修复纹理加载异常
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@@ -26,8 +26,6 @@ namespace SpineViewer.Spine.Implementations.Spine
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texture.Repeated = true;
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page.rendererObject = texture;
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page.width = (int)texture.Size.X;
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page.height = (int)texture.Size.Y;
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}
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public void Unload(object texture)
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@@ -26,8 +26,6 @@ namespace SpineViewer.Spine.Implementations.Spine
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texture.Repeated = true;
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page.rendererObject = texture;
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page.width = (int)texture.Size.X;
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page.height = (int)texture.Size.Y;
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}
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public void Unload(object texture)
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@@ -23,8 +23,6 @@ namespace SpineViewer.Spine.Implementations.Spine
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texture.Repeated = true;
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page.rendererObject = texture;
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page.width = (int)texture.Size.X;
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page.height = (int)texture.Size.Y;
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}
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public void Unload(object texture)
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@@ -26,8 +26,9 @@ namespace SpineViewer.Spine.Implementations.Spine
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texture.Repeated = true;
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page.rendererObject = texture;
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page.width = (int)texture.Size.X;
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page.height = (int)texture.Size.Y;
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// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
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// page.width = (int)texture.Size.X;
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// page.height = (int)texture.Size.Y;
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}
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public void Unload(object texture)
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@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
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texture.Repeated = true;
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page.rendererObject = texture;
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page.width = (int)texture.Size.X;
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page.height = (int)texture.Size.Y;
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}
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public void Unload(object texture)
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@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
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texture.Repeated = true;
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page.rendererObject = texture;
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page.width = (int)texture.Size.X;
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page.height = (int)texture.Size.Y;
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}
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public void Unload(object texture)
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@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
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texture.Repeated = true;
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page.rendererObject = texture;
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page.width = (int)texture.Size.X;
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page.height = (int)texture.Size.Y;
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}
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public void Unload(object texture)
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