优化属性分组显示顺序
This commit is contained in:
@@ -54,32 +54,32 @@ namespace SpineViewer.Controls
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private class PreviewerProperty(SpinePreviewer previewer)
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{
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[TypeConverter(typeof(SizeConverter))]
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[Category("导出"), DisplayName("分辨率")]
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[Category("[0] 导出"), DisplayName("分辨率")]
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public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
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[TypeConverter(typeof(PointFConverter))]
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[Category("导出"), DisplayName("画面中心点")]
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[Category("[0] 导出"), DisplayName("画面中心点")]
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public PointF Center { get => previewer.Center; set => previewer.Center = value; }
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[Category("导出"), DisplayName("缩放")]
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[Category("[0] 导出"), DisplayName("缩放")]
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public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
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[Category("导出"), DisplayName("旋转")]
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[Category("[0] 导出"), DisplayName("旋转")]
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public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
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[Category("导出"), DisplayName("水平翻转")]
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[Category("[0] 导出"), DisplayName("水平翻转")]
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public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
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[Category("导出"), DisplayName("垂直翻转")]
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[Category("[0] 导出"), DisplayName("垂直翻转")]
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public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
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[Category("导出"), DisplayName("仅渲染选中")]
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[Category("[0] 导出"), DisplayName("仅渲染选中")]
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public bool RenderSelectedOnly { get => previewer.RenderSelectedOnly; set => previewer.RenderSelectedOnly = value; }
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[Category("预览"), DisplayName("显示坐标轴")]
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[Category("[1] 预览"), DisplayName("显示坐标轴")]
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public bool ShowAxis { get => previewer.ShowAxis; set => previewer.ShowAxis = value; }
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[Category("预览"), DisplayName("最大帧率")]
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[Category("[1] 预览"), DisplayName("最大帧率")]
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public uint MaxFps { get => previewer.MaxFps; set => previewer.MaxFps = value; }
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}
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@@ -39,7 +39,7 @@ namespace SpineViewer.Dialogs
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PropertyInfo? labelProp = category.GetType().GetProperty("Label", BindingFlags.Instance | BindingFlags.Public);
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if (labelProp == null) continue;
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string? label = labelProp.GetValue(category) as string;
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if (label != "[1] 导出") continue;
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if (label != "[0] 导出") continue;
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// 获取该分组下的所有属性项
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PropertyInfo? gridItemsProp = category.GetType().GetProperty("GridItems", BindingFlags.Instance | BindingFlags.Public);
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@@ -60,32 +60,32 @@ namespace SpineViewer.Exporter
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/// 输出文件夹
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/// </summary>
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[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
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[Category("[1] 导出"), DisplayName("输出文件夹"), Description("逐个导出时可以留空,将逐个导出到模型自身所在目录")]
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[Category("[0] 导出"), DisplayName("输出文件夹"), Description("逐个导出时可以留空,将逐个导出到模型自身所在目录")]
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public string? OutputDir { get; set; } = null;
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/// <summary>
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/// 导出单个
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/// </summary>
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[Category("[1] 导出"), DisplayName("导出单个"), Description("是否将模型在同一个画面上导出单个文件,否则逐个导出模型")]
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[Category("[0] 导出"), DisplayName("导出单个"), Description("是否将模型在同一个画面上导出单个文件,否则逐个导出模型")]
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public bool ExportSingle { get; set; } = false;
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/// <summary>
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/// 画面分辨率
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/// </summary>
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[TypeConverter(typeof(SizeConverter))]
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[Category("[1] 导出"), DisplayName("分辨率"), Description("画面的宽高像素大小,请在预览画面参数面板进行调整")]
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[Category("[0] 导出"), DisplayName("分辨率"), Description("画面的宽高像素大小,请在预览画面参数面板进行调整")]
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public Size Resolution { get; }
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/// <summary>
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/// 渲染视窗
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/// </summary>
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[Category("[1] 导出"), DisplayName("视图"), Description("画面的视图参数,请在预览画面参数面板进行调整")]
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[Category("[0] 导出"), DisplayName("视图"), Description("画面的视图参数,请在预览画面参数面板进行调整")]
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public SFML.Graphics.View View { get; }
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/// <summary>
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/// 是否仅渲染选中
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/// </summary>
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[Category("[1] 导出"), DisplayName("仅渲染选中"), Description("是否仅导出选中的模型,请在预览画面参数面板进行调整")]
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[Category("[0] 导出"), DisplayName("仅渲染选中"), Description("是否仅导出选中的模型,请在预览画面参数面板进行调整")]
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public bool RenderSelectedOnly { get; }
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/// <summary>
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@@ -20,7 +20,7 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
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/// 单帧画面格式
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/// </summary>
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[TypeConverter(typeof(ImageFormatConverter))]
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[Category("[2] 单帧画面"), DisplayName("图像格式")]
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[Category("[1] 单帧画面"), DisplayName("图像格式")]
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public ImageFormat ImageFormat
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{
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get => imageFormat;
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@@ -35,14 +35,14 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
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/// <summary>
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/// 文件名后缀
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/// </summary>
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[Category("[2] 单帧画面"), DisplayName("文件名后缀"), Description("与图像格式匹配的文件名后缀")]
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[Category("[1] 单帧画面"), DisplayName("文件名后缀"), Description("与图像格式匹配的文件名后缀")]
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public string FileSuffix { get => imageFormat.GetSuffix(); }
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/// <summary>
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/// DPI
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/// </summary>
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[TypeConverter(typeof(SizeFConverter))]
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[Category("[2] 单帧画面"), DisplayName("DPI"), Description("导出图像的每英寸像素数,用于调整图像的物理尺寸")]
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[Category("[1] 单帧画面"), DisplayName("DPI"), Description("导出图像的每英寸像素数,用于调整图像的物理尺寸")]
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public SizeF DPI
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{
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get => dpi;
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@@ -20,7 +20,7 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
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/// 文件名后缀
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/// </summary>
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[TypeConverter(typeof(SFMLImageFileSuffixConverter))]
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[Category("[3] 帧序列参数"), DisplayName("文件名后缀"), Description("帧文件的后缀,同时决定帧图像格式")]
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[Category("[2] 帧序列参数"), DisplayName("文件名后缀"), Description("帧文件的后缀,同时决定帧图像格式")]
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public string FileSuffix { get; set; } = ".png";
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}
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}
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@@ -22,14 +22,14 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
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/// <summary>
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/// 调色板最大颜色数量
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/// </summary>
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[Category("[3] GIF 参数"), DisplayName("调色板最大颜色数量"), Description("设置调色板使用的最大颜色数量, 越多则色彩保留程度越高")]
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[Category("[2] GIF 参数"), DisplayName("调色板最大颜色数量"), Description("设置调色板使用的最大颜色数量, 越多则色彩保留程度越高")]
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public uint MaxColors { get => maxColors; set => maxColors = Math.Clamp(value, 2, 256); }
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private uint maxColors = 256;
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/// <summary>
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/// 透明度阈值
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/// </summary>
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[Category("[3] GIF 参数"), DisplayName("透明度阈值"), Description("小于该值的像素点会被认为是透明像素")]
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[Category("[2] GIF 参数"), DisplayName("透明度阈值"), Description("小于该值的像素点会被认为是透明像素")]
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public byte AlphaThreshold { get => alphaThreshold; set => alphaThreshold = value; }
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private byte alphaThreshold = 128;
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@@ -17,7 +17,7 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
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/// <summary>
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/// 导出时长
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/// </summary>
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[Category("[2] 视频参数"), DisplayName("时长"), Description("可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的当前动画时长")]
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[Category("[1] 视频参数"), DisplayName("时长"), Description("可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的当前动画时长")]
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public float Duration
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{
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get => duration;
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@@ -28,7 +28,7 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
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/// <summary>
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/// 帧率
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/// </summary>
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[Category("[2] 视频参数"), DisplayName("帧率"), Description("每秒画面数")]
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[Category("[1] 视频参数"), DisplayName("帧率"), Description("每秒画面数")]
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public float FPS { get; set; } = 60;
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public override string? Validate()
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@@ -223,37 +223,37 @@ namespace SpineViewer.Spine
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/// 获取所属版本
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/// </summary>
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[TypeConverter(typeof(VersionConverter))]
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[Category("基本信息"), DisplayName("运行时版本")]
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[Category("[0] 基本信息"), DisplayName("运行时版本")]
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public Version Version { get; }
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/// <summary>
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/// 资源所在完整目录
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/// </summary>
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[Category("基本信息"), DisplayName("资源目录")]
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[Category("[0] 基本信息"), DisplayName("资源目录")]
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public string AssetsDir { get; }
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/// <summary>
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/// skel 文件完整路径
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/// </summary>
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[Category("基本信息"), DisplayName("skel文件路径")]
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[Category("[0] 基本信息"), DisplayName("skel文件路径")]
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public string SkelPath { get; }
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/// <summary>
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/// atlas 文件完整路径
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/// </summary>
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[Category("基本信息"), DisplayName("atlas文件路径")]
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[Category("[0] 基本信息"), DisplayName("atlas文件路径")]
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public string AtlasPath { get; }
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/// <summary>
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/// 名称
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/// </summary>
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[Category("基本信息"), DisplayName("名称")]
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[Category("[0] 基本信息"), DisplayName("名称")]
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public string Name { get; }
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/// <summary>
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/// 获取所属文件版本
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/// </summary>
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[Category("基本信息"), DisplayName("文件版本")]
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[Category("[0] 基本信息"), DisplayName("文件版本")]
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public abstract string FileVersion { get; }
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#endregion
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@@ -263,26 +263,26 @@ namespace SpineViewer.Spine
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/// <summary>
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/// 缩放比例
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/// </summary>
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[Category("变换"), DisplayName("缩放比例")]
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[Category("[1] 变换"), DisplayName("缩放比例")]
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public abstract float Scale { get; set; }
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/// <summary>
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/// 位置
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/// </summary>
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[TypeConverter(typeof(PointFConverter))]
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[Category("变换"), DisplayName("位置")]
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[Category("[1] 变换"), DisplayName("位置")]
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public abstract PointF Position { get; set; }
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/// <summary>
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/// 水平翻转
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/// </summary>
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[Category("变换"), DisplayName("水平翻转")]
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[Category("[1] 变换"), DisplayName("水平翻转")]
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public abstract bool FlipX { get; set; }
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/// <summary>
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/// 垂直翻转
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/// </summary>
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[Category("变换"), DisplayName("垂直翻转")]
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[Category("[1] 变换"), DisplayName("垂直翻转")]
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public abstract bool FlipY { get; set; }
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#endregion
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@@ -292,9 +292,15 @@ namespace SpineViewer.Spine
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/// <summary>
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/// 是否使用预乘Alpha
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/// </summary>
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[Category("渲染"), DisplayName("预乘Alpha通道")]
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[Category("[3] 渲染"), DisplayName("预乘Alpha通道")]
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public bool UsePremultipliedAlpha { get; set; } = true;
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/// <summary>
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/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为
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/// </summary>
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[Category("[3] 渲染"), DisplayName("是否隐藏")]
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public bool IsHidden { get; set; } = false;
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#endregion
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#region 属性 | 动画
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@@ -310,13 +316,13 @@ namespace SpineViewer.Spine
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/// 当前动画名称, 如果设置的动画不存在则忽略
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/// </summary>
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[TypeConverter(typeof(AnimationConverter))]
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[Category("动画"), DisplayName("当前动画")]
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[Category("[2] 动画"), DisplayName("当前动画")]
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public abstract string CurrentAnimation { get; set; }
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/// <summary>
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/// 当前动画时长
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/// </summary>
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[Category("动画"), DisplayName("当前动画时长")]
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[Category("[2] 动画"), DisplayName("当前动画时长")]
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public float CurrentAnimationDuration { get => GetAnimationDuration(CurrentAnimation); }
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/// <summary>
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@@ -330,7 +336,7 @@ namespace SpineViewer.Spine
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/// 当前皮肤名称, 如果设置的皮肤不存在则忽略
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/// </summary>
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[TypeConverter(typeof(SkinConverter))]
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[Category("动画"), DisplayName("当前皮肤")]
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[Category("[2] 动画"), DisplayName("当前皮肤")]
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public abstract string CurrentSkin { get; set; }
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#endregion
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@@ -431,13 +437,13 @@ namespace SpineViewer.Spine
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/// <summary>
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/// 显示包围盒
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/// </summary>
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[Category("调试"), DisplayName("显示包围盒")]
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[Category("[4] 调试"), DisplayName("显示包围盒")]
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public bool DebugBounds { get; set; } = true;
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/// <summary>
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/// 显示骨骼
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/// </summary>
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[Category("调试"), DisplayName("显示骨骼(TODO)")]
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[Category("[4] 调试"), DisplayName("显示骨骼(TODO)")]
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public bool DebugBones { get; set; } = false;
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#region SFML.Graphics.Drawable 接口实现
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