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58 Commits

Author SHA1 Message Date
ww-rm
94dabebf2b 修正文字说明 2025-04-09 15:34:03 +08:00
ww-rm
8e875d4f7e update changelog 2025-04-09 15:25:15 +08:00
ww-rm
86c383f2cf 默认使用libwebp_anim编码器 2025-04-09 15:24:48 +08:00
ww-rm
b404d8e79a 增加最后一帧参数 2025-04-09 15:24:31 +08:00
ww-rm
d32b480ef2 更新readme 2025-04-09 14:00:26 +08:00
ww-rm
3654825f27 补充文字说明 2025-04-09 13:52:59 +08:00
ww-rm
d7231e8a09 更新至版本v0.12.2 2025-04-09 13:43:21 +08:00
ww-rm
98161aaf2e update changelog 2025-04-09 13:40:34 +08:00
ww-rm
7a942b16bc 调整动图默认帧率 2025-04-09 13:40:11 +08:00
ww-rm
067719c69b 补充面板属性刷新 2025-04-09 13:36:34 +08:00
ww-rm
f3fce53b91 增加导出参数缓存 2025-04-09 13:19:25 +08:00
ww-rm
e35903f436 增加webp和avif动图格式 2025-04-09 13:19:17 +08:00
ww-rm
64cfe5fdd7 限定readonly 2025-04-09 01:09:57 +08:00
ww-rm
dbe586cff8 调整结构 2025-04-09 01:07:17 +08:00
ww-rm
3104733db0 补充调试参数 2025-04-08 15:00:42 +08:00
ww-rm
9d4bdd1028 标题栏增加版本号 2025-04-08 13:51:10 +08:00
ww-rm
f8030b1645 整合参数标签页 2025-04-08 13:44:30 +08:00
ww-rm
0a999ceb41 增加 SpinePropertyGrid 2025-04-08 13:21:29 +08:00
ww-rm
64bd9907cb 重构 2025-04-07 15:06:23 +08:00
ww-rm
580eaf990d 测试代码 2025-04-05 11:57:44 +08:00
ww-rm
5ab232a961 更新至v0.12.1 2025-04-05 11:56:53 +08:00
ww-rm
e596cd7ea4 update changelog 2025-04-05 11:56:13 +08:00
ww-rm
05c47a4daa 增加初始动画皮肤空位 2025-04-05 11:52:34 +08:00
ww-rm
5a8783b5f4 增加确定按钮 2025-04-05 11:18:54 +08:00
ww-rm
08bc171a72 修复分辨率调整时父容器尺寸获取错误bug 2025-04-05 10:38:17 +08:00
ww-rm
7372f5fe08 optimize 2025-04-05 10:31:30 +08:00
ww-rm
6f032bdd05 optimize 2025-04-05 10:10:04 +08:00
ww-rm
153d3603d2 optimize 2025-04-05 09:40:02 +08:00
ww-rm
95261e6907 optimize 2025-04-05 01:53:39 +08:00
ww-rm
17b344376d update readme 2025-04-05 01:39:59 +08:00
ww-rm
0ed4e44878 更新至v0.12.0 2025-04-05 01:22:14 +08:00
ww-rm
b42c1832f0 update changelog 2025-04-05 01:16:00 +08:00
ww-rm
058534ba67 修复部分资源泄漏 2025-04-05 01:14:59 +08:00
ww-rm
204dcd6498 增加3.8及以上版本多皮肤支持 2025-04-05 00:57:04 +08:00
ww-rm
2c846c0db9 补充update0 2025-04-04 20:10:29 +08:00
ww-rm
2faeb044e0 增加 readonly 限定 2025-04-04 17:36:52 +08:00
ww-rm
09c8e4f779 修复导出过程中的PMA问题 2025-04-04 17:21:30 +08:00
ww-rm
6994fa6be8 修复shader问题 2025-04-04 11:26:23 +08:00
ww-rm
cc7beb7670 增加SFMLExtension 2025-04-03 20:14:13 +08:00
ww-rm
510653732d 移除冗余引用 2025-04-03 19:46:01 +08:00
ww-rm
93e8178d67 增加部分实验性样例代码 2025-04-03 19:39:13 +08:00
ww-rm
cebc4864cc 封装原生操作 2025-04-03 18:22:55 +08:00
ww-rm
6ad0449376 修复内存泄漏 2025-04-03 18:19:12 +08:00
ww-rm
c33c977326 update changelog 2025-04-03 15:02:18 +08:00
ww-rm
f0299d365a 补充update0 2025-04-03 09:55:51 +08:00
ww-rm
6ecdca73f5 不提供时长时按所有轨道动画时长最大值导出 2025-04-03 00:30:55 +08:00
ww-rm
af6a709b2c 完善动画时间重置功能 2025-04-03 00:30:33 +08:00
ww-rm
d5c27450ef 修改pma默认值为false 2025-04-03 00:15:44 +08:00
ww-rm
d10269fb07 small change 2025-04-03 00:13:36 +08:00
ww-rm
53d987476e 增加多轨道动画编辑 2025-04-02 23:59:18 +08:00
ww-rm
8b7866d37f 增加多轨方法 2025-04-02 11:43:25 +08:00
ww-rm
bb529729b6 增加Tracks公开属性 2025-04-02 11:41:23 +08:00
ww-rm
b7735d9ba8 改成并集动画皮肤列表 2025-04-01 21:07:52 +08:00
ww-rm
ce744e2b84 update badges 2025-03-31 22:56:50 +08:00
ww-rm
631c92da3f update readme 2025-03-31 22:18:06 +08:00
ww-rm
b7063804e9 add badges 2025-03-31 22:04:31 +08:00
ww-rm
75d47c8419 修改提示文本 2025-03-31 20:55:37 +08:00
ww-rm
114fb05e80 调整布局 2025-03-31 19:28:32 +08:00
96 changed files with 4502 additions and 2089 deletions

View File

@@ -1,5 +1,27 @@
# CHANGELOG
## v0.12.2
- 模型参数分标签显示
- 皮肤/动画列表使用右键菜单进行增删
- 标题栏显示版本号
- 增加 webp 和 avif 动图格式
- 增加导出参数缓存
- 动图默认帧率修改为 24 帧
- 增加保留最后一帧参数
## v0.12.1
- 优化使用体验, 提供初始皮肤/动画空位
- 修复预览画面分辨率调整时父容器尺寸获取错误
## v0.12.0
- 支持皮肤列表 (仅 3.8.x 及以上支持)
- 支持多轨道动画
- 动画和皮肤列表多选时改为取并集
- 修复导出时没有正确处理预乘像素的问题
## v0.11.5
- 导出格式全面支持

View File

@@ -1,6 +1,8 @@
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
[![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
[![GitHub Release](https://img.shields.io/github/v/release/ww-rm/SpineViewer?logo=github&logoColor=959da5&label=Release&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[![Downloads](https://img.shields.io/github/downloads/ww-rm/SpineViewer/total?logo=github&logoColor=959da5&label=Downloads&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[中文](README.md) | [English](README.en.md)
@@ -10,6 +12,10 @@
---
:sparkles: v0.12.x New Feature: Support for multi-track animations and multi-skin list management :sparkles:
---
## Installation
Head over to the [Release](https://github.com/ww-rm/SpineViewer/releases) page to download the zip package.
@@ -23,7 +29,7 @@ Exporting video formats such as GIF requires that ffmpeg is installed locally an
## Supported Export Formats
| Export Format | Suitable for Scenario |
| :------------: | :------------------------------------------------------------------------------------:|
| ------------ | ------------------------------------------------------------------------------------|
| Single Frame | Supports generating high-definition model snapshots; you can manually adjust the frame. |
| Frame Sequence | Supports png sequence output with transparency and lossless compression. |
| GIF | Ideal for generating preview animations. |

View File

@@ -1,6 +1,8 @@
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
[![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
[![GitHub Release](https://img.shields.io/github/v/release/ww-rm/SpineViewer?logo=github&logoColor=959da5&label=Release&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[![Downloads](https://img.shields.io/github/downloads/ww-rm/SpineViewer/total?logo=github&logoColor=959da5&label=Downloads&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[中文](README.md) | [English](README.en.md)
@@ -10,6 +12,10 @@
---
:sparkles: v0.12.x 新增功能: 支持多轨道动画以及多皮肤列表管理 :sparkles:
---
## 安装
前往 [Release](https://github.com/ww-rm/SpineViewer/releases) 界面下载压缩包.
@@ -22,15 +28,14 @@
## 导出格式支持
| 导出格式 | 适用场景 |
| :---: | :---: |
| 单帧画面 | 支持生成高清模型画面图像, 可手动调节需要的一帧. |
| 帧序列 | 支持 png 格式帧序列, 可保留透明通道且无损压缩. |
| GIF | 适合生成预览动图. |
| MP4 | 最常见的视频格式, 兼容性最好. |
| WebM | 适合浏览器在线播放格式, 支持透明背景. |
| MKV | 适合折腾. |
| MOV | 适合折腾. |
| 导出格式 | 适用场景 |
| --- | --- |
| 单帧画面 | 支持生成高清模型画面图像, 可手动调节需要的一帧. |
| 帧序列 | 支持 PNG 格式帧序列, 可保留透明通道且无损压缩. |
| GIF/WebP/AVIF | 适合生成预览动图. |
| MP4 | 最常见的视频格式, 兼容性最好. |
| WebM | 适合浏览器在线播放格式, 支持透明背景. |
| MKV/MOV | 适合折腾. |
| 自定义导出 | 除上述预设方案, 支持提供任意 FFmpeg 参数进行导出, 满足自定义复杂需求. |
## Spine 版本支持

View File

@@ -41,8 +41,9 @@ namespace SpineRuntime21 {
public AnimationStateData Data { get { return data; } }
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
public List<TrackEntry> Tracks => tracks;
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
public event StartEndDelegate Start;
public event StartEndDelegate End;

View File

@@ -13,10 +13,19 @@ using System.Reflection;
using System.Diagnostics;
using System.Collections.Specialized;
using NLog;
using SpineViewer.Extensions;
using SpineViewer.PropertyGridWrappers.Spine;
using SpineViewer.Utilities;
namespace SpineViewer.Controls
{
public partial class SpineListView : UserControl
{
/// <summary>
/// 日志器
/// </summary>
private readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// Spine 列表只读视图, 访问时必须使用 lock 语句锁定视图本身
/// </summary>
@@ -28,9 +37,9 @@ namespace SpineViewer.Controls
private readonly List<Spine.Spine> spines = [];
/// <summary>
/// 日志器
/// 用于属性页显示模型参数的包装类
/// </summary>
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
private readonly Dictionary<string, SpineWrapper> spinePropertyWrappers = [];
public SpineListView()
{
@@ -41,8 +50,8 @@ namespace SpineViewer.Controls
/// <summary>
/// 显示骨骼信息的属性面板
/// </summary>
[Category("自定义"), Description("用于显示骨骼属性的属性页")]
public PropertyGrid? PropertyGrid { get; set; }
[Category("自定义"), Description("用于显示模型属性的组合属性页")]
public SpinePropertyGrid? SpinePropertyGrid { get; set; }
/// <summary>
/// 选中的索引
@@ -60,8 +69,7 @@ namespace SpineViewer.Controls
private void Insert(int index = -1)
{
var dialog = new Dialogs.OpenSpineDialog();
if (dialog.ShowDialog() != DialogResult.OK)
return;
if (dialog.ShowDialog() != DialogResult.OK) return;
Insert(dialog.Result, index);
}
@@ -79,12 +87,10 @@ namespace SpineViewer.Controls
index = listView.Items.Count;
// 锁定外部的读操作
lock (Spines)
{
spines.Insert(index, spine);
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
}
lock (Spines) { spines.Insert(index, spine); }
spinePropertyWrappers[spine.ID] = new(spine);
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
listView.Items.Insert(index, new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
// 选中新增项
@@ -95,7 +101,7 @@ namespace SpineViewer.Controls
{
logger.Error(ex.ToString());
logger.Error("Failed to load {} {}", result.SkelPath, result.AtlasPath);
MessageBox.Error(ex.ToString(), "骨骼加载失败");
MessagePopup.Error(ex.ToString(), "骨骼加载失败");
}
logger.LogCurrentProcessMemoryUsage();
@@ -107,8 +113,7 @@ namespace SpineViewer.Controls
public void BatchAdd()
{
var openDialog = new Dialogs.BatchOpenSpineDialog();
if (openDialog.ShowDialog() != DialogResult.OK)
return;
if (openDialog.ShowDialog() != DialogResult.OK) return;
BatchAdd(openDialog.Result);
}
@@ -153,6 +158,7 @@ namespace SpineViewer.Controls
var spine = Spine.Spine.New(version, skelPath);
var preview = spine.Preview;
lock (Spines) { spines.Add(spine); }
spinePropertyWrappers[spine.ID] = new(spine);
listView.Invoke(() =>
{
listView.SmallImageList.Images.Add(spine.ID, preview);
@@ -216,7 +222,7 @@ namespace SpineViewer.Controls
{
if (validPaths.Count > 100)
{
if (MessageBox.Quest($"共发现 {validPaths.Count} 个可加载骨骼,数量较多,是否一次性全部加载?") == DialogResult.Cancel)
if (MessagePopup.Quest($"共发现 {validPaths.Count} 个可加载骨骼,数量较多,是否一次性全部加载?") == DialogResult.Cancel)
return;
}
BatchAdd(new Dialogs.BatchOpenSpineDialogResult(SpineVersion.Auto, validPaths.ToArray()));
@@ -243,14 +249,14 @@ namespace SpineViewer.Controls
{
lock (Spines)
{
if (PropertyGrid is not null)
if (SpinePropertyGrid is not null)
{
if (listView.SelectedIndices.Count <= 0)
PropertyGrid.SelectedObject = null;
SpinePropertyGrid.SelectedSpines = null;
else if (listView.SelectedIndices.Count <= 1)
PropertyGrid.SelectedObject = spines[listView.SelectedIndices[0]];
SpinePropertyGrid.SelectedSpines = [spinePropertyWrappers[spines[listView.SelectedIndices[0]].ID]];
else
PropertyGrid.SelectedObjects = listView.SelectedIndices.Cast<int>().Select(index => spines[index]).ToArray();
SpinePropertyGrid.SelectedSpines = listView.SelectedIndices.Cast<int>().Select(index => spinePropertyWrappers[spines[index].ID]).ToArray();
}
// 标记选中的 Spine
@@ -405,7 +411,7 @@ namespace SpineViewer.Controls
if (listView.SelectedIndices.Count > 1)
{
if (MessageBox.Quest($"确定移除所选 {listView.SelectedIndices.Count} 项吗?") != DialogResult.OK)
if (MessagePopup.Quest($"确定移除所选 {listView.SelectedIndices.Count} 项吗?") != DialogResult.OK)
return;
}
@@ -417,6 +423,7 @@ namespace SpineViewer.Controls
listView.Items.RemoveAt(i);
var spine = spines[i];
spines.RemoveAt(i);
spinePropertyWrappers.Remove(spine.ID);
listView.SmallImageList.Images.RemoveByKey(spine.ID);
listView.LargeImageList.Images.RemoveByKey(spine.ID);
spine.Dispose();
@@ -504,7 +511,7 @@ namespace SpineViewer.Controls
if (listView.Items.Count <= 0)
return;
if (MessageBox.Quest($"确认移除所有 {listView.Items.Count} 项吗?") != DialogResult.OK)
if (MessagePopup.Quest($"确认移除所有 {listView.Items.Count} 项吗?") != DialogResult.OK)
return;
listView.Items.Clear();
@@ -512,11 +519,12 @@ namespace SpineViewer.Controls
{
foreach (var spine in spines) spine.Dispose();
spines.Clear();
spinePropertyWrappers.Clear();
listView.SmallImageList.Images.Clear();
listView.LargeImageList.Images.Clear();
}
if (PropertyGrid is not null)
PropertyGrid.SelectedObject = null;
if (SpinePropertyGrid is not null)
SpinePropertyGrid.SelectedSpines = null;
}
private void toolStripMenuItem_CopyPreview_Click(object sender, EventArgs e)
@@ -574,4 +582,9 @@ namespace SpineViewer.Controls
listView.View = View.Details;
}
}
public class DefaultSpineConfig
{
}
}

View File

@@ -10,11 +10,30 @@ using System.Windows.Forms;
using System.Security.Policy;
using System.Diagnostics;
using NLog;
using SpineViewer.Utilities;
namespace SpineViewer.Controls
{
public partial class SpinePreviewer : UserControl
{
/// <summary>
/// 日志器
/// </summary>
private readonly Logger logger = LogManager.GetCurrentClassLogger();
public SpinePreviewer()
{
InitializeComponent();
RenderWindow = new(panel.Handle);
RenderWindow.SetActive(false);
// 设置默认参数
Resolution = new(2048, 2048);
Center = new(0, 0);
FlipY = true;
MaxFps = 30;
}
/// <summary>
/// 要绑定的 Spine 列表控件
/// </summary>
@@ -32,57 +51,12 @@ namespace SpineViewer.Controls
{
propertyGrid = value;
if (propertyGrid is not null)
propertyGrid.SelectedObject = new PreviewerProperty(this);
propertyGrid.SelectedObject = new PropertyGridWrappers.SpinePreviewerWrapper(this);
}
}
private PropertyGrid? propertyGrid;
#region
/// <summary>
/// 画面缩放最大值
/// </summary>
public const float ZOOM_MAX = 1000f;
/// <summary>
/// 画面缩放最小值
/// </summary>
public const float ZOOM_MIN = 0.001f;
/// <summary>
/// 包装类, 用于属性面板显示
/// </summary>
private class PreviewerProperty(SpinePreviewer previewer)
{
[TypeConverter(typeof(SizeConverter))]
[Category("[0] "), DisplayName("")]
public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
[TypeConverter(typeof(PointFConverter))]
[Category("[0] "), DisplayName("")]
public PointF Center { get => previewer.Center; set => previewer.Center = value; }
[Category("[0] "), DisplayName("")]
public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
[Category("[0] "), DisplayName("")]
public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
[Category("[0] "), DisplayName("")]
public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
[Category("[0] "), DisplayName("")]
public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
[Category("[0] "), DisplayName("")]
public bool RenderSelectedOnly { get => previewer.RenderSelectedOnly; set => previewer.RenderSelectedOnly = value; }
[Category("[1] "), DisplayName("")]
public bool ShowAxis { get => previewer.ShowAxis; set => previewer.ShowAxis = value; }
[Category("[1] "), DisplayName("")]
public uint MaxFps { get => previewer.MaxFps; set => previewer.MaxFps = value; }
}
#region
/// <summary>
/// 分辨率
@@ -97,8 +71,8 @@ namespace SpineViewer.Controls
if (value.Width <= 0) value.Width = 100;
if (value.Height <= 0) value.Height = 100;
float parentX = Width;
float parentY = Height;
float parentX = panel.Parent.Width;
float parentY = panel.Parent.Height;
float sizeX = value.Width;
float sizeY = value.Height;
@@ -120,7 +94,7 @@ namespace SpineViewer.Controls
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(value.Width * signX, value.Height * signY);
@@ -140,12 +114,13 @@ namespace SpineViewer.Controls
{
get
{
var center = RenderWindow.GetView().Center;
using var view = RenderWindow.GetView();
var center = view.Center;
return new(center.X, center.Y);
}
set
{
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
view.Center = new(value.X, value.Y);
RenderWindow.SetView(view);
}
@@ -158,11 +133,15 @@ namespace SpineViewer.Controls
[Browsable(false)]
public float Zoom
{
get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
get
{
using var view = RenderWindow.GetView();
return resolution.Width / Math.Abs(view.Size.X);
}
set
{
value = Math.Clamp(value, ZOOM_MIN, ZOOM_MAX);
var view = RenderWindow.GetView();
value = Math.Clamp(value, 0.001f, 1000f);
using var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
@@ -177,10 +156,14 @@ namespace SpineViewer.Controls
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public float Rotation
{
get => RenderWindow.GetView().Rotation;
get
{
using var view = RenderWindow.GetView();
return view.Rotation;
}
set
{
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
view.Rotation = value;
RenderWindow.SetView(view);
}
@@ -193,10 +176,14 @@ namespace SpineViewer.Controls
[Browsable(false)]
public bool FlipX
{
get => RenderWindow.GetView().Size.X < 0;
get
{
using var view = RenderWindow.GetView();
return view.Size.X < 0;
}
set
{
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
@@ -212,10 +199,14 @@ namespace SpineViewer.Controls
[Browsable(false)]
public bool FlipY
{
get => RenderWindow.GetView().Size.Y < 0;
get
{
using var view = RenderWindow.GetView();
return view.Size.Y < 0;
}
set
{
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
@@ -253,70 +244,44 @@ namespace SpineViewer.Controls
#endregion
#region
/// <summary>
/// 日志器
/// 预览画面背景色
/// </summary>
private Logger logger = LogManager.GetCurrentClassLogger();
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
public SpinePreviewer()
{
InitializeComponent();
RenderWindow = new(panel.Handle);
RenderWindow.SetActive(false);
/// <summary>
/// 预览画面坐标轴颜色
/// </summary>
private static readonly SFML.Graphics.Color AxisColor = new(220, 220, 220);
// 设置默认参数
Resolution = new(2048, 2048);
Center = new(0, 0);
FlipY = true;
MaxFps = 30;
}
#region 线
/// <summary>
/// 坐标轴顶点缓冲区
/// </summary>
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
/// <summary>
/// 渲染窗口
/// </summary>
private readonly SFML.Graphics.RenderWindow RenderWindow;
/// <summary>
/// 帧间隔计时器
/// </summary>
private readonly SFML.System.Clock Clock = new();
/// <summary>
/// 渲染任务
/// </summary>
private Task? task = null;
private CancellationTokenSource? cancelToken = null;
/// <summary>
/// 开始渲染
/// </summary>
public void StartRender()
{
if (task is not null)
return;
cancelToken = new();
task = Task.Run(RenderTask, cancelToken.Token);
IsUpdating = true;
}
/// <summary>
/// 停止渲染
/// </summary>
public void StopRender()
{
IsUpdating = false;
if (task is null || cancelToken is null)
return;
cancelToken.Cancel();
task.Wait();
cancelToken = null;
task = null;
}
#endregion
#region
/// <summary>
/// 是否更新画面
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public bool IsUpdating
{
get => isUpdating;
@@ -343,24 +308,30 @@ namespace SpineViewer.Controls
private object _forwardDeltaLock = new();
/// <summary>
/// 预览画面背景色
/// 开始渲染
/// </summary>
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
public void StartRender()
{
if (task is not null)
return;
cancelToken = new();
task = Task.Run(RenderTask, cancelToken.Token);
IsUpdating = true;
}
/// <summary>
/// 预览画面坐标轴颜色
/// 停止渲染
/// </summary>
private static readonly SFML.Graphics.Color AxisColor = new(220, 220, 220);
/// <summary>
/// 坐标轴顶点缓冲区
/// </summary>
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
/// <summary>
/// 帧间隔计时器
/// </summary>
private readonly SFML.System.Clock Clock = new();
public void StopRender()
{
IsUpdating = false;
if (task is null || cancelToken is null)
return;
cancelToken.Cancel();
task.Wait();
cancelToken = null;
task = null;
}
/// <summary>
/// 渲染任务
@@ -432,7 +403,7 @@ namespace SpineViewer.Controls
{
logger.Fatal(ex);
logger.Fatal("Render task stopped");
MessageBox.Error(ex.ToString(), "预览画面已停止渲染");
MessagePopup.Error(ex.ToString(), "预览画面已停止渲染");
}
finally
{
@@ -591,7 +562,7 @@ namespace SpineViewer.Controls
// 右键高优先级, 结束画面拖动模式
if ((e.Button & MouseButtons.Right) != 0)
{
SpineListView?.PropertyGrid?.Refresh();
SpineListView?.SpinePropertyGrid?.Refresh();
draggingSrc = null;
Cursor = Cursors.Default;
@@ -601,7 +572,7 @@ namespace SpineViewer.Controls
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
{
draggingSrc = null;
SpineListView?.PropertyGrid?.Refresh();
SpineListView?.SpinePropertyGrid?.Refresh();
}
}
@@ -619,7 +590,7 @@ namespace SpineViewer.Controls
lock (SpineListView.Spines)
{
foreach (var spine in SpineListView.Spines)
spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
spine.ResetAnimationsTime();
}
}
}
@@ -631,7 +602,7 @@ namespace SpineViewer.Controls
lock (SpineListView.Spines)
{
foreach (var spine in SpineListView.Spines)
spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
spine.ResetAnimationsTime();
}
}
IsUpdating = true;

View File

@@ -0,0 +1,300 @@
namespace SpineViewer.Controls
{
partial class SpinePropertyGrid
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
tabControl = new TabControl();
tabPage_BaseInfo = new TabPage();
propertyGrid_BaseInfo = new PropertyGrid();
tabPage_Render = new TabPage();
propertyGrid_Render = new PropertyGrid();
tabPage_Transform = new TabPage();
propertyGrid_Transform = new PropertyGrid();
tabPage_Skin = new TabPage();
propertyGrid_Skin = new PropertyGrid();
contextMenuStrip_Skin = new ContextMenuStrip(components);
toolStripMenuItem_AddSkin = new ToolStripMenuItem();
toolStripMenuItem_RemoveSkin = new ToolStripMenuItem();
tabPage_Animation = new TabPage();
propertyGrid_Animation = new PropertyGrid();
contextMenuStrip_Animation = new ContextMenuStrip(components);
toolStripMenuItem_AddAnimation = new ToolStripMenuItem();
toolStripMenuItem_RemoveAnimation = new ToolStripMenuItem();
tabPage_Debug = new TabPage();
propertyGrid_Debug = new PropertyGrid();
tabControl.SuspendLayout();
tabPage_BaseInfo.SuspendLayout();
tabPage_Render.SuspendLayout();
tabPage_Transform.SuspendLayout();
tabPage_Skin.SuspendLayout();
contextMenuStrip_Skin.SuspendLayout();
tabPage_Animation.SuspendLayout();
contextMenuStrip_Animation.SuspendLayout();
tabPage_Debug.SuspendLayout();
SuspendLayout();
//
// tabControl
//
tabControl.Alignment = TabAlignment.Bottom;
tabControl.Controls.Add(tabPage_BaseInfo);
tabControl.Controls.Add(tabPage_Render);
tabControl.Controls.Add(tabPage_Transform);
tabControl.Controls.Add(tabPage_Skin);
tabControl.Controls.Add(tabPage_Animation);
tabControl.Controls.Add(tabPage_Debug);
tabControl.Dock = DockStyle.Fill;
tabControl.ItemSize = new Size(100, 35);
tabControl.Location = new Point(0, 0);
tabControl.Multiline = true;
tabControl.Name = "tabControl";
tabControl.Padding = new Point(0, 0);
tabControl.SelectedIndex = 0;
tabControl.Size = new Size(372, 448);
tabControl.SizeMode = TabSizeMode.FillToRight;
tabControl.TabIndex = 0;
//
// tabPage_BaseInfo
//
tabPage_BaseInfo.BackColor = SystemColors.Control;
tabPage_BaseInfo.Controls.Add(propertyGrid_BaseInfo);
tabPage_BaseInfo.Location = new Point(4, 4);
tabPage_BaseInfo.Margin = new Padding(0);
tabPage_BaseInfo.Name = "tabPage_BaseInfo";
tabPage_BaseInfo.Size = new Size(364, 370);
tabPage_BaseInfo.TabIndex = 0;
tabPage_BaseInfo.Text = "基本信息";
//
// propertyGrid_BaseInfo
//
propertyGrid_BaseInfo.Dock = DockStyle.Fill;
propertyGrid_BaseInfo.HelpVisible = false;
propertyGrid_BaseInfo.Location = new Point(0, 0);
propertyGrid_BaseInfo.Name = "propertyGrid_BaseInfo";
propertyGrid_BaseInfo.PropertySort = PropertySort.Alphabetical;
propertyGrid_BaseInfo.Size = new Size(364, 370);
propertyGrid_BaseInfo.TabIndex = 0;
propertyGrid_BaseInfo.ToolbarVisible = false;
//
// tabPage_Render
//
tabPage_Render.BackColor = SystemColors.Control;
tabPage_Render.Controls.Add(propertyGrid_Render);
tabPage_Render.Location = new Point(4, 4);
tabPage_Render.Margin = new Padding(0);
tabPage_Render.Name = "tabPage_Render";
tabPage_Render.Size = new Size(437, 405);
tabPage_Render.TabIndex = 1;
tabPage_Render.Text = "渲染";
//
// propertyGrid_Render
//
propertyGrid_Render.Dock = DockStyle.Fill;
propertyGrid_Render.HelpVisible = false;
propertyGrid_Render.Location = new Point(0, 0);
propertyGrid_Render.Name = "propertyGrid_Render";
propertyGrid_Render.PropertySort = PropertySort.Alphabetical;
propertyGrid_Render.Size = new Size(437, 405);
propertyGrid_Render.TabIndex = 1;
propertyGrid_Render.ToolbarVisible = false;
//
// tabPage_Transform
//
tabPage_Transform.BackColor = SystemColors.Control;
tabPage_Transform.Controls.Add(propertyGrid_Transform);
tabPage_Transform.Location = new Point(4, 4);
tabPage_Transform.Margin = new Padding(0);
tabPage_Transform.Name = "tabPage_Transform";
tabPage_Transform.Size = new Size(437, 405);
tabPage_Transform.TabIndex = 2;
tabPage_Transform.Text = "变换";
//
// propertyGrid_Transform
//
propertyGrid_Transform.Dock = DockStyle.Fill;
propertyGrid_Transform.HelpVisible = false;
propertyGrid_Transform.Location = new Point(0, 0);
propertyGrid_Transform.Name = "propertyGrid_Transform";
propertyGrid_Transform.PropertySort = PropertySort.Alphabetical;
propertyGrid_Transform.Size = new Size(437, 405);
propertyGrid_Transform.TabIndex = 1;
propertyGrid_Transform.ToolbarVisible = false;
//
// tabPage_Skin
//
tabPage_Skin.BackColor = SystemColors.Control;
tabPage_Skin.Controls.Add(propertyGrid_Skin);
tabPage_Skin.Location = new Point(4, 4);
tabPage_Skin.Margin = new Padding(0);
tabPage_Skin.Name = "tabPage_Skin";
tabPage_Skin.Size = new Size(437, 405);
tabPage_Skin.TabIndex = 3;
tabPage_Skin.Text = "皮肤";
//
// propertyGrid_Skin
//
propertyGrid_Skin.ContextMenuStrip = contextMenuStrip_Skin;
propertyGrid_Skin.Dock = DockStyle.Fill;
propertyGrid_Skin.HelpVisible = false;
propertyGrid_Skin.Location = new Point(0, 0);
propertyGrid_Skin.Name = "propertyGrid_Skin";
propertyGrid_Skin.PropertySort = PropertySort.NoSort;
propertyGrid_Skin.Size = new Size(437, 405);
propertyGrid_Skin.TabIndex = 1;
propertyGrid_Skin.ToolbarVisible = false;
//
// contextMenuStrip_Skin
//
contextMenuStrip_Skin.ImageScalingSize = new Size(24, 24);
contextMenuStrip_Skin.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_AddSkin, toolStripMenuItem_RemoveSkin });
contextMenuStrip_Skin.Name = "contextMenuStrip1";
contextMenuStrip_Skin.Size = new Size(117, 64);
contextMenuStrip_Skin.Opening += contextMenuStrip_Skin_Opening;
//
// toolStripMenuItem_AddSkin
//
toolStripMenuItem_AddSkin.Name = "toolStripMenuItem_AddSkin";
toolStripMenuItem_AddSkin.Size = new Size(116, 30);
toolStripMenuItem_AddSkin.Text = "添加";
toolStripMenuItem_AddSkin.Click += toolStripMenuItem_AddSkin_Click;
//
// toolStripMenuItem_RemoveSkin
//
toolStripMenuItem_RemoveSkin.Name = "toolStripMenuItem_RemoveSkin";
toolStripMenuItem_RemoveSkin.Size = new Size(116, 30);
toolStripMenuItem_RemoveSkin.Text = "移除";
toolStripMenuItem_RemoveSkin.Click += toolStripMenuItem_RemoveSkin_Click;
//
// tabPage_Animation
//
tabPage_Animation.BackColor = SystemColors.Control;
tabPage_Animation.Controls.Add(propertyGrid_Animation);
tabPage_Animation.Location = new Point(4, 4);
tabPage_Animation.Margin = new Padding(0);
tabPage_Animation.Name = "tabPage_Animation";
tabPage_Animation.Size = new Size(437, 405);
tabPage_Animation.TabIndex = 4;
tabPage_Animation.Text = "动画";
//
// propertyGrid_Animation
//
propertyGrid_Animation.ContextMenuStrip = contextMenuStrip_Animation;
propertyGrid_Animation.Dock = DockStyle.Fill;
propertyGrid_Animation.HelpVisible = false;
propertyGrid_Animation.Location = new Point(0, 0);
propertyGrid_Animation.Name = "propertyGrid_Animation";
propertyGrid_Animation.PropertySort = PropertySort.NoSort;
propertyGrid_Animation.Size = new Size(437, 405);
propertyGrid_Animation.TabIndex = 1;
propertyGrid_Animation.ToolbarVisible = false;
//
// contextMenuStrip_Animation
//
contextMenuStrip_Animation.ImageScalingSize = new Size(24, 24);
contextMenuStrip_Animation.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_AddAnimation, toolStripMenuItem_RemoveAnimation });
contextMenuStrip_Animation.Name = "contextMenuStrip1";
contextMenuStrip_Animation.Size = new Size(117, 64);
contextMenuStrip_Animation.Opening += contextMenuStrip_Animation_Opening;
//
// toolStripMenuItem_AddAnimation
//
toolStripMenuItem_AddAnimation.Name = "toolStripMenuItem_AddAnimation";
toolStripMenuItem_AddAnimation.Size = new Size(116, 30);
toolStripMenuItem_AddAnimation.Text = "添加";
toolStripMenuItem_AddAnimation.Click += toolStripMenuItem_AddAnimation_Click;
//
// toolStripMenuItem_RemoveAnimation
//
toolStripMenuItem_RemoveAnimation.Name = "toolStripMenuItem_RemoveAnimation";
toolStripMenuItem_RemoveAnimation.Size = new Size(116, 30);
toolStripMenuItem_RemoveAnimation.Text = "移除";
toolStripMenuItem_RemoveAnimation.Click += toolStripMenuItem_RemoveAnimation_Click;
//
// tabPage_Debug
//
tabPage_Debug.BackColor = SystemColors.Control;
tabPage_Debug.Controls.Add(propertyGrid_Debug);
tabPage_Debug.Location = new Point(4, 4);
tabPage_Debug.Name = "tabPage_Debug";
tabPage_Debug.Size = new Size(437, 405);
tabPage_Debug.TabIndex = 5;
tabPage_Debug.Text = "调试";
//
// propertyGrid_Debug
//
propertyGrid_Debug.Dock = DockStyle.Fill;
propertyGrid_Debug.HelpVisible = false;
propertyGrid_Debug.Location = new Point(0, 0);
propertyGrid_Debug.Name = "propertyGrid_Debug";
propertyGrid_Debug.PropertySort = PropertySort.NoSort;
propertyGrid_Debug.Size = new Size(437, 405);
propertyGrid_Debug.TabIndex = 2;
propertyGrid_Debug.ToolbarVisible = false;
//
// SpinePropertyGrid
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
Controls.Add(tabControl);
Name = "SpinePropertyGrid";
Size = new Size(372, 448);
tabControl.ResumeLayout(false);
tabPage_BaseInfo.ResumeLayout(false);
tabPage_Render.ResumeLayout(false);
tabPage_Transform.ResumeLayout(false);
tabPage_Skin.ResumeLayout(false);
contextMenuStrip_Skin.ResumeLayout(false);
tabPage_Animation.ResumeLayout(false);
contextMenuStrip_Animation.ResumeLayout(false);
tabPage_Debug.ResumeLayout(false);
ResumeLayout(false);
}
#endregion
private TabControl tabControl;
private TabPage tabPage_BaseInfo;
private TabPage tabPage_Render;
private TabPage tabPage_Transform;
private TabPage tabPage_Skin;
private TabPage tabPage_Animation;
private PropertyGrid propertyGrid_BaseInfo;
private PropertyGrid propertyGrid_Render;
private PropertyGrid propertyGrid_Transform;
private PropertyGrid propertyGrid_Skin;
private PropertyGrid propertyGrid_Animation;
private ContextMenuStrip contextMenuStrip_Skin;
private ContextMenuStrip contextMenuStrip_Animation;
private ToolStripMenuItem toolStripMenuItem_AddSkin;
private ToolStripMenuItem toolStripMenuItem_RemoveSkin;
private ToolStripMenuItem toolStripMenuItem_AddAnimation;
private ToolStripMenuItem toolStripMenuItem_RemoveAnimation;
private TabPage tabPage_Debug;
private PropertyGrid propertyGrid_Debug;
}
}

View File

@@ -0,0 +1,129 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SpineViewer.PropertyGridWrappers.Spine;
using SpineViewer.Utilities;
namespace SpineViewer.Controls
{
public partial class SpinePropertyGrid : UserControl
{
public SpinePropertyGrid()
{
InitializeComponent();
}
/// <summary>
/// 设置选中的对象列表, 可以赋值 null 来清空选中, 行为与 PropertyGrid.SelectedObjects 类似
/// </summary>
public SpineWrapper[] SelectedSpines
{
get => selectedSpines ?? [];
set
{
if (value is null || value.Length <= 0)
{
selectedSpines = null;
propertyGrid_BaseInfo.SelectedObject = null;
propertyGrid_Render.SelectedObject = null;
propertyGrid_Transform.SelectedObject = null;
propertyGrid_Skin.SelectedObject = null;
propertyGrid_Animation.SelectedObject = null;
propertyGrid_Debug.SelectedObject = null;
}
else
{
selectedSpines = value;
propertyGrid_BaseInfo.SelectedObjects = value.Select(e => e.BaseInfo).ToArray();
propertyGrid_Render.SelectedObjects = value.Select(e => e.Render).ToArray();
propertyGrid_Transform.SelectedObjects = value.Select(e => e.Transform).ToArray();
propertyGrid_Skin.SelectedObjects = value.Select(e => e.Skin).ToArray();
propertyGrid_Animation.SelectedObjects = value.Select(e => e.Animation).ToArray();
propertyGrid_Debug.SelectedObjects = value.Select(e => e.Debug).ToArray();
}
}
}
private SpineWrapper[]? selectedSpines = null;
private void contextMenuStrip_Skin_Opening(object sender, CancelEventArgs e)
{
if (selectedSpines?.Length == 1)
{
toolStripMenuItem_AddSkin.Enabled = true;
toolStripMenuItem_RemoveSkin.Enabled = propertyGrid_Skin.SelectedGridItem.Value is SkinWrapper;
}
else
{
toolStripMenuItem_AddSkin.Enabled = false;
toolStripMenuItem_RemoveSkin.Enabled = false;
}
}
private void contextMenuStrip_Animation_Opening(object sender, CancelEventArgs e)
{
if (selectedSpines?.Length == 1)
{
toolStripMenuItem_AddAnimation.Enabled = true;
toolStripMenuItem_RemoveAnimation.Enabled = propertyGrid_Animation.SelectedGridItem.Value is TrackWrapper;
}
else
{
toolStripMenuItem_AddAnimation.Enabled = false;
toolStripMenuItem_RemoveAnimation.Enabled = false;
}
}
private void toolStripMenuItem_AddSkin_Click(object sender, EventArgs e)
{
if (selectedSpines?.Length != 1) return;
var spine = selectedSpines[0].Skin.Spine;
if (spine.SkinNames.Count <= 0)
{
MessagePopup.Info("没有可用的皮肤");
return;
}
spine.LoadSkin(spine.SkinNames[0]);
propertyGrid_Skin.Refresh();
}
private void toolStripMenuItem_RemoveSkin_Click(object sender, EventArgs e)
{
if (selectedSpines?.Length != 1) return;
if (propertyGrid_Skin.SelectedGridItem.Value is SkinWrapper wrapper)
{
selectedSpines[0].Skin.Spine.UnloadSkin(wrapper.Index);
propertyGrid_Skin.Refresh();
}
}
private void toolStripMenuItem_AddAnimation_Click(object sender, EventArgs e)
{
if (selectedSpines?.Length != 1) return;
var spine = selectedSpines[0].Animation.Spine;
spine.SetAnimation(spine.GetTrackIndices().Max() + 1, spine.AnimationNames[0]);
propertyGrid_Animation.Refresh();
}
private void toolStripMenuItem_RemoveAnimation_Click(object sender, EventArgs e)
{
if (selectedSpines?.Length != 1) return;
if (propertyGrid_Animation.SelectedGridItem.Value is TrackWrapper wrapper)
{
selectedSpines[0].Animation.Spine.ClearTrack(wrapper.Index);
propertyGrid_Animation.Refresh();
}
}
}
}

View File

@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="contextMenuStrip_Skin.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>29, 26</value>
</metadata>
<metadata name="contextMenuStrip_Animation.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>318, 25</value>
</metadata>
</root>

View File

@@ -1,4 +1,5 @@
using System;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
@@ -40,7 +41,7 @@ namespace SpineViewer.Dialogs
else
{
Clipboard.SetText(url);
MessageBox.Info("链接已复制到剪贴板,请前往浏览器进行访问");
MessagePopup.Info("链接已复制到剪贴板,请前往浏览器进行访问");
}
}
}

View File

@@ -1,4 +1,5 @@
using SpineViewer.Spine;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -35,7 +36,7 @@ namespace SpineViewer.Dialogs
if (items.Count <= 0)
{
MessageBox.Info("未选择任何文件");
MessagePopup.Info("未选择任何文件");
return;
}
@@ -43,14 +44,14 @@ namespace SpineViewer.Dialogs
{
if (!File.Exists(p))
{
MessageBox.Info($"{p}", "skel文件不存在");
MessagePopup.Info($"{p}", "skel文件不存在");
return;
}
}
if (version != SpineVersion.Auto && !Spine.Spine.HasImplementation(version))
{
MessageBox.Info($"{version.GetName()} 版本尚未实现(咕咕咕~");
MessagePopup.Info($"{version.GetName()} 版本尚未实现(咕咕咕~");
return;
}

View File

@@ -1,4 +1,5 @@
using SpineViewer.Spine;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -46,7 +47,7 @@ namespace SpineViewer.Dialogs
if (items.Count <= 0)
{
MessageBox.Info("未选择任何文件");
MessagePopup.Info("未选择任何文件");
return;
}
@@ -54,20 +55,20 @@ namespace SpineViewer.Dialogs
{
if (!File.Exists(p))
{
MessageBox.Info($"{p}", "skel文件不存在");
MessagePopup.Info($"{p}", "skel文件不存在");
return;
}
}
if (sourceVersion != SpineVersion.Auto && !SkeletonConverter.HasImplementation(sourceVersion))
{
MessageBox.Info($"{sourceVersion.GetName()} 版本尚未实现(咕咕咕~");
MessagePopup.Info($"{sourceVersion.GetName()} 版本尚未实现(咕咕咕~");
return;
}
if (!SkeletonConverter.HasImplementation(targetVersion))
{
MessageBox.Info($"{targetVersion.GetName()} 版本尚未实现(咕咕咕~");
MessagePopup.Info($"{targetVersion.GetName()} 版本尚未实现(咕咕咕~");
return;
}

View File

@@ -1,4 +1,5 @@
using Microsoft.Win32;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -92,7 +93,7 @@ namespace SpineViewer.Dialogs
var properties = selectedObject.GetType().GetProperties();
var result = string.Join(Environment.NewLine, properties.Select(p => $"{p.Name}\t{p.GetValue(selectedObject)?.ToString()}"));
Clipboard.SetText(result);
MessageBox.Info("已复制");
MessagePopup.Info("已复制");
}
}
}

View File

@@ -47,7 +47,7 @@
panel1.Location = new Point(0, 0);
panel1.Name = "panel1";
panel1.Padding = new Padding(50, 15, 50, 10);
panel1.Size = new Size(710, 698);
panel1.Size = new Size(793, 754);
panel1.TabIndex = 2;
//
// tableLayoutPanel1
@@ -65,7 +65,7 @@
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
tableLayoutPanel1.Size = new Size(610, 673);
tableLayoutPanel1.Size = new Size(693, 729);
tableLayoutPanel1.TabIndex = 0;
//
// propertyGrid_ExportArgs
@@ -74,7 +74,7 @@
propertyGrid_ExportArgs.Location = new Point(3, 3);
propertyGrid_ExportArgs.Name = "propertyGrid_ExportArgs";
propertyGrid_ExportArgs.PropertySort = PropertySort.Categorized;
propertyGrid_ExportArgs.Size = new Size(604, 594);
propertyGrid_ExportArgs.Size = new Size(687, 650);
propertyGrid_ExportArgs.TabIndex = 1;
propertyGrid_ExportArgs.ToolbarVisible = false;
//
@@ -88,18 +88,18 @@
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
tableLayoutPanel2.Dock = DockStyle.Bottom;
tableLayoutPanel2.Location = new Point(3, 630);
tableLayoutPanel2.Location = new Point(3, 686);
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
tableLayoutPanel2.Name = "tableLayoutPanel2";
tableLayoutPanel2.RowCount = 1;
tableLayoutPanel2.RowStyles.Add(new RowStyle());
tableLayoutPanel2.Size = new Size(604, 40);
tableLayoutPanel2.Size = new Size(687, 40);
tableLayoutPanel2.TabIndex = 10;
//
// button_Ok
//
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_Ok.Location = new Point(160, 3);
button_Ok.Location = new Point(201, 3);
button_Ok.Margin = new Padding(3, 3, 30, 3);
button_Ok.Name = "button_Ok";
button_Ok.Size = new Size(112, 34);
@@ -111,7 +111,7 @@
// button_Cancel
//
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button_Cancel.Location = new Point(332, 3);
button_Cancel.Location = new Point(373, 3);
button_Cancel.Margin = new Padding(30, 3, 3, 3);
button_Cancel.Name = "button_Cancel";
button_Cancel.Size = new Size(112, 34);
@@ -126,9 +126,8 @@
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
CancelButton = button_Cancel;
ClientSize = new Size(710, 698);
ClientSize = new Size(793, 754);
Controls.Add(panel1);
FormBorderStyle = FormBorderStyle.FixedDialog;
Icon = (Icon)resources.GetObject("$this.Icon");
MaximizeBox = false;
MinimizeBox = false;

View File

@@ -1,84 +1,71 @@
using SpineViewer.Exporter;
using SpineViewer.PropertyGridWrappers.Exporter;
using SpineViewer.Utilities;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Design;
using System.Drawing.Imaging;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer.Dialogs
{
public partial class ExportDialog: Form
public partial class ExportDialog : Form
{
/// <summary>
/// 要绑定的导出参数
/// </summary>
public required ExportArgs ExportArgs
{
get => propertyGrid_ExportArgs.SelectedObject as ExportArgs;
init
{
propertyGrid_ExportArgs.SelectedObject = value;
private readonly ExporterWrapper wrapper;
#region XXX:
var categories = propertyGrid_ExportArgs.SelectedGridItem?.Parent?.Parent?.GridItems;
if (categories is null) return;
foreach (var category in categories)
{
// 查找 "导出" 分组
if (category == null) continue;
PropertyInfo? labelProp = category.GetType().GetProperty("Label", BindingFlags.Instance | BindingFlags.Public);
if (labelProp == null) continue;
string? label = labelProp.GetValue(category) as string;
if (label != "[0] 导出") continue;
// 获取该分组下的所有属性项
PropertyInfo? gridItemsProp = category.GetType().GetProperty("GridItems", BindingFlags.Instance | BindingFlags.Public);
if (gridItemsProp == null) continue;
var gridItemsObj = gridItemsProp.GetValue(category);
if (gridItemsObj is not IEnumerable gridItems) continue;
foreach (object item in gridItems)
{
if (item == null) continue;
PropertyInfo? propDescProp = item.GetType().GetProperty("PropertyDescriptor", BindingFlags.Instance | BindingFlags.Public);
if (propDescProp == null) continue;
var propDesc = propDescProp.GetValue(item) as PropertyDescriptor;
if (propDesc == null) continue;
if (propDesc.Name == "OutputDir")
{
if (item is GridItem gridItem)
propertyGrid_ExportArgs.SelectedGridItem = gridItem; // 找到后,将此项设为选中项
else
propertyGrid_ExportArgs.SelectedGridItem = (GridItem)item; // 如果转换失败,则尝试直接赋值
}
return; // 设置成功后退出
}
}
#endregion
}
}
public ExportDialog()
public ExportDialog(ExporterWrapper wrapper)
{
InitializeComponent();
this.wrapper = wrapper;
propertyGrid_ExportArgs.SelectedObject = wrapper;
#region XXX:
var categories = propertyGrid_ExportArgs.SelectedGridItem?.Parent?.Parent?.GridItems;
if (categories is null) return;
foreach (var category in categories)
{
// 查找 "导出" 分组
if (category == null) continue;
PropertyInfo? labelProp = category.GetType().GetProperty("Label", BindingFlags.Instance | BindingFlags.Public);
if (labelProp == null) continue;
string? label = labelProp.GetValue(category) as string;
if (label != "[0] 导出") continue;
// 获取该分组下的所有属性项
PropertyInfo? gridItemsProp = category.GetType().GetProperty("GridItems", BindingFlags.Instance | BindingFlags.Public);
if (gridItemsProp == null) continue;
var gridItemsObj = gridItemsProp.GetValue(category);
if (gridItemsObj is not IEnumerable gridItems) continue;
foreach (object item in gridItems)
{
if (item == null) continue;
PropertyInfo? propDescProp = item.GetType().GetProperty("PropertyDescriptor", BindingFlags.Instance | BindingFlags.Public);
if (propDescProp == null) continue;
var propDesc = propDescProp.GetValue(item) as PropertyDescriptor;
if (propDesc == null) continue;
if (propDesc.Name == "OutputDir")
{
if (item is GridItem gridItem)
propertyGrid_ExportArgs.SelectedGridItem = gridItem; // 找到后,将此项设为选中项
else
propertyGrid_ExportArgs.SelectedGridItem = (GridItem)item; // 如果转换失败,则尝试直接赋值
}
return; // 设置成功后退出
}
}
#endregion
}
private void button_Ok_Click(object sender, EventArgs e)
{
if (ExportArgs.Validate() is string error)
{
MessageBox.Info(error, "参数错误");
if (wrapper.Exporter.Validate() is string error)
{
MessagePopup.Info(error, "参数错误");
return;
}
DialogResult = DialogResult.OK;

View File

@@ -1,4 +1,5 @@
using SpineViewer.Spine;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -57,7 +58,7 @@ namespace SpineViewer.Dialogs
if (!File.Exists(skelPath))
{
MessageBox.Info($"{skelPath}", "skel文件不存在");
MessagePopup.Info($"{skelPath}", "skel文件不存在");
return;
}
else
@@ -71,7 +72,7 @@ namespace SpineViewer.Dialogs
}
else if (!File.Exists(atlasPath))
{
MessageBox.Info($"{atlasPath}", "atlas文件不存在");
MessagePopup.Info($"{atlasPath}", "atlas文件不存在");
return;
}
else
@@ -81,7 +82,7 @@ namespace SpineViewer.Dialogs
if (version != SpineVersion.Auto && !Spine.Spine.HasImplementation(version))
{
MessageBox.Info($"{version.GetName()} 版本尚未实现(咕咕咕~");
MessagePopup.Info($"{version.GetName()} 版本尚未实现(咕咕咕~");
return;
}

View File

@@ -1,4 +1,5 @@
using NLog;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -13,7 +14,7 @@ namespace SpineViewer.Dialogs
{
public partial class ProgressDialog : Form
{
private Logger logger = LogManager.GetCurrentClassLogger();
private readonly Logger logger = LogManager.GetCurrentClassLogger();
public ProgressDialog()
{
@@ -51,7 +52,7 @@ namespace SpineViewer.Dialogs
if (e.Error != null)
{
logger.Error(e.Error.ToString());
MessageBox.Error(e.Error.ToString(), "执行出错");
MessagePopup.Error(e.Error.ToString(), "执行出错");
DialogResult = DialogResult.Abort;
}
else if (e.Cancelled)

View File

@@ -0,0 +1,55 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// MP4 导出参数
/// </summary>
public class AvifExporter : FFmpegVideoExporter
{
public AvifExporter()
{
FPS = 24;
}
public override string Format => "avif";
public override string Suffix => ".avif";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "av1_nvenc";
/// <summary>
/// CRF
/// </summary>
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuv420p";
/// <summary>
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
/// </summary>
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
private int loop = 0;
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).WithCustomArgument($"-loop {Loop}");
}
}
}

View File

@@ -1,21 +1,21 @@
using FFMpegCore.Enums;
using FFMpegCore;
using System;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
namespace SpineViewer.Exporter
{
/// <summary>
/// FFmpeg 自定义视频导出参数
/// </summary>
[ExportImplementation(ExportType.Custom)]
public class CustomExportArgs : FFmpegVideoExportArgs
public class CustomExporter : FFmpegVideoExporter
{
public CustomExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
public CustomExporter()
{
CustomArgument = "-c:v libx264 -crf 23 -pix_fmt yuv420p"; // 提供一个示例参数
}
public override string Format => CustomFormat;
@@ -26,13 +26,11 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// 文件格式
/// </summary>
[Category("[3] "), DisplayName(""), Description("")]
public string CustomFormat { get; set; } = "mp4";
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[3] "), DisplayName(""), Description("")]
public string CustomSuffix { get; set; } = ".mp4";
}
}

View File

@@ -1,93 +0,0 @@
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Drawing.Imaging;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// 导出参数基类
/// </summary>
public abstract class ExportArgs : ImplementationResolver<ExportArgs, ExportImplementationAttribute, ExportType>
{
/// <summary>
/// 创建指定类型导出参数
/// </summary>
/// <param name="exportType">导出类型</param>
/// <param name="resolution">分辨率</param>
/// <param name="view">导出视图</param>
/// <param name="renderSelectedOnly">仅渲染选中</param>
/// <returns>返回与指定 <paramref name="exportType"/> 匹配的导出参数实例</returns>
public static ExportArgs New(ExportType exportType, Size resolution, SFML.Graphics.View view, bool renderSelectedOnly)
=> New(exportType, [resolution, view, renderSelectedOnly]);
public ExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly)
{
Resolution = resolution;
View = view;
RenderSelectedOnly = renderSelectedOnly;
}
/// <summary>
/// 输出文件夹
/// </summary>
[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
[Category("[0] "), DisplayName(""), Description("")]
public string? OutputDir { get; set; } = null;
/// <summary>
/// 导出单个
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public bool ExportSingle { get; set; } = false;
/// <summary>
/// 画面分辨率
/// </summary>
[TypeConverter(typeof(SizeConverter))]
[Category("[0] "), DisplayName(""), Description("")]
public Size Resolution { get; }
/// <summary>
/// 渲染视窗
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public SFML.Graphics.View View { get; }
/// <summary>
/// 是否仅渲染选中
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public bool RenderSelectedOnly { get; }
/// <summary>
/// 背景颜色
/// </summary>
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
[TypeConverter(typeof(SFMLColorConverter))]
[Category("[0] "), DisplayName(""), Description("使, #RRGGBBAA")]
public SFML.Graphics.Color BackgroundColor { get; set; } = SFML.Graphics.Color.Transparent;
/// <summary>
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
/// </summary>
public virtual string? Validate()
{
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
return "输出文件夹无效";
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
return $"文件夹 {OutputDir} 不存在";
if (ExportSingle && string.IsNullOrWhiteSpace(OutputDir))
return "导出单个时必须提供输出文件夹";
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
return null;
}
}
}

View File

@@ -1,39 +1,15 @@
using FFMpegCore.Pipes;
using SpineViewer.Extensions;
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// 导出类型
/// </summary>
public enum ExportType
{
Frame,
FrameSequence,
Gif,
Mp4,
Webm,
Mkv,
Mov,
Custom,
}
/// <summary>
/// 导出实现类标记
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
public class ExportImplementationAttribute(ExportType exportType) : Attribute, IImplementationKey<ExportType>
{
public ExportType ImplementationKey { get; private set; } = exportType;
}
/// <summary>
/// SFML.Graphics.Image 帧对象包装类
/// SFML.Graphics.Image 帧对象包装类, 将接管给定的 image 对象生命周期
/// </summary>
public class SFMLImageVideoFrame(SFML.Graphics.Image image) : IVideoFrame, IDisposable
{
@@ -64,12 +40,7 @@ namespace SpineViewer.Exporter
/// <summary>
/// 获取 Winforms Bitmap 对象
/// </summary>
public Bitmap CopyToBitmap()
{
image.SaveToMemory(out var imgBuffer, "bmp");
using var stream = new MemoryStream(imgBuffer);
return new(new Bitmap(stream)); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
}
public Bitmap CopyToBitmap() => image.CopyToBitmap();
}
/// <summary>
@@ -86,51 +57,5 @@ namespace SpineViewer.Exporter
else if (imageFormat == ImageFormat.Exif) return ".jpeg";
else return $".{imageFormat.ToString().ToLower()}";
}
#region
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
{
float sizeX = bounds.Width;
float sizeY = bounds.Height;
float innerW = width - paddingL - paddingR;
float innerH = height - paddingT - paddingB;
float scale = 1;
if (sizeY / sizeX < innerH / innerW)
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
else
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
var viewX = width * scale;
var viewY = height * scale;
return new(new(x, y), new(viewX, -viewY));
}
#endregion
}
}

View File

@@ -1,8 +1,11 @@
using NLog;
using SpineViewer.Spine;
using SpineViewer.Extensions;
using SpineViewer.PropertyGridWrappers;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Reflection;
using System.Text;
@@ -13,66 +16,134 @@ namespace SpineViewer.Exporter
/// <summary>
/// 导出器基类
/// </summary>
public abstract class Exporter(ExportArgs exportArgs) : ImplementationResolver<Exporter, ExportImplementationAttribute, ExportType>
public abstract class Exporter : IDisposable
{
/// <summary>
/// 创建指定类型导出器
/// </summary>
/// <param name="exportType">导出类型</param>
/// <param name="exportArgs">与 <paramref name="exportType"/> 匹配的导出参数</param>
/// <returns>与 <paramref name="exportType"/> 匹配的导出器</returns>
public static Exporter New(ExportType exportType, ExportArgs exportArgs) => New(exportType, [exportArgs]);
/// <summary>
/// 日志器
/// </summary>
protected Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 导出参数
/// </summary>
public ExportArgs ExportArgs { get; } = exportArgs;
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 可用于文件名的时间戳字符串
/// </summary>
protected readonly string timestamp = DateTime.Now.ToString("yyMMddHHmmss");
~Exporter() { Dispose(false); }
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { View.Dispose(); }
/// <summary>
/// 输出文件夹
/// </summary>
public string? OutputDir { get; set; } = null;
/// <summary>
/// 导出单个
/// </summary>
public bool IsExportSingle { get; set; } = false;
/// <summary>
/// 画面分辨率
/// </summary>
public Size Resolution { get; set; } = new(100, 100);
/// <summary>
/// 渲染视窗, 接管对象生命周期
/// </summary>
public SFML.Graphics.View View { get => view; set { view.Dispose(); view = value; } }
private SFML.Graphics.View view = new();
/// <summary>
/// 是否仅渲染选中
/// </summary>
public bool RenderSelectedOnly { get; set; } = false;
/// <summary>
/// 背景颜色
/// </summary>
public SFML.Graphics.Color BackgroundColor
{
get => backgroundColor;
set
{
backgroundColor = value;
var bcPma = value;
var a = bcPma.A / 255f;
bcPma.R = (byte)(bcPma.R * a);
bcPma.G = (byte)(bcPma.G * a);
bcPma.B = (byte)(bcPma.B * a);
BackgroundColorPma = bcPma;
}
}
private SFML.Graphics.Color backgroundColor = SFML.Graphics.Color.Transparent;
/// <summary>
/// 预乘后的背景颜色
/// </summary>
public SFML.Graphics.Color BackgroundColorPma { get; private set; } = SFML.Graphics.Color.Transparent;
/// <summary>
/// 获取供渲染的 SFML.Graphics.RenderTexture
/// </summary>
private SFML.Graphics.RenderTexture GetRenderTexture()
{
var tex = new SFML.Graphics.RenderTexture((uint)ExportArgs.Resolution.Width, (uint)ExportArgs.Resolution.Height);
var tex = new SFML.Graphics.RenderTexture((uint)Resolution.Width, (uint)Resolution.Height);
tex.Clear(SFML.Graphics.Color.Transparent);
tex.SetView(ExportArgs.View);
tex.SetView(View);
return tex;
}
/// <summary>
/// 获取单个模型的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(Spine.Spine spine)
{
// tex 必须临时创建, 随用随取, 防止出现跨线程的情况
using var tex = GetRenderTexture();
tex.Clear(ExportArgs.BackgroundColor);
tex.Draw(spine);
tex.Display();
return new(tex.Texture.CopyToImage());
}
protected SFMLImageVideoFrame GetFrame(Spine.Spine spine) => GetFrame([spine]);
/// <summary>
/// 获取模型列表的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(Spine.Spine[] spinesToRender)
{
// tex 必须临时创建, 随用随取, 防止出现跨线程的情况
using var tex = GetRenderTexture();
tex.Clear(ExportArgs.BackgroundColor);
foreach (var spine in spinesToRender) tex.Draw(spine);
tex.Display();
return new(tex.Texture.CopyToImage());
// RenderTexture 必须临时创建, 随用随取, 防止出现跨线程的情况
using var texPma = GetRenderTexture();
// 先将预乘结果准确绘制出来, 注意背景色也应当是预乘的
texPma.Clear(BackgroundColorPma);
foreach (var spine in spinesToRender) texPma.Draw(spine);
texPma.Display();
// 背景色透明度不为 1 时需要处理反预乘, 否则直接就是结果
if (BackgroundColor.A < 255)
{
// 从预乘结果构造渲染对象, 并正确设置变换
using var view = texPma.GetView();
using var img = texPma.Texture.CopyToImage();
using var texSprite = new SFML.Graphics.Texture(img);
using var sp = new SFML.Graphics.Sprite(texSprite)
{
Origin = new(texPma.Size.X / 2f, texPma.Size.Y / 2f),
Position = new(view.Center.X, view.Center.Y),
Scale = new(view.Size.X / texPma.Size.X, view.Size.Y / texPma.Size.Y),
Rotation = view.Rotation
};
// 混合模式用直接覆盖的方式, 保证得到的图像区域是反预乘的颜色和透明度, 同时使用反预乘着色器
var st = SFML.Graphics.RenderStates.Default;
st.BlendMode = SFMLBlendMode.SourceOnly;
st.Shader = SFMLShader.InversePma;
// 在最终结果上二次渲染非预乘画面
using var tex = GetRenderTexture();
// 将非预乘结果覆盖式绘制在目标对象上, 注意背景色应该用非预乘的
tex.Clear(BackgroundColor);
tex.Draw(sp, st);
tex.Display();
return new(tex.Texture.CopyToImage());
}
else
{
return new(texPma.Texture.CopyToImage());
}
}
/// <summary>
@@ -85,16 +156,36 @@ namespace SpineViewer.Exporter
/// </summary>
protected abstract void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null);
/// <summary>
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
/// </summary>
public virtual string? Validate()
{
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
return "输出文件夹无效";
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
return $"文件夹 {OutputDir} 不存在";
if (IsExportSingle && string.IsNullOrWhiteSpace(OutputDir))
return "导出单个时必须提供输出文件夹";
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
return null;
}
/// <summary>
/// 执行导出
/// </summary>
/// <param name="spines">要进行导出的 Spine 列表</param>
/// <param name="worker">用来执行该函数的 worker</param>
/// <exception cref="ArgumentException"></exception>
public virtual void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
{
var spinesToRender = spines.Where(sp => !ExportArgs.RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
if (Validate() is string err)
throw new ArgumentException(err);
if (ExportArgs.ExportSingle) ExportSingle(spinesToRender, worker);
var spinesToRender = spines.Where(sp => !RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
if (IsExportSingle) ExportSingle(spinesToRender, worker);
else ExportIndividual(spinesToRender, worker);
logger.LogCurrentProcessMemoryUsage();

View File

@@ -1,45 +1,70 @@
using FFMpegCore.Pipes;
using FFMpegCore;
using SpineViewer.Exporter.Implementations.ExportArgs;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFMpegCore.Arguments;
using System.Diagnostics;
namespace SpineViewer.Exporter.Implementations.Exporter
namespace SpineViewer.Exporter
{
/// <summary>
/// 使用 FFmpeg 的视频导出器
/// </summary>
[ExportImplementation(ExportType.Gif)]
[ExportImplementation(ExportType.Mp4)]
[ExportImplementation(ExportType.Webm)]
[ExportImplementation(ExportType.Mkv)]
[ExportImplementation(ExportType.Mov)]
[ExportImplementation(ExportType.Custom)]
public class FFmpegVideoExporter : VideoExporter
public abstract class FFmpegVideoExporter : VideoExporter
{
public FFmpegVideoExporter(FFmpegVideoExportArgs exportArgs) : base(exportArgs) { }
/// <summary>
/// 文件格式
/// </summary>
public abstract string Format { get; }
/// <summary>
/// 文件名后缀
/// </summary>
public abstract string Suffix { get; }
/// <summary>
/// 文件名后缀
/// </summary>
public string CustomArgument { get; set; }
/// <summary>
/// 要追加在文件名末尾的信息字串, 首尾不需要提供额外分隔符
/// </summary>
public abstract string FileNameNoteSuffix { get; }
/// <summary>
/// 获取输出附加选项
/// </summary>
public virtual void SetOutputOptions(FFMpegArgumentOptions options) => options.ForceFormat(Format).WithCustomArgument(CustomArgument);
public override string? Validate()
{
if (base.Validate() is string error)
return error;
if (string.IsNullOrWhiteSpace(Format))
return "需要提供有效的格式";
if (string.IsNullOrWhiteSpace(Suffix))
return "需要提供有效的文件名后缀";
return null;
}
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (FFmpegVideoExportArgs)ExportArgs;
var noteSuffix = args.FileNameNoteSuffix;
var noteSuffix = FileNameNoteSuffix;
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
var filename = $"{timestamp}_{args.FPS:f0}{noteSuffix}{args.Suffix}";
var filename = $"ffmpeg_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}";
// 导出单个时必定提供输出文件夹
var savePath = Path.Combine(args.OutputDir, filename);
var savePath = Path.Combine(OutputDir, filename);
var videoFramesSource = new RawVideoPipeSource(GetFrames(spinesToRender, worker)) { FrameRate = args.FPS };
var videoFramesSource = new RawVideoPipeSource(GetFrames(spinesToRender, worker)) { FrameRate = FPS };
try
{
var ffmpegArgs = FFMpegArguments.FromPipeInput(videoFramesSource).OutputToFile(savePath, true, args.SetOutputOptions);
var ffmpegArgs = FFMpegArguments.FromPipeInput(videoFramesSource).OutputToFile(savePath, true, SetOutputOptions);
logger.Info("FFmpeg arguments: {}", ffmpegArgs.Arguments);
ffmpegArgs.ProcessSynchronously();
@@ -47,31 +72,30 @@ namespace SpineViewer.Exporter.Implementations.Exporter
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to export {} {}", args.Format, savePath);
logger.Error("Failed to export {} {}", Format, savePath);
}
}
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (FFmpegVideoExportArgs)ExportArgs;
var noteSuffix = args.FileNameNoteSuffix;
var noteSuffix = FileNameNoteSuffix;
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
foreach (var spine in spinesToRender)
{
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}{noteSuffix}{args.Suffix}";
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}";
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
var savePath = Path.Combine(args.OutputDir ?? spine.AssetsDir, filename);
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);
var videoFramesSource = new RawVideoPipeSource(GetFrames(spine, worker)) { FrameRate = args.FPS };
var videoFramesSource = new RawVideoPipeSource(GetFrames(spine, worker)) { FrameRate = FPS };
try
{
var ffmpegArgs = FFMpegArguments
.FromPipeInput(videoFramesSource)
.OutputToFile(savePath, true, args.SetOutputOptions);
.OutputToFile(savePath, true, SetOutputOptions);
logger.Info("FFmpeg arguments: {}", ffmpegArgs.Arguments);
ffmpegArgs.ProcessSynchronously();
@@ -79,7 +103,7 @@ namespace SpineViewer.Exporter.Implementations.Exporter
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to export {} {} {}", args.Format, savePath, spine.SkelPath);
logger.Error("Failed to export {} {} {}", Format, savePath, spine.SkelPath);
}
}
}

View File

@@ -1,37 +1,61 @@
using SpineViewer.Exporter.Implementations.ExportArgs;
using SpineViewer.Spine;
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.Exporter
namespace SpineViewer.Exporter
{
/// <summary>
/// 单帧画面导出器
/// </summary>
[ExportImplementation(ExportType.Frame)]
public class FrameExporter : SpineViewer.Exporter.Exporter
public class FrameExporter : Exporter
{
public FrameExporter(FrameExportArgs exportArgs) : base(exportArgs) { }
/// <summary>
/// 单帧画面格式
/// </summary>
public ImageFormat ImageFormat
{
get => imageFormat;
set
{
if (value == ImageFormat.MemoryBmp) value = ImageFormat.Bmp;
imageFormat = value;
}
}
private ImageFormat imageFormat = ImageFormat.Png;
/// <summary>
/// DPI
/// </summary>
public SizeF DPI
{
get => dpi;
set
{
if (value.Width <= 0) value.Width = 144;
if (value.Height <= 0) value.Height = 144;
dpi = value;
}
}
private SizeF dpi = new(144, 144);
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (FrameExportArgs)ExportArgs;
// 导出单个时必定提供输出文件夹
var filename = $"frame_{timestamp}{args.Suffix}";
var savePath = Path.Combine(args.OutputDir, filename);
var filename = $"frame_{timestamp}{ImageFormat.GetSuffix()}";
var savePath = Path.Combine(OutputDir, filename);
worker?.ReportProgress(0, $"已处理 0/1");
try
{
using var frame = GetFrame(spinesToRender);
using var img = frame.CopyToBitmap();
img.SetResolution(args.DPI.Width, args.DPI.Height);
img.Save(savePath, args.ImageFormat);
img.SetResolution(DPI.Width, DPI.Height);
img.Save(savePath, ImageFormat);
}
catch (Exception ex)
{
@@ -43,8 +67,6 @@ namespace SpineViewer.Exporter.Implementations.Exporter
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (FrameExportArgs)ExportArgs;
int total = spinesToRender.Length;
int success = 0;
int error = 0;
@@ -55,21 +77,21 @@ namespace SpineViewer.Exporter.Implementations.Exporter
var spine = spinesToRender[i];
// 逐个导出时如果提供了输出文件夹, 则全部导出到输出文件夹, 否则输出到各自的文件夹
var filename = $"{spine.Name}_{timestamp}{args.Suffix}";
var savePath = args.OutputDir is null ? Path.Combine(spine.AssetsDir, filename) : Path.Combine(args.OutputDir, filename);
var filename = $"{spine.Name}_{timestamp}{ImageFormat.GetSuffix()}";
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);
try
{
using var frame = GetFrame(spine);
using var img = frame.CopyToBitmap();
img.SetResolution(args.DPI.Width, args.DPI.Height);
img.Save(savePath, args.ImageFormat);
img.SetResolution(DPI.Width, DPI.Height);
img.Save(savePath, ImageFormat);
success++;
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to save frame {} {}", savePath, spine.SkelPath);
logger.Error("Failed to save single frame {} {}", savePath, spine.SkelPath);
error++;
}
@@ -82,5 +104,4 @@ namespace SpineViewer.Exporter.Implementations.Exporter
logger.Info("{} frames saved successfully", success);
}
}
}

View File

@@ -1,5 +1,4 @@
using SpineViewer.Exporter.Implementations.ExportArgs;
using SpineViewer.Spine;
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -7,28 +6,28 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.Exporter
namespace SpineViewer.Exporter
{
/// <summary>
/// 帧序列导出器
/// </summary>
[ExportImplementation(ExportType.FrameSequence)]
public class FrameSequenceExporter : VideoExporter
{
public FrameSequenceExporter(FrameSequenceExportArgs exportArgs) : base(exportArgs) { }
/// <summary>
/// 文件名后缀, 同时决定帧图像格式, 支持的格式为 <c>".png", ".jpg", ".tga", ".bmp"</c>
/// </summary>
public string Suffix { get; set; } = ".png";
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (FrameSequenceExportArgs)ExportArgs;
// 导出单个时必定提供输出文件夹,
var saveDir = Path.Combine(args.OutputDir, $"frames_{timestamp}_{args.FPS:f0}");
var saveDir = Path.Combine(OutputDir, $"frames_{timestamp}_{FPS:f0}");
Directory.CreateDirectory(saveDir);
int frameIdx = 0;
foreach (var frame in GetFrames(spinesToRender, worker))
{
var filename = $"frames_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.Suffix}";
var filename = $"frames_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}";
var savePath = Path.Combine(saveDir, filename);
try
@@ -50,20 +49,19 @@ namespace SpineViewer.Exporter.Implementations.Exporter
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (FrameSequenceExportArgs)ExportArgs;
foreach (var spine in spinesToRender)
{
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
var subDir = $"{spine.Name}_{timestamp}_{args.FPS:f0}";
var saveDir = args.OutputDir is null ? Path.Combine(spine.AssetsDir, subDir) : Path.Combine(args.OutputDir, subDir);
var subDir = $"{spine.Name}_{timestamp}_{FPS:f0}";
var saveDir = Path.Combine(OutputDir ?? spine.AssetsDir, subDir);
Directory.CreateDirectory(saveDir);
int frameIdx = 0;
foreach (var frame in GetFrames(spine, worker))
{
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.Suffix}";
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}";
var savePath = Path.Combine(saveDir, filename);
try

View File

@@ -6,21 +6,16 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
namespace SpineViewer.Exporter
{
/// <summary>
/// GIF 导出参数
/// </summary>
[ExportImplementation(ExportType.Gif)]
public class GifExportArgs : FFmpegVideoExportArgs
public class GifExporter : FFmpegVideoExporter
{
public GifExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
public GifExporter()
{
// 给一个纯白的背景
BackgroundColor = new(255, 255, 255, 0);
// GIF 的帧率不能太高, 超过 50 帧反而会变慢
FPS = 12;
FPS = 24;
}
public override string Format => "gif";
@@ -30,27 +25,31 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// 调色板最大颜色数量
/// </summary>
[Category("[3] "), DisplayName(""), Description("使, ")]
public uint MaxColors { get => maxColors; set => maxColors = Math.Clamp(value, 2, 256); }
private uint maxColors = 256;
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[3] "), DisplayName(""), Description("")]
public byte AlphaThreshold { get => alphaThreshold; set => alphaThreshold = value; }
private byte alphaThreshold = 128;
/// <summary>
/// 循环次数, -1 不循环, 0 无限循环, 取值范围 [-1, 65535]
/// </summary>
public int Loop { get => loop; set => loop = Math.Clamp(value, -1, 65535); }
private int loop = 0;
public override string FileNameNoteSuffix => $"{MaxColors}_{AlphaThreshold}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
var v = $"[0:v] split [s0][s1]";
var s0 = $"[s0] palettegen=reserve_transparent=1:max_colors={MaxColors} [p]";
var s1 = $"[s1][p] paletteuse=dither=bayer:alpha_threshold={AlphaThreshold}";
var customArgs = $"-filter_complex \"{v};{s0};{s1}\"";
var customArgs = $"-filter_complex \"{v};{s0};{s1}\" -loop {Loop}";
options.WithCustomArgument(customArgs);
}
public override string FileNameNoteSuffix => $"{MaxColors}_{AlphaThreshold}";
}
}

View File

@@ -1,59 +0,0 @@
using FFMpegCore.Enums;
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// 使用 FFmpeg 视频导出参数
/// </summary>
public abstract class FFmpegVideoExportArgs : VideoExportArgs
{
public FFmpegVideoExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
/// <summary>
/// 文件格式
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("")]
public abstract string Format { get; }
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("")]
public abstract string Suffix { get; }
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description(" FFmpeg , , ")]
public string CustomArgument { get; set; }
/// <summary>
/// 获取输出附加选项
/// </summary>
public virtual void SetOutputOptions(FFMpegArgumentOptions options) => options.ForceFormat(Format).WithCustomArgument(CustomArgument);
/// <summary>
/// 要追加在文件名末尾的信息字串, 首尾不需要提供额外分隔符
/// </summary>
[Browsable(false)]
public abstract string FileNameNoteSuffix { get; }
public override string? Validate()
{
if (base.Validate() is string error)
return error;
if (string.IsNullOrWhiteSpace(Format))
return "需要提供有效的格式";
if (string.IsNullOrWhiteSpace(Suffix))
return "需要提供有效的文件名后缀";
return null;
}
}
}

View File

@@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// 单帧画面导出参数
/// </summary>
[ExportImplementation(ExportType.Frame)]
public class FrameExportArgs : SpineViewer.Exporter.ExportArgs
{
public FrameExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
/// <summary>
/// 单帧画面格式
/// </summary>
[TypeConverter(typeof(ImageFormatConverter))]
[Category("[1] "), DisplayName("")]
public ImageFormat ImageFormat
{
get => imageFormat;
set
{
if (value == ImageFormat.MemoryBmp) value = ImageFormat.Bmp;
imageFormat = value;
}
}
private ImageFormat imageFormat = ImageFormat.Png;
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public string Suffix { get => imageFormat.GetSuffix(); }
/// <summary>
/// DPI
/// </summary>
[TypeConverter(typeof(SizeFConverter))]
[Category("[1] "), DisplayName("DPI"), Description("")]
public SizeF DPI
{
get => dpi;
set
{
if (value.Width <= 0) value.Width = 144;
if (value.Height <= 0) value.Height = 144;
dpi = value;
}
}
private SizeF dpi = new(144, 144);
}
}

View File

@@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// 帧序列导出参数
/// </summary>
[ExportImplementation(ExportType.FrameSequence)]
public class FrameSequenceExportArgs : VideoExportArgs
{
public FrameSequenceExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
/// <summary>
/// 文件名后缀
/// </summary>
[TypeConverter(typeof(StringEnumConverter)), StringEnumConverter.StandardValues(".png", ".jpg", ".tga", ".bmp")]
[Category("[2] "), DisplayName(""), Description("")]
public string Suffix { get; set; } = ".png";
}
}

View File

@@ -1,58 +0,0 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// MOV 导出参数
/// </summary>
[ExportImplementation(ExportType.Mov)]
public class MovExportArgs : FFmpegVideoExportArgs
{
public MovExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
{
BackgroundColor = new(0, 255, 0, 0);
}
public override string Format => "mov";
public override string Suffix => ".mov";
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("prores_ks", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("使")]
public string Codec { get; set; } = "prores_ks";
/// <summary>
/// 预设
/// </summary>
[StringEnumConverter.StandardValues("auto", "proxy", "lt", "standard", "hq", "4444", "444xq")]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-profile, ")]
public string Profile { get; set; } = "auto";
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv422p10le", "yuv444p10le", "yuva444p10le", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("使")]
public string PixelFormat { get; set; } = "yuva444p10le";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithCustomArgument($"-profile {Profile}").ForcePixelFormat(PixelFormat);
}
public override string FileNameNoteSuffix => $"{Codec}_{Profile}_{PixelFormat}";
}
}

View File

@@ -1,45 +0,0 @@
using FFMpegCore.Enums;
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// 视频导出参数基类
/// </summary>
public abstract class VideoExportArgs : SpineViewer.Exporter.ExportArgs
{
public VideoExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
/// <summary>
/// 导出时长
/// </summary>
[Category("[1] "), DisplayName(""), Description(", 0, 使")]
public float Duration
{
get => duration;
set => duration = value < 0 ? -1 : value;
}
private float duration = -1;
/// <summary>
/// 帧率
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public float FPS { get; set; } = 60;
public override string? Validate()
{
if (base.Validate() is string error)
return error;
if (ExportSingle && Duration < 0)
return "导出单个时导出时长不能为负数";
return null;
}
}
}

View File

@@ -1,82 +0,0 @@
using SpineViewer.Exporter.Implementations.ExportArgs;
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.Exporter
{
/// <summary>
/// 视频导出基类
/// </summary>
public abstract class VideoExporter : SpineViewer.Exporter.Exporter
{
public VideoExporter(VideoExportArgs exportArgs) : base(exportArgs) { }
/// <summary>
/// 生成单个模型的帧序列
/// </summary>
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine spine, BackgroundWorker? worker = null)
{
var args = (VideoExportArgs)ExportArgs;
// 独立导出时如果 args.Duration 小于 0 则使用 Track0 的动画时长
var duration = args.Duration;
if (duration < 0) duration = spine.GetAnimationDuration(spine.Track0Animation); // TODO: 也许可以使用所有轨道的最大值
float delta = 1f / args.FPS;
int total = Math.Max(1, (int)(duration * args.FPS)); // 至少导出 1 帧
worker?.ReportProgress(0, $"{spine.Name} 已处理 0/{total} 帧");
for (int i = 0; i < total; i++)
{
if (worker?.CancellationPending == true)
{
logger.Info("Export cancelled");
break;
}
var frame = GetFrame(spine);
spine.Update(delta);
worker?.ReportProgress((int)((i + 1) * 100.0) / total, $"{spine.Name} 已处理 {i + 1}/{total} 帧");
yield return frame;
}
}
/// <summary>
/// 生成多个模型的帧序列
/// </summary>
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
// 导出单个时必须根据 args.Duration 决定导出时长
var args = (VideoExportArgs)ExportArgs;
float delta = 1f / args.FPS;
int total = Math.Max(1, (int)(args.Duration * args.FPS)); // 至少导出 1 帧
worker?.ReportProgress(0, $"已处理 0/{total} 帧");
for (int i = 0; i < total; i++)
{
if (worker?.CancellationPending == true)
{
logger.Info("Export cancelled");
break;
}
var frame = GetFrame(spinesToRender);
foreach (var spine in spinesToRender) spine.Update(delta);
worker?.ReportProgress((int)((i + 1) * 100.0) / total, $"已处理 {i + 1}/{total} 帧");
yield return frame;
}
}
public override void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
{
// 导出视频格式需要把模型时间都重置到 0
foreach (var spine in spines) spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
base.Export(spines, worker);
}
}
}

View File

@@ -6,17 +6,16 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
namespace SpineViewer.Exporter
{
/// <summary>
/// MKV 导出参数
/// </summary>
[ExportImplementation(ExportType.Mkv)]
public class MkvExportArgs : FFmpegVideoExportArgs
public class MkvExporter : FFmpegVideoExporter
{
public MkvExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
public MkvExporter()
{
BackgroundColor = new(0, 255, 0, 0);
BackgroundColor = new(0, 255, 0);
}
public override string Format => "matroska";
@@ -26,32 +25,25 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libx264", "libx265", "libvpx-vp9", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("使")]
public string Codec { get; set; } = "libx265";
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("使")]
public string PixelFormat { get; set; } = "yuv444p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
}
}

View File

@@ -0,0 +1,48 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// MOV 导出参数
/// </summary>
public class MovExporter : FFmpegVideoExporter
{
public MovExporter()
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "mov";
public override string Suffix => ".mov";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "prores_ks";
/// <summary>
/// 预设
/// </summary>
public string Profile { get; set; } = "auto";
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuva444p10le";
public override string FileNameNoteSuffix => $"{Codec}_{Profile}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithCustomArgument($"-profile {Profile}").ForcePixelFormat(PixelFormat);
}
}
}

View File

@@ -6,17 +6,16 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
namespace SpineViewer.Exporter
{
/// <summary>
/// MP4 导出参数
/// </summary>
[ExportImplementation(ExportType.Mp4)]
public class Mp4ExportArgs : FFmpegVideoExportArgs
public class Mp4Exporter : FFmpegVideoExporter
{
public Mp4ExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
public Mp4Exporter()
{
BackgroundColor = new(0, 255, 0, 0);
BackgroundColor = new(0, 255, 0);
}
public override string Format => "mp4";
@@ -26,32 +25,25 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libx264", "libx265", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("使")]
public string Codec { get; set; } = "libx264";
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("使")]
public string PixelFormat { get; set; } = "yuv444p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
}
}

View File

@@ -1,89 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
public class SFMLColorConverter : ExpandableObjectConverter
{
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor
{
public SFMLColorPropertyDescriptor(Type componentType, string name, Type propertyType) : base(componentType, name, propertyType) { }
public override object? GetValue(object? component)
{
return component?.GetType().GetField(Name)?.GetValue(component) ?? default;
}
public override void SetValue(object? component, object? value)
{
component?.GetType().GetField(Name)?.SetValue(component, value);
}
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string s)
{
s = s.Trim();
if (s.StartsWith("#") && s.Length == 9)
{
try
{
// 解析 R, G, B, A 分量注意16进制解析
byte r = byte.Parse(s.Substring(1, 2), NumberStyles.HexNumber);
byte g = byte.Parse(s.Substring(3, 2), NumberStyles.HexNumber);
byte b = byte.Parse(s.Substring(5, 2), NumberStyles.HexNumber);
byte a = byte.Parse(s.Substring(7, 2), NumberStyles.HexNumber);
return new SFML.Graphics.Color(r, g, b, a);
}
catch (Exception ex)
{
throw new FormatException("无法解析颜色,确保格式为 #RRGGBBAA", ex);
}
}
throw new FormatException("格式错误,正确格式为 #RRGGBBAA");
}
return base.ConvertFrom(context, culture, value);
}
public override bool CanConvertTo(ITypeDescriptorContext? context, Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is SFML.Graphics.Color color)
return $"#{color.R:X2}{color.G:X2}{color.B:X2}{color.A:X2}";
return base.ConvertTo(context, culture, value, destinationType);
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext? context, object value, Attribute[]? attributes)
{
// 自定义属性集合
var properties = new List<PropertyDescriptor>
{
// 定义 R, G, B, A 四个字段的描述器
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "R", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "G", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "B", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "A", typeof(byte))
};
// 返回自定义属性集合
return new PropertyDescriptorCollection(properties.ToArray());
}
}
}

View File

@@ -0,0 +1,145 @@
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// 视频导出基类
/// </summary>
public abstract class VideoExporter : Exporter
{
/// <summary>
/// 导出时长
/// </summary>
public float Duration { get => duration; set => duration = value < 0 ? -1 : value; }
private float duration = -1;
/// <summary>
/// 帧率
/// </summary>
public float FPS { get; set; } = 60;
/// <summary>
/// 是否保留最后一帧
/// </summary>
public bool KeepLast { get; set; } = true;
public override string? Validate()
{
if (base.Validate() is string error)
return error;
if (IsExportSingle && Duration < 0)
return "导出单个时导出时长不能为负数";
return null;
}
/// <summary>
/// 生成单个模型的帧序列
/// </summary>
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine spine, BackgroundWorker? worker = null)
{
// 独立导出时如果 Duration 小于 0 则使用所有轨道上动画时长最大值
var duration = Duration;
if (duration < 0) duration = spine.GetTrackIndices().Select(i => spine.GetAnimationDuration(spine.GetAnimation(i))).Max();
float delta = 1f / FPS;
int total = (int)(duration * FPS); // 完整帧的数量
float deltaFinal = duration - delta * total; // 最后一帧时长
int final = (KeepLast && (deltaFinal > 1e-3)) ? 1 : 0;
int frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
worker?.ReportProgress(0, $"{spine.Name} 已处理 0/{frameCount} 帧");
// 导出首帧
var firstFrame = GetFrame(spine);
worker?.ReportProgress(1 * 100 / frameCount, $"{spine.Name} 已处理 1/{frameCount} 帧");
yield return firstFrame;
// 导出完整帧
for (int i = 0; i < total; i++)
{
if (worker?.CancellationPending == true)
{
logger.Info("Export cancelled");
break;
}
spine.Update(delta);
var frame = GetFrame(spine);
worker?.ReportProgress((1 + i + 1) * 100 / frameCount, $"{spine.Name} 已处理 {1 + i + 1}/{frameCount} 帧");
yield return frame;
}
// 导出最后一帧
if (final > 0)
{
spine.Update(deltaFinal);
var finalFrame = GetFrame(spine);
worker?.ReportProgress(100, $"{spine.Name} 已处理 {frameCount}/{frameCount} 帧");
yield return finalFrame;
}
}
/// <summary>
/// 生成多个模型的帧序列
/// </summary>
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
// 导出单个时必须根据 Duration 决定导出时长
var duration = Duration;
float delta = 1f / FPS;
int total = (int)(duration * FPS); // 完整帧的数量
float deltaFinal = duration - delta * total; // 最后一帧时长
int final = (KeepLast && (deltaFinal > 1e-3)) ? 1 : 0;
int frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
worker?.ReportProgress(0, $"已处理 0/{frameCount} 帧");
// 导出首帧
var firstFrame = GetFrame(spinesToRender);
worker?.ReportProgress(1 * 100 / frameCount, $"已处理 1/{frameCount} 帧");
yield return firstFrame;
// 导出完整帧
for (int i = 0; i < total; i++)
{
if (worker?.CancellationPending == true)
{
logger.Info("Export cancelled");
break;
}
foreach (var spine in spinesToRender) spine.Update(delta);
var frame = GetFrame(spinesToRender);
worker?.ReportProgress((1 + i + 1) * 100 / frameCount, $"已处理 {1 + i + 1}/{frameCount} 帧");
yield return frame;
}
// 导出最后一帧
if (final > 0)
{
foreach (var spine in spinesToRender) spine.Update(delta);
var finalFrame = GetFrame(spinesToRender);
worker?.ReportProgress(100, $"已处理 {frameCount}/{frameCount} 帧");
yield return finalFrame;
}
}
public override void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
{
// 导出视频格式需要把模型时间都重置到 0
foreach (var spine in spines) spine.ResetAnimationsTime();
base.Export(spines, worker);
}
}
}

View File

@@ -6,15 +6,14 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
namespace SpineViewer.Exporter
{
/// <summary>
/// WebM 导出参数
/// </summary>
[ExportImplementation(ExportType.Webm)]
public class WebmExportArgs : FFmpegVideoExportArgs
public class WebmExporter : FFmpegVideoExporter
{
public WebmExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
public WebmExporter()
{
// 默认用透明黑背景
BackgroundColor = new(0, 0, 0, 0);
@@ -27,32 +26,25 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libvpx-vp9", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("使")]
public string Codec { get; set; } = "libvpx-vp9";
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("Constant Rate Factor, 0-63, 18-28, 23, ")]
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("使")]
public string PixelFormat { get; set; } = "yuva420p";
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
}
}

View File

@@ -0,0 +1,60 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// MP4 导出参数
/// </summary>
public class WebpExporter : FFmpegVideoExporter
{
public WebpExporter()
{
FPS = 24;
}
public override string Format => "webp";
public override string Suffix => ".webp";
/// <summary>
/// 编码器
/// </summary>
public string Codec { get; set; } = "libwebp_anim";
/// <summary>
/// 是否无损
/// </summary>
public bool Lossless { get; set; } = false;
/// <summary>
/// 质量
/// </summary>
public int Quality { get => quality; set => quality = Math.Clamp(value, 0, 100); }
private int quality = 75;
/// <summary>
/// 像素格式
/// </summary>
public string PixelFormat { get; set; } = "yuva420p";
/// <summary>
/// 循环次数, 0 无限循环, 取值范围 [0, 65535]
/// </summary>
public int Loop { get => loop; set => loop = Math.Clamp(value, 0, 65535); }
private int loop = 0;
public override string FileNameNoteSuffix => $"{Codec}_{Quality}_{PixelFormat}";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithCustomArgument($"-lossless {(Lossless ? 1 : 0)} -quality {Quality} -loop {Loop}");
}
}
}

View File

@@ -5,7 +5,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer
namespace SpineViewer.Extensions
{
public static class NLogExtension
{

View File

@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Extensions
{
public static class SFMLExtension
{
/// <summary>
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
/// </summary>
public static Bitmap CopyToBitmap(this SFML.Graphics.Image image)
{
image.SaveToMemory(out var imgBuffer, "bmp");
using var stream = new MemoryStream(imgBuffer);
using var bitmap = new Bitmap(stream);
return new(bitmap); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
}
/// <summary>
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
/// </summary>
public static Bitmap CopyToBitmap(this SFML.Graphics.Texture texture)
{
using var image = texture.CopyToImage();
return image.CopyToBitmap();
}
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
{
float sizeX = bounds.Width;
float sizeY = bounds.Height;
float innerW = width - paddingL - paddingR;
float innerH = height - paddingT - paddingB;
float scale = 1;
if (sizeY / sizeX < innerH / innerW)
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
else
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
var viewX = width * scale;
var viewY = height * scale;
return new(new(x, y), new(viewX, -viewY));
}
}
}

50
SpineViewer/Forms/PetForm.Designer.cs generated Normal file
View File

@@ -0,0 +1,50 @@
namespace SpineViewer
{
partial class PetForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// PetForm
//
AutoScaleMode = AutoScaleMode.None;
ClientSize = new Size(490, 456);
ControlBox = false;
MaximizeBox = false;
MinimizeBox = false;
Name = "PetForm";
ShowIcon = false;
ShowInTaskbar = false;
StartPosition = FormStartPosition.Manual;
Text = "PetForm";
ResumeLayout(false);
}
#endregion
}
}

View File

@@ -0,0 +1,49 @@
using SpineViewer.Natives;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer
{
public partial class PetForm: Form
{
public PetForm()
{
InitializeComponent();
}
protected override CreateParams CreateParams
{
get
{
//var style = Win32.GetWindowLong(hWnd, Win32.GWL_STYLE) | Win32.WS_POPUP;
//var exStyle = Win32.GetWindowLong(hWnd, Win32.GWL_EXSTYLE) | Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
//Win32.SetWindowLong(hWnd, Win32.GWL_STYLE, style);
//Win32.SetWindowLong(hWnd, Win32.GWL_EXSTYLE, exStyle);
//Win32.SetLayeredWindowAttributes(hWnd, crKey, 255, Win32.LWA_COLORKEY | Win32.LWA_ALPHA);
//Win32.SetWindowPos(hWnd, Win32.HWND_TOPMOST, 0, 0, 0, 0, Win32.SWP_NOMOVE | Win32.SWP_NOSIZE);
var cp = base.CreateParams;
cp.ExStyle = Win32.WS_EX_LAYERED | Win32.WS_EX_TOPMOST;
cp.Style = Win32.WS_POPUP;
//cp.ExStyle |= Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
return cp;
}
}
protected override void OnPaint(PaintEventArgs e)
{
;
}
protected override void OnPaintBackground(PaintEventArgs e)
{
;
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,6 +1,6 @@
namespace SpineViewer
{
partial class MainForm
partial class SpineViewerForm
{
/// <summary>
/// Required designer variable.
@@ -29,7 +29,7 @@
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpineViewerForm));
menuStrip = new MenuStrip();
toolStripMenuItem_File = new ToolStripMenuItem();
toolStripMenuItem_Open = new ToolStripMenuItem();
@@ -39,10 +39,10 @@
toolStripMenuItem_ExportFrame = new ToolStripMenuItem();
toolStripMenuItem_ExportFrameSequence = new ToolStripMenuItem();
toolStripMenuItem_ExportGif = new ToolStripMenuItem();
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
toolStripMenuItem_ExportMp4 = new ToolStripMenuItem();
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
toolStripMenuItem_ExportWebm = new ToolStripMenuItem();
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
toolStripMenuItem_ExportCustom = new ToolStripMenuItem();
toolStripSeparator2 = new ToolStripSeparator();
toolStripMenuItem_Exit = new ToolStripMenuItem();
@@ -60,15 +60,22 @@
splitContainer_Information = new SplitContainer();
groupBox_SkelList = new GroupBox();
spineListView = new SpineViewer.Controls.SpineListView();
propertyGrid_Spine = new PropertyGrid();
splitContainer_Config = new SplitContainer();
spinePropertyGrid = new SpineViewer.Controls.SpinePropertyGrid();
tabControl_Config = new TabControl();
tabPage_Previewer = new TabPage();
groupBox_PreviewConfig = new GroupBox();
propertyGrid_Previewer = new PropertyGrid();
tabPage_SpineProperty = new TabPage();
groupBox_SkelConfig = new GroupBox();
groupBox_Preview = new GroupBox();
spinePreviewer = new SpineViewer.Controls.SpinePreviewer();
panel_MainForm = new Panel();
toolTip = new ToolTip(components);
toolStripSeparator4 = new ToolStripSeparator();
toolStripSeparator5 = new ToolStripSeparator();
toolStripSeparator6 = new ToolStripSeparator();
toolStripMenuItem_ExportWebp = new ToolStripMenuItem();
toolStripMenuItem_ExportAvif = new ToolStripMenuItem();
menuStrip.SuspendLayout();
((System.ComponentModel.ISupportInitialize)splitContainer_MainForm).BeginInit();
splitContainer_MainForm.Panel1.SuspendLayout();
@@ -83,11 +90,10 @@
splitContainer_Information.Panel2.SuspendLayout();
splitContainer_Information.SuspendLayout();
groupBox_SkelList.SuspendLayout();
((System.ComponentModel.ISupportInitialize)splitContainer_Config).BeginInit();
splitContainer_Config.Panel1.SuspendLayout();
splitContainer_Config.Panel2.SuspendLayout();
splitContainer_Config.SuspendLayout();
tabControl_Config.SuspendLayout();
tabPage_Previewer.SuspendLayout();
groupBox_PreviewConfig.SuspendLayout();
tabPage_SpineProperty.SuspendLayout();
groupBox_SkelConfig.SuspendLayout();
groupBox_Preview.SuspendLayout();
panel_MainForm.SuspendLayout();
@@ -133,7 +139,7 @@
//
// toolStripMenuItem_Export
//
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportWebm, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMov, toolStripMenuItem_ExportCustom });
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripSeparator4, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportWebp, toolStripMenuItem_ExportAvif, toolStripSeparator5, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportWebm, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMov, toolStripSeparator6, toolStripMenuItem_ExportCustom });
toolStripMenuItem_Export.Name = "toolStripMenuItem_Export";
toolStripMenuItem_Export.Size = new Size(270, 34);
toolStripMenuItem_Export.Text = "导出(&E)";
@@ -143,56 +149,56 @@
toolStripMenuItem_ExportFrame.Name = "toolStripMenuItem_ExportFrame";
toolStripMenuItem_ExportFrame.Size = new Size(288, 34);
toolStripMenuItem_ExportFrame.Text = "单帧画面...";
toolStripMenuItem_ExportFrame.Click += toolStripMenuItem_Export_Click;
toolStripMenuItem_ExportFrame.Click += toolStripMenuItem_ExportFrame_Click;
//
// toolStripMenuItem_ExportFrameSequence
//
toolStripMenuItem_ExportFrameSequence.Name = "toolStripMenuItem_ExportFrameSequence";
toolStripMenuItem_ExportFrameSequence.Size = new Size(288, 34);
toolStripMenuItem_ExportFrameSequence.Text = "帧序列...";
toolStripMenuItem_ExportFrameSequence.Click += toolStripMenuItem_Export_Click;
toolStripMenuItem_ExportFrameSequence.Click += toolStripMenuItem_ExportFrameSequence_Click;
//
// toolStripMenuItem_ExportGif
//
toolStripMenuItem_ExportGif.Name = "toolStripMenuItem_ExportGif";
toolStripMenuItem_ExportGif.Size = new Size(288, 34);
toolStripMenuItem_ExportGif.Text = "GIF...";
toolStripMenuItem_ExportGif.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportMkv
//
toolStripMenuItem_ExportMkv.Name = "toolStripMenuItem_ExportMkv";
toolStripMenuItem_ExportMkv.Size = new Size(288, 34);
toolStripMenuItem_ExportMkv.Text = "MKV...";
toolStripMenuItem_ExportMkv.Click += toolStripMenuItem_Export_Click;
toolStripMenuItem_ExportGif.Click += toolStripMenuItem_ExportGif_Click;
//
// toolStripMenuItem_ExportMp4
//
toolStripMenuItem_ExportMp4.Name = "toolStripMenuItem_ExportMp4";
toolStripMenuItem_ExportMp4.Size = new Size(288, 34);
toolStripMenuItem_ExportMp4.Text = "MP4...";
toolStripMenuItem_ExportMp4.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportMov
//
toolStripMenuItem_ExportMov.Name = "toolStripMenuItem_ExportMov";
toolStripMenuItem_ExportMov.Size = new Size(288, 34);
toolStripMenuItem_ExportMov.Text = "MOV...";
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_Export_Click;
toolStripMenuItem_ExportMp4.Click += toolStripMenuItem_ExportMp4_Click;
//
// toolStripMenuItem_ExportWebm
//
toolStripMenuItem_ExportWebm.Name = "toolStripMenuItem_ExportWebm";
toolStripMenuItem_ExportWebm.Size = new Size(288, 34);
toolStripMenuItem_ExportWebm.Text = "WebM...";
toolStripMenuItem_ExportWebm.Click += toolStripMenuItem_Export_Click;
toolStripMenuItem_ExportWebm.Click += toolStripMenuItem_ExportWebm_Click;
//
// toolStripMenuItem_ExportMkv
//
toolStripMenuItem_ExportMkv.Name = "toolStripMenuItem_ExportMkv";
toolStripMenuItem_ExportMkv.Size = new Size(288, 34);
toolStripMenuItem_ExportMkv.Text = "MKV...";
toolStripMenuItem_ExportMkv.Click += toolStripMenuItem_ExportMkv_Click;
//
// toolStripMenuItem_ExportMov
//
toolStripMenuItem_ExportMov.Name = "toolStripMenuItem_ExportMov";
toolStripMenuItem_ExportMov.Size = new Size(288, 34);
toolStripMenuItem_ExportMov.Text = "MOV...";
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_ExportMov_Click;
//
// toolStripMenuItem_ExportCustom
//
toolStripMenuItem_ExportCustom.Name = "toolStripMenuItem_ExportCustom";
toolStripMenuItem_ExportCustom.Size = new Size(288, 34);
toolStripMenuItem_ExportCustom.Text = "FFmpeg 自定义导出...";
toolStripMenuItem_ExportCustom.Click += toolStripMenuItem_Export_Click;
toolStripMenuItem_ExportCustom.Click += toolStripMenuItem_ExportCustom_Click;
//
// toolStripSeparator2
//
@@ -271,7 +277,7 @@
rtbLog.Margin = new Padding(3, 2, 3, 2);
rtbLog.Name = "rtbLog";
rtbLog.ReadOnly = true;
rtbLog.Size = new Size(1758, 146);
rtbLog.Size = new Size(1758, 172);
rtbLog.TabIndex = 0;
rtbLog.Text = "";
rtbLog.WordWrap = false;
@@ -295,7 +301,7 @@
splitContainer_MainForm.Panel2.Controls.Add(rtbLog);
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
splitContainer_MainForm.Size = new Size(1758, 1097);
splitContainer_MainForm.SplitterDistance = 943;
splitContainer_MainForm.SplitterDistance = 917;
splitContainer_MainForm.SplitterWidth = 8;
splitContainer_MainForm.TabIndex = 3;
splitContainer_MainForm.TabStop = false;
@@ -319,7 +325,7 @@
//
splitContainer_Functional.Panel2.Controls.Add(groupBox_Preview);
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
splitContainer_Functional.Size = new Size(1758, 943);
splitContainer_Functional.Size = new Size(1758, 917);
splitContainer_Functional.SplitterDistance = 759;
splitContainer_Functional.SplitterWidth = 8;
splitContainer_Functional.TabIndex = 2;
@@ -341,9 +347,9 @@
//
// splitContainer_Information.Panel2
//
splitContainer_Information.Panel2.Controls.Add(splitContainer_Config);
splitContainer_Information.Panel2.Controls.Add(tabControl_Config);
splitContainer_Information.Panel2.Cursor = Cursors.Default;
splitContainer_Information.Size = new Size(759, 943);
splitContainer_Information.Size = new Size(759, 917);
splitContainer_Information.SplitterDistance = 354;
splitContainer_Information.SplitterWidth = 8;
splitContainer_Information.TabIndex = 1;
@@ -357,7 +363,7 @@
groupBox_SkelList.Dock = DockStyle.Fill;
groupBox_SkelList.Location = new Point(0, 0);
groupBox_SkelList.Name = "groupBox_SkelList";
groupBox_SkelList.Size = new Size(354, 943);
groupBox_SkelList.Size = new Size(354, 917);
groupBox_SkelList.TabIndex = 0;
groupBox_SkelList.TabStop = false;
groupBox_SkelList.Text = "模型列表";
@@ -367,54 +373,51 @@
spineListView.Dock = DockStyle.Fill;
spineListView.Location = new Point(3, 26);
spineListView.Name = "spineListView";
spineListView.PropertyGrid = propertyGrid_Spine;
spineListView.Size = new Size(348, 914);
spineListView.Size = new Size(348, 888);
spineListView.SpinePropertyGrid = spinePropertyGrid;
spineListView.TabIndex = 0;
//
// propertyGrid_Spine
// spinePropertyGrid
//
propertyGrid_Spine.Dock = DockStyle.Fill;
propertyGrid_Spine.HelpVisible = false;
propertyGrid_Spine.Location = new Point(3, 26);
propertyGrid_Spine.Name = "propertyGrid_Spine";
propertyGrid_Spine.Size = new Size(391, 580);
propertyGrid_Spine.TabIndex = 0;
propertyGrid_Spine.ToolbarVisible = false;
propertyGrid_Spine.PropertyValueChanged += propertyGrid_PropertyValueChanged;
spinePropertyGrid.Dock = DockStyle.Fill;
spinePropertyGrid.Location = new Point(3, 26);
spinePropertyGrid.Name = "spinePropertyGrid";
spinePropertyGrid.Size = new Size(383, 849);
spinePropertyGrid.TabIndex = 0;
//
// splitContainer_Config
// tabControl_Config
//
splitContainer_Config.Cursor = Cursors.SizeNS;
splitContainer_Config.Dock = DockStyle.Fill;
splitContainer_Config.FixedPanel = FixedPanel.Panel1;
splitContainer_Config.Location = new Point(0, 0);
splitContainer_Config.Name = "splitContainer_Config";
splitContainer_Config.Orientation = Orientation.Horizontal;
tabControl_Config.Alignment = TabAlignment.Bottom;
tabControl_Config.Controls.Add(tabPage_Previewer);
tabControl_Config.Controls.Add(tabPage_SpineProperty);
tabControl_Config.Dock = DockStyle.Fill;
tabControl_Config.ItemSize = new Size(100, 35);
tabControl_Config.Location = new Point(0, 0);
tabControl_Config.Multiline = true;
tabControl_Config.Name = "tabControl_Config";
tabControl_Config.Padding = new Point(0, 0);
tabControl_Config.SelectedIndex = 0;
tabControl_Config.Size = new Size(397, 917);
tabControl_Config.TabIndex = 0;
//
// splitContainer_Config.Panel1
// tabPage_Previewer
//
splitContainer_Config.Panel1.Controls.Add(groupBox_PreviewConfig);
splitContainer_Config.Panel1.Cursor = Cursors.Default;
//
// splitContainer_Config.Panel2
//
splitContainer_Config.Panel2.Controls.Add(groupBox_SkelConfig);
splitContainer_Config.Panel2.Cursor = Cursors.Default;
splitContainer_Config.Size = new Size(397, 943);
splitContainer_Config.SplitterDistance = 326;
splitContainer_Config.SplitterWidth = 8;
splitContainer_Config.TabIndex = 0;
splitContainer_Config.TabStop = false;
splitContainer_Config.SplitterMoved += splitContainer_SplitterMoved;
splitContainer_Config.MouseUp += splitContainer_MouseUp;
tabPage_Previewer.Controls.Add(groupBox_PreviewConfig);
tabPage_Previewer.Location = new Point(4, 4);
tabPage_Previewer.Margin = new Padding(0);
tabPage_Previewer.Name = "tabPage_Previewer";
tabPage_Previewer.Size = new Size(389, 874);
tabPage_Previewer.TabIndex = 0;
tabPage_Previewer.Text = "画面参数";
//
// groupBox_PreviewConfig
//
groupBox_PreviewConfig.Controls.Add(propertyGrid_Previewer);
groupBox_PreviewConfig.Dock = DockStyle.Fill;
groupBox_PreviewConfig.Location = new Point(0, 0);
groupBox_PreviewConfig.Margin = new Padding(0);
groupBox_PreviewConfig.Name = "groupBox_PreviewConfig";
groupBox_PreviewConfig.Size = new Size(397, 326);
groupBox_PreviewConfig.Size = new Size(389, 874);
groupBox_PreviewConfig.TabIndex = 1;
groupBox_PreviewConfig.TabStop = false;
groupBox_PreviewConfig.Text = "画面参数";
@@ -425,18 +428,30 @@
propertyGrid_Previewer.HelpVisible = false;
propertyGrid_Previewer.Location = new Point(3, 26);
propertyGrid_Previewer.Name = "propertyGrid_Previewer";
propertyGrid_Previewer.Size = new Size(391, 297);
propertyGrid_Previewer.Size = new Size(383, 845);
propertyGrid_Previewer.TabIndex = 1;
propertyGrid_Previewer.ToolbarVisible = false;
propertyGrid_Previewer.PropertyValueChanged += propertyGrid_PropertyValueChanged;
//
// tabPage_SpineProperty
//
tabPage_SpineProperty.BackColor = SystemColors.Control;
tabPage_SpineProperty.Controls.Add(groupBox_SkelConfig);
tabPage_SpineProperty.Location = new Point(4, 4);
tabPage_SpineProperty.Margin = new Padding(0);
tabPage_SpineProperty.Name = "tabPage_SpineProperty";
tabPage_SpineProperty.Size = new Size(389, 878);
tabPage_SpineProperty.TabIndex = 1;
tabPage_SpineProperty.Text = "模型参数";
//
// groupBox_SkelConfig
//
groupBox_SkelConfig.Controls.Add(propertyGrid_Spine);
groupBox_SkelConfig.Controls.Add(spinePropertyGrid);
groupBox_SkelConfig.Dock = DockStyle.Fill;
groupBox_SkelConfig.Location = new Point(0, 0);
groupBox_SkelConfig.Margin = new Padding(0);
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
groupBox_SkelConfig.Size = new Size(397, 609);
groupBox_SkelConfig.Size = new Size(389, 878);
groupBox_SkelConfig.TabIndex = 0;
groupBox_SkelConfig.TabStop = false;
groupBox_SkelConfig.Text = "模型参数";
@@ -447,7 +462,7 @@
groupBox_Preview.Dock = DockStyle.Fill;
groupBox_Preview.Location = new Point(0, 0);
groupBox_Preview.Name = "groupBox_Preview";
groupBox_Preview.Size = new Size(991, 943);
groupBox_Preview.Size = new Size(991, 917);
groupBox_Preview.TabIndex = 1;
groupBox_Preview.TabStop = false;
groupBox_Preview.Text = "预览画面";
@@ -458,7 +473,7 @@
spinePreviewer.Location = new Point(3, 26);
spinePreviewer.Name = "spinePreviewer";
spinePreviewer.PropertyGrid = propertyGrid_Previewer;
spinePreviewer.Size = new Size(985, 914);
spinePreviewer.Size = new Size(985, 888);
spinePreviewer.SpineListView = spineListView;
spinePreviewer.TabIndex = 0;
//
@@ -476,7 +491,36 @@
//
toolTip.ShowAlways = true;
//
// MainForm
// toolStripSeparator4
//
toolStripSeparator4.Name = "toolStripSeparator4";
toolStripSeparator4.Size = new Size(285, 6);
//
// toolStripSeparator5
//
toolStripSeparator5.Name = "toolStripSeparator5";
toolStripSeparator5.Size = new Size(285, 6);
//
// toolStripSeparator6
//
toolStripSeparator6.Name = "toolStripSeparator6";
toolStripSeparator6.Size = new Size(285, 6);
//
// toolStripMenuItem_ExportWebp
//
toolStripMenuItem_ExportWebp.Name = "toolStripMenuItem_ExportWebp";
toolStripMenuItem_ExportWebp.Size = new Size(288, 34);
toolStripMenuItem_ExportWebp.Text = "WebP...";
toolStripMenuItem_ExportWebp.Click += toolStripMenuItem_ExportWebp_Click;
//
// toolStripMenuItem_ExportAvif
//
toolStripMenuItem_ExportAvif.Name = "toolStripMenuItem_ExportAvif";
toolStripMenuItem_ExportAvif.Size = new Size(288, 34);
toolStripMenuItem_ExportAvif.Text = "AVIF...";
toolStripMenuItem_ExportAvif.Click += toolStripMenuItem_ExportAvif_Click;
//
// SpineViewerForm
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
@@ -486,7 +530,7 @@
Icon = (Icon)resources.GetObject("$this.Icon");
MainMenuStrip = menuStrip;
Margin = new Padding(3, 2, 3, 2);
Name = "MainForm";
Name = "SpineViewerForm";
StartPosition = FormStartPosition.CenterScreen;
Text = "SpineViewer";
FormClosing += MainForm_FormClosing;
@@ -506,11 +550,10 @@
((System.ComponentModel.ISupportInitialize)splitContainer_Information).EndInit();
splitContainer_Information.ResumeLayout(false);
groupBox_SkelList.ResumeLayout(false);
splitContainer_Config.Panel1.ResumeLayout(false);
splitContainer_Config.Panel2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)splitContainer_Config).EndInit();
splitContainer_Config.ResumeLayout(false);
tabControl_Config.ResumeLayout(false);
tabPage_Previewer.ResumeLayout(false);
groupBox_PreviewConfig.ResumeLayout(false);
tabPage_SpineProperty.ResumeLayout(false);
groupBox_SkelConfig.ResumeLayout(false);
groupBox_Preview.ResumeLayout(false);
panel_MainForm.ResumeLayout(false);
@@ -532,7 +575,6 @@
private SplitContainer splitContainer_Information;
private GroupBox groupBox_SkelList;
private GroupBox groupBox_SkelConfig;
private SplitContainer splitContainer_Config;
private GroupBox groupBox_PreviewConfig;
private Panel panel_MainForm;
private ToolStripMenuItem toolStripMenuItem_Help;
@@ -540,7 +582,6 @@
private ToolStripMenuItem toolStripMenuItem_BatchOpen;
private GroupBox groupBox_Preview;
private ToolTip toolTip;
private PropertyGrid propertyGrid_Spine;
private Controls.SpineListView spineListView;
private PropertyGrid propertyGrid_Previewer;
private Controls.SpinePreviewer spinePreviewer;
@@ -559,5 +600,14 @@
private ToolStripMenuItem toolStripMenuItem_ExportMkv;
private ToolStripMenuItem toolStripMenuItem_ExportWebm;
private ToolStripMenuItem toolStripMenuItem_ExportCustom;
private Controls.SpinePropertyGrid spinePropertyGrid;
private TabControl tabControl_Config;
private TabPage tabPage_Previewer;
private TabPage tabPage_SpineProperty;
private ToolStripSeparator toolStripSeparator4;
private ToolStripMenuItem toolStripMenuItem_ExportWebp;
private ToolStripMenuItem toolStripMenuItem_ExportAvif;
private ToolStripSeparator toolStripSeparator5;
private ToolStripSeparator toolStripSeparator6;
}
}

View File

@@ -0,0 +1,482 @@
using NLog;
using SpineViewer.Spine;
using System.ComponentModel;
using System.Diagnostics;
using SpineViewer.Exporter;
using System.Reflection.Metadata;
using SpineViewer.PropertyGridWrappers.Exporter;
using SpineViewer.Utilities;
using SpineViewer.Natives;
namespace SpineViewer
{
internal partial class SpineViewerForm : Form
{
private readonly Logger logger = LogManager.GetCurrentClassLogger();
private readonly Dictionary<string, Exporter.Exporter> exporterCache = [];
public SpineViewerForm()
{
InitializeComponent();
InitializeLogConfiguration();
// 执行一些初始化工作
try
{
SFMLShader.Init();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to load fragment shader");
MessagePopup.Warn("Fragment shader 加载失败预乘Alpha通道属性失效");
}
}
/// <summary>
/// 初始化窗口日志器
/// </summary>
private void InitializeLogConfiguration()
{
// 窗口日志
var rtbTarget = new NLog.Windows.Forms.RichTextBoxTarget
{
Name = "rtbTarget",
TargetForm = this,
TargetRichTextBox = rtbLog,
AutoScroll = true,
MaxLines = 3000,
SupportLinks = true,
Layout = "[${level:format=OneLetter}]${date:format=yyyy-MM-dd HH\\:mm\\:ss} - ${message}"
};
rtbTarget.WordColoringRules.Add(new("[D]", "Gray", "Empty", FontStyle.Bold));
rtbTarget.WordColoringRules.Add(new("[I]", "DimGray", "Empty", FontStyle.Bold));
rtbTarget.WordColoringRules.Add(new("[W]", "DarkOrange", "Empty", FontStyle.Bold));
rtbTarget.WordColoringRules.Add(new("[E]", "Red", "Empty", FontStyle.Bold));
rtbTarget.WordColoringRules.Add(new("[F]", "DarkRed", "Empty", FontStyle.Bold));
LogManager.Configuration.AddTarget(rtbTarget);
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Fatal, rtbTarget);
LogManager.ReconfigExistingLoggers();
}
private void MainForm_Load(object sender, EventArgs e)
{
spinePreviewer.StartRender();
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
spinePreviewer.StopRender();
}
private void toolStripMenuItem_Open_Click(object sender, EventArgs e)
{
spineListView.Add();
}
private void toolStripMenuItem_BatchOpen_Click(object sender, EventArgs e)
{
spineListView.BatchAdd();
}
#region private void toolStripMenuItem_ExportXXX_Click(object sender, EventArgs e)
private void toolStripMenuItem_ExportFrame_Click(object sender, EventArgs e)
{
if (spinePreviewer.IsUpdating && MessagePopup.Quest("画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?") != DialogResult.OK)
return;
var k = nameof(toolStripMenuItem_ExportFrame);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new FrameExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new FrameExporterWrapper((FrameExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportFrameSequence_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportFrameSequence);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new FrameSequenceExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new FrameSequenceExporterWrapper((FrameSequenceExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportGif_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportGif);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new GifExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new GifExporterWrapper((GifExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportWebp_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportWebp);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new WebpExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new WebpExporterWrapper((WebpExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportAvif_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportAvif);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new AvifExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new AvifExporterWrapper((AvifExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportMp4_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportMp4);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new Mp4Exporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new Mp4ExporterWrapper((Mp4Exporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportWebm_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportWebm);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new WebmExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new WebmExporterWrapper((WebmExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportMkv_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportMkv);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new MkvExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new MkvExporterWrapper((MkvExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportMov_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportMov);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new MovExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new MovExporterWrapper((MovExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportCustom_Click(object sender, EventArgs e)
{
var k = nameof(toolStripMenuItem_ExportCustom);
if (!exporterCache.ContainsKey(k)) exporterCache[k] = new CustomExporter();
var exporter = exporterCache[k];
exporter.Resolution = spinePreviewer.Resolution;
exporter.View = spinePreviewer.GetView();
exporter.RenderSelectedOnly = spinePreviewer.RenderSelectedOnly;
var exportDialog = new Dialogs.ExportDialog(new CustomExporterWrapper((CustomExporter)exporter));
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
#endregion
private void toolStripMenuItem_Exit_Click(object sender, EventArgs e)
{
Close();
}
private void toolStripMenuItem_ConvertFileFormat_Click(object sender, EventArgs e)
{
var openDialog = new Dialogs.ConvertFileFormatDialog();
if (openDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += ConvertFileFormat_Work;
progressDialog.RunWorkerAsync(openDialog.Result);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
{
}
private void toolStripMenuItem_About_Click(object sender, EventArgs e)
{
using var dialog = new Dialogs.AboutDialog();
dialog.ShowDialog();
}
private void toolStripMenuItem_Diagnostics_Click(object sender, EventArgs e)
{
using var dialog = new Dialogs.DiagnosticsDialog();
dialog.ShowDialog();
}
private void splitContainer_SplitterMoved(object sender, SplitterEventArgs e) => ActiveControl = null;
private void splitContainer_MouseUp(object sender, MouseEventArgs e) => ActiveControl = null;
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e)
{
// 用来解决对面板某些值修改之后, 其他被联动修改的值不会实时刷新的问题
(sender as PropertyGrid)?.Refresh();
}
private void Export_Work(object? sender, DoWorkEventArgs e)
{
var worker = (BackgroundWorker)sender;
var exporter = (Exporter.Exporter)e.Argument;
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_INDETERMINATE));
spinePreviewer.StopRender();
lock (spineListView.Spines) { exporter.Export(spineListView.Spines.Where(sp => !sp.IsHidden).ToArray(), (BackgroundWorker)sender); }
e.Cancel = worker.CancellationPending;
spinePreviewer.StartRender();
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_NOPROGRESS));
}
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.ConvertFileFormatDialogResult;
var skelPaths = arguments.SkelPaths;
var srcVersion = arguments.SourceVersion;
var tgtVersion = arguments.TargetVersion;
var jsonTarget = arguments.JsonTarget;
var newSuffix = jsonTarget ? ".json" : ".skel";
int totalCount = skelPaths.Length;
int success = 0;
int error = 0;
SkeletonConverter srcCvter = srcVersion != SpineVersion.Auto ? SkeletonConverter.New(srcVersion) : null;
SkeletonConverter tgtCvter = SkeletonConverter.New(tgtVersion);
worker.ReportProgress(0, $"已处理 0/{totalCount}");
for (int i = 0; i < totalCount; i++)
{
if (worker.CancellationPending)
{
e.Cancel = true;
break;
}
var skelPath = skelPaths[i];
var newPath = Path.ChangeExtension(skelPath, newSuffix);
try
{
if (srcVersion == SpineVersion.Auto)
{
try
{
srcCvter = SkeletonConverter.New(SpineHelper.GetVersion(skelPath));
}
catch (Exception ex)
{
throw new InvalidDataException($"Auto version detection failed for {skelPath}, try to use a specific version", ex);
}
}
var root = srcCvter.Read(skelPath);
root = srcCvter.ToVersion(root, tgtVersion);
if (jsonTarget) tgtCvter.WriteJson(root, newPath); else tgtCvter.WriteBinary(root, newPath);
success++;
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to convert {}", skelPath);
error++;
}
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
}
if (error > 0)
{
logger.Warn("Batch convert {} successfully, {} failed", success, error);
}
else
{
logger.Info("{} skel converted successfully", success);
}
}
//private System.Windows.Forms.Timer timer = new();
//private PetForm pet = new PetForm();
//private IntPtr screenDC;
//private IntPtr memDC;
//private void _Test()
//{
// screenDC = Win32.GetDC(IntPtr.Zero);
// memDC = Win32.CreateCompatibleDC(screenDC);
// pet.Show();
// timer.Tick += Timer_Tick;
// timer.Enabled = true;
// timer.Interval = 50;
// timer.Start();
//}
//private void Timer_Tick(object? sender, EventArgs e)
//{
// using var tex = new SFML.Graphics.RenderTexture((uint)pet.Width, (uint)pet.Height);
// var v = spinePreviewer.GetView();
// tex.SetView(v);
// tex.Clear(new SFML.Graphics.Color(0, 0, 0, 0));
// lock (spineListView.Spines)
// {
// foreach (var sp in spineListView.Spines)
// tex.Draw(sp);
// }
// tex.Display();
// using var frame = new SFMLImageVideoFrame(tex.Texture.CopyToImage());
// using var bitmap = frame.CopyToBitmap();
// var newBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
// var oldBitmap = Win32.SelectObject(memDC, newBitmap);
// Win32.SIZE size = new Win32.SIZE { cx = pet.Width, cy = pet.Height };
// Win32.POINT srcPos = new Win32.POINT { x = 0, y = 0 };
// Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION { BlendOp = 0, BlendFlags = 0, SourceConstantAlpha = 255, AlphaFormat = Win32.AC_SRC_ALPHA };
// Win32.UpdateLayeredWindow(pet.Handle, screenDC, IntPtr.Zero, ref size, memDC, ref srcPos, 0, ref blend, Win32.ULW_ALPHA);
// Win32.SelectObject(memDC, oldBitmap);
// Win32.DeleteObject(newBitmap);
//}
//private void spinePreviewer_KeyDown(object sender, KeyEventArgs e)
//{
// switch (e.KeyCode)
// {
// case Keys.Space:
// if ((ModifierKeys & Keys.Alt) != 0)
// spinePreviewer.ClickStopButton();
// else
// spinePreviewer.ClickStartButton();
// break;
// case Keys.Right:
// if ((ModifierKeys & Keys.Alt) != 0)
// spinePreviewer.ClickForwardFastButton();
// else
// spinePreviewer.ClickForwardStepButton();
// break;
// case Keys.Left:
// if ((ModifierKeys & Keys.Alt) != 0)
// spinePreviewer.ClickRestartButton();
// break;
// }
//}
}
}

View File

@@ -1,263 +0,0 @@
using FFMpegCore.Pipes;
using FFMpegCore;
using NLog;
using SFML.System;
using SpineViewer.Spine;
using System.ComponentModel;
using System.Diagnostics;
using System.Text.Json;
using System.Text.Json.Nodes;
using FFMpegCore.Enums;
using SpineViewer.Exporter;
namespace SpineViewer
{
internal partial class MainForm : Form
{
private Logger logger = LogManager.GetCurrentClassLogger();
public MainForm()
{
InitializeComponent();
InitializeLogConfiguration();
// 在此处将导出菜单需要的类绑定起来
toolStripMenuItem_ExportFrame.Tag = ExportType.Frame;
toolStripMenuItem_ExportFrameSequence.Tag = ExportType.FrameSequence;
toolStripMenuItem_ExportGif.Tag = ExportType.Gif;
toolStripMenuItem_ExportMkv.Tag = ExportType.Mkv;
toolStripMenuItem_ExportMp4.Tag = ExportType.Mp4;
toolStripMenuItem_ExportMov.Tag = ExportType.Mov;
toolStripMenuItem_ExportWebm.Tag = ExportType.Webm;
toolStripMenuItem_ExportCustom.Tag = ExportType.Custom;
// 执行一些初始化工作
try
{
Spine.Shader.Init();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to load fragment shader");
MessageBox.Warn("Fragment shader 加载失败预乘Alpha通道属性失效");
}
}
/// <summary>
/// 初始化窗口日志器
/// </summary>
private void InitializeLogConfiguration()
{
// 窗口日志
var rtbTarget = new NLog.Windows.Forms.RichTextBoxTarget
{
Name = "rtbTarget",
TargetForm = this,
TargetRichTextBox = rtbLog,
AutoScroll = true,
MaxLines = 3000,
SupportLinks = true,
Layout = "[${level:format=OneLetter}]${date:format=yyyy-MM-dd HH\\:mm\\:ss} - ${message}"
};
rtbTarget.WordColoringRules.Add(new("[D]", "Gray", "Empty", FontStyle.Bold));
rtbTarget.WordColoringRules.Add(new("[I]", "DimGray", "Empty", FontStyle.Bold));
rtbTarget.WordColoringRules.Add(new("[W]", "DarkOrange", "Empty", FontStyle.Bold));
rtbTarget.WordColoringRules.Add(new("[E]", "Red", "Empty", FontStyle.Bold));
rtbTarget.WordColoringRules.Add(new("[F]", "DarkRed", "Empty", FontStyle.Bold));
LogManager.Configuration.AddTarget(rtbTarget);
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Fatal, rtbTarget);
LogManager.ReconfigExistingLoggers();
}
private void MainForm_Load(object sender, EventArgs e)
{
spinePreviewer.StartRender();
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
spinePreviewer.StopRender();
}
private void toolStripMenuItem_Open_Click(object sender, EventArgs e)
{
spineListView.Add();
}
private void toolStripMenuItem_BatchOpen_Click(object sender, EventArgs e)
{
spineListView.BatchAdd();
}
private void toolStripMenuItem_Export_Click(object sender, EventArgs e)
{
ExportType type = (ExportType)((ToolStripMenuItem)sender).Tag;
if (type == ExportType.Frame && spinePreviewer.IsUpdating)
{
if (MessageBox.Quest("画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?") != DialogResult.OK)
return;
}
var exportArgs = ExportArgs.New(type, spinePreviewer.Resolution, spinePreviewer.GetView(), spinePreviewer.RenderSelectedOnly);
var exportDialog = new Dialogs.ExportDialog() { ExportArgs = exportArgs };
if (exportDialog.ShowDialog() != DialogResult.OK)
return;
var exporter = Exporter.Exporter.New(type, exportArgs);
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += Export_Work;
progressDialog.RunWorkerAsync(exporter);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_Exit_Click(object sender, EventArgs e)
{
Close();
}
private void toolStripMenuItem_ConvertFileFormat_Click(object sender, EventArgs e)
{
var openDialog = new Dialogs.ConvertFileFormatDialog();
if (openDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += ConvertFileFormat_Work;
progressDialog.RunWorkerAsync(openDialog.Result);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
{
}
private void toolStripMenuItem_About_Click(object sender, EventArgs e)
{
(new Dialogs.AboutDialog()).ShowDialog();
}
private void toolStripMenuItem_Diagnostics_Click(object sender, EventArgs e)
{
(new Dialogs.DiagnosticsDialog()).ShowDialog();
}
private void splitContainer_SplitterMoved(object sender, SplitterEventArgs e) => ActiveControl = null;
private void splitContainer_MouseUp(object sender, MouseEventArgs e) => ActiveControl = null;
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e)
{
// 用来解决对面板某些值修改之后, 其他被联动修改的值不会实时刷新的问题
(sender as PropertyGrid)?.Refresh();
}
private void Export_Work(object? sender, DoWorkEventArgs e)
{
var worker = (BackgroundWorker)sender;
var exporter = (Exporter.Exporter)e.Argument;
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_INDETERMINATE));
spinePreviewer.StopRender();
lock (spineListView.Spines) { exporter.Export(spineListView.Spines.Where(sp => !sp.IsHidden).ToArray(), (BackgroundWorker)sender); }
e.Cancel = worker.CancellationPending;
spinePreviewer.StartRender();
Invoke(() => TaskbarManager.SetProgressState(Handle, TBPFLAG.TBPF_NOPROGRESS));
}
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.ConvertFileFormatDialogResult;
var skelPaths = arguments.SkelPaths;
var srcVersion = arguments.SourceVersion;
var tgtVersion = arguments.TargetVersion;
var jsonTarget = arguments.JsonTarget;
var newSuffix = jsonTarget ? ".json" : ".skel";
int totalCount = skelPaths.Length;
int success = 0;
int error = 0;
SkeletonConverter srcCvter = srcVersion != SpineVersion.Auto ? SkeletonConverter.New(srcVersion) : null;
SkeletonConverter tgtCvter = SkeletonConverter.New(tgtVersion);
worker.ReportProgress(0, $"已处理 0/{totalCount}");
for (int i = 0; i < totalCount; i++)
{
if (worker.CancellationPending)
{
e.Cancel = true;
break;
}
var skelPath = skelPaths[i];
var newPath = Path.ChangeExtension(skelPath, newSuffix);
try
{
if (srcVersion == SpineVersion.Auto)
{
try
{
srcCvter = SkeletonConverter.New(SpineHelper.GetVersion(skelPath));
}
catch (Exception ex)
{
throw new InvalidDataException($"Auto version detection failed for {skelPath}, try to use a specific version", ex);
}
}
var root = srcCvter.Read(skelPath);
root = srcCvter.ToVersion(root, tgtVersion);
if (jsonTarget) tgtCvter.WriteJson(root, newPath); else tgtCvter.WriteBinary(root, newPath);
success++;
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to convert {}", skelPath);
error++;
}
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
}
if (error > 0)
{
logger.Warn("Batch convert {} successfully, {} failed", success, error);
}
else
{
logger.Info("{} skel converted successfully", success);
}
}
//private void spinePreviewer_KeyDown(object sender, KeyEventArgs e)
//{
// switch (e.KeyCode)
// {
// case Keys.Space:
// if ((ModifierKeys & Keys.Alt) != 0)
// spinePreviewer.ClickStopButton();
// else
// spinePreviewer.ClickStartButton();
// break;
// case Keys.Right:
// if ((ModifierKeys & Keys.Alt) != 0)
// spinePreviewer.ClickForwardFastButton();
// else
// spinePreviewer.ClickForwardStepButton();
// break;
// case Keys.Left:
// if ((ModifierKeys & Keys.Alt) != 0)
// spinePreviewer.ClickRestartButton();
// break;
// }
//}
}
}

View File

@@ -2,7 +2,7 @@
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace SpineViewer
namespace SpineViewer.Natives
{
internal enum TBPFLAG
{
@@ -19,15 +19,15 @@ namespace SpineViewer
{
// ITaskbarList
void HrInit();
void AddTab(IntPtr hwnd);
void DeleteTab(IntPtr hwnd);
void ActivateTab(IntPtr hwnd);
void SetActiveAlt(IntPtr hwnd);
void AddTab(nint hwnd);
void DeleteTab(nint hwnd);
void ActivateTab(nint hwnd);
void SetActiveAlt(nint hwnd);
// ITaskbarList2
void MarkFullscreenWindow(IntPtr hwnd, [MarshalAs(UnmanagedType.Bool)] bool fFullscreen);
void MarkFullscreenWindow(nint hwnd, [MarshalAs(UnmanagedType.Bool)] bool fFullscreen);
// ITaskbarList3
void SetProgressValue(IntPtr hwnd, ulong ullCompleted, ulong ullTotal);
void SetProgressState(IntPtr hwnd, TBPFLAG tbpFlags);
void SetProgressValue(nint hwnd, ulong ullCompleted, ulong ullTotal);
void SetProgressState(nint hwnd, TBPFLAG tbpFlags);
//void RegisterTab(IntPtr hwndTab, IntPtr hwndMDI);
//void UnregisterTab(IntPtr hwndTab);
//void SetTabOrder(IntPtr hwndTab, IntPtr hwndInsertBefore);
@@ -52,12 +52,12 @@ namespace SpineViewer
taskbarList.HrInit();
}
public static void SetProgressState(IntPtr windowHandle, TBPFLAG state)
public static void SetProgressState(nint windowHandle, TBPFLAG state)
{
taskbarList.SetProgressState(windowHandle, state);
}
public static void SetProgressValue(IntPtr windowHandle, ulong completed, ulong total)
public static void SetProgressValue(nint windowHandle, ulong completed, ulong total)
{
taskbarList.SetProgressValue(windowHandle, completed, total);
}

View File

@@ -0,0 +1,177 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Natives
{
/// <summary>
/// Win32 Sdk 包装类
/// </summary>
public static class Win32
{
public const int GWL_STYLE = -16;
public const int WS_SIZEBOX = 0x40000;
public const int WS_BORDER = 0x800000;
public const int WS_POPUP = unchecked((int)0x80000000);
public const int GWL_EXSTYLE = -20;
public const int WS_EX_TOPMOST = 0x8;
public const int WS_EX_TRANSPARENT = 0x20;
public const int WS_EX_TOOLWINDOW = 0x80;
public const int WS_EX_WINDOWEDGE = 0x100;
public const int WS_EX_CLIENTEDGE = 0x200;
public const int WS_EX_LAYERED = 0x80000;
public const int WS_EX_OVERLAPPEDWINDOW = WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE;
public const uint LWA_COLORKEY = 0x1;
public const uint LWA_ALPHA = 0x2;
public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;
public const int ULW_COLORKEY = 0x00000001;
public const int ULW_ALPHA = 0x00000002;
public const int ULW_OPAQUE = 0x00000004;
public const nint HWND_TOPMOST = -1;
public const uint SWP_NOSIZE = 0x0001;
public const uint SWP_NOMOVE = 0x0002;
public const uint SWP_NOZORDER = 0x0004;
public const uint SWP_FRAMECHANGED = 0x0020;
public const uint SWP_REFRESHLONG = SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_FRAMECHANGED;
public const int WM_SPAWN_WORKER = 0x052C; // 一个未公开的神秘消息
public const uint SMTO_NORMAL = 0x0000;
public const uint SMTO_BLOCK = 0x0001;
public const uint SMTO_ABORTIFHUNG = 0x0002;
public const uint SMTO_NOTIMEOUTIFNOTHUNG = 0x0008;
public const uint GA_PARENT = 1;
public const uint GW_OWNER = 4;
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
public struct SIZE
{
public int cx;
public int cy;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
[StructLayout(LayoutKind.Sequential)]
private struct LASTINPUTINFO
{
public uint cbSize;
public uint dwTime;
}
[DllImport("user32.dll", SetLastError = true)]
public static extern nint GetDC(nint hWnd);
[DllImport("user32.dll", SetLastError = true)]
public static extern int ReleaseDC(nint hWnd, nint hDC);
[DllImport("user32.dll", SetLastError = true)]
public static extern int SetWindowLong(nint hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
public static extern int GetWindowLong(nint hWnd, int nIndex);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool GetLayeredWindowAttributes(nint hWnd, ref uint crKey, ref byte bAlpha, ref uint dwFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SetLayeredWindowAttributes(nint hWnd, uint pcrKey, byte pbAlpha, uint pdwFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool UpdateLayeredWindow(nint hWnd, nint hdcDst, nint pptDst, ref SIZE psize, nint hdcSrc, ref POINT pptSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SetWindowPos(nint hWnd, nint hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern uint GetDoubleClickTime();
[DllImport("user32.dll", SetLastError = true)]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
[DllImport("user32.dll", SetLastError = true)]
public static extern nint FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
public static extern nint SendMessageTimeout(nint hWnd, uint Msg, nint wParam, nint lParam, uint fuFlags, uint uTimeout, out nint lpdwResult);
[DllImport("user32.dll", SetLastError = true)]
public static extern nint FindWindowEx(nint parentHandle, nint childAfter, string className, string windowTitle);
[DllImport("user32.dll", SetLastError = true)]
public static extern nint SetParent(nint hWndChild, nint hWndNewParent);
[DllImport("user32.dll", SetLastError = true)]
public static extern nint GetParent(nint hWnd);
[DllImport("user32.dll", SetLastError = true)]
public static extern nint GetAncestor(nint hWnd, uint gaFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern nint GetWindow(nint hWnd, uint uCmd);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern nint CreateCompatibleDC(nint hdc);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern bool DeleteDC(nint hdc);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern nint SelectObject(nint hdc, nint hgdiobj);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern bool DeleteObject(nint hObject);
public static TimeSpan GetLastInputElapsedTime()
{
LASTINPUTINFO lastInputInfo = new();
lastInputInfo.cbSize = (uint)Marshal.SizeOf(lastInputInfo);
uint idleTimeMillis = 1000;
if (GetLastInputInfo(ref lastInputInfo))
{
uint tickCount = (uint)Environment.TickCount;
uint lastInputTick = lastInputInfo.dwTime;
idleTimeMillis = tickCount - lastInputTick;
}
return TimeSpan.FromMilliseconds(idleTimeMillis);
}
public static nint GetWorkerW()
{
var progman = FindWindow("Progman", null);
if (progman == nint.Zero)
return nint.Zero;
nint hWnd = FindWindowEx(progman, 0, "WorkerW", null);
Debug.WriteLine($"{hWnd:x8}");
return hWnd;
}
}
}

View File

@@ -1,5 +1,7 @@
using NLog;
using SpineViewer.Utilities;
using System.Diagnostics;
using System.Reflection;
namespace SpineViewer
{
@@ -25,6 +27,8 @@ namespace SpineViewer
///// </summary>
//public static readonly string TempDir = Directory.CreateDirectory(Path.Combine(Path.GetTempPath(), Name)).FullName;
public static string Version => Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
/// <summary>
/// 程序日志器
/// </summary>
@@ -46,12 +50,12 @@ namespace SpineViewer
try
{
Application.Run(new MainForm());
Application.Run(new SpineViewerForm() { Text = $"SpineViewer - v{Version}"});
}
catch (Exception ex)
{
logger.Fatal(ex.ToString());
MessageBox.Error(ex.ToString(), "程序已崩溃");
MessagePopup.Error(ex.ToString(), "程序已崩溃");
}
}

View File

@@ -0,0 +1,44 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class AvifExporterWrapper(AvifExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override AvifExporter Exporter => (AvifExporter)base.Exporter;
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("av1_nvenc", "av1_amf", "libaom-av1", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使\n建议使用硬件加速, libaom-av1 ")]
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
/// <summary>
/// 循环次数
/// </summary>
[Category("[3] "), DisplayName(""), Description("-loop, , 0 , [0, 65535]")]
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
}
}

View File

@@ -0,0 +1,34 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class CustomExporterWrapper(CustomExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override CustomExporter Exporter => (CustomExporter)base.Exporter;
[Browsable(false)]
public override string Format => Exporter.Format;
[Browsable(false)]
public override string Suffix => Exporter.Suffix;
/// <summary>
/// 文件格式
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("-f, ")]
public string CustomFormat { get => Exporter.CustomFormat; set => Exporter.CustomFormat = value; }
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("")]
public string CustomSuffix { get => Exporter.CustomSuffix; set => Exporter.CustomSuffix = value; }
}
}

View File

@@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class ExporterWrapper(SpineViewer.Exporter.Exporter exporter)
{
[Browsable(false)]
public virtual SpineViewer.Exporter.Exporter Exporter { get; } = exporter;
/// <summary>
/// 输出文件夹
/// </summary>
[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
[Category("[0] "), DisplayName(""), Description("")]
public string? OutputDir { get => Exporter.OutputDir; set => Exporter.OutputDir = value; }
/// <summary>
/// 导出单个
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public bool IsExportSingle { get => Exporter.IsExportSingle; set => Exporter.IsExportSingle = value; }
/// <summary>
/// 画面分辨率
/// </summary>
[TypeConverter(typeof(SizeConverter))]
[Category("[0] "), DisplayName(""), Description("")]
public Size Resolution { get => Exporter.Resolution; }
/// <summary>
/// 渲染视窗
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public SFML.Graphics.View View { get => Exporter.View; }
/// <summary>
/// 是否仅渲染选中
/// </summary>
[Category("[0] "), DisplayName(""), Description("")]
public bool RenderSelectedOnly { get => Exporter.RenderSelectedOnly; }
/// <summary>
/// 背景颜色
/// </summary>
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
[TypeConverter(typeof(SFMLColorConverter))]
[Category("[0] "), DisplayName(""), Description("使, #RRGGBBAA")]
public SFML.Graphics.Color BackgroundColor { get => Exporter.BackgroundColor; set => Exporter.BackgroundColor = value; }
}
}

View File

@@ -0,0 +1,34 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class FFmpegVideoExporterWrapper(FFmpegVideoExporter exporter) : VideoExporterWrapper(exporter)
{
[Browsable(false)]
public override FFmpegVideoExporter Exporter => (FFmpegVideoExporter)base.Exporter;
/// <summary>
/// 文件格式
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("-f, ")]
public virtual string Format => Exporter.Format;
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("")]
public virtual string Suffix => Exporter.Suffix;
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("使 \"ffmpeg -h encoder=<编码器>\" 查看编码器支持的参数\n使用 \"ffmpeg -h muxer=<文件格式>\" 查看文件格式支持的参数")]
public string CustomArgument { get => Exporter.CustomArgument; set => Exporter.CustomArgument = value; }
}
}

View File

@@ -0,0 +1,37 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class FrameExporterWrapper(FrameExporter exporter) : ExporterWrapper(exporter)
{
[Browsable(false)]
public override FrameExporter Exporter => (FrameExporter)base.Exporter;
/// <summary>
/// 单帧画面格式
/// </summary>
[TypeConverter(typeof(ImageFormatConverter))]
[Category("[1] "), DisplayName("")]
public ImageFormat ImageFormat { get => Exporter.ImageFormat; set => Exporter.ImageFormat = value; }
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public string Suffix { get => Exporter.ImageFormat.GetSuffix(); }
/// <summary>
/// DPI
/// </summary>
[TypeConverter(typeof(SizeFConverter))]
[Category("[1] "), DisplayName("DPI"), Description("")]
public SizeF DPI { get => Exporter.DPI; set => Exporter.DPI = value; }
}
}

View File

@@ -0,0 +1,23 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class FrameSequenceExporterWrapper(VideoExporter exporter) : VideoExporterWrapper(exporter)
{
[Browsable(false)]
public override FrameSequenceExporter Exporter => (FrameSequenceExporter)base.Exporter;
/// <summary>
/// 文件名后缀
/// </summary>
[TypeConverter(typeof(StringEnumConverter)), StringEnumConverter.StandardValues(".png", ".jpg", ".tga", ".bmp")]
[Category("[2] "), DisplayName(""), Description("")]
public string Suffix { get => Exporter.Suffix; set => Exporter.Suffix = value; }
}
}

View File

@@ -0,0 +1,34 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
class GifExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override GifExporter Exporter => (GifExporter)base.Exporter;
/// <summary>
/// 调色板最大颜色数量
/// </summary>
[Category("[3] "), DisplayName(""), Description("使, ")]
public uint MaxColors { get => Exporter.MaxColors; set => Exporter.MaxColors = value; }
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[3] "), DisplayName(""), Description("")]
public byte AlphaThreshold { get => Exporter.AlphaThreshold; set => Exporter.AlphaThreshold = value; }
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[3] "), DisplayName(""), Description("-loop, , -1 , 0 , [-1, 65535]")]
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
}
}

View File

@@ -0,0 +1,38 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class MkvExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override MkvExporter Exporter => (MkvExporter)base.Exporter;
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libx264", "libx265", "libvpx-vp9", "av1_nvenc", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
}
}

View File

@@ -0,0 +1,40 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class MovExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override MovExporter Exporter => (MovExporter)base.Exporter;
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("prores_ks", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
/// <summary>
/// 预设
/// </summary>
[StringEnumConverter.StandardValues("auto", "proxy", "lt", "standard", "hq", "4444", "4444xq")]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-profile, ")]
public string Profile { get => Exporter.Profile; set => Exporter.Profile = value; }
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv422p10le", "yuv444p10le", "yuva444p10le", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
}
}

View File

@@ -0,0 +1,38 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class Mp4ExporterWrapper(FFmpegVideoExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override Mp4Exporter Exporter => (Mp4Exporter)base.Exporter;
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libx264", "libx265", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
}
}

View File

@@ -0,0 +1,34 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class VideoExporterWrapper(VideoExporter exporter) : ExporterWrapper(exporter)
{
[Browsable(false)]
public override VideoExporter Exporter => (VideoExporter)base.Exporter;
/// <summary>
/// 导出时长
/// </summary>
[Category("[1] "), DisplayName(""), Description(", 0, 使")]
public float Duration { get => Exporter.Duration; set => Exporter.Duration = value; }
/// <summary>
/// 帧率
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public float FPS { get => Exporter.FPS; set => Exporter.FPS = value; }
/// <summary>
/// 保留最后一帧
/// </summary>
[Category("[1] "), DisplayName(""), Description(", , 1")]
public bool KeepLast { get => Exporter.KeepLast; set => Exporter.KeepLast = value; }
}
}

View File

@@ -0,0 +1,38 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class WebmExporterWrapper(WebmExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override WebmExporter Exporter => (WebmExporter)base.Exporter;
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libvpx-vp9", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => Exporter.CRF; set => Exporter.CRF = value; }
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
}
}

View File

@@ -0,0 +1,50 @@
using SpineViewer.Exporter;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Exporter
{
public class WebpExporterWrapper(WebpExporter exporter) : FFmpegVideoExporterWrapper(exporter)
{
[Browsable(false)]
public override WebpExporter Exporter => (WebpExporter)base.Exporter;
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libwebp_anim", "libwebp", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get => Exporter.Codec; set => Exporter.Codec = value; }
/// <summary>
/// 是否无损
/// </summary>
[Category("[3] "), DisplayName(""), Description("-lossless, 0 , 1 ")]
public bool Lossless { get => Exporter.Lossless; set => Exporter.Lossless = value; }
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName(""), Description("-quality, 0-100, 75")]
public int Quality { get => Exporter.Quality; set => Exporter.Quality = value; }
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuva420p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get => Exporter.PixelFormat; set => Exporter.PixelFormat = value; }
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[3] "), DisplayName(""), Description("-loop, , 0 , [0, 65535]")]
public int Loop { get => Exporter.Loop; set => Exporter.Loop = value; }
}
}

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using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
/// <summary>
/// 对轨道索引属性的包装类, 能够在面板上显示例如时长的属性, 但是处理该属性时按字符串去处理, 例如 ToString 和判断对象相等都是用动画名称实现逻辑
/// </summary>
/// <param name="spine"></param>
/// <param name="i"></param>
[TypeConverter(typeof(TrackWrapperConverter))]
public class TrackWrapper(SpineViewer.Spine.Spine spine, int i)
{
private readonly SpineViewer.Spine.Spine spine = spine;
[Browsable(false)]
public int Index { get; } = i;
[DisplayName("时长")]
public float Duration => spine.GetAnimationDuration(spine.GetAnimation(Index));
/// <summary>
/// 实现了默认的转为字符串的方式
/// </summary>
public override string ToString() => spine.GetAnimation(Index);
/// <summary>
/// 影响了属性面板的判断, 当动画名称相同的时候认为两个对象是相同的, 这样属性面板可以在多选的时候正确显示相同取值的内容
/// </summary>
public override bool Equals(object? obj)
{
if (obj is TrackWrapper) return ToString() == obj.ToString();
return base.Equals(obj);
}
/// <summary>
/// 哈希码需要和 Equals 行为类似
/// </summary>
public override int GetHashCode() => HashCode.Combine(typeof(TrackWrapper).FullName.GetHashCode(), ToString().GetHashCode());
}
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 动画列表的包装类
/// </summary>
public class SpineAnimationWrapper(SpineViewer.Spine.Spine spine) : ICustomTypeDescriptor
{
/// <summary>
/// 轨道属性描述符, 实现对属性的读取和赋值
/// </summary>
/// <param name="i">轨道索引</param>
private class TrackWrapperPropertyDescriptor(int i, Attribute[]? attributes) : PropertyDescriptor($"Track{i}", attributes)
{
private readonly int idx = i;
public override Type ComponentType => typeof(SpineAnimationWrapper);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(TrackWrapper);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
/// <summary>
/// 得到一个轨道包装类, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
/// </summary>
public override object? GetValue(object? component)
{
if (component is SpineAnimationWrapper tracks)
return tracks.GetTrackWrapper(idx);
return null;
}
/// <summary>
/// 允许通过字符串赋值修改该轨道的动画, 这里决定了当其他地方的调用 (比如 Converter) 通过 value 来设置属性值的时候应该怎么处理
/// </summary>
public override void SetValue(object? component, object? value)
{
if (component is SpineAnimationWrapper tracks)
{
if (value is string s)
tracks.SetTrackWrapper(idx, s);
}
}
}
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
/// <summary>
/// 全轨道动画最大时长
/// </summary>
[DisplayName("全轨道最大时长")]
public float AnimationTracksMaxDuration => Spine.GetTrackIndices().Select(i => Spine.GetAnimationDuration(Spine.GetAnimation(i))).Max();
/// <summary>
/// TrackWrapper 属性对象缓存
/// </summary>
private readonly Dictionary<int, TrackWrapper> trackWrapperProperties = [];
/// <summary>
/// 访问 TrackWrapper 属性 <c>AnimationTracks.Track{i}</c>
/// </summary>
public TrackWrapper GetTrackWrapper(int i)
{
if (!trackWrapperProperties.ContainsKey(i))
trackWrapperProperties[i] = new TrackWrapper(Spine, i);
return trackWrapperProperties[i];
}
/// <summary>
/// 设置 TrackWrapper 属性 <c>AnimationTracks.Track{i} = <paramref name="value"/></c>
/// </summary>
public void SetTrackWrapper(int i, string value)
{
Spine.SetAnimation(i, value);
TypeDescriptor.Refresh(this);
}
/// <summary>
/// 在属性面板悬停可以按轨道顺序显示动画名称
/// </summary>
public override string ToString() => $"[{string.Join(", ", Spine.GetTrackIndices().Select(Spine.GetAnimation))}]";
public override bool Equals(object? obj)
{
if (obj is SpineAnimationWrapper wrapper) return ToString() == wrapper.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => HashCode.Combine(typeof(SpineAnimationWrapper).FullName.GetHashCode(), ToString().GetHashCode());
#region ICustomTypeDescriptor
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
/// <summary>
/// 属性描述符缓存
/// </summary>
private static readonly Dictionary<int, TrackWrapperPropertyDescriptor> pdCache = [];
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
{
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
foreach (var i in Spine.GetTrackIndices())
{
if (!pdCache.ContainsKey(i))
pdCache[i] = new TrackWrapperPropertyDescriptor(i, [new DisplayNameAttribute($"轨道 {i}")]);
props.Add(pdCache[i]);
}
return props;
}
#endregion
}
}

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using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 基本信息的包装类
/// </summary>
public class SpineBaseInfoWrapper(SpineViewer.Spine.Spine spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
/// <summary>
/// 获取所属版本
/// </summary>
[TypeConverter(typeof(SpineVersionConverter))]
[DisplayName("运行时版本")]
public SpineVersion Version => Spine.Version;
/// <summary>
/// 资源所在完整目录
/// </summary>
[DisplayName("资源目录")]
public string AssetsDir => Spine.AssetsDir;
/// <summary>
/// skel 文件完整路径
/// </summary>
[DisplayName("skel文件路径")]
public string SkelPath => Spine.SkelPath;
/// <summary>
/// atlas 文件完整路径
/// </summary>
[DisplayName("atlas文件路径")]
public string AtlasPath => Spine.AtlasPath;
/// <summary>
/// 名称
/// </summary>
[DisplayName("名称")]
public string Name => Spine.Name;
/// <summary>
/// 获取所属文件版本
/// </summary>
[DisplayName("文件版本")]
public string FileVersion => Spine.FileVersion;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 调试属性的包装类
/// </summary>
public class SpineDebugWrapper(SpineViewer.Spine.Spine spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
/// <summary>
/// 显示纹理
/// </summary>
[DisplayName("纹理")]
public bool DebugTexture { get => Spine.DebugTexture; set => Spine.DebugTexture = value; }
/// <summary>
/// 显示包围盒
/// </summary>
[DisplayName("包围盒")]
public bool DebugBounds { get => Spine.DebugBounds; set => Spine.DebugBounds = value; }
/// <summary>
/// 显示骨骼
/// </summary>
[DisplayName("骨架")]
public bool DebugBones { get => Spine.DebugBones; set => Spine.DebugBones = value; }
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 渲染设置的包装类
/// </summary>
public class SpineRenderWrapper(SpineViewer.Spine.Spine spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
/// <summary>
/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为
/// </summary>
[DisplayName("是否隐藏")]
public bool IsHidden { get => Spine.IsHidden; set => Spine.IsHidden = value; }
/// <summary>
/// 是否使用预乘Alpha
/// </summary>
[DisplayName("预乘Alpha通道")]
public bool UsePremultipliedAlpha { get => Spine.UsePma; set => Spine.UsePma = value; }
}
}

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using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
/// <summary>
/// 对皮肤属性的包装类
/// </summary>
[TypeConverter(typeof(SkinWrapperConverter))]
public class SkinWrapper(SpineViewer.Spine.Spine spine, int i)
{
private readonly SpineViewer.Spine.Spine spine = spine;
[Browsable(false)]
public int Index { get; } = i;
public override string ToString()
{
var loadedSkins = spine.GetLoadedSkins();
if (Index >= 0 && Index < loadedSkins.Length)
return loadedSkins[Index];
return "!NULL"; // XXX: 预期应该不会发生
}
public override bool Equals(object? obj)
{
if (obj is SkinWrapper) return ToString() == obj.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => HashCode.Combine(typeof(SkinWrapper).FullName.GetHashCode(), ToString().GetHashCode());
}
/// <summary>
/// 皮肤列表动态类型包装类, 用于提供对 Spine 皮肤列表的管理能力
/// </summary>
/// <param name="spine">关联的 Spine 对象</param>
public class SpineSkinWrapper(SpineViewer.Spine.Spine spine) : ICustomTypeDescriptor
{
/// <summary>
/// 皮肤属性描述符, 实现对属性的读取和赋值
/// </summary>
private class SkinWrapperPropertyDescriptor(int i, Attribute[]? attributes) : PropertyDescriptor($"Skin{i}", attributes)
{
private readonly int idx = i;
public override Type ComponentType => typeof(SpineSkinWrapper);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(SkinWrapper);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
/// <summary>
/// 得到一个 SkinWrapper, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
/// </summary>
public override object? GetValue(object? component)
{
if (component is SpineSkinWrapper manager)
return manager.GetSkinWrapper(idx);
return null;
}
/// <summary>
/// 允许通过字符串赋值修改该位置的皮肤
/// </summary>
public override void SetValue(object? component, object? value)
{
if (component is SpineSkinWrapper manager)
{
if (value is string s)
manager.SetSkinWrapper(idx, s);
}
}
}
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
/// <summary>
/// SkinWrapper 属性缓存
/// </summary>
private readonly Dictionary<int, SkinWrapper> skinWrapperProperties = [];
/// <summary>
/// 访问 SkinWrapper 属性 <c>SkinManager.Skin{i}</c>
/// </summary>
public SkinWrapper GetSkinWrapper(int i)
{
if (!skinWrapperProperties.ContainsKey(i))
skinWrapperProperties[i] = new SkinWrapper(Spine, i);
return skinWrapperProperties[i];
}
/// <summary>
/// 设置 SkinWrapper 属性 <c>SkinManager.Skin{i} = <paramref name="value"/></c>
/// </summary>
public void SetSkinWrapper(int i, string value)
{
Spine.ReplaceSkin(i, value);
TypeDescriptor.Refresh(this);
}
/// <summary>
/// 在属性面板悬停可以显示已加载的皮肤列表
/// </summary>
public override string ToString() => $"[{string.Join(", ", Spine.GetLoadedSkins())}]";
public override bool Equals(object? obj)
{
if (obj is SpineSkinWrapper wrapper) return ToString() == wrapper.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => HashCode.Combine(typeof(SpineSkinWrapper).FullName.GetHashCode(), ToString().GetHashCode());
#region ICustomTypeDescriptor
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
private static readonly Dictionary<int, SkinWrapperPropertyDescriptor> pdCache = [];
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
{
var props = new PropertyDescriptorCollection(TypeDescriptor.GetProperties(this, attributes, true).Cast<PropertyDescriptor>().ToArray());
for (var i = 0; i < Spine.GetLoadedSkins().Length; i++)
{
if (!pdCache.ContainsKey(i))
pdCache[i] = new SkinWrapperPropertyDescriptor(i, [new DisplayNameAttribute($"皮肤 {i}")]);
props.Add(pdCache[i]);
}
return props;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
/// <summary>
/// 用于在 PropertyGrid 上显示 Spine 空间变换的包装类
/// </summary>
public class SpineTransformWrapper(SpineViewer.Spine.Spine spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
/// <summary>
/// 缩放比例
/// </summary>
[DisplayName("缩放比例")]
public float Scale { get => Spine.Scale; set => Spine.Scale = value; }
/// <summary>
/// 位置
/// </summary>
[TypeConverter(typeof(PointFConverter))]
[DisplayName("位置")]
public PointF Position { get => Spine.Position; set => Spine.Position = value; }
/// <summary>
/// 水平翻转
/// </summary>
[DisplayName("水平翻转")]
public bool FlipX { get => Spine.FlipX; set => Spine.FlipX = value; }
/// <summary>
/// 垂直翻转
/// </summary>
[DisplayName("垂直翻转")]
public bool FlipY { get => Spine.FlipY; set => Spine.FlipY = value; }
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers.Spine
{
public class SpineWrapper(SpineViewer.Spine.Spine spine)
{
[Browsable(false)]
public SpineViewer.Spine.Spine Spine { get; } = spine;
[DisplayName("基本信息")]
public SpineBaseInfoWrapper BaseInfo { get; } = new(spine);
[DisplayName("渲染")]
public SpineRenderWrapper Render { get; } = new(spine);
[DisplayName("变换")]
public SpineTransformWrapper Transform { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[DisplayName("皮肤")]
public SpineSkinWrapper Skin { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[DisplayName("动画")]
public SpineAnimationWrapper Animation { get; } = new(spine);
[DisplayName("调试")]
public SpineDebugWrapper Debug { get; } = new(spine);
}
}

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using SpineViewer.Controls;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers
{
/// <summary>
/// 用于在 PropertyGrid 上显示 SpinePreviewe 属性的包装类
/// </summary>
public class SpinePreviewerWrapper(SpinePreviewer previewer)
{
[Browsable(false)]
public SpinePreviewer Previewer { get; } = previewer;
[TypeConverter(typeof(SizeConverter))]
[Category("[0] "), DisplayName("")]
public Size Resolution { get => Previewer.Resolution; set => Previewer.Resolution = value; }
[TypeConverter(typeof(PointFConverter))]
[Category("[0] "), DisplayName("")]
public PointF Center { get => Previewer.Center; set => Previewer.Center = value; }
[Category("[0] "), DisplayName("")]
public float Zoom { get => Previewer.Zoom; set => Previewer.Zoom = value; }
[Category("[0] "), DisplayName("")]
public float Rotation { get => Previewer.Rotation; set => Previewer.Rotation = value; }
[Category("[0] "), DisplayName("")]
public bool FlipX { get => Previewer.FlipX; set => Previewer.FlipX = value; }
[Category("[0] "), DisplayName("")]
public bool FlipY { get => Previewer.FlipY; set => Previewer.FlipY = value; }
[Category("[0] "), DisplayName("")]
public bool RenderSelectedOnly { get => Previewer.RenderSelectedOnly; set => Previewer.RenderSelectedOnly = value; }
[Category("[1] "), DisplayName("")]
public bool ShowAxis { get => Previewer.ShowAxis; set => Previewer.ShowAxis = value; }
[Category("[1] "), DisplayName("")]
public uint MaxFps { get => Previewer.MaxFps; set => Previewer.MaxFps = value; }
}
}

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using SpineViewer.PropertyGridWrappers.Spine;
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.PropertyGridWrappers
{
public class PointFConverter : ExpandableObjectConverter
{
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is PointF point)
{
return $"{point.X}, {point.Y}";
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string str)
{
var parts = str.Split(',');
if (parts.Length == 2 &&
float.TryParse(parts[0], out var x) &&
float.TryParse(parts[1], out var y))
{
return new PointF(x, y);
}
}
return base.ConvertFrom(context, culture, value);
}
}
public class StringEnumConverter : StringConverter
{
/// <summary>
/// 字符串标准值列表属性
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
public class StandardValuesAttribute : Attribute
{
/// <summary>
/// 标准值列表
/// </summary>
public ReadOnlyCollection<string> StandardValues { get; private set; }
private readonly List<string> standardValues = [];
/// <summary>
/// 是否允许用户自定义
/// </summary>
public bool Customizable { get; set; } = false;
/// <summary>
/// 字符串标准值列表
/// </summary>
/// <param name="values">允许的字符串标准值</param>
public StandardValuesAttribute(params string[] values)
{
standardValues.AddRange(values);
StandardValues = standardValues.AsReadOnly();
}
}
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
{
var customizable = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault()?.Customizable ?? false;
return !customizable;
}
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
// 查找属性上的 StandardValuesAttribute
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
StandardValuesCollection result;
if (attribute != null)
result = new StandardValuesCollection(attribute.StandardValues);
else
result = new StandardValuesCollection(Array.Empty<string>());
return result;
}
}
public class SpineVersionConverter : EnumConverter
{
public SpineVersionConverter() : base(typeof(SpineVersion)) { }
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
{
if (destinationType == typeof(string) && value is SpineVersion version)
return version.GetName();
return base.ConvertTo(context, culture, value, destinationType);
}
}
public class SpineSkinNameConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineViewer.Spine.Spine obj)
{
return new StandardValuesCollection(obj.SkinNames);
}
else if (context?.Instance is SpineViewer.Spine.Spine[] spines)
{
if (spines.Length > 0)
{
IEnumerable<string> common = spines[0].SkinNames;
foreach (var spine in spines.Skip(1))
common = common.Union(spine.SkinNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
public class SpineAnimationNameConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineViewer.Spine.Spine obj)
{
return new StandardValuesCollection(obj.AnimationNames);
}
else if (context?.Instance is SpineViewer.Spine.Spine[] spines)
{
if (spines.Length > 0)
{
IEnumerable<string> common = spines[0].AnimationNames;
foreach (var spine in spines.Skip(1))
common = common.Union(spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
/// <summary>
/// 皮肤位包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
/// </summary>
public class SkinWrapperConverter : StringConverter
{
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
// ToString 实现了 ConvertTo
// SetValue 实现了从字符串设置属性
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineSkinWrapper manager)
{
return new StandardValuesCollection(manager.Spine.SkinNames);
}
else if (context?.Instance is object[] instances && instances.All(x => x is SpineSkinWrapper))
{
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的 SpineSkinWrapper[] 类型
var managers = instances.Cast<SpineSkinWrapper>().ToArray();
if (managers.Length > 0)
{
IEnumerable<string> common = managers[0].Spine.SkinNames;
foreach (var t in managers.Skip(1))
common = common.Union(t.Spine.SkinNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
/// <summary>
/// 轨道索引包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
/// </summary>
public class TrackWrapperConverter : ExpandableObjectConverter
{
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
// ToString 实现了 ConvertTo
// SetValue 实现了从字符串设置属性
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is SpineAnimationWrapper tracks)
{
return new StandardValuesCollection(tracks.Spine.AnimationNames);
}
else if (context?.Instance is object[] instances && instances.All(x => x is SpineAnimationWrapper))
{
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的类型
var animTracks = instances.Cast<SpineAnimationWrapper>().ToArray();
if (animTracks.Length > 0)
{
IEnumerable<string> common = animTracks[0].Spine.AnimationNames;
foreach (var t in animTracks.Skip(1))
common = common.Union(t.Spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
public class SFMLColorConverter : ExpandableObjectConverter
{
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor
{
public SFMLColorPropertyDescriptor(Type componentType, string name, Type propertyType) : base(componentType, name, propertyType) { }
public override object? GetValue(object? component) => component?.GetType().GetField(Name)?.GetValue(component) ?? default;
public override void SetValue(object? component, object? value) => component?.GetType().GetField(Name)?.SetValue(component, value);
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string s)
{
s = s.Trim();
if (s.StartsWith("#") && s.Length == 9)
{
try
{
// 解析 R, G, B, A 分量注意16进制解析
byte r = byte.Parse(s.Substring(1, 2), NumberStyles.HexNumber);
byte g = byte.Parse(s.Substring(3, 2), NumberStyles.HexNumber);
byte b = byte.Parse(s.Substring(5, 2), NumberStyles.HexNumber);
byte a = byte.Parse(s.Substring(7, 2), NumberStyles.HexNumber);
return new SFML.Graphics.Color(r, g, b, a);
}
catch (Exception ex)
{
throw new FormatException("无法解析颜色,确保格式为 #RRGGBBAA", ex);
}
}
throw new FormatException("格式错误,正确格式为 #RRGGBBAA");
}
return base.ConvertFrom(context, culture, value);
}
public override bool CanConvertTo(ITypeDescriptorContext? context, Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is SFML.Graphics.Color color)
return $"#{color.R:X2}{color.G:X2}{color.B:X2}{color.A:X2}";
return base.ConvertTo(context, culture, value, destinationType);
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext? context, object value, Attribute[]? attributes)
{
// 自定义属性集合
var properties = new List<PropertyDescriptor>
{
// 定义 R, G, B, A 四个字段的描述器
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "R", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "G", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "B", typeof(byte)),
new SFMLColorPropertyDescriptor(typeof(SFML.Graphics.Color), "A", typeof(byte))
};
// 返回自定义属性集合
return new PropertyDescriptorCollection(properties.ToArray());
}
}
}

View File

@@ -1,13 +1,71 @@
using System;
using SpineViewer.Dialogs;
using SpineViewer.PropertyGridWrappers.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms.Design;
namespace SpineViewer.Exporter
namespace SpineViewer.PropertyGridWrappers
{
/// <summary>
/// 使用 FolderBrowserDialog 的文件夹路径编辑器
/// </summary>
public class FolderNameEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext? context)
{
// 指定编辑风格为 Modal 对话框, 提供右边用来点击的按钮
return UITypeEditorEditStyle.Modal;
}
public override object? EditValue(ITypeDescriptorContext? context, IServiceProvider provider, object? value)
{
// 重写 EditValue 方法,提供自定义的文件夹选择对话框逻辑
using var dialog = new FolderBrowserDialog();
// 如果当前值为有效路径,则设置为初始选中路径
if (value is string currentPath && Directory.Exists(currentPath))
dialog.SelectedPath = currentPath;
if (dialog.ShowDialog() == DialogResult.OK)
value = dialog.SelectedPath;
return value;
}
}
/// <summary>
/// skel 文件路径编辑器
/// </summary>
public class SkelFileNameEditor : FileNameEditor
{
protected override void InitializeDialog(OpenFileDialog openFileDialog)
{
base.InitializeDialog(openFileDialog);
openFileDialog.Title = "选择 skel 文件";
openFileDialog.AddExtension = false;
openFileDialog.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
}
}
/// <summary>
/// atlas 文件路径编辑器
/// </summary>
public class AtlasFileNameEditor : FileNameEditor
{
protected override void InitializeDialog(OpenFileDialog openFileDialog)
{
base.InitializeDialog(openFileDialog);
openFileDialog.Title = "选择 atlas 文件";
openFileDialog.AddExtension = false;
openFileDialog.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
}
}
class SFMLColorEditor : UITypeEditor
{
public override bool GetPaintValueSupported(ITypeDescriptorContext? context) => true;

View File

@@ -1,64 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine
{
/// <summary>
/// SFML 混合模式
/// </summary>
public static class BlendModeSFML
{
/// <summary>
/// Alpha Blend
/// <code>
/// res.c = src.c * src.a + dst.c * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static SFML.Graphics.BlendMode Normal = SFML.Graphics.BlendMode.Alpha;
/// <summary>
/// Additive Blend
/// <code>
/// res.c = src.c * src.a + dst.c * 1
/// res.a = src.a * 1 + dst.a * 1
/// </code>
/// </summary>
public static SFML.Graphics.BlendMode Additive = SFML.Graphics.BlendMode.Add;
/// <summary>
/// Multiply Blend (PremultipliedAlpha Only)
/// <code>
/// res.c = src.c * dst.c + dst.c * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static SFML.Graphics.BlendMode Multiply = new(
SFML.Graphics.BlendMode.Factor.DstColor,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add
);
/// <summary>
/// Screen Blend (PremultipliedAlpha Only)
/// <code>
/// res.c = src.c * 1 + dst.c * (1 - src.c) = 1 - [(1 - src.c)(1 - dst.c)]
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static SFML.Graphics.BlendMode Screen = new(
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcColor,
SFML.Graphics.BlendMode.Equation.Add,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add
);
}
}

View File

@@ -7,6 +7,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime21;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
@@ -109,18 +110,16 @@ namespace SpineViewer.Spine.Implementations.Spine
var pos = position;
var fX = flipX;
var fY = flipY;
var animation = track0Animation; // TODO: 适配多轨道
var sk = skin;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
var val = Math.Max(value, SCALE_MIN);
if (skeletonBinary is not null)
{
skeletonBinary.Scale = val;
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = val;
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
@@ -133,8 +132,8 @@ namespace SpineViewer.Spine.Implementations.Spine
position = pos;
flipX = fX;
flipY = fY;
track0Animation = animation; // TODO: 适配多轨道
skin = sk;
foreach (var s in loadedSkins) addSkin(s);
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
}
}
@@ -160,29 +159,35 @@ namespace SpineViewer.Spine.Implementations.Spine
set => skeleton.FlipY = value;
}
protected override string skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.SetSlotsToSetupPose();
}
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
skeleton.SetSlotsToSetupPose();
}
protected override string track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
}
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
@@ -233,8 +238,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override void update(float delta)
{
animationState.Update(delta);
@@ -259,6 +262,7 @@ namespace SpineViewer.Spine.Implementations.Spine
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -320,18 +324,13 @@ namespace SpineViewer.Spine.Implementations.Spine
}
// 似乎 2.1.x 也没有 BlendMode
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? BlendModeSFML.Additive : BlendModeSFML.Normal;
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? SFMLBlendMode.AdditivePma : SFMLBlendMode.NormalPma;
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
@@ -375,11 +374,6 @@ namespace SpineViewer.Spine.Implementations.Spine
//clipping.ClipEnd(slot);
}
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
//clipping.ClipEnd();
// 调试纹理

View File

@@ -7,6 +7,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime36;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
@@ -108,18 +109,16 @@ namespace SpineViewer.Spine.Implementations.Spine
var pos = position;
var fX = flipX;
var fY = flipY;
var animation = track0Animation; // TODO: 适配多轨道
var sk = skin;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
var val = Math.Max(value, SCALE_MIN);
if (skeletonBinary is not null)
{
skeletonBinary.Scale = val;
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = val;
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
@@ -132,8 +131,8 @@ namespace SpineViewer.Spine.Implementations.Spine
position = pos;
flipX = fX;
flipY = fY;
track0Animation = animation; // TODO: 适配多轨道
skin = sk;
foreach (var s in loadedSkins) addSkin(s);
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
}
}
@@ -159,29 +158,35 @@ namespace SpineViewer.Spine.Implementations.Spine
set => skeleton.FlipY = value;
}
protected override string skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.SetSlotsToSetupPose();
}
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
skeleton.SetSlotsToSetupPose();
}
protected override string track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
}
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
@@ -192,8 +197,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override void update(float delta)
{
animationState.Update(delta);
@@ -206,10 +209,10 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -218,6 +221,7 @@ namespace SpineViewer.Spine.Implementations.Spine
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -284,11 +288,6 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
@@ -334,11 +333,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);

View File

@@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime37;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
@@ -129,29 +130,35 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
protected override string skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.SetSlotsToSetupPose();
}
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
skeleton.SetSlotsToSetupPose();
}
protected override string track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
}
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
@@ -162,8 +169,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override void update(float delta)
{
animationState.Update(delta);
@@ -176,10 +181,10 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -188,6 +193,7 @@ namespace SpineViewer.Spine.Implementations.Spine
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -254,12 +260,6 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
@@ -305,11 +305,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);

View File

@@ -7,6 +7,7 @@ using System.Text;
using System.Threading.Tasks;
using SpineRuntime38;
using SpineRuntime38.Attachments;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
@@ -82,7 +83,7 @@ namespace SpineViewer.Spine.Implementations.Spine
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -135,29 +136,37 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
protected override string skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
if (skeletonData.FindSkin(name) is Skin sk)
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override string track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
}
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
@@ -168,8 +177,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override void update(float delta)
{
animationState.Update(delta);
@@ -182,10 +189,10 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -194,6 +201,7 @@ namespace SpineViewer.Spine.Implementations.Spine
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -260,14 +268,8 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
@@ -311,11 +313,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);

View File

@@ -6,6 +6,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime40;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
@@ -78,7 +79,7 @@ namespace SpineViewer.Spine.Implementations.Spine
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -131,29 +132,37 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
protected override string skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
if (skeletonData.FindSkin(name) is Skin sk)
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override string track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
}
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
@@ -164,8 +173,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override void update(float delta)
{
animationState.Update(delta);
@@ -178,10 +185,10 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -190,6 +197,7 @@ namespace SpineViewer.Spine.Implementations.Spine
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -256,12 +264,6 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
@@ -307,11 +309,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);

View File

@@ -6,6 +6,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime41;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
@@ -78,7 +79,7 @@ namespace SpineViewer.Spine.Implementations.Spine
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -131,29 +132,37 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
protected override string skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
if (skeletonData.FindSkin(name) is Skin sk)
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override string track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
}
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
@@ -164,8 +173,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override void update(float delta)
{
animationState.Update(delta);
@@ -178,10 +185,10 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -190,6 +197,7 @@ namespace SpineViewer.Spine.Implementations.Spine
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -256,12 +264,6 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
@@ -307,11 +309,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);

View File

@@ -6,6 +6,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime42;
using SpineViewer.Utilities;
namespace SpineViewer.Spine.Implementations.Spine
{
@@ -78,7 +79,7 @@ namespace SpineViewer.Spine.Implementations.Spine
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -131,29 +132,37 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
protected override string skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
if (skeletonData.FindSkin(name) is Skin sk)
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
}
}
protected override string track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
}
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
@@ -164,8 +173,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override void update(float delta)
{
animationState.Update(delta);
@@ -178,10 +185,10 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => SFMLBlendMode.NormalPma,
BlendMode.Additive => SFMLBlendMode.AdditivePma,
BlendMode.Multiply => SFMLBlendMode.MultiplyPma,
BlendMode.Screen => SFMLBlendMode.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -190,6 +197,7 @@ namespace SpineViewer.Spine.Implementations.Spine
{
vertexArray.Clear();
states.Texture = null;
states.Shader = SFMLShader.GetSpineShader(usePma);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -256,12 +264,6 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
@@ -307,11 +309,6 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (usePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);

View File

@@ -1,35 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine
{
public static class Shader
{
/// <summary>
/// 用于解决 PMA 和渐变动画问题的片段着色器
/// </summary>
private const string FRAGMENT_SHADER = (
"uniform sampler2D t;" +
"void main() { vec4 p = texture2D(t, gl_TexCoord[0].xy);" +
"if (p.a > 0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" +
"gl_FragColor = gl_Color * p; }"
);
/// <summary>
/// 针对预乘 Alpha 通道的片段着色器
/// </summary>
public static SFML.Graphics.Shader? FragmentShader { get; private set; }
/// <summary>
/// 加载 Shader, 可能会存在异常导致着色器加载失败
/// </summary>
/// <exception cref="SFML.LoadingFailedException"></exception>
public static void Init()
{
FragmentShader = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_SHADER);
}
}
}

View File

@@ -9,6 +9,7 @@ using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Encodings.Web;
using SpineViewer.Utilities;
namespace SpineViewer.Spine
{

View File

@@ -1,20 +1,11 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Numerics;
using System.Collections;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Reflection;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Text.Json.Nodes;
using System.Collections.Immutable;
using SpineViewer.Exporter;
using System.Drawing.Design;
using NLog;
using System.Xml.Linq;
using SpineViewer.Extensions;
using SpineViewer.Utilities;
namespace SpineViewer.Spine
{
@@ -38,18 +29,17 @@ namespace SpineViewer.Spine
/// </summary>
protected const uint PREVIEW_HEIGHT = 256;
/// <summary>
/// 缩放最小值
/// </summary>
protected const float SCALE_MIN = 0.001f;
/// <summary>
/// 创建特定版本的 Spine
/// </summary>
public static Spine New(SpineVersion version, string skelPath, string? atlasPath = null)
{
if (version == SpineVersion.Auto) version = SpineHelper.GetVersion(skelPath);
atlasPath ??= Path.ChangeExtension(skelPath, ".atlas");
skelPath = Path.GetFullPath(skelPath);
atlasPath = Path.GetFullPath(atlasPath);
if (version == SpineVersion.Auto) version = SpineHelper.GetVersion(skelPath);
if (!File.Exists(atlasPath)) throw new FileNotFoundException($"atlas file {atlasPath} not found");
return New(version, [skelPath, atlasPath]).PostInit();
}
@@ -58,6 +48,9 @@ namespace SpineViewer.Spine
/// </summary>
private readonly object _lock = new();
private readonly Logger logger = LogManager.GetCurrentClassLogger();
private bool skinLoggerWarned = false;
/// <summary>
/// 构造函数
/// </summary>
@@ -87,25 +80,20 @@ namespace SpineViewer.Spine
// 除此之外, 似乎还和 tex 的 Dispose 有关
// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
var tex = new SFML.Graphics.RenderTexture(PREVIEW_WIDTH, PREVIEW_HEIGHT);
tex.SetView(bounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT));
using var view = bounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT);
tex.SetView(view);
tex.Clear(SFML.Graphics.Color.Transparent);
tex.Draw(this);
tex.Display();
Preview = tex.Texture.CopyToBitmap();
using (var img = tex.Texture.CopyToImage())
// 默认初始化10个空位
for (int i = 0; i < 10; i++)
{
if (img.SaveToMemory(out var imgBuffer, "bmp"))
{
// 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
using var stream = new MemoryStream(imgBuffer);
using var bitmap = new Bitmap(stream);
Preview = new Bitmap(bitmap);
}
setAnimation(i, AnimationNames.First());
loadedSkins.Add(SkinNames.First());
}
// 取最后一个作为初始, 尽可能去显示非默认的内容
skin = SkinNames.Last();
track0Animation = AnimationNames.Last();
reloadSkins();
return this;
}
@@ -114,92 +102,78 @@ namespace SpineViewer.Spine
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { Preview?.Dispose(); }
#region | [0]
/// <summary>
/// 运行时唯一 ID
/// </summary>
public string ID { get; } = Guid.NewGuid().ToString();
/// <summary>
/// 骨骼预览图, 并没有去除预乘, 画面可能偏暗
/// </summary>
public Image Preview { get; private set; }
/// <summary>
/// 获取所属版本
/// </summary>
[TypeConverter(typeof(SpineVersionConverter))]
[Category("[0] "), DisplayName("")]
public SpineVersion Version { get; }
/// <summary>
/// 资源所在完整目录
/// </summary>
[Category("[0] "), DisplayName("")]
public string AssetsDir { get; }
/// <summary>
/// skel 文件完整路径
/// </summary>
[Category("[0] "), DisplayName("skel文件路径")]
public string SkelPath { get; }
/// <summary>
/// atlas 文件完整路径
/// </summary>
[Category("[0] "), DisplayName("atlas文件路径")]
public string AtlasPath { get; }
/// <summary>
/// 名称
/// </summary>
[Category("[0] "), DisplayName("")]
public string Name { get; }
/// <summary>
/// 获取所属文件版本
/// </summary>
[Category("[0] "), DisplayName("")]
public abstract string FileVersion { get; }
#endregion
#region | [1]
/// <summary>
/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为
/// </summary>
[Category("[1] "), DisplayName("")]
public bool IsHidden
{
get { lock (_lock) return isHidden; }
set { lock (_lock) isHidden = value; }
}
public bool IsHidden { get { lock (_lock) return isHidden; } set { lock (_lock) isHidden = value; } }
protected bool isHidden = false;
/// <summary>
/// 是否使用预乘Alpha
/// 是否使用预乘 Alpha
/// </summary>
[Category("[1] "), DisplayName("Alpha通道")]
public bool UsePremultipliedAlpha
{
get { lock (_lock) return usePremultipliedAlpha; }
set { lock (_lock) usePremultipliedAlpha = value; }
}
protected bool usePremultipliedAlpha = true;
public bool UsePma { get { lock (_lock) return usePma; } set { lock (_lock) usePma = value; } }
protected bool usePma = false;
#endregion
#region | [2]
/// <summary>
/// 骨骼包围盒
/// </summary>
public RectangleF Bounds { get { lock (_lock) return bounds; } }
protected abstract RectangleF bounds { get; }
/// <summary>
/// 缩放比例
/// </summary>
[Category("[2] "), DisplayName("")]
public float Scale
{
get { lock (_lock) return scale; }
set { lock (_lock) { scale = value; update(0); } }
set { lock (_lock) { scale = Math.Max(value, 0.001f); update(0); } }
}
protected abstract float scale { get; set; }
/// <summary>
/// 位置
/// </summary>
[TypeConverter(typeof(PointFConverter))]
[Category("[2] "), DisplayName("")]
public PointF Position
public PointF Position
{
get { lock (_lock) return position; }
set { lock (_lock) { position = value; update(0); } }
@@ -209,7 +183,6 @@ namespace SpineViewer.Spine
/// <summary>
/// 水平翻转
/// </summary>
[Category("[2] "), DisplayName("")]
public bool FlipX
{
get { lock (_lock) return flipX; }
@@ -220,7 +193,6 @@ namespace SpineViewer.Spine
/// <summary>
/// 垂直翻转
/// </summary>
[Category("[2] "), DisplayName("")]
public bool FlipY
{
get { lock (_lock) return flipY; }
@@ -228,138 +200,174 @@ namespace SpineViewer.Spine
}
protected abstract bool flipY { get; set; }
#endregion
#region | [3]
/// <summary>
/// 包含的所有皮肤名称
/// </summary>
[Browsable(false)]
public ReadOnlyCollection<string> SkinNames { get; private set; }
protected List<string> skinNames = [];
/// <summary>
/// 使用的皮肤名称, 如果设置的皮肤不存在则忽略
/// </summary>
[TypeConverter(typeof(SkinConverter))]
[Category("[3] "), DisplayName("")]
public string Skin
{
get { lock (_lock) return skin; }
set { lock (_lock) { skin = value; update(0); } }
}
protected abstract string skin { get; set; }
protected readonly List<string> skinNames = [];
/// <summary>
/// 包含的所有动画名称
/// </summary>
[Browsable(false)]
public ReadOnlyCollection<string> AnimationNames { get; private set; }
protected List<string> animationNames = [EMPTY_ANIMATION];
protected readonly List<string> animationNames = [EMPTY_ANIMATION];
/// <summary>
/// 默认轨道动画名称, 如果设置的动画不存在则忽略
/// 是否被选中
/// </summary>
[TypeConverter(typeof(AnimationConverter))]
[Category("[3] "), DisplayName("")]
public string Track0Animation
public bool IsSelected
{
get { lock (_lock) return track0Animation; }
set { lock (_lock) { track0Animation = value; update(0); } }
get { lock (_lock) return isSelected; }
set { lock (_lock) { isSelected = value; update(0); } }
}
protected abstract string track0Animation { get; set; }
/// <summary>
/// 默认轨道动画时长
/// </summary>
[Category("[3] "), DisplayName("")]
public float Track0AnimationDuration { get => GetAnimationDuration(Track0Animation); } // TODO: 动画时长变成伪属性在面板显示
#endregion
#region | [4]
protected bool isSelected = false;
/// <summary>
/// 显示调试
/// </summary>
[Browsable(false)]
public bool IsDebug
{
public bool IsDebug
{
get { lock (_lock) return isDebug; }
set { lock (_lock) isDebug = value; }
set { lock (_lock) { isDebug = value; update(0); } }
}
protected bool isDebug = false;
/// <summary>
/// 显示纹理
/// </summary>
[Category("[4] "), DisplayName("")]
public bool DebugTexture
{
get { lock (_lock) return debugTexture; }
set { lock (_lock) debugTexture = value; }
set { lock (_lock) { debugTexture = value; update(0); } }
}
protected bool debugTexture = true;
/// <summary>
/// 显示包围盒
/// </summary>
[Category("[4] "), DisplayName("")]
public bool DebugBounds
{
get { lock (_lock) return debugBounds; }
set { lock (_lock) debugBounds = value; }
set { lock (_lock) { debugBounds = value; update(0); } }
}
protected bool debugBounds = true;
/// <summary>
/// 显示骨骼
/// </summary>
[Category("[4] "), DisplayName("")]
public bool DebugBones
{
get { lock (_lock) return debugBones; }
set { lock (_lock) debugBones = value; }
set { lock (_lock) { debugBones = value; update(0); } }
}
protected bool debugBones = false;
#endregion
/// <summary>
/// 获取已加载的皮肤列表快照, 允许出现重复值
/// </summary>
public string[] GetLoadedSkins() { lock (_lock) return loadedSkins.ToArray(); }
protected readonly List<string> loadedSkins = [];
/// <summary>
/// 标识符
/// 加载指定皮肤, 添加至列表末尾, 如果不存在则忽略, 允许加载重复的值
/// </summary>
public readonly string ID = Guid.NewGuid().ToString();
/// <summary>
/// 是否被选中
/// </summary>
[Browsable(false)]
public bool IsSelected
public void LoadSkin(string name)
{
get { lock (_lock) return isSelected; }
set { lock (_lock) isSelected = value; }
if (!skinNames.Contains(name)) return;
lock (_lock)
{
loadedSkins.Add(name);
reloadSkins();
if (!skinLoggerWarned && Version <= SpineVersion.V37 && loadedSkins.Count > 1)
{
logger.Warn($"Multiplt skins not supported in SpineVersion {Version.GetName()}");
skinLoggerWarned = true;
}
}
}
protected bool isSelected = false;
/// <summary>
/// 骨骼包围盒
/// 卸载列表指定位置皮肤, 如果超出范围则忽略
/// </summary>
[Browsable(false)]
public RectangleF Bounds { get { lock (_lock) return bounds; } }
protected abstract RectangleF bounds { get; }
public void UnloadSkin(int idx)
{
if (idx < 0 || idx >= loadedSkins.Count) return;
lock (_lock)
{
loadedSkins.RemoveAt(idx);
reloadSkins();
}
}
/// <summary>
/// 骨骼预览图
/// 替换皮肤列表指定位置皮肤, 超出范围或者皮肤不存在则忽略
/// </summary>
[Browsable(false)]
public Image Preview { get; private set; }
public void ReplaceSkin(int idx, string name)
{
if (idx < 0 || idx >= loadedSkins.Count || !skinNames.Contains(name)) return;
lock (_lock)
{
loadedSkins[idx] = name;
reloadSkins();
}
}
/// <summary>
/// 重新加载现有皮肤列表, 用于刷新等操作
/// </summary>
public void ReloadSkins() { lock (_lock) reloadSkins(); }
private void reloadSkins()
{
clearSkin();
foreach (var s in loadedSkins.Distinct()) addSkin(s);
update(0);
}
/// <summary>
/// 加载皮肤, 如果不存在则忽略
/// </summary>
protected abstract void addSkin(string name);
/// <summary>
/// 清空加载的所有皮肤
/// </summary>
protected abstract void clearSkin();
/// <summary>
/// 获取所有非 null 的轨道索引快照
/// </summary>
public int[] GetTrackIndices() { lock (_lock) return getTrackIndices(); }
protected abstract int[] getTrackIndices();
/// <summary>
/// 获取指定轨道的当前动画, 如果没有, 应当返回空动画名称
/// </summary>
public string GetAnimation(int track) { lock (_lock) return getAnimation(track); }
protected abstract string getAnimation(int track);
/// <summary>
/// 设置某个轨道动画
/// </summary>
public void SetAnimation(int track, string name) { lock (_lock) { setAnimation(track, name); update(0); } }
protected abstract void setAnimation(int track, string name);
/// <summary>
/// 清除某个轨道, 与设置空动画不同, 是彻底删除轨道内的东西
/// </summary>
public void ClearTrack(int i) { lock (_lock) { clearTrack(i); update(0); } }
protected abstract void clearTrack(int i); // XXX: 清除轨道之后被加载的附件还是会保留, 不会自动卸下, 除非使用 SetSlotsToSetupPose
/// <summary>
/// 获取动画时长, 如果动画不存在则返回 0
/// </summary>
public abstract float GetAnimationDuration(string name);
/// <summary>
/// 重置所有轨道上的动画时间
/// </summary>
public void ResetAnimationsTime() { lock (_lock) { foreach (var i in getTrackIndices()) setAnimation(i, getAnimation(i)); update(0); } }
/// <summary>
/// 更新内部状态
/// </summary>
@@ -390,10 +398,17 @@ namespace SpineViewer.Spine
/// <summary>
/// SFML.Graphics.Drawable 接口实现
/// <para>这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗</para>
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
/// </summary>
public void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states) { lock (_lock) draw(target, states); }
/// <summary>
/// 这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
/// </summary>
protected abstract void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
#endregion
}
}
}

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@@ -1,4 +1,5 @@
using System;
using SpineViewer.Utilities;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Collections.ObjectModel;

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@@ -1,75 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine
{
public class SpineVersionConverter : EnumConverter
{
public SpineVersionConverter() : base(typeof(SpineVersion)) { }
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
{
if (destinationType == typeof(string) && value is SpineVersion version)
return version.GetName();
return base.ConvertTo(context, culture, value, destinationType);
}
}
public class AnimationConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is Spine obj)
{
return new StandardValuesCollection(obj.AnimationNames);
}
else if (context?.Instance is Spine[] spines)
{
if (spines.Length > 0)
{
IEnumerable<string> common = spines[0].AnimationNames;
foreach (var spine in spines.Skip(1))
common = common.Intersect(spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
public class SkinConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is Spine obj)
{
return new StandardValuesCollection(obj.SkinNames);
}
else if (context?.Instance is Spine[] spines)
{
if (spines.Length > 0)
{
IEnumerable<string> common = spines[0].SkinNames;
foreach (var spine in spines.Skip(1))
common = common.Intersect(spine.SkinNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
}

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@@ -1,39 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms.Design;
namespace SpineViewer.Spine
{
/// <summary>
/// skel 文件路径编辑器
/// </summary>
public class SkelFileNameEditor : FileNameEditor
{
protected override void InitializeDialog(OpenFileDialog openFileDialog)
{
base.InitializeDialog(openFileDialog);
openFileDialog.Title = "选择 skel 文件";
openFileDialog.AddExtension = false;
openFileDialog.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
}
}
/// <summary>
/// atlas 文件路径编辑器
/// </summary>
public class AtlasFileNameEditor : FileNameEditor
{
protected override void InitializeDialog(OpenFileDialog openFileDialog)
{
base.InitializeDialog(openFileDialog);
openFileDialog.Title = "选择 atlas 文件";
openFileDialog.AddExtension = false;
openFileDialog.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
}
}
}

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@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.11.5</Version>
<Version>0.12.2</Version>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>appicon.ico</ApplicationIcon>

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@@ -1,100 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer
{
public class PointFConverter : ExpandableObjectConverter
{
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is PointF point)
{
return $"{point.X}, {point.Y}";
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string str)
{
var parts = str.Split(',');
if (parts.Length == 2 &&
float.TryParse(parts[0], out var x) &&
float.TryParse(parts[1], out var y))
{
return new PointF(x, y);
}
}
return base.ConvertFrom(context, culture, value);
}
}
public class StringEnumConverter : StringConverter
{
/// <summary>
/// 字符串标准值列表属性
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
public class StandardValuesAttribute : Attribute
{
/// <summary>
/// 标准值列表
/// </summary>
public ReadOnlyCollection<string> StandardValues { get; private set; }
private readonly List<string> standardValues = [];
/// <summary>
/// 是否允许用户自定义
/// </summary>
public bool Customizable { get; set; } = false;
/// <summary>
/// 字符串标准值列表
/// </summary>
/// <param name="values">允许的字符串标准值</param>
public StandardValuesAttribute(params string[] values)
{
standardValues.AddRange(values);
StandardValues = standardValues.AsReadOnly();
}
}
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
{
var customizable = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault()?.Customizable ?? false;
return !customizable;
}
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
// 查找属性上的 StandardValuesAttribute
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
StandardValuesCollection result;
if (attribute != null)
result = new StandardValuesCollection(attribute.StandardValues);
else
result = new StandardValuesCollection(Array.Empty<string>());
return result;
}
}
}

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@@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms.Design;
namespace SpineViewer
{
/// <summary>
/// 使用 FolderBrowserDialog 的文件夹路径编辑器
/// </summary>
public class FolderNameEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext? context)
{
// 指定编辑风格为 Modal 对话框, 提供右边用来点击的按钮
return UITypeEditorEditStyle.Modal;
}
public override object? EditValue(ITypeDescriptorContext? context, IServiceProvider provider, object? value)
{
// 重写 EditValue 方法,提供自定义的文件夹选择对话框逻辑
using var dialog = new FolderBrowserDialog();
// 如果当前值为有效路径,则设置为初始选中路径
if (value is string currentPath && Directory.Exists(currentPath))
dialog.SelectedPath = currentPath;
if (dialog.ShowDialog() == DialogResult.OK)
value = dialog.SelectedPath;
return value;
}
}
}

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@@ -6,7 +6,7 @@ using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer
namespace SpineViewer.Utilities
{
public interface IImplementationKey<TKey>
{

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@@ -5,35 +5,35 @@ using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace SpineViewer
namespace SpineViewer.Utilities
{
/// <summary>
/// 弹窗消息静态类
/// </summary>
public static class MessageBox
public static class MessagePopup
{
/// <summary>
/// 提示弹窗
/// </summary>
public static void Info(string text, string title = "提示信息") =>
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Information);
MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Information);
/// <summary>
/// 警告弹窗
/// </summary>
public static void Warn(string text, string title = "警告信息") =>
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Warning);
MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Warning);
/// <summary>
/// 错误弹窗
/// </summary>
public static void Error(string text, string title = "错误信息") =>
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
/// <summary>
/// 操作确认弹窗
/// </summary>
public static DialogResult Quest(string text, string title = "操作确认") =>
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
MessageBox.Show(text, title, MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
}
}

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@@ -0,0 +1,122 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Utilities
{
/// <summary>
/// SFML 混合模式, 预乘模式下输入和输出的像素值都是预乘的
/// </summary>
public static class SFMLBlendMode
{
///// <summary>
///// Normal Blend, 无预乘, 仅在 dst.a 是 1 时得到正确结果, 其余情况是有偏结果
///// <para>当 <c>src.c &lt; dst.c</c> 时, 结果偏大, 例如 src 是半透明纯黑, dst 是全透明纯白</para>
///// <para>当 <c>src.c &gt; dst.c</c> 时, 结果偏小, 例如 src 是半透明纯白, dst 是全透明纯黑</para>
///// <code>
///// res.c = src.c * src.a + dst.c * (1 - src.a)
///// res.a = src.a * 1 + dst.a * (1 - src.a)
///// </code>
///// </summary>
//public static readonly SFML.Graphics.BlendMode Normal = new(
// SFML.Graphics.BlendMode.Factor.SrcAlpha,
// SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
// SFML.Graphics.BlendMode.Equation.Add,
// SFML.Graphics.BlendMode.Factor.One,
// SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
// SFML.Graphics.BlendMode.Equation.Add
//);
///// <summary>
///// Additive Blend, 无预乘, 仅在 dst.a 是 1 时得到正确结果, 其余情况是有偏结果
///// <para>当 <c>src.a + dst.a >= 1</c> 时, 结果偏大, 例如 src 是不透明纯黑, dst 是全透明纯白</para>
///// <para>当 <c>src.a + dst.a &lt; 1</c> 时, 结果偏差方式类似 <see cref="Normal"/>, 均可假设 dst 是全透明纯白进行判断</para>
///// <code>
///// res.c = src.c * src.a + dst.c * 1
///// res.a = src.a * 1 + dst.a * 1
///// </code>
///// </summary>
//public static readonly SFML.Graphics.BlendMode Additive = new(
// SFML.Graphics.BlendMode.Factor.SrcAlpha,
// SFML.Graphics.BlendMode.Factor.One,
// SFML.Graphics.BlendMode.Equation.Add,
// SFML.Graphics.BlendMode.Factor.One,
// SFML.Graphics.BlendMode.Factor.One,
// SFML.Graphics.BlendMode.Equation.Add
//);
/// <summary>
/// Normal Blend with PremultipliedAlpha
/// <code>
/// [res.c * res.a] = [src.c * src.a] * 1 + [dst.c * dst.a] * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static readonly SFML.Graphics.BlendMode NormalPma = new(
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add
);
/// <summary>
/// Additive Blend with PremultipliedAlpha
/// <code>
/// [res.c * res.a] = [src.c * src.a] * 1 + [dst.c * dst.a] * 1
/// res.a = src.a * 1 + dst.a * 1
/// </code>
/// </summary>
public static readonly SFML.Graphics.BlendMode AdditivePma = new(
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Equation.Add,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Equation.Add
);
/// <summary>
/// Multiply Blend with PremultipliedAlpha
/// <code>
/// res.c = src.c * dst.c + dst.c * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static readonly SFML.Graphics.BlendMode MultiplyPma = new(
SFML.Graphics.BlendMode.Factor.DstColor,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add
);
/// <summary>
/// Screen Blend with PremultipliedAlpha Only
/// <code>
/// res.c = src.c * 1 + dst.c * (1 - src.c) = 1 - [(1 - src.c)(1 - dst.c)]
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static readonly SFML.Graphics.BlendMode ScreenPma = new(
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcColor,
SFML.Graphics.BlendMode.Equation.Add,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add
);
/// <summary>
/// 仅源像素混合模式
/// </summary>
public static readonly SFML.Graphics.BlendMode SourceOnly = new(
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.Zero
);
}
}

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@@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Utilities
{
public static class SFMLShader
{
/// <summary>
/// 用于非预乘纹理的 fragment shader, 乘上了插值后的透明度用于实现透明度变化(插值预乘), 并且输出预乘后的像素值
/// </summary>
private const string FRAGMENT_VertexAlpha =
"uniform sampler2D t;" +
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
"p.rgb *= p.a * gl_Color.a;" +
"gl_FragColor = gl_Color * p; }"
;
/// <summary>
/// 用于预乘纹理的 fragment shader, 乘上了插值后的透明度用于实现透明度变化(插值预乘)
/// </summary>
private const string FRAGMENT_VertexAlphaPma =
"uniform sampler2D t;" +
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
"p.rgb *= gl_Color.a;" +
"gl_FragColor = gl_Color * p; }"
;
/// <summary>
/// 预乘转非预乘 fragment shader
/// </summary>
private const string FRAGMENT_InvPma =
"uniform sampler2D t;" +
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
"if (p.a > 0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" +
"gl_FragColor = p; }"
;
/// <summary>
/// 考虑了顶点透明度变化的着色器, 输入是非预乘纹理像素, 输出是预乘像素
/// </summary>
private static SFML.Graphics.Shader? VertexAlpha = null;
/// <summary>
/// 考虑了顶点透明度变化的着色器, 输入和输出均是预乘像素值
/// </summary>
private static SFML.Graphics.Shader? VertexAlphaPma = null;
/// <summary>
/// 反预乘着色器, 用于得到正确透明度的非预乘画面
/// </summary>
public static SFML.Graphics.Shader? InversePma { get; private set; }
/// <summary>
/// 加载 Shader, 可能会存在异常导致着色器加载失败
/// </summary>
/// <exception cref="SFML.LoadingFailedException"></exception>
public static void Init()
{
VertexAlpha = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_VertexAlpha);
VertexAlphaPma = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_VertexAlphaPma);
InversePma = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_InvPma);
}
/// <summary>
/// 获取绘制 Spine 的着色器
/// </summary>
/// <param name="pma">纹理是否是预乘的</param>
/// <param name="twoColor">是否是双色着色的(TODO)</param>
public static SFML.Graphics.Shader? GetSpineShader(bool pma, bool twoColor = false)
{
if (pma)
return VertexAlphaPma;
else
return VertexAlpha;
}
}
}

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