调整文件夹结构
This commit is contained in:
42
SpineViewer/ExportHelper/ExportHelper.cs
Normal file
42
SpineViewer/ExportHelper/ExportHelper.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using FFMpegCore.Pipes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.ExportHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 为帧导出创建的辅助类
|
||||
/// </summary>
|
||||
public static class ExportHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 从纹理对象获取 Winforms Bitmap 对象
|
||||
/// </summary>
|
||||
public static Bitmap CopyToBitmap(this SFML.Graphics.Texture tex)
|
||||
{
|
||||
using var img = tex.CopyToImage();
|
||||
img.SaveToMemory(out var imgBuffer, "bmp");
|
||||
using var stream = new MemoryStream(imgBuffer);
|
||||
return new Bitmap(stream);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从纹理获取适合 FFMpegCore 的帧对象
|
||||
/// </summary>
|
||||
public static SFMLImageVideoFrame CopyToFrame(this SFML.Graphics.Texture tex) => new(tex.CopyToImage());
|
||||
|
||||
/// <summary>
|
||||
/// 根据文件格式获取合适的文件后缀
|
||||
/// </summary>
|
||||
public static string GetSuffix(this ImageFormat imageFormat)
|
||||
{
|
||||
if (imageFormat == ImageFormat.Icon) return ".ico";
|
||||
else if (imageFormat == ImageFormat.Exif) return ".jpg";
|
||||
else return $".{imageFormat.ToString().ToLower()}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,11 @@
|
||||
using FFMpegCore.Pipes;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.StartPanel;
|
||||
using FFMpegCore.Pipes;
|
||||
|
||||
namespace SpineViewer
|
||||
namespace SpineViewer.ExportHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// SFML.Graphics.Image 帧对象包装类
|
||||
@@ -38,27 +36,4 @@ namespace SpineViewer
|
||||
/// <returns>True if saving was successful</returns>
|
||||
public bool SaveToMemory(out byte[] output, string format) => image.SaveToMemory(out output, format);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为帧导出创建的辅助类
|
||||
/// </summary>
|
||||
public static class ExportHelper
|
||||
{
|
||||
public static Bitmap CopyToBitmap(this SFML.Graphics.Texture tex)
|
||||
{
|
||||
using var img = tex.CopyToImage();
|
||||
img.SaveToMemory(out var imgBuffer, "bmp");
|
||||
using var stream = new MemoryStream(imgBuffer);
|
||||
return new Bitmap(stream);
|
||||
}
|
||||
|
||||
public static SFMLImageVideoFrame CopyToFrame(this SFML.Graphics.Texture tex) => new(tex.CopyToImage());
|
||||
|
||||
public static string GetSuffix(this ImageFormat imageFormat)
|
||||
{
|
||||
if (imageFormat == ImageFormat.Icon) return ".ico";
|
||||
else if (imageFormat == ImageFormat.Exif) return ".jpg";
|
||||
else return $".{imageFormat.ToString().ToLower()}";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user