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22
CHANGELOG.md
22
CHANGELOG.md
@@ -1,5 +1,27 @@
|
||||
# CHANGELOG
|
||||
|
||||
## v0.12.2
|
||||
|
||||
- 模型参数分标签显示
|
||||
- 皮肤/动画列表使用右键菜单进行增删
|
||||
- 标题栏显示版本号
|
||||
- 增加 webp 和 avif 动图格式
|
||||
- 增加导出参数缓存
|
||||
- 动图默认帧率修改为 24 帧
|
||||
- 增加保留最后一帧参数
|
||||
|
||||
## v0.12.1
|
||||
|
||||
- 优化使用体验, 提供初始皮肤/动画空位
|
||||
- 修复预览画面分辨率调整时父容器尺寸获取错误
|
||||
|
||||
## v0.12.0
|
||||
|
||||
- 支持皮肤列表 (仅 3.8.x 及以上支持)
|
||||
- 支持多轨道动画
|
||||
- 动画和皮肤列表多选时改为取并集
|
||||
- 修复导出时没有正确处理预乘像素的问题
|
||||
|
||||
## v0.11.5
|
||||
|
||||
- 导出格式全面支持
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
|
||||
|
||||
[](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
|
||||
[](https://github.com/ww-rm/SpineViewer/releases)
|
||||
[](https://github.com/ww-rm/SpineViewer/releases)
|
||||
|
||||
[中文](README.md) | [English](README.en.md)
|
||||
|
||||
@@ -10,6 +12,10 @@
|
||||
|
||||
---
|
||||
|
||||
:sparkles: v0.12.x New Feature: Support for multi-track animations and multi-skin list management :sparkles:
|
||||
|
||||
---
|
||||
|
||||
## Installation
|
||||
|
||||
Head over to the [Release](https://github.com/ww-rm/SpineViewer/releases) page to download the zip package.
|
||||
@@ -23,7 +29,7 @@ Exporting video formats such as GIF requires that ffmpeg is installed locally an
|
||||
## Supported Export Formats
|
||||
|
||||
| Export Format | Suitable for Scenario |
|
||||
| :------------: | :------------------------------------------------------------------------------------:|
|
||||
| ------------ | ------------------------------------------------------------------------------------|
|
||||
| Single Frame | Supports generating high-definition model snapshots; you can manually adjust the frame. |
|
||||
| Frame Sequence | Supports png sequence output with transparency and lossless compression. |
|
||||
| GIF | Ideal for generating preview animations. |
|
||||
|
||||
23
README.md
23
README.md
@@ -1,6 +1,8 @@
|
||||
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
|
||||
|
||||
[](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
|
||||
[](https://github.com/ww-rm/SpineViewer/releases)
|
||||
[](https://github.com/ww-rm/SpineViewer/releases)
|
||||
|
||||
[中文](README.md) | [English](README.en.md)
|
||||
|
||||
@@ -10,6 +12,10 @@
|
||||
|
||||
---
|
||||
|
||||
:sparkles: v0.12.x 新增功能: 支持多轨道动画以及多皮肤列表管理 :sparkles:
|
||||
|
||||
---
|
||||
|
||||
## 安装
|
||||
|
||||
前往 [Release](https://github.com/ww-rm/SpineViewer/releases) 界面下载压缩包.
|
||||
@@ -22,15 +28,14 @@
|
||||
|
||||
## 导出格式支持
|
||||
|
||||
| 导出格式 | 适用场景 |
|
||||
| :---: | :---: |
|
||||
| 单帧画面 | 支持生成高清模型画面图像, 可手动调节需要的一帧. |
|
||||
| 帧序列 | 支持 png 格式帧序列, 可保留透明通道且无损压缩. |
|
||||
| GIF | 适合生成预览动图. |
|
||||
| MP4 | 最常见的视频格式, 兼容性最好. |
|
||||
| WebM | 适合浏览器在线播放格式, 支持透明背景. |
|
||||
| MKV | 适合折腾. |
|
||||
| MOV | 适合折腾. |
|
||||
| 导出格式 | 适用场景 |
|
||||
| --- | --- |
|
||||
| 单帧画面 | 支持生成高清模型画面图像, 可手动调节需要的一帧. |
|
||||
| 帧序列 | 支持 PNG 格式帧序列, 可保留透明通道且无损压缩. |
|
||||
| GIF/WebP/AVIF | 适合生成预览动图. |
|
||||
| MP4 | 最常见的视频格式, 兼容性最好. |
|
||||
| WebM | 适合浏览器在线播放格式, 支持透明背景. |
|
||||
| MKV/MOV | 适合折腾. |
|
||||
| 自定义导出 | 除上述预设方案, 支持提供任意 FFmpeg 参数进行导出, 满足自定义复杂需求. |
|
||||
|
||||
## Spine 版本支持
|
||||
|
||||
@@ -41,8 +41,9 @@ namespace SpineRuntime21 {
|
||||
|
||||
public AnimationStateData Data { get { return data; } }
|
||||
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
|
||||
public List<TrackEntry> Tracks => tracks;
|
||||
|
||||
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
|
||||
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
|
||||
public event StartEndDelegate Start;
|
||||
public event StartEndDelegate End;
|
||||
|
||||
|
||||
@@ -13,10 +13,19 @@ using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using System.Collections.Specialized;
|
||||
using NLog;
|
||||
using SpineViewer.Extensions;
|
||||
using SpineViewer.PropertyGridWrappers.Spine;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Controls
|
||||
{
|
||||
public partial class SpineListView : UserControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 日志器
|
||||
/// </summary>
|
||||
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
/// <summary>
|
||||
/// Spine 列表只读视图, 访问时必须使用 lock 语句锁定视图本身
|
||||
/// </summary>
|
||||
@@ -28,9 +37,9 @@ namespace SpineViewer.Controls
|
||||
private readonly List<Spine.Spine> spines = [];
|
||||
|
||||
/// <summary>
|
||||
/// 日志器
|
||||
/// 用于属性页显示模型参数的包装类
|
||||
/// </summary>
|
||||
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly Dictionary<string, SpineWrapper> spinePropertyWrappers = [];
|
||||
|
||||
public SpineListView()
|
||||
{
|
||||
@@ -41,8 +50,8 @@ namespace SpineViewer.Controls
|
||||
/// <summary>
|
||||
/// 显示骨骼信息的属性面板
|
||||
/// </summary>
|
||||
[Category("自定义"), Description("用于显示骨骼属性的属性页")]
|
||||
public PropertyGrid? PropertyGrid { get; set; }
|
||||
[Category("自定义"), Description("用于显示模型属性的组合属性页")]
|
||||
public SpinePropertyGrid? SpinePropertyGrid { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 选中的索引
|
||||
@@ -60,8 +69,7 @@ namespace SpineViewer.Controls
|
||||
private void Insert(int index = -1)
|
||||
{
|
||||
var dialog = new Dialogs.OpenSpineDialog();
|
||||
if (dialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
if (dialog.ShowDialog() != DialogResult.OK) return;
|
||||
Insert(dialog.Result, index);
|
||||
}
|
||||
|
||||
@@ -79,12 +87,10 @@ namespace SpineViewer.Controls
|
||||
index = listView.Items.Count;
|
||||
|
||||
// 锁定外部的读操作
|
||||
lock (Spines)
|
||||
{
|
||||
spines.Insert(index, spine);
|
||||
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
|
||||
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
|
||||
}
|
||||
lock (Spines) { spines.Insert(index, spine); }
|
||||
spinePropertyWrappers[spine.ID] = new(spine);
|
||||
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
|
||||
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
|
||||
listView.Items.Insert(index, new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
||||
|
||||
// 选中新增项
|
||||
@@ -95,7 +101,7 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
logger.Error(ex.ToString());
|
||||
logger.Error("Failed to load {} {}", result.SkelPath, result.AtlasPath);
|
||||
MessageBox.Error(ex.ToString(), "骨骼加载失败");
|
||||
MessagePopup.Error(ex.ToString(), "骨骼加载失败");
|
||||
}
|
||||
|
||||
logger.LogCurrentProcessMemoryUsage();
|
||||
@@ -107,8 +113,7 @@ namespace SpineViewer.Controls
|
||||
public void BatchAdd()
|
||||
{
|
||||
var openDialog = new Dialogs.BatchOpenSpineDialog();
|
||||
if (openDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
if (openDialog.ShowDialog() != DialogResult.OK) return;
|
||||
BatchAdd(openDialog.Result);
|
||||
}
|
||||
|
||||
@@ -153,6 +158,7 @@ namespace SpineViewer.Controls
|
||||
var spine = Spine.Spine.New(version, skelPath);
|
||||
var preview = spine.Preview;
|
||||
lock (Spines) { spines.Add(spine); }
|
||||
spinePropertyWrappers[spine.ID] = new(spine);
|
||||
listView.Invoke(() =>
|
||||
{
|
||||
listView.SmallImageList.Images.Add(spine.ID, preview);
|
||||
@@ -216,7 +222,7 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
if (validPaths.Count > 100)
|
||||
{
|
||||
if (MessageBox.Quest($"共发现 {validPaths.Count} 个可加载骨骼,数量较多,是否一次性全部加载?") == DialogResult.Cancel)
|
||||
if (MessagePopup.Quest($"共发现 {validPaths.Count} 个可加载骨骼,数量较多,是否一次性全部加载?") == DialogResult.Cancel)
|
||||
return;
|
||||
}
|
||||
BatchAdd(new Dialogs.BatchOpenSpineDialogResult(SpineVersion.Auto, validPaths.ToArray()));
|
||||
@@ -243,14 +249,14 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
lock (Spines)
|
||||
{
|
||||
if (PropertyGrid is not null)
|
||||
if (SpinePropertyGrid is not null)
|
||||
{
|
||||
if (listView.SelectedIndices.Count <= 0)
|
||||
PropertyGrid.SelectedObject = null;
|
||||
SpinePropertyGrid.SelectedSpines = null;
|
||||
else if (listView.SelectedIndices.Count <= 1)
|
||||
PropertyGrid.SelectedObject = spines[listView.SelectedIndices[0]];
|
||||
SpinePropertyGrid.SelectedSpines = [spinePropertyWrappers[spines[listView.SelectedIndices[0]].ID]];
|
||||
else
|
||||
PropertyGrid.SelectedObjects = listView.SelectedIndices.Cast<int>().Select(index => spines[index]).ToArray();
|
||||
SpinePropertyGrid.SelectedSpines = listView.SelectedIndices.Cast<int>().Select(index => spinePropertyWrappers[spines[index].ID]).ToArray();
|
||||
}
|
||||
|
||||
// 标记选中的 Spine
|
||||
@@ -405,7 +411,7 @@ namespace SpineViewer.Controls
|
||||
|
||||
if (listView.SelectedIndices.Count > 1)
|
||||
{
|
||||
if (MessageBox.Quest($"确定移除所选 {listView.SelectedIndices.Count} 项吗?") != DialogResult.OK)
|
||||
if (MessagePopup.Quest($"确定移除所选 {listView.SelectedIndices.Count} 项吗?") != DialogResult.OK)
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -417,6 +423,7 @@ namespace SpineViewer.Controls
|
||||
listView.Items.RemoveAt(i);
|
||||
var spine = spines[i];
|
||||
spines.RemoveAt(i);
|
||||
spinePropertyWrappers.Remove(spine.ID);
|
||||
listView.SmallImageList.Images.RemoveByKey(spine.ID);
|
||||
listView.LargeImageList.Images.RemoveByKey(spine.ID);
|
||||
spine.Dispose();
|
||||
@@ -504,7 +511,7 @@ namespace SpineViewer.Controls
|
||||
if (listView.Items.Count <= 0)
|
||||
return;
|
||||
|
||||
if (MessageBox.Quest($"确认移除所有 {listView.Items.Count} 项吗?") != DialogResult.OK)
|
||||
if (MessagePopup.Quest($"确认移除所有 {listView.Items.Count} 项吗?") != DialogResult.OK)
|
||||
return;
|
||||
|
||||
listView.Items.Clear();
|
||||
@@ -512,11 +519,12 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
foreach (var spine in spines) spine.Dispose();
|
||||
spines.Clear();
|
||||
spinePropertyWrappers.Clear();
|
||||
listView.SmallImageList.Images.Clear();
|
||||
listView.LargeImageList.Images.Clear();
|
||||
}
|
||||
if (PropertyGrid is not null)
|
||||
PropertyGrid.SelectedObject = null;
|
||||
if (SpinePropertyGrid is not null)
|
||||
SpinePropertyGrid.SelectedSpines = null;
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_CopyPreview_Click(object sender, EventArgs e)
|
||||
@@ -574,4 +582,9 @@ namespace SpineViewer.Controls
|
||||
listView.View = View.Details;
|
||||
}
|
||||
}
|
||||
|
||||
public class DefaultSpineConfig
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,11 +10,30 @@ using System.Windows.Forms;
|
||||
using System.Security.Policy;
|
||||
using System.Diagnostics;
|
||||
using NLog;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Controls
|
||||
{
|
||||
public partial class SpinePreviewer : UserControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 日志器
|
||||
/// </summary>
|
||||
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public SpinePreviewer()
|
||||
{
|
||||
InitializeComponent();
|
||||
RenderWindow = new(panel.Handle);
|
||||
RenderWindow.SetActive(false);
|
||||
|
||||
// 设置默认参数
|
||||
Resolution = new(2048, 2048);
|
||||
Center = new(0, 0);
|
||||
FlipY = true;
|
||||
MaxFps = 30;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 要绑定的 Spine 列表控件
|
||||
/// </summary>
|
||||
@@ -32,57 +51,12 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
propertyGrid = value;
|
||||
if (propertyGrid is not null)
|
||||
propertyGrid.SelectedObject = new PreviewerProperty(this);
|
||||
propertyGrid.SelectedObject = new PropertyGridWrappers.SpinePreviewerWrapper(this);
|
||||
}
|
||||
}
|
||||
private PropertyGrid? propertyGrid;
|
||||
|
||||
#region 画面参数
|
||||
|
||||
/// <summary>
|
||||
/// 画面缩放最大值
|
||||
/// </summary>
|
||||
public const float ZOOM_MAX = 1000f;
|
||||
|
||||
/// <summary>
|
||||
/// 画面缩放最小值
|
||||
/// </summary>
|
||||
public const float ZOOM_MIN = 0.001f;
|
||||
|
||||
/// <summary>
|
||||
/// 包装类, 用于属性面板显示
|
||||
/// </summary>
|
||||
private class PreviewerProperty(SpinePreviewer previewer)
|
||||
{
|
||||
[TypeConverter(typeof(SizeConverter))]
|
||||
[Category("[0] 导出"), DisplayName("分辨率")]
|
||||
public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
|
||||
|
||||
[TypeConverter(typeof(PointFConverter))]
|
||||
[Category("[0] 导出"), DisplayName("画面中心点")]
|
||||
public PointF Center { get => previewer.Center; set => previewer.Center = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("缩放")]
|
||||
public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("旋转")]
|
||||
public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("水平翻转")]
|
||||
public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("垂直翻转")]
|
||||
public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("仅渲染选中")]
|
||||
public bool RenderSelectedOnly { get => previewer.RenderSelectedOnly; set => previewer.RenderSelectedOnly = value; }
|
||||
|
||||
[Category("[1] 预览"), DisplayName("显示坐标轴")]
|
||||
public bool ShowAxis { get => previewer.ShowAxis; set => previewer.ShowAxis = value; }
|
||||
|
||||
[Category("[1] 预览"), DisplayName("最大帧率")]
|
||||
public uint MaxFps { get => previewer.MaxFps; set => previewer.MaxFps = value; }
|
||||
}
|
||||
#region 参数属性
|
||||
|
||||
/// <summary>
|
||||
/// 分辨率
|
||||
@@ -97,8 +71,8 @@ namespace SpineViewer.Controls
|
||||
if (value.Width <= 0) value.Width = 100;
|
||||
if (value.Height <= 0) value.Height = 100;
|
||||
|
||||
float parentX = Width;
|
||||
float parentY = Height;
|
||||
float parentX = panel.Parent.Width;
|
||||
float parentY = panel.Parent.Height;
|
||||
float sizeX = value.Width;
|
||||
float sizeY = value.Height;
|
||||
|
||||
@@ -120,7 +94,7 @@ namespace SpineViewer.Controls
|
||||
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
|
||||
|
||||
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
|
||||
var view = RenderWindow.GetView();
|
||||
using var view = RenderWindow.GetView();
|
||||
var signX = Math.Sign(view.Size.X);
|
||||
var signY = Math.Sign(view.Size.Y);
|
||||
view.Size = new(value.Width * signX, value.Height * signY);
|
||||
@@ -140,12 +114,13 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
get
|
||||
{
|
||||
var center = RenderWindow.GetView().Center;
|
||||
using var view = RenderWindow.GetView();
|
||||
var center = view.Center;
|
||||
return new(center.X, center.Y);
|
||||
}
|
||||
set
|
||||
{
|
||||
var view = RenderWindow.GetView();
|
||||
using var view = RenderWindow.GetView();
|
||||
view.Center = new(value.X, value.Y);
|
||||
RenderWindow.SetView(view);
|
||||
}
|
||||
@@ -158,11 +133,15 @@ namespace SpineViewer.Controls
|
||||
[Browsable(false)]
|
||||
public float Zoom
|
||||
{
|
||||
get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
|
||||
get
|
||||
{
|
||||
using var view = RenderWindow.GetView();
|
||||
return resolution.Width / Math.Abs(view.Size.X);
|
||||
}
|
||||
set
|
||||
{
|
||||
value = Math.Clamp(value, ZOOM_MIN, ZOOM_MAX);
|
||||
var view = RenderWindow.GetView();
|
||||
value = Math.Clamp(value, 0.001f, 1000f);
|
||||
using var view = RenderWindow.GetView();
|
||||
var signX = Math.Sign(view.Size.X);
|
||||
var signY = Math.Sign(view.Size.Y);
|
||||
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
|
||||
@@ -177,10 +156,14 @@ namespace SpineViewer.Controls
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
public float Rotation
|
||||
{
|
||||
get => RenderWindow.GetView().Rotation;
|
||||
get
|
||||
{
|
||||
using var view = RenderWindow.GetView();
|
||||
return view.Rotation;
|
||||
}
|
||||
set
|
||||
{
|
||||
var view = RenderWindow.GetView();
|
||||
using var view = RenderWindow.GetView();
|
||||
view.Rotation = value;
|
||||
RenderWindow.SetView(view);
|
||||
}
|
||||
@@ -193,10 +176,14 @@ namespace SpineViewer.Controls
|
||||
[Browsable(false)]
|
||||
public bool FlipX
|
||||
{
|
||||
get => RenderWindow.GetView().Size.X < 0;
|
||||
get
|
||||
{
|
||||
using var view = RenderWindow.GetView();
|
||||
return view.Size.X < 0;
|
||||
}
|
||||
set
|
||||
{
|
||||
var view = RenderWindow.GetView();
|
||||
using var view = RenderWindow.GetView();
|
||||
var size = view.Size;
|
||||
if (size.X > 0 && value || size.X < 0 && !value)
|
||||
size.X *= -1;
|
||||
@@ -212,10 +199,14 @@ namespace SpineViewer.Controls
|
||||
[Browsable(false)]
|
||||
public bool FlipY
|
||||
{
|
||||
get => RenderWindow.GetView().Size.Y < 0;
|
||||
get
|
||||
{
|
||||
using var view = RenderWindow.GetView();
|
||||
return view.Size.Y < 0;
|
||||
}
|
||||
set
|
||||
{
|
||||
var view = RenderWindow.GetView();
|
||||
using var view = RenderWindow.GetView();
|
||||
var size = view.Size;
|
||||
if (size.Y > 0 && value || size.Y < 0 && !value)
|
||||
size.Y *= -1;
|
||||
@@ -253,70 +244,44 @@ namespace SpineViewer.Controls
|
||||
|
||||
#endregion
|
||||
|
||||
#region 渲染管理
|
||||
|
||||
/// <summary>
|
||||
/// 日志器
|
||||
/// 预览画面背景色
|
||||
/// </summary>
|
||||
private Logger logger = LogManager.GetCurrentClassLogger();
|
||||
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
|
||||
|
||||
public SpinePreviewer()
|
||||
{
|
||||
InitializeComponent();
|
||||
RenderWindow = new(panel.Handle);
|
||||
RenderWindow.SetActive(false);
|
||||
/// <summary>
|
||||
/// 预览画面坐标轴颜色
|
||||
/// </summary>
|
||||
private static readonly SFML.Graphics.Color AxisColor = new(220, 220, 220);
|
||||
|
||||
// 设置默认参数
|
||||
Resolution = new(2048, 2048);
|
||||
Center = new(0, 0);
|
||||
FlipY = true;
|
||||
MaxFps = 30;
|
||||
}
|
||||
|
||||
#region 渲染线程管理
|
||||
/// <summary>
|
||||
/// 坐标轴顶点缓冲区
|
||||
/// </summary>
|
||||
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
|
||||
|
||||
/// <summary>
|
||||
/// 渲染窗口
|
||||
/// </summary>
|
||||
private readonly SFML.Graphics.RenderWindow RenderWindow;
|
||||
|
||||
/// <summary>
|
||||
/// 帧间隔计时器
|
||||
/// </summary>
|
||||
private readonly SFML.System.Clock Clock = new();
|
||||
|
||||
/// <summary>
|
||||
/// 渲染任务
|
||||
/// </summary>
|
||||
private Task? task = null;
|
||||
private CancellationTokenSource? cancelToken = null;
|
||||
|
||||
/// <summary>
|
||||
/// 开始渲染
|
||||
/// </summary>
|
||||
public void StartRender()
|
||||
{
|
||||
if (task is not null)
|
||||
return;
|
||||
cancelToken = new();
|
||||
task = Task.Run(RenderTask, cancelToken.Token);
|
||||
IsUpdating = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止渲染
|
||||
/// </summary>
|
||||
public void StopRender()
|
||||
{
|
||||
IsUpdating = false;
|
||||
if (task is null || cancelToken is null)
|
||||
return;
|
||||
cancelToken.Cancel();
|
||||
task.Wait();
|
||||
cancelToken = null;
|
||||
task = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 渲染更新管理
|
||||
|
||||
/// <summary>
|
||||
/// 是否更新画面
|
||||
/// </summary>
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
[Browsable(false)]
|
||||
public bool IsUpdating
|
||||
{
|
||||
get => isUpdating;
|
||||
@@ -343,24 +308,30 @@ namespace SpineViewer.Controls
|
||||
private object _forwardDeltaLock = new();
|
||||
|
||||
/// <summary>
|
||||
/// 预览画面背景色
|
||||
/// 开始渲染
|
||||
/// </summary>
|
||||
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
|
||||
public void StartRender()
|
||||
{
|
||||
if (task is not null)
|
||||
return;
|
||||
cancelToken = new();
|
||||
task = Task.Run(RenderTask, cancelToken.Token);
|
||||
IsUpdating = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 预览画面坐标轴颜色
|
||||
/// 停止渲染
|
||||
/// </summary>
|
||||
private static readonly SFML.Graphics.Color AxisColor = new(220, 220, 220);
|
||||
|
||||
/// <summary>
|
||||
/// 坐标轴顶点缓冲区
|
||||
/// </summary>
|
||||
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
|
||||
|
||||
/// <summary>
|
||||
/// 帧间隔计时器
|
||||
/// </summary>
|
||||
private readonly SFML.System.Clock Clock = new();
|
||||
public void StopRender()
|
||||
{
|
||||
IsUpdating = false;
|
||||
if (task is null || cancelToken is null)
|
||||
return;
|
||||
cancelToken.Cancel();
|
||||
task.Wait();
|
||||
cancelToken = null;
|
||||
task = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 渲染任务
|
||||
@@ -432,7 +403,7 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
logger.Fatal(ex);
|
||||
logger.Fatal("Render task stopped");
|
||||
MessageBox.Error(ex.ToString(), "预览画面已停止渲染");
|
||||
MessagePopup.Error(ex.ToString(), "预览画面已停止渲染");
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -591,7 +562,7 @@ namespace SpineViewer.Controls
|
||||
// 右键高优先级, 结束画面拖动模式
|
||||
if ((e.Button & MouseButtons.Right) != 0)
|
||||
{
|
||||
SpineListView?.PropertyGrid?.Refresh();
|
||||
SpineListView?.SpinePropertyGrid?.Refresh();
|
||||
|
||||
draggingSrc = null;
|
||||
Cursor = Cursors.Default;
|
||||
@@ -601,7 +572,7 @@ namespace SpineViewer.Controls
|
||||
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
|
||||
{
|
||||
draggingSrc = null;
|
||||
SpineListView?.PropertyGrid?.Refresh();
|
||||
SpineListView?.SpinePropertyGrid?.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -619,7 +590,7 @@ namespace SpineViewer.Controls
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
foreach (var spine in SpineListView.Spines)
|
||||
spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
|
||||
spine.ResetAnimationsTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -631,7 +602,7 @@ namespace SpineViewer.Controls
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
foreach (var spine in SpineListView.Spines)
|
||||
spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
|
||||
spine.ResetAnimationsTime();
|
||||
}
|
||||
}
|
||||
IsUpdating = true;
|
||||
|
||||
300
SpineViewer/Controls/SpinePropertyGrid.Designer.cs
generated
Normal file
300
SpineViewer/Controls/SpinePropertyGrid.Designer.cs
generated
Normal file
@@ -0,0 +1,300 @@
|
||||
namespace SpineViewer.Controls
|
||||
{
|
||||
partial class SpinePropertyGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
components = new System.ComponentModel.Container();
|
||||
tabControl = new TabControl();
|
||||
tabPage_BaseInfo = new TabPage();
|
||||
propertyGrid_BaseInfo = new PropertyGrid();
|
||||
tabPage_Render = new TabPage();
|
||||
propertyGrid_Render = new PropertyGrid();
|
||||
tabPage_Transform = new TabPage();
|
||||
propertyGrid_Transform = new PropertyGrid();
|
||||
tabPage_Skin = new TabPage();
|
||||
propertyGrid_Skin = new PropertyGrid();
|
||||
contextMenuStrip_Skin = new ContextMenuStrip(components);
|
||||
toolStripMenuItem_AddSkin = new ToolStripMenuItem();
|
||||
toolStripMenuItem_RemoveSkin = new ToolStripMenuItem();
|
||||
tabPage_Animation = new TabPage();
|
||||
propertyGrid_Animation = new PropertyGrid();
|
||||
contextMenuStrip_Animation = new ContextMenuStrip(components);
|
||||
toolStripMenuItem_AddAnimation = new ToolStripMenuItem();
|
||||
toolStripMenuItem_RemoveAnimation = new ToolStripMenuItem();
|
||||
tabPage_Debug = new TabPage();
|
||||
propertyGrid_Debug = new PropertyGrid();
|
||||
tabControl.SuspendLayout();
|
||||
tabPage_BaseInfo.SuspendLayout();
|
||||
tabPage_Render.SuspendLayout();
|
||||
tabPage_Transform.SuspendLayout();
|
||||
tabPage_Skin.SuspendLayout();
|
||||
contextMenuStrip_Skin.SuspendLayout();
|
||||
tabPage_Animation.SuspendLayout();
|
||||
contextMenuStrip_Animation.SuspendLayout();
|
||||
tabPage_Debug.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// tabControl
|
||||
//
|
||||
tabControl.Alignment = TabAlignment.Bottom;
|
||||
tabControl.Controls.Add(tabPage_BaseInfo);
|
||||
tabControl.Controls.Add(tabPage_Render);
|
||||
tabControl.Controls.Add(tabPage_Transform);
|
||||
tabControl.Controls.Add(tabPage_Skin);
|
||||
tabControl.Controls.Add(tabPage_Animation);
|
||||
tabControl.Controls.Add(tabPage_Debug);
|
||||
tabControl.Dock = DockStyle.Fill;
|
||||
tabControl.ItemSize = new Size(100, 35);
|
||||
tabControl.Location = new Point(0, 0);
|
||||
tabControl.Multiline = true;
|
||||
tabControl.Name = "tabControl";
|
||||
tabControl.Padding = new Point(0, 0);
|
||||
tabControl.SelectedIndex = 0;
|
||||
tabControl.Size = new Size(372, 448);
|
||||
tabControl.SizeMode = TabSizeMode.FillToRight;
|
||||
tabControl.TabIndex = 0;
|
||||
//
|
||||
// tabPage_BaseInfo
|
||||
//
|
||||
tabPage_BaseInfo.BackColor = SystemColors.Control;
|
||||
tabPage_BaseInfo.Controls.Add(propertyGrid_BaseInfo);
|
||||
tabPage_BaseInfo.Location = new Point(4, 4);
|
||||
tabPage_BaseInfo.Margin = new Padding(0);
|
||||
tabPage_BaseInfo.Name = "tabPage_BaseInfo";
|
||||
tabPage_BaseInfo.Size = new Size(364, 370);
|
||||
tabPage_BaseInfo.TabIndex = 0;
|
||||
tabPage_BaseInfo.Text = "基本信息";
|
||||
//
|
||||
// propertyGrid_BaseInfo
|
||||
//
|
||||
propertyGrid_BaseInfo.Dock = DockStyle.Fill;
|
||||
propertyGrid_BaseInfo.HelpVisible = false;
|
||||
propertyGrid_BaseInfo.Location = new Point(0, 0);
|
||||
propertyGrid_BaseInfo.Name = "propertyGrid_BaseInfo";
|
||||
propertyGrid_BaseInfo.PropertySort = PropertySort.Alphabetical;
|
||||
propertyGrid_BaseInfo.Size = new Size(364, 370);
|
||||
propertyGrid_BaseInfo.TabIndex = 0;
|
||||
propertyGrid_BaseInfo.ToolbarVisible = false;
|
||||
//
|
||||
// tabPage_Render
|
||||
//
|
||||
tabPage_Render.BackColor = SystemColors.Control;
|
||||
tabPage_Render.Controls.Add(propertyGrid_Render);
|
||||
tabPage_Render.Location = new Point(4, 4);
|
||||
tabPage_Render.Margin = new Padding(0);
|
||||
tabPage_Render.Name = "tabPage_Render";
|
||||
tabPage_Render.Size = new Size(437, 405);
|
||||
tabPage_Render.TabIndex = 1;
|
||||
tabPage_Render.Text = "渲染";
|
||||
//
|
||||
// propertyGrid_Render
|
||||
//
|
||||
propertyGrid_Render.Dock = DockStyle.Fill;
|
||||
propertyGrid_Render.HelpVisible = false;
|
||||
propertyGrid_Render.Location = new Point(0, 0);
|
||||
propertyGrid_Render.Name = "propertyGrid_Render";
|
||||
propertyGrid_Render.PropertySort = PropertySort.Alphabetical;
|
||||
propertyGrid_Render.Size = new Size(437, 405);
|
||||
propertyGrid_Render.TabIndex = 1;
|
||||
propertyGrid_Render.ToolbarVisible = false;
|
||||
//
|
||||
// tabPage_Transform
|
||||
//
|
||||
tabPage_Transform.BackColor = SystemColors.Control;
|
||||
tabPage_Transform.Controls.Add(propertyGrid_Transform);
|
||||
tabPage_Transform.Location = new Point(4, 4);
|
||||
tabPage_Transform.Margin = new Padding(0);
|
||||
tabPage_Transform.Name = "tabPage_Transform";
|
||||
tabPage_Transform.Size = new Size(437, 405);
|
||||
tabPage_Transform.TabIndex = 2;
|
||||
tabPage_Transform.Text = "变换";
|
||||
//
|
||||
// propertyGrid_Transform
|
||||
//
|
||||
propertyGrid_Transform.Dock = DockStyle.Fill;
|
||||
propertyGrid_Transform.HelpVisible = false;
|
||||
propertyGrid_Transform.Location = new Point(0, 0);
|
||||
propertyGrid_Transform.Name = "propertyGrid_Transform";
|
||||
propertyGrid_Transform.PropertySort = PropertySort.Alphabetical;
|
||||
propertyGrid_Transform.Size = new Size(437, 405);
|
||||
propertyGrid_Transform.TabIndex = 1;
|
||||
propertyGrid_Transform.ToolbarVisible = false;
|
||||
//
|
||||
// tabPage_Skin
|
||||
//
|
||||
tabPage_Skin.BackColor = SystemColors.Control;
|
||||
tabPage_Skin.Controls.Add(propertyGrid_Skin);
|
||||
tabPage_Skin.Location = new Point(4, 4);
|
||||
tabPage_Skin.Margin = new Padding(0);
|
||||
tabPage_Skin.Name = "tabPage_Skin";
|
||||
tabPage_Skin.Size = new Size(437, 405);
|
||||
tabPage_Skin.TabIndex = 3;
|
||||
tabPage_Skin.Text = "皮肤";
|
||||
//
|
||||
// propertyGrid_Skin
|
||||
//
|
||||
propertyGrid_Skin.ContextMenuStrip = contextMenuStrip_Skin;
|
||||
propertyGrid_Skin.Dock = DockStyle.Fill;
|
||||
propertyGrid_Skin.HelpVisible = false;
|
||||
propertyGrid_Skin.Location = new Point(0, 0);
|
||||
propertyGrid_Skin.Name = "propertyGrid_Skin";
|
||||
propertyGrid_Skin.PropertySort = PropertySort.NoSort;
|
||||
propertyGrid_Skin.Size = new Size(437, 405);
|
||||
propertyGrid_Skin.TabIndex = 1;
|
||||
propertyGrid_Skin.ToolbarVisible = false;
|
||||
//
|
||||
// contextMenuStrip_Skin
|
||||
//
|
||||
contextMenuStrip_Skin.ImageScalingSize = new Size(24, 24);
|
||||
contextMenuStrip_Skin.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_AddSkin, toolStripMenuItem_RemoveSkin });
|
||||
contextMenuStrip_Skin.Name = "contextMenuStrip1";
|
||||
contextMenuStrip_Skin.Size = new Size(117, 64);
|
||||
contextMenuStrip_Skin.Opening += contextMenuStrip_Skin_Opening;
|
||||
//
|
||||
// toolStripMenuItem_AddSkin
|
||||
//
|
||||
toolStripMenuItem_AddSkin.Name = "toolStripMenuItem_AddSkin";
|
||||
toolStripMenuItem_AddSkin.Size = new Size(116, 30);
|
||||
toolStripMenuItem_AddSkin.Text = "添加";
|
||||
toolStripMenuItem_AddSkin.Click += toolStripMenuItem_AddSkin_Click;
|
||||
//
|
||||
// toolStripMenuItem_RemoveSkin
|
||||
//
|
||||
toolStripMenuItem_RemoveSkin.Name = "toolStripMenuItem_RemoveSkin";
|
||||
toolStripMenuItem_RemoveSkin.Size = new Size(116, 30);
|
||||
toolStripMenuItem_RemoveSkin.Text = "移除";
|
||||
toolStripMenuItem_RemoveSkin.Click += toolStripMenuItem_RemoveSkin_Click;
|
||||
//
|
||||
// tabPage_Animation
|
||||
//
|
||||
tabPage_Animation.BackColor = SystemColors.Control;
|
||||
tabPage_Animation.Controls.Add(propertyGrid_Animation);
|
||||
tabPage_Animation.Location = new Point(4, 4);
|
||||
tabPage_Animation.Margin = new Padding(0);
|
||||
tabPage_Animation.Name = "tabPage_Animation";
|
||||
tabPage_Animation.Size = new Size(437, 405);
|
||||
tabPage_Animation.TabIndex = 4;
|
||||
tabPage_Animation.Text = "动画";
|
||||
//
|
||||
// propertyGrid_Animation
|
||||
//
|
||||
propertyGrid_Animation.ContextMenuStrip = contextMenuStrip_Animation;
|
||||
propertyGrid_Animation.Dock = DockStyle.Fill;
|
||||
propertyGrid_Animation.HelpVisible = false;
|
||||
propertyGrid_Animation.Location = new Point(0, 0);
|
||||
propertyGrid_Animation.Name = "propertyGrid_Animation";
|
||||
propertyGrid_Animation.PropertySort = PropertySort.NoSort;
|
||||
propertyGrid_Animation.Size = new Size(437, 405);
|
||||
propertyGrid_Animation.TabIndex = 1;
|
||||
propertyGrid_Animation.ToolbarVisible = false;
|
||||
//
|
||||
// contextMenuStrip_Animation
|
||||
//
|
||||
contextMenuStrip_Animation.ImageScalingSize = new Size(24, 24);
|
||||
contextMenuStrip_Animation.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_AddAnimation, toolStripMenuItem_RemoveAnimation });
|
||||
contextMenuStrip_Animation.Name = "contextMenuStrip1";
|
||||
contextMenuStrip_Animation.Size = new Size(117, 64);
|
||||
contextMenuStrip_Animation.Opening += contextMenuStrip_Animation_Opening;
|
||||
//
|
||||
// toolStripMenuItem_AddAnimation
|
||||
//
|
||||
toolStripMenuItem_AddAnimation.Name = "toolStripMenuItem_AddAnimation";
|
||||
toolStripMenuItem_AddAnimation.Size = new Size(116, 30);
|
||||
toolStripMenuItem_AddAnimation.Text = "添加";
|
||||
toolStripMenuItem_AddAnimation.Click += toolStripMenuItem_AddAnimation_Click;
|
||||
//
|
||||
// toolStripMenuItem_RemoveAnimation
|
||||
//
|
||||
toolStripMenuItem_RemoveAnimation.Name = "toolStripMenuItem_RemoveAnimation";
|
||||
toolStripMenuItem_RemoveAnimation.Size = new Size(116, 30);
|
||||
toolStripMenuItem_RemoveAnimation.Text = "移除";
|
||||
toolStripMenuItem_RemoveAnimation.Click += toolStripMenuItem_RemoveAnimation_Click;
|
||||
//
|
||||
// tabPage_Debug
|
||||
//
|
||||
tabPage_Debug.BackColor = SystemColors.Control;
|
||||
tabPage_Debug.Controls.Add(propertyGrid_Debug);
|
||||
tabPage_Debug.Location = new Point(4, 4);
|
||||
tabPage_Debug.Name = "tabPage_Debug";
|
||||
tabPage_Debug.Size = new Size(437, 405);
|
||||
tabPage_Debug.TabIndex = 5;
|
||||
tabPage_Debug.Text = "调试";
|
||||
//
|
||||
// propertyGrid_Debug
|
||||
//
|
||||
propertyGrid_Debug.Dock = DockStyle.Fill;
|
||||
propertyGrid_Debug.HelpVisible = false;
|
||||
propertyGrid_Debug.Location = new Point(0, 0);
|
||||
propertyGrid_Debug.Name = "propertyGrid_Debug";
|
||||
propertyGrid_Debug.PropertySort = PropertySort.NoSort;
|
||||
propertyGrid_Debug.Size = new Size(437, 405);
|
||||
propertyGrid_Debug.TabIndex = 2;
|
||||
propertyGrid_Debug.ToolbarVisible = false;
|
||||
//
|
||||
// SpinePropertyGrid
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(tabControl);
|
||||
Name = "SpinePropertyGrid";
|
||||
Size = new Size(372, 448);
|
||||
tabControl.ResumeLayout(false);
|
||||
tabPage_BaseInfo.ResumeLayout(false);
|
||||
tabPage_Render.ResumeLayout(false);
|
||||
tabPage_Transform.ResumeLayout(false);
|
||||
tabPage_Skin.ResumeLayout(false);
|
||||
contextMenuStrip_Skin.ResumeLayout(false);
|
||||
tabPage_Animation.ResumeLayout(false);
|
||||
contextMenuStrip_Animation.ResumeLayout(false);
|
||||
tabPage_Debug.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private TabControl tabControl;
|
||||
private TabPage tabPage_BaseInfo;
|
||||
private TabPage tabPage_Render;
|
||||
private TabPage tabPage_Transform;
|
||||
private TabPage tabPage_Skin;
|
||||
private TabPage tabPage_Animation;
|
||||
private PropertyGrid propertyGrid_BaseInfo;
|
||||
private PropertyGrid propertyGrid_Render;
|
||||
private PropertyGrid propertyGrid_Transform;
|
||||
private PropertyGrid propertyGrid_Skin;
|
||||
private PropertyGrid propertyGrid_Animation;
|
||||
private ContextMenuStrip contextMenuStrip_Skin;
|
||||
private ContextMenuStrip contextMenuStrip_Animation;
|
||||
private ToolStripMenuItem toolStripMenuItem_AddSkin;
|
||||
private ToolStripMenuItem toolStripMenuItem_RemoveSkin;
|
||||
private ToolStripMenuItem toolStripMenuItem_AddAnimation;
|
||||
private ToolStripMenuItem toolStripMenuItem_RemoveAnimation;
|
||||
private TabPage tabPage_Debug;
|
||||
private PropertyGrid propertyGrid_Debug;
|
||||
}
|
||||
}
|
||||
129
SpineViewer/Controls/SpinePropertyGrid.cs
Normal file
129
SpineViewer/Controls/SpinePropertyGrid.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using SpineViewer.PropertyGridWrappers.Spine;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Controls
|
||||
{
|
||||
public partial class SpinePropertyGrid : UserControl
|
||||
{
|
||||
public SpinePropertyGrid()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置选中的对象列表, 可以赋值 null 来清空选中, 行为与 PropertyGrid.SelectedObjects 类似
|
||||
/// </summary>
|
||||
public SpineWrapper[] SelectedSpines
|
||||
{
|
||||
get => selectedSpines ?? [];
|
||||
set
|
||||
{
|
||||
if (value is null || value.Length <= 0)
|
||||
{
|
||||
selectedSpines = null;
|
||||
propertyGrid_BaseInfo.SelectedObject = null;
|
||||
propertyGrid_Render.SelectedObject = null;
|
||||
propertyGrid_Transform.SelectedObject = null;
|
||||
propertyGrid_Skin.SelectedObject = null;
|
||||
propertyGrid_Animation.SelectedObject = null;
|
||||
propertyGrid_Debug.SelectedObject = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedSpines = value;
|
||||
propertyGrid_BaseInfo.SelectedObjects = value.Select(e => e.BaseInfo).ToArray();
|
||||
propertyGrid_Render.SelectedObjects = value.Select(e => e.Render).ToArray();
|
||||
propertyGrid_Transform.SelectedObjects = value.Select(e => e.Transform).ToArray();
|
||||
propertyGrid_Skin.SelectedObjects = value.Select(e => e.Skin).ToArray();
|
||||
propertyGrid_Animation.SelectedObjects = value.Select(e => e.Animation).ToArray();
|
||||
propertyGrid_Debug.SelectedObjects = value.Select(e => e.Debug).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
private SpineWrapper[]? selectedSpines = null;
|
||||
|
||||
private void contextMenuStrip_Skin_Opening(object sender, CancelEventArgs e)
|
||||
{
|
||||
if (selectedSpines?.Length == 1)
|
||||
{
|
||||
toolStripMenuItem_AddSkin.Enabled = true;
|
||||
toolStripMenuItem_RemoveSkin.Enabled = propertyGrid_Skin.SelectedGridItem.Value is SkinWrapper;
|
||||
}
|
||||
else
|
||||
{
|
||||
toolStripMenuItem_AddSkin.Enabled = false;
|
||||
toolStripMenuItem_RemoveSkin.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void contextMenuStrip_Animation_Opening(object sender, CancelEventArgs e)
|
||||
{
|
||||
if (selectedSpines?.Length == 1)
|
||||
{
|
||||
toolStripMenuItem_AddAnimation.Enabled = true;
|
||||
toolStripMenuItem_RemoveAnimation.Enabled = propertyGrid_Animation.SelectedGridItem.Value is TrackWrapper;
|
||||
}
|
||||
else
|
||||
{
|
||||
toolStripMenuItem_AddAnimation.Enabled = false;
|
||||
toolStripMenuItem_RemoveAnimation.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_AddSkin_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (selectedSpines?.Length != 1) return;
|
||||
|
||||
var spine = selectedSpines[0].Skin.Spine;
|
||||
|
||||
if (spine.SkinNames.Count <= 0)
|
||||
{
|
||||
MessagePopup.Info("没有可用的皮肤");
|
||||
return;
|
||||
}
|
||||
|
||||
spine.LoadSkin(spine.SkinNames[0]);
|
||||
propertyGrid_Skin.Refresh();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_RemoveSkin_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (selectedSpines?.Length != 1) return;
|
||||
|
||||
if (propertyGrid_Skin.SelectedGridItem.Value is SkinWrapper wrapper)
|
||||
{
|
||||
selectedSpines[0].Skin.Spine.UnloadSkin(wrapper.Index);
|
||||
propertyGrid_Skin.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_AddAnimation_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (selectedSpines?.Length != 1) return;
|
||||
|
||||
var spine = selectedSpines[0].Animation.Spine;
|
||||
spine.SetAnimation(spine.GetTrackIndices().Max() + 1, spine.AnimationNames[0]);
|
||||
propertyGrid_Animation.Refresh();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_RemoveAnimation_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (selectedSpines?.Length != 1) return;
|
||||
|
||||
if (propertyGrid_Animation.SelectedGridItem.Value is TrackWrapper wrapper)
|
||||
{
|
||||
selectedSpines[0].Animation.Spine.ClearTrack(wrapper.Index);
|
||||
propertyGrid_Animation.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
126
SpineViewer/Controls/SpinePropertyGrid.resx
Normal file
126
SpineViewer/Controls/SpinePropertyGrid.resx
Normal file
@@ -0,0 +1,126 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="contextMenuStrip_Skin.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>29, 26</value>
|
||||
</metadata>
|
||||
<metadata name="contextMenuStrip_Animation.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>318, 25</value>
|
||||
</metadata>
|
||||
</root>
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
@@ -40,7 +41,7 @@ namespace SpineViewer.Dialogs
|
||||
else
|
||||
{
|
||||
Clipboard.SetText(url);
|
||||
MessageBox.Info("链接已复制到剪贴板,请前往浏览器进行访问");
|
||||
MessagePopup.Info("链接已复制到剪贴板,请前往浏览器进行访问");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using SpineViewer.Spine;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@@ -35,7 +36,7 @@ namespace SpineViewer.Dialogs
|
||||
|
||||
if (items.Count <= 0)
|
||||
{
|
||||
MessageBox.Info("未选择任何文件");
|
||||
MessagePopup.Info("未选择任何文件");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -43,14 +44,14 @@ namespace SpineViewer.Dialogs
|
||||
{
|
||||
if (!File.Exists(p))
|
||||
{
|
||||
MessageBox.Info($"{p}", "skel文件不存在");
|
||||
MessagePopup.Info($"{p}", "skel文件不存在");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (version != SpineVersion.Auto && !Spine.Spine.HasImplementation(version))
|
||||
{
|
||||
MessageBox.Info($"{version.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
MessagePopup.Info($"{version.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using SpineViewer.Spine;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@@ -46,7 +47,7 @@ namespace SpineViewer.Dialogs
|
||||
|
||||
if (items.Count <= 0)
|
||||
{
|
||||
MessageBox.Info("未选择任何文件");
|
||||
MessagePopup.Info("未选择任何文件");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -54,20 +55,20 @@ namespace SpineViewer.Dialogs
|
||||
{
|
||||
if (!File.Exists(p))
|
||||
{
|
||||
MessageBox.Info($"{p}", "skel文件不存在");
|
||||
MessagePopup.Info($"{p}", "skel文件不存在");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (sourceVersion != SpineVersion.Auto && !SkeletonConverter.HasImplementation(sourceVersion))
|
||||
{
|
||||
MessageBox.Info($"{sourceVersion.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
MessagePopup.Info($"{sourceVersion.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SkeletonConverter.HasImplementation(targetVersion))
|
||||
{
|
||||
MessageBox.Info($"{targetVersion.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
MessagePopup.Info($"{targetVersion.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Win32;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@@ -92,7 +93,7 @@ namespace SpineViewer.Dialogs
|
||||
var properties = selectedObject.GetType().GetProperties();
|
||||
var result = string.Join(Environment.NewLine, properties.Select(p => $"{p.Name}\t{p.GetValue(selectedObject)?.ToString()}"));
|
||||
Clipboard.SetText(result);
|
||||
MessageBox.Info("已复制");
|
||||
MessagePopup.Info("已复制");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
17
SpineViewer/Dialogs/ExportDialog.Designer.cs
generated
17
SpineViewer/Dialogs/ExportDialog.Designer.cs
generated
@@ -47,7 +47,7 @@
|
||||
panel1.Location = new Point(0, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Padding = new Padding(50, 15, 50, 10);
|
||||
panel1.Size = new Size(710, 698);
|
||||
panel1.Size = new Size(793, 754);
|
||||
panel1.TabIndex = 2;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
@@ -65,7 +65,7 @@
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
|
||||
tableLayoutPanel1.Size = new Size(610, 673);
|
||||
tableLayoutPanel1.Size = new Size(693, 729);
|
||||
tableLayoutPanel1.TabIndex = 0;
|
||||
//
|
||||
// propertyGrid_ExportArgs
|
||||
@@ -74,7 +74,7 @@
|
||||
propertyGrid_ExportArgs.Location = new Point(3, 3);
|
||||
propertyGrid_ExportArgs.Name = "propertyGrid_ExportArgs";
|
||||
propertyGrid_ExportArgs.PropertySort = PropertySort.Categorized;
|
||||
propertyGrid_ExportArgs.Size = new Size(604, 594);
|
||||
propertyGrid_ExportArgs.Size = new Size(687, 650);
|
||||
propertyGrid_ExportArgs.TabIndex = 1;
|
||||
propertyGrid_ExportArgs.ToolbarVisible = false;
|
||||
//
|
||||
@@ -88,18 +88,18 @@
|
||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
||||
tableLayoutPanel2.Location = new Point(3, 630);
|
||||
tableLayoutPanel2.Location = new Point(3, 686);
|
||||
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
|
||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||
tableLayoutPanel2.RowCount = 1;
|
||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel2.Size = new Size(604, 40);
|
||||
tableLayoutPanel2.Size = new Size(687, 40);
|
||||
tableLayoutPanel2.TabIndex = 10;
|
||||
//
|
||||
// button_Ok
|
||||
//
|
||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_Ok.Location = new Point(160, 3);
|
||||
button_Ok.Location = new Point(201, 3);
|
||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||
button_Ok.Name = "button_Ok";
|
||||
button_Ok.Size = new Size(112, 34);
|
||||
@@ -111,7 +111,7 @@
|
||||
// button_Cancel
|
||||
//
|
||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button_Cancel.Location = new Point(332, 3);
|
||||
button_Cancel.Location = new Point(373, 3);
|
||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||
button_Cancel.Name = "button_Cancel";
|
||||
button_Cancel.Size = new Size(112, 34);
|
||||
@@ -126,9 +126,8 @@
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
CancelButton = button_Cancel;
|
||||
ClientSize = new Size(710, 698);
|
||||
ClientSize = new Size(793, 754);
|
||||
Controls.Add(panel1);
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||
MaximizeBox = false;
|
||||
MinimizeBox = false;
|
||||
|
||||
@@ -1,84 +1,71 @@
|
||||
using SpineViewer.Exporter;
|
||||
using SpineViewer.PropertyGridWrappers.Exporter;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Design;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class ExportDialog: Form
|
||||
public partial class ExportDialog : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// 要绑定的导出参数
|
||||
/// </summary>
|
||||
public required ExportArgs ExportArgs
|
||||
{
|
||||
get => propertyGrid_ExportArgs.SelectedObject as ExportArgs;
|
||||
init
|
||||
{
|
||||
propertyGrid_ExportArgs.SelectedObject = value;
|
||||
private readonly ExporterWrapper wrapper;
|
||||
|
||||
#region XXX: 通过反射默认高亮指定的项
|
||||
var categories = propertyGrid_ExportArgs.SelectedGridItem?.Parent?.Parent?.GridItems;
|
||||
if (categories is null) return;
|
||||
|
||||
foreach (var category in categories)
|
||||
{
|
||||
// 查找 "导出" 分组
|
||||
if (category == null) continue;
|
||||
PropertyInfo? labelProp = category.GetType().GetProperty("Label", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (labelProp == null) continue;
|
||||
string? label = labelProp.GetValue(category) as string;
|
||||
if (label != "[0] 导出") continue;
|
||||
|
||||
// 获取该分组下的所有属性项
|
||||
PropertyInfo? gridItemsProp = category.GetType().GetProperty("GridItems", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (gridItemsProp == null) continue;
|
||||
var gridItemsObj = gridItemsProp.GetValue(category);
|
||||
if (gridItemsObj is not IEnumerable gridItems) continue;
|
||||
|
||||
foreach (object item in gridItems)
|
||||
{
|
||||
if (item == null) continue;
|
||||
PropertyInfo? propDescProp = item.GetType().GetProperty("PropertyDescriptor", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (propDescProp == null) continue;
|
||||
var propDesc = propDescProp.GetValue(item) as PropertyDescriptor;
|
||||
if (propDesc == null) continue;
|
||||
if (propDesc.Name == "OutputDir")
|
||||
{
|
||||
|
||||
if (item is GridItem gridItem)
|
||||
propertyGrid_ExportArgs.SelectedGridItem = gridItem; // 找到后,将此项设为选中项
|
||||
else
|
||||
propertyGrid_ExportArgs.SelectedGridItem = (GridItem)item; // 如果转换失败,则尝试直接赋值
|
||||
}
|
||||
return; // 设置成功后退出
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
public ExportDialog()
|
||||
public ExportDialog(ExporterWrapper wrapper)
|
||||
{
|
||||
InitializeComponent();
|
||||
this.wrapper = wrapper;
|
||||
propertyGrid_ExportArgs.SelectedObject = wrapper;
|
||||
|
||||
#region XXX: 通过反射默认高亮指定的项
|
||||
var categories = propertyGrid_ExportArgs.SelectedGridItem?.Parent?.Parent?.GridItems;
|
||||
if (categories is null) return;
|
||||
|
||||
foreach (var category in categories)
|
||||
{
|
||||
// 查找 "导出" 分组
|
||||
if (category == null) continue;
|
||||
PropertyInfo? labelProp = category.GetType().GetProperty("Label", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (labelProp == null) continue;
|
||||
string? label = labelProp.GetValue(category) as string;
|
||||
if (label != "[0] 导出") continue;
|
||||
|
||||
// 获取该分组下的所有属性项
|
||||
PropertyInfo? gridItemsProp = category.GetType().GetProperty("GridItems", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (gridItemsProp == null) continue;
|
||||
var gridItemsObj = gridItemsProp.GetValue(category);
|
||||
if (gridItemsObj is not IEnumerable gridItems) continue;
|
||||
|
||||
foreach (object item in gridItems)
|
||||
{
|
||||
if (item == null) continue;
|
||||
PropertyInfo? propDescProp = item.GetType().GetProperty("PropertyDescriptor", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (propDescProp == null) continue;
|
||||
var propDesc = propDescProp.GetValue(item) as PropertyDescriptor;
|
||||
if (propDesc == null) continue;
|
||||
if (propDesc.Name == "OutputDir")
|
||||
{
|
||||
|
||||
if (item is GridItem gridItem)
|
||||
propertyGrid_ExportArgs.SelectedGridItem = gridItem; // 找到后,将此项设为选中项
|
||||
else
|
||||
propertyGrid_ExportArgs.SelectedGridItem = (GridItem)item; // 如果转换失败,则尝试直接赋值
|
||||
}
|
||||
return; // 设置成功后退出
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
private void button_Ok_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (ExportArgs.Validate() is string error)
|
||||
{
|
||||
MessageBox.Info(error, "参数错误");
|
||||
if (wrapper.Exporter.Validate() is string error)
|
||||
{
|
||||
MessagePopup.Info(error, "参数错误");
|
||||
return;
|
||||
}
|
||||
DialogResult = DialogResult.OK;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using SpineViewer.Spine;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@@ -57,7 +58,7 @@ namespace SpineViewer.Dialogs
|
||||
|
||||
if (!File.Exists(skelPath))
|
||||
{
|
||||
MessageBox.Info($"{skelPath}", "skel文件不存在");
|
||||
MessagePopup.Info($"{skelPath}", "skel文件不存在");
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -71,7 +72,7 @@ namespace SpineViewer.Dialogs
|
||||
}
|
||||
else if (!File.Exists(atlasPath))
|
||||
{
|
||||
MessageBox.Info($"{atlasPath}", "atlas文件不存在");
|
||||
MessagePopup.Info($"{atlasPath}", "atlas文件不存在");
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -81,7 +82,7 @@ namespace SpineViewer.Dialogs
|
||||
|
||||
if (version != SpineVersion.Auto && !Spine.Spine.HasImplementation(version))
|
||||
{
|
||||
MessageBox.Info($"{version.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
MessagePopup.Info($"{version.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using NLog;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@@ -13,7 +14,7 @@ namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class ProgressDialog : Form
|
||||
{
|
||||
private Logger logger = LogManager.GetCurrentClassLogger();
|
||||
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public ProgressDialog()
|
||||
{
|
||||
@@ -51,7 +52,7 @@ namespace SpineViewer.Dialogs
|
||||
if (e.Error != null)
|
||||
{
|
||||
logger.Error(e.Error.ToString());
|
||||
MessageBox.Error(e.Error.ToString(), "执行出错");
|
||||
MessagePopup.Error(e.Error.ToString(), "执行出错");
|
||||
DialogResult = DialogResult.Abort;
|
||||
}
|
||||
else if (e.Cancelled)
|
||||
|
||||
55
SpineViewer/Exporter/AvifExporter.cs
Normal file
55
SpineViewer/Exporter/AvifExporter.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using FFMpegCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// MP4 导出参数
|
||||
/// </summary>
|
||||
public class AvifExporter : FFmpegVideoExporter
|
||||
{
|
||||
public AvifExporter()
|
||||
{
|
||||
FPS = 24;
|
||||
}
|
||||
|
||||
public override string Format => "avif";
|
||||
|
||||
public override string Suffix => ".avif";
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
public string Codec { get; set; } = "av1_nvenc";
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
|
||||
private int crf = 23;
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
public string PixelFormat { get; set; } = "yuv420p";
|
||||
|
||||
/// <summary>
|
||||
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
|
||||
/// </summary>
|
||||
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
|
||||
private int loop = 0;
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||
|
||||
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||
{
|
||||
base.SetOutputOptions(options);
|
||||
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).WithCustomArgument($"-loop {Loop}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,21 @@
|
||||
using FFMpegCore.Enums;
|
||||
using FFMpegCore;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// FFmpeg 自定义视频导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Custom)]
|
||||
public class CustomExportArgs : FFmpegVideoExportArgs
|
||||
public class CustomExporter : FFmpegVideoExporter
|
||||
{
|
||||
public CustomExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
|
||||
public CustomExporter()
|
||||
{
|
||||
CustomArgument = "-c:v libx264 -crf 23 -pix_fmt yuv420p"; // 提供一个示例参数
|
||||
}
|
||||
|
||||
public override string Format => CustomFormat;
|
||||
|
||||
@@ -26,13 +26,11 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
/// <summary>
|
||||
/// 文件格式
|
||||
/// </summary>
|
||||
[Category("[3] 自定义参数"), DisplayName("文件格式"), Description("文件格式")]
|
||||
public string CustomFormat { get; set; } = "mp4";
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[3] 自定义参数"), DisplayName("文件名后缀"), Description("文件名后缀")]
|
||||
public string CustomSuffix { get; set; } = ".mp4";
|
||||
}
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 导出参数基类
|
||||
/// </summary>
|
||||
public abstract class ExportArgs : ImplementationResolver<ExportArgs, ExportImplementationAttribute, ExportType>
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建指定类型导出参数
|
||||
/// </summary>
|
||||
/// <param name="exportType">导出类型</param>
|
||||
/// <param name="resolution">分辨率</param>
|
||||
/// <param name="view">导出视图</param>
|
||||
/// <param name="renderSelectedOnly">仅渲染选中</param>
|
||||
/// <returns>返回与指定 <paramref name="exportType"/> 匹配的导出参数实例</returns>
|
||||
public static ExportArgs New(ExportType exportType, Size resolution, SFML.Graphics.View view, bool renderSelectedOnly)
|
||||
=> New(exportType, [resolution, view, renderSelectedOnly]);
|
||||
|
||||
public ExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly)
|
||||
{
|
||||
Resolution = resolution;
|
||||
View = view;
|
||||
RenderSelectedOnly = renderSelectedOnly;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 输出文件夹
|
||||
/// </summary>
|
||||
[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
|
||||
[Category("[0] 导出"), DisplayName("输出文件夹"), Description("逐个导出时可以留空,将逐个导出到模型自身所在目录")]
|
||||
public string? OutputDir { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// 导出单个
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("导出单个"), Description("是否将模型在同一个画面上导出单个文件,否则逐个导出模型")]
|
||||
public bool ExportSingle { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 画面分辨率
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SizeConverter))]
|
||||
[Category("[0] 导出"), DisplayName("分辨率"), Description("画面的宽高像素大小,请在预览画面参数面板进行调整")]
|
||||
public Size Resolution { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 渲染视窗
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("视图"), Description("画面的视图参数,请在预览画面参数面板进行调整")]
|
||||
public SFML.Graphics.View View { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否仅渲染选中
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("仅渲染选中"), Description("是否仅导出选中的模型,请在预览画面参数面板进行调整")]
|
||||
public bool RenderSelectedOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 背景颜色
|
||||
/// </summary>
|
||||
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
|
||||
[TypeConverter(typeof(SFMLColorConverter))]
|
||||
[Category("[0] 导出"), DisplayName("背景颜色"), Description("要使用的背景色, 格式为 #RRGGBBAA")]
|
||||
public SFML.Graphics.Color BackgroundColor { get; set; } = SFML.Graphics.Color.Transparent;
|
||||
|
||||
/// <summary>
|
||||
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
|
||||
/// </summary>
|
||||
public virtual string? Validate()
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
|
||||
return "输出文件夹无效";
|
||||
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
|
||||
return $"文件夹 {OutputDir} 不存在";
|
||||
if (ExportSingle && string.IsNullOrWhiteSpace(OutputDir))
|
||||
return "导出单个时必须提供输出文件夹";
|
||||
|
||||
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,39 +1,15 @@
|
||||
using FFMpegCore.Pipes;
|
||||
using SpineViewer.Extensions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 导出类型
|
||||
/// </summary>
|
||||
public enum ExportType
|
||||
{
|
||||
Frame,
|
||||
FrameSequence,
|
||||
Gif,
|
||||
Mp4,
|
||||
Webm,
|
||||
Mkv,
|
||||
Mov,
|
||||
Custom,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出实现类标记
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
|
||||
public class ExportImplementationAttribute(ExportType exportType) : Attribute, IImplementationKey<ExportType>
|
||||
{
|
||||
public ExportType ImplementationKey { get; private set; } = exportType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SFML.Graphics.Image 帧对象包装类
|
||||
/// SFML.Graphics.Image 帧对象包装类, 将接管给定的 image 对象生命周期
|
||||
/// </summary>
|
||||
public class SFMLImageVideoFrame(SFML.Graphics.Image image) : IVideoFrame, IDisposable
|
||||
{
|
||||
@@ -64,12 +40,7 @@ namespace SpineViewer.Exporter
|
||||
/// <summary>
|
||||
/// 获取 Winforms Bitmap 对象
|
||||
/// </summary>
|
||||
public Bitmap CopyToBitmap()
|
||||
{
|
||||
image.SaveToMemory(out var imgBuffer, "bmp");
|
||||
using var stream = new MemoryStream(imgBuffer);
|
||||
return new(new Bitmap(stream)); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
|
||||
}
|
||||
public Bitmap CopyToBitmap() => image.CopyToBitmap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -86,51 +57,5 @@ namespace SpineViewer.Exporter
|
||||
else if (imageFormat == ImageFormat.Exif) return ".jpeg";
|
||||
else return $".{imageFormat.ToString().ToLower()}";
|
||||
}
|
||||
|
||||
#region 包围盒辅助函数
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
|
||||
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
|
||||
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
|
||||
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
|
||||
{
|
||||
float sizeX = bounds.Width;
|
||||
float sizeY = bounds.Height;
|
||||
float innerW = width - paddingL - paddingR;
|
||||
float innerH = height - paddingT - paddingB;
|
||||
|
||||
float scale = 1;
|
||||
if (sizeY / sizeX < innerH / innerW)
|
||||
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
|
||||
else
|
||||
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
|
||||
|
||||
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
|
||||
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
|
||||
var viewX = width * scale;
|
||||
var viewY = height * scale;
|
||||
|
||||
return new(new(x, y), new(viewX, -viewY));
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
using NLog;
|
||||
using SpineViewer.Spine;
|
||||
using SpineViewer.Extensions;
|
||||
using SpineViewer.PropertyGridWrappers;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
@@ -13,66 +16,134 @@ namespace SpineViewer.Exporter
|
||||
/// <summary>
|
||||
/// 导出器基类
|
||||
/// </summary>
|
||||
public abstract class Exporter(ExportArgs exportArgs) : ImplementationResolver<Exporter, ExportImplementationAttribute, ExportType>
|
||||
public abstract class Exporter : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建指定类型导出器
|
||||
/// </summary>
|
||||
/// <param name="exportType">导出类型</param>
|
||||
/// <param name="exportArgs">与 <paramref name="exportType"/> 匹配的导出参数</param>
|
||||
/// <returns>与 <paramref name="exportType"/> 匹配的导出器</returns>
|
||||
public static Exporter New(ExportType exportType, ExportArgs exportArgs) => New(exportType, [exportArgs]);
|
||||
|
||||
/// <summary>
|
||||
/// 日志器
|
||||
/// </summary>
|
||||
protected Logger logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
/// <summary>
|
||||
/// 导出参数
|
||||
/// </summary>
|
||||
public ExportArgs ExportArgs { get; } = exportArgs;
|
||||
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
/// <summary>
|
||||
/// 可用于文件名的时间戳字符串
|
||||
/// </summary>
|
||||
protected readonly string timestamp = DateTime.Now.ToString("yyMMddHHmmss");
|
||||
|
||||
~Exporter() { Dispose(false); }
|
||||
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
|
||||
protected virtual void Dispose(bool disposing) { View.Dispose(); }
|
||||
|
||||
/// <summary>
|
||||
/// 输出文件夹
|
||||
/// </summary>
|
||||
public string? OutputDir { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// 导出单个
|
||||
/// </summary>
|
||||
public bool IsExportSingle { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 画面分辨率
|
||||
/// </summary>
|
||||
public Size Resolution { get; set; } = new(100, 100);
|
||||
|
||||
/// <summary>
|
||||
/// 渲染视窗, 接管对象生命周期
|
||||
/// </summary>
|
||||
public SFML.Graphics.View View { get => view; set { view.Dispose(); view = value; } }
|
||||
private SFML.Graphics.View view = new();
|
||||
|
||||
/// <summary>
|
||||
/// 是否仅渲染选中
|
||||
/// </summary>
|
||||
public bool RenderSelectedOnly { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 背景颜色
|
||||
/// </summary>
|
||||
public SFML.Graphics.Color BackgroundColor
|
||||
{
|
||||
get => backgroundColor;
|
||||
set
|
||||
{
|
||||
backgroundColor = value;
|
||||
var bcPma = value;
|
||||
var a = bcPma.A / 255f;
|
||||
bcPma.R = (byte)(bcPma.R * a);
|
||||
bcPma.G = (byte)(bcPma.G * a);
|
||||
bcPma.B = (byte)(bcPma.B * a);
|
||||
BackgroundColorPma = bcPma;
|
||||
}
|
||||
}
|
||||
private SFML.Graphics.Color backgroundColor = SFML.Graphics.Color.Transparent;
|
||||
|
||||
/// <summary>
|
||||
/// 预乘后的背景颜色
|
||||
/// </summary>
|
||||
public SFML.Graphics.Color BackgroundColorPma { get; private set; } = SFML.Graphics.Color.Transparent;
|
||||
|
||||
/// <summary>
|
||||
/// 获取供渲染的 SFML.Graphics.RenderTexture
|
||||
/// </summary>
|
||||
private SFML.Graphics.RenderTexture GetRenderTexture()
|
||||
{
|
||||
var tex = new SFML.Graphics.RenderTexture((uint)ExportArgs.Resolution.Width, (uint)ExportArgs.Resolution.Height);
|
||||
var tex = new SFML.Graphics.RenderTexture((uint)Resolution.Width, (uint)Resolution.Height);
|
||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||
tex.SetView(ExportArgs.View);
|
||||
tex.SetView(View);
|
||||
return tex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取单个模型的单帧画面
|
||||
/// </summary>
|
||||
protected SFMLImageVideoFrame GetFrame(Spine.Spine spine)
|
||||
{
|
||||
// tex 必须临时创建, 随用随取, 防止出现跨线程的情况
|
||||
using var tex = GetRenderTexture();
|
||||
tex.Clear(ExportArgs.BackgroundColor);
|
||||
tex.Draw(spine);
|
||||
tex.Display();
|
||||
return new(tex.Texture.CopyToImage());
|
||||
}
|
||||
protected SFMLImageVideoFrame GetFrame(Spine.Spine spine) => GetFrame([spine]);
|
||||
|
||||
/// <summary>
|
||||
/// 获取模型列表的单帧画面
|
||||
/// </summary>
|
||||
protected SFMLImageVideoFrame GetFrame(Spine.Spine[] spinesToRender)
|
||||
{
|
||||
// tex 必须临时创建, 随用随取, 防止出现跨线程的情况
|
||||
using var tex = GetRenderTexture();
|
||||
tex.Clear(ExportArgs.BackgroundColor);
|
||||
foreach (var spine in spinesToRender) tex.Draw(spine);
|
||||
tex.Display();
|
||||
return new(tex.Texture.CopyToImage());
|
||||
// RenderTexture 必须临时创建, 随用随取, 防止出现跨线程的情况
|
||||
using var texPma = GetRenderTexture();
|
||||
|
||||
// 先将预乘结果准确绘制出来, 注意背景色也应当是预乘的
|
||||
texPma.Clear(BackgroundColorPma);
|
||||
foreach (var spine in spinesToRender) texPma.Draw(spine);
|
||||
texPma.Display();
|
||||
|
||||
// 背景色透明度不为 1 时需要处理反预乘, 否则直接就是结果
|
||||
if (BackgroundColor.A < 255)
|
||||
{
|
||||
// 从预乘结果构造渲染对象, 并正确设置变换
|
||||
using var view = texPma.GetView();
|
||||
using var img = texPma.Texture.CopyToImage();
|
||||
using var texSprite = new SFML.Graphics.Texture(img);
|
||||
using var sp = new SFML.Graphics.Sprite(texSprite)
|
||||
{
|
||||
Origin = new(texPma.Size.X / 2f, texPma.Size.Y / 2f),
|
||||
Position = new(view.Center.X, view.Center.Y),
|
||||
Scale = new(view.Size.X / texPma.Size.X, view.Size.Y / texPma.Size.Y),
|
||||
Rotation = view.Rotation
|
||||
};
|
||||
|
||||
// 混合模式用直接覆盖的方式, 保证得到的图像区域是反预乘的颜色和透明度, 同时使用反预乘着色器
|
||||
var st = SFML.Graphics.RenderStates.Default;
|
||||
st.BlendMode = SFMLBlendMode.SourceOnly;
|
||||
st.Shader = SFMLShader.InversePma;
|
||||
|
||||
// 在最终结果上二次渲染非预乘画面
|
||||
using var tex = GetRenderTexture();
|
||||
|
||||
// 将非预乘结果覆盖式绘制在目标对象上, 注意背景色应该用非预乘的
|
||||
tex.Clear(BackgroundColor);
|
||||
tex.Draw(sp, st);
|
||||
tex.Display();
|
||||
return new(tex.Texture.CopyToImage());
|
||||
}
|
||||
else
|
||||
{
|
||||
return new(texPma.Texture.CopyToImage());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -85,16 +156,36 @@ namespace SpineViewer.Exporter
|
||||
/// </summary>
|
||||
protected abstract void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null);
|
||||
|
||||
/// <summary>
|
||||
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
|
||||
/// </summary>
|
||||
public virtual string? Validate()
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
|
||||
return "输出文件夹无效";
|
||||
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
|
||||
return $"文件夹 {OutputDir} 不存在";
|
||||
if (IsExportSingle && string.IsNullOrWhiteSpace(OutputDir))
|
||||
return "导出单个时必须提供输出文件夹";
|
||||
|
||||
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行导出
|
||||
/// </summary>
|
||||
/// <param name="spines">要进行导出的 Spine 列表</param>
|
||||
/// <param name="worker">用来执行该函数的 worker</param>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
public virtual void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
|
||||
{
|
||||
var spinesToRender = spines.Where(sp => !ExportArgs.RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
|
||||
if (Validate() is string err)
|
||||
throw new ArgumentException(err);
|
||||
|
||||
if (ExportArgs.ExportSingle) ExportSingle(spinesToRender, worker);
|
||||
var spinesToRender = spines.Where(sp => !RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
|
||||
|
||||
if (IsExportSingle) ExportSingle(spinesToRender, worker);
|
||||
else ExportIndividual(spinesToRender, worker);
|
||||
|
||||
logger.LogCurrentProcessMemoryUsage();
|
||||
|
||||
@@ -1,45 +1,70 @@
|
||||
using FFMpegCore.Pipes;
|
||||
using FFMpegCore;
|
||||
using SpineViewer.Exporter.Implementations.ExportArgs;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFMpegCore.Arguments;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 使用 FFmpeg 的视频导出器
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Gif)]
|
||||
[ExportImplementation(ExportType.Mp4)]
|
||||
[ExportImplementation(ExportType.Webm)]
|
||||
[ExportImplementation(ExportType.Mkv)]
|
||||
[ExportImplementation(ExportType.Mov)]
|
||||
[ExportImplementation(ExportType.Custom)]
|
||||
public class FFmpegVideoExporter : VideoExporter
|
||||
public abstract class FFmpegVideoExporter : VideoExporter
|
||||
{
|
||||
public FFmpegVideoExporter(FFmpegVideoExportArgs exportArgs) : base(exportArgs) { }
|
||||
/// <summary>
|
||||
/// 文件格式
|
||||
/// </summary>
|
||||
public abstract string Format { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
public abstract string Suffix { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
public string CustomArgument { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 要追加在文件名末尾的信息字串, 首尾不需要提供额外分隔符
|
||||
/// </summary>
|
||||
public abstract string FileNameNoteSuffix { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取输出附加选项
|
||||
/// </summary>
|
||||
public virtual void SetOutputOptions(FFMpegArgumentOptions options) => options.ForceFormat(Format).WithCustomArgument(CustomArgument);
|
||||
|
||||
public override string? Validate()
|
||||
{
|
||||
if (base.Validate() is string error)
|
||||
return error;
|
||||
if (string.IsNullOrWhiteSpace(Format))
|
||||
return "需要提供有效的格式";
|
||||
if (string.IsNullOrWhiteSpace(Suffix))
|
||||
return "需要提供有效的文件名后缀";
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FFmpegVideoExportArgs)ExportArgs;
|
||||
var noteSuffix = args.FileNameNoteSuffix;
|
||||
var noteSuffix = FileNameNoteSuffix;
|
||||
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
|
||||
|
||||
var filename = $"{timestamp}_{args.FPS:f0}{noteSuffix}{args.Suffix}";
|
||||
var filename = $"ffmpeg_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}";
|
||||
|
||||
// 导出单个时必定提供输出文件夹
|
||||
var savePath = Path.Combine(args.OutputDir, filename);
|
||||
var savePath = Path.Combine(OutputDir, filename);
|
||||
|
||||
var videoFramesSource = new RawVideoPipeSource(GetFrames(spinesToRender, worker)) { FrameRate = args.FPS };
|
||||
var videoFramesSource = new RawVideoPipeSource(GetFrames(spinesToRender, worker)) { FrameRate = FPS };
|
||||
try
|
||||
{
|
||||
var ffmpegArgs = FFMpegArguments.FromPipeInput(videoFramesSource).OutputToFile(savePath, true, args.SetOutputOptions);
|
||||
var ffmpegArgs = FFMpegArguments.FromPipeInput(videoFramesSource).OutputToFile(savePath, true, SetOutputOptions);
|
||||
|
||||
logger.Info("FFmpeg arguments: {}", ffmpegArgs.Arguments);
|
||||
ffmpegArgs.ProcessSynchronously();
|
||||
@@ -47,31 +72,30 @@ namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Error(ex.ToString());
|
||||
logger.Error("Failed to export {} {}", args.Format, savePath);
|
||||
logger.Error("Failed to export {} {}", Format, savePath);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FFmpegVideoExportArgs)ExportArgs;
|
||||
var noteSuffix = args.FileNameNoteSuffix;
|
||||
var noteSuffix = FileNameNoteSuffix;
|
||||
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
|
||||
|
||||
foreach (var spine in spinesToRender)
|
||||
{
|
||||
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
|
||||
|
||||
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}{noteSuffix}{args.Suffix}";
|
||||
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}";
|
||||
|
||||
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
|
||||
var savePath = Path.Combine(args.OutputDir ?? spine.AssetsDir, filename);
|
||||
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);
|
||||
|
||||
var videoFramesSource = new RawVideoPipeSource(GetFrames(spine, worker)) { FrameRate = args.FPS };
|
||||
var videoFramesSource = new RawVideoPipeSource(GetFrames(spine, worker)) { FrameRate = FPS };
|
||||
try
|
||||
{
|
||||
var ffmpegArgs = FFMpegArguments
|
||||
.FromPipeInput(videoFramesSource)
|
||||
.OutputToFile(savePath, true, args.SetOutputOptions);
|
||||
.OutputToFile(savePath, true, SetOutputOptions);
|
||||
|
||||
logger.Info("FFmpeg arguments: {}", ffmpegArgs.Arguments);
|
||||
ffmpegArgs.ProcessSynchronously();
|
||||
@@ -79,7 +103,7 @@ namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Error(ex.ToString());
|
||||
logger.Error("Failed to export {} {} {}", args.Format, savePath, spine.SkelPath);
|
||||
logger.Error("Failed to export {} {} {}", Format, savePath, spine.SkelPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,37 +1,61 @@
|
||||
using SpineViewer.Exporter.Implementations.ExportArgs;
|
||||
using SpineViewer.Spine;
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 单帧画面导出器
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Frame)]
|
||||
public class FrameExporter : SpineViewer.Exporter.Exporter
|
||||
public class FrameExporter : Exporter
|
||||
{
|
||||
public FrameExporter(FrameExportArgs exportArgs) : base(exportArgs) { }
|
||||
/// <summary>
|
||||
/// 单帧画面格式
|
||||
/// </summary>
|
||||
public ImageFormat ImageFormat
|
||||
{
|
||||
get => imageFormat;
|
||||
set
|
||||
{
|
||||
if (value == ImageFormat.MemoryBmp) value = ImageFormat.Bmp;
|
||||
imageFormat = value;
|
||||
}
|
||||
}
|
||||
private ImageFormat imageFormat = ImageFormat.Png;
|
||||
|
||||
/// <summary>
|
||||
/// DPI
|
||||
/// </summary>
|
||||
public SizeF DPI
|
||||
{
|
||||
get => dpi;
|
||||
set
|
||||
{
|
||||
if (value.Width <= 0) value.Width = 144;
|
||||
if (value.Height <= 0) value.Height = 144;
|
||||
dpi = value;
|
||||
}
|
||||
}
|
||||
private SizeF dpi = new(144, 144);
|
||||
|
||||
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FrameExportArgs)ExportArgs;
|
||||
|
||||
// 导出单个时必定提供输出文件夹
|
||||
var filename = $"frame_{timestamp}{args.Suffix}";
|
||||
var savePath = Path.Combine(args.OutputDir, filename);
|
||||
var filename = $"frame_{timestamp}{ImageFormat.GetSuffix()}";
|
||||
var savePath = Path.Combine(OutputDir, filename);
|
||||
|
||||
worker?.ReportProgress(0, $"已处理 0/1");
|
||||
try
|
||||
{
|
||||
using var frame = GetFrame(spinesToRender);
|
||||
using var img = frame.CopyToBitmap();
|
||||
img.SetResolution(args.DPI.Width, args.DPI.Height);
|
||||
img.Save(savePath, args.ImageFormat);
|
||||
img.SetResolution(DPI.Width, DPI.Height);
|
||||
img.Save(savePath, ImageFormat);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -43,8 +67,6 @@ namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
|
||||
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FrameExportArgs)ExportArgs;
|
||||
|
||||
int total = spinesToRender.Length;
|
||||
int success = 0;
|
||||
int error = 0;
|
||||
@@ -55,21 +77,21 @@ namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
var spine = spinesToRender[i];
|
||||
|
||||
// 逐个导出时如果提供了输出文件夹, 则全部导出到输出文件夹, 否则输出到各自的文件夹
|
||||
var filename = $"{spine.Name}_{timestamp}{args.Suffix}";
|
||||
var savePath = args.OutputDir is null ? Path.Combine(spine.AssetsDir, filename) : Path.Combine(args.OutputDir, filename);
|
||||
var filename = $"{spine.Name}_{timestamp}{ImageFormat.GetSuffix()}";
|
||||
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);
|
||||
|
||||
try
|
||||
{
|
||||
using var frame = GetFrame(spine);
|
||||
using var img = frame.CopyToBitmap();
|
||||
img.SetResolution(args.DPI.Width, args.DPI.Height);
|
||||
img.Save(savePath, args.ImageFormat);
|
||||
img.SetResolution(DPI.Width, DPI.Height);
|
||||
img.Save(savePath, ImageFormat);
|
||||
success++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Error(ex.ToString());
|
||||
logger.Error("Failed to save frame {} {}", savePath, spine.SkelPath);
|
||||
logger.Error("Failed to save single frame {} {}", savePath, spine.SkelPath);
|
||||
error++;
|
||||
}
|
||||
|
||||
@@ -82,5 +104,4 @@ namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
logger.Info("{} frames saved successfully", success);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using SpineViewer.Exporter.Implementations.ExportArgs;
|
||||
using SpineViewer.Spine;
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@@ -7,28 +6,28 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 帧序列导出器
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.FrameSequence)]
|
||||
public class FrameSequenceExporter : VideoExporter
|
||||
{
|
||||
public FrameSequenceExporter(FrameSequenceExportArgs exportArgs) : base(exportArgs) { }
|
||||
/// <summary>
|
||||
/// 文件名后缀, 同时决定帧图像格式, 支持的格式为 <c>".png", ".jpg", ".tga", ".bmp"</c>
|
||||
/// </summary>
|
||||
public string Suffix { get; set; } = ".png";
|
||||
|
||||
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FrameSequenceExportArgs)ExportArgs;
|
||||
|
||||
// 导出单个时必定提供输出文件夹,
|
||||
var saveDir = Path.Combine(args.OutputDir, $"frames_{timestamp}_{args.FPS:f0}");
|
||||
var saveDir = Path.Combine(OutputDir, $"frames_{timestamp}_{FPS:f0}");
|
||||
Directory.CreateDirectory(saveDir);
|
||||
|
||||
int frameIdx = 0;
|
||||
foreach (var frame in GetFrames(spinesToRender, worker))
|
||||
{
|
||||
var filename = $"frames_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.Suffix}";
|
||||
var filename = $"frames_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}";
|
||||
var savePath = Path.Combine(saveDir, filename);
|
||||
|
||||
try
|
||||
@@ -50,20 +49,19 @@ namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
|
||||
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FrameSequenceExportArgs)ExportArgs;
|
||||
foreach (var spine in spinesToRender)
|
||||
{
|
||||
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
|
||||
|
||||
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
|
||||
var subDir = $"{spine.Name}_{timestamp}_{args.FPS:f0}";
|
||||
var saveDir = args.OutputDir is null ? Path.Combine(spine.AssetsDir, subDir) : Path.Combine(args.OutputDir, subDir);
|
||||
var subDir = $"{spine.Name}_{timestamp}_{FPS:f0}";
|
||||
var saveDir = Path.Combine(OutputDir ?? spine.AssetsDir, subDir);
|
||||
Directory.CreateDirectory(saveDir);
|
||||
|
||||
int frameIdx = 0;
|
||||
foreach (var frame in GetFrames(spine, worker))
|
||||
{
|
||||
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.Suffix}";
|
||||
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}";
|
||||
var savePath = Path.Combine(saveDir, filename);
|
||||
|
||||
try
|
||||
@@ -6,21 +6,16 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// GIF 导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Gif)]
|
||||
public class GifExportArgs : FFmpegVideoExportArgs
|
||||
public class GifExporter : FFmpegVideoExporter
|
||||
{
|
||||
public GifExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
|
||||
public GifExporter()
|
||||
{
|
||||
// 给一个纯白的背景
|
||||
BackgroundColor = new(255, 255, 255, 0);
|
||||
|
||||
// GIF 的帧率不能太高, 超过 50 帧反而会变慢
|
||||
FPS = 12;
|
||||
FPS = 24;
|
||||
}
|
||||
|
||||
public override string Format => "gif";
|
||||
@@ -30,27 +25,31 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
/// <summary>
|
||||
/// 调色板最大颜色数量
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("调色板最大颜色数量"), Description("设置调色板使用的最大颜色数量, 越多则色彩保留程度越高")]
|
||||
public uint MaxColors { get => maxColors; set => maxColors = Math.Clamp(value, 2, 256); }
|
||||
private uint maxColors = 256;
|
||||
|
||||
/// <summary>
|
||||
/// 透明度阈值
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("透明度阈值"), Description("小于该值的像素点会被认为是透明像素")]
|
||||
public byte AlphaThreshold { get => alphaThreshold; set => alphaThreshold = value; }
|
||||
private byte alphaThreshold = 128;
|
||||
|
||||
/// <summary>
|
||||
/// 循环次数, -1 不循环, 0 无限循环, 取值范围 [-1, 65535]
|
||||
/// </summary>
|
||||
public int Loop { get => loop; set => loop = Math.Clamp(value, -1, 65535); }
|
||||
private int loop = 0;
|
||||
|
||||
public override string FileNameNoteSuffix => $"{MaxColors}_{AlphaThreshold}";
|
||||
|
||||
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||
{
|
||||
base.SetOutputOptions(options);
|
||||
var v = $"[0:v] split [s0][s1]";
|
||||
var s0 = $"[s0] palettegen=reserve_transparent=1:max_colors={MaxColors} [p]";
|
||||
var s1 = $"[s1][p] paletteuse=dither=bayer:alpha_threshold={AlphaThreshold}";
|
||||
var customArgs = $"-filter_complex \"{v};{s0};{s1}\"";
|
||||
var customArgs = $"-filter_complex \"{v};{s0};{s1}\" -loop {Loop}";
|
||||
options.WithCustomArgument(customArgs);
|
||||
}
|
||||
|
||||
public override string FileNameNoteSuffix => $"{MaxColors}_{AlphaThreshold}";
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
using FFMpegCore.Enums;
|
||||
using FFMpegCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 使用 FFmpeg 视频导出参数
|
||||
/// </summary>
|
||||
public abstract class FFmpegVideoExportArgs : VideoExportArgs
|
||||
{
|
||||
public FFmpegVideoExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
|
||||
|
||||
/// <summary>
|
||||
/// 文件格式
|
||||
/// </summary>
|
||||
[Category("[2] FFmpeg 基本参数"), DisplayName("文件格式"), Description("文件格式")]
|
||||
public abstract string Format { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[2] FFmpeg 基本参数"), DisplayName("文件名后缀"), Description("文件名后缀")]
|
||||
public abstract string Suffix { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[2] FFmpeg 基本参数"), DisplayName("自定义参数"), Description("提供给 FFmpeg 的自定义参数, 除非很清楚自己在做什么, 否则请勿填写此参数")]
|
||||
public string CustomArgument { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取输出附加选项
|
||||
/// </summary>
|
||||
public virtual void SetOutputOptions(FFMpegArgumentOptions options) => options.ForceFormat(Format).WithCustomArgument(CustomArgument);
|
||||
|
||||
/// <summary>
|
||||
/// 要追加在文件名末尾的信息字串, 首尾不需要提供额外分隔符
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public abstract string FileNameNoteSuffix { get; }
|
||||
|
||||
public override string? Validate()
|
||||
{
|
||||
if (base.Validate() is string error)
|
||||
return error;
|
||||
if (string.IsNullOrWhiteSpace(Format))
|
||||
return "需要提供有效的格式";
|
||||
if (string.IsNullOrWhiteSpace(Suffix))
|
||||
return "需要提供有效的文件名后缀";
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 单帧画面导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Frame)]
|
||||
public class FrameExportArgs : SpineViewer.Exporter.ExportArgs
|
||||
{
|
||||
public FrameExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
|
||||
|
||||
/// <summary>
|
||||
/// 单帧画面格式
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(ImageFormatConverter))]
|
||||
[Category("[1] 单帧画面"), DisplayName("图像格式")]
|
||||
public ImageFormat ImageFormat
|
||||
{
|
||||
get => imageFormat;
|
||||
set
|
||||
{
|
||||
if (value == ImageFormat.MemoryBmp) value = ImageFormat.Bmp;
|
||||
imageFormat = value;
|
||||
}
|
||||
}
|
||||
private ImageFormat imageFormat = ImageFormat.Png;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[1] 单帧画面"), DisplayName("文件名后缀"), Description("与图像格式匹配的文件名后缀")]
|
||||
public string Suffix { get => imageFormat.GetSuffix(); }
|
||||
|
||||
/// <summary>
|
||||
/// DPI
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SizeFConverter))]
|
||||
[Category("[1] 单帧画面"), DisplayName("DPI"), Description("导出图像的每英寸像素数,用于调整图像的物理尺寸")]
|
||||
public SizeF DPI
|
||||
{
|
||||
get => dpi;
|
||||
set
|
||||
{
|
||||
if (value.Width <= 0) value.Width = 144;
|
||||
if (value.Height <= 0) value.Height = 144;
|
||||
dpi = value;
|
||||
}
|
||||
}
|
||||
private SizeF dpi = new(144, 144);
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 帧序列导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.FrameSequence)]
|
||||
public class FrameSequenceExportArgs : VideoExportArgs
|
||||
{
|
||||
public FrameSequenceExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(StringEnumConverter)), StringEnumConverter.StandardValues(".png", ".jpg", ".tga", ".bmp")]
|
||||
[Category("[2] 帧序列参数"), DisplayName("文件名后缀"), Description("帧文件的后缀,同时决定帧图像格式")]
|
||||
public string Suffix { get; set; } = ".png";
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
using FFMpegCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// MOV 导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Mov)]
|
||||
public class MovExportArgs : FFmpegVideoExportArgs
|
||||
{
|
||||
public MovExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
|
||||
{
|
||||
BackgroundColor = new(0, 255, 0, 0);
|
||||
}
|
||||
|
||||
public override string Format => "mov";
|
||||
|
||||
public override string Suffix => ".mov";
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("prores_ks", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("要使用的编码器")]
|
||||
public string Codec { get; set; } = "prores_ks";
|
||||
|
||||
/// <summary>
|
||||
/// 预设
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("auto", "proxy", "lt", "standard", "hq", "4444", "444xq")]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("预设"), Description("-profile, 预设配置")]
|
||||
public string Profile { get; set; } = "auto";
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv422p10le", "yuv444p10le", "yuva444p10le", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("要使用的像素格式")]
|
||||
public string PixelFormat { get; set; } = "yuva444p10le";
|
||||
|
||||
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||
{
|
||||
base.SetOutputOptions(options);
|
||||
options.WithFastStart().WithVideoCodec(Codec).WithCustomArgument($"-profile {Profile}").ForcePixelFormat(PixelFormat);
|
||||
}
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{Profile}_{PixelFormat}";
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
using FFMpegCore.Enums;
|
||||
using FFMpegCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 视频导出参数基类
|
||||
/// </summary>
|
||||
public abstract class VideoExportArgs : SpineViewer.Exporter.ExportArgs
|
||||
{
|
||||
public VideoExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
|
||||
|
||||
/// <summary>
|
||||
/// 导出时长
|
||||
/// </summary>
|
||||
[Category("[1] 视频参数"), DisplayName("时长"), Description("可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的当前动画时长")]
|
||||
public float Duration
|
||||
{
|
||||
get => duration;
|
||||
set => duration = value < 0 ? -1 : value;
|
||||
}
|
||||
private float duration = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 帧率
|
||||
/// </summary>
|
||||
[Category("[1] 视频参数"), DisplayName("帧率"), Description("每秒画面数")]
|
||||
public float FPS { get; set; } = 60;
|
||||
|
||||
public override string? Validate()
|
||||
{
|
||||
if (base.Validate() is string error)
|
||||
return error;
|
||||
if (ExportSingle && Duration < 0)
|
||||
return "导出单个时导出时长不能为负数";
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
using SpineViewer.Exporter.Implementations.ExportArgs;
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 视频导出基类
|
||||
/// </summary>
|
||||
public abstract class VideoExporter : SpineViewer.Exporter.Exporter
|
||||
{
|
||||
public VideoExporter(VideoExportArgs exportArgs) : base(exportArgs) { }
|
||||
|
||||
/// <summary>
|
||||
/// 生成单个模型的帧序列
|
||||
/// </summary>
|
||||
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine spine, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (VideoExportArgs)ExportArgs;
|
||||
|
||||
// 独立导出时如果 args.Duration 小于 0 则使用 Track0 的动画时长
|
||||
var duration = args.Duration;
|
||||
if (duration < 0) duration = spine.GetAnimationDuration(spine.Track0Animation); // TODO: 也许可以使用所有轨道的最大值
|
||||
|
||||
float delta = 1f / args.FPS;
|
||||
int total = Math.Max(1, (int)(duration * args.FPS)); // 至少导出 1 帧
|
||||
|
||||
worker?.ReportProgress(0, $"{spine.Name} 已处理 0/{total} 帧");
|
||||
for (int i = 0; i < total; i++)
|
||||
{
|
||||
if (worker?.CancellationPending == true)
|
||||
{
|
||||
logger.Info("Export cancelled");
|
||||
break;
|
||||
}
|
||||
|
||||
var frame = GetFrame(spine);
|
||||
spine.Update(delta);
|
||||
worker?.ReportProgress((int)((i + 1) * 100.0) / total, $"{spine.Name} 已处理 {i + 1}/{total} 帧");
|
||||
yield return frame;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成多个模型的帧序列
|
||||
/// </summary>
|
||||
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
// 导出单个时必须根据 args.Duration 决定导出时长
|
||||
var args = (VideoExportArgs)ExportArgs;
|
||||
float delta = 1f / args.FPS;
|
||||
int total = Math.Max(1, (int)(args.Duration * args.FPS)); // 至少导出 1 帧
|
||||
|
||||
worker?.ReportProgress(0, $"已处理 0/{total} 帧");
|
||||
for (int i = 0; i < total; i++)
|
||||
{
|
||||
if (worker?.CancellationPending == true)
|
||||
{
|
||||
logger.Info("Export cancelled");
|
||||
break;
|
||||
}
|
||||
|
||||
var frame = GetFrame(spinesToRender);
|
||||
foreach (var spine in spinesToRender) spine.Update(delta);
|
||||
worker?.ReportProgress((int)((i + 1) * 100.0) / total, $"已处理 {i + 1}/{total} 帧");
|
||||
yield return frame;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
|
||||
{
|
||||
// 导出视频格式需要把模型时间都重置到 0
|
||||
foreach (var spine in spines) spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
|
||||
base.Export(spines, worker);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,17 +6,16 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// MKV 导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Mkv)]
|
||||
public class MkvExportArgs : FFmpegVideoExportArgs
|
||||
public class MkvExporter : FFmpegVideoExporter
|
||||
{
|
||||
public MkvExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
|
||||
public MkvExporter()
|
||||
{
|
||||
BackgroundColor = new(0, 255, 0, 0);
|
||||
BackgroundColor = new(0, 255, 0);
|
||||
}
|
||||
|
||||
public override string Format => "matroska";
|
||||
@@ -26,32 +25,25 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("libx264", "libx265", "libvpx-vp9", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("要使用的编码器")]
|
||||
public string Codec { get; set; } = "libx265";
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
|
||||
private int crf = 23;
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("要使用的像素格式")]
|
||||
public string PixelFormat { get; set; } = "yuv444p";
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||
|
||||
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||
{
|
||||
base.SetOutputOptions(options);
|
||||
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
|
||||
}
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||
}
|
||||
}
|
||||
48
SpineViewer/Exporter/MovExporter.cs
Normal file
48
SpineViewer/Exporter/MovExporter.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using FFMpegCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// MOV 导出参数
|
||||
/// </summary>
|
||||
public class MovExporter : FFmpegVideoExporter
|
||||
{
|
||||
public MovExporter()
|
||||
{
|
||||
BackgroundColor = new(0, 255, 0);
|
||||
}
|
||||
|
||||
public override string Format => "mov";
|
||||
|
||||
public override string Suffix => ".mov";
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
public string Codec { get; set; } = "prores_ks";
|
||||
|
||||
/// <summary>
|
||||
/// 预设
|
||||
/// </summary>
|
||||
public string Profile { get; set; } = "auto";
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
public string PixelFormat { get; set; } = "yuva444p10le";
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{Profile}_{PixelFormat}";
|
||||
|
||||
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||
{
|
||||
base.SetOutputOptions(options);
|
||||
options.WithFastStart().WithVideoCodec(Codec).WithCustomArgument($"-profile {Profile}").ForcePixelFormat(PixelFormat);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,17 +6,16 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// MP4 导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Mp4)]
|
||||
public class Mp4ExportArgs : FFmpegVideoExportArgs
|
||||
public class Mp4Exporter : FFmpegVideoExporter
|
||||
{
|
||||
public Mp4ExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
|
||||
public Mp4Exporter()
|
||||
{
|
||||
BackgroundColor = new(0, 255, 0, 0);
|
||||
BackgroundColor = new(0, 255, 0);
|
||||
}
|
||||
|
||||
public override string Format => "mp4";
|
||||
@@ -26,32 +25,25 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("libx264", "libx265", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("要使用的编码器")]
|
||||
public string Codec { get; set; } = "libx264";
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
|
||||
private int crf = 23;
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("要使用的像素格式")]
|
||||
public string PixelFormat { get; set; } = "yuv444p";
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||
|
||||
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||
{
|
||||
base.SetOutputOptions(options);
|
||||
options.WithFastStart().WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
|
||||
}
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
public class SFMLColorConverter : ExpandableObjectConverter
|
||||
{
|
||||
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor
|
||||
{
|
||||
public SFMLColorPropertyDescriptor(Type componentType, string name, Type propertyType) : base(componentType, name, propertyType) { }
|
||||
|
||||
public override object? GetValue(object? component)
|
||||
{
|
||||
return component?.GetType().GetField(Name)?.GetValue(component) ?? default;
|
||||
}
|
||||
|
||||
public override void SetValue(object? component, object? value)
|
||||
{
|
||||
component?.GetType().GetField(Name)?.SetValue(component, value);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
|
||||
{
|
||||
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
|
||||
}
|
||||
|
||||
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
|
||||
{
|
||||
if (value is string s)
|
||||
{
|
||||
s = s.Trim();
|
||||
if (s.StartsWith("#") && s.Length == 9)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 解析 R, G, B, A 分量,注意16进制解析
|
||||
byte r = byte.Parse(s.Substring(1, 2), NumberStyles.HexNumber);
|
||||
byte g = byte.Parse(s.Substring(3, 2), NumberStyles.HexNumber);
|
||||
byte b = byte.Parse(s.Substring(5, 2), NumberStyles.HexNumber);
|
||||
byte a = byte.Parse(s.Substring(7, 2), NumberStyles.HexNumber);
|
||||
return new SFML.Graphics.Color(r, g, b, a);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new FormatException("无法解析颜色,确保格式为 #RRGGBBAA", ex);
|
||||
}
|
||||
}
|
||||
throw new FormatException("格式错误,正确格式为 #RRGGBBAA");
|
||||
}
|
||||
return base.ConvertFrom(context, culture, value);
|
||||
}
|
||||
|
||||
public override bool CanConvertTo(ITypeDescriptorContext? context, Type? destinationType)
|
||||
{
|
||||
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
|
||||
}
|
||||
|
||||
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
|
||||
{
|
||||
if (destinationType == typeof(string) && value is SFML.Graphics.Color color)
|
||||
return $"#{color.R:X2}{color.G:X2}{color.B:X2}{color.A:X2}";
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
|
||||
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext? context, object value, Attribute[]? attributes)
|
||||
{
|
||||
// 自定义属性集合
|
||||
var properties = new List<PropertyDescriptor>
|
||||
{
|
||||
// 定义 R, G, B, A 四个字段的描述器
|
||||
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "R", typeof(byte)),
|
||||
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "G", typeof(byte)),
|
||||
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "B", typeof(byte)),
|
||||
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "A", typeof(byte))
|
||||
};
|
||||
|
||||
// 返回自定义属性集合
|
||||
return new PropertyDescriptorCollection(properties.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
145
SpineViewer/Exporter/VideoExporter.cs
Normal file
145
SpineViewer/Exporter/VideoExporter.cs
Normal file
@@ -0,0 +1,145 @@
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 视频导出基类
|
||||
/// </summary>
|
||||
public abstract class VideoExporter : Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 导出时长
|
||||
/// </summary>
|
||||
public float Duration { get => duration; set => duration = value < 0 ? -1 : value; }
|
||||
private float duration = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 帧率
|
||||
/// </summary>
|
||||
public float FPS { get; set; } = 60;
|
||||
|
||||
/// <summary>
|
||||
/// 是否保留最后一帧
|
||||
/// </summary>
|
||||
public bool KeepLast { get; set; } = true;
|
||||
|
||||
public override string? Validate()
|
||||
{
|
||||
if (base.Validate() is string error)
|
||||
return error;
|
||||
if (IsExportSingle && Duration < 0)
|
||||
return "导出单个时导出时长不能为负数";
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成单个模型的帧序列
|
||||
/// </summary>
|
||||
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine spine, BackgroundWorker? worker = null)
|
||||
{
|
||||
// 独立导出时如果 Duration 小于 0 则使用所有轨道上动画时长最大值
|
||||
var duration = Duration;
|
||||
if (duration < 0) duration = spine.GetTrackIndices().Select(i => spine.GetAnimationDuration(spine.GetAnimation(i))).Max();
|
||||
|
||||
float delta = 1f / FPS;
|
||||
int total = (int)(duration * FPS); // 完整帧的数量
|
||||
|
||||
float deltaFinal = duration - delta * total; // 最后一帧时长
|
||||
int final = (KeepLast && (deltaFinal > 1e-3)) ? 1 : 0;
|
||||
|
||||
int frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
|
||||
|
||||
worker?.ReportProgress(0, $"{spine.Name} 已处理 0/{frameCount} 帧");
|
||||
|
||||
// 导出首帧
|
||||
var firstFrame = GetFrame(spine);
|
||||
worker?.ReportProgress(1 * 100 / frameCount, $"{spine.Name} 已处理 1/{frameCount} 帧");
|
||||
yield return firstFrame;
|
||||
|
||||
// 导出完整帧
|
||||
for (int i = 0; i < total; i++)
|
||||
{
|
||||
if (worker?.CancellationPending == true)
|
||||
{
|
||||
logger.Info("Export cancelled");
|
||||
break;
|
||||
}
|
||||
|
||||
spine.Update(delta);
|
||||
var frame = GetFrame(spine);
|
||||
worker?.ReportProgress((1 + i + 1) * 100 / frameCount, $"{spine.Name} 已处理 {1 + i + 1}/{frameCount} 帧");
|
||||
yield return frame;
|
||||
}
|
||||
|
||||
// 导出最后一帧
|
||||
if (final > 0)
|
||||
{
|
||||
spine.Update(deltaFinal);
|
||||
var finalFrame = GetFrame(spine);
|
||||
worker?.ReportProgress(100, $"{spine.Name} 已处理 {frameCount}/{frameCount} 帧");
|
||||
yield return finalFrame;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成多个模型的帧序列
|
||||
/// </summary>
|
||||
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
// 导出单个时必须根据 Duration 决定导出时长
|
||||
var duration = Duration;
|
||||
|
||||
float delta = 1f / FPS;
|
||||
int total = (int)(duration * FPS); // 完整帧的数量
|
||||
|
||||
float deltaFinal = duration - delta * total; // 最后一帧时长
|
||||
int final = (KeepLast && (deltaFinal > 1e-3)) ? 1 : 0;
|
||||
|
||||
int frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
|
||||
|
||||
worker?.ReportProgress(0, $"已处理 0/{frameCount} 帧");
|
||||
|
||||
// 导出首帧
|
||||
var firstFrame = GetFrame(spinesToRender);
|
||||
worker?.ReportProgress(1 * 100 / frameCount, $"已处理 1/{frameCount} 帧");
|
||||
yield return firstFrame;
|
||||
|
||||
// 导出完整帧
|
||||
for (int i = 0; i < total; i++)
|
||||
{
|
||||
if (worker?.CancellationPending == true)
|
||||
{
|
||||
logger.Info("Export cancelled");
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (var spine in spinesToRender) spine.Update(delta);
|
||||
var frame = GetFrame(spinesToRender);
|
||||
worker?.ReportProgress((1 + i + 1) * 100 / frameCount, $"已处理 {1 + i + 1}/{frameCount} 帧");
|
||||
yield return frame;
|
||||
}
|
||||
|
||||
// 导出最后一帧
|
||||
if (final > 0)
|
||||
{
|
||||
foreach (var spine in spinesToRender) spine.Update(delta);
|
||||
var finalFrame = GetFrame(spinesToRender);
|
||||
worker?.ReportProgress(100, $"已处理 {frameCount}/{frameCount} 帧");
|
||||
yield return finalFrame;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
|
||||
{
|
||||
// 导出视频格式需要把模型时间都重置到 0
|
||||
foreach (var spine in spines) spine.ResetAnimationsTime();
|
||||
base.Export(spines, worker);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,15 +6,14 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// WebM 导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Webm)]
|
||||
public class WebmExportArgs : FFmpegVideoExportArgs
|
||||
public class WebmExporter : FFmpegVideoExporter
|
||||
{
|
||||
public WebmExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
|
||||
public WebmExporter()
|
||||
{
|
||||
// 默认用透明黑背景
|
||||
BackgroundColor = new(0, 0, 0, 0);
|
||||
@@ -27,32 +26,25 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("libvpx-vp9", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("要使用的编码器")]
|
||||
public string Codec { get; set; } = "libvpx-vp9";
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("CRF"), Description("Constant Rate Factor, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
|
||||
private int crf = 23;
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("要使用的像素格式")]
|
||||
public string PixelFormat { get; set; } = "yuva420p";
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||
|
||||
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||
{
|
||||
base.SetOutputOptions(options);
|
||||
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
|
||||
}
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
|
||||
}
|
||||
}
|
||||
60
SpineViewer/Exporter/WebpExporter.cs
Normal file
60
SpineViewer/Exporter/WebpExporter.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using FFMpegCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// MP4 导出参数
|
||||
/// </summary>
|
||||
public class WebpExporter : FFmpegVideoExporter
|
||||
{
|
||||
public WebpExporter()
|
||||
{
|
||||
FPS = 24;
|
||||
}
|
||||
|
||||
public override string Format => "webp";
|
||||
|
||||
public override string Suffix => ".webp";
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
public string Codec { get; set; } = "libwebp_anim";
|
||||
|
||||
/// <summary>
|
||||
/// 是否无损
|
||||
/// </summary>
|
||||
public bool Lossless { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 质量
|
||||
/// </summary>
|
||||
public int Quality { get => quality; set => quality = Math.Clamp(value, 0, 100); }
|
||||
private int quality = 75;
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
public string PixelFormat { get; set; } = "yuva420p";
|
||||
|
||||
/// <summary>
|
||||
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
|
||||
/// </summary>
|
||||
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
|
||||
private int loop = 0;
|
||||
|
||||
public override string FileNameNoteSuffix => $"{Codec}_{Quality}_{PixelFormat}";
|
||||
|
||||
public override void SetOutputOptions(FFMpegArgumentOptions options)
|
||||
{
|
||||
base.SetOutputOptions(options);
|
||||
options.WithVideoCodec(Codec).WithCustomArgument($"-lossless {(Lossless ? 1 : 0)} -quality {Quality} -loop {Loop}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer
|
||||
namespace SpineViewer.Extensions
|
||||
{
|
||||
public static class NLogExtension
|
||||
{
|
||||
73
SpineViewer/Extensions/SFMLExtension.cs
Normal file
73
SpineViewer/Extensions/SFMLExtension.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Extensions
|
||||
{
|
||||
public static class SFMLExtension
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
|
||||
/// </summary>
|
||||
public static Bitmap CopyToBitmap(this SFML.Graphics.Image image)
|
||||
{
|
||||
image.SaveToMemory(out var imgBuffer, "bmp");
|
||||
using var stream = new MemoryStream(imgBuffer);
|
||||
using var bitmap = new Bitmap(stream);
|
||||
return new(bitmap); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
|
||||
/// </summary>
|
||||
public static Bitmap CopyToBitmap(this SFML.Graphics.Texture texture)
|
||||
{
|
||||
using var image = texture.CopyToImage();
|
||||
return image.CopyToBitmap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
|
||||
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
|
||||
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
|
||||
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
|
||||
{
|
||||
float sizeX = bounds.Width;
|
||||
float sizeY = bounds.Height;
|
||||
float innerW = width - paddingL - paddingR;
|
||||
float innerH = height - paddingT - paddingB;
|
||||
|
||||
float scale = 1;
|
||||
if (sizeY / sizeX < innerH / innerW)
|
||||
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
|
||||
else
|
||||
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
|
||||
|
||||
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
|
||||
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
|
||||
var viewX = width * scale;
|
||||
var viewY = height * scale;
|
||||
|
||||
return new(new(x, y), new(viewX, -viewY));
|
||||
}
|
||||
}
|
||||
}
|
||||
50
SpineViewer/Forms/PetForm.Designer.cs
generated
Normal file
50
SpineViewer/Forms/PetForm.Designer.cs
generated
Normal file
@@ -0,0 +1,50 @@
|
||||
namespace SpineViewer
|
||||
{
|
||||
partial class PetForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
SuspendLayout();
|
||||
//
|
||||
// PetForm
|
||||
//
|
||||
AutoScaleMode = AutoScaleMode.None;
|
||||
ClientSize = new Size(490, 456);
|
||||
ControlBox = false;
|
||||
MaximizeBox = false;
|
||||
MinimizeBox = false;
|
||||
Name = "PetForm";
|
||||
ShowIcon = false;
|
||||
ShowInTaskbar = false;
|
||||
StartPosition = FormStartPosition.Manual;
|
||||
Text = "PetForm";
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
49
SpineViewer/Forms/PetForm.cs
Normal file
49
SpineViewer/Forms/PetForm.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using SpineViewer.Natives;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
public partial class PetForm: Form
|
||||
{
|
||||
public PetForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
protected override CreateParams CreateParams
|
||||
{
|
||||
get
|
||||
{
|
||||
//var style = Win32.GetWindowLong(hWnd, Win32.GWL_STYLE) | Win32.WS_POPUP;
|
||||
//var exStyle = Win32.GetWindowLong(hWnd, Win32.GWL_EXSTYLE) | Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
|
||||
//Win32.SetWindowLong(hWnd, Win32.GWL_STYLE, style);
|
||||
//Win32.SetWindowLong(hWnd, Win32.GWL_EXSTYLE, exStyle);
|
||||
//Win32.SetLayeredWindowAttributes(hWnd, crKey, 255, Win32.LWA_COLORKEY | Win32.LWA_ALPHA);
|
||||
//Win32.SetWindowPos(hWnd, Win32.HWND_TOPMOST, 0, 0, 0, 0, Win32.SWP_NOMOVE | Win32.SWP_NOSIZE);
|
||||
var cp = base.CreateParams;
|
||||
cp.ExStyle = Win32.WS_EX_LAYERED | Win32.WS_EX_TOPMOST;
|
||||
cp.Style = Win32.WS_POPUP;
|
||||
//cp.ExStyle |= Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
|
||||
return cp;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
protected override void OnPaintBackground(PaintEventArgs e)
|
||||
{
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
120
SpineViewer/Forms/PetForm.resx
Normal file
120
SpineViewer/Forms/PetForm.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace SpineViewer
|
||||
{
|
||||
partial class MainForm
|
||||
partial class SpineViewerForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
@@ -29,7 +29,7 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpineViewerForm));
|
||||
menuStrip = new MenuStrip();
|
||||
toolStripMenuItem_File = new ToolStripMenuItem();
|
||||
toolStripMenuItem_Open = new ToolStripMenuItem();
|
||||
@@ -39,10 +39,10 @@
|
||||
toolStripMenuItem_ExportFrame = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportFrameSequence = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportGif = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportMp4 = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportWebm = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportCustom = new ToolStripMenuItem();
|
||||
toolStripSeparator2 = new ToolStripSeparator();
|
||||
toolStripMenuItem_Exit = new ToolStripMenuItem();
|
||||
@@ -60,15 +60,22 @@
|
||||
splitContainer_Information = new SplitContainer();
|
||||
groupBox_SkelList = new GroupBox();
|
||||
spineListView = new SpineViewer.Controls.SpineListView();
|
||||
propertyGrid_Spine = new PropertyGrid();
|
||||
splitContainer_Config = new SplitContainer();
|
||||
spinePropertyGrid = new SpineViewer.Controls.SpinePropertyGrid();
|
||||
tabControl_Config = new TabControl();
|
||||
tabPage_Previewer = new TabPage();
|
||||
groupBox_PreviewConfig = new GroupBox();
|
||||
propertyGrid_Previewer = new PropertyGrid();
|
||||
tabPage_SpineProperty = new TabPage();
|
||||
groupBox_SkelConfig = new GroupBox();
|
||||
groupBox_Preview = new GroupBox();
|
||||
spinePreviewer = new SpineViewer.Controls.SpinePreviewer();
|
||||
panel_MainForm = new Panel();
|
||||
toolTip = new ToolTip(components);
|
||||
toolStripSeparator4 = new ToolStripSeparator();
|
||||
toolStripSeparator5 = new ToolStripSeparator();
|
||||
toolStripSeparator6 = new ToolStripSeparator();
|
||||
toolStripMenuItem_ExportWebp = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportAvif = new ToolStripMenuItem();
|
||||
menuStrip.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)splitContainer_MainForm).BeginInit();
|
||||
splitContainer_MainForm.Panel1.SuspendLayout();
|
||||
@@ -83,11 +90,10 @@
|
||||
splitContainer_Information.Panel2.SuspendLayout();
|
||||
splitContainer_Information.SuspendLayout();
|
||||
groupBox_SkelList.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)splitContainer_Config).BeginInit();
|
||||
splitContainer_Config.Panel1.SuspendLayout();
|
||||
splitContainer_Config.Panel2.SuspendLayout();
|
||||
splitContainer_Config.SuspendLayout();
|
||||
tabControl_Config.SuspendLayout();
|
||||
tabPage_Previewer.SuspendLayout();
|
||||
groupBox_PreviewConfig.SuspendLayout();
|
||||
tabPage_SpineProperty.SuspendLayout();
|
||||
groupBox_SkelConfig.SuspendLayout();
|
||||
groupBox_Preview.SuspendLayout();
|
||||
panel_MainForm.SuspendLayout();
|
||||
@@ -133,7 +139,7 @@
|
||||
//
|
||||
// toolStripMenuItem_Export
|
||||
//
|
||||
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportWebm, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMov, toolStripMenuItem_ExportCustom });
|
||||
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripSeparator4, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportWebp, toolStripMenuItem_ExportAvif, toolStripSeparator5, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportWebm, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMov, toolStripSeparator6, toolStripMenuItem_ExportCustom });
|
||||
toolStripMenuItem_Export.Name = "toolStripMenuItem_Export";
|
||||
toolStripMenuItem_Export.Size = new Size(270, 34);
|
||||
toolStripMenuItem_Export.Text = "导出(&E)";
|
||||
@@ -143,56 +149,56 @@
|
||||
toolStripMenuItem_ExportFrame.Name = "toolStripMenuItem_ExportFrame";
|
||||
toolStripMenuItem_ExportFrame.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportFrame.Text = "单帧画面...";
|
||||
toolStripMenuItem_ExportFrame.Click += toolStripMenuItem_Export_Click;
|
||||
toolStripMenuItem_ExportFrame.Click += toolStripMenuItem_ExportFrame_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportFrameSequence
|
||||
//
|
||||
toolStripMenuItem_ExportFrameSequence.Name = "toolStripMenuItem_ExportFrameSequence";
|
||||
toolStripMenuItem_ExportFrameSequence.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportFrameSequence.Text = "帧序列...";
|
||||
toolStripMenuItem_ExportFrameSequence.Click += toolStripMenuItem_Export_Click;
|
||||
toolStripMenuItem_ExportFrameSequence.Click += toolStripMenuItem_ExportFrameSequence_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportGif
|
||||
//
|
||||
toolStripMenuItem_ExportGif.Name = "toolStripMenuItem_ExportGif";
|
||||
toolStripMenuItem_ExportGif.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportGif.Text = "GIF...";
|
||||
toolStripMenuItem_ExportGif.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportMkv
|
||||
//
|
||||
toolStripMenuItem_ExportMkv.Name = "toolStripMenuItem_ExportMkv";
|
||||
toolStripMenuItem_ExportMkv.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportMkv.Text = "MKV...";
|
||||
toolStripMenuItem_ExportMkv.Click += toolStripMenuItem_Export_Click;
|
||||
toolStripMenuItem_ExportGif.Click += toolStripMenuItem_ExportGif_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportMp4
|
||||
//
|
||||
toolStripMenuItem_ExportMp4.Name = "toolStripMenuItem_ExportMp4";
|
||||
toolStripMenuItem_ExportMp4.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportMp4.Text = "MP4...";
|
||||
toolStripMenuItem_ExportMp4.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportMov
|
||||
//
|
||||
toolStripMenuItem_ExportMov.Name = "toolStripMenuItem_ExportMov";
|
||||
toolStripMenuItem_ExportMov.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportMov.Text = "MOV...";
|
||||
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_Export_Click;
|
||||
toolStripMenuItem_ExportMp4.Click += toolStripMenuItem_ExportMp4_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportWebm
|
||||
//
|
||||
toolStripMenuItem_ExportWebm.Name = "toolStripMenuItem_ExportWebm";
|
||||
toolStripMenuItem_ExportWebm.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportWebm.Text = "WebM...";
|
||||
toolStripMenuItem_ExportWebm.Click += toolStripMenuItem_Export_Click;
|
||||
toolStripMenuItem_ExportWebm.Click += toolStripMenuItem_ExportWebm_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportMkv
|
||||
//
|
||||
toolStripMenuItem_ExportMkv.Name = "toolStripMenuItem_ExportMkv";
|
||||
toolStripMenuItem_ExportMkv.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportMkv.Text = "MKV...";
|
||||
toolStripMenuItem_ExportMkv.Click += toolStripMenuItem_ExportMkv_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportMov
|
||||
//
|
||||
toolStripMenuItem_ExportMov.Name = "toolStripMenuItem_ExportMov";
|
||||
toolStripMenuItem_ExportMov.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportMov.Text = "MOV...";
|
||||
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_ExportMov_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportCustom
|
||||
//
|
||||
toolStripMenuItem_ExportCustom.Name = "toolStripMenuItem_ExportCustom";
|
||||
toolStripMenuItem_ExportCustom.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportCustom.Text = "FFmpeg 自定义导出...";
|
||||
toolStripMenuItem_ExportCustom.Click += toolStripMenuItem_Export_Click;
|
||||
toolStripMenuItem_ExportCustom.Click += toolStripMenuItem_ExportCustom_Click;
|
||||
//
|
||||
// toolStripSeparator2
|
||||
//
|
||||
@@ -271,7 +277,7 @@
|
||||
rtbLog.Margin = new Padding(3, 2, 3, 2);
|
||||
rtbLog.Name = "rtbLog";
|
||||
rtbLog.ReadOnly = true;
|
||||
rtbLog.Size = new Size(1758, 146);
|
||||
rtbLog.Size = new Size(1758, 172);
|
||||
rtbLog.TabIndex = 0;
|
||||
rtbLog.Text = "";
|
||||
rtbLog.WordWrap = false;
|
||||
@@ -295,7 +301,7 @@
|
||||
splitContainer_MainForm.Panel2.Controls.Add(rtbLog);
|
||||
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
|
||||
splitContainer_MainForm.Size = new Size(1758, 1097);
|
||||
splitContainer_MainForm.SplitterDistance = 943;
|
||||
splitContainer_MainForm.SplitterDistance = 917;
|
||||
splitContainer_MainForm.SplitterWidth = 8;
|
||||
splitContainer_MainForm.TabIndex = 3;
|
||||
splitContainer_MainForm.TabStop = false;
|
||||
@@ -319,7 +325,7 @@
|
||||
//
|
||||
splitContainer_Functional.Panel2.Controls.Add(groupBox_Preview);
|
||||
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
|
||||
splitContainer_Functional.Size = new Size(1758, 943);
|
||||
splitContainer_Functional.Size = new Size(1758, 917);
|
||||
splitContainer_Functional.SplitterDistance = 759;
|
||||
splitContainer_Functional.SplitterWidth = 8;
|
||||
splitContainer_Functional.TabIndex = 2;
|
||||
@@ -341,9 +347,9 @@
|
||||
//
|
||||
// splitContainer_Information.Panel2
|
||||
//
|
||||
splitContainer_Information.Panel2.Controls.Add(splitContainer_Config);
|
||||
splitContainer_Information.Panel2.Controls.Add(tabControl_Config);
|
||||
splitContainer_Information.Panel2.Cursor = Cursors.Default;
|
||||
splitContainer_Information.Size = new Size(759, 943);
|
||||
splitContainer_Information.Size = new Size(759, 917);
|
||||
splitContainer_Information.SplitterDistance = 354;
|
||||
splitContainer_Information.SplitterWidth = 8;
|
||||
splitContainer_Information.TabIndex = 1;
|
||||
@@ -357,7 +363,7 @@
|
||||
groupBox_SkelList.Dock = DockStyle.Fill;
|
||||
groupBox_SkelList.Location = new Point(0, 0);
|
||||
groupBox_SkelList.Name = "groupBox_SkelList";
|
||||
groupBox_SkelList.Size = new Size(354, 943);
|
||||
groupBox_SkelList.Size = new Size(354, 917);
|
||||
groupBox_SkelList.TabIndex = 0;
|
||||
groupBox_SkelList.TabStop = false;
|
||||
groupBox_SkelList.Text = "模型列表";
|
||||
@@ -367,54 +373,51 @@
|
||||
spineListView.Dock = DockStyle.Fill;
|
||||
spineListView.Location = new Point(3, 26);
|
||||
spineListView.Name = "spineListView";
|
||||
spineListView.PropertyGrid = propertyGrid_Spine;
|
||||
spineListView.Size = new Size(348, 914);
|
||||
spineListView.Size = new Size(348, 888);
|
||||
spineListView.SpinePropertyGrid = spinePropertyGrid;
|
||||
spineListView.TabIndex = 0;
|
||||
//
|
||||
// propertyGrid_Spine
|
||||
// spinePropertyGrid
|
||||
//
|
||||
propertyGrid_Spine.Dock = DockStyle.Fill;
|
||||
propertyGrid_Spine.HelpVisible = false;
|
||||
propertyGrid_Spine.Location = new Point(3, 26);
|
||||
propertyGrid_Spine.Name = "propertyGrid_Spine";
|
||||
propertyGrid_Spine.Size = new Size(391, 580);
|
||||
propertyGrid_Spine.TabIndex = 0;
|
||||
propertyGrid_Spine.ToolbarVisible = false;
|
||||
propertyGrid_Spine.PropertyValueChanged += propertyGrid_PropertyValueChanged;
|
||||
spinePropertyGrid.Dock = DockStyle.Fill;
|
||||
spinePropertyGrid.Location = new Point(3, 26);
|
||||
spinePropertyGrid.Name = "spinePropertyGrid";
|
||||
spinePropertyGrid.Size = new Size(383, 849);
|
||||
spinePropertyGrid.TabIndex = 0;
|
||||
//
|
||||
// splitContainer_Config
|
||||
// tabControl_Config
|
||||
//
|
||||
splitContainer_Config.Cursor = Cursors.SizeNS;
|
||||
splitContainer_Config.Dock = DockStyle.Fill;
|
||||
splitContainer_Config.FixedPanel = FixedPanel.Panel1;
|
||||
splitContainer_Config.Location = new Point(0, 0);
|
||||
splitContainer_Config.Name = "splitContainer_Config";
|
||||
splitContainer_Config.Orientation = Orientation.Horizontal;
|
||||
tabControl_Config.Alignment = TabAlignment.Bottom;
|
||||
tabControl_Config.Controls.Add(tabPage_Previewer);
|
||||
tabControl_Config.Controls.Add(tabPage_SpineProperty);
|
||||
tabControl_Config.Dock = DockStyle.Fill;
|
||||
tabControl_Config.ItemSize = new Size(100, 35);
|
||||
tabControl_Config.Location = new Point(0, 0);
|
||||
tabControl_Config.Multiline = true;
|
||||
tabControl_Config.Name = "tabControl_Config";
|
||||
tabControl_Config.Padding = new Point(0, 0);
|
||||
tabControl_Config.SelectedIndex = 0;
|
||||
tabControl_Config.Size = new Size(397, 917);
|
||||
tabControl_Config.TabIndex = 0;
|
||||
//
|
||||
// splitContainer_Config.Panel1
|
||||
// tabPage_Previewer
|
||||
//
|
||||
splitContainer_Config.Panel1.Controls.Add(groupBox_PreviewConfig);
|
||||
splitContainer_Config.Panel1.Cursor = Cursors.Default;
|
||||
//
|
||||
// splitContainer_Config.Panel2
|
||||
//
|
||||
splitContainer_Config.Panel2.Controls.Add(groupBox_SkelConfig);
|
||||
splitContainer_Config.Panel2.Cursor = Cursors.Default;
|
||||
splitContainer_Config.Size = new Size(397, 943);
|
||||
splitContainer_Config.SplitterDistance = 326;
|
||||
splitContainer_Config.SplitterWidth = 8;
|
||||
splitContainer_Config.TabIndex = 0;
|
||||
splitContainer_Config.TabStop = false;
|
||||
splitContainer_Config.SplitterMoved += splitContainer_SplitterMoved;
|
||||
splitContainer_Config.MouseUp += splitContainer_MouseUp;
|
||||
tabPage_Previewer.Controls.Add(groupBox_PreviewConfig);
|
||||
tabPage_Previewer.Location = new Point(4, 4);
|
||||
tabPage_Previewer.Margin = new Padding(0);
|
||||
tabPage_Previewer.Name = "tabPage_Previewer";
|
||||
tabPage_Previewer.Size = new Size(389, 874);
|
||||
tabPage_Previewer.TabIndex = 0;
|
||||
tabPage_Previewer.Text = "画面参数";
|
||||
//
|
||||
// groupBox_PreviewConfig
|
||||
//
|
||||
groupBox_PreviewConfig.Controls.Add(propertyGrid_Previewer);
|
||||
groupBox_PreviewConfig.Dock = DockStyle.Fill;
|
||||
groupBox_PreviewConfig.Location = new Point(0, 0);
|
||||
groupBox_PreviewConfig.Margin = new Padding(0);
|
||||
groupBox_PreviewConfig.Name = "groupBox_PreviewConfig";
|
||||
groupBox_PreviewConfig.Size = new Size(397, 326);
|
||||
groupBox_PreviewConfig.Size = new Size(389, 874);
|
||||
groupBox_PreviewConfig.TabIndex = 1;
|
||||
groupBox_PreviewConfig.TabStop = false;
|
||||
groupBox_PreviewConfig.Text = "画面参数";
|
||||
@@ -425,18 +428,30 @@
|
||||
propertyGrid_Previewer.HelpVisible = false;
|
||||
propertyGrid_Previewer.Location = new Point(3, 26);
|
||||
propertyGrid_Previewer.Name = "propertyGrid_Previewer";
|
||||
propertyGrid_Previewer.Size = new Size(391, 297);
|
||||
propertyGrid_Previewer.Size = new Size(383, 845);
|
||||
propertyGrid_Previewer.TabIndex = 1;
|
||||
propertyGrid_Previewer.ToolbarVisible = false;
|
||||
propertyGrid_Previewer.PropertyValueChanged += propertyGrid_PropertyValueChanged;
|
||||
//
|
||||
// tabPage_SpineProperty
|
||||
//
|
||||
tabPage_SpineProperty.BackColor = SystemColors.Control;
|
||||
tabPage_SpineProperty.Controls.Add(groupBox_SkelConfig);
|
||||
tabPage_SpineProperty.Location = new Point(4, 4);
|
||||
tabPage_SpineProperty.Margin = new Padding(0);
|
||||
tabPage_SpineProperty.Name = "tabPage_SpineProperty";
|
||||
tabPage_SpineProperty.Size = new Size(389, 878);
|
||||
tabPage_SpineProperty.TabIndex = 1;
|
||||
tabPage_SpineProperty.Text = "模型参数";
|
||||
//
|
||||
// groupBox_SkelConfig
|
||||
//
|
||||
groupBox_SkelConfig.Controls.Add(propertyGrid_Spine);
|
||||
groupBox_SkelConfig.Controls.Add(spinePropertyGrid);
|
||||
groupBox_SkelConfig.Dock = DockStyle.Fill;
|
||||
groupBox_SkelConfig.Location = new Point(0, 0);
|
||||
groupBox_SkelConfig.Margin = new Padding(0);
|
||||
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
|
||||
groupBox_SkelConfig.Size = new Size(397, 609);
|
||||
groupBox_SkelConfig.Size = new Size(389, 878);
|
||||
groupBox_SkelConfig.TabIndex = 0;
|
||||
groupBox_SkelConfig.TabStop = false;
|
||||
groupBox_SkelConfig.Text = "模型参数";
|
||||
@@ -447,7 +462,7 @@
|
||||
groupBox_Preview.Dock = DockStyle.Fill;
|
||||
groupBox_Preview.Location = new Point(0, 0);
|
||||
groupBox_Preview.Name = "groupBox_Preview";
|
||||
groupBox_Preview.Size = new Size(991, 943);
|
||||
groupBox_Preview.Size = new Size(991, 917);
|
||||
groupBox_Preview.TabIndex = 1;
|
||||
groupBox_Preview.TabStop = false;
|
||||
groupBox_Preview.Text = "预览画面";
|
||||
@@ -458,7 +473,7 @@
|
||||
spinePreviewer.Location = new Point(3, 26);
|
||||
spinePreviewer.Name = "spinePreviewer";
|
||||
spinePreviewer.PropertyGrid = propertyGrid_Previewer;
|
||||
spinePreviewer.Size = new Size(985, 914);
|
||||
spinePreviewer.Size = new Size(985, 888);
|
||||
spinePreviewer.SpineListView = spineListView;
|
||||
spinePreviewer.TabIndex = 0;
|
||||
//
|
||||
@@ -476,7 +491,36 @@
|
||||
//
|
||||
toolTip.ShowAlways = true;
|
||||
//
|
||||
// MainForm
|
||||
// toolStripSeparator4
|
||||
//
|
||||
toolStripSeparator4.Name = "toolStripSeparator4";
|
||||
toolStripSeparator4.Size = new Size(285, 6);
|
||||
//
|
||||
// toolStripSeparator5
|
||||
//
|
||||
toolStripSeparator5.Name = "toolStripSeparator5";
|
||||
toolStripSeparator5.Size = new Size(285, 6);
|
||||
//
|
||||
// toolStripSeparator6
|
||||
//
|
||||
toolStripSeparator6.Name = "toolStripSeparator6";
|
||||
toolStripSeparator6.Size = new Size(285, 6);
|
||||
//
|
||||
// toolStripMenuItem_ExportWebp
|
||||
//
|
||||
toolStripMenuItem_ExportWebp.Name = "toolStripMenuItem_ExportWebp";
|
||||
toolStripMenuItem_ExportWebp.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportWebp.Text = "WebP...";
|
||||
toolStripMenuItem_ExportWebp.Click += toolStripMenuItem_ExportWebp_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportAvif
|
||||
//
|
||||
toolStripMenuItem_ExportAvif.Name = "toolStripMenuItem_ExportAvif";
|
||||
toolStripMenuItem_ExportAvif.Size = new Size(288, 34);
|
||||
toolStripMenuItem_ExportAvif.Text = "AVIF...";
|
||||
toolStripMenuItem_ExportAvif.Click += toolStripMenuItem_ExportAvif_Click;
|
||||
//
|
||||
// SpineViewerForm
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
@@ -486,7 +530,7 @@
|
||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||
MainMenuStrip = menuStrip;
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "MainForm";
|
||||
Name = "SpineViewerForm";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "SpineViewer";
|
||||
FormClosing += MainForm_FormClosing;
|
||||
@@ -506,11 +550,10 @@
|
||||
((System.ComponentModel.ISupportInitialize)splitContainer_Information).EndInit();
|
||||
splitContainer_Information.ResumeLayout(false);
|
||||
groupBox_SkelList.ResumeLayout(false);
|
||||
splitContainer_Config.Panel1.ResumeLayout(false);
|
||||
splitContainer_Config.Panel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)splitContainer_Config).EndInit();
|
||||
splitContainer_Config.ResumeLayout(false);
|
||||
tabControl_Config.ResumeLayout(false);
|
||||
tabPage_Previewer.ResumeLayout(false);
|
||||
groupBox_PreviewConfig.ResumeLayout(false);
|
||||
tabPage_SpineProperty.ResumeLayout(false);
|
||||
groupBox_SkelConfig.ResumeLayout(false);
|
||||
groupBox_Preview.ResumeLayout(false);
|
||||
panel_MainForm.ResumeLayout(false);
|
||||
@@ -532,7 +575,6 @@
|
||||
private SplitContainer splitContainer_Information;
|
||||
private GroupBox groupBox_SkelList;
|
||||
private GroupBox groupBox_SkelConfig;
|
||||
private SplitContainer splitContainer_Config;
|
||||
private GroupBox groupBox_PreviewConfig;
|
||||
private Panel panel_MainForm;
|
||||
private ToolStripMenuItem toolStripMenuItem_Help;
|
||||
@@ -540,7 +582,6 @@
|
||||
private ToolStripMenuItem toolStripMenuItem_BatchOpen;
|
||||
private GroupBox groupBox_Preview;
|
||||
private ToolTip toolTip;
|
||||
private PropertyGrid propertyGrid_Spine;
|
||||
private Controls.SpineListView spineListView;
|
||||
private PropertyGrid propertyGrid_Previewer;
|
||||
private Controls.SpinePreviewer spinePreviewer;
|
||||
@@ -559,5 +600,14 @@
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportMkv;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportWebm;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportCustom;
|
||||
private Controls.SpinePropertyGrid spinePropertyGrid;
|
||||
private TabControl tabControl_Config;
|
||||
private TabPage tabPage_Previewer;
|
||||
private TabPage tabPage_SpineProperty;
|
||||
private ToolStripSeparator toolStripSeparator4;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportWebp;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportAvif;
|
||||
private ToolStripSeparator toolStripSeparator5;
|
||||
private ToolStripSeparator toolStripSeparator6;
|
||||
}
|
||||
}
|
||||
482
SpineViewer/Forms/SpineViewerForm.cs
Normal file
482
SpineViewer/Forms/SpineViewerForm.cs
Normal file
@@ -0,0 +1,482 @@
|
||||
using NLog;
|
||||
using SpineViewer.Spine;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using SpineViewer.Exporter;
|
||||
using System.Reflection.Metadata;
|
||||
using SpineViewer.PropertyGridWrappers.Exporter;
|
||||
using SpineViewer.Utilities;
|
||||
using SpineViewer.Natives;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
internal partial class SpineViewerForm : Form
|
||||
{
|
||||
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private readonly Dictionary<string, Exporter.Exporter> exporterCache = [];
|
||||
|
||||
public SpineViewerForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
InitializeLogConfiguration();
|
||||
|
||||
// 执行一些初始化工作
|
||||
try
|
||||
{
|
||||
SFMLShader.Init();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Error(ex.ToString());
|
||||
logger.Error("Failed to load fragment shader");
|
||||
MessagePopup.Warn("Fragment shader 加载失败,预乘Alpha通道属性失效");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化窗口日志器
|
||||
/// </summary>
|
||||
private void InitializeLogConfiguration()
|
||||
{
|
||||
// 窗口日志
|
||||
var rtbTarget = new NLog.Windows.Forms.RichTextBoxTarget
|
||||
{
|
||||
Name = "rtbTarget",
|
||||
TargetForm = this,
|
||||
TargetRichTextBox = rtbLog,
|
||||
AutoScroll = true,
|
||||
MaxLines = 3000,
|
||||
SupportLinks = true,
|
||||
Layout = "[${level:format=OneLetter}]${date:format=yyyy-MM-dd HH\\:mm\\:ss} - ${message}"
|
||||
};
|
||||
|
||||
rtbTarget.WordColoringRules.Add(new("[D]", "Gray", "Empty", FontStyle.Bold));
|
||||
rtbTarget.WordColoringRules.Add(new("[I]", "DimGray", "Empty", FontStyle.Bold));
|
||||
rtbTarget.WordColoringRules.Add(new("[W]", "DarkOrange", "Empty", FontStyle.Bold));
|
||||
rtbTarget.WordColoringRules.Add(new("[E]", "Red", "Empty", FontStyle.Bold));
|
||||
rtbTarget.WordColoringRules.Add(new("[F]", "DarkRed", "Empty", FontStyle.Bold));
|
||||
|
||||
LogManager.Configuration.AddTarget(rtbTarget);
|
||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Fatal, rtbTarget);
|
||||
LogManager.ReconfigExistingLoggers();
|
||||
}
|
||||
|
||||
private void MainForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
spinePreviewer.StartRender();
|
||||
}
|
||||
|
||||
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
spinePreviewer.StopRender();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Open_Click(object sender, EventArgs e)
|
||||
{
|
||||
spineListView.Add();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_BatchOpen_Click(object sender, EventArgs e)
|
||||
{
|
||||
spineListView.BatchAdd();
|
||||
}
|
||||
|
||||
#region private void toolStripMenuItem_ExportXXX_Click(object sender, EventArgs e)
|
||||
|
||||
private void toolStripMenuItem_ExportFrame_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (spinePreviewer.IsUpdating && MessagePopup.Quest("画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?") != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var k = nameof(toolStripMenuItem_ExportFrame);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new FrameExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new FrameExporterWrapper((FrameExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportFrameSequence_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportFrameSequence);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new FrameSequenceExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new FrameSequenceExporterWrapper((FrameSequenceExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportGif_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportGif);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new GifExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new GifExporterWrapper((GifExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportWebp_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportWebp);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new WebpExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new WebpExporterWrapper((WebpExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportAvif_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportAvif);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new AvifExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new AvifExporterWrapper((AvifExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportMp4_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportMp4);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new Mp4Exporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new Mp4ExporterWrapper((Mp4Exporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportWebm_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportWebm);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new WebmExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new WebmExporterWrapper((WebmExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportMkv_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportMkv);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new MkvExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new MkvExporterWrapper((MkvExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportMov_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportMov);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new MovExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new MovExporterWrapper((MovExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ExportCustom_Click(object sender, EventArgs e)
|
||||
{
|
||||
var k = nameof(toolStripMenuItem_ExportCustom);
|
||||
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new CustomExporter();
|
||||
|
||||
var exporter = exporterCache[k];
|
||||
exporter.Resolution = spinePreviewer.Resolution;
|
||||
exporter.View = spinePreviewer.GetView();
|
||||
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
|
||||
|
||||
var exportDialog = new Dialogs.ExportDialog(new CustomExporterWrapper((CustomExporter)exporter));
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void toolStripMenuItem_Exit_Click(object sender, EventArgs e)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ConvertFileFormat_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openDialog = new Dialogs.ConvertFileFormatDialog();
|
||||
if (openDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += ConvertFileFormat_Work;
|
||||
progressDialog.RunWorkerAsync(openDialog.Result);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_About_Click(object sender, EventArgs e)
|
||||
{
|
||||
using var dialog = new Dialogs.AboutDialog();
|
||||
dialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Diagnostics_Click(object sender, EventArgs e)
|
||||
{
|
||||
using var dialog = new Dialogs.DiagnosticsDialog();
|
||||
dialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void splitContainer_SplitterMoved(object sender, SplitterEventArgs e) => ActiveControl = null;
|
||||
|
||||
private void splitContainer_MouseUp(object sender, MouseEventArgs e) => ActiveControl = null;
|
||||
|
||||
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e)
|
||||
{
|
||||
// 用来解决对面板某些值修改之后, 其他被联动修改的值不会实时刷新的问题
|
||||
(sender as PropertyGrid)?.Refresh();
|
||||
}
|
||||
|
||||
private void Export_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
var worker = (BackgroundWorker)sender;
|
||||
var exporter = (Exporter.Exporter)e.Argument;
|
||||
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_INDETERMINATE));
|
||||
spinePreviewer.StopRender();
|
||||
lock (spineListView.Spines) { exporter.Export(spineListView.Spines.Where(sp => !sp.IsHidden).ToArray(), (BackgroundWorker)sender); }
|
||||
e.Cancel = worker.CancellationPending;
|
||||
spinePreviewer.StartRender();
|
||||
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_NOPROGRESS));
|
||||
}
|
||||
|
||||
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
var worker = sender as BackgroundWorker;
|
||||
var arguments = e.Argument as Dialogs.ConvertFileFormatDialogResult;
|
||||
var skelPaths = arguments.SkelPaths;
|
||||
var srcVersion = arguments.SourceVersion;
|
||||
var tgtVersion = arguments.TargetVersion;
|
||||
var jsonTarget = arguments.JsonTarget;
|
||||
var newSuffix = jsonTarget ? ".json" : ".skel";
|
||||
|
||||
int totalCount = skelPaths.Length;
|
||||
int success = 0;
|
||||
int error = 0;
|
||||
|
||||
SkeletonConverter srcCvter = srcVersion != SpineVersion.Auto ? SkeletonConverter.New(srcVersion) : null;
|
||||
SkeletonConverter tgtCvter = SkeletonConverter.New(tgtVersion);
|
||||
|
||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
||||
for (int i = 0; i < totalCount; i++)
|
||||
{
|
||||
if (worker.CancellationPending)
|
||||
{
|
||||
e.Cancel = true;
|
||||
break;
|
||||
}
|
||||
|
||||
var skelPath = skelPaths[i];
|
||||
var newPath = Path.ChangeExtension(skelPath, newSuffix);
|
||||
|
||||
try
|
||||
{
|
||||
if (srcVersion == SpineVersion.Auto)
|
||||
{
|
||||
try
|
||||
{
|
||||
srcCvter = SkeletonConverter.New(SpineHelper.GetVersion(skelPath));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new InvalidDataException($"Auto version detection failed for {skelPath}, try to use a specific version", ex);
|
||||
}
|
||||
}
|
||||
var root = srcCvter.Read(skelPath);
|
||||
root = srcCvter.ToVersion(root, tgtVersion);
|
||||
if (jsonTarget) tgtCvter.WriteJson(root, newPath); else tgtCvter.WriteBinary(root, newPath);
|
||||
success++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Error(ex.ToString());
|
||||
logger.Error("Failed to convert {}", skelPath);
|
||||
error++;
|
||||
}
|
||||
|
||||
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
||||
}
|
||||
|
||||
if (error > 0)
|
||||
{
|
||||
logger.Warn("Batch convert {} successfully, {} failed", success, error);
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.Info("{} skel converted successfully", success);
|
||||
}
|
||||
}
|
||||
|
||||
//private System.Windows.Forms.Timer timer = new();
|
||||
//private PetForm pet = new PetForm();
|
||||
//private IntPtr screenDC;
|
||||
//private IntPtr memDC;
|
||||
//private void _Test()
|
||||
//{
|
||||
// screenDC = Win32.GetDC(IntPtr.Zero);
|
||||
// memDC = Win32.CreateCompatibleDC(screenDC);
|
||||
// pet.Show();
|
||||
// timer.Tick += Timer_Tick;
|
||||
// timer.Enabled = true;
|
||||
// timer.Interval = 50;
|
||||
// timer.Start();
|
||||
//}
|
||||
|
||||
//private void Timer_Tick(object? sender, EventArgs e)
|
||||
//{
|
||||
// using var tex = new SFML.Graphics.RenderTexture((uint)pet.Width, (uint)pet.Height);
|
||||
// var v = spinePreviewer.GetView();
|
||||
// tex.SetView(v);
|
||||
// tex.Clear(new SFML.Graphics.Color(0, 0, 0, 0));
|
||||
// lock (spineListView.Spines)
|
||||
// {
|
||||
// foreach (var sp in spineListView.Spines)
|
||||
// tex.Draw(sp);
|
||||
// }
|
||||
// tex.Display();
|
||||
// using var frame = new SFMLImageVideoFrame(tex.Texture.CopyToImage());
|
||||
// using var bitmap = frame.CopyToBitmap();
|
||||
|
||||
// var newBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
|
||||
// var oldBitmap = Win32.SelectObject(memDC, newBitmap);
|
||||
|
||||
// Win32.SIZE size = new Win32.SIZE { cx = pet.Width, cy = pet.Height };
|
||||
// Win32.POINT srcPos = new Win32.POINT { x = 0, y = 0 };
|
||||
// Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION { BlendOp = 0, BlendFlags = 0, SourceConstantAlpha = 255, AlphaFormat = Win32.AC_SRC_ALPHA };
|
||||
|
||||
// Win32.UpdateLayeredWindow(pet.Handle, screenDC, IntPtr.Zero, ref size, memDC, ref srcPos, 0, ref blend, Win32.ULW_ALPHA);
|
||||
|
||||
// Win32.SelectObject(memDC, oldBitmap);
|
||||
// Win32.DeleteObject(newBitmap);
|
||||
//}
|
||||
|
||||
//private void spinePreviewer_KeyDown(object sender, KeyEventArgs e)
|
||||
//{
|
||||
// switch (e.KeyCode)
|
||||
// {
|
||||
// case Keys.Space:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickStopButton();
|
||||
// else
|
||||
// spinePreviewer.ClickStartButton();
|
||||
// break;
|
||||
// case Keys.Right:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickForwardFastButton();
|
||||
// else
|
||||
// spinePreviewer.ClickForwardStepButton();
|
||||
// break;
|
||||
// case Keys.Left:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickRestartButton();
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
@@ -1,263 +0,0 @@
|
||||
using FFMpegCore.Pipes;
|
||||
using FFMpegCore;
|
||||
using NLog;
|
||||
using SFML.System;
|
||||
using SpineViewer.Spine;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using FFMpegCore.Enums;
|
||||
using SpineViewer.Exporter;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
internal partial class MainForm : Form
|
||||
{
|
||||
private Logger logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
InitializeLogConfiguration();
|
||||
|
||||
// 在此处将导出菜单需要的类绑定起来
|
||||
toolStripMenuItem_ExportFrame.Tag = ExportType.Frame;
|
||||
toolStripMenuItem_ExportFrameSequence.Tag = ExportType.FrameSequence;
|
||||
toolStripMenuItem_ExportGif.Tag = ExportType.Gif;
|
||||
toolStripMenuItem_ExportMkv.Tag = ExportType.Mkv;
|
||||
toolStripMenuItem_ExportMp4.Tag = ExportType.Mp4;
|
||||
toolStripMenuItem_ExportMov.Tag = ExportType.Mov;
|
||||
toolStripMenuItem_ExportWebm.Tag = ExportType.Webm;
|
||||
toolStripMenuItem_ExportCustom.Tag = ExportType.Custom;
|
||||
|
||||
// 执行一些初始化工作
|
||||
try
|
||||
{
|
||||
Spine.Shader.Init();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Error(ex.ToString());
|
||||
logger.Error("Failed to load fragment shader");
|
||||
MessageBox.Warn("Fragment shader 加载失败,预乘Alpha通道属性失效");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化窗口日志器
|
||||
/// </summary>
|
||||
private void InitializeLogConfiguration()
|
||||
{
|
||||
// 窗口日志
|
||||
var rtbTarget = new NLog.Windows.Forms.RichTextBoxTarget
|
||||
{
|
||||
Name = "rtbTarget",
|
||||
TargetForm = this,
|
||||
TargetRichTextBox = rtbLog,
|
||||
AutoScroll = true,
|
||||
MaxLines = 3000,
|
||||
SupportLinks = true,
|
||||
Layout = "[${level:format=OneLetter}]${date:format=yyyy-MM-dd HH\\:mm\\:ss} - ${message}"
|
||||
};
|
||||
|
||||
rtbTarget.WordColoringRules.Add(new("[D]", "Gray", "Empty", FontStyle.Bold));
|
||||
rtbTarget.WordColoringRules.Add(new("[I]", "DimGray", "Empty", FontStyle.Bold));
|
||||
rtbTarget.WordColoringRules.Add(new("[W]", "DarkOrange", "Empty", FontStyle.Bold));
|
||||
rtbTarget.WordColoringRules.Add(new("[E]", "Red", "Empty", FontStyle.Bold));
|
||||
rtbTarget.WordColoringRules.Add(new("[F]", "DarkRed", "Empty", FontStyle.Bold));
|
||||
|
||||
LogManager.Configuration.AddTarget(rtbTarget);
|
||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Fatal, rtbTarget);
|
||||
LogManager.ReconfigExistingLoggers();
|
||||
}
|
||||
|
||||
private void MainForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
spinePreviewer.StartRender();
|
||||
}
|
||||
|
||||
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
spinePreviewer.StopRender();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Open_Click(object sender, EventArgs e)
|
||||
{
|
||||
spineListView.Add();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_BatchOpen_Click(object sender, EventArgs e)
|
||||
{
|
||||
spineListView.BatchAdd();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Export_Click(object sender, EventArgs e)
|
||||
{
|
||||
ExportType type = (ExportType)((ToolStripMenuItem)sender).Tag;
|
||||
|
||||
if (type == ExportType.Frame && spinePreviewer.IsUpdating)
|
||||
{
|
||||
if (MessageBox.Quest("画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?") != DialogResult.OK)
|
||||
return;
|
||||
}
|
||||
|
||||
var exportArgs = ExportArgs.New(type, spinePreviewer.Resolution, spinePreviewer.GetView(), spinePreviewer.RenderSelectedOnly);
|
||||
var exportDialog = new Dialogs.ExportDialog() { ExportArgs = exportArgs };
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var exporter = Exporter.Exporter.New(type, exportArgs);
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Exit_Click(object sender, EventArgs e)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ConvertFileFormat_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openDialog = new Dialogs.ConvertFileFormatDialog();
|
||||
if (openDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += ConvertFileFormat_Work;
|
||||
progressDialog.RunWorkerAsync(openDialog.Result);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_About_Click(object sender, EventArgs e)
|
||||
{
|
||||
(new Dialogs.AboutDialog()).ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Diagnostics_Click(object sender, EventArgs e)
|
||||
{
|
||||
(new Dialogs.DiagnosticsDialog()).ShowDialog();
|
||||
}
|
||||
|
||||
private void splitContainer_SplitterMoved(object sender, SplitterEventArgs e) => ActiveControl = null;
|
||||
|
||||
private void splitContainer_MouseUp(object sender, MouseEventArgs e) => ActiveControl = null;
|
||||
|
||||
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e)
|
||||
{
|
||||
// 用来解决对面板某些值修改之后, 其他被联动修改的值不会实时刷新的问题
|
||||
(sender as PropertyGrid)?.Refresh();
|
||||
}
|
||||
|
||||
private void Export_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
var worker = (BackgroundWorker)sender;
|
||||
var exporter = (Exporter.Exporter)e.Argument;
|
||||
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_INDETERMINATE));
|
||||
spinePreviewer.StopRender();
|
||||
lock (spineListView.Spines) { exporter.Export(spineListView.Spines.Where(sp => !sp.IsHidden).ToArray(), (BackgroundWorker)sender); }
|
||||
e.Cancel = worker.CancellationPending;
|
||||
spinePreviewer.StartRender();
|
||||
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_NOPROGRESS));
|
||||
}
|
||||
|
||||
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
var worker = sender as BackgroundWorker;
|
||||
var arguments = e.Argument as Dialogs.ConvertFileFormatDialogResult;
|
||||
var skelPaths = arguments.SkelPaths;
|
||||
var srcVersion = arguments.SourceVersion;
|
||||
var tgtVersion = arguments.TargetVersion;
|
||||
var jsonTarget = arguments.JsonTarget;
|
||||
var newSuffix = jsonTarget ? ".json" : ".skel";
|
||||
|
||||
int totalCount = skelPaths.Length;
|
||||
int success = 0;
|
||||
int error = 0;
|
||||
|
||||
SkeletonConverter srcCvter = srcVersion != SpineVersion.Auto ? SkeletonConverter.New(srcVersion) : null;
|
||||
SkeletonConverter tgtCvter = SkeletonConverter.New(tgtVersion);
|
||||
|
||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
||||
for (int i = 0; i < totalCount; i++)
|
||||
{
|
||||
if (worker.CancellationPending)
|
||||
{
|
||||
e.Cancel = true;
|
||||
break;
|
||||
}
|
||||
|
||||
var skelPath = skelPaths[i];
|
||||
var newPath = Path.ChangeExtension(skelPath, newSuffix);
|
||||
|
||||
try
|
||||
{
|
||||
if (srcVersion == SpineVersion.Auto)
|
||||
{
|
||||
try
|
||||
{
|
||||
srcCvter = SkeletonConverter.New(SpineHelper.GetVersion(skelPath));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new InvalidDataException($"Auto version detection failed for {skelPath}, try to use a specific version", ex);
|
||||
}
|
||||
}
|
||||
var root = srcCvter.Read(skelPath);
|
||||
root = srcCvter.ToVersion(root, tgtVersion);
|
||||
if (jsonTarget) tgtCvter.WriteJson(root, newPath); else tgtCvter.WriteBinary(root, newPath);
|
||||
success++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Error(ex.ToString());
|
||||
logger.Error("Failed to convert {}", skelPath);
|
||||
error++;
|
||||
}
|
||||
|
||||
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
||||
}
|
||||
|
||||
if (error > 0)
|
||||
{
|
||||
logger.Warn("Batch convert {} successfully, {} failed", success, error);
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.Info("{} skel converted successfully", success);
|
||||
}
|
||||
}
|
||||
|
||||
//private void spinePreviewer_KeyDown(object sender, KeyEventArgs e)
|
||||
//{
|
||||
// switch (e.KeyCode)
|
||||
// {
|
||||
// case Keys.Space:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickStopButton();
|
||||
// else
|
||||
// spinePreviewer.ClickStartButton();
|
||||
// break;
|
||||
// case Keys.Right:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickForwardFastButton();
|
||||
// else
|
||||
// spinePreviewer.ClickForwardStepButton();
|
||||
// break;
|
||||
// case Keys.Left:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickRestartButton();
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpineViewer
|
||||
namespace SpineViewer.Natives
|
||||
{
|
||||
internal enum TBPFLAG
|
||||
{
|
||||
@@ -19,15 +19,15 @@ namespace SpineViewer
|
||||
{
|
||||
// ITaskbarList
|
||||
void HrInit();
|
||||
void AddTab(IntPtr hwnd);
|
||||
void DeleteTab(IntPtr hwnd);
|
||||
void ActivateTab(IntPtr hwnd);
|
||||
void SetActiveAlt(IntPtr hwnd);
|
||||
void AddTab(nint hwnd);
|
||||
void DeleteTab(nint hwnd);
|
||||
void ActivateTab(nint hwnd);
|
||||
void SetActiveAlt(nint hwnd);
|
||||
// ITaskbarList2
|
||||
void MarkFullscreenWindow(IntPtr hwnd, [MarshalAs(UnmanagedType.Bool)] bool fFullscreen);
|
||||
void MarkFullscreenWindow(nint hwnd, [MarshalAs(UnmanagedType.Bool)] bool fFullscreen);
|
||||
// ITaskbarList3
|
||||
void SetProgressValue(IntPtr hwnd, ulong ullCompleted, ulong ullTotal);
|
||||
void SetProgressState(IntPtr hwnd, TBPFLAG tbpFlags);
|
||||
void SetProgressValue(nint hwnd, ulong ullCompleted, ulong ullTotal);
|
||||
void SetProgressState(nint hwnd, TBPFLAG tbpFlags);
|
||||
//void RegisterTab(IntPtr hwndTab, IntPtr hwndMDI);
|
||||
//void UnregisterTab(IntPtr hwndTab);
|
||||
//void SetTabOrder(IntPtr hwndTab, IntPtr hwndInsertBefore);
|
||||
@@ -52,12 +52,12 @@ namespace SpineViewer
|
||||
taskbarList.HrInit();
|
||||
}
|
||||
|
||||
public static void SetProgressState(IntPtr windowHandle, TBPFLAG state)
|
||||
public static void SetProgressState(nint windowHandle, TBPFLAG state)
|
||||
{
|
||||
taskbarList.SetProgressState(windowHandle, state);
|
||||
}
|
||||
|
||||
public static void SetProgressValue(IntPtr windowHandle, ulong completed, ulong total)
|
||||
public static void SetProgressValue(nint windowHandle, ulong completed, ulong total)
|
||||
{
|
||||
taskbarList.SetProgressValue(windowHandle, completed, total);
|
||||
}
|
||||
177
SpineViewer/Natives/Win32.cs
Normal file
177
SpineViewer/Natives/Win32.cs
Normal file
@@ -0,0 +1,177 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Natives
|
||||
{
|
||||
/// <summary>
|
||||
/// Win32 Sdk 包装类
|
||||
/// </summary>
|
||||
public static class Win32
|
||||
{
|
||||
public const int GWL_STYLE = -16;
|
||||
public const int WS_SIZEBOX = 0x40000;
|
||||
public const int WS_BORDER = 0x800000;
|
||||
public const int WS_POPUP = unchecked((int)0x80000000);
|
||||
|
||||
public const int GWL_EXSTYLE = -20;
|
||||
public const int WS_EX_TOPMOST = 0x8;
|
||||
public const int WS_EX_TRANSPARENT = 0x20;
|
||||
public const int WS_EX_TOOLWINDOW = 0x80;
|
||||
public const int WS_EX_WINDOWEDGE = 0x100;
|
||||
public const int WS_EX_CLIENTEDGE = 0x200;
|
||||
public const int WS_EX_LAYERED = 0x80000;
|
||||
public const int WS_EX_OVERLAPPEDWINDOW = WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE;
|
||||
|
||||
public const uint LWA_COLORKEY = 0x1;
|
||||
public const uint LWA_ALPHA = 0x2;
|
||||
|
||||
public const byte AC_SRC_OVER = 0x00;
|
||||
public const byte AC_SRC_ALPHA = 0x01;
|
||||
|
||||
public const int ULW_COLORKEY = 0x00000001;
|
||||
public const int ULW_ALPHA = 0x00000002;
|
||||
public const int ULW_OPAQUE = 0x00000004;
|
||||
|
||||
public const nint HWND_TOPMOST = -1;
|
||||
|
||||
public const uint SWP_NOSIZE = 0x0001;
|
||||
public const uint SWP_NOMOVE = 0x0002;
|
||||
public const uint SWP_NOZORDER = 0x0004;
|
||||
public const uint SWP_FRAMECHANGED = 0x0020;
|
||||
public const uint SWP_REFRESHLONG = SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_FRAMECHANGED;
|
||||
|
||||
public const int WM_SPAWN_WORKER = 0x052C; // 一个未公开的神秘消息
|
||||
|
||||
public const uint SMTO_NORMAL = 0x0000;
|
||||
public const uint SMTO_BLOCK = 0x0001;
|
||||
public const uint SMTO_ABORTIFHUNG = 0x0002;
|
||||
public const uint SMTO_NOTIMEOUTIFNOTHUNG = 0x0008;
|
||||
|
||||
public const uint GA_PARENT = 1;
|
||||
public const uint GW_OWNER = 4;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct POINT
|
||||
{
|
||||
public int x;
|
||||
public int y;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct SIZE
|
||||
{
|
||||
public int cx;
|
||||
public int cy;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct BLENDFUNCTION
|
||||
{
|
||||
public byte BlendOp;
|
||||
public byte BlendFlags;
|
||||
public byte SourceConstantAlpha;
|
||||
public byte AlphaFormat;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct LASTINPUTINFO
|
||||
{
|
||||
public uint cbSize;
|
||||
public uint dwTime;
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern nint GetDC(nint hWnd);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern int ReleaseDC(nint hWnd, nint hDC);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern int SetWindowLong(nint hWnd, int nIndex, int dwNewLong);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern int GetWindowLong(nint hWnd, int nIndex);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern bool GetLayeredWindowAttributes(nint hWnd, ref uint crKey, ref byte bAlpha, ref uint dwFlags);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern bool SetLayeredWindowAttributes(nint hWnd, uint pcrKey, byte pbAlpha, uint pdwFlags);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern bool UpdateLayeredWindow(nint hWnd, nint hdcDst, nint pptDst, ref SIZE psize, nint hdcSrc, ref POINT pptSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern bool SetWindowPos(nint hWnd, nint hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern uint GetDoubleClickTime();
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern nint FindWindow(string lpClassName, string lpWindowName);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern nint SendMessageTimeout(nint hWnd, uint Msg, nint wParam, nint lParam, uint fuFlags, uint uTimeout, out nint lpdwResult);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern nint FindWindowEx(nint parentHandle, nint childAfter, string className, string windowTitle);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern nint SetParent(nint hWndChild, nint hWndNewParent);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern nint GetParent(nint hWnd);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern nint GetAncestor(nint hWnd, uint gaFlags);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern nint GetWindow(nint hWnd, uint uCmd);
|
||||
|
||||
[DllImport("gdi32.dll", SetLastError = true)]
|
||||
public static extern nint CreateCompatibleDC(nint hdc);
|
||||
|
||||
[DllImport("gdi32.dll", SetLastError = true)]
|
||||
public static extern bool DeleteDC(nint hdc);
|
||||
|
||||
[DllImport("gdi32.dll", SetLastError = true)]
|
||||
public static extern nint SelectObject(nint hdc, nint hgdiobj);
|
||||
|
||||
[DllImport("gdi32.dll", SetLastError = true)]
|
||||
public static extern bool DeleteObject(nint hObject);
|
||||
|
||||
public static TimeSpan GetLastInputElapsedTime()
|
||||
{
|
||||
LASTINPUTINFO lastInputInfo = new();
|
||||
lastInputInfo.cbSize = (uint)Marshal.SizeOf(lastInputInfo);
|
||||
|
||||
uint idleTimeMillis = 1000;
|
||||
if (GetLastInputInfo(ref lastInputInfo))
|
||||
{
|
||||
uint tickCount = (uint)Environment.TickCount;
|
||||
uint lastInputTick = lastInputInfo.dwTime;
|
||||
idleTimeMillis = tickCount - lastInputTick;
|
||||
}
|
||||
return TimeSpan.FromMilliseconds(idleTimeMillis);
|
||||
}
|
||||
|
||||
public static nint GetWorkerW()
|
||||
{
|
||||
var progman = FindWindow("Progman", null);
|
||||
if (progman == nint.Zero)
|
||||
return nint.Zero;
|
||||
nint hWnd = FindWindowEx(progman, 0, "WorkerW", null);
|
||||
Debug.WriteLine($"{hWnd:x8}");
|
||||
return hWnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
using NLog;
|
||||
using SpineViewer.Utilities;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
@@ -25,6 +27,8 @@ namespace SpineViewer
|
||||
///// </summary>
|
||||
//public static readonly string TempDir = Directory.CreateDirectory(Path.Combine(Path.GetTempPath(), Name)).FullName;
|
||||
|
||||
public static string Version => Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 程序日志器
|
||||
/// </summary>
|
||||
@@ -46,12 +50,12 @@ namespace SpineViewer
|
||||
|
||||
try
|
||||
{
|
||||
Application.Run(new MainForm());
|
||||
Application.Run(new SpineViewerForm() { Text = $"SpineViewer - v{Version}"});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Fatal(ex.ToString());
|
||||
MessageBox.Error(ex.ToString(), "程序已崩溃");
|
||||
MessagePopup.Error(ex.ToString(), "程序已崩溃");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class AvifExporterWrapper(AvifExporter exporter) : FFmpegVideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override AvifExporter Exporter => (AvifExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("av1_nvenc", "av1_amf", "libaom-av1", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器\n建议使用硬件加速, libaom-av1 速度非常非常非常慢")]
|
||||
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 循环次数
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("循环次数"), Description("-loop, 循环次数, 0 无限循环, 取值范围 [0, 65535]")]
|
||||
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class CustomExporterWrapper(CustomExporter exporter) : FFmpegVideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override CustomExporter Exporter => (CustomExporter)base.Exporter;
|
||||
|
||||
[Browsable(false)]
|
||||
public override string Format => Exporter.Format;
|
||||
|
||||
[Browsable(false)]
|
||||
public override string Suffix => Exporter.Suffix;
|
||||
|
||||
/// <summary>
|
||||
/// 文件格式
|
||||
/// </summary>
|
||||
[Category("[2] FFmpeg 基本参数"), DisplayName("文件格式"), Description("-f, 文件格式")]
|
||||
public string CustomFormat { get => Exporter.CustomFormat; set => Exporter.CustomFormat = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[2] FFmpeg 基本参数"), DisplayName("文件名后缀"), Description("文件名后缀")]
|
||||
public string CustomSuffix { get => Exporter.CustomSuffix; set => Exporter.CustomSuffix = value; }
|
||||
}
|
||||
}
|
||||
56
SpineViewer/PropertyGridWrappers/Exporter/ExporterWrapper.cs
Normal file
56
SpineViewer/PropertyGridWrappers/Exporter/ExporterWrapper.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class ExporterWrapper(SpineViewer.Exporter.Exporter exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public virtual SpineViewer.Exporter.Exporter Exporter { get; } = exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 输出文件夹
|
||||
/// </summary>
|
||||
[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
|
||||
[Category("[0] 导出"), DisplayName("输出文件夹"), Description("逐个导出时可以留空,将逐个导出到模型自身所在目录")]
|
||||
public string? OutputDir { get => Exporter.OutputDir; set => Exporter.OutputDir = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 导出单个
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("导出单个"), Description("是否将模型在同一个画面上导出单个文件,否则逐个导出模型")]
|
||||
public bool IsExportSingle { get => Exporter.IsExportSingle; set => Exporter.IsExportSingle = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 画面分辨率
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SizeConverter))]
|
||||
[Category("[0] 导出"), DisplayName("分辨率"), Description("画面的宽高像素大小,请在预览画面参数面板进行调整")]
|
||||
public Size Resolution { get => Exporter.Resolution; }
|
||||
|
||||
/// <summary>
|
||||
/// 渲染视窗
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("视图"), Description("画面的视图参数,请在预览画面参数面板进行调整")]
|
||||
public SFML.Graphics.View View { get => Exporter.View; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否仅渲染选中
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("仅渲染选中"), Description("是否仅导出选中的模型,请在预览画面参数面板进行调整")]
|
||||
public bool RenderSelectedOnly { get => Exporter.RenderSelectedOnly; }
|
||||
|
||||
/// <summary>
|
||||
/// 背景颜色
|
||||
/// </summary>
|
||||
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
|
||||
[TypeConverter(typeof(SFMLColorConverter))]
|
||||
[Category("[0] 导出"), DisplayName("背景颜色"), Description("要使用的背景色, 格式为 #RRGGBBAA")]
|
||||
public SFML.Graphics.Color BackgroundColor { get => Exporter.BackgroundColor; set => Exporter.BackgroundColor = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class FFmpegVideoExporterWrapper(FFmpegVideoExporter exporter) : VideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override FFmpegVideoExporter Exporter => (FFmpegVideoExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 文件格式
|
||||
/// </summary>
|
||||
[Category("[2] FFmpeg 基本参数"), DisplayName("文件格式"), Description("-f, 文件格式")]
|
||||
public virtual string Format => Exporter.Format;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[2] FFmpeg 基本参数"), DisplayName("文件名后缀"), Description("文件名后缀")]
|
||||
public virtual string Suffix => Exporter.Suffix;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[2] FFmpeg 基本参数"), DisplayName("自定义参数"), Description("使用 \"ffmpeg -h encoder=<编码器>\" 查看编码器支持的参数\n使用 \"ffmpeg -h muxer=<文件格式>\" 查看文件格式支持的参数")]
|
||||
public string CustomArgument { get => Exporter.CustomArgument; set => Exporter.CustomArgument = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class FrameExporterWrapper(FrameExporter exporter) : ExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override FrameExporter Exporter => (FrameExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 单帧画面格式
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(ImageFormatConverter))]
|
||||
[Category("[1] 单帧画面"), DisplayName("图像格式")]
|
||||
public ImageFormat ImageFormat { get => Exporter.ImageFormat; set => Exporter.ImageFormat = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[1] 单帧画面"), DisplayName("文件名后缀"), Description("与图像格式匹配的文件名后缀")]
|
||||
public string Suffix { get => Exporter.ImageFormat.GetSuffix(); }
|
||||
|
||||
/// <summary>
|
||||
/// DPI
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SizeFConverter))]
|
||||
[Category("[1] 单帧画面"), DisplayName("DPI"), Description("导出图像的每英寸像素数,用于调整图像的物理尺寸")]
|
||||
public SizeF DPI { get => Exporter.DPI; set => Exporter.DPI = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class FrameSequenceExporterWrapper(VideoExporter exporter) : VideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override FrameSequenceExporter Exporter => (FrameSequenceExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(StringEnumConverter)), StringEnumConverter.StandardValues(".png", ".jpg", ".tga", ".bmp")]
|
||||
[Category("[2] 帧序列参数"), DisplayName("文件名后缀"), Description("帧文件的后缀,同时决定帧图像格式")]
|
||||
public string Suffix { get => Exporter.Suffix; set => Exporter.Suffix = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
class GifExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override GifExporter Exporter => (GifExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 调色板最大颜色数量
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("调色板最大颜色数量"), Description("设置调色板使用的最大颜色数量, 越多则色彩保留程度越高")]
|
||||
public uint MaxColors { get => Exporter.MaxColors; set => Exporter.MaxColors = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 透明度阈值
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("透明度阈值"), Description("小于该值的像素点会被认为是透明像素")]
|
||||
public byte AlphaThreshold { get => Exporter.AlphaThreshold; set => Exporter.AlphaThreshold = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 透明度阈值
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("循环次数"), Description("-loop, 循环次数, -1 不循环, 0 无限循环, 取值范围 [-1, 65535]")]
|
||||
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class MkvExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override MkvExporter Exporter => (MkvExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("libx264", "libx265", "libvpx-vp9", "av1_nvenc", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class MovExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override MovExporter Exporter => (MovExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("prores_ks", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 预设
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("auto", "proxy", "lt", "standard", "hq", "4444", "4444xq")]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("预设"), Description("-profile, 预设配置")]
|
||||
public string Profile { get => Exporter.Profile; set => Exporter.Profile = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv422p10le", "yuv444p10le", "yuva444p10le", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class Mp4ExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override Mp4Exporter Exporter => (Mp4Exporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("libx264", "libx265", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class VideoExporterWrapper(VideoExporter exporter) : ExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override VideoExporter Exporter => (VideoExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 导出时长
|
||||
/// </summary>
|
||||
[Category("[1] 视频参数"), DisplayName("时长"), Description("可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的所有轨道动画时长最大值")]
|
||||
public float Duration { get => Exporter.Duration; set => Exporter.Duration = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 帧率
|
||||
/// </summary>
|
||||
[Category("[1] 视频参数"), DisplayName("帧率"), Description("每秒画面数")]
|
||||
public float FPS { get => Exporter.FPS; set => Exporter.FPS = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 保留最后一帧
|
||||
/// </summary>
|
||||
[Category("[1] 视频参数"), DisplayName("保留最后一帧"), Description("当设置保留最后一帧时, 动图会更为连贯, 但是帧数可能比预期帧数多 1")]
|
||||
public bool KeepLast { get => Exporter.KeepLast; set => Exporter.KeepLast = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class WebmExporterWrapper(WebmExporter exporter) : FFmpegVideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override WebmExporter Exporter => (WebmExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("libvpx-vp9", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("CRF"), Description("-crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高")]
|
||||
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Exporter
|
||||
{
|
||||
public class WebpExporterWrapper(WebpExporter exporter) : FFmpegVideoExporterWrapper(exporter)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public override WebpExporter Exporter => (WebpExporter)base.Exporter;
|
||||
|
||||
/// <summary>
|
||||
/// 编码器
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("libwebp_anim", "libwebp", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("编码器"), Description("-c:v, 要使用的编码器")]
|
||||
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否无损
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("无损"), Description("-lossless, 0 表示有损, 1 表示无损")]
|
||||
public bool Lossless { get => Exporter.Lossless; set => Exporter.Lossless = value; }
|
||||
|
||||
/// <summary>
|
||||
/// CRF
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("质量"), Description("-quality, 取值范围 0-100, 默认值 75")]
|
||||
public int Quality { get => Exporter.Quality; set => Exporter.Quality = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 像素格式
|
||||
/// </summary>
|
||||
[StringEnumConverter.StandardValues("yuv420p", "yuva420p", Customizable = true)]
|
||||
[TypeConverter(typeof(StringEnumConverter))]
|
||||
[Category("[3] 格式参数"), DisplayName("像素格式"), Description("-pix_fmt, 要使用的像素格式")]
|
||||
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 透明度阈值
|
||||
/// </summary>
|
||||
[Category("[3] 格式参数"), DisplayName("循环次数"), Description("-loop, 循环次数, 0 无限循环, 取值范围 [0, 65535]")]
|
||||
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
|
||||
}
|
||||
}
|
||||
170
SpineViewer/PropertyGridWrappers/Spine/SpineAnimationWrapper.cs
Normal file
170
SpineViewer/PropertyGridWrappers/Spine/SpineAnimationWrapper.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// 对轨道索引属性的包装类, 能够在面板上显示例如时长的属性, 但是处理该属性时按字符串去处理, 例如 ToString 和判断对象相等都是用动画名称实现逻辑
|
||||
/// </summary>
|
||||
/// <param name="spine"></param>
|
||||
/// <param name="i"></param>
|
||||
[TypeConverter(typeof(TrackWrapperConverter))]
|
||||
public class TrackWrapper(SpineViewer.Spine.Spine spine, int i)
|
||||
{
|
||||
private readonly SpineViewer.Spine.Spine spine = spine;
|
||||
|
||||
[Browsable(false)]
|
||||
public int Index { get; } = i;
|
||||
|
||||
[DisplayName("时长")]
|
||||
public float Duration => spine.GetAnimationDuration(spine.GetAnimation(Index));
|
||||
|
||||
/// <summary>
|
||||
/// 实现了默认的转为字符串的方式
|
||||
/// </summary>
|
||||
public override string ToString() => spine.GetAnimation(Index);
|
||||
|
||||
/// <summary>
|
||||
/// 影响了属性面板的判断, 当动画名称相同的时候认为两个对象是相同的, 这样属性面板可以在多选的时候正确显示相同取值的内容
|
||||
/// </summary>
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is TrackWrapper) return ToString() == obj.ToString();
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 哈希码需要和 Equals 行为类似
|
||||
/// </summary>
|
||||
public override int GetHashCode() => HashCode.Combine(typeof(TrackWrapper).FullName.GetHashCode(), ToString().GetHashCode());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用于在 PropertyGrid 上显示 Spine 动画列表的包装类
|
||||
/// </summary>
|
||||
public class SpineAnimationWrapper(SpineViewer.Spine.Spine spine) : ICustomTypeDescriptor
|
||||
{
|
||||
/// <summary>
|
||||
/// 轨道属性描述符, 实现对属性的读取和赋值
|
||||
/// </summary>
|
||||
/// <param name="i">轨道索引</param>
|
||||
private class TrackWrapperPropertyDescriptor(int i, Attribute[]? attributes) : PropertyDescriptor($"Track{i}", attributes)
|
||||
{
|
||||
private readonly int idx = i;
|
||||
|
||||
public override Type ComponentType => typeof(SpineAnimationWrapper);
|
||||
public override bool IsReadOnly => false;
|
||||
public override Type PropertyType => typeof(TrackWrapper);
|
||||
public override bool CanResetValue(object component) => false;
|
||||
public override void ResetValue(object component) { }
|
||||
public override bool ShouldSerializeValue(object component) => false;
|
||||
|
||||
/// <summary>
|
||||
/// 得到一个轨道包装类, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
|
||||
/// </summary>
|
||||
public override object? GetValue(object? component)
|
||||
{
|
||||
if (component is SpineAnimationWrapper tracks)
|
||||
return tracks.GetTrackWrapper(idx);
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 允许通过字符串赋值修改该轨道的动画, 这里决定了当其他地方的调用 (比如 Converter) 通过 value 来设置属性值的时候应该怎么处理
|
||||
/// </summary>
|
||||
public override void SetValue(object? component, object? value)
|
||||
{
|
||||
if (component is SpineAnimationWrapper tracks)
|
||||
{
|
||||
if (value is string s)
|
||||
tracks.SetTrackWrapper(idx, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public SpineViewer.Spine.Spine Spine { get; } = spine;
|
||||
|
||||
/// <summary>
|
||||
/// 全轨道动画最大时长
|
||||
/// </summary>
|
||||
[DisplayName("全轨道最大时长")]
|
||||
public float AnimationTracksMaxDuration => Spine.GetTrackIndices().Select(i => Spine.GetAnimationDuration(Spine.GetAnimation(i))).Max();
|
||||
|
||||
/// <summary>
|
||||
/// TrackWrapper 属性对象缓存
|
||||
/// </summary>
|
||||
private readonly Dictionary<int, TrackWrapper> trackWrapperProperties = [];
|
||||
|
||||
/// <summary>
|
||||
/// 访问 TrackWrapper 属性 <c>AnimationTracks.Track{i}</c>
|
||||
/// </summary>
|
||||
public TrackWrapper GetTrackWrapper(int i)
|
||||
{
|
||||
if (!trackWrapperProperties.ContainsKey(i))
|
||||
trackWrapperProperties[i] = new TrackWrapper(Spine, i);
|
||||
return trackWrapperProperties[i];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置 TrackWrapper 属性 <c>AnimationTracks.Track{i} = <paramref name="value"/></c>
|
||||
/// </summary>
|
||||
public void SetTrackWrapper(int i, string value)
|
||||
{
|
||||
Spine.SetAnimation(i, value);
|
||||
TypeDescriptor.Refresh(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在属性面板悬停可以按轨道顺序显示动画名称
|
||||
/// </summary>
|
||||
public override string ToString() => $"[{string.Join(", ", Spine.GetTrackIndices().Select(Spine.GetAnimation))}]";
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is SpineAnimationWrapper wrapper) return ToString() == wrapper.ToString();
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode() => HashCode.Combine(typeof(SpineAnimationWrapper).FullName.GetHashCode(), ToString().GetHashCode());
|
||||
|
||||
#region ICustomTypeDescriptor 接口实现
|
||||
|
||||
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
|
||||
|
||||
/// <summary>
|
||||
/// 属性描述符缓存
|
||||
/// </summary>
|
||||
private static readonly Dictionary<int, TrackWrapperPropertyDescriptor> pdCache = [];
|
||||
|
||||
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
|
||||
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
|
||||
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
|
||||
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
|
||||
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
|
||||
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
|
||||
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
|
||||
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
|
||||
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
|
||||
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
|
||||
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
|
||||
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
|
||||
{
|
||||
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
|
||||
foreach (var i in Spine.GetTrackIndices())
|
||||
{
|
||||
if (!pdCache.ContainsKey(i))
|
||||
pdCache[i] = new TrackWrapperPropertyDescriptor(i, [new DisplayNameAttribute($"轨道 {i}")]);
|
||||
props.Add(pdCache[i]);
|
||||
}
|
||||
return props;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于在 PropertyGrid 上显示 Spine 基本信息的包装类
|
||||
/// </summary>
|
||||
public class SpineBaseInfoWrapper(SpineViewer.Spine.Spine spine)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public SpineViewer.Spine.Spine Spine { get; } = spine;
|
||||
|
||||
/// <summary>
|
||||
/// 获取所属版本
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SpineVersionConverter))]
|
||||
[DisplayName("运行时版本")]
|
||||
public SpineVersion Version => Spine.Version;
|
||||
|
||||
/// <summary>
|
||||
/// 资源所在完整目录
|
||||
/// </summary>
|
||||
[DisplayName("资源目录")]
|
||||
public string AssetsDir => Spine.AssetsDir;
|
||||
|
||||
/// <summary>
|
||||
/// skel 文件完整路径
|
||||
/// </summary>
|
||||
[DisplayName("skel文件路径")]
|
||||
public string SkelPath => Spine.SkelPath;
|
||||
|
||||
/// <summary>
|
||||
/// atlas 文件完整路径
|
||||
/// </summary>
|
||||
[DisplayName("atlas文件路径")]
|
||||
public string AtlasPath => Spine.AtlasPath;
|
||||
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
[DisplayName("名称")]
|
||||
public string Name => Spine.Name;
|
||||
|
||||
/// <summary>
|
||||
/// 获取所属文件版本
|
||||
/// </summary>
|
||||
[DisplayName("文件版本")]
|
||||
public string FileVersion => Spine.FileVersion;
|
||||
}
|
||||
}
|
||||
36
SpineViewer/PropertyGridWrappers/Spine/SpineDebugWrapper.cs
Normal file
36
SpineViewer/PropertyGridWrappers/Spine/SpineDebugWrapper.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于在 PropertyGrid 上显示 Spine 调试属性的包装类
|
||||
/// </summary>
|
||||
public class SpineDebugWrapper(SpineViewer.Spine.Spine spine)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public SpineViewer.Spine.Spine Spine { get; } = spine;
|
||||
|
||||
/// <summary>
|
||||
/// 显示纹理
|
||||
/// </summary>
|
||||
[DisplayName("纹理")]
|
||||
public bool DebugTexture { get => Spine.DebugTexture; set => Spine.DebugTexture = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 显示包围盒
|
||||
/// </summary>
|
||||
[DisplayName("包围盒")]
|
||||
public bool DebugBounds { get => Spine.DebugBounds; set => Spine.DebugBounds = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 显示骨骼
|
||||
/// </summary>
|
||||
[DisplayName("骨架")]
|
||||
public bool DebugBones { get => Spine.DebugBones; set => Spine.DebugBones = value; }
|
||||
}
|
||||
}
|
||||
30
SpineViewer/PropertyGridWrappers/Spine/SpineRenderWrapper.cs
Normal file
30
SpineViewer/PropertyGridWrappers/Spine/SpineRenderWrapper.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于在 PropertyGrid 上显示 Spine 渲染设置的包装类
|
||||
/// </summary>
|
||||
public class SpineRenderWrapper(SpineViewer.Spine.Spine spine)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public SpineViewer.Spine.Spine Spine { get; } = spine;
|
||||
|
||||
/// <summary>
|
||||
/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为
|
||||
/// </summary>
|
||||
[DisplayName("是否隐藏")]
|
||||
public bool IsHidden { get => Spine.IsHidden; set => Spine.IsHidden = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否使用预乘Alpha
|
||||
/// </summary>
|
||||
[DisplayName("预乘Alpha通道")]
|
||||
public bool UsePremultipliedAlpha { get => Spine.UsePma; set => Spine.UsePma = value; }
|
||||
}
|
||||
}
|
||||
153
SpineViewer/PropertyGridWrappers/Spine/SpineSkinWrapper.cs
Normal file
153
SpineViewer/PropertyGridWrappers/Spine/SpineSkinWrapper.cs
Normal file
@@ -0,0 +1,153 @@
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// 对皮肤属性的包装类
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SkinWrapperConverter))]
|
||||
public class SkinWrapper(SpineViewer.Spine.Spine spine, int i)
|
||||
{
|
||||
private readonly SpineViewer.Spine.Spine spine = spine;
|
||||
|
||||
[Browsable(false)]
|
||||
public int Index { get; } = i;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
var loadedSkins = spine.GetLoadedSkins();
|
||||
if (Index >= 0 && Index < loadedSkins.Length)
|
||||
return loadedSkins[Index];
|
||||
return "!NULL"; // XXX: 预期应该不会发生
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is SkinWrapper) return ToString() == obj.ToString();
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode() => HashCode.Combine(typeof(SkinWrapper).FullName.GetHashCode(), ToString().GetHashCode());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 皮肤列表动态类型包装类, 用于提供对 Spine 皮肤列表的管理能力
|
||||
/// </summary>
|
||||
/// <param name="spine">关联的 Spine 对象</param>
|
||||
public class SpineSkinWrapper(SpineViewer.Spine.Spine spine) : ICustomTypeDescriptor
|
||||
{
|
||||
/// <summary>
|
||||
/// 皮肤属性描述符, 实现对属性的读取和赋值
|
||||
/// </summary>
|
||||
private class SkinWrapperPropertyDescriptor(int i, Attribute[]? attributes) : PropertyDescriptor($"Skin{i}", attributes)
|
||||
{
|
||||
private readonly int idx = i;
|
||||
|
||||
public override Type ComponentType => typeof(SpineSkinWrapper);
|
||||
public override bool IsReadOnly => false;
|
||||
public override Type PropertyType => typeof(SkinWrapper);
|
||||
public override bool CanResetValue(object component) => false;
|
||||
public override void ResetValue(object component) { }
|
||||
public override bool ShouldSerializeValue(object component) => false;
|
||||
|
||||
/// <summary>
|
||||
/// 得到一个 SkinWrapper, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
|
||||
/// </summary>
|
||||
public override object? GetValue(object? component)
|
||||
{
|
||||
if (component is SpineSkinWrapper manager)
|
||||
return manager.GetSkinWrapper(idx);
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 允许通过字符串赋值修改该位置的皮肤
|
||||
/// </summary>
|
||||
public override void SetValue(object? component, object? value)
|
||||
{
|
||||
if (component is SpineSkinWrapper manager)
|
||||
{
|
||||
if (value is string s)
|
||||
manager.SetSkinWrapper(idx, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public SpineViewer.Spine.Spine Spine { get; } = spine;
|
||||
|
||||
/// <summary>
|
||||
/// SkinWrapper 属性缓存
|
||||
/// </summary>
|
||||
private readonly Dictionary<int, SkinWrapper> skinWrapperProperties = [];
|
||||
|
||||
/// <summary>
|
||||
/// 访问 SkinWrapper 属性 <c>SkinManager.Skin{i}</c>
|
||||
/// </summary>
|
||||
public SkinWrapper GetSkinWrapper(int i)
|
||||
{
|
||||
if (!skinWrapperProperties.ContainsKey(i))
|
||||
skinWrapperProperties[i] = new SkinWrapper(Spine, i);
|
||||
return skinWrapperProperties[i];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置 SkinWrapper 属性 <c>SkinManager.Skin{i} = <paramref name="value"/></c>
|
||||
/// </summary>
|
||||
public void SetSkinWrapper(int i, string value)
|
||||
{
|
||||
Spine.ReplaceSkin(i, value);
|
||||
TypeDescriptor.Refresh(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在属性面板悬停可以显示已加载的皮肤列表
|
||||
/// </summary>
|
||||
public override string ToString() => $"[{string.Join(", ", Spine.GetLoadedSkins())}]";
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is SpineSkinWrapper wrapper) return ToString() == wrapper.ToString();
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode() => HashCode.Combine(typeof(SpineSkinWrapper).FullName.GetHashCode(), ToString().GetHashCode());
|
||||
|
||||
#region ICustomTypeDescriptor 接口实现
|
||||
|
||||
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
|
||||
|
||||
private static readonly Dictionary<int, SkinWrapperPropertyDescriptor> pdCache = [];
|
||||
|
||||
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
|
||||
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
|
||||
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
|
||||
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
|
||||
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
|
||||
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
|
||||
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
|
||||
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
|
||||
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
|
||||
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
|
||||
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
|
||||
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
|
||||
{
|
||||
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
|
||||
for (var i = 0; i < Spine.GetLoadedSkins().Length; i++)
|
||||
{
|
||||
if (!pdCache.ContainsKey(i))
|
||||
pdCache[i] = new SkinWrapperPropertyDescriptor(i, [new DisplayNameAttribute($"皮肤 {i}")]);
|
||||
props.Add(pdCache[i]);
|
||||
}
|
||||
return props;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于在 PropertyGrid 上显示 Spine 空间变换的包装类
|
||||
/// </summary>
|
||||
public class SpineTransformWrapper(SpineViewer.Spine.Spine spine)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public SpineViewer.Spine.Spine Spine { get; } = spine;
|
||||
|
||||
/// <summary>
|
||||
/// 缩放比例
|
||||
/// </summary>
|
||||
[DisplayName("缩放比例")]
|
||||
public float Scale { get => Spine.Scale; set => Spine.Scale = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 位置
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(PointFConverter))]
|
||||
[DisplayName("位置")]
|
||||
public PointF Position { get => Spine.Position; set => Spine.Position = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 水平翻转
|
||||
/// </summary>
|
||||
[DisplayName("水平翻转")]
|
||||
public bool FlipX { get => Spine.FlipX; set => Spine.FlipX = value; }
|
||||
|
||||
/// <summary>
|
||||
/// 垂直翻转
|
||||
/// </summary>
|
||||
[DisplayName("垂直翻转")]
|
||||
public bool FlipY { get => Spine.FlipY; set => Spine.FlipY = value; }
|
||||
}
|
||||
}
|
||||
36
SpineViewer/PropertyGridWrappers/Spine/SpineWrapper.cs
Normal file
36
SpineViewer/PropertyGridWrappers/Spine/SpineWrapper.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers.Spine
|
||||
{
|
||||
public class SpineWrapper(SpineViewer.Spine.Spine spine)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public SpineViewer.Spine.Spine Spine { get; } = spine;
|
||||
|
||||
[DisplayName("基本信息")]
|
||||
public SpineBaseInfoWrapper BaseInfo { get; } = new(spine);
|
||||
|
||||
[DisplayName("渲染")]
|
||||
public SpineRenderWrapper Render { get; } = new(spine);
|
||||
|
||||
[DisplayName("变换")]
|
||||
public SpineTransformWrapper Transform { get; } = new(spine);
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))]
|
||||
[DisplayName("皮肤")]
|
||||
public SpineSkinWrapper Skin { get; } = new(spine);
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))]
|
||||
[DisplayName("动画")]
|
||||
public SpineAnimationWrapper Animation { get; } = new(spine);
|
||||
|
||||
[DisplayName("调试")]
|
||||
public SpineDebugWrapper Debug { get; } = new(spine);
|
||||
}
|
||||
}
|
||||
48
SpineViewer/PropertyGridWrappers/SpinePreviewerWrapper.cs
Normal file
48
SpineViewer/PropertyGridWrappers/SpinePreviewerWrapper.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using SpineViewer.Controls;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于在 PropertyGrid 上显示 SpinePreviewe 属性的包装类
|
||||
/// </summary>
|
||||
public class SpinePreviewerWrapper(SpinePreviewer previewer)
|
||||
{
|
||||
[Browsable(false)]
|
||||
public SpinePreviewer Previewer { get; } = previewer;
|
||||
|
||||
[TypeConverter(typeof(SizeConverter))]
|
||||
[Category("[0] 导出"), DisplayName("分辨率")]
|
||||
public Size Resolution { get => Previewer.Resolution; set => Previewer.Resolution = value; }
|
||||
|
||||
[TypeConverter(typeof(PointFConverter))]
|
||||
[Category("[0] 导出"), DisplayName("画面中心点")]
|
||||
public PointF Center { get => Previewer.Center; set => Previewer.Center = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("缩放")]
|
||||
public float Zoom { get => Previewer.Zoom; set => Previewer.Zoom = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("旋转")]
|
||||
public float Rotation { get => Previewer.Rotation; set => Previewer.Rotation = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("水平翻转")]
|
||||
public bool FlipX { get => Previewer.FlipX; set => Previewer.FlipX = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("垂直翻转")]
|
||||
public bool FlipY { get => Previewer.FlipY; set => Previewer.FlipY = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("仅渲染选中")]
|
||||
public bool RenderSelectedOnly { get => Previewer.RenderSelectedOnly; set => Previewer.RenderSelectedOnly = value; }
|
||||
|
||||
[Category("[1] 预览"), DisplayName("显示坐标轴")]
|
||||
public bool ShowAxis { get => Previewer.ShowAxis; set => Previewer.ShowAxis = value; }
|
||||
|
||||
[Category("[1] 预览"), DisplayName("最大帧率")]
|
||||
public uint MaxFps { get => Previewer.MaxFps; set => Previewer.MaxFps = value; }
|
||||
}
|
||||
}
|
||||
307
SpineViewer/PropertyGridWrappers/TypeConverter.cs
Normal file
307
SpineViewer/PropertyGridWrappers/TypeConverter.cs
Normal file
@@ -0,0 +1,307 @@
|
||||
using SpineViewer.PropertyGridWrappers.Spine;
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.PropertyGridWrappers
|
||||
{
|
||||
public class PointFConverter : ExpandableObjectConverter
|
||||
{
|
||||
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
|
||||
{
|
||||
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
|
||||
}
|
||||
|
||||
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
|
||||
{
|
||||
if (destinationType == typeof(string) && value is PointF point)
|
||||
{
|
||||
return $"{point.X}, {point.Y}";
|
||||
}
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
|
||||
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
|
||||
{
|
||||
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
|
||||
}
|
||||
|
||||
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
|
||||
{
|
||||
if (value is string str)
|
||||
{
|
||||
var parts = str.Split(',');
|
||||
if (parts.Length == 2 &&
|
||||
float.TryParse(parts[0], out var x) &&
|
||||
float.TryParse(parts[1], out var y))
|
||||
{
|
||||
return new PointF(x, y);
|
||||
}
|
||||
}
|
||||
return base.ConvertFrom(context, culture, value);
|
||||
}
|
||||
}
|
||||
|
||||
public class StringEnumConverter : StringConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// 字符串标准值列表属性
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
|
||||
public class StandardValuesAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// 标准值列表
|
||||
/// </summary>
|
||||
public ReadOnlyCollection<string> StandardValues { get; private set; }
|
||||
private readonly List<string> standardValues = [];
|
||||
|
||||
/// <summary>
|
||||
/// 是否允许用户自定义
|
||||
/// </summary>
|
||||
public bool Customizable { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 字符串标准值列表
|
||||
/// </summary>
|
||||
/// <param name="values">允许的字符串标准值</param>
|
||||
public StandardValuesAttribute(params string[] values)
|
||||
{
|
||||
standardValues.AddRange(values);
|
||||
StandardValues = standardValues.AsReadOnly();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
|
||||
{
|
||||
var customizable = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault()?.Customizable ?? false;
|
||||
return !customizable;
|
||||
}
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 查找属性上的 StandardValuesAttribute
|
||||
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
|
||||
StandardValuesCollection result;
|
||||
if (attribute != null)
|
||||
result = new StandardValuesCollection(attribute.StandardValues);
|
||||
else
|
||||
result = new StandardValuesCollection(Array.Empty<string>());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public class SpineVersionConverter : EnumConverter
|
||||
{
|
||||
public SpineVersionConverter() : base(typeof(SpineVersion)) { }
|
||||
|
||||
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
|
||||
{
|
||||
if (destinationType == typeof(string) && value is SpineVersion version)
|
||||
return version.GetName();
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpineSkinNameConverter : StringConverter
|
||||
{
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context?.Instance is SpineViewer.Spine.Spine obj)
|
||||
{
|
||||
return new StandardValuesCollection(obj.SkinNames);
|
||||
}
|
||||
else if (context?.Instance is SpineViewer.Spine.Spine[] spines)
|
||||
{
|
||||
if (spines.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = spines[0].SkinNames;
|
||||
foreach (var spine in spines.Skip(1))
|
||||
common = common.Union(spine.SkinNames);
|
||||
return new StandardValuesCollection(common.ToArray());
|
||||
}
|
||||
}
|
||||
return base.GetStandardValues(context);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpineAnimationNameConverter : StringConverter
|
||||
{
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context?.Instance is SpineViewer.Spine.Spine obj)
|
||||
{
|
||||
return new StandardValuesCollection(obj.AnimationNames);
|
||||
}
|
||||
else if (context?.Instance is SpineViewer.Spine.Spine[] spines)
|
||||
{
|
||||
if (spines.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = spines[0].AnimationNames;
|
||||
foreach (var spine in spines.Skip(1))
|
||||
common = common.Union(spine.AnimationNames);
|
||||
return new StandardValuesCollection(common.ToArray());
|
||||
}
|
||||
}
|
||||
return base.GetStandardValues(context);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 皮肤位包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
|
||||
/// </summary>
|
||||
public class SkinWrapperConverter : StringConverter
|
||||
{
|
||||
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
|
||||
// ToString 实现了 ConvertTo
|
||||
// SetValue 实现了从字符串设置属性
|
||||
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context?.Instance is SpineSkinWrapper manager)
|
||||
{
|
||||
return new StandardValuesCollection(manager.Spine.SkinNames);
|
||||
}
|
||||
else if (context?.Instance is object[] instances && instances.All(x => x is SpineSkinWrapper))
|
||||
{
|
||||
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的 SpineSkinWrapper[] 类型
|
||||
var managers = instances.Cast<SpineSkinWrapper>().ToArray();
|
||||
if (managers.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = managers[0].Spine.SkinNames;
|
||||
foreach (var t in managers.Skip(1))
|
||||
common = common.Union(t.Spine.SkinNames);
|
||||
return new StandardValuesCollection(common.ToArray());
|
||||
}
|
||||
}
|
||||
return base.GetStandardValues(context);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轨道索引包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
|
||||
/// </summary>
|
||||
public class TrackWrapperConverter : ExpandableObjectConverter
|
||||
{
|
||||
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
|
||||
// ToString 实现了 ConvertTo
|
||||
// SetValue 实现了从字符串设置属性
|
||||
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context?.Instance is SpineAnimationWrapper tracks)
|
||||
{
|
||||
return new StandardValuesCollection(tracks.Spine.AnimationNames);
|
||||
}
|
||||
else if (context?.Instance is object[] instances && instances.All(x => x is SpineAnimationWrapper))
|
||||
{
|
||||
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的类型
|
||||
var animTracks = instances.Cast<SpineAnimationWrapper>().ToArray();
|
||||
if (animTracks.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = animTracks[0].Spine.AnimationNames;
|
||||
foreach (var t in animTracks.Skip(1))
|
||||
common = common.Union(t.Spine.AnimationNames);
|
||||
return new StandardValuesCollection(common.ToArray());
|
||||
}
|
||||
}
|
||||
return base.GetStandardValues(context);
|
||||
}
|
||||
}
|
||||
|
||||
public class SFMLColorConverter : ExpandableObjectConverter
|
||||
{
|
||||
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor
|
||||
{
|
||||
public SFMLColorPropertyDescriptor(Type componentType, string name, Type propertyType) : base(componentType, name, propertyType) { }
|
||||
|
||||
public override object? GetValue(object? component) => component?.GetType().GetField(Name)?.GetValue(component) ?? default;
|
||||
|
||||
public override void SetValue(object? component, object? value) => component?.GetType().GetField(Name)?.SetValue(component, value);
|
||||
}
|
||||
|
||||
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
|
||||
{
|
||||
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
|
||||
}
|
||||
|
||||
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
|
||||
{
|
||||
if (value is string s)
|
||||
{
|
||||
s = s.Trim();
|
||||
if (s.StartsWith("#") && s.Length == 9)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 解析 R, G, B, A 分量,注意16进制解析
|
||||
byte r = byte.Parse(s.Substring(1, 2), NumberStyles.HexNumber);
|
||||
byte g = byte.Parse(s.Substring(3, 2), NumberStyles.HexNumber);
|
||||
byte b = byte.Parse(s.Substring(5, 2), NumberStyles.HexNumber);
|
||||
byte a = byte.Parse(s.Substring(7, 2), NumberStyles.HexNumber);
|
||||
return new SFML.Graphics.Color(r, g, b, a);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new FormatException("无法解析颜色,确保格式为 #RRGGBBAA", ex);
|
||||
}
|
||||
}
|
||||
throw new FormatException("格式错误,正确格式为 #RRGGBBAA");
|
||||
}
|
||||
return base.ConvertFrom(context, culture, value);
|
||||
}
|
||||
|
||||
public override bool CanConvertTo(ITypeDescriptorContext? context, Type? destinationType)
|
||||
{
|
||||
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
|
||||
}
|
||||
|
||||
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
|
||||
{
|
||||
if (destinationType == typeof(string) && value is SFML.Graphics.Color color)
|
||||
return $"#{color.R:X2}{color.G:X2}{color.B:X2}{color.A:X2}";
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
|
||||
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext? context, object value, Attribute[]? attributes)
|
||||
{
|
||||
// 自定义属性集合
|
||||
var properties = new List<PropertyDescriptor>
|
||||
{
|
||||
// 定义 R, G, B, A 四个字段的描述器
|
||||
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "R", typeof(byte)),
|
||||
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "G", typeof(byte)),
|
||||
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "B", typeof(byte)),
|
||||
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "A", typeof(byte))
|
||||
};
|
||||
|
||||
// 返回自定义属性集合
|
||||
return new PropertyDescriptorCollection(properties.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,71 @@
|
||||
using System;
|
||||
using SpineViewer.Dialogs;
|
||||
using SpineViewer.PropertyGridWrappers.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms.Design;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
namespace SpineViewer.PropertyGridWrappers
|
||||
{
|
||||
/// <summary>
|
||||
/// 使用 FolderBrowserDialog 的文件夹路径编辑器
|
||||
/// </summary>
|
||||
public class FolderNameEditor : UITypeEditor
|
||||
{
|
||||
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 指定编辑风格为 Modal 对话框, 提供右边用来点击的按钮
|
||||
return UITypeEditorEditStyle.Modal;
|
||||
}
|
||||
|
||||
public override object? EditValue(ITypeDescriptorContext? context, IServiceProvider provider, object? value)
|
||||
{
|
||||
// 重写 EditValue 方法,提供自定义的文件夹选择对话框逻辑
|
||||
using var dialog = new FolderBrowserDialog();
|
||||
|
||||
// 如果当前值为有效路径,则设置为初始选中路径
|
||||
if (value is string currentPath && Directory.Exists(currentPath))
|
||||
dialog.SelectedPath = currentPath;
|
||||
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
value = dialog.SelectedPath;
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// skel 文件路径编辑器
|
||||
/// </summary>
|
||||
public class SkelFileNameEditor : FileNameEditor
|
||||
{
|
||||
protected override void InitializeDialog(OpenFileDialog openFileDialog)
|
||||
{
|
||||
base.InitializeDialog(openFileDialog);
|
||||
openFileDialog.Title = "选择 skel 文件";
|
||||
openFileDialog.AddExtension = false;
|
||||
openFileDialog.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// atlas 文件路径编辑器
|
||||
/// </summary>
|
||||
public class AtlasFileNameEditor : FileNameEditor
|
||||
{
|
||||
protected override void InitializeDialog(OpenFileDialog openFileDialog)
|
||||
{
|
||||
base.InitializeDialog(openFileDialog);
|
||||
openFileDialog.Title = "选择 atlas 文件";
|
||||
openFileDialog.AddExtension = false;
|
||||
openFileDialog.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
|
||||
}
|
||||
}
|
||||
|
||||
class SFMLColorEditor : UITypeEditor
|
||||
{
|
||||
public override bool GetPaintValueSupported(ITypeDescriptorContext? context) => true;
|
||||
@@ -1,64 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// SFML 混合模式
|
||||
/// </summary>
|
||||
public static class BlendModeSFML
|
||||
{
|
||||
/// <summary>
|
||||
/// Alpha Blend
|
||||
/// <code>
|
||||
/// res.c = src.c * src.a + dst.c * (1 - src.a)
|
||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public static SFML.Graphics.BlendMode Normal = SFML.Graphics.BlendMode.Alpha;
|
||||
|
||||
/// <summary>
|
||||
/// Additive Blend
|
||||
/// <code>
|
||||
/// res.c = src.c * src.a + dst.c * 1
|
||||
/// res.a = src.a * 1 + dst.a * 1
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public static SFML.Graphics.BlendMode Additive = SFML.Graphics.BlendMode.Add;
|
||||
|
||||
/// <summary>
|
||||
/// Multiply Blend (PremultipliedAlpha Only)
|
||||
/// <code>
|
||||
/// res.c = src.c * dst.c + dst.c * (1 - src.a)
|
||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public static SFML.Graphics.BlendMode Multiply = new(
|
||||
SFML.Graphics.BlendMode.Factor.DstColor,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
SFML.Graphics.BlendMode.Equation.Add,
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
SFML.Graphics.BlendMode.Equation.Add
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// Screen Blend (PremultipliedAlpha Only)
|
||||
/// <code>
|
||||
/// res.c = src.c * 1 + dst.c * (1 - src.c) = 1 - [(1 - src.c)(1 - dst.c)]
|
||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public static SFML.Graphics.BlendMode Screen = new(
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcColor,
|
||||
SFML.Graphics.BlendMode.Equation.Add,
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
SFML.Graphics.BlendMode.Equation.Add
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpineRuntime21;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
@@ -109,18 +110,16 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
var pos = position;
|
||||
var fX = flipX;
|
||||
var fY = flipY;
|
||||
var animation = track0Animation; // TODO: 适配多轨道
|
||||
var sk = skin;
|
||||
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
{
|
||||
skeletonBinary.Scale = val;
|
||||
skeletonBinary.Scale = value;
|
||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
else if (skeletonJson is not null)
|
||||
{
|
||||
skeletonJson.Scale = val;
|
||||
skeletonJson.Scale = value;
|
||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
|
||||
@@ -133,8 +132,8 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
position = pos;
|
||||
flipX = fX;
|
||||
flipY = fY;
|
||||
track0Animation = animation; // TODO: 适配多轨道
|
||||
skin = sk;
|
||||
foreach (var s in loadedSkins) addSkin(s);
|
||||
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,29 +159,35 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
set => skeleton.FlipY = value;
|
||||
}
|
||||
|
||||
protected override string skin
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
if (!skinNames.Contains(name)) return;
|
||||
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override string track0Animation
|
||||
protected override void clearSkin()
|
||||
{
|
||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
set
|
||||
{
|
||||
if (value == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(value))
|
||||
animationState.SetAnimation(0, value, true);
|
||||
}
|
||||
skeleton.SetSkin(skeletonData.DefaultSkin);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks[i] is not null).ToArray();
|
||||
|
||||
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
|
||||
protected override void setAnimation(int track, string name)
|
||||
{
|
||||
if (name == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(name))
|
||||
animationState.SetAnimation(track, name, true);
|
||||
}
|
||||
|
||||
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override RectangleF bounds
|
||||
{
|
||||
get
|
||||
@@ -233,8 +238,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override void update(float delta)
|
||||
{
|
||||
animationState.Update(delta);
|
||||
@@ -259,6 +262,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
vertexArray.Clear();
|
||||
states.Texture = null;
|
||||
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||
|
||||
// 要用 DrawOrder 而不是 Slots
|
||||
foreach (var slot in skeleton.DrawOrder)
|
||||
@@ -320,18 +324,13 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
|
||||
// 似乎 2.1.x 也没有 BlendMode
|
||||
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? BlendModeSFML.Additive : BlendModeSFML.Normal;
|
||||
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? SFMLBlendMode.AdditivePma : SFMLBlendMode.NormalPma;
|
||||
|
||||
states.Texture ??= texture;
|
||||
if (states.BlendMode != blendMode || states.Texture != texture)
|
||||
{
|
||||
if (vertexArray.VertexCount > 0)
|
||||
{
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
@@ -375,11 +374,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
//clipping.ClipEnd(slot);
|
||||
}
|
||||
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
//clipping.ClipEnd();
|
||||
|
||||
// 调试纹理
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpineRuntime36;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
@@ -108,18 +109,16 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
var pos = position;
|
||||
var fX = flipX;
|
||||
var fY = flipY;
|
||||
var animation = track0Animation; // TODO: 适配多轨道
|
||||
var sk = skin;
|
||||
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
{
|
||||
skeletonBinary.Scale = val;
|
||||
skeletonBinary.Scale = value;
|
||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
else if (skeletonJson is not null)
|
||||
{
|
||||
skeletonJson.Scale = val;
|
||||
skeletonJson.Scale = value;
|
||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
|
||||
@@ -132,8 +131,8 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
position = pos;
|
||||
flipX = fX;
|
||||
flipY = fY;
|
||||
track0Animation = animation; // TODO: 适配多轨道
|
||||
skin = sk;
|
||||
foreach (var s in loadedSkins) addSkin(s);
|
||||
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,29 +158,35 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
set => skeleton.FlipY = value;
|
||||
}
|
||||
|
||||
protected override string skin
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
if (!skinNames.Contains(name)) return;
|
||||
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override string track0Animation
|
||||
protected override void clearSkin()
|
||||
{
|
||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
set
|
||||
{
|
||||
if (value == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(value))
|
||||
animationState.SetAnimation(0, value, true);
|
||||
}
|
||||
skeleton.SetSkin(skeletonData.DefaultSkin);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||
|
||||
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
|
||||
protected override void setAnimation(int track, string name)
|
||||
{
|
||||
if (name == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(name))
|
||||
animationState.SetAnimation(track, name, true);
|
||||
}
|
||||
|
||||
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override RectangleF bounds
|
||||
{
|
||||
get
|
||||
@@ -192,8 +197,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override void update(float delta)
|
||||
{
|
||||
animationState.Update(delta);
|
||||
@@ -206,10 +209,10 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
return spineBlendMode switch
|
||||
{
|
||||
BlendMode.Normal => BlendModeSFML.Normal,
|
||||
BlendMode.Additive => BlendModeSFML.Additive,
|
||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
||||
BlendMode.Screen => BlendModeSFML.Screen,
|
||||
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||
};
|
||||
}
|
||||
@@ -218,6 +221,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
vertexArray.Clear();
|
||||
states.Texture = null;
|
||||
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||
|
||||
// 要用 DrawOrder 而不是 Slots
|
||||
foreach (var slot in skeleton.DrawOrder)
|
||||
@@ -284,11 +288,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
if (vertexArray.VertexCount > 0)
|
||||
{
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
@@ -334,11 +333,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpineRuntime37;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
@@ -129,29 +130,35 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
protected override string skin
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
if (!skinNames.Contains(name)) return;
|
||||
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override string track0Animation
|
||||
protected override void clearSkin()
|
||||
{
|
||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
set
|
||||
{
|
||||
if (value == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(value))
|
||||
animationState.SetAnimation(0, value, true);
|
||||
}
|
||||
skeleton.SetSkin(skeletonData.DefaultSkin);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||
|
||||
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
|
||||
protected override void setAnimation(int track, string name)
|
||||
{
|
||||
if (name == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(name))
|
||||
animationState.SetAnimation(track, name, true);
|
||||
}
|
||||
|
||||
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override RectangleF bounds
|
||||
{
|
||||
get
|
||||
@@ -162,8 +169,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override void update(float delta)
|
||||
{
|
||||
animationState.Update(delta);
|
||||
@@ -176,10 +181,10 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
return spineBlendMode switch
|
||||
{
|
||||
BlendMode.Normal => BlendModeSFML.Normal,
|
||||
BlendMode.Additive => BlendModeSFML.Additive,
|
||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
||||
BlendMode.Screen => BlendModeSFML.Screen,
|
||||
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||
};
|
||||
}
|
||||
@@ -188,6 +193,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
vertexArray.Clear();
|
||||
states.Texture = null;
|
||||
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||
|
||||
// 要用 DrawOrder 而不是 Slots
|
||||
foreach (var slot in skeleton.DrawOrder)
|
||||
@@ -254,12 +260,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
if (vertexArray.VertexCount > 0)
|
||||
{
|
||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
@@ -305,11 +305,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpineRuntime38;
|
||||
using SpineRuntime38.Attachments;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
@@ -82,7 +83,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
}
|
||||
@@ -135,29 +136,37 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
protected override string skin
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
if (skeletonData.FindSkin(name) is Skin sk)
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.Skin.AddSkin(sk);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
protected override string track0Animation
|
||||
protected override void clearSkin()
|
||||
{
|
||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
set
|
||||
{
|
||||
if (value == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(value))
|
||||
animationState.SetAnimation(0, value, true);
|
||||
}
|
||||
skeleton.Skin.Clear();
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||
|
||||
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
|
||||
protected override void setAnimation(int track, string name)
|
||||
{
|
||||
if (name == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(name))
|
||||
animationState.SetAnimation(track, name, true);
|
||||
}
|
||||
|
||||
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override RectangleF bounds
|
||||
{
|
||||
get
|
||||
@@ -168,8 +177,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override void update(float delta)
|
||||
{
|
||||
animationState.Update(delta);
|
||||
@@ -182,10 +189,10 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
return spineBlendMode switch
|
||||
{
|
||||
BlendMode.Normal => BlendModeSFML.Normal,
|
||||
BlendMode.Additive => BlendModeSFML.Additive,
|
||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
||||
BlendMode.Screen => BlendModeSFML.Screen,
|
||||
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||
};
|
||||
}
|
||||
@@ -194,6 +201,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
vertexArray.Clear();
|
||||
states.Texture = null;
|
||||
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||
|
||||
// 要用 DrawOrder 而不是 Slots
|
||||
foreach (var slot in skeleton.DrawOrder)
|
||||
@@ -260,14 +268,8 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
if (vertexArray.VertexCount > 0)
|
||||
{
|
||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
vertexArray.Clear();
|
||||
@@ -311,11 +313,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpineRuntime40;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
@@ -78,7 +79,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
}
|
||||
@@ -131,29 +132,37 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
protected override string skin
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
if (skeletonData.FindSkin(name) is Skin sk)
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.Skin.AddSkin(sk);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
protected override string track0Animation
|
||||
protected override void clearSkin()
|
||||
{
|
||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
set
|
||||
{
|
||||
if (value == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(value))
|
||||
animationState.SetAnimation(0, value, true);
|
||||
}
|
||||
skeleton.Skin.Clear();
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||
|
||||
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
|
||||
protected override void setAnimation(int track, string name)
|
||||
{
|
||||
if (name == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(name))
|
||||
animationState.SetAnimation(track, name, true);
|
||||
}
|
||||
|
||||
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override RectangleF bounds
|
||||
{
|
||||
get
|
||||
@@ -164,8 +173,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override void update(float delta)
|
||||
{
|
||||
animationState.Update(delta);
|
||||
@@ -178,10 +185,10 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
return spineBlendMode switch
|
||||
{
|
||||
BlendMode.Normal => BlendModeSFML.Normal,
|
||||
BlendMode.Additive => BlendModeSFML.Additive,
|
||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
||||
BlendMode.Screen => BlendModeSFML.Screen,
|
||||
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||
};
|
||||
}
|
||||
@@ -190,6 +197,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
vertexArray.Clear();
|
||||
states.Texture = null;
|
||||
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||
|
||||
// 要用 DrawOrder 而不是 Slots
|
||||
foreach (var slot in skeleton.DrawOrder)
|
||||
@@ -256,12 +264,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
if (vertexArray.VertexCount > 0)
|
||||
{
|
||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
@@ -307,11 +309,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpineRuntime41;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
@@ -78,7 +79,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
}
|
||||
@@ -131,29 +132,37 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
protected override string skin
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
if (skeletonData.FindSkin(name) is Skin sk)
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.Skin.AddSkin(sk);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
protected override string track0Animation
|
||||
protected override void clearSkin()
|
||||
{
|
||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
set
|
||||
{
|
||||
if (value == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(value))
|
||||
animationState.SetAnimation(0, value, true);
|
||||
}
|
||||
skeleton.Skin.Clear();
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||
|
||||
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
|
||||
protected override void setAnimation(int track, string name)
|
||||
{
|
||||
if (name == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(name))
|
||||
animationState.SetAnimation(track, name, true);
|
||||
}
|
||||
|
||||
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override RectangleF bounds
|
||||
{
|
||||
get
|
||||
@@ -164,8 +173,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override void update(float delta)
|
||||
{
|
||||
animationState.Update(delta);
|
||||
@@ -178,10 +185,10 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
return spineBlendMode switch
|
||||
{
|
||||
BlendMode.Normal => BlendModeSFML.Normal,
|
||||
BlendMode.Additive => BlendModeSFML.Additive,
|
||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
||||
BlendMode.Screen => BlendModeSFML.Screen,
|
||||
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||
};
|
||||
}
|
||||
@@ -190,6 +197,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
vertexArray.Clear();
|
||||
states.Texture = null;
|
||||
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||
|
||||
// 要用 DrawOrder 而不是 Slots
|
||||
foreach (var slot in skeleton.DrawOrder)
|
||||
@@ -256,12 +264,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
if (vertexArray.VertexCount > 0)
|
||||
{
|
||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
@@ -307,11 +309,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpineRuntime42;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
@@ -78,7 +79,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
}
|
||||
@@ -131,29 +132,37 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
protected override string skin
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
if (skeletonData.FindSkin(name) is Skin sk)
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.Skin.AddSkin(sk);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
protected override string track0Animation
|
||||
protected override void clearSkin()
|
||||
{
|
||||
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
set
|
||||
{
|
||||
if (value == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(0, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(value))
|
||||
animationState.SetAnimation(0, value, true);
|
||||
}
|
||||
skeleton.Skin.Clear();
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
|
||||
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
|
||||
|
||||
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
|
||||
|
||||
protected override void setAnimation(int track, string name)
|
||||
{
|
||||
if (name == EMPTY_ANIMATION)
|
||||
animationState.SetAnimation(track, EmptyAnimation, false);
|
||||
else if (animationNames.Contains(name))
|
||||
animationState.SetAnimation(track, name, true);
|
||||
}
|
||||
|
||||
protected override void clearTrack(int i) => animationState.ClearTrack(i);
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override RectangleF bounds
|
||||
{
|
||||
get
|
||||
@@ -164,8 +173,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
|
||||
|
||||
protected override void update(float delta)
|
||||
{
|
||||
animationState.Update(delta);
|
||||
@@ -178,10 +185,10 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
return spineBlendMode switch
|
||||
{
|
||||
BlendMode.Normal => BlendModeSFML.Normal,
|
||||
BlendMode.Additive => BlendModeSFML.Additive,
|
||||
BlendMode.Multiply => BlendModeSFML.Multiply,
|
||||
BlendMode.Screen => BlendModeSFML.Screen,
|
||||
BlendMode.Normal => SFMLBlendMode.NormalPma,
|
||||
BlendMode.Additive => SFMLBlendMode.AdditivePma,
|
||||
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
|
||||
BlendMode.Screen => SFMLBlendMode.ScreenPma,
|
||||
_ => throw new NotImplementedException($"{spineBlendMode}"),
|
||||
};
|
||||
}
|
||||
@@ -190,6 +197,7 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
vertexArray.Clear();
|
||||
states.Texture = null;
|
||||
states.Shader = SFMLShader.GetSpineShader(usePma);
|
||||
|
||||
// 要用 DrawOrder 而不是 Slots
|
||||
foreach (var slot in skeleton.DrawOrder)
|
||||
@@ -256,12 +264,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
{
|
||||
if (vertexArray.VertexCount > 0)
|
||||
{
|
||||
// XXX: 实测不用设置 sampler2D 的值也正确
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
@@ -307,11 +309,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = Shader.FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
|
||||
// 调试纹理
|
||||
if (!isDebug || debugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
public static class Shader
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于解决 PMA 和渐变动画问题的片段着色器
|
||||
/// </summary>
|
||||
private const string FRAGMENT_SHADER = (
|
||||
"uniform sampler2D t;" +
|
||||
"void main() { vec4 p = texture2D(t, gl_TexCoord[0].xy);" +
|
||||
"if (p.a > 0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" +
|
||||
"gl_FragColor = gl_Color * p; }"
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// 针对预乘 Alpha 通道的片段着色器
|
||||
/// </summary>
|
||||
public static SFML.Graphics.Shader? FragmentShader { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载 Shader, 可能会存在异常导致着色器加载失败
|
||||
/// </summary>
|
||||
/// <exception cref="SFML.LoadingFailedException"></exception>
|
||||
public static void Init()
|
||||
{
|
||||
FragmentShader = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_SHADER);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Encodings.Web;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
|
||||
@@ -1,20 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Numerics;
|
||||
using System.Collections;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Collections.Immutable;
|
||||
using SpineViewer.Exporter;
|
||||
using System.Drawing.Design;
|
||||
using NLog;
|
||||
using System.Xml.Linq;
|
||||
using SpineViewer.Extensions;
|
||||
using SpineViewer.Utilities;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
@@ -38,18 +29,17 @@ namespace SpineViewer.Spine
|
||||
/// </summary>
|
||||
protected const uint PREVIEW_HEIGHT = 256;
|
||||
|
||||
/// <summary>
|
||||
/// 缩放最小值
|
||||
/// </summary>
|
||||
protected const float SCALE_MIN = 0.001f;
|
||||
|
||||
/// <summary>
|
||||
/// 创建特定版本的 Spine
|
||||
/// </summary>
|
||||
public static Spine New(SpineVersion version, string skelPath, string? atlasPath = null)
|
||||
{
|
||||
if (version == SpineVersion.Auto) version = SpineHelper.GetVersion(skelPath);
|
||||
atlasPath ??= Path.ChangeExtension(skelPath, ".atlas");
|
||||
skelPath = Path.GetFullPath(skelPath);
|
||||
atlasPath = Path.GetFullPath(atlasPath);
|
||||
|
||||
if (version == SpineVersion.Auto) version = SpineHelper.GetVersion(skelPath);
|
||||
if (!File.Exists(atlasPath)) throw new FileNotFoundException($"atlas file {atlasPath} not found");
|
||||
return New(version, [skelPath, atlasPath]).PostInit();
|
||||
}
|
||||
|
||||
@@ -58,6 +48,9 @@ namespace SpineViewer.Spine
|
||||
/// </summary>
|
||||
private readonly object _lock = new();
|
||||
|
||||
private readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
private bool skinLoggerWarned = false;
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数
|
||||
/// </summary>
|
||||
@@ -87,25 +80,20 @@ namespace SpineViewer.Spine
|
||||
// 除此之外, 似乎还和 tex 的 Dispose 有关
|
||||
// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
|
||||
var tex = new SFML.Graphics.RenderTexture(PREVIEW_WIDTH, PREVIEW_HEIGHT);
|
||||
tex.SetView(bounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT));
|
||||
using var view = bounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT);
|
||||
tex.SetView(view);
|
||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||
tex.Draw(this);
|
||||
tex.Display();
|
||||
Preview = tex.Texture.CopyToBitmap();
|
||||
|
||||
using (var img = tex.Texture.CopyToImage())
|
||||
// 默认初始化10个空位
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
if (img.SaveToMemory(out var imgBuffer, "bmp"))
|
||||
{
|
||||
// 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
|
||||
using var stream = new MemoryStream(imgBuffer);
|
||||
using var bitmap = new Bitmap(stream);
|
||||
Preview = new Bitmap(bitmap);
|
||||
}
|
||||
setAnimation(i, AnimationNames.First());
|
||||
loadedSkins.Add(SkinNames.First());
|
||||
}
|
||||
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
skin = SkinNames.Last();
|
||||
track0Animation = AnimationNames.Last();
|
||||
reloadSkins();
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -114,92 +102,78 @@ namespace SpineViewer.Spine
|
||||
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
|
||||
protected virtual void Dispose(bool disposing) { Preview?.Dispose(); }
|
||||
|
||||
#region 属性 | [0] 基本信息
|
||||
/// <summary>
|
||||
/// 运行时唯一 ID
|
||||
/// </summary>
|
||||
public string ID { get; } = Guid.NewGuid().ToString();
|
||||
|
||||
/// <summary>
|
||||
/// 骨骼预览图, 并没有去除预乘, 画面可能偏暗
|
||||
/// </summary>
|
||||
public Image Preview { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取所属版本
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SpineVersionConverter))]
|
||||
[Category("[0] 基本信息"), DisplayName("运行时版本")]
|
||||
public SpineVersion Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源所在完整目录
|
||||
/// </summary>
|
||||
[Category("[0] 基本信息"), DisplayName("资源目录")]
|
||||
public string AssetsDir { get; }
|
||||
|
||||
/// <summary>
|
||||
/// skel 文件完整路径
|
||||
/// </summary>
|
||||
[Category("[0] 基本信息"), DisplayName("skel文件路径")]
|
||||
public string SkelPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// atlas 文件完整路径
|
||||
/// </summary>
|
||||
[Category("[0] 基本信息"), DisplayName("atlas文件路径")]
|
||||
public string AtlasPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
[Category("[0] 基本信息"), DisplayName("名称")]
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取所属文件版本
|
||||
/// </summary>
|
||||
[Category("[0] 基本信息"), DisplayName("文件版本")]
|
||||
public abstract string FileVersion { get; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 属性 | [1] 设置
|
||||
|
||||
/// <summary>
|
||||
/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为
|
||||
/// </summary>
|
||||
[Category("[1] 设置"), DisplayName("是否隐藏")]
|
||||
public bool IsHidden
|
||||
{
|
||||
get { lock (_lock) return isHidden; }
|
||||
set { lock (_lock) isHidden = value; }
|
||||
}
|
||||
public bool IsHidden { get { lock (_lock) return isHidden; } set { lock (_lock) isHidden = value; } }
|
||||
protected bool isHidden = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否使用预乘Alpha
|
||||
/// 是否使用预乘 Alpha
|
||||
/// </summary>
|
||||
[Category("[1] 设置"), DisplayName("预乘Alpha通道")]
|
||||
public bool UsePremultipliedAlpha
|
||||
{
|
||||
get { lock (_lock) return usePremultipliedAlpha; }
|
||||
set { lock (_lock) usePremultipliedAlpha = value; }
|
||||
}
|
||||
protected bool usePremultipliedAlpha = true;
|
||||
public bool UsePma { get { lock (_lock) return usePma; } set { lock (_lock) usePma = value; } }
|
||||
protected bool usePma = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 属性 | [2] 变换
|
||||
/// <summary>
|
||||
/// 骨骼包围盒
|
||||
/// </summary>
|
||||
public RectangleF Bounds { get { lock (_lock) return bounds; } }
|
||||
protected abstract RectangleF bounds { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 缩放比例
|
||||
/// </summary>
|
||||
[Category("[2] 变换"), DisplayName("缩放比例")]
|
||||
public float Scale
|
||||
{
|
||||
get { lock (_lock) return scale; }
|
||||
set { lock (_lock) { scale = value; update(0); } }
|
||||
set { lock (_lock) { scale = Math.Max(value, 0.001f); update(0); } }
|
||||
}
|
||||
protected abstract float scale { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 位置
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(PointFConverter))]
|
||||
[Category("[2] 变换"), DisplayName("位置")]
|
||||
public PointF Position
|
||||
public PointF Position
|
||||
{
|
||||
get { lock (_lock) return position; }
|
||||
set { lock (_lock) { position = value; update(0); } }
|
||||
@@ -209,7 +183,6 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 水平翻转
|
||||
/// </summary>
|
||||
[Category("[2] 变换"), DisplayName("水平翻转")]
|
||||
public bool FlipX
|
||||
{
|
||||
get { lock (_lock) return flipX; }
|
||||
@@ -220,7 +193,6 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 垂直翻转
|
||||
/// </summary>
|
||||
[Category("[2] 变换"), DisplayName("垂直翻转")]
|
||||
public bool FlipY
|
||||
{
|
||||
get { lock (_lock) return flipY; }
|
||||
@@ -228,138 +200,174 @@ namespace SpineViewer.Spine
|
||||
}
|
||||
protected abstract bool flipY { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 属性 | [3] 动画
|
||||
|
||||
/// <summary>
|
||||
/// 包含的所有皮肤名称
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public ReadOnlyCollection<string> SkinNames { get; private set; }
|
||||
protected List<string> skinNames = [];
|
||||
|
||||
/// <summary>
|
||||
/// 使用的皮肤名称, 如果设置的皮肤不存在则忽略
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SkinConverter))]
|
||||
[Category("[3] 动画"), DisplayName("皮肤")]
|
||||
public string Skin
|
||||
{
|
||||
get { lock (_lock) return skin; }
|
||||
set { lock (_lock) { skin = value; update(0); } }
|
||||
}
|
||||
protected abstract string skin { get; set; }
|
||||
protected readonly List<string> skinNames = [];
|
||||
|
||||
/// <summary>
|
||||
/// 包含的所有动画名称
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public ReadOnlyCollection<string> AnimationNames { get; private set; }
|
||||
protected List<string> animationNames = [EMPTY_ANIMATION];
|
||||
protected readonly List<string> animationNames = [EMPTY_ANIMATION];
|
||||
|
||||
/// <summary>
|
||||
/// 默认轨道动画名称, 如果设置的动画不存在则忽略
|
||||
/// 是否被选中
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(AnimationConverter))]
|
||||
[Category("[3] 动画"), DisplayName("默认轨道动画")]
|
||||
public string Track0Animation
|
||||
public bool IsSelected
|
||||
{
|
||||
get { lock (_lock) return track0Animation; }
|
||||
set { lock (_lock) { track0Animation = value; update(0); } }
|
||||
get { lock (_lock) return isSelected; }
|
||||
set { lock (_lock) { isSelected = value; update(0); } }
|
||||
}
|
||||
protected abstract string track0Animation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 默认轨道动画时长
|
||||
/// </summary>
|
||||
[Category("[3] 动画"), DisplayName("默认轨道动画时长")]
|
||||
public float Track0AnimationDuration { get => GetAnimationDuration(Track0Animation); } // TODO: 动画时长变成伪属性在面板显示
|
||||
|
||||
#endregion
|
||||
|
||||
#region 属性 | [4] 调试
|
||||
protected bool isSelected = false;
|
||||
|
||||
/// <summary>
|
||||
/// 显示调试
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public bool IsDebug
|
||||
{
|
||||
public bool IsDebug
|
||||
{
|
||||
get { lock (_lock) return isDebug; }
|
||||
set { lock (_lock) isDebug = value; }
|
||||
set { lock (_lock) { isDebug = value; update(0); } }
|
||||
}
|
||||
protected bool isDebug = false;
|
||||
|
||||
/// <summary>
|
||||
/// 显示纹理
|
||||
/// </summary>
|
||||
[Category("[4] 调试"), DisplayName("显示纹理")]
|
||||
public bool DebugTexture
|
||||
{
|
||||
get { lock (_lock) return debugTexture; }
|
||||
set { lock (_lock) debugTexture = value; }
|
||||
set { lock (_lock) { debugTexture = value; update(0); } }
|
||||
}
|
||||
protected bool debugTexture = true;
|
||||
|
||||
/// <summary>
|
||||
/// 显示包围盒
|
||||
/// </summary>
|
||||
[Category("[4] 调试"), DisplayName("显示包围盒")]
|
||||
public bool DebugBounds
|
||||
{
|
||||
get { lock (_lock) return debugBounds; }
|
||||
set { lock (_lock) debugBounds = value; }
|
||||
set { lock (_lock) { debugBounds = value; update(0); } }
|
||||
}
|
||||
protected bool debugBounds = true;
|
||||
|
||||
/// <summary>
|
||||
/// 显示骨骼
|
||||
/// </summary>
|
||||
[Category("[4] 调试"), DisplayName("显示骨架")]
|
||||
public bool DebugBones
|
||||
{
|
||||
get { lock (_lock) return debugBones; }
|
||||
set { lock (_lock) debugBones = value; }
|
||||
set { lock (_lock) { debugBones = value; update(0); } }
|
||||
}
|
||||
protected bool debugBones = false;
|
||||
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 获取已加载的皮肤列表快照, 允许出现重复值
|
||||
/// </summary>
|
||||
public string[] GetLoadedSkins() { lock (_lock) return loadedSkins.ToArray(); }
|
||||
protected readonly List<string> loadedSkins = [];
|
||||
|
||||
/// <summary>
|
||||
/// 标识符
|
||||
/// 加载指定皮肤, 添加至列表末尾, 如果不存在则忽略, 允许加载重复的值
|
||||
/// </summary>
|
||||
public readonly string ID = Guid.NewGuid().ToString();
|
||||
|
||||
/// <summary>
|
||||
/// 是否被选中
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public bool IsSelected
|
||||
public void LoadSkin(string name)
|
||||
{
|
||||
get { lock (_lock) return isSelected; }
|
||||
set { lock (_lock) isSelected = value; }
|
||||
if (!skinNames.Contains(name)) return;
|
||||
lock (_lock)
|
||||
{
|
||||
loadedSkins.Add(name);
|
||||
reloadSkins();
|
||||
|
||||
if (!skinLoggerWarned && Version <= SpineVersion.V37 && loadedSkins.Count > 1)
|
||||
{
|
||||
logger.Warn($"Multiplt skins not supported in SpineVersion {Version.GetName()}");
|
||||
skinLoggerWarned = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected bool isSelected = false;
|
||||
|
||||
/// <summary>
|
||||
/// 骨骼包围盒
|
||||
/// 卸载列表指定位置皮肤, 如果超出范围则忽略
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public RectangleF Bounds { get { lock (_lock) return bounds; } }
|
||||
protected abstract RectangleF bounds { get; }
|
||||
public void UnloadSkin(int idx)
|
||||
{
|
||||
if (idx < 0 || idx >= loadedSkins.Count) return;
|
||||
lock (_lock)
|
||||
{
|
||||
loadedSkins.RemoveAt(idx);
|
||||
reloadSkins();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 骨骼预览图
|
||||
/// 替换皮肤列表指定位置皮肤, 超出范围或者皮肤不存在则忽略
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public Image Preview { get; private set; }
|
||||
public void ReplaceSkin(int idx, string name)
|
||||
{
|
||||
if (idx < 0 || idx >= loadedSkins.Count || !skinNames.Contains(name)) return;
|
||||
lock (_lock)
|
||||
{
|
||||
loadedSkins[idx] = name;
|
||||
reloadSkins();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重新加载现有皮肤列表, 用于刷新等操作
|
||||
/// </summary>
|
||||
public void ReloadSkins() { lock (_lock) reloadSkins(); }
|
||||
private void reloadSkins()
|
||||
{
|
||||
clearSkin();
|
||||
foreach (var s in loadedSkins.Distinct()) addSkin(s);
|
||||
update(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载皮肤, 如果不存在则忽略
|
||||
/// </summary>
|
||||
protected abstract void addSkin(string name);
|
||||
|
||||
/// <summary>
|
||||
/// 清空加载的所有皮肤
|
||||
/// </summary>
|
||||
protected abstract void clearSkin();
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有非 null 的轨道索引快照
|
||||
/// </summary>
|
||||
public int[] GetTrackIndices() { lock (_lock) return getTrackIndices(); }
|
||||
protected abstract int[] getTrackIndices();
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定轨道的当前动画, 如果没有, 应当返回空动画名称
|
||||
/// </summary>
|
||||
public string GetAnimation(int track) { lock (_lock) return getAnimation(track); }
|
||||
protected abstract string getAnimation(int track);
|
||||
|
||||
/// <summary>
|
||||
/// 设置某个轨道动画
|
||||
/// </summary>
|
||||
public void SetAnimation(int track, string name) { lock (_lock) { setAnimation(track, name); update(0); } }
|
||||
protected abstract void setAnimation(int track, string name);
|
||||
|
||||
/// <summary>
|
||||
/// 清除某个轨道, 与设置空动画不同, 是彻底删除轨道内的东西
|
||||
/// </summary>
|
||||
public void ClearTrack(int i) { lock (_lock) { clearTrack(i); update(0); } }
|
||||
protected abstract void clearTrack(int i); // XXX: 清除轨道之后被加载的附件还是会保留, 不会自动卸下, 除非使用 SetSlotsToSetupPose
|
||||
|
||||
/// <summary>
|
||||
/// 获取动画时长, 如果动画不存在则返回 0
|
||||
/// </summary>
|
||||
public abstract float GetAnimationDuration(string name);
|
||||
|
||||
/// <summary>
|
||||
/// 重置所有轨道上的动画时间
|
||||
/// </summary>
|
||||
public void ResetAnimationsTime() { lock (_lock) { foreach (var i in getTrackIndices()) setAnimation(i, getAnimation(i)); update(0); } }
|
||||
|
||||
/// <summary>
|
||||
/// 更新内部状态
|
||||
/// </summary>
|
||||
@@ -390,10 +398,17 @@ namespace SpineViewer.Spine
|
||||
|
||||
/// <summary>
|
||||
/// SFML.Graphics.Drawable 接口实现
|
||||
/// <para>这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗</para>
|
||||
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
|
||||
/// </summary>
|
||||
public void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states) { lock (_lock) draw(target, states); }
|
||||
|
||||
/// <summary>
|
||||
/// 这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗
|
||||
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
|
||||
/// </summary>
|
||||
protected abstract void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using SpineViewer.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
public class SpineVersionConverter : EnumConverter
|
||||
{
|
||||
public SpineVersionConverter() : base(typeof(SpineVersion)) { }
|
||||
|
||||
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
|
||||
{
|
||||
if (destinationType == typeof(string) && value is SpineVersion version)
|
||||
return version.GetName();
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
}
|
||||
|
||||
public class AnimationConverter : StringConverter
|
||||
{
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context?.Instance is Spine obj)
|
||||
{
|
||||
return new StandardValuesCollection(obj.AnimationNames);
|
||||
}
|
||||
else if (context?.Instance is Spine[] spines)
|
||||
{
|
||||
if (spines.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = spines[0].AnimationNames;
|
||||
foreach (var spine in spines.Skip(1))
|
||||
common = common.Intersect(spine.AnimationNames);
|
||||
return new StandardValuesCollection(common.ToArray());
|
||||
}
|
||||
}
|
||||
return base.GetStandardValues(context);
|
||||
}
|
||||
}
|
||||
|
||||
public class SkinConverter : StringConverter
|
||||
{
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context?.Instance is Spine obj)
|
||||
{
|
||||
return new StandardValuesCollection(obj.SkinNames);
|
||||
}
|
||||
else if (context?.Instance is Spine[] spines)
|
||||
{
|
||||
if (spines.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = spines[0].SkinNames;
|
||||
foreach (var spine in spines.Skip(1))
|
||||
common = common.Intersect(spine.SkinNames);
|
||||
return new StandardValuesCollection(common.ToArray());
|
||||
}
|
||||
}
|
||||
return base.GetStandardValues(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms.Design;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// skel 文件路径编辑器
|
||||
/// </summary>
|
||||
public class SkelFileNameEditor : FileNameEditor
|
||||
{
|
||||
protected override void InitializeDialog(OpenFileDialog openFileDialog)
|
||||
{
|
||||
base.InitializeDialog(openFileDialog);
|
||||
openFileDialog.Title = "选择 skel 文件";
|
||||
openFileDialog.AddExtension = false;
|
||||
openFileDialog.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// atlas 文件路径编辑器
|
||||
/// </summary>
|
||||
public class AtlasFileNameEditor : FileNameEditor
|
||||
{
|
||||
protected override void InitializeDialog(OpenFileDialog openFileDialog)
|
||||
{
|
||||
base.InitializeDialog(openFileDialog);
|
||||
openFileDialog.Title = "选择 atlas 文件";
|
||||
openFileDialog.AddExtension = false;
|
||||
openFileDialog.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,7 @@
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.11.5</Version>
|
||||
<Version>0.12.2</Version>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ApplicationIcon>appicon.ico</ApplicationIcon>
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
public class PointFConverter : ExpandableObjectConverter
|
||||
{
|
||||
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
|
||||
{
|
||||
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
|
||||
}
|
||||
|
||||
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
|
||||
{
|
||||
if (destinationType == typeof(string) && value is PointF point)
|
||||
{
|
||||
return $"{point.X}, {point.Y}";
|
||||
}
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
|
||||
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
|
||||
{
|
||||
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
|
||||
}
|
||||
|
||||
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
|
||||
{
|
||||
if (value is string str)
|
||||
{
|
||||
var parts = str.Split(',');
|
||||
if (parts.Length == 2 &&
|
||||
float.TryParse(parts[0], out var x) &&
|
||||
float.TryParse(parts[1], out var y))
|
||||
{
|
||||
return new PointF(x, y);
|
||||
}
|
||||
}
|
||||
return base.ConvertFrom(context, culture, value);
|
||||
}
|
||||
}
|
||||
|
||||
public class StringEnumConverter : StringConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// 字符串标准值列表属性
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
|
||||
public class StandardValuesAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// 标准值列表
|
||||
/// </summary>
|
||||
public ReadOnlyCollection<string> StandardValues { get; private set; }
|
||||
private readonly List<string> standardValues = [];
|
||||
|
||||
/// <summary>
|
||||
/// 是否允许用户自定义
|
||||
/// </summary>
|
||||
public bool Customizable { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 字符串标准值列表
|
||||
/// </summary>
|
||||
/// <param name="values">允许的字符串标准值</param>
|
||||
public StandardValuesAttribute(params string[] values)
|
||||
{
|
||||
standardValues.AddRange(values);
|
||||
StandardValues = standardValues.AsReadOnly();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
|
||||
{
|
||||
var customizable = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault()?.Customizable ?? false;
|
||||
return !customizable;
|
||||
}
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 查找属性上的 StandardValuesAttribute
|
||||
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
|
||||
StandardValuesCollection result;
|
||||
if (attribute != null)
|
||||
result = new StandardValuesCollection(attribute.StandardValues);
|
||||
else
|
||||
result = new StandardValuesCollection(Array.Empty<string>());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms.Design;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
/// <summary>
|
||||
/// 使用 FolderBrowserDialog 的文件夹路径编辑器
|
||||
/// </summary>
|
||||
public class FolderNameEditor : UITypeEditor
|
||||
{
|
||||
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 指定编辑风格为 Modal 对话框, 提供右边用来点击的按钮
|
||||
return UITypeEditorEditStyle.Modal;
|
||||
}
|
||||
|
||||
public override object? EditValue(ITypeDescriptorContext? context, IServiceProvider provider, object? value)
|
||||
{
|
||||
// 重写 EditValue 方法,提供自定义的文件夹选择对话框逻辑
|
||||
using var dialog = new FolderBrowserDialog();
|
||||
|
||||
// 如果当前值为有效路径,则设置为初始选中路径
|
||||
if (value is string currentPath && Directory.Exists(currentPath))
|
||||
dialog.SelectedPath = currentPath;
|
||||
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
value = dialog.SelectedPath;
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer
|
||||
namespace SpineViewer.Utilities
|
||||
{
|
||||
public interface IImplementationKey<TKey>
|
||||
{
|
||||
@@ -5,35 +5,35 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace SpineViewer
|
||||
namespace SpineViewer.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// 弹窗消息静态类
|
||||
/// </summary>
|
||||
public static class MessageBox
|
||||
public static class MessagePopup
|
||||
{
|
||||
/// <summary>
|
||||
/// 提示弹窗
|
||||
/// </summary>
|
||||
public static void Info(string text, string title = "提示信息") =>
|
||||
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
|
||||
/// <summary>
|
||||
/// 警告弹窗
|
||||
/// </summary>
|
||||
public static void Warn(string text, string title = "警告信息") =>
|
||||
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
|
||||
/// <summary>
|
||||
/// 错误弹窗
|
||||
/// </summary>
|
||||
public static void Error(string text, string title = "错误信息") =>
|
||||
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
|
||||
/// <summary>
|
||||
/// 操作确认弹窗
|
||||
/// </summary>
|
||||
public static DialogResult Quest(string text, string title = "操作确认") =>
|
||||
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
|
||||
MessageBox.Show(text, title, MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
|
||||
}
|
||||
}
|
||||
122
SpineViewer/Utilities/SFMLBlendMode.cs
Normal file
122
SpineViewer/Utilities/SFMLBlendMode.cs
Normal file
@@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// SFML 混合模式, 预乘模式下输入和输出的像素值都是预乘的
|
||||
/// </summary>
|
||||
public static class SFMLBlendMode
|
||||
{
|
||||
///// <summary>
|
||||
///// Normal Blend, 无预乘, 仅在 dst.a 是 1 时得到正确结果, 其余情况是有偏结果
|
||||
///// <para>当 <c>src.c < dst.c</c> 时, 结果偏大, 例如 src 是半透明纯黑, dst 是全透明纯白</para>
|
||||
///// <para>当 <c>src.c > dst.c</c> 时, 结果偏小, 例如 src 是半透明纯白, dst 是全透明纯黑</para>
|
||||
///// <code>
|
||||
///// res.c = src.c * src.a + dst.c * (1 - src.a)
|
||||
///// res.a = src.a * 1 + dst.a * (1 - src.a)
|
||||
///// </code>
|
||||
///// </summary>
|
||||
//public static readonly SFML.Graphics.BlendMode Normal = new(
|
||||
// SFML.Graphics.BlendMode.Factor.SrcAlpha,
|
||||
// SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
// SFML.Graphics.BlendMode.Equation.Add,
|
||||
// SFML.Graphics.BlendMode.Factor.One,
|
||||
// SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
// SFML.Graphics.BlendMode.Equation.Add
|
||||
//);
|
||||
|
||||
///// <summary>
|
||||
///// Additive Blend, 无预乘, 仅在 dst.a 是 1 时得到正确结果, 其余情况是有偏结果
|
||||
///// <para>当 <c>src.a + dst.a >= 1</c> 时, 结果偏大, 例如 src 是不透明纯黑, dst 是全透明纯白</para>
|
||||
///// <para>当 <c>src.a + dst.a < 1</c> 时, 结果偏差方式类似 <see cref="Normal"/>, 均可假设 dst 是全透明纯白进行判断</para>
|
||||
///// <code>
|
||||
///// res.c = src.c * src.a + dst.c * 1
|
||||
///// res.a = src.a * 1 + dst.a * 1
|
||||
///// </code>
|
||||
///// </summary>
|
||||
//public static readonly SFML.Graphics.BlendMode Additive = new(
|
||||
// SFML.Graphics.BlendMode.Factor.SrcAlpha,
|
||||
// SFML.Graphics.BlendMode.Factor.One,
|
||||
// SFML.Graphics.BlendMode.Equation.Add,
|
||||
// SFML.Graphics.BlendMode.Factor.One,
|
||||
// SFML.Graphics.BlendMode.Factor.One,
|
||||
// SFML.Graphics.BlendMode.Equation.Add
|
||||
//);
|
||||
|
||||
/// <summary>
|
||||
/// Normal Blend with PremultipliedAlpha
|
||||
/// <code>
|
||||
/// [res.c * res.a] = [src.c * src.a] * 1 + [dst.c * dst.a] * (1 - src.a)
|
||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public static readonly SFML.Graphics.BlendMode NormalPma = new(
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
SFML.Graphics.BlendMode.Equation.Add,
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
SFML.Graphics.BlendMode.Equation.Add
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// Additive Blend with PremultipliedAlpha
|
||||
/// <code>
|
||||
/// [res.c * res.a] = [src.c * src.a] * 1 + [dst.c * dst.a] * 1
|
||||
/// res.a = src.a * 1 + dst.a * 1
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public static readonly SFML.Graphics.BlendMode AdditivePma = new(
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Equation.Add,
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Equation.Add
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// Multiply Blend with PremultipliedAlpha
|
||||
/// <code>
|
||||
/// res.c = src.c * dst.c + dst.c * (1 - src.a)
|
||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public static readonly SFML.Graphics.BlendMode MultiplyPma = new(
|
||||
SFML.Graphics.BlendMode.Factor.DstColor,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
SFML.Graphics.BlendMode.Equation.Add,
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
SFML.Graphics.BlendMode.Equation.Add
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// Screen Blend with PremultipliedAlpha Only
|
||||
/// <code>
|
||||
/// res.c = src.c * 1 + dst.c * (1 - src.c) = 1 - [(1 - src.c)(1 - dst.c)]
|
||||
/// res.a = src.a * 1 + dst.a * (1 - src.a)
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public static readonly SFML.Graphics.BlendMode ScreenPma = new(
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcColor,
|
||||
SFML.Graphics.BlendMode.Equation.Add,
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
|
||||
SFML.Graphics.BlendMode.Equation.Add
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// 仅源像素混合模式
|
||||
/// </summary>
|
||||
public static readonly SFML.Graphics.BlendMode SourceOnly = new(
|
||||
SFML.Graphics.BlendMode.Factor.One,
|
||||
SFML.Graphics.BlendMode.Factor.Zero
|
||||
);
|
||||
}
|
||||
}
|
||||
80
SpineViewer/Utilities/SFMLShader.cs
Normal file
80
SpineViewer/Utilities/SFMLShader.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Utilities
|
||||
{
|
||||
public static class SFMLShader
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于非预乘纹理的 fragment shader, 乘上了插值后的透明度用于实现透明度变化(插值预乘), 并且输出预乘后的像素值
|
||||
/// </summary>
|
||||
private const string FRAGMENT_VertexAlpha =
|
||||
"uniform sampler2D t;" +
|
||||
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
|
||||
"p.rgb *= p.a * gl_Color.a;" +
|
||||
"gl_FragColor = gl_Color * p; }"
|
||||
;
|
||||
|
||||
/// <summary>
|
||||
/// 用于预乘纹理的 fragment shader, 乘上了插值后的透明度用于实现透明度变化(插值预乘)
|
||||
/// </summary>
|
||||
private const string FRAGMENT_VertexAlphaPma =
|
||||
"uniform sampler2D t;" +
|
||||
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
|
||||
"p.rgb *= gl_Color.a;" +
|
||||
"gl_FragColor = gl_Color * p; }"
|
||||
;
|
||||
|
||||
/// <summary>
|
||||
/// 预乘转非预乘 fragment shader
|
||||
/// </summary>
|
||||
private const string FRAGMENT_InvPma =
|
||||
"uniform sampler2D t;" +
|
||||
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
|
||||
"if (p.a > 0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" +
|
||||
"gl_FragColor = p; }"
|
||||
;
|
||||
|
||||
/// <summary>
|
||||
/// 考虑了顶点透明度变化的着色器, 输入是非预乘纹理像素, 输出是预乘像素
|
||||
/// </summary>
|
||||
private static SFML.Graphics.Shader? VertexAlpha = null;
|
||||
|
||||
/// <summary>
|
||||
/// 考虑了顶点透明度变化的着色器, 输入和输出均是预乘像素值
|
||||
/// </summary>
|
||||
private static SFML.Graphics.Shader? VertexAlphaPma = null;
|
||||
|
||||
/// <summary>
|
||||
/// 反预乘着色器, 用于得到正确透明度的非预乘画面
|
||||
/// </summary>
|
||||
public static SFML.Graphics.Shader? InversePma { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载 Shader, 可能会存在异常导致着色器加载失败
|
||||
/// </summary>
|
||||
/// <exception cref="SFML.LoadingFailedException"></exception>
|
||||
public static void Init()
|
||||
{
|
||||
VertexAlpha = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_VertexAlpha);
|
||||
VertexAlphaPma = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_VertexAlphaPma);
|
||||
InversePma = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_InvPma);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取绘制 Spine 的着色器
|
||||
/// </summary>
|
||||
/// <param name="pma">纹理是否是预乘的</param>
|
||||
/// <param name="twoColor">是否是双色着色的(TODO)</param>
|
||||
public static SFML.Graphics.Shader? GetSpineShader(bool pma, bool twoColor = false)
|
||||
{
|
||||
if (pma)
|
||||
return VertexAlphaPma;
|
||||
else
|
||||
return VertexAlpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
img/preview.webp
BIN
img/preview.webp
Binary file not shown.
|
Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 126 KiB |
Reference in New Issue
Block a user