增加SFMLExtension

This commit is contained in:
ww-rm
2025-04-03 20:14:13 +08:00
parent 510653732d
commit cc7beb7670
3 changed files with 76 additions and 79 deletions

View File

@@ -33,7 +33,7 @@ namespace SpineViewer.Exporter
}
/// <summary>
/// SFML.Graphics.Image 帧对象包装类
/// SFML.Graphics.Image 帧对象包装类, 将接管给定的 image 对象生命周期
/// </summary>
public class SFMLImageVideoFrame(SFML.Graphics.Image image) : IVideoFrame, IDisposable
{
@@ -64,13 +64,7 @@ namespace SpineViewer.Exporter
/// <summary>
/// 获取 Winforms Bitmap 对象
/// </summary>
public Bitmap CopyToBitmap()
{
image.SaveToMemory(out var imgBuffer, "bmp");
using var stream = new MemoryStream(imgBuffer);
using var bitmap = new Bitmap(stream);
return new(bitmap); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
}
public Bitmap CopyToBitmap() => image.CopyToBitmap();
}
/// <summary>
@@ -87,51 +81,5 @@ namespace SpineViewer.Exporter
else if (imageFormat == ImageFormat.Exif) return ".jpeg";
else return $".{imageFormat.ToString().ToLower()}";
}
#region
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
{
float sizeX = bounds.Width;
float sizeY = bounds.Height;
float innerW = width - paddingL - paddingR;
float innerH = height - paddingT - paddingB;
float scale = 1;
if (sizeY / sizeX < innerH / innerW)
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
else
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
var viewX = width * scale;
var viewY = height * scale;
return new(new(x, y), new(viewX, -viewY));
}
#endregion
}
}

View File

@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer
{
public static class SFMLExtension
{
/// <summary>
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
/// </summary>
public static Bitmap CopyToBitmap(this SFML.Graphics.Image image)
{
image.SaveToMemory(out var imgBuffer, "bmp");
using var stream = new MemoryStream(imgBuffer);
using var bitmap = new Bitmap(stream);
return new(bitmap); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
}
/// <summary>
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
/// </summary>
public static Bitmap CopyToBitmap(this SFML.Graphics.Texture texture)
{
using var image = texture.CopyToImage();
return CopyToBitmap(image);
}
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
{
float sizeX = bounds.Width;
float sizeY = bounds.Height;
float innerW = width - paddingL - paddingR;
float innerH = height - paddingT - paddingB;
float scale = 1;
if (sizeY / sizeX < innerH / innerW)
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
else
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
var viewX = width * scale;
var viewY = height * scale;
return new(new(x, y), new(viewX, -viewY));
}
}
}

View File

@@ -1,21 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Numerics;
using System.Collections;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Reflection;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Text.Json.Nodes;
using System.Collections.Immutable;
using SpineViewer.Exporter;
using System.ComponentModel.Design;
using System.Drawing.Design;
namespace SpineViewer.Spine
@@ -94,17 +80,7 @@ namespace SpineViewer.Spine
tex.Clear(SFML.Graphics.Color.Transparent);
tex.Draw(this);
tex.Display();
using (var img = tex.Texture.CopyToImage())
{
if (img.SaveToMemory(out var imgBuffer, "bmp"))
{
// 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
using var stream = new MemoryStream(imgBuffer);
using var bitmap = new Bitmap(stream);
Preview = new Bitmap(bitmap);
}
}
Preview = tex.Texture.CopyToBitmap();
// 取最后一个作为初始, 尽可能去显示非默认的内容
skin = SkinNames.Last();