整理代码结构
This commit is contained in:
@@ -47,7 +47,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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// 2.1.x 不支持剪裁
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//private SkeletonClipping clipping = new();
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public Spine21(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
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public Spine21(string skelPath, string atlasPath) : base(skelPath, atlasPath)
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{
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atlas = new Atlas(AtlasPath, textureLoader);
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try
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@@ -76,12 +76,12 @@ namespace SpineViewer.Spine.Implementations.Spine
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foreach (var skin in skeletonData.Skins)
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skinNames.Add(skin.Name);
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animationStateData = new AnimationStateData(skeletonData);
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skeleton = new Skeleton(skeletonData);
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animationState = new AnimationState(animationStateData);
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foreach (var anime in skeletonData.Animations)
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animationNames.Add(anime.Name);
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skeleton = new Skeleton(skeletonData);
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animationStateData = new AnimationStateData(skeletonData);
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animationState = new AnimationState(animationStateData);
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}
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protected override void Dispose(bool disposing)
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@@ -46,7 +46,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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private SkeletonClipping clipping = new();
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public Spine36(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
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public Spine36(string skelPath, string atlasPath) : base(skelPath, atlasPath)
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{
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atlas = new Atlas(AtlasPath, textureLoader);
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try
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@@ -75,12 +75,12 @@ namespace SpineViewer.Spine.Implementations.Spine
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foreach (var skin in skeletonData.Skins)
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skinNames.Add(skin.Name);
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animationStateData = new AnimationStateData(skeletonData);
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skeleton = new Skeleton(skeletonData);
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animationState = new AnimationState(animationStateData);
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foreach (var anime in skeletonData.Animations)
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animationNames.Add(anime.Name);
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skeleton = new Skeleton(skeletonData);
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animationStateData = new AnimationStateData(skeletonData);
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animationState = new AnimationState(animationStateData);
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}
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protected override void Dispose(bool disposing)
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@@ -44,7 +44,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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private SkeletonClipping clipping = new();
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public Spine37(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
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public Spine37(string skelPath, string atlasPath) : base(skelPath, atlasPath)
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{
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atlas = new Atlas(AtlasPath, textureLoader);
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try
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@@ -73,12 +73,12 @@ namespace SpineViewer.Spine.Implementations.Spine
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foreach (var skin in skeletonData.Skins)
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skinNames.Add(skin.Name);
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animationStateData = new AnimationStateData(skeletonData);
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skeleton = new Skeleton(skeletonData);
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animationState = new AnimationState(animationStateData);
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foreach (var anime in skeletonData.Animations)
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animationNames.Add(anime.Name);
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skeleton = new Skeleton(skeletonData);
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animationStateData = new AnimationStateData(skeletonData);
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animationState = new AnimationState(animationStateData);
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}
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protected override void Dispose(bool disposing)
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@@ -50,7 +50,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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private SkeletonClipping clipping = new();
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public Spine38(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
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public Spine38(string skelPath, string atlasPath) : base(skelPath, atlasPath)
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{
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atlas = new Atlas(AtlasPath, textureLoader);
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try
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@@ -79,12 +79,12 @@ namespace SpineViewer.Spine.Implementations.Spine
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foreach (var skin in skeletonData.Skins)
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skinNames.Add(skin.Name);
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animationStateData = new AnimationStateData(skeletonData);
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skeleton = new Skeleton(skeletonData);
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animationState = new AnimationState(animationStateData);
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foreach (var anime in skeletonData.Animations)
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animationNames.Add(anime.Name);
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skeleton = new Skeleton(skeletonData);
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animationStateData = new AnimationStateData(skeletonData);
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animationState = new AnimationState(animationStateData);
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}
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protected override void Dispose(bool disposing)
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@@ -46,7 +46,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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private SkeletonClipping clipping = new();
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public Spine40(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
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public Spine40(string skelPath, string atlasPath) : base(skelPath, atlasPath)
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{
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atlas = new Atlas(AtlasPath, textureLoader);
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try
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@@ -75,12 +75,12 @@ namespace SpineViewer.Spine.Implementations.Spine
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foreach (var skin in skeletonData.Skins)
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skinNames.Add(skin.Name);
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animationStateData = new AnimationStateData(skeletonData);
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skeleton = new Skeleton(skeletonData);
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animationState = new AnimationState(animationStateData);
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foreach (var anime in skeletonData.Animations)
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animationNames.Add(anime.Name);
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skeleton = new Skeleton(skeletonData);
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animationStateData = new AnimationStateData(skeletonData);
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animationState = new AnimationState(animationStateData);
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}
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protected override void Dispose(bool disposing)
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@@ -46,7 +46,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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private SkeletonClipping clipping = new();
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public Spine41(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
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public Spine41(string skelPath, string atlasPath) : base(skelPath, atlasPath)
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{
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atlas = new Atlas(AtlasPath, textureLoader);
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try
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@@ -75,12 +75,12 @@ namespace SpineViewer.Spine.Implementations.Spine
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foreach (var skin in skeletonData.Skins)
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skinNames.Add(skin.Name);
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animationStateData = new AnimationStateData(skeletonData);
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skeleton = new Skeleton(skeletonData);
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animationState = new AnimationState(animationStateData);
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foreach (var anime in skeletonData.Animations)
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animationNames.Add(anime.Name);
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skeleton = new Skeleton(skeletonData);
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animationStateData = new AnimationStateData(skeletonData);
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animationState = new AnimationState(animationStateData);
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}
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protected override void Dispose(bool disposing)
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@@ -46,7 +46,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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private SkeletonClipping clipping = new();
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public Spine42(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
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public Spine42(string skelPath, string atlasPath) : base(skelPath, atlasPath)
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{
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atlas = new Atlas(AtlasPath, textureLoader);
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try
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@@ -75,12 +75,12 @@ namespace SpineViewer.Spine.Implementations.Spine
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foreach (var skin in skeletonData.Skins)
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skinNames.Add(skin.Name);
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animationStateData = new AnimationStateData(skeletonData);
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skeleton = new Skeleton(skeletonData);
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animationState = new AnimationState(animationStateData);
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foreach (var anime in skeletonData.Animations)
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animationNames.Add(anime.Name);
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skeleton = new Skeleton(skeletonData);
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animationStateData = new AnimationStateData(skeletonData);
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animationState = new AnimationState(animationStateData);
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}
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protected override void Dispose(bool disposing)
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@@ -26,23 +26,22 @@ namespace SpineViewer.Spine
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/// <summary>
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/// 空动画标记
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/// </summary>
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public const string EMPTY_ANIMATION = "<Empty>";
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protected const string EMPTY_ANIMATION = "<Empty>";
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/// <summary>
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/// 预览图宽
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/// </summary>
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public const uint PREVIEW_WIDTH = 256;
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protected const uint PREVIEW_WIDTH = 256;
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/// <summary>
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/// 预览图高
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/// </summary>
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public const uint PREVIEW_HEIGHT = 256;
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protected const uint PREVIEW_HEIGHT = 256;
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/// <summary>
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/// 缩放最小值
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/// </summary>
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public const float SCALE_MIN = 0.001f;
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protected const float SCALE_MIN = 0.001f;
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/// <summary>
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/// 创建特定版本的 Spine
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@@ -50,10 +49,31 @@ namespace SpineViewer.Spine
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public static Spine New(SpineVersion version, string skelPath, string? atlasPath = null)
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{
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if (version == SpineVersion.Auto) version = SpineHelper.GetVersion(skelPath);
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var spine = New(version, [skelPath, atlasPath]);
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atlasPath ??= Path.ChangeExtension(skelPath, ".atlas");
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return New(version, [skelPath, atlasPath]).PostInit();
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}
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// 统一初始化
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spine.initBounds = spine.Bounds;
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/// <summary>
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/// 构造函数
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/// </summary>
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public Spine(string skelPath, string atlasPath)
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{
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Version = GetType().GetCustomAttribute<SpineImplementationAttribute>().ImplementationKey;
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AssetsDir = Directory.GetParent(skelPath).FullName;
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SkelPath = Path.GetFullPath(skelPath);
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AtlasPath = Path.GetFullPath(atlasPath);
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Name = Path.GetFileNameWithoutExtension(skelPath);
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}
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/// <summary>
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/// 构造函数之后的初始化工作
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/// </summary>
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private Spine PostInit()
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{
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SkinNames = skinNames.AsReadOnly();
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AnimationNames = animationNames.AsReadOnly();
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InitBounds = Bounds;
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// XXX: tex 没办法在这里主动 Dispose
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// 批量添加在获取预览图的时候极大概率会和预览线程死锁
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@@ -61,9 +81,9 @@ namespace SpineViewer.Spine
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// 除此之外, 似乎还和 tex 的 Dispose 有关
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// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
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var tex = new SFML.Graphics.RenderTexture(PREVIEW_WIDTH, PREVIEW_HEIGHT);
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tex.SetView(spine.InitBounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT));
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tex.SetView(InitBounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT));
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tex.Clear(SFML.Graphics.Color.Transparent);
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tex.Draw(spine);
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tex.Draw(this);
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tex.Display();
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using (var img = tex.Texture.CopyToImage())
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@@ -73,50 +93,27 @@ namespace SpineViewer.Spine
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// 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
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using var stream = new MemoryStream(imgBuffer);
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using var bitmap = new Bitmap(stream);
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spine.preview = new Bitmap(bitmap);
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Preview = new Bitmap(bitmap);
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}
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}
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// 取最后一个作为初始, 尽可能去显示非默认的内容
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spine.Skin = spine.SkinNames.Last();
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spine.Track0Animation = spine.AnimationNames.Last();
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Skin = SkinNames.Last();
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Track0Animation = AnimationNames.Last();
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return spine;
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}
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/// <summary>
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/// 构造函数
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/// </summary>
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public Spine(string skelPath, string? atlasPath = null)
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{
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// 获取子类类型
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var type = GetType();
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var attr = type.GetCustomAttribute<SpineImplementationAttribute>();
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if (attr is null)
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{
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throw new InvalidOperationException($"Class {type.Name} has no SpineImplementationAttribute");
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}
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atlasPath ??= Path.ChangeExtension(skelPath, ".atlas");
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// 设置 Version
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Version = attr.ImplementationKey;
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AssetsDir = Directory.GetParent(skelPath).FullName;
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SkelPath = Path.GetFullPath(skelPath);
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AtlasPath = Path.GetFullPath(atlasPath);
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Name = Path.GetFileNameWithoutExtension(skelPath);
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return this;
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}
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~Spine() { Dispose(false); }
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public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
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protected virtual void Dispose(bool disposing) { preview?.Dispose(); }
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protected virtual void Dispose(bool disposing) { Preview?.Dispose(); }
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#region 属性 | [0] 基本信息
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/// <summary>
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/// 获取所属版本
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/// </summary>
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[TypeConverter(typeof(VersionConverter))]
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[TypeConverter(typeof(SpineVersionConverter))]
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[Category("[0] 基本信息"), DisplayName("运行时版本")]
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public SpineVersion Version { get; }
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@@ -202,8 +199,7 @@ namespace SpineViewer.Spine
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/// <summary>
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/// 包含的所有皮肤名称
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/// </summary>
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[Browsable(false)]
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public ReadOnlyCollection<string> SkinNames { get => skinNames.AsReadOnly(); }
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public ReadOnlyCollection<string> SkinNames { get; private set; }
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protected List<string> skinNames = [];
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/// <summary>
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@@ -216,8 +212,7 @@ namespace SpineViewer.Spine
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/// <summary>
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/// 包含的所有动画名称
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/// </summary>
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[Browsable(false)]
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public ReadOnlyCollection<string> AnimationNames { get => animationNames.AsReadOnly(); }
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public ReadOnlyCollection<string> AnimationNames { get; private set; }
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protected List<string> animationNames = [EMPTY_ANIMATION];
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/// <summary>
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@@ -243,16 +238,6 @@ namespace SpineViewer.Spine
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[Browsable(false)]
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public bool IsDebug { get; set; } = false;
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/// <summary>
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/// 包围盒颜色
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/// </summary>
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protected static readonly SFML.Graphics.Color BoundsColor = new(120, 200, 0);
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/// <summary>
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/// 包围盒顶点数组
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/// </summary>
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protected readonly SFML.Graphics.VertexArray boundsVertices = new(SFML.Graphics.PrimitiveType.LineStrip, 5);
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/// <summary>
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/// 显示纹理
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/// </summary>
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@@ -268,7 +253,7 @@ namespace SpineViewer.Spine
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/// <summary>
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/// 显示骨骼
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/// </summary>
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[Category("[4] 调试"), DisplayName("显示骨骼")]
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[Category("[4] 调试"), DisplayName("显示骨架")]
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public bool DebugBones { get; set; } = false;
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#endregion
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@@ -294,15 +279,13 @@ namespace SpineViewer.Spine
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/// 初始状态下的骨骼包围盒
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/// </summary>
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[Browsable(false)]
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public RectangleF InitBounds { get => initBounds; }
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private RectangleF initBounds;
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public RectangleF InitBounds { get; private set; }
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/// <summary>
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/// 骨骼预览图
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/// </summary>
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[Browsable(false)]
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public Image Preview { get => preview; }
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private Image preview;
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public Image Preview { get; private set; }
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/// <summary>
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/// 获取动画时长, 如果动画不存在则返回 0
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@@ -326,6 +309,16 @@ namespace SpineViewer.Spine
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/// </summary>
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protected readonly SFML.Graphics.VertexArray vertexArray = new(SFML.Graphics.PrimitiveType.Triangles);
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/// <summary>
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/// 包围盒颜色
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/// </summary>
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protected static readonly SFML.Graphics.Color BoundsColor = new(120, 200, 0);
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/// <summary>
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/// 包围盒顶点数组
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/// </summary>
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protected readonly SFML.Graphics.VertexArray boundsVertices = new(SFML.Graphics.PrimitiveType.LineStrip, 5);
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/// <summary>
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/// SFML.Graphics.Drawable 接口实现
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/// </summary>
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@@ -9,9 +9,9 @@ using System.Threading.Tasks;
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namespace SpineViewer.Spine
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{
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public class VersionConverter : EnumConverter
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public class SpineVersionConverter : EnumConverter
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{
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public VersionConverter() : base(typeof(SpineVersion)) { }
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public SpineVersionConverter() : base(typeof(SpineVersion)) { }
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public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
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{
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