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4
.github/workflows/dotnet-desktop.yml
vendored
4
.github/workflows/dotnet-desktop.yml
vendored
@@ -47,8 +47,8 @@ jobs:
|
|||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
with:
|
||||||
tag_name: ${{ github.ref_name }}
|
tag_name: ${{ env.VERSION }}
|
||||||
release_name: Release ${{ github.ref_name }}
|
release_name: Release ${{ env.VERSION }}
|
||||||
draft: false
|
draft: false
|
||||||
prerelease: false
|
prerelease: false
|
||||||
|
|
||||||
|
|||||||
129
CHANGELOG.md
129
CHANGELOG.md
@@ -1,13 +1,132 @@
|
|||||||
# CHANGELOG
|
# CHANGELOG
|
||||||
|
|
||||||
|
## v0.12.4
|
||||||
|
|
||||||
|
- 增加导出自动分辨率参数
|
||||||
|
- 增加导出边缘和填充参数
|
||||||
|
- 增加导出内容溢出参数
|
||||||
|
- 支持3.7及以下版本多皮肤功能
|
||||||
|
- 增加3.8版本的骨骼文件二进制和文本格式互转
|
||||||
|
- 增加格式转换输出文件夹参数
|
||||||
|
- 修改打开对话框的默认文件后缀筛选为所有类型
|
||||||
|
|
||||||
|
## v0.12.3
|
||||||
|
|
||||||
|
- 增加按住 ctrl 缩放选中模型
|
||||||
|
- 增加对骨骼/网格/剪裁的调试渲染
|
||||||
|
- 换回以前的上下参数面板布局
|
||||||
|
- 修改窗口缩放模式为 Font -> Dpi
|
||||||
|
- 修复部分问题
|
||||||
|
|
||||||
|
## v0.12.2
|
||||||
|
|
||||||
|
- 模型参数分标签显示
|
||||||
|
- 皮肤/动画列表使用右键菜单进行增删
|
||||||
|
- 标题栏显示版本号
|
||||||
|
- 增加 webp 和 avif 动图格式
|
||||||
|
- 增加导出参数缓存
|
||||||
|
- 动图默认帧率修改为 24 帧
|
||||||
|
- 增加保留最后一帧参数
|
||||||
|
|
||||||
|
## v0.12.1
|
||||||
|
|
||||||
|
- 优化使用体验, 提供初始皮肤/动画空位
|
||||||
|
- 修复预览画面分辨率调整时父容器尺寸获取错误
|
||||||
|
|
||||||
|
## v0.12.0
|
||||||
|
|
||||||
|
- 支持皮肤列表 (仅 3.8.x 及以上支持)
|
||||||
|
- 支持多轨道动画
|
||||||
|
- 动画和皮肤列表多选时改为取并集
|
||||||
|
- 修复导出时没有正确处理预乘像素的问题
|
||||||
|
|
||||||
|
## v0.11.5
|
||||||
|
|
||||||
|
- 导出格式全面支持
|
||||||
|
- 修复预览图不显示的问题
|
||||||
|
- 优化列表卡顿问题
|
||||||
|
- 模型列表增加数量显示
|
||||||
|
|
||||||
|
## v0.11.4
|
||||||
|
|
||||||
|
- 增加 MP4 导出格式
|
||||||
|
- 增加导出背景颜色参数
|
||||||
|
- 增加日志输出 FFMpeg 参数字符串
|
||||||
|
- 增加导出时任务栏图标执行动效
|
||||||
|
- 修复预览面板移动模型时物理效果不同步的问题
|
||||||
|
- 优化部分使用体验
|
||||||
|
|
||||||
|
## v0.11.3
|
||||||
|
|
||||||
|
- 增加模型隐藏设置属性
|
||||||
|
- 加宽面板分割条 (4 -> 8 像素)
|
||||||
|
- 优化属性面板分组显示
|
||||||
|
- 增加调试纹理
|
||||||
|
|
||||||
|
## v0.11.2
|
||||||
|
|
||||||
|
- 增加皮肤切换
|
||||||
|
- 优化模型缩放实现
|
||||||
|
- 修复部分情况纹理加载异常
|
||||||
|
|
||||||
|
## v0.11.1
|
||||||
|
|
||||||
|
- 增加 GIF 导出格式
|
||||||
|
- 增加逐个导出时可选自动时长
|
||||||
|
- 优化使用体验
|
||||||
|
|
||||||
|
## v0.11.0
|
||||||
|
|
||||||
|
- 完成导出系统, 支持完整的单帧和帧序列导出功能
|
||||||
|
- 预览画面增加快进功能
|
||||||
|
|
||||||
|
## v0.10.9
|
||||||
|
|
||||||
|
- 预览图导出增加名称后缀参数
|
||||||
|
|
||||||
|
## v0.10.8
|
||||||
|
|
||||||
|
- 完善预览图导出
|
||||||
|
- 优化骨骼文件选择
|
||||||
|
|
||||||
|
## v0.10.7
|
||||||
|
|
||||||
|
- 增加仅导出选中
|
||||||
|
- 增加模型调试属性
|
||||||
|
|
||||||
|
## v0.10.6
|
||||||
|
|
||||||
|
- 增加文件夹检测
|
||||||
|
- 增加从剪贴板添加(可复制本地文件/文件夹直接打开)
|
||||||
|
- 修复预览图导致的批量添加可能卡死
|
||||||
|
|
||||||
|
## v0.10.5
|
||||||
|
|
||||||
|
- 修复一些问题
|
||||||
|
|
||||||
|
## v0.10.4
|
||||||
|
|
||||||
|
- 修复一些问题
|
||||||
|
|
||||||
|
## v0.10.3
|
||||||
|
|
||||||
|
- 增加自动版本检测
|
||||||
|
- 增加文件拖放打开
|
||||||
|
|
||||||
|
## v0.10.2
|
||||||
|
|
||||||
|
- 增加列表右键菜单快捷键
|
||||||
|
- 增加预览缩略图复制
|
||||||
|
- 增加列表视图切换
|
||||||
|
|
||||||
## v0.10.1
|
## v0.10.1
|
||||||
|
|
||||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ԥ<EFBFBD><EFBFBD>ͼ
|
- 增加列表预览图
|
||||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ԥ<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
- 增加列表预览图导出
|
||||||
|
|
||||||
## v0.10.0
|
## v0.10.0
|
||||||
|
|
||||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>Χ<EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD>
|
- 增加了画面和列表的选择联动,并删除了预览画面显示包围盒选项
|
||||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˹<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ʽת<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܣ<EFBFBD>Ŀǰ<EFBFBD><EFBFBD>֧<EFBFBD>ֲ<EFBFBD><EFBFBD>ְ汾<EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
- 增加了骨骼文件格式转换功能,目前仅支持部分版本的不完整功能
|
||||||
- <EFBFBD>Ż<EFBFBD><EFBFBD>˲<EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
- 优化了部分使用体验
|
||||||
|
|
||||||
|
|||||||
110
README.en.md
110
README.en.md
@@ -1,70 +1,106 @@
|
|||||||
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
|
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
|
||||||
|
|
||||||
[](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
|
[](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
|
||||||
|
[](https://github.com/ww-rm/SpineViewer/releases)
|
||||||
|
[](https://github.com/ww-rm/SpineViewer/releases)
|
||||||
|
|
||||||
[中文](README.md) | [English](README.en.md)
|
[中文](README.md) | [English](README.en.md)
|
||||||
|
|
||||||
A simple and user-friendly Spine file viewer and exporter.
|
*A WYSIWYG Spine file viewer and exporter.*
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
:sparkles: v0.12.x New Feature: Support for multi-track animations and multi-skin list management :sparkles:
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
|
|
||||||
Download the zip package from the [Releases](https://github.com/ww-rm/SpineViewer/releases) page.
|
Head over to the [Release](https://github.com/ww-rm/SpineViewer/releases) page to download the zip package.
|
||||||
|
|
||||||
The application requires the [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/en-us/download/dotnet/8.0).
|
The software requires the dependency framework [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/en-us/download/dotnet/8.0).
|
||||||
|
|
||||||
Alternatively, you can download the zip package with the `SelfContained` suffix, which can run independently.
|
Alternatively, you can download the package with the `SelfContained` suffix, which can run independently.
|
||||||
|
|
||||||
## Features
|
Exporting video formats such as GIF requires that ffmpeg is installed locally and added to your system’s PATH. You can [click here to go to the FFmpeg-Windows download page](https://ffmpeg.org/download.html#build-windows) or directly download the latest version [ffmpeg-release-full.7z](https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full.7z).
|
||||||
|
|
||||||
- Supports viewing Spine files of different versions:
|
## Supported Export Formats
|
||||||
- [x] `v2.1.x`
|
|
||||||
- [x] `v3.6.x`
|
|
||||||
- [x] `v3.7.x`
|
|
||||||
- [x] `v3.8.x`
|
|
||||||
- [x] `v4.0.x`
|
|
||||||
- [x] `v4.1.x`
|
|
||||||
- [x] `v4.2.x`
|
|
||||||
- [ ] `v4.3.x`
|
|
||||||
- Supports animation preview for multi-skeleton files
|
|
||||||
- Allows independent parameter settings for each skeleton
|
|
||||||
- Supports exporting animation as PNG frame sequences
|
|
||||||
- Provides export settings such as zoom and rotation
|
|
||||||
- More features coming soon...
|
|
||||||
|
|
||||||
## Usage
|
| Export Format | Suitable for Scenario |
|
||||||
|
| ------------ | ------------------------------------------------------------------------------------|
|
||||||
|
| Single Frame | Supports generating high-definition model snapshots; you can manually adjust the frame. |
|
||||||
|
| Frame Sequence | Supports png sequence output with transparency and lossless compression. |
|
||||||
|
| GIF | Ideal for generating preview animations. |
|
||||||
|
| MP4 | The most common video format with the best compatibility. |
|
||||||
|
| WebM | Suitable for browser-based playback and supports transparent backgrounds. |
|
||||||
|
| MKV | For more experimental use. |
|
||||||
|
| MOV | For more experimental use. |
|
||||||
|
| Custom Export | In addition to the above presets, you can provide any FFmpeg parameters to meet complex custom needs. |
|
||||||
|
|
||||||
### Importing Skeletons
|
## Supported Spine Versions
|
||||||
|
|
||||||
Use the **File** menu to select **Open** or **Batch Open** to import skeleton files.
|
| Version | View & Export | Format Conversion | Version Conversion |
|
||||||
|
| :------: | :-------------------: | :------------------: | :-----------------: |
|
||||||
|
| `2.1.x` | :white_check_mark: | | |
|
||||||
|
| `3.1.x` | | | |
|
||||||
|
| `3.4.x` | | | |
|
||||||
|
| `3.5.x` | | | |
|
||||||
|
| `3.6.x` | :white_check_mark: | | |
|
||||||
|
| `3.7.x` | :white_check_mark: | | |
|
||||||
|
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
|
||||||
|
| `4.1.x` | :white_check_mark: | | |
|
||||||
|
| `4.2.x` | :white_check_mark: | | |
|
||||||
|
| `4.3.x` | | | |
|
||||||
|
|
||||||
### Adjusting Skeletons
|
More versions are under development :rocket: :rocket: :rocket:
|
||||||
|
|
||||||
Select one or more items in the **Model List** to display adjustable parameters in the **Model Parameters** panel.
|
## How to Use
|
||||||
|
|
||||||
Right-clicking in the **Model List** allows you to add, delete, or adjust list items. You can also drag items with the left mouse button to rearrange them.
|
### Importing Skeleton Files
|
||||||
|
|
||||||
### Adjusting the View
|
There are three ways to import skeleton files:
|
||||||
|
|
||||||
Mouse operations supported in the **Preview** window:
|
- Drag and drop or paste the skeleton file/directory into the model list.
|
||||||
|
- Batch open skeleton files from the File menu.
|
||||||
|
- Select a single model to open from the File menu.
|
||||||
|
|
||||||
- Left-click to drag the skeleton
|
### Adjusting the Preview
|
||||||
- Right-click to drag the view
|
|
||||||
- Scroll wheel to zoom in/out
|
|
||||||
|
|
||||||
Additionally, you can adjust export and preview parameters through the **View Parameters** panel.
|
The model list supports context menus and some shortcuts, and you can multi-select to adjust parameters in bulk.
|
||||||
|
|
||||||
In the **Functions** menu, you can reset and synchronize the animation time for all skeletons.
|
In addition to using the panel for parameter settings, the preview screen supports several mouse actions:
|
||||||
|
|
||||||
### Exporting Animations
|
- Left-click to select and drag models; hold the `Ctrl` key for multi-selection (which is synchronized with the list on the left).
|
||||||
|
- Right-click to drag the overall view.
|
||||||
|
- Use the mouse wheel to zoom in and out.
|
||||||
|
- “Render Selected” mode: in this mode, the preview screen only shows the selected models and the selection state can only be changed from the list on the left.
|
||||||
|
|
||||||
Select **Export** from the **File** menu to export all loaded skeleton animations as PNG frame sequences, based on the current preview settings.
|
The buttons below the preview allow you to adjust the timeline, acting as a simple media player.
|
||||||
|
|
||||||
You can view the full duration of each animation in the **Model Parameters** of each skeleton.
|
### Exporting the Preview
|
||||||
|
|
||||||
|
Exporting follows the “What You See Is What You Get” principle – the preview exactly reflects the output.
|
||||||
|
|
||||||
|
There are several key parameters for export:
|
||||||
|
|
||||||
|
- Render Selected Only: This option affects both the preview and export. If enabled, only the selected models will be considered during export while ignoring the others.
|
||||||
|
- Output Folder: This parameter is optional in some cases. If not provided, the output files will be saved in each model’s own folder; otherwise, all outputs will be saved to the specified folder.
|
||||||
|
- Single Export: By default, each model is exported separately (i.e., batch operation on the model list). If “Single Export” is selected, all the exported models will be rendered on the same canvas, producing only one output file.
|
||||||
|
|
||||||
|
### More Information
|
||||||
|
|
||||||
|
For detailed instructions and usage notes, please see the [Wiki](https://github.com/ww-rm/SpineViewer/wiki). If you encounter any issues or bugs, feel free to open an [Issue](https://github.com/ww-rm/SpineViewer/issues).
|
||||||
|
|
||||||
|
## Acknowledgements
|
||||||
|
|
||||||
|
- [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes)
|
||||||
|
- [SFML.Net](https://github.com/SFML/SFML.Net)
|
||||||
|
- [FFMpegCore](https://github.com/rosenbjerg/FFMpegCore)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
*If you find this project helpful, please give it a :star: and share it with others! :)*
|
*If you like this project, please give it a :star: and share it with others!*
|
||||||
|
|
||||||
|
[](https://starchart.cc/ww-rm/SpineViewer)
|
||||||
100
README.md
100
README.md
@@ -1,12 +1,18 @@
|
|||||||
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
|
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
|
||||||
|
|
||||||
[](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
|
[](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
|
||||||
|
[](https://github.com/ww-rm/SpineViewer/releases)
|
||||||
|
[](https://github.com/ww-rm/SpineViewer/releases)
|
||||||
|
|
||||||
[中文](README.md) | [English](README.en.md)
|
[中文](README.md) | [English](README.en.md)
|
||||||
|
|
||||||
一个简单好用的 Spine 文件查看&导出程序.
|
*所见即所得* 的 Spine 文件查看&导出程序.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
:sparkles: `v0.12.5` 新特性: 支持自定义槽位附件 :sparkles:
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -18,58 +24,82 @@
|
|||||||
|
|
||||||
也可以下载带有 `SelfContained` 后缀的压缩包, 可以独立运行.
|
也可以下载带有 `SelfContained` 后缀的压缩包, 可以独立运行.
|
||||||
|
|
||||||
## 功能支持
|
导出 GIF 等视频格式需要在本地安装 ffmpeg 命令行, 并且添加至环境变量, [点击前往 FFmpeg-Windows 下载页面](https://ffmpeg.org/download.html#build-windows), 也可以点这个下载最新版本 [ffmpeg-release-full.7z](https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full.7z).
|
||||||
|
|
||||||
| 版本 | 查看&导出 | 格式转换 |
|
## 导出格式支持
|
||||||
| :---: | :---: | :---: |
|
|
||||||
| `2.1.x` | :white_check_mark: | |
|
|
||||||
| `3.1.x` | | |
|
|
||||||
| `3.4.x` | | |
|
|
||||||
| `3.5.x` | | |
|
|
||||||
| `3.6.x` | :white_check_mark: | |
|
|
||||||
| `3.7.x` | :white_check_mark: | |
|
|
||||||
| `3.8.x` | :white_check_mark: | :white_check_mark: |
|
|
||||||
| `4.1.x` | :white_check_mark: | |
|
|
||||||
| `4.2.x` | :white_check_mark: | |
|
|
||||||
| `4.3.x` | | |
|
|
||||||
|
|
||||||
- 支持多骨骼文件动画预览
|
| 导出格式 | 适用场景 |
|
||||||
- 支持每个骨骼独立参数设置
|
| --- | --- |
|
||||||
- 支持动画PNG帧序列导出
|
| 单帧画面 | 支持生成高清模型画面图像, 可手动调节需要的一帧. |
|
||||||
- 支持缩放旋转等导出画面设置
|
| 帧序列 | 支持 PNG 格式帧序列, 可保留透明通道且无损压缩. |
|
||||||
- 支持对独立的骨骼文件进行格式转换
|
| GIF/WebP/AVIF | 适合生成预览动图. |
|
||||||
- Coming soon...
|
| MP4 | 最常见的视频格式, 兼容性最好. |
|
||||||
|
| WebM | 适合浏览器在线播放格式, 支持透明背景. |
|
||||||
|
| MKV/MOV | 适合折腾. |
|
||||||
|
| 自定义导出 | 除上述预设方案, 支持提供任意 FFmpeg 参数进行导出, 满足自定义复杂需求. |
|
||||||
|
|
||||||
|
## Spine 版本支持
|
||||||
|
|
||||||
|
| 版本 | 查看&导出 | 格式转换 | 版本转换 |
|
||||||
|
| :---: | :---: | :---: | :---: |
|
||||||
|
| `2.1.x` | :white_check_mark: | | |
|
||||||
|
| `3.1.x` | | | |
|
||||||
|
| `3.4.x` | | | |
|
||||||
|
| `3.5.x` | | | |
|
||||||
|
| `3.6.x` | :white_check_mark: | | |
|
||||||
|
| `3.7.x` | :white_check_mark: | | |
|
||||||
|
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
|
||||||
|
| `4.1.x` | :white_check_mark: | | |
|
||||||
|
| `4.2.x` | :white_check_mark: | | |
|
||||||
|
| `4.3.x` | | | |
|
||||||
|
|
||||||
|
更多版本正在施工 :rocket: :rocket: :rocket:
|
||||||
|
|
||||||
## 使用方法
|
## 使用方法
|
||||||
|
|
||||||
### 骨骼导入
|
### 骨骼导入
|
||||||
|
|
||||||
**文件**菜单可以选择**打开**或者**批量打开**进行骨骼文件导入.
|
有 3 种模式导入骨骼文件:
|
||||||
|
|
||||||
### 骨骼调整
|
- 拖放/粘贴需要导入的骨骼文件/目录到模型列表
|
||||||
|
- 从文件菜单里批量打开骨骼文件
|
||||||
|
- 从文件菜单选择单个模型打开
|
||||||
|
|
||||||
在**模型列表**中选择一项或多项, 将会在**模型参数**面板显示可供调节的参数.
|
### 预览内容调整
|
||||||
|
|
||||||
**模型列表**右键菜单可以对列表项进行增删调整, 也可以使用鼠标左键拖动调整顺序.
|
模型列表支持右键菜单以及部分快捷键, 并且可以多选进行模型参数的批量调整.
|
||||||
|
|
||||||
### 画面调整
|
预览画面除了使用面板进行参数设置外, 支持部分鼠标动作:
|
||||||
|
|
||||||
**预览画面**支持的鼠标操作:
|
- 左键可以选择和拖拽模型, 按下 `Ctrl` 键可以实现多选, 与左侧列表选择是联动的.
|
||||||
|
- 右键对整体画面进行拖动.
|
||||||
|
- 滚轮进行画面缩放.
|
||||||
|
- 仅渲染选中模式, 在该模式下, 预览画面仅包含被选中的模型, 并且只能通过左侧列表改变选中状态.
|
||||||
|
|
||||||
- 左键可以对骨骼进行拖动
|
预览画面下方按钮支持对画面时间进行调整, 可以当作一个简易的播放器.
|
||||||
- 右键对画面进行拖动
|
|
||||||
- 滚轮进行画面缩放
|
|
||||||
|
|
||||||
除此之外, 也可以通过**画面参数**面板调节导出和预览时的画面参数.
|
### 预览内容导出
|
||||||
|
|
||||||
在**功能**菜单中, 可以重置同步所有骨骼动画时间.
|
导出遵循 "所见即所得" 原则, 即实时预览的画面就是你导出的画面.
|
||||||
|
|
||||||
### 动画导出
|
导出有以下几个关键参数:
|
||||||
|
|
||||||
**文件**菜单中选择**导出**可以将目前加载的所有骨骼动画按照预览时的画面进行PNG帧序列导出.
|
- 仅渲染选中. 这个参数不仅影响预览模式, 也影响导出, 如果仅渲染选中, 那么在导出时只有被选中的模型会被考虑, 忽略其他模型.
|
||||||
|
- 输出文件夹. 这个参数某些时候可选, 当不提供时, 则将输出产物输出到每个模型各自的模型文件夹, 否则输出产物全部输出到提供的输出文件夹.
|
||||||
|
- 导出单个. 默认是每个模型独立导出, 即对模型列表进行批量操作, 如果选择仅导出单个, 那么被导出的所有模型将在同一个画面上被渲染, 输出产物只有一份.
|
||||||
|
|
||||||
可以在每个骨骼的**模型参数**中查看动画完整时长.
|
### 更多
|
||||||
|
|
||||||
|
更为详细的使用方法和说明见 [Wiki](https://github.com/ww-rm/SpineViewer/wiki), 有使用上的问题或者 BUG 可以提个 [Issue](https://github.com/ww-rm/SpineViewer/issues).
|
||||||
|
|
||||||
|
## Acknowledgements
|
||||||
|
|
||||||
|
- [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes)
|
||||||
|
- [SFML.Net](https://github.com/SFML/SFML.Net)
|
||||||
|
- [FFMpegCore](https://github.com/rosenbjerg/FFMpegCore)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
*如果你觉得这个项目不错请给个 :star:, 并分享给更多人知道! :)*
|
*如果你觉得这个项目不错请给个 :star:, 并分享给更多人知道! :)*
|
||||||
|
|
||||||
|
[](https://starchart.cc/ww-rm/SpineViewer)
|
||||||
|
|||||||
@@ -41,8 +41,9 @@ namespace SpineRuntime21 {
|
|||||||
|
|
||||||
public AnimationStateData Data { get { return data; } }
|
public AnimationStateData Data { get { return data; } }
|
||||||
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
|
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
|
||||||
|
public List<TrackEntry> Tracks => tracks;
|
||||||
|
|
||||||
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
|
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
|
||||||
public event StartEndDelegate Start;
|
public event StartEndDelegate Start;
|
||||||
public event StartEndDelegate End;
|
public event StartEndDelegate End;
|
||||||
|
|
||||||
|
|||||||
@@ -302,5 +302,50 @@ namespace SpineRuntime21 {
|
|||||||
public void Update (float delta) {
|
public void Update (float delta) {
|
||||||
time += delta;
|
time += delta;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
public void GetBounds(out float x, out float y, out float width, out float height)
|
||||||
|
{
|
||||||
|
float[] temp = new float[8];
|
||||||
|
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
|
||||||
|
for (int i = 0, n = drawOrder.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
Slot slot = drawOrder[i];
|
||||||
|
int verticesLength = 0;
|
||||||
|
float[] vertices = null;
|
||||||
|
Attachment attachment = slot.Attachment;
|
||||||
|
if (attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
verticesLength = 8;
|
||||||
|
vertices = temp;
|
||||||
|
if (vertices.Length < 8) vertices = temp = new float[8];
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, temp);
|
||||||
|
}
|
||||||
|
else if (attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
|
||||||
|
MeshAttachment mesh = meshAttachment;
|
||||||
|
verticesLength = mesh.Vertices.Length;
|
||||||
|
vertices = temp;
|
||||||
|
if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
|
||||||
|
mesh.ComputeWorldVertices(slot, temp);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vertices != null)
|
||||||
|
{
|
||||||
|
for (int ii = 0; ii < verticesLength; ii += 2)
|
||||||
|
{
|
||||||
|
float vx = vertices[ii], vy = vertices[ii + 1];
|
||||||
|
minX = Math.Min(minX, vx);
|
||||||
|
minY = Math.Min(minY, vy);
|
||||||
|
maxX = Math.Max(maxX, vx);
|
||||||
|
maxY = Math.Max(maxY, vy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
x = minX;
|
||||||
|
y = minY;
|
||||||
|
width = maxX - minX;
|
||||||
|
height = maxY - minY;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,8 +39,9 @@ namespace SpineRuntime21 {
|
|||||||
new Dictionary<KeyValuePair<int, String>, Attachment>(AttachmentComparer.Instance);
|
new Dictionary<KeyValuePair<int, String>, Attachment>(AttachmentComparer.Instance);
|
||||||
|
|
||||||
public String Name { get { return name; } }
|
public String Name { get { return name; } }
|
||||||
|
public Dictionary<KeyValuePair<int, String>, Attachment> Attachments { get { return attachments; } }
|
||||||
|
|
||||||
public Skin (String name) {
|
public Skin (String name) {
|
||||||
if (name == null) throw new ArgumentNullException("name cannot be null.");
|
if (name == null) throw new ArgumentNullException("name cannot be null.");
|
||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>2.1.25</Version>
|
<Version>2.1.25</Version>
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>3.6.53</Version>
|
<Version>3.6.53</Version>
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>3.7.94</Version>
|
<Version>3.7.94</Version>
|
||||||
|
|||||||
@@ -129,8 +129,8 @@ namespace SpineRuntime38 {
|
|||||||
if (skeletonData.hash.Length == 0) skeletonData.hash = null;
|
if (skeletonData.hash.Length == 0) skeletonData.hash = null;
|
||||||
skeletonData.version = input.ReadString();
|
skeletonData.version = input.ReadString();
|
||||||
if (skeletonData.version.Length == 0) skeletonData.version = null;
|
if (skeletonData.version.Length == 0) skeletonData.version = null;
|
||||||
if ("3.8.75" == skeletonData.version)
|
//if ("3.8.75" == skeletonData.version)
|
||||||
throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
|
// throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
|
||||||
skeletonData.x = input.ReadFloat();
|
skeletonData.x = input.ReadFloat();
|
||||||
skeletonData.y = input.ReadFloat();
|
skeletonData.y = input.ReadFloat();
|
||||||
skeletonData.width = input.ReadFloat();
|
skeletonData.width = input.ReadFloat();
|
||||||
|
|||||||
@@ -100,8 +100,8 @@ namespace SpineRuntime38 {
|
|||||||
var skeletonMap = (Dictionary<string, Object>)root["skeleton"];
|
var skeletonMap = (Dictionary<string, Object>)root["skeleton"];
|
||||||
skeletonData.hash = (string)skeletonMap["hash"];
|
skeletonData.hash = (string)skeletonMap["hash"];
|
||||||
skeletonData.version = (string)skeletonMap["spine"];
|
skeletonData.version = (string)skeletonMap["spine"];
|
||||||
if ("3.8.75" == skeletonData.version)
|
//if ("3.8.75" == skeletonData.version)
|
||||||
throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
|
// throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
|
||||||
skeletonData.x = GetFloat(skeletonMap, "x", 0);
|
skeletonData.x = GetFloat(skeletonMap, "x", 0);
|
||||||
skeletonData.y = GetFloat(skeletonMap, "y", 0);
|
skeletonData.y = GetFloat(skeletonMap, "y", 0);
|
||||||
skeletonData.width = GetFloat(skeletonMap, "width", 0);
|
skeletonData.width = GetFloat(skeletonMap, "width", 0);
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>3.8.99</Version>
|
<Version>3.8.99</Version>
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>4.0.64</Version>
|
<Version>4.0.64</Version>
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>4.1.54</Version>
|
<Version>4.1.54</Version>
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Platforms>x64</Platforms>
|
<Platforms>x64</Platforms>
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>4.2.74</Version>
|
<Version>4.2.74</Version>
|
||||||
|
|||||||
197
SpineViewer/Controls/SkelFileListBox.Designer.cs
generated
Normal file
197
SpineViewer/Controls/SkelFileListBox.Designer.cs
generated
Normal file
@@ -0,0 +1,197 @@
|
|||||||
|
namespace SpineViewer.Controls
|
||||||
|
{
|
||||||
|
partial class SkelFileListBox
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 必需的设计器变量。
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理所有正在使用的资源。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 组件设计器生成的代码
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设计器支持所需的方法 - 不要修改
|
||||||
|
/// 使用代码编辑器修改此方法的内容。
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
components = new System.ComponentModel.Container();
|
||||||
|
tableLayoutPanel1 = new TableLayoutPanel();
|
||||||
|
flowLayoutPanel1 = new FlowLayoutPanel();
|
||||||
|
button_AddFolder = new Button();
|
||||||
|
button_AddFile = new Button();
|
||||||
|
label_Tip = new Label();
|
||||||
|
listBox = new ListBox();
|
||||||
|
contextMenuStrip = new ContextMenuStrip(components);
|
||||||
|
toolStripMenuItem_SelectAll = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_Paste = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_Remove = new ToolStripMenuItem();
|
||||||
|
folderBrowserDialog = new FolderBrowserDialog();
|
||||||
|
openFileDialog_Skel = new OpenFileDialog();
|
||||||
|
tableLayoutPanel1.SuspendLayout();
|
||||||
|
flowLayoutPanel1.SuspendLayout();
|
||||||
|
contextMenuStrip.SuspendLayout();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// tableLayoutPanel1
|
||||||
|
//
|
||||||
|
tableLayoutPanel1.ColumnCount = 1;
|
||||||
|
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel1.Controls.Add(flowLayoutPanel1, 0, 0);
|
||||||
|
tableLayoutPanel1.Controls.Add(listBox, 0, 1);
|
||||||
|
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||||
|
tableLayoutPanel1.Location = new Point(0, 0);
|
||||||
|
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||||
|
tableLayoutPanel1.RowCount = 2;
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel1.Size = new Size(801, 394);
|
||||||
|
tableLayoutPanel1.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// flowLayoutPanel1
|
||||||
|
//
|
||||||
|
flowLayoutPanel1.AutoSize = true;
|
||||||
|
flowLayoutPanel1.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
flowLayoutPanel1.Controls.Add(button_AddFolder);
|
||||||
|
flowLayoutPanel1.Controls.Add(button_AddFile);
|
||||||
|
flowLayoutPanel1.Controls.Add(label_Tip);
|
||||||
|
flowLayoutPanel1.Dock = DockStyle.Fill;
|
||||||
|
flowLayoutPanel1.Location = new Point(3, 3);
|
||||||
|
flowLayoutPanel1.Name = "flowLayoutPanel1";
|
||||||
|
flowLayoutPanel1.Size = new Size(795, 40);
|
||||||
|
flowLayoutPanel1.TabIndex = 1;
|
||||||
|
//
|
||||||
|
// button_AddFolder
|
||||||
|
//
|
||||||
|
button_AddFolder.AutoSize = true;
|
||||||
|
button_AddFolder.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
button_AddFolder.Location = new Point(3, 3);
|
||||||
|
button_AddFolder.Name = "button_AddFolder";
|
||||||
|
button_AddFolder.Size = new Size(122, 34);
|
||||||
|
button_AddFolder.TabIndex = 0;
|
||||||
|
button_AddFolder.Text = "添加文件夹...";
|
||||||
|
button_AddFolder.UseVisualStyleBackColor = true;
|
||||||
|
button_AddFolder.Click += button_AddFolder_Click;
|
||||||
|
//
|
||||||
|
// button_AddFile
|
||||||
|
//
|
||||||
|
button_AddFile.AutoSize = true;
|
||||||
|
button_AddFile.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
button_AddFile.Location = new Point(131, 3);
|
||||||
|
button_AddFile.Name = "button_AddFile";
|
||||||
|
button_AddFile.Size = new Size(104, 34);
|
||||||
|
button_AddFile.TabIndex = 1;
|
||||||
|
button_AddFile.Text = "添加文件...";
|
||||||
|
button_AddFile.UseVisualStyleBackColor = true;
|
||||||
|
button_AddFile.Click += button_AddFile_Click;
|
||||||
|
//
|
||||||
|
// label_Tip
|
||||||
|
//
|
||||||
|
label_Tip.Anchor = AnchorStyles.Left;
|
||||||
|
label_Tip.AutoSize = true;
|
||||||
|
label_Tip.Location = new Point(241, 8);
|
||||||
|
label_Tip.Name = "label_Tip";
|
||||||
|
label_Tip.Size = new Size(139, 24);
|
||||||
|
label_Tip.TabIndex = 3;
|
||||||
|
label_Tip.Text = "已添加 0 个文件";
|
||||||
|
label_Tip.TextAlign = ContentAlignment.MiddleCenter;
|
||||||
|
//
|
||||||
|
// listBox
|
||||||
|
//
|
||||||
|
listBox.AllowDrop = true;
|
||||||
|
listBox.ContextMenuStrip = contextMenuStrip;
|
||||||
|
listBox.Dock = DockStyle.Fill;
|
||||||
|
listBox.FormattingEnabled = true;
|
||||||
|
listBox.HorizontalScrollbar = true;
|
||||||
|
listBox.ItemHeight = 24;
|
||||||
|
listBox.Location = new Point(3, 49);
|
||||||
|
listBox.Name = "listBox";
|
||||||
|
listBox.SelectionMode = SelectionMode.MultiExtended;
|
||||||
|
listBox.Size = new Size(795, 342);
|
||||||
|
listBox.TabIndex = 0;
|
||||||
|
listBox.DragDrop += listBox_DragDrop;
|
||||||
|
listBox.DragEnter += listBox_DragEnter;
|
||||||
|
//
|
||||||
|
// contextMenuStrip
|
||||||
|
//
|
||||||
|
contextMenuStrip.ImageScalingSize = new Size(24, 24);
|
||||||
|
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_SelectAll, toolStripMenuItem_Paste, toolStripMenuItem_Remove });
|
||||||
|
contextMenuStrip.Name = "contextMenuStrip";
|
||||||
|
contextMenuStrip.Size = new Size(184, 94);
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_SelectAll
|
||||||
|
//
|
||||||
|
toolStripMenuItem_SelectAll.Name = "toolStripMenuItem_SelectAll";
|
||||||
|
toolStripMenuItem_SelectAll.ShortcutKeys = Keys.Control | Keys.A;
|
||||||
|
toolStripMenuItem_SelectAll.Size = new Size(183, 30);
|
||||||
|
toolStripMenuItem_SelectAll.Text = "全选";
|
||||||
|
toolStripMenuItem_SelectAll.Click += toolStripMenuItem_SelectAll_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_Paste
|
||||||
|
//
|
||||||
|
toolStripMenuItem_Paste.Name = "toolStripMenuItem_Paste";
|
||||||
|
toolStripMenuItem_Paste.ShortcutKeys = Keys.Control | Keys.V;
|
||||||
|
toolStripMenuItem_Paste.Size = new Size(183, 30);
|
||||||
|
toolStripMenuItem_Paste.Text = "粘贴";
|
||||||
|
toolStripMenuItem_Paste.Click += toolStripMenuItem_Paste_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_Remove
|
||||||
|
//
|
||||||
|
toolStripMenuItem_Remove.Name = "toolStripMenuItem_Remove";
|
||||||
|
toolStripMenuItem_Remove.ShortcutKeys = Keys.Delete;
|
||||||
|
toolStripMenuItem_Remove.Size = new Size(183, 30);
|
||||||
|
toolStripMenuItem_Remove.Text = "移除";
|
||||||
|
toolStripMenuItem_Remove.Click += toolStripMenuItem_Remove_Click;
|
||||||
|
//
|
||||||
|
// openFileDialog_Skel
|
||||||
|
//
|
||||||
|
openFileDialog_Skel.AddExtension = false;
|
||||||
|
openFileDialog_Skel.AddToRecent = false;
|
||||||
|
openFileDialog_Skel.Filter = "所有文件 (*.*)|*.*|skel 文件 (*.skel; *.json)|*.skel;*.json";
|
||||||
|
openFileDialog_Skel.Multiselect = true;
|
||||||
|
openFileDialog_Skel.Title = "批量选择skel文件";
|
||||||
|
//
|
||||||
|
// SkelFileListBox
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
Controls.Add(tableLayoutPanel1);
|
||||||
|
Name = "SkelFileListBox";
|
||||||
|
Size = new Size(801, 394);
|
||||||
|
tableLayoutPanel1.ResumeLayout(false);
|
||||||
|
tableLayoutPanel1.PerformLayout();
|
||||||
|
flowLayoutPanel1.ResumeLayout(false);
|
||||||
|
flowLayoutPanel1.PerformLayout();
|
||||||
|
contextMenuStrip.ResumeLayout(false);
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private TableLayoutPanel tableLayoutPanel1;
|
||||||
|
private ListBox listBox;
|
||||||
|
private FlowLayoutPanel flowLayoutPanel1;
|
||||||
|
private Button button_AddFolder;
|
||||||
|
private Button button_AddFile;
|
||||||
|
private FolderBrowserDialog folderBrowserDialog;
|
||||||
|
private Label label_Tip;
|
||||||
|
private ContextMenuStrip contextMenuStrip;
|
||||||
|
private OpenFileDialog openFileDialog_Skel;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_SelectAll;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_Paste;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_Remove;
|
||||||
|
}
|
||||||
|
}
|
||||||
124
SpineViewer/Controls/SkelFileListBox.cs
Normal file
124
SpineViewer/Controls/SkelFileListBox.cs
Normal file
@@ -0,0 +1,124 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Data;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using System.IO;
|
||||||
|
using SpineViewer.Spine;
|
||||||
|
|
||||||
|
namespace SpineViewer.Controls
|
||||||
|
{
|
||||||
|
public partial class SkelFileListBox : UserControl
|
||||||
|
{
|
||||||
|
public SkelFileListBox()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
Items = listBox.Items;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ListBox.Items
|
||||||
|
/// </summary>
|
||||||
|
public readonly ListBox.ObjectCollection Items;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 从路径列表添加
|
||||||
|
/// </summary>
|
||||||
|
private void AddFromFileDrop(string[] paths)
|
||||||
|
{
|
||||||
|
foreach (var path in paths)
|
||||||
|
{
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(path).ToLower()))
|
||||||
|
listBox.Items.Add(Path.GetFullPath(path));
|
||||||
|
}
|
||||||
|
else if (Directory.Exists(path))
|
||||||
|
{
|
||||||
|
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
|
||||||
|
{
|
||||||
|
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
|
||||||
|
listBox.Items.Add(file);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_AddFolder_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (folderBrowserDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var path = folderBrowserDialog.SelectedPath;
|
||||||
|
if (Directory.Exists(path))
|
||||||
|
{
|
||||||
|
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
|
||||||
|
{
|
||||||
|
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
|
||||||
|
listBox.Items.Add(file);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_AddFile_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (openFileDialog_Skel.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var p in openFileDialog_Skel.FileNames)
|
||||||
|
listBox.Items.Add(Path.GetFullPath(p));
|
||||||
|
|
||||||
|
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void listBox_DragEnter(object sender, DragEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||||
|
e.Effect = DragDropEffects.Copy;
|
||||||
|
else
|
||||||
|
e.Effect = DragDropEffects.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void listBox_DragDrop(object sender, DragEventArgs e)
|
||||||
|
{
|
||||||
|
if (!e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||||
|
return;
|
||||||
|
|
||||||
|
AddFromFileDrop((string[])e.Data.GetData(DataFormats.FileDrop));
|
||||||
|
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_SelectAll_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < listBox.Items.Count; i++)
|
||||||
|
listBox.SelectedIndices.Add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_Paste_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (!Clipboard.ContainsFileDropList())
|
||||||
|
return;
|
||||||
|
|
||||||
|
var fileDropList = Clipboard.GetFileDropList();
|
||||||
|
var paths = new string[fileDropList.Count];
|
||||||
|
fileDropList.CopyTo(paths, 0);
|
||||||
|
AddFromFileDrop(paths);
|
||||||
|
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_Remove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var indices = new int[listBox.SelectedIndices.Count];
|
||||||
|
listBox.SelectedIndices.CopyTo(indices, 0);
|
||||||
|
for (int i = indices.Length - 1; i >= 0; i--)
|
||||||
|
listBox.Items.RemoveAt(indices[i]);
|
||||||
|
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
129
SpineViewer/Controls/SkelFileListBox.resx
Normal file
129
SpineViewer/Controls/SkelFileListBox.resx
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="contextMenuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>556, 18</value>
|
||||||
|
</metadata>
|
||||||
|
<metadata name="folderBrowserDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>286, 21</value>
|
||||||
|
</metadata>
|
||||||
|
<metadata name="openFileDialog_Skel.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>31, 27</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
||||||
217
SpineViewer/Controls/SpineListView.Designer.cs
generated
217
SpineViewer/Controls/SpineListView.Designer.cs
generated
@@ -36,23 +36,36 @@
|
|||||||
toolStripMenuItem_Insert = new ToolStripMenuItem();
|
toolStripMenuItem_Insert = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_Remove = new ToolStripMenuItem();
|
toolStripMenuItem_Remove = new ToolStripMenuItem();
|
||||||
toolStripSeparator1 = new ToolStripSeparator();
|
toolStripSeparator1 = new ToolStripSeparator();
|
||||||
toolStripMenuItem_MoveUp = new ToolStripMenuItem();
|
|
||||||
toolStripMenuItem_MoveDown = new ToolStripMenuItem();
|
|
||||||
toolStripSeparator2 = new ToolStripSeparator();
|
|
||||||
toolStripMenuItem_BatchAdd = new ToolStripMenuItem();
|
toolStripMenuItem_BatchAdd = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_RemoveAll = new ToolStripMenuItem();
|
toolStripMenuItem_RemoveAll = new ToolStripMenuItem();
|
||||||
|
toolStripSeparator2 = new ToolStripSeparator();
|
||||||
|
toolStripMenuItem_MoveUp = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_MoveDown = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_MoveTop = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_MoveBottom = new ToolStripMenuItem();
|
||||||
toolStripSeparator3 = new ToolStripSeparator();
|
toolStripSeparator3 = new ToolStripSeparator();
|
||||||
|
toolStripMenuItem_CopyPreview = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_AddFromClipboard = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_SelectAll = new ToolStripMenuItem();
|
||||||
|
toolStripSeparator4 = new ToolStripSeparator();
|
||||||
toolStripMenuItem_ChangeView = new ToolStripMenuItem();
|
toolStripMenuItem_ChangeView = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_LargeIconView = new ToolStripMenuItem();
|
toolStripMenuItem_LargeIconView = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_SmallIconView = new ToolStripMenuItem();
|
toolStripMenuItem_ListView = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_DetailsView = new ToolStripMenuItem();
|
toolStripMenuItem_DetailsView = new ToolStripMenuItem();
|
||||||
imageList_LargeIcon = new ImageList(components);
|
imageList_LargeIcon = new ImageList(components);
|
||||||
imageList_SmallIcon = new ImageList(components);
|
imageList_SmallIcon = new ImageList(components);
|
||||||
|
timer_SelectedIndexChangedDebounce = new System.Windows.Forms.Timer(components);
|
||||||
|
statusStrip = new StatusStrip();
|
||||||
|
toolStripStatusLabel_CountInfo = new ToolStripStatusLabel();
|
||||||
|
tableLayoutPanel = new TableLayoutPanel();
|
||||||
contextMenuStrip.SuspendLayout();
|
contextMenuStrip.SuspendLayout();
|
||||||
|
statusStrip.SuspendLayout();
|
||||||
|
tableLayoutPanel.SuspendLayout();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
// listView
|
// listView
|
||||||
//
|
//
|
||||||
|
listView.Alignment = ListViewAlignment.Left;
|
||||||
listView.AllowDrop = true;
|
listView.AllowDrop = true;
|
||||||
listView.Columns.AddRange(new ColumnHeader[] { columnHeader_Name });
|
listView.Columns.AddRange(new ColumnHeader[] { columnHeader_Name });
|
||||||
listView.ContextMenuStrip = contextMenuStrip;
|
listView.ContextMenuStrip = contextMenuStrip;
|
||||||
@@ -61,9 +74,10 @@
|
|||||||
listView.GridLines = true;
|
listView.GridLines = true;
|
||||||
listView.LargeImageList = imageList_LargeIcon;
|
listView.LargeImageList = imageList_LargeIcon;
|
||||||
listView.Location = new Point(0, 0);
|
listView.Location = new Point(0, 0);
|
||||||
|
listView.Margin = new Padding(0);
|
||||||
listView.Name = "listView";
|
listView.Name = "listView";
|
||||||
listView.ShowItemToolTips = true;
|
listView.ShowItemToolTips = true;
|
||||||
listView.Size = new Size(336, 445);
|
listView.Size = new Size(336, 414);
|
||||||
listView.SmallImageList = imageList_SmallIcon;
|
listView.SmallImageList = imageList_SmallIcon;
|
||||||
listView.TabIndex = 1;
|
listView.TabIndex = 1;
|
||||||
listView.UseCompatibleStateImageBehavior = false;
|
listView.UseCompatibleStateImageBehavior = false;
|
||||||
@@ -71,115 +85,164 @@
|
|||||||
listView.ItemDrag += listView_ItemDrag;
|
listView.ItemDrag += listView_ItemDrag;
|
||||||
listView.SelectedIndexChanged += listView_SelectedIndexChanged;
|
listView.SelectedIndexChanged += listView_SelectedIndexChanged;
|
||||||
listView.DragDrop += listView_DragDrop;
|
listView.DragDrop += listView_DragDrop;
|
||||||
|
listView.DragEnter += listView_DragEnter;
|
||||||
listView.DragOver += listView_DragOver;
|
listView.DragOver += listView_DragOver;
|
||||||
listView.KeyDown += listView_KeyDown;
|
|
||||||
//
|
//
|
||||||
// columnHeader_Name
|
// columnHeader_Name
|
||||||
//
|
//
|
||||||
columnHeader_Name.Text = "名称";
|
columnHeader_Name.Text = "名称";
|
||||||
columnHeader_Name.Width = 220;
|
columnHeader_Name.Width = 300;
|
||||||
//
|
//
|
||||||
// contextMenuStrip
|
// contextMenuStrip
|
||||||
//
|
//
|
||||||
contextMenuStrip.ImageScalingSize = new Size(24, 24);
|
contextMenuStrip.ImageScalingSize = new Size(24, 24);
|
||||||
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_Add, toolStripMenuItem_Insert, toolStripMenuItem_Remove, toolStripSeparator1, toolStripMenuItem_MoveUp, toolStripMenuItem_MoveDown, toolStripSeparator2, toolStripMenuItem_BatchAdd, toolStripMenuItem_RemoveAll, toolStripSeparator3, toolStripMenuItem_ChangeView });
|
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_Add, toolStripMenuItem_Insert, toolStripMenuItem_Remove, toolStripSeparator1, toolStripMenuItem_BatchAdd, toolStripMenuItem_RemoveAll, toolStripSeparator2, toolStripMenuItem_MoveUp, toolStripMenuItem_MoveDown, toolStripMenuItem_MoveTop, toolStripMenuItem_MoveBottom, toolStripSeparator3, toolStripMenuItem_CopyPreview, toolStripMenuItem_AddFromClipboard, toolStripMenuItem_SelectAll, toolStripSeparator4, toolStripMenuItem_ChangeView });
|
||||||
contextMenuStrip.Name = "contextMenuStrip";
|
contextMenuStrip.Name = "contextMenuStrip";
|
||||||
contextMenuStrip.Size = new Size(188, 262);
|
contextMenuStrip.Size = new Size(255, 451);
|
||||||
|
contextMenuStrip.Closed += contextMenuStrip_Closed;
|
||||||
contextMenuStrip.Opening += contextMenuStrip_Opening;
|
contextMenuStrip.Opening += contextMenuStrip_Opening;
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_Add
|
// toolStripMenuItem_Add
|
||||||
//
|
//
|
||||||
toolStripMenuItem_Add.Name = "toolStripMenuItem_Add";
|
toolStripMenuItem_Add.Name = "toolStripMenuItem_Add";
|
||||||
toolStripMenuItem_Add.Size = new Size(187, 30);
|
toolStripMenuItem_Add.Size = new Size(254, 30);
|
||||||
toolStripMenuItem_Add.Text = "添加(&A)...";
|
toolStripMenuItem_Add.Text = "添加...";
|
||||||
toolStripMenuItem_Add.Click += toolStripMenuItem_Add_Click;
|
toolStripMenuItem_Add.Click += toolStripMenuItem_Add_Click;
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_Insert
|
// toolStripMenuItem_Insert
|
||||||
//
|
//
|
||||||
toolStripMenuItem_Insert.Enabled = false;
|
|
||||||
toolStripMenuItem_Insert.Name = "toolStripMenuItem_Insert";
|
toolStripMenuItem_Insert.Name = "toolStripMenuItem_Insert";
|
||||||
toolStripMenuItem_Insert.Size = new Size(187, 30);
|
toolStripMenuItem_Insert.Size = new Size(254, 30);
|
||||||
toolStripMenuItem_Insert.Text = "插入(&I)...";
|
toolStripMenuItem_Insert.Text = "插入...";
|
||||||
toolStripMenuItem_Insert.Click += toolStripMenuItem_Insert_Click;
|
toolStripMenuItem_Insert.Click += toolStripMenuItem_Insert_Click;
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_Remove
|
// toolStripMenuItem_Remove
|
||||||
//
|
//
|
||||||
toolStripMenuItem_Remove.Enabled = false;
|
|
||||||
toolStripMenuItem_Remove.Name = "toolStripMenuItem_Remove";
|
toolStripMenuItem_Remove.Name = "toolStripMenuItem_Remove";
|
||||||
toolStripMenuItem_Remove.Size = new Size(187, 30);
|
toolStripMenuItem_Remove.ShortcutKeys = Keys.Delete;
|
||||||
toolStripMenuItem_Remove.Text = "移除(&R)";
|
toolStripMenuItem_Remove.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_Remove.Text = "移除";
|
||||||
toolStripMenuItem_Remove.Click += toolStripMenuItem_Remove_Click;
|
toolStripMenuItem_Remove.Click += toolStripMenuItem_Remove_Click;
|
||||||
//
|
//
|
||||||
// toolStripSeparator1
|
// toolStripSeparator1
|
||||||
//
|
//
|
||||||
toolStripSeparator1.Name = "toolStripSeparator1";
|
toolStripSeparator1.Name = "toolStripSeparator1";
|
||||||
toolStripSeparator1.Size = new Size(184, 6);
|
toolStripSeparator1.Size = new Size(251, 6);
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_BatchAdd
|
||||||
|
//
|
||||||
|
toolStripMenuItem_BatchAdd.Name = "toolStripMenuItem_BatchAdd";
|
||||||
|
toolStripMenuItem_BatchAdd.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_BatchAdd.Text = "批量添加...";
|
||||||
|
toolStripMenuItem_BatchAdd.Click += toolStripMenuItem_BatchAdd_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_RemoveAll
|
||||||
|
//
|
||||||
|
toolStripMenuItem_RemoveAll.Name = "toolStripMenuItem_RemoveAll";
|
||||||
|
toolStripMenuItem_RemoveAll.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_RemoveAll.Text = "移除全部";
|
||||||
|
toolStripMenuItem_RemoveAll.Click += toolStripMenuItem_RemoveAll_Click;
|
||||||
|
//
|
||||||
|
// toolStripSeparator2
|
||||||
|
//
|
||||||
|
toolStripSeparator2.Name = "toolStripSeparator2";
|
||||||
|
toolStripSeparator2.Size = new Size(251, 6);
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_MoveUp
|
// toolStripMenuItem_MoveUp
|
||||||
//
|
//
|
||||||
toolStripMenuItem_MoveUp.Name = "toolStripMenuItem_MoveUp";
|
toolStripMenuItem_MoveUp.Name = "toolStripMenuItem_MoveUp";
|
||||||
toolStripMenuItem_MoveUp.Size = new Size(187, 30);
|
toolStripMenuItem_MoveUp.ShortcutKeys = Keys.Alt | Keys.W;
|
||||||
toolStripMenuItem_MoveUp.Text = "上移(&U)";
|
toolStripMenuItem_MoveUp.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_MoveUp.Text = "上移";
|
||||||
toolStripMenuItem_MoveUp.Click += toolStripMenuItem_MoveUp_Click;
|
toolStripMenuItem_MoveUp.Click += toolStripMenuItem_MoveUp_Click;
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_MoveDown
|
// toolStripMenuItem_MoveDown
|
||||||
//
|
//
|
||||||
toolStripMenuItem_MoveDown.Name = "toolStripMenuItem_MoveDown";
|
toolStripMenuItem_MoveDown.Name = "toolStripMenuItem_MoveDown";
|
||||||
toolStripMenuItem_MoveDown.Size = new Size(187, 30);
|
toolStripMenuItem_MoveDown.ShortcutKeys = Keys.Alt | Keys.S;
|
||||||
toolStripMenuItem_MoveDown.Text = "下移(&D)";
|
toolStripMenuItem_MoveDown.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_MoveDown.Text = "下移";
|
||||||
toolStripMenuItem_MoveDown.Click += toolStripMenuItem_MoveDown_Click;
|
toolStripMenuItem_MoveDown.Click += toolStripMenuItem_MoveDown_Click;
|
||||||
//
|
//
|
||||||
// toolStripSeparator2
|
// toolStripMenuItem_MoveTop
|
||||||
//
|
//
|
||||||
toolStripSeparator2.Name = "toolStripSeparator2";
|
toolStripMenuItem_MoveTop.Name = "toolStripMenuItem_MoveTop";
|
||||||
toolStripSeparator2.Size = new Size(184, 6);
|
toolStripMenuItem_MoveTop.ShortcutKeys = Keys.Alt | Keys.Shift | Keys.W;
|
||||||
|
toolStripMenuItem_MoveTop.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_MoveTop.Text = "置顶";
|
||||||
|
toolStripMenuItem_MoveTop.Click += toolStripMenuItem_MoveTop_Click;
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_BatchAdd
|
// toolStripMenuItem_MoveBottom
|
||||||
//
|
//
|
||||||
toolStripMenuItem_BatchAdd.Name = "toolStripMenuItem_BatchAdd";
|
toolStripMenuItem_MoveBottom.Name = "toolStripMenuItem_MoveBottom";
|
||||||
toolStripMenuItem_BatchAdd.Size = new Size(187, 30);
|
toolStripMenuItem_MoveBottom.ShortcutKeys = Keys.Alt | Keys.Shift | Keys.S;
|
||||||
toolStripMenuItem_BatchAdd.Text = "批量添加(&B)...";
|
toolStripMenuItem_MoveBottom.Size = new Size(254, 30);
|
||||||
toolStripMenuItem_BatchAdd.Click += toolStripMenuItem_BatchAdd_Click;
|
toolStripMenuItem_MoveBottom.Text = "置底";
|
||||||
//
|
toolStripMenuItem_MoveBottom.Click += toolStripMenuItem_MoveBottom_Click;
|
||||||
// toolStripMenuItem_RemoveAll
|
|
||||||
//
|
|
||||||
toolStripMenuItem_RemoveAll.Enabled = false;
|
|
||||||
toolStripMenuItem_RemoveAll.Name = "toolStripMenuItem_RemoveAll";
|
|
||||||
toolStripMenuItem_RemoveAll.Size = new Size(187, 30);
|
|
||||||
toolStripMenuItem_RemoveAll.Text = "移除全部(&X)";
|
|
||||||
toolStripMenuItem_RemoveAll.Click += toolStripMenuItem_RemoveAll_Click;
|
|
||||||
//
|
//
|
||||||
// toolStripSeparator3
|
// toolStripSeparator3
|
||||||
//
|
//
|
||||||
toolStripSeparator3.Name = "toolStripSeparator3";
|
toolStripSeparator3.Name = "toolStripSeparator3";
|
||||||
toolStripSeparator3.Size = new Size(184, 6);
|
toolStripSeparator3.Size = new Size(251, 6);
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_CopyPreview
|
||||||
|
//
|
||||||
|
toolStripMenuItem_CopyPreview.Name = "toolStripMenuItem_CopyPreview";
|
||||||
|
toolStripMenuItem_CopyPreview.ShortcutKeys = Keys.Control | Keys.C;
|
||||||
|
toolStripMenuItem_CopyPreview.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_CopyPreview.Text = "复制预览图";
|
||||||
|
toolStripMenuItem_CopyPreview.Click += toolStripMenuItem_CopyPreview_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_AddFromClipboard
|
||||||
|
//
|
||||||
|
toolStripMenuItem_AddFromClipboard.Name = "toolStripMenuItem_AddFromClipboard";
|
||||||
|
toolStripMenuItem_AddFromClipboard.ShortcutKeys = Keys.Control | Keys.V;
|
||||||
|
toolStripMenuItem_AddFromClipboard.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_AddFromClipboard.Text = "从剪贴板添加";
|
||||||
|
toolStripMenuItem_AddFromClipboard.Click += toolStripMenuItem_AddFromClipboard_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_SelectAll
|
||||||
|
//
|
||||||
|
toolStripMenuItem_SelectAll.Name = "toolStripMenuItem_SelectAll";
|
||||||
|
toolStripMenuItem_SelectAll.ShortcutKeys = Keys.Control | Keys.A;
|
||||||
|
toolStripMenuItem_SelectAll.Size = new Size(254, 30);
|
||||||
|
toolStripMenuItem_SelectAll.Text = "全选";
|
||||||
|
toolStripMenuItem_SelectAll.Click += toolStripMenuItem_SelectAll_Click;
|
||||||
|
//
|
||||||
|
// toolStripSeparator4
|
||||||
|
//
|
||||||
|
toolStripSeparator4.Name = "toolStripSeparator4";
|
||||||
|
toolStripSeparator4.Size = new Size(251, 6);
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_ChangeView
|
// toolStripMenuItem_ChangeView
|
||||||
//
|
//
|
||||||
toolStripMenuItem_ChangeView.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_LargeIconView, toolStripMenuItem_SmallIconView, toolStripMenuItem_DetailsView });
|
toolStripMenuItem_ChangeView.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_LargeIconView, toolStripMenuItem_ListView, toolStripMenuItem_DetailsView });
|
||||||
toolStripMenuItem_ChangeView.Name = "toolStripMenuItem_ChangeView";
|
toolStripMenuItem_ChangeView.Name = "toolStripMenuItem_ChangeView";
|
||||||
toolStripMenuItem_ChangeView.Size = new Size(187, 30);
|
toolStripMenuItem_ChangeView.Size = new Size(254, 30);
|
||||||
toolStripMenuItem_ChangeView.Text = "切换视图";
|
toolStripMenuItem_ChangeView.Text = "切换视图";
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_LargeIconView
|
// toolStripMenuItem_LargeIconView
|
||||||
//
|
//
|
||||||
toolStripMenuItem_LargeIconView.Name = "toolStripMenuItem_LargeIconView";
|
toolStripMenuItem_LargeIconView.Name = "toolStripMenuItem_LargeIconView";
|
||||||
toolStripMenuItem_LargeIconView.Size = new Size(164, 34);
|
toolStripMenuItem_LargeIconView.ShortcutKeys = Keys.Alt | Keys.D1;
|
||||||
|
toolStripMenuItem_LargeIconView.Size = new Size(241, 34);
|
||||||
toolStripMenuItem_LargeIconView.Text = "大图标";
|
toolStripMenuItem_LargeIconView.Text = "大图标";
|
||||||
toolStripMenuItem_LargeIconView.Click += toolStripMenuItem_LargeIconView_Click;
|
toolStripMenuItem_LargeIconView.Click += toolStripMenuItem_LargeIconView_Click;
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_SmallIconView
|
// toolStripMenuItem_ListView
|
||||||
//
|
//
|
||||||
toolStripMenuItem_SmallIconView.Name = "toolStripMenuItem_SmallIconView";
|
toolStripMenuItem_ListView.Name = "toolStripMenuItem_ListView";
|
||||||
toolStripMenuItem_SmallIconView.Size = new Size(164, 34);
|
toolStripMenuItem_ListView.ShortcutKeys = Keys.Alt | Keys.D2;
|
||||||
toolStripMenuItem_SmallIconView.Text = "小图标";
|
toolStripMenuItem_ListView.Size = new Size(241, 34);
|
||||||
toolStripMenuItem_SmallIconView.Click += toolStripMenuItem_SmallIconView_Click;
|
toolStripMenuItem_ListView.Text = "列表";
|
||||||
|
toolStripMenuItem_ListView.Click += toolStripMenuItem_ListView_Click;
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_DetailsView
|
// toolStripMenuItem_DetailsView
|
||||||
//
|
//
|
||||||
toolStripMenuItem_DetailsView.Name = "toolStripMenuItem_DetailsView";
|
toolStripMenuItem_DetailsView.Name = "toolStripMenuItem_DetailsView";
|
||||||
toolStripMenuItem_DetailsView.Size = new Size(164, 34);
|
toolStripMenuItem_DetailsView.ShortcutKeys = Keys.Alt | Keys.D3;
|
||||||
toolStripMenuItem_DetailsView.Text = "列表";
|
toolStripMenuItem_DetailsView.Size = new Size(241, 34);
|
||||||
|
toolStripMenuItem_DetailsView.Text = "详细信息";
|
||||||
toolStripMenuItem_DetailsView.Click += toolStripMenuItem_DetailsView_Click;
|
toolStripMenuItem_DetailsView.Click += toolStripMenuItem_DetailsView_Click;
|
||||||
//
|
//
|
||||||
// imageList_LargeIcon
|
// imageList_LargeIcon
|
||||||
@@ -194,14 +257,56 @@
|
|||||||
imageList_SmallIcon.ImageSize = new Size(48, 48);
|
imageList_SmallIcon.ImageSize = new Size(48, 48);
|
||||||
imageList_SmallIcon.TransparentColor = Color.Transparent;
|
imageList_SmallIcon.TransparentColor = Color.Transparent;
|
||||||
//
|
//
|
||||||
|
// timer_SelectedIndexChangedDebounce
|
||||||
|
//
|
||||||
|
timer_SelectedIndexChangedDebounce.Interval = 30;
|
||||||
|
timer_SelectedIndexChangedDebounce.Tick += timer_SelectedIndexChangedDebounce_Tick;
|
||||||
|
//
|
||||||
|
// statusStrip
|
||||||
|
//
|
||||||
|
statusStrip.Dock = DockStyle.Fill;
|
||||||
|
statusStrip.ImageScalingSize = new Size(24, 24);
|
||||||
|
statusStrip.Items.AddRange(new ToolStripItem[] { toolStripStatusLabel_CountInfo });
|
||||||
|
statusStrip.Location = new Point(0, 414);
|
||||||
|
statusStrip.Name = "statusStrip";
|
||||||
|
statusStrip.Size = new Size(336, 31);
|
||||||
|
statusStrip.SizingGrip = false;
|
||||||
|
statusStrip.TabIndex = 2;
|
||||||
|
statusStrip.Text = "statusStrip1";
|
||||||
|
//
|
||||||
|
// toolStripStatusLabel_CountInfo
|
||||||
|
//
|
||||||
|
toolStripStatusLabel_CountInfo.Name = "toolStripStatusLabel_CountInfo";
|
||||||
|
toolStripStatusLabel_CountInfo.Size = new Size(178, 24);
|
||||||
|
toolStripStatusLabel_CountInfo.Text = "已选择 0 项,共 0 项";
|
||||||
|
//
|
||||||
|
// tableLayoutPanel
|
||||||
|
//
|
||||||
|
tableLayoutPanel.ColumnCount = 1;
|
||||||
|
tableLayoutPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel.Controls.Add(listView, 0, 0);
|
||||||
|
tableLayoutPanel.Controls.Add(statusStrip, 0, 1);
|
||||||
|
tableLayoutPanel.Dock = DockStyle.Fill;
|
||||||
|
tableLayoutPanel.Location = new Point(0, 0);
|
||||||
|
tableLayoutPanel.Name = "tableLayoutPanel";
|
||||||
|
tableLayoutPanel.RowCount = 2;
|
||||||
|
tableLayoutPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel.RowStyles.Add(new RowStyle());
|
||||||
|
tableLayoutPanel.Size = new Size(336, 445);
|
||||||
|
tableLayoutPanel.TabIndex = 3;
|
||||||
|
//
|
||||||
// SpineListView
|
// SpineListView
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
Controls.Add(listView);
|
Controls.Add(tableLayoutPanel);
|
||||||
Name = "SpineListView";
|
Name = "SpineListView";
|
||||||
Size = new Size(336, 445);
|
Size = new Size(336, 445);
|
||||||
contextMenuStrip.ResumeLayout(false);
|
contextMenuStrip.ResumeLayout(false);
|
||||||
|
statusStrip.ResumeLayout(false);
|
||||||
|
statusStrip.PerformLayout();
|
||||||
|
tableLayoutPanel.ResumeLayout(false);
|
||||||
|
tableLayoutPanel.PerformLayout();
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -223,7 +328,17 @@
|
|||||||
private ToolStripSeparator toolStripSeparator3;
|
private ToolStripSeparator toolStripSeparator3;
|
||||||
private ToolStripMenuItem toolStripMenuItem_ChangeView;
|
private ToolStripMenuItem toolStripMenuItem_ChangeView;
|
||||||
private ToolStripMenuItem toolStripMenuItem_LargeIconView;
|
private ToolStripMenuItem toolStripMenuItem_LargeIconView;
|
||||||
private ToolStripMenuItem toolStripMenuItem_SmallIconView;
|
private ToolStripMenuItem toolStripMenuItem_ListView;
|
||||||
private ToolStripMenuItem toolStripMenuItem_DetailsView;
|
private ToolStripMenuItem toolStripMenuItem_DetailsView;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_MoveTop;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_MoveBottom;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_CopyPreview;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_SelectAll;
|
||||||
|
private ToolStripSeparator toolStripSeparator4;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_AddFromClipboard;
|
||||||
|
private System.Windows.Forms.Timer timer_SelectedIndexChangedDebounce;
|
||||||
|
private StatusStrip statusStrip;
|
||||||
|
private ToolStripStatusLabel toolStripStatusLabel_CountInfo;
|
||||||
|
private TableLayoutPanel tableLayoutPanel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,23 +11,35 @@ using System.Collections.ObjectModel;
|
|||||||
using SpineViewer.Spine;
|
using SpineViewer.Spine;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Collections.Specialized;
|
||||||
|
using NLog;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using SpineViewer.Spine.SpineView;
|
||||||
|
|
||||||
namespace SpineViewer.Controls
|
namespace SpineViewer.Controls
|
||||||
{
|
{
|
||||||
public partial class SpineListView : UserControl
|
public partial class SpineListView : UserControl
|
||||||
{
|
{
|
||||||
[Category("自定义"), Description("用于显示骨骼属性的属性页")]
|
/// <summary>
|
||||||
public PropertyGrid? PropertyGrid { get; set; }
|
/// 日志器
|
||||||
|
/// </summary>
|
||||||
|
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取数组快照, 访问时必须使用 lock 语句锁定对象本身
|
/// Spine 列表只读视图, 访问时必须使用 lock 语句锁定视图本身
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly ReadOnlyCollection<Spine.Spine> Spines;
|
public readonly ReadOnlyCollection<Spine.SpineObject> Spines;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Spine 列表, 访问时必须使用 lock 语句锁定 Spines
|
/// Spine 列表, 访问时必须使用 lock 语句锁定只读视图 Spines
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly List<Spine.Spine> spines = [];
|
private readonly List<Spine.SpineObject> spines = [];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 用于属性页显示模型参数的包装类
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, SpineObjectProperty> spinePropertyWrappers = [];
|
||||||
|
|
||||||
public SpineListView()
|
public SpineListView()
|
||||||
{
|
{
|
||||||
@@ -36,16 +48,63 @@ namespace SpineViewer.Controls
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// listView.SelectedIndices
|
/// 显示骨骼信息的属性面板
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ListView.SelectedIndexCollection SelectedIndices { get => listView.SelectedIndices; }
|
[Category("自定义"), Description("用于显示模型属性的组合属性页")]
|
||||||
|
public SpineViewPropertyGrid? SpinePropertyGrid { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 弹出添加对话框
|
/// 选中的索引
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Add()
|
public ListView.SelectedIndexCollection SelectedIndices => listView.SelectedIndices;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 弹出添加对话框在末尾添加
|
||||||
|
/// </summary>
|
||||||
|
public void Add() => Insert();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 弹出添加对话框在指定位置之前插入一项, 如果索引无效则在末尾添加
|
||||||
|
/// </summary>
|
||||||
|
private void Insert(int index = -1)
|
||||||
{
|
{
|
||||||
Insert();
|
var dialog = new Dialogs.OpenSpineDialog();
|
||||||
|
if (dialog.ShowDialog() != DialogResult.OK) return;
|
||||||
|
Insert(dialog.Result, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 从结果在指定位置之前插入一项, 如果索引无效则在末尾添加
|
||||||
|
/// </summary>
|
||||||
|
private void Insert(Dialogs.OpenSpineDialogResult result, int index = -1)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var spine = Spine.SpineObject.New(result.Version, result.SkelPath, result.AtlasPath);
|
||||||
|
|
||||||
|
// 如果索引无效则在末尾添加
|
||||||
|
if (index < 0 || index > listView.Items.Count)
|
||||||
|
index = listView.Items.Count;
|
||||||
|
|
||||||
|
// 锁定外部的读操作
|
||||||
|
lock (Spines) { spines.Insert(index, spine); }
|
||||||
|
spinePropertyWrappers[spine.ID] = new(spine);
|
||||||
|
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
|
||||||
|
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
|
||||||
|
listView.Items.Insert(index, new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
||||||
|
|
||||||
|
// 选中新增项
|
||||||
|
listView.SelectedIndices.Clear();
|
||||||
|
listView.SelectedIndices.Add(index);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to load {} {}", result.SkelPath, result.AtlasPath);
|
||||||
|
MessagePopup.Error(ex.ToString(), "骨骼加载失败");
|
||||||
|
}
|
||||||
|
|
||||||
|
logger.LogCurrentProcessMemoryUsage();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -54,67 +113,170 @@ namespace SpineViewer.Controls
|
|||||||
public void BatchAdd()
|
public void BatchAdd()
|
||||||
{
|
{
|
||||||
var openDialog = new Dialogs.BatchOpenSpineDialog();
|
var openDialog = new Dialogs.BatchOpenSpineDialog();
|
||||||
if (openDialog.ShowDialog() != DialogResult.OK)
|
if (openDialog.ShowDialog() != DialogResult.OK) return;
|
||||||
return;
|
BatchAdd(openDialog.Result);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 从结果批量添加
|
||||||
|
/// </summary>
|
||||||
|
private void BatchAdd(Dialogs.BatchOpenSpineDialogResult result)
|
||||||
|
{
|
||||||
var progressDialog = new Dialogs.ProgressDialog();
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
progressDialog.DoWork += BatchAdd_Work;
|
progressDialog.DoWork += BatchAdd_Work;
|
||||||
progressDialog.RunWorkerAsync(openDialog);
|
progressDialog.RunWorkerAsync(result);
|
||||||
progressDialog.ShowDialog();
|
progressDialog.ShowDialog();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ExportPreviews()
|
/// <summary>
|
||||||
|
/// 批量添加后台任务
|
||||||
|
/// </summary>
|
||||||
|
private void BatchAdd_Work(object? sender, DoWorkEventArgs e)
|
||||||
{
|
{
|
||||||
lock (Spines)
|
var worker = sender as BackgroundWorker;
|
||||||
|
var arguments = e.Argument as Dialogs.BatchOpenSpineDialogResult;
|
||||||
|
var skelPaths = arguments.SkelPaths;
|
||||||
|
var version = arguments.Version;
|
||||||
|
|
||||||
|
int totalCount = skelPaths.Length;
|
||||||
|
int success = 0;
|
||||||
|
int error = 0;
|
||||||
|
|
||||||
|
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
||||||
|
for (int i = 0; i < totalCount; i++)
|
||||||
{
|
{
|
||||||
if (spines.Count <= 0)
|
if (worker.CancellationPending)
|
||||||
{
|
{
|
||||||
MessageBox.Show("请至少打开一个骨骼文件", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
e.Cancel = true;
|
||||||
return;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var skelPath = skelPaths[i];
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var spine = Spine.SpineObject.New(version, skelPath);
|
||||||
|
var preview = spine.Preview;
|
||||||
|
lock (Spines) { spines.Add(spine); }
|
||||||
|
spinePropertyWrappers[spine.ID] = new(spine);
|
||||||
|
listView.Invoke(() =>
|
||||||
|
{
|
||||||
|
listView.SmallImageList.Images.Add(spine.ID, preview);
|
||||||
|
listView.LargeImageList.Images.Add(spine.ID, preview);
|
||||||
|
listView.Items.Add(new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
||||||
|
});
|
||||||
|
success++;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to load {}", skelPath);
|
||||||
|
error++;
|
||||||
|
}
|
||||||
|
|
||||||
|
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 选中最后一项
|
||||||
|
listView.Invoke(() =>
|
||||||
|
{
|
||||||
|
if (listView.Items.Count > 0)
|
||||||
|
{
|
||||||
|
listView.SelectedIndices.Clear();
|
||||||
|
listView.SelectedIndices.Add(listView.Items.Count - 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (error > 0)
|
||||||
|
logger.Warn("Batch load {} successfully, {} failed", success, error);
|
||||||
|
else
|
||||||
|
logger.Info("{} skel loaded successfully", success);
|
||||||
|
|
||||||
|
logger.LogCurrentProcessMemoryUsage();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 从拖放/复制的路径列表添加
|
||||||
|
/// </summary>
|
||||||
|
private void AddFromFileDrop(IEnumerable<string> paths)
|
||||||
|
{
|
||||||
|
List<string> validPaths = [];
|
||||||
|
foreach (var path in paths)
|
||||||
|
{
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(path).ToLower()))
|
||||||
|
validPaths.Add(path);
|
||||||
|
}
|
||||||
|
else if (Directory.Exists(path))
|
||||||
|
{
|
||||||
|
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
|
||||||
|
{
|
||||||
|
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
|
||||||
|
validPaths.Add(file);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var saveDialog = new Dialogs.ExportPreviewDialog();
|
if (validPaths.Count > 1)
|
||||||
if (saveDialog.ShowDialog() != DialogResult.OK)
|
{
|
||||||
return;
|
if (validPaths.Count > 100)
|
||||||
|
{
|
||||||
var progressDialog = new Dialogs.ProgressDialog();
|
if (MessagePopup.Quest($"共发现 {validPaths.Count} 个可加载骨骼,数量较多,是否一次性全部加载?") == DialogResult.Cancel)
|
||||||
progressDialog.DoWork += ExportPreview_Work;
|
return;
|
||||||
progressDialog.RunWorkerAsync(saveDialog);
|
}
|
||||||
progressDialog.ShowDialog();
|
BatchAdd(new Dialogs.BatchOpenSpineDialogResult(SpineVersion.Auto, validPaths.ToArray()));
|
||||||
|
}
|
||||||
|
else if (validPaths.Count > 0)
|
||||||
|
{
|
||||||
|
Insert(new Dialogs.OpenSpineDialogResult(SpineVersion.Auto, validPaths[0]));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void listView_SelectedIndexChanged(object sender, EventArgs e)
|
private void listView_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (PropertyGrid is not null)
|
timer_SelectedIndexChangedDebounce.Stop();
|
||||||
{
|
timer_SelectedIndexChangedDebounce.Start();
|
||||||
lock (Spines)
|
|
||||||
{
|
|
||||||
if (listView.SelectedIndices.Count <= 0)
|
|
||||||
PropertyGrid.SelectedObject = null;
|
|
||||||
else if (listView.SelectedIndices.Count <= 1)
|
|
||||||
PropertyGrid.SelectedObject = spines[listView.SelectedIndices[0]];
|
|
||||||
else
|
|
||||||
PropertyGrid.SelectedObjects = listView.SelectedIndices.Cast<int>().Select(index => spines[index]).ToArray();
|
|
||||||
|
|
||||||
// 标记选中的 Spine
|
|
||||||
for (int i = 0; i < spines.Count; i++)
|
|
||||||
spines[i].IsSelected = listView.SelectedIndices.Contains(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void listView_KeyDown(object sender, KeyEventArgs e)
|
private void timer_SelectedIndexChangedDebounce_Tick(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (e.Control && e.KeyCode == Keys.A)
|
timer_SelectedIndexChangedDebounce.Stop();
|
||||||
|
_listView_SelectedIndexChanged(listView, EventArgs.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void _listView_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
lock (Spines)
|
||||||
|
{
|
||||||
|
if (SpinePropertyGrid is not null)
|
||||||
|
{
|
||||||
|
if (listView.SelectedIndices.Count <= 0)
|
||||||
|
SpinePropertyGrid.SelectedSpines = null;
|
||||||
|
else if (listView.SelectedIndices.Count <= 1)
|
||||||
|
SpinePropertyGrid.SelectedSpines = [spinePropertyWrappers[spines[listView.SelectedIndices[0]].ID]];
|
||||||
|
else
|
||||||
|
SpinePropertyGrid.SelectedSpines = listView.SelectedIndices.Cast<int>().Select(index => spinePropertyWrappers[spines[index].ID]).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 标记选中的 Spine
|
||||||
|
for (int i = 0; i < spines.Count; i++)
|
||||||
|
spines[i].IsSelected = listView.SelectedIndices.Contains(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
// XXX: 图标显示的时候没法自动刷新顺序, 只能切换视图刷新, 不知道什么原理
|
||||||
|
if (listView.View == View.LargeIcon)
|
||||||
{
|
{
|
||||||
listView.BeginUpdate();
|
listView.BeginUpdate();
|
||||||
foreach (ListViewItem item in listView.Items)
|
listView.View = View.List;
|
||||||
{
|
listView.View = View.LargeIcon;
|
||||||
item.Selected = true;
|
|
||||||
}
|
|
||||||
listView.EndUpdate();
|
listView.EndUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (listView.SelectedItems.Count > 0)
|
||||||
|
listView.SelectedItems[0].EnsureVisible();
|
||||||
|
|
||||||
|
toolStripStatusLabel_CountInfo.Text = $"已选择 {listView.SelectedItems.Count} 项,共 {listView.Items.Count} 项";
|
||||||
}
|
}
|
||||||
|
|
||||||
private void listView_ItemDrag(object sender, ItemDragEventArgs e)
|
private void listView_ItemDrag(object sender, ItemDragEventArgs e)
|
||||||
@@ -122,81 +284,110 @@ namespace SpineViewer.Controls
|
|||||||
DoDragDrop(e.Item, DragDropEffects.Move);
|
DoDragDrop(e.Item, DragDropEffects.Move);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void listView_DragEnter(object sender, DragEventArgs e)
|
||||||
|
{
|
||||||
|
if (e.Data.GetDataPresent(DataFormats.Serializable))
|
||||||
|
e.Effect = DragDropEffects.Move;
|
||||||
|
else if (e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||||
|
e.Effect = DragDropEffects.Copy;
|
||||||
|
else
|
||||||
|
e.Effect = DragDropEffects.None;
|
||||||
|
}
|
||||||
|
|
||||||
private void listView_DragOver(object sender, DragEventArgs e)
|
private void listView_DragOver(object sender, DragEventArgs e)
|
||||||
{
|
{
|
||||||
// 检查拖放目标是否有效
|
if (e.Data.GetDataPresent(DataFormats.Serializable))
|
||||||
e.Effect = DragDropEffects.Move;
|
|
||||||
|
|
||||||
// 获取鼠标位置并确定目标索引
|
|
||||||
var point = listView.PointToClient(new(e.X, e.Y));
|
|
||||||
var targetItem = listView.GetItemAt(point.X, point.Y);
|
|
||||||
|
|
||||||
// 高亮目标项
|
|
||||||
if (targetItem != null)
|
|
||||||
{
|
{
|
||||||
foreach (ListViewItem item in listView.Items)
|
// 获取鼠标位置并确定目标索引
|
||||||
|
var point = listView.PointToClient(new(e.X, e.Y));
|
||||||
|
var targetItem = listView.GetItemAt(point.X, point.Y);
|
||||||
|
|
||||||
|
// 高亮目标项
|
||||||
|
if (targetItem != null)
|
||||||
{
|
{
|
||||||
item.BackColor = listView.BackColor;
|
foreach (ListViewItem item in listView.Items)
|
||||||
|
{
|
||||||
|
item.BackColor = listView.BackColor;
|
||||||
|
}
|
||||||
|
targetItem.BackColor = Color.LightGray;
|
||||||
}
|
}
|
||||||
targetItem.BackColor = Color.LightGray;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void listView_DragDrop(object sender, DragEventArgs e)
|
private void listView_DragDrop(object sender, DragEventArgs e)
|
||||||
{
|
{
|
||||||
// 获取拖放源项和目标项
|
if (e.Data.GetDataPresent(DataFormats.Serializable))
|
||||||
var draggedItem = (ListViewItem)e.Data.GetData(typeof(ListViewItem));
|
{
|
||||||
int draggedIndex = draggedItem.Index;
|
// 获取拖放源项和目标项
|
||||||
var point = listView.PointToClient(new Point(e.X, e.Y));
|
var draggedItem = (ListViewItem)e.Data.GetData(typeof(ListViewItem));
|
||||||
var targetItem = listView.GetItemAt(point.X, point.Y);
|
int draggedIndex = draggedItem.Index;
|
||||||
int targetIndex = targetItem is null ? listView.Items.Count : targetItem.Index;
|
var point = listView.PointToClient(new Point(e.X, e.Y));
|
||||||
|
var targetItem = listView.GetItemAt(point.X, point.Y);
|
||||||
|
int targetIndex = targetItem is null ? listView.Items.Count : targetItem.Index;
|
||||||
|
|
||||||
if (targetIndex <= draggedIndex)
|
if (targetIndex <= draggedIndex)
|
||||||
{
|
|
||||||
lock (Spines)
|
|
||||||
{
|
{
|
||||||
var draggedSpine = spines[draggedIndex];
|
lock (Spines)
|
||||||
spines.RemoveAt(draggedIndex);
|
{
|
||||||
spines.Insert(targetIndex, draggedSpine);
|
var draggedSpine = spines[draggedIndex];
|
||||||
|
spines.RemoveAt(draggedIndex);
|
||||||
|
spines.Insert(targetIndex, draggedSpine);
|
||||||
|
}
|
||||||
|
listView.Items.RemoveAt(draggedIndex);
|
||||||
|
listView.Items.Insert(targetIndex, draggedItem);
|
||||||
}
|
}
|
||||||
listView.Items.RemoveAt(draggedIndex);
|
else
|
||||||
listView.Items.Insert(targetIndex, draggedItem);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
lock (Spines)
|
|
||||||
{
|
{
|
||||||
var draggedSpine = spines[draggedIndex];
|
lock (Spines)
|
||||||
spines.RemoveAt(draggedIndex);
|
{
|
||||||
spines.Insert(targetIndex - 1, draggedSpine);
|
var draggedSpine = spines[draggedIndex];
|
||||||
|
spines.RemoveAt(draggedIndex);
|
||||||
|
spines.Insert(targetIndex - 1, draggedSpine);
|
||||||
|
}
|
||||||
|
listView.Items.RemoveAt(draggedIndex);
|
||||||
|
listView.Items.Insert(targetIndex - 1, draggedItem);
|
||||||
}
|
}
|
||||||
listView.Items.RemoveAt(draggedIndex);
|
|
||||||
listView.Items.Insert(targetIndex - 1, draggedItem);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 重置背景颜色
|
// 重置背景颜色
|
||||||
foreach (ListViewItem item in listView.Items)
|
foreach (ListViewItem item in listView.Items)
|
||||||
|
{
|
||||||
|
item.BackColor = listView.BackColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||||
{
|
{
|
||||||
item.BackColor = listView.BackColor;
|
AddFromFileDrop((string[])e.Data.GetData(DataFormats.FileDrop));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void contextMenuStrip_Opening(object sender, CancelEventArgs e)
|
private void contextMenuStrip_Opening(object sender, CancelEventArgs e)
|
||||||
{
|
{
|
||||||
var selectedCount = listView.SelectedIndices.Count;
|
var selectedIndices = listView.SelectedIndices;
|
||||||
|
var selectedCount = selectedIndices.Count;
|
||||||
var itemsCount = listView.Items.Count;
|
var itemsCount = listView.Items.Count;
|
||||||
toolStripMenuItem_Insert.Enabled = selectedCount == 1;
|
toolStripMenuItem_Insert.Enabled = selectedCount == 1;
|
||||||
toolStripMenuItem_Remove.Enabled = selectedCount >= 1;
|
toolStripMenuItem_Remove.Enabled = selectedCount >= 1;
|
||||||
toolStripMenuItem_MoveUp.Enabled = selectedCount == 1 && listView.SelectedIndices[0] != 0;
|
toolStripMenuItem_MoveTop.Enabled = selectedCount == 1 && selectedIndices[0] != 0;
|
||||||
toolStripMenuItem_MoveDown.Enabled = selectedCount == 1 && listView.SelectedIndices[0] != itemsCount - 1;
|
toolStripMenuItem_MoveUp.Enabled = selectedCount == 1 && selectedIndices[0] != 0;
|
||||||
|
toolStripMenuItem_MoveDown.Enabled = selectedCount == 1 && selectedIndices[0] != itemsCount - 1;
|
||||||
|
toolStripMenuItem_MoveBottom.Enabled = selectedCount == 1 && selectedIndices[0] != itemsCount - 1;
|
||||||
toolStripMenuItem_RemoveAll.Enabled = itemsCount > 0;
|
toolStripMenuItem_RemoveAll.Enabled = itemsCount > 0;
|
||||||
|
toolStripMenuItem_CopyPreview.Enabled = selectedCount > 0;
|
||||||
|
|
||||||
// 视图选项
|
// 视图选项
|
||||||
toolStripMenuItem_LargeIconView.Checked = listView.View == View.LargeIcon;
|
toolStripMenuItem_LargeIconView.Checked = listView.View == View.LargeIcon;
|
||||||
toolStripMenuItem_SmallIconView.Checked = listView.View == View.SmallIcon;
|
toolStripMenuItem_ListView.Checked = listView.View == View.List;
|
||||||
toolStripMenuItem_DetailsView.Checked = listView.View == View.Details;
|
toolStripMenuItem_DetailsView.Checked = listView.View == View.Details;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void contextMenuStrip_Closed(object sender, ToolStripDropDownClosedEventArgs e)
|
||||||
|
{
|
||||||
|
// 不显示菜单的时候需要把菜单的各项功能启用, 这样才能正常捕获快捷键
|
||||||
|
foreach (var item in contextMenuStrip.Items)
|
||||||
|
if (item is ToolStripMenuItem tsmi)
|
||||||
|
tsmi.Enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
private void toolStripMenuItem_Add_Click(object sender, EventArgs e)
|
private void toolStripMenuItem_Add_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Insert();
|
Insert();
|
||||||
@@ -220,21 +411,44 @@ namespace SpineViewer.Controls
|
|||||||
|
|
||||||
if (listView.SelectedIndices.Count > 1)
|
if (listView.SelectedIndices.Count > 1)
|
||||||
{
|
{
|
||||||
if (MessageBox.Show($"确定移除所选 {listView.SelectedIndices.Count} 项吗?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) != DialogResult.OK)
|
if (MessagePopup.Quest($"确定移除所选 {listView.SelectedIndices.Count} 项吗?") != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var i in listView.SelectedIndices.Cast<int>().OrderByDescending(x => x))
|
lock (Spines)
|
||||||
{
|
{
|
||||||
lock (Spines)
|
listView.BeginUpdate();
|
||||||
|
foreach (var i in listView.SelectedIndices.Cast<int>().OrderByDescending(x => x))
|
||||||
{
|
{
|
||||||
|
listView.Items.RemoveAt(i);
|
||||||
var spine = spines[i];
|
var spine = spines[i];
|
||||||
spines.RemoveAt(i);
|
spines.RemoveAt(i);
|
||||||
|
spinePropertyWrappers.Remove(spine.ID);
|
||||||
listView.SmallImageList.Images.RemoveByKey(spine.ID);
|
listView.SmallImageList.Images.RemoveByKey(spine.ID);
|
||||||
listView.LargeImageList.Images.RemoveByKey(spine.ID);
|
listView.LargeImageList.Images.RemoveByKey(spine.ID);
|
||||||
spine.Dispose();
|
spine.Dispose();
|
||||||
}
|
}
|
||||||
listView.Items.RemoveAt(i);
|
listView.EndUpdate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_MoveTop_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (listView.SelectedIndices.Count != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var index = listView.SelectedIndices[0];
|
||||||
|
if (index > 0)
|
||||||
|
{
|
||||||
|
lock (Spines)
|
||||||
|
{
|
||||||
|
var spine = spines[index];
|
||||||
|
spines.RemoveAt(index);
|
||||||
|
spines.Insert(0, spine);
|
||||||
|
}
|
||||||
|
var item = listView.Items[index];
|
||||||
|
listView.Items.RemoveAt(index);
|
||||||
|
listView.Items.Insert(0, item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -248,8 +462,10 @@ namespace SpineViewer.Controls
|
|||||||
{
|
{
|
||||||
lock (Spines) { (spines[index - 1], spines[index]) = (spines[index], spines[index - 1]); }
|
lock (Spines) { (spines[index - 1], spines[index]) = (spines[index], spines[index - 1]); }
|
||||||
var item = listView.Items[index];
|
var item = listView.Items[index];
|
||||||
|
listView.BeginUpdate();
|
||||||
listView.Items.RemoveAt(index);
|
listView.Items.RemoveAt(index);
|
||||||
listView.Items.Insert(index - 1, item);
|
listView.Items.Insert(index - 1, item);
|
||||||
|
listView.EndUpdate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -262,9 +478,31 @@ namespace SpineViewer.Controls
|
|||||||
if (index < listView.Items.Count - 1)
|
if (index < listView.Items.Count - 1)
|
||||||
{
|
{
|
||||||
lock (Spines) { (spines[index], spines[index + 1]) = (spines[index + 1], spines[index]); }
|
lock (Spines) { (spines[index], spines[index + 1]) = (spines[index + 1], spines[index]); }
|
||||||
var item = listView.Items[index + 1];
|
var item = listView.Items[index];
|
||||||
listView.Items.RemoveAt(index + 1);
|
listView.BeginUpdate();
|
||||||
listView.Items.Insert(index, item);
|
listView.Items.RemoveAt(index);
|
||||||
|
listView.Items.Insert(index + 1, item);
|
||||||
|
listView.EndUpdate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_MoveBottom_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (listView.SelectedIndices.Count != 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var index = listView.SelectedIndices[0];
|
||||||
|
if (index < listView.Items.Count - 1)
|
||||||
|
{
|
||||||
|
lock (Spines)
|
||||||
|
{
|
||||||
|
var spine = spines[index];
|
||||||
|
spines.RemoveAt(index);
|
||||||
|
spines.Add(spine);
|
||||||
|
}
|
||||||
|
var item = listView.Items[index];
|
||||||
|
listView.Items.RemoveAt(index);
|
||||||
|
listView.Items.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -273,20 +511,60 @@ namespace SpineViewer.Controls
|
|||||||
if (listView.Items.Count <= 0)
|
if (listView.Items.Count <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (MessageBox.Show($"确认移除所有 {listView.Items.Count} 项吗?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) != DialogResult.OK)
|
if (MessagePopup.Quest($"确认移除所有 {listView.Items.Count} 项吗?") != DialogResult.OK)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
listView.Items.Clear();
|
||||||
lock (Spines)
|
lock (Spines)
|
||||||
{
|
{
|
||||||
foreach (var spine in spines)
|
foreach (var spine in spines) spine.Dispose();
|
||||||
spine.Dispose();
|
|
||||||
spines.Clear();
|
spines.Clear();
|
||||||
|
spinePropertyWrappers.Clear();
|
||||||
listView.SmallImageList.Images.Clear();
|
listView.SmallImageList.Images.Clear();
|
||||||
listView.LargeImageList.Images.Clear();
|
listView.LargeImageList.Images.Clear();
|
||||||
}
|
}
|
||||||
listView.Items.Clear();
|
if (SpinePropertyGrid is not null)
|
||||||
if (PropertyGrid is not null)
|
SpinePropertyGrid.SelectedSpines = null;
|
||||||
PropertyGrid.SelectedObject = null;
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_CopyPreview_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var fileDropList = new StringCollection();
|
||||||
|
var tempDir = Path.Combine(Path.GetTempPath(), Process.GetCurrentProcess().ProcessName);
|
||||||
|
Directory.CreateDirectory(tempDir);
|
||||||
|
|
||||||
|
lock (Spines)
|
||||||
|
{
|
||||||
|
foreach (int i in listView.SelectedIndices)
|
||||||
|
{
|
||||||
|
var a = Process.GetCurrentProcess();
|
||||||
|
var spine = spines[i];
|
||||||
|
var path = Path.Combine(tempDir, $"{spine.ID}.png");
|
||||||
|
spine.Preview.Save(path);
|
||||||
|
fileDropList.Add(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (fileDropList.Count > 0)
|
||||||
|
Clipboard.SetFileDropList(fileDropList);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_AddFromClipboard_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (Clipboard.ContainsFileDropList())
|
||||||
|
{
|
||||||
|
var fileDropList = Clipboard.GetFileDropList();
|
||||||
|
var paths = new string[fileDropList.Count];
|
||||||
|
fileDropList.CopyTo(paths, 0);
|
||||||
|
AddFromFileDrop(paths);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_SelectAll_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
listView.BeginUpdate();
|
||||||
|
foreach (ListViewItem item in listView.Items)
|
||||||
|
item.Selected = true;
|
||||||
|
listView.EndUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void toolStripMenuItem_LargeIconView_Click(object sender, EventArgs e)
|
private void toolStripMenuItem_LargeIconView_Click(object sender, EventArgs e)
|
||||||
@@ -294,164 +572,19 @@ namespace SpineViewer.Controls
|
|||||||
listView.View = View.LargeIcon;
|
listView.View = View.LargeIcon;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void toolStripMenuItem_SmallIconView_Click(object sender, EventArgs e)
|
private void toolStripMenuItem_ListView_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
listView.View = View.SmallIcon;
|
listView.View = View.List;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void toolStripMenuItem_DetailsView_Click(object sender, EventArgs e)
|
private void toolStripMenuItem_DetailsView_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
listView.View = View.Details;
|
listView.View = View.Details;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
public class DefaultSpineConfig
|
||||||
/// 弹出添加对话框在指定位置之前插入一项
|
{
|
||||||
/// </summary>
|
|
||||||
private void Insert(int index = -1)
|
|
||||||
{
|
|
||||||
var dialog = new Dialogs.OpenSpineDialog();
|
|
||||||
if (dialog.ShowDialog() != DialogResult.OK)
|
|
||||||
return;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var spine = Spine.Spine.New(dialog.Version, dialog.SkelPath, dialog.AtlasPath);
|
|
||||||
|
|
||||||
// 如果索引无效则在末尾添加
|
|
||||||
if (index < 0 || index > listView.Items.Count)
|
|
||||||
index = listView.Items.Count;
|
|
||||||
|
|
||||||
// 锁定外部的读操作
|
|
||||||
lock (Spines)
|
|
||||||
{
|
|
||||||
spines.Insert(index, spine);
|
|
||||||
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
|
|
||||||
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
|
|
||||||
}
|
|
||||||
listView.Items.Insert(index, new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
|
||||||
|
|
||||||
// 选中新增项
|
|
||||||
listView.SelectedIndices.Clear();
|
|
||||||
listView.SelectedIndices.Add(index);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Program.Logger.Error(ex.ToString());
|
|
||||||
Program.Logger.Error("Failed to load {} {}", dialog.SkelPath, dialog.AtlasPath);
|
|
||||||
MessageBox.Show(ex.ToString(), "骨骼加载失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
}
|
|
||||||
|
|
||||||
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void BatchAdd_Work(object? sender, DoWorkEventArgs e)
|
|
||||||
{
|
|
||||||
var worker = sender as BackgroundWorker;
|
|
||||||
var arguments = e.Argument as Dialogs.BatchOpenSpineDialog;
|
|
||||||
var skelPaths = arguments.SkelPaths;
|
|
||||||
var version = arguments.Version;
|
|
||||||
|
|
||||||
int totalCount = skelPaths.Length;
|
|
||||||
int success = 0;
|
|
||||||
int error = 0;
|
|
||||||
|
|
||||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
|
||||||
for (int i = 0; i < totalCount; i++)
|
|
||||||
{
|
|
||||||
if (worker.CancellationPending)
|
|
||||||
{
|
|
||||||
e.Cancel = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
var skelPath = skelPaths[i];
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var spine = Spine.Spine.New(version, skelPath);
|
|
||||||
var preview = spine.Preview;
|
|
||||||
lock (Spines) { spines.Add(spine); }
|
|
||||||
listView.Invoke(() =>
|
|
||||||
{
|
|
||||||
listView.SmallImageList.Images.Add(spine.ID, preview);
|
|
||||||
listView.LargeImageList.Images.Add(spine.ID, preview);
|
|
||||||
listView.Items.Add(new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
|
||||||
});
|
|
||||||
success++;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Program.Logger.Error(ex.ToString());
|
|
||||||
Program.Logger.Error("Failed to load {}", skelPath);
|
|
||||||
error++;
|
|
||||||
}
|
|
||||||
|
|
||||||
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (error > 0)
|
|
||||||
{
|
|
||||||
Program.Logger.Warn("Batch load {} successfully, {} failed", success, error);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Program.Logger.Info("{} skel loaded successfully", success);
|
|
||||||
}
|
|
||||||
|
|
||||||
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ExportPreview_Work(object? sender, DoWorkEventArgs e)
|
|
||||||
{
|
|
||||||
var worker = sender as BackgroundWorker;
|
|
||||||
var arguments = e.Argument as Dialogs.ExportPreviewDialog;
|
|
||||||
var outputDir = arguments.OutputDir;
|
|
||||||
var width = arguments.PreviewWidth;
|
|
||||||
var height = arguments.PreviewHeight;
|
|
||||||
|
|
||||||
int success = 0;
|
|
||||||
int error = 0;
|
|
||||||
lock (Spines)
|
|
||||||
{
|
|
||||||
int totalCount = spines.Count;
|
|
||||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
|
||||||
for (int i = 0; i < totalCount; i++)
|
|
||||||
{
|
|
||||||
if (worker.CancellationPending)
|
|
||||||
{
|
|
||||||
e.Cancel = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
var spine = spines[i];
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var preview = spine.GetPreview(width, height);
|
|
||||||
var savePath = Path.Combine(outputDir, $"{spine.Name}.png");
|
|
||||||
preview.SaveToFile(savePath);
|
|
||||||
success++;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Program.Logger.Error(ex.ToString());
|
|
||||||
Program.Logger.Error("Failed to save preview {}", spine.SkelPath);
|
|
||||||
error++;
|
|
||||||
}
|
|
||||||
|
|
||||||
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (error > 0)
|
|
||||||
{
|
|
||||||
Program.Logger.Warn("Preview save {} successfully, {} failed", success, error);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Program.Logger.Info("{} preview saved successfully", success);
|
|
||||||
}
|
|
||||||
|
|
||||||
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -121,9 +121,15 @@
|
|||||||
<value>17, 17</value>
|
<value>17, 17</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
<metadata name="imageList_LargeIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
<metadata name="imageList_LargeIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
<value>552, 29</value>
|
<value>511, 20</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
<metadata name="imageList_SmallIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
<metadata name="imageList_SmallIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
<value>267, 34</value>
|
<value>252, 19</value>
|
||||||
|
</metadata>
|
||||||
|
<metadata name="timer_SelectedIndexChangedDebounce.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>771, 24</value>
|
||||||
|
</metadata>
|
||||||
|
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>1176, 24</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
</root>
|
</root>
|
||||||
223
SpineViewer/Controls/SpinePreviewPanel.Designer.cs
generated
Normal file
223
SpineViewer/Controls/SpinePreviewPanel.Designer.cs
generated
Normal file
@@ -0,0 +1,223 @@
|
|||||||
|
namespace SpineViewer.Controls
|
||||||
|
{
|
||||||
|
partial class SpinePreviewPanel
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 必需的设计器变量。
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理所有正在使用的资源。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 组件设计器生成的代码
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设计器支持所需的方法 - 不要修改
|
||||||
|
/// 使用代码编辑器修改此方法的内容。
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
components = new System.ComponentModel.Container();
|
||||||
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpinePreviewPanel));
|
||||||
|
panel_Render = new Panel();
|
||||||
|
tableLayoutPanel1 = new TableLayoutPanel();
|
||||||
|
panel_Container = new Panel();
|
||||||
|
flowLayoutPanel1 = new FlowLayoutPanel();
|
||||||
|
button_Stop = new Button();
|
||||||
|
imageList = new ImageList(components);
|
||||||
|
button_Restart = new Button();
|
||||||
|
button_Start = new Button();
|
||||||
|
button_ForwardStep = new Button();
|
||||||
|
button_ForwardFast = new Button();
|
||||||
|
toolTip = new ToolTip(components);
|
||||||
|
tableLayoutPanel1.SuspendLayout();
|
||||||
|
panel_Container.SuspendLayout();
|
||||||
|
flowLayoutPanel1.SuspendLayout();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// panel_Render
|
||||||
|
//
|
||||||
|
panel_Render.BackColor = SystemColors.ControlDarkDark;
|
||||||
|
panel_Render.Location = new Point(157, 136);
|
||||||
|
panel_Render.Margin = new Padding(0);
|
||||||
|
panel_Render.Name = "panel_Render";
|
||||||
|
panel_Render.Size = new Size(320, 320);
|
||||||
|
panel_Render.TabIndex = 1;
|
||||||
|
panel_Render.MouseDown += panel_Render_MouseDown;
|
||||||
|
panel_Render.MouseMove += panel_Render_MouseMove;
|
||||||
|
panel_Render.MouseUp += panel_Render_MouseUp;
|
||||||
|
panel_Render.MouseWheel += panel_Render_MouseWheel;
|
||||||
|
//
|
||||||
|
// tableLayoutPanel1
|
||||||
|
//
|
||||||
|
tableLayoutPanel1.ColumnCount = 1;
|
||||||
|
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel1.Controls.Add(panel_Container, 0, 0);
|
||||||
|
tableLayoutPanel1.Controls.Add(flowLayoutPanel1, 0, 1);
|
||||||
|
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||||
|
tableLayoutPanel1.Location = new Point(0, 0);
|
||||||
|
tableLayoutPanel1.Margin = new Padding(0);
|
||||||
|
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||||
|
tableLayoutPanel1.RowCount = 2;
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
|
tableLayoutPanel1.Size = new Size(641, 636);
|
||||||
|
tableLayoutPanel1.TabIndex = 2;
|
||||||
|
//
|
||||||
|
// panel_Container
|
||||||
|
//
|
||||||
|
panel_Container.BackColor = SystemColors.ControlDark;
|
||||||
|
panel_Container.Controls.Add(panel_Render);
|
||||||
|
panel_Container.Dock = DockStyle.Fill;
|
||||||
|
panel_Container.Location = new Point(0, 0);
|
||||||
|
panel_Container.Margin = new Padding(0);
|
||||||
|
panel_Container.Name = "panel_Container";
|
||||||
|
panel_Container.Size = new Size(641, 594);
|
||||||
|
panel_Container.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// flowLayoutPanel1
|
||||||
|
//
|
||||||
|
flowLayoutPanel1.Anchor = AnchorStyles.None;
|
||||||
|
flowLayoutPanel1.AutoSize = true;
|
||||||
|
flowLayoutPanel1.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
flowLayoutPanel1.Controls.Add(button_Stop);
|
||||||
|
flowLayoutPanel1.Controls.Add(button_Restart);
|
||||||
|
flowLayoutPanel1.Controls.Add(button_Start);
|
||||||
|
flowLayoutPanel1.Controls.Add(button_ForwardStep);
|
||||||
|
flowLayoutPanel1.Controls.Add(button_ForwardFast);
|
||||||
|
flowLayoutPanel1.Location = new Point(138, 594);
|
||||||
|
flowLayoutPanel1.Margin = new Padding(0);
|
||||||
|
flowLayoutPanel1.Name = "flowLayoutPanel1";
|
||||||
|
flowLayoutPanel1.Size = new Size(365, 42);
|
||||||
|
flowLayoutPanel1.TabIndex = 1;
|
||||||
|
//
|
||||||
|
// button_Stop
|
||||||
|
//
|
||||||
|
button_Stop.AutoSize = true;
|
||||||
|
button_Stop.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
button_Stop.ImageKey = "stop";
|
||||||
|
button_Stop.ImageList = imageList;
|
||||||
|
button_Stop.Location = new Point(3, 3);
|
||||||
|
button_Stop.Name = "button_Stop";
|
||||||
|
button_Stop.Padding = new Padding(15, 3, 15, 3);
|
||||||
|
button_Stop.Size = new Size(67, 36);
|
||||||
|
button_Stop.TabIndex = 0;
|
||||||
|
toolTip.SetToolTip(button_Stop, "停止播放并重置时间到初始");
|
||||||
|
button_Stop.UseVisualStyleBackColor = true;
|
||||||
|
button_Stop.Click += button_Stop_Click;
|
||||||
|
//
|
||||||
|
// imageList
|
||||||
|
//
|
||||||
|
imageList.ColorDepth = ColorDepth.Depth32Bit;
|
||||||
|
imageList.ImageStream = (ImageListStreamer)resources.GetObject("imageList.ImageStream");
|
||||||
|
imageList.TransparentColor = Color.Transparent;
|
||||||
|
imageList.Images.SetKeyName(0, "stop");
|
||||||
|
imageList.Images.SetKeyName(1, "restart");
|
||||||
|
imageList.Images.SetKeyName(2, "start");
|
||||||
|
imageList.Images.SetKeyName(3, "pause");
|
||||||
|
imageList.Images.SetKeyName(4, "forward-step");
|
||||||
|
imageList.Images.SetKeyName(5, "forward-fast");
|
||||||
|
//
|
||||||
|
// button_Restart
|
||||||
|
//
|
||||||
|
button_Restart.AutoSize = true;
|
||||||
|
button_Restart.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
button_Restart.ImageKey = "restart";
|
||||||
|
button_Restart.ImageList = imageList;
|
||||||
|
button_Restart.Location = new Point(76, 3);
|
||||||
|
button_Restart.Name = "button_Restart";
|
||||||
|
button_Restart.Padding = new Padding(15, 3, 15, 3);
|
||||||
|
button_Restart.Size = new Size(67, 36);
|
||||||
|
button_Restart.TabIndex = 1;
|
||||||
|
toolTip.SetToolTip(button_Restart, "从头开始播放");
|
||||||
|
button_Restart.UseVisualStyleBackColor = true;
|
||||||
|
button_Restart.Click += button_Restart_Click;
|
||||||
|
//
|
||||||
|
// button_Start
|
||||||
|
//
|
||||||
|
button_Start.AutoSize = true;
|
||||||
|
button_Start.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
button_Start.BackgroundImageLayout = ImageLayout.Center;
|
||||||
|
button_Start.ImageKey = "pause";
|
||||||
|
button_Start.ImageList = imageList;
|
||||||
|
button_Start.Location = new Point(149, 3);
|
||||||
|
button_Start.Name = "button_Start";
|
||||||
|
button_Start.Padding = new Padding(15, 3, 15, 3);
|
||||||
|
button_Start.Size = new Size(67, 36);
|
||||||
|
button_Start.TabIndex = 2;
|
||||||
|
toolTip.SetToolTip(button_Start, "开始/暂停");
|
||||||
|
button_Start.UseVisualStyleBackColor = true;
|
||||||
|
button_Start.Click += button_Start_Click;
|
||||||
|
//
|
||||||
|
// button_ForwardStep
|
||||||
|
//
|
||||||
|
button_ForwardStep.AutoSize = true;
|
||||||
|
button_ForwardStep.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
button_ForwardStep.ImageKey = "forward-step";
|
||||||
|
button_ForwardStep.ImageList = imageList;
|
||||||
|
button_ForwardStep.Location = new Point(222, 3);
|
||||||
|
button_ForwardStep.Name = "button_ForwardStep";
|
||||||
|
button_ForwardStep.Padding = new Padding(15, 3, 15, 3);
|
||||||
|
button_ForwardStep.Size = new Size(67, 36);
|
||||||
|
button_ForwardStep.TabIndex = 3;
|
||||||
|
toolTip.SetToolTip(button_ForwardStep, "快进 1 帧");
|
||||||
|
button_ForwardStep.UseVisualStyleBackColor = true;
|
||||||
|
button_ForwardStep.Click += button_ForwardStep_Click;
|
||||||
|
//
|
||||||
|
// button_ForwardFast
|
||||||
|
//
|
||||||
|
button_ForwardFast.AutoSize = true;
|
||||||
|
button_ForwardFast.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
button_ForwardFast.ImageKey = "forward-fast";
|
||||||
|
button_ForwardFast.ImageList = imageList;
|
||||||
|
button_ForwardFast.Location = new Point(295, 3);
|
||||||
|
button_ForwardFast.Name = "button_ForwardFast";
|
||||||
|
button_ForwardFast.Padding = new Padding(15, 3, 15, 3);
|
||||||
|
button_ForwardFast.Size = new Size(67, 36);
|
||||||
|
button_ForwardFast.TabIndex = 4;
|
||||||
|
toolTip.SetToolTip(button_ForwardFast, "快进 10 帧");
|
||||||
|
button_ForwardFast.UseVisualStyleBackColor = true;
|
||||||
|
button_ForwardFast.Click += button_ForwardFast_Click;
|
||||||
|
//
|
||||||
|
// SpinePreviewPanel
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
Controls.Add(tableLayoutPanel1);
|
||||||
|
Name = "SpinePreviewPanel";
|
||||||
|
Size = new Size(641, 636);
|
||||||
|
SizeChanged += SpinePreviewPanel_SizeChanged;
|
||||||
|
tableLayoutPanel1.ResumeLayout(false);
|
||||||
|
tableLayoutPanel1.PerformLayout();
|
||||||
|
panel_Container.ResumeLayout(false);
|
||||||
|
flowLayoutPanel1.ResumeLayout(false);
|
||||||
|
flowLayoutPanel1.PerformLayout();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private Panel panel_Render;
|
||||||
|
private TableLayoutPanel tableLayoutPanel1;
|
||||||
|
private Panel panel_Container;
|
||||||
|
private FlowLayoutPanel flowLayoutPanel1;
|
||||||
|
private Button button_Stop;
|
||||||
|
private Button button_Start;
|
||||||
|
private ImageList imageList;
|
||||||
|
private ToolTip toolTip;
|
||||||
|
private Button button_ForwardStep;
|
||||||
|
private Button button_ForwardFast;
|
||||||
|
private Button button_Restart;
|
||||||
|
}
|
||||||
|
}
|
||||||
692
SpineViewer/Controls/SpinePreviewPanel.cs
Normal file
692
SpineViewer/Controls/SpinePreviewPanel.cs
Normal file
@@ -0,0 +1,692 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Data;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using System.Security.Policy;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using NLog;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
|
namespace SpineViewer.Controls
|
||||||
|
{
|
||||||
|
public partial class SpinePreviewPanel : UserControl
|
||||||
|
{
|
||||||
|
public SpinePreviewPanel()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
renderWindow = new(panel_Render.Handle);
|
||||||
|
renderWindow.SetActive(false);
|
||||||
|
|
||||||
|
// 设置默认参数
|
||||||
|
Resolution = new(2048, 2048);
|
||||||
|
Center = new(0, 0);
|
||||||
|
FlipY = true;
|
||||||
|
MaxFps = 30;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 日志器
|
||||||
|
/// </summary>
|
||||||
|
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 要绑定的 Spine 列表控件
|
||||||
|
/// </summary>
|
||||||
|
[Category("自定义"), Description("相关联的 SpineListView")]
|
||||||
|
public SpineListView? SpineListView { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 属性信息面板
|
||||||
|
/// </summary>
|
||||||
|
[Category("自定义"), Description("用于显示画面属性的属性页")]
|
||||||
|
public PropertyGrid? PropertyGrid
|
||||||
|
{
|
||||||
|
get => propertyGrid;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
propertyGrid = value;
|
||||||
|
if (propertyGrid is not null)
|
||||||
|
propertyGrid.SelectedObject = new SpinePreviewPanelProperty(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private PropertyGrid? propertyGrid;
|
||||||
|
|
||||||
|
#region 参数属性
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 分辨率
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public Size Resolution
|
||||||
|
{
|
||||||
|
get => resolution;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value.Width <= 0) value.Width = 100;
|
||||||
|
if (value.Height <= 0) value.Height = 100;
|
||||||
|
|
||||||
|
float parentX = panel_Render.Parent.Width;
|
||||||
|
float parentY = panel_Render.Parent.Height;
|
||||||
|
float sizeX = value.Width;
|
||||||
|
float sizeY = value.Height;
|
||||||
|
|
||||||
|
if ((sizeY / sizeX) < (parentY / parentX))
|
||||||
|
{
|
||||||
|
// 相同的 X, 子窗口 Y 更小
|
||||||
|
sizeY = parentX * sizeY / sizeX;
|
||||||
|
sizeX = parentX;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 相同的 Y, 子窗口 X 更小
|
||||||
|
sizeX = parentY * sizeX / sizeY;
|
||||||
|
sizeY = parentY;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 必须通过 SFML 的方法调整窗口
|
||||||
|
renderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
|
||||||
|
renderWindow.Size = new((uint)sizeX, (uint)sizeY);
|
||||||
|
|
||||||
|
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
var signX = Math.Sign(view.Size.X);
|
||||||
|
var signY = Math.Sign(view.Size.Y);
|
||||||
|
view.Size = new(value.Width * signX, value.Height * signY);
|
||||||
|
renderWindow.SetView(view);
|
||||||
|
|
||||||
|
resolution = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private Size resolution = new(0, 0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 画面中心点
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public PointF Center
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
var center = view.Center;
|
||||||
|
return new(center.X, center.Y);
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
view.Center = new(value.X, value.Y);
|
||||||
|
renderWindow.SetView(view);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 画面缩放
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public float Zoom
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
return resolution.Width / Math.Abs(view.Size.X);
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
value = Math.Clamp(value, 0.001f, 1000f);
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
var signX = Math.Sign(view.Size.X);
|
||||||
|
var signY = Math.Sign(view.Size.Y);
|
||||||
|
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
|
||||||
|
renderWindow.SetView(view);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 画面旋转
|
||||||
|
/// </summary>
|
||||||
|
[Browsable(false)]
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
public float Rotation
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
return view.Rotation;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
view.Rotation = value;
|
||||||
|
renderWindow.SetView(view);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 水平翻转
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public bool FlipX
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
return view.Size.X < 0;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
var size = view.Size;
|
||||||
|
if (size.X > 0 && value || size.X < 0 && !value)
|
||||||
|
size.X *= -1;
|
||||||
|
view.Size = size;
|
||||||
|
renderWindow.SetView(view);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 垂直翻转
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public bool FlipY
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
return view.Size.Y < 0;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
using var view = renderWindow.GetView();
|
||||||
|
var size = view.Size;
|
||||||
|
if (size.Y > 0 && value || size.Y < 0 && !value)
|
||||||
|
size.Y *= -1;
|
||||||
|
view.Size = size;
|
||||||
|
renderWindow.SetView(view);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 仅渲染选中
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public bool RenderSelectedOnly { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示坐标轴
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public bool ShowAxis { get; set; } = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 最大帧率
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public uint MaxFps { get => maxFps; set { renderWindow.SetFramerateLimit(value); maxFps = value; } }
|
||||||
|
private uint maxFps = 60;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取 View
|
||||||
|
/// </summary>
|
||||||
|
public SFML.Graphics.View GetView() => renderWindow.GetView();
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 渲染管理
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预览画面背景色
|
||||||
|
/// </summary>
|
||||||
|
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预览画面坐标轴颜色
|
||||||
|
/// </summary>
|
||||||
|
private static readonly SFML.Graphics.Color AxisColor = new(220, 220, 220);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 坐标轴顶点缓冲区
|
||||||
|
/// </summary>
|
||||||
|
private readonly SFML.Graphics.VertexArray axisVertices = new(SFML.Graphics.PrimitiveType.Lines, 2); // XXX: 暂时未使用 Dispose 释放
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 渲染窗口
|
||||||
|
/// </summary>
|
||||||
|
private readonly SFML.Graphics.RenderWindow renderWindow;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 帧间隔计时器
|
||||||
|
/// </summary>
|
||||||
|
private readonly SFML.System.Clock clock = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 渲染任务
|
||||||
|
/// </summary>
|
||||||
|
private Task? task = null;
|
||||||
|
private CancellationTokenSource? cancelToken = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否更新画面
|
||||||
|
/// </summary>
|
||||||
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||||
|
[Browsable(false)]
|
||||||
|
public bool IsUpdating
|
||||||
|
{
|
||||||
|
get => isUpdating;
|
||||||
|
private set
|
||||||
|
{
|
||||||
|
if (value == isUpdating) return;
|
||||||
|
if (value)
|
||||||
|
{
|
||||||
|
button_Start.ImageKey = "pause";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
button_Start.ImageKey = "start";
|
||||||
|
}
|
||||||
|
isUpdating = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private bool isUpdating = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 快进时间量
|
||||||
|
/// </summary>
|
||||||
|
private float forwardDelta = 0;
|
||||||
|
private object _forwardDeltaLock = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 开始渲染
|
||||||
|
/// </summary>
|
||||||
|
public void StartRender()
|
||||||
|
{
|
||||||
|
if (task is not null)
|
||||||
|
return;
|
||||||
|
cancelToken = new();
|
||||||
|
task = Task.Run(RenderTask, cancelToken.Token);
|
||||||
|
IsUpdating = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 停止渲染
|
||||||
|
/// </summary>
|
||||||
|
public void StopRender()
|
||||||
|
{
|
||||||
|
IsUpdating = false;
|
||||||
|
if (task is null || cancelToken is null)
|
||||||
|
return;
|
||||||
|
cancelToken.Cancel();
|
||||||
|
task.Wait();
|
||||||
|
cancelToken = null;
|
||||||
|
task = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 渲染任务
|
||||||
|
/// </summary>
|
||||||
|
private void RenderTask()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
renderWindow.SetActive(true);
|
||||||
|
|
||||||
|
float delta;
|
||||||
|
while (cancelToken is not null && !cancelToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
delta = clock.ElapsedTime.AsSeconds();
|
||||||
|
clock.Restart();
|
||||||
|
|
||||||
|
// 停止更新的时候只是时间不前进, 但是坐标变换还是要更新, 否则无法移动对象
|
||||||
|
if (!IsUpdating) delta = 0;
|
||||||
|
|
||||||
|
// 加上要快进的量
|
||||||
|
lock (_forwardDeltaLock)
|
||||||
|
{
|
||||||
|
delta += forwardDelta;
|
||||||
|
forwardDelta = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
renderWindow.Clear(BackgroundColor);
|
||||||
|
|
||||||
|
if (ShowAxis)
|
||||||
|
{
|
||||||
|
// 画一个很长的坐标轴, 用 1e9 比较合适
|
||||||
|
axisVertices[0] = new(new(-1e9f, 0), AxisColor);
|
||||||
|
axisVertices[1] = new(new(1e9f, 0), AxisColor);
|
||||||
|
renderWindow.Draw(axisVertices);
|
||||||
|
axisVertices[0] = new(new(0, -1e9f), AxisColor);
|
||||||
|
axisVertices[1] = new(new(0, 1e9f), AxisColor);
|
||||||
|
renderWindow.Draw(axisVertices);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 渲染 Spine
|
||||||
|
if (SpineListView is not null)
|
||||||
|
{
|
||||||
|
lock (SpineListView.Spines)
|
||||||
|
{
|
||||||
|
var spines = SpineListView.Spines.Where(sp => !sp.IsHidden).ToArray();
|
||||||
|
for (int i = spines.Length - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
if (cancelToken is not null && cancelToken.IsCancellationRequested)
|
||||||
|
break; // 提前中止
|
||||||
|
|
||||||
|
var spine = spines[i];
|
||||||
|
|
||||||
|
spine.Update(delta);
|
||||||
|
|
||||||
|
if (RenderSelectedOnly && !spine.IsSelected)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
spine.EnableDebug = true;
|
||||||
|
renderWindow.Draw(spine);
|
||||||
|
spine.EnableDebug = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
renderWindow.Display();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Fatal(ex.ToString());
|
||||||
|
logger.Fatal("Render task stopped");
|
||||||
|
MessagePopup.Error(ex.ToString(), "预览画面已停止渲染");
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
renderWindow.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 画面拖放对象世界坐标源点
|
||||||
|
/// </summary>
|
||||||
|
private SFML.System.Vector2f? draggingSrc = null;
|
||||||
|
|
||||||
|
private void SpinePreviewPanel_SizeChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (renderWindow is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float parentW = panel_Render.Parent.Width;
|
||||||
|
float parentH = panel_Render.Parent.Height;
|
||||||
|
float renderW = panel_Render.Width;
|
||||||
|
float renderH = panel_Render.Height;
|
||||||
|
float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
|
||||||
|
renderH *= scale;
|
||||||
|
renderW *= scale;
|
||||||
|
|
||||||
|
// 必须通过 SFML 的方法调整窗口
|
||||||
|
renderWindow.Position = new((int)(parentW - renderW) / 2, (int)(parentH - renderH) / 2);
|
||||||
|
renderWindow.Size = new((uint)renderW, (uint)renderH);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void panel_Render_MouseDown(object sender, MouseEventArgs e)
|
||||||
|
{
|
||||||
|
// 右键优先级高, 进入画面拖动模式, 需要重新记录源点
|
||||||
|
if ((e.Button & MouseButtons.Right) != 0)
|
||||||
|
{
|
||||||
|
draggingSrc = renderWindow.MapPixelToCoords(new(e.X, e.Y));
|
||||||
|
Cursor = Cursors.Hand;
|
||||||
|
}
|
||||||
|
// 按下了左键并且右键是松开的
|
||||||
|
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
|
||||||
|
{
|
||||||
|
draggingSrc = renderWindow.MapPixelToCoords(new(e.X, e.Y));
|
||||||
|
var src = new PointF(((SFML.System.Vector2f)draggingSrc).X, ((SFML.System.Vector2f)draggingSrc).Y);
|
||||||
|
|
||||||
|
if (SpineListView is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
lock (SpineListView.Spines)
|
||||||
|
{
|
||||||
|
var spines = SpineListView.Spines;
|
||||||
|
|
||||||
|
// 仅渲染选中模式禁止在画面里选择对象
|
||||||
|
if (RenderSelectedOnly)
|
||||||
|
{
|
||||||
|
// 只在被选中的对象里判断是否有效命中
|
||||||
|
bool hit = false;
|
||||||
|
foreach (int i in SpineListView.SelectedIndices)
|
||||||
|
{
|
||||||
|
if (spines[i].IsHidden) continue;
|
||||||
|
if (!spines[i].GetCurrentBounds().Contains(src)) continue;
|
||||||
|
hit = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果没点到被选中的模型, 则不允许拖动
|
||||||
|
if (!hit) draggingSrc = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ((ModifierKeys & Keys.Control) == 0)
|
||||||
|
{
|
||||||
|
// 没按 Ctrl 的情况下, 如果命中了已选中对象, 则就算普通命中
|
||||||
|
bool hit = false;
|
||||||
|
for (int i = 0; i < spines.Count; i++)
|
||||||
|
{
|
||||||
|
if (spines[i].IsHidden) continue;
|
||||||
|
if (!spines[i].GetCurrentBounds().Contains(src)) continue;
|
||||||
|
|
||||||
|
hit = true;
|
||||||
|
|
||||||
|
// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
|
||||||
|
if (!SpineListView.SelectedIndices.Contains(i))
|
||||||
|
{
|
||||||
|
SpineListView.SelectedIndices.Clear();
|
||||||
|
SpineListView.SelectedIndices.Add(i);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果点了空白的地方, 就清空选中列表
|
||||||
|
if (!hit) SpineListView.SelectedIndices.Clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 按下 Ctrl 的情况就执行多选, 并且点空白处也不会清空选中
|
||||||
|
for (int i = 0; i < spines.Count; i++)
|
||||||
|
{
|
||||||
|
if (spines[i].IsHidden) continue;
|
||||||
|
if (!spines[i].GetCurrentBounds().Contains(src)) continue;
|
||||||
|
|
||||||
|
SpineListView.SelectedIndices.Add(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void panel_Render_MouseMove(object sender, MouseEventArgs e)
|
||||||
|
{
|
||||||
|
if (draggingSrc is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var src = (SFML.System.Vector2f)draggingSrc;
|
||||||
|
var dst = renderWindow.MapPixelToCoords(new(e.X, e.Y));
|
||||||
|
var _delta = dst - src;
|
||||||
|
var delta = new SizeF(_delta.X, _delta.Y);
|
||||||
|
|
||||||
|
if ((e.Button & MouseButtons.Right) != 0)
|
||||||
|
{
|
||||||
|
Center -= delta;
|
||||||
|
}
|
||||||
|
else if ((e.Button & MouseButtons.Left) != 0)
|
||||||
|
{
|
||||||
|
if (SpineListView is not null)
|
||||||
|
{
|
||||||
|
lock (SpineListView.Spines)
|
||||||
|
{
|
||||||
|
var spines = SpineListView.Spines;
|
||||||
|
foreach (int i in SpineListView.SelectedIndices)
|
||||||
|
{
|
||||||
|
if (spines[i].IsHidden) continue;
|
||||||
|
spines[i].Position += delta;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
draggingSrc = dst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void panel_Render_MouseUp(object sender, MouseEventArgs e)
|
||||||
|
{
|
||||||
|
// 右键高优先级, 结束画面拖动模式
|
||||||
|
if ((e.Button & MouseButtons.Right) != 0)
|
||||||
|
{
|
||||||
|
SpineListView?.SpinePropertyGrid?.Refresh();
|
||||||
|
|
||||||
|
draggingSrc = null;
|
||||||
|
Cursor = Cursors.Default;
|
||||||
|
PropertyGrid?.Refresh();
|
||||||
|
}
|
||||||
|
// 按下了左键并且右键是松开的
|
||||||
|
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
|
||||||
|
{
|
||||||
|
draggingSrc = null;
|
||||||
|
SpineListView?.SpinePropertyGrid?.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void panel_Render_MouseWheel(object sender, MouseEventArgs e)
|
||||||
|
{
|
||||||
|
var factor = (e.Delta > 0 ? 1.1f : 0.9f);
|
||||||
|
if ((ModifierKeys & Keys.Control) == 0)
|
||||||
|
{
|
||||||
|
Zoom *= factor;
|
||||||
|
PropertyGrid?.Refresh();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (SpineListView is not null)
|
||||||
|
{
|
||||||
|
lock (SpineListView.Spines)
|
||||||
|
{
|
||||||
|
var spines = SpineListView.Spines;
|
||||||
|
foreach (int i in SpineListView.SelectedIndices)
|
||||||
|
{
|
||||||
|
if (spines[i].IsHidden) continue;
|
||||||
|
spines[i].Scale *= factor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SpineListView.SpinePropertyGrid?.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_Stop_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
IsUpdating = false;
|
||||||
|
if (SpineListView is not null)
|
||||||
|
{
|
||||||
|
lock (SpineListView.Spines)
|
||||||
|
{
|
||||||
|
foreach (var spine in SpineListView.Spines)
|
||||||
|
spine.ResetAnimationsTime();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_Restart_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (SpineListView is not null)
|
||||||
|
{
|
||||||
|
lock (SpineListView.Spines)
|
||||||
|
{
|
||||||
|
foreach (var spine in SpineListView.Spines)
|
||||||
|
spine.ResetAnimationsTime();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
IsUpdating = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_Start_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
IsUpdating = !IsUpdating;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_ForwardStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
lock (_forwardDeltaLock)
|
||||||
|
{
|
||||||
|
if (maxFps > 0)
|
||||||
|
forwardDelta += 1f / maxFps;
|
||||||
|
else
|
||||||
|
forwardDelta += 0.001f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_ForwardFast_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
lock (_forwardDeltaLock)
|
||||||
|
{
|
||||||
|
if (maxFps > 0)
|
||||||
|
forwardDelta += 10f / maxFps;
|
||||||
|
else
|
||||||
|
forwardDelta += 0.01f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//public void ClickStopButton() => button_Stop_Click(button_Stop, EventArgs.Empty);
|
||||||
|
//public void ClickRestartButton() => button_Restart_Click(button_Restart, EventArgs.Empty);
|
||||||
|
//public void ClickStartButton() => button_Start_Click(button_Start, EventArgs.Empty);
|
||||||
|
//public void ClickForwardStepButton() => button_ForwardStep_Click(button_ForwardStep, EventArgs.Empty);
|
||||||
|
//public void ClickForwardFastButton() => button_ForwardFast_Click(button_ForwardFast, EventArgs.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 用于在 PropertyGrid 上显示 <see cref="SpinePreviewPanel"/> 属性的包装类, 提供用户操作接口
|
||||||
|
/// </summary>
|
||||||
|
public class SpinePreviewPanelProperty(SpinePreviewPanel previewPanel)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public SpinePreviewPanel PreviewPanel { get; } = previewPanel;
|
||||||
|
|
||||||
|
[TypeConverter(typeof(SizeConverter))]
|
||||||
|
[Category("[0] 导出"), DisplayName("分辨率")]
|
||||||
|
public Size Resolution { get => PreviewPanel.Resolution; set => PreviewPanel.Resolution = value; }
|
||||||
|
|
||||||
|
[TypeConverter(typeof(PointFConverter))]
|
||||||
|
[Category("[0] 导出"), DisplayName("画面中心点")]
|
||||||
|
public PointF Center { get => PreviewPanel.Center; set => PreviewPanel.Center = value; }
|
||||||
|
|
||||||
|
[Category("[0] 导出"), DisplayName("缩放")]
|
||||||
|
public float Zoom { get => PreviewPanel.Zoom; set => PreviewPanel.Zoom = value; }
|
||||||
|
|
||||||
|
[Category("[0] 导出"), DisplayName("旋转")]
|
||||||
|
public float Rotation { get => PreviewPanel.Rotation; set => PreviewPanel.Rotation = value; }
|
||||||
|
|
||||||
|
[Category("[0] 导出"), DisplayName("水平翻转")]
|
||||||
|
public bool FlipX { get => PreviewPanel.FlipX; set => PreviewPanel.FlipX = value; }
|
||||||
|
|
||||||
|
[Category("[0] 导出"), DisplayName("垂直翻转")]
|
||||||
|
public bool FlipY { get => PreviewPanel.FlipY; set => PreviewPanel.FlipY = value; }
|
||||||
|
|
||||||
|
[Category("[0] 导出"), DisplayName("仅渲染选中")]
|
||||||
|
public bool RenderSelectedOnly { get => PreviewPanel.RenderSelectedOnly; set => PreviewPanel.RenderSelectedOnly = value; }
|
||||||
|
|
||||||
|
[Category("[1] 预览"), DisplayName("显示坐标轴")]
|
||||||
|
public bool ShowAxis { get => PreviewPanel.ShowAxis; set => PreviewPanel.ShowAxis = value; }
|
||||||
|
|
||||||
|
[Category("[1] 预览"), DisplayName("最大帧率")]
|
||||||
|
public uint MaxFps { get => PreviewPanel.MaxFps; set => PreviewPanel.MaxFps = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
326
SpineViewer/Controls/SpinePreviewPanel.resx
Normal file
326
SpineViewer/Controls/SpinePreviewPanel.resx
Normal file
@@ -0,0 +1,326 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="imageList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
|
<data name="imageList.ImageStream" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>
|
||||||
|
AAEAAAD/////AQAAAAAAAAAMAgAAAEZTeXN0ZW0uV2luZG93cy5Gb3JtcywgQ3VsdHVyZT1uZXV0cmFs
|
||||||
|
LCBQdWJsaWNLZXlUb2tlbj1iNzdhNWM1NjE5MzRlMDg5BQEAAAAmU3lzdGVtLldpbmRvd3MuRm9ybXMu
|
||||||
|
SW1hZ2VMaXN0U3RyZWFtZXIBAAAABERhdGEHAgIAAAAJAwAAAA8DAAAAHi0AAAJNU0Z0AUkBTAIBAQYB
|
||||||
|
AAF4AQABeAEAAR8BAAEYAQAE/wEhAQAI/wFCAU0BNgcAATYDAAEoAwABfAMAATADAAEBAQABIAYAAV0q
|
||||||
|
AAQCAy0BRQNbAc0DXwHoA1kBxgMyAU8DDwEUBAIYAAMOARIDQwF3A10BzwNbAc0DLQFFBAIYAANWAbID
|
||||||
|
XwHoA1wB1gNDAXcDFgEeBAIYAAMKAQ0DSQGFA18B4wNfAeUDUQGeAyQBNAMJAQsEARgAAwsBDgM7AWQD
|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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|
||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
pQMUARsQAAMTARoDTgGYA0MB9QMAAf8DYAHgA1YBtgNZAb4DXgHXAz8B9wMiAfwDWgHHAysBQiQAAw8B
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
JAE0A0QBeANeAd0DPwH3A1sB3gM7AWMDDgESIAADAgEDAx4BKgNVAbQDPwH3A1EBoQMbASYDBQEGHAAD
|
||||||
|
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||||||
|
AgEDNAADPwFsAzEB+QNTAacDFQEcBAADDwEUA1cBuQMAAf8DWgHtAz8BbQM/AW0DWgHtAwAB/wNXAbkD
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||||||
|
DwEUBAADFQEcA1MBpwMxAfkDPwFsIAADFAEbA1IBpQMfAf0DVQG0AyYBOAMHAQk4AAMWAR4DVgGzAyAB
|
||||||
|
/QMfAf0DUgGlAxQBGxAAAxQBGwNQAZoDPAH2AwAB/wNOAZUDMQFMA2IB4QMAAf8DWwHNAxoBJCgAAxUB
|
||||||
|
HANTAacDMQH5AyEB+wNJAYYkAANJAYYDIQH7AzEB+QNTAacDFQEcDAADCwEOA00BkgMuAfkDAAH/AwAB
|
||||||
|
/wNVAa8DFgEdRAADPwFsAzEB+QNTAacDFQEcBAADDwEUA1cBuQMAAf8DWgHtAz8BbQM/AW0DWgHtAwAB
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||||||
|
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||||||
|
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||||||
|
KQQCGAAEAgMGAQcDDwETAzIBTwNZAcADQwH1A10B0QM6AWAkAANJAYYDIQH7AzEB+QNTAacDFgEeAwwB
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||||||
|
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|
||||||
|
FANXAbkDAAH/A1oB7QM/AW0DPwFtA1oB7QMAAf8DVwG5Aw8BFAQAAxUBHANTAacDMQH5Az8BbCAAAxQB
|
||||||
|
GwNSAaUDHwH9A1sB0AM/AWwDGAEhAw4BEgMOARIDDgESAw4BEgMOARIDDgESAw4BEgMOARIDDgESAw4B
|
||||||
|
EgMOARIDDgESAw4BEgMOARIDIAEuA1cBuQMgAf0DHwH9A1IBpQMUARsQAAMUARsDUAGaAzwB9gMAAf8D
|
||||||
|
AAH/AyQB+gNDAfUDIAH9A2AB4ANAAXEDHQEoAw4BEgMNAREDCQEMAwgBCgMLBA4BEgMcAScDOAFbA0QB
|
||||||
|
eQNaAccDYgHhA1YBtgM0AVQDDAEPJAADSQGGAyEB+wMxAfkDVQGuAyoBQAM/AW0DXQHRA0QB9QNXAe4D
|
||||||
|
WQG7A0QBeQMqAUADEQEWBAJIAAM/AWwDMQH5A1UBrgMgAS0DDgESAxsBJQNZAb4DAAH/A1oB7QM/AW0D
|
||||||
|
PwFtA1oB7QMAAf8DWQG+AxsBJQMOARIDIAEtA1UBrgMxAfkDPwFsIAADEwEaA1EBpAMhAfwDPAH2A10B
|
||||||
|
zANLAY0DRgGAA0YBgANGAYADRgGAA0YBgANGAYADRgGAA0YBgANGAYADRgGAA0YBgANGAYADRgGAA0YB
|
||||||
|
gANLAY8DXAHZAyAB/QNHAfQDTgGYAxMBGRAAAxIBGANLAYwDWgHtAwAB/wMiAf0DXAHZA1UBsQNdAd8D
|
||||||
|
RAH1A2AB4ANPAZsDRgGAA0QBegM5AV4DMwFQAz0BaANGAX4DUAGaA18B2gNbAeQDXwHaA08BmwMpAT4D
|
||||||
|
CgENKAADSQGGAyEB+wMiAfwDWwHTA1MBpgNcAdkDMQH5A2AB4ANQAZoDLQFFAxABFQMGAQcEAUwAAz8B
|
||||||
|
bAMiAfwDWwHTA0wBjgNGAYADSgGKA10B3AMgAf0DXQHfAzoBYgM6AWIDXQHfAyAB/QNdAdwDSgGKA0YB
|
||||||
|
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|
||||||
|
WgHtA1oB7QNaAe0DWgHtA1oB7QNaAe0DWgHtA1oB7QNaAe0DWgHtA1QB7wMlAfoDIAH9A1cBwgM0AVQD
|
||||||
|
CwEOEAADCAEKAy4BSANVAbEDXgHiA2AB2wNPAZsDLQFEA0MBdwNdAcwDYgHhA1oB6gNaAe0DWgHpA1sB
|
||||||
|
0wNcAcgDXwHaA14B6wNQAfIDMQH5A14B0gNEAXgDIQEvAwcBCSwAA0IBdQNaAeoDAQH/AzEB+QNRAfAD
|
||||||
|
XQHsA1wB2QNEAXsDHgEqAwYBCFgAAz8BbAMBAf8DMQH5A1QB7wNaAe0DVwHuAyUB+gM8AfYDUAGdAyAB
|
||||||
|
LQMgAS0DUAGdAzwB9gMlAfoDVwHuA1oB7QNUAe8DMQH5AxAB/gM/AWwgAAMFAQYDGgEjA00BkwNhAeYD
|
||||||
|
XAHtAz8B9gM/AfcDPwH3Az8B9wM/AfcDPwH3Az8B9wM/AfcDPwH3Az8B9wM/AfcDPwH3Az8B9wM/AfcD
|
||||||
|
PwH3Az8B9gNcAe0DXwHlA0cBgwMKAQ0EAhAABAEDCAEKAx8BLAMuAUgDLQFEAxsBJQMHAQkDDwETAyMB
|
||||||
|
MgMuAUcDVwG5A18B6ANaAekDWAHuA1YB8QNdAewDWgHpA18B6ANbAdADNAFTAw8BEwMCAQMwAAMWAR4D
|
||||||
|
RwGDA1wB7QNWAfEDXwHVA0wBjgMrAUIDDwEUBAJcAAM6AWIDWgHpA1wB7QM/AfYDPwH3Az8B9gNdAewD
|
||||||
|
XQHcAzwBZgMGAQgDBgEIAzwBZgNdAdwDXAHtAz8B9gM/AfcDPwH2A1wB7QNhAeYDOgFiLAAEAQMjATMD
|
||||||
|
TgGXA1QBqwNUAasDVAGrA1QBqwNUAasDVAGrA1QBqwNUAasDVAGrA1QBqwNUAasDVAGrA1QBqwNUAasD
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||||||
|
TgGXAyMBMwQBTAADCQELAzkBXQNHAYIDJwE6AwQBBUgABAIDIgExAzoBYQMPARRwAAMDAQQDKAE7A04B
|
||||||
|
mANUAasDUQGeAyEBLxQAAwMBBAMlATcDUAGfA1QBqwNOAZgDKAE7AwMBBBgAAUIBTQE+BwABPgMAASgD
|
||||||
|
AAF8AwABMAMAAQEBAAEBBgABAxYAA/8BAAH8AQMB8AE/AQMB8AEPAcAIAAH8AQEB8AE/AQMB8AEHAcAI
|
||||||
|
AAH8AQABMAE/AQAB8AEDAYAIAAH8AQABEAE/AQABcAEAAYAIAAH8AgABPwEAATABAAGACAAB/AIAAT8B
|
||||||
|
AAEwAQABgAgAAfwCAAE/DAAB/AEIAQABPwEICwAB/AEMAQABPwEMAQABIAkAAfwBDwEAAT8BDAEAATAJ
|
||||||
|
AAH8AQ8BgAE/AQ4BAAE4CQAB/AEPAfABPwEPAcABPwkAAfwBDwGAAT8BDgEAATgJAAH8AQ8BAAE/AQwB
|
||||||
|
AAEwCQAB/AEMAQABPwEMAQABIAkAAfwBCAEAAT8BCAsAAfwCAAE/DAAB/AIAAT8BAAEwCgAB/AIAAT8B
|
||||||
|
AAEwAQABgAgAAfwBAAEQAT8BAAFwAQABgAgAAfwBAAEwAT8BAAHwAQMBgAgAAfwBAAHwAT8BAQHwAQcB
|
||||||
|
wAgAAfwBAwHwAT8BAwHwAQ8BwAgAAf4BHwH4AX8BDwH4AX8BwAgAAeACAAEHAf4BAAEBAf8B4AEPAv8B
|
||||||
|
4AEAAQEB8AHgAgABBwH8AgAB/wHgAQcC/wHgAQABAQHwAeACAAEHAfwCAAF/AeABAwL/AeABAAEBAfAB
|
||||||
|
4AIAAQcB/AIAAT8B4AEAAX8B/wHgAQABAQHwAeABfwH+AQcB/AEHAcABPwHgAQABPwH/AeEBAAEhAfAB
|
||||||
|
4AF/Af4BBwL/AfgBPwHgAcABPwH/AeEBAAEhAfAB4AF/Af4BBwL/AfgBDwHgAcABAwH/AeEBAAEhAfAB
|
||||||
|
4AF/Af4BBwL/AfwBDwHgAfABAQH/AeEBAAEhAfAB4AF/Af4BBwL/AfwBDwHgAfwBAAH/AeEBAAEhAfAB
|
||||||
|
4AF/Af4BBwP/AQ8B4AH+AQAB/wHhAQABIQHwAeABfwH+AQcD/wEPAeAB/wEAAX8B4QEAASEB8AHgAX8B
|
||||||
|
/gEHA/8BDwHgAf8B8AF/AeEBAAEhAfAB4AF/Af4BBwGAAQcB/wEPAeAB/wEAAX8B4QEAASEB8AHgAX8B
|
||||||
|
/gEHAYABBwH/AQ8B4AH+AQAB/wHhAQABIQHwAeABfwH+AQcBgAEHAfwBDwHgAfwBAAH/AeEBAAEhAfAB
|
||||||
|
4AF/Af4BBwGAAQcB/AEPAeAB8AEBAf8B4QEAASEB8AHgAX8B/gEHAYABBwH4AQ8C4AEDAf8B4QEAASEB
|
||||||
|
8AHgAX8B/gEHAYABHwH4AT8C4AE/Af8B4QEAASEB8AHgAX8B/gEHAYABDwHAAT8B4AEAAT8B/wHhAQAB
|
||||||
|
IQHwAeACAAEHAYACAAE/AeABAAF/Af8B4AEAAQEB8AHgAgABBwGAAgABfwHgAQAC/wHgAQABAQHwAeAC
|
||||||
|
AAEHAYACAAH/AeABBwL/AeABAAEBAfAB4AIAAQcBgAEAAQEB/wHgAQ8C/wHgAQABAQHwAfwCAAE/Af8B
|
||||||
|
+AE/Af8B8AP/AfABPgEDAfAL
|
||||||
|
</value>
|
||||||
|
</data>
|
||||||
|
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>165, 17</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
||||||
63
SpineViewer/Controls/SpinePreviewer.Designer.cs
generated
63
SpineViewer/Controls/SpinePreviewer.Designer.cs
generated
@@ -1,63 +0,0 @@
|
|||||||
namespace SpineViewer.Controls
|
|
||||||
{
|
|
||||||
partial class SpinePreviewer
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 必需的设计器变量。
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 清理所有正在使用的资源。
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region 组件设计器生成的代码
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 设计器支持所需的方法 - 不要修改
|
|
||||||
/// 使用代码编辑器修改此方法的内容。
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
panel = new Panel();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// panel
|
|
||||||
//
|
|
||||||
panel.BackColor = SystemColors.ControlDarkDark;
|
|
||||||
panel.Location = new Point(160, 160);
|
|
||||||
panel.Margin = new Padding(0);
|
|
||||||
panel.Name = "panel";
|
|
||||||
panel.Size = new Size(320, 320);
|
|
||||||
panel.TabIndex = 1;
|
|
||||||
panel.MouseDown += panel_MouseDown;
|
|
||||||
panel.MouseMove += panel_MouseMove;
|
|
||||||
panel.MouseUp += panel_MouseUp;
|
|
||||||
panel.MouseWheel += panel_MouseWheel;
|
|
||||||
//
|
|
||||||
// SpinePreviewer
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
BackColor = SystemColors.ControlDark;
|
|
||||||
Controls.Add(panel);
|
|
||||||
Name = "SpinePreviewer";
|
|
||||||
Size = new Size(640, 640);
|
|
||||||
SizeChanged += SpinePreviewer_SizeChanged;
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private Panel panel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,489 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Data;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
using System.Security.Policy;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using NLog.Targets;
|
|
||||||
|
|
||||||
namespace SpineViewer.Controls
|
|
||||||
{
|
|
||||||
public partial class SpinePreviewer : UserControl
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 包装类, 用于 PropertyGrid 显示
|
|
||||||
/// </summary>
|
|
||||||
private class PreviewerProperty
|
|
||||||
{
|
|
||||||
private readonly SpinePreviewer previewer;
|
|
||||||
|
|
||||||
public PreviewerProperty(SpinePreviewer previewer) { this.previewer = previewer; }
|
|
||||||
|
|
||||||
[TypeConverter(typeof(SizeConverter))]
|
|
||||||
[Category("导出"), DisplayName("分辨率")]
|
|
||||||
public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
|
|
||||||
|
|
||||||
[TypeConverter(typeof(PointFConverter))]
|
|
||||||
[Category("导出"), DisplayName("画面中心点")]
|
|
||||||
public PointF Center { get => previewer.Center; set => previewer.Center = value; }
|
|
||||||
|
|
||||||
[Category("导出"), DisplayName("缩放")]
|
|
||||||
public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
|
|
||||||
|
|
||||||
[Category("导出"), DisplayName("旋转")]
|
|
||||||
public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
|
|
||||||
|
|
||||||
[Category("导出"), DisplayName("水平翻转")]
|
|
||||||
public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
|
|
||||||
|
|
||||||
[Category("导出"), DisplayName("垂直翻转")]
|
|
||||||
public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
|
|
||||||
|
|
||||||
[Category("预览"), DisplayName("显示坐标轴")]
|
|
||||||
public bool ShowAxis { get => previewer.ShowAxis; set => previewer.ShowAxis = value; }
|
|
||||||
|
|
||||||
[Category("预览"), DisplayName("最大帧率")]
|
|
||||||
public uint MaxFps { get => previewer.MaxFps; set => previewer.MaxFps = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
[Category("自定义"), Description("相关联的 SpineListView")]
|
|
||||||
public SpineListView? SpineListView { get; set; }
|
|
||||||
|
|
||||||
[Category("自定义"), Description("用于显示画面属性的属性页")]
|
|
||||||
public PropertyGrid? PropertyGrid
|
|
||||||
{
|
|
||||||
get => propertyGrid;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
propertyGrid = value;
|
|
||||||
if (propertyGrid is not null)
|
|
||||||
propertyGrid.SelectedObject = new PreviewerProperty(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private PropertyGrid? propertyGrid;
|
|
||||||
|
|
||||||
public const float ZOOM_MAX = 1000f;
|
|
||||||
public const float ZOOM_MIN = 0.001f;
|
|
||||||
public const int BACKGROUND_CELL_SIZE = 10;
|
|
||||||
|
|
||||||
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
|
|
||||||
private static readonly SFML.Graphics.Color AxisColor = new(220, 220, 220);
|
|
||||||
private static readonly SFML.Graphics.Color BoundsColor = new(120, 200, 0);
|
|
||||||
|
|
||||||
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
|
|
||||||
private readonly SFML.Graphics.VertexArray BoundsRect = new(SFML.Graphics.PrimitiveType.LineStrip, 5);
|
|
||||||
|
|
||||||
private readonly SFML.Graphics.RenderWindow RenderWindow;
|
|
||||||
private readonly SFML.System.Clock Clock = new();
|
|
||||||
private SFML.System.Vector2f? draggingSrc = null;
|
|
||||||
|
|
||||||
private Task? task = null;
|
|
||||||
private CancellationTokenSource? cancelToken = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 分辨率
|
|
||||||
/// </summary>
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
[Browsable(false)]
|
|
||||||
public Size Resolution
|
|
||||||
{
|
|
||||||
get => resolution;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value.Width <= 0) value.Width = 100;
|
|
||||||
if (value.Height <= 0) value.Height = 100;
|
|
||||||
|
|
||||||
float parentX = Width;
|
|
||||||
float parentY = Height;
|
|
||||||
float sizeX = value.Width;
|
|
||||||
float sizeY = value.Height;
|
|
||||||
|
|
||||||
if ((sizeY / sizeX) < (parentY / parentX))
|
|
||||||
{
|
|
||||||
// 相同的 X, 子窗口 Y 更小
|
|
||||||
sizeY = parentX * sizeY / sizeX;
|
|
||||||
sizeX = parentX;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 相同的 Y, 子窗口 X 更小
|
|
||||||
sizeX = parentY * sizeX / sizeY;
|
|
||||||
sizeY = parentY;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 必须通过 SFML 的方法调整窗口
|
|
||||||
RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
|
|
||||||
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
|
|
||||||
|
|
||||||
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
|
|
||||||
var view = RenderWindow.GetView();
|
|
||||||
var signX = Math.Sign(view.Size.X);
|
|
||||||
var signY = Math.Sign(view.Size.Y);
|
|
||||||
view.Size = new(value.Width * signX, value.Height * signY);
|
|
||||||
RenderWindow.SetView(view);
|
|
||||||
|
|
||||||
resolution = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private Size resolution = new(0, 0);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 画面中心点
|
|
||||||
/// </summary>
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
[Browsable(false)]
|
|
||||||
public PointF Center
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
var center = RenderWindow.GetView().Center;
|
|
||||||
return new(center.X, center.Y);
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
var view = RenderWindow.GetView();
|
|
||||||
view.Center = new(value.X, value.Y);
|
|
||||||
RenderWindow.SetView(view);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 画面缩放
|
|
||||||
/// </summary>
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
[Browsable(false)]
|
|
||||||
public float Zoom
|
|
||||||
{
|
|
||||||
get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
|
|
||||||
set
|
|
||||||
{
|
|
||||||
value = Math.Clamp(value, ZOOM_MIN, ZOOM_MAX);
|
|
||||||
var view = RenderWindow.GetView();
|
|
||||||
var signX = Math.Sign(view.Size.X);
|
|
||||||
var signY = Math.Sign(view.Size.Y);
|
|
||||||
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
|
|
||||||
RenderWindow.SetView(view);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 画面旋转
|
|
||||||
/// </summary>
|
|
||||||
[Browsable(false)]
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
public float Rotation
|
|
||||||
{
|
|
||||||
get => RenderWindow.GetView().Rotation;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
var view = RenderWindow.GetView();
|
|
||||||
view.Rotation = value;
|
|
||||||
RenderWindow.SetView(view);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 水平翻转
|
|
||||||
/// </summary>
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
[Browsable(false)]
|
|
||||||
public bool FlipX
|
|
||||||
{
|
|
||||||
get => RenderWindow.GetView().Size.X < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
var view = RenderWindow.GetView();
|
|
||||||
var size = view.Size;
|
|
||||||
if (size.X > 0 && value || size.X < 0 && !value)
|
|
||||||
size.X *= -1;
|
|
||||||
view.Size = size;
|
|
||||||
RenderWindow.SetView(view);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 垂直翻转
|
|
||||||
/// </summary>
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
[Browsable(false)]
|
|
||||||
public bool FlipY
|
|
||||||
{
|
|
||||||
get => RenderWindow.GetView().Size.Y < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
var view = RenderWindow.GetView();
|
|
||||||
var size = view.Size;
|
|
||||||
if (size.Y > 0 && value || size.Y < 0 && !value)
|
|
||||||
size.Y *= -1;
|
|
||||||
view.Size = size;
|
|
||||||
RenderWindow.SetView(view);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 显示坐标轴
|
|
||||||
/// </summary>
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
[Browsable(false)]
|
|
||||||
public bool ShowAxis { get; set; } = true;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 最大帧率
|
|
||||||
/// </summary>
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
[Browsable(false)]
|
|
||||||
public uint MaxFps { get => maxFps; set { RenderWindow.SetFramerateLimit(value); maxFps = value; } }
|
|
||||||
private uint maxFps = 60;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// RenderWindow.View
|
|
||||||
/// </summary>
|
|
||||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
||||||
[Browsable(false)]
|
|
||||||
public SFML.Graphics.View View { get => RenderWindow.GetView(); }
|
|
||||||
|
|
||||||
public SpinePreviewer()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
RenderWindow = new(panel.Handle);
|
|
||||||
RenderWindow.SetActive(false);
|
|
||||||
|
|
||||||
// 设置默认参数
|
|
||||||
Resolution = new(2048, 2048);
|
|
||||||
Center = new(0, 0);
|
|
||||||
FlipY = true;
|
|
||||||
MaxFps = 30;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 开始预览
|
|
||||||
/// </summary>
|
|
||||||
public void StartPreview()
|
|
||||||
{
|
|
||||||
if (task is not null)
|
|
||||||
return;
|
|
||||||
cancelToken = new();
|
|
||||||
task = Task.Run(RenderTask, cancelToken.Token);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 停止预览
|
|
||||||
/// </summary>
|
|
||||||
public void StopPreview()
|
|
||||||
{
|
|
||||||
if (task is null || cancelToken is null)
|
|
||||||
return;
|
|
||||||
cancelToken.Cancel();
|
|
||||||
task.Wait();
|
|
||||||
cancelToken = null;
|
|
||||||
task = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SpinePreviewer_SizeChanged(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (RenderWindow is null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
float parentX = Width;
|
|
||||||
float parentY = Height;
|
|
||||||
float sizeX = panel.Width;
|
|
||||||
float sizeY = panel.Height;
|
|
||||||
|
|
||||||
if ((sizeY / sizeX) < (parentY / parentX))
|
|
||||||
{
|
|
||||||
// 相同的 X, 子窗口 Y 更小
|
|
||||||
sizeY = parentX * sizeY / sizeX;
|
|
||||||
sizeX = parentX;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 相同的 Y, 子窗口 X 更小
|
|
||||||
sizeX = parentY * sizeX / sizeY;
|
|
||||||
sizeY = parentY;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 必须通过 SFML 的方法调整窗口
|
|
||||||
RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
|
|
||||||
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void panel_MouseDown(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
// 右键优先级高, 进入画面拖动模式, 需要重新记录源点
|
|
||||||
if ((e.Button & MouseButtons.Right) != 0)
|
|
||||||
{
|
|
||||||
draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
|
|
||||||
Cursor = Cursors.Hand;
|
|
||||||
}
|
|
||||||
// 按下了左键并且右键是松开的
|
|
||||||
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
|
|
||||||
{
|
|
||||||
draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
|
|
||||||
var src = new PointF(((SFML.System.Vector2f)draggingSrc).X, ((SFML.System.Vector2f)draggingSrc).Y);
|
|
||||||
|
|
||||||
if (SpineListView is not null)
|
|
||||||
{
|
|
||||||
lock (SpineListView.Spines)
|
|
||||||
{
|
|
||||||
var spines = SpineListView.Spines;
|
|
||||||
|
|
||||||
// 没有按下 Ctrl 键就只选中点击的那个, 所以先清空选中列表
|
|
||||||
if ((ModifierKeys & Keys.Control) == 0)
|
|
||||||
{
|
|
||||||
bool hit = false;
|
|
||||||
for (int i = 0; i < spines.Count; i++)
|
|
||||||
{
|
|
||||||
if (spines[i].Bounds.Contains(src))
|
|
||||||
{
|
|
||||||
hit = true;
|
|
||||||
|
|
||||||
// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
|
|
||||||
if (!SpineListView.SelectedIndices.Contains(i))
|
|
||||||
{
|
|
||||||
SpineListView.SelectedIndices.Clear();
|
|
||||||
SpineListView.SelectedIndices.Add(i);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 如果点了空白的地方, 就清空选中列表
|
|
||||||
if (!hit)
|
|
||||||
SpineListView.SelectedIndices.Clear();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
for (int i = 0; i < spines.Count; i++)
|
|
||||||
{
|
|
||||||
if (spines[i].Bounds.Contains(src))
|
|
||||||
{
|
|
||||||
SpineListView.SelectedIndices.Add(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void panel_MouseMove(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
if (draggingSrc is null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var src = (SFML.System.Vector2f)draggingSrc;
|
|
||||||
var dst = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
|
|
||||||
var _delta = dst - src;
|
|
||||||
var delta = new SizeF(_delta.X, _delta.Y);
|
|
||||||
|
|
||||||
if ((e.Button & MouseButtons.Right) != 0)
|
|
||||||
{
|
|
||||||
Center -= delta;
|
|
||||||
}
|
|
||||||
else if ((e.Button & MouseButtons.Left) != 0)
|
|
||||||
{
|
|
||||||
if (SpineListView is not null)
|
|
||||||
{
|
|
||||||
lock (SpineListView.Spines)
|
|
||||||
{
|
|
||||||
foreach (var spine in SpineListView.Spines)
|
|
||||||
{
|
|
||||||
if (spine.IsSelected)
|
|
||||||
spine.Position += delta;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
draggingSrc = dst;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void panel_MouseUp(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
// 右键高优先级, 结束画面拖动模式
|
|
||||||
if ((e.Button & MouseButtons.Right) != 0)
|
|
||||||
{
|
|
||||||
SpineListView?.PropertyGrid?.Refresh();
|
|
||||||
|
|
||||||
draggingSrc = null;
|
|
||||||
Cursor = Cursors.Default;
|
|
||||||
PropertyGrid?.Refresh();
|
|
||||||
}
|
|
||||||
// 按下了左键并且右键是松开的
|
|
||||||
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
|
|
||||||
{
|
|
||||||
draggingSrc = null;
|
|
||||||
SpineListView?.PropertyGrid?.Refresh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void panel_MouseWheel(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
Zoom *= (e.Delta > 0 ? 1.1f : 0.9f);
|
|
||||||
PropertyGrid?.Refresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RenderTask()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
RenderWindow.SetActive(true);
|
|
||||||
|
|
||||||
float delta;
|
|
||||||
while (cancelToken is not null && !cancelToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
delta = Clock.ElapsedTime.AsSeconds();
|
|
||||||
Clock.Restart();
|
|
||||||
|
|
||||||
RenderWindow.Clear(BackgroundColor);
|
|
||||||
|
|
||||||
if (ShowAxis)
|
|
||||||
{
|
|
||||||
// 画一个很长的坐标轴, 用 1e9 比较合适
|
|
||||||
AxisVertex[0] = new(new(-1e9f, 0), AxisColor);
|
|
||||||
AxisVertex[1] = new(new(1e9f, 0), AxisColor);
|
|
||||||
RenderWindow.Draw(AxisVertex);
|
|
||||||
AxisVertex[0] = new(new(0, -1e9f), AxisColor);
|
|
||||||
AxisVertex[1] = new(new(0, 1e9f), AxisColor);
|
|
||||||
RenderWindow.Draw(AxisVertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 渲染 Spine
|
|
||||||
if (SpineListView is not null)
|
|
||||||
{
|
|
||||||
lock (SpineListView.Spines)
|
|
||||||
{
|
|
||||||
foreach (var spine in SpineListView.Spines.Reverse())
|
|
||||||
{
|
|
||||||
spine.Update(delta);
|
|
||||||
RenderWindow.Draw(spine);
|
|
||||||
|
|
||||||
if (spine.IsSelected)
|
|
||||||
{
|
|
||||||
var bounds = spine.Bounds;
|
|
||||||
BoundsRect[0] = BoundsRect[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
|
||||||
BoundsRect[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
|
||||||
BoundsRect[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
|
||||||
BoundsRect[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
|
||||||
RenderWindow.Draw(BoundsRect);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderWindow.Display();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
RenderWindow.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
319
SpineViewer/Controls/SpineViewPropertyGrid.Designer.cs
generated
Normal file
319
SpineViewer/Controls/SpineViewPropertyGrid.Designer.cs
generated
Normal file
@@ -0,0 +1,319 @@
|
|||||||
|
namespace SpineViewer.Controls
|
||||||
|
{
|
||||||
|
partial class SpineViewPropertyGrid
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 必需的设计器变量。
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理所有正在使用的资源。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region 组件设计器生成的代码
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设计器支持所需的方法 - 不要修改
|
||||||
|
/// 使用代码编辑器修改此方法的内容。
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
components = new System.ComponentModel.Container();
|
||||||
|
tabControl = new TabControl();
|
||||||
|
tabPage_BaseInfo = new TabPage();
|
||||||
|
propertyGrid_BaseInfo = new PropertyGrid();
|
||||||
|
tabPage_Render = new TabPage();
|
||||||
|
propertyGrid_Render = new PropertyGrid();
|
||||||
|
tabPage_Transform = new TabPage();
|
||||||
|
propertyGrid_Transform = new PropertyGrid();
|
||||||
|
tabPage_Skin = new TabPage();
|
||||||
|
propertyGrid_Skin = new PropertyGrid();
|
||||||
|
contextMenuStrip_Skin = new ContextMenuStrip(components);
|
||||||
|
toolStripMenuItem_ReloadSkins = new ToolStripMenuItem();
|
||||||
|
tabPage_Slot = new TabPage();
|
||||||
|
propertyGrid_Slot = new PropertyGrid();
|
||||||
|
tabPage_Animation = new TabPage();
|
||||||
|
propertyGrid_Animation = new PropertyGrid();
|
||||||
|
contextMenuStrip_Animation = new ContextMenuStrip(components);
|
||||||
|
toolStripMenuItem_AddAnimation = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_RemoveAnimation = new ToolStripMenuItem();
|
||||||
|
tabPage_Debug = new TabPage();
|
||||||
|
propertyGrid_Debug = new PropertyGrid();
|
||||||
|
tabControl.SuspendLayout();
|
||||||
|
tabPage_BaseInfo.SuspendLayout();
|
||||||
|
tabPage_Render.SuspendLayout();
|
||||||
|
tabPage_Transform.SuspendLayout();
|
||||||
|
tabPage_Skin.SuspendLayout();
|
||||||
|
contextMenuStrip_Skin.SuspendLayout();
|
||||||
|
tabPage_Slot.SuspendLayout();
|
||||||
|
tabPage_Animation.SuspendLayout();
|
||||||
|
contextMenuStrip_Animation.SuspendLayout();
|
||||||
|
tabPage_Debug.SuspendLayout();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// tabControl
|
||||||
|
//
|
||||||
|
tabControl.Alignment = TabAlignment.Bottom;
|
||||||
|
tabControl.Controls.Add(tabPage_BaseInfo);
|
||||||
|
tabControl.Controls.Add(tabPage_Render);
|
||||||
|
tabControl.Controls.Add(tabPage_Transform);
|
||||||
|
tabControl.Controls.Add(tabPage_Skin);
|
||||||
|
tabControl.Controls.Add(tabPage_Slot);
|
||||||
|
tabControl.Controls.Add(tabPage_Animation);
|
||||||
|
tabControl.Controls.Add(tabPage_Debug);
|
||||||
|
tabControl.Dock = DockStyle.Fill;
|
||||||
|
tabControl.ItemSize = new Size(90, 35);
|
||||||
|
tabControl.Location = new Point(0, 0);
|
||||||
|
tabControl.Multiline = true;
|
||||||
|
tabControl.Name = "tabControl";
|
||||||
|
tabControl.Padding = new Point(0, 0);
|
||||||
|
tabControl.SelectedIndex = 0;
|
||||||
|
tabControl.Size = new Size(372, 448);
|
||||||
|
tabControl.SizeMode = TabSizeMode.FillToRight;
|
||||||
|
tabControl.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// tabPage_BaseInfo
|
||||||
|
//
|
||||||
|
tabPage_BaseInfo.BackColor = SystemColors.Control;
|
||||||
|
tabPage_BaseInfo.Controls.Add(propertyGrid_BaseInfo);
|
||||||
|
tabPage_BaseInfo.Location = new Point(4, 4);
|
||||||
|
tabPage_BaseInfo.Margin = new Padding(0);
|
||||||
|
tabPage_BaseInfo.Name = "tabPage_BaseInfo";
|
||||||
|
tabPage_BaseInfo.Size = new Size(364, 370);
|
||||||
|
tabPage_BaseInfo.TabIndex = 0;
|
||||||
|
tabPage_BaseInfo.Text = "基本信息";
|
||||||
|
//
|
||||||
|
// propertyGrid_BaseInfo
|
||||||
|
//
|
||||||
|
propertyGrid_BaseInfo.Dock = DockStyle.Fill;
|
||||||
|
propertyGrid_BaseInfo.HelpVisible = false;
|
||||||
|
propertyGrid_BaseInfo.Location = new Point(0, 0);
|
||||||
|
propertyGrid_BaseInfo.Name = "propertyGrid_BaseInfo";
|
||||||
|
propertyGrid_BaseInfo.PropertySort = PropertySort.Alphabetical;
|
||||||
|
propertyGrid_BaseInfo.Size = new Size(364, 370);
|
||||||
|
propertyGrid_BaseInfo.TabIndex = 0;
|
||||||
|
propertyGrid_BaseInfo.ToolbarVisible = false;
|
||||||
|
//
|
||||||
|
// tabPage_Render
|
||||||
|
//
|
||||||
|
tabPage_Render.BackColor = SystemColors.Control;
|
||||||
|
tabPage_Render.Controls.Add(propertyGrid_Render);
|
||||||
|
tabPage_Render.Location = new Point(4, 4);
|
||||||
|
tabPage_Render.Margin = new Padding(0);
|
||||||
|
tabPage_Render.Name = "tabPage_Render";
|
||||||
|
tabPage_Render.Size = new Size(364, 370);
|
||||||
|
tabPage_Render.TabIndex = 1;
|
||||||
|
tabPage_Render.Text = "渲染";
|
||||||
|
//
|
||||||
|
// propertyGrid_Render
|
||||||
|
//
|
||||||
|
propertyGrid_Render.Dock = DockStyle.Fill;
|
||||||
|
propertyGrid_Render.HelpVisible = false;
|
||||||
|
propertyGrid_Render.Location = new Point(0, 0);
|
||||||
|
propertyGrid_Render.Name = "propertyGrid_Render";
|
||||||
|
propertyGrid_Render.PropertySort = PropertySort.Alphabetical;
|
||||||
|
propertyGrid_Render.Size = new Size(364, 370);
|
||||||
|
propertyGrid_Render.TabIndex = 1;
|
||||||
|
propertyGrid_Render.ToolbarVisible = false;
|
||||||
|
//
|
||||||
|
// tabPage_Transform
|
||||||
|
//
|
||||||
|
tabPage_Transform.BackColor = SystemColors.Control;
|
||||||
|
tabPage_Transform.Controls.Add(propertyGrid_Transform);
|
||||||
|
tabPage_Transform.Location = new Point(4, 4);
|
||||||
|
tabPage_Transform.Margin = new Padding(0);
|
||||||
|
tabPage_Transform.Name = "tabPage_Transform";
|
||||||
|
tabPage_Transform.Size = new Size(364, 370);
|
||||||
|
tabPage_Transform.TabIndex = 2;
|
||||||
|
tabPage_Transform.Text = "变换";
|
||||||
|
//
|
||||||
|
// propertyGrid_Transform
|
||||||
|
//
|
||||||
|
propertyGrid_Transform.Dock = DockStyle.Fill;
|
||||||
|
propertyGrid_Transform.HelpVisible = false;
|
||||||
|
propertyGrid_Transform.Location = new Point(0, 0);
|
||||||
|
propertyGrid_Transform.Name = "propertyGrid_Transform";
|
||||||
|
propertyGrid_Transform.PropertySort = PropertySort.Alphabetical;
|
||||||
|
propertyGrid_Transform.Size = new Size(364, 370);
|
||||||
|
propertyGrid_Transform.TabIndex = 1;
|
||||||
|
propertyGrid_Transform.ToolbarVisible = false;
|
||||||
|
//
|
||||||
|
// tabPage_Skin
|
||||||
|
//
|
||||||
|
tabPage_Skin.BackColor = SystemColors.Control;
|
||||||
|
tabPage_Skin.Controls.Add(propertyGrid_Skin);
|
||||||
|
tabPage_Skin.Location = new Point(4, 4);
|
||||||
|
tabPage_Skin.Margin = new Padding(0);
|
||||||
|
tabPage_Skin.Name = "tabPage_Skin";
|
||||||
|
tabPage_Skin.Size = new Size(364, 370);
|
||||||
|
tabPage_Skin.TabIndex = 3;
|
||||||
|
tabPage_Skin.Text = "皮肤";
|
||||||
|
//
|
||||||
|
// propertyGrid_Skin
|
||||||
|
//
|
||||||
|
propertyGrid_Skin.ContextMenuStrip = contextMenuStrip_Skin;
|
||||||
|
propertyGrid_Skin.Dock = DockStyle.Fill;
|
||||||
|
propertyGrid_Skin.HelpVisible = false;
|
||||||
|
propertyGrid_Skin.Location = new Point(0, 0);
|
||||||
|
propertyGrid_Skin.Name = "propertyGrid_Skin";
|
||||||
|
propertyGrid_Skin.PropertySort = PropertySort.NoSort;
|
||||||
|
propertyGrid_Skin.Size = new Size(364, 370);
|
||||||
|
propertyGrid_Skin.TabIndex = 1;
|
||||||
|
propertyGrid_Skin.ToolbarVisible = false;
|
||||||
|
//
|
||||||
|
// contextMenuStrip_Skin
|
||||||
|
//
|
||||||
|
contextMenuStrip_Skin.ImageScalingSize = new Size(24, 24);
|
||||||
|
contextMenuStrip_Skin.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_ReloadSkins });
|
||||||
|
contextMenuStrip_Skin.Name = "contextMenuStrip1";
|
||||||
|
contextMenuStrip_Skin.Size = new Size(225, 34);
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ReloadSkins
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ReloadSkins.Name = "toolStripMenuItem_ReloadSkins";
|
||||||
|
toolStripMenuItem_ReloadSkins.Size = new Size(224, 30);
|
||||||
|
toolStripMenuItem_ReloadSkins.Text = "重新加载所选皮肤";
|
||||||
|
toolStripMenuItem_ReloadSkins.Click += toolStripMenuItem_ReloadSkins_Click;
|
||||||
|
//
|
||||||
|
// tabPage_Slot
|
||||||
|
//
|
||||||
|
tabPage_Slot.BackColor = SystemColors.Control;
|
||||||
|
tabPage_Slot.Controls.Add(propertyGrid_Slot);
|
||||||
|
tabPage_Slot.Location = new Point(4, 4);
|
||||||
|
tabPage_Slot.Margin = new Padding(0);
|
||||||
|
tabPage_Slot.Name = "tabPage_Slot";
|
||||||
|
tabPage_Slot.Size = new Size(364, 370);
|
||||||
|
tabPage_Slot.TabIndex = 6;
|
||||||
|
tabPage_Slot.Text = "插槽";
|
||||||
|
//
|
||||||
|
// propertyGrid_Slot
|
||||||
|
//
|
||||||
|
propertyGrid_Slot.Dock = DockStyle.Fill;
|
||||||
|
propertyGrid_Slot.HelpVisible = false;
|
||||||
|
propertyGrid_Slot.Location = new Point(0, 0);
|
||||||
|
propertyGrid_Slot.Name = "propertyGrid_Slot";
|
||||||
|
propertyGrid_Slot.PropertySort = PropertySort.Alphabetical;
|
||||||
|
propertyGrid_Slot.Size = new Size(364, 370);
|
||||||
|
propertyGrid_Slot.TabIndex = 2;
|
||||||
|
propertyGrid_Slot.ToolbarVisible = false;
|
||||||
|
//
|
||||||
|
// tabPage_Animation
|
||||||
|
//
|
||||||
|
tabPage_Animation.BackColor = SystemColors.Control;
|
||||||
|
tabPage_Animation.Controls.Add(propertyGrid_Animation);
|
||||||
|
tabPage_Animation.Location = new Point(4, 4);
|
||||||
|
tabPage_Animation.Margin = new Padding(0);
|
||||||
|
tabPage_Animation.Name = "tabPage_Animation";
|
||||||
|
tabPage_Animation.Size = new Size(364, 370);
|
||||||
|
tabPage_Animation.TabIndex = 4;
|
||||||
|
tabPage_Animation.Text = "动画";
|
||||||
|
//
|
||||||
|
// propertyGrid_Animation
|
||||||
|
//
|
||||||
|
propertyGrid_Animation.ContextMenuStrip = contextMenuStrip_Animation;
|
||||||
|
propertyGrid_Animation.Dock = DockStyle.Fill;
|
||||||
|
propertyGrid_Animation.HelpVisible = false;
|
||||||
|
propertyGrid_Animation.Location = new Point(0, 0);
|
||||||
|
propertyGrid_Animation.Name = "propertyGrid_Animation";
|
||||||
|
propertyGrid_Animation.PropertySort = PropertySort.NoSort;
|
||||||
|
propertyGrid_Animation.Size = new Size(364, 370);
|
||||||
|
propertyGrid_Animation.TabIndex = 1;
|
||||||
|
propertyGrid_Animation.ToolbarVisible = false;
|
||||||
|
//
|
||||||
|
// contextMenuStrip_Animation
|
||||||
|
//
|
||||||
|
contextMenuStrip_Animation.ImageScalingSize = new Size(24, 24);
|
||||||
|
contextMenuStrip_Animation.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_AddAnimation, toolStripMenuItem_RemoveAnimation });
|
||||||
|
contextMenuStrip_Animation.Name = "contextMenuStrip1";
|
||||||
|
contextMenuStrip_Animation.Size = new Size(117, 64);
|
||||||
|
contextMenuStrip_Animation.Opening += contextMenuStrip_Animation_Opening;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_AddAnimation
|
||||||
|
//
|
||||||
|
toolStripMenuItem_AddAnimation.Name = "toolStripMenuItem_AddAnimation";
|
||||||
|
toolStripMenuItem_AddAnimation.Size = new Size(116, 30);
|
||||||
|
toolStripMenuItem_AddAnimation.Text = "添加";
|
||||||
|
toolStripMenuItem_AddAnimation.Click += toolStripMenuItem_AddAnimation_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_RemoveAnimation
|
||||||
|
//
|
||||||
|
toolStripMenuItem_RemoveAnimation.Name = "toolStripMenuItem_RemoveAnimation";
|
||||||
|
toolStripMenuItem_RemoveAnimation.Size = new Size(116, 30);
|
||||||
|
toolStripMenuItem_RemoveAnimation.Text = "移除";
|
||||||
|
toolStripMenuItem_RemoveAnimation.Click += toolStripMenuItem_RemoveAnimation_Click;
|
||||||
|
//
|
||||||
|
// tabPage_Debug
|
||||||
|
//
|
||||||
|
tabPage_Debug.BackColor = SystemColors.Control;
|
||||||
|
tabPage_Debug.Controls.Add(propertyGrid_Debug);
|
||||||
|
tabPage_Debug.Location = new Point(4, 4);
|
||||||
|
tabPage_Debug.Name = "tabPage_Debug";
|
||||||
|
tabPage_Debug.Size = new Size(364, 370);
|
||||||
|
tabPage_Debug.TabIndex = 5;
|
||||||
|
tabPage_Debug.Text = "调试";
|
||||||
|
//
|
||||||
|
// propertyGrid_Debug
|
||||||
|
//
|
||||||
|
propertyGrid_Debug.Dock = DockStyle.Fill;
|
||||||
|
propertyGrid_Debug.HelpVisible = false;
|
||||||
|
propertyGrid_Debug.Location = new Point(0, 0);
|
||||||
|
propertyGrid_Debug.Name = "propertyGrid_Debug";
|
||||||
|
propertyGrid_Debug.PropertySort = PropertySort.NoSort;
|
||||||
|
propertyGrid_Debug.Size = new Size(364, 370);
|
||||||
|
propertyGrid_Debug.TabIndex = 2;
|
||||||
|
propertyGrid_Debug.ToolbarVisible = false;
|
||||||
|
//
|
||||||
|
// SpineViewPropertyGrid
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
Controls.Add(tabControl);
|
||||||
|
Name = "SpineViewPropertyGrid";
|
||||||
|
Size = new Size(372, 448);
|
||||||
|
tabControl.ResumeLayout(false);
|
||||||
|
tabPage_BaseInfo.ResumeLayout(false);
|
||||||
|
tabPage_Render.ResumeLayout(false);
|
||||||
|
tabPage_Transform.ResumeLayout(false);
|
||||||
|
tabPage_Skin.ResumeLayout(false);
|
||||||
|
contextMenuStrip_Skin.ResumeLayout(false);
|
||||||
|
tabPage_Slot.ResumeLayout(false);
|
||||||
|
tabPage_Animation.ResumeLayout(false);
|
||||||
|
contextMenuStrip_Animation.ResumeLayout(false);
|
||||||
|
tabPage_Debug.ResumeLayout(false);
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private TabControl tabControl;
|
||||||
|
private TabPage tabPage_BaseInfo;
|
||||||
|
private TabPage tabPage_Render;
|
||||||
|
private TabPage tabPage_Transform;
|
||||||
|
private TabPage tabPage_Skin;
|
||||||
|
private TabPage tabPage_Animation;
|
||||||
|
private PropertyGrid propertyGrid_BaseInfo;
|
||||||
|
private PropertyGrid propertyGrid_Render;
|
||||||
|
private PropertyGrid propertyGrid_Transform;
|
||||||
|
private PropertyGrid propertyGrid_Skin;
|
||||||
|
private PropertyGrid propertyGrid_Animation;
|
||||||
|
private ContextMenuStrip contextMenuStrip_Skin;
|
||||||
|
private ContextMenuStrip contextMenuStrip_Animation;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ReloadSkins;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_AddAnimation;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_RemoveAnimation;
|
||||||
|
private TabPage tabPage_Debug;
|
||||||
|
private PropertyGrid propertyGrid_Debug;
|
||||||
|
private TabPage tabPage_Slot;
|
||||||
|
private PropertyGrid propertyGrid_Slot;
|
||||||
|
}
|
||||||
|
}
|
||||||
107
SpineViewer/Controls/SpineViewPropertyGrid.cs
Normal file
107
SpineViewer/Controls/SpineViewPropertyGrid.cs
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Data;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using SpineViewer.Spine.SpineView;
|
||||||
|
|
||||||
|
namespace SpineViewer.Controls
|
||||||
|
{
|
||||||
|
public partial class SpineViewPropertyGrid : UserControl
|
||||||
|
{
|
||||||
|
public SpineViewPropertyGrid()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置选中的对象列表, 可以赋值 null 来清空选中, 行为与 PropertyGrid.SelectedObjects 类似
|
||||||
|
/// </summary>
|
||||||
|
public SpineObjectProperty[] SelectedSpines
|
||||||
|
{
|
||||||
|
get => selectedSpines ?? [];
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value is null || value.Length <= 0)
|
||||||
|
{
|
||||||
|
selectedSpines = null;
|
||||||
|
propertyGrid_BaseInfo.SelectedObject = null;
|
||||||
|
propertyGrid_Render.SelectedObject = null;
|
||||||
|
propertyGrid_Transform.SelectedObject = null;
|
||||||
|
propertyGrid_Skin.SelectedObject = null;
|
||||||
|
propertyGrid_Slot.SelectedObject = null;
|
||||||
|
propertyGrid_Animation.SelectedObject = null;
|
||||||
|
propertyGrid_Debug.SelectedObject = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selectedSpines = value;
|
||||||
|
propertyGrid_BaseInfo.SelectedObjects = value.Select(e => e.BaseInfo).ToArray();
|
||||||
|
propertyGrid_Render.SelectedObjects = value.Select(e => e.Render).ToArray();
|
||||||
|
propertyGrid_Transform.SelectedObjects = value.Select(e => e.Transform).ToArray();
|
||||||
|
propertyGrid_Skin.SelectedObjects = value.Select(e => e.Skin).ToArray();
|
||||||
|
propertyGrid_Slot.SelectedObjects = value.Select(e => e.Slot).ToArray();
|
||||||
|
propertyGrid_Animation.SelectedObjects = value.Select(e => e.Animation).ToArray();
|
||||||
|
propertyGrid_Debug.SelectedObjects = value.Select(e => e.Debug).ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private SpineObjectProperty[]? selectedSpines = null;
|
||||||
|
|
||||||
|
private void contextMenuStrip_Animation_Opening(object sender, CancelEventArgs e)
|
||||||
|
{
|
||||||
|
if (selectedSpines?.Length == 1)
|
||||||
|
{
|
||||||
|
toolStripMenuItem_AddAnimation.Enabled = true;
|
||||||
|
toolStripMenuItem_RemoveAnimation.Enabled = propertyGrid_Animation.SelectedGridItem.Value is TrackAnimationProperty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
toolStripMenuItem_AddAnimation.Enabled = false;
|
||||||
|
toolStripMenuItem_RemoveAnimation.Enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ReloadSkins_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
foreach (var sp in selectedSpines)
|
||||||
|
sp.Spine.ReloadSkins();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_AddAnimation_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (selectedSpines?.Length != 1) return;
|
||||||
|
|
||||||
|
var spine = selectedSpines[0].Animation.Spine;
|
||||||
|
spine.SetAnimation(spine.GetTrackIndices().Max() + 1, spine.AnimationNames[0]);
|
||||||
|
propertyGrid_Animation.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_RemoveAnimation_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (selectedSpines?.Length != 1) return;
|
||||||
|
|
||||||
|
if (propertyGrid_Animation.SelectedGridItem.Value is TrackAnimationProperty wrapper)
|
||||||
|
{
|
||||||
|
selectedSpines[0].Animation.Spine.ClearTrack(wrapper.Index);
|
||||||
|
propertyGrid_Animation.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Refresh()
|
||||||
|
{
|
||||||
|
base.Refresh();
|
||||||
|
propertyGrid_BaseInfo.Refresh();
|
||||||
|
propertyGrid_Render.Refresh();
|
||||||
|
propertyGrid_Transform.Refresh();
|
||||||
|
propertyGrid_Skin.Refresh();
|
||||||
|
propertyGrid_Animation.Refresh();
|
||||||
|
propertyGrid_Debug.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
126
SpineViewer/Controls/SpineViewPropertyGrid.resx
Normal file
126
SpineViewer/Controls/SpineViewPropertyGrid.resx
Normal file
@@ -0,0 +1,126 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="contextMenuStrip_Skin.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>29, 26</value>
|
||||||
|
</metadata>
|
||||||
|
<metadata name="contextMenuStrip_Animation.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>318, 25</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
@@ -15,15 +16,19 @@ namespace SpineViewer.Dialogs
|
|||||||
public AboutDialog()
|
public AboutDialog()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
this.label_Version.Text = $"v{InformationalVersion}";
|
Text = $"关于 {ProgramName}";
|
||||||
|
label_Version.Text = $"v{InformationalVersion}";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string ProgramName => Process.GetCurrentProcess().ProcessName;
|
||||||
|
|
||||||
public string InformationalVersion
|
public string InformationalVersion
|
||||||
|
=> Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
|
||||||
|
public string ProgramUrl
|
||||||
{
|
{
|
||||||
get
|
get => linkLabel_RepoUrl.Text;
|
||||||
{
|
set => linkLabel_RepoUrl.Text = value;
|
||||||
return Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void linkLabel_RepoUrl_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
private void linkLabel_RepoUrl_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||||
@@ -36,7 +41,7 @@ namespace SpineViewer.Dialogs
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
Clipboard.SetText(url);
|
Clipboard.SetText(url);
|
||||||
MessageBox.Show(this, "链接已复制到剪贴板,请前往浏览器进行访问", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info("链接已复制到剪贴板,请前往浏览器进行访问");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
98
SpineViewer/Dialogs/BatchOpenSpineDialog.Designer.cs
generated
98
SpineViewer/Dialogs/BatchOpenSpineDialog.Designer.cs
generated
@@ -37,10 +37,7 @@
|
|||||||
tableLayoutPanel2 = new TableLayoutPanel();
|
tableLayoutPanel2 = new TableLayoutPanel();
|
||||||
button_Ok = new Button();
|
button_Ok = new Button();
|
||||||
button_Cancel = new Button();
|
button_Cancel = new Button();
|
||||||
listBox_FilePath = new ListBox();
|
skelFileListBox = new SpineViewer.Controls.SkelFileListBox();
|
||||||
button_SelectSkel = new Button();
|
|
||||||
label_Tip = new Label();
|
|
||||||
openFileDialog_Skel = new OpenFileDialog();
|
|
||||||
panel.SuspendLayout();
|
panel.SuspendLayout();
|
||||||
tableLayoutPanel1.SuspendLayout();
|
tableLayoutPanel1.SuspendLayout();
|
||||||
tableLayoutPanel2.SuspendLayout();
|
tableLayoutPanel2.SuspendLayout();
|
||||||
@@ -53,7 +50,7 @@
|
|||||||
panel.Location = new Point(0, 0);
|
panel.Location = new Point(0, 0);
|
||||||
panel.Name = "panel";
|
panel.Name = "panel";
|
||||||
panel.Padding = new Padding(50, 15, 50, 10);
|
panel.Padding = new Padding(50, 15, 50, 10);
|
||||||
panel.Size = new Size(1126, 449);
|
panel.Size = new Size(1042, 472);
|
||||||
panel.TabIndex = 1;
|
panel.TabIndex = 1;
|
||||||
//
|
//
|
||||||
// tableLayoutPanel1
|
// tableLayoutPanel1
|
||||||
@@ -62,22 +59,19 @@
|
|||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||||
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
||||||
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
tableLayoutPanel1.Controls.Add(label3, 0, 2);
|
||||||
tableLayoutPanel1.Controls.Add(comboBox_Version, 1, 3);
|
tableLayoutPanel1.Controls.Add(comboBox_Version, 1, 2);
|
||||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 4);
|
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 3);
|
||||||
tableLayoutPanel1.Controls.Add(listBox_FilePath, 0, 2);
|
tableLayoutPanel1.Controls.Add(skelFileListBox, 0, 1);
|
||||||
tableLayoutPanel1.Controls.Add(button_SelectSkel, 0, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(label_Tip, 1, 1);
|
|
||||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||||
tableLayoutPanel1.Location = new Point(50, 15);
|
tableLayoutPanel1.Location = new Point(50, 15);
|
||||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||||
tableLayoutPanel1.RowCount = 5;
|
tableLayoutPanel1.RowCount = 3;
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.Size = new Size(942, 447);
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.Size = new Size(1026, 424);
|
|
||||||
tableLayoutPanel1.TabIndex = 1;
|
tableLayoutPanel1.TabIndex = 1;
|
||||||
//
|
//
|
||||||
// label4
|
// label4
|
||||||
@@ -88,7 +82,7 @@
|
|||||||
label4.Location = new Point(15, 15);
|
label4.Location = new Point(15, 15);
|
||||||
label4.Margin = new Padding(15);
|
label4.Margin = new Padding(15);
|
||||||
label4.Name = "label4";
|
label4.Name = "label4";
|
||||||
label4.Size = new Size(996, 24);
|
label4.Size = new Size(912, 24);
|
||||||
label4.TabIndex = 14;
|
label4.TabIndex = 14;
|
||||||
label4.Text = "说明:批量导入只需要选择skel文件,atlas文件需要在同目录下并且与skel文件名相同";
|
label4.Text = "说明:批量导入只需要选择skel文件,atlas文件需要在同目录下并且与skel文件名相同";
|
||||||
label4.TextAlign = ContentAlignment.MiddleCenter;
|
label4.TextAlign = ContentAlignment.MiddleCenter;
|
||||||
@@ -97,7 +91,7 @@
|
|||||||
//
|
//
|
||||||
label3.Anchor = AnchorStyles.Right;
|
label3.Anchor = AnchorStyles.Right;
|
||||||
label3.AutoSize = true;
|
label3.AutoSize = true;
|
||||||
label3.Location = new Point(90, 307);
|
label3.Location = new Point(3, 343);
|
||||||
label3.Name = "label3";
|
label3.Name = "label3";
|
||||||
label3.Size = new Size(50, 24);
|
label3.Size = new Size(50, 24);
|
||||||
label3.TabIndex = 12;
|
label3.TabIndex = 12;
|
||||||
@@ -108,7 +102,7 @@
|
|||||||
comboBox_Version.Anchor = AnchorStyles.Left;
|
comboBox_Version.Anchor = AnchorStyles.Left;
|
||||||
comboBox_Version.DropDownStyle = ComboBoxStyle.DropDownList;
|
comboBox_Version.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
comboBox_Version.FormattingEnabled = true;
|
comboBox_Version.FormattingEnabled = true;
|
||||||
comboBox_Version.Location = new Point(146, 303);
|
comboBox_Version.Location = new Point(59, 339);
|
||||||
comboBox_Version.Name = "comboBox_Version";
|
comboBox_Version.Name = "comboBox_Version";
|
||||||
comboBox_Version.Size = new Size(182, 32);
|
comboBox_Version.Size = new Size(182, 32);
|
||||||
comboBox_Version.Sorted = true;
|
comboBox_Version.Sorted = true;
|
||||||
@@ -124,18 +118,19 @@
|
|||||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
tableLayoutPanel2.Dock = DockStyle.Fill;
|
||||||
tableLayoutPanel2.Location = new Point(3, 381);
|
tableLayoutPanel2.Location = new Point(3, 404);
|
||||||
|
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
|
||||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||||
tableLayoutPanel2.RowCount = 1;
|
tableLayoutPanel2.RowCount = 1;
|
||||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel2.Size = new Size(1020, 40);
|
tableLayoutPanel2.Size = new Size(936, 40);
|
||||||
tableLayoutPanel2.TabIndex = 11;
|
tableLayoutPanel2.TabIndex = 11;
|
||||||
//
|
//
|
||||||
// button_Ok
|
// button_Ok
|
||||||
//
|
//
|
||||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
button_Ok.Location = new Point(368, 3);
|
button_Ok.Location = new Point(326, 3);
|
||||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||||
button_Ok.Name = "button_Ok";
|
button_Ok.Name = "button_Ok";
|
||||||
button_Ok.Size = new Size(112, 34);
|
button_Ok.Size = new Size(112, 34);
|
||||||
@@ -147,7 +142,7 @@
|
|||||||
// button_Cancel
|
// button_Cancel
|
||||||
//
|
//
|
||||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
button_Cancel.Location = new Point(540, 3);
|
button_Cancel.Location = new Point(498, 3);
|
||||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||||
button_Cancel.Name = "button_Cancel";
|
button_Cancel.Name = "button_Cancel";
|
||||||
button_Cancel.Size = new Size(112, 34);
|
button_Cancel.Size = new Size(112, 34);
|
||||||
@@ -156,47 +151,14 @@
|
|||||||
button_Cancel.UseVisualStyleBackColor = true;
|
button_Cancel.UseVisualStyleBackColor = true;
|
||||||
button_Cancel.Click += button_Cancel_Click;
|
button_Cancel.Click += button_Cancel_Click;
|
||||||
//
|
//
|
||||||
// listBox_FilePath
|
// skelFileListBox
|
||||||
//
|
//
|
||||||
tableLayoutPanel1.SetColumnSpan(listBox_FilePath, 2);
|
tableLayoutPanel1.SetColumnSpan(skelFileListBox, 2);
|
||||||
listBox_FilePath.Dock = DockStyle.Fill;
|
skelFileListBox.Dock = DockStyle.Fill;
|
||||||
listBox_FilePath.FormattingEnabled = true;
|
skelFileListBox.Location = new Point(3, 57);
|
||||||
listBox_FilePath.HorizontalScrollbar = true;
|
skelFileListBox.Name = "skelFileListBox";
|
||||||
listBox_FilePath.ItemHeight = 24;
|
skelFileListBox.Size = new Size(936, 276);
|
||||||
listBox_FilePath.Location = new Point(3, 97);
|
skelFileListBox.TabIndex = 15;
|
||||||
listBox_FilePath.Name = "listBox_FilePath";
|
|
||||||
listBox_FilePath.Size = new Size(1020, 200);
|
|
||||||
listBox_FilePath.TabIndex = 2;
|
|
||||||
//
|
|
||||||
// button_SelectSkel
|
|
||||||
//
|
|
||||||
button_SelectSkel.Anchor = AnchorStyles.None;
|
|
||||||
button_SelectSkel.Location = new Point(3, 57);
|
|
||||||
button_SelectSkel.Name = "button_SelectSkel";
|
|
||||||
button_SelectSkel.Size = new Size(137, 34);
|
|
||||||
button_SelectSkel.TabIndex = 1;
|
|
||||||
button_SelectSkel.Text = "选择文件...";
|
|
||||||
button_SelectSkel.UseVisualStyleBackColor = true;
|
|
||||||
button_SelectSkel.Click += button_SelectSkel_Click;
|
|
||||||
//
|
|
||||||
// label_Tip
|
|
||||||
//
|
|
||||||
label_Tip.AutoSize = true;
|
|
||||||
label_Tip.Dock = DockStyle.Fill;
|
|
||||||
label_Tip.Location = new Point(146, 54);
|
|
||||||
label_Tip.Name = "label_Tip";
|
|
||||||
label_Tip.Size = new Size(877, 40);
|
|
||||||
label_Tip.TabIndex = 0;
|
|
||||||
label_Tip.Text = "已选择 0 个文件";
|
|
||||||
label_Tip.TextAlign = ContentAlignment.MiddleLeft;
|
|
||||||
//
|
|
||||||
// openFileDialog_Skel
|
|
||||||
//
|
|
||||||
openFileDialog_Skel.AddExtension = false;
|
|
||||||
openFileDialog_Skel.AddToRecent = false;
|
|
||||||
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
|
|
||||||
openFileDialog_Skel.Multiselect = true;
|
|
||||||
openFileDialog_Skel.Title = "批量选择skel文件";
|
|
||||||
//
|
//
|
||||||
// BatchOpenSpineDialog
|
// BatchOpenSpineDialog
|
||||||
//
|
//
|
||||||
@@ -204,7 +166,7 @@
|
|||||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
CancelButton = button_Cancel;
|
CancelButton = button_Cancel;
|
||||||
ClientSize = new Size(1126, 449);
|
ClientSize = new Size(1042, 472);
|
||||||
Controls.Add(panel);
|
Controls.Add(panel);
|
||||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||||
@@ -214,7 +176,6 @@
|
|||||||
ShowInTaskbar = false;
|
ShowInTaskbar = false;
|
||||||
StartPosition = FormStartPosition.CenterScreen;
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
Text = "批量打开骨骼";
|
Text = "批量打开骨骼";
|
||||||
Load += BatchOpenSpineDialog_Load;
|
|
||||||
panel.ResumeLayout(false);
|
panel.ResumeLayout(false);
|
||||||
tableLayoutPanel1.ResumeLayout(false);
|
tableLayoutPanel1.ResumeLayout(false);
|
||||||
tableLayoutPanel1.PerformLayout();
|
tableLayoutPanel1.PerformLayout();
|
||||||
@@ -225,15 +186,12 @@
|
|||||||
#endregion
|
#endregion
|
||||||
private Panel panel;
|
private Panel panel;
|
||||||
private TableLayoutPanel tableLayoutPanel1;
|
private TableLayoutPanel tableLayoutPanel1;
|
||||||
private Label label_Tip;
|
|
||||||
private ListBox listBox_FilePath;
|
|
||||||
private Button button_SelectSkel;
|
|
||||||
private TableLayoutPanel tableLayoutPanel2;
|
private TableLayoutPanel tableLayoutPanel2;
|
||||||
private Button button_Ok;
|
private Button button_Ok;
|
||||||
private Button button_Cancel;
|
private Button button_Cancel;
|
||||||
private Label label3;
|
private Label label3;
|
||||||
private ComboBox comboBox_Version;
|
private ComboBox comboBox_Version;
|
||||||
private OpenFileDialog openFileDialog_Skel;
|
|
||||||
private Label label4;
|
private Label label4;
|
||||||
|
private Controls.SkelFileListBox skelFileListBox;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using SpineViewer.Spine;
|
using SpineViewer.Spine;
|
||||||
|
using SpineViewer.Utils;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
@@ -13,62 +14,48 @@ namespace SpineViewer.Dialogs
|
|||||||
{
|
{
|
||||||
public partial class BatchOpenSpineDialog : Form
|
public partial class BatchOpenSpineDialog : Form
|
||||||
{
|
{
|
||||||
public string[] SkelPaths { get; private set; }
|
/// <summary>
|
||||||
public Spine.Version Version { get; private set; }
|
/// 对话框结果, 取消时为 null
|
||||||
|
/// </summary>
|
||||||
|
public BatchOpenSpineDialogResult Result { get; private set; }
|
||||||
|
|
||||||
public BatchOpenSpineDialog()
|
public BatchOpenSpineDialog()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
comboBox_Version.DataSource = VersionHelper.Versions.ToList();
|
comboBox_Version.DataSource = SpineUtils.Names.ToList();
|
||||||
comboBox_Version.DisplayMember = "Value";
|
comboBox_Version.DisplayMember = "Value";
|
||||||
comboBox_Version.ValueMember = "Key";
|
comboBox_Version.ValueMember = "Key";
|
||||||
comboBox_Version.SelectedValue = Spine.Version.V38;
|
comboBox_Version.SelectedValue = SpineVersion.Auto;
|
||||||
}
|
|
||||||
|
|
||||||
private void BatchOpenSpineDialog_Load(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
button_SelectSkel_Click(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void button_SelectSkel_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (openFileDialog_Skel.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
listBox_FilePath.Items.Clear();
|
|
||||||
foreach (var p in openFileDialog_Skel.FileNames)
|
|
||||||
listBox_FilePath.Items.Add(Path.GetFullPath(p));
|
|
||||||
label_Tip.Text = $"已选择 {listBox_FilePath.Items.Count} 个文件";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void button_Ok_Click(object sender, EventArgs e)
|
private void button_Ok_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
var version = (Spine.Version)comboBox_Version.SelectedValue;
|
var version = (SpineVersion)comboBox_Version.SelectedValue;
|
||||||
|
|
||||||
if (listBox_FilePath.Items.Count <= 0)
|
var items = skelFileListBox.Items;
|
||||||
|
|
||||||
|
if (items.Count <= 0)
|
||||||
{
|
{
|
||||||
MessageBox.Show("未选择任何文件", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info("未选择任何文件");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (string p in listBox_FilePath.Items)
|
foreach (string p in items)
|
||||||
{
|
{
|
||||||
if (!File.Exists(p))
|
if (!File.Exists(p))
|
||||||
{
|
{
|
||||||
MessageBox.Show($"{p}", "skel文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info($"{p}", "skel文件不存在");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!Spine.Spine.ImplementedVersions.Contains(version))
|
if (version != SpineVersion.Auto && !Spine.SpineObject.HasImplementation(version))
|
||||||
{
|
{
|
||||||
MessageBox.Show($"{version.String()} 版本尚未实现(咕咕咕~)", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info($"{version.GetName()} 版本尚未实现(咕咕咕~)");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SkelPaths = listBox_FilePath.Items.Cast<string>().ToArray();
|
Result = new(version, items.Cast<string>().ToArray());
|
||||||
Version = version;
|
|
||||||
|
|
||||||
DialogResult = DialogResult.OK;
|
DialogResult = DialogResult.OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -77,4 +64,20 @@ namespace SpineViewer.Dialogs
|
|||||||
DialogResult = DialogResult.Cancel;
|
DialogResult = DialogResult.Cancel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 批量打开对话框结果
|
||||||
|
/// </summary>
|
||||||
|
public class BatchOpenSpineDialogResult(SpineVersion version, string[] skelPaths)
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 版本
|
||||||
|
/// </summary>
|
||||||
|
public SpineVersion Version => version;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 路径列表
|
||||||
|
/// </summary>
|
||||||
|
public string[] SkelPaths => skelPaths;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -117,9 +117,6 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
<metadata name="openFileDialog_Skel.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>92, 26</value>
|
|
||||||
</metadata>
|
|
||||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
<value>
|
<value>
|
||||||
|
|||||||
221
SpineViewer/Dialogs/ConvertFileFormatDialog.Designer.cs
generated
221
SpineViewer/Dialogs/ConvertFileFormatDialog.Designer.cs
generated
@@ -31,6 +31,8 @@
|
|||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ConvertFileFormatDialog));
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ConvertFileFormatDialog));
|
||||||
panel = new Panel();
|
panel = new Panel();
|
||||||
tableLayoutPanel1 = new TableLayoutPanel();
|
tableLayoutPanel1 = new TableLayoutPanel();
|
||||||
|
label5 = new Label();
|
||||||
|
comboBox_TargetVersion = new ComboBox();
|
||||||
flowLayoutPanel_TargetFormat = new FlowLayoutPanel();
|
flowLayoutPanel_TargetFormat = new FlowLayoutPanel();
|
||||||
radioButton_BinaryTarget = new RadioButton();
|
radioButton_BinaryTarget = new RadioButton();
|
||||||
radioButton_JsonTarget = new RadioButton();
|
radioButton_JsonTarget = new RadioButton();
|
||||||
@@ -41,19 +43,17 @@
|
|||||||
tableLayoutPanel2 = new TableLayoutPanel();
|
tableLayoutPanel2 = new TableLayoutPanel();
|
||||||
button_Ok = new Button();
|
button_Ok = new Button();
|
||||||
button_Cancel = new Button();
|
button_Cancel = new Button();
|
||||||
listBox_FilePath = new ListBox();
|
|
||||||
button_SelectSkel = new Button();
|
|
||||||
label_Tip = new Label();
|
|
||||||
label2 = new Label();
|
label2 = new Label();
|
||||||
flowLayoutPanel_SourceFormat = new FlowLayoutPanel();
|
skelFileListBox = new SpineViewer.Controls.SkelFileListBox();
|
||||||
radioButton_BinarySource = new RadioButton();
|
tableLayoutPanel3 = new TableLayoutPanel();
|
||||||
radioButton_JsonSource = new RadioButton();
|
textBox_OutputDir = new TextBox();
|
||||||
openFileDialog_Skel = new OpenFileDialog();
|
button_SelectOutputDir = new Button();
|
||||||
|
folderBrowserDialog_Output = new FolderBrowserDialog();
|
||||||
panel.SuspendLayout();
|
panel.SuspendLayout();
|
||||||
tableLayoutPanel1.SuspendLayout();
|
tableLayoutPanel1.SuspendLayout();
|
||||||
flowLayoutPanel_TargetFormat.SuspendLayout();
|
flowLayoutPanel_TargetFormat.SuspendLayout();
|
||||||
tableLayoutPanel2.SuspendLayout();
|
tableLayoutPanel2.SuspendLayout();
|
||||||
flowLayoutPanel_SourceFormat.SuspendLayout();
|
tableLayoutPanel3.SuspendLayout();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
// panel
|
// panel
|
||||||
@@ -63,7 +63,7 @@
|
|||||||
panel.Location = new Point(0, 0);
|
panel.Location = new Point(0, 0);
|
||||||
panel.Name = "panel";
|
panel.Name = "panel";
|
||||||
panel.Padding = new Padding(50, 15, 50, 10);
|
panel.Padding = new Padding(50, 15, 50, 10);
|
||||||
panel.Size = new Size(1039, 530);
|
panel.Size = new Size(1051, 702);
|
||||||
panel.TabIndex = 2;
|
panel.TabIndex = 2;
|
||||||
//
|
//
|
||||||
// tableLayoutPanel1
|
// tableLayoutPanel1
|
||||||
@@ -71,40 +71,63 @@
|
|||||||
tableLayoutPanel1.ColumnCount = 2;
|
tableLayoutPanel1.ColumnCount = 2;
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel1.Controls.Add(label5, 0, 2);
|
||||||
|
tableLayoutPanel1.Controls.Add(comboBox_TargetVersion, 1, 4);
|
||||||
tableLayoutPanel1.Controls.Add(flowLayoutPanel_TargetFormat, 1, 5);
|
tableLayoutPanel1.Controls.Add(flowLayoutPanel_TargetFormat, 1, 5);
|
||||||
tableLayoutPanel1.Controls.Add(label1, 0, 4);
|
tableLayoutPanel1.Controls.Add(label1, 0, 4);
|
||||||
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
||||||
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
||||||
tableLayoutPanel1.Controls.Add(comboBox_SourceVersion, 1, 3);
|
tableLayoutPanel1.Controls.Add(comboBox_SourceVersion, 1, 3);
|
||||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 6);
|
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 6);
|
||||||
tableLayoutPanel1.Controls.Add(listBox_FilePath, 0, 2);
|
|
||||||
tableLayoutPanel1.Controls.Add(button_SelectSkel, 0, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(label_Tip, 1, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(label2, 0, 5);
|
tableLayoutPanel1.Controls.Add(label2, 0, 5);
|
||||||
tableLayoutPanel1.Controls.Add(flowLayoutPanel_SourceFormat, 1, 4);
|
tableLayoutPanel1.Controls.Add(skelFileListBox, 0, 1);
|
||||||
|
tableLayoutPanel1.Controls.Add(tableLayoutPanel3, 1, 2);
|
||||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||||
tableLayoutPanel1.Location = new Point(50, 15);
|
tableLayoutPanel1.Location = new Point(50, 15);
|
||||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||||
tableLayoutPanel1.RowCount = 7;
|
tableLayoutPanel1.RowCount = 7;
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
|
||||||
tableLayoutPanel1.Size = new Size(939, 505);
|
tableLayoutPanel1.Size = new Size(951, 677);
|
||||||
tableLayoutPanel1.TabIndex = 1;
|
tableLayoutPanel1.TabIndex = 1;
|
||||||
//
|
//
|
||||||
|
// label5
|
||||||
|
//
|
||||||
|
label5.Anchor = AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
label5.AutoSize = true;
|
||||||
|
label5.Location = new Point(3, 462);
|
||||||
|
label5.Name = "label5";
|
||||||
|
label5.Size = new Size(104, 24);
|
||||||
|
label5.TabIndex = 23;
|
||||||
|
label5.Text = "输出文件夹:";
|
||||||
|
//
|
||||||
|
// comboBox_TargetVersion
|
||||||
|
//
|
||||||
|
comboBox_TargetVersion.Anchor = AnchorStyles.Left;
|
||||||
|
comboBox_TargetVersion.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBox_TargetVersion.FormattingEnabled = true;
|
||||||
|
comboBox_TargetVersion.Location = new Point(113, 535);
|
||||||
|
comboBox_TargetVersion.Name = "comboBox_TargetVersion";
|
||||||
|
comboBox_TargetVersion.Size = new Size(182, 32);
|
||||||
|
comboBox_TargetVersion.Sorted = true;
|
||||||
|
comboBox_TargetVersion.TabIndex = 21;
|
||||||
|
//
|
||||||
// flowLayoutPanel_TargetFormat
|
// flowLayoutPanel_TargetFormat
|
||||||
//
|
//
|
||||||
flowLayoutPanel_TargetFormat.AutoSize = true;
|
flowLayoutPanel_TargetFormat.AutoSize = true;
|
||||||
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_BinaryTarget);
|
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_BinaryTarget);
|
||||||
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_JsonTarget);
|
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_JsonTarget);
|
||||||
flowLayoutPanel_TargetFormat.Dock = DockStyle.Fill;
|
flowLayoutPanel_TargetFormat.Dock = DockStyle.Fill;
|
||||||
flowLayoutPanel_TargetFormat.Location = new Point(146, 381);
|
flowLayoutPanel_TargetFormat.Location = new Point(110, 570);
|
||||||
|
flowLayoutPanel_TargetFormat.Margin = new Padding(0);
|
||||||
flowLayoutPanel_TargetFormat.Name = "flowLayoutPanel_TargetFormat";
|
flowLayoutPanel_TargetFormat.Name = "flowLayoutPanel_TargetFormat";
|
||||||
flowLayoutPanel_TargetFormat.Size = new Size(790, 34);
|
flowLayoutPanel_TargetFormat.Size = new Size(841, 34);
|
||||||
flowLayoutPanel_TargetFormat.TabIndex = 19;
|
flowLayoutPanel_TargetFormat.TabIndex = 19;
|
||||||
//
|
//
|
||||||
// radioButton_BinaryTarget
|
// radioButton_BinaryTarget
|
||||||
@@ -116,7 +139,6 @@
|
|||||||
radioButton_BinaryTarget.TabIndex = 17;
|
radioButton_BinaryTarget.TabIndex = 17;
|
||||||
radioButton_BinaryTarget.Text = "二进制 (*.skel)";
|
radioButton_BinaryTarget.Text = "二进制 (*.skel)";
|
||||||
radioButton_BinaryTarget.UseVisualStyleBackColor = true;
|
radioButton_BinaryTarget.UseVisualStyleBackColor = true;
|
||||||
radioButton_BinaryTarget.CheckedChanged += radioButton_Target_CheckedChanged;
|
|
||||||
//
|
//
|
||||||
// radioButton_JsonTarget
|
// radioButton_JsonTarget
|
||||||
//
|
//
|
||||||
@@ -129,17 +151,16 @@
|
|||||||
radioButton_JsonTarget.TabStop = true;
|
radioButton_JsonTarget.TabStop = true;
|
||||||
radioButton_JsonTarget.Text = "文本 (*.json)";
|
radioButton_JsonTarget.Text = "文本 (*.json)";
|
||||||
radioButton_JsonTarget.UseVisualStyleBackColor = true;
|
radioButton_JsonTarget.UseVisualStyleBackColor = true;
|
||||||
radioButton_JsonTarget.CheckedChanged += radioButton_Target_CheckedChanged;
|
|
||||||
//
|
//
|
||||||
// label1
|
// label1
|
||||||
//
|
//
|
||||||
label1.Anchor = AnchorStyles.Right;
|
label1.Anchor = AnchorStyles.Right;
|
||||||
label1.AutoSize = true;
|
label1.AutoSize = true;
|
||||||
label1.Location = new Point(72, 346);
|
label1.Location = new Point(21, 539);
|
||||||
label1.Name = "label1";
|
label1.Name = "label1";
|
||||||
label1.Size = new Size(68, 24);
|
label1.Size = new Size(86, 24);
|
||||||
label1.TabIndex = 15;
|
label1.TabIndex = 15;
|
||||||
label1.Text = "源格式:";
|
label1.Text = "目标版本:";
|
||||||
//
|
//
|
||||||
// label4
|
// label4
|
||||||
//
|
//
|
||||||
@@ -149,28 +170,28 @@
|
|||||||
label4.Location = new Point(15, 15);
|
label4.Location = new Point(15, 15);
|
||||||
label4.Margin = new Padding(15);
|
label4.Margin = new Padding(15);
|
||||||
label4.Name = "label4";
|
label4.Name = "label4";
|
||||||
label4.Size = new Size(909, 24);
|
label4.Size = new Size(921, 24);
|
||||||
label4.TabIndex = 14;
|
label4.TabIndex = 14;
|
||||||
label4.Text = "说明:将在每个文件同级目录下生成目标格式后缀的文件,会覆盖已存在文件";
|
label4.Text = "说明:输出文件夹留空则在每个文件同级目录下生成目标格式后缀的文件,视情况会覆盖已存在文件";
|
||||||
label4.TextAlign = ContentAlignment.MiddleCenter;
|
label4.TextAlign = ContentAlignment.MiddleCenter;
|
||||||
//
|
//
|
||||||
// label3
|
// label3
|
||||||
//
|
//
|
||||||
label3.Anchor = AnchorStyles.Right;
|
label3.Anchor = AnchorStyles.Right;
|
||||||
label3.AutoSize = true;
|
label3.AutoSize = true;
|
||||||
label3.Location = new Point(72, 307);
|
label3.Location = new Point(39, 501);
|
||||||
label3.Name = "label3";
|
label3.Name = "label3";
|
||||||
label3.Size = new Size(68, 24);
|
label3.Size = new Size(68, 24);
|
||||||
label3.TabIndex = 12;
|
label3.TabIndex = 12;
|
||||||
label3.Text = "源版本:";
|
label3.Text = "源版本:";
|
||||||
//
|
//
|
||||||
// comboBox_Version
|
// comboBox_SourceVersion
|
||||||
//
|
//
|
||||||
comboBox_SourceVersion.Anchor = AnchorStyles.Left;
|
comboBox_SourceVersion.Anchor = AnchorStyles.Left;
|
||||||
comboBox_SourceVersion.DropDownStyle = ComboBoxStyle.DropDownList;
|
comboBox_SourceVersion.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
comboBox_SourceVersion.FormattingEnabled = true;
|
comboBox_SourceVersion.FormattingEnabled = true;
|
||||||
comboBox_SourceVersion.Location = new Point(146, 303);
|
comboBox_SourceVersion.Location = new Point(113, 497);
|
||||||
comboBox_SourceVersion.Name = "comboBox_Version";
|
comboBox_SourceVersion.Name = "comboBox_SourceVersion";
|
||||||
comboBox_SourceVersion.Size = new Size(182, 32);
|
comboBox_SourceVersion.Size = new Size(182, 32);
|
||||||
comboBox_SourceVersion.Sorted = true;
|
comboBox_SourceVersion.Sorted = true;
|
||||||
comboBox_SourceVersion.TabIndex = 13;
|
comboBox_SourceVersion.TabIndex = 13;
|
||||||
@@ -185,18 +206,19 @@
|
|||||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
tableLayoutPanel2.Dock = DockStyle.Fill;
|
||||||
tableLayoutPanel2.Location = new Point(3, 462);
|
tableLayoutPanel2.Location = new Point(3, 634);
|
||||||
|
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
|
||||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||||
tableLayoutPanel2.RowCount = 1;
|
tableLayoutPanel2.RowCount = 1;
|
||||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||||
tableLayoutPanel2.Size = new Size(933, 40);
|
tableLayoutPanel2.Size = new Size(945, 40);
|
||||||
tableLayoutPanel2.TabIndex = 11;
|
tableLayoutPanel2.TabIndex = 11;
|
||||||
//
|
//
|
||||||
// button_Ok
|
// button_Ok
|
||||||
//
|
//
|
||||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
button_Ok.Location = new Point(324, 3);
|
button_Ok.Location = new Point(330, 3);
|
||||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||||
button_Ok.Name = "button_Ok";
|
button_Ok.Name = "button_Ok";
|
||||||
button_Ok.Size = new Size(112, 34);
|
button_Ok.Size = new Size(112, 34);
|
||||||
@@ -208,7 +230,7 @@
|
|||||||
// button_Cancel
|
// button_Cancel
|
||||||
//
|
//
|
||||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
button_Cancel.Location = new Point(496, 3);
|
button_Cancel.Location = new Point(502, 3);
|
||||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||||
button_Cancel.Name = "button_Cancel";
|
button_Cancel.Name = "button_Cancel";
|
||||||
button_Cancel.Size = new Size(112, 34);
|
button_Cancel.Size = new Size(112, 34);
|
||||||
@@ -217,92 +239,64 @@
|
|||||||
button_Cancel.UseVisualStyleBackColor = true;
|
button_Cancel.UseVisualStyleBackColor = true;
|
||||||
button_Cancel.Click += button_Cancel_Click;
|
button_Cancel.Click += button_Cancel_Click;
|
||||||
//
|
//
|
||||||
// listBox_FilePath
|
|
||||||
//
|
|
||||||
tableLayoutPanel1.SetColumnSpan(listBox_FilePath, 2);
|
|
||||||
listBox_FilePath.Dock = DockStyle.Fill;
|
|
||||||
listBox_FilePath.FormattingEnabled = true;
|
|
||||||
listBox_FilePath.HorizontalScrollbar = true;
|
|
||||||
listBox_FilePath.ItemHeight = 24;
|
|
||||||
listBox_FilePath.Location = new Point(3, 97);
|
|
||||||
listBox_FilePath.Name = "listBox_FilePath";
|
|
||||||
listBox_FilePath.Size = new Size(933, 200);
|
|
||||||
listBox_FilePath.TabIndex = 2;
|
|
||||||
//
|
|
||||||
// button_SelectSkel
|
|
||||||
//
|
|
||||||
button_SelectSkel.Anchor = AnchorStyles.None;
|
|
||||||
button_SelectSkel.Location = new Point(3, 57);
|
|
||||||
button_SelectSkel.Name = "button_SelectSkel";
|
|
||||||
button_SelectSkel.Size = new Size(137, 34);
|
|
||||||
button_SelectSkel.TabIndex = 1;
|
|
||||||
button_SelectSkel.Text = "选择文件...";
|
|
||||||
button_SelectSkel.UseVisualStyleBackColor = true;
|
|
||||||
button_SelectSkel.Click += button_SelectSkel_Click;
|
|
||||||
//
|
|
||||||
// label_Tip
|
|
||||||
//
|
|
||||||
label_Tip.AutoSize = true;
|
|
||||||
label_Tip.Dock = DockStyle.Fill;
|
|
||||||
label_Tip.Location = new Point(146, 54);
|
|
||||||
label_Tip.Name = "label_Tip";
|
|
||||||
label_Tip.Size = new Size(790, 40);
|
|
||||||
label_Tip.TabIndex = 0;
|
|
||||||
label_Tip.Text = "已选择 0 个文件";
|
|
||||||
label_Tip.TextAlign = ContentAlignment.MiddleLeft;
|
|
||||||
//
|
|
||||||
// label2
|
// label2
|
||||||
//
|
//
|
||||||
label2.Anchor = AnchorStyles.Right;
|
label2.Anchor = AnchorStyles.Right;
|
||||||
label2.AutoSize = true;
|
label2.AutoSize = true;
|
||||||
label2.Location = new Point(54, 386);
|
label2.Location = new Point(21, 575);
|
||||||
label2.Name = "label2";
|
label2.Name = "label2";
|
||||||
label2.Size = new Size(86, 24);
|
label2.Size = new Size(86, 24);
|
||||||
label2.TabIndex = 16;
|
label2.TabIndex = 16;
|
||||||
label2.Text = "目标格式:";
|
label2.Text = "目标格式:";
|
||||||
//
|
//
|
||||||
// flowLayoutPanel_SourceFormat
|
// skelFileListBox
|
||||||
//
|
//
|
||||||
flowLayoutPanel_SourceFormat.AutoSize = true;
|
tableLayoutPanel1.SetColumnSpan(skelFileListBox, 2);
|
||||||
flowLayoutPanel_SourceFormat.Controls.Add(radioButton_BinarySource);
|
skelFileListBox.Dock = DockStyle.Fill;
|
||||||
flowLayoutPanel_SourceFormat.Controls.Add(radioButton_JsonSource);
|
skelFileListBox.Location = new Point(3, 57);
|
||||||
flowLayoutPanel_SourceFormat.Dock = DockStyle.Fill;
|
skelFileListBox.Name = "skelFileListBox";
|
||||||
flowLayoutPanel_SourceFormat.Location = new Point(146, 341);
|
skelFileListBox.Size = new Size(945, 394);
|
||||||
flowLayoutPanel_SourceFormat.Name = "flowLayoutPanel_SourceFormat";
|
skelFileListBox.TabIndex = 20;
|
||||||
flowLayoutPanel_SourceFormat.Size = new Size(790, 34);
|
|
||||||
flowLayoutPanel_SourceFormat.TabIndex = 18;
|
|
||||||
//
|
//
|
||||||
// radioButton_BinarySource
|
// tableLayoutPanel3
|
||||||
//
|
//
|
||||||
radioButton_BinarySource.AutoSize = true;
|
tableLayoutPanel3.AutoSize = true;
|
||||||
radioButton_BinarySource.Checked = true;
|
tableLayoutPanel3.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
radioButton_BinarySource.Location = new Point(3, 3);
|
tableLayoutPanel3.ColumnCount = 3;
|
||||||
radioButton_BinarySource.Name = "radioButton_BinarySource";
|
tableLayoutPanel3.ColumnStyles.Add(new ColumnStyle());
|
||||||
radioButton_BinarySource.Size = new Size(151, 28);
|
tableLayoutPanel3.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||||
radioButton_BinarySource.TabIndex = 17;
|
tableLayoutPanel3.ColumnStyles.Add(new ColumnStyle());
|
||||||
radioButton_BinarySource.TabStop = true;
|
tableLayoutPanel3.Controls.Add(textBox_OutputDir, 1, 0);
|
||||||
radioButton_BinarySource.Text = "二进制 (*.skel)";
|
tableLayoutPanel3.Controls.Add(button_SelectOutputDir, 2, 0);
|
||||||
radioButton_BinarySource.UseVisualStyleBackColor = true;
|
tableLayoutPanel3.Dock = DockStyle.Fill;
|
||||||
radioButton_BinarySource.CheckedChanged += radioButton_Source_CheckedChanged;
|
tableLayoutPanel3.Location = new Point(110, 454);
|
||||||
|
tableLayoutPanel3.Margin = new Padding(0);
|
||||||
|
tableLayoutPanel3.Name = "tableLayoutPanel3";
|
||||||
|
tableLayoutPanel3.RowCount = 1;
|
||||||
|
tableLayoutPanel3.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel3.Size = new Size(841, 40);
|
||||||
|
tableLayoutPanel3.TabIndex = 22;
|
||||||
//
|
//
|
||||||
// radioButton_JsonSource
|
// textBox_OutputDir
|
||||||
//
|
//
|
||||||
radioButton_JsonSource.AutoSize = true;
|
textBox_OutputDir.Anchor = AnchorStyles.Left | AnchorStyles.Right;
|
||||||
radioButton_JsonSource.Location = new Point(160, 3);
|
textBox_OutputDir.Location = new Point(3, 5);
|
||||||
radioButton_JsonSource.Name = "radioButton_JsonSource";
|
textBox_OutputDir.Name = "textBox_OutputDir";
|
||||||
radioButton_JsonSource.Size = new Size(135, 28);
|
textBox_OutputDir.Size = new Size(797, 30);
|
||||||
radioButton_JsonSource.TabIndex = 18;
|
textBox_OutputDir.TabIndex = 1;
|
||||||
radioButton_JsonSource.Text = "文本 (*.json)";
|
|
||||||
radioButton_JsonSource.UseVisualStyleBackColor = true;
|
|
||||||
radioButton_JsonSource.CheckedChanged += radioButton_Source_CheckedChanged;
|
|
||||||
//
|
//
|
||||||
// openFileDialog_Skel
|
// button_SelectOutputDir
|
||||||
//
|
//
|
||||||
openFileDialog_Skel.AddExtension = false;
|
button_SelectOutputDir.Anchor = AnchorStyles.Left | AnchorStyles.Right;
|
||||||
openFileDialog_Skel.AddToRecent = false;
|
button_SelectOutputDir.AutoSize = true;
|
||||||
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
|
button_SelectOutputDir.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
openFileDialog_Skel.Multiselect = true;
|
button_SelectOutputDir.Location = new Point(806, 3);
|
||||||
openFileDialog_Skel.Title = "批量选择skel文件";
|
button_SelectOutputDir.Name = "button_SelectOutputDir";
|
||||||
|
button_SelectOutputDir.Size = new Size(32, 34);
|
||||||
|
button_SelectOutputDir.TabIndex = 2;
|
||||||
|
button_SelectOutputDir.Text = "...";
|
||||||
|
button_SelectOutputDir.UseVisualStyleBackColor = true;
|
||||||
|
button_SelectOutputDir.Click += button_SelectOutputDir_Click;
|
||||||
//
|
//
|
||||||
// ConvertFileFormatDialog
|
// ConvertFileFormatDialog
|
||||||
//
|
//
|
||||||
@@ -310,7 +304,7 @@
|
|||||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
CancelButton = button_Cancel;
|
CancelButton = button_Cancel;
|
||||||
ClientSize = new Size(1039, 530);
|
ClientSize = new Size(1051, 702);
|
||||||
Controls.Add(panel);
|
Controls.Add(panel);
|
||||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||||
@@ -320,15 +314,14 @@
|
|||||||
ShowInTaskbar = false;
|
ShowInTaskbar = false;
|
||||||
StartPosition = FormStartPosition.CenterScreen;
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
Text = "骨骼文件格式转换";
|
Text = "骨骼文件格式转换";
|
||||||
Load += ConvertFileFormatDialog_Load;
|
|
||||||
panel.ResumeLayout(false);
|
panel.ResumeLayout(false);
|
||||||
tableLayoutPanel1.ResumeLayout(false);
|
tableLayoutPanel1.ResumeLayout(false);
|
||||||
tableLayoutPanel1.PerformLayout();
|
tableLayoutPanel1.PerformLayout();
|
||||||
flowLayoutPanel_TargetFormat.ResumeLayout(false);
|
flowLayoutPanel_TargetFormat.ResumeLayout(false);
|
||||||
flowLayoutPanel_TargetFormat.PerformLayout();
|
flowLayoutPanel_TargetFormat.PerformLayout();
|
||||||
tableLayoutPanel2.ResumeLayout(false);
|
tableLayoutPanel2.ResumeLayout(false);
|
||||||
flowLayoutPanel_SourceFormat.ResumeLayout(false);
|
tableLayoutPanel3.ResumeLayout(false);
|
||||||
flowLayoutPanel_SourceFormat.PerformLayout();
|
tableLayoutPanel3.PerformLayout();
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -342,17 +335,17 @@
|
|||||||
private TableLayoutPanel tableLayoutPanel2;
|
private TableLayoutPanel tableLayoutPanel2;
|
||||||
private Button button_Ok;
|
private Button button_Ok;
|
||||||
private Button button_Cancel;
|
private Button button_Cancel;
|
||||||
private ListBox listBox_FilePath;
|
|
||||||
private Button button_SelectSkel;
|
|
||||||
private Label label_Tip;
|
|
||||||
private OpenFileDialog openFileDialog_Skel;
|
|
||||||
private Label label1;
|
private Label label1;
|
||||||
private Label label2;
|
private Label label2;
|
||||||
private RadioButton radioButton_BinarySource;
|
|
||||||
private FlowLayoutPanel flowLayoutPanel_SourceFormat;
|
|
||||||
private RadioButton radioButton_JsonSource;
|
|
||||||
private FlowLayoutPanel flowLayoutPanel_TargetFormat;
|
private FlowLayoutPanel flowLayoutPanel_TargetFormat;
|
||||||
private RadioButton radioButton_BinaryTarget;
|
private RadioButton radioButton_BinaryTarget;
|
||||||
private RadioButton radioButton_JsonTarget;
|
private RadioButton radioButton_JsonTarget;
|
||||||
|
private Controls.SkelFileListBox skelFileListBox;
|
||||||
|
private ComboBox comboBox_TargetVersion;
|
||||||
|
private FolderBrowserDialog folderBrowserDialog_Output;
|
||||||
|
private TableLayoutPanel tableLayoutPanel3;
|
||||||
|
private TextBox textBox_OutputDir;
|
||||||
|
private Button button_SelectOutputDir;
|
||||||
|
private Label label5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,6 @@
|
|||||||
using SpineViewer.Spine;
|
using NLog;
|
||||||
|
using SpineViewer.Spine;
|
||||||
|
using SpineViewer.Utils;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
@@ -13,87 +15,106 @@ namespace SpineViewer.Dialogs
|
|||||||
{
|
{
|
||||||
public partial class ConvertFileFormatDialog : Form
|
public partial class ConvertFileFormatDialog : Form
|
||||||
{
|
{
|
||||||
public string[] SkelPaths { get; private set; }
|
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
public Spine.Version SourceVersion { get; private set; }
|
|
||||||
public Spine.Version TargetVersion { get; private set; }
|
/// <summary>
|
||||||
public bool JsonSource { get; private set; }
|
/// 对话框结果, 取消时为 null
|
||||||
public bool JsonTarget { get; private set; }
|
/// </summary>
|
||||||
|
public ConvertFileFormatDialogResult Result { get; private set; }
|
||||||
|
|
||||||
public ConvertFileFormatDialog()
|
public ConvertFileFormatDialog()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
comboBox_SourceVersion.DataSource = VersionHelper.Versions.ToList();
|
|
||||||
|
comboBox_SourceVersion.DataSource = SpineUtils.Names.ToList();
|
||||||
comboBox_SourceVersion.DisplayMember = "Value";
|
comboBox_SourceVersion.DisplayMember = "Value";
|
||||||
comboBox_SourceVersion.ValueMember = "Key";
|
comboBox_SourceVersion.ValueMember = "Key";
|
||||||
comboBox_SourceVersion.SelectedValue = Spine.Version.V38;
|
comboBox_SourceVersion.SelectedValue = SpineVersion.Auto;
|
||||||
//comboBox_TargetVersion.DataSource = VersionHelper.Versions.ToList();
|
|
||||||
//comboBox_TargetVersion.DisplayMember = "Value";
|
// 目标版本不包含自动
|
||||||
//comboBox_TargetVersion.ValueMember = "Key";
|
var versionsWithoutAuto = SpineUtils.Names.ToDictionary();
|
||||||
//comboBox_TargetVersion.SelectedValue = Spine.Version.V38;
|
versionsWithoutAuto.Remove(SpineVersion.Auto);
|
||||||
|
comboBox_TargetVersion.DataSource = versionsWithoutAuto.ToList();
|
||||||
|
comboBox_TargetVersion.DisplayMember = "Value";
|
||||||
|
comboBox_TargetVersion.ValueMember = "Key";
|
||||||
|
comboBox_TargetVersion.SelectedValue = SpineVersion.V38;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ConvertFileFormatDialog_Load(object sender, EventArgs e)
|
private void button_SelectOutputDir_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
button_SelectSkel_Click(sender, e);
|
if (folderBrowserDialog_Output.ShowDialog() != DialogResult.OK)
|
||||||
}
|
return;
|
||||||
|
|
||||||
private void button_SelectSkel_Click(object sender, EventArgs e)
|
textBox_OutputDir.Text = Path.GetFullPath(folderBrowserDialog_Output.SelectedPath);
|
||||||
{
|
|
||||||
if (openFileDialog_Skel.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
listBox_FilePath.Items.Clear();
|
|
||||||
foreach (var p in openFileDialog_Skel.FileNames)
|
|
||||||
listBox_FilePath.Items.Add(Path.GetFullPath(p));
|
|
||||||
label_Tip.Text = $"已选择 {listBox_FilePath.Items.Count} 个文件";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void button_Ok_Click(object sender, EventArgs e)
|
private void button_Ok_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
var sourceVersion = (Spine.Version)comboBox_SourceVersion.SelectedValue;
|
var outputDir = textBox_OutputDir.Text;
|
||||||
var targetVersion = (Spine.Version)comboBox_SourceVersion.SelectedValue; // TODO: 增加目标版本
|
var sourceVersion = (SpineVersion)comboBox_SourceVersion.SelectedValue;
|
||||||
var jsonSource = radioButton_JsonSource.Checked;
|
var targetVersion = (SpineVersion)comboBox_TargetVersion.SelectedValue;
|
||||||
var jsonTarget = radioButton_JsonTarget.Checked;
|
var jsonTarget = radioButton_JsonTarget.Checked;
|
||||||
|
|
||||||
if (listBox_FilePath.Items.Count <= 0)
|
var items = skelFileListBox.Items;
|
||||||
|
|
||||||
|
if (items.Count <= 0)
|
||||||
{
|
{
|
||||||
MessageBox.Show("未选择任何文件", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info("未选择任何文件");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (string p in listBox_FilePath.Items)
|
if (string.IsNullOrWhiteSpace(outputDir))
|
||||||
|
{
|
||||||
|
outputDir = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outputDir = Path.GetFullPath(outputDir);
|
||||||
|
if (!Directory.Exists(outputDir))
|
||||||
|
{
|
||||||
|
if (MessagePopup.Quest("输出文件夹不存在,是否创建?") == DialogResult.OK)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(outputDir);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to create output dir {}", outputDir);
|
||||||
|
MessagePopup.Error(ex.ToString());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (string p in items)
|
||||||
{
|
{
|
||||||
if (!File.Exists(p))
|
if (!File.Exists(p))
|
||||||
{
|
{
|
||||||
MessageBox.Show($"{p}", "skel文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info($"{p}", "skel文件不存在");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!SkeletonConverter.ImplementedVersions.Contains(sourceVersion))
|
if (sourceVersion != SpineVersion.Auto && !SkeletonConverter.HasImplementation(sourceVersion))
|
||||||
{
|
{
|
||||||
MessageBox.Show($"{sourceVersion.String()} 版本尚未实现(咕咕咕~)", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info($"{sourceVersion.GetName()} 版本尚未实现(咕咕咕~)");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!SkeletonConverter.ImplementedVersions.Contains(targetVersion))
|
if (!SkeletonConverter.HasImplementation(targetVersion))
|
||||||
{
|
{
|
||||||
MessageBox.Show($"{targetVersion.String()} 版本尚未实现(咕咕咕~)", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info($"{targetVersion.GetName()} 版本尚未实现(咕咕咕~)");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (jsonSource == jsonTarget && sourceVersion == targetVersion)
|
Result = new(outputDir, items.Cast<string>().ToArray(), sourceVersion, targetVersion, jsonTarget);
|
||||||
{
|
|
||||||
MessageBox.Show($"不需要转换相同的格式和版本", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkelPaths = listBox_FilePath.Items.Cast<string>().ToArray();
|
|
||||||
SourceVersion = sourceVersion;
|
|
||||||
TargetVersion = targetVersion;
|
|
||||||
JsonSource = jsonSource;
|
|
||||||
JsonTarget = jsonTarget;
|
|
||||||
|
|
||||||
DialogResult = DialogResult.OK;
|
DialogResult = DialogResult.OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -101,21 +122,36 @@ namespace SpineViewer.Dialogs
|
|||||||
{
|
{
|
||||||
DialogResult = DialogResult.Cancel;
|
DialogResult = DialogResult.Cancel;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void radioButton_Source_CheckedChanged(object sender, EventArgs e)
|
/// <summary>
|
||||||
{
|
/// 文件格式转换对话框结果包装类
|
||||||
if (radioButton_BinarySource.Checked)
|
/// </summary>
|
||||||
radioButton_JsonTarget.Checked = true;
|
public class ConvertFileFormatDialogResult(string? outputDir, string[] skelPaths, SpineVersion sourceVersion, SpineVersion targetVersion, bool jsonTarget)
|
||||||
else
|
{
|
||||||
radioButton_BinaryTarget.Checked = true;
|
/// <summary>
|
||||||
}
|
/// 输出文件夹, 如果为空, 则将转换后的文件转换到各自的文件夹下
|
||||||
|
/// </summary>
|
||||||
|
public string? OutputDir => outputDir;
|
||||||
|
|
||||||
private void radioButton_Target_CheckedChanged(object sender, EventArgs e)
|
/// <summary>
|
||||||
{
|
/// 骨骼文件路径列表
|
||||||
if (radioButton_BinaryTarget.Checked)
|
/// </summary>
|
||||||
radioButton_JsonSource.Checked = true;
|
public string[] SkelPaths => skelPaths;
|
||||||
else
|
|
||||||
radioButton_BinarySource.Checked = true;
|
/// <summary>
|
||||||
}
|
/// 源版本
|
||||||
|
/// </summary>
|
||||||
|
public SpineVersion SourceVersion => sourceVersion;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 目标版本
|
||||||
|
/// </summary>
|
||||||
|
public SpineVersion TargetVersion => targetVersion;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 目标格式是否为 Json
|
||||||
|
/// </summary>
|
||||||
|
public bool JsonTarget => jsonTarget;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -117,8 +117,8 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
<metadata name="openFileDialog_Skel.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
<metadata name="folderBrowserDialog_Output.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
<value>92, 26</value>
|
<value>36, 22</value>
|
||||||
</metadata>
|
</metadata>
|
||||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Microsoft.Win32;
|
using Microsoft.Win32;
|
||||||
|
using SpineViewer.Utils;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
@@ -26,7 +27,29 @@ namespace SpineViewer.Dialogs
|
|||||||
|
|
||||||
private class DiagnosticsInformation
|
private class DiagnosticsInformation
|
||||||
{
|
{
|
||||||
[Category("Versions")]
|
[Category("Hardware")]
|
||||||
|
public string CPU
|
||||||
|
{
|
||||||
|
get => Registry.GetValue(@"HKEY_LOCAL_MACHINE\HARDWARE\DESCRIPTION\System\CentralProcessor\0", "ProcessorNameString", "Unknown").ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Category("Hardware")]
|
||||||
|
public string Memory
|
||||||
|
{
|
||||||
|
get => $"{new Microsoft.VisualBasic.Devices.ComputerInfo().TotalPhysicalMemory / 1024f / 1024f / 1024f:F1} GB";
|
||||||
|
}
|
||||||
|
|
||||||
|
[Category("Hardware")]
|
||||||
|
public string GPU
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var searcher = new ManagementObjectSearcher("SELECT Name FROM Win32_VideoController");
|
||||||
|
return string.Join("; ", searcher.Get().Cast<ManagementObject>().Select(mo => mo["Name"].ToString()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Category("Software")]
|
||||||
public string WindowsVersion
|
public string WindowsVersion
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@@ -39,54 +62,38 @@ namespace SpineViewer.Dialogs
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[Category("Versions")]
|
[Category("Software")]
|
||||||
public string Version
|
public string Version
|
||||||
{
|
{
|
||||||
get => Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
get => Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Category("Versions")]
|
[Category("Software")]
|
||||||
public string DotNetVersion
|
public string DotNetVersion
|
||||||
{
|
{
|
||||||
get => Environment.Version.ToString();
|
get => Environment.Version.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Category("Versions")]
|
[Category("Software")]
|
||||||
public string SFMLVersion
|
public string SFMLVersion
|
||||||
{
|
{
|
||||||
get => typeof(SFML.ObjectBase).Assembly.GetName().Version.ToString();
|
get => typeof(SFML.ObjectBase).Assembly.GetName().Version.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Category("Hardwares")]
|
[Category("Software")]
|
||||||
public string CPU
|
public string FFMpegCoreVersion
|
||||||
{
|
{
|
||||||
get => Registry.GetValue(@"HKEY_LOCAL_MACHINE\HARDWARE\DESCRIPTION\System\CentralProcessor\0", "ProcessorNameString", "Unknown").ToString();
|
get => typeof(FFMpegCore.FFMpeg).Assembly.GetName().Version.ToString();
|
||||||
}
|
|
||||||
|
|
||||||
[Category("Hardwares")]
|
|
||||||
public string Memory
|
|
||||||
{
|
|
||||||
get => $"{new Microsoft.VisualBasic.Devices.ComputerInfo().TotalPhysicalMemory / 1024f / 1024f / 1024f:F1} GB";
|
|
||||||
}
|
|
||||||
|
|
||||||
[Category("Hardwares")]
|
|
||||||
public string GPU
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
var searcher = new ManagementObjectSearcher("SELECT Name FROM Win32_VideoController");
|
|
||||||
return string.Join("; ", searcher.Get().Cast<ManagementObject>().Select(mo => mo["Name"].ToString()));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void button_Copy_Click(object sender, EventArgs e)
|
private void button_Copy_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
var selectedObject = propertyGrid.SelectedObject as DiagnosticsInformation;
|
var selectedObject = (DiagnosticsInformation)propertyGrid.SelectedObject;
|
||||||
var properties = selectedObject.GetType().GetProperties();
|
var properties = selectedObject.GetType().GetProperties();
|
||||||
var result = string.Join(Environment.NewLine, properties.Select(p => $"{p.Name}\t{p.GetValue(selectedObject)?.ToString()}"));
|
var result = string.Join(Environment.NewLine, properties.Select(p => $"{p.Name}\t{p.GetValue(selectedObject)?.ToString()}"));
|
||||||
Clipboard.SetText(result);
|
Clipboard.SetText(result);
|
||||||
MessageBox.Show(this, "已复制", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info("已复制");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
155
SpineViewer/Dialogs/ExportDialog.Designer.cs
generated
Normal file
155
SpineViewer/Dialogs/ExportDialog.Designer.cs
generated
Normal file
@@ -0,0 +1,155 @@
|
|||||||
|
namespace SpineViewer.Dialogs
|
||||||
|
{
|
||||||
|
partial class ExportDialog
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ExportDialog));
|
||||||
|
panel1 = new Panel();
|
||||||
|
tableLayoutPanel1 = new TableLayoutPanel();
|
||||||
|
propertyGrid_ExportArgs = new PropertyGrid();
|
||||||
|
tableLayoutPanel2 = new TableLayoutPanel();
|
||||||
|
button_Ok = new Button();
|
||||||
|
button_Cancel = new Button();
|
||||||
|
panel1.SuspendLayout();
|
||||||
|
tableLayoutPanel1.SuspendLayout();
|
||||||
|
tableLayoutPanel2.SuspendLayout();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// panel1
|
||||||
|
//
|
||||||
|
panel1.Controls.Add(tableLayoutPanel1);
|
||||||
|
panel1.Dock = DockStyle.Fill;
|
||||||
|
panel1.Location = new Point(0, 0);
|
||||||
|
panel1.Name = "panel1";
|
||||||
|
panel1.Padding = new Padding(50, 15, 50, 10);
|
||||||
|
panel1.Size = new Size(793, 841);
|
||||||
|
panel1.TabIndex = 2;
|
||||||
|
//
|
||||||
|
// tableLayoutPanel1
|
||||||
|
//
|
||||||
|
tableLayoutPanel1.AutoSize = true;
|
||||||
|
tableLayoutPanel1.ColumnCount = 1;
|
||||||
|
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel1.Controls.Add(propertyGrid_ExportArgs, 0, 0);
|
||||||
|
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 1);
|
||||||
|
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||||
|
tableLayoutPanel1.Location = new Point(50, 15);
|
||||||
|
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||||
|
tableLayoutPanel1.RowCount = 2;
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
|
||||||
|
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
|
||||||
|
tableLayoutPanel1.Size = new Size(693, 816);
|
||||||
|
tableLayoutPanel1.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// propertyGrid_ExportArgs
|
||||||
|
//
|
||||||
|
propertyGrid_ExportArgs.Dock = DockStyle.Fill;
|
||||||
|
propertyGrid_ExportArgs.Location = new Point(3, 3);
|
||||||
|
propertyGrid_ExportArgs.Name = "propertyGrid_ExportArgs";
|
||||||
|
propertyGrid_ExportArgs.PropertySort = PropertySort.Categorized;
|
||||||
|
propertyGrid_ExportArgs.Size = new Size(687, 737);
|
||||||
|
propertyGrid_ExportArgs.TabIndex = 1;
|
||||||
|
propertyGrid_ExportArgs.ToolbarVisible = false;
|
||||||
|
//
|
||||||
|
// tableLayoutPanel2
|
||||||
|
//
|
||||||
|
tableLayoutPanel2.AutoSize = true;
|
||||||
|
tableLayoutPanel2.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
|
tableLayoutPanel2.ColumnCount = 2;
|
||||||
|
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||||
|
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||||
|
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||||
|
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||||
|
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
||||||
|
tableLayoutPanel2.Location = new Point(3, 773);
|
||||||
|
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
|
||||||
|
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||||
|
tableLayoutPanel2.RowCount = 1;
|
||||||
|
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||||
|
tableLayoutPanel2.Size = new Size(687, 40);
|
||||||
|
tableLayoutPanel2.TabIndex = 10;
|
||||||
|
//
|
||||||
|
// button_Ok
|
||||||
|
//
|
||||||
|
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
button_Ok.Location = new Point(201, 3);
|
||||||
|
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||||
|
button_Ok.Name = "button_Ok";
|
||||||
|
button_Ok.Size = new Size(112, 34);
|
||||||
|
button_Ok.TabIndex = 7;
|
||||||
|
button_Ok.Text = "确认";
|
||||||
|
button_Ok.UseVisualStyleBackColor = true;
|
||||||
|
button_Ok.Click += button_Ok_Click;
|
||||||
|
//
|
||||||
|
// button_Cancel
|
||||||
|
//
|
||||||
|
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
button_Cancel.Location = new Point(373, 3);
|
||||||
|
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||||
|
button_Cancel.Name = "button_Cancel";
|
||||||
|
button_Cancel.Size = new Size(112, 34);
|
||||||
|
button_Cancel.TabIndex = 8;
|
||||||
|
button_Cancel.Text = "取消";
|
||||||
|
button_Cancel.UseVisualStyleBackColor = true;
|
||||||
|
button_Cancel.Click += button_Cancel_Click;
|
||||||
|
//
|
||||||
|
// ExportDialog
|
||||||
|
//
|
||||||
|
AcceptButton = button_Ok;
|
||||||
|
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
CancelButton = button_Cancel;
|
||||||
|
ClientSize = new Size(793, 841);
|
||||||
|
Controls.Add(panel1);
|
||||||
|
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||||
|
MaximizeBox = false;
|
||||||
|
MinimizeBox = false;
|
||||||
|
Name = "ExportDialog";
|
||||||
|
ShowInTaskbar = false;
|
||||||
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
|
Text = "导出参数";
|
||||||
|
panel1.ResumeLayout(false);
|
||||||
|
panel1.PerformLayout();
|
||||||
|
tableLayoutPanel1.ResumeLayout(false);
|
||||||
|
tableLayoutPanel1.PerformLayout();
|
||||||
|
tableLayoutPanel2.ResumeLayout(false);
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private Panel panel1;
|
||||||
|
private TableLayoutPanel tableLayoutPanel1;
|
||||||
|
private TableLayoutPanel tableLayoutPanel2;
|
||||||
|
private Button button_Ok;
|
||||||
|
private Button button_Cancel;
|
||||||
|
private PropertyGrid propertyGrid_ExportArgs;
|
||||||
|
}
|
||||||
|
}
|
||||||
79
SpineViewer/Dialogs/ExportDialog.cs
Normal file
79
SpineViewer/Dialogs/ExportDialog.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using SpineViewer.Spine.SpineExporter;
|
||||||
|
|
||||||
|
namespace SpineViewer.Dialogs
|
||||||
|
{
|
||||||
|
public partial class ExportDialog : Form
|
||||||
|
{
|
||||||
|
private readonly ExporterProperty wrapper;
|
||||||
|
|
||||||
|
public ExportDialog(ExporterProperty wrapper)
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
this.wrapper = wrapper;
|
||||||
|
propertyGrid_ExportArgs.SelectedObject = wrapper;
|
||||||
|
|
||||||
|
#region XXX: 通过反射默认高亮指定的项
|
||||||
|
var categories = propertyGrid_ExportArgs.SelectedGridItem?.Parent?.Parent?.GridItems;
|
||||||
|
if (categories is null) return;
|
||||||
|
|
||||||
|
foreach (var category in categories)
|
||||||
|
{
|
||||||
|
// 查找 "导出" 分组
|
||||||
|
if (category == null) continue;
|
||||||
|
PropertyInfo? labelProp = category.GetType().GetProperty("Label", BindingFlags.Instance | BindingFlags.Public);
|
||||||
|
if (labelProp == null) continue;
|
||||||
|
string? label = labelProp.GetValue(category) as string;
|
||||||
|
if (label != "[0] 导出") continue;
|
||||||
|
|
||||||
|
// 获取该分组下的所有属性项
|
||||||
|
PropertyInfo? gridItemsProp = category.GetType().GetProperty("GridItems", BindingFlags.Instance | BindingFlags.Public);
|
||||||
|
if (gridItemsProp == null) continue;
|
||||||
|
var gridItemsObj = gridItemsProp.GetValue(category);
|
||||||
|
if (gridItemsObj is not IEnumerable gridItems) continue;
|
||||||
|
|
||||||
|
foreach (object item in gridItems)
|
||||||
|
{
|
||||||
|
if (item == null) continue;
|
||||||
|
PropertyInfo? propDescProp = item.GetType().GetProperty("PropertyDescriptor", BindingFlags.Instance | BindingFlags.Public);
|
||||||
|
if (propDescProp == null) continue;
|
||||||
|
var propDesc = propDescProp.GetValue(item) as PropertyDescriptor;
|
||||||
|
if (propDesc == null) continue;
|
||||||
|
if (propDesc.Name == "OutputDir")
|
||||||
|
{
|
||||||
|
|
||||||
|
if (item is GridItem gridItem)
|
||||||
|
propertyGrid_ExportArgs.SelectedGridItem = gridItem; // 找到后,将此项设为选中项
|
||||||
|
else
|
||||||
|
propertyGrid_ExportArgs.SelectedGridItem = (GridItem)item; // 如果转换失败,则尝试直接赋值
|
||||||
|
}
|
||||||
|
return; // 设置成功后退出
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_Ok_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (wrapper.Exporter.Validate() is string error)
|
||||||
|
{
|
||||||
|
MessagePopup.Info(error, "参数错误");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DialogResult = DialogResult.OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void button_Cancel_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
DialogResult = DialogResult.Cancel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -117,9 +117,6 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
<metadata name="folderBrowserDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>17, 17</value>
|
|
||||||
</metadata>
|
|
||||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
<value>
|
<value>
|
||||||
270
SpineViewer/Dialogs/ExportPngDialog.Designer.cs
generated
270
SpineViewer/Dialogs/ExportPngDialog.Designer.cs
generated
@@ -1,270 +0,0 @@
|
|||||||
namespace SpineViewer.Dialogs
|
|
||||||
{
|
|
||||||
partial class ExportPngDialog
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ExportPngDialog));
|
|
||||||
panel1 = new Panel();
|
|
||||||
tableLayoutPanel1 = new TableLayoutPanel();
|
|
||||||
label4 = new Label();
|
|
||||||
label1 = new Label();
|
|
||||||
label2 = new Label();
|
|
||||||
label3 = new Label();
|
|
||||||
textBox_OutputDir = new TextBox();
|
|
||||||
button_SelectOutputDir = new Button();
|
|
||||||
tableLayoutPanel2 = new TableLayoutPanel();
|
|
||||||
button_Ok = new Button();
|
|
||||||
button_Cancel = new Button();
|
|
||||||
numericUpDown_Duration = new NumericUpDown();
|
|
||||||
numericUpDown_Fps = new NumericUpDown();
|
|
||||||
folderBrowserDialog = new FolderBrowserDialog();
|
|
||||||
panel1.SuspendLayout();
|
|
||||||
tableLayoutPanel1.SuspendLayout();
|
|
||||||
tableLayoutPanel2.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Duration).BeginInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Fps).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// panel1
|
|
||||||
//
|
|
||||||
panel1.Controls.Add(tableLayoutPanel1);
|
|
||||||
panel1.Dock = DockStyle.Fill;
|
|
||||||
panel1.Location = new Point(0, 0);
|
|
||||||
panel1.Name = "panel1";
|
|
||||||
panel1.Padding = new Padding(50, 15, 50, 10);
|
|
||||||
panel1.Size = new Size(919, 276);
|
|
||||||
panel1.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// tableLayoutPanel1
|
|
||||||
//
|
|
||||||
tableLayoutPanel1.AutoSize = true;
|
|
||||||
tableLayoutPanel1.ColumnCount = 4;
|
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
|
||||||
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
|
||||||
tableLayoutPanel1.Controls.Add(label1, 0, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(label2, 0, 2);
|
|
||||||
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
|
||||||
tableLayoutPanel1.Controls.Add(textBox_OutputDir, 1, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(button_SelectOutputDir, 3, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 4);
|
|
||||||
tableLayoutPanel1.Controls.Add(numericUpDown_Duration, 1, 2);
|
|
||||||
tableLayoutPanel1.Controls.Add(numericUpDown_Fps, 1, 3);
|
|
||||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
|
||||||
tableLayoutPanel1.Location = new Point(50, 15);
|
|
||||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
|
||||||
tableLayoutPanel1.RowCount = 5;
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.Size = new Size(819, 251);
|
|
||||||
tableLayoutPanel1.TabIndex = 0;
|
|
||||||
//
|
|
||||||
// label4
|
|
||||||
//
|
|
||||||
label4.AutoSize = true;
|
|
||||||
tableLayoutPanel1.SetColumnSpan(label4, 4);
|
|
||||||
label4.Dock = DockStyle.Fill;
|
|
||||||
label4.Location = new Point(15, 15);
|
|
||||||
label4.Margin = new Padding(15);
|
|
||||||
label4.Name = "label4";
|
|
||||||
label4.Size = new Size(789, 24);
|
|
||||||
label4.TabIndex = 11;
|
|
||||||
label4.Text = "说明:时长不足一帧时仅导出第一帧";
|
|
||||||
label4.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
//
|
|
||||||
// label1
|
|
||||||
//
|
|
||||||
label1.Anchor = AnchorStyles.Right;
|
|
||||||
label1.AutoSize = true;
|
|
||||||
label1.Location = new Point(3, 62);
|
|
||||||
label1.Name = "label1";
|
|
||||||
label1.Size = new Size(104, 24);
|
|
||||||
label1.TabIndex = 0;
|
|
||||||
label1.Text = "输出文件夹:";
|
|
||||||
//
|
|
||||||
// label2
|
|
||||||
//
|
|
||||||
label2.Anchor = AnchorStyles.Right;
|
|
||||||
label2.AutoSize = true;
|
|
||||||
label2.Location = new Point(57, 100);
|
|
||||||
label2.Name = "label2";
|
|
||||||
label2.Size = new Size(50, 24);
|
|
||||||
label2.TabIndex = 1;
|
|
||||||
label2.Text = "时长:";
|
|
||||||
//
|
|
||||||
// label3
|
|
||||||
//
|
|
||||||
label3.Anchor = AnchorStyles.Right;
|
|
||||||
label3.AutoSize = true;
|
|
||||||
label3.Location = new Point(57, 136);
|
|
||||||
label3.Name = "label3";
|
|
||||||
label3.Size = new Size(50, 24);
|
|
||||||
label3.TabIndex = 2;
|
|
||||||
label3.Text = "帧率:";
|
|
||||||
//
|
|
||||||
// textBox_OutputDir
|
|
||||||
//
|
|
||||||
tableLayoutPanel1.SetColumnSpan(textBox_OutputDir, 2);
|
|
||||||
textBox_OutputDir.Dock = DockStyle.Fill;
|
|
||||||
textBox_OutputDir.Location = new Point(113, 57);
|
|
||||||
textBox_OutputDir.Name = "textBox_OutputDir";
|
|
||||||
textBox_OutputDir.Size = new Size(664, 30);
|
|
||||||
textBox_OutputDir.TabIndex = 3;
|
|
||||||
//
|
|
||||||
// button_SelectOutputDir
|
|
||||||
//
|
|
||||||
button_SelectOutputDir.AutoSize = true;
|
|
||||||
button_SelectOutputDir.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
|
||||||
button_SelectOutputDir.Location = new Point(783, 57);
|
|
||||||
button_SelectOutputDir.Name = "button_SelectOutputDir";
|
|
||||||
button_SelectOutputDir.Size = new Size(32, 34);
|
|
||||||
button_SelectOutputDir.TabIndex = 5;
|
|
||||||
button_SelectOutputDir.Text = "...";
|
|
||||||
button_SelectOutputDir.UseVisualStyleBackColor = true;
|
|
||||||
button_SelectOutputDir.Click += button_SelectOutputDir_Click;
|
|
||||||
//
|
|
||||||
// tableLayoutPanel2
|
|
||||||
//
|
|
||||||
tableLayoutPanel2.AutoSize = true;
|
|
||||||
tableLayoutPanel2.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
|
||||||
tableLayoutPanel2.ColumnCount = 2;
|
|
||||||
tableLayoutPanel1.SetColumnSpan(tableLayoutPanel2, 4);
|
|
||||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
|
||||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
|
||||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
|
||||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
|
||||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
|
||||||
tableLayoutPanel2.Location = new Point(3, 208);
|
|
||||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
|
||||||
tableLayoutPanel2.RowCount = 1;
|
|
||||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel2.Size = new Size(813, 40);
|
|
||||||
tableLayoutPanel2.TabIndex = 10;
|
|
||||||
//
|
|
||||||
// button_Ok
|
|
||||||
//
|
|
||||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
button_Ok.Location = new Point(264, 3);
|
|
||||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
|
||||||
button_Ok.Name = "button_Ok";
|
|
||||||
button_Ok.Size = new Size(112, 34);
|
|
||||||
button_Ok.TabIndex = 7;
|
|
||||||
button_Ok.Text = "确认";
|
|
||||||
button_Ok.UseVisualStyleBackColor = true;
|
|
||||||
button_Ok.Click += button_Ok_Click;
|
|
||||||
//
|
|
||||||
// button_Cancel
|
|
||||||
//
|
|
||||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
button_Cancel.Location = new Point(436, 3);
|
|
||||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
|
||||||
button_Cancel.Name = "button_Cancel";
|
|
||||||
button_Cancel.Size = new Size(112, 34);
|
|
||||||
button_Cancel.TabIndex = 8;
|
|
||||||
button_Cancel.Text = "取消";
|
|
||||||
button_Cancel.UseVisualStyleBackColor = true;
|
|
||||||
button_Cancel.Click += button_Cancel_Click;
|
|
||||||
//
|
|
||||||
// numericUpDown_Duration
|
|
||||||
//
|
|
||||||
numericUpDown_Duration.Anchor = AnchorStyles.Left;
|
|
||||||
numericUpDown_Duration.DecimalPlaces = 3;
|
|
||||||
numericUpDown_Duration.Location = new Point(113, 97);
|
|
||||||
numericUpDown_Duration.Maximum = new decimal(new int[] { 300, 0, 0, 0 });
|
|
||||||
numericUpDown_Duration.Name = "numericUpDown_Duration";
|
|
||||||
numericUpDown_Duration.Size = new Size(180, 30);
|
|
||||||
numericUpDown_Duration.TabIndex = 12;
|
|
||||||
numericUpDown_Duration.TextAlign = HorizontalAlignment.Right;
|
|
||||||
numericUpDown_Duration.Value = new decimal(new int[] { 1, 0, 0, 0 });
|
|
||||||
//
|
|
||||||
// numericUpDown_Fps
|
|
||||||
//
|
|
||||||
numericUpDown_Fps.Anchor = AnchorStyles.Left;
|
|
||||||
numericUpDown_Fps.Location = new Point(113, 133);
|
|
||||||
numericUpDown_Fps.Maximum = new decimal(new int[] { 300, 0, 0, 0 });
|
|
||||||
numericUpDown_Fps.Minimum = new decimal(new int[] { 1, 0, 0, 0 });
|
|
||||||
numericUpDown_Fps.Name = "numericUpDown_Fps";
|
|
||||||
numericUpDown_Fps.Size = new Size(180, 30);
|
|
||||||
numericUpDown_Fps.TabIndex = 13;
|
|
||||||
numericUpDown_Fps.TextAlign = HorizontalAlignment.Right;
|
|
||||||
numericUpDown_Fps.Value = new decimal(new int[] { 60, 0, 0, 0 });
|
|
||||||
//
|
|
||||||
// folderBrowserDialog
|
|
||||||
//
|
|
||||||
folderBrowserDialog.AddToRecent = false;
|
|
||||||
//
|
|
||||||
// ExportPngDialog
|
|
||||||
//
|
|
||||||
AcceptButton = button_Ok;
|
|
||||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
CancelButton = button_Cancel;
|
|
||||||
ClientSize = new Size(919, 276);
|
|
||||||
Controls.Add(panel1);
|
|
||||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
|
||||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
|
||||||
MaximizeBox = false;
|
|
||||||
MinimizeBox = false;
|
|
||||||
Name = "ExportPngDialog";
|
|
||||||
ShowInTaskbar = false;
|
|
||||||
StartPosition = FormStartPosition.CenterScreen;
|
|
||||||
Text = "导出PNG序列";
|
|
||||||
Load += ExportPngDialog_Load;
|
|
||||||
panel1.ResumeLayout(false);
|
|
||||||
panel1.PerformLayout();
|
|
||||||
tableLayoutPanel1.ResumeLayout(false);
|
|
||||||
tableLayoutPanel1.PerformLayout();
|
|
||||||
tableLayoutPanel2.ResumeLayout(false);
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Duration).EndInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Fps).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private Panel panel1;
|
|
||||||
private TableLayoutPanel tableLayoutPanel1;
|
|
||||||
private Label label4;
|
|
||||||
private Label label1;
|
|
||||||
private Label label2;
|
|
||||||
private Label label3;
|
|
||||||
private TextBox textBox_OutputDir;
|
|
||||||
private Button button_SelectOutputDir;
|
|
||||||
private TableLayoutPanel tableLayoutPanel2;
|
|
||||||
private Button button_Ok;
|
|
||||||
private Button button_Cancel;
|
|
||||||
private NumericUpDown numericUpDown_Duration;
|
|
||||||
private NumericUpDown numericUpDown_Fps;
|
|
||||||
private FolderBrowserDialog folderBrowserDialog;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace SpineViewer.Dialogs
|
|
||||||
{
|
|
||||||
public partial class ExportPngDialog : Form
|
|
||||||
{
|
|
||||||
public string OutputDir { get; private set; }
|
|
||||||
public float Duration { get; private set; }
|
|
||||||
public uint Fps { get; private set; }
|
|
||||||
|
|
||||||
public ExportPngDialog()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ExportPngDialog_Load(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
button_SelectOutputDir_Click(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void button_SelectOutputDir_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
folderBrowserDialog.InitialDirectory = textBox_OutputDir.Text;
|
|
||||||
if (folderBrowserDialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
textBox_OutputDir.Text = Path.GetFullPath(folderBrowserDialog.SelectedPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void button_Ok_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
var outputDir = textBox_OutputDir.Text;
|
|
||||||
if (File.Exists(outputDir))
|
|
||||||
{
|
|
||||||
MessageBox.Show("输出文件夹无效", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!Directory.Exists(outputDir))
|
|
||||||
{
|
|
||||||
if (MessageBox.Show($"文件夹 {outputDir} 不存在,是否创建?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Directory.CreateDirectory(outputDir);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Program.Logger.Error(ex.ToString());
|
|
||||||
MessageBox.Show(ex.ToString(), "文件夹创建失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputDir = Path.GetFullPath(outputDir);
|
|
||||||
Duration = (float)numericUpDown_Duration.Value;
|
|
||||||
Fps = (uint)numericUpDown_Fps.Value;
|
|
||||||
|
|
||||||
DialogResult = DialogResult.OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void button_Cancel_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
DialogResult = DialogResult.Cancel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
270
SpineViewer/Dialogs/ExportPreviewDialog.Designer.cs
generated
270
SpineViewer/Dialogs/ExportPreviewDialog.Designer.cs
generated
@@ -1,270 +0,0 @@
|
|||||||
namespace SpineViewer.Dialogs
|
|
||||||
{
|
|
||||||
partial class ExportPreviewDialog
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ExportPreviewDialog));
|
|
||||||
panel1 = new Panel();
|
|
||||||
tableLayoutPanel1 = new TableLayoutPanel();
|
|
||||||
label4 = new Label();
|
|
||||||
label1 = new Label();
|
|
||||||
label2 = new Label();
|
|
||||||
label3 = new Label();
|
|
||||||
textBox_OutputDir = new TextBox();
|
|
||||||
button_SelectOutputDir = new Button();
|
|
||||||
tableLayoutPanel2 = new TableLayoutPanel();
|
|
||||||
button_Ok = new Button();
|
|
||||||
button_Cancel = new Button();
|
|
||||||
numericUpDown_Width = new NumericUpDown();
|
|
||||||
numericUpDown_Height = new NumericUpDown();
|
|
||||||
folderBrowserDialog = new FolderBrowserDialog();
|
|
||||||
panel1.SuspendLayout();
|
|
||||||
tableLayoutPanel1.SuspendLayout();
|
|
||||||
tableLayoutPanel2.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Width).BeginInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Height).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// panel1
|
|
||||||
//
|
|
||||||
panel1.Controls.Add(tableLayoutPanel1);
|
|
||||||
panel1.Dock = DockStyle.Fill;
|
|
||||||
panel1.Location = new Point(0, 0);
|
|
||||||
panel1.Name = "panel1";
|
|
||||||
panel1.Padding = new Padding(50, 15, 50, 10);
|
|
||||||
panel1.Size = new Size(919, 276);
|
|
||||||
panel1.TabIndex = 2;
|
|
||||||
//
|
|
||||||
// tableLayoutPanel1
|
|
||||||
//
|
|
||||||
tableLayoutPanel1.AutoSize = true;
|
|
||||||
tableLayoutPanel1.ColumnCount = 4;
|
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
|
||||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
|
||||||
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
|
||||||
tableLayoutPanel1.Controls.Add(label1, 0, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(label2, 0, 2);
|
|
||||||
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
|
||||||
tableLayoutPanel1.Controls.Add(textBox_OutputDir, 1, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(button_SelectOutputDir, 3, 1);
|
|
||||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 4);
|
|
||||||
tableLayoutPanel1.Controls.Add(numericUpDown_Width, 1, 2);
|
|
||||||
tableLayoutPanel1.Controls.Add(numericUpDown_Height, 1, 3);
|
|
||||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
|
||||||
tableLayoutPanel1.Location = new Point(50, 15);
|
|
||||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
|
||||||
tableLayoutPanel1.RowCount = 5;
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel1.Size = new Size(819, 251);
|
|
||||||
tableLayoutPanel1.TabIndex = 0;
|
|
||||||
//
|
|
||||||
// label4
|
|
||||||
//
|
|
||||||
label4.AutoSize = true;
|
|
||||||
tableLayoutPanel1.SetColumnSpan(label4, 4);
|
|
||||||
label4.Dock = DockStyle.Fill;
|
|
||||||
label4.Location = new Point(15, 15);
|
|
||||||
label4.Margin = new Padding(15);
|
|
||||||
label4.Name = "label4";
|
|
||||||
label4.Size = new Size(789, 24);
|
|
||||||
label4.TabIndex = 11;
|
|
||||||
label4.Text = "说明:导出的文件名与骨骼文件名相同";
|
|
||||||
label4.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
//
|
|
||||||
// label1
|
|
||||||
//
|
|
||||||
label1.Anchor = AnchorStyles.Right;
|
|
||||||
label1.AutoSize = true;
|
|
||||||
label1.Location = new Point(3, 62);
|
|
||||||
label1.Name = "label1";
|
|
||||||
label1.Size = new Size(104, 24);
|
|
||||||
label1.TabIndex = 0;
|
|
||||||
label1.Text = "输出文件夹:";
|
|
||||||
//
|
|
||||||
// label2
|
|
||||||
//
|
|
||||||
label2.Anchor = AnchorStyles.Right;
|
|
||||||
label2.AutoSize = true;
|
|
||||||
label2.Location = new Point(75, 100);
|
|
||||||
label2.Name = "label2";
|
|
||||||
label2.Size = new Size(32, 24);
|
|
||||||
label2.TabIndex = 1;
|
|
||||||
label2.Text = "宽:";
|
|
||||||
//
|
|
||||||
// label3
|
|
||||||
//
|
|
||||||
label3.Anchor = AnchorStyles.Right;
|
|
||||||
label3.AutoSize = true;
|
|
||||||
label3.Location = new Point(75, 136);
|
|
||||||
label3.Name = "label3";
|
|
||||||
label3.Size = new Size(32, 24);
|
|
||||||
label3.TabIndex = 2;
|
|
||||||
label3.Text = "高:";
|
|
||||||
//
|
|
||||||
// textBox_OutputDir
|
|
||||||
//
|
|
||||||
tableLayoutPanel1.SetColumnSpan(textBox_OutputDir, 2);
|
|
||||||
textBox_OutputDir.Dock = DockStyle.Fill;
|
|
||||||
textBox_OutputDir.Location = new Point(113, 57);
|
|
||||||
textBox_OutputDir.Name = "textBox_OutputDir";
|
|
||||||
textBox_OutputDir.Size = new Size(664, 30);
|
|
||||||
textBox_OutputDir.TabIndex = 3;
|
|
||||||
//
|
|
||||||
// button_SelectOutputDir
|
|
||||||
//
|
|
||||||
button_SelectOutputDir.AutoSize = true;
|
|
||||||
button_SelectOutputDir.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
|
||||||
button_SelectOutputDir.Location = new Point(783, 57);
|
|
||||||
button_SelectOutputDir.Name = "button_SelectOutputDir";
|
|
||||||
button_SelectOutputDir.Size = new Size(32, 34);
|
|
||||||
button_SelectOutputDir.TabIndex = 5;
|
|
||||||
button_SelectOutputDir.Text = "...";
|
|
||||||
button_SelectOutputDir.UseVisualStyleBackColor = true;
|
|
||||||
button_SelectOutputDir.Click += button_SelectOutputDir_Click;
|
|
||||||
//
|
|
||||||
// tableLayoutPanel2
|
|
||||||
//
|
|
||||||
tableLayoutPanel2.AutoSize = true;
|
|
||||||
tableLayoutPanel2.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
|
||||||
tableLayoutPanel2.ColumnCount = 2;
|
|
||||||
tableLayoutPanel1.SetColumnSpan(tableLayoutPanel2, 4);
|
|
||||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
|
||||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
|
||||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
|
||||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
|
||||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
|
||||||
tableLayoutPanel2.Location = new Point(3, 208);
|
|
||||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
|
||||||
tableLayoutPanel2.RowCount = 1;
|
|
||||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
|
||||||
tableLayoutPanel2.Size = new Size(813, 40);
|
|
||||||
tableLayoutPanel2.TabIndex = 10;
|
|
||||||
//
|
|
||||||
// button_Ok
|
|
||||||
//
|
|
||||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
button_Ok.Location = new Point(264, 3);
|
|
||||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
|
||||||
button_Ok.Name = "button_Ok";
|
|
||||||
button_Ok.Size = new Size(112, 34);
|
|
||||||
button_Ok.TabIndex = 7;
|
|
||||||
button_Ok.Text = "确认";
|
|
||||||
button_Ok.UseVisualStyleBackColor = true;
|
|
||||||
button_Ok.Click += button_Ok_Click;
|
|
||||||
//
|
|
||||||
// button_Cancel
|
|
||||||
//
|
|
||||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
button_Cancel.Location = new Point(436, 3);
|
|
||||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
|
||||||
button_Cancel.Name = "button_Cancel";
|
|
||||||
button_Cancel.Size = new Size(112, 34);
|
|
||||||
button_Cancel.TabIndex = 8;
|
|
||||||
button_Cancel.Text = "取消";
|
|
||||||
button_Cancel.UseVisualStyleBackColor = true;
|
|
||||||
button_Cancel.Click += button_Cancel_Click;
|
|
||||||
//
|
|
||||||
// numericUpDown_Width
|
|
||||||
//
|
|
||||||
numericUpDown_Width.Anchor = AnchorStyles.Left;
|
|
||||||
numericUpDown_Width.Location = new Point(113, 97);
|
|
||||||
numericUpDown_Width.Maximum = new decimal(new int[] { 4096, 0, 0, 0 });
|
|
||||||
numericUpDown_Width.Minimum = new decimal(new int[] { 32, 0, 0, 0 });
|
|
||||||
numericUpDown_Width.Name = "numericUpDown_Width";
|
|
||||||
numericUpDown_Width.Size = new Size(180, 30);
|
|
||||||
numericUpDown_Width.TabIndex = 12;
|
|
||||||
numericUpDown_Width.TextAlign = HorizontalAlignment.Right;
|
|
||||||
numericUpDown_Width.Value = new decimal(new int[] { 256, 0, 0, 0 });
|
|
||||||
//
|
|
||||||
// numericUpDown_Height
|
|
||||||
//
|
|
||||||
numericUpDown_Height.Anchor = AnchorStyles.Left;
|
|
||||||
numericUpDown_Height.Location = new Point(113, 133);
|
|
||||||
numericUpDown_Height.Maximum = new decimal(new int[] { 4096, 0, 0, 0 });
|
|
||||||
numericUpDown_Height.Minimum = new decimal(new int[] { 32, 0, 0, 0 });
|
|
||||||
numericUpDown_Height.Name = "numericUpDown_Height";
|
|
||||||
numericUpDown_Height.Size = new Size(180, 30);
|
|
||||||
numericUpDown_Height.TabIndex = 13;
|
|
||||||
numericUpDown_Height.TextAlign = HorizontalAlignment.Right;
|
|
||||||
numericUpDown_Height.Value = new decimal(new int[] { 256, 0, 0, 0 });
|
|
||||||
//
|
|
||||||
// folderBrowserDialog
|
|
||||||
//
|
|
||||||
folderBrowserDialog.AddToRecent = false;
|
|
||||||
//
|
|
||||||
// ExportPreviewDialog
|
|
||||||
//
|
|
||||||
AcceptButton = button_Ok;
|
|
||||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
CancelButton = button_Cancel;
|
|
||||||
ClientSize = new Size(919, 276);
|
|
||||||
Controls.Add(panel1);
|
|
||||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
|
||||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
|
||||||
MaximizeBox = false;
|
|
||||||
MinimizeBox = false;
|
|
||||||
Name = "ExportPreviewDialog";
|
|
||||||
ShowInTaskbar = false;
|
|
||||||
StartPosition = FormStartPosition.CenterScreen;
|
|
||||||
Text = "导出预览图";
|
|
||||||
Load += ExportPreviewDialog_Load;
|
|
||||||
panel1.ResumeLayout(false);
|
|
||||||
panel1.PerformLayout();
|
|
||||||
tableLayoutPanel1.ResumeLayout(false);
|
|
||||||
tableLayoutPanel1.PerformLayout();
|
|
||||||
tableLayoutPanel2.ResumeLayout(false);
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Width).EndInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Height).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private Panel panel1;
|
|
||||||
private TableLayoutPanel tableLayoutPanel1;
|
|
||||||
private Label label4;
|
|
||||||
private Label label1;
|
|
||||||
private Label label2;
|
|
||||||
private Label label3;
|
|
||||||
private TextBox textBox_OutputDir;
|
|
||||||
private Button button_SelectOutputDir;
|
|
||||||
private TableLayoutPanel tableLayoutPanel2;
|
|
||||||
private Button button_Ok;
|
|
||||||
private Button button_Cancel;
|
|
||||||
private NumericUpDown numericUpDown_Width;
|
|
||||||
private NumericUpDown numericUpDown_Height;
|
|
||||||
private FolderBrowserDialog folderBrowserDialog;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace SpineViewer.Dialogs
|
|
||||||
{
|
|
||||||
public partial class ExportPreviewDialog: Form
|
|
||||||
{
|
|
||||||
public string OutputDir { get; private set; }
|
|
||||||
public uint PreviewWidth { get; private set; }
|
|
||||||
public uint PreviewHeight { get; private set; }
|
|
||||||
|
|
||||||
public ExportPreviewDialog()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ExportPreviewDialog_Load(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
button_SelectOutputDir_Click(sender, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void button_SelectOutputDir_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
folderBrowserDialog.InitialDirectory = textBox_OutputDir.Text;
|
|
||||||
if (folderBrowserDialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
textBox_OutputDir.Text = Path.GetFullPath(folderBrowserDialog.SelectedPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void button_Ok_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
var outputDir = textBox_OutputDir.Text;
|
|
||||||
if (File.Exists(outputDir))
|
|
||||||
{
|
|
||||||
MessageBox.Show("输出文件夹无效", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!Directory.Exists(outputDir))
|
|
||||||
{
|
|
||||||
if (MessageBox.Show($"文件夹 {outputDir} 不存在,是否创建?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Directory.CreateDirectory(outputDir);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Program.Logger.Error(ex.ToString());
|
|
||||||
MessageBox.Show(ex.ToString(), "文件夹创建失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
OutputDir = Path.GetFullPath(outputDir);
|
|
||||||
PreviewWidth = (uint)numericUpDown_Width.Value;
|
|
||||||
PreviewHeight = (uint)numericUpDown_Height.Value;
|
|
||||||
|
|
||||||
DialogResult = DialogResult.OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void button_Cancel_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
DialogResult = DialogResult.Cancel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load Diff
4
SpineViewer/Dialogs/OpenSpineDialog.Designer.cs
generated
4
SpineViewer/Dialogs/OpenSpineDialog.Designer.cs
generated
@@ -232,14 +232,14 @@
|
|||||||
//
|
//
|
||||||
openFileDialog_Skel.AddExtension = false;
|
openFileDialog_Skel.AddExtension = false;
|
||||||
openFileDialog_Skel.AddToRecent = false;
|
openFileDialog_Skel.AddToRecent = false;
|
||||||
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
|
openFileDialog_Skel.Filter = "所有文件 (*.*)|*.*|skel 文件 (*.skel; *.json)|*.skel;*.json";
|
||||||
openFileDialog_Skel.Title = "选择skel文件";
|
openFileDialog_Skel.Title = "选择skel文件";
|
||||||
//
|
//
|
||||||
// openFileDialog_Atlas
|
// openFileDialog_Atlas
|
||||||
//
|
//
|
||||||
openFileDialog_Atlas.AddExtension = false;
|
openFileDialog_Atlas.AddExtension = false;
|
||||||
openFileDialog_Atlas.AddToRecent = false;
|
openFileDialog_Atlas.AddToRecent = false;
|
||||||
openFileDialog_Atlas.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
|
openFileDialog_Atlas.Filter = "所有文件 (*.*)|*.*|atlas 文件 (*.atlas)|*.atlas";
|
||||||
openFileDialog_Atlas.Title = "选择atlas文件";
|
openFileDialog_Atlas.Title = "选择atlas文件";
|
||||||
//
|
//
|
||||||
// OpenSpineDialog
|
// OpenSpineDialog
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using SpineViewer.Spine;
|
using SpineViewer.Spine;
|
||||||
|
using SpineViewer.Utils;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
@@ -12,17 +13,18 @@ namespace SpineViewer.Dialogs
|
|||||||
{
|
{
|
||||||
public partial class OpenSpineDialog : Form
|
public partial class OpenSpineDialog : Form
|
||||||
{
|
{
|
||||||
public string SkelPath { get; private set; }
|
/// <summary>
|
||||||
public string? AtlasPath { get; private set; }
|
/// 对话框结果
|
||||||
public Spine.Version Version { get; private set; }
|
/// </summary>
|
||||||
|
public OpenSpineDialogResult Result { get; private set; }
|
||||||
|
|
||||||
public OpenSpineDialog()
|
public OpenSpineDialog()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
comboBox_Version.DataSource = VersionHelper.Versions.ToList();
|
comboBox_Version.DataSource = SpineUtils.Names.ToList();
|
||||||
comboBox_Version.DisplayMember = "Value";
|
comboBox_Version.DisplayMember = "Value";
|
||||||
comboBox_Version.ValueMember = "Key";
|
comboBox_Version.ValueMember = "Key";
|
||||||
comboBox_Version.SelectedValue = Spine.Version.V38;
|
comboBox_Version.SelectedValue = SpineVersion.Auto;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OpenSpineDialog_Load(object sender, EventArgs e)
|
private void OpenSpineDialog_Load(object sender, EventArgs e)
|
||||||
@@ -52,11 +54,11 @@ namespace SpineViewer.Dialogs
|
|||||||
{
|
{
|
||||||
var skelPath = textBox_SkelPath.Text;
|
var skelPath = textBox_SkelPath.Text;
|
||||||
var atlasPath = textBox_AtlasPath.Text;
|
var atlasPath = textBox_AtlasPath.Text;
|
||||||
var version = (Spine.Version)comboBox_Version.SelectedValue;
|
var version = (SpineVersion)comboBox_Version.SelectedValue;
|
||||||
|
|
||||||
if (!File.Exists(skelPath))
|
if (!File.Exists(skelPath))
|
||||||
{
|
{
|
||||||
MessageBox.Show($"{skelPath}", "skel文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info($"{skelPath}", "skel文件不存在");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -64,13 +66,13 @@ namespace SpineViewer.Dialogs
|
|||||||
skelPath = Path.GetFullPath(skelPath);
|
skelPath = Path.GetFullPath(skelPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(atlasPath))
|
if (string.IsNullOrWhiteSpace(atlasPath))
|
||||||
{
|
{
|
||||||
atlasPath = null;
|
atlasPath = null;
|
||||||
}
|
}
|
||||||
else if (!File.Exists(atlasPath))
|
else if (!File.Exists(atlasPath))
|
||||||
{
|
{
|
||||||
MessageBox.Show($"{atlasPath}", "atlas文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info($"{atlasPath}", "atlas文件不存在");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -78,16 +80,13 @@ namespace SpineViewer.Dialogs
|
|||||||
atlasPath = Path.GetFullPath(atlasPath);
|
atlasPath = Path.GetFullPath(atlasPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!Spine.Spine.ImplementedVersions.Contains(version))
|
if (version != SpineVersion.Auto && !Spine.SpineObject.HasImplementation(version))
|
||||||
{
|
{
|
||||||
MessageBox.Show($"{version.String()} 版本尚未实现(咕咕咕~)", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
MessagePopup.Info($"{version.GetName()} 版本尚未实现(咕咕咕~)");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SkelPath = skelPath;
|
Result = new(version, skelPath, atlasPath);
|
||||||
AtlasPath = atlasPath;
|
|
||||||
Version = version;
|
|
||||||
|
|
||||||
DialogResult = DialogResult.OK;
|
DialogResult = DialogResult.OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -96,4 +95,25 @@ namespace SpineViewer.Dialogs
|
|||||||
DialogResult = DialogResult.Cancel;
|
DialogResult = DialogResult.Cancel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 打开骨骼对话框结果
|
||||||
|
/// </summary>
|
||||||
|
public class OpenSpineDialogResult(SpineVersion version, string skelPath, string? atlasPath = null)
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 版本
|
||||||
|
/// </summary>
|
||||||
|
public SpineVersion Version => version;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// skel 文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string SkelPath => skelPath;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// atlas 文件路径
|
||||||
|
/// </summary>
|
||||||
|
public string? AtlasPath => atlasPath;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using System;
|
using NLog;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Data;
|
using System.Data;
|
||||||
@@ -12,21 +14,33 @@ namespace SpineViewer.Dialogs
|
|||||||
{
|
{
|
||||||
public partial class ProgressDialog : Form
|
public partial class ProgressDialog : Form
|
||||||
{
|
{
|
||||||
[Category("自定义"), Description("BackgroundWorker 的 DoWork 事件")]
|
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
public event DoWorkEventHandler? DoWork
|
|
||||||
{
|
|
||||||
add { backgroundWorker.DoWork += value; }
|
|
||||||
remove { backgroundWorker.DoWork -= value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RunWorkerAsync() { backgroundWorker.RunWorkerAsync(); }
|
|
||||||
public void RunWorkerAsync(object? argument) { backgroundWorker.RunWorkerAsync(argument); }
|
|
||||||
|
|
||||||
public ProgressDialog()
|
public ProgressDialog()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// BackgroundWorker.DoWork 接口暴露
|
||||||
|
/// </summary>
|
||||||
|
[Category("自定义"), Description("BackgroundWorker 的 DoWork 事件")]
|
||||||
|
public event DoWorkEventHandler? DoWork
|
||||||
|
{
|
||||||
|
add => backgroundWorker.DoWork += value;
|
||||||
|
remove => backgroundWorker.DoWork -= value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 启动后台执行
|
||||||
|
/// </summary>
|
||||||
|
public void RunWorkerAsync() => backgroundWorker.RunWorkerAsync();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 使用给定参数启动后台执行
|
||||||
|
/// </summary>
|
||||||
|
public void RunWorkerAsync(object? argument) => backgroundWorker.RunWorkerAsync(argument);
|
||||||
|
|
||||||
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
|
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
|
||||||
{
|
{
|
||||||
label_Tip.Text = e.UserState as string;
|
label_Tip.Text = e.UserState as string;
|
||||||
@@ -37,8 +51,8 @@ namespace SpineViewer.Dialogs
|
|||||||
{
|
{
|
||||||
if (e.Error != null)
|
if (e.Error != null)
|
||||||
{
|
{
|
||||||
Program.Logger.Error(e.Error.ToString());
|
logger.Error(e.Error.ToString());
|
||||||
MessageBox.Show(e.Error.ToString(), "执行出错", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
MessagePopup.Error(e.Error.ToString(), "执行出错");
|
||||||
DialogResult = DialogResult.Abort;
|
DialogResult = DialogResult.Abort;
|
||||||
}
|
}
|
||||||
else if (e.Cancelled)
|
else if (e.Cancelled)
|
||||||
|
|||||||
21
SpineViewer/Extensions/NLogExtension.cs
Normal file
21
SpineViewer/Extensions/NLogExtension.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Extensions
|
||||||
|
{
|
||||||
|
public static class NLogExtension
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 输出当前进程的内存占用
|
||||||
|
/// </summary>
|
||||||
|
public static void LogCurrentProcessMemoryUsage(this NLog.Logger logger)
|
||||||
|
{
|
||||||
|
var process = Process.GetCurrentProcess();
|
||||||
|
logger.Info("Current memory usage for {}: {:F2} MB", process.ProcessName, process.WorkingSet64 / 1024.0 / 1024.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
118
SpineViewer/Extensions/SFMLExtension.cs
Normal file
118
SpineViewer/Extensions/SFMLExtension.cs
Normal file
@@ -0,0 +1,118 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Extensions
|
||||||
|
{
|
||||||
|
public static class SFMLExtension
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 获取并集范围
|
||||||
|
/// </summary>
|
||||||
|
public static RectangleF Union(this RectangleF bounds, RectangleF other)
|
||||||
|
{
|
||||||
|
var x = Math.Min(bounds.X, other.X);
|
||||||
|
var y = Math.Min(bounds.Y, other.Y);
|
||||||
|
var w = Math.Max(bounds.Right, other.Right) - x;
|
||||||
|
var h = Math.Max(bounds.Bottom, other.Bottom) - y;
|
||||||
|
return new(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
|
||||||
|
/// </summary>
|
||||||
|
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution) => GetCanvasBounds(bounds, resolution, new(0), new(0));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
|
||||||
|
/// </summary>
|
||||||
|
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution, Padding margin) => GetCanvasBounds(bounds, resolution, margin, new(0));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
|
||||||
|
/// </summary>
|
||||||
|
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution, Padding margin, Padding padding)
|
||||||
|
{
|
||||||
|
float sizeW = bounds.Width;
|
||||||
|
float sizeH = bounds.Height;
|
||||||
|
float innerW = resolution.Width - padding.Horizontal;
|
||||||
|
float innerH = resolution.Height - padding.Vertical;
|
||||||
|
float scale = Math.Max(Math.Abs(sizeW / innerW), Math.Abs(sizeH / innerH)); // 取两方向上较大的缩放比, 以此让画布可以覆盖内容
|
||||||
|
float scaleW = scale * Math.Sign(sizeW);
|
||||||
|
float scaleH = scale * Math.Sign(sizeH);
|
||||||
|
|
||||||
|
innerW *= scaleW;
|
||||||
|
innerH *= scaleH;
|
||||||
|
|
||||||
|
var x = bounds.X - (innerW - sizeW) / 2 - (margin.Left + padding.Left) * scaleW;
|
||||||
|
var y = bounds.Y - (innerH - sizeH) / 2 - (margin.Top + padding.Top) * scaleH;
|
||||||
|
var w = (resolution.Width + margin.Horizontal) * scaleW;
|
||||||
|
var h = (resolution.Height + margin.Vertical) * scaleH;
|
||||||
|
return new(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
|
||||||
|
/// </summary>
|
||||||
|
public static Bitmap CopyToBitmap(this SFML.Graphics.Image image)
|
||||||
|
{
|
||||||
|
image.SaveToMemory(out var imgBuffer, "bmp");
|
||||||
|
using var stream = new MemoryStream(imgBuffer);
|
||||||
|
using var bitmap = new Bitmap(stream);
|
||||||
|
return new(bitmap); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
|
||||||
|
/// </summary>
|
||||||
|
public static Bitmap CopyToBitmap(this SFML.Graphics.Texture texture)
|
||||||
|
{
|
||||||
|
using var image = texture.CopyToImage();
|
||||||
|
return image.CopyToBitmap();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取视区的包围盒
|
||||||
|
/// </summary>
|
||||||
|
public static RectangleF GetBounds(this SFML.Graphics.View view)
|
||||||
|
{
|
||||||
|
return new(
|
||||||
|
view.Center.X - view.Size.X / 2,
|
||||||
|
view.Center.Y - view.Size.Y / 2,
|
||||||
|
view.Size.X,
|
||||||
|
view.Size.Y
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 按画布设置视区, 边缘和填充区域将不会出现内容
|
||||||
|
/// </summary>
|
||||||
|
public static void SetViewport(this SFML.Graphics.View view, Size resolution, Padding margin) => SetViewport(view, resolution, margin, new(0));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 按画布设置视区, 边缘和填充区域将不会出现内容
|
||||||
|
/// </summary>
|
||||||
|
public static void SetViewport(this SFML.Graphics.View view, Size resolution, Padding margin, Padding padding)
|
||||||
|
{
|
||||||
|
var innerW = resolution.Width - padding.Horizontal;
|
||||||
|
var innerH = resolution.Height - padding.Vertical;
|
||||||
|
|
||||||
|
float width = resolution.Width + margin.Horizontal;
|
||||||
|
float height = resolution.Height + margin.Vertical;
|
||||||
|
|
||||||
|
view.Viewport = new(
|
||||||
|
(margin.Left + padding.Left) / width,
|
||||||
|
(margin.Top + padding.Top) / height,
|
||||||
|
innerW / width,
|
||||||
|
innerH / height
|
||||||
|
);
|
||||||
|
|
||||||
|
var bounds = view.GetBounds().GetCanvasBounds(new(innerW, innerH));
|
||||||
|
|
||||||
|
view.Center = new(bounds.X + bounds.Width / 2, bounds.Y + bounds.Height / 2);
|
||||||
|
view.Size = new(bounds.Width, bounds.Height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
50
SpineViewer/Forms/PetForm.Designer.cs
generated
Normal file
50
SpineViewer/Forms/PetForm.Designer.cs
generated
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
namespace SpineViewer
|
||||||
|
{
|
||||||
|
partial class PetForm
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// PetForm
|
||||||
|
//
|
||||||
|
AutoScaleMode = AutoScaleMode.None;
|
||||||
|
ClientSize = new Size(490, 456);
|
||||||
|
ControlBox = false;
|
||||||
|
MaximizeBox = false;
|
||||||
|
MinimizeBox = false;
|
||||||
|
Name = "PetForm";
|
||||||
|
ShowIcon = false;
|
||||||
|
ShowInTaskbar = false;
|
||||||
|
StartPosition = FormStartPosition.Manual;
|
||||||
|
Text = "PetForm";
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
49
SpineViewer/Forms/PetForm.cs
Normal file
49
SpineViewer/Forms/PetForm.cs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
using SpineViewer.Natives;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SpineViewer
|
||||||
|
{
|
||||||
|
public partial class PetForm: Form
|
||||||
|
{
|
||||||
|
public PetForm()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override CreateParams CreateParams
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
//var style = Win32.GetWindowLong(hWnd, Win32.GWL_STYLE) | Win32.WS_POPUP;
|
||||||
|
//var exStyle = Win32.GetWindowLong(hWnd, Win32.GWL_EXSTYLE) | Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
|
||||||
|
//Win32.SetWindowLong(hWnd, Win32.GWL_STYLE, style);
|
||||||
|
//Win32.SetWindowLong(hWnd, Win32.GWL_EXSTYLE, exStyle);
|
||||||
|
//Win32.SetLayeredWindowAttributes(hWnd, crKey, 255, Win32.LWA_COLORKEY | Win32.LWA_ALPHA);
|
||||||
|
//Win32.SetWindowPos(hWnd, Win32.HWND_TOPMOST, 0, 0, 0, 0, Win32.SWP_NOMOVE | Win32.SWP_NOSIZE);
|
||||||
|
var cp = base.CreateParams;
|
||||||
|
cp.ExStyle = Win32.WS_EX_LAYERED | Win32.WS_EX_TOPMOST;
|
||||||
|
cp.Style = Win32.WS_POPUP;
|
||||||
|
//cp.ExStyle |= Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
|
||||||
|
return cp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnPaint(PaintEventArgs e)
|
||||||
|
{
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnPaintBackground(PaintEventArgs e)
|
||||||
|
{
|
||||||
|
;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
namespace SpineViewer
|
namespace SpineViewer
|
||||||
{
|
{
|
||||||
partial class MainForm
|
partial class SpineViewerForm
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Required designer variable.
|
/// Required designer variable.
|
||||||
@@ -29,18 +29,28 @@
|
|||||||
private void InitializeComponent()
|
private void InitializeComponent()
|
||||||
{
|
{
|
||||||
components = new System.ComponentModel.Container();
|
components = new System.ComponentModel.Container();
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpineViewerForm));
|
||||||
menuStrip = new MenuStrip();
|
menuStrip = new MenuStrip();
|
||||||
toolStripMenuItem_File = new ToolStripMenuItem();
|
toolStripMenuItem_File = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_Open = new ToolStripMenuItem();
|
toolStripMenuItem_Open = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_BatchOpen = new ToolStripMenuItem();
|
toolStripMenuItem_BatchOpen = new ToolStripMenuItem();
|
||||||
toolStripSeparator1 = new ToolStripSeparator();
|
toolStripSeparator1 = new ToolStripSeparator();
|
||||||
toolStripMenuItem_Export = new ToolStripMenuItem();
|
toolStripMenuItem_Export = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_ExportPreview = new ToolStripMenuItem();
|
toolStripMenuItem_ExportFrame = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_ExportFrameSequence = new ToolStripMenuItem();
|
||||||
|
toolStripSeparator4 = new ToolStripSeparator();
|
||||||
|
toolStripMenuItem_ExportGif = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_ExportWebp = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_ExportAvif = new ToolStripMenuItem();
|
||||||
|
toolStripSeparator5 = new ToolStripSeparator();
|
||||||
|
toolStripMenuItem_ExportMp4 = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_ExportWebm = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
|
||||||
|
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
|
||||||
|
toolStripSeparator6 = new ToolStripSeparator();
|
||||||
|
toolStripMenuItem_ExportCustom = new ToolStripMenuItem();
|
||||||
toolStripSeparator2 = new ToolStripSeparator();
|
toolStripSeparator2 = new ToolStripSeparator();
|
||||||
toolStripMenuItem_Exit = new ToolStripMenuItem();
|
toolStripMenuItem_Exit = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_Function = new ToolStripMenuItem();
|
|
||||||
toolStripMenuItem_ResetAnimation = new ToolStripMenuItem();
|
|
||||||
toolStripMenuItem_Tool = new ToolStripMenuItem();
|
toolStripMenuItem_Tool = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_ConvertFileFormat = new ToolStripMenuItem();
|
toolStripMenuItem_ConvertFileFormat = new ToolStripMenuItem();
|
||||||
toolStripMenuItem_Download = new ToolStripMenuItem();
|
toolStripMenuItem_Download = new ToolStripMenuItem();
|
||||||
@@ -55,13 +65,13 @@
|
|||||||
splitContainer_Information = new SplitContainer();
|
splitContainer_Information = new SplitContainer();
|
||||||
groupBox_SkelList = new GroupBox();
|
groupBox_SkelList = new GroupBox();
|
||||||
spineListView = new SpineViewer.Controls.SpineListView();
|
spineListView = new SpineViewer.Controls.SpineListView();
|
||||||
propertyGrid_Spine = new PropertyGrid();
|
spineViewPropertyGrid = new SpineViewer.Controls.SpineViewPropertyGrid();
|
||||||
splitContainer_Config = new SplitContainer();
|
splitContainer_Config = new SplitContainer();
|
||||||
groupBox_SkelConfig = new GroupBox();
|
|
||||||
groupBox_PreviewConfig = new GroupBox();
|
groupBox_PreviewConfig = new GroupBox();
|
||||||
propertyGrid_Previewer = new PropertyGrid();
|
propertyGrid_Previewer = new PropertyGrid();
|
||||||
|
groupBox_SkelConfig = new GroupBox();
|
||||||
groupBox_Preview = new GroupBox();
|
groupBox_Preview = new GroupBox();
|
||||||
spinePreviewer = new SpineViewer.Controls.SpinePreviewer();
|
spinePreviewPanel = new SpineViewer.Controls.SpinePreviewPanel();
|
||||||
panel_MainForm = new Panel();
|
panel_MainForm = new Panel();
|
||||||
toolTip = new ToolTip(components);
|
toolTip = new ToolTip(components);
|
||||||
menuStrip.SuspendLayout();
|
menuStrip.SuspendLayout();
|
||||||
@@ -82,8 +92,8 @@
|
|||||||
splitContainer_Config.Panel1.SuspendLayout();
|
splitContainer_Config.Panel1.SuspendLayout();
|
||||||
splitContainer_Config.Panel2.SuspendLayout();
|
splitContainer_Config.Panel2.SuspendLayout();
|
||||||
splitContainer_Config.SuspendLayout();
|
splitContainer_Config.SuspendLayout();
|
||||||
groupBox_SkelConfig.SuspendLayout();
|
|
||||||
groupBox_PreviewConfig.SuspendLayout();
|
groupBox_PreviewConfig.SuspendLayout();
|
||||||
|
groupBox_SkelConfig.SuspendLayout();
|
||||||
groupBox_Preview.SuspendLayout();
|
groupBox_Preview.SuspendLayout();
|
||||||
panel_MainForm.SuspendLayout();
|
panel_MainForm.SuspendLayout();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
@@ -92,16 +102,16 @@
|
|||||||
//
|
//
|
||||||
menuStrip.BackColor = SystemColors.Control;
|
menuStrip.BackColor = SystemColors.Control;
|
||||||
menuStrip.ImageScalingSize = new Size(24, 24);
|
menuStrip.ImageScalingSize = new Size(24, 24);
|
||||||
menuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_File, toolStripMenuItem_Function, toolStripMenuItem_Tool, toolStripMenuItem_Download, toolStripMenuItem_Help });
|
menuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_File, toolStripMenuItem_Tool, toolStripMenuItem_Download, toolStripMenuItem_Help });
|
||||||
menuStrip.Location = new Point(0, 0);
|
menuStrip.Location = new Point(0, 0);
|
||||||
menuStrip.Name = "menuStrip";
|
menuStrip.Name = "menuStrip";
|
||||||
menuStrip.Size = new Size(1741, 32);
|
menuStrip.Size = new Size(1778, 32);
|
||||||
menuStrip.TabIndex = 0;
|
menuStrip.TabIndex = 0;
|
||||||
menuStrip.Text = "菜单";
|
menuStrip.Text = "菜单";
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_File
|
// toolStripMenuItem_File
|
||||||
//
|
//
|
||||||
toolStripMenuItem_File.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Open, toolStripMenuItem_BatchOpen, toolStripSeparator1, toolStripMenuItem_Export, toolStripMenuItem_ExportPreview, toolStripSeparator2, toolStripMenuItem_Exit });
|
toolStripMenuItem_File.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Open, toolStripMenuItem_BatchOpen, toolStripSeparator1, toolStripMenuItem_Export, toolStripSeparator2, toolStripMenuItem_Exit });
|
||||||
toolStripMenuItem_File.Name = "toolStripMenuItem_File";
|
toolStripMenuItem_File.Name = "toolStripMenuItem_File";
|
||||||
toolStripMenuItem_File.Size = new Size(84, 28);
|
toolStripMenuItem_File.Size = new Size(84, 28);
|
||||||
toolStripMenuItem_File.Text = "文件(&F)";
|
toolStripMenuItem_File.Text = "文件(&F)";
|
||||||
@@ -128,18 +138,95 @@
|
|||||||
//
|
//
|
||||||
// toolStripMenuItem_Export
|
// toolStripMenuItem_Export
|
||||||
//
|
//
|
||||||
|
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripSeparator4, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportWebp, toolStripMenuItem_ExportAvif, toolStripSeparator5, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportWebm, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMov, toolStripSeparator6, toolStripMenuItem_ExportCustom });
|
||||||
toolStripMenuItem_Export.Name = "toolStripMenuItem_Export";
|
toolStripMenuItem_Export.Name = "toolStripMenuItem_Export";
|
||||||
toolStripMenuItem_Export.ShortcutKeys = Keys.Control | Keys.S;
|
|
||||||
toolStripMenuItem_Export.Size = new Size(254, 34);
|
toolStripMenuItem_Export.Size = new Size(254, 34);
|
||||||
toolStripMenuItem_Export.Text = "导出(&E)...";
|
toolStripMenuItem_Export.Text = "导出(&E)";
|
||||||
toolStripMenuItem_Export.Click += toolStripMenuItem_Export_Click;
|
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_ExportPreview
|
// toolStripMenuItem_ExportFrame
|
||||||
//
|
//
|
||||||
toolStripMenuItem_ExportPreview.Name = "toolStripMenuItem_ExportPreview";
|
toolStripMenuItem_ExportFrame.Name = "toolStripMenuItem_ExportFrame";
|
||||||
toolStripMenuItem_ExportPreview.Size = new Size(254, 34);
|
toolStripMenuItem_ExportFrame.Size = new Size(288, 34);
|
||||||
toolStripMenuItem_ExportPreview.Text = "导出预览图(&P)...";
|
toolStripMenuItem_ExportFrame.Text = "单帧画面...";
|
||||||
toolStripMenuItem_ExportPreview.Click += toolStripMenuItem_ExportPreview_Click;
|
toolStripMenuItem_ExportFrame.Click += toolStripMenuItem_ExportFrame_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportFrameSequence
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportFrameSequence.Name = "toolStripMenuItem_ExportFrameSequence";
|
||||||
|
toolStripMenuItem_ExportFrameSequence.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportFrameSequence.Text = "帧序列...";
|
||||||
|
toolStripMenuItem_ExportFrameSequence.Click += toolStripMenuItem_ExportFrameSequence_Click;
|
||||||
|
//
|
||||||
|
// toolStripSeparator4
|
||||||
|
//
|
||||||
|
toolStripSeparator4.Name = "toolStripSeparator4";
|
||||||
|
toolStripSeparator4.Size = new Size(285, 6);
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportGif
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportGif.Name = "toolStripMenuItem_ExportGif";
|
||||||
|
toolStripMenuItem_ExportGif.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportGif.Text = "GIF...";
|
||||||
|
toolStripMenuItem_ExportGif.Click += toolStripMenuItem_ExportGif_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportWebp
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportWebp.Name = "toolStripMenuItem_ExportWebp";
|
||||||
|
toolStripMenuItem_ExportWebp.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportWebp.Text = "WebP...";
|
||||||
|
toolStripMenuItem_ExportWebp.Click += toolStripMenuItem_ExportWebp_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportAvif
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportAvif.Name = "toolStripMenuItem_ExportAvif";
|
||||||
|
toolStripMenuItem_ExportAvif.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportAvif.Text = "AVIF...";
|
||||||
|
toolStripMenuItem_ExportAvif.Click += toolStripMenuItem_ExportAvif_Click;
|
||||||
|
//
|
||||||
|
// toolStripSeparator5
|
||||||
|
//
|
||||||
|
toolStripSeparator5.Name = "toolStripSeparator5";
|
||||||
|
toolStripSeparator5.Size = new Size(285, 6);
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportMp4
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportMp4.Name = "toolStripMenuItem_ExportMp4";
|
||||||
|
toolStripMenuItem_ExportMp4.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportMp4.Text = "MP4...";
|
||||||
|
toolStripMenuItem_ExportMp4.Click += toolStripMenuItem_ExportMp4_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportWebm
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportWebm.Name = "toolStripMenuItem_ExportWebm";
|
||||||
|
toolStripMenuItem_ExportWebm.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportWebm.Text = "WebM...";
|
||||||
|
toolStripMenuItem_ExportWebm.Click += toolStripMenuItem_ExportWebm_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportMkv
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportMkv.Name = "toolStripMenuItem_ExportMkv";
|
||||||
|
toolStripMenuItem_ExportMkv.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportMkv.Text = "MKV...";
|
||||||
|
toolStripMenuItem_ExportMkv.Click += toolStripMenuItem_ExportMkv_Click;
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportMov
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportMov.Name = "toolStripMenuItem_ExportMov";
|
||||||
|
toolStripMenuItem_ExportMov.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportMov.Text = "MOV...";
|
||||||
|
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_ExportMov_Click;
|
||||||
|
//
|
||||||
|
// toolStripSeparator6
|
||||||
|
//
|
||||||
|
toolStripSeparator6.Name = "toolStripSeparator6";
|
||||||
|
toolStripSeparator6.Size = new Size(285, 6);
|
||||||
|
//
|
||||||
|
// toolStripMenuItem_ExportCustom
|
||||||
|
//
|
||||||
|
toolStripMenuItem_ExportCustom.Name = "toolStripMenuItem_ExportCustom";
|
||||||
|
toolStripMenuItem_ExportCustom.Size = new Size(288, 34);
|
||||||
|
toolStripMenuItem_ExportCustom.Text = "FFmpeg 自定义导出...";
|
||||||
|
toolStripMenuItem_ExportCustom.Click += toolStripMenuItem_ExportCustom_Click;
|
||||||
//
|
//
|
||||||
// toolStripSeparator2
|
// toolStripSeparator2
|
||||||
//
|
//
|
||||||
@@ -154,20 +241,6 @@
|
|||||||
toolStripMenuItem_Exit.Text = "退出(&X)";
|
toolStripMenuItem_Exit.Text = "退出(&X)";
|
||||||
toolStripMenuItem_Exit.Click += toolStripMenuItem_Exit_Click;
|
toolStripMenuItem_Exit.Click += toolStripMenuItem_Exit_Click;
|
||||||
//
|
//
|
||||||
// toolStripMenuItem_Function
|
|
||||||
//
|
|
||||||
toolStripMenuItem_Function.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ResetAnimation });
|
|
||||||
toolStripMenuItem_Function.Name = "toolStripMenuItem_Function";
|
|
||||||
toolStripMenuItem_Function.Size = new Size(84, 28);
|
|
||||||
toolStripMenuItem_Function.Text = "功能(&F)";
|
|
||||||
//
|
|
||||||
// toolStripMenuItem_ResetAnimation
|
|
||||||
//
|
|
||||||
toolStripMenuItem_ResetAnimation.Name = "toolStripMenuItem_ResetAnimation";
|
|
||||||
toolStripMenuItem_ResetAnimation.Size = new Size(242, 34);
|
|
||||||
toolStripMenuItem_ResetAnimation.Text = "重置动画时间(&R)";
|
|
||||||
toolStripMenuItem_ResetAnimation.Click += toolStripMenuItem_ResetAnimation_Click;
|
|
||||||
//
|
|
||||||
// toolStripMenuItem_Tool
|
// toolStripMenuItem_Tool
|
||||||
//
|
//
|
||||||
toolStripMenuItem_Tool.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ConvertFileFormat });
|
toolStripMenuItem_Tool.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ConvertFileFormat });
|
||||||
@@ -232,7 +305,7 @@
|
|||||||
rtbLog.Margin = new Padding(3, 2, 3, 2);
|
rtbLog.Margin = new Padding(3, 2, 3, 2);
|
||||||
rtbLog.Name = "rtbLog";
|
rtbLog.Name = "rtbLog";
|
||||||
rtbLog.ReadOnly = true;
|
rtbLog.ReadOnly = true;
|
||||||
rtbLog.Size = new Size(1721, 106);
|
rtbLog.Size = new Size(1758, 142);
|
||||||
rtbLog.TabIndex = 0;
|
rtbLog.TabIndex = 0;
|
||||||
rtbLog.Text = "";
|
rtbLog.Text = "";
|
||||||
rtbLog.WordWrap = false;
|
rtbLog.WordWrap = false;
|
||||||
@@ -241,6 +314,7 @@
|
|||||||
//
|
//
|
||||||
splitContainer_MainForm.Cursor = Cursors.SizeNS;
|
splitContainer_MainForm.Cursor = Cursors.SizeNS;
|
||||||
splitContainer_MainForm.Dock = DockStyle.Fill;
|
splitContainer_MainForm.Dock = DockStyle.Fill;
|
||||||
|
splitContainer_MainForm.FixedPanel = FixedPanel.Panel2;
|
||||||
splitContainer_MainForm.Location = new Point(10, 5);
|
splitContainer_MainForm.Location = new Point(10, 5);
|
||||||
splitContainer_MainForm.Name = "splitContainer_MainForm";
|
splitContainer_MainForm.Name = "splitContainer_MainForm";
|
||||||
splitContainer_MainForm.Orientation = Orientation.Horizontal;
|
splitContainer_MainForm.Orientation = Orientation.Horizontal;
|
||||||
@@ -254,8 +328,9 @@
|
|||||||
//
|
//
|
||||||
splitContainer_MainForm.Panel2.Controls.Add(rtbLog);
|
splitContainer_MainForm.Panel2.Controls.Add(rtbLog);
|
||||||
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
|
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
|
||||||
splitContainer_MainForm.Size = new Size(1721, 958);
|
splitContainer_MainForm.Size = new Size(1758, 1097);
|
||||||
splitContainer_MainForm.SplitterDistance = 848;
|
splitContainer_MainForm.SplitterDistance = 947;
|
||||||
|
splitContainer_MainForm.SplitterWidth = 8;
|
||||||
splitContainer_MainForm.TabIndex = 3;
|
splitContainer_MainForm.TabIndex = 3;
|
||||||
splitContainer_MainForm.TabStop = false;
|
splitContainer_MainForm.TabStop = false;
|
||||||
splitContainer_MainForm.SplitterMoved += splitContainer_SplitterMoved;
|
splitContainer_MainForm.SplitterMoved += splitContainer_SplitterMoved;
|
||||||
@@ -265,6 +340,7 @@
|
|||||||
//
|
//
|
||||||
splitContainer_Functional.Cursor = Cursors.SizeWE;
|
splitContainer_Functional.Cursor = Cursors.SizeWE;
|
||||||
splitContainer_Functional.Dock = DockStyle.Fill;
|
splitContainer_Functional.Dock = DockStyle.Fill;
|
||||||
|
splitContainer_Functional.FixedPanel = FixedPanel.Panel1;
|
||||||
splitContainer_Functional.Location = new Point(0, 0);
|
splitContainer_Functional.Location = new Point(0, 0);
|
||||||
splitContainer_Functional.Name = "splitContainer_Functional";
|
splitContainer_Functional.Name = "splitContainer_Functional";
|
||||||
//
|
//
|
||||||
@@ -277,8 +353,9 @@
|
|||||||
//
|
//
|
||||||
splitContainer_Functional.Panel2.Controls.Add(groupBox_Preview);
|
splitContainer_Functional.Panel2.Controls.Add(groupBox_Preview);
|
||||||
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
|
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
|
||||||
splitContainer_Functional.Size = new Size(1721, 848);
|
splitContainer_Functional.Size = new Size(1758, 947);
|
||||||
splitContainer_Functional.SplitterDistance = 744;
|
splitContainer_Functional.SplitterDistance = 788;
|
||||||
|
splitContainer_Functional.SplitterWidth = 8;
|
||||||
splitContainer_Functional.TabIndex = 2;
|
splitContainer_Functional.TabIndex = 2;
|
||||||
splitContainer_Functional.TabStop = false;
|
splitContainer_Functional.TabStop = false;
|
||||||
splitContainer_Functional.SplitterMoved += splitContainer_SplitterMoved;
|
splitContainer_Functional.SplitterMoved += splitContainer_SplitterMoved;
|
||||||
@@ -300,8 +377,9 @@
|
|||||||
//
|
//
|
||||||
splitContainer_Information.Panel2.Controls.Add(splitContainer_Config);
|
splitContainer_Information.Panel2.Controls.Add(splitContainer_Config);
|
||||||
splitContainer_Information.Panel2.Cursor = Cursors.Default;
|
splitContainer_Information.Panel2.Cursor = Cursors.Default;
|
||||||
splitContainer_Information.Size = new Size(744, 848);
|
splitContainer_Information.Size = new Size(788, 947);
|
||||||
splitContainer_Information.SplitterDistance = 398;
|
splitContainer_Information.SplitterDistance = 351;
|
||||||
|
splitContainer_Information.SplitterWidth = 8;
|
||||||
splitContainer_Information.TabIndex = 1;
|
splitContainer_Information.TabIndex = 1;
|
||||||
splitContainer_Information.TabStop = false;
|
splitContainer_Information.TabStop = false;
|
||||||
splitContainer_Information.SplitterMoved += splitContainer_SplitterMoved;
|
splitContainer_Information.SplitterMoved += splitContainer_SplitterMoved;
|
||||||
@@ -313,7 +391,7 @@
|
|||||||
groupBox_SkelList.Dock = DockStyle.Fill;
|
groupBox_SkelList.Dock = DockStyle.Fill;
|
||||||
groupBox_SkelList.Location = new Point(0, 0);
|
groupBox_SkelList.Location = new Point(0, 0);
|
||||||
groupBox_SkelList.Name = "groupBox_SkelList";
|
groupBox_SkelList.Name = "groupBox_SkelList";
|
||||||
groupBox_SkelList.Size = new Size(398, 848);
|
groupBox_SkelList.Size = new Size(351, 947);
|
||||||
groupBox_SkelList.TabIndex = 0;
|
groupBox_SkelList.TabIndex = 0;
|
||||||
groupBox_SkelList.TabStop = false;
|
groupBox_SkelList.TabStop = false;
|
||||||
groupBox_SkelList.Text = "模型列表";
|
groupBox_SkelList.Text = "模型列表";
|
||||||
@@ -323,24 +401,20 @@
|
|||||||
spineListView.Dock = DockStyle.Fill;
|
spineListView.Dock = DockStyle.Fill;
|
||||||
spineListView.Location = new Point(3, 26);
|
spineListView.Location = new Point(3, 26);
|
||||||
spineListView.Name = "spineListView";
|
spineListView.Name = "spineListView";
|
||||||
spineListView.PropertyGrid = propertyGrid_Spine;
|
spineListView.Size = new Size(345, 918);
|
||||||
spineListView.Size = new Size(392, 819);
|
spineListView.SpinePropertyGrid = spineViewPropertyGrid;
|
||||||
spineListView.TabIndex = 0;
|
spineListView.TabIndex = 0;
|
||||||
//
|
//
|
||||||
// propertyGrid_Spine
|
// spinePropertyGrid
|
||||||
//
|
//
|
||||||
propertyGrid_Spine.Dock = DockStyle.Fill;
|
spineViewPropertyGrid.Dock = DockStyle.Fill;
|
||||||
propertyGrid_Spine.HelpVisible = false;
|
spineViewPropertyGrid.Location = new Point(3, 26);
|
||||||
propertyGrid_Spine.Location = new Point(3, 26);
|
spineViewPropertyGrid.Name = "spinePropertyGrid";
|
||||||
propertyGrid_Spine.Name = "propertyGrid_Spine";
|
spineViewPropertyGrid.Size = new Size(423, 586);
|
||||||
propertyGrid_Spine.Size = new Size(336, 470);
|
spineViewPropertyGrid.TabIndex = 0;
|
||||||
propertyGrid_Spine.TabIndex = 0;
|
|
||||||
propertyGrid_Spine.ToolbarVisible = false;
|
|
||||||
propertyGrid_Spine.PropertyValueChanged += propertyGrid_PropertyValueChanged;
|
|
||||||
//
|
//
|
||||||
// splitContainer_Config
|
// splitContainer_Config
|
||||||
//
|
//
|
||||||
splitContainer_Config.Cursor = Cursors.SizeNS;
|
|
||||||
splitContainer_Config.Dock = DockStyle.Fill;
|
splitContainer_Config.Dock = DockStyle.Fill;
|
||||||
splitContainer_Config.Location = new Point(0, 0);
|
splitContainer_Config.Location = new Point(0, 0);
|
||||||
splitContainer_Config.Name = "splitContainer_Config";
|
splitContainer_Config.Name = "splitContainer_Config";
|
||||||
@@ -348,38 +422,24 @@
|
|||||||
//
|
//
|
||||||
// splitContainer_Config.Panel1
|
// splitContainer_Config.Panel1
|
||||||
//
|
//
|
||||||
splitContainer_Config.Panel1.Controls.Add(groupBox_SkelConfig);
|
splitContainer_Config.Panel1.Controls.Add(groupBox_PreviewConfig);
|
||||||
splitContainer_Config.Panel1.Cursor = Cursors.Default;
|
|
||||||
//
|
//
|
||||||
// splitContainer_Config.Panel2
|
// splitContainer_Config.Panel2
|
||||||
//
|
//
|
||||||
splitContainer_Config.Panel2.Controls.Add(groupBox_PreviewConfig);
|
splitContainer_Config.Panel2.Controls.Add(groupBox_SkelConfig);
|
||||||
splitContainer_Config.Panel2.Cursor = Cursors.Default;
|
splitContainer_Config.Size = new Size(429, 947);
|
||||||
splitContainer_Config.Size = new Size(342, 848);
|
splitContainer_Config.SplitterDistance = 324;
|
||||||
splitContainer_Config.SplitterDistance = 499;
|
splitContainer_Config.SplitterWidth = 8;
|
||||||
splitContainer_Config.TabIndex = 0;
|
splitContainer_Config.TabIndex = 0;
|
||||||
splitContainer_Config.TabStop = false;
|
|
||||||
splitContainer_Config.SplitterMoved += splitContainer_SplitterMoved;
|
|
||||||
splitContainer_Config.MouseUp += splitContainer_MouseUp;
|
|
||||||
//
|
|
||||||
// groupBox_SkelConfig
|
|
||||||
//
|
|
||||||
groupBox_SkelConfig.Controls.Add(propertyGrid_Spine);
|
|
||||||
groupBox_SkelConfig.Dock = DockStyle.Fill;
|
|
||||||
groupBox_SkelConfig.Location = new Point(0, 0);
|
|
||||||
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
|
|
||||||
groupBox_SkelConfig.Size = new Size(342, 499);
|
|
||||||
groupBox_SkelConfig.TabIndex = 0;
|
|
||||||
groupBox_SkelConfig.TabStop = false;
|
|
||||||
groupBox_SkelConfig.Text = "模型参数";
|
|
||||||
//
|
//
|
||||||
// groupBox_PreviewConfig
|
// groupBox_PreviewConfig
|
||||||
//
|
//
|
||||||
groupBox_PreviewConfig.Controls.Add(propertyGrid_Previewer);
|
groupBox_PreviewConfig.Controls.Add(propertyGrid_Previewer);
|
||||||
groupBox_PreviewConfig.Dock = DockStyle.Fill;
|
groupBox_PreviewConfig.Dock = DockStyle.Fill;
|
||||||
groupBox_PreviewConfig.Location = new Point(0, 0);
|
groupBox_PreviewConfig.Location = new Point(0, 0);
|
||||||
|
groupBox_PreviewConfig.Margin = new Padding(0);
|
||||||
groupBox_PreviewConfig.Name = "groupBox_PreviewConfig";
|
groupBox_PreviewConfig.Name = "groupBox_PreviewConfig";
|
||||||
groupBox_PreviewConfig.Size = new Size(342, 345);
|
groupBox_PreviewConfig.Size = new Size(429, 324);
|
||||||
groupBox_PreviewConfig.TabIndex = 1;
|
groupBox_PreviewConfig.TabIndex = 1;
|
||||||
groupBox_PreviewConfig.TabStop = false;
|
groupBox_PreviewConfig.TabStop = false;
|
||||||
groupBox_PreviewConfig.Text = "画面参数";
|
groupBox_PreviewConfig.Text = "画面参数";
|
||||||
@@ -390,33 +450,43 @@
|
|||||||
propertyGrid_Previewer.HelpVisible = false;
|
propertyGrid_Previewer.HelpVisible = false;
|
||||||
propertyGrid_Previewer.Location = new Point(3, 26);
|
propertyGrid_Previewer.Location = new Point(3, 26);
|
||||||
propertyGrid_Previewer.Name = "propertyGrid_Previewer";
|
propertyGrid_Previewer.Name = "propertyGrid_Previewer";
|
||||||
propertyGrid_Previewer.Size = new Size(336, 316);
|
propertyGrid_Previewer.Size = new Size(423, 295);
|
||||||
propertyGrid_Previewer.TabIndex = 1;
|
propertyGrid_Previewer.TabIndex = 1;
|
||||||
propertyGrid_Previewer.ToolbarVisible = false;
|
propertyGrid_Previewer.ToolbarVisible = false;
|
||||||
propertyGrid_Previewer.PropertyValueChanged += propertyGrid_PropertyValueChanged;
|
propertyGrid_Previewer.PropertyValueChanged += propertyGrid_PropertyValueChanged;
|
||||||
//
|
//
|
||||||
|
// groupBox_SkelConfig
|
||||||
|
//
|
||||||
|
groupBox_SkelConfig.Controls.Add(spineViewPropertyGrid);
|
||||||
|
groupBox_SkelConfig.Dock = DockStyle.Fill;
|
||||||
|
groupBox_SkelConfig.Location = new Point(0, 0);
|
||||||
|
groupBox_SkelConfig.Margin = new Padding(0);
|
||||||
|
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
|
||||||
|
groupBox_SkelConfig.Size = new Size(429, 615);
|
||||||
|
groupBox_SkelConfig.TabIndex = 0;
|
||||||
|
groupBox_SkelConfig.TabStop = false;
|
||||||
|
groupBox_SkelConfig.Text = "模型参数";
|
||||||
|
//
|
||||||
// groupBox_Preview
|
// groupBox_Preview
|
||||||
//
|
//
|
||||||
groupBox_Preview.Controls.Add(spinePreviewer);
|
groupBox_Preview.Controls.Add(spinePreviewPanel);
|
||||||
groupBox_Preview.Dock = DockStyle.Fill;
|
groupBox_Preview.Dock = DockStyle.Fill;
|
||||||
groupBox_Preview.Location = new Point(0, 0);
|
groupBox_Preview.Location = new Point(0, 0);
|
||||||
groupBox_Preview.Name = "groupBox_Preview";
|
groupBox_Preview.Name = "groupBox_Preview";
|
||||||
groupBox_Preview.Size = new Size(973, 848);
|
groupBox_Preview.Size = new Size(962, 947);
|
||||||
groupBox_Preview.TabIndex = 1;
|
groupBox_Preview.TabIndex = 1;
|
||||||
groupBox_Preview.TabStop = false;
|
groupBox_Preview.TabStop = false;
|
||||||
groupBox_Preview.Text = "预览画面";
|
groupBox_Preview.Text = "预览画面";
|
||||||
//
|
//
|
||||||
// spinePreviewer
|
// spinePreviewer
|
||||||
//
|
//
|
||||||
spinePreviewer.BackColor = SystemColors.ControlDark;
|
spinePreviewPanel.Dock = DockStyle.Fill;
|
||||||
spinePreviewer.Dock = DockStyle.Fill;
|
spinePreviewPanel.Location = new Point(3, 26);
|
||||||
spinePreviewer.Location = new Point(3, 26);
|
spinePreviewPanel.Name = "spinePreviewer";
|
||||||
spinePreviewer.Name = "spinePreviewer";
|
spinePreviewPanel.PropertyGrid = propertyGrid_Previewer;
|
||||||
spinePreviewer.PropertyGrid = propertyGrid_Previewer;
|
spinePreviewPanel.Size = new Size(956, 918);
|
||||||
spinePreviewer.Size = new Size(967, 819);
|
spinePreviewPanel.SpineListView = spineListView;
|
||||||
spinePreviewer.SpineListView = spineListView;
|
spinePreviewPanel.TabIndex = 0;
|
||||||
spinePreviewer.TabIndex = 0;
|
|
||||||
spinePreviewer.MouseUp += spinePreviewer_MouseUp;
|
|
||||||
//
|
//
|
||||||
// panel_MainForm
|
// panel_MainForm
|
||||||
//
|
//
|
||||||
@@ -425,24 +495,24 @@
|
|||||||
panel_MainForm.Location = new Point(0, 32);
|
panel_MainForm.Location = new Point(0, 32);
|
||||||
panel_MainForm.Name = "panel_MainForm";
|
panel_MainForm.Name = "panel_MainForm";
|
||||||
panel_MainForm.Padding = new Padding(10, 5, 10, 10);
|
panel_MainForm.Padding = new Padding(10, 5, 10, 10);
|
||||||
panel_MainForm.Size = new Size(1741, 973);
|
panel_MainForm.Size = new Size(1778, 1112);
|
||||||
panel_MainForm.TabIndex = 4;
|
panel_MainForm.TabIndex = 4;
|
||||||
//
|
//
|
||||||
// toolTip
|
// toolTip
|
||||||
//
|
//
|
||||||
toolTip.ShowAlways = true;
|
toolTip.ShowAlways = true;
|
||||||
//
|
//
|
||||||
// MainForm
|
// SpineViewerForm
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
AutoScaleDimensions = new SizeF(144F, 144F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Dpi;
|
||||||
ClientSize = new Size(1741, 1005);
|
ClientSize = new Size(1778, 1144);
|
||||||
Controls.Add(panel_MainForm);
|
Controls.Add(panel_MainForm);
|
||||||
Controls.Add(menuStrip);
|
Controls.Add(menuStrip);
|
||||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||||
MainMenuStrip = menuStrip;
|
MainMenuStrip = menuStrip;
|
||||||
Margin = new Padding(3, 2, 3, 2);
|
Margin = new Padding(3, 2, 3, 2);
|
||||||
Name = "MainForm";
|
Name = "SpineViewerForm";
|
||||||
StartPosition = FormStartPosition.CenterScreen;
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
Text = "SpineViewer";
|
Text = "SpineViewer";
|
||||||
FormClosing += MainForm_FormClosing;
|
FormClosing += MainForm_FormClosing;
|
||||||
@@ -466,8 +536,8 @@
|
|||||||
splitContainer_Config.Panel2.ResumeLayout(false);
|
splitContainer_Config.Panel2.ResumeLayout(false);
|
||||||
((System.ComponentModel.ISupportInitialize)splitContainer_Config).EndInit();
|
((System.ComponentModel.ISupportInitialize)splitContainer_Config).EndInit();
|
||||||
splitContainer_Config.ResumeLayout(false);
|
splitContainer_Config.ResumeLayout(false);
|
||||||
groupBox_SkelConfig.ResumeLayout(false);
|
|
||||||
groupBox_PreviewConfig.ResumeLayout(false);
|
groupBox_PreviewConfig.ResumeLayout(false);
|
||||||
|
groupBox_SkelConfig.ResumeLayout(false);
|
||||||
groupBox_Preview.ResumeLayout(false);
|
groupBox_Preview.ResumeLayout(false);
|
||||||
panel_MainForm.ResumeLayout(false);
|
panel_MainForm.ResumeLayout(false);
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
@@ -481,7 +551,6 @@
|
|||||||
private ToolStripMenuItem toolStripMenuItem_Open;
|
private ToolStripMenuItem toolStripMenuItem_Open;
|
||||||
private ToolStripMenuItem toolStripMenuItem_Exit;
|
private ToolStripMenuItem toolStripMenuItem_Exit;
|
||||||
private ToolStripSeparator toolStripSeparator1;
|
private ToolStripSeparator toolStripSeparator1;
|
||||||
private ToolStripMenuItem toolStripMenuItem_Export;
|
|
||||||
private ToolStripSeparator toolStripSeparator2;
|
private ToolStripSeparator toolStripSeparator2;
|
||||||
private RichTextBox rtbLog;
|
private RichTextBox rtbLog;
|
||||||
private SplitContainer splitContainer_MainForm;
|
private SplitContainer splitContainer_MainForm;
|
||||||
@@ -489,7 +558,6 @@
|
|||||||
private SplitContainer splitContainer_Information;
|
private SplitContainer splitContainer_Information;
|
||||||
private GroupBox groupBox_SkelList;
|
private GroupBox groupBox_SkelList;
|
||||||
private GroupBox groupBox_SkelConfig;
|
private GroupBox groupBox_SkelConfig;
|
||||||
private SplitContainer splitContainer_Config;
|
|
||||||
private GroupBox groupBox_PreviewConfig;
|
private GroupBox groupBox_PreviewConfig;
|
||||||
private Panel panel_MainForm;
|
private Panel panel_MainForm;
|
||||||
private ToolStripMenuItem toolStripMenuItem_Help;
|
private ToolStripMenuItem toolStripMenuItem_Help;
|
||||||
@@ -497,18 +565,30 @@
|
|||||||
private ToolStripMenuItem toolStripMenuItem_BatchOpen;
|
private ToolStripMenuItem toolStripMenuItem_BatchOpen;
|
||||||
private GroupBox groupBox_Preview;
|
private GroupBox groupBox_Preview;
|
||||||
private ToolTip toolTip;
|
private ToolTip toolTip;
|
||||||
private PropertyGrid propertyGrid_Spine;
|
|
||||||
private Controls.SpineListView spineListView;
|
private Controls.SpineListView spineListView;
|
||||||
private PropertyGrid propertyGrid_Previewer;
|
private PropertyGrid propertyGrid_Previewer;
|
||||||
private Controls.SpinePreviewer spinePreviewer;
|
private Controls.SpinePreviewPanel spinePreviewPanel;
|
||||||
private ToolStripMenuItem toolStripMenuItem_Function;
|
|
||||||
private ToolStripMenuItem toolStripMenuItem_ResetAnimation;
|
|
||||||
private ToolStripMenuItem toolStripMenuItem_Diagnostics;
|
private ToolStripMenuItem toolStripMenuItem_Diagnostics;
|
||||||
private ToolStripSeparator toolStripSeparator3;
|
private ToolStripSeparator toolStripSeparator3;
|
||||||
private ToolStripMenuItem toolStripMenuItem_Download;
|
private ToolStripMenuItem toolStripMenuItem_Download;
|
||||||
private ToolStripMenuItem toolStripMenuItem_ManageResource;
|
private ToolStripMenuItem toolStripMenuItem_ManageResource;
|
||||||
private ToolStripMenuItem toolStripMenuItem_Tool;
|
private ToolStripMenuItem toolStripMenuItem_Tool;
|
||||||
private ToolStripMenuItem toolStripMenuItem_ConvertFileFormat;
|
private ToolStripMenuItem toolStripMenuItem_ConvertFileFormat;
|
||||||
private ToolStripMenuItem toolStripMenuItem_ExportPreview;
|
private ToolStripMenuItem toolStripMenuItem_Export;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportFrame;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportFrameSequence;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportGif;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportMp4;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportMov;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportMkv;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportWebm;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportCustom;
|
||||||
|
private Controls.SpineViewPropertyGrid spineViewPropertyGrid;
|
||||||
|
private ToolStripSeparator toolStripSeparator4;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportWebp;
|
||||||
|
private ToolStripMenuItem toolStripMenuItem_ExportAvif;
|
||||||
|
private ToolStripSeparator toolStripSeparator5;
|
||||||
|
private ToolStripSeparator toolStripSeparator6;
|
||||||
|
private SplitContainer splitContainer_Config;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
488
SpineViewer/Forms/SpineViewerForm.cs
Normal file
488
SpineViewer/Forms/SpineViewerForm.cs
Normal file
@@ -0,0 +1,488 @@
|
|||||||
|
using NLog;
|
||||||
|
using SpineViewer.Spine;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using SpineViewer.Natives;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using SpineViewer.Spine.SpineExporter;
|
||||||
|
|
||||||
|
namespace SpineViewer
|
||||||
|
{
|
||||||
|
internal partial class SpineViewerForm : Form
|
||||||
|
{
|
||||||
|
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
|
private readonly Dictionary<string, Exporter> exporterCache = [];
|
||||||
|
|
||||||
|
public SpineViewerForm()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
InitializeLogConfiguration();
|
||||||
|
|
||||||
|
// 执行一些初始化工作
|
||||||
|
try
|
||||||
|
{
|
||||||
|
SFMLShader.Init();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to load fragment shader");
|
||||||
|
MessagePopup.Warn("Fragment shader 加载失败,预乘Alpha通道属性失效");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 初始化窗口日志器
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeLogConfiguration()
|
||||||
|
{
|
||||||
|
// 窗口日志
|
||||||
|
var rtbTarget = new NLog.Windows.Forms.RichTextBoxTarget
|
||||||
|
{
|
||||||
|
Name = "rtbTarget",
|
||||||
|
TargetForm = this,
|
||||||
|
TargetRichTextBox = rtbLog,
|
||||||
|
AutoScroll = true,
|
||||||
|
MaxLines = 3000,
|
||||||
|
SupportLinks = true,
|
||||||
|
Layout = "[${level:format=OneLetter}]${date:format=yyyy-MM-dd HH\\:mm\\:ss} - ${message}"
|
||||||
|
};
|
||||||
|
|
||||||
|
rtbTarget.WordColoringRules.Add(new("[D]", "Gray", "Empty", FontStyle.Bold));
|
||||||
|
rtbTarget.WordColoringRules.Add(new("[I]", "DimGray", "Empty", FontStyle.Bold));
|
||||||
|
rtbTarget.WordColoringRules.Add(new("[W]", "DarkOrange", "Empty", FontStyle.Bold));
|
||||||
|
rtbTarget.WordColoringRules.Add(new("[E]", "Red", "Empty", FontStyle.Bold));
|
||||||
|
rtbTarget.WordColoringRules.Add(new("[F]", "DarkRed", "Empty", FontStyle.Bold));
|
||||||
|
|
||||||
|
LogManager.Configuration.AddTarget(rtbTarget);
|
||||||
|
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Fatal, rtbTarget);
|
||||||
|
LogManager.ReconfigExistingLoggers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MainForm_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
spinePreviewPanel.StartRender();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
|
||||||
|
{
|
||||||
|
spinePreviewPanel.StopRender();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_Open_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
spineListView.Add();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_BatchOpen_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
spineListView.BatchAdd();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region private void toolStripMenuItem_ExportXXX_Click(object sender, EventArgs e)
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportFrame_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (spinePreviewPanel.IsUpdating && MessagePopup.Quest("画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?") != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var k = nameof(toolStripMenuItem_ExportFrame);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new FrameExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new FrameExporterProperty((FrameExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportFrameSequence_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportFrameSequence);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new FrameSequenceExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new FrameSequenceExporterProperty((FrameSequenceExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportGif_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportGif);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new GifExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new GifExporterProperty((GifExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportWebp_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportWebp);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new WebpExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new WebpExporterProperty((WebpExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportAvif_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportAvif);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new AvifExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new AvifExporterProperty((AvifExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportMp4_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportMp4);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new Mp4Exporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new Mp4ExporterProperty((Mp4Exporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportWebm_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportWebm);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new WebmExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new WebmExporterProperty((WebmExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportMkv_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportMkv);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new MkvExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new MkvExporterProperty((MkvExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportMov_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportMov);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new MovExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new MovExporterProperty((MovExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ExportCustom_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var k = nameof(toolStripMenuItem_ExportCustom);
|
||||||
|
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new CustomExporter();
|
||||||
|
|
||||||
|
var exporter = exporterCache[k];
|
||||||
|
using var view = spinePreviewPanel.GetView();
|
||||||
|
exporter.Resolution = spinePreviewPanel.Resolution;
|
||||||
|
exporter.PreviewerView = view;
|
||||||
|
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
|
||||||
|
|
||||||
|
var exportDialog = new Dialogs.ExportDialog(new CustomExporterProperty((CustomExporter)exporter));
|
||||||
|
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += Export_Work;
|
||||||
|
progressDialog.RunWorkerAsync(exporter);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private void toolStripMenuItem_Exit_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ConvertFileFormat_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
var openDialog = new Dialogs.ConvertFileFormatDialog();
|
||||||
|
if (openDialog.ShowDialog() != DialogResult.OK)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var progressDialog = new Dialogs.ProgressDialog();
|
||||||
|
progressDialog.DoWork += ConvertFileFormat_Work;
|
||||||
|
progressDialog.RunWorkerAsync(openDialog.Result);
|
||||||
|
progressDialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_About_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
using var dialog = new Dialogs.AboutDialog();
|
||||||
|
dialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void toolStripMenuItem_Diagnostics_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
using var dialog = new Dialogs.DiagnosticsDialog();
|
||||||
|
dialog.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void splitContainer_SplitterMoved(object sender, SplitterEventArgs e) => ActiveControl = null;
|
||||||
|
|
||||||
|
private void splitContainer_MouseUp(object sender, MouseEventArgs e) => ActiveControl = null;
|
||||||
|
|
||||||
|
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e)
|
||||||
|
{
|
||||||
|
// 用来解决对面板某些值修改之后, 其他被联动修改的值不会实时刷新的问题
|
||||||
|
(sender as PropertyGrid)?.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Export_Work(object? sender, DoWorkEventArgs e)
|
||||||
|
{
|
||||||
|
var worker = (BackgroundWorker)sender;
|
||||||
|
var exporter = (Exporter)e.Argument;
|
||||||
|
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_INDETERMINATE));
|
||||||
|
spinePreviewPanel.StopRender();
|
||||||
|
lock (spineListView.Spines) { exporter.Export(spineListView.Spines.Where(sp => !sp.IsHidden).ToArray(), (BackgroundWorker)sender); }
|
||||||
|
e.Cancel = worker.CancellationPending;
|
||||||
|
spinePreviewPanel.StartRender();
|
||||||
|
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_NOPROGRESS));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
|
||||||
|
{
|
||||||
|
var worker = sender as BackgroundWorker;
|
||||||
|
var args = e.Argument as Dialogs.ConvertFileFormatDialogResult;
|
||||||
|
var newSuffix = args.JsonTarget ? ".json" : ".skel";
|
||||||
|
|
||||||
|
int totalCount = args.SkelPaths.Length;
|
||||||
|
int success = 0;
|
||||||
|
int error = 0;
|
||||||
|
|
||||||
|
SkeletonConverter srcCvter = args.SourceVersion != SpineVersion.Auto ? SkeletonConverter.New(args.SourceVersion) : null;
|
||||||
|
SkeletonConverter tgtCvter = SkeletonConverter.New(args.TargetVersion);
|
||||||
|
|
||||||
|
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
||||||
|
for (int i = 0; i < totalCount; i++)
|
||||||
|
{
|
||||||
|
if (worker.CancellationPending)
|
||||||
|
{
|
||||||
|
e.Cancel = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var skelPath = args.SkelPaths[i];
|
||||||
|
var newPath = Path.ChangeExtension(skelPath, newSuffix);
|
||||||
|
if (args.OutputDir is string outputDir) newPath = Path.Combine(outputDir, Path.GetFileName(newPath));
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (args.SourceVersion == SpineVersion.Auto)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
srcCvter = SkeletonConverter.New(SpineUtils.GetVersion(skelPath));
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
throw new InvalidDataException($"Auto version detection failed for {skelPath}, try to use a specific version", ex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var root = srcCvter.Read(skelPath);
|
||||||
|
root = srcCvter.ToVersion(root, args.TargetVersion);
|
||||||
|
if (args.JsonTarget) tgtCvter.WriteJson(root, newPath);
|
||||||
|
else tgtCvter.WriteBinary(root, newPath);
|
||||||
|
success++;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to convert {}", skelPath);
|
||||||
|
error++;
|
||||||
|
}
|
||||||
|
|
||||||
|
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (error > 0)
|
||||||
|
{
|
||||||
|
logger.Warn("Batch convert {} successfully, {} failed", success, error);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
logger.Info("{} skel converted successfully", success);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//private System.Windows.Forms.Timer timer = new();
|
||||||
|
//private PetForm pet = new PetForm();
|
||||||
|
//private IntPtr screenDC;
|
||||||
|
//private IntPtr memDC;
|
||||||
|
//private void _Test()
|
||||||
|
//{
|
||||||
|
// screenDC = Win32.GetDC(IntPtr.Zero);
|
||||||
|
// memDC = Win32.CreateCompatibleDC(screenDC);
|
||||||
|
// pet.Show();
|
||||||
|
// timer.Tick += Timer_Tick;
|
||||||
|
// timer.Enabled = true;
|
||||||
|
// timer.Interval = 50;
|
||||||
|
// timer.Start();
|
||||||
|
//}
|
||||||
|
|
||||||
|
//private void Timer_Tick(object? sender, EventArgs e)
|
||||||
|
//{
|
||||||
|
// using var tex = new SFML.Graphics.RenderTexture((uint)pet.Width, (uint)pet.Height);
|
||||||
|
// var v = spinePreviewer.GetView();
|
||||||
|
// tex.SetView(v);
|
||||||
|
// tex.Clear(new SFML.Graphics.Color(0, 0, 0, 0));
|
||||||
|
// lock (spineListView.Spines)
|
||||||
|
// {
|
||||||
|
// foreach (var sp in spineListView.Spines)
|
||||||
|
// tex.Draw(sp);
|
||||||
|
// }
|
||||||
|
// tex.Display();
|
||||||
|
// using var frame = new SFMLImageVideoFrame(tex.Texture.CopyToImage());
|
||||||
|
// using var bitmap = frame.CopyToBitmap();
|
||||||
|
|
||||||
|
// var newBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
|
||||||
|
// var oldBitmap = Win32.SelectObject(memDC, newBitmap);
|
||||||
|
|
||||||
|
// Win32.SIZE size = new Win32.SIZE { cx = pet.Width, cy = pet.Height };
|
||||||
|
// Win32.POINT srcPos = new Win32.POINT { x = 0, y = 0 };
|
||||||
|
// Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION { BlendOp = 0, BlendFlags = 0, SourceConstantAlpha = 255, AlphaFormat = Win32.AC_SRC_ALPHA };
|
||||||
|
|
||||||
|
// Win32.UpdateLayeredWindow(pet.Handle, screenDC, IntPtr.Zero, ref size, memDC, ref srcPos, 0, ref blend, Win32.ULW_ALPHA);
|
||||||
|
|
||||||
|
// Win32.SelectObject(memDC, oldBitmap);
|
||||||
|
// Win32.DeleteObject(newBitmap);
|
||||||
|
//}
|
||||||
|
|
||||||
|
//private void spinePreviewer_KeyDown(object sender, KeyEventArgs e)
|
||||||
|
//{
|
||||||
|
// switch (e.KeyCode)
|
||||||
|
// {
|
||||||
|
// case Keys.Space:
|
||||||
|
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||||
|
// spinePreviewer.ClickStopButton();
|
||||||
|
// else
|
||||||
|
// spinePreviewer.ClickStartButton();
|
||||||
|
// break;
|
||||||
|
// case Keys.Right:
|
||||||
|
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||||
|
// spinePreviewer.ClickForwardFastButton();
|
||||||
|
// else
|
||||||
|
// spinePreviewer.ClickForwardStepButton();
|
||||||
|
// break;
|
||||||
|
// case Keys.Left:
|
||||||
|
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||||
|
// spinePreviewer.ClickRestartButton();
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,268 +0,0 @@
|
|||||||
using NLog;
|
|
||||||
using SpineViewer.Spine;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Text.Json;
|
|
||||||
using System.Text.Json.Nodes;
|
|
||||||
|
|
||||||
namespace SpineViewer
|
|
||||||
{
|
|
||||||
public partial class MainForm : Form
|
|
||||||
{
|
|
||||||
public MainForm()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
InitializeLogConfiguration();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 初始化窗口日志器
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeLogConfiguration()
|
|
||||||
{
|
|
||||||
// 窗口日志
|
|
||||||
var rtbTarget = new NLog.Windows.Forms.RichTextBoxTarget
|
|
||||||
{
|
|
||||||
Name = "rtbTarget",
|
|
||||||
TargetForm = this,
|
|
||||||
TargetRichTextBox = rtbLog,
|
|
||||||
AutoScroll = true,
|
|
||||||
MaxLines = 3000,
|
|
||||||
SupportLinks = true,
|
|
||||||
Layout = "[${level:format=OneLetter}]${date:format=yyyy-MM-dd HH\\:mm\\:ss} - ${message}"
|
|
||||||
};
|
|
||||||
|
|
||||||
rtbTarget.WordColoringRules.Add(new("[D]", "Gray", "Empty", FontStyle.Bold));
|
|
||||||
rtbTarget.WordColoringRules.Add(new("[I]", "DimGray", "Empty", FontStyle.Bold));
|
|
||||||
rtbTarget.WordColoringRules.Add(new("[W]", "DarkOrange", "Empty", FontStyle.Bold));
|
|
||||||
rtbTarget.WordColoringRules.Add(new("[E]", "Red", "Empty", FontStyle.Bold));
|
|
||||||
rtbTarget.WordColoringRules.Add(new("[F]", "DarkRed", "Empty", FontStyle.Bold));
|
|
||||||
|
|
||||||
LogManager.Configuration.AddTarget(rtbTarget);
|
|
||||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Fatal, rtbTarget);
|
|
||||||
LogManager.ReconfigExistingLoggers();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MainForm_Load(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
spinePreviewer.StartPreview();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
|
|
||||||
{
|
|
||||||
spinePreviewer.StopPreview();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_Open_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
spineListView.Add();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_BatchOpen_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
spineListView.BatchAdd();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_Export_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
lock (spineListView.Spines)
|
|
||||||
{
|
|
||||||
if (spineListView.Spines.Count <= 0)
|
|
||||||
{
|
|
||||||
MessageBox.Show("请至少打开一个骨骼文件", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var exportDialog = new Dialogs.ExportPngDialog();
|
|
||||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var progressDialog = new Dialogs.ProgressDialog();
|
|
||||||
progressDialog.DoWork += ExportPng_Work;
|
|
||||||
progressDialog.RunWorkerAsync(exportDialog);
|
|
||||||
progressDialog.ShowDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_ExportPreview_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
spineListView.ExportPreviews();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_Exit_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_ResetAnimation_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
lock (spineListView.Spines)
|
|
||||||
{
|
|
||||||
foreach (var spine in spineListView.Spines)
|
|
||||||
spine.CurrentAnimation = spine.CurrentAnimation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_ConvertFileFormat_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
var openDialog = new Dialogs.ConvertFileFormatDialog();
|
|
||||||
if (openDialog.ShowDialog() != DialogResult.OK)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var progressDialog = new Dialogs.ProgressDialog();
|
|
||||||
progressDialog.DoWork += ConvertFileFormat_Work;
|
|
||||||
progressDialog.RunWorkerAsync(openDialog);
|
|
||||||
progressDialog.ShowDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_About_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
(new Dialogs.AboutDialog()).ShowDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void toolStripMenuItem_Diagnostics_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
(new Dialogs.DiagnosticsDialog()).ShowDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void splitContainer_SplitterMoved(object sender, SplitterEventArgs e) { ActiveControl = null; }
|
|
||||||
|
|
||||||
private void splitContainer_MouseUp(object sender, MouseEventArgs e) { ActiveControl = null; }
|
|
||||||
|
|
||||||
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e) { (sender as PropertyGrid)?.Refresh(); }
|
|
||||||
|
|
||||||
private void spinePreviewer_MouseUp(object sender, MouseEventArgs e) { propertyGrid_Spine.Refresh(); }
|
|
||||||
|
|
||||||
private void ExportPng_Work(object? sender, DoWorkEventArgs e)
|
|
||||||
{
|
|
||||||
var worker = sender as BackgroundWorker;
|
|
||||||
var arguments = e.Argument as Dialogs.ExportPngDialog;
|
|
||||||
var outputDir = arguments.OutputDir;
|
|
||||||
var duration = arguments.Duration;
|
|
||||||
var fps = arguments.Fps;
|
|
||||||
var timestamp = DateTime.Now.ToString("yyMMddHHmmss");
|
|
||||||
|
|
||||||
var resolution = spinePreviewer.Resolution;
|
|
||||||
var tex = new SFML.Graphics.RenderTexture((uint)resolution.Width, (uint)resolution.Height);
|
|
||||||
tex.SetView(spinePreviewer.View);
|
|
||||||
var delta = 1f / fps;
|
|
||||||
var frameCount = 1 + (int)(duration / delta); // 零帧开始导出
|
|
||||||
|
|
||||||
spinePreviewer.StopPreview();
|
|
||||||
|
|
||||||
lock (spineListView.Spines)
|
|
||||||
{
|
|
||||||
var spinesReverse = spineListView.Spines.Reverse();
|
|
||||||
|
|
||||||
// 重置动画时间
|
|
||||||
foreach (var spine in spinesReverse)
|
|
||||||
spine.CurrentAnimation = spine.CurrentAnimation;
|
|
||||||
|
|
||||||
Program.Logger.Info(
|
|
||||||
"Begin exporting png frames to output dir {}, duration: {}, fps: {}, totally {} spines",
|
|
||||||
[outputDir, duration, fps, spinesReverse.Count()]
|
|
||||||
);
|
|
||||||
|
|
||||||
// 逐帧导出
|
|
||||||
var success = 0;
|
|
||||||
worker.ReportProgress(0, $"已处理 0/{frameCount}");
|
|
||||||
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
|
|
||||||
{
|
|
||||||
if (worker.CancellationPending)
|
|
||||||
break;
|
|
||||||
|
|
||||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
|
||||||
|
|
||||||
foreach (var spine in spinesReverse)
|
|
||||||
{
|
|
||||||
tex.Draw(spine);
|
|
||||||
spine.Update(delta);
|
|
||||||
}
|
|
||||||
|
|
||||||
tex.Display();
|
|
||||||
using (var img = tex.Texture.CopyToImage())
|
|
||||||
{
|
|
||||||
img.SaveToFile(Path.Combine(outputDir, $"{timestamp}_{fps}_{frameIndex:d6}.png"));
|
|
||||||
}
|
|
||||||
|
|
||||||
success++;
|
|
||||||
worker.ReportProgress((int)((frameIndex + 1) * 100.0) / frameCount, $"已处理 {frameIndex + 1}/{frameCount}");
|
|
||||||
}
|
|
||||||
|
|
||||||
Program.Logger.Info("Exporting done: {}/{}", success, frameCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
spinePreviewer.StartPreview();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
|
|
||||||
{
|
|
||||||
var worker = sender as BackgroundWorker;
|
|
||||||
var arguments = e.Argument as Dialogs.ConvertFileFormatDialog;
|
|
||||||
var skelPaths = arguments.SkelPaths;
|
|
||||||
var srcVersion = arguments.SourceVersion;
|
|
||||||
var tgtVersion = arguments.TargetVersion;
|
|
||||||
var jsonSource = arguments.JsonSource;
|
|
||||||
var jsonTarget = arguments.JsonTarget;
|
|
||||||
var newSuffix = jsonTarget ? ".json" : ".skel";
|
|
||||||
|
|
||||||
if (jsonTarget == jsonSource)
|
|
||||||
{
|
|
||||||
if (tgtVersion == srcVersion)
|
|
||||||
return;
|
|
||||||
else
|
|
||||||
newSuffix += $".{tgtVersion.ToString().ToLower()}"; // TODO: 仅转换版本的情况下考虑文件覆盖问题
|
|
||||||
}
|
|
||||||
|
|
||||||
int totalCount = skelPaths.Length;
|
|
||||||
int success = 0;
|
|
||||||
int error = 0;
|
|
||||||
|
|
||||||
SkeletonConverter srcCvter = SkeletonConverter.New(srcVersion);
|
|
||||||
SkeletonConverter tgtCvter = tgtVersion == srcVersion ? srcCvter : SkeletonConverter.New(tgtVersion);
|
|
||||||
|
|
||||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
|
||||||
for (int i = 0; i < totalCount; i++)
|
|
||||||
{
|
|
||||||
if (worker.CancellationPending)
|
|
||||||
{
|
|
||||||
e.Cancel = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
var skelPath = skelPaths[i];
|
|
||||||
var newPath = Path.ChangeExtension(skelPath, newSuffix);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var root = jsonSource ? srcCvter.ReadJson(skelPath) : srcCvter.ReadBinary(skelPath);
|
|
||||||
if (tgtVersion != srcVersion) root = srcCvter.ToVersion(root, tgtVersion);
|
|
||||||
if (jsonTarget) tgtCvter.WriteJson(root, newPath); else tgtCvter.WriteBinary(root, newPath);
|
|
||||||
success++;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Program.Logger.Error(ex.ToString());
|
|
||||||
Program.Logger.Error("Failed to convert {}", skelPath);
|
|
||||||
error++;
|
|
||||||
}
|
|
||||||
|
|
||||||
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (error > 0)
|
|
||||||
{
|
|
||||||
Program.Logger.Warn("Batch convert {} successfully, {} failed", success, error);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Program.Logger.Info("{} skel converted successfully", success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
65
SpineViewer/Natives/TaskbarManager.cs
Normal file
65
SpineViewer/Natives/TaskbarManager.cs
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SpineViewer.Natives
|
||||||
|
{
|
||||||
|
internal enum TBPFLAG
|
||||||
|
{
|
||||||
|
TBPF_NOPROGRESS = 0,
|
||||||
|
TBPF_INDETERMINATE = 0x1,
|
||||||
|
TBPF_NORMAL = 0x2,
|
||||||
|
TBPF_ERROR = 0x4,
|
||||||
|
TBPF_PAUSED = 0x8
|
||||||
|
}
|
||||||
|
|
||||||
|
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||||
|
[ComImport, Guid("ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf")]
|
||||||
|
internal interface ITaskbarList3
|
||||||
|
{
|
||||||
|
// ITaskbarList
|
||||||
|
void HrInit();
|
||||||
|
void AddTab(nint hwnd);
|
||||||
|
void DeleteTab(nint hwnd);
|
||||||
|
void ActivateTab(nint hwnd);
|
||||||
|
void SetActiveAlt(nint hwnd);
|
||||||
|
// ITaskbarList2
|
||||||
|
void MarkFullscreenWindow(nint hwnd, [MarshalAs(UnmanagedType.Bool)] bool fFullscreen);
|
||||||
|
// ITaskbarList3
|
||||||
|
void SetProgressValue(nint hwnd, ulong ullCompleted, ulong ullTotal);
|
||||||
|
void SetProgressState(nint hwnd, TBPFLAG tbpFlags);
|
||||||
|
//void RegisterTab(IntPtr hwndTab, IntPtr hwndMDI);
|
||||||
|
//void UnregisterTab(IntPtr hwndTab);
|
||||||
|
//void SetTabOrder(IntPtr hwndTab, IntPtr hwndInsertBefore);
|
||||||
|
//void SetTabActive(IntPtr hwndTab, IntPtr hwndMDI, uint dwReserved);
|
||||||
|
//void ThumbBarAddButtons(IntPtr hwnd, uint cButtons, THUMBBUTTON[] pButton);
|
||||||
|
//void ThumbBarUpdateButtons(IntPtr hwnd, uint cButtons, THUMBBUTTON[] pButton);
|
||||||
|
//void ThumbBarSetImageList(IntPtr hwnd, IntPtr himl);
|
||||||
|
//void SetOverlayIcon(IntPtr hwnd, IntPtr hIcon, string pszDescription);
|
||||||
|
//void SetThumbnailTooltip(IntPtr hwnd, string pszTip);
|
||||||
|
//void SetThumbnailClip(IntPtr hwnd, ref RECT prcClip);
|
||||||
|
}
|
||||||
|
|
||||||
|
[ComImport, Guid("56FDF344-FD6D-11d0-958A-006097C9A090")]
|
||||||
|
internal class TaskbarList { }
|
||||||
|
|
||||||
|
internal static class TaskbarManager
|
||||||
|
{
|
||||||
|
private static readonly ITaskbarList3 taskbarList = (ITaskbarList3)new TaskbarList();
|
||||||
|
|
||||||
|
static TaskbarManager()
|
||||||
|
{
|
||||||
|
taskbarList.HrInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetProgressState(nint windowHandle, TBPFLAG state)
|
||||||
|
{
|
||||||
|
taskbarList.SetProgressState(windowHandle, state);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetProgressValue(nint windowHandle, ulong completed, ulong total)
|
||||||
|
{
|
||||||
|
taskbarList.SetProgressValue(windowHandle, completed, total);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
177
SpineViewer/Natives/Win32.cs
Normal file
177
SpineViewer/Natives/Win32.cs
Normal file
@@ -0,0 +1,177 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Natives
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Win32 Sdk 包装类
|
||||||
|
/// </summary>
|
||||||
|
public static class Win32
|
||||||
|
{
|
||||||
|
public const int GWL_STYLE = -16;
|
||||||
|
public const int WS_SIZEBOX = 0x40000;
|
||||||
|
public const int WS_BORDER = 0x800000;
|
||||||
|
public const int WS_POPUP = unchecked((int)0x80000000);
|
||||||
|
|
||||||
|
public const int GWL_EXSTYLE = -20;
|
||||||
|
public const int WS_EX_TOPMOST = 0x8;
|
||||||
|
public const int WS_EX_TRANSPARENT = 0x20;
|
||||||
|
public const int WS_EX_TOOLWINDOW = 0x80;
|
||||||
|
public const int WS_EX_WINDOWEDGE = 0x100;
|
||||||
|
public const int WS_EX_CLIENTEDGE = 0x200;
|
||||||
|
public const int WS_EX_LAYERED = 0x80000;
|
||||||
|
public const int WS_EX_OVERLAPPEDWINDOW = WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE;
|
||||||
|
|
||||||
|
public const uint LWA_COLORKEY = 0x1;
|
||||||
|
public const uint LWA_ALPHA = 0x2;
|
||||||
|
|
||||||
|
public const byte AC_SRC_OVER = 0x00;
|
||||||
|
public const byte AC_SRC_ALPHA = 0x01;
|
||||||
|
|
||||||
|
public const int ULW_COLORKEY = 0x00000001;
|
||||||
|
public const int ULW_ALPHA = 0x00000002;
|
||||||
|
public const int ULW_OPAQUE = 0x00000004;
|
||||||
|
|
||||||
|
public const nint HWND_TOPMOST = -1;
|
||||||
|
|
||||||
|
public const uint SWP_NOSIZE = 0x0001;
|
||||||
|
public const uint SWP_NOMOVE = 0x0002;
|
||||||
|
public const uint SWP_NOZORDER = 0x0004;
|
||||||
|
public const uint SWP_FRAMECHANGED = 0x0020;
|
||||||
|
public const uint SWP_REFRESHLONG = SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_FRAMECHANGED;
|
||||||
|
|
||||||
|
public const int WM_SPAWN_WORKER = 0x052C; // 一个未公开的神秘消息
|
||||||
|
|
||||||
|
public const uint SMTO_NORMAL = 0x0000;
|
||||||
|
public const uint SMTO_BLOCK = 0x0001;
|
||||||
|
public const uint SMTO_ABORTIFHUNG = 0x0002;
|
||||||
|
public const uint SMTO_NOTIMEOUTIFNOTHUNG = 0x0008;
|
||||||
|
|
||||||
|
public const uint GA_PARENT = 1;
|
||||||
|
public const uint GW_OWNER = 4;
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct POINT
|
||||||
|
{
|
||||||
|
public int x;
|
||||||
|
public int y;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct SIZE
|
||||||
|
{
|
||||||
|
public int cx;
|
||||||
|
public int cy;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
|
public struct BLENDFUNCTION
|
||||||
|
{
|
||||||
|
public byte BlendOp;
|
||||||
|
public byte BlendFlags;
|
||||||
|
public byte SourceConstantAlpha;
|
||||||
|
public byte AlphaFormat;
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
private struct LASTINPUTINFO
|
||||||
|
{
|
||||||
|
public uint cbSize;
|
||||||
|
public uint dwTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern nint GetDC(nint hWnd);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern int ReleaseDC(nint hWnd, nint hDC);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern int SetWindowLong(nint hWnd, int nIndex, int dwNewLong);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern int GetWindowLong(nint hWnd, int nIndex);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern bool GetLayeredWindowAttributes(nint hWnd, ref uint crKey, ref byte bAlpha, ref uint dwFlags);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern bool SetLayeredWindowAttributes(nint hWnd, uint pcrKey, byte pbAlpha, uint pdwFlags);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern bool UpdateLayeredWindow(nint hWnd, nint hdcDst, nint pptDst, ref SIZE psize, nint hdcSrc, ref POINT pptSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern bool SetWindowPos(nint hWnd, nint hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern uint GetDoubleClickTime();
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern nint FindWindow(string lpClassName, string lpWindowName);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern nint SendMessageTimeout(nint hWnd, uint Msg, nint wParam, nint lParam, uint fuFlags, uint uTimeout, out nint lpdwResult);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern nint FindWindowEx(nint parentHandle, nint childAfter, string className, string windowTitle);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern nint SetParent(nint hWndChild, nint hWndNewParent);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern nint GetParent(nint hWnd);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern nint GetAncestor(nint hWnd, uint gaFlags);
|
||||||
|
|
||||||
|
[DllImport("user32.dll", SetLastError = true)]
|
||||||
|
public static extern nint GetWindow(nint hWnd, uint uCmd);
|
||||||
|
|
||||||
|
[DllImport("gdi32.dll", SetLastError = true)]
|
||||||
|
public static extern nint CreateCompatibleDC(nint hdc);
|
||||||
|
|
||||||
|
[DllImport("gdi32.dll", SetLastError = true)]
|
||||||
|
public static extern bool DeleteDC(nint hdc);
|
||||||
|
|
||||||
|
[DllImport("gdi32.dll", SetLastError = true)]
|
||||||
|
public static extern nint SelectObject(nint hdc, nint hgdiobj);
|
||||||
|
|
||||||
|
[DllImport("gdi32.dll", SetLastError = true)]
|
||||||
|
public static extern bool DeleteObject(nint hObject);
|
||||||
|
|
||||||
|
public static TimeSpan GetLastInputElapsedTime()
|
||||||
|
{
|
||||||
|
LASTINPUTINFO lastInputInfo = new();
|
||||||
|
lastInputInfo.cbSize = (uint)Marshal.SizeOf(lastInputInfo);
|
||||||
|
|
||||||
|
uint idleTimeMillis = 1000;
|
||||||
|
if (GetLastInputInfo(ref lastInputInfo))
|
||||||
|
{
|
||||||
|
uint tickCount = (uint)Environment.TickCount;
|
||||||
|
uint lastInputTick = lastInputInfo.dwTime;
|
||||||
|
idleTimeMillis = tickCount - lastInputTick;
|
||||||
|
}
|
||||||
|
return TimeSpan.FromMilliseconds(idleTimeMillis);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static nint GetWorkerW()
|
||||||
|
{
|
||||||
|
var progman = FindWindow("Progman", null);
|
||||||
|
if (progman == nint.Zero)
|
||||||
|
return nint.Zero;
|
||||||
|
nint hWnd = FindWindowEx(progman, 0, "WorkerW", null);
|
||||||
|
Debug.WriteLine($"{hWnd:x8}");
|
||||||
|
return hWnd;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,21 +1,48 @@
|
|||||||
using NLog;
|
using NLog;
|
||||||
|
using SpineViewer.Utils;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
namespace SpineViewer
|
namespace SpineViewer
|
||||||
{
|
{
|
||||||
internal static class Program
|
internal static class Program
|
||||||
{
|
{
|
||||||
public static readonly Process Process = Process.GetCurrentProcess();
|
///// <summary>
|
||||||
public static readonly Logger Logger = LogManager.GetCurrentClassLogger();
|
///// 程序路径
|
||||||
|
///// </summary>
|
||||||
|
//public static readonly string FilePath = Environment.ProcessPath;
|
||||||
|
|
||||||
|
///// <summary>
|
||||||
|
///// 程序名
|
||||||
|
///// </summary>
|
||||||
|
//public static readonly string Name = Path.GetFileNameWithoutExtension(FilePath);
|
||||||
|
|
||||||
|
///// <summary>
|
||||||
|
///// 程序目录
|
||||||
|
///// </summary>
|
||||||
|
//public static readonly string RootDir = Path.GetDirectoryName(FilePath);
|
||||||
|
|
||||||
|
///// <summary>
|
||||||
|
///// 程序临时目录
|
||||||
|
///// </summary>
|
||||||
|
//public static readonly string TempDir = Directory.CreateDirectory(Path.Combine(Path.GetTempPath(), Name)).FullName;
|
||||||
|
|
||||||
|
public static string Version => Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The main entry point for the application.
|
/// 程序日志器
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 应用入口点
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[STAThread]
|
[STAThread]
|
||||||
static void Main()
|
static void Main()
|
||||||
{
|
{
|
||||||
|
// 此处先初始化全局配置再触发静态字段 Logger 引用构造, 才能将配置应用到新的日志器上
|
||||||
InitializeLogConfiguration();
|
InitializeLogConfiguration();
|
||||||
Logger.Info("Program Started");
|
logger.Info("Program Started");
|
||||||
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
@@ -23,12 +50,12 @@ namespace SpineViewer
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Application.Run(new MainForm());
|
Application.Run(new SpineViewerForm() { Text = $"SpineViewer - v{Version}"});
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Logger.Fatal(ex.ToString());
|
logger.Fatal(ex.ToString());
|
||||||
MessageBox.Show(ex.ToString(), "程序已崩溃", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
MessagePopup.Error(ex.ToString(), "程序已崩溃");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -55,6 +82,5 @@ namespace SpineViewer
|
|||||||
config.AddRule(LogLevel.Debug, LogLevel.Fatal, fileTarget);
|
config.AddRule(LogLevel.Debug, LogLevel.Fatal, fileTarget);
|
||||||
LogManager.Configuration = config;
|
LogManager.Configuration = config;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// SFML 混合模式
|
|
||||||
/// </summary>
|
|
||||||
public static class BlendModeSFML
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Alpha Blend
|
|
||||||
/// <code>
|
|
||||||
/// res.c = src.c * src.a + dst.c * (1 - src.a)
|
|
||||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
|
||||||
/// </code>
|
|
||||||
/// </summary>
|
|
||||||
public static SFML.Graphics.BlendMode Normal = SFML.Graphics.BlendMode.Alpha;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Additive Blend
|
|
||||||
/// <code>
|
|
||||||
/// res.c = src.c * src.a + dst.c * 1
|
|
||||||
/// res.a = src.a * 1 + dst.a * 1
|
|
||||||
/// </code>
|
|
||||||
/// </summary>
|
|
||||||
public static SFML.Graphics.BlendMode Additive = SFML.Graphics.BlendMode.Add;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Multiply Blend (PremultipliedAlpha Only)
|
|
||||||
/// <code>
|
|
||||||
/// res.c = src.c * dst.c + dst.c * (1 - src.a)
|
|
||||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
|
||||||
/// </code>
|
|
||||||
/// </summary>
|
|
||||||
public static SFML.Graphics.BlendMode Multiply = new(
|
|
||||||
SFML.Graphics.BlendMode.Factor.DstColor,
|
|
||||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
|
||||||
SFML.Graphics.BlendMode.Equation.Add,
|
|
||||||
SFML.Graphics.BlendMode.Factor.One,
|
|
||||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
|
||||||
SFML.Graphics.BlendMode.Equation.Add
|
|
||||||
);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Screen Blend (PremultipliedAlpha Only)
|
|
||||||
/// <code>
|
|
||||||
/// res.c = src.c * 1 + dst.c * (1 - src.c) = 1 - [(1 - src.c)(1 - dst.c)]
|
|
||||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
|
||||||
/// </code>
|
|
||||||
/// </summary>
|
|
||||||
public static SFML.Graphics.BlendMode Screen = new(
|
|
||||||
SFML.Graphics.BlendMode.Factor.One,
|
|
||||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcColor,
|
|
||||||
SFML.Graphics.BlendMode.Equation.Add,
|
|
||||||
SFML.Graphics.BlendMode.Factor.One,
|
|
||||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
|
||||||
SFML.Graphics.BlendMode.Equation.Add
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -11,10 +11,47 @@ using System.Globalization;
|
|||||||
|
|
||||||
namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
||||||
{
|
{
|
||||||
[SkeletonConverterImplementation(Version.V38)]
|
[SpineImplementation(SpineVersion.V38)]
|
||||||
class SkeletonConverter38 : SpineViewer.Spine.SkeletonConverter
|
public class SkeletonConverter38 : Spine.SkeletonConverter
|
||||||
{
|
{
|
||||||
private SkeletonReader reader = null;
|
private static readonly Dictionary<TransformMode, string> TransformModeJsonValue = new()
|
||||||
|
{
|
||||||
|
[TransformMode.Normal] = "normal",
|
||||||
|
[TransformMode.OnlyTranslation] = "onlyTranslation",
|
||||||
|
[TransformMode.NoRotationOrReflection] = "noRotationOrReflection",
|
||||||
|
[TransformMode.NoScale] = "noScale",
|
||||||
|
[TransformMode.NoScaleOrReflection] = "noScaleOrReflection",
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly Dictionary<BlendMode, string> BlendModeJsonValue = new()
|
||||||
|
{
|
||||||
|
[BlendMode.Normal] = "normal",
|
||||||
|
[BlendMode.Additive] = "additive",
|
||||||
|
[BlendMode.Multiply] = "multiply",
|
||||||
|
[BlendMode.Screen] = "screen",
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly Dictionary<PositionMode, string> PositionModeJsonValue = new()
|
||||||
|
{
|
||||||
|
[PositionMode.Fixed] = "fixed",
|
||||||
|
[PositionMode.Percent] = "percent",
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly Dictionary<SpacingMode, string> SpacingModeJsonValue = new()
|
||||||
|
{
|
||||||
|
[SpacingMode.Length] = "length",
|
||||||
|
[SpacingMode.Fixed] = "fixed",
|
||||||
|
[SpacingMode.Percent] = "percent",
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly Dictionary<RotateMode, string> RotateModeJsonValue = new()
|
||||||
|
{
|
||||||
|
[RotateMode.Tangent] = "tangent",
|
||||||
|
[RotateMode.Chain] = "chain",
|
||||||
|
[RotateMode.ChainScale] = "chainScale",
|
||||||
|
};
|
||||||
|
|
||||||
|
private BinaryReader reader = null;
|
||||||
private JsonObject root = null;
|
private JsonObject root = null;
|
||||||
private bool nonessential = false;
|
private bool nonessential = false;
|
||||||
|
|
||||||
@@ -44,6 +81,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
|
|
||||||
idx2event.Clear();
|
idx2event.Clear();
|
||||||
|
|
||||||
|
// 清理临时属性
|
||||||
|
foreach (var (_, data) in root["events"].AsObject()) data.AsObject().Remove("__name__");
|
||||||
|
|
||||||
return root;
|
return root;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -51,7 +91,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
{
|
{
|
||||||
JsonObject skeleton = [];
|
JsonObject skeleton = [];
|
||||||
skeleton["hash"] = reader.ReadString();
|
skeleton["hash"] = reader.ReadString();
|
||||||
skeleton["spine"] = reader.ReadString();
|
var version = reader.ReadString();
|
||||||
|
if (version == "3.8.75") version = "3.8.76"; // replace 3.8.75 to another version to avoid detection in official runtime
|
||||||
|
skeleton["spine"] = version;
|
||||||
skeleton["x"] = reader.ReadFloat();
|
skeleton["x"] = reader.ReadFloat();
|
||||||
skeleton["y"] = reader.ReadFloat();
|
skeleton["y"] = reader.ReadFloat();
|
||||||
skeleton["width"] = reader.ReadFloat();
|
skeleton["width"] = reader.ReadFloat();
|
||||||
@@ -88,7 +130,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
data["shearX"] = reader.ReadFloat();
|
data["shearX"] = reader.ReadFloat();
|
||||||
data["shearY"] = reader.ReadFloat();
|
data["shearY"] = reader.ReadFloat();
|
||||||
data["length"] = reader.ReadFloat();
|
data["length"] = reader.ReadFloat();
|
||||||
data["transform"] = SkeletonBinary.TransformModeValues[reader.ReadVarInt()].ToString();
|
data["transform"] = TransformModeJsonValue[SkeletonBinary.TransformModeValues[reader.ReadVarInt()]];
|
||||||
data["skin"] = reader.ReadBoolean();
|
data["skin"] = reader.ReadBoolean();
|
||||||
if (nonessential) reader.ReadInt();
|
if (nonessential) reader.ReadInt();
|
||||||
bones.Add(data);
|
bones.Add(data);
|
||||||
@@ -109,7 +151,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
int dark = reader.ReadInt();
|
int dark = reader.ReadInt();
|
||||||
if (dark != -1) data["dark"] = dark.ToString("x6"); // 0x00rrggbb -> rrggbb
|
if (dark != -1) data["dark"] = dark.ToString("x6"); // 0x00rrggbb -> rrggbb
|
||||||
data["attachment"] = reader.ReadStringRef();
|
data["attachment"] = reader.ReadStringRef();
|
||||||
data["blend"] = ((BlendMode)reader.ReadVarInt()).ToString();
|
data["blend"] = BlendModeJsonValue[((BlendMode)reader.ReadVarInt())];
|
||||||
slots.Add(data);
|
slots.Add(data);
|
||||||
}
|
}
|
||||||
root["slots"] = slots;
|
root["slots"] = slots;
|
||||||
@@ -179,9 +221,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
data["skin"] = reader.ReadBoolean();
|
data["skin"] = reader.ReadBoolean();
|
||||||
data["bones"] = ReadNames(bones);
|
data["bones"] = ReadNames(bones);
|
||||||
data["target"] = (string)bones[reader.ReadVarInt()]["name"];
|
data["target"] = (string)bones[reader.ReadVarInt()]["name"];
|
||||||
data["positionMode"] = ((PositionMode)reader.ReadVarInt()).ToString();
|
data["positionMode"] = PositionModeJsonValue[((PositionMode)reader.ReadVarInt())];
|
||||||
data["spacingMode"] = ((SpacingMode)reader.ReadVarInt()).ToString();
|
data["spacingMode"] = SpacingModeJsonValue[((SpacingMode)reader.ReadVarInt())];
|
||||||
data["rotateMode"] = ((RotateMode)reader.ReadVarInt()).ToString();
|
data["rotateMode"] = RotateModeJsonValue[((RotateMode)reader.ReadVarInt())];
|
||||||
data["rotation"] = reader.ReadFloat();
|
data["rotation"] = reader.ReadFloat();
|
||||||
data["position"] = reader.ReadFloat();
|
data["position"] = reader.ReadFloat();
|
||||||
data["spacing"] = reader.ReadFloat();
|
data["spacing"] = reader.ReadFloat();
|
||||||
@@ -223,8 +265,8 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
skin["name"] = reader.ReadStringRef();
|
skin["name"] = reader.ReadStringRef();
|
||||||
skin["bones"] = ReadNames(root["bones"].AsArray());
|
skin["bones"] = ReadNames(root["bones"].AsArray());
|
||||||
skin["ik"] = ReadNames(root["ik"].AsArray());
|
skin["ik"] = ReadNames(root["ik"].AsArray());
|
||||||
skin["transform"] = ReadNames(root["transform"].AsArray()); ;
|
skin["transform"] = ReadNames(root["transform"].AsArray());
|
||||||
skin["path"] = ReadNames(root["path"].AsArray()); ;
|
skin["path"] = ReadNames(root["path"].AsArray());
|
||||||
slotCount = reader.ReadVarInt();
|
slotCount = reader.ReadVarInt();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -281,7 +323,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
if (path is not null) attachment["path"] = path;
|
if (path is not null) attachment["path"] = path;
|
||||||
attachment["color"] = reader.ReadInt().ToString("x8");
|
attachment["color"] = reader.ReadInt().ToString("x8");
|
||||||
vertexCount = reader.ReadVarInt();
|
vertexCount = reader.ReadVarInt();
|
||||||
attachment["uvs"] = ReadFloatArray(vertexCount << 1); // vertexCount = uvs.Length
|
attachment["uvs"] = ReadFloatArray(vertexCount << 1); // vertexCount = uvs.Length >> 1
|
||||||
attachment["triangles"] = ReadShortArray();
|
attachment["triangles"] = ReadShortArray();
|
||||||
attachment["vertices"] = ReadVertices(vertexCount);
|
attachment["vertices"] = ReadVertices(vertexCount);
|
||||||
attachment["hull"] = reader.ReadVarInt();
|
attachment["hull"] = reader.ReadVarInt();
|
||||||
@@ -332,7 +374,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
if (nonessential) reader.ReadInt();
|
if (nonessential) reader.ReadInt();
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentException($"Invalid attachment type: {type}");
|
throw new ArgumentOutOfRangeException($"Invalid attachment type: {type}");
|
||||||
}
|
}
|
||||||
return attachment;
|
return attachment;
|
||||||
}
|
}
|
||||||
@@ -346,7 +388,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
JsonObject data = [];
|
JsonObject data = [];
|
||||||
var name = reader.ReadStringRef();
|
var name = reader.ReadStringRef();
|
||||||
events[name] = data;
|
events[name] = data;
|
||||||
data["name"] = name; // 额外增加的, 方便后面查找
|
data["__name__"] = name; // 数据里是不应该有这个字段的, 但是为了 ReadEventTimelines 里能够提供 name 字段, 临时增加了一下
|
||||||
data["int"] = reader.ReadVarInt(false);
|
data["int"] = reader.ReadVarInt(false);
|
||||||
data["float"] = reader.ReadFloat();
|
data["float"] = reader.ReadFloat();
|
||||||
data["string"] = reader.ReadString();
|
data["string"] = reader.ReadString();
|
||||||
@@ -374,7 +416,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
if (ReadTransformTimelines() is JsonObject transform) data["transform"] = transform;
|
if (ReadTransformTimelines() is JsonObject transform) data["transform"] = transform;
|
||||||
if (ReadPathTimelines() is JsonObject path) data["path"] = path;
|
if (ReadPathTimelines() is JsonObject path) data["path"] = path;
|
||||||
if (ReadDeformTimelines() is JsonObject deform) data["deform"] = deform;
|
if (ReadDeformTimelines() is JsonObject deform) data["deform"] = deform;
|
||||||
if (ReadDrawOrderTimelines() is JsonArray draworder) data["drawOrder"] = draworder;
|
if (ReadDrawOrderTimelines() is JsonArray draworder) data["draworder"] = draworder;
|
||||||
if (ReadEventTimelines() is JsonArray events) data["events"] = events;
|
if (ReadEventTimelines() is JsonArray events) data["events"] = events;
|
||||||
}
|
}
|
||||||
root["animations"] = animations;
|
root["animations"] = animations;
|
||||||
@@ -435,7 +477,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentException($"Invalid slot timeline type: {type}");
|
throw new ArgumentOutOfRangeException($"Invalid slot timeline type: {type}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -515,7 +557,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentException($"Invalid bone timeline type: {type}");
|
throw new ArgumentOutOfRangeException($"Invalid bone timeline type: {type}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -590,7 +632,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
for (int timelineCount = reader.ReadVarInt(); timelineCount > 0; timelineCount--)
|
for (int timelineCount = reader.ReadVarInt(); timelineCount > 0; timelineCount--)
|
||||||
{
|
{
|
||||||
JsonArray frames = [];
|
JsonArray frames = [];
|
||||||
var type = reader.ReadByte();
|
var type = reader.ReadSByte();
|
||||||
var frameCount = reader.ReadVarInt();
|
var frameCount = reader.ReadVarInt();
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
@@ -598,11 +640,13 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
timeline["position"] = frames;
|
timeline["position"] = frames;
|
||||||
while (frameCount-- > 0)
|
while (frameCount-- > 0)
|
||||||
{
|
{
|
||||||
frames.Add(new JsonObject()
|
var o = new JsonObject()
|
||||||
{
|
{
|
||||||
["time"] = reader.ReadFloat(),
|
["time"] = reader.ReadFloat(),
|
||||||
["position"] = reader.ReadFloat(),
|
["position"] = reader.ReadFloat(),
|
||||||
});
|
};
|
||||||
|
if (frameCount > 0) ReadCurve(o);
|
||||||
|
frames.Add(o);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SkeletonBinary.PATH_SPACING:
|
case SkeletonBinary.PATH_SPACING:
|
||||||
@@ -633,7 +677,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentException($"Invalid path timeline type: {type}");
|
throw new ArgumentOutOfRangeException($"Invalid path timeline type: {type}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -669,8 +713,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
var end = reader.ReadVarInt();
|
var end = reader.ReadVarInt();
|
||||||
if (end > 0)
|
if (end > 0)
|
||||||
{
|
{
|
||||||
var start = reader.ReadVarInt();
|
o["offset"] = reader.ReadVarInt();
|
||||||
o["offset"] = start;
|
|
||||||
o["vertices"] = ReadFloatArray(end);
|
o["vertices"] = ReadFloatArray(end);
|
||||||
}
|
}
|
||||||
if (frameCount > 0) ReadCurve(o);
|
if (frameCount > 0) ReadCurve(o);
|
||||||
@@ -717,14 +760,14 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
JsonObject data = [];
|
JsonObject data = [];
|
||||||
data["time"] = reader.ReadFloat();
|
data["time"] = reader.ReadFloat();
|
||||||
JsonObject eventData = idx2event[reader.ReadVarInt()].AsObject();
|
JsonObject eventData = idx2event[reader.ReadVarInt()].AsObject();
|
||||||
data["name"] = (string)eventData["name"];
|
data["name"] = (string)eventData["__name__"];
|
||||||
data["int"] = reader.ReadVarInt();
|
data["int"] = reader.ReadVarInt();
|
||||||
data["float"] = reader.ReadFloat();
|
data["float"] = reader.ReadFloat();
|
||||||
data["string"] = reader.ReadBoolean() ? reader.ReadString() : (string)eventData["string"];
|
if (reader.ReadBoolean()) data["string"] = reader.ReadString();
|
||||||
if (eventData.ContainsKey("audio"))
|
if (eventData.ContainsKey("audio"))
|
||||||
{
|
{
|
||||||
data["volume"] = (string)eventData["volume"];
|
data["volume"] = reader.ReadFloat();
|
||||||
data["balance"] = (string)eventData["balance"];
|
data["balance"] = reader.ReadFloat();
|
||||||
}
|
}
|
||||||
eventTimelines.Add(data);
|
eventTimelines.Add(data);
|
||||||
}
|
}
|
||||||
@@ -783,10 +826,6 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case SkeletonBinary.CURVE_LINEAR:
|
case SkeletonBinary.CURVE_LINEAR:
|
||||||
obj["curve"] = 1 / 3f;
|
|
||||||
obj["c2"] = 1 / 3f;
|
|
||||||
obj["c3"] = 2 / 3f;
|
|
||||||
obj["c4"] = 2 / 3f;
|
|
||||||
break;
|
break;
|
||||||
case SkeletonBinary.CURVE_STEPPED:
|
case SkeletonBinary.CURVE_STEPPED:
|
||||||
obj["curve"] = "stepped";
|
obj["curve"] = "stepped";
|
||||||
@@ -798,16 +837,17 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
obj["c4"] = reader.ReadFloat();
|
obj["c4"] = reader.ReadFloat();
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentException($"Invalid curve type: {type}"); ;
|
throw new ArgumentOutOfRangeException($"Invalid curve type: {type}"); ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private SkeletonWriter writer;
|
private BinaryWriter writer;
|
||||||
private readonly Dictionary<string, int> bone2idx = [];
|
private readonly Dictionary<string, int> bone2idx = [];
|
||||||
private readonly Dictionary<string, int> slot2idx = [];
|
private readonly Dictionary<string, int> slot2idx = [];
|
||||||
private readonly Dictionary<string, int> ik2idx = [];
|
private readonly Dictionary<string, int> ik2idx = [];
|
||||||
private readonly Dictionary<string, int> transform2idx = [];
|
private readonly Dictionary<string, int> transform2idx = [];
|
||||||
private readonly Dictionary<string, int> path2idx = [];
|
private readonly Dictionary<string, int> path2idx = [];
|
||||||
|
private readonly Dictionary<string, int> skin2idx = [];
|
||||||
private readonly Dictionary<string, int> event2idx = [];
|
private readonly Dictionary<string, int> event2idx = [];
|
||||||
|
|
||||||
public override void WriteBinary(JsonObject root, string binPath, bool nonessential = false)
|
public override void WriteBinary(JsonObject root, string binPath, bool nonessential = false)
|
||||||
@@ -816,7 +856,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
this.root = root;
|
this.root = root;
|
||||||
|
|
||||||
using var outputBody = new MemoryStream(); // 先把主体写入内存缓冲区
|
using var outputBody = new MemoryStream(); // 先把主体写入内存缓冲区
|
||||||
writer = new(outputBody);
|
BinaryWriter tmpWriter = writer = new (outputBody);
|
||||||
|
|
||||||
WriteBones();
|
WriteBones();
|
||||||
WriteSlots();
|
WriteSlots();
|
||||||
@@ -826,23 +866,37 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
WriteSkins();
|
WriteSkins();
|
||||||
WriteEvents();
|
WriteEvents();
|
||||||
WriteAnimations();
|
WriteAnimations();
|
||||||
|
|
||||||
//using var output = File.Create(binPath); // 将数据写入文件
|
using var output = File.Create(binPath); // 将数据写入文件
|
||||||
//writer = new(output);
|
writer = new(output);
|
||||||
|
|
||||||
|
// 把字符串表保留过来
|
||||||
|
writer.StringTable.AddRange(tmpWriter.StringTable);
|
||||||
|
|
||||||
WriteSkeleton();
|
WriteSkeleton();
|
||||||
WriteStrings();
|
WriteStrings();
|
||||||
//output.Write(outputBody.GetBuffer());
|
outputBody.Seek(0, SeekOrigin.Begin);
|
||||||
|
outputBody.CopyTo(output);
|
||||||
|
|
||||||
writer = null;
|
writer = null;
|
||||||
this.root = null;
|
this.root = null;
|
||||||
|
|
||||||
|
bone2idx.Clear();
|
||||||
|
slot2idx.Clear();
|
||||||
|
ik2idx.Clear();
|
||||||
|
transform2idx.Clear();
|
||||||
|
path2idx.Clear();
|
||||||
|
skin2idx.Clear();
|
||||||
|
event2idx.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void WriteSkeleton()
|
private void WriteSkeleton()
|
||||||
{
|
{
|
||||||
JsonObject skeleton = root["skeleton"].AsObject();
|
JsonObject skeleton = root["skeleton"].AsObject();
|
||||||
writer.WriteString((string)skeleton["hash"]);
|
writer.WriteString((string)skeleton["hash"]);
|
||||||
writer.WriteString((string)skeleton["spine"]);
|
var version = (string)skeleton["spine"];
|
||||||
|
if (version == "3.8.75") version = "3.8.76"; // replace 3.8.75 to another version to avoid detection in official runtime
|
||||||
|
writer.WriteString(version);
|
||||||
if (skeleton.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
|
if (skeleton.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
|
||||||
if (skeleton.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
|
if (skeleton.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
|
||||||
if (skeleton.TryGetPropertyValue("width", out var width)) writer.WriteFloat((float)width); else writer.WriteFloat(0);
|
if (skeleton.TryGetPropertyValue("width", out var width)) writer.WriteFloat((float)width); else writer.WriteFloat(0);
|
||||||
@@ -886,7 +940,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
if (data.TryGetPropertyValue("shearX", out var shearX)) writer.WriteFloat((float)shearX); else writer.WriteFloat(0);
|
if (data.TryGetPropertyValue("shearX", out var shearX)) writer.WriteFloat((float)shearX); else writer.WriteFloat(0);
|
||||||
if (data.TryGetPropertyValue("shearY", out var shearY)) writer.WriteFloat((float)shearY); else writer.WriteFloat(0);
|
if (data.TryGetPropertyValue("shearY", out var shearY)) writer.WriteFloat((float)shearY); else writer.WriteFloat(0);
|
||||||
if (data.TryGetPropertyValue("length", out var length)) writer.WriteFloat((float)length); else writer.WriteFloat(0);
|
if (data.TryGetPropertyValue("length", out var length)) writer.WriteFloat((float)length); else writer.WriteFloat(0);
|
||||||
if (data.TryGetPropertyValue("transform", out var transform)) writer.WriteVarInt((int)Enum.Parse<TransformMode>((string)transform, true)); else writer.WriteVarInt((int)TransformMode.Normal);
|
if (data.TryGetPropertyValue("transform", out var transform)) writer.WriteVarInt(Array.IndexOf(SkeletonBinary.TransformModeValues, Enum.Parse<TransformMode>((string)transform, true))); else writer.WriteVarInt(0);
|
||||||
if (data.TryGetPropertyValue("skin", out var skin)) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
|
if (data.TryGetPropertyValue("skin", out var skin)) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
|
||||||
if (nonessential) writer.WriteInt(0);
|
if (nonessential) writer.WriteInt(0);
|
||||||
bone2idx[name] = i;
|
bone2idx[name] = i;
|
||||||
@@ -908,7 +962,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
var name = (string)data["name"];
|
var name = (string)data["name"];
|
||||||
writer.WriteString(name);
|
writer.WriteString(name);
|
||||||
writer.WriteVarInt(bone2idx[(string)data["bone"]]);
|
writer.WriteVarInt(bone2idx[(string)data["bone"]]);
|
||||||
if (data.TryGetPropertyValue("color", out var color)) writer.WriteInt(int.Parse((string)color, NumberStyles.HexNumber)); else writer.WriteInt(0);
|
if (data.TryGetPropertyValue("color", out var color)) writer.WriteInt(int.Parse((string)color, NumberStyles.HexNumber)); else writer.WriteInt(-1); // 默认值是全 255
|
||||||
if (data.TryGetPropertyValue("dark", out var dark)) writer.WriteInt(int.Parse((string)dark, NumberStyles.HexNumber)); else writer.WriteInt(-1);
|
if (data.TryGetPropertyValue("dark", out var dark)) writer.WriteInt(int.Parse((string)dark, NumberStyles.HexNumber)); else writer.WriteInt(-1);
|
||||||
if (data.TryGetPropertyValue("attachment", out var attachment)) writer.WriteStringRef((string)attachment); else writer.WriteStringRef(null);
|
if (data.TryGetPropertyValue("attachment", out var attachment)) writer.WriteStringRef((string)attachment); else writer.WriteStringRef(null);
|
||||||
if (data.TryGetPropertyValue("blend", out var blend)) writer.WriteVarInt((int)Enum.Parse<BlendMode>((string)blend, true)); else writer.WriteVarInt((int)BlendMode.Normal);
|
if (data.TryGetPropertyValue("blend", out var blend)) writer.WriteVarInt((int)Enum.Parse<BlendMode>((string)blend, true)); else writer.WriteVarInt((int)BlendMode.Normal);
|
||||||
@@ -1011,15 +1065,166 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
private void WriteSkins()
|
private void WriteSkins()
|
||||||
{
|
{
|
||||||
if (!root.ContainsKey("skins"))
|
if (!root.ContainsKey("skins"))
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(0); // default 的 slotCount
|
||||||
|
writer.WriteVarInt(0); // 其他皮肤数量
|
||||||
|
skin2idx["default"] = skin2idx.Count;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
JsonArray skins = root["skins"].AsArray();
|
||||||
|
bool hasDefault = false;
|
||||||
|
foreach (JsonObject skin in skins)
|
||||||
|
{
|
||||||
|
if ((string)skin["name"] == "default")
|
||||||
|
{
|
||||||
|
hasDefault = true;
|
||||||
|
WriteSkin(skin, true);
|
||||||
|
skin2idx["default"] = skin2idx.Count;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!hasDefault) writer.WriteVarInt(0);
|
||||||
|
|
||||||
|
int skinCount = hasDefault ? skins.Count - 1 : skins.Count;
|
||||||
|
if (skinCount <= 0)
|
||||||
{
|
{
|
||||||
writer.WriteVarInt(0);
|
writer.WriteVarInt(0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
JsonArray skins = root["skins"].AsArray();
|
|
||||||
writer.WriteVarInt(skins.Count);
|
writer.WriteVarInt(skinCount);
|
||||||
for (int i = 0, n = skins.Count; i < n; i++)
|
foreach (JsonObject skin in skins)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
var name = (string)skin["name"];
|
||||||
|
if (name != "default")
|
||||||
|
{
|
||||||
|
WriteSkin(skin);
|
||||||
|
skin2idx[name] = skin2idx.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteSkin(JsonObject skin, bool isDefault = false)
|
||||||
|
{
|
||||||
|
JsonObject skinAttachments = null;
|
||||||
|
if (isDefault)
|
||||||
|
{
|
||||||
|
// 这里固定有一个给 default 的 count 值, 算是占位符, 如果是 0 则表示没有 default 的 skin
|
||||||
|
if (skin.TryGetPropertyValue("attachments", out var attachments)) skinAttachments = attachments.AsObject();
|
||||||
|
writer.WriteVarInt(skinAttachments?.Count ?? 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
writer.WriteStringRef((string)skin["name"]);
|
||||||
|
if (skin.TryGetPropertyValue("bones", out var bones)) WriteNames(bone2idx, bones.AsArray()); else writer.WriteVarInt(0);
|
||||||
|
if (skin.TryGetPropertyValue("ik", out var ik)) WriteNames(ik2idx, ik.AsArray()); else writer.WriteVarInt(0);
|
||||||
|
if (skin.TryGetPropertyValue("transform", out var transform)) WriteNames(transform2idx, transform.AsArray()); else writer.WriteVarInt(0);
|
||||||
|
if (skin.TryGetPropertyValue("path", out var path)) WriteNames(path2idx, path.AsArray()); else writer.WriteVarInt(0);
|
||||||
|
if (skin.TryGetPropertyValue("attachments", out var attachments)) skinAttachments = attachments.AsObject();
|
||||||
|
writer.WriteVarInt(skinAttachments?.Count ?? 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (skinAttachments is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var (slotName, _slotAttachments) in skinAttachments)
|
||||||
|
{
|
||||||
|
JsonObject slotAttachments = _slotAttachments.AsObject();
|
||||||
|
writer.WriteVarInt(slot2idx[slotName]);
|
||||||
|
writer.WriteVarInt(slotAttachments.Count);
|
||||||
|
foreach (var (attachmentKey, attachment) in slotAttachments)
|
||||||
|
{
|
||||||
|
writer.WriteStringRef(attachmentKey);
|
||||||
|
WriteAttachment(attachment.AsObject(), attachmentKey);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteAttachment(JsonObject attachment, string keyName)
|
||||||
|
{
|
||||||
|
int vertexCount;
|
||||||
|
|
||||||
|
string name = keyName;
|
||||||
|
AttachmentType type = AttachmentType.Region;
|
||||||
|
|
||||||
|
if (attachment.TryGetPropertyValue("name", out var _name)) name = (string)_name;
|
||||||
|
if (attachment.TryGetPropertyValue("type", out var _type)) type = Enum.Parse<AttachmentType>((string)_type, true);
|
||||||
|
writer.WriteStringRef(name);
|
||||||
|
writer.WriteByte((byte)type);
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case AttachmentType.Region:
|
||||||
|
if (attachment.TryGetPropertyValue("path", out var path1)) writer.WriteStringRef((string)path1); else writer.WriteStringRef(null);
|
||||||
|
if (attachment.TryGetPropertyValue("rotation", out var rotation1)) writer.WriteFloat((float)rotation1); else writer.WriteFloat(0);
|
||||||
|
if (attachment.TryGetPropertyValue("x", out var x1)) writer.WriteFloat((float)x1); else writer.WriteFloat(0);
|
||||||
|
if (attachment.TryGetPropertyValue("y", out var y1)) writer.WriteFloat((float)y1); else writer.WriteFloat(0);
|
||||||
|
if (attachment.TryGetPropertyValue("scaleX", out var scaleX)) writer.WriteFloat((float)scaleX); else writer.WriteFloat(1);
|
||||||
|
if (attachment.TryGetPropertyValue("scaleY", out var scaleY)) writer.WriteFloat((float)scaleY); else writer.WriteFloat(1);
|
||||||
|
if (attachment.TryGetPropertyValue("width", out var width)) writer.WriteFloat((float)width); else writer.WriteFloat(32);
|
||||||
|
if (attachment.TryGetPropertyValue("height", out var height)) writer.WriteFloat((float)height); else writer.WriteFloat(32);
|
||||||
|
if (attachment.TryGetPropertyValue("color", out var color1)) writer.WriteInt(int.Parse((string)color1, NumberStyles.HexNumber)); else writer.WriteInt(-1);
|
||||||
|
break;
|
||||||
|
case AttachmentType.Boundingbox:
|
||||||
|
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount1)) vertexCount = (int)_vertexCount1; else vertexCount = 0;
|
||||||
|
writer.WriteVarInt(vertexCount);
|
||||||
|
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
|
||||||
|
if (nonessential) writer.WriteInt(0);
|
||||||
|
break;
|
||||||
|
case AttachmentType.Mesh:
|
||||||
|
if (attachment.TryGetPropertyValue("path", out var path2)) writer.WriteStringRef((string)path2); else writer.WriteStringRef(null);
|
||||||
|
if (attachment.TryGetPropertyValue("color", out var color2)) writer.WriteInt(int.Parse((string)color2, NumberStyles.HexNumber)); else writer.WriteInt(-1);
|
||||||
|
vertexCount = attachment["uvs"].AsArray().Count >> 1;
|
||||||
|
writer.WriteVarInt(vertexCount);
|
||||||
|
WriteFloatArray(attachment["uvs"].AsArray(), vertexCount << 1); // vertexCount = uvs.Length >> 1
|
||||||
|
WriteShortArray(attachment["triangles"].AsArray());
|
||||||
|
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
|
||||||
|
if (attachment.TryGetPropertyValue("hull", out var hull)) writer.WriteVarInt((int)hull); else writer.WriteVarInt(0);
|
||||||
|
if (nonessential)
|
||||||
|
{
|
||||||
|
if (attachment.TryGetPropertyValue("edges", out var edges)) WriteShortArray(edges.AsArray()); else writer.WriteVarInt(0);
|
||||||
|
if (attachment.TryGetPropertyValue("width", out var _width)) writer.WriteFloat((float)_width); else writer.WriteFloat(0);
|
||||||
|
if (attachment.TryGetPropertyValue("height", out var _height)) writer.WriteFloat((float)_height); else writer.WriteFloat(0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AttachmentType.Linkedmesh:
|
||||||
|
if (attachment.TryGetPropertyValue("path", out var path3)) writer.WriteStringRef((string)path3); else writer.WriteStringRef(null);
|
||||||
|
if (attachment.TryGetPropertyValue("color", out var color3)) writer.WriteInt(int.Parse((string)color3, NumberStyles.HexNumber)); else writer.WriteInt(-1);
|
||||||
|
if (attachment.TryGetPropertyValue("skin", out var skin)) writer.WriteStringRef((string)skin); else writer.WriteStringRef(null);
|
||||||
|
if (attachment.TryGetPropertyValue("parent", out var parent)) writer.WriteStringRef((string)parent); else writer.WriteStringRef(null);
|
||||||
|
if (attachment.TryGetPropertyValue("deform", out var deform)) writer.WriteBoolean((bool)deform); else writer.WriteBoolean(true);
|
||||||
|
if (nonessential)
|
||||||
|
{
|
||||||
|
if (attachment.TryGetPropertyValue("width", out var _width)) writer.WriteFloat((float)_width); else writer.WriteFloat(0);
|
||||||
|
if (attachment.TryGetPropertyValue("height", out var _height)) writer.WriteFloat((float)_height); else writer.WriteFloat(0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AttachmentType.Path:
|
||||||
|
if (attachment.TryGetPropertyValue("closed", out var closed)) writer.WriteBoolean((bool)closed); else writer.WriteBoolean(false);
|
||||||
|
if (attachment.TryGetPropertyValue("constantSpeed", out var constantSpeed)) writer.WriteBoolean((bool)constantSpeed); else writer.WriteBoolean(true);
|
||||||
|
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount3)) vertexCount = (int)_vertexCount3; else vertexCount = 0;
|
||||||
|
writer.WriteVarInt(vertexCount);
|
||||||
|
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
|
||||||
|
WriteFloatArray(attachment["lengths"].AsArray(), vertexCount / 3);
|
||||||
|
if (nonessential) writer.WriteInt(0);
|
||||||
|
break;
|
||||||
|
case AttachmentType.Point:
|
||||||
|
if (attachment.TryGetPropertyValue("rotation", out var rotation2)) writer.WriteFloat((float)rotation2); else writer.WriteFloat(0);
|
||||||
|
if (attachment.TryGetPropertyValue("x", out var x2)) writer.WriteFloat((float)x2); else writer.WriteFloat(0);
|
||||||
|
if (attachment.TryGetPropertyValue("y", out var y2)) writer.WriteFloat((float)y2); else writer.WriteFloat(0);
|
||||||
|
if (nonessential) writer.WriteInt(0);
|
||||||
|
break;
|
||||||
|
case AttachmentType.Clipping:
|
||||||
|
writer.WriteVarInt(slot2idx[(string)attachment["end"]]);
|
||||||
|
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount4)) vertexCount = (int)_vertexCount4; else vertexCount = 0;
|
||||||
|
writer.WriteVarInt(vertexCount);
|
||||||
|
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
|
||||||
|
if (nonessential) writer.WriteInt(0);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException($"Invalid attachment type: {type}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1050,6 +1255,10 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
if (data.TryGetPropertyValue("balance", out var balance)) writer.WriteFloat((float)balance); else writer.WriteFloat(0);
|
if (data.TryGetPropertyValue("balance", out var balance)) writer.WriteFloat((float)balance); else writer.WriteFloat(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
writer.WriteString(null);
|
||||||
|
}
|
||||||
event2idx[name] = i++;
|
event2idx[name] = i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1061,44 +1270,436 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
|||||||
writer.WriteVarInt(0);
|
writer.WriteVarInt(0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
JsonArray animations = root["animations"].AsArray();
|
|
||||||
|
JsonObject animations = root["animations"].AsObject();
|
||||||
writer.WriteVarInt(animations.Count);
|
writer.WriteVarInt(animations.Count);
|
||||||
for (int i = 0, n = animations.Count; i < n; i++)
|
foreach (var (name, _data) in animations)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
JsonObject data = _data.AsObject();
|
||||||
|
writer.WriteString(name);
|
||||||
|
if (data.TryGetPropertyValue("slots", out var slots)) WriteSlotTimelines(slots.AsObject()); else writer.WriteVarInt(0);
|
||||||
|
if (data.TryGetPropertyValue("bones", out var bones)) WriteBoneTimelines(bones.AsObject()); else writer.WriteVarInt(0);
|
||||||
|
if (data.TryGetPropertyValue("ik", out var ik)) WriteIKTimelines(ik.AsObject()); else writer.WriteVarInt(0);
|
||||||
|
if (data.TryGetPropertyValue("transform", out var transform)) WriteTransformTimelines(transform.AsObject()); else writer.WriteVarInt(0);
|
||||||
|
if (data.TryGetPropertyValue("path", out var path)) WritePathTimelines(path.AsObject()); else writer.WriteVarInt(0);
|
||||||
|
if (data.TryGetPropertyValue("deform", out var deform)) WriteDeformTimelines(deform.AsObject()); else writer.WriteVarInt(0);
|
||||||
|
if (data.TryGetPropertyValue("drawOrder", out var drawOrder)) WriteDrawOrderTimelines(drawOrder.AsArray()); else
|
||||||
|
if (data.TryGetPropertyValue("draworder", out var draworder)) WriteDrawOrderTimelines(draworder.AsArray()); else writer.WriteVarInt(0);
|
||||||
|
if (data.TryGetPropertyValue("events", out var events)) WriteEventTimelines(events.AsArray()); else writer.WriteVarInt(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteSlotTimelines(JsonObject slotTimelines)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(slotTimelines.Count);
|
||||||
|
foreach (var (name, _timeline) in slotTimelines)
|
||||||
|
{
|
||||||
|
JsonObject timeline = _timeline.AsObject();
|
||||||
|
writer.WriteVarInt(slot2idx[name]);
|
||||||
|
writer.WriteVarInt(timeline.Count);
|
||||||
|
foreach (var (type, _frames) in timeline)
|
||||||
|
{
|
||||||
|
JsonArray frames = _frames.AsArray();
|
||||||
|
if (type == "attachment")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.SLOT_ATTACHMENT);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
foreach (JsonObject o in frames)
|
||||||
|
{
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
writer.WriteStringRef((string)o["name"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == "color")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.SLOT_COLOR);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
writer.WriteInt(int.Parse((string)o["color"], NumberStyles.HexNumber));
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == "twoColor")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.SLOT_TWO_COLOR);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
writer.WriteInt(int.Parse((string)o["light"], NumberStyles.HexNumber));
|
||||||
|
writer.WriteInt(int.Parse((string)o["dark"], NumberStyles.HexNumber));
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteBoneTimelines(JsonObject boneTimelines)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(boneTimelines.Count);
|
||||||
|
foreach (var (name, _timeline) in boneTimelines)
|
||||||
|
{
|
||||||
|
JsonObject timeline = _timeline.AsObject();
|
||||||
|
writer.WriteVarInt(bone2idx[name]);
|
||||||
|
writer.WriteVarInt(timeline.Count);
|
||||||
|
foreach (var (type, _frames) in timeline)
|
||||||
|
{
|
||||||
|
JsonArray frames = _frames.AsArray();
|
||||||
|
if (type == "rotate")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.BONE_ROTATE);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("angle", out var angle)) writer.WriteFloat((float)angle); else writer.WriteFloat(0);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == "translate")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.BONE_TRANSLATE);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == "scale")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.BONE_SCALE);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(1);
|
||||||
|
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(1);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == "shear")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.BONE_SHEAR);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteIKTimelines(JsonObject ikTimelines)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(ikTimelines.Count);
|
||||||
|
foreach (var (name, _frames) in ikTimelines)
|
||||||
|
{
|
||||||
|
JsonArray frames = _frames.AsArray();
|
||||||
|
writer.WriteVarInt(ik2idx[name]);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("mix", out var mix)) writer.WriteFloat((float)mix); else writer.WriteFloat(1);
|
||||||
|
if (o.TryGetPropertyValue("softness", out var softness)) writer.WriteFloat((float)softness); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("bendPositive", out var bendPositive)) writer.WriteSByte((sbyte)((bool)bendPositive ? 1 : -1)); else writer.WriteSByte(1);
|
||||||
|
if (o.TryGetPropertyValue("compress", out var compress)) writer.WriteBoolean((bool)compress); else writer.WriteBoolean(false);
|
||||||
|
if (o.TryGetPropertyValue("stretch", out var stretch)) writer.WriteBoolean((bool)stretch); else writer.WriteBoolean(false);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteTransformTimelines(JsonObject transformTimelines)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(transformTimelines.Count);
|
||||||
|
foreach (var (name, _frames) in transformTimelines)
|
||||||
|
{
|
||||||
|
JsonArray frames = _frames.AsArray();
|
||||||
|
writer.WriteVarInt(transform2idx[name]);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("rotateMix", out var rotateMix)) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
|
||||||
|
if (o.TryGetPropertyValue("translateMix", out var translateMix)) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
|
||||||
|
if (o.TryGetPropertyValue("scaleMix", out var scaleMix)) writer.WriteFloat((float)scaleMix); else writer.WriteFloat(1);
|
||||||
|
if (o.TryGetPropertyValue("shearMix", out var shearMix)) writer.WriteFloat((float)shearMix); else writer.WriteFloat(1);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WritePathTimelines(JsonObject pathTimelines)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(pathTimelines.Count);
|
||||||
|
foreach (var (name, _timeline) in pathTimelines)
|
||||||
|
{
|
||||||
|
JsonObject timeline = _timeline.AsObject();
|
||||||
|
writer.WriteVarInt(path2idx[name]);
|
||||||
|
writer.WriteVarInt(timeline.Count);
|
||||||
|
foreach (var (type, _frame) in timeline)
|
||||||
|
{
|
||||||
|
JsonArray frames = _frame.AsArray();
|
||||||
|
if (type == "position")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.PATH_POSITION);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("position", out var position)) writer.WriteFloat((float)position); else writer.WriteFloat(0);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == "spacing")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.PATH_SPACING);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("spacing", out var spacing)) writer.WriteFloat((float)spacing); else writer.WriteFloat(0);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == "mix")
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.PATH_MIX);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("rotateMix", out var rotateMix)) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
|
||||||
|
if (o.TryGetPropertyValue("translateMix", out var translateMix)) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteDeformTimelines(JsonObject deformTimelines)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(deformTimelines.Count);
|
||||||
|
foreach (var (skinName, _skinValue) in deformTimelines)
|
||||||
|
{
|
||||||
|
JsonObject skinValue = _skinValue.AsObject();
|
||||||
|
writer.WriteVarInt(skin2idx[skinName]);
|
||||||
|
writer.WriteVarInt(skinValue.Count);
|
||||||
|
foreach (var (slotName, _slotValue) in skinValue)
|
||||||
|
{
|
||||||
|
JsonObject slotValue = _slotValue.AsObject();
|
||||||
|
writer.WriteVarInt(slot2idx[slotName]);
|
||||||
|
writer.WriteVarInt(slotValue.Count);
|
||||||
|
foreach (var (attachmentName, _frames) in slotValue)
|
||||||
|
{
|
||||||
|
JsonArray frames = _frames.AsArray();
|
||||||
|
writer.WriteStringRef(attachmentName);
|
||||||
|
writer.WriteVarInt(frames.Count);
|
||||||
|
for (int i = 0, n = frames.Count; i < n; i++)
|
||||||
|
{
|
||||||
|
JsonObject o = frames[i].AsObject();
|
||||||
|
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (o.TryGetPropertyValue("vertices", out var _vertices))
|
||||||
|
{
|
||||||
|
JsonArray vertices = _vertices.AsArray();
|
||||||
|
writer.WriteVarInt(vertices.Count);
|
||||||
|
if (vertices.Count > 0)
|
||||||
|
{
|
||||||
|
if (o.TryGetPropertyValue("offset", out var offset)) writer.WriteVarInt((int)offset); else writer.WriteVarInt(0);
|
||||||
|
WriteFloatArray(vertices, vertices.Count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(0);
|
||||||
|
}
|
||||||
|
if (i < n - 1) WriteCurve(o);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteDrawOrderTimelines(JsonArray drawOrderTimelines)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(drawOrderTimelines.Count);
|
||||||
|
foreach (JsonObject data in drawOrderTimelines)
|
||||||
|
{
|
||||||
|
if (data.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
if (data.TryGetPropertyValue("offsets", out var _offsets))
|
||||||
|
{
|
||||||
|
JsonArray offsets = _offsets.AsArray();
|
||||||
|
writer.WriteVarInt(offsets.Count);
|
||||||
|
foreach (JsonObject o in offsets)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(slot2idx[(string)o["slot"]]);
|
||||||
|
writer.WriteVarInt((int)o["offset"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteEventTimelines(JsonArray eventTimelines)
|
||||||
|
{
|
||||||
|
JsonObject events = root["events"].AsObject();
|
||||||
|
|
||||||
|
writer.WriteVarInt(eventTimelines.Count);
|
||||||
|
foreach(JsonObject data in eventTimelines)
|
||||||
|
{
|
||||||
|
JsonObject eventData = events[(string)data["name"]].AsObject();
|
||||||
|
if (data.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
|
||||||
|
writer.WriteVarInt(event2idx[(string)data["name"]]);
|
||||||
|
if (data.TryGetPropertyValue("int", out var @int)) writer.WriteVarInt((int)@int); else
|
||||||
|
if (eventData.TryGetPropertyValue("int", out var @int2)) writer.WriteVarInt((int)@int2); else writer.WriteVarInt(0);
|
||||||
|
if (data.TryGetPropertyValue("float", out var @float)) writer.WriteFloat((float)@float); else
|
||||||
|
if (eventData.TryGetPropertyValue("float", out var @float2)) writer.WriteFloat((float)@float2); else writer.WriteFloat(0);
|
||||||
|
if (data.TryGetPropertyValue("string", out var @string))
|
||||||
|
{
|
||||||
|
writer.WriteBoolean(true);
|
||||||
|
writer.WriteString((string)@string);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
writer.WriteBoolean(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (eventData.ContainsKey("audio"))
|
||||||
|
{
|
||||||
|
if (data.TryGetPropertyValue("volume", out var volume)) writer.WriteFloat((float)volume); else
|
||||||
|
if (eventData.TryGetPropertyValue("volume", out var volume2)) writer.WriteFloat((float)volume2); else writer.WriteFloat(1);
|
||||||
|
if (data.TryGetPropertyValue("balance", out var balance)) writer.WriteFloat((float)balance); else
|
||||||
|
if (eventData.TryGetPropertyValue("balance", out var balance2)) writer.WriteFloat((float)balance2); else writer.WriteFloat(0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void WriteNames(Dictionary<string, int> name2idx, JsonArray names)
|
private void WriteNames(Dictionary<string, int> name2idx, JsonArray names)
|
||||||
{
|
{
|
||||||
writer.WriteVarInt(names.Count);
|
writer.WriteVarInt(names.Count);
|
||||||
foreach (var name in names)
|
foreach (string name in names)
|
||||||
writer.WriteVarInt(name2idx[(string)name]);
|
writer.WriteVarInt(name2idx[name]);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override JsonObject ToVersion(JsonObject root, Version version)
|
public void WriteFloatArray(JsonArray array, int n)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
writer.WriteFloat((float)array[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteShortArray(JsonArray array)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt(array.Count);
|
||||||
|
foreach (int i in array)
|
||||||
|
{
|
||||||
|
writer.WriteByte((byte)(i >> 8));
|
||||||
|
writer.WriteByte((byte)i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteVertices(JsonArray vertices, int vertexCount)
|
||||||
|
{
|
||||||
|
bool hasWeight = vertices.Count != (vertexCount << 1);
|
||||||
|
writer.WriteBoolean(hasWeight);
|
||||||
|
if (!hasWeight)
|
||||||
|
{
|
||||||
|
WriteFloatArray(vertices, vertexCount << 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int idx = 0;
|
||||||
|
for (int i = 0; i < vertexCount; i++)
|
||||||
|
{
|
||||||
|
var bonesCount = (int)vertices[idx++];
|
||||||
|
writer.WriteVarInt(bonesCount);
|
||||||
|
for (int j = 0; j < bonesCount; j++)
|
||||||
|
{
|
||||||
|
writer.WriteVarInt((int)vertices[idx++]);
|
||||||
|
writer.WriteFloat((float)vertices[idx++]);
|
||||||
|
writer.WriteFloat((float)vertices[idx++]);
|
||||||
|
writer.WriteFloat((float)vertices[idx++]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void WriteCurve(JsonObject obj)
|
||||||
|
{
|
||||||
|
if (obj.TryGetPropertyValue("curve", out var curve))
|
||||||
|
{
|
||||||
|
if (curve.GetValueKind() == JsonValueKind.String)
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.CURVE_STEPPED);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.CURVE_BEZIER);
|
||||||
|
writer.WriteFloat((float)curve);
|
||||||
|
if (obj.TryGetPropertyValue("c2", out var c2)) writer.WriteFloat((float)c2); else writer.WriteFloat(0);
|
||||||
|
if (obj.TryGetPropertyValue("c3", out var c3)) writer.WriteFloat((float)c3); else writer.WriteFloat(1);
|
||||||
|
if (obj.TryGetPropertyValue("c4", out var c4)) writer.WriteFloat((float)c4); else writer.WriteFloat(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
writer.WriteByte(SkeletonBinary.CURVE_LINEAR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override JsonObject ReadJson(string jsonPath)
|
||||||
|
{
|
||||||
|
// replace 3.8.75 to another version to avoid detection in official runtime
|
||||||
|
var root = base.ReadJson(jsonPath);
|
||||||
|
var skeleton = root["skeleton"].AsObject();
|
||||||
|
var version = (string)skeleton["spine"];
|
||||||
|
if (version == "3.8.75") skeleton["spine"] = "3.8.76";
|
||||||
|
return root;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void WriteJson(JsonObject root, string jsonPath)
|
||||||
|
{
|
||||||
|
// replace 3.8.75 to another version to avoid detection in official runtime
|
||||||
|
var skeleton = root["skeleton"].AsObject();
|
||||||
|
var version = (string)skeleton["spine"];
|
||||||
|
if (version == "3.8.75") skeleton["spine"] = "3.8.76";
|
||||||
|
base.WriteJson(root, jsonPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override JsonObject ToVersion(JsonObject root, SpineVersion version)
|
||||||
{
|
{
|
||||||
root = version switch
|
root = version switch
|
||||||
{
|
{
|
||||||
Version.V38 => root.DeepClone().AsObject(),
|
SpineVersion.V38 => root.DeepClone().AsObject(),
|
||||||
_ => throw new NotImplementedException(),
|
_ => throw new NotImplementedException(),
|
||||||
};
|
};
|
||||||
return root;
|
return root;
|
||||||
}
|
}
|
||||||
|
|
||||||
//public void WriteFloatArray(float[] array)
|
|
||||||
//{
|
|
||||||
// foreach (var i in array)
|
|
||||||
// writer.WriteFloat(i);
|
|
||||||
//}
|
|
||||||
|
|
||||||
//public void WriteShortArray(int[] array)
|
|
||||||
//{
|
|
||||||
// foreach (var i in array)
|
|
||||||
// {
|
|
||||||
// writer.WriteByte((byte)(i >> 8));
|
|
||||||
// writer.WriteByte((byte)i);
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,385 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using SpineRuntime21;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine.Implementations.Spine
|
|
||||||
{
|
|
||||||
[SpineImplementation(Version.V21)]
|
|
||||||
internal class Spine21 : SpineViewer.Spine.Spine
|
|
||||||
{
|
|
||||||
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
|
||||||
|
|
||||||
private class TextureLoader : SpineRuntime21.TextureLoader
|
|
||||||
{
|
|
||||||
public void Load(AtlasPage page, string path)
|
|
||||||
{
|
|
||||||
var texture = new SFML.Graphics.Texture(path);
|
|
||||||
if (page.magFilter == TextureFilter.Linear)
|
|
||||||
texture.Smooth = true;
|
|
||||||
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
|
||||||
texture.Repeated = true;
|
|
||||||
|
|
||||||
page.rendererObject = texture;
|
|
||||||
page.width = (int)texture.Size.X;
|
|
||||||
page.height = (int)texture.Size.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Unload(object texture)
|
|
||||||
{
|
|
||||||
((SFML.Graphics.Texture)texture).Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private static TextureLoader textureLoader = new();
|
|
||||||
|
|
||||||
private Atlas atlas;
|
|
||||||
private SkeletonBinary? skeletonBinary;
|
|
||||||
private SkeletonJson? skeletonJson;
|
|
||||||
private SkeletonData skeletonData;
|
|
||||||
private AnimationStateData animationStateData;
|
|
||||||
|
|
||||||
private Skeleton skeleton;
|
|
||||||
private AnimationState animationState;
|
|
||||||
|
|
||||||
// 2.1.x 不支持剪裁
|
|
||||||
//private SkeletonClipping clipping = new();
|
|
||||||
|
|
||||||
public Spine21(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
|
|
||||||
{
|
|
||||||
atlas = new Atlas(AtlasPath, textureLoader);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 先尝试二进制文件
|
|
||||||
skeletonJson = null;
|
|
||||||
skeletonBinary = new SkeletonBinary(atlas);
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 再尝试 Json 文件
|
|
||||||
skeletonBinary = null;
|
|
||||||
skeletonJson = new SkeletonJson(atlas);
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// 都不行就报错
|
|
||||||
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animationStateData = new AnimationStateData(skeletonData);
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
foreach (var anime in skeletonData.Animations)
|
|
||||||
animationNames.Add(anime.Name);
|
|
||||||
CurrentAnimation = DefaultAnimationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
base.Dispose(disposing);
|
|
||||||
atlas.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string FileVersion { get => skeletonData.Version; }
|
|
||||||
|
|
||||||
public override float Scale
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
return skeletonBinary.Scale;
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
return skeletonJson.Scale;
|
|
||||||
else
|
|
||||||
return 1f;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
// 保存状态
|
|
||||||
var position = Position;
|
|
||||||
var flipX = FlipX;
|
|
||||||
var flipY = FlipY;
|
|
||||||
var savedTrack0 = animationState.GetCurrent(0);
|
|
||||||
|
|
||||||
var val = Math.Max(value, SCALE_MIN);
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
{
|
|
||||||
skeletonBinary.Scale = val;
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
{
|
|
||||||
skeletonJson.Scale = val;
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reload skel-dependent data
|
|
||||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
// 恢复状态
|
|
||||||
Position = position;
|
|
||||||
FlipX = flipX;
|
|
||||||
FlipY = flipY;
|
|
||||||
|
|
||||||
// 恢复原本 Track0 上所有动画
|
|
||||||
if (savedTrack0 is not null)
|
|
||||||
{
|
|
||||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
|
||||||
entry.Time = savedTrack0.Time;
|
|
||||||
// 2.1.x 没有提供 Next 访问器,故放弃还原后续动画,问题不大,因为预览画面目前不需要连续播放不同动画,只需要循环同一个动画
|
|
||||||
//var savedEntry = savedTrack0.Next;
|
|
||||||
//while (savedEntry is not null)
|
|
||||||
//{
|
|
||||||
// entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
|
||||||
// entry.Time = savedEntry.TrackTime;
|
|
||||||
// savedEntry = savedEntry.Next;
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override PointF Position
|
|
||||||
{
|
|
||||||
get => new(skeleton.X, skeleton.Y);
|
|
||||||
set
|
|
||||||
{
|
|
||||||
skeleton.X = value.X;
|
|
||||||
skeleton.Y = value.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipX
|
|
||||||
{
|
|
||||||
get => skeleton.FlipX;
|
|
||||||
set => skeleton.FlipX = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipY
|
|
||||||
{
|
|
||||||
get => skeleton.FlipY;
|
|
||||||
set => skeleton.FlipY = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string CurrentAnimation
|
|
||||||
{
|
|
||||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == EMPTY_ANIMATION)
|
|
||||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
|
||||||
else if (animationNames.Contains(value))
|
|
||||||
animationState.SetAnimation(0, value, true);
|
|
||||||
Update(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override RectangleF Bounds
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
float[] temp = new float[8];
|
|
||||||
var drawOrderItems = skeleton.DrawOrder;
|
|
||||||
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
|
|
||||||
for (int i = 0, n = skeleton.DrawOrder.Count; i < n; i++)
|
|
||||||
{
|
|
||||||
Slot slot = drawOrderItems[i];
|
|
||||||
int verticesLength = 0;
|
|
||||||
float[] vertices = null;
|
|
||||||
Attachment attachment = slot.Attachment;
|
|
||||||
var regionAttachment = attachment as RegionAttachment;
|
|
||||||
if (regionAttachment != null)
|
|
||||||
{
|
|
||||||
verticesLength = 8;
|
|
||||||
vertices = temp;
|
|
||||||
if (vertices.Length < 8) vertices = temp = new float[8];
|
|
||||||
regionAttachment.ComputeWorldVertices(slot.Bone, temp);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var meshAttachment = attachment as MeshAttachment;
|
|
||||||
if (meshAttachment != null)
|
|
||||||
{
|
|
||||||
MeshAttachment mesh = meshAttachment;
|
|
||||||
verticesLength = mesh.Vertices.Length;
|
|
||||||
vertices = temp;
|
|
||||||
if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
|
|
||||||
mesh.ComputeWorldVertices(slot, temp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (vertices != null)
|
|
||||||
{
|
|
||||||
for (int ii = 0; ii < verticesLength; ii += 2)
|
|
||||||
{
|
|
||||||
float vx = vertices[ii], vy = vertices[ii + 1];
|
|
||||||
minX = Math.Min(minX, vx);
|
|
||||||
minY = Math.Min(minY, vy);
|
|
||||||
maxX = Math.Max(maxX, vx);
|
|
||||||
maxY = Math.Max(maxY, vy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return new RectangleF(minX, minY, maxX - minX, maxY - minY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
|
||||||
|
|
||||||
public override void Update(float delta)
|
|
||||||
{
|
|
||||||
skeleton.Update(delta);
|
|
||||||
animationState.Update(delta);
|
|
||||||
animationState.Apply(skeleton);
|
|
||||||
skeleton.UpdateWorldTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
//private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
|
||||||
//{
|
|
||||||
// return spineBlendMode switch
|
|
||||||
// {
|
|
||||||
// BlendMode.Normal => BlendMode.Normal,
|
|
||||||
// BlendMode.Additive => BlendMode.Additive,
|
|
||||||
// BlendMode.Multiply => BlendMode.Multiply,
|
|
||||||
// BlendMode.Screen => BlendMode.Screen,
|
|
||||||
// _ => throw new NotImplementedException($"{spineBlendMode}"),
|
|
||||||
// };
|
|
||||||
//}
|
|
||||||
|
|
||||||
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
|
||||||
{
|
|
||||||
vertexArray.Clear();
|
|
||||||
states.Texture = null;
|
|
||||||
|
|
||||||
// 要用 DrawOrder 而不是 Slots
|
|
||||||
foreach (var slot in skeleton.DrawOrder)
|
|
||||||
{
|
|
||||||
var attachment = slot.Attachment;
|
|
||||||
|
|
||||||
SFML.Graphics.Texture texture;
|
|
||||||
|
|
||||||
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
|
||||||
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
|
||||||
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
|
||||||
int worldTriangleIndicesLength; // 三角形索引数组长度
|
|
||||||
float[] uvs; // 纹理坐标
|
|
||||||
float tintR = skeleton.R * slot.R;
|
|
||||||
float tintG = skeleton.G * slot.G;
|
|
||||||
float tintB = skeleton.B * slot.B;
|
|
||||||
float tintA = skeleton.A * slot.A;
|
|
||||||
|
|
||||||
if (attachment is RegionAttachment regionAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices);
|
|
||||||
worldVerticesCount = 4;
|
|
||||||
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
|
||||||
worldTriangleIndicesLength = 6;
|
|
||||||
uvs = regionAttachment.UVs;
|
|
||||||
tintR *= regionAttachment.R;
|
|
||||||
tintG *= regionAttachment.G;
|
|
||||||
tintB *= regionAttachment.B;
|
|
||||||
tintA *= regionAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is MeshAttachment meshAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
if (meshAttachment.Vertices.Length > worldVertices.Length)
|
|
||||||
worldVertices = worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
|
|
||||||
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
|
||||||
worldVerticesCount = meshAttachment.Vertices.Length / 2;
|
|
||||||
worldTriangleIndices = meshAttachment.Triangles;
|
|
||||||
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
|
||||||
uvs = meshAttachment.UVs;
|
|
||||||
tintR *= meshAttachment.R;
|
|
||||||
tintG *= meshAttachment.G;
|
|
||||||
tintB *= meshAttachment.B;
|
|
||||||
tintA *= meshAttachment.A;
|
|
||||||
}
|
|
||||||
// 2.1.x 不支持剪裁
|
|
||||||
//else if (attachment is ClippingAttachment clippingAttachment)
|
|
||||||
//{
|
|
||||||
// clipping.ClipStart(slot, clippingAttachment);
|
|
||||||
// continue;
|
|
||||||
//}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//clipping.ClipEnd(slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 似乎 2.1.x 也没有 BlendMode
|
|
||||||
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? BlendModeSFML.Additive : BlendModeSFML.Normal;
|
|
||||||
|
|
||||||
states.Texture ??= texture;
|
|
||||||
if (states.BlendMode != blendMode || states.Texture != texture)
|
|
||||||
{
|
|
||||||
if (vertexArray.VertexCount > 0)
|
|
||||||
{
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
vertexArray.Clear();
|
|
||||||
}
|
|
||||||
states.BlendMode = blendMode;
|
|
||||||
states.Texture = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
//if (clipping.IsClipping)
|
|
||||||
//{
|
|
||||||
// // 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
|
||||||
// clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
|
||||||
// worldVertices = clipping.ClippedVertices.Items;
|
|
||||||
// worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
|
||||||
// worldTriangleIndices = clipping.ClippedTriangles.Items;
|
|
||||||
// worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
|
||||||
// uvs = clipping.ClippedUVs.Items;
|
|
||||||
//}
|
|
||||||
|
|
||||||
var textureSizeX = texture.Size.X;
|
|
||||||
var textureSizeY = texture.Size.Y;
|
|
||||||
|
|
||||||
SFML.Graphics.Vertex vertex = new();
|
|
||||||
vertex.Color.R = (byte)(tintR * 255);
|
|
||||||
vertex.Color.G = (byte)(tintG * 255);
|
|
||||||
vertex.Color.B = (byte)(tintB * 255);
|
|
||||||
vertex.Color.A = (byte)(tintA * 255);
|
|
||||||
|
|
||||||
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
|
||||||
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
|
||||||
{
|
|
||||||
var index = worldTriangleIndices[i] * 2;
|
|
||||||
vertex.Position.X = worldVertices[index];
|
|
||||||
vertex.Position.Y = worldVertices[index + 1];
|
|
||||||
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
|
||||||
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
|
||||||
vertexArray.Append(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
//clipping.ClipEnd(slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
//clipping.ClipEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,341 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using SpineRuntime36;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine.Implementations.Spine
|
|
||||||
{
|
|
||||||
[SpineImplementation(Version.V36)]
|
|
||||||
internal class Spine36 : SpineViewer.Spine.Spine
|
|
||||||
{
|
|
||||||
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
|
||||||
|
|
||||||
private class TextureLoader : SpineRuntime36.TextureLoader
|
|
||||||
{
|
|
||||||
public void Load(AtlasPage page, string path)
|
|
||||||
{
|
|
||||||
var texture = new SFML.Graphics.Texture(path);
|
|
||||||
if (page.magFilter == TextureFilter.Linear)
|
|
||||||
texture.Smooth = true;
|
|
||||||
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
|
||||||
texture.Repeated = true;
|
|
||||||
|
|
||||||
page.rendererObject = texture;
|
|
||||||
page.width = (int)texture.Size.X;
|
|
||||||
page.height = (int)texture.Size.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Unload(object texture)
|
|
||||||
{
|
|
||||||
((SFML.Graphics.Texture)texture).Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private static TextureLoader textureLoader = new();
|
|
||||||
|
|
||||||
private Atlas atlas;
|
|
||||||
private SkeletonBinary? skeletonBinary;
|
|
||||||
private SkeletonJson? skeletonJson;
|
|
||||||
private SkeletonData skeletonData;
|
|
||||||
private AnimationStateData animationStateData;
|
|
||||||
|
|
||||||
private Skeleton skeleton;
|
|
||||||
private AnimationState animationState;
|
|
||||||
|
|
||||||
private SkeletonClipping clipping = new();
|
|
||||||
|
|
||||||
public Spine36(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
|
|
||||||
{
|
|
||||||
atlas = new Atlas(AtlasPath, textureLoader);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 先尝试二进制文件
|
|
||||||
skeletonJson = null;
|
|
||||||
skeletonBinary = new SkeletonBinary(atlas);
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 再尝试 Json 文件
|
|
||||||
skeletonBinary = null;
|
|
||||||
skeletonJson = new SkeletonJson(atlas);
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// 都不行就报错
|
|
||||||
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animationStateData = new AnimationStateData(skeletonData);
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
foreach (var anime in skeletonData.Animations)
|
|
||||||
animationNames.Add(anime.Name);
|
|
||||||
CurrentAnimation = DefaultAnimationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
base.Dispose(disposing);
|
|
||||||
atlas.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string FileVersion { get => skeletonData.Version; }
|
|
||||||
|
|
||||||
public override float Scale
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
return skeletonBinary.Scale;
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
return skeletonJson.Scale;
|
|
||||||
else
|
|
||||||
return 1f;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
// 保存状态
|
|
||||||
var position = Position;
|
|
||||||
var flipX = FlipX;
|
|
||||||
var flipY = FlipY;
|
|
||||||
var savedTrack0 = animationState.GetCurrent(0);
|
|
||||||
|
|
||||||
var val = Math.Max(value, SCALE_MIN);
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
{
|
|
||||||
skeletonBinary.Scale = val;
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
{
|
|
||||||
skeletonJson.Scale = val;
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reload skel-dependent data
|
|
||||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
// 恢复状态
|
|
||||||
Position = position;
|
|
||||||
FlipX = flipX;
|
|
||||||
FlipY = flipY;
|
|
||||||
|
|
||||||
// 恢复原本 Track0 上所有动画
|
|
||||||
if (savedTrack0 is not null)
|
|
||||||
{
|
|
||||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
|
||||||
entry.TrackTime = savedTrack0.TrackTime;
|
|
||||||
var savedEntry = savedTrack0.Next;
|
|
||||||
while (savedEntry is not null)
|
|
||||||
{
|
|
||||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
|
||||||
entry.TrackTime = savedEntry.TrackTime;
|
|
||||||
savedEntry = savedEntry.Next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override PointF Position
|
|
||||||
{
|
|
||||||
get => new(skeleton.X, skeleton.Y);
|
|
||||||
set
|
|
||||||
{
|
|
||||||
skeleton.X = value.X;
|
|
||||||
skeleton.Y = value.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipX
|
|
||||||
{
|
|
||||||
get => skeleton.FlipX;
|
|
||||||
set => skeleton.FlipX = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipY
|
|
||||||
{
|
|
||||||
get => skeleton.FlipY;
|
|
||||||
set => skeleton.FlipY = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string CurrentAnimation
|
|
||||||
{
|
|
||||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == EMPTY_ANIMATION)
|
|
||||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
|
||||||
else if (animationNames.Contains(value))
|
|
||||||
animationState.SetAnimation(0, value, true);
|
|
||||||
Update(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override RectangleF Bounds
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
float[] _ = [];
|
|
||||||
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
|
||||||
return new RectangleF(x, y, w, h);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
|
||||||
|
|
||||||
public override void Update(float delta)
|
|
||||||
{
|
|
||||||
skeleton.Update(delta);
|
|
||||||
animationState.Update(delta);
|
|
||||||
animationState.Apply(skeleton);
|
|
||||||
skeleton.UpdateWorldTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
|
||||||
{
|
|
||||||
return spineBlendMode switch
|
|
||||||
{
|
|
||||||
BlendMode.Normal => BlendModeSFML.Normal,
|
|
||||||
BlendMode.Additive => BlendModeSFML.Additive,
|
|
||||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
|
||||||
BlendMode.Screen => BlendModeSFML.Screen,
|
|
||||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
|
||||||
{
|
|
||||||
vertexArray.Clear();
|
|
||||||
states.Texture = null;
|
|
||||||
|
|
||||||
// 要用 DrawOrder 而不是 Slots
|
|
||||||
foreach (var slot in skeleton.DrawOrder)
|
|
||||||
{
|
|
||||||
var attachment = slot.Attachment;
|
|
||||||
|
|
||||||
SFML.Graphics.Texture texture;
|
|
||||||
|
|
||||||
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
|
||||||
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
|
||||||
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
|
||||||
int worldTriangleIndicesLength; // 三角形索引数组长度
|
|
||||||
float[] uvs; // 纹理坐标
|
|
||||||
float tintR = skeleton.R * slot.R;
|
|
||||||
float tintG = skeleton.G * slot.G;
|
|
||||||
float tintB = skeleton.B * slot.B;
|
|
||||||
float tintA = skeleton.A * slot.A;
|
|
||||||
|
|
||||||
if (attachment is RegionAttachment regionAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
|
|
||||||
worldVerticesCount = 4;
|
|
||||||
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
|
||||||
worldTriangleIndicesLength = 6;
|
|
||||||
uvs = regionAttachment.UVs;
|
|
||||||
tintR *= regionAttachment.R;
|
|
||||||
tintG *= regionAttachment.G;
|
|
||||||
tintB *= regionAttachment.B;
|
|
||||||
tintA *= regionAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is MeshAttachment meshAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
|
||||||
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
|
||||||
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
|
||||||
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
|
||||||
worldTriangleIndices = meshAttachment.Triangles;
|
|
||||||
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
|
||||||
uvs = meshAttachment.UVs;
|
|
||||||
tintR *= meshAttachment.R;
|
|
||||||
tintG *= meshAttachment.G;
|
|
||||||
tintB *= meshAttachment.B;
|
|
||||||
tintA *= meshAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is ClippingAttachment clippingAttachment)
|
|
||||||
{
|
|
||||||
clipping.ClipStart(slot, clippingAttachment);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
|
||||||
|
|
||||||
states.Texture ??= texture;
|
|
||||||
if (states.BlendMode != blendMode || states.Texture != texture)
|
|
||||||
{
|
|
||||||
if (vertexArray.VertexCount > 0)
|
|
||||||
{
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
vertexArray.Clear();
|
|
||||||
}
|
|
||||||
states.BlendMode = blendMode;
|
|
||||||
states.Texture = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (clipping.IsClipping)
|
|
||||||
{
|
|
||||||
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
|
||||||
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
|
||||||
worldVertices = clipping.ClippedVertices.Items;
|
|
||||||
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
|
||||||
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
|
||||||
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
|
||||||
uvs = clipping.ClippedUVs.Items;
|
|
||||||
}
|
|
||||||
|
|
||||||
var textureSizeX = texture.Size.X;
|
|
||||||
var textureSizeY = texture.Size.Y;
|
|
||||||
|
|
||||||
SFML.Graphics.Vertex vertex = new();
|
|
||||||
vertex.Color.R = (byte)(tintR * 255);
|
|
||||||
vertex.Color.G = (byte)(tintG * 255);
|
|
||||||
vertex.Color.B = (byte)(tintB * 255);
|
|
||||||
vertex.Color.A = (byte)(tintA * 255);
|
|
||||||
|
|
||||||
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
|
||||||
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
|
||||||
{
|
|
||||||
var index = worldTriangleIndices[i] * 2;
|
|
||||||
vertex.Position.X = worldVertices[index];
|
|
||||||
vertex.Position.Y = worldVertices[index + 1];
|
|
||||||
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
|
||||||
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
|
||||||
vertexArray.Append(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
clipping.ClipEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,349 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using SpineRuntime37;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine.Implementations.Spine
|
|
||||||
{
|
|
||||||
[SpineImplementation(Version.V37)]
|
|
||||||
internal class Spine37 : SpineViewer.Spine.Spine
|
|
||||||
{
|
|
||||||
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
|
||||||
|
|
||||||
private class TextureLoader : SpineRuntime37.TextureLoader
|
|
||||||
{
|
|
||||||
public void Load(AtlasPage page, string path)
|
|
||||||
{
|
|
||||||
var texture = new SFML.Graphics.Texture(path);
|
|
||||||
if (page.magFilter == TextureFilter.Linear)
|
|
||||||
texture.Smooth = true;
|
|
||||||
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
|
||||||
texture.Repeated = true;
|
|
||||||
|
|
||||||
page.rendererObject = texture;
|
|
||||||
page.width = (int)texture.Size.X;
|
|
||||||
page.height = (int)texture.Size.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Unload(object texture)
|
|
||||||
{
|
|
||||||
((SFML.Graphics.Texture)texture).Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static TextureLoader textureLoader = new();
|
|
||||||
|
|
||||||
private Atlas atlas;
|
|
||||||
private SkeletonBinary? skeletonBinary;
|
|
||||||
private SkeletonJson? skeletonJson;
|
|
||||||
private SkeletonData skeletonData;
|
|
||||||
private AnimationStateData animationStateData;
|
|
||||||
|
|
||||||
private Skeleton skeleton;
|
|
||||||
private AnimationState animationState;
|
|
||||||
|
|
||||||
private SkeletonClipping clipping = new();
|
|
||||||
|
|
||||||
public Spine37(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
|
|
||||||
{
|
|
||||||
atlas = new Atlas(AtlasPath, textureLoader);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 先尝试二进制文件
|
|
||||||
skeletonJson = null;
|
|
||||||
skeletonBinary = new SkeletonBinary(atlas);
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 再尝试 Json 文件
|
|
||||||
skeletonBinary = null;
|
|
||||||
skeletonJson = new SkeletonJson(atlas);
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// 都不行就报错
|
|
||||||
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animationStateData = new AnimationStateData(skeletonData);
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
foreach (var anime in skeletonData.Animations)
|
|
||||||
animationNames.Add(anime.Name);
|
|
||||||
|
|
||||||
CurrentAnimation = DefaultAnimationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
base.Dispose(disposing);
|
|
||||||
atlas.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string FileVersion { get => skeletonData.Version; }
|
|
||||||
|
|
||||||
public override float Scale
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
return skeletonBinary.Scale;
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
return skeletonJson.Scale;
|
|
||||||
else
|
|
||||||
return 1f;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
// 保存状态
|
|
||||||
var position = Position;
|
|
||||||
var flipX = FlipX;
|
|
||||||
var flipY = FlipY;
|
|
||||||
var savedTrack0 = animationState.GetCurrent(0);
|
|
||||||
|
|
||||||
var val = Math.Max(value, SCALE_MIN);
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
{
|
|
||||||
skeletonBinary.Scale = val;
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
{
|
|
||||||
skeletonJson.Scale = val;
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reload skel-dependent data
|
|
||||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
// 恢复状态
|
|
||||||
Position = position;
|
|
||||||
FlipX = flipX;
|
|
||||||
FlipY = flipY;
|
|
||||||
|
|
||||||
// 恢复原本 Track0 上所有动画
|
|
||||||
if (savedTrack0 is not null)
|
|
||||||
{
|
|
||||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
|
||||||
entry.TrackTime = savedTrack0.TrackTime;
|
|
||||||
var savedEntry = savedTrack0.Next;
|
|
||||||
while (savedEntry is not null)
|
|
||||||
{
|
|
||||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
|
||||||
entry.TrackTime = savedEntry.TrackTime;
|
|
||||||
savedEntry = savedEntry.Next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override PointF Position
|
|
||||||
{
|
|
||||||
get => new(skeleton.X, skeleton.Y);
|
|
||||||
set
|
|
||||||
{
|
|
||||||
skeleton.X = value.X;
|
|
||||||
skeleton.Y = value.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipX
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleX < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
|
||||||
skeleton.ScaleX *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipY
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleY < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
|
||||||
skeleton.ScaleY *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string CurrentAnimation
|
|
||||||
{
|
|
||||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == EMPTY_ANIMATION)
|
|
||||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
|
||||||
else if (animationNames.Contains(value))
|
|
||||||
animationState.SetAnimation(0, value, true);
|
|
||||||
Update(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override RectangleF Bounds
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
float[] _ = [];
|
|
||||||
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
|
||||||
return new RectangleF(x, y, w, h);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
|
||||||
|
|
||||||
public override void Update(float delta)
|
|
||||||
{
|
|
||||||
skeleton.Update(delta);
|
|
||||||
animationState.Update(delta);
|
|
||||||
animationState.Apply(skeleton);
|
|
||||||
skeleton.UpdateWorldTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
|
||||||
{
|
|
||||||
return spineBlendMode switch
|
|
||||||
{
|
|
||||||
BlendMode.Normal => BlendModeSFML.Normal,
|
|
||||||
BlendMode.Additive => BlendModeSFML.Additive,
|
|
||||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
|
||||||
BlendMode.Screen => BlendModeSFML.Screen,
|
|
||||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
|
||||||
{
|
|
||||||
vertexArray.Clear();
|
|
||||||
states.Texture = null;
|
|
||||||
|
|
||||||
// 要用 DrawOrder 而不是 Slots
|
|
||||||
foreach (var slot in skeleton.DrawOrder)
|
|
||||||
{
|
|
||||||
var attachment = slot.Attachment;
|
|
||||||
|
|
||||||
SFML.Graphics.Texture texture;
|
|
||||||
|
|
||||||
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
|
||||||
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
|
||||||
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
|
||||||
int worldTriangleIndicesLength; // 三角形索引数组长度
|
|
||||||
float[] uvs; // 纹理坐标
|
|
||||||
float tintR = skeleton.R * slot.R;
|
|
||||||
float tintG = skeleton.G * slot.G;
|
|
||||||
float tintB = skeleton.B * slot.B;
|
|
||||||
float tintA = skeleton.A * slot.A;
|
|
||||||
|
|
||||||
if (attachment is RegionAttachment regionAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
|
|
||||||
worldVerticesCount = 4;
|
|
||||||
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
|
||||||
worldTriangleIndicesLength = 6;
|
|
||||||
uvs = regionAttachment.UVs;
|
|
||||||
tintR *= regionAttachment.R;
|
|
||||||
tintG *= regionAttachment.G;
|
|
||||||
tintB *= regionAttachment.B;
|
|
||||||
tintA *= regionAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is MeshAttachment meshAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
|
||||||
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
|
||||||
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
|
||||||
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
|
||||||
worldTriangleIndices = meshAttachment.Triangles;
|
|
||||||
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
|
||||||
uvs = meshAttachment.UVs;
|
|
||||||
tintR *= meshAttachment.R;
|
|
||||||
tintG *= meshAttachment.G;
|
|
||||||
tintB *= meshAttachment.B;
|
|
||||||
tintA *= meshAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is ClippingAttachment clippingAttachment)
|
|
||||||
{
|
|
||||||
clipping.ClipStart(slot, clippingAttachment);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
|
||||||
|
|
||||||
states.Texture ??= texture;
|
|
||||||
if (states.BlendMode != blendMode || states.Texture != texture)
|
|
||||||
{
|
|
||||||
if (vertexArray.VertexCount > 0)
|
|
||||||
{
|
|
||||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
vertexArray.Clear();
|
|
||||||
}
|
|
||||||
states.BlendMode = blendMode;
|
|
||||||
states.Texture = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (clipping.IsClipping)
|
|
||||||
{
|
|
||||||
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
|
||||||
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
|
||||||
worldVertices = clipping.ClippedVertices.Items;
|
|
||||||
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
|
||||||
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
|
||||||
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
|
||||||
uvs = clipping.ClippedUVs.Items;
|
|
||||||
}
|
|
||||||
|
|
||||||
var textureSizeX = texture.Size.X;
|
|
||||||
var textureSizeY = texture.Size.Y;
|
|
||||||
|
|
||||||
SFML.Graphics.Vertex vertex = new();
|
|
||||||
vertex.Color.R = (byte)(tintR * 255);
|
|
||||||
vertex.Color.G = (byte)(tintG * 255);
|
|
||||||
vertex.Color.B = (byte)(tintB * 255);
|
|
||||||
vertex.Color.A = (byte)(tintA * 255);
|
|
||||||
|
|
||||||
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
|
||||||
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
|
||||||
{
|
|
||||||
var index = worldTriangleIndices[i] * 2;
|
|
||||||
vertex.Position.X = worldVertices[index];
|
|
||||||
vertex.Position.Y = worldVertices[index + 1];
|
|
||||||
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
|
||||||
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
|
||||||
vertexArray.Append(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
clipping.ClipEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,352 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using SpineRuntime38;
|
|
||||||
using SpineRuntime38.Attachments;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine.Implementations.Spine
|
|
||||||
{
|
|
||||||
[SpineImplementation(Version.V38)]
|
|
||||||
internal class Spine38 : SpineViewer.Spine.Spine
|
|
||||||
{
|
|
||||||
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
|
||||||
|
|
||||||
private class TextureLoader : SpineRuntime38.TextureLoader
|
|
||||||
{
|
|
||||||
public void Load(AtlasPage page, string path)
|
|
||||||
{
|
|
||||||
var texture = new SFML.Graphics.Texture(path);
|
|
||||||
if (page.magFilter == TextureFilter.Linear)
|
|
||||||
texture.Smooth = true;
|
|
||||||
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
|
||||||
texture.Repeated = true;
|
|
||||||
|
|
||||||
page.rendererObject = texture;
|
|
||||||
page.width = (int)texture.Size.X;
|
|
||||||
page.height = (int)texture.Size.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Unload(object texture)
|
|
||||||
{
|
|
||||||
((SFML.Graphics.Texture)texture).Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static TextureLoader textureLoader = new();
|
|
||||||
|
|
||||||
private Atlas atlas;
|
|
||||||
private SkeletonBinary? skeletonBinary;
|
|
||||||
private SkeletonJson? skeletonJson;
|
|
||||||
private SkeletonData skeletonData;
|
|
||||||
private AnimationStateData animationStateData;
|
|
||||||
|
|
||||||
private Skeleton skeleton;
|
|
||||||
private AnimationState animationState;
|
|
||||||
|
|
||||||
private SkeletonClipping clipping = new();
|
|
||||||
|
|
||||||
public Spine38(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
|
|
||||||
{
|
|
||||||
atlas = new Atlas(AtlasPath, textureLoader);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 先尝试二进制文件
|
|
||||||
skeletonJson = null;
|
|
||||||
skeletonBinary = new SkeletonBinary(atlas);
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 再尝试 Json 文件
|
|
||||||
skeletonBinary = null;
|
|
||||||
skeletonJson = new SkeletonJson(atlas);
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// 都不行就报错
|
|
||||||
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animationStateData = new AnimationStateData(skeletonData);
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
foreach (var anime in skeletonData.Animations)
|
|
||||||
animationNames.Add(anime.Name);
|
|
||||||
|
|
||||||
CurrentAnimation = DefaultAnimationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
base.Dispose(disposing);
|
|
||||||
atlas.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string FileVersion { get => skeletonData.Version; }
|
|
||||||
|
|
||||||
public override float Scale
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
return skeletonBinary.Scale;
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
return skeletonJson.Scale;
|
|
||||||
else
|
|
||||||
return 1f;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
// 保存状态
|
|
||||||
var position = Position;
|
|
||||||
var flipX = FlipX;
|
|
||||||
var flipY = FlipY;
|
|
||||||
var savedTrack0 = animationState.GetCurrent(0);
|
|
||||||
|
|
||||||
var val = Math.Max(value, SCALE_MIN);
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
{
|
|
||||||
skeletonBinary.Scale = val;
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
{
|
|
||||||
skeletonJson.Scale = val;
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reload skel-dependent data
|
|
||||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
// 恢复状态
|
|
||||||
Position = position;
|
|
||||||
FlipX = flipX;
|
|
||||||
FlipY = flipY;
|
|
||||||
|
|
||||||
// 恢复原本 Track0 上所有动画
|
|
||||||
if (savedTrack0 is not null)
|
|
||||||
{
|
|
||||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
|
||||||
entry.TrackTime = savedTrack0.TrackTime;
|
|
||||||
var savedEntry = savedTrack0.Next;
|
|
||||||
while (savedEntry is not null)
|
|
||||||
{
|
|
||||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
|
||||||
entry.TrackTime = savedEntry.TrackTime;
|
|
||||||
savedEntry = savedEntry.Next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override PointF Position
|
|
||||||
{
|
|
||||||
get => new(skeleton.X, skeleton.Y);
|
|
||||||
set
|
|
||||||
{
|
|
||||||
skeleton.X = value.X;
|
|
||||||
skeleton.Y = value.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipX
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleX < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
|
||||||
skeleton.ScaleX *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipY
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleY < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
|
||||||
skeleton.ScaleY *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string CurrentAnimation
|
|
||||||
{
|
|
||||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == EMPTY_ANIMATION)
|
|
||||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
|
||||||
else if (animationNames.Contains(value))
|
|
||||||
animationState.SetAnimation(0, value, true);
|
|
||||||
Update(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override RectangleF Bounds
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
float[] _ = [];
|
|
||||||
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
|
||||||
return new RectangleF(x, y, w, h);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
|
||||||
|
|
||||||
public override void Update(float delta)
|
|
||||||
{
|
|
||||||
skeleton.Update(delta);
|
|
||||||
animationState.Update(delta);
|
|
||||||
animationState.Apply(skeleton);
|
|
||||||
skeleton.UpdateWorldTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
|
||||||
{
|
|
||||||
return spineBlendMode switch
|
|
||||||
{
|
|
||||||
BlendMode.Normal => BlendModeSFML.Normal,
|
|
||||||
BlendMode.Additive => BlendModeSFML.Additive,
|
|
||||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
|
||||||
BlendMode.Screen => BlendModeSFML.Screen,
|
|
||||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
|
||||||
{
|
|
||||||
vertexArray.Clear();
|
|
||||||
states.Texture = null;
|
|
||||||
|
|
||||||
// 要用 DrawOrder 而不是 Slots
|
|
||||||
foreach (var slot in skeleton.DrawOrder)
|
|
||||||
{
|
|
||||||
var attachment = slot.Attachment;
|
|
||||||
|
|
||||||
SFML.Graphics.Texture texture;
|
|
||||||
|
|
||||||
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
|
||||||
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
|
||||||
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
|
||||||
int worldTriangleIndicesLength; // 三角形索引数组长度
|
|
||||||
float[] uvs; // 纹理坐标
|
|
||||||
float tintR = skeleton.R * slot.R;
|
|
||||||
float tintG = skeleton.G * slot.G;
|
|
||||||
float tintB = skeleton.B * slot.B;
|
|
||||||
float tintA = skeleton.A * slot.A;
|
|
||||||
|
|
||||||
if (attachment is RegionAttachment regionAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
|
|
||||||
worldVerticesCount = 4;
|
|
||||||
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
|
||||||
worldTriangleIndicesLength = 6;
|
|
||||||
uvs = regionAttachment.UVs;
|
|
||||||
tintR *= regionAttachment.R;
|
|
||||||
tintG *= regionAttachment.G;
|
|
||||||
tintB *= regionAttachment.B;
|
|
||||||
tintA *= regionAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is MeshAttachment meshAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
|
||||||
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
|
||||||
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
|
||||||
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
|
||||||
worldTriangleIndices = meshAttachment.Triangles;
|
|
||||||
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
|
||||||
uvs = meshAttachment.UVs;
|
|
||||||
tintR *= meshAttachment.R;
|
|
||||||
tintG *= meshAttachment.G;
|
|
||||||
tintB *= meshAttachment.B;
|
|
||||||
tintA *= meshAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is ClippingAttachment clippingAttachment)
|
|
||||||
{
|
|
||||||
clipping.ClipStart(slot, clippingAttachment);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
|
||||||
|
|
||||||
states.Texture ??= texture;
|
|
||||||
if (states.BlendMode != blendMode || states.Texture != texture)
|
|
||||||
{
|
|
||||||
if (vertexArray.VertexCount > 0)
|
|
||||||
{
|
|
||||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
vertexArray.Clear();
|
|
||||||
}
|
|
||||||
states.BlendMode = blendMode;
|
|
||||||
states.Texture = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (clipping.IsClipping)
|
|
||||||
{
|
|
||||||
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
|
||||||
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
|
||||||
worldVertices = clipping.ClippedVertices.Items;
|
|
||||||
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
|
||||||
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
|
||||||
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
|
||||||
uvs = clipping.ClippedUVs.Items;
|
|
||||||
}
|
|
||||||
|
|
||||||
var textureSizeX = texture.Size.X;
|
|
||||||
var textureSizeY = texture.Size.Y;
|
|
||||||
|
|
||||||
SFML.Graphics.Vertex vertex = new();
|
|
||||||
vertex.Color.R = (byte)(tintR * 255);
|
|
||||||
vertex.Color.G = (byte)(tintG * 255);
|
|
||||||
vertex.Color.B = (byte)(tintB * 255);
|
|
||||||
vertex.Color.A = (byte)(tintA * 255);
|
|
||||||
|
|
||||||
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
|
||||||
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
|
||||||
{
|
|
||||||
var index = worldTriangleIndices[i] * 2;
|
|
||||||
vertex.Position.X = worldVertices[index];
|
|
||||||
vertex.Position.Y = worldVertices[index + 1];
|
|
||||||
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
|
||||||
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
|
||||||
vertexArray.Append(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
clipping.ClipEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,351 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using SpineRuntime40;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine.Implementations.Spine
|
|
||||||
{
|
|
||||||
[SpineImplementation(Version.V40)]
|
|
||||||
internal class Spine40 : SpineViewer.Spine.Spine
|
|
||||||
{
|
|
||||||
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
|
||||||
|
|
||||||
private class TextureLoader : SpineRuntime40.TextureLoader
|
|
||||||
{
|
|
||||||
public void Load(AtlasPage page, string path)
|
|
||||||
{
|
|
||||||
var texture = new SFML.Graphics.Texture(path);
|
|
||||||
if (page.magFilter == TextureFilter.Linear)
|
|
||||||
texture.Smooth = true;
|
|
||||||
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
|
||||||
texture.Repeated = true;
|
|
||||||
|
|
||||||
page.rendererObject = texture;
|
|
||||||
page.width = (int)texture.Size.X;
|
|
||||||
page.height = (int)texture.Size.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Unload(object texture)
|
|
||||||
{
|
|
||||||
((SFML.Graphics.Texture)texture).Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static TextureLoader textureLoader = new();
|
|
||||||
|
|
||||||
private Atlas atlas;
|
|
||||||
private SkeletonBinary? skeletonBinary;
|
|
||||||
private SkeletonJson? skeletonJson;
|
|
||||||
private SkeletonData skeletonData;
|
|
||||||
private AnimationStateData animationStateData;
|
|
||||||
|
|
||||||
private Skeleton skeleton;
|
|
||||||
private AnimationState animationState;
|
|
||||||
|
|
||||||
private SkeletonClipping clipping = new();
|
|
||||||
|
|
||||||
public Spine40(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
|
|
||||||
{
|
|
||||||
atlas = new Atlas(AtlasPath, textureLoader);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 先尝试二进制文件
|
|
||||||
skeletonJson = null;
|
|
||||||
skeletonBinary = new SkeletonBinary(atlas);
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 再尝试 Json 文件
|
|
||||||
skeletonBinary = null;
|
|
||||||
skeletonJson = new SkeletonJson(atlas);
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// 都不行就报错
|
|
||||||
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animationStateData = new AnimationStateData(skeletonData);
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
foreach (var anime in skeletonData.Animations)
|
|
||||||
animationNames.Add(anime.Name);
|
|
||||||
|
|
||||||
CurrentAnimation = DefaultAnimationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
base.Dispose(disposing);
|
|
||||||
atlas.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string FileVersion { get => skeletonData.Version; }
|
|
||||||
|
|
||||||
public override float Scale
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
return skeletonBinary.Scale;
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
return skeletonJson.Scale;
|
|
||||||
else
|
|
||||||
return 1f;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
// 保存状态
|
|
||||||
var position = Position;
|
|
||||||
var flipX = FlipX;
|
|
||||||
var flipY = FlipY;
|
|
||||||
var savedTrack0 = animationState.GetCurrent(0);
|
|
||||||
|
|
||||||
var val = Math.Max(value, SCALE_MIN);
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
{
|
|
||||||
skeletonBinary.Scale = val;
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
{
|
|
||||||
skeletonJson.Scale = val;
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reload skel-dependent data
|
|
||||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
// 恢复状态
|
|
||||||
Position = position;
|
|
||||||
FlipX = flipX;
|
|
||||||
FlipY = flipY;
|
|
||||||
|
|
||||||
// 恢复原本 Track0 上所有动画
|
|
||||||
if (savedTrack0 is not null)
|
|
||||||
{
|
|
||||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
|
||||||
entry.TrackTime = savedTrack0.TrackTime;
|
|
||||||
var savedEntry = savedTrack0.Next;
|
|
||||||
while (savedEntry is not null)
|
|
||||||
{
|
|
||||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
|
||||||
entry.TrackTime = savedEntry.TrackTime;
|
|
||||||
savedEntry = savedEntry.Next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override PointF Position
|
|
||||||
{
|
|
||||||
get => new(skeleton.X, skeleton.Y);
|
|
||||||
set
|
|
||||||
{
|
|
||||||
skeleton.X = value.X;
|
|
||||||
skeleton.Y = value.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipX
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleX < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
|
||||||
skeleton.ScaleX *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipY
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleY < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
|
||||||
skeleton.ScaleY *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string CurrentAnimation
|
|
||||||
{
|
|
||||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == EMPTY_ANIMATION)
|
|
||||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
|
||||||
else if (animationNames.Contains(value))
|
|
||||||
animationState.SetAnimation(0, value, true);
|
|
||||||
Update(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override RectangleF Bounds
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
float[] _ = [];
|
|
||||||
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
|
||||||
return new RectangleF(x, y, w, h);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
|
||||||
|
|
||||||
public override void Update(float delta)
|
|
||||||
{
|
|
||||||
skeleton.Update(delta);
|
|
||||||
animationState.Update(delta);
|
|
||||||
animationState.Apply(skeleton);
|
|
||||||
skeleton.UpdateWorldTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
|
||||||
{
|
|
||||||
return spineBlendMode switch
|
|
||||||
{
|
|
||||||
BlendMode.Normal => BlendModeSFML.Normal,
|
|
||||||
BlendMode.Additive => BlendModeSFML.Additive,
|
|
||||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
|
||||||
BlendMode.Screen => BlendModeSFML.Screen,
|
|
||||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
|
||||||
{
|
|
||||||
vertexArray.Clear();
|
|
||||||
states.Texture = null;
|
|
||||||
|
|
||||||
// 要用 DrawOrder 而不是 Slots
|
|
||||||
foreach (var slot in skeleton.DrawOrder)
|
|
||||||
{
|
|
||||||
var attachment = slot.Attachment;
|
|
||||||
|
|
||||||
SFML.Graphics.Texture texture;
|
|
||||||
|
|
||||||
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
|
||||||
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
|
||||||
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
|
||||||
int worldTriangleIndicesLength; // 三角形索引数组长度
|
|
||||||
float[] uvs; // 纹理坐标
|
|
||||||
float tintR = skeleton.R * slot.R;
|
|
||||||
float tintG = skeleton.G * slot.G;
|
|
||||||
float tintB = skeleton.B * slot.B;
|
|
||||||
float tintA = skeleton.A * slot.A;
|
|
||||||
|
|
||||||
if (attachment is RegionAttachment regionAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
|
|
||||||
worldVerticesCount = 4;
|
|
||||||
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
|
||||||
worldTriangleIndicesLength = 6;
|
|
||||||
uvs = regionAttachment.UVs;
|
|
||||||
tintR *= regionAttachment.R;
|
|
||||||
tintG *= regionAttachment.G;
|
|
||||||
tintB *= regionAttachment.B;
|
|
||||||
tintA *= regionAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is MeshAttachment meshAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
|
||||||
|
|
||||||
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
|
||||||
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
|
||||||
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
|
||||||
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
|
||||||
worldTriangleIndices = meshAttachment.Triangles;
|
|
||||||
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
|
||||||
uvs = meshAttachment.UVs;
|
|
||||||
tintR *= meshAttachment.R;
|
|
||||||
tintG *= meshAttachment.G;
|
|
||||||
tintB *= meshAttachment.B;
|
|
||||||
tintA *= meshAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is ClippingAttachment clippingAttachment)
|
|
||||||
{
|
|
||||||
clipping.ClipStart(slot, clippingAttachment);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
|
||||||
|
|
||||||
states.Texture ??= texture;
|
|
||||||
if (states.BlendMode != blendMode || states.Texture != texture)
|
|
||||||
{
|
|
||||||
if (vertexArray.VertexCount > 0)
|
|
||||||
{
|
|
||||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
vertexArray.Clear();
|
|
||||||
}
|
|
||||||
states.BlendMode = blendMode;
|
|
||||||
states.Texture = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (clipping.IsClipping)
|
|
||||||
{
|
|
||||||
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
|
||||||
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
|
||||||
worldVertices = clipping.ClippedVertices.Items;
|
|
||||||
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
|
||||||
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
|
||||||
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
|
||||||
uvs = clipping.ClippedUVs.Items;
|
|
||||||
}
|
|
||||||
|
|
||||||
var textureSizeX = texture.Size.X;
|
|
||||||
var textureSizeY = texture.Size.Y;
|
|
||||||
|
|
||||||
SFML.Graphics.Vertex vertex = new();
|
|
||||||
vertex.Color.R = (byte)(tintR * 255);
|
|
||||||
vertex.Color.G = (byte)(tintG * 255);
|
|
||||||
vertex.Color.B = (byte)(tintB * 255);
|
|
||||||
vertex.Color.A = (byte)(tintA * 255);
|
|
||||||
|
|
||||||
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
|
||||||
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
|
||||||
{
|
|
||||||
var index = worldTriangleIndices[i] * 2;
|
|
||||||
vertex.Position.X = worldVertices[index];
|
|
||||||
vertex.Position.Y = worldVertices[index + 1];
|
|
||||||
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
|
||||||
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
|
||||||
vertexArray.Append(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
clipping.ClipEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,351 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using SpineRuntime41;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine.Implementations.Spine
|
|
||||||
{
|
|
||||||
[SpineImplementation(Version.V41)]
|
|
||||||
internal class Spine41 : SpineViewer.Spine.Spine
|
|
||||||
{
|
|
||||||
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
|
||||||
|
|
||||||
private class TextureLoader : SpineRuntime41.TextureLoader
|
|
||||||
{
|
|
||||||
public void Load(AtlasPage page, string path)
|
|
||||||
{
|
|
||||||
var texture = new SFML.Graphics.Texture(path);
|
|
||||||
if (page.magFilter == TextureFilter.Linear)
|
|
||||||
texture.Smooth = true;
|
|
||||||
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
|
||||||
texture.Repeated = true;
|
|
||||||
|
|
||||||
page.rendererObject = texture;
|
|
||||||
page.width = (int)texture.Size.X;
|
|
||||||
page.height = (int)texture.Size.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Unload(object texture)
|
|
||||||
{
|
|
||||||
((SFML.Graphics.Texture)texture).Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static TextureLoader textureLoader = new();
|
|
||||||
|
|
||||||
private Atlas atlas;
|
|
||||||
private SkeletonBinary? skeletonBinary;
|
|
||||||
private SkeletonJson? skeletonJson;
|
|
||||||
private SkeletonData skeletonData;
|
|
||||||
private AnimationStateData animationStateData;
|
|
||||||
|
|
||||||
private Skeleton skeleton;
|
|
||||||
private AnimationState animationState;
|
|
||||||
|
|
||||||
private SkeletonClipping clipping = new();
|
|
||||||
|
|
||||||
public Spine41(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
|
|
||||||
{
|
|
||||||
atlas = new Atlas(AtlasPath, textureLoader);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 先尝试二进制文件
|
|
||||||
skeletonJson = null;
|
|
||||||
skeletonBinary = new SkeletonBinary(atlas);
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 再尝试 Json 文件
|
|
||||||
skeletonBinary = null;
|
|
||||||
skeletonJson = new SkeletonJson(atlas);
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// 都不行就报错
|
|
||||||
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animationStateData = new AnimationStateData(skeletonData);
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
foreach (var anime in skeletonData.Animations)
|
|
||||||
animationNames.Add(anime.Name);
|
|
||||||
|
|
||||||
CurrentAnimation = DefaultAnimationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
base.Dispose(disposing);
|
|
||||||
atlas.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string FileVersion { get => skeletonData.Version; }
|
|
||||||
|
|
||||||
public override float Scale
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
return skeletonBinary.Scale;
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
return skeletonJson.Scale;
|
|
||||||
else
|
|
||||||
return 1f;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
// 保存状态
|
|
||||||
var position = Position;
|
|
||||||
var flipX = FlipX;
|
|
||||||
var flipY = FlipY;
|
|
||||||
var savedTrack0 = animationState.GetCurrent(0);
|
|
||||||
|
|
||||||
var val = Math.Max(value, SCALE_MIN);
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
{
|
|
||||||
skeletonBinary.Scale = val;
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
{
|
|
||||||
skeletonJson.Scale = val;
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reload skel-dependent data
|
|
||||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
// 恢复状态
|
|
||||||
Position = position;
|
|
||||||
FlipX = flipX;
|
|
||||||
FlipY = flipY;
|
|
||||||
|
|
||||||
// 恢复原本 Track0 上所有动画
|
|
||||||
if (savedTrack0 is not null)
|
|
||||||
{
|
|
||||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
|
||||||
entry.TrackTime = savedTrack0.TrackTime;
|
|
||||||
var savedEntry = savedTrack0.Next;
|
|
||||||
while (savedEntry is not null)
|
|
||||||
{
|
|
||||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
|
||||||
entry.TrackTime = savedEntry.TrackTime;
|
|
||||||
savedEntry = savedEntry.Next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override PointF Position
|
|
||||||
{
|
|
||||||
get => new(skeleton.X, skeleton.Y);
|
|
||||||
set
|
|
||||||
{
|
|
||||||
skeleton.X = value.X;
|
|
||||||
skeleton.Y = value.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipX
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleX < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
|
||||||
skeleton.ScaleX *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipY
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleY < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
|
||||||
skeleton.ScaleY *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string CurrentAnimation
|
|
||||||
{
|
|
||||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == EMPTY_ANIMATION)
|
|
||||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
|
||||||
else if (animationNames.Contains(value))
|
|
||||||
animationState.SetAnimation(0, value, true);
|
|
||||||
Update(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override RectangleF Bounds
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
float[] _ = [];
|
|
||||||
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
|
||||||
return new RectangleF(x, y, w, h);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
|
||||||
|
|
||||||
public override void Update(float delta)
|
|
||||||
{
|
|
||||||
//skeleton.Update(delta); // XXX: v4.1.x 没有 Update 方法
|
|
||||||
animationState.Update(delta);
|
|
||||||
animationState.Apply(skeleton);
|
|
||||||
skeleton.UpdateWorldTransform();
|
|
||||||
}
|
|
||||||
|
|
||||||
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
|
||||||
{
|
|
||||||
return spineBlendMode switch
|
|
||||||
{
|
|
||||||
BlendMode.Normal => BlendModeSFML.Normal,
|
|
||||||
BlendMode.Additive => BlendModeSFML.Additive,
|
|
||||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
|
||||||
BlendMode.Screen => BlendModeSFML.Screen,
|
|
||||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
|
||||||
{
|
|
||||||
vertexArray.Clear();
|
|
||||||
states.Texture = null;
|
|
||||||
|
|
||||||
// 要用 DrawOrder 而不是 Slots
|
|
||||||
foreach (var slot in skeleton.DrawOrder)
|
|
||||||
{
|
|
||||||
var attachment = slot.Attachment;
|
|
||||||
|
|
||||||
SFML.Graphics.Texture texture;
|
|
||||||
|
|
||||||
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
|
||||||
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
|
||||||
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
|
||||||
int worldTriangleIndicesLength; // 三角形索引数组长度
|
|
||||||
float[] uvs; // 纹理坐标
|
|
||||||
float tintR = skeleton.R * slot.R;
|
|
||||||
float tintG = skeleton.G * slot.G;
|
|
||||||
float tintB = skeleton.B * slot.B;
|
|
||||||
float tintA = skeleton.A * slot.A;
|
|
||||||
|
|
||||||
if (attachment is RegionAttachment regionAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.Region).page.rendererObject;
|
|
||||||
|
|
||||||
regionAttachment.ComputeWorldVertices(slot, worldVertices, 0);
|
|
||||||
worldVerticesCount = 4;
|
|
||||||
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
|
||||||
worldTriangleIndicesLength = 6;
|
|
||||||
uvs = regionAttachment.UVs;
|
|
||||||
tintR *= regionAttachment.R;
|
|
||||||
tintG *= regionAttachment.G;
|
|
||||||
tintB *= regionAttachment.B;
|
|
||||||
tintA *= regionAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is MeshAttachment meshAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.Region).page.rendererObject;
|
|
||||||
|
|
||||||
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
|
||||||
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
|
||||||
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
|
||||||
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
|
||||||
worldTriangleIndices = meshAttachment.Triangles;
|
|
||||||
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
|
||||||
uvs = meshAttachment.UVs;
|
|
||||||
tintR *= meshAttachment.R;
|
|
||||||
tintG *= meshAttachment.G;
|
|
||||||
tintB *= meshAttachment.B;
|
|
||||||
tintA *= meshAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is ClippingAttachment clippingAttachment)
|
|
||||||
{
|
|
||||||
clipping.ClipStart(slot, clippingAttachment);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
|
||||||
|
|
||||||
states.Texture ??= texture;
|
|
||||||
if (states.BlendMode != blendMode || states.Texture != texture)
|
|
||||||
{
|
|
||||||
if (vertexArray.VertexCount > 0)
|
|
||||||
{
|
|
||||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
vertexArray.Clear();
|
|
||||||
}
|
|
||||||
states.BlendMode = blendMode;
|
|
||||||
states.Texture = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (clipping.IsClipping)
|
|
||||||
{
|
|
||||||
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
|
||||||
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
|
||||||
worldVertices = clipping.ClippedVertices.Items;
|
|
||||||
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
|
||||||
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
|
||||||
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
|
||||||
uvs = clipping.ClippedUVs.Items;
|
|
||||||
}
|
|
||||||
|
|
||||||
var textureSizeX = texture.Size.X;
|
|
||||||
var textureSizeY = texture.Size.Y;
|
|
||||||
|
|
||||||
SFML.Graphics.Vertex vertex = new();
|
|
||||||
vertex.Color.R = (byte)(tintR * 255);
|
|
||||||
vertex.Color.G = (byte)(tintG * 255);
|
|
||||||
vertex.Color.B = (byte)(tintB * 255);
|
|
||||||
vertex.Color.A = (byte)(tintA * 255);
|
|
||||||
|
|
||||||
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
|
||||||
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
|
||||||
{
|
|
||||||
var index = worldTriangleIndices[i] * 2;
|
|
||||||
vertex.Position.X = worldVertices[index];
|
|
||||||
vertex.Position.Y = worldVertices[index + 1];
|
|
||||||
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
|
||||||
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
|
||||||
vertexArray.Append(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
clipping.ClipEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,351 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using SpineRuntime42;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine.Implementations.Spine
|
|
||||||
{
|
|
||||||
[SpineImplementation(Version.V42)]
|
|
||||||
internal class Spine42 : SpineViewer.Spine.Spine
|
|
||||||
{
|
|
||||||
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
|
||||||
|
|
||||||
private class TextureLoader : SpineRuntime42.TextureLoader
|
|
||||||
{
|
|
||||||
public void Load(AtlasPage page, string path)
|
|
||||||
{
|
|
||||||
var texture = new SFML.Graphics.Texture(path);
|
|
||||||
if (page.magFilter == TextureFilter.Linear)
|
|
||||||
texture.Smooth = true;
|
|
||||||
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
|
||||||
texture.Repeated = true;
|
|
||||||
|
|
||||||
page.rendererObject = texture;
|
|
||||||
page.width = (int)texture.Size.X;
|
|
||||||
page.height = (int)texture.Size.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Unload(object texture)
|
|
||||||
{
|
|
||||||
((SFML.Graphics.Texture)texture).Dispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static TextureLoader textureLoader = new();
|
|
||||||
|
|
||||||
private Atlas atlas;
|
|
||||||
private SkeletonBinary? skeletonBinary;
|
|
||||||
private SkeletonJson? skeletonJson;
|
|
||||||
private SkeletonData skeletonData;
|
|
||||||
private AnimationStateData animationStateData;
|
|
||||||
|
|
||||||
private Skeleton skeleton;
|
|
||||||
private AnimationState animationState;
|
|
||||||
|
|
||||||
private SkeletonClipping clipping = new();
|
|
||||||
|
|
||||||
public Spine42(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
|
|
||||||
{
|
|
||||||
atlas = new Atlas(AtlasPath, textureLoader);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 先尝试二进制文件
|
|
||||||
skeletonJson = null;
|
|
||||||
skeletonBinary = new SkeletonBinary(atlas);
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// 再尝试 Json 文件
|
|
||||||
skeletonBinary = null;
|
|
||||||
skeletonJson = new SkeletonJson(atlas);
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// 都不行就报错
|
|
||||||
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
animationStateData = new AnimationStateData(skeletonData);
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
foreach (var anime in skeletonData.Animations)
|
|
||||||
animationNames.Add(anime.Name);
|
|
||||||
|
|
||||||
CurrentAnimation = DefaultAnimationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
base.Dispose(disposing);
|
|
||||||
atlas.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string FileVersion { get => skeletonData.Version; }
|
|
||||||
|
|
||||||
public override float Scale
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
return skeletonBinary.Scale;
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
return skeletonJson.Scale;
|
|
||||||
else
|
|
||||||
return 1f;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
// 保存状态
|
|
||||||
var position = Position;
|
|
||||||
var flipX = FlipX;
|
|
||||||
var flipY = FlipY;
|
|
||||||
var savedTrack0 = animationState.GetCurrent(0);
|
|
||||||
|
|
||||||
var val = Math.Max(value, SCALE_MIN);
|
|
||||||
if (skeletonBinary is not null)
|
|
||||||
{
|
|
||||||
skeletonBinary.Scale = val;
|
|
||||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
else if (skeletonJson is not null)
|
|
||||||
{
|
|
||||||
skeletonJson.Scale = val;
|
|
||||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
// reload skel-dependent data
|
|
||||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
|
||||||
skeleton = new Skeleton(skeletonData);
|
|
||||||
animationState = new AnimationState(animationStateData);
|
|
||||||
|
|
||||||
// 恢复状态
|
|
||||||
Position = position;
|
|
||||||
FlipX = flipX;
|
|
||||||
FlipY = flipY;
|
|
||||||
|
|
||||||
// 恢复原本 Track0 上所有动画
|
|
||||||
if (savedTrack0 is not null)
|
|
||||||
{
|
|
||||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
|
||||||
entry.TrackTime = savedTrack0.TrackTime;
|
|
||||||
var savedEntry = savedTrack0.Next;
|
|
||||||
while (savedEntry is not null)
|
|
||||||
{
|
|
||||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
|
||||||
entry.TrackTime = savedEntry.TrackTime;
|
|
||||||
savedEntry = savedEntry.Next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override PointF Position
|
|
||||||
{
|
|
||||||
get => new(skeleton.X, skeleton.Y);
|
|
||||||
set
|
|
||||||
{
|
|
||||||
skeleton.X = value.X;
|
|
||||||
skeleton.Y = value.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipX
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleX < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
|
||||||
skeleton.ScaleX *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool FlipY
|
|
||||||
{
|
|
||||||
get => skeleton.ScaleY < 0;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
|
||||||
skeleton.ScaleY *= -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string CurrentAnimation
|
|
||||||
{
|
|
||||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == EMPTY_ANIMATION)
|
|
||||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
|
||||||
else if (animationNames.Contains(value))
|
|
||||||
animationState.SetAnimation(0, value, true);
|
|
||||||
Update(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override RectangleF Bounds
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
float[] _ = [];
|
|
||||||
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
|
||||||
return new RectangleF(x, y, w, h);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
|
||||||
|
|
||||||
public override void Update(float delta)
|
|
||||||
{
|
|
||||||
skeleton.Update(delta);
|
|
||||||
animationState.Update(delta);
|
|
||||||
animationState.Apply(skeleton);
|
|
||||||
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
|
|
||||||
}
|
|
||||||
|
|
||||||
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
|
||||||
{
|
|
||||||
return spineBlendMode switch
|
|
||||||
{
|
|
||||||
BlendMode.Normal => BlendModeSFML.Normal,
|
|
||||||
BlendMode.Additive => BlendModeSFML.Additive,
|
|
||||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
|
||||||
BlendMode.Screen => BlendModeSFML.Screen,
|
|
||||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
|
||||||
{
|
|
||||||
vertexArray.Clear();
|
|
||||||
states.Texture = null;
|
|
||||||
|
|
||||||
// 要用 DrawOrder 而不是 Slots
|
|
||||||
foreach (var slot in skeleton.DrawOrder)
|
|
||||||
{
|
|
||||||
var attachment = slot.Attachment;
|
|
||||||
|
|
||||||
SFML.Graphics.Texture texture;
|
|
||||||
|
|
||||||
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
|
||||||
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
|
||||||
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
|
||||||
int worldTriangleIndicesLength; // 三角形索引数组长度
|
|
||||||
float[] uvs; // 纹理坐标
|
|
||||||
float tintR = skeleton.R * slot.R;
|
|
||||||
float tintG = skeleton.G * slot.G;
|
|
||||||
float tintB = skeleton.B * slot.B;
|
|
||||||
float tintA = skeleton.A * slot.A;
|
|
||||||
|
|
||||||
if (attachment is RegionAttachment regionAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.Region).page.rendererObject;
|
|
||||||
|
|
||||||
regionAttachment.ComputeWorldVertices(slot, worldVertices, 0);
|
|
||||||
worldVerticesCount = 4;
|
|
||||||
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
|
||||||
worldTriangleIndicesLength = 6;
|
|
||||||
uvs = regionAttachment.UVs;
|
|
||||||
tintR *= regionAttachment.R;
|
|
||||||
tintG *= regionAttachment.G;
|
|
||||||
tintB *= regionAttachment.B;
|
|
||||||
tintA *= regionAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is MeshAttachment meshAttachment)
|
|
||||||
{
|
|
||||||
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.Region).page.rendererObject;
|
|
||||||
|
|
||||||
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
|
||||||
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
|
||||||
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
|
||||||
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
|
||||||
worldTriangleIndices = meshAttachment.Triangles;
|
|
||||||
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
|
||||||
uvs = meshAttachment.UVs;
|
|
||||||
tintR *= meshAttachment.R;
|
|
||||||
tintG *= meshAttachment.G;
|
|
||||||
tintB *= meshAttachment.B;
|
|
||||||
tintA *= meshAttachment.A;
|
|
||||||
}
|
|
||||||
else if (attachment is ClippingAttachment clippingAttachment)
|
|
||||||
{
|
|
||||||
clipping.ClipStart(slot, clippingAttachment);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
|
||||||
|
|
||||||
states.Texture ??= texture;
|
|
||||||
if (states.BlendMode != blendMode || states.Texture != texture)
|
|
||||||
{
|
|
||||||
if (vertexArray.VertexCount > 0)
|
|
||||||
{
|
|
||||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
vertexArray.Clear();
|
|
||||||
}
|
|
||||||
states.BlendMode = blendMode;
|
|
||||||
states.Texture = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (clipping.IsClipping)
|
|
||||||
{
|
|
||||||
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
|
||||||
clipping.ClipTriangles(worldVertices, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
|
||||||
worldVertices = clipping.ClippedVertices.Items;
|
|
||||||
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
|
||||||
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
|
||||||
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
|
||||||
uvs = clipping.ClippedUVs.Items;
|
|
||||||
}
|
|
||||||
|
|
||||||
var textureSizeX = texture.Size.X;
|
|
||||||
var textureSizeY = texture.Size.Y;
|
|
||||||
|
|
||||||
SFML.Graphics.Vertex vertex = new();
|
|
||||||
vertex.Color.R = (byte)(tintR * 255);
|
|
||||||
vertex.Color.G = (byte)(tintG * 255);
|
|
||||||
vertex.Color.B = (byte)(tintB * 255);
|
|
||||||
vertex.Color.A = (byte)(tintA * 255);
|
|
||||||
|
|
||||||
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
|
||||||
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
|
||||||
{
|
|
||||||
var index = worldTriangleIndices[i] * 2;
|
|
||||||
vertex.Position.X = worldVertices[index];
|
|
||||||
vertex.Position.Y = worldVertices[index + 1];
|
|
||||||
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
|
||||||
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
|
||||||
vertexArray.Append(vertex);
|
|
||||||
}
|
|
||||||
|
|
||||||
clipping.ClipEnd(slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
|
||||||
states.Shader = FragmentShader;
|
|
||||||
else
|
|
||||||
states.Shader = null;
|
|
||||||
target.Draw(vertexArray, states);
|
|
||||||
clipping.ClipEnd();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
585
SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs
Normal file
585
SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs
Normal file
@@ -0,0 +1,585 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SpineRuntime21;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.Implementations.SpineObject
|
||||||
|
{
|
||||||
|
[SpineImplementation(SpineVersion.V21)]
|
||||||
|
internal class SpineObject21 : Spine.SpineObject
|
||||||
|
{
|
||||||
|
//private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
||||||
|
//{
|
||||||
|
// return spineBlendMode switch
|
||||||
|
// {
|
||||||
|
// BlendMode.Normal => BlendMode.Normal,
|
||||||
|
// BlendMode.Additive => BlendMode.Additive,
|
||||||
|
// BlendMode.Multiply => BlendMode.Multiply,
|
||||||
|
// BlendMode.Screen => BlendMode.Screen,
|
||||||
|
// _ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||||
|
// };
|
||||||
|
//}
|
||||||
|
|
||||||
|
private class TextureLoader : SpineRuntime21.TextureLoader
|
||||||
|
{
|
||||||
|
public void Load(AtlasPage page, string path)
|
||||||
|
{
|
||||||
|
var texture = new SFML.Graphics.Texture(path);
|
||||||
|
if (page.magFilter == TextureFilter.Linear)
|
||||||
|
texture.Smooth = true;
|
||||||
|
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
||||||
|
texture.Repeated = true;
|
||||||
|
|
||||||
|
page.rendererObject = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unload(object texture)
|
||||||
|
{
|
||||||
|
((SFML.Graphics.Texture)texture).Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly static TextureLoader textureLoader = new();
|
||||||
|
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
||||||
|
|
||||||
|
private readonly Atlas atlas;
|
||||||
|
private readonly SkeletonBinary? skeletonBinary;
|
||||||
|
private readonly SkeletonJson? skeletonJson;
|
||||||
|
private SkeletonData skeletonData;
|
||||||
|
private AnimationStateData animationStateData;
|
||||||
|
|
||||||
|
private Skeleton skeleton;
|
||||||
|
private AnimationState animationState;
|
||||||
|
|
||||||
|
// 2.1.x 不支持剪裁
|
||||||
|
//private SkeletonClipping clipping = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有插槽在所有皮肤中可用的附件集合
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
|
||||||
|
|
||||||
|
public SpineObject21(string skelPath, string atlasPath) : base(skelPath, atlasPath)
|
||||||
|
{
|
||||||
|
atlas = new Atlas(AtlasPath, textureLoader);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 先尝试二进制文件
|
||||||
|
skeletonJson = null;
|
||||||
|
skeletonBinary = new SkeletonBinary(atlas);
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 再尝试 Json 文件
|
||||||
|
skeletonBinary = null;
|
||||||
|
skeletonJson = new SkeletonJson(atlas);
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// 都不行就报错
|
||||||
|
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var sk in skeletonData.Skins)
|
||||||
|
{
|
||||||
|
foreach (var (k, att) in sk.Attachments)
|
||||||
|
{
|
||||||
|
var slotName = skeletonData.Slots[k.Key].Name;
|
||||||
|
if (!slotAttachments.TryGetValue(slotName, out var attachments))
|
||||||
|
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
|
||||||
|
attachments[att.Name] = att;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
|
||||||
|
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
|
||||||
|
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
|
||||||
|
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||||
|
animationStateData = new AnimationStateData(skeletonData);
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
base.Dispose(disposing);
|
||||||
|
atlas.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string FileVersion { get => skeletonData.Version; }
|
||||||
|
|
||||||
|
protected override float scale
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (skeletonBinary is not null)
|
||||||
|
return skeletonBinary.Scale;
|
||||||
|
else if (skeletonJson is not null)
|
||||||
|
return skeletonJson.Scale;
|
||||||
|
else
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
// 保存状态
|
||||||
|
var pos = position;
|
||||||
|
var fX = flipX;
|
||||||
|
var fY = flipY;
|
||||||
|
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
|
||||||
|
|
||||||
|
if (skeletonBinary is not null)
|
||||||
|
{
|
||||||
|
skeletonBinary.Scale = value;
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
else if (skeletonJson is not null)
|
||||||
|
{
|
||||||
|
skeletonJson.Scale = value;
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// reload skel-dependent data
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
|
||||||
|
// 恢复状态
|
||||||
|
position = pos;
|
||||||
|
flipX = fX;
|
||||||
|
flipY = fY;
|
||||||
|
reloadSkins();
|
||||||
|
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override PointF position
|
||||||
|
{
|
||||||
|
get => new(skeleton.X, skeleton.Y);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.X = value.X;
|
||||||
|
skeleton.Y = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipX
|
||||||
|
{
|
||||||
|
get => skeleton.FlipX;
|
||||||
|
set => skeleton.FlipX = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipY
|
||||||
|
{
|
||||||
|
get => skeleton.FlipY;
|
||||||
|
set => skeleton.FlipY = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
|
||||||
|
|
||||||
|
protected override void setSlotAttachment(string slot, string name)
|
||||||
|
{
|
||||||
|
if (slotAttachments.TryGetValue(slot, out var attachments)
|
||||||
|
&& attachments.TryGetValue(name, out var att)
|
||||||
|
&& skeleton.FindSlot(slot) is Slot s)
|
||||||
|
s.Attachment = att;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void addSkin(string name)
|
||||||
|
{
|
||||||
|
if (skeletonData.FindSkin(name) is Skin sk)
|
||||||
|
{
|
||||||
|
// XXX: 3.7 及以下不支持 AddSkin
|
||||||
|
foreach (var (k, v) in sk.Attachments)
|
||||||
|
skeleton.Skin.AddAttachment(k.Key, k.Value, v);
|
||||||
|
}
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearSkins()
|
||||||
|
{
|
||||||
|
skeleton.Skin.Attachments.Clear();
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks[i] is not null).ToArray();
|
||||||
|
|
||||||
|
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||||
|
|
||||||
|
protected override void setAnimation(int track, string name)
|
||||||
|
{
|
||||||
|
if (name == EMPTY_ANIMATION)
|
||||||
|
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||||
|
else if (AnimationNames.Contains(name))
|
||||||
|
animationState.SetAnimation(track, name, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||||
|
|
||||||
|
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||||
|
|
||||||
|
protected override RectangleF getCurrentBounds()
|
||||||
|
{
|
||||||
|
skeleton.GetBounds(out var x, out var y, out var w, out var h);
|
||||||
|
return new RectangleF(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RectangleF getBounds()
|
||||||
|
{
|
||||||
|
// 初始化临时对象
|
||||||
|
var maxDuration = 0f;
|
||||||
|
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
var tmpAnimationState = new AnimationState(animationStateData);
|
||||||
|
tmpSkeleton.FlipX = skeleton.FlipX;
|
||||||
|
tmpSkeleton.FlipY = skeleton.FlipY;
|
||||||
|
tmpSkeleton.X = skeleton.X;
|
||||||
|
tmpSkeleton.Y = skeleton.Y;
|
||||||
|
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))
|
||||||
|
{
|
||||||
|
foreach (var (k, v) in skeletonData.FindSkin(name).Attachments)
|
||||||
|
tmpSkeleton.Skin.AddAttachment(k.Key, k.Value, v);
|
||||||
|
}
|
||||||
|
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks[i] is not null))
|
||||||
|
{
|
||||||
|
var ani = animationState.GetCurrent(tr).Animation;
|
||||||
|
tmpAnimationState.SetAnimation(tr, ani, true);
|
||||||
|
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
|
||||||
|
}
|
||||||
|
tmpSkeleton.SetSlotsToSetupPose();
|
||||||
|
tmpAnimationState.Update(0);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(0);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
|
// 按 10 帧每秒计算边框
|
||||||
|
var bounds = getCurrentBounds();
|
||||||
|
float[] _ = [];
|
||||||
|
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
||||||
|
{
|
||||||
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h);
|
||||||
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
tmpAnimationState.Update(delta);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(delta);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update(float delta)
|
||||||
|
{
|
||||||
|
animationState.Update(delta);
|
||||||
|
animationState.Apply(skeleton);
|
||||||
|
skeleton.Update(delta);
|
||||||
|
skeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
||||||
|
{
|
||||||
|
triangleVertices.Clear();
|
||||||
|
states.Texture = null;
|
||||||
|
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||||
|
|
||||||
|
// 要用 DrawOrder 而不是 Slots
|
||||||
|
foreach (var slot in skeleton.DrawOrder)
|
||||||
|
{
|
||||||
|
var attachment = slot.Attachment;
|
||||||
|
|
||||||
|
SFML.Graphics.Texture texture;
|
||||||
|
|
||||||
|
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
||||||
|
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
||||||
|
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
||||||
|
int worldTriangleIndicesLength; // 三角形索引数组长度
|
||||||
|
float[] uvs; // 纹理坐标
|
||||||
|
float tintR = skeleton.R * slot.R;
|
||||||
|
float tintG = skeleton.G * slot.G;
|
||||||
|
float tintB = skeleton.B * slot.B;
|
||||||
|
float tintA = skeleton.A * slot.A;
|
||||||
|
|
||||||
|
if (attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices);
|
||||||
|
worldVerticesCount = 4;
|
||||||
|
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
||||||
|
worldTriangleIndicesLength = 6;
|
||||||
|
uvs = regionAttachment.UVs;
|
||||||
|
tintR *= regionAttachment.R;
|
||||||
|
tintG *= regionAttachment.G;
|
||||||
|
tintB *= regionAttachment.B;
|
||||||
|
tintA *= regionAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
if (meshAttachment.Vertices.Length > worldVertices.Length)
|
||||||
|
worldVertices = worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
||||||
|
worldVerticesCount = meshAttachment.Vertices.Length / 2;
|
||||||
|
worldTriangleIndices = meshAttachment.Triangles;
|
||||||
|
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
||||||
|
uvs = meshAttachment.UVs;
|
||||||
|
tintR *= meshAttachment.R;
|
||||||
|
tintG *= meshAttachment.G;
|
||||||
|
tintB *= meshAttachment.B;
|
||||||
|
tintA *= meshAttachment.A;
|
||||||
|
}
|
||||||
|
// 2.1.x 不支持剪裁
|
||||||
|
//else if (attachment is ClippingAttachment clippingAttachment)
|
||||||
|
//{
|
||||||
|
// clipping.ClipStart(slot, clippingAttachment);
|
||||||
|
// continue;
|
||||||
|
//}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//clipping.ClipEnd(slot);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 似乎 2.1.x 也没有 BlendMode
|
||||||
|
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? SFMLBlendMode.AdditivePma : SFMLBlendMode.NormalPma;
|
||||||
|
|
||||||
|
states.Texture ??= texture;
|
||||||
|
if (states.BlendMode != blendMode || states.Texture != texture)
|
||||||
|
{
|
||||||
|
if (triangleVertices.VertexCount > 0)
|
||||||
|
{
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
triangleVertices.Clear();
|
||||||
|
}
|
||||||
|
states.BlendMode = blendMode;
|
||||||
|
states.Texture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if (clipping.IsClipping)
|
||||||
|
//{
|
||||||
|
// // 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
||||||
|
// clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
||||||
|
// worldVertices = clipping.ClippedVertices.Items;
|
||||||
|
// worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
||||||
|
// worldTriangleIndices = clipping.ClippedTriangles.Items;
|
||||||
|
// worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
||||||
|
// uvs = clipping.ClippedUVs.Items;
|
||||||
|
//}
|
||||||
|
|
||||||
|
var textureSizeX = texture.Size.X;
|
||||||
|
var textureSizeY = texture.Size.Y;
|
||||||
|
|
||||||
|
SFML.Graphics.Vertex vertex = new();
|
||||||
|
vertex.Color.R = (byte)(tintR * 255);
|
||||||
|
vertex.Color.G = (byte)(tintG * 255);
|
||||||
|
vertex.Color.B = (byte)(tintB * 255);
|
||||||
|
vertex.Color.A = (byte)(tintA * 255);
|
||||||
|
|
||||||
|
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
||||||
|
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
||||||
|
{
|
||||||
|
var index = worldTriangleIndices[i] * 2;
|
||||||
|
vertex.Position.X = worldVertices[index];
|
||||||
|
vertex.Position.Y = worldVertices[index + 1];
|
||||||
|
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
||||||
|
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
||||||
|
triangleVertices.Append(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
//clipping.ClipEnd(slot);
|
||||||
|
}
|
||||||
|
//clipping.ClipEnd();
|
||||||
|
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void debugDraw(SFML.Graphics.RenderTarget target)
|
||||||
|
{
|
||||||
|
lineVertices.Clear();
|
||||||
|
rectLineVertices.Clear();
|
||||||
|
|
||||||
|
if (debugRegions)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[3];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[4];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[5];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[6];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[7];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshes)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.Vertices.Length > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var triangleIndices = meshAttachment.Triangles;
|
||||||
|
for (int i = 0; i < triangleIndices.Length; i += 3)
|
||||||
|
{
|
||||||
|
var idx0 = triangleIndices[i] * 2;
|
||||||
|
var idx1 = triangleIndices[i + 1] * 2;
|
||||||
|
var idx2 = triangleIndices[i + 2] * 2;
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx1];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshHulls)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.Vertices.Length > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var hullLength = (meshAttachment.HullLength >> 1) << 1;
|
||||||
|
|
||||||
|
if (debugMeshHulls && hullLength > 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < hullLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBoundingBoxes)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugPaths)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugClippings) { } // 没有剪裁附件
|
||||||
|
|
||||||
|
if (debugBounds)
|
||||||
|
{
|
||||||
|
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
|
||||||
|
var b = getCurrentBounds();
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 骨骼线放最后画
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var width = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
var boneLength = bone.Data.Length;
|
||||||
|
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
|
||||||
|
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.M00, bone.WorldY + boneLength * bone.M10);
|
||||||
|
AddRectLine(p1, p2, BoneLineColor, width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
target.Draw(lineVertices);
|
||||||
|
target.Draw(rectLineVertices);
|
||||||
|
|
||||||
|
// 骨骼的点最后画, 层级处于骨骼线上面
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var radius = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
612
SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs
Normal file
612
SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs
Normal file
@@ -0,0 +1,612 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SpineRuntime36;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.Implementations.SpineObject
|
||||||
|
{
|
||||||
|
[SpineImplementation(SpineVersion.V36)]
|
||||||
|
internal class SpineObject36 : Spine.SpineObject
|
||||||
|
{
|
||||||
|
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
||||||
|
{
|
||||||
|
return spineBlendMode switch
|
||||||
|
{
|
||||||
|
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||||
|
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||||
|
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||||
|
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||||
|
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TextureLoader : SpineRuntime36.TextureLoader
|
||||||
|
{
|
||||||
|
public void Load(AtlasPage page, string path)
|
||||||
|
{
|
||||||
|
var texture = new SFML.Graphics.Texture(path);
|
||||||
|
if (page.magFilter == TextureFilter.Linear)
|
||||||
|
texture.Smooth = true;
|
||||||
|
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
||||||
|
texture.Repeated = true;
|
||||||
|
|
||||||
|
page.rendererObject = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unload(object texture)
|
||||||
|
{
|
||||||
|
((SFML.Graphics.Texture)texture).Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly TextureLoader textureLoader = new();
|
||||||
|
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
||||||
|
|
||||||
|
private readonly Atlas atlas;
|
||||||
|
private readonly SkeletonBinary? skeletonBinary;
|
||||||
|
private readonly SkeletonJson? skeletonJson;
|
||||||
|
private SkeletonData skeletonData;
|
||||||
|
private AnimationStateData animationStateData;
|
||||||
|
|
||||||
|
private Skeleton skeleton;
|
||||||
|
private AnimationState animationState;
|
||||||
|
|
||||||
|
private readonly SkeletonClipping clipping = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有插槽在所有皮肤中可用的附件集合
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
|
||||||
|
|
||||||
|
public SpineObject36(string skelPath, string atlasPath) : base(skelPath, atlasPath)
|
||||||
|
{
|
||||||
|
atlas = new Atlas(AtlasPath, textureLoader);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 先尝试二进制文件
|
||||||
|
skeletonJson = null;
|
||||||
|
skeletonBinary = new SkeletonBinary(atlas);
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 再尝试 Json 文件
|
||||||
|
skeletonBinary = null;
|
||||||
|
skeletonJson = new SkeletonJson(atlas);
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// 都不行就报错
|
||||||
|
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var sk in skeletonData.Skins)
|
||||||
|
{
|
||||||
|
foreach (var (k, att) in sk.Attachments)
|
||||||
|
{
|
||||||
|
var slotName = skeletonData.Slots.Items[k.slotIndex].Name;
|
||||||
|
if (!slotAttachments.TryGetValue(slotName, out var attachments))
|
||||||
|
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
|
||||||
|
attachments[att.Name] = att;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
|
||||||
|
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
|
||||||
|
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
|
||||||
|
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||||
|
animationStateData = new AnimationStateData(skeletonData);
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
base.Dispose(disposing);
|
||||||
|
atlas.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string FileVersion { get => skeletonData.Version; }
|
||||||
|
|
||||||
|
protected override float scale
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (skeletonBinary is not null)
|
||||||
|
return skeletonBinary.Scale;
|
||||||
|
else if (skeletonJson is not null)
|
||||||
|
return skeletonJson.Scale;
|
||||||
|
else
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
// 保存状态
|
||||||
|
var pos = position;
|
||||||
|
var fX = flipX;
|
||||||
|
var fY = flipY;
|
||||||
|
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
|
||||||
|
|
||||||
|
if (skeletonBinary is not null)
|
||||||
|
{
|
||||||
|
skeletonBinary.Scale = value;
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
else if (skeletonJson is not null)
|
||||||
|
{
|
||||||
|
skeletonJson.Scale = value;
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// reload skel-dependent data
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
|
||||||
|
// 恢复状态
|
||||||
|
position = pos;
|
||||||
|
flipX = fX;
|
||||||
|
flipY = fY;
|
||||||
|
reloadSkins();
|
||||||
|
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override PointF position
|
||||||
|
{
|
||||||
|
get => new(skeleton.X, skeleton.Y);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.X = value.X;
|
||||||
|
skeleton.Y = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipX
|
||||||
|
{
|
||||||
|
get => skeleton.FlipX;
|
||||||
|
set => skeleton.FlipX = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipY
|
||||||
|
{
|
||||||
|
get => skeleton.FlipY;
|
||||||
|
set => skeleton.FlipY = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
|
||||||
|
|
||||||
|
protected override void setSlotAttachment(string slot, string name)
|
||||||
|
{
|
||||||
|
if (slotAttachments.TryGetValue(slot, out var attachments)
|
||||||
|
&& attachments.TryGetValue(name, out var att)
|
||||||
|
&& skeleton.FindSlot(slot) is Slot s)
|
||||||
|
s.Attachment = att;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void addSkin(string name)
|
||||||
|
{
|
||||||
|
if (skeletonData.FindSkin(name) is Skin sk)
|
||||||
|
{
|
||||||
|
// XXX: 3.7 及以下不支持 AddSkin
|
||||||
|
foreach (var (k, v) in sk.Attachments)
|
||||||
|
skeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
|
||||||
|
}
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearSkins()
|
||||||
|
{
|
||||||
|
skeleton.Skin.Attachments.Clear();
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||||
|
|
||||||
|
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||||
|
|
||||||
|
protected override void setAnimation(int track, string name)
|
||||||
|
{
|
||||||
|
if (name == EMPTY_ANIMATION)
|
||||||
|
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||||
|
else if (AnimationNames.Contains(name))
|
||||||
|
animationState.SetAnimation(track, name, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||||
|
|
||||||
|
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||||
|
|
||||||
|
protected override RectangleF getCurrentBounds()
|
||||||
|
{
|
||||||
|
float[] _ = [];
|
||||||
|
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
return new RectangleF(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RectangleF getBounds()
|
||||||
|
{
|
||||||
|
// 初始化临时对象
|
||||||
|
var maxDuration = 0f;
|
||||||
|
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
var tmpAnimationState = new AnimationState(animationStateData);
|
||||||
|
tmpSkeleton.FlipX = skeleton.FlipX;
|
||||||
|
tmpSkeleton.FlipY = skeleton.FlipY;
|
||||||
|
tmpSkeleton.X = skeleton.X;
|
||||||
|
tmpSkeleton.Y = skeleton.Y;
|
||||||
|
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))
|
||||||
|
{
|
||||||
|
foreach (var (k, v) in skeletonData.FindSkin(name).Attachments)
|
||||||
|
tmpSkeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
|
||||||
|
}
|
||||||
|
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
|
||||||
|
{
|
||||||
|
var ani = animationState.GetCurrent(tr).Animation;
|
||||||
|
tmpAnimationState.SetAnimation(tr, ani, true);
|
||||||
|
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
|
||||||
|
}
|
||||||
|
tmpSkeleton.SetSlotsToSetupPose();
|
||||||
|
tmpAnimationState.Update(0);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(0);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
|
// 按 10 帧每秒计算边框
|
||||||
|
var bounds = getCurrentBounds();
|
||||||
|
float[] _ = [];
|
||||||
|
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
||||||
|
{
|
||||||
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
tmpAnimationState.Update(delta);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(delta);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update(float delta)
|
||||||
|
{
|
||||||
|
animationState.Update(delta);
|
||||||
|
animationState.Apply(skeleton);
|
||||||
|
skeleton.Update(delta);
|
||||||
|
skeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
||||||
|
{
|
||||||
|
triangleVertices.Clear();
|
||||||
|
states.Texture = null;
|
||||||
|
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||||
|
|
||||||
|
// 要用 DrawOrder 而不是 Slots
|
||||||
|
foreach (var slot in skeleton.DrawOrder)
|
||||||
|
{
|
||||||
|
var attachment = slot.Attachment;
|
||||||
|
|
||||||
|
SFML.Graphics.Texture texture;
|
||||||
|
|
||||||
|
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
||||||
|
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
||||||
|
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
||||||
|
int worldTriangleIndicesLength; // 三角形索引数组长度
|
||||||
|
float[] uvs; // 纹理坐标
|
||||||
|
float tintR = skeleton.R * slot.R;
|
||||||
|
float tintG = skeleton.G * slot.G;
|
||||||
|
float tintB = skeleton.B * slot.B;
|
||||||
|
float tintA = skeleton.A * slot.A;
|
||||||
|
|
||||||
|
if (attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
|
||||||
|
worldVerticesCount = 4;
|
||||||
|
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
||||||
|
worldTriangleIndicesLength = 6;
|
||||||
|
uvs = regionAttachment.UVs;
|
||||||
|
tintR *= regionAttachment.R;
|
||||||
|
tintG *= regionAttachment.G;
|
||||||
|
tintB *= regionAttachment.B;
|
||||||
|
tintA *= regionAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
||||||
|
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
||||||
|
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
||||||
|
worldTriangleIndices = meshAttachment.Triangles;
|
||||||
|
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
||||||
|
uvs = meshAttachment.UVs;
|
||||||
|
tintR *= meshAttachment.R;
|
||||||
|
tintG *= meshAttachment.G;
|
||||||
|
tintB *= meshAttachment.B;
|
||||||
|
tintA *= meshAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
clipping.ClipStart(slot, clippingAttachment);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
||||||
|
|
||||||
|
states.Texture ??= texture;
|
||||||
|
if (states.BlendMode != blendMode || states.Texture != texture)
|
||||||
|
{
|
||||||
|
if (triangleVertices.VertexCount > 0)
|
||||||
|
{
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
triangleVertices.Clear();
|
||||||
|
}
|
||||||
|
states.BlendMode = blendMode;
|
||||||
|
states.Texture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (clipping.IsClipping)
|
||||||
|
{
|
||||||
|
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
||||||
|
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
||||||
|
worldVertices = clipping.ClippedVertices.Items;
|
||||||
|
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
||||||
|
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
||||||
|
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
||||||
|
uvs = clipping.ClippedUVs.Items;
|
||||||
|
}
|
||||||
|
|
||||||
|
var textureSizeX = texture.Size.X;
|
||||||
|
var textureSizeY = texture.Size.Y;
|
||||||
|
|
||||||
|
SFML.Graphics.Vertex vertex = new();
|
||||||
|
vertex.Color.R = (byte)(tintR * 255);
|
||||||
|
vertex.Color.G = (byte)(tintG * 255);
|
||||||
|
vertex.Color.B = (byte)(tintB * 255);
|
||||||
|
vertex.Color.A = (byte)(tintA * 255);
|
||||||
|
|
||||||
|
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
||||||
|
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
||||||
|
{
|
||||||
|
var index = worldTriangleIndices[i] * 2;
|
||||||
|
vertex.Position.X = worldVertices[index];
|
||||||
|
vertex.Position.Y = worldVertices[index + 1];
|
||||||
|
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
||||||
|
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
||||||
|
triangleVertices.Append(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
}
|
||||||
|
clipping.ClipEnd();
|
||||||
|
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void debugDraw(SFML.Graphics.RenderTarget target)
|
||||||
|
{
|
||||||
|
lineVertices.Clear();
|
||||||
|
rectLineVertices.Clear();
|
||||||
|
|
||||||
|
if (debugRegions)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer, 0);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[3];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[4];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[5];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[6];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[7];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshes)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var triangleIndices = meshAttachment.Triangles;
|
||||||
|
for (int i = 0; i < triangleIndices.Length; i += 3)
|
||||||
|
{
|
||||||
|
var idx0 = triangleIndices[i] * 2;
|
||||||
|
var idx1 = triangleIndices[i + 1] * 2;
|
||||||
|
var idx2 = triangleIndices[i + 2] * 2;
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx1];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshHulls)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var hullLength = (meshAttachment.HullLength >> 1) << 1;
|
||||||
|
|
||||||
|
if (debugMeshHulls && hullLength > 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < hullLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBoundingBoxes)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugPaths)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugClippings)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBounds)
|
||||||
|
{
|
||||||
|
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
|
||||||
|
var b = getCurrentBounds();
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 骨骼线放最后画
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var width = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
var boneLength = bone.Data.Length;
|
||||||
|
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
|
||||||
|
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
|
||||||
|
AddRectLine(p1, p2, BoneLineColor, width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
target.Draw(lineVertices);
|
||||||
|
target.Draw(rectLineVertices);
|
||||||
|
|
||||||
|
// 骨骼的点最后画, 层级处于骨骼线上面
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var radius = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
583
SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs
Normal file
583
SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs
Normal file
@@ -0,0 +1,583 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SpineRuntime37;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.Implementations.SpineObject
|
||||||
|
{
|
||||||
|
[SpineImplementation(SpineVersion.V37)]
|
||||||
|
internal class SpineObject37 : Spine.SpineObject
|
||||||
|
{
|
||||||
|
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
||||||
|
{
|
||||||
|
return spineBlendMode switch
|
||||||
|
{
|
||||||
|
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||||
|
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||||
|
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||||
|
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||||
|
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TextureLoader : SpineRuntime37.TextureLoader
|
||||||
|
{
|
||||||
|
public void Load(AtlasPage page, string path)
|
||||||
|
{
|
||||||
|
var texture = new SFML.Graphics.Texture(path);
|
||||||
|
if (page.magFilter == TextureFilter.Linear)
|
||||||
|
texture.Smooth = true;
|
||||||
|
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
||||||
|
texture.Repeated = true;
|
||||||
|
|
||||||
|
page.rendererObject = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unload(object texture)
|
||||||
|
{
|
||||||
|
((SFML.Graphics.Texture)texture).Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly TextureLoader textureLoader = new();
|
||||||
|
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
||||||
|
|
||||||
|
private readonly Atlas atlas;
|
||||||
|
private readonly SkeletonBinary? skeletonBinary;
|
||||||
|
private readonly SkeletonJson? skeletonJson;
|
||||||
|
private readonly SkeletonData skeletonData;
|
||||||
|
private readonly AnimationStateData animationStateData;
|
||||||
|
|
||||||
|
private readonly Skeleton skeleton;
|
||||||
|
private readonly AnimationState animationState;
|
||||||
|
|
||||||
|
private readonly SkeletonClipping clipping = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有插槽在所有皮肤中可用的附件集合
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
|
||||||
|
|
||||||
|
public SpineObject37(string skelPath, string atlasPath) : base(skelPath, atlasPath)
|
||||||
|
{
|
||||||
|
atlas = new Atlas(AtlasPath, textureLoader);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 先尝试二进制文件
|
||||||
|
skeletonJson = null;
|
||||||
|
skeletonBinary = new SkeletonBinary(atlas);
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 再尝试 Json 文件
|
||||||
|
skeletonBinary = null;
|
||||||
|
skeletonJson = new SkeletonJson(atlas);
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// 都不行就报错
|
||||||
|
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var sk in skeletonData.Skins)
|
||||||
|
{
|
||||||
|
foreach (var (k, att) in sk.Attachments)
|
||||||
|
{
|
||||||
|
var slotName = skeletonData.Slots.Items[k.slotIndex].Name;
|
||||||
|
if (!slotAttachments.TryGetValue(slotName, out var attachments))
|
||||||
|
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
|
||||||
|
attachments[att.Name] = att;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
|
||||||
|
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
|
||||||
|
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
|
||||||
|
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||||
|
animationStateData = new AnimationStateData(skeletonData);
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
base.Dispose(disposing);
|
||||||
|
atlas.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string FileVersion { get => skeletonData.Version; }
|
||||||
|
|
||||||
|
protected override float scale
|
||||||
|
{
|
||||||
|
get => Math.Abs(skeleton.ScaleX);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||||
|
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override PointF position
|
||||||
|
{
|
||||||
|
get => new(skeleton.X, skeleton.Y);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.X = value.X;
|
||||||
|
skeleton.Y = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipX
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleX < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
||||||
|
skeleton.ScaleX *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipY
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleY < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
||||||
|
skeleton.ScaleY *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
|
||||||
|
|
||||||
|
protected override void setSlotAttachment(string slot, string name)
|
||||||
|
{
|
||||||
|
if (slotAttachments.TryGetValue(slot, out var attachments)
|
||||||
|
&& attachments.TryGetValue(name, out var att)
|
||||||
|
&& skeleton.FindSlot(slot) is Slot s)
|
||||||
|
s.Attachment = att;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void addSkin(string name)
|
||||||
|
{
|
||||||
|
if (skeletonData.FindSkin(name) is Skin sk)
|
||||||
|
{
|
||||||
|
// XXX: 3.7 及以下不支持 AddSkin
|
||||||
|
foreach (var (k, v) in sk.Attachments)
|
||||||
|
skeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
|
||||||
|
}
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearSkins()
|
||||||
|
{
|
||||||
|
skeleton.Skin.Attachments.Clear();
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||||
|
|
||||||
|
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||||
|
|
||||||
|
protected override void setAnimation(int track, string name)
|
||||||
|
{
|
||||||
|
if (name == EMPTY_ANIMATION)
|
||||||
|
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||||
|
else if (AnimationNames.Contains(name))
|
||||||
|
animationState.SetAnimation(track, name, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||||
|
|
||||||
|
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||||
|
|
||||||
|
protected override RectangleF getCurrentBounds()
|
||||||
|
{
|
||||||
|
float[] _ = [];
|
||||||
|
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
return new RectangleF(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RectangleF getBounds()
|
||||||
|
{
|
||||||
|
// 初始化临时对象
|
||||||
|
var maxDuration = 0f;
|
||||||
|
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
var tmpAnimationState = new AnimationState(animationStateData);
|
||||||
|
tmpSkeleton.ScaleX = skeleton.ScaleX;
|
||||||
|
tmpSkeleton.ScaleY = skeleton.ScaleY;
|
||||||
|
tmpSkeleton.X = skeleton.X;
|
||||||
|
tmpSkeleton.Y = skeleton.Y;
|
||||||
|
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))
|
||||||
|
{
|
||||||
|
foreach (var (k, v) in skeletonData.FindSkin(name).Attachments)
|
||||||
|
tmpSkeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
|
||||||
|
}
|
||||||
|
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
|
||||||
|
{
|
||||||
|
var ani = animationState.GetCurrent(tr).Animation;
|
||||||
|
tmpAnimationState.SetAnimation(tr, ani, true);
|
||||||
|
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
|
||||||
|
}
|
||||||
|
tmpSkeleton.SetSlotsToSetupPose();
|
||||||
|
tmpAnimationState.Update(0);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(0);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
|
// 按 10 帧每秒计算边框
|
||||||
|
var bounds = getCurrentBounds();
|
||||||
|
float[] _ = [];
|
||||||
|
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
||||||
|
{
|
||||||
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
tmpAnimationState.Update(delta);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(delta);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update(float delta)
|
||||||
|
{
|
||||||
|
animationState.Update(delta);
|
||||||
|
animationState.Apply(skeleton);
|
||||||
|
skeleton.Update(delta);
|
||||||
|
skeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
||||||
|
{
|
||||||
|
triangleVertices.Clear();
|
||||||
|
states.Texture = null;
|
||||||
|
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||||
|
|
||||||
|
// 要用 DrawOrder 而不是 Slots
|
||||||
|
foreach (var slot in skeleton.DrawOrder)
|
||||||
|
{
|
||||||
|
var attachment = slot.Attachment;
|
||||||
|
|
||||||
|
SFML.Graphics.Texture texture;
|
||||||
|
|
||||||
|
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
||||||
|
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
||||||
|
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
||||||
|
int worldTriangleIndicesLength; // 三角形索引数组长度
|
||||||
|
float[] uvs; // 纹理坐标
|
||||||
|
float tintR = skeleton.R * slot.R;
|
||||||
|
float tintG = skeleton.G * slot.G;
|
||||||
|
float tintB = skeleton.B * slot.B;
|
||||||
|
float tintA = skeleton.A * slot.A;
|
||||||
|
|
||||||
|
if (attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
|
||||||
|
worldVerticesCount = 4;
|
||||||
|
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
||||||
|
worldTriangleIndicesLength = 6;
|
||||||
|
uvs = regionAttachment.UVs;
|
||||||
|
tintR *= regionAttachment.R;
|
||||||
|
tintG *= regionAttachment.G;
|
||||||
|
tintB *= regionAttachment.B;
|
||||||
|
tintA *= regionAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
||||||
|
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
||||||
|
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
||||||
|
worldTriangleIndices = meshAttachment.Triangles;
|
||||||
|
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
||||||
|
uvs = meshAttachment.UVs;
|
||||||
|
tintR *= meshAttachment.R;
|
||||||
|
tintG *= meshAttachment.G;
|
||||||
|
tintB *= meshAttachment.B;
|
||||||
|
tintA *= meshAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
clipping.ClipStart(slot, clippingAttachment);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
||||||
|
|
||||||
|
states.Texture ??= texture;
|
||||||
|
if (states.BlendMode != blendMode || states.Texture != texture)
|
||||||
|
{
|
||||||
|
if (triangleVertices.VertexCount > 0)
|
||||||
|
{
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
triangleVertices.Clear();
|
||||||
|
}
|
||||||
|
states.BlendMode = blendMode;
|
||||||
|
states.Texture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (clipping.IsClipping)
|
||||||
|
{
|
||||||
|
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
||||||
|
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
||||||
|
worldVertices = clipping.ClippedVertices.Items;
|
||||||
|
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
||||||
|
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
||||||
|
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
||||||
|
uvs = clipping.ClippedUVs.Items;
|
||||||
|
}
|
||||||
|
|
||||||
|
var textureSizeX = texture.Size.X;
|
||||||
|
var textureSizeY = texture.Size.Y;
|
||||||
|
|
||||||
|
SFML.Graphics.Vertex vertex = new();
|
||||||
|
vertex.Color.R = (byte)(tintR * 255);
|
||||||
|
vertex.Color.G = (byte)(tintG * 255);
|
||||||
|
vertex.Color.B = (byte)(tintB * 255);
|
||||||
|
vertex.Color.A = (byte)(tintA * 255);
|
||||||
|
|
||||||
|
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
||||||
|
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
||||||
|
{
|
||||||
|
var index = worldTriangleIndices[i] * 2;
|
||||||
|
vertex.Position.X = worldVertices[index];
|
||||||
|
vertex.Position.Y = worldVertices[index + 1];
|
||||||
|
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
||||||
|
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
||||||
|
triangleVertices.Append(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
}
|
||||||
|
clipping.ClipEnd();
|
||||||
|
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void debugDraw(SFML.Graphics.RenderTarget target)
|
||||||
|
{
|
||||||
|
lineVertices.Clear();
|
||||||
|
rectLineVertices.Clear();
|
||||||
|
|
||||||
|
if (debugRegions)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer, 0);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[3];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[4];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[5];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[6];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[7];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshes)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var triangleIndices = meshAttachment.Triangles;
|
||||||
|
for (int i = 0; i < triangleIndices.Length; i += 3)
|
||||||
|
{
|
||||||
|
var idx0 = triangleIndices[i] * 2;
|
||||||
|
var idx1 = triangleIndices[i + 1] * 2;
|
||||||
|
var idx2 = triangleIndices[i + 2] * 2;
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx1];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshHulls)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var hullLength = (meshAttachment.HullLength >> 1) << 1;
|
||||||
|
|
||||||
|
if (debugMeshHulls && hullLength > 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < hullLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBoundingBoxes)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugPaths)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugClippings)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBounds)
|
||||||
|
{
|
||||||
|
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
|
||||||
|
var b = getCurrentBounds();
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 骨骼线放最后画
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var width = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
var boneLength = bone.Data.Length;
|
||||||
|
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
|
||||||
|
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
|
||||||
|
AddRectLine(p1, p2, BoneLineColor, width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
target.Draw(lineVertices);
|
||||||
|
target.Draw(rectLineVertices);
|
||||||
|
|
||||||
|
// 骨骼的点最后画, 层级处于骨骼线上面
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var radius = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
586
SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs
Normal file
586
SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs
Normal file
@@ -0,0 +1,586 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Xml.Linq;
|
||||||
|
using SpineRuntime38;
|
||||||
|
using SpineRuntime38.Attachments;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.Implementations.SpineObject
|
||||||
|
{
|
||||||
|
[SpineImplementation(SpineVersion.V38)]
|
||||||
|
internal class SpineObject38 : Spine.SpineObject
|
||||||
|
{
|
||||||
|
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
||||||
|
{
|
||||||
|
return spineBlendMode switch
|
||||||
|
{
|
||||||
|
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||||
|
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||||
|
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||||
|
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||||
|
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TextureLoader : SpineRuntime38.TextureLoader
|
||||||
|
{
|
||||||
|
public void Load(AtlasPage page, string path)
|
||||||
|
{
|
||||||
|
var texture = new SFML.Graphics.Texture(path);
|
||||||
|
if (page.magFilter == TextureFilter.Linear)
|
||||||
|
texture.Smooth = true;
|
||||||
|
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
||||||
|
texture.Repeated = true;
|
||||||
|
|
||||||
|
page.rendererObject = texture;
|
||||||
|
// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
|
||||||
|
// page.width = (int)texture.Size.X;
|
||||||
|
// page.height = (int)texture.Size.Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unload(object texture)
|
||||||
|
{
|
||||||
|
((SFML.Graphics.Texture)texture).Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly TextureLoader textureLoader = new();
|
||||||
|
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
||||||
|
|
||||||
|
private readonly Atlas atlas;
|
||||||
|
private readonly SkeletonBinary? skeletonBinary;
|
||||||
|
private readonly SkeletonJson? skeletonJson;
|
||||||
|
private readonly SkeletonData skeletonData;
|
||||||
|
private readonly AnimationStateData animationStateData;
|
||||||
|
|
||||||
|
private readonly Skeleton skeleton;
|
||||||
|
private readonly AnimationState animationState;
|
||||||
|
|
||||||
|
private readonly SkeletonClipping clipping = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有插槽在所有皮肤中可用的附件集合
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
|
||||||
|
|
||||||
|
public SpineObject38(string skelPath, string atlasPath) : base(skelPath, atlasPath)
|
||||||
|
{
|
||||||
|
atlas = new Atlas(AtlasPath, textureLoader);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 先尝试二进制文件
|
||||||
|
skeletonJson = null;
|
||||||
|
skeletonBinary = new SkeletonBinary(atlas);
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 再尝试 Json 文件
|
||||||
|
skeletonBinary = null;
|
||||||
|
skeletonJson = new SkeletonJson(atlas);
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// 都不行就报错
|
||||||
|
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}", ex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var sk in skeletonData.Skins)
|
||||||
|
{
|
||||||
|
foreach (var (k, att) in sk.Attachments)
|
||||||
|
{
|
||||||
|
var slotName = skeletonData.Slots.Items[k.SlotIndex].Name;
|
||||||
|
if (!slotAttachments.TryGetValue(slotName, out var attachments))
|
||||||
|
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
|
||||||
|
attachments[att.Name] = att;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
|
||||||
|
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
|
||||||
|
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
|
||||||
|
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||||
|
animationStateData = new AnimationStateData(skeletonData);
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
base.Dispose(disposing);
|
||||||
|
atlas.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string FileVersion { get => skeletonData.Version; }
|
||||||
|
|
||||||
|
protected override float scale
|
||||||
|
{
|
||||||
|
get => Math.Abs(skeleton.ScaleX);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||||
|
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override PointF position
|
||||||
|
{
|
||||||
|
get => new(skeleton.X, skeleton.Y);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.X = value.X;
|
||||||
|
skeleton.Y = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipX
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleX < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
||||||
|
skeleton.ScaleX *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipY
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleY < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
||||||
|
skeleton.ScaleY *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
|
||||||
|
|
||||||
|
protected override void setSlotAttachment(string slot, string name)
|
||||||
|
{
|
||||||
|
if (slotAttachments.TryGetValue(slot, out var attachments)
|
||||||
|
&& attachments.TryGetValue(name, out var att)
|
||||||
|
&& skeleton.FindSlot(slot) is Slot s)
|
||||||
|
s.Attachment = att;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void addSkin(string name)
|
||||||
|
{
|
||||||
|
if (skeletonData.FindSkin(name) is Skin sk)
|
||||||
|
{
|
||||||
|
skeleton.Skin.AddSkin(sk);
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearSkins()
|
||||||
|
{
|
||||||
|
skeleton.Skin.Clear();
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||||
|
|
||||||
|
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||||
|
|
||||||
|
protected override void setAnimation(int track, string name)
|
||||||
|
{
|
||||||
|
if (name == EMPTY_ANIMATION)
|
||||||
|
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||||
|
else if (AnimationNames.Contains(name))
|
||||||
|
animationState.SetAnimation(track, name, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||||
|
|
||||||
|
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||||
|
|
||||||
|
protected override RectangleF getCurrentBounds()
|
||||||
|
{
|
||||||
|
float[] _ = [];
|
||||||
|
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
return new RectangleF(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RectangleF getBounds()
|
||||||
|
{
|
||||||
|
// 初始化临时对象
|
||||||
|
var maxDuration = 0f;
|
||||||
|
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
var tmpAnimationState = new AnimationState(animationStateData);
|
||||||
|
tmpSkeleton.ScaleX = skeleton.ScaleX;
|
||||||
|
tmpSkeleton.ScaleY = skeleton.ScaleY;
|
||||||
|
tmpSkeleton.X = skeleton.X;
|
||||||
|
tmpSkeleton.Y = skeleton.Y;
|
||||||
|
foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
|
||||||
|
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
|
||||||
|
{
|
||||||
|
var ani = animationState.GetCurrent(tr).Animation;
|
||||||
|
tmpAnimationState.SetAnimation(tr, ani, true);
|
||||||
|
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
|
||||||
|
}
|
||||||
|
tmpSkeleton.SetSlotsToSetupPose();
|
||||||
|
tmpAnimationState.Update(0);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(0);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
|
// 按 10 帧每秒计算边框
|
||||||
|
var bounds = getCurrentBounds();
|
||||||
|
float[] _ = [];
|
||||||
|
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
||||||
|
{
|
||||||
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
tmpAnimationState.Update(delta);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(delta);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update(float delta)
|
||||||
|
{
|
||||||
|
animationState.Update(delta);
|
||||||
|
animationState.Apply(skeleton);
|
||||||
|
skeleton.Update(delta);
|
||||||
|
skeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
||||||
|
{
|
||||||
|
triangleVertices.Clear();
|
||||||
|
states.Texture = null;
|
||||||
|
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||||
|
|
||||||
|
// 要用 DrawOrder 而不是 Slots
|
||||||
|
foreach (var slot in skeleton.DrawOrder)
|
||||||
|
{
|
||||||
|
var attachment = slot.Attachment;
|
||||||
|
|
||||||
|
SFML.Graphics.Texture texture;
|
||||||
|
|
||||||
|
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
||||||
|
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
||||||
|
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
||||||
|
int worldTriangleIndicesLength; // 三角形索引数组长度
|
||||||
|
float[] uvs; // 纹理坐标
|
||||||
|
float tintR = skeleton.R * slot.R;
|
||||||
|
float tintG = skeleton.G * slot.G;
|
||||||
|
float tintB = skeleton.B * slot.B;
|
||||||
|
float tintA = skeleton.A * slot.A;
|
||||||
|
|
||||||
|
if (attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
|
||||||
|
worldVerticesCount = 4;
|
||||||
|
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
||||||
|
worldTriangleIndicesLength = 6;
|
||||||
|
uvs = regionAttachment.UVs;
|
||||||
|
tintR *= regionAttachment.R;
|
||||||
|
tintG *= regionAttachment.G;
|
||||||
|
tintB *= regionAttachment.B;
|
||||||
|
tintA *= regionAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
||||||
|
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
||||||
|
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
||||||
|
worldTriangleIndices = meshAttachment.Triangles;
|
||||||
|
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
||||||
|
uvs = meshAttachment.UVs;
|
||||||
|
tintR *= meshAttachment.R;
|
||||||
|
tintG *= meshAttachment.G;
|
||||||
|
tintB *= meshAttachment.B;
|
||||||
|
tintA *= meshAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
clipping.ClipStart(slot, clippingAttachment);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
||||||
|
|
||||||
|
states.Texture ??= texture;
|
||||||
|
if (states.BlendMode != blendMode || states.Texture != texture)
|
||||||
|
{
|
||||||
|
if (triangleVertices.VertexCount > 0)
|
||||||
|
{
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
triangleVertices.Clear();
|
||||||
|
}
|
||||||
|
states.BlendMode = blendMode;
|
||||||
|
states.Texture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (clipping.IsClipping)
|
||||||
|
{
|
||||||
|
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
||||||
|
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
||||||
|
worldVertices = clipping.ClippedVertices.Items;
|
||||||
|
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
||||||
|
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
||||||
|
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
||||||
|
uvs = clipping.ClippedUVs.Items;
|
||||||
|
}
|
||||||
|
|
||||||
|
var textureSizeX = texture.Size.X;
|
||||||
|
var textureSizeY = texture.Size.Y;
|
||||||
|
|
||||||
|
SFML.Graphics.Vertex vertex = new();
|
||||||
|
vertex.Color.R = (byte)(tintR * 255);
|
||||||
|
vertex.Color.G = (byte)(tintG * 255);
|
||||||
|
vertex.Color.B = (byte)(tintB * 255);
|
||||||
|
vertex.Color.A = (byte)(tintA * 255);
|
||||||
|
|
||||||
|
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
||||||
|
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
||||||
|
{
|
||||||
|
var index = worldTriangleIndices[i] * 2;
|
||||||
|
vertex.Position.X = worldVertices[index];
|
||||||
|
vertex.Position.Y = worldVertices[index + 1];
|
||||||
|
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
||||||
|
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
||||||
|
triangleVertices.Append(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
}
|
||||||
|
clipping.ClipEnd();
|
||||||
|
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void debugDraw(SFML.Graphics.RenderTarget target)
|
||||||
|
{
|
||||||
|
lineVertices.Clear();
|
||||||
|
rectLineVertices.Clear();
|
||||||
|
|
||||||
|
if (debugRegions)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer, 0);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[3];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[4];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[5];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[6];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[7];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshes)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var triangleIndices = meshAttachment.Triangles;
|
||||||
|
for (int i = 0; i < triangleIndices.Length; i += 3)
|
||||||
|
{
|
||||||
|
var idx0 = triangleIndices[i] * 2;
|
||||||
|
var idx1 = triangleIndices[i + 1] * 2;
|
||||||
|
var idx2 = triangleIndices[i + 2] * 2;
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx1];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshHulls)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var hullLength = (meshAttachment.HullLength >> 1) << 1;
|
||||||
|
|
||||||
|
if (debugMeshHulls && hullLength > 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < hullLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBoundingBoxes)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugPaths)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugClippings)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBounds)
|
||||||
|
{
|
||||||
|
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
|
||||||
|
var b = getCurrentBounds();
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 骨骼线放最后画
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var width = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
if (!bone.Active) continue;
|
||||||
|
var boneLength = bone.Data.Length;
|
||||||
|
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
|
||||||
|
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
|
||||||
|
AddRectLine(p1, p2, BoneLineColor, width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
target.Draw(lineVertices);
|
||||||
|
target.Draw(rectLineVertices);
|
||||||
|
|
||||||
|
// 骨骼的点最后画, 层级处于骨骼线上面
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var radius = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
if (!bone.Active) continue;
|
||||||
|
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
582
SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs
Normal file
582
SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs
Normal file
@@ -0,0 +1,582 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SpineRuntime40;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.Implementations.SpineObject
|
||||||
|
{
|
||||||
|
[SpineImplementation(SpineVersion.V40)]
|
||||||
|
internal class SpineObject40 : Spine.SpineObject
|
||||||
|
{
|
||||||
|
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
||||||
|
{
|
||||||
|
return spineBlendMode switch
|
||||||
|
{
|
||||||
|
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||||
|
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||||
|
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||||
|
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||||
|
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TextureLoader : SpineRuntime40.TextureLoader
|
||||||
|
{
|
||||||
|
public void Load(AtlasPage page, string path)
|
||||||
|
{
|
||||||
|
var texture = new SFML.Graphics.Texture(path);
|
||||||
|
if (page.magFilter == TextureFilter.Linear)
|
||||||
|
texture.Smooth = true;
|
||||||
|
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
||||||
|
texture.Repeated = true;
|
||||||
|
|
||||||
|
page.rendererObject = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unload(object texture)
|
||||||
|
{
|
||||||
|
((SFML.Graphics.Texture)texture).Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly TextureLoader textureLoader = new();
|
||||||
|
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
||||||
|
|
||||||
|
private readonly Atlas atlas;
|
||||||
|
private readonly SkeletonBinary? skeletonBinary;
|
||||||
|
private readonly SkeletonJson? skeletonJson;
|
||||||
|
private readonly SkeletonData skeletonData;
|
||||||
|
private readonly AnimationStateData animationStateData;
|
||||||
|
|
||||||
|
private readonly Skeleton skeleton;
|
||||||
|
private readonly AnimationState animationState;
|
||||||
|
|
||||||
|
private readonly SkeletonClipping clipping = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有插槽在所有皮肤中可用的附件集合
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
|
||||||
|
|
||||||
|
public SpineObject40(string skelPath, string atlasPath) : base(skelPath, atlasPath)
|
||||||
|
{
|
||||||
|
atlas = new Atlas(AtlasPath, textureLoader);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 先尝试二进制文件
|
||||||
|
skeletonJson = null;
|
||||||
|
skeletonBinary = new SkeletonBinary(atlas);
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 再尝试 Json 文件
|
||||||
|
skeletonBinary = null;
|
||||||
|
skeletonJson = new SkeletonJson(atlas);
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// 都不行就报错
|
||||||
|
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var sk in skeletonData.Skins)
|
||||||
|
{
|
||||||
|
foreach (var e in sk.Attachments)
|
||||||
|
{
|
||||||
|
var slotName = skeletonData.Slots.Items[e.SlotIndex].Name;
|
||||||
|
var att = e.Attachment;
|
||||||
|
if (!slotAttachments.TryGetValue(slotName, out var attachments))
|
||||||
|
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
|
||||||
|
attachments[att.Name] = att;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
|
||||||
|
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
|
||||||
|
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
|
||||||
|
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||||
|
animationStateData = new AnimationStateData(skeletonData);
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
base.Dispose(disposing);
|
||||||
|
atlas.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string FileVersion { get => skeletonData.Version; }
|
||||||
|
|
||||||
|
protected override float scale
|
||||||
|
{
|
||||||
|
get => Math.Abs(skeleton.ScaleX);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||||
|
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override PointF position
|
||||||
|
{
|
||||||
|
get => new(skeleton.X, skeleton.Y);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.X = value.X;
|
||||||
|
skeleton.Y = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipX
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleX < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
||||||
|
skeleton.ScaleX *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipY
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleY < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
||||||
|
skeleton.ScaleY *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
|
||||||
|
|
||||||
|
protected override void setSlotAttachment(string slot, string name)
|
||||||
|
{
|
||||||
|
if (slotAttachments.TryGetValue(slot, out var attachments)
|
||||||
|
&& attachments.TryGetValue(name, out var att)
|
||||||
|
&& skeleton.FindSlot(slot) is Slot s)
|
||||||
|
s.Attachment = att;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void addSkin(string name)
|
||||||
|
{
|
||||||
|
if (skeletonData.FindSkin(name) is Skin sk)
|
||||||
|
{
|
||||||
|
skeleton.Skin.AddSkin(sk);
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearSkins()
|
||||||
|
{
|
||||||
|
skeleton.Skin.Clear();
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||||
|
|
||||||
|
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||||
|
|
||||||
|
protected override void setAnimation(int track, string name)
|
||||||
|
{
|
||||||
|
if (name == EMPTY_ANIMATION)
|
||||||
|
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||||
|
else if (AnimationNames.Contains(name))
|
||||||
|
animationState.SetAnimation(track, name, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||||
|
|
||||||
|
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||||
|
|
||||||
|
protected override RectangleF getCurrentBounds()
|
||||||
|
{
|
||||||
|
float[] _ = [];
|
||||||
|
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
return new RectangleF(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RectangleF getBounds()
|
||||||
|
{
|
||||||
|
// 初始化临时对象
|
||||||
|
var maxDuration = 0f;
|
||||||
|
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
var tmpAnimationState = new AnimationState(animationStateData);
|
||||||
|
tmpSkeleton.ScaleX = skeleton.ScaleX;
|
||||||
|
tmpSkeleton.ScaleY = skeleton.ScaleY;
|
||||||
|
tmpSkeleton.X = skeleton.X;
|
||||||
|
tmpSkeleton.Y = skeleton.Y;
|
||||||
|
foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
|
||||||
|
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
|
||||||
|
{
|
||||||
|
var ani = animationState.GetCurrent(tr).Animation;
|
||||||
|
tmpAnimationState.SetAnimation(tr, ani, true);
|
||||||
|
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
|
||||||
|
}
|
||||||
|
tmpSkeleton.SetSlotsToSetupPose();
|
||||||
|
tmpAnimationState.Update(0);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(0);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
|
// 按 10 帧每秒计算边框
|
||||||
|
var bounds = getCurrentBounds();
|
||||||
|
float[] _ = [];
|
||||||
|
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
||||||
|
{
|
||||||
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
tmpAnimationState.Update(delta);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(delta);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update(float delta)
|
||||||
|
{
|
||||||
|
animationState.Update(delta);
|
||||||
|
animationState.Apply(skeleton);
|
||||||
|
skeleton.Update(delta);
|
||||||
|
skeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
||||||
|
{
|
||||||
|
triangleVertices.Clear();
|
||||||
|
states.Texture = null;
|
||||||
|
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||||
|
|
||||||
|
// 要用 DrawOrder 而不是 Slots
|
||||||
|
foreach (var slot in skeleton.DrawOrder)
|
||||||
|
{
|
||||||
|
var attachment = slot.Attachment;
|
||||||
|
|
||||||
|
SFML.Graphics.Texture texture;
|
||||||
|
|
||||||
|
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
||||||
|
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
||||||
|
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
||||||
|
int worldTriangleIndicesLength; // 三角形索引数组长度
|
||||||
|
float[] uvs; // 纹理坐标
|
||||||
|
float tintR = skeleton.R * slot.R;
|
||||||
|
float tintG = skeleton.G * slot.G;
|
||||||
|
float tintB = skeleton.B * slot.B;
|
||||||
|
float tintA = skeleton.A * slot.A;
|
||||||
|
|
||||||
|
if (attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
|
||||||
|
worldVerticesCount = 4;
|
||||||
|
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
||||||
|
worldTriangleIndicesLength = 6;
|
||||||
|
uvs = regionAttachment.UVs;
|
||||||
|
tintR *= regionAttachment.R;
|
||||||
|
tintG *= regionAttachment.G;
|
||||||
|
tintB *= regionAttachment.B;
|
||||||
|
tintA *= regionAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
|
||||||
|
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
||||||
|
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
||||||
|
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
||||||
|
worldTriangleIndices = meshAttachment.Triangles;
|
||||||
|
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
||||||
|
uvs = meshAttachment.UVs;
|
||||||
|
tintR *= meshAttachment.R;
|
||||||
|
tintG *= meshAttachment.G;
|
||||||
|
tintB *= meshAttachment.B;
|
||||||
|
tintA *= meshAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
clipping.ClipStart(slot, clippingAttachment);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
||||||
|
|
||||||
|
states.Texture ??= texture;
|
||||||
|
if (states.BlendMode != blendMode || states.Texture != texture)
|
||||||
|
{
|
||||||
|
if (triangleVertices.VertexCount > 0)
|
||||||
|
{
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
triangleVertices.Clear();
|
||||||
|
}
|
||||||
|
states.BlendMode = blendMode;
|
||||||
|
states.Texture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (clipping.IsClipping)
|
||||||
|
{
|
||||||
|
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
||||||
|
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
||||||
|
worldVertices = clipping.ClippedVertices.Items;
|
||||||
|
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
||||||
|
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
||||||
|
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
||||||
|
uvs = clipping.ClippedUVs.Items;
|
||||||
|
}
|
||||||
|
|
||||||
|
var textureSizeX = texture.Size.X;
|
||||||
|
var textureSizeY = texture.Size.Y;
|
||||||
|
|
||||||
|
SFML.Graphics.Vertex vertex = new();
|
||||||
|
vertex.Color.R = (byte)(tintR * 255);
|
||||||
|
vertex.Color.G = (byte)(tintG * 255);
|
||||||
|
vertex.Color.B = (byte)(tintB * 255);
|
||||||
|
vertex.Color.A = (byte)(tintA * 255);
|
||||||
|
|
||||||
|
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
||||||
|
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
||||||
|
{
|
||||||
|
var index = worldTriangleIndices[i] * 2;
|
||||||
|
vertex.Position.X = worldVertices[index];
|
||||||
|
vertex.Position.Y = worldVertices[index + 1];
|
||||||
|
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
||||||
|
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
||||||
|
triangleVertices.Append(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
}
|
||||||
|
clipping.ClipEnd();
|
||||||
|
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void debugDraw(SFML.Graphics.RenderTarget target)
|
||||||
|
{
|
||||||
|
lineVertices.Clear();
|
||||||
|
rectLineVertices.Clear();
|
||||||
|
|
||||||
|
if (debugRegions)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer, 0);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[3];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[4];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[5];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[6];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[7];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshes)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var triangleIndices = meshAttachment.Triangles;
|
||||||
|
for (int i = 0; i < triangleIndices.Length; i += 3)
|
||||||
|
{
|
||||||
|
var idx0 = triangleIndices[i] * 2;
|
||||||
|
var idx1 = triangleIndices[i + 1] * 2;
|
||||||
|
var idx2 = triangleIndices[i + 2] * 2;
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx1];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshHulls)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var hullLength = (meshAttachment.HullLength >> 1) << 1;
|
||||||
|
|
||||||
|
if (debugMeshHulls && hullLength > 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < hullLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBoundingBoxes)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugPaths)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugClippings)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBounds)
|
||||||
|
{
|
||||||
|
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
|
||||||
|
var b = getCurrentBounds();
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 骨骼线放最后画
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var width = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
if (!bone.Active) continue;
|
||||||
|
var boneLength = bone.Data.Length;
|
||||||
|
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
|
||||||
|
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
|
||||||
|
AddRectLine(p1, p2, BoneLineColor, width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
target.Draw(lineVertices);
|
||||||
|
target.Draw(rectLineVertices);
|
||||||
|
|
||||||
|
// 骨骼的点最后画, 层级处于骨骼线上面
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var radius = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
if (!bone.Active) continue;
|
||||||
|
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
581
SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs
Normal file
581
SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs
Normal file
@@ -0,0 +1,581 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SpineRuntime41;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.Implementations.SpineObject
|
||||||
|
{
|
||||||
|
[SpineImplementation(SpineVersion.V41)]
|
||||||
|
internal class SpineObject41 : Spine.SpineObject
|
||||||
|
{
|
||||||
|
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
||||||
|
{
|
||||||
|
return spineBlendMode switch
|
||||||
|
{
|
||||||
|
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||||
|
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||||
|
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||||
|
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||||
|
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TextureLoader : SpineRuntime41.TextureLoader
|
||||||
|
{
|
||||||
|
public void Load(AtlasPage page, string path)
|
||||||
|
{
|
||||||
|
var texture = new SFML.Graphics.Texture(path);
|
||||||
|
if (page.magFilter == TextureFilter.Linear)
|
||||||
|
texture.Smooth = true;
|
||||||
|
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
||||||
|
texture.Repeated = true;
|
||||||
|
|
||||||
|
page.rendererObject = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unload(object texture)
|
||||||
|
{
|
||||||
|
((SFML.Graphics.Texture)texture).Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static TextureLoader textureLoader = new();
|
||||||
|
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
||||||
|
|
||||||
|
private readonly Atlas atlas;
|
||||||
|
private readonly SkeletonBinary? skeletonBinary;
|
||||||
|
private readonly SkeletonJson? skeletonJson;
|
||||||
|
private readonly SkeletonData skeletonData;
|
||||||
|
private readonly AnimationStateData animationStateData;
|
||||||
|
|
||||||
|
private readonly Skeleton skeleton;
|
||||||
|
private readonly AnimationState animationState;
|
||||||
|
|
||||||
|
private readonly SkeletonClipping clipping = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有插槽在所有皮肤中可用的附件集合
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
|
||||||
|
|
||||||
|
public SpineObject41(string skelPath, string atlasPath) : base(skelPath, atlasPath)
|
||||||
|
{
|
||||||
|
atlas = new Atlas(AtlasPath, textureLoader);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 先尝试二进制文件
|
||||||
|
skeletonJson = null;
|
||||||
|
skeletonBinary = new SkeletonBinary(atlas);
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 再尝试 Json 文件
|
||||||
|
skeletonBinary = null;
|
||||||
|
skeletonJson = new SkeletonJson(atlas);
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// 都不行就报错
|
||||||
|
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var sk in skeletonData.Skins)
|
||||||
|
{
|
||||||
|
foreach (var e in sk.Attachments)
|
||||||
|
{
|
||||||
|
var slotName = skeletonData.Slots.Items[e.SlotIndex].Name;
|
||||||
|
var att = e.Attachment;
|
||||||
|
if (!slotAttachments.TryGetValue(slotName, out var attachments))
|
||||||
|
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
|
||||||
|
attachments[att.Name] = att;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
|
||||||
|
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
|
||||||
|
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
|
||||||
|
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||||
|
animationStateData = new AnimationStateData(skeletonData);
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
base.Dispose(disposing);
|
||||||
|
atlas.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string FileVersion { get => skeletonData.Version; }
|
||||||
|
|
||||||
|
protected override float scale
|
||||||
|
{
|
||||||
|
get => Math.Abs(skeleton.ScaleX);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||||
|
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override PointF position
|
||||||
|
{
|
||||||
|
get => new(skeleton.X, skeleton.Y);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.X = value.X;
|
||||||
|
skeleton.Y = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipX
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleX < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
||||||
|
skeleton.ScaleX *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipY
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleY < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
||||||
|
skeleton.ScaleY *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
|
||||||
|
|
||||||
|
protected override void setSlotAttachment(string slot, string name)
|
||||||
|
{
|
||||||
|
if (slotAttachments.TryGetValue(slot, out var attachments)
|
||||||
|
&& attachments.TryGetValue(name, out var att)
|
||||||
|
&& skeleton.FindSlot(slot) is Slot s)
|
||||||
|
s.Attachment = att;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void addSkin(string name)
|
||||||
|
{
|
||||||
|
if (skeletonData.FindSkin(name) is Skin sk)
|
||||||
|
{
|
||||||
|
skeleton.Skin.AddSkin(sk);
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearSkins()
|
||||||
|
{
|
||||||
|
skeleton.Skin.Clear();
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||||
|
|
||||||
|
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||||
|
|
||||||
|
protected override void setAnimation(int track, string name)
|
||||||
|
{
|
||||||
|
if (name == EMPTY_ANIMATION)
|
||||||
|
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||||
|
else if (AnimationNames.Contains(name))
|
||||||
|
animationState.SetAnimation(track, name, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||||
|
|
||||||
|
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||||
|
|
||||||
|
protected override RectangleF getCurrentBounds()
|
||||||
|
{
|
||||||
|
float[] _ = [];
|
||||||
|
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
return new RectangleF(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RectangleF getBounds()
|
||||||
|
{
|
||||||
|
// 初始化临时对象
|
||||||
|
var maxDuration = 0f;
|
||||||
|
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
var tmpAnimationState = new AnimationState(animationStateData);
|
||||||
|
tmpSkeleton.ScaleX = skeleton.ScaleX;
|
||||||
|
tmpSkeleton.ScaleY = skeleton.ScaleY;
|
||||||
|
tmpSkeleton.X = skeleton.X;
|
||||||
|
tmpSkeleton.Y = skeleton.Y;
|
||||||
|
foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
|
||||||
|
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
|
||||||
|
{
|
||||||
|
var ani = animationState.GetCurrent(tr).Animation;
|
||||||
|
tmpAnimationState.SetAnimation(tr, ani, true);
|
||||||
|
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
|
||||||
|
}
|
||||||
|
tmpSkeleton.SetSlotsToSetupPose();
|
||||||
|
tmpAnimationState.Update(0);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
//tmpSkeleton.Update(0);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
|
// 按 10 帧每秒计算边框
|
||||||
|
var bounds = getCurrentBounds();
|
||||||
|
float[] _ = [];
|
||||||
|
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
||||||
|
{
|
||||||
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
tmpAnimationState.Update(delta);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update(float delta)
|
||||||
|
{
|
||||||
|
animationState.Update(delta);
|
||||||
|
animationState.Apply(skeleton);
|
||||||
|
//skeleton.Update(delta); // XXX: v4.1.x 没有 Update 方法
|
||||||
|
skeleton.UpdateWorldTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
||||||
|
{
|
||||||
|
triangleVertices.Clear();
|
||||||
|
states.Texture = null;
|
||||||
|
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||||
|
|
||||||
|
// 要用 DrawOrder 而不是 Slots
|
||||||
|
foreach (var slot in skeleton.DrawOrder)
|
||||||
|
{
|
||||||
|
var attachment = slot.Attachment;
|
||||||
|
|
||||||
|
SFML.Graphics.Texture texture;
|
||||||
|
|
||||||
|
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
||||||
|
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
||||||
|
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
||||||
|
int worldTriangleIndicesLength; // 三角形索引数组长度
|
||||||
|
float[] uvs; // 纹理坐标
|
||||||
|
float tintR = skeleton.R * slot.R;
|
||||||
|
float tintG = skeleton.G * slot.G;
|
||||||
|
float tintB = skeleton.B * slot.B;
|
||||||
|
float tintA = skeleton.A * slot.A;
|
||||||
|
|
||||||
|
if (attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.Region).page.rendererObject;
|
||||||
|
|
||||||
|
regionAttachment.ComputeWorldVertices(slot, worldVertices, 0);
|
||||||
|
worldVerticesCount = 4;
|
||||||
|
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
||||||
|
worldTriangleIndicesLength = 6;
|
||||||
|
uvs = regionAttachment.UVs;
|
||||||
|
tintR *= regionAttachment.R;
|
||||||
|
tintG *= regionAttachment.G;
|
||||||
|
tintB *= regionAttachment.B;
|
||||||
|
tintA *= regionAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.Region).page.rendererObject;
|
||||||
|
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
||||||
|
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
||||||
|
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
||||||
|
worldTriangleIndices = meshAttachment.Triangles;
|
||||||
|
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
||||||
|
uvs = meshAttachment.UVs;
|
||||||
|
tintR *= meshAttachment.R;
|
||||||
|
tintG *= meshAttachment.G;
|
||||||
|
tintB *= meshAttachment.B;
|
||||||
|
tintA *= meshAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
clipping.ClipStart(slot, clippingAttachment);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
||||||
|
|
||||||
|
states.Texture ??= texture;
|
||||||
|
if (states.BlendMode != blendMode || states.Texture != texture)
|
||||||
|
{
|
||||||
|
if (triangleVertices.VertexCount > 0)
|
||||||
|
{
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
triangleVertices.Clear();
|
||||||
|
}
|
||||||
|
states.BlendMode = blendMode;
|
||||||
|
states.Texture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (clipping.IsClipping)
|
||||||
|
{
|
||||||
|
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
||||||
|
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
||||||
|
worldVertices = clipping.ClippedVertices.Items;
|
||||||
|
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
||||||
|
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
||||||
|
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
||||||
|
uvs = clipping.ClippedUVs.Items;
|
||||||
|
}
|
||||||
|
|
||||||
|
var textureSizeX = texture.Size.X;
|
||||||
|
var textureSizeY = texture.Size.Y;
|
||||||
|
|
||||||
|
SFML.Graphics.Vertex vertex = new();
|
||||||
|
vertex.Color.R = (byte)(tintR * 255);
|
||||||
|
vertex.Color.G = (byte)(tintG * 255);
|
||||||
|
vertex.Color.B = (byte)(tintB * 255);
|
||||||
|
vertex.Color.A = (byte)(tintA * 255);
|
||||||
|
|
||||||
|
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
||||||
|
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
||||||
|
{
|
||||||
|
var index = worldTriangleIndices[i] * 2;
|
||||||
|
vertex.Position.X = worldVertices[index];
|
||||||
|
vertex.Position.Y = worldVertices[index + 1];
|
||||||
|
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
||||||
|
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
||||||
|
triangleVertices.Append(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
}
|
||||||
|
clipping.ClipEnd();
|
||||||
|
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void debugDraw(SFML.Graphics.RenderTarget target)
|
||||||
|
{
|
||||||
|
lineVertices.Clear();
|
||||||
|
rectLineVertices.Clear();
|
||||||
|
|
||||||
|
if (debugRegions)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
regionAttachment.ComputeWorldVertices(slot, worldVerticesBuffer, 0);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[3];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[4];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[5];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[6];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[7];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshes)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var triangleIndices = meshAttachment.Triangles;
|
||||||
|
for (int i = 0; i < triangleIndices.Length; i += 3)
|
||||||
|
{
|
||||||
|
var idx0 = triangleIndices[i] * 2;
|
||||||
|
var idx1 = triangleIndices[i + 1] * 2;
|
||||||
|
var idx2 = triangleIndices[i + 2] * 2;
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx1];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshHulls)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var hullLength = (meshAttachment.HullLength >> 1) << 1;
|
||||||
|
|
||||||
|
if (debugMeshHulls && hullLength > 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < hullLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBoundingBoxes)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugPaths)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugClippings)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBounds)
|
||||||
|
{
|
||||||
|
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
|
||||||
|
var b = getCurrentBounds();
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 骨骼线放最后画
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var width = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
if (!bone.Active) continue;
|
||||||
|
var boneLength = bone.Data.Length;
|
||||||
|
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
|
||||||
|
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
|
||||||
|
AddRectLine(p1, p2, BoneLineColor, width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
target.Draw(lineVertices);
|
||||||
|
target.Draw(rectLineVertices);
|
||||||
|
|
||||||
|
// 骨骼的点最后画, 层级处于骨骼线上面
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var radius = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
if (!bone.Active) continue;
|
||||||
|
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
582
SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs
Normal file
582
SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs
Normal file
@@ -0,0 +1,582 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SpineRuntime42;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.Implementations.SpineObject
|
||||||
|
{
|
||||||
|
[SpineImplementation(SpineVersion.V42)]
|
||||||
|
internal class SpineObject42 : Spine.SpineObject
|
||||||
|
{
|
||||||
|
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
|
||||||
|
{
|
||||||
|
return spineBlendMode switch
|
||||||
|
{
|
||||||
|
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||||
|
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||||
|
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||||
|
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||||
|
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TextureLoader : SpineRuntime42.TextureLoader
|
||||||
|
{
|
||||||
|
public void Load(AtlasPage page, string path)
|
||||||
|
{
|
||||||
|
var texture = new SFML.Graphics.Texture(path);
|
||||||
|
if (page.magFilter == TextureFilter.Linear)
|
||||||
|
texture.Smooth = true;
|
||||||
|
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
|
||||||
|
texture.Repeated = true;
|
||||||
|
|
||||||
|
page.rendererObject = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Unload(object texture)
|
||||||
|
{
|
||||||
|
((SFML.Graphics.Texture)texture).Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly TextureLoader textureLoader = new();
|
||||||
|
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
|
||||||
|
|
||||||
|
private readonly Atlas atlas;
|
||||||
|
private readonly SkeletonBinary? skeletonBinary;
|
||||||
|
private readonly SkeletonJson? skeletonJson;
|
||||||
|
private readonly SkeletonData skeletonData;
|
||||||
|
private readonly AnimationStateData animationStateData;
|
||||||
|
|
||||||
|
private readonly Skeleton skeleton;
|
||||||
|
private readonly AnimationState animationState;
|
||||||
|
|
||||||
|
private readonly SkeletonClipping clipping = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有插槽在所有皮肤中可用的附件集合
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
|
||||||
|
|
||||||
|
public SpineObject42(string skelPath, string atlasPath) : base(skelPath, atlasPath)
|
||||||
|
{
|
||||||
|
atlas = new Atlas(AtlasPath, textureLoader);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 先尝试二进制文件
|
||||||
|
skeletonJson = null;
|
||||||
|
skeletonBinary = new SkeletonBinary(atlas);
|
||||||
|
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 再尝试 Json 文件
|
||||||
|
skeletonBinary = null;
|
||||||
|
skeletonJson = new SkeletonJson(atlas);
|
||||||
|
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// 都不行就报错
|
||||||
|
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var sk in skeletonData.Skins)
|
||||||
|
{
|
||||||
|
foreach (var e in sk.Attachments)
|
||||||
|
{
|
||||||
|
var slotName = skeletonData.Slots.Items[e.SlotIndex].Name;
|
||||||
|
var att = e.Attachment;
|
||||||
|
if (!slotAttachments.TryGetValue(slotName, out var attachments))
|
||||||
|
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
|
||||||
|
attachments[att.Name] = att;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
|
||||||
|
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
|
||||||
|
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
|
||||||
|
|
||||||
|
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||||
|
animationStateData = new AnimationStateData(skeletonData);
|
||||||
|
animationState = new AnimationState(animationStateData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
base.Dispose(disposing);
|
||||||
|
atlas.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string FileVersion { get => skeletonData.Version; }
|
||||||
|
|
||||||
|
protected override float scale
|
||||||
|
{
|
||||||
|
get => Math.Abs(skeleton.ScaleX);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||||
|
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override PointF position
|
||||||
|
{
|
||||||
|
get => new(skeleton.X, skeleton.Y);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
skeleton.X = value.X;
|
||||||
|
skeleton.Y = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipX
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleX < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
|
||||||
|
skeleton.ScaleX *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool flipY
|
||||||
|
{
|
||||||
|
get => skeleton.ScaleY < 0;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
|
||||||
|
skeleton.ScaleY *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
|
||||||
|
|
||||||
|
protected override void setSlotAttachment(string slot, string name)
|
||||||
|
{
|
||||||
|
if (slotAttachments.TryGetValue(slot, out var attachments)
|
||||||
|
&& attachments.TryGetValue(name, out var att)
|
||||||
|
&& skeleton.FindSlot(slot) is Slot s)
|
||||||
|
s.Attachment = att;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void addSkin(string name)
|
||||||
|
{
|
||||||
|
if (skeletonData.FindSkin(name) is Skin sk)
|
||||||
|
{
|
||||||
|
skeleton.Skin.AddSkin(sk);
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearSkins()
|
||||||
|
{
|
||||||
|
skeleton.Skin.Clear();
|
||||||
|
skeleton.SetSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||||
|
|
||||||
|
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||||
|
|
||||||
|
protected override void setAnimation(int track, string name)
|
||||||
|
{
|
||||||
|
if (name == EMPTY_ANIMATION)
|
||||||
|
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||||
|
else if (AnimationNames.Contains(name))
|
||||||
|
animationState.SetAnimation(track, name, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||||
|
|
||||||
|
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||||
|
|
||||||
|
protected override RectangleF getCurrentBounds()
|
||||||
|
{
|
||||||
|
float[] _ = [];
|
||||||
|
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
return new RectangleF(x, y, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RectangleF getBounds()
|
||||||
|
{
|
||||||
|
// 初始化临时对象
|
||||||
|
var maxDuration = 0f;
|
||||||
|
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
|
||||||
|
var tmpAnimationState = new AnimationState(animationStateData);
|
||||||
|
tmpSkeleton.ScaleX = skeleton.ScaleX;
|
||||||
|
tmpSkeleton.ScaleY = skeleton.ScaleY;
|
||||||
|
tmpSkeleton.X = skeleton.X;
|
||||||
|
tmpSkeleton.Y = skeleton.Y;
|
||||||
|
foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
|
||||||
|
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
|
||||||
|
{
|
||||||
|
var ani = animationState.GetCurrent(tr).Animation;
|
||||||
|
tmpAnimationState.SetAnimation(tr, ani, true);
|
||||||
|
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
|
||||||
|
}
|
||||||
|
tmpSkeleton.SetSlotsToSetupPose();
|
||||||
|
tmpAnimationState.Update(0);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(0);
|
||||||
|
tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update);
|
||||||
|
|
||||||
|
// 按 10 帧每秒计算边框
|
||||||
|
var bounds = getCurrentBounds();
|
||||||
|
float[] _ = [];
|
||||||
|
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
||||||
|
{
|
||||||
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
tmpAnimationState.Update(delta);
|
||||||
|
tmpAnimationState.Apply(tmpSkeleton);
|
||||||
|
tmpSkeleton.Update(delta);
|
||||||
|
tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update);
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update(float delta)
|
||||||
|
{
|
||||||
|
animationState.Update(delta);
|
||||||
|
animationState.Apply(skeleton);
|
||||||
|
skeleton.Update(delta);
|
||||||
|
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
||||||
|
{
|
||||||
|
triangleVertices.Clear();
|
||||||
|
states.Texture = null;
|
||||||
|
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||||
|
|
||||||
|
// 要用 DrawOrder 而不是 Slots
|
||||||
|
foreach (var slot in skeleton.DrawOrder)
|
||||||
|
{
|
||||||
|
var attachment = slot.Attachment;
|
||||||
|
|
||||||
|
SFML.Graphics.Texture texture;
|
||||||
|
|
||||||
|
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
|
||||||
|
int worldVerticesCount; // 等于顶点数组的长度除以 2
|
||||||
|
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
|
||||||
|
int worldTriangleIndicesLength; // 三角形索引数组长度
|
||||||
|
float[] uvs; // 纹理坐标
|
||||||
|
float tintR = skeleton.R * slot.R;
|
||||||
|
float tintG = skeleton.G * slot.G;
|
||||||
|
float tintB = skeleton.B * slot.B;
|
||||||
|
float tintA = skeleton.A * slot.A;
|
||||||
|
|
||||||
|
if (attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.Region).page.rendererObject;
|
||||||
|
|
||||||
|
regionAttachment.ComputeWorldVertices(slot, worldVertices, 0);
|
||||||
|
worldVerticesCount = 4;
|
||||||
|
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
|
||||||
|
worldTriangleIndicesLength = 6;
|
||||||
|
uvs = regionAttachment.UVs;
|
||||||
|
tintR *= regionAttachment.R;
|
||||||
|
tintG *= regionAttachment.G;
|
||||||
|
tintB *= regionAttachment.B;
|
||||||
|
tintA *= regionAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.Region).page.rendererObject;
|
||||||
|
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
|
||||||
|
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVertices);
|
||||||
|
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
|
||||||
|
worldTriangleIndices = meshAttachment.Triangles;
|
||||||
|
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
|
||||||
|
uvs = meshAttachment.UVs;
|
||||||
|
tintR *= meshAttachment.R;
|
||||||
|
tintG *= meshAttachment.G;
|
||||||
|
tintB *= meshAttachment.B;
|
||||||
|
tintA *= meshAttachment.A;
|
||||||
|
}
|
||||||
|
else if (attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
clipping.ClipStart(slot, clippingAttachment);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
|
||||||
|
|
||||||
|
states.Texture ??= texture;
|
||||||
|
if (states.BlendMode != blendMode || states.Texture != texture)
|
||||||
|
{
|
||||||
|
if (triangleVertices.VertexCount > 0)
|
||||||
|
{
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
triangleVertices.Clear();
|
||||||
|
}
|
||||||
|
states.BlendMode = blendMode;
|
||||||
|
states.Texture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (clipping.IsClipping)
|
||||||
|
{
|
||||||
|
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
|
||||||
|
clipping.ClipTriangles(worldVertices, worldTriangleIndices, worldTriangleIndicesLength, uvs);
|
||||||
|
worldVertices = clipping.ClippedVertices.Items;
|
||||||
|
worldVerticesCount = clipping.ClippedVertices.Count / 2;
|
||||||
|
worldTriangleIndices = clipping.ClippedTriangles.Items;
|
||||||
|
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
|
||||||
|
uvs = clipping.ClippedUVs.Items;
|
||||||
|
}
|
||||||
|
|
||||||
|
var textureSizeX = texture.Size.X;
|
||||||
|
var textureSizeY = texture.Size.Y;
|
||||||
|
|
||||||
|
SFML.Graphics.Vertex vertex = new();
|
||||||
|
vertex.Color.R = (byte)(tintR * 255);
|
||||||
|
vertex.Color.G = (byte)(tintG * 255);
|
||||||
|
vertex.Color.B = (byte)(tintB * 255);
|
||||||
|
vertex.Color.A = (byte)(tintA * 255);
|
||||||
|
|
||||||
|
// 必须用 worldTriangleIndicesLength 不能直接 foreach
|
||||||
|
for (int i = 0; i < worldTriangleIndicesLength; i++)
|
||||||
|
{
|
||||||
|
var index = worldTriangleIndices[i] * 2;
|
||||||
|
vertex.Position.X = worldVertices[index];
|
||||||
|
vertex.Position.Y = worldVertices[index + 1];
|
||||||
|
vertex.TexCoords.X = uvs[index] * textureSizeX;
|
||||||
|
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
|
||||||
|
triangleVertices.Append(vertex);
|
||||||
|
}
|
||||||
|
|
||||||
|
clipping.ClipEnd(slot);
|
||||||
|
}
|
||||||
|
clipping.ClipEnd();
|
||||||
|
|
||||||
|
target.Draw(triangleVertices, states);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void debugDraw(SFML.Graphics.RenderTarget target)
|
||||||
|
{
|
||||||
|
lineVertices.Clear();
|
||||||
|
rectLineVertices.Clear();
|
||||||
|
|
||||||
|
if (debugRegions)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is RegionAttachment regionAttachment)
|
||||||
|
{
|
||||||
|
regionAttachment.ComputeWorldVertices(slot, worldVerticesBuffer, 0);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[3];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[4];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[5];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[6];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[7];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshes)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var triangleIndices = meshAttachment.Triangles;
|
||||||
|
for (int i = 0; i < triangleIndices.Length; i += 3)
|
||||||
|
{
|
||||||
|
var idx0 = triangleIndices[i] * 2;
|
||||||
|
var idx1 = triangleIndices[i + 1] * 2;
|
||||||
|
var idx2 = triangleIndices[i + 2] * 2;
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx1];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx2];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[idx0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugMeshHulls)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
|
||||||
|
{
|
||||||
|
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
var hullLength = (meshAttachment.HullLength >> 1) << 1;
|
||||||
|
|
||||||
|
if (debugMeshHulls && hullLength > 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < hullLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBoundingBoxes)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugPaths)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugClippings)
|
||||||
|
{
|
||||||
|
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
|
||||||
|
foreach (var slot in skeleton.Slots)
|
||||||
|
{
|
||||||
|
if (slot.Bone.Active && slot.Attachment is ClippingAttachment clippingAttachment)
|
||||||
|
{
|
||||||
|
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
|
||||||
|
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
|
||||||
|
|
||||||
|
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
|
||||||
|
{
|
||||||
|
vt.Position.X = worldVerticesBuffer[i];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[i + 1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
vt.Position.X = worldVerticesBuffer[0];
|
||||||
|
vt.Position.Y = worldVerticesBuffer[1];
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (debugBounds)
|
||||||
|
{
|
||||||
|
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
|
||||||
|
var b = getCurrentBounds();
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Right;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Bottom;
|
||||||
|
lineVertices.Append(vt); lineVertices.Append(vt);
|
||||||
|
|
||||||
|
vt.Position.X = b.Left;
|
||||||
|
vt.Position.Y = b.Top;
|
||||||
|
lineVertices.Append(vt);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 骨骼线放最后画
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var width = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
if (!bone.Active) continue;
|
||||||
|
var boneLength = bone.Data.Length;
|
||||||
|
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
|
||||||
|
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
|
||||||
|
AddRectLine(p1, p2, BoneLineColor, width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
target.Draw(lineVertices);
|
||||||
|
target.Draw(rectLineVertices);
|
||||||
|
|
||||||
|
// 骨骼的点最后画, 层级处于骨骼线上面
|
||||||
|
if (debugBones)
|
||||||
|
{
|
||||||
|
var radius = scale;
|
||||||
|
foreach (var bone in skeleton.Bones)
|
||||||
|
{
|
||||||
|
if (!bone.Active) continue;
|
||||||
|
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,66 +9,19 @@ using System.Text;
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Nodes;
|
using System.Text.Json.Nodes;
|
||||||
using System.Text.Encodings.Web;
|
using System.Text.Encodings.Web;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
|
||||||
namespace SpineViewer.Spine
|
namespace SpineViewer.Spine
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// SkeletonConverter 实现类标记
|
|
||||||
/// </summary>
|
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
|
|
||||||
public class SkeletonConverterImplementationAttribute : Attribute
|
|
||||||
{
|
|
||||||
public Version Version { get; }
|
|
||||||
|
|
||||||
public SkeletonConverterImplementationAttribute(Version version)
|
|
||||||
{
|
|
||||||
Version = version;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// SkeletonConverter 基类, 使用静态方法 New 来创建具体版本对象
|
/// SkeletonConverter 基类, 使用静态方法 New 来创建具体版本对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class SkeletonConverter
|
public abstract class SkeletonConverter : ImplementationResolver<SkeletonConverter, SpineImplementationAttribute, SpineVersion>
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// 实现类缓存
|
|
||||||
/// </summary>
|
|
||||||
private static readonly Dictionary<Version, Type> ImplementationTypes = [];
|
|
||||||
public static readonly Dictionary<Version, Type>.KeyCollection ImplementedVersions;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 静态构造函数
|
|
||||||
/// </summary>
|
|
||||||
static SkeletonConverter()
|
|
||||||
{
|
|
||||||
// 遍历并缓存标记了 SkeletonConverterImplementationAttribute 的类型
|
|
||||||
var impTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => typeof(SkeletonConverter).IsAssignableFrom(t) && !t.IsAbstract);
|
|
||||||
foreach (var type in impTypes)
|
|
||||||
{
|
|
||||||
var attr = type.GetCustomAttribute<SkeletonConverterImplementationAttribute>();
|
|
||||||
if (attr is not null)
|
|
||||||
{
|
|
||||||
if (ImplementationTypes.ContainsKey(attr.Version))
|
|
||||||
throw new InvalidOperationException($"Multiple implementations found: {attr.Version}");
|
|
||||||
ImplementationTypes[attr.Version] = type;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Program.Logger.Debug("Find SkeletonConverter implementations: [{}]", string.Join(", ", ImplementationTypes.Keys));
|
|
||||||
ImplementedVersions = ImplementationTypes.Keys;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建特定版本的 SkeletonConverter
|
/// 创建特定版本的 SkeletonConverter
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static SkeletonConverter New(Version version)
|
public static SkeletonConverter New(SpineVersion version) => New(version, []);
|
||||||
{
|
|
||||||
if (!ImplementationTypes.TryGetValue(version, out var cvterType))
|
|
||||||
{
|
|
||||||
throw new NotImplementedException($"Not implemented version: {version}");
|
|
||||||
}
|
|
||||||
return (SkeletonConverter)Activator.CreateInstance(cvterType);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Json 格式控制
|
/// Json 格式控制
|
||||||
@@ -92,38 +45,64 @@ namespace SpineViewer.Spine
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 读取 Json 对象
|
/// 读取 Json 对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public JsonObject ReadJson(string jsonPath)
|
public virtual JsonObject ReadJson(string jsonPath)
|
||||||
{
|
{
|
||||||
using var input = File.OpenRead(jsonPath);
|
using var input = File.OpenRead(jsonPath);
|
||||||
if (JsonNode.Parse(input) is JsonObject root)
|
if (JsonNode.Parse(input) is JsonObject root)
|
||||||
return root;
|
return root;
|
||||||
else
|
else
|
||||||
throw new InvalidOperationException($"{jsonPath} is not a valid json object");
|
throw new InvalidDataException($"{jsonPath} is not a valid json object");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 写入 Json 对象
|
/// 写入 Json 对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void WriteJson(JsonObject root, string jsonPath)
|
public virtual void WriteJson(JsonObject root, string jsonPath)
|
||||||
{
|
{
|
||||||
using var output = File.Create(jsonPath);
|
using var output = File.Create(jsonPath);
|
||||||
using var writer = new Utf8JsonWriter(output, jsonWriterOptions);
|
using var writer = new Utf8JsonWriter(output, jsonWriterOptions);
|
||||||
root.WriteTo(writer);
|
root.WriteTo(writer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 读取骨骼文件
|
||||||
|
/// </summary>
|
||||||
|
public JsonObject Read(string path)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ReadBinary(path);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ReadJson(path);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// 都不行就报错
|
||||||
|
throw new InvalidDataException($"Unknown skeleton file format {path}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 转换到目标版本
|
/// 转换到目标版本
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract JsonObject ToVersion(JsonObject root, Version version);
|
public abstract JsonObject ToVersion(JsonObject root, SpineVersion version);
|
||||||
|
|
||||||
protected class SkeletonReader
|
/// <summary>
|
||||||
|
/// 二进制骨骼文件读
|
||||||
|
/// </summary>
|
||||||
|
public class BinaryReader
|
||||||
{
|
{
|
||||||
protected byte[] buffer = new byte[32];
|
protected byte[] buffer = new byte[32];
|
||||||
protected byte[] bytesBigEndian = new byte[8];
|
protected byte[] bytesBigEndian = new byte[8];
|
||||||
public readonly List<string> StringTable = new(32);
|
public readonly List<string> StringTable = new(32);
|
||||||
protected Stream input;
|
protected Stream input;
|
||||||
|
|
||||||
public SkeletonReader(Stream input) { this.input = input; }
|
public BinaryReader(Stream input) { this.input = input; }
|
||||||
public int Read()
|
public int Read()
|
||||||
{
|
{
|
||||||
int val = input.ReadByte();
|
int val = input.ReadByte();
|
||||||
@@ -219,14 +198,17 @@ namespace SpineViewer.Spine
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected class SkeletonWriter
|
/// <summary>
|
||||||
|
/// 二进制骨骼文件写
|
||||||
|
/// </summary>
|
||||||
|
protected class BinaryWriter
|
||||||
{
|
{
|
||||||
protected byte[] buffer = new byte[32];
|
protected byte[] buffer = new byte[32];
|
||||||
protected byte[] bytesBigEndian = new byte[8];
|
protected byte[] bytesBigEndian = new byte[8];
|
||||||
public readonly List<string> StringTable = new(32);
|
public readonly List<string> StringTable = new(32);
|
||||||
protected Stream output;
|
protected Stream output;
|
||||||
|
|
||||||
public SkeletonWriter(Stream output) { this.output = output; }
|
public BinaryWriter(Stream output) { this.output = output; }
|
||||||
public void Write(int val) => output.WriteByte((byte)val);
|
public void Write(int val) => output.WriteByte((byte)val);
|
||||||
public void WriteByte(byte val) => output.WriteByte(val);
|
public void WriteByte(byte val) => output.WriteByte(val);
|
||||||
public void WriteUByte(byte val) => output.WriteByte(val);
|
public void WriteUByte(byte val) => output.WriteByte(val);
|
||||||
|
|||||||
@@ -1,330 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Text.RegularExpressions;
|
|
||||||
using System.Numerics;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
using SFML.System;
|
|
||||||
using SFML.Window;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Diagnostics.CodeAnalysis;
|
|
||||||
using System.Globalization;
|
|
||||||
|
|
||||||
namespace SpineViewer.Spine
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Spine 实现类标记
|
|
||||||
/// </summary>
|
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
|
|
||||||
public class SpineImplementationAttribute : Attribute
|
|
||||||
{
|
|
||||||
public Version Version { get; }
|
|
||||||
|
|
||||||
public SpineImplementationAttribute(Version version)
|
|
||||||
{
|
|
||||||
Version = version;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Spine 基类, 使用静态方法 New 来创建具体版本对象
|
|
||||||
/// </summary>
|
|
||||||
public abstract class Spine : SFML.Graphics.Drawable, IDisposable
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 空动画标记
|
|
||||||
/// </summary>
|
|
||||||
public const string EMPTY_ANIMATION = "<Empty>";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 预览图大小
|
|
||||||
/// </summary>
|
|
||||||
public static readonly Size PREVIEW_SIZE = new(256, 256);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 缩放最小值
|
|
||||||
/// </summary>
|
|
||||||
public const float SCALE_MIN = 0.001f;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 实现类缓存
|
|
||||||
/// </summary>
|
|
||||||
private static readonly Dictionary<Version, Type> ImplementationTypes = [];
|
|
||||||
public static readonly Dictionary<Version, Type>.KeyCollection ImplementedVersions;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 用于解决 PMA 和渐变动画问题的片段着色器
|
|
||||||
/// </summary>
|
|
||||||
private const string FRAGMENT_SHADER = (
|
|
||||||
"uniform sampler2D t;" +
|
|
||||||
"void main() { vec4 p = texture2D(t, gl_TexCoord[0].xy);" +
|
|
||||||
"if (p.a > 0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" +
|
|
||||||
"gl_FragColor = gl_Color * p; }"
|
|
||||||
);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 用于解决 PMA 和渐变动画问题的片段着色器
|
|
||||||
/// </summary>
|
|
||||||
protected static readonly SFML.Graphics.Shader? FragmentShader = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 静态构造函数
|
|
||||||
/// </summary>
|
|
||||||
static Spine()
|
|
||||||
{
|
|
||||||
// 遍历并缓存标记了 SpineImplementationAttribute 的类型
|
|
||||||
var impTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => typeof(Spine).IsAssignableFrom(t) && !t.IsAbstract);
|
|
||||||
foreach (var type in impTypes)
|
|
||||||
{
|
|
||||||
var attr = type.GetCustomAttribute<SpineImplementationAttribute>();
|
|
||||||
if (attr is not null)
|
|
||||||
{
|
|
||||||
if (ImplementationTypes.ContainsKey(attr.Version))
|
|
||||||
throw new InvalidOperationException($"Multiple implementations found: {attr.Version}");
|
|
||||||
ImplementationTypes[attr.Version] = type;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Program.Logger.Debug("Find Spine implementations: [{}]", string.Join(", ", ImplementationTypes.Keys));
|
|
||||||
ImplementedVersions = ImplementationTypes.Keys;
|
|
||||||
|
|
||||||
// 加载 FragmentShader
|
|
||||||
try
|
|
||||||
{
|
|
||||||
FragmentShader = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_SHADER);
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
FragmentShader = null;
|
|
||||||
Program.Logger.Error(ex.ToString());
|
|
||||||
Program.Logger.Error("Failed to load fragment shader");
|
|
||||||
MessageBox.Show("Fragment shader 加载失败,预乘Alpha通道属性失效", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 创建特定版本的 Spine
|
|
||||||
/// </summary>
|
|
||||||
public static Spine New(Version version, string skelPath, string? atlasPath = null)
|
|
||||||
{
|
|
||||||
if (!ImplementationTypes.TryGetValue(version, out var spineType))
|
|
||||||
{
|
|
||||||
throw new NotImplementedException($"Not implemented version: {version}");
|
|
||||||
}
|
|
||||||
return (Spine)Activator.CreateInstance(spineType, skelPath, atlasPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 标识符
|
|
||||||
/// </summary>
|
|
||||||
public readonly string ID = Guid.NewGuid().ToString();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 构造函数
|
|
||||||
/// </summary>
|
|
||||||
public Spine(string skelPath, string? atlasPath = null)
|
|
||||||
{
|
|
||||||
// 获取子类类型
|
|
||||||
var type = GetType();
|
|
||||||
var attr = type.GetCustomAttribute<SpineImplementationAttribute>();
|
|
||||||
if (attr is null)
|
|
||||||
{
|
|
||||||
throw new InvalidOperationException($"Class {type.Name} has no SpineImplementationAttribute.");
|
|
||||||
}
|
|
||||||
|
|
||||||
atlasPath ??= Path.ChangeExtension(skelPath, ".atlas");
|
|
||||||
|
|
||||||
// 设置 Version
|
|
||||||
Version = attr.Version;
|
|
||||||
SkelPath = Path.GetFullPath(skelPath);
|
|
||||||
AtlasPath = Path.GetFullPath(atlasPath);
|
|
||||||
Name = Path.GetFileNameWithoutExtension(skelPath);
|
|
||||||
}
|
|
||||||
|
|
||||||
~Spine() { Dispose(false); }
|
|
||||||
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
|
|
||||||
protected virtual void Dispose(bool disposing) { preview?.Dispose(); }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所属版本
|
|
||||||
/// </summary>
|
|
||||||
[TypeConverter(typeof(VersionConverter))]
|
|
||||||
[Category("基本信息"), DisplayName("运行时版本")]
|
|
||||||
public Version Version { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// skel 文件完整路径
|
|
||||||
/// </summary>
|
|
||||||
[Category("基本信息"), DisplayName("skel文件路径")]
|
|
||||||
public string SkelPath { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// atlas 文件完整路径
|
|
||||||
/// </summary>
|
|
||||||
[Category("基本信息"), DisplayName("atlas文件路径")]
|
|
||||||
public string AtlasPath { get; }
|
|
||||||
|
|
||||||
[Category("基本信息"), DisplayName("名称")]
|
|
||||||
public string Name { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取所属文件版本
|
|
||||||
/// </summary>
|
|
||||||
[Category("基本信息"), DisplayName("文件版本")]
|
|
||||||
public abstract string FileVersion { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 缩放比例
|
|
||||||
/// </summary>
|
|
||||||
[Category("变换"), DisplayName("缩放比例")]
|
|
||||||
public abstract float Scale { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 位置
|
|
||||||
/// </summary>
|
|
||||||
[TypeConverter(typeof(PointFConverter))]
|
|
||||||
[Category("变换"), DisplayName("位置")]
|
|
||||||
public abstract PointF Position { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 水平翻转
|
|
||||||
/// </summary>
|
|
||||||
[Category("变换"), DisplayName("水平翻转")]
|
|
||||||
public abstract bool FlipX { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 垂直翻转
|
|
||||||
/// </summary>
|
|
||||||
[Category("变换"), DisplayName("垂直翻转")]
|
|
||||||
public abstract bool FlipY { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否使用预乘Alpha
|
|
||||||
/// </summary>
|
|
||||||
[Category("画面"), DisplayName("预乘Alpha通道")]
|
|
||||||
public bool UsePremultipliedAlpha { get; set; } = true;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 包含的所有动画名称
|
|
||||||
/// </summary>
|
|
||||||
[Browsable(false)]
|
|
||||||
public ReadOnlyCollection<string> AnimationNames { get => animationNames.AsReadOnly(); }
|
|
||||||
protected List<string> animationNames = [EMPTY_ANIMATION];
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 默认动画名称
|
|
||||||
/// </summary>
|
|
||||||
[Browsable(false)]
|
|
||||||
public string DefaultAnimationName { get => animationNames.Last(); }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 当前动画名称
|
|
||||||
/// </summary>
|
|
||||||
[TypeConverter(typeof(AnimationConverter))]
|
|
||||||
[Category("动画"), DisplayName("当前动画")]
|
|
||||||
public abstract string CurrentAnimation { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 当前动画时长
|
|
||||||
/// </summary>
|
|
||||||
[Category("动画"), DisplayName("当前动画时长")]
|
|
||||||
public float CurrentAnimationDuration { get => GetAnimationDuration(CurrentAnimation); }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 骨骼包围盒
|
|
||||||
/// </summary>
|
|
||||||
[Browsable(false)]
|
|
||||||
public abstract RectangleF Bounds { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 骨骼预览图
|
|
||||||
/// </summary>
|
|
||||||
[Browsable(false)]
|
|
||||||
public Image Preview
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (preview is null)
|
|
||||||
{
|
|
||||||
using var img = GetPreview((uint)PREVIEW_SIZE.Width, (uint)PREVIEW_SIZE.Height);
|
|
||||||
img.SaveToMemory(out var imgBuffer, "bmp");
|
|
||||||
using var stream = new MemoryStream(imgBuffer);
|
|
||||||
preview = new Bitmap(stream);
|
|
||||||
}
|
|
||||||
return preview;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private Image preview = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取指定尺寸的预览图
|
|
||||||
/// </summary>
|
|
||||||
public SFML.Graphics.Image GetPreview(uint width, uint height)
|
|
||||||
{
|
|
||||||
var curAnimation = CurrentAnimation;
|
|
||||||
CurrentAnimation = EMPTY_ANIMATION;
|
|
||||||
var bounds = Bounds;
|
|
||||||
|
|
||||||
float viewX = width;
|
|
||||||
float viewY = height;
|
|
||||||
float sizeX = bounds.Width;
|
|
||||||
float sizeY = bounds.Height;
|
|
||||||
|
|
||||||
var scale = 1f;
|
|
||||||
if ((sizeY / sizeX) < (viewY / viewX))
|
|
||||||
scale = sizeX / viewX;// 相同的 X, 视窗 Y 更大
|
|
||||||
else
|
|
||||||
scale = sizeY / viewY;// 相同的 Y, 视窗 X 更大
|
|
||||||
|
|
||||||
viewX *= scale;
|
|
||||||
viewY *= scale;
|
|
||||||
|
|
||||||
using var tex = new SFML.Graphics.RenderTexture(width, height);
|
|
||||||
var view = tex.GetView();
|
|
||||||
view.Center = new(bounds.X + viewX / 2, bounds.Y + viewY / 2);
|
|
||||||
view.Size = new(viewX, -viewY);
|
|
||||||
tex.SetView(view);
|
|
||||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
|
||||||
tex.Draw(this);
|
|
||||||
tex.Display();
|
|
||||||
CurrentAnimation = curAnimation;
|
|
||||||
return tex.Texture.CopyToImage();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取动画时长, 如果动画不存在则返回 0
|
|
||||||
/// </summary>
|
|
||||||
public abstract float GetAnimationDuration(string name);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 更新内部状态
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="delta">时间间隔</param>
|
|
||||||
public abstract void Update(float delta);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 顶点坐标缓冲区
|
|
||||||
/// </summary>
|
|
||||||
protected float[] worldVerticesBuffer = new float[1024];
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 顶点缓冲区
|
|
||||||
/// </summary>
|
|
||||||
protected SFML.Graphics.VertexArray vertexArray = new(SFML.Graphics.PrimitiveType.Triangles);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// SFML.Graphics.Drawable 接口实现
|
|
||||||
/// </summary>
|
|
||||||
public abstract void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否被选中
|
|
||||||
/// </summary>
|
|
||||||
[Browsable(false)]
|
|
||||||
public bool IsSelected { get; set; } = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
90
SpineViewer/Spine/SpineExporter/AvifExporter.cs
Normal file
90
SpineViewer/Spine/SpineExporter/AvifExporter.cs
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
using FFMpegCore;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// MP4 导出参数
|
||||||
|
/// </summary>
|
||||||
|
public class AvifExporter : FFmpegVideoExporter
|
||||||
|
{
|
||||||
|
public AvifExporter()
|
||||||
|
{
|
||||||
|
FPS = 24;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Format => "avif";
|
||||||
|
|
||||||
|
public override string Suffix => ".avif";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
public string Codec { get; set; } = "av1_nvenc";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
|
||||||
|
private int crf = 23;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
public string PixelFormat { get; set; } = "yuv420p";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
|
||||||
|
/// </summary>
|
||||||
|
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
|
||||||
|
private int loop = 0;
|
||||||
|
|
||||||
|
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||||
|
|
||||||
|
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||||
|
{
|
||||||
|
base.SetOutputOptions(options);
|
||||||
|
options.WithVideoCodec(Codec).ForcePixelFormat(PixelFormat).WithConstantRateFactor(CRF).WithCustomArgument($"-loop {Loop}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AvifExporterProperty(AvifExporter exporter) : FFmpegVideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override AvifExporter Exporter => (AvifExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("av1_nvenc", "av1_amf", "libaom-av1", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器\n建议使用硬件加速, libaom-av1 速度非常非常非常慢")]
|
||||||
|
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||||
|
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||||
|
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 循环次数
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("循环次数"), Description("-loop, 循环次数, 0 无限循环, 取值范围 [0, 65535]")]
|
||||||
|
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
60
SpineViewer/Spine/SpineExporter/CustomExporter.cs
Normal file
60
SpineViewer/Spine/SpineExporter/CustomExporter.cs
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// FFmpeg 自定义视频导出参数
|
||||||
|
/// </summary>
|
||||||
|
public class CustomExporter : FFmpegVideoExporter
|
||||||
|
{
|
||||||
|
public CustomExporter()
|
||||||
|
{
|
||||||
|
CustomArgument = "-c:v libx264 -crf 23 -pix_fmt yuv420p"; // 提供一个示例参数
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Format => CustomFormat;
|
||||||
|
|
||||||
|
public override string Suffix => CustomSuffix;
|
||||||
|
|
||||||
|
public override string FileNameNoteSuffix => string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件格式
|
||||||
|
/// </summary>
|
||||||
|
public string CustomFormat { get; set; } = "mp4";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀
|
||||||
|
/// </summary>
|
||||||
|
public string CustomSuffix { get; set; } = ".mp4";
|
||||||
|
}
|
||||||
|
|
||||||
|
public class CustomExporterProperty(CustomExporter exporter) : FFmpegVideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override CustomExporter Exporter => (CustomExporter)base.Exporter;
|
||||||
|
|
||||||
|
[Browsable(false)]
|
||||||
|
public override string Format => Exporter.Format;
|
||||||
|
|
||||||
|
[Browsable(false)]
|
||||||
|
public override string Suffix => Exporter.Suffix;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件格式
|
||||||
|
/// </summary>
|
||||||
|
[Category("[2] FFmpeg 基本参数"), DisplayName("文件格式"), Description("-f, 文件格式")]
|
||||||
|
public string CustomFormat { get => Exporter.CustomFormat; set => Exporter.CustomFormat = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀
|
||||||
|
/// </summary>
|
||||||
|
[Category("[2] FFmpeg 基本参数"), DisplayName("文件名后缀"), Description("文件名后缀")]
|
||||||
|
public string CustomSuffix { get => Exporter.CustomSuffix; set => Exporter.CustomSuffix = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
61
SpineViewer/Spine/SpineExporter/ExportHelper.cs
Normal file
61
SpineViewer/Spine/SpineExporter/ExportHelper.cs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
using FFMpegCore.Pipes;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing.Imaging;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// SFML.Graphics.Image 帧对象包装类, 将接管给定的 image 对象生命周期
|
||||||
|
/// </summary>
|
||||||
|
public class SFMLImageVideoFrame(SFML.Graphics.Image image) : IVideoFrame, IDisposable
|
||||||
|
{
|
||||||
|
public int Width => (int)image.Size.X;
|
||||||
|
public int Height => (int)image.Size.Y;
|
||||||
|
public string Format => "rgba";
|
||||||
|
public void Serialize(Stream pipe) => pipe.Write(image.Pixels);
|
||||||
|
public async Task SerializeAsync(Stream pipe, CancellationToken token) => await pipe.WriteAsync(image.Pixels, token);
|
||||||
|
public void Dispose() => image.Dispose();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Save the contents of the image to a file
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="filename">Path of the file to save (overwritten if already exist)</param>
|
||||||
|
/// <returns>True if saving was successful</returns>
|
||||||
|
public bool SaveToFile(string filename) => image.SaveToFile(filename);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Save the image to a buffer in memory The format of the image must be specified.
|
||||||
|
/// The supported image formats are bmp, png, tga and jpg. This function fails if
|
||||||
|
/// the image is empty, or if the format was invalid.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="output">Byte array filled with encoded data</param>
|
||||||
|
/// <param name="format">Encoding format to use</param>
|
||||||
|
/// <returns>True if saving was successful</returns>
|
||||||
|
public bool SaveToMemory(out byte[] output, string format) => image.SaveToMemory(out output, format);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取 Winforms Bitmap 对象
|
||||||
|
/// </summary>
|
||||||
|
public Bitmap CopyToBitmap() => image.CopyToBitmap();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 为帧导出创建的辅助类
|
||||||
|
/// </summary>
|
||||||
|
public static class ExportHelper
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 根据 Bitmap 文件格式获取合适的文件后缀
|
||||||
|
/// </summary>
|
||||||
|
public static string GetSuffix(this ImageFormat imageFormat)
|
||||||
|
{
|
||||||
|
if (imageFormat == ImageFormat.Icon) return ".ico";
|
||||||
|
else if (imageFormat == ImageFormat.Exif) return ".jpeg";
|
||||||
|
else return $".{imageFormat.ToString().ToLower()}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
410
SpineViewer/Spine/SpineExporter/Exporter.cs
Normal file
410
SpineViewer/Spine/SpineExporter/Exporter.cs
Normal file
@@ -0,0 +1,410 @@
|
|||||||
|
using NLog;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Drawing.Design;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 导出器基类
|
||||||
|
/// </summary>
|
||||||
|
public abstract class Exporter : IDisposable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 日志器
|
||||||
|
/// </summary>
|
||||||
|
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 可用于文件名的时间戳字符串
|
||||||
|
/// </summary>
|
||||||
|
protected string timestamp = DateTime.Now.ToString("yyMMddHHmmss");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 非自动分辨率下导出视区缓存
|
||||||
|
/// </summary>
|
||||||
|
private SFML.Graphics.View? exportViewCache = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 模型分辨率缓存
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, Size> spineResolutionCache = [];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 自动分辨率下每个模型的导出视区缓存
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<string, SFML.Graphics.View> spineViewCache = [];
|
||||||
|
|
||||||
|
~Exporter() { Dispose(false); }
|
||||||
|
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
|
||||||
|
protected virtual void Dispose(bool disposing) { PreviewerView.Dispose(); }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 输出文件夹
|
||||||
|
/// </summary>
|
||||||
|
public string? OutputDir { get; set; } = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出单个
|
||||||
|
/// </summary>
|
||||||
|
public bool IsExportSingle { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 画面分辨率
|
||||||
|
/// </summary>
|
||||||
|
public Size Resolution
|
||||||
|
{
|
||||||
|
get => resolution;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value.Width <= 0) value.Width = 100;
|
||||||
|
if (value.Height <= 0) value.Height = 100;
|
||||||
|
resolution = value;
|
||||||
|
exportResolution = new(value.Width + Margin.Horizontal, value.Height + Margin.Vertical);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private Size resolution = new(100, 100);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 包含边缘的分辨率
|
||||||
|
/// </summary>
|
||||||
|
private Size exportResolution = new(100, 100);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预览画面的视区
|
||||||
|
/// </summary>
|
||||||
|
public SFML.Graphics.View PreviewerView { get => previewerView; set { previewerView.Dispose(); previewerView = new(value); } }
|
||||||
|
private SFML.Graphics.View previewerView = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否仅渲染选中
|
||||||
|
/// </summary>
|
||||||
|
public bool RenderSelectedOnly { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 背景颜色
|
||||||
|
/// </summary>
|
||||||
|
public SFML.Graphics.Color BackgroundColor
|
||||||
|
{
|
||||||
|
get => backgroundColor;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
backgroundColor = value;
|
||||||
|
var bcPma = value;
|
||||||
|
var a = bcPma.A / 255f;
|
||||||
|
bcPma.R = (byte)(bcPma.R * a);
|
||||||
|
bcPma.G = (byte)(bcPma.G * a);
|
||||||
|
bcPma.B = (byte)(bcPma.B * a);
|
||||||
|
backgroundColorPma = bcPma;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private SFML.Graphics.Color backgroundColor = SFML.Graphics.Color.Transparent;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预乘后的背景颜色
|
||||||
|
/// </summary>
|
||||||
|
private SFML.Graphics.Color backgroundColorPma = SFML.Graphics.Color.Transparent;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 四周边缘距离, 单位为像素
|
||||||
|
/// </summary>
|
||||||
|
public Padding Margin
|
||||||
|
{
|
||||||
|
get => margin;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value.Left < 0) value.Left = 0;
|
||||||
|
if (value.Right < 0) value.Right = 0;
|
||||||
|
if (value.Top < 0) value.Top = 0;
|
||||||
|
if (value.Bottom < 0) value.Bottom = 0;
|
||||||
|
margin = value;
|
||||||
|
exportResolution = new(Resolution.Width + value.Horizontal, Resolution.Height + value.Vertical);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private Padding margin = new(0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 四周填充距离, 单位为像素, 自动分辨率下忽略该值
|
||||||
|
/// </summary>
|
||||||
|
public Padding Padding
|
||||||
|
{
|
||||||
|
get => padding;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value.Left < 0) value.Left = 0;
|
||||||
|
if (value.Right < 0) value.Right = 0;
|
||||||
|
if (value.Top < 0) value.Top = 0;
|
||||||
|
if (value.Bottom < 0) value.Bottom = 0;
|
||||||
|
padding = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private Padding padding = new(0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 在使用预览画面分辨率的情况下, 允许内容溢出到边缘和填充区域, 自动分辨率下忽略该值
|
||||||
|
/// </summary>
|
||||||
|
public bool AllowContentOverflow { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 自动分辨率, 将会忽略预览画面的分辨率和预览画面视区, 使用模型自身的包围盒, 四周填充和内容溢出会被忽略
|
||||||
|
/// </summary>
|
||||||
|
public bool AutoResolution { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取导出渲染对象, 如果提供了模型列表则分辨率为模型大小, 否则是预览画面大小
|
||||||
|
/// </summary>
|
||||||
|
private SFML.Graphics.RenderTexture GetRenderTexture(SpineObject[]? spinesToRender = null)
|
||||||
|
{
|
||||||
|
uint width;
|
||||||
|
uint height;
|
||||||
|
SFML.Graphics.View view;
|
||||||
|
|
||||||
|
if (spinesToRender is null)
|
||||||
|
{
|
||||||
|
if (exportViewCache is null)
|
||||||
|
{
|
||||||
|
// 记录缓存
|
||||||
|
exportViewCache = new SFML.Graphics.View(PreviewerView);
|
||||||
|
if (AllowContentOverflow)
|
||||||
|
{
|
||||||
|
var canvasBounds = exportViewCache.GetBounds().GetCanvasBounds(Resolution, Margin, Padding);
|
||||||
|
exportViewCache.Center = new(canvasBounds.X + canvasBounds.Width / 2, canvasBounds.Y + canvasBounds.Height / 2);
|
||||||
|
exportViewCache.Size = new(canvasBounds.Width, canvasBounds.Height);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
exportViewCache.SetViewport(Resolution, Margin, Padding);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
width = (uint)exportResolution.Width;
|
||||||
|
height = (uint)exportResolution.Height;
|
||||||
|
view = exportViewCache;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var cacheKey = string.Join("|", spinesToRender.Select(v => v.ID));
|
||||||
|
|
||||||
|
// 记录缓存
|
||||||
|
if (!spineViewCache.TryGetValue(cacheKey, out var spineView))
|
||||||
|
{
|
||||||
|
var spineBounds = spinesToRender[0].GetBounds();
|
||||||
|
foreach (var sp in spinesToRender.Skip(1))
|
||||||
|
spineBounds = spineBounds.Union(sp.GetBounds());
|
||||||
|
|
||||||
|
var spineResolution = new Size((int)Math.Ceiling(spineBounds.Width), (int)Math.Ceiling(spineBounds.Height));
|
||||||
|
var canvasBounds = spineBounds.GetCanvasBounds(spineResolution, Margin); // 忽略填充
|
||||||
|
|
||||||
|
spineResolutionCache[cacheKey] = new(spineResolution.Width + Margin.Horizontal, spineResolution.Height + Margin.Vertical);
|
||||||
|
spineViewCache[cacheKey] = spineView = new SFML.Graphics.View(
|
||||||
|
new(canvasBounds.X + canvasBounds.Width / 2, canvasBounds.Y + canvasBounds.Height / 2),
|
||||||
|
new(canvasBounds.Width, -canvasBounds.Height)
|
||||||
|
);
|
||||||
|
|
||||||
|
logger.Info("Auto resolusion: ({}, {})", spineResolution.Width, spineResolution.Height);
|
||||||
|
}
|
||||||
|
width = (uint)spineResolutionCache[cacheKey].Width;
|
||||||
|
height = (uint)spineResolutionCache[cacheKey].Height;
|
||||||
|
view = spineViewCache[cacheKey];
|
||||||
|
}
|
||||||
|
|
||||||
|
var tex = new SFML.Graphics.RenderTexture(width, height);
|
||||||
|
tex.SetView(view);
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取单个模型的单帧画面
|
||||||
|
/// </summary>
|
||||||
|
protected SFMLImageVideoFrame GetFrame(SpineObject spine) => GetFrame([spine]);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取模型列表的单帧画面
|
||||||
|
/// </summary>
|
||||||
|
protected SFMLImageVideoFrame GetFrame(SpineObject[] spinesToRender)
|
||||||
|
{
|
||||||
|
// RenderTexture 必须临时创建, 随用随取, 防止出现跨线程的情况
|
||||||
|
using var texPma = GetRenderTexture(AutoResolution ? spinesToRender : null);
|
||||||
|
|
||||||
|
// 先将预乘结果准确绘制出来, 注意背景色也应当是预乘的
|
||||||
|
texPma.Clear(backgroundColorPma);
|
||||||
|
foreach (var spine in spinesToRender) texPma.Draw(spine);
|
||||||
|
texPma.Display();
|
||||||
|
|
||||||
|
// 背景色透明度不为 1 时需要处理反预乘, 否则直接就是结果
|
||||||
|
if (BackgroundColor.A < 255)
|
||||||
|
{
|
||||||
|
// 从预乘结果构造渲染对象, 并正确设置变换
|
||||||
|
using var view = texPma.GetView();
|
||||||
|
using var img = texPma.Texture.CopyToImage();
|
||||||
|
using var texSprite = new SFML.Graphics.Texture(img);
|
||||||
|
using var sp = new SFML.Graphics.Sprite(texSprite)
|
||||||
|
{
|
||||||
|
Origin = new(texPma.Size.X / 2f, texPma.Size.Y / 2f),
|
||||||
|
Position = new(view.Center.X, view.Center.Y),
|
||||||
|
Scale = new(view.Size.X / texPma.Size.X, view.Size.Y / texPma.Size.Y),
|
||||||
|
Rotation = view.Rotation
|
||||||
|
};
|
||||||
|
|
||||||
|
// 混合模式用直接覆盖的方式, 保证得到的图像区域是反预乘的颜色和透明度, 同时使用反预乘着色器
|
||||||
|
var st = SFML.Graphics.RenderStates.Default;
|
||||||
|
st.BlendMode = SFMLBlendMode.SourceOnly;
|
||||||
|
st.Shader = SFMLShader.InversePma;
|
||||||
|
|
||||||
|
// 在最终结果上二次渲染非预乘画面
|
||||||
|
using var tex = GetRenderTexture(AutoResolution ? spinesToRender : null);
|
||||||
|
|
||||||
|
// 将非预乘结果覆盖式绘制在目标对象上, 注意背景色应该用非预乘的
|
||||||
|
tex.Clear(BackgroundColor);
|
||||||
|
tex.Draw(sp, st);
|
||||||
|
tex.Display();
|
||||||
|
return new(tex.Texture.CopyToImage());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new(texPma.Texture.CopyToImage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 每个模型在同一个画面进行导出
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 每个模型独立导出
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void ExportIndividual(SpineObject[] spinesToRender, BackgroundWorker? worker = null);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
|
||||||
|
/// </summary>
|
||||||
|
public virtual string? Validate()
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
|
||||||
|
return "输出文件夹无效";
|
||||||
|
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
|
||||||
|
return $"文件夹 {OutputDir} 不存在";
|
||||||
|
if (IsExportSingle && string.IsNullOrWhiteSpace(OutputDir))
|
||||||
|
return "导出单个时必须提供输出文件夹";
|
||||||
|
|
||||||
|
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearCache()
|
||||||
|
{
|
||||||
|
exportViewCache?.Dispose();
|
||||||
|
exportViewCache = null;
|
||||||
|
spineResolutionCache.Clear();
|
||||||
|
foreach (var v in spineViewCache.Values) v.Dispose();
|
||||||
|
spineViewCache.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 执行导出
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="spines">要进行导出的 Spine 列表</param>
|
||||||
|
/// <param name="worker">用来执行该函数的 worker</param>
|
||||||
|
/// <exception cref="ArgumentException"></exception>
|
||||||
|
public virtual void Export(SpineObject[] spines, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
if (Validate() is string err) throw new ArgumentException(err);
|
||||||
|
|
||||||
|
var spinesToRender = spines.Where(sp => !RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
|
||||||
|
if (spinesToRender.Length > 0)
|
||||||
|
{
|
||||||
|
ClearCache();
|
||||||
|
|
||||||
|
timestamp = DateTime.Now.ToString("yyMMddHHmmss"); // 刷新时间戳
|
||||||
|
if (IsExportSingle) ExportSingle(spinesToRender, worker);
|
||||||
|
else ExportIndividual(spinesToRender, worker);
|
||||||
|
|
||||||
|
ClearCache();
|
||||||
|
}
|
||||||
|
|
||||||
|
logger.LogCurrentProcessMemoryUsage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 用于在 PropertyGrid 上提供用户操作接口的包装类
|
||||||
|
/// </summary>
|
||||||
|
public class ExporterProperty(Exporter exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public virtual Exporter Exporter { get; } = exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 输出文件夹
|
||||||
|
/// </summary>
|
||||||
|
[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
|
||||||
|
[Category("[0] 导出"), DisplayName("输出文件夹"), Description("逐个导出时可以留空,将逐个导出到模型自身所在目录")]
|
||||||
|
public string? OutputDir { get => Exporter.OutputDir; set => Exporter.OutputDir = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出单个
|
||||||
|
/// </summary>
|
||||||
|
[Category("[0] 导出"), DisplayName("导出单个"), Description("是否将模型在同一个画面上导出单个文件,否则逐个导出模型")]
|
||||||
|
public bool IsExportSingle { get => Exporter.IsExportSingle; set => Exporter.IsExportSingle = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 画面分辨率
|
||||||
|
/// </summary>
|
||||||
|
[TypeConverter(typeof(SizeConverter))]
|
||||||
|
[Category("[0] 导出"), DisplayName("分辨率"), Description("画面的宽高像素大小,请在预览画面参数面板进行调整")]
|
||||||
|
public Size Resolution { get => Exporter.Resolution; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预览画面视区
|
||||||
|
/// </summary>
|
||||||
|
[Category("[0] 导出"), DisplayName("预览画面视区"), Description("预览画面的视区参数,请在预览画面参数面板进行调整")]
|
||||||
|
public SFML.Graphics.View View { get => Exporter.PreviewerView; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否仅渲染选中
|
||||||
|
/// </summary>
|
||||||
|
[Category("[0] 导出"), DisplayName("仅渲染选中"), Description("是否仅导出选中的模型,请在预览画面参数面板进行调整")]
|
||||||
|
public bool RenderSelectedOnly { get => Exporter.RenderSelectedOnly; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 背景颜色
|
||||||
|
/// </summary>
|
||||||
|
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
|
||||||
|
[TypeConverter(typeof(SFMLColorConverter))]
|
||||||
|
[Category("[0] 导出"), DisplayName("背景颜色"), Description("要使用的背景色, 格式为 #RRGGBBAA")]
|
||||||
|
public SFML.Graphics.Color BackgroundColor { get => Exporter.BackgroundColor; set => Exporter.BackgroundColor = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 四周边缘距离
|
||||||
|
/// </summary>
|
||||||
|
[TypeConverter(typeof(PaddingConverter))]
|
||||||
|
[Category("[0] 导出"), DisplayName("四周边缘距离"), Description("画布外部的边缘距离 (Margin), 最终导出的分辨率需要加上这个边距")]
|
||||||
|
public Padding Margin { get => Exporter.Margin; set => Exporter.Margin = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 四周填充距离
|
||||||
|
/// </summary>
|
||||||
|
[TypeConverter(typeof(PaddingConverter))]
|
||||||
|
[Category("[0] 导出"), DisplayName("四周填充距离"), Description("画布内部的填充距离 (Padding), 导出的分辨率大小不会发生变化, 但是会留有四周空间")]
|
||||||
|
public Padding Padding { get => Exporter.Padding; set => Exporter.Padding = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 允许内容溢出到边缘和填充区域
|
||||||
|
/// </summary>
|
||||||
|
[Category("[0] 导出"), DisplayName("允许内容溢出"), Description("使用预览画面分辨率的情况下, 允许内容溢出到边缘和填充区域")]
|
||||||
|
public bool AllowContentOverflow { get => Exporter.AllowContentOverflow; set => Exporter.AllowContentOverflow = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 自动分辨率
|
||||||
|
/// </summary>
|
||||||
|
[Category("[0] 导出"), DisplayName("自动分辨率"), Description("根据导出内容自动设置分辨率, 四周填充距离和内容溢出参数将会被忽略")]
|
||||||
|
public bool AutoResolution { get => Exporter.AutoResolution; set => Exporter.AutoResolution = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
135
SpineViewer/Spine/SpineExporter/FFmpegVideoExporter.cs
Normal file
135
SpineViewer/Spine/SpineExporter/FFmpegVideoExporter.cs
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
using FFMpegCore.Pipes;
|
||||||
|
using FFMpegCore;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 使用 FFmpeg 的视频导出器
|
||||||
|
/// </summary>
|
||||||
|
public abstract class FFmpegVideoExporter : VideoExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 文件格式
|
||||||
|
/// </summary>
|
||||||
|
public abstract string Format { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀
|
||||||
|
/// </summary>
|
||||||
|
public abstract string Suffix { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀
|
||||||
|
/// </summary>
|
||||||
|
public string CustomArgument { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 要追加在文件名末尾的信息字串, 首尾不需要提供额外分隔符
|
||||||
|
/// </summary>
|
||||||
|
public abstract string FileNameNoteSuffix { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取输出附加选项
|
||||||
|
/// </summary>
|
||||||
|
public virtual void SetOutputOptions(FFMpegArgumentOptions options) => options.ForceFormat(Format).WithCustomArgument(CustomArgument);
|
||||||
|
|
||||||
|
public override string? Validate()
|
||||||
|
{
|
||||||
|
if (base.Validate() is string error)
|
||||||
|
return error;
|
||||||
|
if (string.IsNullOrWhiteSpace(Format))
|
||||||
|
return "需要提供有效的格式";
|
||||||
|
if (string.IsNullOrWhiteSpace(Suffix))
|
||||||
|
return "需要提供有效的文件名后缀";
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
var noteSuffix = FileNameNoteSuffix;
|
||||||
|
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
|
||||||
|
|
||||||
|
var filename = $"ffmpeg_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}";
|
||||||
|
|
||||||
|
// 导出单个时必定提供输出文件夹
|
||||||
|
var savePath = Path.Combine(OutputDir, filename);
|
||||||
|
|
||||||
|
var videoFramesSource = new RawVideoPipeSource(GetFrames(spinesToRender, worker)) { FrameRate = FPS };
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var ffmpegArgs = FFMpegArguments.FromPipeInput(videoFramesSource).OutputToFile(savePath, true, SetOutputOptions);
|
||||||
|
|
||||||
|
logger.Info("FFmpeg arguments: {}", ffmpegArgs.Arguments);
|
||||||
|
ffmpegArgs.ProcessSynchronously();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to export {} {}", Format, savePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ExportIndividual(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
var noteSuffix = FileNameNoteSuffix;
|
||||||
|
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
|
||||||
|
|
||||||
|
foreach (var spine in spinesToRender)
|
||||||
|
{
|
||||||
|
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
|
||||||
|
|
||||||
|
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}";
|
||||||
|
|
||||||
|
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
|
||||||
|
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);
|
||||||
|
|
||||||
|
var videoFramesSource = new RawVideoPipeSource(GetFrames(spine, worker)) { FrameRate = FPS };
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var ffmpegArgs = FFMpegArguments
|
||||||
|
.FromPipeInput(videoFramesSource)
|
||||||
|
.OutputToFile(savePath, true, SetOutputOptions);
|
||||||
|
|
||||||
|
logger.Info("FFmpeg arguments: {}", ffmpegArgs.Arguments);
|
||||||
|
ffmpegArgs.ProcessSynchronously();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to export {} {} {}", Format, savePath, spine.SkelPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FFmpegVideoExporterProperty(FFmpegVideoExporter exporter) : VideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override FFmpegVideoExporter Exporter => (FFmpegVideoExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件格式
|
||||||
|
/// </summary>
|
||||||
|
[Category("[2] FFmpeg 基本参数"), DisplayName("文件格式"), Description("-f, 文件格式")]
|
||||||
|
public virtual string Format => Exporter.Format;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀
|
||||||
|
/// </summary>
|
||||||
|
[Category("[2] FFmpeg 基本参数"), DisplayName("文件名后缀"), Description("文件名后缀")]
|
||||||
|
public virtual string Suffix => Exporter.Suffix;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀
|
||||||
|
/// </summary>
|
||||||
|
[Category("[2] FFmpeg 基本参数"), DisplayName("自定义参数"), Description("使用 \"ffmpeg -h encoder=<编码器>\" 查看编码器支持的参数\n使用 \"ffmpeg -h muxer=<文件格式>\" 查看文件格式支持的参数")]
|
||||||
|
public string CustomArgument { get => Exporter.CustomArgument; set => Exporter.CustomArgument = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
133
SpineViewer/Spine/SpineExporter/FrameExporter.cs
Normal file
133
SpineViewer/Spine/SpineExporter/FrameExporter.cs
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
using SpineViewer.Spine;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Drawing.Imaging;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 单帧画面导出器
|
||||||
|
/// </summary>
|
||||||
|
public class FrameExporter : Exporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 单帧画面格式
|
||||||
|
/// </summary>
|
||||||
|
public ImageFormat ImageFormat
|
||||||
|
{
|
||||||
|
get => imageFormat;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == ImageFormat.MemoryBmp) value = ImageFormat.Bmp;
|
||||||
|
imageFormat = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private ImageFormat imageFormat = ImageFormat.Png;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// DPI
|
||||||
|
/// </summary>
|
||||||
|
public SizeF DPI
|
||||||
|
{
|
||||||
|
get => dpi;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value.Width <= 0) value.Width = 144;
|
||||||
|
if (value.Height <= 0) value.Height = 144;
|
||||||
|
dpi = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private SizeF dpi = new(144, 144);
|
||||||
|
|
||||||
|
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
// 导出单个时必定提供输出文件夹
|
||||||
|
var filename = $"frame_{timestamp}{ImageFormat.GetSuffix()}";
|
||||||
|
var savePath = Path.Combine(OutputDir, filename);
|
||||||
|
|
||||||
|
worker?.ReportProgress(0, $"已处理 0/1");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var frame = GetFrame(spinesToRender);
|
||||||
|
using var img = frame.CopyToBitmap();
|
||||||
|
img.SetResolution(DPI.Width, DPI.Height);
|
||||||
|
img.Save(savePath, ImageFormat);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to save single frame");
|
||||||
|
}
|
||||||
|
worker?.ReportProgress(100, $"已处理 1/1");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ExportIndividual(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
int total = spinesToRender.Length;
|
||||||
|
int success = 0;
|
||||||
|
int error = 0;
|
||||||
|
|
||||||
|
worker?.ReportProgress(0, $"已处理 0/{total}");
|
||||||
|
for (int i = 0; i < total; i++)
|
||||||
|
{
|
||||||
|
var spine = spinesToRender[i];
|
||||||
|
|
||||||
|
// 逐个导出时如果提供了输出文件夹, 则全部导出到输出文件夹, 否则输出到各自的文件夹
|
||||||
|
var filename = $"{spine.Name}_{timestamp}{ImageFormat.GetSuffix()}";
|
||||||
|
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var frame = GetFrame(spine);
|
||||||
|
using var img = frame.CopyToBitmap();
|
||||||
|
img.SetResolution(DPI.Width, DPI.Height);
|
||||||
|
img.Save(savePath, ImageFormat);
|
||||||
|
success++;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to save single frame {} {}", savePath, spine.SkelPath);
|
||||||
|
error++;
|
||||||
|
}
|
||||||
|
|
||||||
|
worker?.ReportProgress((int)((i + 1) * 100.0) / total, $"已处理 {i + 1}/{total}");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (error > 0)
|
||||||
|
logger.Warn("Frames save {} successfully, {} failed", success, error);
|
||||||
|
else
|
||||||
|
logger.Info("{} frames saved successfully", success);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FrameExporterProperty(FrameExporter exporter) : ExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override FrameExporter Exporter => (FrameExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 单帧画面格式
|
||||||
|
/// </summary>
|
||||||
|
[TypeConverter(typeof(ImageFormatConverter))]
|
||||||
|
[Category("[1] 单帧画面"), DisplayName("图像格式")]
|
||||||
|
public ImageFormat ImageFormat { get => Exporter.ImageFormat; set => Exporter.ImageFormat = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀
|
||||||
|
/// </summary>
|
||||||
|
[Category("[1] 单帧画面"), DisplayName("文件名后缀"), Description("与图像格式匹配的文件名后缀")]
|
||||||
|
public string Suffix { get => Exporter.ImageFormat.GetSuffix(); }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// DPI
|
||||||
|
/// </summary>
|
||||||
|
[TypeConverter(typeof(SizeFConverter))]
|
||||||
|
[Category("[1] 单帧画面"), DisplayName("DPI"), Description("导出图像的每英寸像素数,用于调整图像的物理尺寸")]
|
||||||
|
public SizeF DPI { get => Exporter.DPI; set => Exporter.DPI = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
99
SpineViewer/Spine/SpineExporter/FrameSequenceExporter.cs
Normal file
99
SpineViewer/Spine/SpineExporter/FrameSequenceExporter.cs
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
using SpineViewer.Spine;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 帧序列导出器
|
||||||
|
/// </summary>
|
||||||
|
public class FrameSequenceExporter : VideoExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀, 同时决定帧图像格式, 支持的格式为 <c>".png", ".jpg", ".tga", ".bmp"</c>
|
||||||
|
/// </summary>
|
||||||
|
public string Suffix { get; set; } = ".png";
|
||||||
|
|
||||||
|
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
// 导出单个时必定提供输出文件夹,
|
||||||
|
var saveDir = Path.Combine(OutputDir, $"frames_{timestamp}_{FPS:f0}");
|
||||||
|
Directory.CreateDirectory(saveDir);
|
||||||
|
|
||||||
|
int frameIdx = 0;
|
||||||
|
foreach (var frame in GetFrames(spinesToRender, worker))
|
||||||
|
{
|
||||||
|
var filename = $"frames_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}";
|
||||||
|
var savePath = Path.Combine(saveDir, filename);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
frame.SaveToFile(savePath);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to save frame {}", savePath);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
frame.Dispose();
|
||||||
|
}
|
||||||
|
frameIdx++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ExportIndividual(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
foreach (var spine in spinesToRender)
|
||||||
|
{
|
||||||
|
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
|
||||||
|
|
||||||
|
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
|
||||||
|
var subDir = $"{spine.Name}_{timestamp}_{FPS:f0}";
|
||||||
|
var saveDir = Path.Combine(OutputDir ?? spine.AssetsDir, subDir);
|
||||||
|
Directory.CreateDirectory(saveDir);
|
||||||
|
|
||||||
|
int frameIdx = 0;
|
||||||
|
foreach (var frame in GetFrames(spine, worker))
|
||||||
|
{
|
||||||
|
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}";
|
||||||
|
var savePath = Path.Combine(saveDir, filename);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
frame.SaveToFile(savePath);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
logger.Error(ex.ToString());
|
||||||
|
logger.Error("Failed to save frame {} {}", savePath, spine.SkelPath);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
frame.Dispose();
|
||||||
|
}
|
||||||
|
frameIdx++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FrameSequenceExporterProperty(VideoExporter exporter) : VideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override FrameSequenceExporter Exporter => (FrameSequenceExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 文件名后缀
|
||||||
|
/// </summary>
|
||||||
|
[TypeConverter(typeof(StringEnumConverter)), StringEnumConverter.StandardValues(".png", ".jpg", ".tga", ".bmp")]
|
||||||
|
[Category("[2] 帧序列参数"), DisplayName("文件名后缀"), Description("帧文件的后缀,同时决定帧图像格式")]
|
||||||
|
public string Suffix { get => Exporter.Suffix; set => Exporter.Suffix = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
79
SpineViewer/Spine/SpineExporter/GifExporter.cs
Normal file
79
SpineViewer/Spine/SpineExporter/GifExporter.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using FFMpegCore;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// GIF 导出参数
|
||||||
|
/// </summary>
|
||||||
|
public class GifExporter : FFmpegVideoExporter
|
||||||
|
{
|
||||||
|
public GifExporter()
|
||||||
|
{
|
||||||
|
FPS = 24;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Format => "gif";
|
||||||
|
|
||||||
|
public override string Suffix => ".gif";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 调色板最大颜色数量
|
||||||
|
/// </summary>
|
||||||
|
public uint MaxColors { get => maxColors; set => maxColors = Math.Clamp(value, 2, 256); }
|
||||||
|
private uint maxColors = 256;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 透明度阈值
|
||||||
|
/// </summary>
|
||||||
|
public byte AlphaThreshold { get => alphaThreshold; set => alphaThreshold = value; }
|
||||||
|
private byte alphaThreshold = 128;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 循环次数, -1 不循环, 0 无限循环, 取值范围 [-1, 65535]
|
||||||
|
/// </summary>
|
||||||
|
public int Loop { get => loop; set => loop = Math.Clamp(value, -1, 65535); }
|
||||||
|
private int loop = 0;
|
||||||
|
|
||||||
|
public override string FileNameNoteSuffix => $"{MaxColors}_{AlphaThreshold}";
|
||||||
|
|
||||||
|
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||||
|
{
|
||||||
|
base.SetOutputOptions(options);
|
||||||
|
var v = $"[0:v] split [s0][s1]";
|
||||||
|
var s0 = $"[s0] palettegen=reserve_transparent=1:max_colors={MaxColors} [p]";
|
||||||
|
var s1 = $"[s1][p] paletteuse=dither=bayer:alpha_threshold={AlphaThreshold}";
|
||||||
|
var customArgs = $"-filter_complex \"{v};{s0};{s1}\" -loop {Loop}";
|
||||||
|
options.WithCustomArgument(customArgs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class GifExporterProperty(FFmpegVideoExporter exporter) : FFmpegVideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override GifExporter Exporter => (GifExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 调色板最大颜色数量
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("调色板最大颜色数量"), Description("设置调色板使用的最大颜色数量, 越多则色彩保留程度越高")]
|
||||||
|
public uint MaxColors { get => Exporter.MaxColors; set => Exporter.MaxColors = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 透明度阈值
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("透明度阈值"), Description("小于该值的像素点会被认为是透明像素")]
|
||||||
|
public byte AlphaThreshold { get => Exporter.AlphaThreshold; set => Exporter.AlphaThreshold = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 透明度阈值
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("循环次数"), Description("-loop, 循环次数, -1 不循环, 0 无限循环, 取值范围 [-1, 65535]")]
|
||||||
|
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
78
SpineViewer/Spine/SpineExporter/MkvExporter.cs
Normal file
78
SpineViewer/Spine/SpineExporter/MkvExporter.cs
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
using FFMpegCore;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// MKV 导出参数
|
||||||
|
/// </summary>
|
||||||
|
public class MkvExporter : FFmpegVideoExporter
|
||||||
|
{
|
||||||
|
public MkvExporter()
|
||||||
|
{
|
||||||
|
BackgroundColor = new(0, 255, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Format => "matroska";
|
||||||
|
|
||||||
|
public override string Suffix => ".mkv";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
public string Codec { get; set; } = "libx265";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
|
||||||
|
private int crf = 23;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
public string PixelFormat { get; set; } = "yuv444p";
|
||||||
|
|
||||||
|
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||||
|
|
||||||
|
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||||
|
{
|
||||||
|
base.SetOutputOptions(options);
|
||||||
|
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MkvExporterProperty(FFmpegVideoExporter exporter) : FFmpegVideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override MkvExporter Exporter => (MkvExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("libx264", "libx265", "libvpx-vp9", "av1_nvenc", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||||
|
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||||
|
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||||
|
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
79
SpineViewer/Spine/SpineExporter/MovExporter.cs
Normal file
79
SpineViewer/Spine/SpineExporter/MovExporter.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using FFMpegCore;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// MOV 导出参数
|
||||||
|
/// </summary>
|
||||||
|
public class MovExporter : FFmpegVideoExporter
|
||||||
|
{
|
||||||
|
public MovExporter()
|
||||||
|
{
|
||||||
|
BackgroundColor = new(0, 255, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Format => "mov";
|
||||||
|
|
||||||
|
public override string Suffix => ".mov";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
public string Codec { get; set; } = "prores_ks";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预设
|
||||||
|
/// </summary>
|
||||||
|
public string Profile { get; set; } = "auto";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
public string PixelFormat { get; set; } = "yuva444p10le";
|
||||||
|
|
||||||
|
public override string FileNameNoteSuffix => $"{Codec}_{Profile}_{PixelFormat}";
|
||||||
|
|
||||||
|
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||||
|
{
|
||||||
|
base.SetOutputOptions(options);
|
||||||
|
options.WithFastStart().WithVideoCodec(Codec).WithCustomArgument($"-profile {Profile}").ForcePixelFormat(PixelFormat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MovExporterProperty(FFmpegVideoExporter exporter) : FFmpegVideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override MovExporter Exporter => (MovExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("prores_ks", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||||
|
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预设
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("auto", "proxy", "lt", "standard", "hq", "4444", "4444xq")]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("预设"), Description("-profile, 预设配置")]
|
||||||
|
public string Profile { get => Exporter.Profile; set => Exporter.Profile = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("yuv422p10le", "yuv444p10le", "yuva444p10le", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||||
|
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
78
SpineViewer/Spine/SpineExporter/Mp4Exporter.cs
Normal file
78
SpineViewer/Spine/SpineExporter/Mp4Exporter.cs
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
using FFMpegCore;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// MP4 导出参数
|
||||||
|
/// </summary>
|
||||||
|
public class Mp4Exporter : FFmpegVideoExporter
|
||||||
|
{
|
||||||
|
public Mp4Exporter()
|
||||||
|
{
|
||||||
|
BackgroundColor = new(0, 255, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Format => "mp4";
|
||||||
|
|
||||||
|
public override string Suffix => ".mp4";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
public string Codec { get; set; } = "libx264";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
|
||||||
|
private int crf = 23;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
public string PixelFormat { get; set; } = "yuv444p";
|
||||||
|
|
||||||
|
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||||
|
|
||||||
|
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||||
|
{
|
||||||
|
base.SetOutputOptions(options);
|
||||||
|
options.WithFastStart().WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Mp4ExporterProperty(FFmpegVideoExporter exporter) : FFmpegVideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override Mp4Exporter Exporter => (Mp4Exporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("libx264", "libx265", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||||
|
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||||
|
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||||
|
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
169
SpineViewer/Spine/SpineExporter/VideoExporter.cs
Normal file
169
SpineViewer/Spine/SpineExporter/VideoExporter.cs
Normal file
@@ -0,0 +1,169 @@
|
|||||||
|
using SpineViewer.Spine;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 视频导出基类
|
||||||
|
/// </summary>
|
||||||
|
public abstract class VideoExporter : Exporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 导出时长
|
||||||
|
/// </summary>
|
||||||
|
public float Duration { get => duration; set => duration = value < 0 ? -1 : value; }
|
||||||
|
private float duration = -1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 帧率
|
||||||
|
/// </summary>
|
||||||
|
public float FPS { get; set; } = 60;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否保留最后一帧
|
||||||
|
/// </summary>
|
||||||
|
public bool KeepLast { get; set; } = true;
|
||||||
|
|
||||||
|
public override string? Validate()
|
||||||
|
{
|
||||||
|
if (base.Validate() is string error)
|
||||||
|
return error;
|
||||||
|
if (IsExportSingle && Duration < 0)
|
||||||
|
return "导出单个时导出时长不能为负数";
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 生成单个模型的帧序列
|
||||||
|
/// </summary>
|
||||||
|
protected IEnumerable<SFMLImageVideoFrame> GetFrames(SpineObject spine, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
// 独立导出时如果 Duration 小于 0 则使用所有轨道上动画时长最大值
|
||||||
|
var duration = Duration;
|
||||||
|
if (duration < 0) duration = spine.GetTrackIndices().Select(i => spine.GetAnimationDuration(spine.GetAnimation(i))).Max();
|
||||||
|
|
||||||
|
float delta = 1f / FPS;
|
||||||
|
int total = (int)(duration * FPS); // 完整帧的数量
|
||||||
|
|
||||||
|
float deltaFinal = duration - delta * total; // 最后一帧时长
|
||||||
|
int final = KeepLast && deltaFinal > 1e-3 ? 1 : 0;
|
||||||
|
|
||||||
|
int frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
|
||||||
|
|
||||||
|
worker?.ReportProgress(0, $"{spine.Name} 已处理 0/{frameCount} 帧");
|
||||||
|
|
||||||
|
// 导出首帧
|
||||||
|
var firstFrame = GetFrame(spine);
|
||||||
|
worker?.ReportProgress(1 * 100 / frameCount, $"{spine.Name} 已处理 1/{frameCount} 帧");
|
||||||
|
yield return firstFrame;
|
||||||
|
|
||||||
|
// 导出完整帧
|
||||||
|
for (int i = 0; i < total; i++)
|
||||||
|
{
|
||||||
|
if (worker?.CancellationPending == true)
|
||||||
|
{
|
||||||
|
logger.Info("Export cancelled");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
spine.Update(delta);
|
||||||
|
var frame = GetFrame(spine);
|
||||||
|
worker?.ReportProgress((1 + i + 1) * 100 / frameCount, $"{spine.Name} 已处理 {1 + i + 1}/{frameCount} 帧");
|
||||||
|
yield return frame;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 导出最后一帧
|
||||||
|
if (final > 0)
|
||||||
|
{
|
||||||
|
spine.Update(deltaFinal);
|
||||||
|
var finalFrame = GetFrame(spine);
|
||||||
|
worker?.ReportProgress(100, $"{spine.Name} 已处理 {frameCount}/{frameCount} 帧");
|
||||||
|
yield return finalFrame;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 生成多个模型的帧序列
|
||||||
|
/// </summary>
|
||||||
|
protected IEnumerable<SFMLImageVideoFrame> GetFrames(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
// 导出单个时必须根据 Duration 决定导出时长
|
||||||
|
var duration = Duration;
|
||||||
|
|
||||||
|
float delta = 1f / FPS;
|
||||||
|
int total = (int)(duration * FPS); // 完整帧的数量
|
||||||
|
|
||||||
|
float deltaFinal = duration - delta * total; // 最后一帧时长
|
||||||
|
int final = KeepLast && deltaFinal > 1e-3 ? 1 : 0;
|
||||||
|
|
||||||
|
int frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
|
||||||
|
|
||||||
|
worker?.ReportProgress(0, $"已处理 0/{frameCount} 帧");
|
||||||
|
|
||||||
|
// 导出首帧
|
||||||
|
var firstFrame = GetFrame(spinesToRender);
|
||||||
|
worker?.ReportProgress(1 * 100 / frameCount, $"已处理 1/{frameCount} 帧");
|
||||||
|
yield return firstFrame;
|
||||||
|
|
||||||
|
// 导出完整帧
|
||||||
|
for (int i = 0; i < total; i++)
|
||||||
|
{
|
||||||
|
if (worker?.CancellationPending == true)
|
||||||
|
{
|
||||||
|
logger.Info("Export cancelled");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var spine in spinesToRender) spine.Update(delta);
|
||||||
|
var frame = GetFrame(spinesToRender);
|
||||||
|
worker?.ReportProgress((1 + i + 1) * 100 / frameCount, $"已处理 {1 + i + 1}/{frameCount} 帧");
|
||||||
|
yield return frame;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 导出最后一帧
|
||||||
|
if (final > 0)
|
||||||
|
{
|
||||||
|
foreach (var spine in spinesToRender) spine.Update(delta);
|
||||||
|
var finalFrame = GetFrame(spinesToRender);
|
||||||
|
worker?.ReportProgress(100, $"已处理 {frameCount}/{frameCount} 帧");
|
||||||
|
yield return finalFrame;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Export(SpineObject[] spines, BackgroundWorker? worker = null)
|
||||||
|
{
|
||||||
|
// 导出视频格式需要把模型时间都重置到 0
|
||||||
|
foreach (var spine in spines) spine.ResetAnimationsTime();
|
||||||
|
base.Export(spines, worker);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class VideoExporterProperty(VideoExporter exporter) : ExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override VideoExporter Exporter => (VideoExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出时长
|
||||||
|
/// </summary>
|
||||||
|
[Category("[1] 视频参数"), DisplayName("时长"), Description("可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的所有轨道动画时长最大值")]
|
||||||
|
public float Duration { get => Exporter.Duration; set => Exporter.Duration = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 帧率
|
||||||
|
/// </summary>
|
||||||
|
[Category("[1] 视频参数"), DisplayName("帧率"), Description("每秒画面数")]
|
||||||
|
public float FPS { get => Exporter.FPS; set => Exporter.FPS = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 保留最后一帧
|
||||||
|
/// </summary>
|
||||||
|
[Category("[1] 视频参数"), DisplayName("保留最后一帧"), Description("当设置保留最后一帧时, 动图会更为连贯, 但是帧数可能比预期帧数多 1")]
|
||||||
|
public bool KeepLast { get => Exporter.KeepLast; set => Exporter.KeepLast = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
79
SpineViewer/Spine/SpineExporter/WebmExporter.cs
Normal file
79
SpineViewer/Spine/SpineExporter/WebmExporter.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using FFMpegCore;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// WebM 导出参数
|
||||||
|
/// </summary>
|
||||||
|
public class WebmExporter : FFmpegVideoExporter
|
||||||
|
{
|
||||||
|
public WebmExporter()
|
||||||
|
{
|
||||||
|
// 默认用透明黑背景
|
||||||
|
BackgroundColor = new(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Format => "webm";
|
||||||
|
|
||||||
|
public override string Suffix => ".webm";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
public string Codec { get; set; } = "libvpx-vp9";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
|
||||||
|
private int crf = 23;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
public string PixelFormat { get; set; } = "yuva420p";
|
||||||
|
|
||||||
|
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||||
|
|
||||||
|
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||||
|
{
|
||||||
|
base.SetOutputOptions(options);
|
||||||
|
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WebmExporterProperty(WebmExporter exporter) : FFmpegVideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override WebmExporter Exporter => (WebmExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("libvpx-vp9", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||||
|
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||||
|
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||||
|
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
101
SpineViewer/Spine/SpineExporter/WebpExporter.cs
Normal file
101
SpineViewer/Spine/SpineExporter/WebpExporter.cs
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
using FFMpegCore;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineExporter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// MP4 导出参数
|
||||||
|
/// </summary>
|
||||||
|
public class WebpExporter : FFmpegVideoExporter
|
||||||
|
{
|
||||||
|
public WebpExporter()
|
||||||
|
{
|
||||||
|
FPS = 24;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string Format => "webp";
|
||||||
|
|
||||||
|
public override string Suffix => ".webp";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
public string Codec { get; set; } = "libwebp_anim";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否无损
|
||||||
|
/// </summary>
|
||||||
|
public bool Lossless { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 质量
|
||||||
|
/// </summary>
|
||||||
|
public int Quality { get => quality; set => quality = Math.Clamp(value, 0, 100); }
|
||||||
|
private int quality = 75;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
public string PixelFormat { get; set; } = "yuva420p";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
|
||||||
|
/// </summary>
|
||||||
|
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
|
||||||
|
private int loop = 0;
|
||||||
|
|
||||||
|
public override string FileNameNoteSuffix => $"{Codec}_{Quality}_{PixelFormat}";
|
||||||
|
|
||||||
|
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||||
|
{
|
||||||
|
base.SetOutputOptions(options);
|
||||||
|
options.WithVideoCodec(Codec).ForcePixelFormat(PixelFormat).WithCustomArgument($"-lossless {(Lossless ? 1 : 0)} -quality {Quality} -loop {Loop}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WebpExporterProperty(WebpExporter exporter) : FFmpegVideoExporterProperty(exporter)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public override WebpExporter Exporter => (WebpExporter)base.Exporter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 编码器
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("libwebp_anim", "libwebp", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||||
|
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否无损
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("无损"), Description("-lossless, 0 表示有损, 1 表示无损")]
|
||||||
|
public bool Lossless { get => Exporter.Lossless; set => Exporter.Lossless = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// CRF
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("质量"), Description("-quality, 取值范围 0-100, 默认值 75")]
|
||||||
|
public int Quality { get => Exporter.Quality; set => Exporter.Quality = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 像素格式
|
||||||
|
/// </summary>
|
||||||
|
[StringEnumConverter.StandardValues("yuv420p", "yuva420p", Customizable = true)]
|
||||||
|
[TypeConverter(typeof(StringEnumConverter))]
|
||||||
|
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||||
|
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 透明度阈值
|
||||||
|
/// </summary>
|
||||||
|
[Category("[3] 格式参数"), DisplayName("循环次数"), Description("-loop, 循环次数, 0 无限循环, 取值范围 [0, 65535]")]
|
||||||
|
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
567
SpineViewer/Spine/SpineObject.cs
Normal file
567
SpineViewer/Spine/SpineObject.cs
Normal file
@@ -0,0 +1,567 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Drawing.Design;
|
||||||
|
using NLog;
|
||||||
|
using System.Xml.Linq;
|
||||||
|
using SpineViewer.Extensions;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Collections.Frozen;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Spine 基类, 使用静态方法 New 来创建具体版本对象, 该类是线程安全的
|
||||||
|
/// </summary>
|
||||||
|
public abstract class SpineObject : ImplementationResolver<SpineObject, SpineImplementationAttribute, SpineVersion>, SFML.Graphics.Drawable, IDisposable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 空附件标记
|
||||||
|
/// </summary>
|
||||||
|
protected const string EMPTY_ATTACHMENT = "<Empty>";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 空动画标记
|
||||||
|
/// </summary>
|
||||||
|
protected const string EMPTY_ANIMATION = "<Empty>";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预览图像素大小
|
||||||
|
/// </summary>
|
||||||
|
protected static readonly Size PreviewResolution = new(256, 256);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建特定版本的 Spine
|
||||||
|
/// </summary>
|
||||||
|
public static SpineObject New(SpineVersion version, string skelPath, string? atlasPath = null)
|
||||||
|
{
|
||||||
|
atlasPath ??= Path.ChangeExtension(skelPath, ".atlas");
|
||||||
|
skelPath = Path.GetFullPath(skelPath);
|
||||||
|
atlasPath = Path.GetFullPath(atlasPath);
|
||||||
|
|
||||||
|
if (version == SpineVersion.Auto) version = SpineUtils.GetVersion(skelPath);
|
||||||
|
if (!File.Exists(atlasPath)) throw new FileNotFoundException($"atlas file {atlasPath} not found");
|
||||||
|
return New(version, [skelPath, atlasPath]).PostInit();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 数据锁
|
||||||
|
/// </summary>
|
||||||
|
private readonly object _lock = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 日志器
|
||||||
|
/// </summary>
|
||||||
|
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构造函数
|
||||||
|
/// </summary>
|
||||||
|
public SpineObject(string skelPath, string atlasPath)
|
||||||
|
{
|
||||||
|
Version = GetType().GetCustomAttribute<SpineImplementationAttribute>().ImplementationKey;
|
||||||
|
AssetsDir = Directory.GetParent(skelPath).FullName;
|
||||||
|
SkelPath = Path.GetFullPath(skelPath);
|
||||||
|
AtlasPath = Path.GetFullPath(atlasPath);
|
||||||
|
Name = Path.GetFileNameWithoutExtension(skelPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构造函数之后的初始化工作
|
||||||
|
/// </summary>
|
||||||
|
private SpineObject PostInit()
|
||||||
|
{
|
||||||
|
// 必须 Update 一次否则包围盒还没有值
|
||||||
|
update(0);
|
||||||
|
|
||||||
|
// XXX: tex 没办法在这里主动 Dispose
|
||||||
|
// 批量添加在获取预览图的时候极大概率会和预览线程死锁
|
||||||
|
// 虽然两边不会同时调用 Draw, 但是死锁似乎和 Draw 函数有关
|
||||||
|
// 除此之外, 似乎还和 tex 的 Dispose 有关
|
||||||
|
// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
|
||||||
|
var tex = new SFML.Graphics.RenderTexture((uint)PreviewResolution.Width, (uint)PreviewResolution.Height);
|
||||||
|
var bounds = getCurrentBounds().GetCanvasBounds(PreviewResolution);
|
||||||
|
using var view = new SFML.Graphics.View(
|
||||||
|
new(bounds.X + bounds.Width / 2, bounds.Y + bounds.Height / 2),
|
||||||
|
new(bounds.Width, -bounds.Height)
|
||||||
|
);
|
||||||
|
tex.SetView(view);
|
||||||
|
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||||
|
tex.Draw(this);
|
||||||
|
tex.Display();
|
||||||
|
Preview = tex.Texture.CopyToBitmap();
|
||||||
|
|
||||||
|
// 初始化皮肤加载情况
|
||||||
|
foreach (var n in SkinNames) skinLoadStatus[n] = false;
|
||||||
|
|
||||||
|
// 默认初始化10个动画空位
|
||||||
|
for (int i = 0; i < 10; i++) setAnimation(i, AnimationNames.First());
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
~SpineObject() { Dispose(false); }
|
||||||
|
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
|
||||||
|
protected virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
Preview?.Dispose();
|
||||||
|
triangleVertices.Dispose();
|
||||||
|
lineVertices.Dispose();
|
||||||
|
rectLineVertices.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 运行时唯一 ID
|
||||||
|
/// </summary>
|
||||||
|
public string ID { get; } = Guid.NewGuid().ToString();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 骨骼预览图, 并没有去除预乘, 画面可能偏暗
|
||||||
|
/// </summary>
|
||||||
|
public Image Preview { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所属版本
|
||||||
|
/// </summary>
|
||||||
|
public SpineVersion Version { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源所在完整目录
|
||||||
|
/// </summary>
|
||||||
|
public string AssetsDir { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// skel 文件完整路径
|
||||||
|
/// </summary>
|
||||||
|
public string SkelPath { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// atlas 文件完整路径
|
||||||
|
/// </summary>
|
||||||
|
public string AtlasPath { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 名称
|
||||||
|
/// </summary>
|
||||||
|
public string Name { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所属文件版本
|
||||||
|
/// </summary>
|
||||||
|
public abstract string FileVersion { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为
|
||||||
|
/// </summary>
|
||||||
|
public bool IsHidden { get { lock (_lock) return isHidden; } set { lock (_lock) isHidden = value; } }
|
||||||
|
protected bool isHidden = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否使用预乘 Alpha
|
||||||
|
/// </summary>
|
||||||
|
public bool UsePma { get { lock (_lock) return usePma; } set { lock (_lock) usePma = value; } }
|
||||||
|
protected bool usePma = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 缩放比例
|
||||||
|
/// </summary>
|
||||||
|
public float Scale
|
||||||
|
{
|
||||||
|
get { lock (_lock) return scale; }
|
||||||
|
set { lock (_lock) { scale = Math.Max(value, 0.001f); update(0); } }
|
||||||
|
}
|
||||||
|
protected abstract float scale { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 位置
|
||||||
|
/// </summary>
|
||||||
|
public PointF Position
|
||||||
|
{
|
||||||
|
get { lock (_lock) return position; }
|
||||||
|
set { lock (_lock) { position = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected abstract PointF position { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 水平翻转
|
||||||
|
/// </summary>
|
||||||
|
public bool FlipX
|
||||||
|
{
|
||||||
|
get { lock (_lock) return flipX; }
|
||||||
|
set { lock (_lock) { flipX = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected abstract bool flipX { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 垂直翻转
|
||||||
|
/// </summary>
|
||||||
|
public bool FlipY
|
||||||
|
{
|
||||||
|
get { lock (_lock) return flipY; }
|
||||||
|
set { lock (_lock) { flipY = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected abstract bool flipY { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否被选中
|
||||||
|
/// </summary>
|
||||||
|
public bool IsSelected
|
||||||
|
{
|
||||||
|
get { lock (_lock) return isSelected; }
|
||||||
|
set { lock (_lock) { isSelected = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool isSelected = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 启用渲染调试
|
||||||
|
/// </summary>
|
||||||
|
public bool EnableDebug
|
||||||
|
{
|
||||||
|
get { lock (_lock) return enableDebug; }
|
||||||
|
set { lock (_lock) { enableDebug = value; update(0); } }
|
||||||
|
}
|
||||||
|
private bool enableDebug = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示纹理
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugTexture
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugTexture; }
|
||||||
|
set { lock (_lock) { debugTexture = value; update(0); } }
|
||||||
|
}
|
||||||
|
private bool debugTexture = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示包围盒
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugBounds
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugBounds; }
|
||||||
|
set { lock (_lock) { debugBounds = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugBounds = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示骨骼
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugBones
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugBones; }
|
||||||
|
set { lock (_lock) { debugBones = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugBones = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示区域附件边框
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugRegions
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugRegions; }
|
||||||
|
set { lock (_lock) { debugRegions = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugRegions = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示网格附件边框线
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugMeshHulls
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugMeshHulls; }
|
||||||
|
set { lock (_lock) { debugMeshHulls = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugMeshHulls = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示网格附件网格线
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugMeshes
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugMeshes; }
|
||||||
|
set { lock (_lock) { debugMeshes = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugMeshes = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示碰撞盒附件边框线
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugBoundingBoxes
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugBoundingBoxes; }
|
||||||
|
set { lock (_lock) { debugBoundingBoxes = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugBoundingBoxes = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示路径附件网格线
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugPaths
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugPaths; }
|
||||||
|
set { lock (_lock) { debugPaths = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugPaths = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示点附件
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugPoints
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugPoints; }
|
||||||
|
set { lock (_lock) { debugPoints = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugPoints = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示剪裁附件网格线
|
||||||
|
/// </summary>
|
||||||
|
public bool DebugClippings
|
||||||
|
{
|
||||||
|
get { lock (_lock) return debugClippings; }
|
||||||
|
set { lock (_lock) { debugClippings = value; update(0); } }
|
||||||
|
}
|
||||||
|
protected bool debugClippings = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有插槽下可用的附件名
|
||||||
|
/// </summary>
|
||||||
|
public FrozenDictionary<string, ImmutableArray<string>> SlotAttachmentNames { get; protected set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 包含的所有皮肤名称 (不含 default 默认皮肤)
|
||||||
|
/// </summary>
|
||||||
|
public ImmutableArray<string> SkinNames { get; protected set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 包含的所有动画名称
|
||||||
|
/// </summary>
|
||||||
|
public ImmutableArray<string> AnimationNames { get; protected set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取某个插槽当前加载的附件
|
||||||
|
/// </summary>
|
||||||
|
public string GetSlotAttachment(string slot) { lock (_lock) return getSlotAttachment(slot); }
|
||||||
|
protected abstract string getSlotAttachment(string slot);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置某个插槽当前加载的附件
|
||||||
|
/// </summary>
|
||||||
|
public void SetSlotAttachment(string slot, string name) { lock (_lock) setSlotAttachment(slot, name); }
|
||||||
|
protected abstract void setSlotAttachment(string slot, string name);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 皮肤的加载情况记录表
|
||||||
|
/// </summary>
|
||||||
|
protected readonly Dictionary<string, bool> skinLoadStatus = [];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查询皮肤加载状态, 皮肤不存在时返回 false
|
||||||
|
/// </summary>
|
||||||
|
public bool GetSkinStatus(string name) { lock (_lock) return skinLoadStatus.TryGetValue(name, out var status) && status; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置皮肤加载状态, 忽略不存在的皮肤
|
||||||
|
/// </summary>
|
||||||
|
public void SetSkinStatus(string name, bool status)
|
||||||
|
{
|
||||||
|
if (!skinLoadStatus.ContainsKey(name)) return;
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
skinLoadStatus[name] = status;
|
||||||
|
reloadSkins();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 刷新已加载皮肤
|
||||||
|
/// </summary>
|
||||||
|
public void ReloadSkins() { lock (_lock) reloadSkins(); }
|
||||||
|
protected void reloadSkins()
|
||||||
|
{
|
||||||
|
clearSkins();
|
||||||
|
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value)) addSkin(name);
|
||||||
|
update(0);
|
||||||
|
}
|
||||||
|
protected abstract void addSkin(string name);
|
||||||
|
protected abstract void clearSkins();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所有非 null 的轨道索引快照
|
||||||
|
/// </summary>
|
||||||
|
public int[] GetTrackIndices() { lock (_lock) return getTrackIndices(); }
|
||||||
|
protected abstract int[] getTrackIndices();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取指定轨道的当前动画, 如果没有, 应当返回空动画名称
|
||||||
|
/// </summary>
|
||||||
|
public string GetAnimation(int track) { lock (_lock) return getAnimation(track); }
|
||||||
|
protected abstract string getAnimation(int track);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置某个轨道动画
|
||||||
|
/// </summary>
|
||||||
|
public void SetAnimation(int track, string name) { lock (_lock) { setAnimation(track, name); update(0); } }
|
||||||
|
protected abstract void setAnimation(int track, string name);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清除某个轨道, 与设置空动画不同, 是彻底删除轨道内的东西
|
||||||
|
/// </summary>
|
||||||
|
public void ClearTrack(int i) { lock (_lock) { clearTrack(i); update(0); } }
|
||||||
|
protected abstract void clearTrack(int i); // XXX: 清除轨道之后被加载的附件还是会保留, 不会自动卸下, 除非使用 SetSlotsToSetupPose
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取动画时长, 如果动画不存在则返回 0
|
||||||
|
/// </summary>
|
||||||
|
public abstract float GetAnimationDuration(string name);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 重置所有轨道上的动画时间
|
||||||
|
/// </summary>
|
||||||
|
public void ResetAnimationsTime() { lock (_lock) { foreach (var i in getTrackIndices()) setAnimation(i, getAnimation(i)); update(0); } }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取当前状态包围盒
|
||||||
|
/// </summary>
|
||||||
|
public RectangleF GetCurrentBounds() { lock (_lock) return getCurrentBounds(); }
|
||||||
|
protected abstract RectangleF getCurrentBounds();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取当前参数下包围盒最大范围, 不是精确值
|
||||||
|
/// </summary>
|
||||||
|
public RectangleF GetBounds() { lock (_lock) return getBounds(); }
|
||||||
|
protected abstract RectangleF getBounds();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更新内部状态
|
||||||
|
/// </summary>
|
||||||
|
public void Update(float delta) { lock (_lock) update(delta); }
|
||||||
|
protected abstract void update(float delta);
|
||||||
|
|
||||||
|
#region SFML.Graphics.Drawable 接口实现
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 包围盒颜色
|
||||||
|
/// </summary>
|
||||||
|
protected static readonly SFML.Graphics.Color BoundsColor = new(120, 200, 0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 骨骼点颜色
|
||||||
|
/// </summary>
|
||||||
|
protected static readonly SFML.Graphics.Color BonePointColor = new(0, 255, 0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 骨骼线颜色
|
||||||
|
/// </summary>
|
||||||
|
protected static readonly SFML.Graphics.Color BoneLineColor = new(255, 0, 0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 网格线颜色
|
||||||
|
/// </summary>
|
||||||
|
protected static readonly SFML.Graphics.Color MeshLineColor = new(255, 163, 0, 128);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 附件边框线颜色
|
||||||
|
/// </summary>
|
||||||
|
protected static readonly SFML.Graphics.Color AttachmentLineColor = new(0, 0, 255, 128);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 剪裁附件边框线颜色
|
||||||
|
/// </summary>
|
||||||
|
protected static readonly SFML.Graphics.Color ClippingLineColor = new(204, 0, 0);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// spine 顶点坐标缓冲区
|
||||||
|
/// </summary>
|
||||||
|
protected float[] worldVerticesBuffer = new float[1024];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 三角形顶点缓冲区
|
||||||
|
/// </summary>
|
||||||
|
protected readonly SFML.Graphics.VertexArray triangleVertices = new(SFML.Graphics.PrimitiveType.Triangles);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 无面积线条缓冲区
|
||||||
|
/// </summary>
|
||||||
|
protected readonly SFML.Graphics.VertexArray lineVertices = new(SFML.Graphics.PrimitiveType.Lines);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 有半径圆点临时缓存对象
|
||||||
|
/// </summary>
|
||||||
|
private readonly SFML.Graphics.CircleShape circlePointShape = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 有宽度线条缓冲区, 需要通过 <see cref="AddRectLine"/> 添加顶点
|
||||||
|
/// </summary>
|
||||||
|
protected readonly SFML.Graphics.VertexArray rectLineVertices = new(SFML.Graphics.PrimitiveType.Quads);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 绘制有半径的实心圆点, 随模型一起缩放大小
|
||||||
|
/// </summary>
|
||||||
|
protected void DrawCirclePoint(SFML.Graphics.RenderTarget target, SFML.System.Vector2f p, SFML.Graphics.Color color, float radius = 1)
|
||||||
|
{
|
||||||
|
circlePointShape.Origin = new(radius, radius);
|
||||||
|
circlePointShape.Position = p;
|
||||||
|
circlePointShape.FillColor = color;
|
||||||
|
circlePointShape.Radius = radius;
|
||||||
|
target.Draw(circlePointShape);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 绘制有宽度的实心线, 会随模型一起缩放粗细, 顶点被存储在 <see cref="rectLineVertices"/> 数组内
|
||||||
|
/// </summary>
|
||||||
|
protected void AddRectLine(SFML.System.Vector2f p1, SFML.System.Vector2f p2, SFML.Graphics.Color color, float width = 1)
|
||||||
|
{
|
||||||
|
var dx = p2.X - p1.X;
|
||||||
|
var dy = p2.Y - p1.Y;
|
||||||
|
var dt = (float)Math.Sqrt(dx * dx + dy * dy);
|
||||||
|
if (dt == 0) return;
|
||||||
|
|
||||||
|
var cosTheta = -dy / dt;
|
||||||
|
var sinTheta = dx / dt;
|
||||||
|
var halfWidth = width / 2;
|
||||||
|
var t = new SFML.System.Vector2f(halfWidth * cosTheta, halfWidth * sinTheta);
|
||||||
|
var v = new SFML.Graphics.Vertex() { Color = color };
|
||||||
|
|
||||||
|
v.Position = p1 + t; rectLineVertices.Append(v);
|
||||||
|
v.Position = p2 + t; rectLineVertices.Append(v);
|
||||||
|
v.Position = p2 - t; rectLineVertices.Append(v);
|
||||||
|
v.Position = p1 - t; rectLineVertices.Append(v);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// SFML.Graphics.Drawable 接口实现
|
||||||
|
/// <para>这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗</para>
|
||||||
|
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
|
||||||
|
/// </summary>
|
||||||
|
public void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
if (!enableDebug)
|
||||||
|
{
|
||||||
|
draw(target, states);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (debugTexture) draw(target, states);
|
||||||
|
if (isSelected) debugDraw(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗
|
||||||
|
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 渲染调试内容
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void debugDraw(SFML.Graphics.RenderTarget target);
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
135
SpineViewer/Spine/SpineUtils.cs
Normal file
135
SpineViewer/Spine/SpineUtils.cs
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Spine 版本静态辅助类
|
||||||
|
/// </summary>
|
||||||
|
public static class SpineUtils
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 版本名称
|
||||||
|
/// </summary>
|
||||||
|
public static readonly ReadOnlyDictionary<SpineVersion, string> Names;
|
||||||
|
private static readonly Dictionary<SpineVersion, string> names = [];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Runtime 版本字符串
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<SpineVersion, string> runtimes = [];
|
||||||
|
|
||||||
|
static SpineUtils()
|
||||||
|
{
|
||||||
|
// 初始化缓存
|
||||||
|
foreach (var value in Enum.GetValues(typeof(SpineVersion)))
|
||||||
|
{
|
||||||
|
var field = typeof(SpineVersion).GetField(value.ToString());
|
||||||
|
var attribute = field?.GetCustomAttribute<DescriptionAttribute>();
|
||||||
|
names[(SpineVersion)value] = attribute?.Description ?? value.ToString();
|
||||||
|
}
|
||||||
|
Names = names.AsReadOnly();
|
||||||
|
|
||||||
|
runtimes[SpineVersion.V21] = Assembly.GetAssembly(typeof(SpineRuntime21.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
runtimes[SpineVersion.V36] = Assembly.GetAssembly(typeof(SpineRuntime36.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
runtimes[SpineVersion.V37] = Assembly.GetAssembly(typeof(SpineRuntime37.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
runtimes[SpineVersion.V38] = Assembly.GetAssembly(typeof(SpineRuntime38.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
runtimes[SpineVersion.V40] = Assembly.GetAssembly(typeof(SpineRuntime40.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
runtimes[SpineVersion.V41] = Assembly.GetAssembly(typeof(SpineRuntime41.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
runtimes[SpineVersion.V42] = Assembly.GetAssembly(typeof(SpineRuntime42.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 版本字符串名称
|
||||||
|
/// </summary>
|
||||||
|
public static string GetName(this SpineVersion version)
|
||||||
|
{
|
||||||
|
return Names.TryGetValue(version, out var val) ? val : version.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Runtime 版本字符串名称
|
||||||
|
/// </summary>
|
||||||
|
public static string GetRuntime(this SpineVersion version)
|
||||||
|
{
|
||||||
|
return runtimes.TryGetValue(version, out var val) ? val : GetName(version);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 常规骨骼文件后缀集合
|
||||||
|
/// </summary>
|
||||||
|
public static readonly ImmutableHashSet<string> CommonSkelSuffix = [".skel", ".json"];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 尝试检测骨骼文件版本
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="skelPath"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
/// <exception cref="InvalidDataException"></exception>
|
||||||
|
public static SpineVersion GetVersion(string skelPath)
|
||||||
|
{
|
||||||
|
string versionString = null;
|
||||||
|
using var input = File.OpenRead(skelPath);
|
||||||
|
var reader = new SkeletonConverter.BinaryReader(input);
|
||||||
|
|
||||||
|
// try json format
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (JsonNode.Parse(input) is JsonObject root && root.TryGetPropertyValue("skeleton", out var node) &&
|
||||||
|
node is JsonObject _skeleton && _skeleton.TryGetPropertyValue("spine", out var _version))
|
||||||
|
versionString = (string)_version;
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
|
||||||
|
// try v4 binary format
|
||||||
|
if (versionString is null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
input.Position = 0;
|
||||||
|
var hash = reader.ReadLong();
|
||||||
|
var versionPosition = input.Position;
|
||||||
|
var versionByteCount = reader.ReadVarInt();
|
||||||
|
input.Position = versionPosition;
|
||||||
|
if (versionByteCount <= 13)
|
||||||
|
versionString = reader.ReadString();
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
|
||||||
|
// try v3 binary format
|
||||||
|
if (versionString is null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
input.Position = 0;
|
||||||
|
var hash = reader.ReadString();
|
||||||
|
versionString = reader.ReadString();
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
|
||||||
|
if (versionString is null)
|
||||||
|
throw new InvalidDataException($"No verison detected: {skelPath}");
|
||||||
|
|
||||||
|
if (versionString.StartsWith("2.1.")) return SpineVersion.V21;
|
||||||
|
else if (versionString.StartsWith("3.6.")) return SpineVersion.V36;
|
||||||
|
else if (versionString.StartsWith("3.7.")) return SpineVersion.V37;
|
||||||
|
else if (versionString.StartsWith("3.8.")) return SpineVersion.V38;
|
||||||
|
else if (versionString.StartsWith("4.0.")) return SpineVersion.V40;
|
||||||
|
else if (versionString.StartsWith("4.1.")) return SpineVersion.V41;
|
||||||
|
else if (versionString.StartsWith("4.2.")) return SpineVersion.V42;
|
||||||
|
else if (versionString.StartsWith("4.3.")) return SpineVersion.V43;
|
||||||
|
else throw new InvalidDataException($"Unknown verison: {versionString}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
52
SpineViewer/Spine/SpineVersion.cs
Normal file
52
SpineViewer/Spine/SpineVersion.cs
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 支持的 Spine 版本
|
||||||
|
/// </summary>
|
||||||
|
public enum SpineVersion
|
||||||
|
{
|
||||||
|
[Description("<Auto>")] Auto = 0x0000,
|
||||||
|
[Description("2.1.x")] V21 = 0x0201,
|
||||||
|
[Description("3.6.x")] V36 = 0x0306,
|
||||||
|
[Description("3.7.x")] V37 = 0x0307,
|
||||||
|
[Description("3.8.x")] V38 = 0x0308,
|
||||||
|
[Description("4.0.x")] V40 = 0x0400,
|
||||||
|
[Description("4.1.x")] V41 = 0x0401,
|
||||||
|
[Description("4.2.x")] V42 = 0x0402,
|
||||||
|
[Description("4.3.x")] V43 = 0x0403,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Spine 实现类标记
|
||||||
|
/// </summary>
|
||||||
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
|
||||||
|
public class SpineImplementationAttribute(SpineVersion version) : Attribute, IImplementationKey<SpineVersion>
|
||||||
|
{
|
||||||
|
public SpineVersion ImplementationKey { get; private set; } = version;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SpineVersionConverter : EnumConverter
|
||||||
|
{
|
||||||
|
public SpineVersionConverter() : base(typeof(SpineVersion)) { }
|
||||||
|
|
||||||
|
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
|
||||||
|
{
|
||||||
|
if (destinationType == typeof(string) && value is SpineVersion version)
|
||||||
|
return version.GetName();
|
||||||
|
return base.ConvertTo(context, culture, value, destinationType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
199
SpineViewer/Spine/SpineView/SpineAnimationProperty.cs
Normal file
199
SpineViewer/Spine/SpineView/SpineAnimationProperty.cs
Normal file
@@ -0,0 +1,199 @@
|
|||||||
|
using SpineViewer.Spine;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineView
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 用于在 PropertyGrid 上显示 Spine 动画列表的包装类
|
||||||
|
/// </summary>
|
||||||
|
public class SpineAnimationProperty(SpineObject spine) : ICustomTypeDescriptor
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public SpineObject Spine { get; } = spine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 全轨道动画最大时长
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("全轨道最大时长")]
|
||||||
|
public float AnimationTracksMaxDuration => Spine.GetTrackIndices().Select(i => Spine.GetAnimationDuration(Spine.GetAnimation(i))).Max();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <see cref="TrackAnimationProperty"/> 属性对象缓存
|
||||||
|
/// </summary>
|
||||||
|
private readonly Dictionary<int, TrackAnimationProperty> trackAnimationProperties = [];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <c>this.Track{i}</c>
|
||||||
|
/// </summary>
|
||||||
|
public TrackAnimationProperty GetTrackAnimation(int i)
|
||||||
|
{
|
||||||
|
if (!trackAnimationProperties.ContainsKey(i))
|
||||||
|
trackAnimationProperties[i] = new TrackAnimationProperty(Spine, i);
|
||||||
|
return trackAnimationProperties[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <c>this.Track{i} = <paramref name="value"/></c>
|
||||||
|
/// </summary>
|
||||||
|
public void SetTrackAnimation(int i, string value)
|
||||||
|
{
|
||||||
|
Spine.SetAnimation(i, value);
|
||||||
|
TypeDescriptor.Refresh(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 在属性面板悬停可以按轨道顺序显示动画名称
|
||||||
|
/// </summary>
|
||||||
|
public override string ToString() => $"[{string.Join(", ", Spine.GetTrackIndices().Select(Spine.GetAnimation))}]";
|
||||||
|
|
||||||
|
public override bool Equals(object? obj)
|
||||||
|
{
|
||||||
|
if (obj is SpineAnimationProperty prop) return ToString() == prop.ToString();
|
||||||
|
return base.Equals(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int GetHashCode() => HashCode.Combine(typeof(SpineAnimationProperty).FullName.GetHashCode(), ToString().GetHashCode());
|
||||||
|
|
||||||
|
#region ICustomTypeDescriptor 接口实现
|
||||||
|
|
||||||
|
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 属性描述符缓存
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<int, TrackWrapperPropertyDescriptor> pdCache = [];
|
||||||
|
|
||||||
|
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
|
||||||
|
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
|
||||||
|
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
|
||||||
|
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
|
||||||
|
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
|
||||||
|
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
|
||||||
|
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
|
||||||
|
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
|
||||||
|
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
|
||||||
|
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
|
||||||
|
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
|
||||||
|
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
|
||||||
|
{
|
||||||
|
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
|
||||||
|
foreach (var i in Spine.GetTrackIndices())
|
||||||
|
{
|
||||||
|
if (!pdCache.TryGetValue(i, out var pd))
|
||||||
|
pdCache[i] = pd = new TrackWrapperPropertyDescriptor(i, [new DisplayNameAttribute($"轨道 {i}")]);
|
||||||
|
props.Add(pd);
|
||||||
|
}
|
||||||
|
return props;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 轨道属性描述符, 实现对属性的读取和赋值
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="i">轨道索引</param>
|
||||||
|
private class TrackWrapperPropertyDescriptor(int i, Attribute[]? attributes) : PropertyDescriptor($"Track{i}", attributes)
|
||||||
|
{
|
||||||
|
private readonly int idx = i;
|
||||||
|
|
||||||
|
public override Type ComponentType => typeof(SpineAnimationProperty);
|
||||||
|
public override bool IsReadOnly => false;
|
||||||
|
public override Type PropertyType => typeof(TrackAnimationProperty);
|
||||||
|
public override bool CanResetValue(object component) => false;
|
||||||
|
public override void ResetValue(object component) { }
|
||||||
|
public override bool ShouldSerializeValue(object component) => false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 得到一个轨道包装类, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
|
||||||
|
/// </summary>
|
||||||
|
public override object? GetValue(object? component)
|
||||||
|
{
|
||||||
|
if (component is SpineAnimationProperty tracks)
|
||||||
|
return tracks.GetTrackAnimation(idx);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 允许通过字符串赋值修改该轨道的动画, 这里决定了当其他地方的调用 (比如 Converter) 通过 value 来设置属性值的时候应该怎么处理
|
||||||
|
/// </summary>
|
||||||
|
public override void SetValue(object? component, object? value)
|
||||||
|
{
|
||||||
|
if (component is SpineAnimationProperty tracks)
|
||||||
|
{
|
||||||
|
if (value is string s)
|
||||||
|
tracks.SetTrackAnimation(idx, s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 对 <c><see cref="SpineAnimationProperty"/>.Track{i}</c> 属性的包装类
|
||||||
|
/// </summary>
|
||||||
|
[TypeConverter(typeof(TrackAnimationPropertyConverter))]
|
||||||
|
public class TrackAnimationProperty(SpineObject spine, int i)
|
||||||
|
{
|
||||||
|
private readonly SpineObject spine = spine;
|
||||||
|
|
||||||
|
[Browsable(false)]
|
||||||
|
public int Index { get; } = i;
|
||||||
|
|
||||||
|
[DisplayName("时长")]
|
||||||
|
public float Duration => spine.GetAnimationDuration(spine.GetAnimation(Index));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 实现了默认的转为字符串的方式
|
||||||
|
/// </summary>
|
||||||
|
public override string ToString() => spine.GetAnimation(Index);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 影响了属性面板的判断, 当动画名称相同的时候认为两个对象是相同的, 这样属性面板可以在多选的时候正确显示相同取值的内容
|
||||||
|
/// </summary>
|
||||||
|
public override bool Equals(object? obj)
|
||||||
|
{
|
||||||
|
if (obj is TrackAnimationProperty) return ToString() == obj.ToString();
|
||||||
|
return base.Equals(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 哈希码需要和 Equals 行为类似
|
||||||
|
/// </summary>
|
||||||
|
public override int GetHashCode() => HashCode.Combine(typeof(TrackAnimationProperty).FullName.GetHashCode(), ToString().GetHashCode());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 轨道索引包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
|
||||||
|
/// </summary>
|
||||||
|
public class TrackAnimationPropertyConverter : ExpandableObjectConverter
|
||||||
|
{
|
||||||
|
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
|
||||||
|
// ToString 实现了 ConvertTo
|
||||||
|
// SetValue 实现了从字符串设置属性
|
||||||
|
|
||||||
|
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||||
|
|
||||||
|
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
|
||||||
|
|
||||||
|
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||||
|
{
|
||||||
|
if (context?.Instance is SpineAnimationProperty tracks)
|
||||||
|
{
|
||||||
|
return new StandardValuesCollection(tracks.Spine.AnimationNames);
|
||||||
|
}
|
||||||
|
else if (context?.Instance is object[] instances)
|
||||||
|
{
|
||||||
|
IEnumerable<string> common = [];
|
||||||
|
foreach (SpineAnimationProperty prop in instances.Where(inst => inst is SpineAnimationProperty))
|
||||||
|
common = common.Union(prop.Spine.AnimationNames);
|
||||||
|
return new StandardValuesCollection(common.ToArray());
|
||||||
|
}
|
||||||
|
return base.GetStandardValues(context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
57
SpineViewer/Spine/SpineView/SpineBaseInfoProperty.cs
Normal file
57
SpineViewer/Spine/SpineView/SpineBaseInfoProperty.cs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
using SpineViewer.Spine;
|
||||||
|
using SpineViewer.Utils;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineView
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 用于在 PropertyGrid 上显示 Spine 基本信息的包装类
|
||||||
|
/// </summary>
|
||||||
|
public class SpineBaseInfoProperty(SpineObject spine)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public SpineObject Spine { get; } = spine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所属版本
|
||||||
|
/// </summary>
|
||||||
|
[TypeConverter(typeof(SpineVersionConverter))]
|
||||||
|
[DisplayName("运行时版本")]
|
||||||
|
public SpineVersion Version => Spine.Version;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源所在完整目录
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("资源目录")]
|
||||||
|
public string AssetsDir => Spine.AssetsDir;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// skel 文件完整路径
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("skel文件路径")]
|
||||||
|
public string SkelPath => Spine.SkelPath;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// atlas 文件完整路径
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("atlas文件路径")]
|
||||||
|
public string AtlasPath => Spine.AtlasPath;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 名称
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("名称")]
|
||||||
|
public string Name => Spine.Name;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 获取所属文件版本
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("文件版本")]
|
||||||
|
public string FileVersion => Spine.FileVersion;
|
||||||
|
}
|
||||||
|
}
|
||||||
79
SpineViewer/Spine/SpineView/SpineDebugProperty.cs
Normal file
79
SpineViewer/Spine/SpineView/SpineDebugProperty.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SpineViewer.Spine;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineView
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 用于在 PropertyGrid 上显示 Spine 调试属性的包装类
|
||||||
|
/// </summary>
|
||||||
|
public class SpineDebugProperty(SpineObject spine)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public SpineObject Spine { get; } = spine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示纹理
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("Texture")]
|
||||||
|
public bool DebugTexture { get => Spine.DebugTexture; set => Spine.DebugTexture = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示包围盒
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("Bounds")]
|
||||||
|
public bool DebugBounds { get => Spine.DebugBounds; set => Spine.DebugBounds = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示骨骼
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("Bones")]
|
||||||
|
public bool DebugBones { get => Spine.DebugBones; set => Spine.DebugBones = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示区域附件边框线
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("Regions")]
|
||||||
|
public bool DebugRegions { get => Spine.DebugRegions; set => Spine.DebugRegions = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示网格附件边框线
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("MeshHulls")]
|
||||||
|
public bool DebugMeshHulls { get => Spine.DebugMeshHulls; set => Spine.DebugMeshHulls = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示网格附件网格线
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("Meshes")]
|
||||||
|
public bool DebugMeshes { get => Spine.DebugMeshes; set => Spine.DebugMeshes = value; }
|
||||||
|
|
||||||
|
///// <summary>
|
||||||
|
///// 显示碰撞盒附件边框线
|
||||||
|
///// </summary>
|
||||||
|
//[DisplayName("BoudingBoxes")]
|
||||||
|
//public bool DebugBoundingBoxes { get => Spine.DebugBoundingBoxes; set => Spine.DebugBoundingBoxes = value; }
|
||||||
|
|
||||||
|
///// <summary>
|
||||||
|
///// 显示路径附件网格线
|
||||||
|
///// </summary>
|
||||||
|
//[DisplayName("Paths")]
|
||||||
|
//public bool DebugPaths { get => Spine.DebugPaths; set => Spine.DebugPaths = value; }
|
||||||
|
|
||||||
|
///// <summary>
|
||||||
|
///// 显示点附件
|
||||||
|
///// </summary>
|
||||||
|
//[DisplayName("Points")]
|
||||||
|
//public bool DebugPoints { get => Spine.DebugPoints; set => Spine.DebugPoints = value; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 显示剪裁附件网格线
|
||||||
|
/// </summary>
|
||||||
|
[DisplayName("Clippings")]
|
||||||
|
public bool DebugClippings { get => Spine.DebugClippings; set => Spine.DebugClippings = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
41
SpineViewer/Spine/SpineView/SpineObjectProperty.cs
Normal file
41
SpineViewer/Spine/SpineView/SpineObjectProperty.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Drawing.Design;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SpineViewer.Spine;
|
||||||
|
|
||||||
|
namespace SpineViewer.Spine.SpineView
|
||||||
|
{
|
||||||
|
public class SpineObjectProperty(SpineObject spine)
|
||||||
|
{
|
||||||
|
[Browsable(false)]
|
||||||
|
public SpineObject Spine { get; } = spine;
|
||||||
|
|
||||||
|
[DisplayName("基本信息")]
|
||||||
|
public SpineBaseInfoProperty BaseInfo { get; } = new(spine);
|
||||||
|
|
||||||
|
[DisplayName("渲染")]
|
||||||
|
public SpineRenderProperty Render { get; } = new(spine);
|
||||||
|
|
||||||
|
[DisplayName("变换")]
|
||||||
|
public SpineTransformProperty Transform { get; } = new(spine);
|
||||||
|
|
||||||
|
[TypeConverter(typeof(ExpandableObjectConverter))]
|
||||||
|
[DisplayName("皮肤")]
|
||||||
|
public SpineSkinProperty Skin { get; } = new(spine);
|
||||||
|
|
||||||
|
[TypeConverter(typeof(ExpandableObjectConverter))]
|
||||||
|
[DisplayName("插槽")]
|
||||||
|
public SpineSlotProperty Slot { get; } = new(spine);
|
||||||
|
|
||||||
|
[TypeConverter(typeof(ExpandableObjectConverter))]
|
||||||
|
[DisplayName("动画")]
|
||||||
|
public SpineAnimationProperty Animation { get; } = new(spine);
|
||||||
|
|
||||||
|
[DisplayName("调试")]
|
||||||
|
public SpineDebugProperty Debug { get; } = new(spine);
|
||||||
|
}
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user