增强分辨率缓存
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@@ -59,7 +59,23 @@ namespace SpineViewer.Spine.SpineExporter
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/// <summary>
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/// 画面分辨率
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/// </summary>
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public Size Resolution { get; set; } = new(100, 100);
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public Size Resolution
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{
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get => resolution;
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set
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{
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if (value.Width <= 0) value.Width = 100;
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if (value.Height <= 0) value.Height = 100;
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resolution = value;
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exportResolution = new(value.Width + Margin.Horizontal, value.Height + Margin.Vertical);
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}
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}
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private Size resolution = new(100, 100);
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/// <summary>
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/// 包含边缘的分辨率
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/// </summary>
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private Size exportResolution = new(100, 100);
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/// <summary>
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/// 预览画面的视区
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@@ -86,7 +102,7 @@ namespace SpineViewer.Spine.SpineExporter
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bcPma.R = (byte)(bcPma.R * a);
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bcPma.G = (byte)(bcPma.G * a);
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bcPma.B = (byte)(bcPma.B * a);
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BackgroundColorPma = bcPma;
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backgroundColorPma = bcPma;
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}
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}
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private SFML.Graphics.Color backgroundColor = SFML.Graphics.Color.Transparent;
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@@ -94,7 +110,7 @@ namespace SpineViewer.Spine.SpineExporter
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/// <summary>
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/// 预乘后的背景颜色
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/// </summary>
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public SFML.Graphics.Color BackgroundColorPma { get; private set; } = SFML.Graphics.Color.Transparent;
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private SFML.Graphics.Color backgroundColorPma = SFML.Graphics.Color.Transparent;
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/// <summary>
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/// 四周边缘距离, 单位为像素
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@@ -109,6 +125,7 @@ namespace SpineViewer.Spine.SpineExporter
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if (value.Top < 0) value.Top = 0;
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if (value.Bottom < 0) value.Bottom = 0;
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margin = value;
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exportResolution = new(Resolution.Width + value.Horizontal, Resolution.Height + value.Vertical);
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}
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}
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private Padding margin = new(0);
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@@ -145,6 +162,10 @@ namespace SpineViewer.Spine.SpineExporter
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/// </summary>
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private SFML.Graphics.RenderTexture GetRenderTexture(SpineObject[]? spinesToRender = null)
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{
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uint width;
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uint height;
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SFML.Graphics.View view;
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if (spinesToRender is null)
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{
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if (exportViewCache is null)
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@@ -162,9 +183,9 @@ namespace SpineViewer.Spine.SpineExporter
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exportViewCache.SetViewport(Resolution, Margin, Padding);
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}
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}
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var tex = new SFML.Graphics.RenderTexture((uint)(Resolution.Width + Margin.Horizontal), (uint)(Resolution.Height + Margin.Vertical));
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tex.SetView(exportViewCache);
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return tex;
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width = (uint)exportResolution.Width;
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height = (uint)exportResolution.Height;
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view = exportViewCache;
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}
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else
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{
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@@ -180,7 +201,7 @@ namespace SpineViewer.Spine.SpineExporter
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var spineResolution = new Size((int)Math.Ceiling(spineBounds.Width), (int)Math.Ceiling(spineBounds.Height));
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var canvasBounds = spineBounds.GetCanvasBounds(spineResolution, Margin); // 忽略填充
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spineResolutionCache[cacheKey] = spineResolution;
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spineResolutionCache[cacheKey] = new(spineResolution.Width + Margin.Horizontal, spineResolution.Height + Margin.Vertical);
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spineViewCache[cacheKey] = spineView = new SFML.Graphics.View(
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new(canvasBounds.X + canvasBounds.Width / 2, canvasBounds.Y + canvasBounds.Height / 2),
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new(canvasBounds.Width, -canvasBounds.Height)
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@@ -188,14 +209,14 @@ namespace SpineViewer.Spine.SpineExporter
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logger.Info("Auto resolusion: ({}, {})", spineResolution.Width, spineResolution.Height);
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}
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var tex = new SFML.Graphics.RenderTexture(
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(uint)(spineResolutionCache[cacheKey].Width + Margin.Horizontal),
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(uint)(spineResolutionCache[cacheKey].Height + Margin.Vertical)
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);
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tex.SetView(spineViewCache[cacheKey]);
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return tex;
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width = (uint)spineResolutionCache[cacheKey].Width;
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height = (uint)spineResolutionCache[cacheKey].Height;
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view = spineViewCache[cacheKey];
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}
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var tex = new SFML.Graphics.RenderTexture(width, height);
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tex.SetView(view);
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return tex;
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}
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/// <summary>
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@@ -212,7 +233,7 @@ namespace SpineViewer.Spine.SpineExporter
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using var texPma = GetRenderTexture(AutoResolution ? spinesToRender : null);
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// 先将预乘结果准确绘制出来, 注意背景色也应当是预乘的
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texPma.Clear(BackgroundColorPma);
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texPma.Clear(backgroundColorPma);
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foreach (var spine in spinesToRender) texPma.Draw(spine);
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texPma.Display();
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