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64 Commits

Author SHA1 Message Date
ww-rm
750a8b8aff 更新至v0.12.5 2025-04-19 01:32:29 +08:00
ww-rm
cd86155878 修复问题 2025-04-19 01:32:19 +08:00
ww-rm
16739c39d6 修复小bug 2025-04-19 00:41:40 +08:00
ww-rm
c7971a9829 update readme 2025-04-19 00:19:56 +08:00
ww-rm
44c4fc4b21 update preview 2025-04-19 00:19:47 +08:00
ww-rm
6f1c8e3320 增加槽位属性面板 2025-04-19 00:12:27 +08:00
ww-rm
8f818416ba 优化缓存字典读取 2025-04-18 23:55:08 +08:00
ww-rm
de6858ca48 增加GetSlotAttachment/SetSlotAttachment 2025-04-18 23:15:46 +08:00
ww-rm
3fd3d2a378 增加SFMLColorConverter属性描述符缓存 2025-04-18 22:37:46 +08:00
ww-rm
706c9125e6 修改皮肤设置方式为GetSkinStatus/SetSkinStatus 2025-04-18 21:56:50 +08:00
ww-rm
5f026b000c 修改皮肤设置操作为布尔型 2025-04-18 21:23:26 +08:00
ww-rm
0b0d036f08 增加SlotAttachmentNames 2025-04-18 19:31:33 +08:00
ww-rm
6b9017d535 修改名字 2025-04-18 14:50:27 +08:00
ww-rm
5eb47e33ac 修正名字 2025-04-18 14:48:08 +08:00
ww-rm
4d31335da0 修复缩放之后皮肤null引用错误 2025-04-18 11:14:32 +08:00
ww-rm
0b5e76a448 增强分辨率缓存 2025-04-18 00:09:17 +08:00
ww-rm
775268c01a 修复包围盒并集错误 2025-04-17 20:29:20 +08:00
ww-rm
b0b1c85047 更新注释和文本描述 2025-04-17 20:10:59 +08:00
ww-rm
5f08fc6695 更新至v0.12.4 2025-04-17 20:06:52 +08:00
ww-rm
2de3bdf12b 同步重命名 2025-04-17 20:06:38 +08:00
ww-rm
3a424c7dc1 update readme 2025-04-17 20:04:06 +08:00
ww-rm
c3e2b37072 update changelog 2025-04-17 20:03:46 +08:00
ww-rm
65bd11a346 增加自动分辨率 2025-04-17 20:00:15 +08:00
ww-rm
e6e7fc539f 修复Union错误 2025-04-17 19:58:14 +08:00
ww-rm
6522d415b7 增加AllowContentOverflow参数 2025-04-17 16:31:29 +08:00
ww-rm
378c66a333 small change 2025-04-17 16:30:45 +08:00
ww-rm
07204417a5 增加SetViewport 2025-04-17 16:30:27 +08:00
ww-rm
c9c909cdf9 增加padding和margin参数 2025-04-17 00:09:04 +08:00
ww-rm
a9f59a4d2f 增加对话框高度 2025-04-16 22:35:35 +08:00
ww-rm
1d2513cef5 增加padding和margin参数 2025-04-16 22:28:35 +08:00
ww-rm
febb797ae2 增加GetResolutionBounds方法 2025-04-16 21:37:09 +08:00
ww-rm
68d279a7c3 修改缩放公式 2025-04-16 21:25:26 +08:00
ww-rm
d2d8b7955c 增加GetBounds获取最大包围盒方法 2025-04-15 20:20:18 +08:00
ww-rm
2a55fd9c36 补充3.7及以下版本的多皮肤功能 2025-04-15 20:19:32 +08:00
ww-rm
695d3c0735 增加Attachments公开属性 2025-04-15 20:16:10 +08:00
ww-rm
ce95db469b 增加GetBounds 2025-04-15 20:15:50 +08:00
ww-rm
5d187cf80f 修复Path读取错误 2025-04-15 17:47:37 +08:00
ww-rm
e704ebc224 修正eventTimelines和原逻辑不一致的地方 2025-04-15 15:49:38 +08:00
ww-rm
ee36f8981c 修改GetBounds为GetCurrentBounds 2025-04-15 14:58:25 +08:00
ww-rm
09dd220abf 更改Bounds属性为GetBounds方法 2025-04-15 11:23:11 +08:00
ww-rm
15bc2dc3b8 完善文件转换功能 2025-04-14 23:52:39 +08:00
ww-rm
1deb74eca9 修正某些可能的字符大小写问题 2025-04-14 23:52:05 +08:00
ww-rm
de76ce64ab 增加输出文件夹选项 2025-04-14 23:50:46 +08:00
ww-rm
94b4ba33e6 修正curve读写 2025-04-14 21:48:23 +08:00
ww-rm
7ce8a115f4 修复流写入错误 2025-04-14 20:19:06 +08:00
ww-rm
c036a4bb45 增加v38二进制文件输出 2025-04-14 17:51:16 +08:00
ww-rm
aa62f30b05 增加报错输出 2025-04-14 17:11:56 +08:00
ww-rm
3d967c9812 修改默认打开骨骼文件后缀筛选器 2025-04-13 13:50:31 +08:00
ww-rm
e87e9efb99 补充点附件TODO 2025-04-13 00:37:29 +08:00
ww-rm
8c1f6fb4a6 update preview 2025-04-13 00:25:16 +08:00
ww-rm
df82ed8a00 更新至v0.12.3 2025-04-13 00:22:36 +08:00
ww-rm
d01e3920ba update changelog 2025-04-13 00:22:02 +08:00
ww-rm
777cd5ea3f 增加部分调试渲染功能 2025-04-13 00:19:02 +08:00
ww-rm
3b73aea5c0 增加调试骨骼 2025-04-12 20:58:56 +08:00
ww-rm
168f7a8173 修复maxFps时快进帧除0错误 2025-04-12 20:57:11 +08:00
ww-rm
04437e2de2 修改文本描述 2025-04-12 13:28:12 +08:00
ww-rm
2ec83b2e87 增加ctrl滚轮对模型缩放 2025-04-12 12:58:21 +08:00
ww-rm
90bfaa7b56 整理结构 2025-04-12 11:35:36 +08:00
ww-rm
2ae175abd0 small change 2025-04-11 13:55:19 +08:00
ww-rm
e2a84d8f88 small change 2025-04-11 00:58:25 +08:00
ww-rm
b6f9cd0c7c small change 2025-04-11 00:07:09 +08:00
ww-rm
61b7b90722 修改缩放模式 2025-04-10 10:27:09 +08:00
ww-rm
093c159753 修改布局 2025-04-10 10:21:31 +08:00
ww-rm
32d36c0757 补充遗漏参数项 2025-04-09 15:56:51 +08:00
97 changed files with 7228 additions and 4601 deletions

View File

@@ -1,5 +1,23 @@
# CHANGELOG
## v0.12.4
- 增加导出自动分辨率参数
- 增加导出边缘和填充参数
- 增加导出内容溢出参数
- 支持3.7及以下版本多皮肤功能
- 增加3.8版本的骨骼文件二进制和文本格式互转
- 增加格式转换输出文件夹参数
- 修改打开对话框的默认文件后缀筛选为所有类型
## v0.12.3
- 增加按住 ctrl 缩放选中模型
- 增加对骨骼/网格/剪裁的调试渲染
- 换回以前的上下参数面板布局
- 修改窗口缩放模式为 Font -> Dpi
- 修复部分问题
## v0.12.2
- 模型参数分标签显示

View File

@@ -12,7 +12,7 @@
---
:sparkles: v0.12.x 新增功能: 支持多轨道动画以及多皮肤列表管理 :sparkles:
:sparkles: `v0.12.5` 新特性: 支持自定义槽位附件 :sparkles:
---

View File

@@ -302,5 +302,50 @@ namespace SpineRuntime21 {
public void Update (float delta) {
time += delta;
}
}
public void GetBounds(out float x, out float y, out float width, out float height)
{
float[] temp = new float[8];
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
for (int i = 0, n = drawOrder.Count; i < n; i++)
{
Slot slot = drawOrder[i];
int verticesLength = 0;
float[] vertices = null;
Attachment attachment = slot.Attachment;
if (attachment is RegionAttachment regionAttachment)
{
verticesLength = 8;
vertices = temp;
if (vertices.Length < 8) vertices = temp = new float[8];
regionAttachment.ComputeWorldVertices(slot.Bone, temp);
}
else if (attachment is MeshAttachment meshAttachment)
{
MeshAttachment mesh = meshAttachment;
verticesLength = mesh.Vertices.Length;
vertices = temp;
if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
mesh.ComputeWorldVertices(slot, temp);
}
if (vertices != null)
{
for (int ii = 0; ii < verticesLength; ii += 2)
{
float vx = vertices[ii], vy = vertices[ii + 1];
minX = Math.Min(minX, vx);
minY = Math.Min(minY, vy);
maxX = Math.Max(maxX, vx);
maxY = Math.Max(maxY, vy);
}
}
}
x = minX;
y = minY;
width = maxX - minX;
height = maxY - minY;
}
}
}

View File

@@ -39,8 +39,9 @@ namespace SpineRuntime21 {
new Dictionary<KeyValuePair<int, String>, Attachment>(AttachmentComparer.Instance);
public String Name { get { return name; } }
public Dictionary<KeyValuePair<int, String>, Attachment> Attachments { get { return attachments; } }
public Skin (String name) {
public Skin (String name) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
this.name = name;
}

View File

@@ -160,7 +160,7 @@
//
openFileDialog_Skel.AddExtension = false;
openFileDialog_Skel.AddToRecent = false;
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
openFileDialog_Skel.Filter = "所有文件 (*.*)|*.*|skel 文件 (*.skel; *.json)|*.skel;*.json";
openFileDialog_Skel.Multiselect = true;
openFileDialog_Skel.Title = "批量选择skel文件";
//

View File

@@ -34,14 +34,14 @@ namespace SpineViewer.Controls
{
if (File.Exists(path))
{
if (SpineHelper.CommonSkelSuffix.Contains(Path.GetExtension(path).ToLower()))
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(path).ToLower()))
listBox.Items.Add(Path.GetFullPath(path));
}
else if (Directory.Exists(path))
{
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
{
if (SpineHelper.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
listBox.Items.Add(file);
}
}
@@ -58,7 +58,7 @@ namespace SpineViewer.Controls
{
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
{
if (SpineHelper.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
listBox.Items.Add(file);
}
}

View File

@@ -98,21 +98,21 @@
contextMenuStrip.ImageScalingSize = new Size(24, 24);
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_Add, toolStripMenuItem_Insert, toolStripMenuItem_Remove, toolStripSeparator1, toolStripMenuItem_BatchAdd, toolStripMenuItem_RemoveAll, toolStripSeparator2, toolStripMenuItem_MoveUp, toolStripMenuItem_MoveDown, toolStripMenuItem_MoveTop, toolStripMenuItem_MoveBottom, toolStripSeparator3, toolStripMenuItem_CopyPreview, toolStripMenuItem_AddFromClipboard, toolStripMenuItem_SelectAll, toolStripSeparator4, toolStripMenuItem_ChangeView });
contextMenuStrip.Name = "contextMenuStrip";
contextMenuStrip.Size = new Size(329, 418);
contextMenuStrip.Size = new Size(255, 451);
contextMenuStrip.Closed += contextMenuStrip_Closed;
contextMenuStrip.Opening += contextMenuStrip_Opening;
//
// toolStripMenuItem_Add
//
toolStripMenuItem_Add.Name = "toolStripMenuItem_Add";
toolStripMenuItem_Add.Size = new Size(328, 30);
toolStripMenuItem_Add.Size = new Size(254, 30);
toolStripMenuItem_Add.Text = "添加...";
toolStripMenuItem_Add.Click += toolStripMenuItem_Add_Click;
//
// toolStripMenuItem_Insert
//
toolStripMenuItem_Insert.Name = "toolStripMenuItem_Insert";
toolStripMenuItem_Insert.Size = new Size(328, 30);
toolStripMenuItem_Insert.Size = new Size(254, 30);
toolStripMenuItem_Insert.Text = "插入...";
toolStripMenuItem_Insert.Click += toolStripMenuItem_Insert_Click;
//
@@ -120,39 +120,39 @@
//
toolStripMenuItem_Remove.Name = "toolStripMenuItem_Remove";
toolStripMenuItem_Remove.ShortcutKeys = Keys.Delete;
toolStripMenuItem_Remove.Size = new Size(328, 30);
toolStripMenuItem_Remove.Size = new Size(254, 30);
toolStripMenuItem_Remove.Text = "移除";
toolStripMenuItem_Remove.Click += toolStripMenuItem_Remove_Click;
//
// toolStripSeparator1
//
toolStripSeparator1.Name = "toolStripSeparator1";
toolStripSeparator1.Size = new Size(325, 6);
toolStripSeparator1.Size = new Size(251, 6);
//
// toolStripMenuItem_BatchAdd
//
toolStripMenuItem_BatchAdd.Name = "toolStripMenuItem_BatchAdd";
toolStripMenuItem_BatchAdd.Size = new Size(328, 30);
toolStripMenuItem_BatchAdd.Size = new Size(254, 30);
toolStripMenuItem_BatchAdd.Text = "批量添加...";
toolStripMenuItem_BatchAdd.Click += toolStripMenuItem_BatchAdd_Click;
//
// toolStripMenuItem_RemoveAll
//
toolStripMenuItem_RemoveAll.Name = "toolStripMenuItem_RemoveAll";
toolStripMenuItem_RemoveAll.Size = new Size(328, 30);
toolStripMenuItem_RemoveAll.Size = new Size(254, 30);
toolStripMenuItem_RemoveAll.Text = "移除全部";
toolStripMenuItem_RemoveAll.Click += toolStripMenuItem_RemoveAll_Click;
//
// toolStripSeparator2
//
toolStripSeparator2.Name = "toolStripSeparator2";
toolStripSeparator2.Size = new Size(325, 6);
toolStripSeparator2.Size = new Size(251, 6);
//
// toolStripMenuItem_MoveUp
//
toolStripMenuItem_MoveUp.Name = "toolStripMenuItem_MoveUp";
toolStripMenuItem_MoveUp.ShortcutKeys = Keys.Alt | Keys.W;
toolStripMenuItem_MoveUp.Size = new Size(328, 30);
toolStripMenuItem_MoveUp.Size = new Size(254, 30);
toolStripMenuItem_MoveUp.Text = "上移";
toolStripMenuItem_MoveUp.Click += toolStripMenuItem_MoveUp_Click;
//
@@ -160,7 +160,7 @@
//
toolStripMenuItem_MoveDown.Name = "toolStripMenuItem_MoveDown";
toolStripMenuItem_MoveDown.ShortcutKeys = Keys.Alt | Keys.S;
toolStripMenuItem_MoveDown.Size = new Size(328, 30);
toolStripMenuItem_MoveDown.Size = new Size(254, 30);
toolStripMenuItem_MoveDown.Text = "下移";
toolStripMenuItem_MoveDown.Click += toolStripMenuItem_MoveDown_Click;
//
@@ -168,7 +168,7 @@
//
toolStripMenuItem_MoveTop.Name = "toolStripMenuItem_MoveTop";
toolStripMenuItem_MoveTop.ShortcutKeys = Keys.Alt | Keys.Shift | Keys.W;
toolStripMenuItem_MoveTop.Size = new Size(328, 30);
toolStripMenuItem_MoveTop.Size = new Size(254, 30);
toolStripMenuItem_MoveTop.Text = "置顶";
toolStripMenuItem_MoveTop.Click += toolStripMenuItem_MoveTop_Click;
//
@@ -176,28 +176,28 @@
//
toolStripMenuItem_MoveBottom.Name = "toolStripMenuItem_MoveBottom";
toolStripMenuItem_MoveBottom.ShortcutKeys = Keys.Alt | Keys.Shift | Keys.S;
toolStripMenuItem_MoveBottom.Size = new Size(328, 30);
toolStripMenuItem_MoveBottom.Size = new Size(254, 30);
toolStripMenuItem_MoveBottom.Text = "置底";
toolStripMenuItem_MoveBottom.Click += toolStripMenuItem_MoveBottom_Click;
//
// toolStripSeparator3
//
toolStripSeparator3.Name = "toolStripSeparator3";
toolStripSeparator3.Size = new Size(325, 6);
toolStripSeparator3.Size = new Size(251, 6);
//
// toolStripMenuItem_CopyPreview
//
toolStripMenuItem_CopyPreview.Name = "toolStripMenuItem_CopyPreview";
toolStripMenuItem_CopyPreview.ShortcutKeys = Keys.Control | Keys.C;
toolStripMenuItem_CopyPreview.Size = new Size(328, 30);
toolStripMenuItem_CopyPreview.Text = "复制预览图 (256x256)";
toolStripMenuItem_CopyPreview.Size = new Size(254, 30);
toolStripMenuItem_CopyPreview.Text = "复制预览图";
toolStripMenuItem_CopyPreview.Click += toolStripMenuItem_CopyPreview_Click;
//
// toolStripMenuItem_AddFromClipboard
//
toolStripMenuItem_AddFromClipboard.Name = "toolStripMenuItem_AddFromClipboard";
toolStripMenuItem_AddFromClipboard.ShortcutKeys = Keys.Control | Keys.V;
toolStripMenuItem_AddFromClipboard.Size = new Size(328, 30);
toolStripMenuItem_AddFromClipboard.Size = new Size(254, 30);
toolStripMenuItem_AddFromClipboard.Text = "从剪贴板添加";
toolStripMenuItem_AddFromClipboard.Click += toolStripMenuItem_AddFromClipboard_Click;
//
@@ -205,20 +205,20 @@
//
toolStripMenuItem_SelectAll.Name = "toolStripMenuItem_SelectAll";
toolStripMenuItem_SelectAll.ShortcutKeys = Keys.Control | Keys.A;
toolStripMenuItem_SelectAll.Size = new Size(328, 30);
toolStripMenuItem_SelectAll.Size = new Size(254, 30);
toolStripMenuItem_SelectAll.Text = "全选";
toolStripMenuItem_SelectAll.Click += toolStripMenuItem_SelectAll_Click;
//
// toolStripSeparator4
//
toolStripSeparator4.Name = "toolStripSeparator4";
toolStripSeparator4.Size = new Size(325, 6);
toolStripSeparator4.Size = new Size(251, 6);
//
// toolStripMenuItem_ChangeView
//
toolStripMenuItem_ChangeView.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_LargeIconView, toolStripMenuItem_ListView, toolStripMenuItem_DetailsView });
toolStripMenuItem_ChangeView.Name = "toolStripMenuItem_ChangeView";
toolStripMenuItem_ChangeView.Size = new Size(328, 30);
toolStripMenuItem_ChangeView.Size = new Size(254, 30);
toolStripMenuItem_ChangeView.Text = "切换视图";
//
// toolStripMenuItem_LargeIconView

View File

@@ -14,8 +14,8 @@ using System.Diagnostics;
using System.Collections.Specialized;
using NLog;
using SpineViewer.Extensions;
using SpineViewer.PropertyGridWrappers.Spine;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using SpineViewer.Spine.SpineView;
namespace SpineViewer.Controls
{
@@ -29,17 +29,17 @@ namespace SpineViewer.Controls
/// <summary>
/// Spine 列表只读视图, 访问时必须使用 lock 语句锁定视图本身
/// </summary>
public readonly ReadOnlyCollection<Spine.Spine> Spines;
public readonly ReadOnlyCollection<Spine.SpineObject> Spines;
/// <summary>
/// Spine 列表, 访问时必须使用 lock 语句锁定只读视图 Spines
/// </summary>
private readonly List<Spine.Spine> spines = [];
private readonly List<Spine.SpineObject> spines = [];
/// <summary>
/// 用于属性页显示模型参数的包装类
/// </summary>
private readonly Dictionary<string, SpineWrapper> spinePropertyWrappers = [];
private readonly Dictionary<string, SpineObjectProperty> spinePropertyWrappers = [];
public SpineListView()
{
@@ -51,7 +51,7 @@ namespace SpineViewer.Controls
/// 显示骨骼信息的属性面板
/// </summary>
[Category("自定义"), Description("用于显示模型属性的组合属性页")]
public SpinePropertyGrid? SpinePropertyGrid { get; set; }
public SpineViewPropertyGrid? SpinePropertyGrid { get; set; }
/// <summary>
/// 选中的索引
@@ -80,7 +80,7 @@ namespace SpineViewer.Controls
{
try
{
var spine = Spine.Spine.New(result.Version, result.SkelPath, result.AtlasPath);
var spine = Spine.SpineObject.New(result.Version, result.SkelPath, result.AtlasPath);
// 如果索引无效则在末尾添加
if (index < 0 || index > listView.Items.Count)
@@ -155,7 +155,7 @@ namespace SpineViewer.Controls
try
{
var spine = Spine.Spine.New(version, skelPath);
var spine = Spine.SpineObject.New(version, skelPath);
var preview = spine.Preview;
lock (Spines) { spines.Add(spine); }
spinePropertyWrappers[spine.ID] = new(spine);
@@ -205,14 +205,14 @@ namespace SpineViewer.Controls
{
if (File.Exists(path))
{
if (SpineHelper.CommonSkelSuffix.Contains(Path.GetExtension(path).ToLower()))
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(path).ToLower()))
validPaths.Add(path);
}
else if (Directory.Exists(path))
{
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
{
if (SpineHelper.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
if (SpineUtils.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
validPaths.Add(file);
}
}

View File

@@ -1,6 +1,6 @@
namespace SpineViewer.Controls
{
partial class SpinePreviewer
partial class SpinePreviewPanel
{
/// <summary>
/// 必需的设计器变量。
@@ -29,8 +29,8 @@
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpinePreviewer));
panel = new Panel();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpinePreviewPanel));
panel_Render = new Panel();
tableLayoutPanel1 = new TableLayoutPanel();
panel_Container = new Panel();
flowLayoutPanel1 = new FlowLayoutPanel();
@@ -46,18 +46,18 @@
flowLayoutPanel1.SuspendLayout();
SuspendLayout();
//
// panel
// panel_Render
//
panel.BackColor = SystemColors.ControlDarkDark;
panel.Location = new Point(157, 136);
panel.Margin = new Padding(0);
panel.Name = "panel";
panel.Size = new Size(320, 320);
panel.TabIndex = 1;
panel.MouseDown += panel_MouseDown;
panel.MouseMove += panel_MouseMove;
panel.MouseUp += panel_MouseUp;
panel.MouseWheel += panel_MouseWheel;
panel_Render.BackColor = SystemColors.ControlDarkDark;
panel_Render.Location = new Point(157, 136);
panel_Render.Margin = new Padding(0);
panel_Render.Name = "panel_Render";
panel_Render.Size = new Size(320, 320);
panel_Render.TabIndex = 1;
panel_Render.MouseDown += panel_Render_MouseDown;
panel_Render.MouseMove += panel_Render_MouseMove;
panel_Render.MouseUp += panel_Render_MouseUp;
panel_Render.MouseWheel += panel_Render_MouseWheel;
//
// tableLayoutPanel1
//
@@ -78,7 +78,7 @@
// panel_Container
//
panel_Container.BackColor = SystemColors.ControlDark;
panel_Container.Controls.Add(panel);
panel_Container.Controls.Add(panel_Render);
panel_Container.Dock = DockStyle.Fill;
panel_Container.Location = new Point(0, 0);
panel_Container.Margin = new Padding(0);
@@ -190,14 +190,14 @@
button_ForwardFast.UseVisualStyleBackColor = true;
button_ForwardFast.Click += button_ForwardFast_Click;
//
// SpinePreviewer
// SpinePreviewPanel
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
Controls.Add(tableLayoutPanel1);
Name = "SpinePreviewer";
Name = "SpinePreviewPanel";
Size = new Size(641, 636);
SizeChanged += SpinePreviewer_SizeChanged;
SizeChanged += SpinePreviewPanel_SizeChanged;
tableLayoutPanel1.ResumeLayout(false);
tableLayoutPanel1.PerformLayout();
panel_Container.ResumeLayout(false);
@@ -208,7 +208,7 @@
#endregion
private Panel panel;
private Panel panel_Render;
private TableLayoutPanel tableLayoutPanel1;
private Panel panel_Container;
private FlowLayoutPanel flowLayoutPanel1;

View File

@@ -10,22 +10,17 @@ using System.Windows.Forms;
using System.Security.Policy;
using System.Diagnostics;
using NLog;
using SpineViewer.Utilities;
using SpineViewer.Utils;
namespace SpineViewer.Controls
{
public partial class SpinePreviewer : UserControl
public partial class SpinePreviewPanel : UserControl
{
/// <summary>
/// 日志器
/// </summary>
private readonly Logger logger = LogManager.GetCurrentClassLogger();
public SpinePreviewer()
public SpinePreviewPanel()
{
InitializeComponent();
RenderWindow = new(panel.Handle);
RenderWindow.SetActive(false);
renderWindow = new(panel_Render.Handle);
renderWindow.SetActive(false);
// 设置默认参数
Resolution = new(2048, 2048);
@@ -34,6 +29,11 @@ namespace SpineViewer.Controls
MaxFps = 30;
}
/// <summary>
/// 日志器
/// </summary>
private readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 要绑定的 Spine 列表控件
/// </summary>
@@ -51,7 +51,7 @@ namespace SpineViewer.Controls
{
propertyGrid = value;
if (propertyGrid is not null)
propertyGrid.SelectedObject = new PropertyGridWrappers.SpinePreviewerWrapper(this);
propertyGrid.SelectedObject = new SpinePreviewPanelProperty(this);
}
}
private PropertyGrid? propertyGrid;
@@ -71,8 +71,8 @@ namespace SpineViewer.Controls
if (value.Width <= 0) value.Width = 100;
if (value.Height <= 0) value.Height = 100;
float parentX = panel.Parent.Width;
float parentY = panel.Parent.Height;
float parentX = panel_Render.Parent.Width;
float parentY = panel_Render.Parent.Height;
float sizeX = value.Width;
float sizeY = value.Height;
@@ -90,15 +90,15 @@ namespace SpineViewer.Controls
}
// 必须通过 SFML 的方法调整窗口
RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
renderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
renderWindow.Size = new((uint)sizeX, (uint)sizeY);
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(value.Width * signX, value.Height * signY);
RenderWindow.SetView(view);
renderWindow.SetView(view);
resolution = value;
}
@@ -114,15 +114,15 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var center = view.Center;
return new(center.X, center.Y);
}
set
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
view.Center = new(value.X, value.Y);
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -135,17 +135,17 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
return resolution.Width / Math.Abs(view.Size.X);
}
set
{
value = Math.Clamp(value, 0.001f, 1000f);
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -158,14 +158,14 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
return view.Rotation;
}
set
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
view.Rotation = value;
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -178,17 +178,17 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
return view.Size.X < 0;
}
set
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
view.Size = size;
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -201,17 +201,17 @@ namespace SpineViewer.Controls
{
get
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
return view.Size.Y < 0;
}
set
{
using var view = RenderWindow.GetView();
using var view = renderWindow.GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
view.Size = size;
RenderWindow.SetView(view);
renderWindow.SetView(view);
}
}
@@ -234,13 +234,13 @@ namespace SpineViewer.Controls
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public uint MaxFps { get => maxFps; set { RenderWindow.SetFramerateLimit(value); maxFps = value; } }
public uint MaxFps { get => maxFps; set { renderWindow.SetFramerateLimit(value); maxFps = value; } }
private uint maxFps = 60;
/// <summary>
/// 获取 View
/// </summary>
public SFML.Graphics.View GetView() => RenderWindow.GetView();
public SFML.Graphics.View GetView() => renderWindow.GetView();
#endregion
@@ -259,17 +259,17 @@ namespace SpineViewer.Controls
/// <summary>
/// 坐标轴顶点缓冲区
/// </summary>
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
private readonly SFML.Graphics.VertexArray axisVertices = new(SFML.Graphics.PrimitiveType.Lines, 2); // XXX: 暂时未使用 Dispose 释放
/// <summary>
/// 渲染窗口
/// </summary>
private readonly SFML.Graphics.RenderWindow RenderWindow;
private readonly SFML.Graphics.RenderWindow renderWindow;
/// <summary>
/// 帧间隔计时器
/// </summary>
private readonly SFML.System.Clock Clock = new();
private readonly SFML.System.Clock clock = new();
/// <summary>
/// 渲染任务
@@ -340,13 +340,13 @@ namespace SpineViewer.Controls
{
try
{
RenderWindow.SetActive(true);
renderWindow.SetActive(true);
float delta;
while (cancelToken is not null && !cancelToken.IsCancellationRequested)
{
delta = Clock.ElapsedTime.AsSeconds();
Clock.Restart();
delta = clock.ElapsedTime.AsSeconds();
clock.Restart();
// 停止更新的时候只是时间不前进, 但是坐标变换还是要更新, 否则无法移动对象
if (!IsUpdating) delta = 0;
@@ -358,17 +358,17 @@ namespace SpineViewer.Controls
forwardDelta = 0;
}
RenderWindow.Clear(BackgroundColor);
renderWindow.Clear(BackgroundColor);
if (ShowAxis)
{
// 画一个很长的坐标轴, 用 1e9 比较合适
AxisVertex[0] = new(new(-1e9f, 0), AxisColor);
AxisVertex[1] = new(new(1e9f, 0), AxisColor);
RenderWindow.Draw(AxisVertex);
AxisVertex[0] = new(new(0, -1e9f), AxisColor);
AxisVertex[1] = new(new(0, 1e9f), AxisColor);
RenderWindow.Draw(AxisVertex);
axisVertices[0] = new(new(-1e9f, 0), AxisColor);
axisVertices[1] = new(new(1e9f, 0), AxisColor);
renderWindow.Draw(axisVertices);
axisVertices[0] = new(new(0, -1e9f), AxisColor);
axisVertices[1] = new(new(0, 1e9f), AxisColor);
renderWindow.Draw(axisVertices);
}
// 渲染 Spine
@@ -389,25 +389,25 @@ namespace SpineViewer.Controls
if (RenderSelectedOnly && !spine.IsSelected)
continue;
spine.IsDebug = true;
RenderWindow.Draw(spine);
spine.IsDebug = false;
spine.EnableDebug = true;
renderWindow.Draw(spine);
spine.EnableDebug = false;
}
}
}
RenderWindow.Display();
renderWindow.Display();
}
}
catch (Exception ex)
{
logger.Fatal(ex);
logger.Fatal(ex.ToString());
logger.Fatal("Render task stopped");
MessagePopup.Error(ex.ToString(), "预览画面已停止渲染");
}
finally
{
RenderWindow.SetActive(false);
renderWindow.SetActive(false);
}
}
@@ -418,46 +418,36 @@ namespace SpineViewer.Controls
/// </summary>
private SFML.System.Vector2f? draggingSrc = null;
private void SpinePreviewer_SizeChanged(object sender, EventArgs e)
private void SpinePreviewPanel_SizeChanged(object sender, EventArgs e)
{
if (RenderWindow is null)
if (renderWindow is null)
return;
float parentX = panel.Parent.Width;
float parentY = panel.Parent.Height;
float sizeX = panel.Width;
float sizeY = panel.Height;
if ((sizeY / sizeX) < (parentY / parentX))
{
// 相同的 X, 子窗口 Y 更小
sizeY = parentX * sizeY / sizeX;
sizeX = parentX;
}
else
{
// 相同的 Y, 子窗口 X 更小
sizeX = parentY * sizeX / sizeY;
sizeY = parentY;
}
float parentW = panel_Render.Parent.Width;
float parentH = panel_Render.Parent.Height;
float renderW = panel_Render.Width;
float renderH = panel_Render.Height;
float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
renderH *= scale;
renderW *= scale;
// 必须通过 SFML 的方法调整窗口
RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
renderWindow.Position = new((int)(parentW - renderW) / 2, (int)(parentH - renderH) / 2);
renderWindow.Size = new((uint)renderW, (uint)renderH);
}
private void panel_MouseDown(object sender, MouseEventArgs e)
private void panel_Render_MouseDown(object sender, MouseEventArgs e)
{
// 右键优先级高, 进入画面拖动模式, 需要重新记录源点
if ((e.Button & MouseButtons.Right) != 0)
{
draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
draggingSrc = renderWindow.MapPixelToCoords(new(e.X, e.Y));
Cursor = Cursors.Hand;
}
// 按下了左键并且右键是松开的
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
{
draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
draggingSrc = renderWindow.MapPixelToCoords(new(e.X, e.Y));
var src = new PointF(((SFML.System.Vector2f)draggingSrc).X, ((SFML.System.Vector2f)draggingSrc).Y);
if (SpineListView is null)
@@ -475,7 +465,7 @@ namespace SpineViewer.Controls
foreach (int i in SpineListView.SelectedIndices)
{
if (spines[i].IsHidden) continue;
if (!spines[i].Bounds.Contains(src)) continue;
if (!spines[i].GetCurrentBounds().Contains(src)) continue;
hit = true;
break;
}
@@ -492,7 +482,7 @@ namespace SpineViewer.Controls
for (int i = 0; i < spines.Count; i++)
{
if (spines[i].IsHidden) continue;
if (!spines[i].Bounds.Contains(src)) continue;
if (!spines[i].GetCurrentBounds().Contains(src)) continue;
hit = true;
@@ -514,7 +504,7 @@ namespace SpineViewer.Controls
for (int i = 0; i < spines.Count; i++)
{
if (spines[i].IsHidden) continue;
if (!spines[i].Bounds.Contains(src)) continue;
if (!spines[i].GetCurrentBounds().Contains(src)) continue;
SpineListView.SelectedIndices.Add(i);
break;
@@ -525,13 +515,13 @@ namespace SpineViewer.Controls
}
}
private void panel_MouseMove(object sender, MouseEventArgs e)
private void panel_Render_MouseMove(object sender, MouseEventArgs e)
{
if (draggingSrc is null)
return;
var src = (SFML.System.Vector2f)draggingSrc;
var dst = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
var dst = renderWindow.MapPixelToCoords(new(e.X, e.Y));
var _delta = dst - src;
var delta = new SizeF(_delta.X, _delta.Y);
@@ -557,7 +547,7 @@ namespace SpineViewer.Controls
}
}
private void panel_MouseUp(object sender, MouseEventArgs e)
private void panel_Render_MouseUp(object sender, MouseEventArgs e)
{
// 右键高优先级, 结束画面拖动模式
if ((e.Button & MouseButtons.Right) != 0)
@@ -576,10 +566,30 @@ namespace SpineViewer.Controls
}
}
private void panel_MouseWheel(object sender, MouseEventArgs e)
private void panel_Render_MouseWheel(object sender, MouseEventArgs e)
{
Zoom *= (e.Delta > 0 ? 1.1f : 0.9f);
PropertyGrid?.Refresh();
var factor = (e.Delta > 0 ? 1.1f : 0.9f);
if ((ModifierKeys & Keys.Control) == 0)
{
Zoom *= factor;
PropertyGrid?.Refresh();
}
else
{
if (SpineListView is not null)
{
lock (SpineListView.Spines)
{
var spines = SpineListView.Spines;
foreach (int i in SpineListView.SelectedIndices)
{
if (spines[i].IsHidden) continue;
spines[i].Scale *= factor;
}
}
SpineListView.SpinePropertyGrid?.Refresh();
}
}
}
private void button_Stop_Click(object sender, EventArgs e)
@@ -617,7 +627,10 @@ namespace SpineViewer.Controls
{
lock (_forwardDeltaLock)
{
forwardDelta += 1f / maxFps;
if (maxFps > 0)
forwardDelta += 1f / maxFps;
else
forwardDelta += 0.001f;
}
}
@@ -625,7 +638,10 @@ namespace SpineViewer.Controls
{
lock (_forwardDeltaLock)
{
forwardDelta += 10f / maxFps;
if (maxFps > 0)
forwardDelta += 10f / maxFps;
else
forwardDelta += 0.01f;
}
}
@@ -635,4 +651,42 @@ namespace SpineViewer.Controls
//public void ClickForwardStepButton() => button_ForwardStep_Click(button_ForwardStep, EventArgs.Empty);
//public void ClickForwardFastButton() => button_ForwardFast_Click(button_ForwardFast, EventArgs.Empty);
}
/// <summary>
/// 用于在 PropertyGrid 上显示 <see cref="SpinePreviewPanel"/> 属性的包装类, 提供用户操作接口
/// </summary>
public class SpinePreviewPanelProperty(SpinePreviewPanel previewPanel)
{
[Browsable(false)]
public SpinePreviewPanel PreviewPanel { get; } = previewPanel;
[TypeConverter(typeof(SizeConverter))]
[Category("[0] "), DisplayName("")]
public Size Resolution { get => PreviewPanel.Resolution; set => PreviewPanel.Resolution = value; }
[TypeConverter(typeof(PointFConverter))]
[Category("[0] "), DisplayName("")]
public PointF Center { get => PreviewPanel.Center; set => PreviewPanel.Center = value; }
[Category("[0] "), DisplayName("")]
public float Zoom { get => PreviewPanel.Zoom; set => PreviewPanel.Zoom = value; }
[Category("[0] "), DisplayName("")]
public float Rotation { get => PreviewPanel.Rotation; set => PreviewPanel.Rotation = value; }
[Category("[0] "), DisplayName("")]
public bool FlipX { get => PreviewPanel.FlipX; set => PreviewPanel.FlipX = value; }
[Category("[0] "), DisplayName("")]
public bool FlipY { get => PreviewPanel.FlipY; set => PreviewPanel.FlipY = value; }
[Category("[0] "), DisplayName("")]
public bool RenderSelectedOnly { get => PreviewPanel.RenderSelectedOnly; set => PreviewPanel.RenderSelectedOnly = value; }
[Category("[1] "), DisplayName("")]
public bool ShowAxis { get => PreviewPanel.ShowAxis; set => PreviewPanel.ShowAxis = value; }
[Category("[1] "), DisplayName("")]
public uint MaxFps { get => PreviewPanel.MaxFps; set => PreviewPanel.MaxFps = value; }
}
}

View File

@@ -0,0 +1,326 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="imageList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
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<value>165, 17</value>
</metadata>
</root>

View File

@@ -1,326 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
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-->
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>165, 17</value>
</metadata>
</root>

View File

@@ -1,6 +1,6 @@
namespace SpineViewer.Controls
{
partial class SpinePropertyGrid
partial class SpineViewPropertyGrid
{
/// <summary>
/// 必需的设计器变量。
@@ -39,8 +39,9 @@
tabPage_Skin = new TabPage();
propertyGrid_Skin = new PropertyGrid();
contextMenuStrip_Skin = new ContextMenuStrip(components);
toolStripMenuItem_AddSkin = new ToolStripMenuItem();
toolStripMenuItem_RemoveSkin = new ToolStripMenuItem();
toolStripMenuItem_ReloadSkins = new ToolStripMenuItem();
tabPage_Slot = new TabPage();
propertyGrid_Slot = new PropertyGrid();
tabPage_Animation = new TabPage();
propertyGrid_Animation = new PropertyGrid();
contextMenuStrip_Animation = new ContextMenuStrip(components);
@@ -54,6 +55,7 @@
tabPage_Transform.SuspendLayout();
tabPage_Skin.SuspendLayout();
contextMenuStrip_Skin.SuspendLayout();
tabPage_Slot.SuspendLayout();
tabPage_Animation.SuspendLayout();
contextMenuStrip_Animation.SuspendLayout();
tabPage_Debug.SuspendLayout();
@@ -66,10 +68,11 @@
tabControl.Controls.Add(tabPage_Render);
tabControl.Controls.Add(tabPage_Transform);
tabControl.Controls.Add(tabPage_Skin);
tabControl.Controls.Add(tabPage_Slot);
tabControl.Controls.Add(tabPage_Animation);
tabControl.Controls.Add(tabPage_Debug);
tabControl.Dock = DockStyle.Fill;
tabControl.ItemSize = new Size(100, 35);
tabControl.ItemSize = new Size(90, 35);
tabControl.Location = new Point(0, 0);
tabControl.Multiline = true;
tabControl.Name = "tabControl";
@@ -108,7 +111,7 @@
tabPage_Render.Location = new Point(4, 4);
tabPage_Render.Margin = new Padding(0);
tabPage_Render.Name = "tabPage_Render";
tabPage_Render.Size = new Size(437, 405);
tabPage_Render.Size = new Size(364, 370);
tabPage_Render.TabIndex = 1;
tabPage_Render.Text = "渲染";
//
@@ -119,7 +122,7 @@
propertyGrid_Render.Location = new Point(0, 0);
propertyGrid_Render.Name = "propertyGrid_Render";
propertyGrid_Render.PropertySort = PropertySort.Alphabetical;
propertyGrid_Render.Size = new Size(437, 405);
propertyGrid_Render.Size = new Size(364, 370);
propertyGrid_Render.TabIndex = 1;
propertyGrid_Render.ToolbarVisible = false;
//
@@ -130,7 +133,7 @@
tabPage_Transform.Location = new Point(4, 4);
tabPage_Transform.Margin = new Padding(0);
tabPage_Transform.Name = "tabPage_Transform";
tabPage_Transform.Size = new Size(437, 405);
tabPage_Transform.Size = new Size(364, 370);
tabPage_Transform.TabIndex = 2;
tabPage_Transform.Text = "变换";
//
@@ -141,7 +144,7 @@
propertyGrid_Transform.Location = new Point(0, 0);
propertyGrid_Transform.Name = "propertyGrid_Transform";
propertyGrid_Transform.PropertySort = PropertySort.Alphabetical;
propertyGrid_Transform.Size = new Size(437, 405);
propertyGrid_Transform.Size = new Size(364, 370);
propertyGrid_Transform.TabIndex = 1;
propertyGrid_Transform.ToolbarVisible = false;
//
@@ -152,7 +155,7 @@
tabPage_Skin.Location = new Point(4, 4);
tabPage_Skin.Margin = new Padding(0);
tabPage_Skin.Name = "tabPage_Skin";
tabPage_Skin.Size = new Size(437, 405);
tabPage_Skin.Size = new Size(364, 370);
tabPage_Skin.TabIndex = 3;
tabPage_Skin.Text = "皮肤";
//
@@ -164,31 +167,45 @@
propertyGrid_Skin.Location = new Point(0, 0);
propertyGrid_Skin.Name = "propertyGrid_Skin";
propertyGrid_Skin.PropertySort = PropertySort.NoSort;
propertyGrid_Skin.Size = new Size(437, 405);
propertyGrid_Skin.Size = new Size(364, 370);
propertyGrid_Skin.TabIndex = 1;
propertyGrid_Skin.ToolbarVisible = false;
//
// contextMenuStrip_Skin
//
contextMenuStrip_Skin.ImageScalingSize = new Size(24, 24);
contextMenuStrip_Skin.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_AddSkin, toolStripMenuItem_RemoveSkin });
contextMenuStrip_Skin.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_ReloadSkins });
contextMenuStrip_Skin.Name = "contextMenuStrip1";
contextMenuStrip_Skin.Size = new Size(117, 64);
contextMenuStrip_Skin.Opening += contextMenuStrip_Skin_Opening;
contextMenuStrip_Skin.Size = new Size(225, 34);
//
// toolStripMenuItem_AddSkin
// toolStripMenuItem_ReloadSkins
//
toolStripMenuItem_AddSkin.Name = "toolStripMenuItem_AddSkin";
toolStripMenuItem_AddSkin.Size = new Size(116, 30);
toolStripMenuItem_AddSkin.Text = "添加";
toolStripMenuItem_AddSkin.Click += toolStripMenuItem_AddSkin_Click;
toolStripMenuItem_ReloadSkins.Name = "toolStripMenuItem_ReloadSkins";
toolStripMenuItem_ReloadSkins.Size = new Size(224, 30);
toolStripMenuItem_ReloadSkins.Text = "重新加载所选皮肤";
toolStripMenuItem_ReloadSkins.Click += toolStripMenuItem_ReloadSkins_Click;
//
// toolStripMenuItem_RemoveSkin
// tabPage_Slot
//
toolStripMenuItem_RemoveSkin.Name = "toolStripMenuItem_RemoveSkin";
toolStripMenuItem_RemoveSkin.Size = new Size(116, 30);
toolStripMenuItem_RemoveSkin.Text = "移除";
toolStripMenuItem_RemoveSkin.Click += toolStripMenuItem_RemoveSkin_Click;
tabPage_Slot.BackColor = SystemColors.Control;
tabPage_Slot.Controls.Add(propertyGrid_Slot);
tabPage_Slot.Location = new Point(4, 4);
tabPage_Slot.Margin = new Padding(0);
tabPage_Slot.Name = "tabPage_Slot";
tabPage_Slot.Size = new Size(364, 370);
tabPage_Slot.TabIndex = 6;
tabPage_Slot.Text = "插槽";
//
// propertyGrid_Slot
//
propertyGrid_Slot.Dock = DockStyle.Fill;
propertyGrid_Slot.HelpVisible = false;
propertyGrid_Slot.Location = new Point(0, 0);
propertyGrid_Slot.Name = "propertyGrid_Slot";
propertyGrid_Slot.PropertySort = PropertySort.Alphabetical;
propertyGrid_Slot.Size = new Size(364, 370);
propertyGrid_Slot.TabIndex = 2;
propertyGrid_Slot.ToolbarVisible = false;
//
// tabPage_Animation
//
@@ -197,7 +214,7 @@
tabPage_Animation.Location = new Point(4, 4);
tabPage_Animation.Margin = new Padding(0);
tabPage_Animation.Name = "tabPage_Animation";
tabPage_Animation.Size = new Size(437, 405);
tabPage_Animation.Size = new Size(364, 370);
tabPage_Animation.TabIndex = 4;
tabPage_Animation.Text = "动画";
//
@@ -209,7 +226,7 @@
propertyGrid_Animation.Location = new Point(0, 0);
propertyGrid_Animation.Name = "propertyGrid_Animation";
propertyGrid_Animation.PropertySort = PropertySort.NoSort;
propertyGrid_Animation.Size = new Size(437, 405);
propertyGrid_Animation.Size = new Size(364, 370);
propertyGrid_Animation.TabIndex = 1;
propertyGrid_Animation.ToolbarVisible = false;
//
@@ -241,7 +258,7 @@
tabPage_Debug.Controls.Add(propertyGrid_Debug);
tabPage_Debug.Location = new Point(4, 4);
tabPage_Debug.Name = "tabPage_Debug";
tabPage_Debug.Size = new Size(437, 405);
tabPage_Debug.Size = new Size(364, 370);
tabPage_Debug.TabIndex = 5;
tabPage_Debug.Text = "调试";
//
@@ -252,16 +269,16 @@
propertyGrid_Debug.Location = new Point(0, 0);
propertyGrid_Debug.Name = "propertyGrid_Debug";
propertyGrid_Debug.PropertySort = PropertySort.NoSort;
propertyGrid_Debug.Size = new Size(437, 405);
propertyGrid_Debug.Size = new Size(364, 370);
propertyGrid_Debug.TabIndex = 2;
propertyGrid_Debug.ToolbarVisible = false;
//
// SpinePropertyGrid
// SpineViewPropertyGrid
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
Controls.Add(tabControl);
Name = "SpinePropertyGrid";
Name = "SpineViewPropertyGrid";
Size = new Size(372, 448);
tabControl.ResumeLayout(false);
tabPage_BaseInfo.ResumeLayout(false);
@@ -269,6 +286,7 @@
tabPage_Transform.ResumeLayout(false);
tabPage_Skin.ResumeLayout(false);
contextMenuStrip_Skin.ResumeLayout(false);
tabPage_Slot.ResumeLayout(false);
tabPage_Animation.ResumeLayout(false);
contextMenuStrip_Animation.ResumeLayout(false);
tabPage_Debug.ResumeLayout(false);
@@ -290,11 +308,12 @@
private PropertyGrid propertyGrid_Animation;
private ContextMenuStrip contextMenuStrip_Skin;
private ContextMenuStrip contextMenuStrip_Animation;
private ToolStripMenuItem toolStripMenuItem_AddSkin;
private ToolStripMenuItem toolStripMenuItem_RemoveSkin;
private ToolStripMenuItem toolStripMenuItem_ReloadSkins;
private ToolStripMenuItem toolStripMenuItem_AddAnimation;
private ToolStripMenuItem toolStripMenuItem_RemoveAnimation;
private TabPage tabPage_Debug;
private PropertyGrid propertyGrid_Debug;
private TabPage tabPage_Slot;
private PropertyGrid propertyGrid_Slot;
}
}

View File

@@ -7,14 +7,14 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SpineViewer.PropertyGridWrappers.Spine;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using SpineViewer.Spine.SpineView;
namespace SpineViewer.Controls
{
public partial class SpinePropertyGrid : UserControl
public partial class SpineViewPropertyGrid : UserControl
{
public SpinePropertyGrid()
public SpineViewPropertyGrid()
{
InitializeComponent();
}
@@ -22,7 +22,7 @@ namespace SpineViewer.Controls
/// <summary>
/// 设置选中的对象列表, 可以赋值 null 来清空选中, 行为与 PropertyGrid.SelectedObjects 类似
/// </summary>
public SpineWrapper[] SelectedSpines
public SpineObjectProperty[] SelectedSpines
{
get => selectedSpines ?? [];
set
@@ -34,6 +34,7 @@ namespace SpineViewer.Controls
propertyGrid_Render.SelectedObject = null;
propertyGrid_Transform.SelectedObject = null;
propertyGrid_Skin.SelectedObject = null;
propertyGrid_Slot.SelectedObject = null;
propertyGrid_Animation.SelectedObject = null;
propertyGrid_Debug.SelectedObject = null;
}
@@ -44,33 +45,20 @@ namespace SpineViewer.Controls
propertyGrid_Render.SelectedObjects = value.Select(e => e.Render).ToArray();
propertyGrid_Transform.SelectedObjects = value.Select(e => e.Transform).ToArray();
propertyGrid_Skin.SelectedObjects = value.Select(e => e.Skin).ToArray();
propertyGrid_Slot.SelectedObjects = value.Select(e => e.Slot).ToArray();
propertyGrid_Animation.SelectedObjects = value.Select(e => e.Animation).ToArray();
propertyGrid_Debug.SelectedObjects = value.Select(e => e.Debug).ToArray();
}
}
}
private SpineWrapper[]? selectedSpines = null;
private void contextMenuStrip_Skin_Opening(object sender, CancelEventArgs e)
{
if (selectedSpines?.Length == 1)
{
toolStripMenuItem_AddSkin.Enabled = true;
toolStripMenuItem_RemoveSkin.Enabled = propertyGrid_Skin.SelectedGridItem.Value is SkinWrapper;
}
else
{
toolStripMenuItem_AddSkin.Enabled = false;
toolStripMenuItem_RemoveSkin.Enabled = false;
}
}
private SpineObjectProperty[]? selectedSpines = null;
private void contextMenuStrip_Animation_Opening(object sender, CancelEventArgs e)
{
if (selectedSpines?.Length == 1)
{
toolStripMenuItem_AddAnimation.Enabled = true;
toolStripMenuItem_RemoveAnimation.Enabled = propertyGrid_Animation.SelectedGridItem.Value is TrackWrapper;
toolStripMenuItem_RemoveAnimation.Enabled = propertyGrid_Animation.SelectedGridItem.Value is TrackAnimationProperty;
}
else
{
@@ -79,31 +67,10 @@ namespace SpineViewer.Controls
}
}
private void toolStripMenuItem_AddSkin_Click(object sender, EventArgs e)
private void toolStripMenuItem_ReloadSkins_Click(object sender, EventArgs e)
{
if (selectedSpines?.Length != 1) return;
var spine = selectedSpines[0].Skin.Spine;
if (spine.SkinNames.Count <= 0)
{
MessagePopup.Info("没有可用的皮肤");
return;
}
spine.LoadSkin(spine.SkinNames[0]);
propertyGrid_Skin.Refresh();
}
private void toolStripMenuItem_RemoveSkin_Click(object sender, EventArgs e)
{
if (selectedSpines?.Length != 1) return;
if (propertyGrid_Skin.SelectedGridItem.Value is SkinWrapper wrapper)
{
selectedSpines[0].Skin.Spine.UnloadSkin(wrapper.Index);
propertyGrid_Skin.Refresh();
}
foreach (var sp in selectedSpines)
sp.Spine.ReloadSkins();
}
private void toolStripMenuItem_AddAnimation_Click(object sender, EventArgs e)
@@ -119,11 +86,22 @@ namespace SpineViewer.Controls
{
if (selectedSpines?.Length != 1) return;
if (propertyGrid_Animation.SelectedGridItem.Value is TrackWrapper wrapper)
if (propertyGrid_Animation.SelectedGridItem.Value is TrackAnimationProperty wrapper)
{
selectedSpines[0].Animation.Spine.ClearTrack(wrapper.Index);
propertyGrid_Animation.Refresh();
}
}
public override void Refresh()
{
base.Refresh();
propertyGrid_BaseInfo.Refresh();
propertyGrid_Render.Refresh();
propertyGrid_Transform.Refresh();
propertyGrid_Skin.Refresh();
propertyGrid_Animation.Refresh();
propertyGrid_Debug.Refresh();
}
}
}

View File

@@ -1,4 +1,4 @@
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;

View File

@@ -1,5 +1,5 @@
using SpineViewer.Spine;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -22,7 +22,7 @@ namespace SpineViewer.Dialogs
public BatchOpenSpineDialog()
{
InitializeComponent();
comboBox_Version.DataSource = SpineHelper.Names.ToList();
comboBox_Version.DataSource = SpineUtils.Names.ToList();
comboBox_Version.DisplayMember = "Value";
comboBox_Version.ValueMember = "Key";
comboBox_Version.SelectedValue = SpineVersion.Auto;
@@ -49,7 +49,7 @@ namespace SpineViewer.Dialogs
}
}
if (version != SpineVersion.Auto && !Spine.Spine.HasImplementation(version))
if (version != SpineVersion.Auto && !Spine.SpineObject.HasImplementation(version))
{
MessagePopup.Info($"{version.GetName()} 版本尚未实现(咕咕咕~");
return;

View File

@@ -31,6 +31,7 @@
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ConvertFileFormatDialog));
panel = new Panel();
tableLayoutPanel1 = new TableLayoutPanel();
label5 = new Label();
comboBox_TargetVersion = new ComboBox();
flowLayoutPanel_TargetFormat = new FlowLayoutPanel();
radioButton_BinaryTarget = new RadioButton();
@@ -44,10 +45,15 @@
button_Cancel = new Button();
label2 = new Label();
skelFileListBox = new SpineViewer.Controls.SkelFileListBox();
tableLayoutPanel3 = new TableLayoutPanel();
textBox_OutputDir = new TextBox();
button_SelectOutputDir = new Button();
folderBrowserDialog_Output = new FolderBrowserDialog();
panel.SuspendLayout();
tableLayoutPanel1.SuspendLayout();
flowLayoutPanel_TargetFormat.SuspendLayout();
tableLayoutPanel2.SuspendLayout();
tableLayoutPanel3.SuspendLayout();
SuspendLayout();
//
// panel
@@ -57,7 +63,7 @@
panel.Location = new Point(0, 0);
panel.Name = "panel";
panel.Padding = new Padding(50, 15, 50, 10);
panel.Size = new Size(1051, 538);
panel.Size = new Size(1051, 702);
panel.TabIndex = 2;
//
// tableLayoutPanel1
@@ -65,34 +71,48 @@
tableLayoutPanel1.ColumnCount = 2;
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
tableLayoutPanel1.Controls.Add(comboBox_TargetVersion, 1, 3);
tableLayoutPanel1.Controls.Add(flowLayoutPanel_TargetFormat, 1, 4);
tableLayoutPanel1.Controls.Add(label1, 0, 3);
tableLayoutPanel1.Controls.Add(label5, 0, 2);
tableLayoutPanel1.Controls.Add(comboBox_TargetVersion, 1, 4);
tableLayoutPanel1.Controls.Add(flowLayoutPanel_TargetFormat, 1, 5);
tableLayoutPanel1.Controls.Add(label1, 0, 4);
tableLayoutPanel1.Controls.Add(label4, 0, 0);
tableLayoutPanel1.Controls.Add(label3, 0, 2);
tableLayoutPanel1.Controls.Add(comboBox_SourceVersion, 1, 2);
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 5);
tableLayoutPanel1.Controls.Add(label2, 0, 4);
tableLayoutPanel1.Controls.Add(label3, 0, 3);
tableLayoutPanel1.Controls.Add(comboBox_SourceVersion, 1, 3);
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 6);
tableLayoutPanel1.Controls.Add(label2, 0, 5);
tableLayoutPanel1.Controls.Add(skelFileListBox, 0, 1);
tableLayoutPanel1.Controls.Add(tableLayoutPanel3, 1, 2);
tableLayoutPanel1.Dock = DockStyle.Fill;
tableLayoutPanel1.Location = new Point(50, 15);
tableLayoutPanel1.Name = "tableLayoutPanel1";
tableLayoutPanel1.RowCount = 6;
tableLayoutPanel1.RowCount = 7;
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.Size = new Size(951, 513);
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
tableLayoutPanel1.Size = new Size(951, 677);
tableLayoutPanel1.TabIndex = 1;
//
// label5
//
label5.Anchor = AnchorStyles.Left | AnchorStyles.Right;
label5.AutoSize = true;
label5.Location = new Point(3, 462);
label5.Name = "label5";
label5.Size = new Size(104, 24);
label5.TabIndex = 23;
label5.Text = "输出文件夹:";
//
// comboBox_TargetVersion
//
comboBox_TargetVersion.Anchor = AnchorStyles.Left;
comboBox_TargetVersion.DropDownStyle = ComboBoxStyle.DropDownList;
comboBox_TargetVersion.FormattingEnabled = true;
comboBox_TargetVersion.Location = new Point(95, 365);
comboBox_TargetVersion.Location = new Point(113, 535);
comboBox_TargetVersion.Name = "comboBox_TargetVersion";
comboBox_TargetVersion.Size = new Size(182, 32);
comboBox_TargetVersion.Sorted = true;
@@ -104,9 +124,10 @@
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_BinaryTarget);
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_JsonTarget);
flowLayoutPanel_TargetFormat.Dock = DockStyle.Fill;
flowLayoutPanel_TargetFormat.Location = new Point(95, 403);
flowLayoutPanel_TargetFormat.Location = new Point(110, 570);
flowLayoutPanel_TargetFormat.Margin = new Padding(0);
flowLayoutPanel_TargetFormat.Name = "flowLayoutPanel_TargetFormat";
flowLayoutPanel_TargetFormat.Size = new Size(853, 34);
flowLayoutPanel_TargetFormat.Size = new Size(841, 34);
flowLayoutPanel_TargetFormat.TabIndex = 19;
//
// radioButton_BinaryTarget
@@ -135,7 +156,7 @@
//
label1.Anchor = AnchorStyles.Right;
label1.AutoSize = true;
label1.Location = new Point(3, 369);
label1.Location = new Point(21, 539);
label1.Name = "label1";
label1.Size = new Size(86, 24);
label1.TabIndex = 15;
@@ -151,14 +172,14 @@
label4.Name = "label4";
label4.Size = new Size(921, 24);
label4.TabIndex = 14;
label4.Text = "说明:在每个文件同级目录下生成目标格式后缀的文件,会覆盖已存在文件";
label4.Text = "说明:输出文件夹留空则在每个文件同级目录下生成目标格式后缀的文件,视情况会覆盖已存在文件";
label4.TextAlign = ContentAlignment.MiddleCenter;
//
// label3
//
label3.Anchor = AnchorStyles.Right;
label3.AutoSize = true;
label3.Location = new Point(21, 331);
label3.Location = new Point(39, 501);
label3.Name = "label3";
label3.Size = new Size(68, 24);
label3.TabIndex = 12;
@@ -169,7 +190,7 @@
comboBox_SourceVersion.Anchor = AnchorStyles.Left;
comboBox_SourceVersion.DropDownStyle = ComboBoxStyle.DropDownList;
comboBox_SourceVersion.FormattingEnabled = true;
comboBox_SourceVersion.Location = new Point(95, 327);
comboBox_SourceVersion.Location = new Point(113, 497);
comboBox_SourceVersion.Name = "comboBox_SourceVersion";
comboBox_SourceVersion.Size = new Size(182, 32);
comboBox_SourceVersion.Sorted = true;
@@ -186,7 +207,7 @@
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
tableLayoutPanel2.Dock = DockStyle.Fill;
tableLayoutPanel2.Location = new Point(3, 470);
tableLayoutPanel2.Location = new Point(3, 634);
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
tableLayoutPanel2.Name = "tableLayoutPanel2";
tableLayoutPanel2.RowCount = 1;
@@ -222,7 +243,7 @@
//
label2.Anchor = AnchorStyles.Right;
label2.AutoSize = true;
label2.Location = new Point(3, 408);
label2.Location = new Point(21, 575);
label2.Name = "label2";
label2.Size = new Size(86, 24);
label2.TabIndex = 16;
@@ -234,16 +255,56 @@
skelFileListBox.Dock = DockStyle.Fill;
skelFileListBox.Location = new Point(3, 57);
skelFileListBox.Name = "skelFileListBox";
skelFileListBox.Size = new Size(945, 264);
skelFileListBox.Size = new Size(945, 394);
skelFileListBox.TabIndex = 20;
//
// tableLayoutPanel3
//
tableLayoutPanel3.AutoSize = true;
tableLayoutPanel3.AutoSizeMode = AutoSizeMode.GrowAndShrink;
tableLayoutPanel3.ColumnCount = 3;
tableLayoutPanel3.ColumnStyles.Add(new ColumnStyle());
tableLayoutPanel3.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
tableLayoutPanel3.ColumnStyles.Add(new ColumnStyle());
tableLayoutPanel3.Controls.Add(textBox_OutputDir, 1, 0);
tableLayoutPanel3.Controls.Add(button_SelectOutputDir, 2, 0);
tableLayoutPanel3.Dock = DockStyle.Fill;
tableLayoutPanel3.Location = new Point(110, 454);
tableLayoutPanel3.Margin = new Padding(0);
tableLayoutPanel3.Name = "tableLayoutPanel3";
tableLayoutPanel3.RowCount = 1;
tableLayoutPanel3.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
tableLayoutPanel3.Size = new Size(841, 40);
tableLayoutPanel3.TabIndex = 22;
//
// textBox_OutputDir
//
textBox_OutputDir.Anchor = AnchorStyles.Left | AnchorStyles.Right;
textBox_OutputDir.Location = new Point(3, 5);
textBox_OutputDir.Name = "textBox_OutputDir";
textBox_OutputDir.Size = new Size(797, 30);
textBox_OutputDir.TabIndex = 1;
//
// button_SelectOutputDir
//
button_SelectOutputDir.Anchor = AnchorStyles.Left | AnchorStyles.Right;
button_SelectOutputDir.AutoSize = true;
button_SelectOutputDir.AutoSizeMode = AutoSizeMode.GrowAndShrink;
button_SelectOutputDir.Location = new Point(806, 3);
button_SelectOutputDir.Name = "button_SelectOutputDir";
button_SelectOutputDir.Size = new Size(32, 34);
button_SelectOutputDir.TabIndex = 2;
button_SelectOutputDir.Text = "...";
button_SelectOutputDir.UseVisualStyleBackColor = true;
button_SelectOutputDir.Click += button_SelectOutputDir_Click;
//
// ConvertFileFormatDialog
//
AcceptButton = button_Ok;
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
CancelButton = button_Cancel;
ClientSize = new Size(1051, 538);
ClientSize = new Size(1051, 702);
Controls.Add(panel);
FormBorderStyle = FormBorderStyle.FixedDialog;
Icon = (Icon)resources.GetObject("$this.Icon");
@@ -259,6 +320,8 @@
flowLayoutPanel_TargetFormat.ResumeLayout(false);
flowLayoutPanel_TargetFormat.PerformLayout();
tableLayoutPanel2.ResumeLayout(false);
tableLayoutPanel3.ResumeLayout(false);
tableLayoutPanel3.PerformLayout();
ResumeLayout(false);
}
@@ -279,5 +342,10 @@
private RadioButton radioButton_JsonTarget;
private Controls.SkelFileListBox skelFileListBox;
private ComboBox comboBox_TargetVersion;
private FolderBrowserDialog folderBrowserDialog_Output;
private TableLayoutPanel tableLayoutPanel3;
private TextBox textBox_OutputDir;
private Button button_SelectOutputDir;
private Label label5;
}
}

View File

@@ -1,5 +1,6 @@
using SpineViewer.Spine;
using SpineViewer.Utilities;
using NLog;
using SpineViewer.Spine;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -14,6 +15,8 @@ namespace SpineViewer.Dialogs
{
public partial class ConvertFileFormatDialog : Form
{
private readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 对话框结果, 取消时为 null
/// </summary>
@@ -23,13 +26,13 @@ namespace SpineViewer.Dialogs
{
InitializeComponent();
comboBox_SourceVersion.DataSource = SpineHelper.Names.ToList();
comboBox_SourceVersion.DataSource = SpineUtils.Names.ToList();
comboBox_SourceVersion.DisplayMember = "Value";
comboBox_SourceVersion.ValueMember = "Key";
comboBox_SourceVersion.SelectedValue = SpineVersion.Auto;
// 目标版本不包含自动
var versionsWithoutAuto = SpineHelper.Names.ToDictionary();
var versionsWithoutAuto = SpineUtils.Names.ToDictionary();
versionsWithoutAuto.Remove(SpineVersion.Auto);
comboBox_TargetVersion.DataSource = versionsWithoutAuto.ToList();
comboBox_TargetVersion.DisplayMember = "Value";
@@ -37,8 +40,17 @@ namespace SpineViewer.Dialogs
comboBox_TargetVersion.SelectedValue = SpineVersion.V38;
}
private void button_SelectOutputDir_Click(object sender, EventArgs e)
{
if (folderBrowserDialog_Output.ShowDialog() != DialogResult.OK)
return;
textBox_OutputDir.Text = Path.GetFullPath(folderBrowserDialog_Output.SelectedPath);
}
private void button_Ok_Click(object sender, EventArgs e)
{
var outputDir = textBox_OutputDir.Text;
var sourceVersion = (SpineVersion)comboBox_SourceVersion.SelectedValue;
var targetVersion = (SpineVersion)comboBox_TargetVersion.SelectedValue;
var jsonTarget = radioButton_JsonTarget.Checked;
@@ -51,6 +63,36 @@ namespace SpineViewer.Dialogs
return;
}
if (string.IsNullOrWhiteSpace(outputDir))
{
outputDir = null;
}
else
{
outputDir = Path.GetFullPath(outputDir);
if (!Directory.Exists(outputDir))
{
if (MessagePopup.Quest("输出文件夹不存在,是否创建?") == DialogResult.OK)
{
try
{
Directory.CreateDirectory(outputDir);
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to create output dir {}", outputDir);
MessagePopup.Error(ex.ToString());
return;
}
}
else
{
return;
}
}
}
foreach (string p in items)
{
if (!File.Exists(p))
@@ -72,7 +114,7 @@ namespace SpineViewer.Dialogs
return;
}
Result = new(items.Cast<string>().ToArray(), sourceVersion, targetVersion, jsonTarget);
Result = new(outputDir, items.Cast<string>().ToArray(), sourceVersion, targetVersion, jsonTarget);
DialogResult = DialogResult.OK;
}
@@ -85,8 +127,13 @@ namespace SpineViewer.Dialogs
/// <summary>
/// 文件格式转换对话框结果包装类
/// </summary>
public class ConvertFileFormatDialogResult(string[] skelPaths, SpineVersion sourceVersion, SpineVersion targetVersion, bool jsonTarget)
public class ConvertFileFormatDialogResult(string? outputDir, string[] skelPaths, SpineVersion sourceVersion, SpineVersion targetVersion, bool jsonTarget)
{
/// <summary>
/// 输出文件夹, 如果为空, 则将转换后的文件转换到各自的文件夹下
/// </summary>
public string? OutputDir => outputDir;
/// <summary>
/// 骨骼文件路径列表
/// </summary>

View File

@@ -117,6 +117,9 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="folderBrowserDialog_Output.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>36, 22</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>

View File

@@ -1,5 +1,5 @@
using Microsoft.Win32;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;

View File

@@ -47,7 +47,7 @@
panel1.Location = new Point(0, 0);
panel1.Name = "panel1";
panel1.Padding = new Padding(50, 15, 50, 10);
panel1.Size = new Size(793, 754);
panel1.Size = new Size(793, 841);
panel1.TabIndex = 2;
//
// tableLayoutPanel1
@@ -65,7 +65,7 @@
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
tableLayoutPanel1.Size = new Size(693, 729);
tableLayoutPanel1.Size = new Size(693, 816);
tableLayoutPanel1.TabIndex = 0;
//
// propertyGrid_ExportArgs
@@ -74,7 +74,7 @@
propertyGrid_ExportArgs.Location = new Point(3, 3);
propertyGrid_ExportArgs.Name = "propertyGrid_ExportArgs";
propertyGrid_ExportArgs.PropertySort = PropertySort.Categorized;
propertyGrid_ExportArgs.Size = new Size(687, 650);
propertyGrid_ExportArgs.Size = new Size(687, 737);
propertyGrid_ExportArgs.TabIndex = 1;
propertyGrid_ExportArgs.ToolbarVisible = false;
//
@@ -88,7 +88,7 @@
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
tableLayoutPanel2.Dock = DockStyle.Bottom;
tableLayoutPanel2.Location = new Point(3, 686);
tableLayoutPanel2.Location = new Point(3, 773);
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
tableLayoutPanel2.Name = "tableLayoutPanel2";
tableLayoutPanel2.RowCount = 1;
@@ -126,7 +126,7 @@
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
CancelButton = button_Cancel;
ClientSize = new Size(793, 754);
ClientSize = new Size(793, 841);
Controls.Add(panel1);
Icon = (Icon)resources.GetObject("$this.Icon");
MaximizeBox = false;

View File

@@ -1,5 +1,4 @@
using SpineViewer.PropertyGridWrappers.Exporter;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -8,14 +7,15 @@ using System.Data;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using SpineViewer.Spine.SpineExporter;
namespace SpineViewer.Dialogs
{
public partial class ExportDialog : Form
{
private readonly ExporterWrapper wrapper;
private readonly ExporterProperty wrapper;
public ExportDialog(ExporterWrapper wrapper)
public ExportDialog(ExporterProperty wrapper)
{
InitializeComponent();
this.wrapper = wrapper;

View File

@@ -232,14 +232,14 @@
//
openFileDialog_Skel.AddExtension = false;
openFileDialog_Skel.AddToRecent = false;
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
openFileDialog_Skel.Filter = "所有文件 (*.*)|*.*|skel 文件 (*.skel; *.json)|*.skel;*.json";
openFileDialog_Skel.Title = "选择skel文件";
//
// openFileDialog_Atlas
//
openFileDialog_Atlas.AddExtension = false;
openFileDialog_Atlas.AddToRecent = false;
openFileDialog_Atlas.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
openFileDialog_Atlas.Filter = "所有文件 (*.*)|*.*|atlas 文件 (*.atlas)|*.atlas";
openFileDialog_Atlas.Title = "选择atlas文件";
//
// OpenSpineDialog

View File

@@ -1,5 +1,5 @@
using SpineViewer.Spine;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -21,7 +21,7 @@ namespace SpineViewer.Dialogs
public OpenSpineDialog()
{
InitializeComponent();
comboBox_Version.DataSource = SpineHelper.Names.ToList();
comboBox_Version.DataSource = SpineUtils.Names.ToList();
comboBox_Version.DisplayMember = "Value";
comboBox_Version.ValueMember = "Key";
comboBox_Version.SelectedValue = SpineVersion.Auto;
@@ -80,7 +80,7 @@ namespace SpineViewer.Dialogs
atlasPath = Path.GetFullPath(atlasPath);
}
if (version != SpineVersion.Auto && !Spine.Spine.HasImplementation(version))
if (version != SpineVersion.Auto && !Spine.SpineObject.HasImplementation(version))
{
MessagePopup.Info($"{version.GetName()} 版本尚未实现(咕咕咕~");
return;

View File

@@ -1,5 +1,5 @@
using NLog;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;

View File

@@ -1,55 +0,0 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// MP4 导出参数
/// </summary>
public class AvifExporter : FFmpegVideoExporter
{
public AvifExporter()
{
FPS = 24;
}
public override string Format => "avif";
public override string Suffix => ".avif";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "av1_nvenc";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuv420p";
/// <summary>
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
/// </summary>
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
private int loop = 0;
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).WithCustomArgument($"-loop {Loop}");
}
}
}

View File

@@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// FFmpeg 自定义视频导出参数
/// </summary>
public class CustomExporter : FFmpegVideoExporter
{
public CustomExporter()
{
CustomArgument = "-c:v libx264 -crf 23 -pix_fmt yuv420p"; // 提供一个示例参数
}
public override string Format => CustomFormat;
public override string Suffix => CustomSuffix;
public override string FileNameNoteSuffix => string.Empty;
/// <summary>
/// 文件格式
/// </summary>
public string CustomFormat { get; set; } = "mp4";
/// <summary>
/// 文件名后缀
/// </summary>
public string CustomSuffix { get; set; } = ".mp4";
}
}

View File

@@ -1,194 +0,0 @@
using NLog;
using SpineViewer.Extensions;
using SpineViewer.PropertyGridWrappers;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// 导出器基类
/// </summary>
public abstract class Exporter : IDisposable
{
/// <summary>
/// 日志器
/// </summary>
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 可用于文件名的时间戳字符串
/// </summary>
protected readonly string timestamp = DateTime.Now.ToString("yyMMddHHmmss");
~Exporter() { Dispose(false); }
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { View.Dispose(); }
/// <summary>
/// 输出文件夹
/// </summary>
public string? OutputDir { get; set; } = null;
/// <summary>
/// 导出单个
/// </summary>
public bool IsExportSingle { get; set; } = false;
/// <summary>
/// 画面分辨率
/// </summary>
public Size Resolution { get; set; } = new(100, 100);
/// <summary>
/// 渲染视窗, 接管对象生命周期
/// </summary>
public SFML.Graphics.View View { get => view; set { view.Dispose(); view = value; } }
private SFML.Graphics.View view = new();
/// <summary>
/// 是否仅渲染选中
/// </summary>
public bool RenderSelectedOnly { get; set; } = false;
/// <summary>
/// 背景颜色
/// </summary>
public SFML.Graphics.Color BackgroundColor
{
get => backgroundColor;
set
{
backgroundColor = value;
var bcPma = value;
var a = bcPma.A / 255f;
bcPma.R = (byte)(bcPma.R * a);
bcPma.G = (byte)(bcPma.G * a);
bcPma.B = (byte)(bcPma.B * a);
BackgroundColorPma = bcPma;
}
}
private SFML.Graphics.Color backgroundColor = SFML.Graphics.Color.Transparent;
/// <summary>
/// 预乘后的背景颜色
/// </summary>
public SFML.Graphics.Color BackgroundColorPma { get; private set; } = SFML.Graphics.Color.Transparent;
/// <summary>
/// 获取供渲染的 SFML.Graphics.RenderTexture
/// </summary>
private SFML.Graphics.RenderTexture GetRenderTexture()
{
var tex = new SFML.Graphics.RenderTexture((uint)Resolution.Width, (uint)Resolution.Height);
tex.Clear(SFML.Graphics.Color.Transparent);
tex.SetView(View);
return tex;
}
/// <summary>
/// 获取单个模型的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(Spine.Spine spine) => GetFrame([spine]);
/// <summary>
/// 获取模型列表的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(Spine.Spine[] spinesToRender)
{
// RenderTexture 必须临时创建, 随用随取, 防止出现跨线程的情况
using var texPma = GetRenderTexture();
// 先将预乘结果准确绘制出来, 注意背景色也应当是预乘的
texPma.Clear(BackgroundColorPma);
foreach (var spine in spinesToRender) texPma.Draw(spine);
texPma.Display();
// 背景色透明度不为 1 时需要处理反预乘, 否则直接就是结果
if (BackgroundColor.A < 255)
{
// 从预乘结果构造渲染对象, 并正确设置变换
using var view = texPma.GetView();
using var img = texPma.Texture.CopyToImage();
using var texSprite = new SFML.Graphics.Texture(img);
using var sp = new SFML.Graphics.Sprite(texSprite)
{
Origin = new(texPma.Size.X / 2f, texPma.Size.Y / 2f),
Position = new(view.Center.X, view.Center.Y),
Scale = new(view.Size.X / texPma.Size.X, view.Size.Y / texPma.Size.Y),
Rotation = view.Rotation
};
// 混合模式用直接覆盖的方式, 保证得到的图像区域是反预乘的颜色和透明度, 同时使用反预乘着色器
var st = SFML.Graphics.RenderStates.Default;
st.BlendMode = SFMLBlendMode.SourceOnly;
st.Shader = SFMLShader.InversePma;
// 在最终结果上二次渲染非预乘画面
using var tex = GetRenderTexture();
// 将非预乘结果覆盖式绘制在目标对象上, 注意背景色应该用非预乘的
tex.Clear(BackgroundColor);
tex.Draw(sp, st);
tex.Display();
return new(tex.Texture.CopyToImage());
}
else
{
return new(texPma.Texture.CopyToImage());
}
}
/// <summary>
/// 每个模型在同一个画面进行导出
/// </summary>
protected abstract void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null);
/// <summary>
/// 每个模型独立导出
/// </summary>
protected abstract void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null);
/// <summary>
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
/// </summary>
public virtual string? Validate()
{
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
return "输出文件夹无效";
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
return $"文件夹 {OutputDir} 不存在";
if (IsExportSingle && string.IsNullOrWhiteSpace(OutputDir))
return "导出单个时必须提供输出文件夹";
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
return null;
}
/// <summary>
/// 执行导出
/// </summary>
/// <param name="spines">要进行导出的 Spine 列表</param>
/// <param name="worker">用来执行该函数的 worker</param>
/// <exception cref="ArgumentException"></exception>
public virtual void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
{
if (Validate() is string err)
throw new ArgumentException(err);
var spinesToRender = spines.Where(sp => !RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
if (IsExportSingle) ExportSingle(spinesToRender, worker);
else ExportIndividual(spinesToRender, worker);
logger.LogCurrentProcessMemoryUsage();
}
}
}

View File

@@ -1,49 +0,0 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// MKV 导出参数
/// </summary>
public class MkvExporter : FFmpegVideoExporter
{
public MkvExporter()
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "matroska";
public override string Suffix => ".mkv";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libx265";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuv444p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
}
}

View File

@@ -1,48 +0,0 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// MOV 导出参数
/// </summary>
public class MovExporter : FFmpegVideoExporter
{
public MovExporter()
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "mov";
public override string Suffix => ".mov";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "prores_ks";
/// <summary>
/// 预设
/// </summary>
public string Profile { get; set; } = "auto";
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuva444p10le";
public override string FileNameNoteSuffix => $"{Codec}_{Profile}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithCustomArgument($"-profile {Profile}").ForcePixelFormat(PixelFormat);
}
}
}

View File

@@ -1,49 +0,0 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// MP4 导出参数
/// </summary>
public class Mp4Exporter : FFmpegVideoExporter
{
public Mp4Exporter()
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "mp4";
public override string Suffix => ".mp4";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libx264";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuv444p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
}
}

View File

@@ -1,50 +0,0 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// WebM 导出参数
/// </summary>
public class WebmExporter : FFmpegVideoExporter
{
public WebmExporter()
{
// 默认用透明黑背景
BackgroundColor = new(0, 0, 0, 0);
}
public override string Format => "webm";
public override string Suffix => ".webm";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libvpx-vp9";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuva420p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
}
}

View File

@@ -1,60 +0,0 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// MP4 导出参数
/// </summary>
public class WebpExporter : FFmpegVideoExporter
{
public WebpExporter()
{
FPS = 24;
}
public override string Format => "webp";
public override string Suffix => ".webp";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libwebp_anim";
/// <summary>
/// 是否无损
/// </summary>
public bool Lossless { get; set; } = false;
/// <summary>
/// 质量
/// </summary>
public int Quality { get => quality; set => quality = Math.Clamp(value, 0, 100); }
private int quality = 75;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuva420p";
/// <summary>
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
/// </summary>
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
private int loop = 0;
public override string FileNameNoteSuffix => $"{Codec}_{Quality}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithCustomArgument($"-lossless {(Lossless ? 1 : 0)} -quality {Quality} -loop {Loop}");
}
}
}

View File

@@ -8,6 +8,51 @@ namespace SpineViewer.Extensions
{
public static class SFMLExtension
{
/// <summary>
/// 获取并集范围
/// </summary>
public static RectangleF Union(this RectangleF bounds, RectangleF other)
{
var x = Math.Min(bounds.X, other.X);
var y = Math.Min(bounds.Y, other.Y);
var w = Math.Max(bounds.Right, other.Right) - x;
var h = Math.Max(bounds.Bottom, other.Bottom) - y;
return new(x, y, w, h);
}
/// <summary>
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
/// </summary>
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution) => GetCanvasBounds(bounds, resolution, new(0), new(0));
/// <summary>
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
/// </summary>
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution, Padding margin) => GetCanvasBounds(bounds, resolution, margin, new(0));
/// <summary>
/// 获取适合指定画布参数下能够覆盖包围盒的画布视区包围盒
/// </summary>
public static RectangleF GetCanvasBounds(this RectangleF bounds, Size resolution, Padding margin, Padding padding)
{
float sizeW = bounds.Width;
float sizeH = bounds.Height;
float innerW = resolution.Width - padding.Horizontal;
float innerH = resolution.Height - padding.Vertical;
float scale = Math.Max(Math.Abs(sizeW / innerW), Math.Abs(sizeH / innerH)); // 取两方向上较大的缩放比, 以此让画布可以覆盖内容
float scaleW = scale * Math.Sign(sizeW);
float scaleH = scale * Math.Sign(sizeH);
innerW *= scaleW;
innerH *= scaleH;
var x = bounds.X - (innerW - sizeW) / 2 - (margin.Left + padding.Left) * scaleW;
var y = bounds.Y - (innerH - sizeH) / 2 - (margin.Top + padding.Top) * scaleH;
var w = (resolution.Width + margin.Horizontal) * scaleW;
var h = (resolution.Height + margin.Vertical) * scaleH;
return new(x, y, w, h);
}
/// <summary>
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
/// </summary>
@@ -29,45 +74,45 @@ namespace SpineViewer.Extensions
}
/// <summary>
/// 获取某个包围盒下合适的视图
/// 获取视区的包围盒
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
public static RectangleF GetBounds(this SFML.Graphics.View view)
{
float sizeX = bounds.Width;
float sizeY = bounds.Height;
float innerW = width - paddingL - paddingR;
float innerH = height - paddingT - paddingB;
return new(
view.Center.X - view.Size.X / 2,
view.Center.Y - view.Size.Y / 2,
view.Size.X,
view.Size.Y
);
}
float scale = 1;
if (sizeY / sizeX < innerH / innerW)
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
else
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
/// <summary>
/// 按画布设置视区, 边缘和填充区域将不会出现内容
/// </summary>
public static void SetViewport(this SFML.Graphics.View view, Size resolution, Padding margin) => SetViewport(view, resolution, margin, new(0));
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
var viewX = width * scale;
var viewY = height * scale;
/// <summary>
/// 按画布设置视区, 边缘和填充区域将不会出现内容
/// </summary>
public static void SetViewport(this SFML.Graphics.View view, Size resolution, Padding margin, Padding padding)
{
var innerW = resolution.Width - padding.Horizontal;
var innerH = resolution.Height - padding.Vertical;
return new(new(x, y), new(viewX, -viewY));
float width = resolution.Width + margin.Horizontal;
float height = resolution.Height + margin.Vertical;
view.Viewport = new(
(margin.Left + padding.Left) / width,
(margin.Top + padding.Top) / height,
innerW / width,
innerH / height
);
var bounds = view.GetBounds().GetCanvasBounds(new(innerW, innerH));
view.Center = new(bounds.X + bounds.Width / 2, bounds.Y + bounds.Height / 2);
view.Size = new(bounds.Width, bounds.Height);
}
}
}

View File

@@ -38,11 +38,16 @@
toolStripMenuItem_Export = new ToolStripMenuItem();
toolStripMenuItem_ExportFrame = new ToolStripMenuItem();
toolStripMenuItem_ExportFrameSequence = new ToolStripMenuItem();
toolStripSeparator4 = new ToolStripSeparator();
toolStripMenuItem_ExportGif = new ToolStripMenuItem();
toolStripMenuItem_ExportWebp = new ToolStripMenuItem();
toolStripMenuItem_ExportAvif = new ToolStripMenuItem();
toolStripSeparator5 = new ToolStripSeparator();
toolStripMenuItem_ExportMp4 = new ToolStripMenuItem();
toolStripMenuItem_ExportWebm = new ToolStripMenuItem();
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
toolStripSeparator6 = new ToolStripSeparator();
toolStripMenuItem_ExportCustom = new ToolStripMenuItem();
toolStripSeparator2 = new ToolStripSeparator();
toolStripMenuItem_Exit = new ToolStripMenuItem();
@@ -60,22 +65,15 @@
splitContainer_Information = new SplitContainer();
groupBox_SkelList = new GroupBox();
spineListView = new SpineViewer.Controls.SpineListView();
spinePropertyGrid = new SpineViewer.Controls.SpinePropertyGrid();
tabControl_Config = new TabControl();
tabPage_Previewer = new TabPage();
spineViewPropertyGrid = new SpineViewer.Controls.SpineViewPropertyGrid();
splitContainer_Config = new SplitContainer();
groupBox_PreviewConfig = new GroupBox();
propertyGrid_Previewer = new PropertyGrid();
tabPage_SpineProperty = new TabPage();
groupBox_SkelConfig = new GroupBox();
groupBox_Preview = new GroupBox();
spinePreviewer = new SpineViewer.Controls.SpinePreviewer();
spinePreviewPanel = new SpineViewer.Controls.SpinePreviewPanel();
panel_MainForm = new Panel();
toolTip = new ToolTip(components);
toolStripSeparator4 = new ToolStripSeparator();
toolStripSeparator5 = new ToolStripSeparator();
toolStripSeparator6 = new ToolStripSeparator();
toolStripMenuItem_ExportWebp = new ToolStripMenuItem();
toolStripMenuItem_ExportAvif = new ToolStripMenuItem();
menuStrip.SuspendLayout();
((System.ComponentModel.ISupportInitialize)splitContainer_MainForm).BeginInit();
splitContainer_MainForm.Panel1.SuspendLayout();
@@ -90,10 +88,11 @@
splitContainer_Information.Panel2.SuspendLayout();
splitContainer_Information.SuspendLayout();
groupBox_SkelList.SuspendLayout();
tabControl_Config.SuspendLayout();
tabPage_Previewer.SuspendLayout();
((System.ComponentModel.ISupportInitialize)splitContainer_Config).BeginInit();
splitContainer_Config.Panel1.SuspendLayout();
splitContainer_Config.Panel2.SuspendLayout();
splitContainer_Config.SuspendLayout();
groupBox_PreviewConfig.SuspendLayout();
tabPage_SpineProperty.SuspendLayout();
groupBox_SkelConfig.SuspendLayout();
groupBox_Preview.SuspendLayout();
panel_MainForm.SuspendLayout();
@@ -121,27 +120,27 @@
//
toolStripMenuItem_Open.Name = "toolStripMenuItem_Open";
toolStripMenuItem_Open.ShortcutKeys = Keys.Control | Keys.O;
toolStripMenuItem_Open.Size = new Size(270, 34);
toolStripMenuItem_Open.Size = new Size(254, 34);
toolStripMenuItem_Open.Text = "打开(&O)...";
toolStripMenuItem_Open.Click += toolStripMenuItem_Open_Click;
//
// toolStripMenuItem_BatchOpen
//
toolStripMenuItem_BatchOpen.Name = "toolStripMenuItem_BatchOpen";
toolStripMenuItem_BatchOpen.Size = new Size(270, 34);
toolStripMenuItem_BatchOpen.Size = new Size(254, 34);
toolStripMenuItem_BatchOpen.Text = "批量打开(&B)...";
toolStripMenuItem_BatchOpen.Click += toolStripMenuItem_BatchOpen_Click;
//
// toolStripSeparator1
//
toolStripSeparator1.Name = "toolStripSeparator1";
toolStripSeparator1.Size = new Size(267, 6);
toolStripSeparator1.Size = new Size(251, 6);
//
// toolStripMenuItem_Export
//
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripSeparator4, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportWebp, toolStripMenuItem_ExportAvif, toolStripSeparator5, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportWebm, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMov, toolStripSeparator6, toolStripMenuItem_ExportCustom });
toolStripMenuItem_Export.Name = "toolStripMenuItem_Export";
toolStripMenuItem_Export.Size = new Size(270, 34);
toolStripMenuItem_Export.Size = new Size(254, 34);
toolStripMenuItem_Export.Text = "导出(&E)";
//
// toolStripMenuItem_ExportFrame
@@ -158,6 +157,11 @@
toolStripMenuItem_ExportFrameSequence.Text = "帧序列...";
toolStripMenuItem_ExportFrameSequence.Click += toolStripMenuItem_ExportFrameSequence_Click;
//
// toolStripSeparator4
//
toolStripSeparator4.Name = "toolStripSeparator4";
toolStripSeparator4.Size = new Size(285, 6);
//
// toolStripMenuItem_ExportGif
//
toolStripMenuItem_ExportGif.Name = "toolStripMenuItem_ExportGif";
@@ -165,6 +169,25 @@
toolStripMenuItem_ExportGif.Text = "GIF...";
toolStripMenuItem_ExportGif.Click += toolStripMenuItem_ExportGif_Click;
//
// toolStripMenuItem_ExportWebp
//
toolStripMenuItem_ExportWebp.Name = "toolStripMenuItem_ExportWebp";
toolStripMenuItem_ExportWebp.Size = new Size(288, 34);
toolStripMenuItem_ExportWebp.Text = "WebP...";
toolStripMenuItem_ExportWebp.Click += toolStripMenuItem_ExportWebp_Click;
//
// toolStripMenuItem_ExportAvif
//
toolStripMenuItem_ExportAvif.Name = "toolStripMenuItem_ExportAvif";
toolStripMenuItem_ExportAvif.Size = new Size(288, 34);
toolStripMenuItem_ExportAvif.Text = "AVIF...";
toolStripMenuItem_ExportAvif.Click += toolStripMenuItem_ExportAvif_Click;
//
// toolStripSeparator5
//
toolStripSeparator5.Name = "toolStripSeparator5";
toolStripSeparator5.Size = new Size(285, 6);
//
// toolStripMenuItem_ExportMp4
//
toolStripMenuItem_ExportMp4.Name = "toolStripMenuItem_ExportMp4";
@@ -193,6 +216,11 @@
toolStripMenuItem_ExportMov.Text = "MOV...";
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_ExportMov_Click;
//
// toolStripSeparator6
//
toolStripSeparator6.Name = "toolStripSeparator6";
toolStripSeparator6.Size = new Size(285, 6);
//
// toolStripMenuItem_ExportCustom
//
toolStripMenuItem_ExportCustom.Name = "toolStripMenuItem_ExportCustom";
@@ -203,13 +231,13 @@
// toolStripSeparator2
//
toolStripSeparator2.Name = "toolStripSeparator2";
toolStripSeparator2.Size = new Size(267, 6);
toolStripSeparator2.Size = new Size(251, 6);
//
// toolStripMenuItem_Exit
//
toolStripMenuItem_Exit.Name = "toolStripMenuItem_Exit";
toolStripMenuItem_Exit.ShortcutKeys = Keys.Alt | Keys.F4;
toolStripMenuItem_Exit.Size = new Size(270, 34);
toolStripMenuItem_Exit.Size = new Size(254, 34);
toolStripMenuItem_Exit.Text = "退出(&X)";
toolStripMenuItem_Exit.Click += toolStripMenuItem_Exit_Click;
//
@@ -277,7 +305,7 @@
rtbLog.Margin = new Padding(3, 2, 3, 2);
rtbLog.Name = "rtbLog";
rtbLog.ReadOnly = true;
rtbLog.Size = new Size(1758, 172);
rtbLog.Size = new Size(1758, 142);
rtbLog.TabIndex = 0;
rtbLog.Text = "";
rtbLog.WordWrap = false;
@@ -301,7 +329,7 @@
splitContainer_MainForm.Panel2.Controls.Add(rtbLog);
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
splitContainer_MainForm.Size = new Size(1758, 1097);
splitContainer_MainForm.SplitterDistance = 917;
splitContainer_MainForm.SplitterDistance = 947;
splitContainer_MainForm.SplitterWidth = 8;
splitContainer_MainForm.TabIndex = 3;
splitContainer_MainForm.TabStop = false;
@@ -325,8 +353,8 @@
//
splitContainer_Functional.Panel2.Controls.Add(groupBox_Preview);
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
splitContainer_Functional.Size = new Size(1758, 917);
splitContainer_Functional.SplitterDistance = 759;
splitContainer_Functional.Size = new Size(1758, 947);
splitContainer_Functional.SplitterDistance = 788;
splitContainer_Functional.SplitterWidth = 8;
splitContainer_Functional.TabIndex = 2;
splitContainer_Functional.TabStop = false;
@@ -347,10 +375,10 @@
//
// splitContainer_Information.Panel2
//
splitContainer_Information.Panel2.Controls.Add(tabControl_Config);
splitContainer_Information.Panel2.Controls.Add(splitContainer_Config);
splitContainer_Information.Panel2.Cursor = Cursors.Default;
splitContainer_Information.Size = new Size(759, 917);
splitContainer_Information.SplitterDistance = 354;
splitContainer_Information.Size = new Size(788, 947);
splitContainer_Information.SplitterDistance = 351;
splitContainer_Information.SplitterWidth = 8;
splitContainer_Information.TabIndex = 1;
splitContainer_Information.TabStop = false;
@@ -363,7 +391,7 @@
groupBox_SkelList.Dock = DockStyle.Fill;
groupBox_SkelList.Location = new Point(0, 0);
groupBox_SkelList.Name = "groupBox_SkelList";
groupBox_SkelList.Size = new Size(354, 917);
groupBox_SkelList.Size = new Size(351, 947);
groupBox_SkelList.TabIndex = 0;
groupBox_SkelList.TabStop = false;
groupBox_SkelList.Text = "模型列表";
@@ -373,42 +401,36 @@
spineListView.Dock = DockStyle.Fill;
spineListView.Location = new Point(3, 26);
spineListView.Name = "spineListView";
spineListView.Size = new Size(348, 888);
spineListView.SpinePropertyGrid = spinePropertyGrid;
spineListView.Size = new Size(345, 918);
spineListView.SpinePropertyGrid = spineViewPropertyGrid;
spineListView.TabIndex = 0;
//
// spinePropertyGrid
//
spinePropertyGrid.Dock = DockStyle.Fill;
spinePropertyGrid.Location = new Point(3, 26);
spinePropertyGrid.Name = "spinePropertyGrid";
spinePropertyGrid.Size = new Size(383, 849);
spinePropertyGrid.TabIndex = 0;
spineViewPropertyGrid.Dock = DockStyle.Fill;
spineViewPropertyGrid.Location = new Point(3, 26);
spineViewPropertyGrid.Name = "spinePropertyGrid";
spineViewPropertyGrid.Size = new Size(423, 586);
spineViewPropertyGrid.TabIndex = 0;
//
// tabControl_Config
// splitContainer_Config
//
tabControl_Config.Alignment = TabAlignment.Bottom;
tabControl_Config.Controls.Add(tabPage_Previewer);
tabControl_Config.Controls.Add(tabPage_SpineProperty);
tabControl_Config.Dock = DockStyle.Fill;
tabControl_Config.ItemSize = new Size(100, 35);
tabControl_Config.Location = new Point(0, 0);
tabControl_Config.Multiline = true;
tabControl_Config.Name = "tabControl_Config";
tabControl_Config.Padding = new Point(0, 0);
tabControl_Config.SelectedIndex = 0;
tabControl_Config.Size = new Size(397, 917);
tabControl_Config.TabIndex = 0;
splitContainer_Config.Dock = DockStyle.Fill;
splitContainer_Config.Location = new Point(0, 0);
splitContainer_Config.Name = "splitContainer_Config";
splitContainer_Config.Orientation = Orientation.Horizontal;
//
// tabPage_Previewer
// splitContainer_Config.Panel1
//
tabPage_Previewer.Controls.Add(groupBox_PreviewConfig);
tabPage_Previewer.Location = new Point(4, 4);
tabPage_Previewer.Margin = new Padding(0);
tabPage_Previewer.Name = "tabPage_Previewer";
tabPage_Previewer.Size = new Size(389, 874);
tabPage_Previewer.TabIndex = 0;
tabPage_Previewer.Text = "画面参数";
splitContainer_Config.Panel1.Controls.Add(groupBox_PreviewConfig);
//
// splitContainer_Config.Panel2
//
splitContainer_Config.Panel2.Controls.Add(groupBox_SkelConfig);
splitContainer_Config.Size = new Size(429, 947);
splitContainer_Config.SplitterDistance = 324;
splitContainer_Config.SplitterWidth = 8;
splitContainer_Config.TabIndex = 0;
//
// groupBox_PreviewConfig
//
@@ -417,7 +439,7 @@
groupBox_PreviewConfig.Location = new Point(0, 0);
groupBox_PreviewConfig.Margin = new Padding(0);
groupBox_PreviewConfig.Name = "groupBox_PreviewConfig";
groupBox_PreviewConfig.Size = new Size(389, 874);
groupBox_PreviewConfig.Size = new Size(429, 324);
groupBox_PreviewConfig.TabIndex = 1;
groupBox_PreviewConfig.TabStop = false;
groupBox_PreviewConfig.Text = "画面参数";
@@ -428,54 +450,43 @@
propertyGrid_Previewer.HelpVisible = false;
propertyGrid_Previewer.Location = new Point(3, 26);
propertyGrid_Previewer.Name = "propertyGrid_Previewer";
propertyGrid_Previewer.Size = new Size(383, 845);
propertyGrid_Previewer.Size = new Size(423, 295);
propertyGrid_Previewer.TabIndex = 1;
propertyGrid_Previewer.ToolbarVisible = false;
propertyGrid_Previewer.PropertyValueChanged += propertyGrid_PropertyValueChanged;
//
// tabPage_SpineProperty
//
tabPage_SpineProperty.BackColor = SystemColors.Control;
tabPage_SpineProperty.Controls.Add(groupBox_SkelConfig);
tabPage_SpineProperty.Location = new Point(4, 4);
tabPage_SpineProperty.Margin = new Padding(0);
tabPage_SpineProperty.Name = "tabPage_SpineProperty";
tabPage_SpineProperty.Size = new Size(389, 878);
tabPage_SpineProperty.TabIndex = 1;
tabPage_SpineProperty.Text = "模型参数";
//
// groupBox_SkelConfig
//
groupBox_SkelConfig.Controls.Add(spinePropertyGrid);
groupBox_SkelConfig.Controls.Add(spineViewPropertyGrid);
groupBox_SkelConfig.Dock = DockStyle.Fill;
groupBox_SkelConfig.Location = new Point(0, 0);
groupBox_SkelConfig.Margin = new Padding(0);
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
groupBox_SkelConfig.Size = new Size(389, 878);
groupBox_SkelConfig.Size = new Size(429, 615);
groupBox_SkelConfig.TabIndex = 0;
groupBox_SkelConfig.TabStop = false;
groupBox_SkelConfig.Text = "模型参数";
//
// groupBox_Preview
//
groupBox_Preview.Controls.Add(spinePreviewer);
groupBox_Preview.Controls.Add(spinePreviewPanel);
groupBox_Preview.Dock = DockStyle.Fill;
groupBox_Preview.Location = new Point(0, 0);
groupBox_Preview.Name = "groupBox_Preview";
groupBox_Preview.Size = new Size(991, 917);
groupBox_Preview.Size = new Size(962, 947);
groupBox_Preview.TabIndex = 1;
groupBox_Preview.TabStop = false;
groupBox_Preview.Text = "预览画面";
//
// spinePreviewer
//
spinePreviewer.Dock = DockStyle.Fill;
spinePreviewer.Location = new Point(3, 26);
spinePreviewer.Name = "spinePreviewer";
spinePreviewer.PropertyGrid = propertyGrid_Previewer;
spinePreviewer.Size = new Size(985, 888);
spinePreviewer.SpineListView = spineListView;
spinePreviewer.TabIndex = 0;
spinePreviewPanel.Dock = DockStyle.Fill;
spinePreviewPanel.Location = new Point(3, 26);
spinePreviewPanel.Name = "spinePreviewer";
spinePreviewPanel.PropertyGrid = propertyGrid_Previewer;
spinePreviewPanel.Size = new Size(956, 918);
spinePreviewPanel.SpineListView = spineListView;
spinePreviewPanel.TabIndex = 0;
//
// panel_MainForm
//
@@ -491,39 +502,10 @@
//
toolTip.ShowAlways = true;
//
// toolStripSeparator4
//
toolStripSeparator4.Name = "toolStripSeparator4";
toolStripSeparator4.Size = new Size(285, 6);
//
// toolStripSeparator5
//
toolStripSeparator5.Name = "toolStripSeparator5";
toolStripSeparator5.Size = new Size(285, 6);
//
// toolStripSeparator6
//
toolStripSeparator6.Name = "toolStripSeparator6";
toolStripSeparator6.Size = new Size(285, 6);
//
// toolStripMenuItem_ExportWebp
//
toolStripMenuItem_ExportWebp.Name = "toolStripMenuItem_ExportWebp";
toolStripMenuItem_ExportWebp.Size = new Size(288, 34);
toolStripMenuItem_ExportWebp.Text = "WebP...";
toolStripMenuItem_ExportWebp.Click += toolStripMenuItem_ExportWebp_Click;
//
// toolStripMenuItem_ExportAvif
//
toolStripMenuItem_ExportAvif.Name = "toolStripMenuItem_ExportAvif";
toolStripMenuItem_ExportAvif.Size = new Size(288, 34);
toolStripMenuItem_ExportAvif.Text = "AVIF...";
toolStripMenuItem_ExportAvif.Click += toolStripMenuItem_ExportAvif_Click;
//
// SpineViewerForm
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
AutoScaleDimensions = new SizeF(144F, 144F);
AutoScaleMode = AutoScaleMode.Dpi;
ClientSize = new Size(1778, 1144);
Controls.Add(panel_MainForm);
Controls.Add(menuStrip);
@@ -550,10 +532,11 @@
((System.ComponentModel.ISupportInitialize)splitContainer_Information).EndInit();
splitContainer_Information.ResumeLayout(false);
groupBox_SkelList.ResumeLayout(false);
tabControl_Config.ResumeLayout(false);
tabPage_Previewer.ResumeLayout(false);
splitContainer_Config.Panel1.ResumeLayout(false);
splitContainer_Config.Panel2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)splitContainer_Config).EndInit();
splitContainer_Config.ResumeLayout(false);
groupBox_PreviewConfig.ResumeLayout(false);
tabPage_SpineProperty.ResumeLayout(false);
groupBox_SkelConfig.ResumeLayout(false);
groupBox_Preview.ResumeLayout(false);
panel_MainForm.ResumeLayout(false);
@@ -584,7 +567,7 @@
private ToolTip toolTip;
private Controls.SpineListView spineListView;
private PropertyGrid propertyGrid_Previewer;
private Controls.SpinePreviewer spinePreviewer;
private Controls.SpinePreviewPanel spinePreviewPanel;
private ToolStripMenuItem toolStripMenuItem_Diagnostics;
private ToolStripSeparator toolStripSeparator3;
private ToolStripMenuItem toolStripMenuItem_Download;
@@ -600,14 +583,12 @@
private ToolStripMenuItem toolStripMenuItem_ExportMkv;
private ToolStripMenuItem toolStripMenuItem_ExportWebm;
private ToolStripMenuItem toolStripMenuItem_ExportCustom;
private Controls.SpinePropertyGrid spinePropertyGrid;
private TabControl tabControl_Config;
private TabPage tabPage_Previewer;
private TabPage tabPage_SpineProperty;
private Controls.SpineViewPropertyGrid spineViewPropertyGrid;
private ToolStripSeparator toolStripSeparator4;
private ToolStripMenuItem toolStripMenuItem_ExportWebp;
private ToolStripMenuItem toolStripMenuItem_ExportAvif;
private ToolStripSeparator toolStripSeparator5;
private ToolStripSeparator toolStripSeparator6;
private SplitContainer splitContainer_Config;
}
}

View File

@@ -2,11 +2,9 @@
using SpineViewer.Spine;
using System.ComponentModel;
using System.Diagnostics;
using SpineViewer.Exporter;
using System.Reflection.Metadata;
using SpineViewer.PropertyGridWrappers.Exporter;
using SpineViewer.Utilities;
using SpineViewer.Natives;
using SpineViewer.Utils;
using SpineViewer.Spine.SpineExporter;
namespace SpineViewer
{
@@ -14,7 +12,7 @@ namespace SpineViewer
{
private readonly Logger logger = LogManager.GetCurrentClassLogger();
private readonly Dictionary<string, Exporter.Exporter> exporterCache = [];
private readonly Dictionary<string, Exporter> exporterCache = [];
public SpineViewerForm()
{
@@ -65,12 +63,12 @@ namespace SpineViewer
private void MainForm_Load(object sender, EventArgs e)
{
spinePreviewer.StartRender();
spinePreviewPanel.StartRender();
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
spinePreviewer.StopRender();
spinePreviewPanel.StopRender();
}
private void toolStripMenuItem_Open_Click(object sender, EventArgs e)
@@ -87,18 +85,19 @@ namespace SpineViewer
private void toolStripMenuItem_ExportFrame_Click(object sender, EventArgs e)
{
if (spinePreviewer.IsUpdating && MessagePopup.Quest("画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?") != DialogResult.OK)
if (spinePreviewPanel.IsUpdating && MessagePopup.Quest("画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?") != DialogResult.OK)
return;
var k = nameof(toolStripMenuItem_ExportFrame);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new FrameExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new FrameExporterWrapper((FrameExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new FrameExporterProperty((FrameExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -114,11 +113,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new FrameSequenceExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new FrameSequenceExporterWrapper((FrameSequenceExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new FrameSequenceExporterProperty((FrameSequenceExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -134,11 +134,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new GifExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new GifExporterWrapper((GifExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new GifExporterProperty((GifExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -154,11 +155,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new WebpExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new WebpExporterWrapper((WebpExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new WebpExporterProperty((WebpExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -174,11 +176,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new AvifExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new AvifExporterWrapper((AvifExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new AvifExporterProperty((AvifExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -194,11 +197,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new Mp4Exporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new Mp4ExporterWrapper((Mp4Exporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new Mp4ExporterProperty((Mp4Exporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -214,11 +218,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new WebmExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new WebmExporterWrapper((WebmExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new WebmExporterProperty((WebmExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -234,11 +239,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new MkvExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new MkvExporterWrapper((MkvExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new MkvExporterProperty((MkvExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -254,11 +260,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new MovExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new MovExporterWrapper((MovExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new MovExporterProperty((MovExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -274,11 +281,12 @@ namespace SpineViewer
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new CustomExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
using var view = spinePreviewPanel.GetView();
exporter.Resolution = spinePreviewPanel.Resolution;
exporter.PreviewerView = view;
exporter.RenderSelectedOnly = spinePreviewPanel.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new CustomExporterWrapper((CustomExporter)exporter));
var exportDialog = new Dialogs.ExportDialog(new CustomExporterProperty((CustomExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
@@ -337,31 +345,27 @@ namespace SpineViewer
private void Export_Work(object? sender, DoWorkEventArgs e)
{
var worker = (BackgroundWorker)sender;
var exporter = (Exporter.Exporter)e.Argument;
var exporter = (Exporter)e.Argument;
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_INDETERMINATE));
spinePreviewer.StopRender();
spinePreviewPanel.StopRender();
lock (spineListView.Spines) { exporter.Export(spineListView.Spines.Where(sp => !sp.IsHidden).ToArray(), (BackgroundWorker)sender); }
e.Cancel = worker.CancellationPending;
spinePreviewer.StartRender();
spinePreviewPanel.StartRender();
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_NOPROGRESS));
}
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.ConvertFileFormatDialogResult;
var skelPaths = arguments.SkelPaths;
var srcVersion = arguments.SourceVersion;
var tgtVersion = arguments.TargetVersion;
var jsonTarget = arguments.JsonTarget;
var newSuffix = jsonTarget ? ".json" : ".skel";
var args = e.Argument as Dialogs.ConvertFileFormatDialogResult;
var newSuffix = args.JsonTarget ? ".json" : ".skel";
int totalCount = skelPaths.Length;
int totalCount = args.SkelPaths.Length;
int success = 0;
int error = 0;
SkeletonConverter srcCvter = srcVersion != SpineVersion.Auto ? SkeletonConverter.New(srcVersion) : null;
SkeletonConverter tgtCvter = SkeletonConverter.New(tgtVersion);
SkeletonConverter srcCvter = args.SourceVersion != SpineVersion.Auto ? SkeletonConverter.New(args.SourceVersion) : null;
SkeletonConverter tgtCvter = SkeletonConverter.New(args.TargetVersion);
worker.ReportProgress(0, $"已处理 0/{totalCount}");
for (int i = 0; i < totalCount; i++)
@@ -372,16 +376,17 @@ namespace SpineViewer
break;
}
var skelPath = skelPaths[i];
var skelPath = args.SkelPaths[i];
var newPath = Path.ChangeExtension(skelPath, newSuffix);
if (args.OutputDir is string outputDir) newPath = Path.Combine(outputDir, Path.GetFileName(newPath));
try
{
if (srcVersion == SpineVersion.Auto)
if (args.SourceVersion == SpineVersion.Auto)
{
try
{
srcCvter = SkeletonConverter.New(SpineHelper.GetVersion(skelPath));
srcCvter = SkeletonConverter.New(SpineUtils.GetVersion(skelPath));
}
catch (Exception ex)
{
@@ -389,8 +394,9 @@ namespace SpineViewer
}
}
var root = srcCvter.Read(skelPath);
root = srcCvter.ToVersion(root, tgtVersion);
if (jsonTarget) tgtCvter.WriteJson(root, newPath); else tgtCvter.WriteBinary(root, newPath);
root = srcCvter.ToVersion(root, args.TargetVersion);
if (args.JsonTarget) tgtCvter.WriteJson(root, newPath);
else tgtCvter.WriteBinary(root, newPath);
success++;
}
catch (Exception ex)

View File

@@ -1,5 +1,5 @@
using NLog;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System.Diagnostics;
using System.Reflection;

View File

@@ -1,56 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class ExporterWrapper(SpineViewer.Exporter.Exporter exporter)
{
[Browsable(false)]
public virtual SpineViewer.Exporter.Exporter Exporter { get; } = exporter;
/// <summary>
/// 输出文件夹
/// </summary>
[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
[Category("[0] "), DisplayName(""), Description("")]
public string? OutputDir { get => Exporter.OutputDir; set => Exporter.OutputDir = value; }
/// <summary>
/// 导出单个
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public bool IsExportSingle { get => Exporter.IsExportSingle; set => Exporter.IsExportSingle = value; }
/// <summary>
/// 画面分辨率
/// </summary>
[TypeConverter(typeof(SizeConverter))]
[Category("[0] "), DisplayName(""), Description("")]
public Size Resolution { get => Exporter.Resolution; }
/// <summary>
/// 渲染视窗
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public SFML.Graphics.View View { get => Exporter.View; }
/// <summary>
/// 是否仅渲染选中
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public bool RenderSelectedOnly { get => Exporter.RenderSelectedOnly; }
/// <summary>
/// 背景颜色
/// </summary>
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
[TypeConverter(typeof(SFMLColorConverter))]
[Category("[0] "), DisplayName(""), Description("使, #RRGGBBAA")]
public SFML.Graphics.Color BackgroundColor { get => Exporter.BackgroundColor; set => Exporter.BackgroundColor = value; }
}
}

View File

@@ -1,34 +0,0 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class FFmpegVideoExporterWrapper(FFmpegVideoExporter exporter) : VideoExporterWrapper(exporter)
{
[Browsable(false)]
public override FFmpegVideoExporter Exporter => (FFmpegVideoExporter)base.Exporter;
/// <summary>
/// 文件格式
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("-f, ")]
public virtual string Format => Exporter.Format;
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("")]
public virtual string Suffix => Exporter.Suffix;
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("使 \"ffmpeg -h encoder=<编码器>\" 查看编码器支持的参数\n使用 \"ffmpeg -h muxer=<文件格式>\" 查看文件格式支持的参数")]
public string CustomArgument { get => Exporter.CustomArgument; set => Exporter.CustomArgument = value; }
}
}

View File

@@ -1,37 +0,0 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class FrameExporterWrapper(FrameExporter exporter) : ExporterWrapper(exporter)
{
[Browsable(false)]
public override FrameExporter Exporter => (FrameExporter)base.Exporter;
/// <summary>
/// 单帧画面格式
/// </summary>
[TypeConverter(typeof(ImageFormatConverter))]
[Category("[1] "), DisplayName("")]
public ImageFormat ImageFormat { get => Exporter.ImageFormat; set => Exporter.ImageFormat = value; }
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public string Suffix { get => Exporter.ImageFormat.GetSuffix(); }
/// <summary>
/// DPI
/// </summary>
[TypeConverter(typeof(SizeFConverter))]
[Category("[1] "), DisplayName("DPI"), Description("")]
public SizeF DPI { get => Exporter.DPI; set => Exporter.DPI = value; }
}
}

View File

@@ -1,23 +0,0 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class FrameSequenceExporterWrapper(VideoExporter exporter) : VideoExporterWrapper(exporter)
{
[Browsable(false)]
public override FrameSequenceExporter Exporter => (FrameSequenceExporter)base.Exporter;
/// <summary>
/// 文件名后缀
/// </summary>
[TypeConverter(typeof(StringEnumConverter)), StringEnumConverter.StandardValues(".png", ".jpg", ".tga", ".bmp")]
[Category("[2] "), DisplayName(""), Description("")]
public string Suffix { get => Exporter.Suffix; set => Exporter.Suffix = value; }
}
}

View File

@@ -1,34 +0,0 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
class GifExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override GifExporter Exporter => (GifExporter)base.Exporter;
/// <summary>
/// 调色板最大颜色数量
/// </summary>
[Category("[3] "), DisplayName(""), Description("使, ")]
public uint MaxColors { get => Exporter.MaxColors; set => Exporter.MaxColors = value; }
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[3] "), DisplayName(""), Description("")]
public byte AlphaThreshold { get => Exporter.AlphaThreshold; set => Exporter.AlphaThreshold = value; }
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[3] "), DisplayName(""), Description("-loop, , -1 , 0 , [-1, 65535]")]
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
}
}

View File

@@ -1,34 +0,0 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class VideoExporterWrapper(VideoExporter exporter) : ExporterWrapper(exporter)
{
[Browsable(false)]
public override VideoExporter Exporter => (VideoExporter)base.Exporter;
/// <summary>
/// 导出时长
/// </summary>
[Category("[1] "), DisplayName(""), Description(", 0, 使")]
public float Duration { get => Exporter.Duration; set => Exporter.Duration = value; }
/// <summary>
/// 帧率
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public float FPS { get => Exporter.FPS; set => Exporter.FPS = value; }
/// <summary>
/// 保留最后一帧
/// </summary>
[Category("[1] "), DisplayName(""), Description(", , 1")]
public bool KeepLast { get => Exporter.KeepLast; set => Exporter.KeepLast = value; }
}
}

View File

@@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 调试属性的包装类
/// </summary>
public class SpineDebugWrapper(SpineViewer.Spine.Spine spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
/// <summary>
/// 显示纹理
/// </summary>
[DisplayName("纹理")]
public bool DebugTexture { get => Spine.DebugTexture; set => Spine.DebugTexture = value; }
/// <summary>
/// 显示包围盒
/// </summary>
[DisplayName("包围盒")]
public bool DebugBounds { get => Spine.DebugBounds; set => Spine.DebugBounds = value; }
/// <summary>
/// 显示骨骼
/// </summary>
[DisplayName("骨架")]
public bool DebugBones { get => Spine.DebugBones; set => Spine.DebugBones = value; }
}
}

View File

@@ -1,153 +0,0 @@
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
/// <summary>
/// 对皮肤属性的包装类
/// </summary>
[TypeConverter(typeof(SkinWrapperConverter))]
public class SkinWrapper(SpineViewer.Spine.Spine spine, int i)
{
private readonly SpineViewer.Spine.Spine spine = spine;
[Browsable(false)]
public int Index { get; } = i;
public override string ToString()
{
var loadedSkins = spine.GetLoadedSkins();
if (Index >= 0 && Index < loadedSkins.Length)
return loadedSkins[Index];
return "!NULL"; // XXX: 预期应该不会发生
}
public override bool Equals(object? obj)
{
if (obj is SkinWrapper) return ToString() == obj.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => HashCode.Combine(typeof(SkinWrapper).FullName.GetHashCode(), ToString().GetHashCode());
}
/// <summary>
/// 皮肤列表动态类型包装类, 用于提供对 Spine 皮肤列表的管理能力
/// </summary>
/// <param name="spine">关联的 Spine 对象</param>
public class SpineSkinWrapper(SpineViewer.Spine.Spine spine) : ICustomTypeDescriptor
{
/// <summary>
/// 皮肤属性描述符, 实现对属性的读取和赋值
/// </summary>
private class SkinWrapperPropertyDescriptor(int i, Attribute[]? attributes) : PropertyDescriptor($"Skin{i}", attributes)
{
private readonly int idx = i;
public override Type ComponentType => typeof(SpineSkinWrapper);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(SkinWrapper);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
/// <summary>
/// 得到一个 SkinWrapper, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
/// </summary>
public override object? GetValue(object? component)
{
if (component is SpineSkinWrapper manager)
return manager.GetSkinWrapper(idx);
return null;
}
/// <summary>
/// 允许通过字符串赋值修改该位置的皮肤
/// </summary>
public override void SetValue(object? component, object? value)
{
if (component is SpineSkinWrapper manager)
{
if (value is string s)
manager.SetSkinWrapper(idx, s);
}
}
}
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
/// <summary>
/// SkinWrapper 属性缓存
/// </summary>
private readonly Dictionary<int, SkinWrapper> skinWrapperProperties = [];
/// <summary>
/// 访问 SkinWrapper 属性 <c>SkinManager.Skin{i}</c>
/// </summary>
public SkinWrapper GetSkinWrapper(int i)
{
if (!skinWrapperProperties.ContainsKey(i))
skinWrapperProperties[i] = new SkinWrapper(Spine, i);
return skinWrapperProperties[i];
}
/// <summary>
/// 设置 SkinWrapper 属性 <c>SkinManager.Skin{i} = <paramref name="value"/></c>
/// </summary>
public void SetSkinWrapper(int i, string value)
{
Spine.ReplaceSkin(i, value);
TypeDescriptor.Refresh(this);
}
/// <summary>
/// 在属性面板悬停可以显示已加载的皮肤列表
/// </summary>
public override string ToString() => $"[{string.Join(", ", Spine.GetLoadedSkins())}]";
public override bool Equals(object? obj)
{
if (obj is SpineSkinWrapper wrapper) return ToString() == wrapper.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => HashCode.Combine(typeof(SpineSkinWrapper).FullName.GetHashCode(), ToString().GetHashCode());
#region ICustomTypeDescriptor
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
private static readonly Dictionary<int, SkinWrapperPropertyDescriptor> pdCache = [];
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
{
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
for (var i = 0; i < Spine.GetLoadedSkins().Length; i++)
{
if (!pdCache.ContainsKey(i))
pdCache[i] = new SkinWrapperPropertyDescriptor(i, [new DisplayNameAttribute($"皮肤 {i}")]);
props.Add(pdCache[i]);
}
return props;
}
#endregion
}
}

View File

@@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
public class SpineWrapper(SpineViewer.Spine.Spine spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
[DisplayName("基本信息")]
public SpineBaseInfoWrapper BaseInfo { get; } = new(spine);
[DisplayName("渲染")]
public SpineRenderWrapper Render { get; } = new(spine);
[DisplayName("变换")]
public SpineTransformWrapper Transform { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[DisplayName("皮肤")]
public SpineSkinWrapper Skin { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[DisplayName("动画")]
public SpineAnimationWrapper Animation { get; } = new(spine);
[DisplayName("调试")]
public SpineDebugWrapper Debug { get; } = new(spine);
}
}

View File

@@ -1,48 +0,0 @@
using SpineViewer.Controls;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers
{
/// <summary>
/// 用于在 PropertyGrid 上显示 SpinePreviewe 属性的包装类
/// </summary>
public class SpinePreviewerWrapper(SpinePreviewer previewer)
{
[Browsable(false)]
public SpinePreviewer Previewer { get; } = previewer;
[TypeConverter(typeof(SizeConverter))]
[Category("[0] "), DisplayName("")]
public Size Resolution { get => Previewer.Resolution; set => Previewer.Resolution = value; }
[TypeConverter(typeof(PointFConverter))]
[Category("[0] "), DisplayName("")]
public PointF Center { get => Previewer.Center; set => Previewer.Center = value; }
[Category("[0] "), DisplayName("")]
public float Zoom { get => Previewer.Zoom; set => Previewer.Zoom = value; }
[Category("[0] "), DisplayName("")]
public float Rotation { get => Previewer.Rotation; set => Previewer.Rotation = value; }
[Category("[0] "), DisplayName("")]
public bool FlipX { get => Previewer.FlipX; set => Previewer.FlipX = value; }
[Category("[0] "), DisplayName("")]
public bool FlipY { get => Previewer.FlipY; set => Previewer.FlipY = value; }
[Category("[0] "), DisplayName("")]
public bool RenderSelectedOnly { get => Previewer.RenderSelectedOnly; set => Previewer.RenderSelectedOnly = value; }
[Category("[1] "), DisplayName("")]
public bool ShowAxis { get => Previewer.ShowAxis; set => Previewer.ShowAxis = value; }
[Category("[1] "), DisplayName("")]
public uint MaxFps { get => Previewer.MaxFps; set => Previewer.MaxFps = value; }
}
}

View File

@@ -1,307 +0,0 @@
using SpineViewer.PropertyGridWrappers.Spine;
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers
{
public class PointFConverter : ExpandableObjectConverter
{
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is PointF point)
{
return $"{point.X}, {point.Y}";
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string str)
{
var parts = str.Split(',');
if (parts.Length == 2 &&
float.TryParse(parts[0], out var x) &&
float.TryParse(parts[1], out var y))
{
return new PointF(x, y);
}
}
return base.ConvertFrom(context, culture, value);
}
}
public class StringEnumConverter : StringConverter
{
/// <summary>
/// 字符串标准值列表属性
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
public class StandardValuesAttribute : Attribute
{
/// <summary>
/// 标准值列表
/// </summary>
public ReadOnlyCollection<string> StandardValues { get; private set; }
private readonly List<string> standardValues = [];
/// <summary>
/// 是否允许用户自定义
/// </summary>
public bool Customizable { get; set; } = false;
/// <summary>
/// 字符串标准值列表
/// </summary>
/// <param name="values">允许的字符串标准值</param>
public StandardValuesAttribute(params string[] values)
{
standardValues.AddRange(values);
StandardValues = standardValues.AsReadOnly();
}
}
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
{
var customizable = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault()?.Customizable ?? false;
return !customizable;
}
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
// 查找属性上的 StandardValuesAttribute
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
StandardValuesCollection result;
if (attribute != null)
result = new StandardValuesCollection(attribute.StandardValues);
else
result = new StandardValuesCollection(Array.Empty<string>());
return result;
}
}
public class SpineVersionConverter : EnumConverter
{
public SpineVersionConverter() : base(typeof(SpineVersion)) { }
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
{
if (destinationType == typeof(string) && value is SpineVersion version)
return version.GetName();
return base.ConvertTo(context, culture, value, destinationType);
}
}
public class SpineSkinNameConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineViewer.Spine.Spine obj)
{
return new StandardValuesCollection(obj.SkinNames);
}
else if (context?.Instance is SpineViewer.Spine.Spine[] spines)
{
if (spines.Length > 0)
{
IEnumerable<string> common = spines[0].SkinNames;
foreach (var spine in spines.Skip(1))
common = common.Union(spine.SkinNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
public class SpineAnimationNameConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineViewer.Spine.Spine obj)
{
return new StandardValuesCollection(obj.AnimationNames);
}
else if (context?.Instance is SpineViewer.Spine.Spine[] spines)
{
if (spines.Length > 0)
{
IEnumerable<string> common = spines[0].AnimationNames;
foreach (var spine in spines.Skip(1))
common = common.Union(spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
/// <summary>
/// 皮肤位包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
/// </summary>
public class SkinWrapperConverter : StringConverter
{
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
// ToString 实现了 ConvertTo
// SetValue 实现了从字符串设置属性
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineSkinWrapper manager)
{
return new StandardValuesCollection(manager.Spine.SkinNames);
}
else if (context?.Instance is object[] instances && instances.All(x => x is SpineSkinWrapper))
{
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的 SpineSkinWrapper[] 类型
var managers = instances.Cast<SpineSkinWrapper>().ToArray();
if (managers.Length > 0)
{
IEnumerable<string> common = managers[0].Spine.SkinNames;
foreach (var t in managers.Skip(1))
common = common.Union(t.Spine.SkinNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
/// <summary>
/// 轨道索引包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
/// </summary>
public class TrackWrapperConverter : ExpandableObjectConverter
{
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
// ToString 实现了 ConvertTo
// SetValue 实现了从字符串设置属性
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineAnimationWrapper tracks)
{
return new StandardValuesCollection(tracks.Spine.AnimationNames);
}
else if (context?.Instance is object[] instances && instances.All(x => x is SpineAnimationWrapper))
{
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的类型
var animTracks = instances.Cast<SpineAnimationWrapper>().ToArray();
if (animTracks.Length > 0)
{
IEnumerable<string> common = animTracks[0].Spine.AnimationNames;
foreach (var t in animTracks.Skip(1))
common = common.Union(t.Spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
public class SFMLColorConverter : ExpandableObjectConverter
{
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor
{
public SFMLColorPropertyDescriptor(Type componentType, string name, Type propertyType) : base(componentType, name, propertyType) { }
public override object? GetValue(object? component) => component?.GetType().GetField(Name)?.GetValue(component) ?? default;
public override void SetValue(object? component, object? value) => component?.GetType().GetField(Name)?.SetValue(component, value);
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string s)
{
s = s.Trim();
if (s.StartsWith("#") && s.Length == 9)
{
try
{
// 解析 R, G, B, A 分量注意16进制解析
byte r = byte.Parse(s.Substring(1, 2), NumberStyles.HexNumber);
byte g = byte.Parse(s.Substring(3, 2), NumberStyles.HexNumber);
byte b = byte.Parse(s.Substring(5, 2), NumberStyles.HexNumber);
byte a = byte.Parse(s.Substring(7, 2), NumberStyles.HexNumber);
return new SFML.Graphics.Color(r, g, b, a);
}
catch (Exception ex)
{
throw new FormatException("无法解析颜色,确保格式为 #RRGGBBAA", ex);
}
}
throw new FormatException("格式错误,正确格式为 #RRGGBBAA");
}
return base.ConvertFrom(context, culture, value);
}
public override bool CanConvertTo(ITypeDescriptorContext? context, Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is SFML.Graphics.Color color)
return $"#{color.R:X2}{color.G:X2}{color.B:X2}{color.A:X2}";
return base.ConvertTo(context, culture, value, destinationType);
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext? context, object value, Attribute[]? attributes)
{
// 自定义属性集合
var properties = new List<PropertyDescriptor>
{
// 定义 R, G, B, A 四个字段的描述器
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "R", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "G", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "B", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "A", typeof(byte))
};
// 返回自定义属性集合
return new PropertyDescriptorCollection(properties.ToArray());
}
}
}

View File

@@ -12,8 +12,45 @@ using System.Globalization;
namespace SpineViewer.Spine.Implementations.SkeletonConverter
{
[SpineImplementation(SpineVersion.V38)]
class SkeletonConverter38 : SpineViewer.Spine.SkeletonConverter
public class SkeletonConverter38 : Spine.SkeletonConverter
{
private static readonly Dictionary<TransformMode, string> TransformModeJsonValue = new()
{
[TransformMode.Normal] = "normal",
[TransformMode.OnlyTranslation] = "onlyTranslation",
[TransformMode.NoRotationOrReflection] = "noRotationOrReflection",
[TransformMode.NoScale] = "noScale",
[TransformMode.NoScaleOrReflection] = "noScaleOrReflection",
};
private static readonly Dictionary<BlendMode, string> BlendModeJsonValue = new()
{
[BlendMode.Normal] = "normal",
[BlendMode.Additive] = "additive",
[BlendMode.Multiply] = "multiply",
[BlendMode.Screen] = "screen",
};
private static readonly Dictionary<PositionMode, string> PositionModeJsonValue = new()
{
[PositionMode.Fixed] = "fixed",
[PositionMode.Percent] = "percent",
};
private static readonly Dictionary<SpacingMode, string> SpacingModeJsonValue = new()
{
[SpacingMode.Length] = "length",
[SpacingMode.Fixed] = "fixed",
[SpacingMode.Percent] = "percent",
};
private static readonly Dictionary<RotateMode, string> RotateModeJsonValue = new()
{
[RotateMode.Tangent] = "tangent",
[RotateMode.Chain] = "chain",
[RotateMode.ChainScale] = "chainScale",
};
private BinaryReader reader = null;
private JsonObject root = null;
private bool nonessential = false;
@@ -44,6 +81,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
idx2event.Clear();
// 清理临时属性
foreach (var (_, data) in root["events"].AsObject()) data.AsObject().Remove("__name__");
return root;
}
@@ -90,7 +130,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
data["shearX"] = reader.ReadFloat();
data["shearY"] = reader.ReadFloat();
data["length"] = reader.ReadFloat();
data["transform"] = SkeletonBinary.TransformModeValues[reader.ReadVarInt()].ToString();
data["transform"] = TransformModeJsonValue[SkeletonBinary.TransformModeValues[reader.ReadVarInt()]];
data["skin"] = reader.ReadBoolean();
if (nonessential) reader.ReadInt();
bones.Add(data);
@@ -111,7 +151,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
int dark = reader.ReadInt();
if (dark != -1) data["dark"] = dark.ToString("x6"); // 0x00rrggbb -> rrggbb
data["attachment"] = reader.ReadStringRef();
data["blend"] = ((BlendMode)reader.ReadVarInt()).ToString();
data["blend"] = BlendModeJsonValue[((BlendMode)reader.ReadVarInt())];
slots.Add(data);
}
root["slots"] = slots;
@@ -181,9 +221,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
data["skin"] = reader.ReadBoolean();
data["bones"] = ReadNames(bones);
data["target"] = (string)bones[reader.ReadVarInt()]["name"];
data["positionMode"] = ((PositionMode)reader.ReadVarInt()).ToString();
data["spacingMode"] = ((SpacingMode)reader.ReadVarInt()).ToString();
data["rotateMode"] = ((RotateMode)reader.ReadVarInt()).ToString();
data["positionMode"] = PositionModeJsonValue[((PositionMode)reader.ReadVarInt())];
data["spacingMode"] = SpacingModeJsonValue[((SpacingMode)reader.ReadVarInt())];
data["rotateMode"] = RotateModeJsonValue[((RotateMode)reader.ReadVarInt())];
data["rotation"] = reader.ReadFloat();
data["position"] = reader.ReadFloat();
data["spacing"] = reader.ReadFloat();
@@ -283,7 +323,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
if (path is not null) attachment["path"] = path;
attachment["color"] = reader.ReadInt().ToString("x8");
vertexCount = reader.ReadVarInt();
attachment["uvs"] = ReadFloatArray(vertexCount << 1); // vertexCount = uvs.Length
attachment["uvs"] = ReadFloatArray(vertexCount << 1); // vertexCount = uvs.Length >> 1
attachment["triangles"] = ReadShortArray();
attachment["vertices"] = ReadVertices(vertexCount);
attachment["hull"] = reader.ReadVarInt();
@@ -348,7 +388,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
JsonObject data = [];
var name = reader.ReadStringRef();
events[name] = data;
data["name"] = name; // 额外增加的, 方便后面查找
data["__name__"] = name; // 数据里是不应该有这个字段的, 但是为了 ReadEventTimelines 里能够提供 name 字段, 临时增加了一下
data["int"] = reader.ReadVarInt(false);
data["float"] = reader.ReadFloat();
data["string"] = reader.ReadString();
@@ -376,7 +416,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
if (ReadTransformTimelines() is JsonObject transform) data["transform"] = transform;
if (ReadPathTimelines() is JsonObject path) data["path"] = path;
if (ReadDeformTimelines() is JsonObject deform) data["deform"] = deform;
if (ReadDrawOrderTimelines() is JsonArray draworder) data["drawOrder"] = draworder;
if (ReadDrawOrderTimelines() is JsonArray draworder) data["draworder"] = draworder;
if (ReadEventTimelines() is JsonArray events) data["events"] = events;
}
root["animations"] = animations;
@@ -592,7 +632,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int timelineCount = reader.ReadVarInt(); timelineCount > 0; timelineCount--)
{
JsonArray frames = [];
var type = reader.ReadByte();
var type = reader.ReadSByte();
var frameCount = reader.ReadVarInt();
switch (type)
{
@@ -600,11 +640,13 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
timeline["position"] = frames;
while (frameCount-- > 0)
{
frames.Add(new JsonObject()
var o = new JsonObject()
{
["time"] = reader.ReadFloat(),
["position"] = reader.ReadFloat(),
});
};
if (frameCount > 0) ReadCurve(o);
frames.Add(o);
}
break;
case SkeletonBinary.PATH_SPACING:
@@ -671,8 +713,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
var end = reader.ReadVarInt();
if (end > 0)
{
var start = reader.ReadVarInt();
o["offset"] = start;
o["offset"] = reader.ReadVarInt();
o["vertices"] = ReadFloatArray(end);
}
if (frameCount > 0) ReadCurve(o);
@@ -719,14 +760,14 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
JsonObject data = [];
data["time"] = reader.ReadFloat();
JsonObject eventData = idx2event[reader.ReadVarInt()].AsObject();
data["name"] = (string)eventData["name"];
data["name"] = (string)eventData["__name__"];
data["int"] = reader.ReadVarInt();
data["float"] = reader.ReadFloat();
data["string"] = reader.ReadBoolean() ? reader.ReadString() : (string)eventData["string"];
if (reader.ReadBoolean()) data["string"] = reader.ReadString();
if (eventData.ContainsKey("audio"))
{
data["volume"] = (string)eventData["volume"];
data["balance"] = (string)eventData["balance"];
data["volume"] = reader.ReadFloat();
data["balance"] = reader.ReadFloat();
}
eventTimelines.Add(data);
}
@@ -785,10 +826,6 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
switch (type)
{
case SkeletonBinary.CURVE_LINEAR:
obj["curve"] = 1 / 3f;
obj["c2"] = 1 / 3f;
obj["c3"] = 2 / 3f;
obj["c4"] = 2 / 3f;
break;
case SkeletonBinary.CURVE_STEPPED:
obj["curve"] = "stepped";
@@ -810,6 +847,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
private readonly Dictionary<string, int> ik2idx = [];
private readonly Dictionary<string, int> transform2idx = [];
private readonly Dictionary<string, int> path2idx = [];
private readonly Dictionary<string, int> skin2idx = [];
private readonly Dictionary<string, int> event2idx = [];
public override void WriteBinary(JsonObject root, string binPath, bool nonessential = false)
@@ -818,7 +856,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
this.root = root;
using var outputBody = new MemoryStream(); // 先把主体写入内存缓冲区
writer = new(outputBody);
BinaryWriter tmpWriter = writer = new (outputBody);
WriteBones();
WriteSlots();
@@ -828,16 +866,28 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
WriteSkins();
WriteEvents();
WriteAnimations();
//using var output = File.Create(binPath); // 将数据写入文件
//writer = new(output);
using var output = File.Create(binPath); // 将数据写入文件
writer = new(output);
// 把字符串表保留过来
writer.StringTable.AddRange(tmpWriter.StringTable);
WriteSkeleton();
WriteStrings();
//output.Write(outputBody.GetBuffer());
outputBody.Seek(0, SeekOrigin.Begin);
outputBody.CopyTo(output);
writer = null;
this.root = null;
bone2idx.Clear();
slot2idx.Clear();
ik2idx.Clear();
transform2idx.Clear();
path2idx.Clear();
skin2idx.Clear();
event2idx.Clear();
}
private void WriteSkeleton()
@@ -890,7 +940,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
if (data.TryGetPropertyValue("shearX", out var shearX)) writer.WriteFloat((float)shearX); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("shearY", out var shearY)) writer.WriteFloat((float)shearY); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("length", out var length)) writer.WriteFloat((float)length); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("transform", out var transform)) writer.WriteVarInt((int)Enum.Parse<TransformMode>((string)transform, true)); else writer.WriteVarInt((int)TransformMode.Normal);
if (data.TryGetPropertyValue("transform", out var transform)) writer.WriteVarInt(Array.IndexOf(SkeletonBinary.TransformModeValues, Enum.Parse<TransformMode>((string)transform, true))); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("skin", out var skin)) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (nonessential) writer.WriteInt(0);
bone2idx[name] = i;
@@ -912,7 +962,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
var name = (string)data["name"];
writer.WriteString(name);
writer.WriteVarInt(bone2idx[(string)data["bone"]]);
if (data.TryGetPropertyValue("color", out var color)) writer.WriteInt(int.Parse((string)color, NumberStyles.HexNumber)); else writer.WriteInt(0);
if (data.TryGetPropertyValue("color", out var color)) writer.WriteInt(int.Parse((string)color, NumberStyles.HexNumber)); else writer.WriteInt(-1); // 默认值是全 255
if (data.TryGetPropertyValue("dark", out var dark)) writer.WriteInt(int.Parse((string)dark, NumberStyles.HexNumber)); else writer.WriteInt(-1);
if (data.TryGetPropertyValue("attachment", out var attachment)) writer.WriteStringRef((string)attachment); else writer.WriteStringRef(null);
if (data.TryGetPropertyValue("blend", out var blend)) writer.WriteVarInt((int)Enum.Parse<BlendMode>((string)blend, true)); else writer.WriteVarInt((int)BlendMode.Normal);
@@ -1018,6 +1068,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
{
writer.WriteVarInt(0); // default 的 slotCount
writer.WriteVarInt(0); // 其他皮肤数量
skin2idx["default"] = skin2idx.Count;
return;
}
@@ -1029,6 +1080,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
{
hasDefault = true;
WriteSkin(skin, true);
skin2idx["default"] = skin2idx.Count;
break;
}
}
@@ -1045,8 +1097,12 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
writer.WriteVarInt(skinCount);
foreach (JsonObject skin in skins)
{
if ((string)skin["name"] != "default")
var name = (string)skin["name"];
if (name != "default")
{
WriteSkin(skin);
skin2idx[name] = skin2idx.Count;
}
}
}
@@ -1109,7 +1165,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
if (attachment.TryGetPropertyValue("scaleY", out var scaleY)) writer.WriteFloat((float)scaleY); else writer.WriteFloat(1);
if (attachment.TryGetPropertyValue("width", out var width)) writer.WriteFloat((float)width); else writer.WriteFloat(32);
if (attachment.TryGetPropertyValue("height", out var height)) writer.WriteFloat((float)height); else writer.WriteFloat(32);
if (attachment.TryGetPropertyValue("color", out var color1)) writer.WriteInt(int.Parse((string)color1, NumberStyles.HexNumber)); else writer.WriteInt(0);
if (attachment.TryGetPropertyValue("color", out var color1)) writer.WriteInt(int.Parse((string)color1, NumberStyles.HexNumber)); else writer.WriteInt(-1);
break;
case AttachmentType.Boundingbox:
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount1)) vertexCount = (int)_vertexCount1; else vertexCount = 0;
@@ -1119,10 +1175,10 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
break;
case AttachmentType.Mesh:
if (attachment.TryGetPropertyValue("path", out var path2)) writer.WriteStringRef((string)path2); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("color", out var color2)) writer.WriteInt(int.Parse((string)color2, NumberStyles.HexNumber)); else writer.WriteInt(0);
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount2)) vertexCount = (int)_vertexCount2; else vertexCount = 0;
if (attachment.TryGetPropertyValue("color", out var color2)) writer.WriteInt(int.Parse((string)color2, NumberStyles.HexNumber)); else writer.WriteInt(-1);
vertexCount = attachment["uvs"].AsArray().Count >> 1;
writer.WriteVarInt(vertexCount);
WriteFloatArray(attachment["uvs"].AsArray(), vertexCount << 1); // vertexCount = uvs.Length
WriteFloatArray(attachment["uvs"].AsArray(), vertexCount << 1); // vertexCount = uvs.Length >> 1
WriteShortArray(attachment["triangles"].AsArray());
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
if (attachment.TryGetPropertyValue("hull", out var hull)) writer.WriteVarInt((int)hull); else writer.WriteVarInt(0);
@@ -1135,7 +1191,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
break;
case AttachmentType.Linkedmesh:
if (attachment.TryGetPropertyValue("path", out var path3)) writer.WriteStringRef((string)path3); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("color", out var color3)) writer.WriteInt(int.Parse((string)color3, NumberStyles.HexNumber)); else writer.WriteInt(0);
if (attachment.TryGetPropertyValue("color", out var color3)) writer.WriteInt(int.Parse((string)color3, NumberStyles.HexNumber)); else writer.WriteInt(-1);
if (attachment.TryGetPropertyValue("skin", out var skin)) writer.WriteStringRef((string)skin); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("parent", out var parent)) writer.WriteStringRef((string)parent); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("deform", out var deform)) writer.WriteBoolean((bool)deform); else writer.WriteBoolean(true);
@@ -1199,6 +1255,10 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
if (data.TryGetPropertyValue("balance", out var balance)) writer.WriteFloat((float)balance); else writer.WriteFloat(0);
}
}
else
{
writer.WriteString(null);
}
event2idx[name] = i++;
}
}
@@ -1210,11 +1270,333 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
writer.WriteVarInt(0);
return;
}
JsonArray animations = root["animations"].AsArray();
JsonObject animations = root["animations"].AsObject();
writer.WriteVarInt(animations.Count);
for (int i = 0, n = animations.Count; i < n; i++)
foreach (var (name, _data) in animations)
{
throw new NotImplementedException();
JsonObject data = _data.AsObject();
writer.WriteString(name);
if (data.TryGetPropertyValue("slots", out var slots)) WriteSlotTimelines(slots.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("bones", out var bones)) WriteBoneTimelines(bones.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("ik", out var ik)) WriteIKTimelines(ik.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("transform", out var transform)) WriteTransformTimelines(transform.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("path", out var path)) WritePathTimelines(path.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("deform", out var deform)) WriteDeformTimelines(deform.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("drawOrder", out var drawOrder)) WriteDrawOrderTimelines(drawOrder.AsArray()); else
if (data.TryGetPropertyValue("draworder", out var draworder)) WriteDrawOrderTimelines(draworder.AsArray()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("events", out var events)) WriteEventTimelines(events.AsArray()); else writer.WriteVarInt(0);
}
}
private void WriteSlotTimelines(JsonObject slotTimelines)
{
writer.WriteVarInt(slotTimelines.Count);
foreach (var (name, _timeline) in slotTimelines)
{
JsonObject timeline = _timeline.AsObject();
writer.WriteVarInt(slot2idx[name]);
writer.WriteVarInt(timeline.Count);
foreach (var (type, _frames) in timeline)
{
JsonArray frames = _frames.AsArray();
if (type == "attachment")
{
writer.WriteByte(SkeletonBinary.SLOT_ATTACHMENT);
writer.WriteVarInt(frames.Count);
foreach (JsonObject o in frames)
{
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
writer.WriteStringRef((string)o["name"]);
}
}
else if (type == "color")
{
writer.WriteByte(SkeletonBinary.SLOT_COLOR);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
writer.WriteInt(int.Parse((string)o["color"], NumberStyles.HexNumber));
if (i < n - 1) WriteCurve(o);
}
}
else if (type == "twoColor")
{
writer.WriteByte(SkeletonBinary.SLOT_TWO_COLOR);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
writer.WriteInt(int.Parse((string)o["light"], NumberStyles.HexNumber));
writer.WriteInt(int.Parse((string)o["dark"], NumberStyles.HexNumber));
if (i < n - 1) WriteCurve(o);
}
}
}
}
}
private void WriteBoneTimelines(JsonObject boneTimelines)
{
writer.WriteVarInt(boneTimelines.Count);
foreach (var (name, _timeline) in boneTimelines)
{
JsonObject timeline = _timeline.AsObject();
writer.WriteVarInt(bone2idx[name]);
writer.WriteVarInt(timeline.Count);
foreach (var (type, _frames) in timeline)
{
JsonArray frames = _frames.AsArray();
if (type == "rotate")
{
writer.WriteByte(SkeletonBinary.BONE_ROTATE);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("angle", out var angle)) writer.WriteFloat((float)angle); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
else if (type == "translate")
{
writer.WriteByte(SkeletonBinary.BONE_TRANSLATE);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
else if (type == "scale")
{
writer.WriteByte(SkeletonBinary.BONE_SCALE);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(1);
if (i < n - 1) WriteCurve(o);
}
}
else if (type == "shear")
{
writer.WriteByte(SkeletonBinary.BONE_SHEAR);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
}
}
}
private void WriteIKTimelines(JsonObject ikTimelines)
{
writer.WriteVarInt(ikTimelines.Count);
foreach (var (name, _frames) in ikTimelines)
{
JsonArray frames = _frames.AsArray();
writer.WriteVarInt(ik2idx[name]);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("mix", out var mix)) writer.WriteFloat((float)mix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("softness", out var softness)) writer.WriteFloat((float)softness); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("bendPositive", out var bendPositive)) writer.WriteSByte((sbyte)((bool)bendPositive ? 1 : -1)); else writer.WriteSByte(1);
if (o.TryGetPropertyValue("compress", out var compress)) writer.WriteBoolean((bool)compress); else writer.WriteBoolean(false);
if (o.TryGetPropertyValue("stretch", out var stretch)) writer.WriteBoolean((bool)stretch); else writer.WriteBoolean(false);
if (i < n - 1) WriteCurve(o);
}
}
}
private void WriteTransformTimelines(JsonObject transformTimelines)
{
writer.WriteVarInt(transformTimelines.Count);
foreach (var (name, _frames) in transformTimelines)
{
JsonArray frames = _frames.AsArray();
writer.WriteVarInt(transform2idx[name]);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("rotateMix", out var rotateMix)) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("translateMix", out var translateMix)) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("scaleMix", out var scaleMix)) writer.WriteFloat((float)scaleMix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("shearMix", out var shearMix)) writer.WriteFloat((float)shearMix); else writer.WriteFloat(1);
if (i < n - 1) WriteCurve(o);
}
}
}
private void WritePathTimelines(JsonObject pathTimelines)
{
writer.WriteVarInt(pathTimelines.Count);
foreach (var (name, _timeline) in pathTimelines)
{
JsonObject timeline = _timeline.AsObject();
writer.WriteVarInt(path2idx[name]);
writer.WriteVarInt(timeline.Count);
foreach (var (type, _frame) in timeline)
{
JsonArray frames = _frame.AsArray();
if (type == "position")
{
writer.WriteByte(SkeletonBinary.PATH_POSITION);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("position", out var position)) writer.WriteFloat((float)position); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
else if (type == "spacing")
{
writer.WriteByte(SkeletonBinary.PATH_SPACING);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("spacing", out var spacing)) writer.WriteFloat((float)spacing); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
else if (type == "mix")
{
writer.WriteByte(SkeletonBinary.PATH_MIX);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("rotateMix", out var rotateMix)) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("translateMix", out var translateMix)) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (i < n - 1) WriteCurve(o);
}
}
}
}
}
private void WriteDeformTimelines(JsonObject deformTimelines)
{
writer.WriteVarInt(deformTimelines.Count);
foreach (var (skinName, _skinValue) in deformTimelines)
{
JsonObject skinValue = _skinValue.AsObject();
writer.WriteVarInt(skin2idx[skinName]);
writer.WriteVarInt(skinValue.Count);
foreach (var (slotName, _slotValue) in skinValue)
{
JsonObject slotValue = _slotValue.AsObject();
writer.WriteVarInt(slot2idx[slotName]);
writer.WriteVarInt(slotValue.Count);
foreach (var (attachmentName, _frames) in slotValue)
{
JsonArray frames = _frames.AsArray();
writer.WriteStringRef(attachmentName);
writer.WriteVarInt(frames.Count);
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("vertices", out var _vertices))
{
JsonArray vertices = _vertices.AsArray();
writer.WriteVarInt(vertices.Count);
if (vertices.Count > 0)
{
if (o.TryGetPropertyValue("offset", out var offset)) writer.WriteVarInt((int)offset); else writer.WriteVarInt(0);
WriteFloatArray(vertices, vertices.Count);
}
}
else
{
writer.WriteVarInt(0);
}
if (i < n - 1) WriteCurve(o);
}
}
}
}
}
private void WriteDrawOrderTimelines(JsonArray drawOrderTimelines)
{
writer.WriteVarInt(drawOrderTimelines.Count);
foreach (JsonObject data in drawOrderTimelines)
{
if (data.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("offsets", out var _offsets))
{
JsonArray offsets = _offsets.AsArray();
writer.WriteVarInt(offsets.Count);
foreach (JsonObject o in offsets)
{
writer.WriteVarInt(slot2idx[(string)o["slot"]]);
writer.WriteVarInt((int)o["offset"]);
}
}
else
{
writer.WriteVarInt(0);
}
}
}
private void WriteEventTimelines(JsonArray eventTimelines)
{
JsonObject events = root["events"].AsObject();
writer.WriteVarInt(eventTimelines.Count);
foreach(JsonObject data in eventTimelines)
{
JsonObject eventData = events[(string)data["name"]].AsObject();
if (data.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
writer.WriteVarInt(event2idx[(string)data["name"]]);
if (data.TryGetPropertyValue("int", out var @int)) writer.WriteVarInt((int)@int); else
if (eventData.TryGetPropertyValue("int", out var @int2)) writer.WriteVarInt((int)@int2); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("float", out var @float)) writer.WriteFloat((float)@float); else
if (eventData.TryGetPropertyValue("float", out var @float2)) writer.WriteFloat((float)@float2); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("string", out var @string))
{
writer.WriteBoolean(true);
writer.WriteString((string)@string);
}
else
{
writer.WriteBoolean(false);
}
if (eventData.ContainsKey("audio"))
{
if (data.TryGetPropertyValue("volume", out var volume)) writer.WriteFloat((float)volume); else
if (eventData.TryGetPropertyValue("volume", out var volume2)) writer.WriteFloat((float)volume2); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("balance", out var balance)) writer.WriteFloat((float)balance); else
if (eventData.TryGetPropertyValue("balance", out var balance2)) writer.WriteFloat((float)balance2); else writer.WriteFloat(0);
}
}
}
@@ -1234,7 +1616,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
public void WriteShortArray(JsonArray array)
{
writer.WriteVarInt(array.Count);
foreach (uint i in array)
foreach (int i in array)
{
writer.WriteByte((byte)(i >> 8));
writer.WriteByte((byte)i);
@@ -1267,6 +1649,29 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
}
}
private void WriteCurve(JsonObject obj)
{
if (obj.TryGetPropertyValue("curve", out var curve))
{
if (curve.GetValueKind() == JsonValueKind.String)
{
writer.WriteByte(SkeletonBinary.CURVE_STEPPED);
}
else
{
writer.WriteByte(SkeletonBinary.CURVE_BEZIER);
writer.WriteFloat((float)curve);
if (obj.TryGetPropertyValue("c2", out var c2)) writer.WriteFloat((float)c2); else writer.WriteFloat(0);
if (obj.TryGetPropertyValue("c3", out var c3)) writer.WriteFloat((float)c3); else writer.WriteFloat(1);
if (obj.TryGetPropertyValue("c4", out var c4)) writer.WriteFloat((float)c4); else writer.WriteFloat(1);
}
}
else
{
writer.WriteByte(SkeletonBinary.CURVE_LINEAR);
}
}
public override JsonObject ReadJson(string jsonPath)
{
// replace 3.8.75 to another version to avoid detection in official runtime

View File

@@ -1,352 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime36;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(SpineVersion.V36)]
internal class Spine36 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime36.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private Atlas atlas;
private SkeletonBinary? skeletonBinary;
private SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
private Skeleton skeleton;
private AnimationState animationState;
private SkeletonClipping clipping = new();
public Spine36(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var skin in skeletonData.Skins)
skinNames.Add(skin.Name);
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get
{
if (skeletonBinary is not null)
return skeletonBinary.Scale;
else if (skeletonJson is not null)
return skeletonJson.Scale;
else
return 1f;
}
set
{
// 保存状态
var pos = position;
var fX = flipX;
var fY = flipY;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
if (skeletonBinary is not null)
{
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
// reload skel-dependent data
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
skeleton = new Skeleton(skeletonData);
animationState = new AnimationState(animationStateData);
// 恢复状态
position = pos;
flipX = fX;
flipY = fY;
foreach (var s in loadedSkins) addSkin(s);
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.FlipX;
set => skeleton.FlipX = value;
}
protected override bool flipY
{
get => skeleton.FlipY;
set => skeleton.FlipY = value;
}
protected override void addSkin(string name)
{
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
skeleton.SetSlotsToSetupPose();
}
protected override void clearSkin()
{
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
vertexArray.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (isDebug && isSelected && debugBounds)
{
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}
}
}

View File

@@ -1,324 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime37;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(SpineVersion.V37)]
internal class Spine37 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime37.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private Atlas atlas;
private SkeletonBinary? skeletonBinary;
private SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
private Skeleton skeleton;
private AnimationState animationState;
private SkeletonClipping clipping = new();
public Spine37(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var skin in skeletonData.Skins)
skinNames.Add(skin.Name);
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override void addSkin(string name)
{
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
skeleton.SetSlotsToSetupPose();
}
protected override void clearSkin()
{
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
vertexArray.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (isDebug && isSelected && debugBounds)
{
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}
}
}

View File

@@ -1,332 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime38;
using SpineRuntime38.Attachments;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(SpineVersion.V38)]
internal class Spine38 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime38.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
// page.width = (int)texture.Size.X;
// page.height = (int)texture.Size.Y;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private Atlas atlas;
private SkeletonBinary? skeletonBinary;
private SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
private Skeleton skeleton;
private AnimationState animationState;
private SkeletonClipping clipping = new();
public Spine38(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var skin in skeletonData.Skins)
skinNames.Add(skin.Name);
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override void clearSkin()
{
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
vertexArray.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 调试包围盒
if (isDebug && isSelected && debugBounds)
{
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}
}
}

View File

@@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime40;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(SpineVersion.V40)]
internal class Spine40 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime40.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private Atlas atlas;
private SkeletonBinary? skeletonBinary;
private SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
private Skeleton skeleton;
private AnimationState animationState;
private SkeletonClipping clipping = new();
public Spine40(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var skin in skeletonData.Skins)
skinNames.Add(skin.Name);
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override void clearSkin()
{
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
vertexArray.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (isDebug && isSelected && debugBounds)
{
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}
}
}

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@@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime41;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(SpineVersion.V41)]
internal class Spine41 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime41.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private Atlas atlas;
private SkeletonBinary? skeletonBinary;
private SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
private Skeleton skeleton;
private AnimationState animationState;
private SkeletonClipping clipping = new();
public Spine41(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var skin in skeletonData.Skins)
skinNames.Add(skin.Name);
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override void clearSkin()
{
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
//skeleton.Update(delta); // XXX: v4.1.x 没有 Update 方法
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.Region).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.Region).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
vertexArray.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (isDebug && isSelected && debugBounds)
{
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}
}
}

View File

@@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime42;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(SpineVersion.V42)]
internal class Spine42 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime42.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private Atlas atlas;
private SkeletonBinary? skeletonBinary;
private SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
private Skeleton skeleton;
private AnimationState animationState;
private SkeletonClipping clipping = new();
public Spine42(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var skin in skeletonData.Skins)
skinNames.Add(skin.Name);
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override void clearSkin()
{
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.Region).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.Region).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
vertexArray.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (isDebug && isSelected && debugBounds)
{
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}
}
}

View File

@@ -1,20 +1,33 @@
using System;
using System.Collections;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime21;
using SpineViewer.Utilities;
using SpineViewer.Extensions;
using SpineViewer.Utils;
namespace SpineViewer.Spine.Implementations.Spine
namespace SpineViewer.Spine.Implementations.SpineObject
{
[SpineImplementation(SpineVersion.V21)]
internal class Spine21 : SpineViewer.Spine.Spine
internal class SpineObject21 : Spine.SpineObject
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
//private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
//{
// return spineBlendMode switch
// {
// BlendMode.Normal => BlendMode.Normal,
// BlendMode.Additive => BlendMode.Additive,
// BlendMode.Multiply => BlendMode.Multiply,
// BlendMode.Screen => BlendMode.Screen,
// _ => throw new NotImplementedException($"{spineBlendMode}"),
// };
//}
private class TextureLoader : SpineRuntime21.TextureLoader
{
@@ -34,11 +47,13 @@ namespace SpineViewer.Spine.Implementations.Spine
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private Atlas atlas;
private SkeletonBinary? skeletonBinary;
private SkeletonJson? skeletonJson;
private readonly static TextureLoader textureLoader = new();
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private readonly Atlas atlas;
private readonly SkeletonBinary? skeletonBinary;
private readonly SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
@@ -48,7 +63,12 @@ namespace SpineViewer.Spine.Implementations.Spine
// 2.1.x 不支持剪裁
//private SkeletonClipping clipping = new();
public Spine21(string skelPath, string atlasPath) : base(skelPath, atlasPath)
/// <summary>
/// 所有插槽在所有皮肤中可用的附件集合
/// </summary>
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
public SpineObject21(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
@@ -74,13 +94,21 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
foreach (var skin in skeletonData.Skins)
skinNames.Add(skin.Name);
foreach (var sk in skeletonData.Skins)
{
foreach (var (k, att) in sk.Attachments)
{
var slotName = skeletonData.Slots[k.Key].Name;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
attachments[att.Name] = att;
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -124,15 +152,15 @@ namespace SpineViewer.Spine.Implementations.Spine
}
// reload skel-dependent data
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
skeleton = new Skeleton(skeletonData);
animationState = new AnimationState(animationStateData);
// 恢复状态
position = pos;
flipX = fX;
flipY = fY;
foreach (var s in loadedSkins) addSkin(s);
reloadSkins();
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
}
}
@@ -159,16 +187,30 @@ namespace SpineViewer.Spine.Implementations.Spine
set => skeleton.FlipY = value;
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
protected override void setSlotAttachment(string slot, string name)
{
if (slotAttachments.TryGetValue(slot, out var attachments)
&& attachments.TryGetValue(name, out var att)
&& skeleton.FindSlot(slot) is Slot s)
s.Attachment = att;
}
protected override void addSkin(string name)
{
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
if (skeletonData.FindSkin(name) is Skin sk)
{
// XXX: 3.7 及以下不支持 AddSkin
foreach (var (k, v) in sk.Attachments)
skeleton.Skin.AddAttachment(k.Key, k.Value, v);
}
skeleton.SetSlotsToSetupPose();
}
protected override void clearSkin()
protected override void clearSkins()
{
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.Skin.Attachments.Clear();
skeleton.SetSlotsToSetupPose();
}
@@ -180,7 +222,7 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
@@ -188,54 +230,53 @@ namespace SpineViewer.Spine.Implementations.Spine
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
protected override RectangleF getCurrentBounds()
{
get
{
float[] temp = new float[8];
var drawOrderItems = skeleton.DrawOrder;
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
for (int i = 0, n = skeleton.DrawOrder.Count; i < n; i++)
{
Slot slot = drawOrderItems[i];
int verticesLength = 0;
float[] vertices = null;
Attachment attachment = slot.Attachment;
var regionAttachment = attachment as RegionAttachment;
if (regionAttachment != null)
{
verticesLength = 8;
vertices = temp;
if (vertices.Length < 8) vertices = temp = new float[8];
regionAttachment.ComputeWorldVertices(slot.Bone, temp);
}
else
{
var meshAttachment = attachment as MeshAttachment;
if (meshAttachment != null)
{
MeshAttachment mesh = meshAttachment;
verticesLength = mesh.Vertices.Length;
vertices = temp;
if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
mesh.ComputeWorldVertices(slot, temp);
}
}
skeleton.GetBounds(out var x, out var y, out var w, out var h);
return new RectangleF(x, y, w, h);
}
if (vertices != null)
{
for (int ii = 0; ii < verticesLength; ii += 2)
{
float vx = vertices[ii], vy = vertices[ii + 1];
minX = Math.Min(minX, vx);
minY = Math.Min(minY, vy);
maxX = Math.Max(maxX, vx);
maxY = Math.Max(maxY, vy);
}
}
}
return new RectangleF(minX, minY, maxX - minX, maxY - minY);
protected override RectangleF getBounds()
{
// 初始化临时对象
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.FlipX = skeleton.FlipX;
tmpSkeleton.FlipY = skeleton.FlipY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))
{
foreach (var (k, v) in skeletonData.FindSkin(name).Attachments)
tmpSkeleton.Skin.AddAttachment(k.Key, k.Value, v);
}
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks[i] is not null))
{
var ani = animationState.GetCurrent(tr).Animation;
tmpAnimationState.SetAnimation(tr, ani, true);
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
}
tmpSkeleton.SetSlotsToSetupPose();
tmpAnimationState.Update(0);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(0);
tmpSkeleton.UpdateWorldTransform();
// 按 10 帧每秒计算边框
var bounds = getCurrentBounds();
float[] _ = [];
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
{
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h);
bounds = bounds.Union(new(x, y, w, h));
tmpAnimationState.Update(delta);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(delta);
tmpSkeleton.UpdateWorldTransform();
}
return bounds;
}
protected override void update(float delta)
@@ -246,21 +287,9 @@ namespace SpineViewer.Spine.Implementations.Spine
skeleton.UpdateWorldTransform();
}
//private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
//{
// return spineBlendMode switch
// {
// BlendMode.Normal => BlendMode.Normal,
// BlendMode.Additive => BlendMode.Additive,
// BlendMode.Multiply => BlendMode.Multiply,
// BlendMode.Screen => BlendMode.Screen,
// _ => throw new NotImplementedException($"{spineBlendMode}"),
// };
//}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
triangleVertices.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
@@ -329,13 +358,10 @@ namespace SpineViewer.Spine.Implementations.Spine
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
if (triangleVertices.VertexCount > 0)
{
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
target.Draw(triangleVertices, states);
triangleVertices.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
@@ -369,26 +395,190 @@ namespace SpineViewer.Spine.Implementations.Spine
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
vertexArray.Append(vertex);
triangleVertices.Append(vertex);
}
//clipping.ClipEnd(slot);
}
//clipping.ClipEnd();
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
target.Draw(triangleVertices, states);
}
// 包围盒
if (isDebug && isSelected && debugBounds)
protected override void debugDraw(SFML.Graphics.RenderTarget target)
{
lineVertices.Clear();
rectLineVertices.Clear();
if (debugRegions)
{
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is RegionAttachment regionAttachment)
{
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[2];
vt.Position.Y = worldVerticesBuffer[3];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[4];
vt.Position.Y = worldVerticesBuffer[5];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[6];
vt.Position.Y = worldVerticesBuffer[7];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugMeshes)
{
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.Vertices.Length > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = meshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
}
}
if (debugMeshHulls)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.Vertices.Length > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
}
if (debugBoundingBoxes)
{
throw new NotImplementedException();
}
if (debugPaths)
{
throw new NotImplementedException();
}
if (debugClippings) { } // 没有剪裁附件
if (debugBounds)
{
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
var b = getCurrentBounds();
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Top;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
}
// 骨骼线放最后画
if (debugBones)
{
var width = scale;
foreach (var bone in skeleton.Bones)
{
var boneLength = bone.Data.Length;
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.M00, bone.WorldY + boneLength * bone.M10);
AddRectLine(p1, p2, BoneLineColor, width);
}
}
target.Draw(lineVertices);
target.Draw(rectLineVertices);
// 骨骼的点最后画, 层级处于骨骼线上面
if (debugBones)
{
var radius = scale;
foreach (var bone in skeleton.Bones)
{
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
}
}
}
}

View File

@@ -0,0 +1,612 @@
using System;
using System.Collections;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime36;
using SpineViewer.Extensions;
using SpineViewer.Utils;
namespace SpineViewer.Spine.Implementations.SpineObject
{
[SpineImplementation(SpineVersion.V36)]
internal class SpineObject36 : Spine.SpineObject
{
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
private class TextureLoader : SpineRuntime36.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static readonly TextureLoader textureLoader = new();
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private readonly Atlas atlas;
private readonly SkeletonBinary? skeletonBinary;
private readonly SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
private Skeleton skeleton;
private AnimationState animationState;
private readonly SkeletonClipping clipping = new();
/// <summary>
/// 所有插槽在所有皮肤中可用的附件集合
/// </summary>
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
public SpineObject36(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var sk in skeletonData.Skins)
{
foreach (var (k, att) in sk.Attachments)
{
var slotName = skeletonData.Slots.Items[k.slotIndex].Name;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
attachments[att.Name] = att;
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get
{
if (skeletonBinary is not null)
return skeletonBinary.Scale;
else if (skeletonJson is not null)
return skeletonJson.Scale;
else
return 1f;
}
set
{
// 保存状态
var pos = position;
var fX = flipX;
var fY = flipY;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
if (skeletonBinary is not null)
{
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
// reload skel-dependent data
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
animationState = new AnimationState(animationStateData);
// 恢复状态
position = pos;
flipX = fX;
flipY = fY;
reloadSkins();
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.FlipX;
set => skeleton.FlipX = value;
}
protected override bool flipY
{
get => skeleton.FlipY;
set => skeleton.FlipY = value;
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
protected override void setSlotAttachment(string slot, string name)
{
if (slotAttachments.TryGetValue(slot, out var attachments)
&& attachments.TryGetValue(name, out var att)
&& skeleton.FindSlot(slot) is Slot s)
s.Attachment = att;
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
// XXX: 3.7 及以下不支持 AddSkin
foreach (var (k, v) in sk.Attachments)
skeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
}
skeleton.SetSlotsToSetupPose();
}
protected override void clearSkins()
{
skeleton.Skin.Attachments.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF getCurrentBounds()
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
protected override RectangleF getBounds()
{
// 初始化临时对象
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.FlipX = skeleton.FlipX;
tmpSkeleton.FlipY = skeleton.FlipY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))
{
foreach (var (k, v) in skeletonData.FindSkin(name).Attachments)
tmpSkeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
}
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
{
var ani = animationState.GetCurrent(tr).Animation;
tmpAnimationState.SetAnimation(tr, ani, true);
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
}
tmpSkeleton.SetSlotsToSetupPose();
tmpAnimationState.Update(0);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(0);
tmpSkeleton.UpdateWorldTransform();
// 按 10 帧每秒计算边框
var bounds = getCurrentBounds();
float[] _ = [];
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
{
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
bounds = bounds.Union(new(x, y, w, h));
tmpAnimationState.Update(delta);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(delta);
tmpSkeleton.UpdateWorldTransform();
}
return bounds;
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform();
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
triangleVertices.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (triangleVertices.VertexCount > 0)
{
target.Draw(triangleVertices, states);
triangleVertices.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
triangleVertices.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
target.Draw(triangleVertices, states);
}
protected override void debugDraw(SFML.Graphics.RenderTarget target)
{
lineVertices.Clear();
rectLineVertices.Clear();
if (debugRegions)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is RegionAttachment regionAttachment)
{
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer, 0);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[2];
vt.Position.Y = worldVerticesBuffer[3];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[4];
vt.Position.Y = worldVerticesBuffer[5];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[6];
vt.Position.Y = worldVerticesBuffer[7];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugMeshes)
{
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = meshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
}
}
if (debugMeshHulls)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
}
if (debugBoundingBoxes)
{
throw new NotImplementedException();
}
if (debugPaths)
{
throw new NotImplementedException();
}
if (debugClippings)
{
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is ClippingAttachment clippingAttachment)
{
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugBounds)
{
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
var b = getCurrentBounds();
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Top;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
}
// 骨骼线放最后画
if (debugBones)
{
var width = scale;
foreach (var bone in skeleton.Bones)
{
var boneLength = bone.Data.Length;
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
AddRectLine(p1, p2, BoneLineColor, width);
}
}
target.Draw(lineVertices);
target.Draw(rectLineVertices);
// 骨骼的点最后画, 层级处于骨骼线上面
if (debugBones)
{
var radius = scale;
foreach (var bone in skeleton.Bones)
{
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
}
}
}
}
}

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using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime37;
using SpineViewer.Extensions;
using SpineViewer.Utils;
namespace SpineViewer.Spine.Implementations.SpineObject
{
[SpineImplementation(SpineVersion.V37)]
internal class SpineObject37 : Spine.SpineObject
{
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
private class TextureLoader : SpineRuntime37.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static readonly TextureLoader textureLoader = new();
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private readonly Atlas atlas;
private readonly SkeletonBinary? skeletonBinary;
private readonly SkeletonJson? skeletonJson;
private readonly SkeletonData skeletonData;
private readonly AnimationStateData animationStateData;
private readonly Skeleton skeleton;
private readonly AnimationState animationState;
private readonly SkeletonClipping clipping = new();
/// <summary>
/// 所有插槽在所有皮肤中可用的附件集合
/// </summary>
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
public SpineObject37(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var sk in skeletonData.Skins)
{
foreach (var (k, att) in sk.Attachments)
{
var slotName = skeletonData.Slots.Items[k.slotIndex].Name;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
attachments[att.Name] = att;
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
protected override void setSlotAttachment(string slot, string name)
{
if (slotAttachments.TryGetValue(slot, out var attachments)
&& attachments.TryGetValue(name, out var att)
&& skeleton.FindSlot(slot) is Slot s)
s.Attachment = att;
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
// XXX: 3.7 及以下不支持 AddSkin
foreach (var (k, v) in sk.Attachments)
skeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
}
skeleton.SetSlotsToSetupPose();
}
protected override void clearSkins()
{
skeleton.Skin.Attachments.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF getCurrentBounds()
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
protected override RectangleF getBounds()
{
// 初始化临时对象
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.ScaleX = skeleton.ScaleX;
tmpSkeleton.ScaleY = skeleton.ScaleY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))
{
foreach (var (k, v) in skeletonData.FindSkin(name).Attachments)
tmpSkeleton.Skin.AddAttachment(k.slotIndex, k.name, v);
}
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
{
var ani = animationState.GetCurrent(tr).Animation;
tmpAnimationState.SetAnimation(tr, ani, true);
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
}
tmpSkeleton.SetSlotsToSetupPose();
tmpAnimationState.Update(0);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(0);
tmpSkeleton.UpdateWorldTransform();
// 按 10 帧每秒计算边框
var bounds = getCurrentBounds();
float[] _ = [];
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
{
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
bounds = bounds.Union(new(x, y, w, h));
tmpAnimationState.Update(delta);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(delta);
tmpSkeleton.UpdateWorldTransform();
}
return bounds;
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform();
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
triangleVertices.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (triangleVertices.VertexCount > 0)
{
target.Draw(triangleVertices, states);
triangleVertices.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
triangleVertices.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
target.Draw(triangleVertices, states);
}
protected override void debugDraw(SFML.Graphics.RenderTarget target)
{
lineVertices.Clear();
rectLineVertices.Clear();
if (debugRegions)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is RegionAttachment regionAttachment)
{
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer, 0);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[2];
vt.Position.Y = worldVerticesBuffer[3];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[4];
vt.Position.Y = worldVerticesBuffer[5];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[6];
vt.Position.Y = worldVerticesBuffer[7];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugMeshes)
{
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = meshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
}
}
if (debugMeshHulls)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
}
if (debugBoundingBoxes)
{
throw new NotImplementedException();
}
if (debugPaths)
{
throw new NotImplementedException();
}
if (debugClippings)
{
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Attachment is ClippingAttachment clippingAttachment)
{
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugBounds)
{
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
var b = getCurrentBounds();
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Top;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
}
// 骨骼线放最后画
if (debugBones)
{
var width = scale;
foreach (var bone in skeleton.Bones)
{
var boneLength = bone.Data.Length;
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
AddRectLine(p1, p2, BoneLineColor, width);
}
}
target.Draw(lineVertices);
target.Draw(rectLineVertices);
// 骨骼的点最后画, 层级处于骨骼线上面
if (debugBones)
{
var radius = scale;
foreach (var bone in skeleton.Bones)
{
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
}
}
}
}
}

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using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using SpineRuntime38;
using SpineRuntime38.Attachments;
using SpineViewer.Extensions;
using SpineViewer.Utils;
namespace SpineViewer.Spine.Implementations.SpineObject
{
[SpineImplementation(SpineVersion.V38)]
internal class SpineObject38 : Spine.SpineObject
{
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
private class TextureLoader : SpineRuntime38.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
// page.width = (int)texture.Size.X;
// page.height = (int)texture.Size.Y;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static readonly TextureLoader textureLoader = new();
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private readonly Atlas atlas;
private readonly SkeletonBinary? skeletonBinary;
private readonly SkeletonJson? skeletonJson;
private readonly SkeletonData skeletonData;
private readonly AnimationStateData animationStateData;
private readonly Skeleton skeleton;
private readonly AnimationState animationState;
private readonly SkeletonClipping clipping = new();
/// <summary>
/// 所有插槽在所有皮肤中可用的附件集合
/// </summary>
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
public SpineObject38(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch (Exception ex)
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}", ex);
}
}
foreach (var sk in skeletonData.Skins)
{
foreach (var (k, att) in sk.Attachments)
{
var slotName = skeletonData.Slots.Items[k.SlotIndex].Name;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
attachments[att.Name] = att;
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
protected override void setSlotAttachment(string slot, string name)
{
if (slotAttachments.TryGetValue(slot, out var attachments)
&& attachments.TryGetValue(name, out var att)
&& skeleton.FindSlot(slot) is Slot s)
s.Attachment = att;
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override void clearSkins()
{
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF getCurrentBounds()
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
protected override RectangleF getBounds()
{
// 初始化临时对象
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.ScaleX = skeleton.ScaleX;
tmpSkeleton.ScaleY = skeleton.ScaleY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
{
var ani = animationState.GetCurrent(tr).Animation;
tmpAnimationState.SetAnimation(tr, ani, true);
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
}
tmpSkeleton.SetSlotsToSetupPose();
tmpAnimationState.Update(0);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(0);
tmpSkeleton.UpdateWorldTransform();
// 按 10 帧每秒计算边框
var bounds = getCurrentBounds();
float[] _ = [];
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
{
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
bounds = bounds.Union(new(x, y, w, h));
tmpAnimationState.Update(delta);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(delta);
tmpSkeleton.UpdateWorldTransform();
}
return bounds;
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform();
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
triangleVertices.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (triangleVertices.VertexCount > 0)
{
target.Draw(triangleVertices, states);
triangleVertices.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
triangleVertices.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
target.Draw(triangleVertices, states);
}
protected override void debugDraw(SFML.Graphics.RenderTarget target)
{
lineVertices.Clear();
rectLineVertices.Clear();
if (debugRegions)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is RegionAttachment regionAttachment)
{
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer, 0);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[2];
vt.Position.Y = worldVerticesBuffer[3];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[4];
vt.Position.Y = worldVerticesBuffer[5];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[6];
vt.Position.Y = worldVerticesBuffer[7];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugMeshes)
{
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = meshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
}
}
if (debugMeshHulls)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
}
if (debugBoundingBoxes)
{
throw new NotImplementedException();
}
if (debugPaths)
{
throw new NotImplementedException();
}
if (debugClippings)
{
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is ClippingAttachment clippingAttachment)
{
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugBounds)
{
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
var b = getCurrentBounds();
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Top;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
}
// 骨骼线放最后画
if (debugBones)
{
var width = scale;
foreach (var bone in skeleton.Bones)
{
if (!bone.Active) continue;
var boneLength = bone.Data.Length;
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
AddRectLine(p1, p2, BoneLineColor, width);
}
}
target.Draw(lineVertices);
target.Draw(rectLineVertices);
// 骨骼的点最后画, 层级处于骨骼线上面
if (debugBones)
{
var radius = scale;
foreach (var bone in skeleton.Bones)
{
if (!bone.Active) continue;
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
}
}
}
}
}

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using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime40;
using SpineViewer.Extensions;
using SpineViewer.Utils;
namespace SpineViewer.Spine.Implementations.SpineObject
{
[SpineImplementation(SpineVersion.V40)]
internal class SpineObject40 : Spine.SpineObject
{
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
private class TextureLoader : SpineRuntime40.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static readonly TextureLoader textureLoader = new();
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private readonly Atlas atlas;
private readonly SkeletonBinary? skeletonBinary;
private readonly SkeletonJson? skeletonJson;
private readonly SkeletonData skeletonData;
private readonly AnimationStateData animationStateData;
private readonly Skeleton skeleton;
private readonly AnimationState animationState;
private readonly SkeletonClipping clipping = new();
/// <summary>
/// 所有插槽在所有皮肤中可用的附件集合
/// </summary>
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
public SpineObject40(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var sk in skeletonData.Skins)
{
foreach (var e in sk.Attachments)
{
var slotName = skeletonData.Slots.Items[e.SlotIndex].Name;
var att = e.Attachment;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
attachments[att.Name] = att;
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
protected override void setSlotAttachment(string slot, string name)
{
if (slotAttachments.TryGetValue(slot, out var attachments)
&& attachments.TryGetValue(name, out var att)
&& skeleton.FindSlot(slot) is Slot s)
s.Attachment = att;
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override void clearSkins()
{
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF getCurrentBounds()
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
protected override RectangleF getBounds()
{
// 初始化临时对象
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.ScaleX = skeleton.ScaleX;
tmpSkeleton.ScaleY = skeleton.ScaleY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
{
var ani = animationState.GetCurrent(tr).Animation;
tmpAnimationState.SetAnimation(tr, ani, true);
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
}
tmpSkeleton.SetSlotsToSetupPose();
tmpAnimationState.Update(0);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(0);
tmpSkeleton.UpdateWorldTransform();
// 按 10 帧每秒计算边框
var bounds = getCurrentBounds();
float[] _ = [];
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
{
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
bounds = bounds.Union(new(x, y, w, h));
tmpAnimationState.Update(delta);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(delta);
tmpSkeleton.UpdateWorldTransform();
}
return bounds;
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform();
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
triangleVertices.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (triangleVertices.VertexCount > 0)
{
target.Draw(triangleVertices, states);
triangleVertices.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
triangleVertices.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
target.Draw(triangleVertices, states);
}
protected override void debugDraw(SFML.Graphics.RenderTarget target)
{
lineVertices.Clear();
rectLineVertices.Clear();
if (debugRegions)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is RegionAttachment regionAttachment)
{
regionAttachment.ComputeWorldVertices(slot.Bone, worldVerticesBuffer, 0);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[2];
vt.Position.Y = worldVerticesBuffer[3];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[4];
vt.Position.Y = worldVerticesBuffer[5];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[6];
vt.Position.Y = worldVerticesBuffer[7];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugMeshes)
{
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = meshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
}
}
if (debugMeshHulls)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
}
if (debugBoundingBoxes)
{
throw new NotImplementedException();
}
if (debugPaths)
{
throw new NotImplementedException();
}
if (debugClippings)
{
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is ClippingAttachment clippingAttachment)
{
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugBounds)
{
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
var b = getCurrentBounds();
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Top;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
}
// 骨骼线放最后画
if (debugBones)
{
var width = scale;
foreach (var bone in skeleton.Bones)
{
if (!bone.Active) continue;
var boneLength = bone.Data.Length;
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
AddRectLine(p1, p2, BoneLineColor, width);
}
}
target.Draw(lineVertices);
target.Draw(rectLineVertices);
// 骨骼的点最后画, 层级处于骨骼线上面
if (debugBones)
{
var radius = scale;
foreach (var bone in skeleton.Bones)
{
if (!bone.Active) continue;
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
}
}
}
}
}

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using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime41;
using SpineViewer.Extensions;
using SpineViewer.Utils;
namespace SpineViewer.Spine.Implementations.SpineObject
{
[SpineImplementation(SpineVersion.V41)]
internal class SpineObject41 : Spine.SpineObject
{
private static SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
private class TextureLoader : SpineRuntime41.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private readonly Atlas atlas;
private readonly SkeletonBinary? skeletonBinary;
private readonly SkeletonJson? skeletonJson;
private readonly SkeletonData skeletonData;
private readonly AnimationStateData animationStateData;
private readonly Skeleton skeleton;
private readonly AnimationState animationState;
private readonly SkeletonClipping clipping = new();
/// <summary>
/// 所有插槽在所有皮肤中可用的附件集合
/// </summary>
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
public SpineObject41(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var sk in skeletonData.Skins)
{
foreach (var e in sk.Attachments)
{
var slotName = skeletonData.Slots.Items[e.SlotIndex].Name;
var att = e.Attachment;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
attachments[att.Name] = att;
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
protected override void setSlotAttachment(string slot, string name)
{
if (slotAttachments.TryGetValue(slot, out var attachments)
&& attachments.TryGetValue(name, out var att)
&& skeleton.FindSlot(slot) is Slot s)
s.Attachment = att;
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override void clearSkins()
{
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF getCurrentBounds()
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
protected override RectangleF getBounds()
{
// 初始化临时对象
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.ScaleX = skeleton.ScaleX;
tmpSkeleton.ScaleY = skeleton.ScaleY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
{
var ani = animationState.GetCurrent(tr).Animation;
tmpAnimationState.SetAnimation(tr, ani, true);
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
}
tmpSkeleton.SetSlotsToSetupPose();
tmpAnimationState.Update(0);
tmpAnimationState.Apply(tmpSkeleton);
//tmpSkeleton.Update(0);
tmpSkeleton.UpdateWorldTransform();
// 按 10 帧每秒计算边框
var bounds = getCurrentBounds();
float[] _ = [];
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
{
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
bounds = bounds.Union(new(x, y, w, h));
tmpAnimationState.Update(delta);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.UpdateWorldTransform();
}
return bounds;
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
//skeleton.Update(delta); // XXX: v4.1.x 没有 Update 方法
skeleton.UpdateWorldTransform();
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
triangleVertices.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.Region).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.Region).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (triangleVertices.VertexCount > 0)
{
target.Draw(triangleVertices, states);
triangleVertices.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
triangleVertices.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
target.Draw(triangleVertices, states);
}
protected override void debugDraw(SFML.Graphics.RenderTarget target)
{
lineVertices.Clear();
rectLineVertices.Clear();
if (debugRegions)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is RegionAttachment regionAttachment)
{
regionAttachment.ComputeWorldVertices(slot, worldVerticesBuffer, 0);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[2];
vt.Position.Y = worldVerticesBuffer[3];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[4];
vt.Position.Y = worldVerticesBuffer[5];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[6];
vt.Position.Y = worldVerticesBuffer[7];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugMeshes)
{
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = meshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
}
}
if (debugMeshHulls)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
}
if (debugBoundingBoxes)
{
throw new NotImplementedException();
}
if (debugPaths)
{
throw new NotImplementedException();
}
if (debugClippings)
{
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is ClippingAttachment clippingAttachment)
{
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugBounds)
{
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
var b = getCurrentBounds();
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Top;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
}
// 骨骼线放最后画
if (debugBones)
{
var width = scale;
foreach (var bone in skeleton.Bones)
{
if (!bone.Active) continue;
var boneLength = bone.Data.Length;
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
AddRectLine(p1, p2, BoneLineColor, width);
}
}
target.Draw(lineVertices);
target.Draw(rectLineVertices);
// 骨骼的点最后画, 层级处于骨骼线上面
if (debugBones)
{
var radius = scale;
foreach (var bone in skeleton.Bones)
{
if (!bone.Active) continue;
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
}
}
}
}
}

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@@ -0,0 +1,582 @@
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime42;
using SpineViewer.Extensions;
using SpineViewer.Utils;
namespace SpineViewer.Spine.Implementations.SpineObject
{
[SpineImplementation(SpineVersion.V42)]
internal class SpineObject42 : Spine.SpineObject
{
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
private class TextureLoader : SpineRuntime42.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static readonly TextureLoader textureLoader = new();
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private readonly Atlas atlas;
private readonly SkeletonBinary? skeletonBinary;
private readonly SkeletonJson? skeletonJson;
private readonly SkeletonData skeletonData;
private readonly AnimationStateData animationStateData;
private readonly Skeleton skeleton;
private readonly AnimationState animationState;
private readonly SkeletonClipping clipping = new();
/// <summary>
/// 所有插槽在所有皮肤中可用的附件集合
/// </summary>
private readonly Dictionary<string, Dictionary<string, Attachment>> slotAttachments = [];
public SpineObject42(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
foreach (var sk in skeletonData.Skins)
{
foreach (var e in sk.Attachments)
{
var slotName = skeletonData.Slots.Items[e.SlotIndex].Name;
var att = e.Attachment;
if (!slotAttachments.TryGetValue(slotName, out var attachments))
slotAttachments[slotName] = attachments = new() { [EMPTY_ATTACHMENT] = null };
attachments[att.Name] = att;
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
protected override void setSlotAttachment(string slot, string name)
{
if (slotAttachments.TryGetValue(slot, out var attachments)
&& attachments.TryGetValue(name, out var att)
&& skeleton.FindSlot(slot) is Slot s)
s.Attachment = att;
}
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override void clearSkins()
{
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF getCurrentBounds()
{
float[] _ = [];
skeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
return new RectangleF(x, y, w, h);
}
protected override RectangleF getBounds()
{
// 初始化临时对象
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.ScaleX = skeleton.ScaleX;
tmpSkeleton.ScaleY = skeleton.ScaleY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (sk, _) in skinLoadStatus.Where(e => e.Value)) tmpSkeleton.Skin.AddSkin(skeletonData.FindSkin(sk));
foreach (var tr in animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null))
{
var ani = animationState.GetCurrent(tr).Animation;
tmpAnimationState.SetAnimation(tr, ani, true);
if (ani.Duration > maxDuration) maxDuration = ani.Duration;
}
tmpSkeleton.SetSlotsToSetupPose();
tmpAnimationState.Update(0);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(0);
tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update);
// 按 10 帧每秒计算边框
var bounds = getCurrentBounds();
float[] _ = [];
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
{
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
bounds = bounds.Union(new(x, y, w, h));
tmpAnimationState.Update(delta);
tmpAnimationState.Apply(tmpSkeleton);
tmpSkeleton.Update(delta);
tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
return bounds;
}
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.Update(delta);
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
triangleVertices.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.Region).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot, worldVertices, 0);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.Region).page.rendererObject;
if (meshAttachment.WorldVerticesLength > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.WorldVerticesLength / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is ClippingAttachment clippingAttachment)
{
clipping.ClipStart(slot, clippingAttachment);
continue;
}
else
{
clipping.ClipEnd(slot);
continue;
}
SFML.Graphics.BlendMode blendMode = GetSFMLBlendMode(slot.Data.BlendMode);
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (triangleVertices.VertexCount > 0)
{
target.Draw(triangleVertices, states);
triangleVertices.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
if (clipping.IsClipping)
{
// 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
clipping.ClipTriangles(worldVertices, worldTriangleIndices, worldTriangleIndicesLength, uvs);
worldVertices = clipping.ClippedVertices.Items;
worldVerticesCount = clipping.ClippedVertices.Count / 2;
worldTriangleIndices = clipping.ClippedTriangles.Items;
worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
uvs = clipping.ClippedUVs.Items;
}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
triangleVertices.Append(vertex);
}
clipping.ClipEnd(slot);
}
clipping.ClipEnd();
target.Draw(triangleVertices, states);
}
protected override void debugDraw(SFML.Graphics.RenderTarget target)
{
lineVertices.Clear();
rectLineVertices.Clear();
if (debugRegions)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is RegionAttachment regionAttachment)
{
regionAttachment.ComputeWorldVertices(slot, worldVerticesBuffer, 0);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[2];
vt.Position.Y = worldVerticesBuffer[3];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[4];
vt.Position.Y = worldVerticesBuffer[5];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[6];
vt.Position.Y = worldVerticesBuffer[7];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugMeshes)
{
SFML.Graphics.Vertex vt = new() { Color = MeshLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = meshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
}
}
if (debugMeshHulls)
{
SFML.Graphics.Vertex vt = new() { Color = AttachmentLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is MeshAttachment meshAttachment)
{
if (meshAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[meshAttachment.WorldVerticesLength * 2];
meshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
}
if (debugBoundingBoxes)
{
throw new NotImplementedException();
}
if (debugPaths)
{
throw new NotImplementedException();
}
if (debugClippings)
{
SFML.Graphics.Vertex vt = new() { Color = ClippingLineColor };
foreach (var slot in skeleton.Slots)
{
if (slot.Bone.Active && slot.Attachment is ClippingAttachment clippingAttachment)
{
if (clippingAttachment.WorldVerticesLength > worldVerticesBuffer.Length)
worldVerticesBuffer = worldVerticesBuffer = new float[clippingAttachment.WorldVerticesLength * 2];
clippingAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < clippingAttachment.WorldVerticesLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
}
if (debugBounds)
{
var vt = new SFML.Graphics.Vertex() { Color = BoundsColor };
var b = getCurrentBounds();
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Top;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Right;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Bottom;
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = b.Left;
vt.Position.Y = b.Top;
lineVertices.Append(vt);
}
// 骨骼线放最后画
if (debugBones)
{
var width = scale;
foreach (var bone in skeleton.Bones)
{
if (!bone.Active) continue;
var boneLength = bone.Data.Length;
var p1 = new SFML.System.Vector2f(bone.WorldX, bone.WorldY);
var p2 = new SFML.System.Vector2f(bone.WorldX + boneLength * bone.A, bone.WorldY + boneLength * bone.C);
AddRectLine(p1, p2, BoneLineColor, width);
}
}
target.Draw(lineVertices);
target.Draw(rectLineVertices);
// 骨骼的点最后画, 层级处于骨骼线上面
if (debugBones)
{
var radius = scale;
foreach (var bone in skeleton.Bones)
{
if (!bone.Active) continue;
DrawCirclePoint(target, new(bone.WorldX, bone.WorldY), BonePointColor, radius);
}
}
}
}
}

View File

@@ -9,7 +9,7 @@ using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Encodings.Web;
using SpineViewer.Utilities;
using SpineViewer.Utils;
namespace SpineViewer.Spine
{

View File

@@ -1,4 +1,5 @@
using SpineViewer.Exporter;
using FFMpegCore;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,9 +7,54 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
namespace SpineViewer.Spine.SpineExporter
{
public class AvifExporterWrapper(AvifExporter exporter) : FFmpegVideoExporterWrapper(exporter)
/// <summary>
/// MP4 导出参数
/// </summary>
public class AvifExporter : FFmpegVideoExporter
{
public AvifExporter()
{
FPS = 24;
}
public override string Format => "avif";
public override string Suffix => ".avif";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "av1_nvenc";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuv420p";
/// <summary>
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
/// </summary>
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
private int loop = 0;
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).ForcePixelFormat(PixelFormat).WithConstantRateFactor(CRF).WithCustomArgument($"-loop {Loop}");
}
}
public class AvifExporterProperty(AvifExporter exporter) : FFmpegVideoExporterProperty(exporter)
{
[Browsable(false)]
public override AvifExporter Exporter => (AvifExporter)base.Exporter;

View File

@@ -1,14 +1,40 @@
using SpineViewer.Exporter;
using System;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
namespace SpineViewer.Spine.SpineExporter
{
public class CustomExporterWrapper(CustomExporter exporter) : FFmpegVideoExporterWrapper(exporter)
/// <summary>
/// FFmpeg 自定义视频导出参数
/// </summary>
public class CustomExporter : FFmpegVideoExporter
{
public CustomExporter()
{
CustomArgument = "-c:v libx264 -crf 23 -pix_fmt yuv420p"; // 提供一个示例参数
}
public override string Format => CustomFormat;
public override string Suffix => CustomSuffix;
public override string FileNameNoteSuffix => string.Empty;
/// <summary>
/// 文件格式
/// </summary>
public string CustomFormat { get; set; } = "mp4";
/// <summary>
/// 文件名后缀
/// </summary>
public string CustomSuffix { get; set; } = ".mp4";
}
public class CustomExporterProperty(CustomExporter exporter) : FFmpegVideoExporterProperty(exporter)
{
[Browsable(false)]
public override CustomExporter Exporter => (CustomExporter)base.Exporter;

View File

@@ -6,7 +6,7 @@ using System.Drawing.Imaging;
using System.Linq;
using System.Text;
namespace SpineViewer.Exporter
namespace SpineViewer.Spine.SpineExporter
{
/// <summary>
/// SFML.Graphics.Image 帧对象包装类, 将接管给定的 image 对象生命周期

View File

@@ -0,0 +1,410 @@
using NLog;
using SpineViewer.Extensions;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine.SpineExporter
{
/// <summary>
/// 导出器基类
/// </summary>
public abstract class Exporter : IDisposable
{
/// <summary>
/// 日志器
/// </summary>
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 可用于文件名的时间戳字符串
/// </summary>
protected string timestamp = DateTime.Now.ToString("yyMMddHHmmss");
/// <summary>
/// 非自动分辨率下导出视区缓存
/// </summary>
private SFML.Graphics.View? exportViewCache = null;
/// <summary>
/// 模型分辨率缓存
/// </summary>
private readonly Dictionary<string, Size> spineResolutionCache = [];
/// <summary>
/// 自动分辨率下每个模型的导出视区缓存
/// </summary>
private readonly Dictionary<string, SFML.Graphics.View> spineViewCache = [];
~Exporter() { Dispose(false); }
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { PreviewerView.Dispose(); }
/// <summary>
/// 输出文件夹
/// </summary>
public string? OutputDir { get; set; } = null;
/// <summary>
/// 导出单个
/// </summary>
public bool IsExportSingle { get; set; } = false;
/// <summary>
/// 画面分辨率
/// </summary>
public Size Resolution
{
get => resolution;
set
{
if (value.Width <= 0) value.Width = 100;
if (value.Height <= 0) value.Height = 100;
resolution = value;
exportResolution = new(value.Width + Margin.Horizontal, value.Height + Margin.Vertical);
}
}
private Size resolution = new(100, 100);
/// <summary>
/// 包含边缘的分辨率
/// </summary>
private Size exportResolution = new(100, 100);
/// <summary>
/// 预览画面的视区
/// </summary>
public SFML.Graphics.View PreviewerView { get => previewerView; set { previewerView.Dispose(); previewerView = new(value); } }
private SFML.Graphics.View previewerView = new();
/// <summary>
/// 是否仅渲染选中
/// </summary>
public bool RenderSelectedOnly { get; set; } = false;
/// <summary>
/// 背景颜色
/// </summary>
public SFML.Graphics.Color BackgroundColor
{
get => backgroundColor;
set
{
backgroundColor = value;
var bcPma = value;
var a = bcPma.A / 255f;
bcPma.R = (byte)(bcPma.R * a);
bcPma.G = (byte)(bcPma.G * a);
bcPma.B = (byte)(bcPma.B * a);
backgroundColorPma = bcPma;
}
}
private SFML.Graphics.Color backgroundColor = SFML.Graphics.Color.Transparent;
/// <summary>
/// 预乘后的背景颜色
/// </summary>
private SFML.Graphics.Color backgroundColorPma = SFML.Graphics.Color.Transparent;
/// <summary>
/// 四周边缘距离, 单位为像素
/// </summary>
public Padding Margin
{
get => margin;
set
{
if (value.Left < 0) value.Left = 0;
if (value.Right < 0) value.Right = 0;
if (value.Top < 0) value.Top = 0;
if (value.Bottom < 0) value.Bottom = 0;
margin = value;
exportResolution = new(Resolution.Width + value.Horizontal, Resolution.Height + value.Vertical);
}
}
private Padding margin = new(0);
/// <summary>
/// 四周填充距离, 单位为像素, 自动分辨率下忽略该值
/// </summary>
public Padding Padding
{
get => padding;
set
{
if (value.Left < 0) value.Left = 0;
if (value.Right < 0) value.Right = 0;
if (value.Top < 0) value.Top = 0;
if (value.Bottom < 0) value.Bottom = 0;
padding = value;
}
}
private Padding padding = new(0);
/// <summary>
/// 在使用预览画面分辨率的情况下, 允许内容溢出到边缘和填充区域, 自动分辨率下忽略该值
/// </summary>
public bool AllowContentOverflow { get; set; } = false;
/// <summary>
/// 自动分辨率, 将会忽略预览画面的分辨率和预览画面视区, 使用模型自身的包围盒, 四周填充和内容溢出会被忽略
/// </summary>
public bool AutoResolution { get; set; } = false;
/// <summary>
/// 获取导出渲染对象, 如果提供了模型列表则分辨率为模型大小, 否则是预览画面大小
/// </summary>
private SFML.Graphics.RenderTexture GetRenderTexture(SpineObject[]? spinesToRender = null)
{
uint width;
uint height;
SFML.Graphics.View view;
if (spinesToRender is null)
{
if (exportViewCache is null)
{
// 记录缓存
exportViewCache = new SFML.Graphics.View(PreviewerView);
if (AllowContentOverflow)
{
var canvasBounds = exportViewCache.GetBounds().GetCanvasBounds(Resolution, Margin, Padding);
exportViewCache.Center = new(canvasBounds.X + canvasBounds.Width / 2, canvasBounds.Y + canvasBounds.Height / 2);
exportViewCache.Size = new(canvasBounds.Width, canvasBounds.Height);
}
else
{
exportViewCache.SetViewport(Resolution, Margin, Padding);
}
}
width = (uint)exportResolution.Width;
height = (uint)exportResolution.Height;
view = exportViewCache;
}
else
{
var cacheKey = string.Join("|", spinesToRender.Select(v => v.ID));
// 记录缓存
if (!spineViewCache.TryGetValue(cacheKey, out var spineView))
{
var spineBounds = spinesToRender[0].GetBounds();
foreach (var sp in spinesToRender.Skip(1))
spineBounds = spineBounds.Union(sp.GetBounds());
var spineResolution = new Size((int)Math.Ceiling(spineBounds.Width), (int)Math.Ceiling(spineBounds.Height));
var canvasBounds = spineBounds.GetCanvasBounds(spineResolution, Margin); // 忽略填充
spineResolutionCache[cacheKey] = new(spineResolution.Width + Margin.Horizontal, spineResolution.Height + Margin.Vertical);
spineViewCache[cacheKey] = spineView = new SFML.Graphics.View(
new(canvasBounds.X + canvasBounds.Width / 2, canvasBounds.Y + canvasBounds.Height / 2),
new(canvasBounds.Width, -canvasBounds.Height)
);
logger.Info("Auto resolusion: ({}, {})", spineResolution.Width, spineResolution.Height);
}
width = (uint)spineResolutionCache[cacheKey].Width;
height = (uint)spineResolutionCache[cacheKey].Height;
view = spineViewCache[cacheKey];
}
var tex = new SFML.Graphics.RenderTexture(width, height);
tex.SetView(view);
return tex;
}
/// <summary>
/// 获取单个模型的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(SpineObject spine) => GetFrame([spine]);
/// <summary>
/// 获取模型列表的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(SpineObject[] spinesToRender)
{
// RenderTexture 必须临时创建, 随用随取, 防止出现跨线程的情况
using var texPma = GetRenderTexture(AutoResolution ? spinesToRender : null);
// 先将预乘结果准确绘制出来, 注意背景色也应当是预乘的
texPma.Clear(backgroundColorPma);
foreach (var spine in spinesToRender) texPma.Draw(spine);
texPma.Display();
// 背景色透明度不为 1 时需要处理反预乘, 否则直接就是结果
if (BackgroundColor.A < 255)
{
// 从预乘结果构造渲染对象, 并正确设置变换
using var view = texPma.GetView();
using var img = texPma.Texture.CopyToImage();
using var texSprite = new SFML.Graphics.Texture(img);
using var sp = new SFML.Graphics.Sprite(texSprite)
{
Origin = new(texPma.Size.X / 2f, texPma.Size.Y / 2f),
Position = new(view.Center.X, view.Center.Y),
Scale = new(view.Size.X / texPma.Size.X, view.Size.Y / texPma.Size.Y),
Rotation = view.Rotation
};
// 混合模式用直接覆盖的方式, 保证得到的图像区域是反预乘的颜色和透明度, 同时使用反预乘着色器
var st = SFML.Graphics.RenderStates.Default;
st.BlendMode = SFMLBlendMode.SourceOnly;
st.Shader = SFMLShader.InversePma;
// 在最终结果上二次渲染非预乘画面
using var tex = GetRenderTexture(AutoResolution ? spinesToRender : null);
// 将非预乘结果覆盖式绘制在目标对象上, 注意背景色应该用非预乘的
tex.Clear(BackgroundColor);
tex.Draw(sp, st);
tex.Display();
return new(tex.Texture.CopyToImage());
}
else
{
return new(texPma.Texture.CopyToImage());
}
}
/// <summary>
/// 每个模型在同一个画面进行导出
/// </summary>
protected abstract void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null);
/// <summary>
/// 每个模型独立导出
/// </summary>
protected abstract void ExportIndividual(SpineObject[] spinesToRender, BackgroundWorker? worker = null);
/// <summary>
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
/// </summary>
public virtual string? Validate()
{
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
return "输出文件夹无效";
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
return $"文件夹 {OutputDir} 不存在";
if (IsExportSingle && string.IsNullOrWhiteSpace(OutputDir))
return "导出单个时必须提供输出文件夹";
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
return null;
}
private void ClearCache()
{
exportViewCache?.Dispose();
exportViewCache = null;
spineResolutionCache.Clear();
foreach (var v in spineViewCache.Values) v.Dispose();
spineViewCache.Clear();
}
/// <summary>
/// 执行导出
/// </summary>
/// <param name="spines">要进行导出的 Spine 列表</param>
/// <param name="worker">用来执行该函数的 worker</param>
/// <exception cref="ArgumentException"></exception>
public virtual void Export(SpineObject[] spines, BackgroundWorker? worker = null)
{
if (Validate() is string err) throw new ArgumentException(err);
var spinesToRender = spines.Where(sp => !RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
if (spinesToRender.Length > 0)
{
ClearCache();
timestamp = DateTime.Now.ToString("yyMMddHHmmss"); // 刷新时间戳
if (IsExportSingle) ExportSingle(spinesToRender, worker);
else ExportIndividual(spinesToRender, worker);
ClearCache();
}
logger.LogCurrentProcessMemoryUsage();
}
}
/// <summary>
/// 用于在 PropertyGrid 上提供用户操作接口的包装类
/// </summary>
public class ExporterProperty(Exporter exporter)
{
[Browsable(false)]
public virtual Exporter Exporter { get; } = exporter;
/// <summary>
/// 输出文件夹
/// </summary>
[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
[Category("[0] "), DisplayName(""), Description("")]
public string? OutputDir { get => Exporter.OutputDir; set => Exporter.OutputDir = value; }
/// <summary>
/// 导出单个
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public bool IsExportSingle { get => Exporter.IsExportSingle; set => Exporter.IsExportSingle = value; }
/// <summary>
/// 画面分辨率
/// </summary>
[TypeConverter(typeof(SizeConverter))]
[Category("[0] "), DisplayName(""), Description("")]
public Size Resolution { get => Exporter.Resolution; }
/// <summary>
/// 预览画面视区
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public SFML.Graphics.View View { get => Exporter.PreviewerView; }
/// <summary>
/// 是否仅渲染选中
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public bool RenderSelectedOnly { get => Exporter.RenderSelectedOnly; }
/// <summary>
/// 背景颜色
/// </summary>
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
[TypeConverter(typeof(SFMLColorConverter))]
[Category("[0] "), DisplayName(""), Description("使, #RRGGBBAA")]
public SFML.Graphics.Color BackgroundColor { get => Exporter.BackgroundColor; set => Exporter.BackgroundColor = value; }
/// <summary>
/// 四周边缘距离
/// </summary>
[TypeConverter(typeof(PaddingConverter))]
[Category("[0] "), DisplayName(""), Description(" (Margin), ")]
public Padding Margin { get => Exporter.Margin; set => Exporter.Margin = value; }
/// <summary>
/// 四周填充距离
/// </summary>
[TypeConverter(typeof(PaddingConverter))]
[Category("[0] "), DisplayName(""), Description(" (Padding), , ")]
public Padding Padding { get => Exporter.Padding; set => Exporter.Padding = value; }
/// <summary>
/// 允许内容溢出到边缘和填充区域
/// </summary>
[Category("[0] "), DisplayName(""), Description("使, ")]
public bool AllowContentOverflow { get => Exporter.AllowContentOverflow; set => Exporter.AllowContentOverflow = value; }
/// <summary>
/// 自动分辨率
/// </summary>
[Category("[0] "), DisplayName(""), Description(", ")]
public bool AutoResolution { get => Exporter.AutoResolution; set => Exporter.AutoResolution = value; }
}
}

View File

@@ -8,7 +8,7 @@ using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
namespace SpineViewer.Exporter
namespace SpineViewer.Spine.SpineExporter
{
/// <summary>
/// 使用 FFmpeg 的视频导出器
@@ -51,7 +51,7 @@ namespace SpineViewer.Exporter
return null;
}
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
var noteSuffix = FileNameNoteSuffix;
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
@@ -76,7 +76,7 @@ namespace SpineViewer.Exporter
}
}
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
protected override void ExportIndividual(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
var noteSuffix = FileNameNoteSuffix;
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
@@ -108,4 +108,28 @@ namespace SpineViewer.Exporter
}
}
}
public class FFmpegVideoExporterProperty(FFmpegVideoExporter exporter) : VideoExporterProperty(exporter)
{
[Browsable(false)]
public override FFmpegVideoExporter Exporter => (FFmpegVideoExporter)base.Exporter;
/// <summary>
/// 文件格式
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("-f, ")]
public virtual string Format => Exporter.Format;
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("")]
public virtual string Suffix => Exporter.Suffix;
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("使 \"ffmpeg -h encoder=<编码器>\" 查看编码器支持的参数\n使用 \"ffmpeg -h muxer=<文件格式>\" 查看文件格式支持的参数")]
public string CustomArgument { get => Exporter.CustomArgument; set => Exporter.CustomArgument = value; }
}
}

View File

@@ -7,7 +7,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
namespace SpineViewer.Spine.SpineExporter
{
/// <summary>
/// 单帧画面导出器
@@ -43,7 +43,7 @@ namespace SpineViewer.Exporter
}
private SizeF dpi = new(144, 144);
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
// 导出单个时必定提供输出文件夹
var filename = $"frame_{timestamp}{ImageFormat.GetSuffix()}";
@@ -65,7 +65,7 @@ namespace SpineViewer.Exporter
worker?.ReportProgress(100, $"已处理 1/1");
}
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
protected override void ExportIndividual(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
int total = spinesToRender.Length;
int success = 0;
@@ -104,4 +104,30 @@ namespace SpineViewer.Exporter
logger.Info("{} frames saved successfully", success);
}
}
public class FrameExporterProperty(FrameExporter exporter) : ExporterProperty(exporter)
{
[Browsable(false)]
public override FrameExporter Exporter => (FrameExporter)base.Exporter;
/// <summary>
/// 单帧画面格式
/// </summary>
[TypeConverter(typeof(ImageFormatConverter))]
[Category("[1] "), DisplayName("")]
public ImageFormat ImageFormat { get => Exporter.ImageFormat; set => Exporter.ImageFormat = value; }
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public string Suffix { get => Exporter.ImageFormat.GetSuffix(); }
/// <summary>
/// DPI
/// </summary>
[TypeConverter(typeof(SizeFConverter))]
[Category("[1] "), DisplayName("DPI"), Description("")]
public SizeF DPI { get => Exporter.DPI; set => Exporter.DPI = value; }
}
}

View File

@@ -1,4 +1,5 @@
using SpineViewer.Spine;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,7 +7,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
namespace SpineViewer.Spine.SpineExporter
{
/// <summary>
/// 帧序列导出器
@@ -18,7 +19,7 @@ namespace SpineViewer.Exporter
/// </summary>
public string Suffix { get; set; } = ".png";
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
// 导出单个时必定提供输出文件夹,
var saveDir = Path.Combine(OutputDir, $"frames_{timestamp}_{FPS:f0}");
@@ -47,7 +48,7 @@ namespace SpineViewer.Exporter
}
}
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
protected override void ExportIndividual(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
foreach (var spine in spinesToRender)
{
@@ -82,4 +83,17 @@ namespace SpineViewer.Exporter
}
}
}
public class FrameSequenceExporterProperty(VideoExporter exporter) : VideoExporterProperty(exporter)
{
[Browsable(false)]
public override FrameSequenceExporter Exporter => (FrameSequenceExporter)base.Exporter;
/// <summary>
/// 文件名后缀
/// </summary>
[TypeConverter(typeof(StringEnumConverter)), StringEnumConverter.StandardValues(".png", ".jpg", ".tga", ".bmp")]
[Category("[2] "), DisplayName(""), Description("")]
public string Suffix { get => Exporter.Suffix; set => Exporter.Suffix = value; }
}
}

View File

@@ -6,7 +6,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
namespace SpineViewer.Spine.SpineExporter
{
/// <summary>
/// GIF 导出参数
@@ -52,4 +52,28 @@ namespace SpineViewer.Exporter
options.WithCustomArgument(customArgs);
}
}
class GifExporterProperty(FFmpegVideoExporter exporter) : FFmpegVideoExporterProperty(exporter)
{
[Browsable(false)]
public override GifExporter Exporter => (GifExporter)base.Exporter;
/// <summary>
/// 调色板最大颜色数量
/// </summary>
[Category("[3] "), DisplayName(""), Description("使, ")]
public uint MaxColors { get => Exporter.MaxColors; set => Exporter.MaxColors = value; }
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[3] "), DisplayName(""), Description("")]
public byte AlphaThreshold { get => Exporter.AlphaThreshold; set => Exporter.AlphaThreshold = value; }
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[3] "), DisplayName(""), Description("-loop, , -1 , 0 , [-1, 65535]")]
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
}
}

View File

@@ -1,4 +1,5 @@
using SpineViewer.Exporter;
using FFMpegCore;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,9 +7,48 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
namespace SpineViewer.Spine.SpineExporter
{
public class MkvExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
/// <summary>
/// MKV 导出参数
/// </summary>
public class MkvExporter : FFmpegVideoExporter
{
public MkvExporter()
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "matroska";
public override string Suffix => ".mkv";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libx265";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuv444p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
}
public class MkvExporterProperty(FFmpegVideoExporter exporter) : FFmpegVideoExporterProperty(exporter)
{
[Browsable(false)]
public override MkvExporter Exporter => (MkvExporter)base.Exporter;

View File

@@ -1,4 +1,5 @@
using SpineViewer.Exporter;
using FFMpegCore;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,9 +7,47 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
namespace SpineViewer.Spine.SpineExporter
{
public class MovExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
/// <summary>
/// MOV 导出参数
/// </summary>
public class MovExporter : FFmpegVideoExporter
{
public MovExporter()
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "mov";
public override string Suffix => ".mov";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "prores_ks";
/// <summary>
/// 预设
/// </summary>
public string Profile { get; set; } = "auto";
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuva444p10le";
public override string FileNameNoteSuffix => $"{Codec}_{Profile}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithCustomArgument($"-profile {Profile}").ForcePixelFormat(PixelFormat);
}
}
public class MovExporterProperty(FFmpegVideoExporter exporter) : FFmpegVideoExporterProperty(exporter)
{
[Browsable(false)]
public override MovExporter Exporter => (MovExporter)base.Exporter;

View File

@@ -1,4 +1,5 @@
using SpineViewer.Exporter;
using FFMpegCore;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,9 +7,48 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
namespace SpineViewer.Spine.SpineExporter
{
public class Mp4ExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
/// <summary>
/// MP4 导出参数
/// </summary>
public class Mp4Exporter : FFmpegVideoExporter
{
public Mp4Exporter()
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "mp4";
public override string Suffix => ".mp4";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libx264";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuv444p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
}
public class Mp4ExporterProperty(FFmpegVideoExporter exporter) : FFmpegVideoExporterProperty(exporter)
{
[Browsable(false)]
public override Mp4Exporter Exporter => (Mp4Exporter)base.Exporter;

View File

@@ -6,7 +6,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
namespace SpineViewer.Spine.SpineExporter
{
/// <summary>
/// 视频导出基类
@@ -41,7 +41,7 @@ namespace SpineViewer.Exporter
/// <summary>
/// 生成单个模型的帧序列
/// </summary>
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine spine, BackgroundWorker? worker = null)
protected IEnumerable<SFMLImageVideoFrame> GetFrames(SpineObject spine, BackgroundWorker? worker = null)
{
// 独立导出时如果 Duration 小于 0 则使用所有轨道上动画时长最大值
var duration = Duration;
@@ -51,7 +51,7 @@ namespace SpineViewer.Exporter
int total = (int)(duration * FPS); // 完整帧的数量
float deltaFinal = duration - delta * total; // 最后一帧时长
int final = (KeepLast && (deltaFinal > 1e-3)) ? 1 : 0;
int final = KeepLast && deltaFinal > 1e-3 ? 1 : 0;
int frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
@@ -90,7 +90,7 @@ namespace SpineViewer.Exporter
/// <summary>
/// 生成多个模型的帧序列
/// </summary>
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
protected IEnumerable<SFMLImageVideoFrame> GetFrames(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
// 导出单个时必须根据 Duration 决定导出时长
var duration = Duration;
@@ -99,7 +99,7 @@ namespace SpineViewer.Exporter
int total = (int)(duration * FPS); // 完整帧的数量
float deltaFinal = duration - delta * total; // 最后一帧时长
int final = (KeepLast && (deltaFinal > 1e-3)) ? 1 : 0;
int final = KeepLast && deltaFinal > 1e-3 ? 1 : 0;
int frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
@@ -135,11 +135,35 @@ namespace SpineViewer.Exporter
}
}
public override void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
public override void Export(SpineObject[] spines, BackgroundWorker? worker = null)
{
// 导出视频格式需要把模型时间都重置到 0
foreach (var spine in spines) spine.ResetAnimationsTime();
base.Export(spines, worker);
}
}
public class VideoExporterProperty(VideoExporter exporter) : ExporterProperty(exporter)
{
[Browsable(false)]
public override VideoExporter Exporter => (VideoExporter)base.Exporter;
/// <summary>
/// 导出时长
/// </summary>
[Category("[1] "), DisplayName(""), Description(", 0, 使")]
public float Duration { get => Exporter.Duration; set => Exporter.Duration = value; }
/// <summary>
/// 帧率
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public float FPS { get => Exporter.FPS; set => Exporter.FPS = value; }
/// <summary>
/// 保留最后一帧
/// </summary>
[Category("[1] "), DisplayName(""), Description(", , 1")]
public bool KeepLast { get => Exporter.KeepLast; set => Exporter.KeepLast = value; }
}
}

View File

@@ -1,4 +1,5 @@
using SpineViewer.Exporter;
using FFMpegCore;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,9 +7,49 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
namespace SpineViewer.Spine.SpineExporter
{
public class WebmExporterWrapper(WebmExporter exporter) : FFmpegVideoExporterWrapper(exporter)
/// <summary>
/// WebM 导出参数
/// </summary>
public class WebmExporter : FFmpegVideoExporter
{
public WebmExporter()
{
// 默认用透明黑背景
BackgroundColor = new(0, 0, 0, 0);
}
public override string Format => "webm";
public override string Suffix => ".webm";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libvpx-vp9";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuva420p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
}
public class WebmExporterProperty(WebmExporter exporter) : FFmpegVideoExporterProperty(exporter)
{
[Browsable(false)]
public override WebmExporter Exporter => (WebmExporter)base.Exporter;

View File

@@ -1,4 +1,5 @@
using SpineViewer.Exporter;
using FFMpegCore;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,9 +7,59 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
namespace SpineViewer.Spine.SpineExporter
{
public class WebpExporterWrapper(WebpExporter exporter) : FFmpegVideoExporterWrapper(exporter)
/// <summary>
/// MP4 导出参数
/// </summary>
public class WebpExporter : FFmpegVideoExporter
{
public WebpExporter()
{
FPS = 24;
}
public override string Format => "webp";
public override string Suffix => ".webp";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libwebp_anim";
/// <summary>
/// 是否无损
/// </summary>
public bool Lossless { get; set; } = false;
/// <summary>
/// 质量
/// </summary>
public int Quality { get => quality; set => quality = Math.Clamp(value, 0, 100); }
private int quality = 75;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuva420p";
/// <summary>
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
/// </summary>
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
private int loop = 0;
public override string FileNameNoteSuffix => $"{Codec}_{Quality}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).ForcePixelFormat(PixelFormat).WithCustomArgument($"-lossless {(Lossless ? 1 : 0)} -quality {Quality} -loop {Loop}");
}
}
public class WebpExporterProperty(WebpExporter exporter) : FFmpegVideoExporterProperty(exporter)
{
[Browsable(false)]
public override WebpExporter Exporter => (WebpExporter)base.Exporter;

View File

@@ -5,40 +5,43 @@ using System.Drawing.Design;
using NLog;
using System.Xml.Linq;
using SpineViewer.Extensions;
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System.Collections.Immutable;
using System.Collections.Frozen;
using System.Linq;
namespace SpineViewer.Spine
{
/// <summary>
/// Spine 基类, 使用静态方法 New 来创建具体版本对象, 该类是线程安全的
/// </summary>
public abstract class Spine : ImplementationResolver<Spine, SpineImplementationAttribute, SpineVersion>, SFML.Graphics.Drawable, IDisposable
public abstract class SpineObject : ImplementationResolver<SpineObject, SpineImplementationAttribute, SpineVersion>, SFML.Graphics.Drawable, IDisposable
{
/// <summary>
/// 空附件标记
/// </summary>
protected const string EMPTY_ATTACHMENT = "<Empty>";
/// <summary>
/// 空动画标记
/// </summary>
protected const string EMPTY_ANIMATION = "<Empty>";
/// <summary>
/// 预览图
/// 预览图像素大小
/// </summary>
protected const uint PREVIEW_WIDTH = 256;
/// <summary>
/// 预览图高
/// </summary>
protected const uint PREVIEW_HEIGHT = 256;
protected static readonly Size PreviewResolution = new(256, 256);
/// <summary>
/// 创建特定版本的 Spine
/// </summary>
public static Spine New(SpineVersion version, string skelPath, string? atlasPath = null)
public static SpineObject New(SpineVersion version, string skelPath, string? atlasPath = null)
{
atlasPath ??= Path.ChangeExtension(skelPath, ".atlas");
skelPath = Path.GetFullPath(skelPath);
atlasPath = Path.GetFullPath(atlasPath);
if (version == SpineVersion.Auto) version = SpineHelper.GetVersion(skelPath);
if (version == SpineVersion.Auto) version = SpineUtils.GetVersion(skelPath);
if (!File.Exists(atlasPath)) throw new FileNotFoundException($"atlas file {atlasPath} not found");
return New(version, [skelPath, atlasPath]).PostInit();
}
@@ -48,13 +51,15 @@ namespace SpineViewer.Spine
/// </summary>
private readonly object _lock = new();
private readonly Logger logger = LogManager.GetCurrentClassLogger();
private bool skinLoggerWarned = false;
/// <summary>
/// 日志器
/// </summary>
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 构造函数
/// </summary>
public Spine(string skelPath, string atlasPath)
public SpineObject(string skelPath, string atlasPath)
{
Version = GetType().GetCustomAttribute<SpineImplementationAttribute>().ImplementationKey;
AssetsDir = Directory.GetParent(skelPath).FullName;
@@ -66,11 +71,8 @@ namespace SpineViewer.Spine
/// <summary>
/// 构造函数之后的初始化工作
/// </summary>
private Spine PostInit()
private SpineObject PostInit()
{
SkinNames = skinNames.AsReadOnly();
AnimationNames = animationNames.AsReadOnly();
// 必须 Update 一次否则包围盒还没有值
update(0);
@@ -79,28 +81,36 @@ namespace SpineViewer.Spine
// 虽然两边不会同时调用 Draw, 但是死锁似乎和 Draw 函数有关
// 除此之外, 似乎还和 tex 的 Dispose 有关
// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
var tex = new SFML.Graphics.RenderTexture(PREVIEW_WIDTH, PREVIEW_HEIGHT);
using var view = bounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT);
var tex = new SFML.Graphics.RenderTexture((uint)PreviewResolution.Width, (uint)PreviewResolution.Height);
var bounds = getCurrentBounds().GetCanvasBounds(PreviewResolution);
using var view = new SFML.Graphics.View(
new(bounds.X + bounds.Width / 2, bounds.Y + bounds.Height / 2),
new(bounds.Width, -bounds.Height)
);
tex.SetView(view);
tex.Clear(SFML.Graphics.Color.Transparent);
tex.Draw(this);
tex.Display();
Preview = tex.Texture.CopyToBitmap();
// 默认初始化10个空位
for (int i = 0; i < 10; i++)
{
setAnimation(i, AnimationNames.First());
loadedSkins.Add(SkinNames.First());
}
reloadSkins();
// 初始化皮肤加载情况
foreach (var n in SkinNames) skinLoadStatus[n] = false;
// 默认初始化10个动画空位
for (int i = 0; i < 10; i++) setAnimation(i, AnimationNames.First());
return this;
}
~Spine() { Dispose(false); }
~SpineObject() { Dispose(false); }
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { Preview?.Dispose(); }
protected virtual void Dispose(bool disposing)
{
Preview?.Dispose();
triangleVertices.Dispose();
lineVertices.Dispose();
rectLineVertices.Dispose();
}
/// <summary>
/// 运行时唯一 ID
@@ -154,12 +164,6 @@ namespace SpineViewer.Spine
public bool UsePma { get { lock (_lock) return usePma; } set { lock (_lock) usePma = value; } }
protected bool usePma = false;
/// <summary>
/// 骨骼包围盒
/// </summary>
public RectangleF Bounds { get { lock (_lock) return bounds; } }
protected abstract RectangleF bounds { get; }
/// <summary>
/// 缩放比例
/// </summary>
@@ -200,18 +204,6 @@ namespace SpineViewer.Spine
}
protected abstract bool flipY { get; set; }
/// <summary>
/// 包含的所有皮肤名称
/// </summary>
public ReadOnlyCollection<string> SkinNames { get; private set; }
protected readonly List<string> skinNames = [];
/// <summary>
/// 包含的所有动画名称
/// </summary>
public ReadOnlyCollection<string> AnimationNames { get; private set; }
protected readonly List<string> animationNames = [EMPTY_ANIMATION];
/// <summary>
/// 是否被选中
/// </summary>
@@ -223,14 +215,14 @@ namespace SpineViewer.Spine
protected bool isSelected = false;
/// <summary>
/// 显示调试
/// 启用渲染调试
/// </summary>
public bool IsDebug
public bool EnableDebug
{
get { lock (_lock) return isDebug; }
set { lock (_lock) { isDebug = value; update(0); } }
get { lock (_lock) return enableDebug; }
set { lock (_lock) { enableDebug = value; update(0); } }
}
protected bool isDebug = false;
private bool enableDebug = false;
/// <summary>
/// 显示纹理
@@ -240,7 +232,7 @@ namespace SpineViewer.Spine
get { lock (_lock) return debugTexture; }
set { lock (_lock) { debugTexture = value; update(0); } }
}
protected bool debugTexture = true;
private bool debugTexture = true;
/// <summary>
/// 显示包围盒
@@ -263,76 +255,137 @@ namespace SpineViewer.Spine
protected bool debugBones = false;
/// <summary>
/// 获取已加载的皮肤列表快照, 允许出现重复值
/// 显示区域附件边框
/// </summary>
public string[] GetLoadedSkins() { lock (_lock) return loadedSkins.ToArray(); }
protected readonly List<string> loadedSkins = [];
/// <summary>
/// 加载指定皮肤, 添加至列表末尾, 如果不存在则忽略, 允许加载重复的值
/// </summary>
public void LoadSkin(string name)
public bool DebugRegions
{
if (!skinNames.Contains(name)) return;
lock (_lock)
{
loadedSkins.Add(name);
reloadSkins();
if (!skinLoggerWarned && Version <= SpineVersion.V37 && loadedSkins.Count > 1)
{
logger.Warn($"Multiplt skins not supported in SpineVersion {Version.GetName()}");
skinLoggerWarned = true;
}
}
get { lock (_lock) return debugRegions; }
set { lock (_lock) { debugRegions = value; update(0); } }
}
protected bool debugRegions = false;
/// <summary>
/// 卸载列表指定位置皮肤, 如果超出范围则忽略
/// 显示网格附件边框线
/// </summary>
public void UnloadSkin(int idx)
public bool DebugMeshHulls
{
if (idx < 0 || idx >= loadedSkins.Count) return;
get { lock (_lock) return debugMeshHulls; }
set { lock (_lock) { debugMeshHulls = value; update(0); } }
}
protected bool debugMeshHulls = false;
/// <summary>
/// 显示网格附件网格线
/// </summary>
public bool DebugMeshes
{
get { lock (_lock) return debugMeshes; }
set { lock (_lock) { debugMeshes = value; update(0); } }
}
protected bool debugMeshes = false;
/// <summary>
/// 显示碰撞盒附件边框线
/// </summary>
public bool DebugBoundingBoxes
{
get { lock (_lock) return debugBoundingBoxes; }
set { lock (_lock) { debugBoundingBoxes = value; update(0); } }
}
protected bool debugBoundingBoxes = false;
/// <summary>
/// 显示路径附件网格线
/// </summary>
public bool DebugPaths
{
get { lock (_lock) return debugPaths; }
set { lock (_lock) { debugPaths = value; update(0); } }
}
protected bool debugPaths = false;
/// <summary>
/// 显示点附件
/// </summary>
public bool DebugPoints
{
get { lock (_lock) return debugPoints; }
set { lock (_lock) { debugPoints = value; update(0); } }
}
protected bool debugPoints = false;
/// <summary>
/// 显示剪裁附件网格线
/// </summary>
public bool DebugClippings
{
get { lock (_lock) return debugClippings; }
set { lock (_lock) { debugClippings = value; update(0); } }
}
protected bool debugClippings = false;
/// <summary>
/// 所有插槽下可用的附件名
/// </summary>
public FrozenDictionary<string, ImmutableArray<string>> SlotAttachmentNames { get; protected set; }
/// <summary>
/// 包含的所有皮肤名称 (不含 default 默认皮肤)
/// </summary>
public ImmutableArray<string> SkinNames { get; protected set; }
/// <summary>
/// 包含的所有动画名称
/// </summary>
public ImmutableArray<string> AnimationNames { get; protected set; }
/// <summary>
/// 获取某个插槽当前加载的附件
/// </summary>
public string GetSlotAttachment(string slot) { lock (_lock) return getSlotAttachment(slot); }
protected abstract string getSlotAttachment(string slot);
/// <summary>
/// 设置某个插槽当前加载的附件
/// </summary>
public void SetSlotAttachment(string slot, string name) { lock (_lock) setSlotAttachment(slot, name); }
protected abstract void setSlotAttachment(string slot, string name);
/// <summary>
/// 皮肤的加载情况记录表
/// </summary>
protected readonly Dictionary<string, bool> skinLoadStatus = [];
/// <summary>
/// 查询皮肤加载状态, 皮肤不存在时返回 false
/// </summary>
public bool GetSkinStatus(string name) { lock (_lock) return skinLoadStatus.TryGetValue(name, out var status) && status; }
/// <summary>
/// 设置皮肤加载状态, 忽略不存在的皮肤
/// </summary>
public void SetSkinStatus(string name, bool status)
{
if (!skinLoadStatus.ContainsKey(name)) return;
lock (_lock)
{
loadedSkins.RemoveAt(idx);
skinLoadStatus[name] = status;
reloadSkins();
}
}
/// <summary>
/// 替换皮肤列表指定位置皮肤, 超出范围或者皮肤不存在则忽略
/// </summary>
public void ReplaceSkin(int idx, string name)
{
if (idx < 0 || idx >= loadedSkins.Count || !skinNames.Contains(name)) return;
lock (_lock)
{
loadedSkins[idx] = name;
reloadSkins();
}
}
/// <summary>
/// 重新加载现有皮肤列表, 用于刷新等操作
/// 刷新已加载皮肤
/// </summary>
public void ReloadSkins() { lock (_lock) reloadSkins(); }
private void reloadSkins()
protected void reloadSkins()
{
clearSkin();
foreach (var s in loadedSkins.Distinct()) addSkin(s);
clearSkins();
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value)) addSkin(name);
update(0);
}
/// <summary>
/// 加载皮肤, 如果不存在则忽略
/// </summary>
protected abstract void addSkin(string name);
/// <summary>
/// 清空加载的所有皮肤
/// </summary>
protected abstract void clearSkin();
protected abstract void clearSkins();
/// <summary>
/// 获取所有非 null 的轨道索引快照
@@ -368,6 +421,18 @@ namespace SpineViewer.Spine
/// </summary>
public void ResetAnimationsTime() { lock (_lock) { foreach (var i in getTrackIndices()) setAnimation(i, getAnimation(i)); update(0); } }
/// <summary>
/// 获取当前状态包围盒
/// </summary>
public RectangleF GetCurrentBounds() { lock (_lock) return getCurrentBounds(); }
protected abstract RectangleF getCurrentBounds();
/// <summary>
/// 获取当前参数下包围盒最大范围, 不是精确值
/// </summary>
public RectangleF GetBounds() { lock (_lock) return getBounds(); }
protected abstract RectangleF getBounds();
/// <summary>
/// 更新内部状态
/// </summary>
@@ -376,32 +441,115 @@ namespace SpineViewer.Spine
#region SFML.Graphics.Drawable
/// <summary>
/// 顶点坐标缓冲区
/// </summary>
protected float[] worldVerticesBuffer = new float[1024];
/// <summary>
/// 顶点缓冲区
/// </summary>
protected readonly SFML.Graphics.VertexArray vertexArray = new(SFML.Graphics.PrimitiveType.Triangles);
/// <summary>
/// 包围盒颜色
/// </summary>
protected static readonly SFML.Graphics.Color BoundsColor = new(120, 200, 0);
/// <summary>
/// 包围盒顶点数组
/// 骨骼点颜色
/// </summary>
protected readonly SFML.Graphics.VertexArray boundsVertices = new(SFML.Graphics.PrimitiveType.LineStrip, 5);
protected static readonly SFML.Graphics.Color BonePointColor = new(0, 255, 0);
/// <summary>
/// 骨骼线颜色
/// </summary>
protected static readonly SFML.Graphics.Color BoneLineColor = new(255, 0, 0);
/// <summary>
/// 网格线颜色
/// </summary>
protected static readonly SFML.Graphics.Color MeshLineColor = new(255, 163, 0, 128);
/// <summary>
/// 附件边框线颜色
/// </summary>
protected static readonly SFML.Graphics.Color AttachmentLineColor = new(0, 0, 255, 128);
/// <summary>
/// 剪裁附件边框线颜色
/// </summary>
protected static readonly SFML.Graphics.Color ClippingLineColor = new(204, 0, 0);
/// <summary>
/// spine 顶点坐标缓冲区
/// </summary>
protected float[] worldVerticesBuffer = new float[1024];
/// <summary>
/// 三角形顶点缓冲区
/// </summary>
protected readonly SFML.Graphics.VertexArray triangleVertices = new(SFML.Graphics.PrimitiveType.Triangles);
/// <summary>
/// 无面积线条缓冲区
/// </summary>
protected readonly SFML.Graphics.VertexArray lineVertices = new(SFML.Graphics.PrimitiveType.Lines);
/// <summary>
/// 有半径圆点临时缓存对象
/// </summary>
private readonly SFML.Graphics.CircleShape circlePointShape = new();
/// <summary>
/// 有宽度线条缓冲区, 需要通过 <see cref="AddRectLine"/> 添加顶点
/// </summary>
protected readonly SFML.Graphics.VertexArray rectLineVertices = new(SFML.Graphics.PrimitiveType.Quads);
/// <summary>
/// 绘制有半径的实心圆点, 随模型一起缩放大小
/// </summary>
protected void DrawCirclePoint(SFML.Graphics.RenderTarget target, SFML.System.Vector2f p, SFML.Graphics.Color color, float radius = 1)
{
circlePointShape.Origin = new(radius, radius);
circlePointShape.Position = p;
circlePointShape.FillColor = color;
circlePointShape.Radius = radius;
target.Draw(circlePointShape);
}
/// <summary>
/// 绘制有宽度的实心线, 会随模型一起缩放粗细, 顶点被存储在 <see cref="rectLineVertices"/> 数组内
/// </summary>
protected void AddRectLine(SFML.System.Vector2f p1, SFML.System.Vector2f p2, SFML.Graphics.Color color, float width = 1)
{
var dx = p2.X - p1.X;
var dy = p2.Y - p1.Y;
var dt = (float)Math.Sqrt(dx * dx + dy * dy);
if (dt == 0) return;
var cosTheta = -dy / dt;
var sinTheta = dx / dt;
var halfWidth = width / 2;
var t = new SFML.System.Vector2f(halfWidth * cosTheta, halfWidth * sinTheta);
var v = new SFML.Graphics.Vertex() { Color = color };
v.Position = p1 + t; rectLineVertices.Append(v);
v.Position = p2 + t; rectLineVertices.Append(v);
v.Position = p2 - t; rectLineVertices.Append(v);
v.Position = p1 - t; rectLineVertices.Append(v);
}
/// <summary>
/// SFML.Graphics.Drawable 接口实现
/// <para>这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗</para>
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
/// </summary>
public void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states) { lock (_lock) draw(target, states); }
public void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
lock (_lock)
{
if (!enableDebug)
{
draw(target, states);
}
else
{
if (debugTexture) draw(target, states);
if (isSelected) debugDraw(target);
}
}
}
/// <summary>
/// 这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗
@@ -409,6 +557,11 @@ namespace SpineViewer.Spine
/// </summary>
protected abstract void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
/// <summary>
/// 渲染调试内容
/// </summary>
protected abstract void debugDraw(SFML.Graphics.RenderTarget target);
#endregion
}
}
}

View File

@@ -1,4 +1,4 @@
using SpineViewer.Utilities;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
@@ -12,35 +12,10 @@ using System.Threading.Tasks;
namespace SpineViewer.Spine
{
/// <summary>
/// 支持的 Spine 版本
/// </summary>
public enum SpineVersion
{
[Description("<Auto>")] Auto = 0x0000,
[Description("2.1.x")] V21 = 0x0201,
[Description("3.6.x")] V36 = 0x0306,
[Description("3.7.x")] V37 = 0x0307,
[Description("3.8.x")] V38 = 0x0308,
[Description("4.0.x")] V40 = 0x0400,
[Description("4.1.x")] V41 = 0x0401,
[Description("4.2.x")] V42 = 0x0402,
[Description("4.3.x")] V43 = 0x0403,
}
/// <summary>
/// Spine 实现类标记
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
public class SpineImplementationAttribute(SpineVersion version) : Attribute, IImplementationKey<SpineVersion>
{
public SpineVersion ImplementationKey { get; private set; } = version;
}
/// <summary>
/// Spine 版本静态辅助类
/// </summary>
public static class SpineHelper
public static class SpineUtils
{
/// <summary>
/// 版本名称
@@ -53,7 +28,7 @@ namespace SpineViewer.Spine
/// </summary>
private static readonly Dictionary<SpineVersion, string> runtimes = [];
static SpineHelper()
static SpineUtils()
{
// 初始化缓存
foreach (var value in Enum.GetValues(typeof(SpineVersion)))

View File

@@ -0,0 +1,52 @@
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.Json.Nodes;
using System.Threading.Tasks;
namespace SpineViewer.Spine
{
/// <summary>
/// 支持的 Spine 版本
/// </summary>
public enum SpineVersion
{
[Description("<Auto>")] Auto = 0x0000,
[Description("2.1.x")] V21 = 0x0201,
[Description("3.6.x")] V36 = 0x0306,
[Description("3.7.x")] V37 = 0x0307,
[Description("3.8.x")] V38 = 0x0308,
[Description("4.0.x")] V40 = 0x0400,
[Description("4.1.x")] V41 = 0x0401,
[Description("4.2.x")] V42 = 0x0402,
[Description("4.3.x")] V43 = 0x0403,
}
/// <summary>
/// Spine 实现类标记
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
public class SpineImplementationAttribute(SpineVersion version) : Attribute, IImplementationKey<SpineVersion>
{
public SpineVersion ImplementationKey { get; private set; } = version;
}
public class SpineVersionConverter : EnumConverter
{
public SpineVersionConverter() : base(typeof(SpineVersion)) { }
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
{
if (destinationType == typeof(string) && value is SpineVersion version)
return version.GetName();
return base.ConvertTo(context, culture, value, destinationType);
}
}
}

View File

@@ -1,4 +1,5 @@
using SpineViewer.Spine;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,89 +7,15 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
namespace SpineViewer.Spine.SpineView
{
/// <summary>
/// 对轨道索引属性的包装类, 能够在面板上显示例如时长的属性, 但是处理该属性时按字符串去处理, 例如 ToString 和判断对象相等都是用动画名称实现逻辑
/// </summary>
/// <param name="spine"></param>
/// <param name="i"></param>
[TypeConverter(typeof(TrackWrapperConverter))]
public class TrackWrapper(SpineViewer.Spine.Spine spine, int i)
{
private readonly SpineViewer.Spine.Spine spine = spine;
[Browsable(false)]
public int Index { get; } = i;
[DisplayName("时长")]
public float Duration => spine.GetAnimationDuration(spine.GetAnimation(Index));
/// <summary>
/// 实现了默认的转为字符串的方式
/// </summary>
public override string ToString() => spine.GetAnimation(Index);
/// <summary>
/// 影响了属性面板的判断, 当动画名称相同的时候认为两个对象是相同的, 这样属性面板可以在多选的时候正确显示相同取值的内容
/// </summary>
public override bool Equals(object? obj)
{
if (obj is TrackWrapper) return ToString() == obj.ToString();
return base.Equals(obj);
}
/// <summary>
/// 哈希码需要和 Equals 行为类似
/// </summary>
public override int GetHashCode() => HashCode.Combine(typeof(TrackWrapper).FullName.GetHashCode(), ToString().GetHashCode());
}
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 动画列表的包装类
/// </summary>
public class SpineAnimationWrapper(SpineViewer.Spine.Spine spine) : ICustomTypeDescriptor
public class SpineAnimationProperty(SpineObject spine) : ICustomTypeDescriptor
{
/// <summary>
/// 轨道属性描述符, 实现对属性的读取和赋值
/// </summary>
/// <param name="i">轨道索引</param>
private class TrackWrapperPropertyDescriptor(int i, Attribute[]? attributes) : PropertyDescriptor($"Track{i}", attributes)
{
private readonly int idx = i;
public override Type ComponentType => typeof(SpineAnimationWrapper);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(TrackWrapper);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
/// <summary>
/// 得到一个轨道包装类, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
/// </summary>
public override object? GetValue(object? component)
{
if (component is SpineAnimationWrapper tracks)
return tracks.GetTrackWrapper(idx);
return null;
}
/// <summary>
/// 允许通过字符串赋值修改该轨道的动画, 这里决定了当其他地方的调用 (比如 Converter) 通过 value 来设置属性值的时候应该怎么处理
/// </summary>
public override void SetValue(object? component, object? value)
{
if (component is SpineAnimationWrapper tracks)
{
if (value is string s)
tracks.SetTrackWrapper(idx, s);
}
}
}
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
public SpineObject Spine { get; } = spine;
/// <summary>
/// 全轨道动画最大时长
@@ -97,24 +24,24 @@ namespace SpineViewer.PropertyGridWrappers.Spine
public float AnimationTracksMaxDuration => Spine.GetTrackIndices().Select(i => Spine.GetAnimationDuration(Spine.GetAnimation(i))).Max();
/// <summary>
/// TrackWrapper 属性对象缓存
/// <see cref="TrackAnimationProperty"/> 属性对象缓存
/// </summary>
private readonly Dictionary<int, TrackWrapper> trackWrapperProperties = [];
private readonly Dictionary<int, TrackAnimationProperty> trackAnimationProperties = [];
/// <summary>
/// 访问 TrackWrapper 属性 <c>AnimationTracks.Track{i}</c>
/// <c>this.Track{i}</c>
/// </summary>
public TrackWrapper GetTrackWrapper(int i)
public TrackAnimationProperty GetTrackAnimation(int i)
{
if (!trackWrapperProperties.ContainsKey(i))
trackWrapperProperties[i] = new TrackWrapper(Spine, i);
return trackWrapperProperties[i];
if (!trackAnimationProperties.ContainsKey(i))
trackAnimationProperties[i] = new TrackAnimationProperty(Spine, i);
return trackAnimationProperties[i];
}
/// <summary>
/// 设置 TrackWrapper 属性 <c>AnimationTracks.Track{i} = <paramref name="value"/></c>
/// <c>this.Track{i} = <paramref name="value"/></c>
/// </summary>
public void SetTrackWrapper(int i, string value)
public void SetTrackAnimation(int i, string value)
{
Spine.SetAnimation(i, value);
TypeDescriptor.Refresh(this);
@@ -127,11 +54,11 @@ namespace SpineViewer.PropertyGridWrappers.Spine
public override bool Equals(object? obj)
{
if (obj is SpineAnimationWrapper wrapper) return ToString() == wrapper.ToString();
if (obj is SpineAnimationProperty prop) return ToString() == prop.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => HashCode.Combine(typeof(SpineAnimationWrapper).FullName.GetHashCode(), ToString().GetHashCode());
public override int GetHashCode() => HashCode.Combine(typeof(SpineAnimationProperty).FullName.GetHashCode(), ToString().GetHashCode());
#region ICustomTypeDescriptor
@@ -158,13 +85,115 @@ namespace SpineViewer.PropertyGridWrappers.Spine
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
foreach (var i in Spine.GetTrackIndices())
{
if (!pdCache.ContainsKey(i))
pdCache[i] = new TrackWrapperPropertyDescriptor(i, [new DisplayNameAttribute($"轨道 {i}")]);
props.Add(pdCache[i]);
if (!pdCache.TryGetValue(i, out var pd))
pdCache[i] = pd = new TrackWrapperPropertyDescriptor(i, [new DisplayNameAttribute($"轨道 {i}")]);
props.Add(pd);
}
return props;
}
/// <summary>
/// 轨道属性描述符, 实现对属性的读取和赋值
/// </summary>
/// <param name="i">轨道索引</param>
private class TrackWrapperPropertyDescriptor(int i, Attribute[]? attributes) : PropertyDescriptor($"Track{i}", attributes)
{
private readonly int idx = i;
public override Type ComponentType => typeof(SpineAnimationProperty);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(TrackAnimationProperty);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
/// <summary>
/// 得到一个轨道包装类, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
/// </summary>
public override object? GetValue(object? component)
{
if (component is SpineAnimationProperty tracks)
return tracks.GetTrackAnimation(idx);
return null;
}
/// <summary>
/// 允许通过字符串赋值修改该轨道的动画, 这里决定了当其他地方的调用 (比如 Converter) 通过 value 来设置属性值的时候应该怎么处理
/// </summary>
public override void SetValue(object? component, object? value)
{
if (component is SpineAnimationProperty tracks)
{
if (value is string s)
tracks.SetTrackAnimation(idx, s);
}
}
}
#endregion
}
/// <summary>
/// 对 <c><see cref="SpineAnimationProperty"/>.Track{i}</c> 属性的包装类
/// </summary>
[TypeConverter(typeof(TrackAnimationPropertyConverter))]
public class TrackAnimationProperty(SpineObject spine, int i)
{
private readonly SpineObject spine = spine;
[Browsable(false)]
public int Index { get; } = i;
[DisplayName("时长")]
public float Duration => spine.GetAnimationDuration(spine.GetAnimation(Index));
/// <summary>
/// 实现了默认的转为字符串的方式
/// </summary>
public override string ToString() => spine.GetAnimation(Index);
/// <summary>
/// 影响了属性面板的判断, 当动画名称相同的时候认为两个对象是相同的, 这样属性面板可以在多选的时候正确显示相同取值的内容
/// </summary>
public override bool Equals(object? obj)
{
if (obj is TrackAnimationProperty) return ToString() == obj.ToString();
return base.Equals(obj);
}
/// <summary>
/// 哈希码需要和 Equals 行为类似
/// </summary>
public override int GetHashCode() => HashCode.Combine(typeof(TrackAnimationProperty).FullName.GetHashCode(), ToString().GetHashCode());
}
/// <summary>
/// 轨道索引包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
/// </summary>
public class TrackAnimationPropertyConverter : ExpandableObjectConverter
{
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
// ToString 实现了 ConvertTo
// SetValue 实现了从字符串设置属性
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineAnimationProperty tracks)
{
return new StandardValuesCollection(tracks.Spine.AnimationNames);
}
else if (context?.Instance is object[] instances)
{
IEnumerable<string> common = [];
foreach (SpineAnimationProperty prop in instances.Where(inst => inst is SpineAnimationProperty))
common = common.Union(prop.Spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
return base.GetStandardValues(context);
}
}
}

View File

@@ -1,4 +1,5 @@
using SpineViewer.Spine;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -6,15 +7,15 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
namespace SpineViewer.Spine.SpineView
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 基本信息的包装类
/// </summary>
public class SpineBaseInfoWrapper(SpineViewer.Spine.Spine spine)
public class SpineBaseInfoProperty(SpineObject spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
public SpineObject Spine { get; } = spine;
/// <summary>
/// 获取所属版本

View File

@@ -0,0 +1,79 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineViewer.Spine;
namespace SpineViewer.Spine.SpineView
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 调试属性的包装类
/// </summary>
public class SpineDebugProperty(SpineObject spine)
{
[Browsable(false)]
public SpineObject Spine { get; } = spine;
/// <summary>
/// 显示纹理
/// </summary>
[DisplayName("Texture")]
public bool DebugTexture { get => Spine.DebugTexture; set => Spine.DebugTexture = value; }
/// <summary>
/// 显示包围盒
/// </summary>
[DisplayName("Bounds")]
public bool DebugBounds { get => Spine.DebugBounds; set => Spine.DebugBounds = value; }
/// <summary>
/// 显示骨骼
/// </summary>
[DisplayName("Bones")]
public bool DebugBones { get => Spine.DebugBones; set => Spine.DebugBones = value; }
/// <summary>
/// 显示区域附件边框线
/// </summary>
[DisplayName("Regions")]
public bool DebugRegions { get => Spine.DebugRegions; set => Spine.DebugRegions = value; }
/// <summary>
/// 显示网格附件边框线
/// </summary>
[DisplayName("MeshHulls")]
public bool DebugMeshHulls { get => Spine.DebugMeshHulls; set => Spine.DebugMeshHulls = value; }
/// <summary>
/// 显示网格附件网格线
/// </summary>
[DisplayName("Meshes")]
public bool DebugMeshes { get => Spine.DebugMeshes; set => Spine.DebugMeshes = value; }
///// <summary>
///// 显示碰撞盒附件边框线
///// </summary>
//[DisplayName("BoudingBoxes")]
//public bool DebugBoundingBoxes { get => Spine.DebugBoundingBoxes; set => Spine.DebugBoundingBoxes = value; }
///// <summary>
///// 显示路径附件网格线
///// </summary>
//[DisplayName("Paths")]
//public bool DebugPaths { get => Spine.DebugPaths; set => Spine.DebugPaths = value; }
///// <summary>
///// 显示点附件
///// </summary>
//[DisplayName("Points")]
//public bool DebugPoints { get => Spine.DebugPoints; set => Spine.DebugPoints = value; }
/// <summary>
/// 显示剪裁附件网格线
/// </summary>
[DisplayName("Clippings")]
public bool DebugClippings { get => Spine.DebugClippings; set => Spine.DebugClippings = value; }
}
}

View File

@@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineViewer.Spine;
namespace SpineViewer.Spine.SpineView
{
public class SpineObjectProperty(SpineObject spine)
{
[Browsable(false)]
public SpineObject Spine { get; } = spine;
[DisplayName("基本信息")]
public SpineBaseInfoProperty BaseInfo { get; } = new(spine);
[DisplayName("渲染")]
public SpineRenderProperty Render { get; } = new(spine);
[DisplayName("变换")]
public SpineTransformProperty Transform { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[DisplayName("皮肤")]
public SpineSkinProperty Skin { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[DisplayName("插槽")]
public SpineSlotProperty Slot { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[DisplayName("动画")]
public SpineAnimationProperty Animation { get; } = new(spine);
[DisplayName("调试")]
public SpineDebugProperty Debug { get; } = new(spine);
}
}

View File

@@ -4,16 +4,17 @@ using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineViewer.Spine;
namespace SpineViewer.PropertyGridWrappers.Spine
namespace SpineViewer.Spine.SpineView
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 渲染设置的包装类
/// </summary>
public class SpineRenderWrapper(SpineViewer.Spine.Spine spine)
public class SpineRenderProperty(SpineObject spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
public SpineObject Spine { get; } = spine;
/// <summary>
/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为

View File

@@ -0,0 +1,94 @@
using SpineViewer.Spine;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine.SpineView
{
/// <summary>
/// 皮肤动态类型包装类, 用于提供对 Spine 皮肤的管理能力
/// </summary>
/// <param name="spine">关联的 Spine 对象</param>
public class SpineSkinProperty(SpineObject spine) : ICustomTypeDescriptor
{
[Browsable(false)]
public SpineObject Spine { get; } = spine;
/// <summary>
/// 在属性面板悬停可以显示已加载的皮肤列表
/// </summary>
public override string ToString() => $"[{string.Join(", ", Spine.SkinNames.Where(Spine.GetSkinStatus))}]";
public override bool Equals(object? obj)
{
if (obj is SpineSkinProperty prop) return ToString() == prop.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => HashCode.Combine(typeof(SpineSkinProperty).FullName.GetHashCode(), ToString().GetHashCode());
#region ICustomTypeDescriptor
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
private static readonly Dictionary<string, SkinPropertyDescriptor> pdCache = [];
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
{
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
foreach (var name in Spine.SkinNames)
{
if (!pdCache.TryGetValue(name, out var pd))
pdCache[name] = pd = new SkinPropertyDescriptor(name, [new DisplayNameAttribute(name)]);
props.Add(pd);
}
return props;
}
/// <summary>
/// 皮肤属性描述符, 实现对皮肤的加载和卸载, <c><see cref="SpineSkinProperty"/>.{name}</c>
/// </summary>
private class SkinPropertyDescriptor(string name, Attribute[]? attributes) : PropertyDescriptor(name, attributes)
{
public override Type ComponentType => typeof(SpineSkinProperty);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(bool);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
public override object? GetValue(object? component)
{
if (component is SpineSkinProperty prop)
return prop.Spine.GetSkinStatus(Name);
return null;
}
public override void SetValue(object? component, object? value)
{
if (component is SpineSkinProperty prop)
{
if (value is bool s)
prop.Spine.SetSkinStatus(Name, s);
}
}
}
#endregion
}
}

View File

@@ -0,0 +1,170 @@
using SpineViewer.Spine;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine.SpineView
{
/// <summary>
/// 用于在 PropertyGrid 上显示插槽附件加载情况包装类
/// </summary>
public class SpineSlotProperty(SpineObject spine) : ICustomTypeDescriptor
{
[Browsable(false)]
public SpineObject Spine { get; } = spine;
/// <summary>
/// 显示所有插槽集合
/// </summary>
public override string ToString() => $"[{string.Join(", ", Spine.SlotAttachmentNames.Keys)}]";
public override bool Equals(object? obj)
{
if (obj is SpineAnimationProperty prop) return ToString() == prop.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => HashCode.Combine(typeof(SpineAnimationProperty).FullName.GetHashCode(), ToString().GetHashCode());
#region ICustomTypeDescriptor
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
/// <summary>
/// 属性描述符缓存
/// </summary>
private static readonly Dictionary<string, SlotPropertyDescriptor> pdCache = [];
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
{
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
foreach (var slotName in Spine.SlotAttachmentNames.Keys)
{
if (!pdCache.TryGetValue(slotName, out var pd))
pdCache[slotName] = pd = new SlotPropertyDescriptor(slotName, [new DisplayNameAttribute($"{slotName}")]);
props.Add(pd);
}
return props;
}
/// <summary>
/// 插槽属性描述符, 实现对属性的读取和赋值
/// </summary>
internal class SlotPropertyDescriptor(string name, Attribute[]? attributes) : PropertyDescriptor(name, attributes)
{
public override Type ComponentType => typeof(SpineSlotProperty);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(SlotProperty);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
/// <summary>
/// 得到一个轨道包装类, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
/// </summary>
public override object? GetValue(object? component)
{
if (component is SpineSlotProperty slots)
return slots.Spine.GetSlotAttachment(Name);
return null;
}
/// <summary>
/// 允许通过字符串赋值修改该轨道的动画, 这里决定了当其他地方的调用 (比如 Converter) 通过 value 来设置属性值的时候应该怎么处理
/// </summary>
public override void SetValue(object? component, object? value)
{
if (component is SpineSlotProperty slots)
{
if (value is string s)
slots.Spine.SetSlotAttachment(Name, s);
}
}
}
#endregion
}
/// <summary>
/// 对 <c><see cref="SpineSlotProperty"/>.{name}</c> 属性的包装类
/// </summary>
[TypeConverter(typeof(SlotPropertyConverter))]
public class SlotProperty(SpineObject spine, string name)
{
private readonly SpineObject spine = spine;
[Browsable(false)]
public string Name { get; } = name;
/// <summary>
/// 实现了默认的转为字符串的方式
/// </summary>
public override string ToString() => spine.GetSlotAttachment(Name);
/// <summary>
/// 影响了属性面板的判断, 当动画名称相同的时候认为两个对象是相同的, 这样属性面板可以在多选的时候正确显示相同取值的内容
/// </summary>
public override bool Equals(object? obj)
{
if (obj is SlotProperty) return ToString() == obj.ToString();
return base.Equals(obj);
}
/// <summary>
/// 哈希码需要和 Equals 行为类似
/// </summary>
public override int GetHashCode() => HashCode.Combine(typeof(SlotProperty).FullName.GetHashCode(), ToString().GetHashCode());
}
/// <summary>
/// 轨道索引包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
/// </summary>
public class SlotPropertyConverter : StringConverter
{
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
// ToString 实现了 ConvertTo
// SetValue 实现了从字符串设置属性
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.PropertyDescriptor is PropertyDescriptor pd)
{
if (context?.Instance is SpineSlotProperty slots)
{
if (slots.Spine.SlotAttachmentNames.TryGetValue(pd.Name, out var names))
return new StandardValuesCollection(names);
}
else if (context?.Instance is object[] instances)
{
IEnumerable<string> common = [];
foreach (SpineSlotProperty prop in instances.Where(inst => inst is SpineSlotProperty))
{
if (prop.Spine.SlotAttachmentNames.TryGetValue(pd.Name, out var names))
common = common.Union(names);
}
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
}

View File

@@ -4,16 +4,18 @@ using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineViewer.Spine;
using SpineViewer.Utils;
namespace SpineViewer.PropertyGridWrappers.Spine
namespace SpineViewer.Spine.SpineView
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 空间变换的包装类
/// </summary>
public class SpineTransformWrapper(SpineViewer.Spine.Spine spine)
public class SpineTransformProperty(SpineObject spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
public SpineObject Spine { get; } = spine;
/// <summary>
/// 缩放比例

View File

@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.12.2</Version>
<Version>0.12.5</Version>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>appicon.ico</ApplicationIcon>

View File

@@ -1,12 +1,11 @@
using SpineViewer.Exporter;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Utilities
namespace SpineViewer.Utils
{
public interface IImplementationKey<TKey>
{

View File

@@ -5,7 +5,7 @@ using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace SpineViewer.Utilities
namespace SpineViewer.Utils
{
/// <summary>
/// 弹窗消息静态类

View File

@@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Utilities
namespace SpineViewer.Utils
{
/// <summary>
/// SFML 混合模式, 预乘模式下输入和输出的像素值都是预乘的

View File

@@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Utilities
namespace SpineViewer.Utils
{
public static class SFMLShader
{

View File

@@ -0,0 +1,173 @@
using SpineViewer.Spine;
using SpineViewer.Spine.SpineView;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Utils
{
public class PointFConverter : ExpandableObjectConverter
{
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is PointF point)
{
return $"{point.X}, {point.Y}";
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string str)
{
var parts = str.Split(',');
if (parts.Length == 2 &&
float.TryParse(parts[0], out var x) &&
float.TryParse(parts[1], out var y))
{
return new PointF(x, y);
}
}
return base.ConvertFrom(context, culture, value);
}
}
public class StringEnumConverter : StringConverter
{
/// <summary>
/// 字符串标准值列表属性
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
public class StandardValuesAttribute : Attribute
{
/// <summary>
/// 标准值列表
/// </summary>
public ReadOnlyCollection<string> StandardValues { get; private set; }
private readonly List<string> standardValues = [];
/// <summary>
/// 是否允许用户自定义
/// </summary>
public bool Customizable { get; set; } = false;
/// <summary>
/// 字符串标准值列表
/// </summary>
/// <param name="values">允许的字符串标准值</param>
public StandardValuesAttribute(params string[] values)
{
standardValues.AddRange(values);
StandardValues = standardValues.AsReadOnly();
}
}
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
{
var customizable = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault()?.Customizable ?? false;
return !customizable;
}
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
// 查找属性上的 StandardValuesAttribute
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
StandardValuesCollection result;
if (attribute != null)
result = new StandardValuesCollection(attribute.StandardValues);
else
result = new StandardValuesCollection(Array.Empty<string>());
return result;
}
}
public class SFMLColorConverter : ExpandableObjectConverter
{
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor
{
public SFMLColorPropertyDescriptor(Type componentType, string name, Type propertyType) : base(componentType, name, propertyType) { }
public override object? GetValue(object? component) => component?.GetType().GetField(Name)?.GetValue(component) ?? default;
public override void SetValue(object? component, object? value) => component?.GetType().GetField(Name)?.SetValue(component, value);
}
private static PropertyDescriptorCollection pdCollection = null;
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string s)
{
s = s.Trim();
if (s.StartsWith("#") && s.Length == 9)
{
try
{
// 解析 R, G, B, A 分量注意16进制解析
byte r = byte.Parse(s.Substring(1, 2), NumberStyles.HexNumber);
byte g = byte.Parse(s.Substring(3, 2), NumberStyles.HexNumber);
byte b = byte.Parse(s.Substring(5, 2), NumberStyles.HexNumber);
byte a = byte.Parse(s.Substring(7, 2), NumberStyles.HexNumber);
return new SFML.Graphics.Color(r, g, b, a);
}
catch (Exception ex)
{
throw new FormatException("无法解析颜色,确保格式为 #RRGGBBAA", ex);
}
}
throw new FormatException("格式错误,正确格式为 #RRGGBBAA");
}
return base.ConvertFrom(context, culture, value);
}
public override bool CanConvertTo(ITypeDescriptorContext? context, Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is SFML.Graphics.Color color)
return $"#{color.R:X2}{color.G:X2}{color.B:X2}{color.A:X2}";
return base.ConvertTo(context, culture, value, destinationType);
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext? context, object value, Attribute[]? attributes)
{
pdCollection ??= new(
[
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "R", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "G", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "B", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "A", typeof(byte))
],
true
);
return pdCollection;
}
}
}

View File

@@ -1,6 +1,4 @@
using SpineViewer.Dialogs;
using SpineViewer.PropertyGridWrappers.Spine;
using System;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
@@ -9,7 +7,7 @@ using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms.Design;
namespace SpineViewer.PropertyGridWrappers
namespace SpineViewer.Utils
{
/// <summary>
/// 使用 FolderBrowserDialog 的文件夹路径编辑器
@@ -38,33 +36,33 @@ namespace SpineViewer.PropertyGridWrappers
}
}
/// <summary>
/// skel 文件路径编辑器
/// </summary>
public class SkelFileNameEditor : FileNameEditor
{
protected override void InitializeDialog(OpenFileDialog openFileDialog)
{
base.InitializeDialog(openFileDialog);
openFileDialog.Title = "选择 skel 文件";
openFileDialog.AddExtension = false;
openFileDialog.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
}
}
///// <summary>
///// skel 文件路径编辑器
///// </summary>
//public class SkelFileNameEditor : FileNameEditor
//{
// protected override void InitializeDialog(OpenFileDialog openFileDialog)
// {
// base.InitializeDialog(openFileDialog);
// openFileDialog.Title = "选择 skel 文件";
// openFileDialog.AddExtension = false;
// openFileDialog.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
// }
//}
/// <summary>
/// atlas 文件路径编辑器
/// </summary>
public class AtlasFileNameEditor : FileNameEditor
{
protected override void InitializeDialog(OpenFileDialog openFileDialog)
{
base.InitializeDialog(openFileDialog);
openFileDialog.Title = "选择 atlas 文件";
openFileDialog.AddExtension = false;
openFileDialog.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
}
}
///// <summary>
///// atlas 文件路径编辑器
///// </summary>
//public class AtlasFileNameEditor : FileNameEditor
//{
// protected override void InitializeDialog(OpenFileDialog openFileDialog)
// {
// base.InitializeDialog(openFileDialog);
// openFileDialog.Title = "选择 atlas 文件";
// openFileDialog.AddExtension = false;
// openFileDialog.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
// }
//}
class SFMLColorEditor : UITypeEditor
{

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