修复maxFps时快进帧除0错误

This commit is contained in:
ww-rm
2025-04-12 20:57:11 +08:00
parent 04437e2de2
commit 168f7a8173

View File

@@ -16,16 +16,11 @@ namespace SpineViewer.Controls
{
public partial class SpinePreviewPanel : UserControl
{
/// <summary>
/// 日志器
/// </summary>
private readonly Logger logger = LogManager.GetCurrentClassLogger();
public SpinePreviewPanel()
{
InitializeComponent();
RenderWindow = new(panel_Render.Handle);
RenderWindow.SetActive(false);
renderWindow = new(panel_Render.Handle);
renderWindow.SetActive(false);
// 设置默认参数
Resolution = new(2048, 2048);
@@ -34,6 +29,11 @@ namespace SpineViewer.Controls
MaxFps = 30;
}
/// <summary>
/// 日志器
/// </summary>
private readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 要绑定的 Spine 列表控件
/// </summary>
@@ -90,15 +90,15 @@ namespace SpineViewer.Controls
}
// 必须通过 SFML 的方法调整窗口
RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
renderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
renderWindow.Size = new((uint)sizeX, (uint)sizeY);
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(value.Width * signX, value.Height * signY);
RenderWindow.SetView(view);
renderWindow.SetView(view);
resolution = value;
}
@@ -114,15 +114,15 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var center = view.Center;
return new(center.X, center.Y);
}
set
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
view.Center = new(value.X, value.Y);
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -135,17 +135,17 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
return resolution.Width / Math.Abs(view.Size.X);
}
set
{
value = Math.Clamp(value, 0.001f, 1000f);
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -158,14 +158,14 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
return view.Rotation;
}
set
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
view.Rotation = value;
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -178,17 +178,17 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
return view.Size.X < 0;
}
set
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
view.Size = size;
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -201,17 +201,17 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
return view.Size.Y < 0;
}
set
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
view.Size = size;
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -234,13 +234,13 @@ namespace SpineViewer.Controls
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public uint MaxFps { get => maxFps; set { RenderWindow.SetFramerateLimit(value); maxFps = value; } }
public uint MaxFps { get => maxFps; set { renderWindow.SetFramerateLimit(value); maxFps = value; } }
private uint maxFps = 60;
/// <summary>
/// 获取 View
/// </summary>
public SFML.Graphics.View GetView() => RenderWindow.GetView();
public SFML.Graphics.View GetView() => renderWindow.GetView();
#endregion
@@ -259,17 +259,17 @@ namespace SpineViewer.Controls
/// <summary>
/// 坐标轴顶点缓冲区
/// </summary>
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
private readonly SFML.Graphics.VertexArray axisVertices = new(SFML.Graphics.PrimitiveType.Lines, 2); // XXX: 暂时未使用 Dispose 释放
/// <summary>
/// 渲染窗口
/// </summary>
private readonly SFML.Graphics.RenderWindow RenderWindow;
private readonly SFML.Graphics.RenderWindow renderWindow;
/// <summary>
/// 帧间隔计时器
/// </summary>
private readonly SFML.System.Clock Clock = new();
private readonly SFML.System.Clock clock = new();
/// <summary>
/// 渲染任务
@@ -340,13 +340,13 @@ namespace SpineViewer.Controls
{
try
{
RenderWindow.SetActive(true);
renderWindow.SetActive(true);
float delta;
while (cancelToken is not null && !cancelToken.IsCancellationRequested)
{
delta = Clock.ElapsedTime.AsSeconds();
Clock.Restart();
delta = clock.ElapsedTime.AsSeconds();
clock.Restart();
// 停止更新的时候只是时间不前进, 但是坐标变换还是要更新, 否则无法移动对象
if (!IsUpdating) delta = 0;
@@ -358,17 +358,17 @@ namespace SpineViewer.Controls
forwardDelta = 0;
}
RenderWindow.Clear(BackgroundColor);
renderWindow.Clear(BackgroundColor);
if (ShowAxis)
{
// 画一个很长的坐标轴, 用 1e9 比较合适
AxisVertex[0] = new(new(-1e9f, 0), AxisColor);
AxisVertex[1] = new(new(1e9f, 0), AxisColor);
RenderWindow.Draw(AxisVertex);
AxisVertex[0] = new(new(0, -1e9f), AxisColor);
AxisVertex[1] = new(new(0, 1e9f), AxisColor);
RenderWindow.Draw(AxisVertex);
axisVertices[0] = new(new(-1e9f, 0), AxisColor);
axisVertices[1] = new(new(1e9f, 0), AxisColor);
renderWindow.Draw(axisVertices);
axisVertices[0] = new(new(0, -1e9f), AxisColor);
axisVertices[1] = new(new(0, 1e9f), AxisColor);
renderWindow.Draw(axisVertices);
}
// 渲染 Spine
@@ -390,24 +390,24 @@ namespace SpineViewer.Controls
continue;
spine.IsDebug = true;
RenderWindow.Draw(spine);
renderWindow.Draw(spine);
spine.IsDebug = false;
}
}
}
RenderWindow.Display();
renderWindow.Display();
}
}
catch (Exception ex)
{
logger.Fatal(ex);
logger.Fatal(ex.ToString());
logger.Fatal("Render task stopped");
MessagePopup.Error(ex.ToString(), "预览画面已停止渲染");
}
finally
{
RenderWindow.SetActive(false);
renderWindow.SetActive(false);
}
}
@@ -420,7 +420,7 @@ namespace SpineViewer.Controls
private void SpinePreviewPanel_SizeChanged(object sender, EventArgs e)
{
if (RenderWindow is null)
if (renderWindow is null)
return;
float parentX = panel_Render.Parent.Width;
@@ -442,8 +442,8 @@ namespace SpineViewer.Controls
}
// 必须通过 SFML 的方法调整窗口
RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
renderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
renderWindow.Size = new((uint)sizeX, (uint)sizeY);
}
private void panel_Render_MouseDown(object sender, MouseEventArgs e)
@@ -451,13 +451,13 @@ namespace SpineViewer.Controls
// 右键优先级高, 进入画面拖动模式, 需要重新记录源点
if ((e.Button & MouseButtons.Right) != 0)
{
draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
draggingSrc = renderWindow.MapPixelToCoords(new(e.X, e.Y));
Cursor = Cursors.Hand;
}
// 按下了左键并且右键是松开的
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
{
draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
draggingSrc = renderWindow.MapPixelToCoords(new(e.X, e.Y));
var src = new PointF(((SFML.System.Vector2f)draggingSrc).X, ((SFML.System.Vector2f)draggingSrc).Y);
if (SpineListView is null)
@@ -531,7 +531,7 @@ namespace SpineViewer.Controls
return;
var src = (SFML.System.Vector2f)draggingSrc;
var dst = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
var dst = renderWindow.MapPixelToCoords(new(e.X, e.Y));
var _delta = dst - src;
var delta = new SizeF(_delta.X, _delta.Y);
@@ -637,7 +637,10 @@ namespace SpineViewer.Controls
{
lock (_forwardDeltaLock)
{
forwardDelta += 1f / maxFps;
if (maxFps > 0)
forwardDelta += 1f / maxFps;
else
forwardDelta += 0.001f;
}
}
@@ -645,7 +648,10 @@ namespace SpineViewer.Controls
{
lock (_forwardDeltaLock)
{
forwardDelta += 10f / maxFps;
if (maxFps > 0)
forwardDelta += 10f / maxFps;
else
forwardDelta += 0.01f;
}
}