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70
CHANGELOG.md
70
CHANGELOG.md
@@ -1,28 +1,76 @@
|
||||
# CHANGELOG
|
||||
|
||||
## v0.11.3
|
||||
|
||||
- 增加模型隐藏设置属性
|
||||
- 加宽面板分割条 (4 -> 8 像素)
|
||||
- 优化属性面板分组显示
|
||||
- 增加调试纹理
|
||||
|
||||
## v0.11.2
|
||||
|
||||
- 增加皮肤切换
|
||||
- 优化模型缩放实现
|
||||
- 修复部分情况纹理加载异常
|
||||
|
||||
## v0.11.1
|
||||
|
||||
- 增加 GIF 导出格式
|
||||
- 增加逐个导出时可选自动时长
|
||||
- 优化使用体验
|
||||
|
||||
## v0.11.0
|
||||
|
||||
- 完成导出系统, 支持完整的单帧和帧序列导出功能
|
||||
- 预览画面增加快进功能
|
||||
|
||||
## v0.10.9
|
||||
|
||||
- 预览图导出增加名称后缀参数
|
||||
|
||||
## v0.10.8
|
||||
|
||||
- 完善预览图导出
|
||||
- 优化骨骼文件选择
|
||||
|
||||
## v0.10.7
|
||||
|
||||
- 增加仅导出选中
|
||||
- 增加模型调试属性
|
||||
|
||||
## v0.10.6
|
||||
|
||||
- 增加文件夹检测
|
||||
- 增加从剪贴板添加(可复制本地文件/文件夹直接打开)
|
||||
- 修复预览图导致的批量添加可能卡死
|
||||
|
||||
## v0.10.5
|
||||
|
||||
- 修复一些问题
|
||||
|
||||
## v0.10.4
|
||||
|
||||
- <EFBFBD><EFBFBD>һЩ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
- 修复一些问题
|
||||
|
||||
## v0.10.3
|
||||
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD>汾<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><EFBFBD>ϷŴ<EFBFBD><EFBFBD><EFBFBD>
|
||||
- 增加自动版本检测
|
||||
- 增加文件拖放打开
|
||||
|
||||
## v0.10.2
|
||||
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD>Ҽ<EFBFBD><EFBFBD>˵<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݼ<EFBFBD>
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD>л<EFBFBD>
|
||||
- 增加列表右键菜单快捷键
|
||||
- 增加预览缩略图复制
|
||||
- 增加列表视图切换
|
||||
|
||||
## v0.10.1
|
||||
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ԥ<EFBFBD><EFBFBD>ͼ
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ԥ<EFBFBD><EFBFBD>ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
- 增加列表预览图
|
||||
- 增加列表预览图导出
|
||||
|
||||
## v0.10.0
|
||||
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>Χ<EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD>
|
||||
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˹<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>ʽת<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܣ<EFBFBD>Ŀǰ<EFBFBD><EFBFBD>֧<EFBFBD>ֲ<EFBFBD><EFBFBD>ְ汾<EFBFBD>IJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
- <EFBFBD>Ż<EFBFBD><EFBFBD>˲<EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
- 增加了画面和列表的选择联动,并删除了预览画面显示包围盒选项
|
||||
- 增加了骨骼文件格式转换功能,目前仅支持部分版本的不完整功能
|
||||
- 优化了部分使用体验
|
||||
|
||||
|
||||
95
README.en.md
95
README.en.md
@@ -4,7 +4,7 @@
|
||||
|
||||
[中文](README.md) | [English](README.en.md)
|
||||
|
||||
A simple and user-friendly Spine file viewer and exporter.
|
||||
A *WYSIWYG* Spine file viewer and exporter.
|
||||
|
||||

|
||||
|
||||
@@ -12,59 +12,86 @@ A simple and user-friendly Spine file viewer and exporter.
|
||||
|
||||
## Installation
|
||||
|
||||
Download the zip package from the [Releases](https://github.com/ww-rm/SpineViewer/releases) page.
|
||||
Go to the [Release](https://github.com/ww-rm/SpineViewer/releases) page to download the zip package.
|
||||
|
||||
The application requires the [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/en-us/download/dotnet/8.0).
|
||||
The software requires the dependency framework [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/zh-cn/download/dotnet/8.0).
|
||||
|
||||
Alternatively, you can download the zip package with the `SelfContained` suffix, which can run independently.
|
||||
You can also download the zip package with the `SelfContained` suffix, which can run independently.
|
||||
|
||||
## Features
|
||||
## Supported Export Formats
|
||||
|
||||
- Supports viewing Spine files of different versions:
|
||||
- [x] `v2.1.x`
|
||||
- [x] `v3.6.x`
|
||||
- [x] `v3.7.x`
|
||||
- [x] `v3.8.x`
|
||||
- [x] `v4.0.x`
|
||||
- [x] `v4.1.x`
|
||||
- [x] `v4.2.x`
|
||||
- [ ] `v4.3.x`
|
||||
- Supports animation preview for multi-skeleton files
|
||||
- Allows independent parameter settings for each skeleton
|
||||
- Supports exporting animation as PNG frame sequences
|
||||
- Provides export settings such as zoom and rotation
|
||||
- More features coming soon...
|
||||
- [x] Single Frame Image
|
||||
- [x] Frame Sequence
|
||||
- [x] Animated GIF
|
||||
- [ ] MKV
|
||||
- [ ] MP4
|
||||
- [ ] MOV
|
||||
- [ ] WebM
|
||||
|
||||
More formats are under development :rocket::rocket::rocket:
|
||||
|
||||
## Supported Spine Versions
|
||||
|
||||
| Version | View & Export | Format Conversion | Version Conversion |
|
||||
| :-------: | :-----------: | :---------------: | :----------------: |
|
||||
| `2.1.x` | :white_check_mark: | | |
|
||||
| `3.1.x` | | | |
|
||||
| `3.4.x` | | | |
|
||||
| `3.5.x` | | | |
|
||||
| `3.6.x` | :white_check_mark: | | |
|
||||
| `3.7.x` | :white_check_mark: | | |
|
||||
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
|
||||
| `4.1.x` | :white_check_mark: | | |
|
||||
| `4.2.x` | :white_check_mark: | | |
|
||||
| `4.3.x` | | | |
|
||||
|
||||
More versions are under development :rocket::rocket::rocket:
|
||||
|
||||
## Usage
|
||||
|
||||
### Importing Skeletons
|
||||
|
||||
Use the **File** menu to select **Open** or **Batch Open** to import skeleton files.
|
||||
There are three ways to import skeleton files:
|
||||
|
||||
### Adjusting Skeletons
|
||||
- Drag and drop or paste the skeleton file/directory into the model list.
|
||||
- Open skeleton files in batch from the File menu.
|
||||
- Select a single model to open from the File menu.
|
||||
|
||||
Select one or more items in the **Model List** to display adjustable parameters in the **Model Parameters** panel.
|
||||
### Adjusting Preview Content
|
||||
|
||||
Right-clicking in the **Model List** allows you to add, delete, or adjust list items. You can also drag items with the left mouse button to rearrange them.
|
||||
The model list supports right-click menus and several hotkeys, and multiple models can be selected for batch adjustments of model parameters.
|
||||
|
||||
### Adjusting the View
|
||||
In addition to using the control panel for parameter settings, the preview window supports the following mouse actions:
|
||||
|
||||
Mouse operations supported in the **Preview** window:
|
||||
- Left-click to select and drag models. Hold the `Ctrl` key to enable multi-selection, which is synchronized with the model list on the left.
|
||||
- Right-click to drag the overall view.
|
||||
- Use the scroll wheel to zoom in/out.
|
||||
- "Render selected only" mode, in which the preview only includes selected models and the selection can only be changed via the model list on the left.
|
||||
|
||||
- Left-click to drag the skeleton
|
||||
- Right-click to drag the view
|
||||
- Scroll wheel to zoom in/out
|
||||
The buttons below the preview window allow you to adjust the timeline, effectively serving as a simple player.
|
||||
|
||||
Additionally, you can adjust export and preview parameters through the **View Parameters** panel.
|
||||
### Exporting Preview Content
|
||||
|
||||
In the **Functions** menu, you can reset and synchronize the animation time for all skeletons.
|
||||
Export follows the "What You See Is What You Get" principle—what you see in the live preview is exactly what gets exported.
|
||||
|
||||
### Exporting Animations
|
||||
There are a few key parameters for exporting:
|
||||
|
||||
Select **Export** from the **File** menu to export all loaded skeleton animations as PNG frame sequences, based on the current preview settings.
|
||||
- Render Selected Only: This option not only affects the preview mode but also the export; if enabled, only the selected models will be considered, and all other models will be ignored during export.
|
||||
- Output Folder: This parameter is optional in some cases. If not provided, the output will be saved in each model's own directory. Otherwise, all output files will be saved to the specified folder.
|
||||
- Single Export: By default, each model is exported individually in batch mode. If "Single Export" is selected, all exported models will be rendered on a single canvas, resulting in only one output file.
|
||||
|
||||
You can view the full duration of each animation in the **Model Parameters** of each skeleton.
|
||||
### More Information
|
||||
|
||||
For more detailed instructions and usage, please refer to the [Wiki](https://github.com/ww-rm/SpineViewer/wiki). If you encounter any issues or bugs, please open an [Issue](https://github.com/ww-rm/SpineViewer/issues).
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
- [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes)
|
||||
- [SFML.Net](https://github.com/SFML/SFML.Net)
|
||||
- [FFMpegCore](https://github.com/rosenbjerg/FFMpegCore)
|
||||
|
||||
---
|
||||
|
||||
*If you find this project helpful, please give it a :star: and share it with others! :)*
|
||||
*If you like this project, please give it a :star: and share it with others! :)*
|
||||
|
||||
[](https://starchart.cc/ww-rm/SpineViewer)
|
||||
|
||||
93
README.md
93
README.md
@@ -4,7 +4,7 @@
|
||||
|
||||
[中文](README.md) | [English](README.en.md)
|
||||
|
||||
一个简单好用的 Spine 文件查看&导出程序.
|
||||
*所见即所得* 的 Spine 文件查看&导出程序.
|
||||
|
||||

|
||||
|
||||
@@ -18,63 +18,80 @@
|
||||
|
||||
也可以下载带有 `SelfContained` 后缀的压缩包, 可以独立运行.
|
||||
|
||||
## 功能支持
|
||||
## 导出格式支持
|
||||
|
||||
| 版本 | 查看&导出 | 格式转换 |
|
||||
| :---: | :---: | :---: |
|
||||
| `2.1.x` | :white_check_mark: | |
|
||||
| `3.1.x` | | |
|
||||
| `3.4.x` | | |
|
||||
| `3.5.x` | | |
|
||||
| `3.6.x` | :white_check_mark: | |
|
||||
| `3.7.x` | :white_check_mark: | |
|
||||
| `3.8.x` | :white_check_mark: | :white_check_mark: |
|
||||
| `4.1.x` | :white_check_mark: | |
|
||||
| `4.2.x` | :white_check_mark: | |
|
||||
| `4.3.x` | | |
|
||||
- [x] 单帧画面
|
||||
- [x] 帧序列
|
||||
- [x] GIF 动图
|
||||
- [ ] MKV
|
||||
- [ ] MP4
|
||||
- [ ] MOV
|
||||
- [ ] WebM
|
||||
|
||||
- 支持文件拖放打开
|
||||
- 支持自动检测版本
|
||||
- 支持列表缩略图预览
|
||||
- 支持多骨骼文件动画预览
|
||||
- 支持每个骨骼独立参数设置
|
||||
- 支持动画PNG帧序列导出
|
||||
- 支持缩放旋转等导出画面设置
|
||||
- 支持对独立的骨骼文件进行格式转换
|
||||
- Coming soon...
|
||||
更多格式正在施工 :rocket::rocket::rocket:
|
||||
|
||||
## Spine 版本支持
|
||||
|
||||
| 版本 | 查看&导出 | 格式转换 | 版本转换 |
|
||||
| :---: | :---: | :---: | :---: |
|
||||
| `2.1.x` | :white_check_mark: | | |
|
||||
| `3.1.x` | | | |
|
||||
| `3.4.x` | | | |
|
||||
| `3.5.x` | | | |
|
||||
| `3.6.x` | :white_check_mark: | | |
|
||||
| `3.7.x` | :white_check_mark: | | |
|
||||
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
|
||||
| `4.1.x` | :white_check_mark: | | |
|
||||
| `4.2.x` | :white_check_mark: | | |
|
||||
| `4.3.x` | | | |
|
||||
|
||||
更多版本正在施工 :rocket::rocket::rocket:
|
||||
|
||||
## 使用方法
|
||||
|
||||
### 骨骼导入
|
||||
|
||||
**文件**菜单可以选择**打开**或者**批量打开**进行骨骼文件导入.
|
||||
有 3 种模式导入骨骼文件:
|
||||
|
||||
或者直接把要打开的骨骼文件拖进列表, 这种方式只支持 `.json` 和 `.skel` 后缀的文件, 其他的会被忽略.
|
||||
- 拖放/粘贴需要导入的骨骼文件/目录到模型列表
|
||||
- 从文件菜单里批量打开骨骼文件
|
||||
- 从文件菜单选择单个模型打开
|
||||
|
||||
### 骨骼调整
|
||||
### 预览内容调整
|
||||
|
||||
在**模型列表**中选择一项或多项, 将会在**模型参数**面板显示可供调节的参数.
|
||||
模型列表支持右键菜单以及部分快捷键, 并且可以多选进行模型参数的批量调整.
|
||||
|
||||
**模型列表**右键菜单可以对列表项进行增删调整, 也可以使用鼠标左键拖动调整顺序.
|
||||
预览画面除了使用面板进行参数设置外, 支持部分鼠标动作:
|
||||
|
||||
### 画面调整
|
||||
- 左键可以选择和拖拽模型, 按下 `Ctrl` 键可以实现多选, 与左侧列表选择是联动的.
|
||||
- 右键对整体画面进行拖动.
|
||||
- 滚轮进行画面缩放.
|
||||
- 仅渲染选中模式, 在该模式下, 预览画面仅包含被选中的模型, 并且只能通过左侧列表改变选中状态.
|
||||
|
||||
**预览画面**支持的鼠标操作:
|
||||
预览画面下方按钮支持对画面时间进行调整, 可以当作一个简易的播放器.
|
||||
|
||||
- 左键可以对骨骼进行拖动
|
||||
- 右键对画面进行拖动
|
||||
- 滚轮进行画面缩放
|
||||
### 预览内容导出
|
||||
|
||||
除此之外, 也可以通过**画面参数**面板调节导出和预览时的画面参数.
|
||||
导出遵循 "所见即所得" 原则, 即实时预览的画面就是你导出的画面.
|
||||
|
||||
在**功能**菜单中, 可以重置同步所有骨骼动画时间.
|
||||
导出有以下几个关键参数:
|
||||
|
||||
### 动画导出
|
||||
- 仅渲染选中. 这个参数不仅影响预览模式, 也影响导出, 如果仅渲染选中, 那么在导出时只有被选中的模型会被考虑, 忽略其他模型.
|
||||
- 输出文件夹. 这个参数某些时候可选, 当不提供时, 则将输出产物输出到每个模型各自的模型文件夹, 否则输出产物全部输出到提供的输出文件夹.
|
||||
- 导出单个. 默认是每个模型独立导出, 即对模型列表进行批量操作, 如果选择仅导出单个, 那么被导出的所有模型将在同一个画面上被渲染, 输出产物只有一份.
|
||||
|
||||
**文件**菜单中选择**导出**可以将目前加载的所有骨骼动画按照预览时的画面进行PNG帧序列导出.
|
||||
### 更多
|
||||
|
||||
可以在每个骨骼的**模型参数**中查看动画完整时长.
|
||||
更为详细的使用方法和说明见 [Wiki](https://github.com/ww-rm/SpineViewer/wiki), 有使用上的问题或者 BUG 可以提个 [Issue](https://github.com/ww-rm/SpineViewer/issues).
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
- [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes)
|
||||
- [SFML.Net](https://github.com/SFML/SFML.Net)
|
||||
- [FFMpegCore](https://github.com/rosenbjerg/FFMpegCore)
|
||||
|
||||
---
|
||||
|
||||
*如果你觉得这个项目不错请给个 :star:, 并分享给更多人知道! :)*
|
||||
|
||||
[](https://starchart.cc/ww-rm/SpineViewer)
|
||||
|
||||
197
SpineViewer/Controls/SkelFileListBox.Designer.cs
generated
Normal file
197
SpineViewer/Controls/SkelFileListBox.Designer.cs
generated
Normal file
@@ -0,0 +1,197 @@
|
||||
namespace SpineViewer.Controls
|
||||
{
|
||||
partial class SkelFileListBox
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
components = new System.ComponentModel.Container();
|
||||
tableLayoutPanel1 = new TableLayoutPanel();
|
||||
flowLayoutPanel1 = new FlowLayoutPanel();
|
||||
button_AddFolder = new Button();
|
||||
button_AddFile = new Button();
|
||||
label_Tip = new Label();
|
||||
listBox = new ListBox();
|
||||
contextMenuStrip = new ContextMenuStrip(components);
|
||||
toolStripMenuItem_SelectAll = new ToolStripMenuItem();
|
||||
toolStripMenuItem_Paste = new ToolStripMenuItem();
|
||||
toolStripMenuItem_Remove = new ToolStripMenuItem();
|
||||
folderBrowserDialog = new FolderBrowserDialog();
|
||||
openFileDialog_Skel = new OpenFileDialog();
|
||||
tableLayoutPanel1.SuspendLayout();
|
||||
flowLayoutPanel1.SuspendLayout();
|
||||
contextMenuStrip.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
tableLayoutPanel1.ColumnCount = 1;
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.Controls.Add(flowLayoutPanel1, 0, 0);
|
||||
tableLayoutPanel1.Controls.Add(listBox, 0, 1);
|
||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel1.Location = new Point(0, 0);
|
||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
tableLayoutPanel1.RowCount = 2;
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.Size = new Size(801, 394);
|
||||
tableLayoutPanel1.TabIndex = 0;
|
||||
//
|
||||
// flowLayoutPanel1
|
||||
//
|
||||
flowLayoutPanel1.AutoSize = true;
|
||||
flowLayoutPanel1.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
flowLayoutPanel1.Controls.Add(button_AddFolder);
|
||||
flowLayoutPanel1.Controls.Add(button_AddFile);
|
||||
flowLayoutPanel1.Controls.Add(label_Tip);
|
||||
flowLayoutPanel1.Dock = DockStyle.Fill;
|
||||
flowLayoutPanel1.Location = new Point(3, 3);
|
||||
flowLayoutPanel1.Name = "flowLayoutPanel1";
|
||||
flowLayoutPanel1.Size = new Size(795, 40);
|
||||
flowLayoutPanel1.TabIndex = 1;
|
||||
//
|
||||
// button_AddFolder
|
||||
//
|
||||
button_AddFolder.AutoSize = true;
|
||||
button_AddFolder.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_AddFolder.Location = new Point(3, 3);
|
||||
button_AddFolder.Name = "button_AddFolder";
|
||||
button_AddFolder.Size = new Size(122, 34);
|
||||
button_AddFolder.TabIndex = 0;
|
||||
button_AddFolder.Text = "添加文件夹...";
|
||||
button_AddFolder.UseVisualStyleBackColor = true;
|
||||
button_AddFolder.Click += button_AddFolder_Click;
|
||||
//
|
||||
// button_AddFile
|
||||
//
|
||||
button_AddFile.AutoSize = true;
|
||||
button_AddFile.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_AddFile.Location = new Point(131, 3);
|
||||
button_AddFile.Name = "button_AddFile";
|
||||
button_AddFile.Size = new Size(104, 34);
|
||||
button_AddFile.TabIndex = 1;
|
||||
button_AddFile.Text = "添加文件...";
|
||||
button_AddFile.UseVisualStyleBackColor = true;
|
||||
button_AddFile.Click += button_AddFile_Click;
|
||||
//
|
||||
// label_Tip
|
||||
//
|
||||
label_Tip.Anchor = AnchorStyles.Left;
|
||||
label_Tip.AutoSize = true;
|
||||
label_Tip.Location = new Point(241, 8);
|
||||
label_Tip.Name = "label_Tip";
|
||||
label_Tip.Size = new Size(139, 24);
|
||||
label_Tip.TabIndex = 3;
|
||||
label_Tip.Text = "已添加 0 个文件";
|
||||
label_Tip.TextAlign = ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// listBox
|
||||
//
|
||||
listBox.AllowDrop = true;
|
||||
listBox.ContextMenuStrip = contextMenuStrip;
|
||||
listBox.Dock = DockStyle.Fill;
|
||||
listBox.FormattingEnabled = true;
|
||||
listBox.HorizontalScrollbar = true;
|
||||
listBox.ItemHeight = 24;
|
||||
listBox.Location = new Point(3, 49);
|
||||
listBox.Name = "listBox";
|
||||
listBox.SelectionMode = SelectionMode.MultiExtended;
|
||||
listBox.Size = new Size(795, 342);
|
||||
listBox.TabIndex = 0;
|
||||
listBox.DragDrop += listBox_DragDrop;
|
||||
listBox.DragEnter += listBox_DragEnter;
|
||||
//
|
||||
// contextMenuStrip
|
||||
//
|
||||
contextMenuStrip.ImageScalingSize = new Size(24, 24);
|
||||
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_SelectAll, toolStripMenuItem_Paste, toolStripMenuItem_Remove });
|
||||
contextMenuStrip.Name = "contextMenuStrip";
|
||||
contextMenuStrip.Size = new Size(184, 94);
|
||||
//
|
||||
// toolStripMenuItem_SelectAll
|
||||
//
|
||||
toolStripMenuItem_SelectAll.Name = "toolStripMenuItem_SelectAll";
|
||||
toolStripMenuItem_SelectAll.ShortcutKeys = Keys.Control | Keys.A;
|
||||
toolStripMenuItem_SelectAll.Size = new Size(183, 30);
|
||||
toolStripMenuItem_SelectAll.Text = "全选";
|
||||
toolStripMenuItem_SelectAll.Click += toolStripMenuItem_SelectAll_Click;
|
||||
//
|
||||
// toolStripMenuItem_Paste
|
||||
//
|
||||
toolStripMenuItem_Paste.Name = "toolStripMenuItem_Paste";
|
||||
toolStripMenuItem_Paste.ShortcutKeys = Keys.Control | Keys.V;
|
||||
toolStripMenuItem_Paste.Size = new Size(183, 30);
|
||||
toolStripMenuItem_Paste.Text = "粘贴";
|
||||
toolStripMenuItem_Paste.Click += toolStripMenuItem_Paste_Click;
|
||||
//
|
||||
// toolStripMenuItem_Remove
|
||||
//
|
||||
toolStripMenuItem_Remove.Name = "toolStripMenuItem_Remove";
|
||||
toolStripMenuItem_Remove.ShortcutKeys = Keys.Delete;
|
||||
toolStripMenuItem_Remove.Size = new Size(183, 30);
|
||||
toolStripMenuItem_Remove.Text = "移除";
|
||||
toolStripMenuItem_Remove.Click += toolStripMenuItem_Remove_Click;
|
||||
//
|
||||
// openFileDialog_Skel
|
||||
//
|
||||
openFileDialog_Skel.AddExtension = false;
|
||||
openFileDialog_Skel.AddToRecent = false;
|
||||
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
|
||||
openFileDialog_Skel.Multiselect = true;
|
||||
openFileDialog_Skel.Title = "批量选择skel文件";
|
||||
//
|
||||
// SkelFileListBox
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(tableLayoutPanel1);
|
||||
Name = "SkelFileListBox";
|
||||
Size = new Size(801, 394);
|
||||
tableLayoutPanel1.ResumeLayout(false);
|
||||
tableLayoutPanel1.PerformLayout();
|
||||
flowLayoutPanel1.ResumeLayout(false);
|
||||
flowLayoutPanel1.PerformLayout();
|
||||
contextMenuStrip.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private ListBox listBox;
|
||||
private FlowLayoutPanel flowLayoutPanel1;
|
||||
private Button button_AddFolder;
|
||||
private Button button_AddFile;
|
||||
private FolderBrowserDialog folderBrowserDialog;
|
||||
private Label label_Tip;
|
||||
private ContextMenuStrip contextMenuStrip;
|
||||
private OpenFileDialog openFileDialog_Skel;
|
||||
private ToolStripMenuItem toolStripMenuItem_SelectAll;
|
||||
private ToolStripMenuItem toolStripMenuItem_Paste;
|
||||
private ToolStripMenuItem toolStripMenuItem_Remove;
|
||||
}
|
||||
}
|
||||
123
SpineViewer/Controls/SkelFileListBox.cs
Normal file
123
SpineViewer/Controls/SkelFileListBox.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace SpineViewer.Controls
|
||||
{
|
||||
public partial class SkelFileListBox : UserControl
|
||||
{
|
||||
public SkelFileListBox()
|
||||
{
|
||||
InitializeComponent();
|
||||
Items = listBox.Items;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ListBox.Items
|
||||
/// </summary>
|
||||
public readonly ListBox.ObjectCollection Items;
|
||||
|
||||
/// <summary>
|
||||
/// 从路径列表添加
|
||||
/// </summary>
|
||||
private void AddFromFileDrop(string[] paths)
|
||||
{
|
||||
foreach (var path in paths)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
if (Spine.Spine.CommonSkelSuffix.Contains(Path.GetExtension(path).ToLower()))
|
||||
listBox.Items.Add(Path.GetFullPath(path));
|
||||
}
|
||||
else if (Directory.Exists(path))
|
||||
{
|
||||
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
if (Spine.Spine.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
|
||||
listBox.Items.Add(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void button_AddFolder_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (folderBrowserDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var path = folderBrowserDialog.SelectedPath;
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
if (Spine.Spine.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
|
||||
listBox.Items.Add(file);
|
||||
}
|
||||
}
|
||||
|
||||
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||
}
|
||||
|
||||
private void button_AddFile_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog_Skel.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
foreach (var p in openFileDialog_Skel.FileNames)
|
||||
listBox.Items.Add(Path.GetFullPath(p));
|
||||
|
||||
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||
}
|
||||
|
||||
private void listBox_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
else
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
|
||||
private void listBox_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (!e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||
return;
|
||||
|
||||
AddFromFileDrop((string[])e.Data.GetData(DataFormats.FileDrop));
|
||||
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_SelectAll_Click(object sender, EventArgs e)
|
||||
{
|
||||
for (int i = 0; i < listBox.Items.Count; i++)
|
||||
listBox.SelectedIndices.Add(i);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Paste_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (!Clipboard.ContainsFileDropList())
|
||||
return;
|
||||
|
||||
var fileDropList = Clipboard.GetFileDropList();
|
||||
var paths = new string[fileDropList.Count];
|
||||
fileDropList.CopyTo(paths, 0);
|
||||
AddFromFileDrop(paths);
|
||||
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Remove_Click(object sender, EventArgs e)
|
||||
{
|
||||
var indices = new int[listBox.SelectedIndices.Count];
|
||||
listBox.SelectedIndices.CopyTo(indices, 0);
|
||||
for (int i = indices.Length - 1; i >= 0; i--)
|
||||
listBox.Items.RemoveAt(indices[i]);
|
||||
label_Tip.Text = $"已选择 {listBox.Items.Count} 个文件";
|
||||
}
|
||||
}
|
||||
}
|
||||
129
SpineViewer/Controls/SkelFileListBox.resx
Normal file
129
SpineViewer/Controls/SkelFileListBox.resx
Normal file
@@ -0,0 +1,129 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="contextMenuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>556, 18</value>
|
||||
</metadata>
|
||||
<metadata name="folderBrowserDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>286, 21</value>
|
||||
</metadata>
|
||||
<metadata name="openFileDialog_Skel.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>31, 27</value>
|
||||
</metadata>
|
||||
</root>
|
||||
14
SpineViewer/Controls/SpineListView.Designer.cs
generated
14
SpineViewer/Controls/SpineListView.Designer.cs
generated
@@ -53,6 +53,7 @@
|
||||
toolStripMenuItem_DetailsView = new ToolStripMenuItem();
|
||||
imageList_LargeIcon = new ImageList(components);
|
||||
imageList_SmallIcon = new ImageList(components);
|
||||
toolStripMenuItem_AddFromClipboard = new ToolStripMenuItem();
|
||||
contextMenuStrip.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
@@ -88,9 +89,9 @@
|
||||
// contextMenuStrip
|
||||
//
|
||||
contextMenuStrip.ImageScalingSize = new Size(24, 24);
|
||||
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_Add, toolStripMenuItem_Insert, toolStripMenuItem_Remove, toolStripSeparator1, toolStripMenuItem_BatchAdd, toolStripMenuItem_RemoveAll, toolStripSeparator2, toolStripMenuItem_MoveUp, toolStripMenuItem_MoveDown, toolStripMenuItem_MoveTop, toolStripMenuItem_MoveBottom, toolStripSeparator3, toolStripMenuItem_SelectAll, toolStripMenuItem_CopyPreview, toolStripSeparator4, toolStripMenuItem_ChangeView });
|
||||
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_Add, toolStripMenuItem_Insert, toolStripMenuItem_Remove, toolStripSeparator1, toolStripMenuItem_BatchAdd, toolStripMenuItem_RemoveAll, toolStripSeparator2, toolStripMenuItem_MoveUp, toolStripMenuItem_MoveDown, toolStripMenuItem_MoveTop, toolStripMenuItem_MoveBottom, toolStripSeparator3, toolStripMenuItem_CopyPreview, toolStripMenuItem_AddFromClipboard, toolStripMenuItem_SelectAll, toolStripSeparator4, toolStripMenuItem_ChangeView });
|
||||
contextMenuStrip.Name = "contextMenuStrip";
|
||||
contextMenuStrip.Size = new Size(329, 388);
|
||||
contextMenuStrip.Size = new Size(329, 451);
|
||||
contextMenuStrip.Closed += contextMenuStrip_Closed;
|
||||
contextMenuStrip.Opening += contextMenuStrip_Opening;
|
||||
//
|
||||
@@ -241,6 +242,14 @@
|
||||
imageList_SmallIcon.ImageSize = new Size(48, 48);
|
||||
imageList_SmallIcon.TransparentColor = Color.Transparent;
|
||||
//
|
||||
// toolStripMenuItem_AddFromClipboard
|
||||
//
|
||||
toolStripMenuItem_AddFromClipboard.Name = "toolStripMenuItem_AddFromClipboard";
|
||||
toolStripMenuItem_AddFromClipboard.ShortcutKeys = Keys.Control | Keys.V;
|
||||
toolStripMenuItem_AddFromClipboard.Size = new Size(328, 30);
|
||||
toolStripMenuItem_AddFromClipboard.Text = "从剪贴板添加";
|
||||
toolStripMenuItem_AddFromClipboard.Click += toolStripMenuItem_AddFromClipboard_Click;
|
||||
//
|
||||
// SpineListView
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
@@ -277,5 +286,6 @@
|
||||
private ToolStripMenuItem toolStripMenuItem_CopyPreview;
|
||||
private ToolStripMenuItem toolStripMenuItem_SelectAll;
|
||||
private ToolStripSeparator toolStripSeparator4;
|
||||
private ToolStripMenuItem toolStripMenuItem_AddFromClipboard;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,21 +12,23 @@ using SpineViewer.Spine;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using System.Collections.Specialized;
|
||||
|
||||
namespace SpineViewer.Controls
|
||||
{
|
||||
public partial class SpineListView : UserControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 显示骨骼信息的属性面板
|
||||
/// </summary>
|
||||
[Category("自定义"), Description("用于显示骨骼属性的属性页")]
|
||||
public PropertyGrid? PropertyGrid { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取数组快照, 访问时必须使用 lock 语句锁定对象本身
|
||||
/// Spine 列表只读视图, 访问时必须使用 lock 语句锁定视图本身
|
||||
/// </summary>
|
||||
public readonly ReadOnlyCollection<Spine.Spine> Spines;
|
||||
|
||||
/// <summary>
|
||||
/// Spine 列表, 访问时必须使用 lock 语句锁定 Spines
|
||||
/// Spine 列表, 访问时必须使用 lock 语句锁定只读视图 Spines
|
||||
/// </summary>
|
||||
private readonly List<Spine.Spine> spines = [];
|
||||
|
||||
@@ -37,16 +39,60 @@ namespace SpineViewer.Controls
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// listView.SelectedIndices
|
||||
/// 选中的索引
|
||||
/// </summary>
|
||||
public ListView.SelectedIndexCollection SelectedIndices { get => listView.SelectedIndices; }
|
||||
public ListView.SelectedIndexCollection SelectedIndices => listView.SelectedIndices;
|
||||
|
||||
/// <summary>
|
||||
/// 弹出添加对话框
|
||||
/// 弹出添加对话框在末尾添加
|
||||
/// </summary>
|
||||
public void Add()
|
||||
public void Add() => Insert();
|
||||
|
||||
/// <summary>
|
||||
/// 弹出添加对话框在指定位置之前插入一项, 如果索引无效则在末尾添加
|
||||
/// </summary>
|
||||
private void Insert(int index = -1)
|
||||
{
|
||||
Insert();
|
||||
var dialog = new Dialogs.OpenSpineDialog();
|
||||
if (dialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
Insert(dialog.Result, index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从结果在指定位置之前插入一项, 如果索引无效则在末尾添加
|
||||
/// </summary>
|
||||
private void Insert(Dialogs.OpenSpineDialogResult result, int index = -1)
|
||||
{
|
||||
try
|
||||
{
|
||||
var spine = Spine.Spine.New(result.Version, result.SkelPath, result.AtlasPath);
|
||||
|
||||
// 如果索引无效则在末尾添加
|
||||
if (index < 0 || index > listView.Items.Count)
|
||||
index = listView.Items.Count;
|
||||
|
||||
// 锁定外部的读操作
|
||||
lock (Spines)
|
||||
{
|
||||
spines.Insert(index, spine);
|
||||
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
|
||||
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
|
||||
}
|
||||
listView.Items.Insert(index, new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
||||
|
||||
// 选中新增项
|
||||
listView.SelectedIndices.Clear();
|
||||
listView.SelectedIndices.Add(index);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to load {} {}", result.SkelPath, result.AtlasPath);
|
||||
MessageBox.Error(ex.ToString(), "骨骼加载失败");
|
||||
}
|
||||
|
||||
Program.LogCurrentMemoryUsage();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -57,42 +103,129 @@ namespace SpineViewer.Controls
|
||||
var openDialog = new Dialogs.BatchOpenSpineDialog();
|
||||
if (openDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
BatchAdd(openDialog.Result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从结果批量添加
|
||||
/// </summary>
|
||||
public void BatchAdd(Dialogs.BatchOpenSpineDialogResult result)
|
||||
{
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += BatchAdd_Work;
|
||||
progressDialog.RunWorkerAsync(openDialog.Result);
|
||||
progressDialog.RunWorkerAsync(result);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 弹出对话框导出列表预览图
|
||||
/// 批量添加后台任务
|
||||
/// </summary>
|
||||
public void ExportPreviews()
|
||||
private void BatchAdd_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
lock (Spines)
|
||||
var worker = sender as BackgroundWorker;
|
||||
var arguments = e.Argument as Dialogs.BatchOpenSpineDialogResult;
|
||||
var skelPaths = arguments.SkelPaths;
|
||||
var version = arguments.Version;
|
||||
|
||||
int totalCount = skelPaths.Length;
|
||||
int success = 0;
|
||||
int error = 0;
|
||||
|
||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
||||
for (int i = 0; i < totalCount; i++)
|
||||
{
|
||||
if (spines.Count <= 0)
|
||||
if (worker.CancellationPending)
|
||||
{
|
||||
MessageBox.Show("请至少打开一个骨骼文件", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
e.Cancel = true;
|
||||
break;
|
||||
}
|
||||
|
||||
var skelPath = skelPaths[i];
|
||||
|
||||
try
|
||||
{
|
||||
var spine = Spine.Spine.New(version, skelPath);
|
||||
var preview = spine.Preview;
|
||||
lock (Spines) { spines.Add(spine); }
|
||||
listView.Invoke(() =>
|
||||
{
|
||||
listView.SmallImageList.Images.Add(spine.ID, preview);
|
||||
listView.LargeImageList.Images.Add(spine.ID, preview);
|
||||
listView.Items.Add(new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
||||
});
|
||||
success++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to load {}", skelPath);
|
||||
error++;
|
||||
}
|
||||
|
||||
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
||||
}
|
||||
|
||||
// 选中最后一项
|
||||
listView.Invoke(() =>
|
||||
{
|
||||
if (listView.Items.Count > 0)
|
||||
{
|
||||
listView.SelectedIndices.Clear();
|
||||
listView.SelectedIndices.Add(listView.Items.Count - 1);
|
||||
}
|
||||
});
|
||||
|
||||
if (error > 0)
|
||||
Program.Logger.Warn("Batch load {} successfully, {} failed", success, error);
|
||||
else
|
||||
Program.Logger.Info("{} skel loaded successfully", success);
|
||||
|
||||
Program.LogCurrentMemoryUsage();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从拖放/复制的路径列表添加
|
||||
/// </summary>
|
||||
private void AddFromFileDrop(IEnumerable<string> paths)
|
||||
{
|
||||
List<string> validPaths = [];
|
||||
foreach (var path in paths)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
if (Spine.Spine.CommonSkelSuffix.Contains(Path.GetExtension(path).ToLower()))
|
||||
validPaths.Add(path);
|
||||
}
|
||||
else if (Directory.Exists(path))
|
||||
{
|
||||
foreach (var file in Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
if (Spine.Spine.CommonSkelSuffix.Contains(Path.GetExtension(file).ToLower()))
|
||||
validPaths.Add(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var saveDialog = new Dialogs.ExportPreviewDialog();
|
||||
if (saveDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += ExportPreview_Work;
|
||||
progressDialog.RunWorkerAsync(saveDialog);
|
||||
progressDialog.ShowDialog();
|
||||
if (validPaths.Count > 1)
|
||||
{
|
||||
if (validPaths.Count > 100)
|
||||
{
|
||||
if (MessageBox.Quest($"共发现 {validPaths.Count} 个可加载骨骼,数量较多,是否一次性全部加载?") == DialogResult.Cancel)
|
||||
return;
|
||||
}
|
||||
BatchAdd(new Dialogs.BatchOpenSpineDialogResult(Spine.Version.Auto, validPaths.ToArray()));
|
||||
}
|
||||
else if (validPaths.Count > 0)
|
||||
{
|
||||
Insert(new Dialogs.OpenSpineDialogResult(Spine.Version.Auto, validPaths[0]));
|
||||
}
|
||||
}
|
||||
|
||||
private void listView_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (PropertyGrid is not null)
|
||||
lock (Spines)
|
||||
{
|
||||
lock (Spines)
|
||||
if (PropertyGrid is not null)
|
||||
{
|
||||
if (listView.SelectedIndices.Count <= 0)
|
||||
PropertyGrid.SelectedObject = null;
|
||||
@@ -100,19 +233,21 @@ namespace SpineViewer.Controls
|
||||
PropertyGrid.SelectedObject = spines[listView.SelectedIndices[0]];
|
||||
else
|
||||
PropertyGrid.SelectedObjects = listView.SelectedIndices.Cast<int>().Select(index => spines[index]).ToArray();
|
||||
|
||||
// 标记选中的 Spine
|
||||
for (int i = 0; i < spines.Count; i++)
|
||||
spines[i].IsSelected = listView.SelectedIndices.Contains(i);
|
||||
}
|
||||
|
||||
// 标记选中的 Spine
|
||||
for (int i = 0; i < spines.Count; i++)
|
||||
spines[i].IsSelected = listView.SelectedIndices.Contains(i);
|
||||
}
|
||||
|
||||
// BUG: 图标显示的时候没法自动刷新顺序, 只能切换视图刷新, 不知道什么原理
|
||||
listView.BeginUpdate();
|
||||
var tmp = listView.View;
|
||||
listView.View = View.List;
|
||||
listView.View = tmp;
|
||||
listView.EndUpdate();
|
||||
// XXX: 图标显示的时候没法自动刷新顺序, 只能切换视图刷新, 不知道什么原理
|
||||
if (listView.View == View.LargeIcon)
|
||||
{
|
||||
listView.BeginUpdate();
|
||||
listView.View = View.List;
|
||||
listView.View = View.LargeIcon;
|
||||
listView.EndUpdate();
|
||||
}
|
||||
|
||||
if (listView.SelectedItems.Count > 0)
|
||||
listView.SelectedItems[0].EnsureVisible();
|
||||
@@ -136,7 +271,7 @@ namespace SpineViewer.Controls
|
||||
private void listView_DragOver(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.Data.GetDataPresent(DataFormats.Serializable))
|
||||
{
|
||||
{
|
||||
// 获取鼠标位置并确定目标索引
|
||||
var point = listView.PointToClient(new(e.X, e.Y));
|
||||
var targetItem = listView.GetItemAt(point.X, point.Y);
|
||||
@@ -195,23 +330,7 @@ namespace SpineViewer.Controls
|
||||
}
|
||||
else if (e.Data.GetDataPresent(DataFormats.FileDrop))
|
||||
{
|
||||
var validPaths = ((string[])e.Data.GetData(DataFormats.FileDrop)).Where(
|
||||
path => File.Exists(path) &&
|
||||
(Path.GetExtension(path).Equals(".skel", StringComparison.OrdinalIgnoreCase) ||
|
||||
Path.GetExtension(path).Equals(".json", StringComparison.OrdinalIgnoreCase))
|
||||
).ToArray();
|
||||
|
||||
if (validPaths.Length > 1)
|
||||
{
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += BatchAdd_Work;
|
||||
progressDialog.RunWorkerAsync(new Dialogs.BatchOpenSpineDialogResult(Spine.Version.Auto, validPaths));
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
else if (validPaths.Length > 0)
|
||||
{
|
||||
Insert(new Dialogs.OpenSpineDialogResult(Spine.Version.Auto, validPaths[0]));
|
||||
}
|
||||
AddFromFileDrop((string[])e.Data.GetData(DataFormats.FileDrop));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -227,6 +346,7 @@ namespace SpineViewer.Controls
|
||||
toolStripMenuItem_MoveDown.Enabled = selectedCount == 1 && selectedIndices[0] != itemsCount - 1;
|
||||
toolStripMenuItem_MoveBottom.Enabled = selectedCount == 1 && selectedIndices[0] != itemsCount - 1;
|
||||
toolStripMenuItem_RemoveAll.Enabled = itemsCount > 0;
|
||||
toolStripMenuItem_CopyPreview.Enabled = selectedCount > 0;
|
||||
|
||||
// 视图选项
|
||||
toolStripMenuItem_LargeIconView.Checked = listView.View == View.LargeIcon;
|
||||
@@ -265,12 +385,13 @@ namespace SpineViewer.Controls
|
||||
|
||||
if (listView.SelectedIndices.Count > 1)
|
||||
{
|
||||
if (MessageBox.Show($"确定移除所选 {listView.SelectedIndices.Count} 项吗?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) != DialogResult.OK)
|
||||
if (MessageBox.Quest($"确定移除所选 {listView.SelectedIndices.Count} 项吗?") != DialogResult.OK)
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var i in listView.SelectedIndices.Cast<int>().OrderByDescending(x => x))
|
||||
{
|
||||
listView.Items.RemoveAt(i);
|
||||
lock (Spines)
|
||||
{
|
||||
var spine = spines[i];
|
||||
@@ -279,7 +400,6 @@ namespace SpineViewer.Controls
|
||||
listView.LargeImageList.Images.RemoveByKey(spine.ID);
|
||||
spine.Dispose();
|
||||
}
|
||||
listView.Items.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,12 +467,9 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
lock (Spines)
|
||||
{
|
||||
lock (Spines)
|
||||
{
|
||||
var spine = spines[index];
|
||||
spines.RemoveAt(index);
|
||||
spines.Add(spine);
|
||||
}
|
||||
var spine = spines[index];
|
||||
spines.RemoveAt(index);
|
||||
spines.Add(spine);
|
||||
}
|
||||
var item = listView.Items[index];
|
||||
listView.Items.RemoveAt(index);
|
||||
@@ -365,30 +482,21 @@ namespace SpineViewer.Controls
|
||||
if (listView.Items.Count <= 0)
|
||||
return;
|
||||
|
||||
if (MessageBox.Show($"确认移除所有 {listView.Items.Count} 项吗?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) != DialogResult.OK)
|
||||
if (MessageBox.Quest($"确认移除所有 {listView.Items.Count} 项吗?") != DialogResult.OK)
|
||||
return;
|
||||
|
||||
listView.Items.Clear();
|
||||
lock (Spines)
|
||||
{
|
||||
foreach (var spine in spines)
|
||||
spine.Dispose();
|
||||
foreach (var spine in spines) spine.Dispose();
|
||||
spines.Clear();
|
||||
listView.SmallImageList.Images.Clear();
|
||||
listView.LargeImageList.Images.Clear();
|
||||
}
|
||||
listView.Items.Clear();
|
||||
if (PropertyGrid is not null)
|
||||
PropertyGrid.SelectedObject = null;
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_SelectAll_Click(object sender, EventArgs e)
|
||||
{
|
||||
listView.BeginUpdate();
|
||||
foreach (ListViewItem item in listView.Items)
|
||||
item.Selected = true;
|
||||
listView.EndUpdate();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_CopyPreview_Click(object sender, EventArgs e)
|
||||
{
|
||||
var fileDropList = new StringCollection();
|
||||
@@ -398,10 +506,8 @@ namespace SpineViewer.Controls
|
||||
foreach (int i in listView.SelectedIndices)
|
||||
{
|
||||
var spine = spines[i];
|
||||
var image = spine.Preview;
|
||||
var path = Path.Combine(Program.TempDir, $"{spine.ID}.png");
|
||||
using (var clone = new Bitmap(image))
|
||||
clone.Save(path);
|
||||
spine.Preview.Save(path);
|
||||
fileDropList.Add(path);
|
||||
}
|
||||
}
|
||||
@@ -409,6 +515,25 @@ namespace SpineViewer.Controls
|
||||
Clipboard.SetFileDropList(fileDropList);
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_AddFromClipboard_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (Clipboard.ContainsFileDropList())
|
||||
{
|
||||
var fileDropList = Clipboard.GetFileDropList();
|
||||
var paths = new string[fileDropList.Count];
|
||||
fileDropList.CopyTo(paths, 0);
|
||||
AddFromFileDrop(paths);
|
||||
}
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_SelectAll_Click(object sender, EventArgs e)
|
||||
{
|
||||
listView.BeginUpdate();
|
||||
foreach (ListViewItem item in listView.Items)
|
||||
item.Selected = true;
|
||||
listView.EndUpdate();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_LargeIconView_Click(object sender, EventArgs e)
|
||||
{
|
||||
listView.View = View.LargeIcon;
|
||||
@@ -423,160 +548,5 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
listView.View = View.Details;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 弹出添加对话框在指定位置之前插入一项
|
||||
/// </summary>
|
||||
private void Insert(int index = -1)
|
||||
{
|
||||
var dialog = new Dialogs.OpenSpineDialog();
|
||||
if (dialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
Insert(dialog.Result, index);
|
||||
}
|
||||
|
||||
private void Insert(Dialogs.OpenSpineDialogResult result, int index = -1)
|
||||
{
|
||||
try
|
||||
{
|
||||
var spine = Spine.Spine.New(result.Version, result.SkelPath, result.AtlasPath);
|
||||
|
||||
// 如果索引无效则在末尾添加
|
||||
if (index < 0 || index > listView.Items.Count)
|
||||
index = listView.Items.Count;
|
||||
|
||||
// 锁定外部的读操作
|
||||
lock (Spines)
|
||||
{
|
||||
spines.Insert(index, spine);
|
||||
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
|
||||
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
|
||||
}
|
||||
listView.Items.Insert(index, new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
||||
|
||||
// 选中新增项
|
||||
listView.SelectedIndices.Clear();
|
||||
listView.SelectedIndices.Add(index);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to load {} {}", result.SkelPath, result.AtlasPath);
|
||||
MessageBox.Show(ex.ToString(), "骨骼加载失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
|
||||
}
|
||||
|
||||
private void BatchAdd_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
var worker = sender as BackgroundWorker;
|
||||
var arguments = e.Argument as Dialogs.BatchOpenSpineDialogResult;
|
||||
var skelPaths = arguments.SkelPaths;
|
||||
var version = arguments.Version;
|
||||
|
||||
int totalCount = skelPaths.Length;
|
||||
int success = 0;
|
||||
int error = 0;
|
||||
|
||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
||||
for (int i = 0; i < totalCount; i++)
|
||||
{
|
||||
if (worker.CancellationPending)
|
||||
{
|
||||
e.Cancel = true;
|
||||
break;
|
||||
}
|
||||
|
||||
var skelPath = skelPaths[i];
|
||||
|
||||
try
|
||||
{
|
||||
var spine = Spine.Spine.New(version, skelPath);
|
||||
var preview = spine.Preview;
|
||||
lock (Spines) { spines.Add(spine); }
|
||||
listView.Invoke(() =>
|
||||
{
|
||||
listView.SmallImageList.Images.Add(spine.ID, preview);
|
||||
listView.LargeImageList.Images.Add(spine.ID, preview);
|
||||
listView.Items.Add(new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
|
||||
});
|
||||
success++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to load {}", skelPath);
|
||||
error++;
|
||||
}
|
||||
|
||||
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
||||
}
|
||||
|
||||
if (error > 0)
|
||||
{
|
||||
Program.Logger.Warn("Batch load {} successfully, {} failed", success, error);
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.Logger.Info("{} skel loaded successfully", success);
|
||||
}
|
||||
|
||||
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
|
||||
}
|
||||
|
||||
private void ExportPreview_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
var worker = sender as BackgroundWorker;
|
||||
var arguments = e.Argument as Dialogs.ExportPreviewDialog;
|
||||
var outputDir = arguments.OutputDir;
|
||||
var width = arguments.PreviewWidth;
|
||||
var height = arguments.PreviewHeight;
|
||||
|
||||
int success = 0;
|
||||
int error = 0;
|
||||
lock (Spines)
|
||||
{
|
||||
int totalCount = spines.Count;
|
||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
||||
for (int i = 0; i < totalCount; i++)
|
||||
{
|
||||
if (worker.CancellationPending)
|
||||
{
|
||||
e.Cancel = true;
|
||||
break;
|
||||
}
|
||||
|
||||
var spine = spines[i];
|
||||
try
|
||||
{
|
||||
var preview = spine.GetPreview(width, height);
|
||||
var savePath = Path.Combine(outputDir, $"{spine.Name}.png");
|
||||
preview.SaveToFile(savePath);
|
||||
success++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to save preview {}", spine.SkelPath);
|
||||
error++;
|
||||
}
|
||||
|
||||
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
|
||||
}
|
||||
}
|
||||
|
||||
if (error > 0)
|
||||
{
|
||||
Program.Logger.Warn("Preview save {} successfully, {} failed", success, error);
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.Logger.Info("{} preview saved successfully", success);
|
||||
}
|
||||
|
||||
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
168
SpineViewer/Controls/SpinePreviewer.Designer.cs
generated
168
SpineViewer/Controls/SpinePreviewer.Designer.cs
generated
@@ -28,13 +28,28 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpinePreviewer));
|
||||
panel = new Panel();
|
||||
tableLayoutPanel1 = new TableLayoutPanel();
|
||||
panel_Container = new Panel();
|
||||
flowLayoutPanel1 = new FlowLayoutPanel();
|
||||
button_Stop = new Button();
|
||||
imageList = new ImageList(components);
|
||||
button_Restart = new Button();
|
||||
button_Start = new Button();
|
||||
button_ForwardStep = new Button();
|
||||
button_ForwardFast = new Button();
|
||||
toolTip = new ToolTip(components);
|
||||
tableLayoutPanel1.SuspendLayout();
|
||||
panel_Container.SuspendLayout();
|
||||
flowLayoutPanel1.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel
|
||||
//
|
||||
panel.BackColor = SystemColors.ControlDarkDark;
|
||||
panel.Location = new Point(160, 160);
|
||||
panel.Location = new Point(157, 136);
|
||||
panel.Margin = new Padding(0);
|
||||
panel.Name = "panel";
|
||||
panel.Size = new Size(320, 320);
|
||||
@@ -44,20 +59,165 @@
|
||||
panel.MouseUp += panel_MouseUp;
|
||||
panel.MouseWheel += panel_MouseWheel;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
tableLayoutPanel1.ColumnCount = 1;
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.Controls.Add(panel_Container, 0, 0);
|
||||
tableLayoutPanel1.Controls.Add(flowLayoutPanel1, 0, 1);
|
||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel1.Location = new Point(0, 0);
|
||||
tableLayoutPanel1.Margin = new Padding(0);
|
||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
tableLayoutPanel1.RowCount = 2;
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.Size = new Size(641, 636);
|
||||
tableLayoutPanel1.TabIndex = 2;
|
||||
//
|
||||
// panel_Container
|
||||
//
|
||||
panel_Container.BackColor = SystemColors.ControlDark;
|
||||
panel_Container.Controls.Add(panel);
|
||||
panel_Container.Dock = DockStyle.Fill;
|
||||
panel_Container.Location = new Point(0, 0);
|
||||
panel_Container.Margin = new Padding(0);
|
||||
panel_Container.Name = "panel_Container";
|
||||
panel_Container.Size = new Size(641, 594);
|
||||
panel_Container.TabIndex = 0;
|
||||
//
|
||||
// flowLayoutPanel1
|
||||
//
|
||||
flowLayoutPanel1.Anchor = AnchorStyles.None;
|
||||
flowLayoutPanel1.AutoSize = true;
|
||||
flowLayoutPanel1.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
flowLayoutPanel1.Controls.Add(button_Stop);
|
||||
flowLayoutPanel1.Controls.Add(button_Restart);
|
||||
flowLayoutPanel1.Controls.Add(button_Start);
|
||||
flowLayoutPanel1.Controls.Add(button_ForwardStep);
|
||||
flowLayoutPanel1.Controls.Add(button_ForwardFast);
|
||||
flowLayoutPanel1.Location = new Point(138, 594);
|
||||
flowLayoutPanel1.Margin = new Padding(0);
|
||||
flowLayoutPanel1.Name = "flowLayoutPanel1";
|
||||
flowLayoutPanel1.Size = new Size(365, 42);
|
||||
flowLayoutPanel1.TabIndex = 1;
|
||||
//
|
||||
// button_Stop
|
||||
//
|
||||
button_Stop.AutoSize = true;
|
||||
button_Stop.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_Stop.ImageKey = "stop";
|
||||
button_Stop.ImageList = imageList;
|
||||
button_Stop.Location = new Point(3, 3);
|
||||
button_Stop.Name = "button_Stop";
|
||||
button_Stop.Padding = new Padding(15, 3, 15, 3);
|
||||
button_Stop.Size = new Size(67, 36);
|
||||
button_Stop.TabIndex = 0;
|
||||
toolTip.SetToolTip(button_Stop, "停止播放并重置时间到初始");
|
||||
button_Stop.UseVisualStyleBackColor = true;
|
||||
button_Stop.Click += button_Stop_Click;
|
||||
//
|
||||
// imageList
|
||||
//
|
||||
imageList.ColorDepth = ColorDepth.Depth32Bit;
|
||||
imageList.ImageStream = (ImageListStreamer)resources.GetObject("imageList.ImageStream");
|
||||
imageList.TransparentColor = Color.Transparent;
|
||||
imageList.Images.SetKeyName(0, "stop");
|
||||
imageList.Images.SetKeyName(1, "restart");
|
||||
imageList.Images.SetKeyName(2, "start");
|
||||
imageList.Images.SetKeyName(3, "pause");
|
||||
imageList.Images.SetKeyName(4, "forward-step");
|
||||
imageList.Images.SetKeyName(5, "forward-fast");
|
||||
//
|
||||
// button_Restart
|
||||
//
|
||||
button_Restart.AutoSize = true;
|
||||
button_Restart.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_Restart.ImageKey = "restart";
|
||||
button_Restart.ImageList = imageList;
|
||||
button_Restart.Location = new Point(76, 3);
|
||||
button_Restart.Name = "button_Restart";
|
||||
button_Restart.Padding = new Padding(15, 3, 15, 3);
|
||||
button_Restart.Size = new Size(67, 36);
|
||||
button_Restart.TabIndex = 1;
|
||||
toolTip.SetToolTip(button_Restart, "从头开始播放");
|
||||
button_Restart.UseVisualStyleBackColor = true;
|
||||
button_Restart.Click += button_Restart_Click;
|
||||
//
|
||||
// button_Start
|
||||
//
|
||||
button_Start.AutoSize = true;
|
||||
button_Start.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_Start.BackgroundImageLayout = ImageLayout.Center;
|
||||
button_Start.ImageKey = "pause";
|
||||
button_Start.ImageList = imageList;
|
||||
button_Start.Location = new Point(149, 3);
|
||||
button_Start.Name = "button_Start";
|
||||
button_Start.Padding = new Padding(15, 3, 15, 3);
|
||||
button_Start.Size = new Size(67, 36);
|
||||
button_Start.TabIndex = 2;
|
||||
toolTip.SetToolTip(button_Start, "开始/暂停");
|
||||
button_Start.UseVisualStyleBackColor = true;
|
||||
button_Start.Click += button_Start_Click;
|
||||
//
|
||||
// button_ForwardStep
|
||||
//
|
||||
button_ForwardStep.AutoSize = true;
|
||||
button_ForwardStep.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_ForwardStep.ImageKey = "forward-step";
|
||||
button_ForwardStep.ImageList = imageList;
|
||||
button_ForwardStep.Location = new Point(222, 3);
|
||||
button_ForwardStep.Name = "button_ForwardStep";
|
||||
button_ForwardStep.Padding = new Padding(15, 3, 15, 3);
|
||||
button_ForwardStep.Size = new Size(67, 36);
|
||||
button_ForwardStep.TabIndex = 3;
|
||||
toolTip.SetToolTip(button_ForwardStep, "快进 1 帧");
|
||||
button_ForwardStep.UseVisualStyleBackColor = true;
|
||||
button_ForwardStep.Click += button_ForwardStep_Click;
|
||||
//
|
||||
// button_ForwardFast
|
||||
//
|
||||
button_ForwardFast.AutoSize = true;
|
||||
button_ForwardFast.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_ForwardFast.ImageKey = "forward-fast";
|
||||
button_ForwardFast.ImageList = imageList;
|
||||
button_ForwardFast.Location = new Point(295, 3);
|
||||
button_ForwardFast.Name = "button_ForwardFast";
|
||||
button_ForwardFast.Padding = new Padding(15, 3, 15, 3);
|
||||
button_ForwardFast.Size = new Size(67, 36);
|
||||
button_ForwardFast.TabIndex = 4;
|
||||
toolTip.SetToolTip(button_ForwardFast, "快进 10 帧");
|
||||
button_ForwardFast.UseVisualStyleBackColor = true;
|
||||
button_ForwardFast.Click += button_ForwardFast_Click;
|
||||
//
|
||||
// SpinePreviewer
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = SystemColors.ControlDark;
|
||||
Controls.Add(panel);
|
||||
Controls.Add(tableLayoutPanel1);
|
||||
Name = "SpinePreviewer";
|
||||
Size = new Size(640, 640);
|
||||
Size = new Size(641, 636);
|
||||
SizeChanged += SpinePreviewer_SizeChanged;
|
||||
tableLayoutPanel1.ResumeLayout(false);
|
||||
tableLayoutPanel1.PerformLayout();
|
||||
panel_Container.ResumeLayout(false);
|
||||
flowLayoutPanel1.ResumeLayout(false);
|
||||
flowLayoutPanel1.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel panel;
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private Panel panel_Container;
|
||||
private FlowLayoutPanel flowLayoutPanel1;
|
||||
private Button button_Stop;
|
||||
private Button button_Start;
|
||||
private ImageList imageList;
|
||||
private ToolTip toolTip;
|
||||
private Button button_ForwardStep;
|
||||
private Button button_ForwardFast;
|
||||
private Button button_Restart;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,51 +9,20 @@ using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.Security.Policy;
|
||||
using System.Diagnostics;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace SpineViewer.Controls
|
||||
{
|
||||
public partial class SpinePreviewer : UserControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 包装类, 用于 PropertyGrid 显示
|
||||
/// 要绑定的 Spine 列表控件
|
||||
/// </summary>
|
||||
private class PreviewerProperty
|
||||
{
|
||||
private readonly SpinePreviewer previewer;
|
||||
|
||||
public PreviewerProperty(SpinePreviewer previewer) { this.previewer = previewer; }
|
||||
|
||||
[TypeConverter(typeof(SizeConverter))]
|
||||
[Category("导出"), DisplayName("分辨率")]
|
||||
public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
|
||||
|
||||
[TypeConverter(typeof(PointFConverter))]
|
||||
[Category("导出"), DisplayName("画面中心点")]
|
||||
public PointF Center { get => previewer.Center; set => previewer.Center = value; }
|
||||
|
||||
[Category("导出"), DisplayName("缩放")]
|
||||
public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
|
||||
|
||||
[Category("导出"), DisplayName("旋转")]
|
||||
public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
|
||||
|
||||
[Category("导出"), DisplayName("水平翻转")]
|
||||
public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
|
||||
|
||||
[Category("导出"), DisplayName("垂直翻转")]
|
||||
public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
|
||||
|
||||
[Category("预览"), DisplayName("显示坐标轴")]
|
||||
public bool ShowAxis { get => previewer.ShowAxis; set => previewer.ShowAxis = value; }
|
||||
|
||||
[Category("预览"), DisplayName("最大帧率")]
|
||||
public uint MaxFps { get => previewer.MaxFps; set => previewer.MaxFps = value; }
|
||||
}
|
||||
|
||||
[Category("自定义"), Description("相关联的 SpineListView")]
|
||||
public SpineListView? SpineListView { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 属性信息面板
|
||||
/// </summary>
|
||||
[Category("自定义"), Description("用于显示画面属性的属性页")]
|
||||
public PropertyGrid? PropertyGrid
|
||||
{
|
||||
@@ -67,23 +36,52 @@ namespace SpineViewer.Controls
|
||||
}
|
||||
private PropertyGrid? propertyGrid;
|
||||
|
||||
#region 画面参数
|
||||
|
||||
/// <summary>
|
||||
/// 画面缩放最大值
|
||||
/// </summary>
|
||||
public const float ZOOM_MAX = 1000f;
|
||||
|
||||
/// <summary>
|
||||
/// 画面缩放最小值
|
||||
/// </summary>
|
||||
public const float ZOOM_MIN = 0.001f;
|
||||
public const int BACKGROUND_CELL_SIZE = 10;
|
||||
|
||||
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
|
||||
private static readonly SFML.Graphics.Color AxisColor = new(220, 220, 220);
|
||||
private static readonly SFML.Graphics.Color BoundsColor = new(120, 200, 0);
|
||||
/// <summary>
|
||||
/// 包装类, 用于属性面板显示
|
||||
/// </summary>
|
||||
private class PreviewerProperty(SpinePreviewer previewer)
|
||||
{
|
||||
[TypeConverter(typeof(SizeConverter))]
|
||||
[Category("[0] 导出"), DisplayName("分辨率")]
|
||||
public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
|
||||
|
||||
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
|
||||
private readonly SFML.Graphics.VertexArray BoundsRect = new(SFML.Graphics.PrimitiveType.LineStrip, 5);
|
||||
[TypeConverter(typeof(PointFConverter))]
|
||||
[Category("[0] 导出"), DisplayName("画面中心点")]
|
||||
public PointF Center { get => previewer.Center; set => previewer.Center = value; }
|
||||
|
||||
private readonly SFML.Graphics.RenderWindow RenderWindow;
|
||||
private readonly SFML.System.Clock Clock = new();
|
||||
private SFML.System.Vector2f? draggingSrc = null;
|
||||
[Category("[0] 导出"), DisplayName("缩放")]
|
||||
public float Zoom { get => previewer.Zoom; set => previewer.Zoom = value; }
|
||||
|
||||
private Task? task = null;
|
||||
private CancellationTokenSource? cancelToken = null;
|
||||
[Category("[0] 导出"), DisplayName("旋转")]
|
||||
public float Rotation { get => previewer.Rotation; set => previewer.Rotation = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("水平翻转")]
|
||||
public bool FlipX { get => previewer.FlipX; set => previewer.FlipX = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("垂直翻转")]
|
||||
public bool FlipY { get => previewer.FlipY; set => previewer.FlipY = value; }
|
||||
|
||||
[Category("[0] 导出"), DisplayName("仅渲染选中")]
|
||||
public bool RenderSelectedOnly { get => previewer.RenderSelectedOnly; set => previewer.RenderSelectedOnly = value; }
|
||||
|
||||
[Category("[1] 预览"), DisplayName("显示坐标轴")]
|
||||
public bool ShowAxis { get => previewer.ShowAxis; set => previewer.ShowAxis = value; }
|
||||
|
||||
[Category("[1] 预览"), DisplayName("最大帧率")]
|
||||
public uint MaxFps { get => previewer.MaxFps; set => previewer.MaxFps = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 分辨率
|
||||
@@ -225,6 +223,13 @@ namespace SpineViewer.Controls
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 仅渲染选中
|
||||
/// </summary>
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
[Browsable(false)]
|
||||
public bool RenderSelectedOnly { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 显示坐标轴
|
||||
/// </summary>
|
||||
@@ -241,11 +246,11 @@ namespace SpineViewer.Controls
|
||||
private uint maxFps = 60;
|
||||
|
||||
/// <summary>
|
||||
/// RenderWindow.View
|
||||
/// 获取 View
|
||||
/// </summary>
|
||||
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
||||
[Browsable(false)]
|
||||
public SFML.Graphics.View View { get => RenderWindow.GetView(); }
|
||||
public SFML.Graphics.View GetView() => RenderWindow.GetView();
|
||||
|
||||
#endregion
|
||||
|
||||
public SpinePreviewer()
|
||||
{
|
||||
@@ -260,22 +265,37 @@ namespace SpineViewer.Controls
|
||||
MaxFps = 30;
|
||||
}
|
||||
|
||||
#region 渲染线程管理
|
||||
|
||||
/// <summary>
|
||||
/// 开始预览
|
||||
/// 渲染窗口
|
||||
/// </summary>
|
||||
public void StartPreview()
|
||||
private readonly SFML.Graphics.RenderWindow RenderWindow;
|
||||
|
||||
/// <summary>
|
||||
/// 渲染任务
|
||||
/// </summary>
|
||||
private Task? task = null;
|
||||
private CancellationTokenSource? cancelToken = null;
|
||||
|
||||
/// <summary>
|
||||
/// 开始渲染
|
||||
/// </summary>
|
||||
public void StartRender()
|
||||
{
|
||||
if (task is not null)
|
||||
return;
|
||||
cancelToken = new();
|
||||
task = Task.Run(RenderTask, cancelToken.Token);
|
||||
IsUpdating = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 停止预览
|
||||
/// 停止渲染
|
||||
/// </summary>
|
||||
public void StopPreview()
|
||||
public void StopRender()
|
||||
{
|
||||
IsUpdating = false;
|
||||
if (task is null || cancelToken is null)
|
||||
return;
|
||||
cancelToken.Cancel();
|
||||
@@ -284,13 +304,144 @@ namespace SpineViewer.Controls
|
||||
task = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 渲染更新管理
|
||||
|
||||
/// <summary>
|
||||
/// 是否更新画面
|
||||
/// </summary>
|
||||
public bool IsUpdating
|
||||
{
|
||||
get => isUpdating;
|
||||
private set
|
||||
{
|
||||
if (value == isUpdating) return;
|
||||
if (value)
|
||||
{
|
||||
button_Start.ImageKey = "pause";
|
||||
}
|
||||
else
|
||||
{
|
||||
button_Start.ImageKey = "start";
|
||||
}
|
||||
isUpdating = value;
|
||||
}
|
||||
}
|
||||
private bool isUpdating = true;
|
||||
|
||||
/// <summary>
|
||||
/// 快进时间量
|
||||
/// </summary>
|
||||
private float forwardDelta = 0;
|
||||
private object _forwardDeltaLock = new();
|
||||
|
||||
/// <summary>
|
||||
/// 预览画面背景色
|
||||
/// </summary>
|
||||
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
|
||||
|
||||
/// <summary>
|
||||
/// 预览画面坐标轴颜色
|
||||
/// </summary>
|
||||
private static readonly SFML.Graphics.Color AxisColor = new(220, 220, 220);
|
||||
|
||||
/// <summary>
|
||||
/// 坐标轴顶点缓冲区
|
||||
/// </summary>
|
||||
private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
|
||||
|
||||
/// <summary>
|
||||
/// 帧间隔计时器
|
||||
/// </summary>
|
||||
private readonly SFML.System.Clock Clock = new();
|
||||
|
||||
/// <summary>
|
||||
/// 渲染任务
|
||||
/// </summary>
|
||||
private void RenderTask()
|
||||
{
|
||||
try
|
||||
{
|
||||
RenderWindow.SetActive(true);
|
||||
|
||||
float delta;
|
||||
while (cancelToken is not null && !cancelToken.IsCancellationRequested)
|
||||
{
|
||||
delta = Clock.ElapsedTime.AsSeconds();
|
||||
Clock.Restart();
|
||||
|
||||
// 停止更新的时候只是时间不前进, 但是坐标变换还是要更新, 否则无法移动对象
|
||||
if (!IsUpdating) delta = 0;
|
||||
|
||||
// 加上要快进的量
|
||||
lock (_forwardDeltaLock)
|
||||
{
|
||||
delta += forwardDelta;
|
||||
forwardDelta = 0;
|
||||
}
|
||||
|
||||
RenderWindow.Clear(BackgroundColor);
|
||||
|
||||
if (ShowAxis)
|
||||
{
|
||||
// 画一个很长的坐标轴, 用 1e9 比较合适
|
||||
AxisVertex[0] = new(new(-1e9f, 0), AxisColor);
|
||||
AxisVertex[1] = new(new(1e9f, 0), AxisColor);
|
||||
RenderWindow.Draw(AxisVertex);
|
||||
AxisVertex[0] = new(new(0, -1e9f), AxisColor);
|
||||
AxisVertex[1] = new(new(0, 1e9f), AxisColor);
|
||||
RenderWindow.Draw(AxisVertex);
|
||||
}
|
||||
|
||||
// 渲染 Spine
|
||||
if (SpineListView is not null)
|
||||
{
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
var spines = SpineListView.Spines.Where(sp => !sp.IsHidden).ToArray();
|
||||
for (int i = spines.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (cancelToken is not null && cancelToken.IsCancellationRequested)
|
||||
break; // 提前中止
|
||||
|
||||
var spine = spines[i];
|
||||
|
||||
spine.Update(delta);
|
||||
|
||||
if (RenderSelectedOnly && !spine.IsSelected)
|
||||
continue;
|
||||
|
||||
spine.IsDebug = true;
|
||||
RenderWindow.Draw(spine);
|
||||
spine.IsDebug = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RenderWindow.Display();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
RenderWindow.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 画面拖放对象世界坐标源点
|
||||
/// </summary>
|
||||
private SFML.System.Vector2f? draggingSrc = null;
|
||||
|
||||
private void SpinePreviewer_SizeChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (RenderWindow is null)
|
||||
return;
|
||||
|
||||
float parentX = Width;
|
||||
float parentY = Height;
|
||||
float parentX = panel.Parent.Width;
|
||||
float parentY = panel.Parent.Height;
|
||||
float sizeX = panel.Width;
|
||||
float sizeY = panel.Height;
|
||||
|
||||
@@ -326,45 +477,64 @@ namespace SpineViewer.Controls
|
||||
draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
|
||||
var src = new PointF(((SFML.System.Vector2f)draggingSrc).X, ((SFML.System.Vector2f)draggingSrc).Y);
|
||||
|
||||
if (SpineListView is not null)
|
||||
{
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
var spines = SpineListView.Spines;
|
||||
if (SpineListView is null)
|
||||
return;
|
||||
|
||||
// 没有按下 Ctrl 键就只选中点击的那个, 所以先清空选中列表
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
var spines = SpineListView.Spines;
|
||||
|
||||
// 仅渲染选中模式禁止在画面里选择对象
|
||||
if (RenderSelectedOnly)
|
||||
{
|
||||
// 只在被选中的对象里判断是否有效命中
|
||||
bool hit = false;
|
||||
foreach (int i in SpineListView.SelectedIndices)
|
||||
{
|
||||
if (spines[i].IsHidden) continue;
|
||||
if (!spines[i].Bounds.Contains(src)) continue;
|
||||
hit = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// 如果没点到被选中的模型, 则不允许拖动
|
||||
if (!hit) draggingSrc = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((ModifierKeys & Keys.Control) == 0)
|
||||
{
|
||||
// 没按 Ctrl 的情况下, 如果命中了已选中对象, 则就算普通命中
|
||||
bool hit = false;
|
||||
for (int i = 0; i < spines.Count; i++)
|
||||
{
|
||||
if (spines[i].Bounds.Contains(src))
|
||||
{
|
||||
hit = true;
|
||||
if (spines[i].IsHidden) continue;
|
||||
if (!spines[i].Bounds.Contains(src)) continue;
|
||||
|
||||
// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
|
||||
if (!SpineListView.SelectedIndices.Contains(i))
|
||||
{
|
||||
SpineListView.SelectedIndices.Clear();
|
||||
SpineListView.SelectedIndices.Add(i);
|
||||
}
|
||||
break;
|
||||
hit = true;
|
||||
|
||||
// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
|
||||
if (!SpineListView.SelectedIndices.Contains(i))
|
||||
{
|
||||
SpineListView.SelectedIndices.Clear();
|
||||
SpineListView.SelectedIndices.Add(i);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 如果点了空白的地方, 就清空选中列表
|
||||
if (!hit)
|
||||
SpineListView.SelectedIndices.Clear();
|
||||
if (!hit) SpineListView.SelectedIndices.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 按下 Ctrl 的情况就执行多选, 并且点空白处也不会清空选中
|
||||
for (int i = 0; i < spines.Count; i++)
|
||||
{
|
||||
if (spines[i].Bounds.Contains(src))
|
||||
{
|
||||
SpineListView.SelectedIndices.Add(i);
|
||||
break;
|
||||
}
|
||||
if (spines[i].IsHidden) continue;
|
||||
if (!spines[i].Bounds.Contains(src)) continue;
|
||||
|
||||
SpineListView.SelectedIndices.Add(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -392,10 +562,11 @@ namespace SpineViewer.Controls
|
||||
{
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
foreach (var spine in SpineListView.Spines)
|
||||
var spines = SpineListView.Spines;
|
||||
foreach (int i in SpineListView.SelectedIndices)
|
||||
{
|
||||
if (spine.IsSelected)
|
||||
spine.Position += delta;
|
||||
if (spines[i].IsHidden) continue;
|
||||
spines[i].Position += delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -428,62 +599,57 @@ namespace SpineViewer.Controls
|
||||
PropertyGrid?.Refresh();
|
||||
}
|
||||
|
||||
private void RenderTask()
|
||||
private void button_Stop_Click(object sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
IsUpdating = false;
|
||||
if (SpineListView is not null)
|
||||
{
|
||||
RenderWindow.SetActive(true);
|
||||
|
||||
float delta;
|
||||
while (cancelToken is not null && !cancelToken.IsCancellationRequested)
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
delta = Clock.ElapsedTime.AsSeconds();
|
||||
Clock.Restart();
|
||||
|
||||
RenderWindow.Clear(BackgroundColor);
|
||||
|
||||
if (ShowAxis)
|
||||
{
|
||||
// 画一个很长的坐标轴, 用 1e9 比较合适
|
||||
AxisVertex[0] = new(new(-1e9f, 0), AxisColor);
|
||||
AxisVertex[1] = new(new(1e9f, 0), AxisColor);
|
||||
RenderWindow.Draw(AxisVertex);
|
||||
AxisVertex[0] = new(new(0, -1e9f), AxisColor);
|
||||
AxisVertex[1] = new(new(0, 1e9f), AxisColor);
|
||||
RenderWindow.Draw(AxisVertex);
|
||||
}
|
||||
|
||||
// 渲染 Spine
|
||||
if (SpineListView is not null)
|
||||
{
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
foreach (var spine in SpineListView.Spines.Reverse())
|
||||
{
|
||||
spine.Update(delta);
|
||||
RenderWindow.Draw(spine);
|
||||
|
||||
if (spine.IsSelected)
|
||||
{
|
||||
var bounds = spine.Bounds;
|
||||
BoundsRect[0] = BoundsRect[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
||||
BoundsRect[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
||||
BoundsRect[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
||||
BoundsRect[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
||||
RenderWindow.Draw(BoundsRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RenderWindow.Display();
|
||||
foreach (var spine in SpineListView.Spines)
|
||||
spine.CurrentAnimation = spine.CurrentAnimation;
|
||||
}
|
||||
}
|
||||
finally
|
||||
}
|
||||
|
||||
private void button_Restart_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (SpineListView is not null)
|
||||
{
|
||||
RenderWindow.SetActive(false);
|
||||
lock (SpineListView.Spines)
|
||||
{
|
||||
foreach (var spine in SpineListView.Spines)
|
||||
spine.CurrentAnimation = spine.CurrentAnimation;
|
||||
}
|
||||
}
|
||||
IsUpdating = true;
|
||||
}
|
||||
|
||||
private void button_Start_Click(object sender, EventArgs e)
|
||||
{
|
||||
IsUpdating = !IsUpdating;
|
||||
}
|
||||
|
||||
private void button_ForwardStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
lock (_forwardDeltaLock)
|
||||
{
|
||||
forwardDelta += 1f / maxFps;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void button_ForwardFast_Click(object sender, EventArgs e)
|
||||
{
|
||||
lock (_forwardDeltaLock)
|
||||
{
|
||||
forwardDelta += 10f / maxFps;
|
||||
}
|
||||
}
|
||||
|
||||
//public void ClickStopButton() => button_Stop_Click(button_Stop, EventArgs.Empty);
|
||||
//public void ClickRestartButton() => button_Restart_Click(button_Restart, EventArgs.Empty);
|
||||
//public void ClickStartButton() => button_Start_Click(button_Start, EventArgs.Empty);
|
||||
//public void ClickForwardStepButton() => button_ForwardStep_Click(button_ForwardStep, EventArgs.Empty);
|
||||
//public void ClickForwardFastButton() => button_ForwardFast_Click(button_ForwardFast, EventArgs.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,4 +117,210 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
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|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
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|
||||
<value>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
+AE/Af8B8AP/AfABPgEDAfAL
|
||||
</value>
|
||||
</data>
|
||||
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>165, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
@@ -15,16 +15,12 @@ namespace SpineViewer.Dialogs
|
||||
public AboutDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.label_Version.Text = $"v{InformationalVersion}";
|
||||
Text = $"关于 {Program.Name}";
|
||||
label_Version.Text = $"v{InformationalVersion}";
|
||||
}
|
||||
|
||||
public string InformationalVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
}
|
||||
}
|
||||
public string InformationalVersion =>
|
||||
Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
|
||||
private void linkLabel_RepoUrl_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
@@ -36,7 +32,7 @@ namespace SpineViewer.Dialogs
|
||||
else
|
||||
{
|
||||
Clipboard.SetText(url);
|
||||
MessageBox.Show(this, "链接已复制到剪贴板,请前往浏览器进行访问", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info("链接已复制到剪贴板,请前往浏览器进行访问");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
98
SpineViewer/Dialogs/BatchOpenSpineDialog.Designer.cs
generated
98
SpineViewer/Dialogs/BatchOpenSpineDialog.Designer.cs
generated
@@ -37,10 +37,7 @@
|
||||
tableLayoutPanel2 = new TableLayoutPanel();
|
||||
button_Ok = new Button();
|
||||
button_Cancel = new Button();
|
||||
listBox_FilePath = new ListBox();
|
||||
button_SelectSkel = new Button();
|
||||
label_Tip = new Label();
|
||||
openFileDialog_Skel = new OpenFileDialog();
|
||||
skelFileListBox = new SpineViewer.Controls.SkelFileListBox();
|
||||
panel.SuspendLayout();
|
||||
tableLayoutPanel1.SuspendLayout();
|
||||
tableLayoutPanel2.SuspendLayout();
|
||||
@@ -53,7 +50,7 @@
|
||||
panel.Location = new Point(0, 0);
|
||||
panel.Name = "panel";
|
||||
panel.Padding = new Padding(50, 15, 50, 10);
|
||||
panel.Size = new Size(1126, 449);
|
||||
panel.Size = new Size(1042, 472);
|
||||
panel.TabIndex = 1;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
@@ -62,22 +59,19 @@
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
||||
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
||||
tableLayoutPanel1.Controls.Add(comboBox_Version, 1, 3);
|
||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 4);
|
||||
tableLayoutPanel1.Controls.Add(listBox_FilePath, 0, 2);
|
||||
tableLayoutPanel1.Controls.Add(button_SelectSkel, 0, 1);
|
||||
tableLayoutPanel1.Controls.Add(label_Tip, 1, 1);
|
||||
tableLayoutPanel1.Controls.Add(label3, 0, 2);
|
||||
tableLayoutPanel1.Controls.Add(comboBox_Version, 1, 2);
|
||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 3);
|
||||
tableLayoutPanel1.Controls.Add(skelFileListBox, 0, 1);
|
||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel1.Location = new Point(50, 15);
|
||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
tableLayoutPanel1.RowCount = 5;
|
||||
tableLayoutPanel1.RowCount = 3;
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.Size = new Size(1026, 424);
|
||||
tableLayoutPanel1.Size = new Size(942, 447);
|
||||
tableLayoutPanel1.TabIndex = 1;
|
||||
//
|
||||
// label4
|
||||
@@ -88,7 +82,7 @@
|
||||
label4.Location = new Point(15, 15);
|
||||
label4.Margin = new Padding(15);
|
||||
label4.Name = "label4";
|
||||
label4.Size = new Size(996, 24);
|
||||
label4.Size = new Size(912, 24);
|
||||
label4.TabIndex = 14;
|
||||
label4.Text = "说明:批量导入只需要选择skel文件,atlas文件需要在同目录下并且与skel文件名相同";
|
||||
label4.TextAlign = ContentAlignment.MiddleCenter;
|
||||
@@ -97,7 +91,7 @@
|
||||
//
|
||||
label3.Anchor = AnchorStyles.Right;
|
||||
label3.AutoSize = true;
|
||||
label3.Location = new Point(90, 307);
|
||||
label3.Location = new Point(3, 343);
|
||||
label3.Name = "label3";
|
||||
label3.Size = new Size(50, 24);
|
||||
label3.TabIndex = 12;
|
||||
@@ -108,7 +102,7 @@
|
||||
comboBox_Version.Anchor = AnchorStyles.Left;
|
||||
comboBox_Version.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBox_Version.FormattingEnabled = true;
|
||||
comboBox_Version.Location = new Point(146, 303);
|
||||
comboBox_Version.Location = new Point(59, 339);
|
||||
comboBox_Version.Name = "comboBox_Version";
|
||||
comboBox_Version.Size = new Size(182, 32);
|
||||
comboBox_Version.Sorted = true;
|
||||
@@ -124,18 +118,19 @@
|
||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
||||
tableLayoutPanel2.Location = new Point(3, 381);
|
||||
tableLayoutPanel2.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel2.Location = new Point(3, 404);
|
||||
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
|
||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||
tableLayoutPanel2.RowCount = 1;
|
||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel2.Size = new Size(1020, 40);
|
||||
tableLayoutPanel2.Size = new Size(936, 40);
|
||||
tableLayoutPanel2.TabIndex = 11;
|
||||
//
|
||||
// button_Ok
|
||||
//
|
||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_Ok.Location = new Point(368, 3);
|
||||
button_Ok.Location = new Point(326, 3);
|
||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||
button_Ok.Name = "button_Ok";
|
||||
button_Ok.Size = new Size(112, 34);
|
||||
@@ -147,7 +142,7 @@
|
||||
// button_Cancel
|
||||
//
|
||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button_Cancel.Location = new Point(540, 3);
|
||||
button_Cancel.Location = new Point(498, 3);
|
||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||
button_Cancel.Name = "button_Cancel";
|
||||
button_Cancel.Size = new Size(112, 34);
|
||||
@@ -156,47 +151,14 @@
|
||||
button_Cancel.UseVisualStyleBackColor = true;
|
||||
button_Cancel.Click += button_Cancel_Click;
|
||||
//
|
||||
// listBox_FilePath
|
||||
// skelFileListBox
|
||||
//
|
||||
tableLayoutPanel1.SetColumnSpan(listBox_FilePath, 2);
|
||||
listBox_FilePath.Dock = DockStyle.Fill;
|
||||
listBox_FilePath.FormattingEnabled = true;
|
||||
listBox_FilePath.HorizontalScrollbar = true;
|
||||
listBox_FilePath.ItemHeight = 24;
|
||||
listBox_FilePath.Location = new Point(3, 97);
|
||||
listBox_FilePath.Name = "listBox_FilePath";
|
||||
listBox_FilePath.Size = new Size(1020, 200);
|
||||
listBox_FilePath.TabIndex = 2;
|
||||
//
|
||||
// button_SelectSkel
|
||||
//
|
||||
button_SelectSkel.Anchor = AnchorStyles.None;
|
||||
button_SelectSkel.Location = new Point(3, 57);
|
||||
button_SelectSkel.Name = "button_SelectSkel";
|
||||
button_SelectSkel.Size = new Size(137, 34);
|
||||
button_SelectSkel.TabIndex = 1;
|
||||
button_SelectSkel.Text = "选择文件...";
|
||||
button_SelectSkel.UseVisualStyleBackColor = true;
|
||||
button_SelectSkel.Click += button_SelectSkel_Click;
|
||||
//
|
||||
// label_Tip
|
||||
//
|
||||
label_Tip.AutoSize = true;
|
||||
label_Tip.Dock = DockStyle.Fill;
|
||||
label_Tip.Location = new Point(146, 54);
|
||||
label_Tip.Name = "label_Tip";
|
||||
label_Tip.Size = new Size(877, 40);
|
||||
label_Tip.TabIndex = 0;
|
||||
label_Tip.Text = "已选择 0 个文件";
|
||||
label_Tip.TextAlign = ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// openFileDialog_Skel
|
||||
//
|
||||
openFileDialog_Skel.AddExtension = false;
|
||||
openFileDialog_Skel.AddToRecent = false;
|
||||
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
|
||||
openFileDialog_Skel.Multiselect = true;
|
||||
openFileDialog_Skel.Title = "批量选择skel文件";
|
||||
tableLayoutPanel1.SetColumnSpan(skelFileListBox, 2);
|
||||
skelFileListBox.Dock = DockStyle.Fill;
|
||||
skelFileListBox.Location = new Point(3, 57);
|
||||
skelFileListBox.Name = "skelFileListBox";
|
||||
skelFileListBox.Size = new Size(936, 276);
|
||||
skelFileListBox.TabIndex = 15;
|
||||
//
|
||||
// BatchOpenSpineDialog
|
||||
//
|
||||
@@ -204,7 +166,7 @@
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
CancelButton = button_Cancel;
|
||||
ClientSize = new Size(1126, 449);
|
||||
ClientSize = new Size(1042, 472);
|
||||
Controls.Add(panel);
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||
@@ -214,7 +176,6 @@
|
||||
ShowInTaskbar = false;
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "批量打开骨骼";
|
||||
Load += BatchOpenSpineDialog_Load;
|
||||
panel.ResumeLayout(false);
|
||||
tableLayoutPanel1.ResumeLayout(false);
|
||||
tableLayoutPanel1.PerformLayout();
|
||||
@@ -225,15 +186,12 @@
|
||||
#endregion
|
||||
private Panel panel;
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private Label label_Tip;
|
||||
private ListBox listBox_FilePath;
|
||||
private Button button_SelectSkel;
|
||||
private TableLayoutPanel tableLayoutPanel2;
|
||||
private Button button_Ok;
|
||||
private Button button_Cancel;
|
||||
private Label label3;
|
||||
private ComboBox comboBox_Version;
|
||||
private OpenFileDialog openFileDialog_Skel;
|
||||
private Label label4;
|
||||
private Controls.SkelFileListBox skelFileListBox;
|
||||
}
|
||||
}
|
||||
@@ -13,59 +13,48 @@ namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class BatchOpenSpineDialog : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// 对话框结果, 取消时为 null
|
||||
/// </summary>
|
||||
public BatchOpenSpineDialogResult Result { get; private set; }
|
||||
|
||||
public BatchOpenSpineDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
comboBox_Version.DataSource = VersionHelper.Versions.ToList();
|
||||
comboBox_Version.DataSource = VersionHelper.Names.ToList();
|
||||
comboBox_Version.DisplayMember = "Value";
|
||||
comboBox_Version.ValueMember = "Key";
|
||||
comboBox_Version.SelectedValue = Spine.Version.Auto;
|
||||
}
|
||||
|
||||
private void BatchOpenSpineDialog_Load(object sender, EventArgs e)
|
||||
{
|
||||
button_SelectSkel_Click(sender, e);
|
||||
}
|
||||
|
||||
private void button_SelectSkel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog_Skel.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
listBox_FilePath.Items.Clear();
|
||||
foreach (var p in openFileDialog_Skel.FileNames)
|
||||
listBox_FilePath.Items.Add(Path.GetFullPath(p));
|
||||
label_Tip.Text = $"已选择 {listBox_FilePath.Items.Count} 个文件";
|
||||
}
|
||||
}
|
||||
|
||||
private void button_Ok_Click(object sender, EventArgs e)
|
||||
{
|
||||
var version = (Spine.Version)comboBox_Version.SelectedValue;
|
||||
|
||||
if (listBox_FilePath.Items.Count <= 0)
|
||||
var items = skelFileListBox.Items;
|
||||
|
||||
if (items.Count <= 0)
|
||||
{
|
||||
MessageBox.Show("未选择任何文件", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info("未选择任何文件");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (string p in listBox_FilePath.Items)
|
||||
foreach (string p in items)
|
||||
{
|
||||
if (!File.Exists(p))
|
||||
{
|
||||
MessageBox.Show($"{p}", "skel文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info($"{p}", "skel文件不存在");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (version != Spine.Version.Auto && !Spine.Spine.ImplementedVersions.Contains(version))
|
||||
{
|
||||
MessageBox.Show($"{version.String()} 版本尚未实现(咕咕咕~)", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info($"{version.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
return;
|
||||
}
|
||||
|
||||
Result = new(version, listBox_FilePath.Items.Cast<string>().ToArray());
|
||||
Result = new(version, items.Cast<string>().ToArray());
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
|
||||
@@ -75,9 +64,19 @@ namespace SpineViewer.Dialogs
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 批量打开对话框结果
|
||||
/// </summary>
|
||||
public class BatchOpenSpineDialogResult(Spine.Version version, string[] skelPaths)
|
||||
{
|
||||
public Spine.Version Version { get; } = version;
|
||||
public string[] SkelPaths { get; } = skelPaths;
|
||||
/// <summary>
|
||||
/// 版本
|
||||
/// </summary>
|
||||
public Spine.Version Version => version;
|
||||
|
||||
/// <summary>
|
||||
/// 路径列表
|
||||
/// </summary>
|
||||
public string[] SkelPaths => skelPaths;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,9 +117,6 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="openFileDialog_Skel.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>92, 26</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
|
||||
171
SpineViewer/Dialogs/ConvertFileFormatDialog.Designer.cs
generated
171
SpineViewer/Dialogs/ConvertFileFormatDialog.Designer.cs
generated
@@ -31,6 +31,7 @@
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ConvertFileFormatDialog));
|
||||
panel = new Panel();
|
||||
tableLayoutPanel1 = new TableLayoutPanel();
|
||||
comboBox_TargetVersion = new ComboBox();
|
||||
flowLayoutPanel_TargetFormat = new FlowLayoutPanel();
|
||||
radioButton_BinaryTarget = new RadioButton();
|
||||
radioButton_JsonTarget = new RadioButton();
|
||||
@@ -41,19 +42,13 @@
|
||||
tableLayoutPanel2 = new TableLayoutPanel();
|
||||
button_Ok = new Button();
|
||||
button_Cancel = new Button();
|
||||
listBox_FilePath = new ListBox();
|
||||
button_SelectSkel = new Button();
|
||||
label_Tip = new Label();
|
||||
label2 = new Label();
|
||||
flowLayoutPanel_SourceFormat = new FlowLayoutPanel();
|
||||
radioButton_BinarySource = new RadioButton();
|
||||
radioButton_JsonSource = new RadioButton();
|
||||
skelFileListBox = new SpineViewer.Controls.SkelFileListBox();
|
||||
openFileDialog_Skel = new OpenFileDialog();
|
||||
panel.SuspendLayout();
|
||||
tableLayoutPanel1.SuspendLayout();
|
||||
flowLayoutPanel_TargetFormat.SuspendLayout();
|
||||
tableLayoutPanel2.SuspendLayout();
|
||||
flowLayoutPanel_SourceFormat.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel
|
||||
@@ -63,7 +58,7 @@
|
||||
panel.Location = new Point(0, 0);
|
||||
panel.Name = "panel";
|
||||
panel.Padding = new Padding(50, 15, 50, 10);
|
||||
panel.Size = new Size(1039, 530);
|
||||
panel.Size = new Size(1051, 538);
|
||||
panel.TabIndex = 2;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
@@ -71,40 +66,48 @@
|
||||
tableLayoutPanel1.ColumnCount = 2;
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.Controls.Add(flowLayoutPanel_TargetFormat, 1, 5);
|
||||
tableLayoutPanel1.Controls.Add(label1, 0, 4);
|
||||
tableLayoutPanel1.Controls.Add(comboBox_TargetVersion, 1, 3);
|
||||
tableLayoutPanel1.Controls.Add(flowLayoutPanel_TargetFormat, 1, 4);
|
||||
tableLayoutPanel1.Controls.Add(label1, 0, 3);
|
||||
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
||||
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
||||
tableLayoutPanel1.Controls.Add(comboBox_SourceVersion, 1, 3);
|
||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 6);
|
||||
tableLayoutPanel1.Controls.Add(listBox_FilePath, 0, 2);
|
||||
tableLayoutPanel1.Controls.Add(button_SelectSkel, 0, 1);
|
||||
tableLayoutPanel1.Controls.Add(label_Tip, 1, 1);
|
||||
tableLayoutPanel1.Controls.Add(label2, 0, 5);
|
||||
tableLayoutPanel1.Controls.Add(flowLayoutPanel_SourceFormat, 1, 4);
|
||||
tableLayoutPanel1.Controls.Add(label3, 0, 2);
|
||||
tableLayoutPanel1.Controls.Add(comboBox_SourceVersion, 1, 2);
|
||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 5);
|
||||
tableLayoutPanel1.Controls.Add(label2, 0, 4);
|
||||
tableLayoutPanel1.Controls.Add(skelFileListBox, 0, 1);
|
||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel1.Location = new Point(50, 15);
|
||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
tableLayoutPanel1.RowCount = 7;
|
||||
tableLayoutPanel1.RowCount = 6;
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.Size = new Size(939, 505);
|
||||
tableLayoutPanel1.Size = new Size(951, 513);
|
||||
tableLayoutPanel1.TabIndex = 1;
|
||||
//
|
||||
// comboBox_TargetVersion
|
||||
//
|
||||
comboBox_TargetVersion.Anchor = AnchorStyles.Left;
|
||||
comboBox_TargetVersion.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBox_TargetVersion.FormattingEnabled = true;
|
||||
comboBox_TargetVersion.Location = new Point(95, 365);
|
||||
comboBox_TargetVersion.Name = "comboBox_TargetVersion";
|
||||
comboBox_TargetVersion.Size = new Size(182, 32);
|
||||
comboBox_TargetVersion.Sorted = true;
|
||||
comboBox_TargetVersion.TabIndex = 21;
|
||||
//
|
||||
// flowLayoutPanel_TargetFormat
|
||||
//
|
||||
flowLayoutPanel_TargetFormat.AutoSize = true;
|
||||
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_BinaryTarget);
|
||||
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_JsonTarget);
|
||||
flowLayoutPanel_TargetFormat.Dock = DockStyle.Fill;
|
||||
flowLayoutPanel_TargetFormat.Location = new Point(146, 381);
|
||||
flowLayoutPanel_TargetFormat.Location = new Point(95, 403);
|
||||
flowLayoutPanel_TargetFormat.Name = "flowLayoutPanel_TargetFormat";
|
||||
flowLayoutPanel_TargetFormat.Size = new Size(790, 34);
|
||||
flowLayoutPanel_TargetFormat.Size = new Size(853, 34);
|
||||
flowLayoutPanel_TargetFormat.TabIndex = 19;
|
||||
//
|
||||
// radioButton_BinaryTarget
|
||||
@@ -116,7 +119,6 @@
|
||||
radioButton_BinaryTarget.TabIndex = 17;
|
||||
radioButton_BinaryTarget.Text = "二进制 (*.skel)";
|
||||
radioButton_BinaryTarget.UseVisualStyleBackColor = true;
|
||||
radioButton_BinaryTarget.CheckedChanged += radioButton_Target_CheckedChanged;
|
||||
//
|
||||
// radioButton_JsonTarget
|
||||
//
|
||||
@@ -129,17 +131,16 @@
|
||||
radioButton_JsonTarget.TabStop = true;
|
||||
radioButton_JsonTarget.Text = "文本 (*.json)";
|
||||
radioButton_JsonTarget.UseVisualStyleBackColor = true;
|
||||
radioButton_JsonTarget.CheckedChanged += radioButton_Target_CheckedChanged;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.Anchor = AnchorStyles.Right;
|
||||
label1.AutoSize = true;
|
||||
label1.Location = new Point(72, 346);
|
||||
label1.Location = new Point(3, 369);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(68, 24);
|
||||
label1.Size = new Size(86, 24);
|
||||
label1.TabIndex = 15;
|
||||
label1.Text = "源格式:";
|
||||
label1.Text = "目标版本:";
|
||||
//
|
||||
// label4
|
||||
//
|
||||
@@ -149,7 +150,7 @@
|
||||
label4.Location = new Point(15, 15);
|
||||
label4.Margin = new Padding(15);
|
||||
label4.Name = "label4";
|
||||
label4.Size = new Size(909, 24);
|
||||
label4.Size = new Size(921, 24);
|
||||
label4.TabIndex = 14;
|
||||
label4.Text = "说明:将在每个文件同级目录下生成目标格式后缀的文件,会覆盖已存在文件";
|
||||
label4.TextAlign = ContentAlignment.MiddleCenter;
|
||||
@@ -158,19 +159,19 @@
|
||||
//
|
||||
label3.Anchor = AnchorStyles.Right;
|
||||
label3.AutoSize = true;
|
||||
label3.Location = new Point(72, 307);
|
||||
label3.Location = new Point(21, 331);
|
||||
label3.Name = "label3";
|
||||
label3.Size = new Size(68, 24);
|
||||
label3.TabIndex = 12;
|
||||
label3.Text = "源版本:";
|
||||
//
|
||||
// comboBox_Version
|
||||
// comboBox_SourceVersion
|
||||
//
|
||||
comboBox_SourceVersion.Anchor = AnchorStyles.Left;
|
||||
comboBox_SourceVersion.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBox_SourceVersion.FormattingEnabled = true;
|
||||
comboBox_SourceVersion.Location = new Point(146, 303);
|
||||
comboBox_SourceVersion.Name = "comboBox_Version";
|
||||
comboBox_SourceVersion.Location = new Point(95, 327);
|
||||
comboBox_SourceVersion.Name = "comboBox_SourceVersion";
|
||||
comboBox_SourceVersion.Size = new Size(182, 32);
|
||||
comboBox_SourceVersion.Sorted = true;
|
||||
comboBox_SourceVersion.TabIndex = 13;
|
||||
@@ -185,18 +186,19 @@
|
||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
||||
tableLayoutPanel2.Location = new Point(3, 462);
|
||||
tableLayoutPanel2.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel2.Location = new Point(3, 470);
|
||||
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
|
||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||
tableLayoutPanel2.RowCount = 1;
|
||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel2.Size = new Size(933, 40);
|
||||
tableLayoutPanel2.Size = new Size(945, 40);
|
||||
tableLayoutPanel2.TabIndex = 11;
|
||||
//
|
||||
// button_Ok
|
||||
//
|
||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_Ok.Location = new Point(324, 3);
|
||||
button_Ok.Location = new Point(330, 3);
|
||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||
button_Ok.Name = "button_Ok";
|
||||
button_Ok.Size = new Size(112, 34);
|
||||
@@ -208,7 +210,7 @@
|
||||
// button_Cancel
|
||||
//
|
||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button_Cancel.Location = new Point(496, 3);
|
||||
button_Cancel.Location = new Point(502, 3);
|
||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||
button_Cancel.Name = "button_Cancel";
|
||||
button_Cancel.Size = new Size(112, 34);
|
||||
@@ -217,84 +219,24 @@
|
||||
button_Cancel.UseVisualStyleBackColor = true;
|
||||
button_Cancel.Click += button_Cancel_Click;
|
||||
//
|
||||
// listBox_FilePath
|
||||
//
|
||||
tableLayoutPanel1.SetColumnSpan(listBox_FilePath, 2);
|
||||
listBox_FilePath.Dock = DockStyle.Fill;
|
||||
listBox_FilePath.FormattingEnabled = true;
|
||||
listBox_FilePath.HorizontalScrollbar = true;
|
||||
listBox_FilePath.ItemHeight = 24;
|
||||
listBox_FilePath.Location = new Point(3, 97);
|
||||
listBox_FilePath.Name = "listBox_FilePath";
|
||||
listBox_FilePath.Size = new Size(933, 200);
|
||||
listBox_FilePath.TabIndex = 2;
|
||||
//
|
||||
// button_SelectSkel
|
||||
//
|
||||
button_SelectSkel.Anchor = AnchorStyles.None;
|
||||
button_SelectSkel.Location = new Point(3, 57);
|
||||
button_SelectSkel.Name = "button_SelectSkel";
|
||||
button_SelectSkel.Size = new Size(137, 34);
|
||||
button_SelectSkel.TabIndex = 1;
|
||||
button_SelectSkel.Text = "选择文件...";
|
||||
button_SelectSkel.UseVisualStyleBackColor = true;
|
||||
button_SelectSkel.Click += button_SelectSkel_Click;
|
||||
//
|
||||
// label_Tip
|
||||
//
|
||||
label_Tip.AutoSize = true;
|
||||
label_Tip.Dock = DockStyle.Fill;
|
||||
label_Tip.Location = new Point(146, 54);
|
||||
label_Tip.Name = "label_Tip";
|
||||
label_Tip.Size = new Size(790, 40);
|
||||
label_Tip.TabIndex = 0;
|
||||
label_Tip.Text = "已选择 0 个文件";
|
||||
label_Tip.TextAlign = ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
label2.Anchor = AnchorStyles.Right;
|
||||
label2.AutoSize = true;
|
||||
label2.Location = new Point(54, 386);
|
||||
label2.Location = new Point(3, 408);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new Size(86, 24);
|
||||
label2.TabIndex = 16;
|
||||
label2.Text = "目标格式:";
|
||||
//
|
||||
// flowLayoutPanel_SourceFormat
|
||||
// skelFileListBox
|
||||
//
|
||||
flowLayoutPanel_SourceFormat.AutoSize = true;
|
||||
flowLayoutPanel_SourceFormat.Controls.Add(radioButton_BinarySource);
|
||||
flowLayoutPanel_SourceFormat.Controls.Add(radioButton_JsonSource);
|
||||
flowLayoutPanel_SourceFormat.Dock = DockStyle.Fill;
|
||||
flowLayoutPanel_SourceFormat.Location = new Point(146, 341);
|
||||
flowLayoutPanel_SourceFormat.Name = "flowLayoutPanel_SourceFormat";
|
||||
flowLayoutPanel_SourceFormat.Size = new Size(790, 34);
|
||||
flowLayoutPanel_SourceFormat.TabIndex = 18;
|
||||
//
|
||||
// radioButton_BinarySource
|
||||
//
|
||||
radioButton_BinarySource.AutoSize = true;
|
||||
radioButton_BinarySource.Checked = true;
|
||||
radioButton_BinarySource.Location = new Point(3, 3);
|
||||
radioButton_BinarySource.Name = "radioButton_BinarySource";
|
||||
radioButton_BinarySource.Size = new Size(151, 28);
|
||||
radioButton_BinarySource.TabIndex = 17;
|
||||
radioButton_BinarySource.TabStop = true;
|
||||
radioButton_BinarySource.Text = "二进制 (*.skel)";
|
||||
radioButton_BinarySource.UseVisualStyleBackColor = true;
|
||||
radioButton_BinarySource.CheckedChanged += radioButton_Source_CheckedChanged;
|
||||
//
|
||||
// radioButton_JsonSource
|
||||
//
|
||||
radioButton_JsonSource.AutoSize = true;
|
||||
radioButton_JsonSource.Location = new Point(160, 3);
|
||||
radioButton_JsonSource.Name = "radioButton_JsonSource";
|
||||
radioButton_JsonSource.Size = new Size(135, 28);
|
||||
radioButton_JsonSource.TabIndex = 18;
|
||||
radioButton_JsonSource.Text = "文本 (*.json)";
|
||||
radioButton_JsonSource.UseVisualStyleBackColor = true;
|
||||
radioButton_JsonSource.CheckedChanged += radioButton_Source_CheckedChanged;
|
||||
tableLayoutPanel1.SetColumnSpan(skelFileListBox, 2);
|
||||
skelFileListBox.Dock = DockStyle.Fill;
|
||||
skelFileListBox.Location = new Point(3, 57);
|
||||
skelFileListBox.Name = "skelFileListBox";
|
||||
skelFileListBox.Size = new Size(945, 264);
|
||||
skelFileListBox.TabIndex = 20;
|
||||
//
|
||||
// openFileDialog_Skel
|
||||
//
|
||||
@@ -310,7 +252,7 @@
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
CancelButton = button_Cancel;
|
||||
ClientSize = new Size(1039, 530);
|
||||
ClientSize = new Size(1051, 538);
|
||||
Controls.Add(panel);
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||
@@ -320,15 +262,12 @@
|
||||
ShowInTaskbar = false;
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "骨骼文件格式转换";
|
||||
Load += ConvertFileFormatDialog_Load;
|
||||
panel.ResumeLayout(false);
|
||||
tableLayoutPanel1.ResumeLayout(false);
|
||||
tableLayoutPanel1.PerformLayout();
|
||||
flowLayoutPanel_TargetFormat.ResumeLayout(false);
|
||||
flowLayoutPanel_TargetFormat.PerformLayout();
|
||||
tableLayoutPanel2.ResumeLayout(false);
|
||||
flowLayoutPanel_SourceFormat.ResumeLayout(false);
|
||||
flowLayoutPanel_SourceFormat.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
@@ -342,17 +281,13 @@
|
||||
private TableLayoutPanel tableLayoutPanel2;
|
||||
private Button button_Ok;
|
||||
private Button button_Cancel;
|
||||
private ListBox listBox_FilePath;
|
||||
private Button button_SelectSkel;
|
||||
private Label label_Tip;
|
||||
private OpenFileDialog openFileDialog_Skel;
|
||||
private Label label1;
|
||||
private Label label2;
|
||||
private RadioButton radioButton_BinarySource;
|
||||
private FlowLayoutPanel flowLayoutPanel_SourceFormat;
|
||||
private RadioButton radioButton_JsonSource;
|
||||
private FlowLayoutPanel flowLayoutPanel_TargetFormat;
|
||||
private RadioButton radioButton_BinaryTarget;
|
||||
private RadioButton radioButton_JsonTarget;
|
||||
private Controls.SkelFileListBox skelFileListBox;
|
||||
private ComboBox comboBox_TargetVersion;
|
||||
}
|
||||
}
|
||||
@@ -13,92 +13,65 @@ namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class ConvertFileFormatDialog : Form
|
||||
{
|
||||
public string[] SkelPaths { get; private set; }
|
||||
public Spine.Version SourceVersion { get; private set; }
|
||||
public Spine.Version TargetVersion { get; private set; }
|
||||
public bool JsonSource { get; private set; }
|
||||
public bool JsonTarget { get; private set; }
|
||||
/// <summary>
|
||||
/// 对话框结果, 取消时为 null
|
||||
/// </summary>
|
||||
public ConvertFileFormatDialogResult Result { get; private set; }
|
||||
|
||||
public ConvertFileFormatDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
// XXX: 文件格式转换暂时不支持自动检测版本
|
||||
var impVersions = VersionHelper.Versions.ToDictionary();
|
||||
impVersions.Remove(Spine.Version.Auto);
|
||||
|
||||
comboBox_SourceVersion.DataSource = impVersions.ToList();
|
||||
comboBox_SourceVersion.DataSource = VersionHelper.Names.ToList();
|
||||
comboBox_SourceVersion.DisplayMember = "Value";
|
||||
comboBox_SourceVersion.ValueMember = "Key";
|
||||
comboBox_SourceVersion.SelectedValue = Spine.Version.V38;
|
||||
//comboBox_TargetVersion.DataSource = VersionHelper.Versions.ToList();
|
||||
//comboBox_TargetVersion.DisplayMember = "Value";
|
||||
//comboBox_TargetVersion.ValueMember = "Key";
|
||||
//comboBox_TargetVersion.SelectedValue = Spine.Version.V38;
|
||||
}
|
||||
comboBox_SourceVersion.SelectedValue = Spine.Version.Auto;
|
||||
|
||||
private void ConvertFileFormatDialog_Load(object sender, EventArgs e)
|
||||
{
|
||||
button_SelectSkel_Click(sender, e);
|
||||
}
|
||||
|
||||
private void button_SelectSkel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog_Skel.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
listBox_FilePath.Items.Clear();
|
||||
foreach (var p in openFileDialog_Skel.FileNames)
|
||||
listBox_FilePath.Items.Add(Path.GetFullPath(p));
|
||||
label_Tip.Text = $"已选择 {listBox_FilePath.Items.Count} 个文件";
|
||||
}
|
||||
// 目标版本不包含自动
|
||||
var versionsWithoutAuto = VersionHelper.Names.ToDictionary();
|
||||
versionsWithoutAuto.Remove(Spine.Version.Auto);
|
||||
comboBox_TargetVersion.DataSource = versionsWithoutAuto.ToList();
|
||||
comboBox_TargetVersion.DisplayMember = "Value";
|
||||
comboBox_TargetVersion.ValueMember = "Key";
|
||||
comboBox_TargetVersion.SelectedValue = Spine.Version.V38;
|
||||
}
|
||||
|
||||
private void button_Ok_Click(object sender, EventArgs e)
|
||||
{
|
||||
var sourceVersion = (Spine.Version)comboBox_SourceVersion.SelectedValue;
|
||||
var targetVersion = (Spine.Version)comboBox_SourceVersion.SelectedValue; // TODO: 增加目标版本
|
||||
var jsonSource = radioButton_JsonSource.Checked;
|
||||
var targetVersion = (Spine.Version)comboBox_TargetVersion.SelectedValue;
|
||||
var jsonTarget = radioButton_JsonTarget.Checked;
|
||||
|
||||
if (listBox_FilePath.Items.Count <= 0)
|
||||
var items = skelFileListBox.Items;
|
||||
|
||||
if (items.Count <= 0)
|
||||
{
|
||||
MessageBox.Show("未选择任何文件", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info("未选择任何文件");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (string p in listBox_FilePath.Items)
|
||||
foreach (string p in items)
|
||||
{
|
||||
if (!File.Exists(p))
|
||||
{
|
||||
MessageBox.Show($"{p}", "skel文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info($"{p}", "skel文件不存在");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!SkeletonConverter.ImplementedVersions.Contains(sourceVersion))
|
||||
if (sourceVersion != Spine.Version.Auto && !SkeletonConverter.ImplementedVersions.Contains(sourceVersion))
|
||||
{
|
||||
MessageBox.Show($"{sourceVersion.String()} 版本尚未实现(咕咕咕~)", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info($"{sourceVersion.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SkeletonConverter.ImplementedVersions.Contains(targetVersion))
|
||||
{
|
||||
MessageBox.Show($"{targetVersion.String()} 版本尚未实现(咕咕咕~)", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info($"{targetVersion.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
return;
|
||||
}
|
||||
|
||||
if (jsonSource == jsonTarget && sourceVersion == targetVersion)
|
||||
{
|
||||
MessageBox.Show($"不需要转换相同的格式和版本", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
SkelPaths = listBox_FilePath.Items.Cast<string>().ToArray();
|
||||
SourceVersion = sourceVersion;
|
||||
TargetVersion = targetVersion;
|
||||
JsonSource = jsonSource;
|
||||
JsonTarget = jsonTarget;
|
||||
|
||||
Result = new(items.Cast<string>().ToArray(), sourceVersion, targetVersion, jsonTarget);
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
|
||||
@@ -106,21 +79,31 @@ namespace SpineViewer.Dialogs
|
||||
{
|
||||
DialogResult = DialogResult.Cancel;
|
||||
}
|
||||
}
|
||||
|
||||
private void radioButton_Source_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (radioButton_BinarySource.Checked)
|
||||
radioButton_JsonTarget.Checked = true;
|
||||
else
|
||||
radioButton_BinaryTarget.Checked = true;
|
||||
}
|
||||
/// <summary>
|
||||
/// 文件格式转换对话框结果包装类
|
||||
/// </summary>
|
||||
public class ConvertFileFormatDialogResult(string[] skelPaths, Spine.Version sourceVersion, Spine.Version targetVersion, bool jsonTarget)
|
||||
{
|
||||
/// <summary>
|
||||
/// 骨骼文件路径列表
|
||||
/// </summary>
|
||||
public string[] SkelPaths => skelPaths;
|
||||
|
||||
private void radioButton_Target_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (radioButton_BinaryTarget.Checked)
|
||||
radioButton_JsonSource.Checked = true;
|
||||
else
|
||||
radioButton_BinarySource.Checked = true;
|
||||
}
|
||||
/// <summary>
|
||||
/// 源版本
|
||||
/// </summary>
|
||||
public Spine.Version SourceVersion => sourceVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 目标版本
|
||||
/// </summary>
|
||||
public Spine.Version TargetVersion => targetVersion;
|
||||
|
||||
/// <summary>
|
||||
/// 目标格式是否为 Json
|
||||
/// </summary>
|
||||
public bool JsonTarget => jsonTarget;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,11 +82,11 @@ namespace SpineViewer.Dialogs
|
||||
|
||||
private void button_Copy_Click(object sender, EventArgs e)
|
||||
{
|
||||
var selectedObject = propertyGrid.SelectedObject as DiagnosticsInformation;
|
||||
var selectedObject = (DiagnosticsInformation)propertyGrid.SelectedObject;
|
||||
var properties = selectedObject.GetType().GetProperties();
|
||||
var result = string.Join(Environment.NewLine, properties.Select(p => $"{p.Name}\t{p.GetValue(selectedObject)?.ToString()}"));
|
||||
Clipboard.SetText(result);
|
||||
MessageBox.Show(this, "已复制", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info("已复制");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
156
SpineViewer/Dialogs/ExportDialog.Designer.cs
generated
Normal file
156
SpineViewer/Dialogs/ExportDialog.Designer.cs
generated
Normal file
@@ -0,0 +1,156 @@
|
||||
namespace SpineViewer.Dialogs
|
||||
{
|
||||
partial class ExportDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ExportDialog));
|
||||
panel1 = new Panel();
|
||||
tableLayoutPanel1 = new TableLayoutPanel();
|
||||
propertyGrid_ExportArgs = new PropertyGrid();
|
||||
tableLayoutPanel2 = new TableLayoutPanel();
|
||||
button_Ok = new Button();
|
||||
button_Cancel = new Button();
|
||||
panel1.SuspendLayout();
|
||||
tableLayoutPanel1.SuspendLayout();
|
||||
tableLayoutPanel2.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.Controls.Add(tableLayoutPanel1);
|
||||
panel1.Dock = DockStyle.Fill;
|
||||
panel1.Location = new Point(0, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Padding = new Padding(50, 15, 50, 10);
|
||||
panel1.Size = new Size(710, 698);
|
||||
panel1.TabIndex = 2;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
tableLayoutPanel1.AutoSize = true;
|
||||
tableLayoutPanel1.ColumnCount = 1;
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.Controls.Add(propertyGrid_ExportArgs, 0, 0);
|
||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 1);
|
||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel1.Location = new Point(50, 15);
|
||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
tableLayoutPanel1.RowCount = 2;
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Absolute, 20F));
|
||||
tableLayoutPanel1.Size = new Size(610, 673);
|
||||
tableLayoutPanel1.TabIndex = 0;
|
||||
//
|
||||
// propertyGrid_ExportArgs
|
||||
//
|
||||
propertyGrid_ExportArgs.Dock = DockStyle.Fill;
|
||||
propertyGrid_ExportArgs.Location = new Point(3, 3);
|
||||
propertyGrid_ExportArgs.Name = "propertyGrid_ExportArgs";
|
||||
propertyGrid_ExportArgs.PropertySort = PropertySort.Categorized;
|
||||
propertyGrid_ExportArgs.Size = new Size(604, 594);
|
||||
propertyGrid_ExportArgs.TabIndex = 1;
|
||||
propertyGrid_ExportArgs.ToolbarVisible = false;
|
||||
//
|
||||
// tableLayoutPanel2
|
||||
//
|
||||
tableLayoutPanel2.AutoSize = true;
|
||||
tableLayoutPanel2.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
tableLayoutPanel2.ColumnCount = 2;
|
||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
||||
tableLayoutPanel2.Location = new Point(3, 630);
|
||||
tableLayoutPanel2.Margin = new Padding(3, 30, 3, 3);
|
||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||
tableLayoutPanel2.RowCount = 1;
|
||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel2.Size = new Size(604, 40);
|
||||
tableLayoutPanel2.TabIndex = 10;
|
||||
//
|
||||
// button_Ok
|
||||
//
|
||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_Ok.Location = new Point(160, 3);
|
||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||
button_Ok.Name = "button_Ok";
|
||||
button_Ok.Size = new Size(112, 34);
|
||||
button_Ok.TabIndex = 7;
|
||||
button_Ok.Text = "确认";
|
||||
button_Ok.UseVisualStyleBackColor = true;
|
||||
button_Ok.Click += button_Ok_Click;
|
||||
//
|
||||
// button_Cancel
|
||||
//
|
||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button_Cancel.Location = new Point(332, 3);
|
||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||
button_Cancel.Name = "button_Cancel";
|
||||
button_Cancel.Size = new Size(112, 34);
|
||||
button_Cancel.TabIndex = 8;
|
||||
button_Cancel.Text = "取消";
|
||||
button_Cancel.UseVisualStyleBackColor = true;
|
||||
button_Cancel.Click += button_Cancel_Click;
|
||||
//
|
||||
// ExportDialog
|
||||
//
|
||||
AcceptButton = button_Ok;
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
CancelButton = button_Cancel;
|
||||
ClientSize = new Size(710, 698);
|
||||
Controls.Add(panel1);
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||
MaximizeBox = false;
|
||||
MinimizeBox = false;
|
||||
Name = "ExportDialog";
|
||||
ShowInTaskbar = false;
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "导出参数";
|
||||
panel1.ResumeLayout(false);
|
||||
panel1.PerformLayout();
|
||||
tableLayoutPanel1.ResumeLayout(false);
|
||||
tableLayoutPanel1.PerformLayout();
|
||||
tableLayoutPanel2.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel panel1;
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private TableLayoutPanel tableLayoutPanel2;
|
||||
private Button button_Ok;
|
||||
private Button button_Cancel;
|
||||
private PropertyGrid propertyGrid_ExportArgs;
|
||||
}
|
||||
}
|
||||
92
SpineViewer/Dialogs/ExportDialog.cs
Normal file
92
SpineViewer/Dialogs/ExportDialog.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using SpineViewer.Exporter;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Design;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class ExportDialog: Form
|
||||
{
|
||||
/// <summary>
|
||||
/// 要绑定的导出参数
|
||||
/// </summary>
|
||||
public required ExportArgs ExportArgs
|
||||
{
|
||||
get => propertyGrid_ExportArgs.SelectedObject as ExportArgs;
|
||||
init
|
||||
{
|
||||
propertyGrid_ExportArgs.SelectedObject = value;
|
||||
|
||||
#region XXX: 通过反射默认高亮指定的项
|
||||
var categories = propertyGrid_ExportArgs.SelectedGridItem?.Parent?.Parent?.GridItems;
|
||||
if (categories is null) return;
|
||||
|
||||
foreach (var category in categories)
|
||||
{
|
||||
// 查找 "导出" 分组
|
||||
if (category == null) continue;
|
||||
PropertyInfo? labelProp = category.GetType().GetProperty("Label", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (labelProp == null) continue;
|
||||
string? label = labelProp.GetValue(category) as string;
|
||||
if (label != "[0] 导出") continue;
|
||||
|
||||
// 获取该分组下的所有属性项
|
||||
PropertyInfo? gridItemsProp = category.GetType().GetProperty("GridItems", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (gridItemsProp == null) continue;
|
||||
var gridItemsObj = gridItemsProp.GetValue(category);
|
||||
if (gridItemsObj is not IEnumerable gridItems) continue;
|
||||
|
||||
foreach (object item in gridItems)
|
||||
{
|
||||
if (item == null) continue;
|
||||
PropertyInfo? propDescProp = item.GetType().GetProperty("PropertyDescriptor", BindingFlags.Instance | BindingFlags.Public);
|
||||
if (propDescProp == null) continue;
|
||||
var propDesc = propDescProp.GetValue(item) as PropertyDescriptor;
|
||||
if (propDesc == null) continue;
|
||||
if (propDesc.Name == "OutputDir")
|
||||
{
|
||||
|
||||
if (item is GridItem gridItem)
|
||||
propertyGrid_ExportArgs.SelectedGridItem = gridItem; // 找到后,将此项设为选中项
|
||||
else
|
||||
propertyGrid_ExportArgs.SelectedGridItem = (GridItem)item; // 如果转换失败,则尝试直接赋值
|
||||
}
|
||||
return; // 设置成功后退出
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
public ExportDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void button_Ok_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (ExportArgs.Validate() is string error)
|
||||
{
|
||||
MessageBox.Info(error, "参数错误");
|
||||
return;
|
||||
}
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
|
||||
private void button_Cancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
DialogResult = DialogResult.Cancel;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -117,9 +117,6 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="folderBrowserDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
270
SpineViewer/Dialogs/ExportPngDialog.Designer.cs
generated
270
SpineViewer/Dialogs/ExportPngDialog.Designer.cs
generated
@@ -1,270 +0,0 @@
|
||||
namespace SpineViewer.Dialogs
|
||||
{
|
||||
partial class ExportPngDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ExportPngDialog));
|
||||
panel1 = new Panel();
|
||||
tableLayoutPanel1 = new TableLayoutPanel();
|
||||
label4 = new Label();
|
||||
label1 = new Label();
|
||||
label2 = new Label();
|
||||
label3 = new Label();
|
||||
textBox_OutputDir = new TextBox();
|
||||
button_SelectOutputDir = new Button();
|
||||
tableLayoutPanel2 = new TableLayoutPanel();
|
||||
button_Ok = new Button();
|
||||
button_Cancel = new Button();
|
||||
numericUpDown_Duration = new NumericUpDown();
|
||||
numericUpDown_Fps = new NumericUpDown();
|
||||
folderBrowserDialog = new FolderBrowserDialog();
|
||||
panel1.SuspendLayout();
|
||||
tableLayoutPanel1.SuspendLayout();
|
||||
tableLayoutPanel2.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Duration).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Fps).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.Controls.Add(tableLayoutPanel1);
|
||||
panel1.Dock = DockStyle.Fill;
|
||||
panel1.Location = new Point(0, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Padding = new Padding(50, 15, 50, 10);
|
||||
panel1.Size = new Size(919, 276);
|
||||
panel1.TabIndex = 1;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
tableLayoutPanel1.AutoSize = true;
|
||||
tableLayoutPanel1.ColumnCount = 4;
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
||||
tableLayoutPanel1.Controls.Add(label1, 0, 1);
|
||||
tableLayoutPanel1.Controls.Add(label2, 0, 2);
|
||||
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
||||
tableLayoutPanel1.Controls.Add(textBox_OutputDir, 1, 1);
|
||||
tableLayoutPanel1.Controls.Add(button_SelectOutputDir, 3, 1);
|
||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 4);
|
||||
tableLayoutPanel1.Controls.Add(numericUpDown_Duration, 1, 2);
|
||||
tableLayoutPanel1.Controls.Add(numericUpDown_Fps, 1, 3);
|
||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel1.Location = new Point(50, 15);
|
||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
tableLayoutPanel1.RowCount = 5;
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.Size = new Size(819, 251);
|
||||
tableLayoutPanel1.TabIndex = 0;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
label4.AutoSize = true;
|
||||
tableLayoutPanel1.SetColumnSpan(label4, 4);
|
||||
label4.Dock = DockStyle.Fill;
|
||||
label4.Location = new Point(15, 15);
|
||||
label4.Margin = new Padding(15);
|
||||
label4.Name = "label4";
|
||||
label4.Size = new Size(789, 24);
|
||||
label4.TabIndex = 11;
|
||||
label4.Text = "说明:时长不足一帧时仅导出第一帧";
|
||||
label4.TextAlign = ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.Anchor = AnchorStyles.Right;
|
||||
label1.AutoSize = true;
|
||||
label1.Location = new Point(3, 62);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(104, 24);
|
||||
label1.TabIndex = 0;
|
||||
label1.Text = "输出文件夹:";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
label2.Anchor = AnchorStyles.Right;
|
||||
label2.AutoSize = true;
|
||||
label2.Location = new Point(57, 100);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new Size(50, 24);
|
||||
label2.TabIndex = 1;
|
||||
label2.Text = "时长:";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
label3.Anchor = AnchorStyles.Right;
|
||||
label3.AutoSize = true;
|
||||
label3.Location = new Point(57, 136);
|
||||
label3.Name = "label3";
|
||||
label3.Size = new Size(50, 24);
|
||||
label3.TabIndex = 2;
|
||||
label3.Text = "帧率:";
|
||||
//
|
||||
// textBox_OutputDir
|
||||
//
|
||||
tableLayoutPanel1.SetColumnSpan(textBox_OutputDir, 2);
|
||||
textBox_OutputDir.Dock = DockStyle.Fill;
|
||||
textBox_OutputDir.Location = new Point(113, 57);
|
||||
textBox_OutputDir.Name = "textBox_OutputDir";
|
||||
textBox_OutputDir.Size = new Size(664, 30);
|
||||
textBox_OutputDir.TabIndex = 3;
|
||||
//
|
||||
// button_SelectOutputDir
|
||||
//
|
||||
button_SelectOutputDir.AutoSize = true;
|
||||
button_SelectOutputDir.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_SelectOutputDir.Location = new Point(783, 57);
|
||||
button_SelectOutputDir.Name = "button_SelectOutputDir";
|
||||
button_SelectOutputDir.Size = new Size(32, 34);
|
||||
button_SelectOutputDir.TabIndex = 5;
|
||||
button_SelectOutputDir.Text = "...";
|
||||
button_SelectOutputDir.UseVisualStyleBackColor = true;
|
||||
button_SelectOutputDir.Click += button_SelectOutputDir_Click;
|
||||
//
|
||||
// tableLayoutPanel2
|
||||
//
|
||||
tableLayoutPanel2.AutoSize = true;
|
||||
tableLayoutPanel2.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
tableLayoutPanel2.ColumnCount = 2;
|
||||
tableLayoutPanel1.SetColumnSpan(tableLayoutPanel2, 4);
|
||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
||||
tableLayoutPanel2.Location = new Point(3, 208);
|
||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||
tableLayoutPanel2.RowCount = 1;
|
||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel2.Size = new Size(813, 40);
|
||||
tableLayoutPanel2.TabIndex = 10;
|
||||
//
|
||||
// button_Ok
|
||||
//
|
||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_Ok.Location = new Point(264, 3);
|
||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||
button_Ok.Name = "button_Ok";
|
||||
button_Ok.Size = new Size(112, 34);
|
||||
button_Ok.TabIndex = 7;
|
||||
button_Ok.Text = "确认";
|
||||
button_Ok.UseVisualStyleBackColor = true;
|
||||
button_Ok.Click += button_Ok_Click;
|
||||
//
|
||||
// button_Cancel
|
||||
//
|
||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button_Cancel.Location = new Point(436, 3);
|
||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||
button_Cancel.Name = "button_Cancel";
|
||||
button_Cancel.Size = new Size(112, 34);
|
||||
button_Cancel.TabIndex = 8;
|
||||
button_Cancel.Text = "取消";
|
||||
button_Cancel.UseVisualStyleBackColor = true;
|
||||
button_Cancel.Click += button_Cancel_Click;
|
||||
//
|
||||
// numericUpDown_Duration
|
||||
//
|
||||
numericUpDown_Duration.Anchor = AnchorStyles.Left;
|
||||
numericUpDown_Duration.DecimalPlaces = 3;
|
||||
numericUpDown_Duration.Location = new Point(113, 97);
|
||||
numericUpDown_Duration.Maximum = new decimal(new int[] { 300, 0, 0, 0 });
|
||||
numericUpDown_Duration.Name = "numericUpDown_Duration";
|
||||
numericUpDown_Duration.Size = new Size(180, 30);
|
||||
numericUpDown_Duration.TabIndex = 12;
|
||||
numericUpDown_Duration.TextAlign = HorizontalAlignment.Right;
|
||||
numericUpDown_Duration.Value = new decimal(new int[] { 1, 0, 0, 0 });
|
||||
//
|
||||
// numericUpDown_Fps
|
||||
//
|
||||
numericUpDown_Fps.Anchor = AnchorStyles.Left;
|
||||
numericUpDown_Fps.Location = new Point(113, 133);
|
||||
numericUpDown_Fps.Maximum = new decimal(new int[] { 300, 0, 0, 0 });
|
||||
numericUpDown_Fps.Minimum = new decimal(new int[] { 1, 0, 0, 0 });
|
||||
numericUpDown_Fps.Name = "numericUpDown_Fps";
|
||||
numericUpDown_Fps.Size = new Size(180, 30);
|
||||
numericUpDown_Fps.TabIndex = 13;
|
||||
numericUpDown_Fps.TextAlign = HorizontalAlignment.Right;
|
||||
numericUpDown_Fps.Value = new decimal(new int[] { 60, 0, 0, 0 });
|
||||
//
|
||||
// folderBrowserDialog
|
||||
//
|
||||
folderBrowserDialog.AddToRecent = false;
|
||||
//
|
||||
// ExportPngDialog
|
||||
//
|
||||
AcceptButton = button_Ok;
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
CancelButton = button_Cancel;
|
||||
ClientSize = new Size(919, 276);
|
||||
Controls.Add(panel1);
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||
MaximizeBox = false;
|
||||
MinimizeBox = false;
|
||||
Name = "ExportPngDialog";
|
||||
ShowInTaskbar = false;
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "导出PNG序列";
|
||||
Load += ExportPngDialog_Load;
|
||||
panel1.ResumeLayout(false);
|
||||
panel1.PerformLayout();
|
||||
tableLayoutPanel1.ResumeLayout(false);
|
||||
tableLayoutPanel1.PerformLayout();
|
||||
tableLayoutPanel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Duration).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Fps).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel panel1;
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private Label label4;
|
||||
private Label label1;
|
||||
private Label label2;
|
||||
private Label label3;
|
||||
private TextBox textBox_OutputDir;
|
||||
private Button button_SelectOutputDir;
|
||||
private TableLayoutPanel tableLayoutPanel2;
|
||||
private Button button_Ok;
|
||||
private Button button_Cancel;
|
||||
private NumericUpDown numericUpDown_Duration;
|
||||
private NumericUpDown numericUpDown_Fps;
|
||||
private FolderBrowserDialog folderBrowserDialog;
|
||||
}
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class ExportPngDialog : Form
|
||||
{
|
||||
public string OutputDir { get; private set; }
|
||||
public float Duration { get; private set; }
|
||||
public uint Fps { get; private set; }
|
||||
|
||||
public ExportPngDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ExportPngDialog_Load(object sender, EventArgs e)
|
||||
{
|
||||
button_SelectOutputDir_Click(sender, e);
|
||||
}
|
||||
|
||||
private void button_SelectOutputDir_Click(object sender, EventArgs e)
|
||||
{
|
||||
folderBrowserDialog.InitialDirectory = textBox_OutputDir.Text;
|
||||
if (folderBrowserDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
textBox_OutputDir.Text = Path.GetFullPath(folderBrowserDialog.SelectedPath);
|
||||
}
|
||||
}
|
||||
|
||||
private void button_Ok_Click(object sender, EventArgs e)
|
||||
{
|
||||
var outputDir = textBox_OutputDir.Text;
|
||||
if (File.Exists(outputDir))
|
||||
{
|
||||
MessageBox.Show("输出文件夹无效", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Directory.Exists(outputDir))
|
||||
{
|
||||
if (MessageBox.Show($"文件夹 {outputDir} 不存在,是否创建?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK)
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(outputDir);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
MessageBox.Show(ex.ToString(), "文件夹创建失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
OutputDir = Path.GetFullPath(outputDir);
|
||||
Duration = (float)numericUpDown_Duration.Value;
|
||||
Fps = (uint)numericUpDown_Fps.Value;
|
||||
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
|
||||
private void button_Cancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
DialogResult = DialogResult.Cancel;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
270
SpineViewer/Dialogs/ExportPreviewDialog.Designer.cs
generated
270
SpineViewer/Dialogs/ExportPreviewDialog.Designer.cs
generated
@@ -1,270 +0,0 @@
|
||||
namespace SpineViewer.Dialogs
|
||||
{
|
||||
partial class ExportPreviewDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ExportPreviewDialog));
|
||||
panel1 = new Panel();
|
||||
tableLayoutPanel1 = new TableLayoutPanel();
|
||||
label4 = new Label();
|
||||
label1 = new Label();
|
||||
label2 = new Label();
|
||||
label3 = new Label();
|
||||
textBox_OutputDir = new TextBox();
|
||||
button_SelectOutputDir = new Button();
|
||||
tableLayoutPanel2 = new TableLayoutPanel();
|
||||
button_Ok = new Button();
|
||||
button_Cancel = new Button();
|
||||
numericUpDown_Width = new NumericUpDown();
|
||||
numericUpDown_Height = new NumericUpDown();
|
||||
folderBrowserDialog = new FolderBrowserDialog();
|
||||
panel1.SuspendLayout();
|
||||
tableLayoutPanel1.SuspendLayout();
|
||||
tableLayoutPanel2.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Width).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Height).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.Controls.Add(tableLayoutPanel1);
|
||||
panel1.Dock = DockStyle.Fill;
|
||||
panel1.Location = new Point(0, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Padding = new Padding(50, 15, 50, 10);
|
||||
panel1.Size = new Size(919, 276);
|
||||
panel1.TabIndex = 2;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
tableLayoutPanel1.AutoSize = true;
|
||||
tableLayoutPanel1.ColumnCount = 4;
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
|
||||
tableLayoutPanel1.Controls.Add(label4, 0, 0);
|
||||
tableLayoutPanel1.Controls.Add(label1, 0, 1);
|
||||
tableLayoutPanel1.Controls.Add(label2, 0, 2);
|
||||
tableLayoutPanel1.Controls.Add(label3, 0, 3);
|
||||
tableLayoutPanel1.Controls.Add(textBox_OutputDir, 1, 1);
|
||||
tableLayoutPanel1.Controls.Add(button_SelectOutputDir, 3, 1);
|
||||
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 4);
|
||||
tableLayoutPanel1.Controls.Add(numericUpDown_Width, 1, 2);
|
||||
tableLayoutPanel1.Controls.Add(numericUpDown_Height, 1, 3);
|
||||
tableLayoutPanel1.Dock = DockStyle.Fill;
|
||||
tableLayoutPanel1.Location = new Point(50, 15);
|
||||
tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
tableLayoutPanel1.RowCount = 5;
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel1.Size = new Size(819, 251);
|
||||
tableLayoutPanel1.TabIndex = 0;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
label4.AutoSize = true;
|
||||
tableLayoutPanel1.SetColumnSpan(label4, 4);
|
||||
label4.Dock = DockStyle.Fill;
|
||||
label4.Location = new Point(15, 15);
|
||||
label4.Margin = new Padding(15);
|
||||
label4.Name = "label4";
|
||||
label4.Size = new Size(789, 24);
|
||||
label4.TabIndex = 11;
|
||||
label4.Text = "说明:导出的文件名与骨骼文件名相同";
|
||||
label4.TextAlign = ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.Anchor = AnchorStyles.Right;
|
||||
label1.AutoSize = true;
|
||||
label1.Location = new Point(3, 62);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(104, 24);
|
||||
label1.TabIndex = 0;
|
||||
label1.Text = "输出文件夹:";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
label2.Anchor = AnchorStyles.Right;
|
||||
label2.AutoSize = true;
|
||||
label2.Location = new Point(75, 100);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new Size(32, 24);
|
||||
label2.TabIndex = 1;
|
||||
label2.Text = "宽:";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
label3.Anchor = AnchorStyles.Right;
|
||||
label3.AutoSize = true;
|
||||
label3.Location = new Point(75, 136);
|
||||
label3.Name = "label3";
|
||||
label3.Size = new Size(32, 24);
|
||||
label3.TabIndex = 2;
|
||||
label3.Text = "高:";
|
||||
//
|
||||
// textBox_OutputDir
|
||||
//
|
||||
tableLayoutPanel1.SetColumnSpan(textBox_OutputDir, 2);
|
||||
textBox_OutputDir.Dock = DockStyle.Fill;
|
||||
textBox_OutputDir.Location = new Point(113, 57);
|
||||
textBox_OutputDir.Name = "textBox_OutputDir";
|
||||
textBox_OutputDir.Size = new Size(664, 30);
|
||||
textBox_OutputDir.TabIndex = 3;
|
||||
//
|
||||
// button_SelectOutputDir
|
||||
//
|
||||
button_SelectOutputDir.AutoSize = true;
|
||||
button_SelectOutputDir.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
button_SelectOutputDir.Location = new Point(783, 57);
|
||||
button_SelectOutputDir.Name = "button_SelectOutputDir";
|
||||
button_SelectOutputDir.Size = new Size(32, 34);
|
||||
button_SelectOutputDir.TabIndex = 5;
|
||||
button_SelectOutputDir.Text = "...";
|
||||
button_SelectOutputDir.UseVisualStyleBackColor = true;
|
||||
button_SelectOutputDir.Click += button_SelectOutputDir_Click;
|
||||
//
|
||||
// tableLayoutPanel2
|
||||
//
|
||||
tableLayoutPanel2.AutoSize = true;
|
||||
tableLayoutPanel2.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||
tableLayoutPanel2.ColumnCount = 2;
|
||||
tableLayoutPanel1.SetColumnSpan(tableLayoutPanel2, 4);
|
||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
|
||||
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
|
||||
tableLayoutPanel2.Dock = DockStyle.Bottom;
|
||||
tableLayoutPanel2.Location = new Point(3, 208);
|
||||
tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||
tableLayoutPanel2.RowCount = 1;
|
||||
tableLayoutPanel2.RowStyles.Add(new RowStyle());
|
||||
tableLayoutPanel2.Size = new Size(813, 40);
|
||||
tableLayoutPanel2.TabIndex = 10;
|
||||
//
|
||||
// button_Ok
|
||||
//
|
||||
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
button_Ok.Location = new Point(264, 3);
|
||||
button_Ok.Margin = new Padding(3, 3, 30, 3);
|
||||
button_Ok.Name = "button_Ok";
|
||||
button_Ok.Size = new Size(112, 34);
|
||||
button_Ok.TabIndex = 7;
|
||||
button_Ok.Text = "确认";
|
||||
button_Ok.UseVisualStyleBackColor = true;
|
||||
button_Ok.Click += button_Ok_Click;
|
||||
//
|
||||
// button_Cancel
|
||||
//
|
||||
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button_Cancel.Location = new Point(436, 3);
|
||||
button_Cancel.Margin = new Padding(30, 3, 3, 3);
|
||||
button_Cancel.Name = "button_Cancel";
|
||||
button_Cancel.Size = new Size(112, 34);
|
||||
button_Cancel.TabIndex = 8;
|
||||
button_Cancel.Text = "取消";
|
||||
button_Cancel.UseVisualStyleBackColor = true;
|
||||
button_Cancel.Click += button_Cancel_Click;
|
||||
//
|
||||
// numericUpDown_Width
|
||||
//
|
||||
numericUpDown_Width.Anchor = AnchorStyles.Left;
|
||||
numericUpDown_Width.Location = new Point(113, 97);
|
||||
numericUpDown_Width.Maximum = new decimal(new int[] { 4096, 0, 0, 0 });
|
||||
numericUpDown_Width.Minimum = new decimal(new int[] { 32, 0, 0, 0 });
|
||||
numericUpDown_Width.Name = "numericUpDown_Width";
|
||||
numericUpDown_Width.Size = new Size(180, 30);
|
||||
numericUpDown_Width.TabIndex = 12;
|
||||
numericUpDown_Width.TextAlign = HorizontalAlignment.Right;
|
||||
numericUpDown_Width.Value = new decimal(new int[] { 256, 0, 0, 0 });
|
||||
//
|
||||
// numericUpDown_Height
|
||||
//
|
||||
numericUpDown_Height.Anchor = AnchorStyles.Left;
|
||||
numericUpDown_Height.Location = new Point(113, 133);
|
||||
numericUpDown_Height.Maximum = new decimal(new int[] { 4096, 0, 0, 0 });
|
||||
numericUpDown_Height.Minimum = new decimal(new int[] { 32, 0, 0, 0 });
|
||||
numericUpDown_Height.Name = "numericUpDown_Height";
|
||||
numericUpDown_Height.Size = new Size(180, 30);
|
||||
numericUpDown_Height.TabIndex = 13;
|
||||
numericUpDown_Height.TextAlign = HorizontalAlignment.Right;
|
||||
numericUpDown_Height.Value = new decimal(new int[] { 256, 0, 0, 0 });
|
||||
//
|
||||
// folderBrowserDialog
|
||||
//
|
||||
folderBrowserDialog.AddToRecent = false;
|
||||
//
|
||||
// ExportPreviewDialog
|
||||
//
|
||||
AcceptButton = button_Ok;
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
CancelButton = button_Cancel;
|
||||
ClientSize = new Size(919, 276);
|
||||
Controls.Add(panel1);
|
||||
FormBorderStyle = FormBorderStyle.FixedDialog;
|
||||
Icon = (Icon)resources.GetObject("$this.Icon");
|
||||
MaximizeBox = false;
|
||||
MinimizeBox = false;
|
||||
Name = "ExportPreviewDialog";
|
||||
ShowInTaskbar = false;
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "导出预览图";
|
||||
Load += ExportPreviewDialog_Load;
|
||||
panel1.ResumeLayout(false);
|
||||
panel1.PerformLayout();
|
||||
tableLayoutPanel1.ResumeLayout(false);
|
||||
tableLayoutPanel1.PerformLayout();
|
||||
tableLayoutPanel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Width).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDown_Height).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel panel1;
|
||||
private TableLayoutPanel tableLayoutPanel1;
|
||||
private Label label4;
|
||||
private Label label1;
|
||||
private Label label2;
|
||||
private Label label3;
|
||||
private TextBox textBox_OutputDir;
|
||||
private Button button_SelectOutputDir;
|
||||
private TableLayoutPanel tableLayoutPanel2;
|
||||
private Button button_Ok;
|
||||
private Button button_Cancel;
|
||||
private NumericUpDown numericUpDown_Width;
|
||||
private NumericUpDown numericUpDown_Height;
|
||||
private FolderBrowserDialog folderBrowserDialog;
|
||||
}
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class ExportPreviewDialog: Form
|
||||
{
|
||||
public string OutputDir { get; private set; }
|
||||
public uint PreviewWidth { get; private set; }
|
||||
public uint PreviewHeight { get; private set; }
|
||||
|
||||
public ExportPreviewDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ExportPreviewDialog_Load(object sender, EventArgs e)
|
||||
{
|
||||
button_SelectOutputDir_Click(sender, e);
|
||||
}
|
||||
|
||||
private void button_SelectOutputDir_Click(object sender, EventArgs e)
|
||||
{
|
||||
folderBrowserDialog.InitialDirectory = textBox_OutputDir.Text;
|
||||
if (folderBrowserDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
textBox_OutputDir.Text = Path.GetFullPath(folderBrowserDialog.SelectedPath);
|
||||
}
|
||||
}
|
||||
|
||||
private void button_Ok_Click(object sender, EventArgs e)
|
||||
{
|
||||
var outputDir = textBox_OutputDir.Text;
|
||||
if (File.Exists(outputDir))
|
||||
{
|
||||
MessageBox.Show("输出文件夹无效", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Directory.Exists(outputDir))
|
||||
{
|
||||
if (MessageBox.Show($"文件夹 {outputDir} 不存在,是否创建?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK)
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory(outputDir);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
MessageBox.Show(ex.ToString(), "文件夹创建失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
OutputDir = Path.GetFullPath(outputDir);
|
||||
PreviewWidth = (uint)numericUpDown_Width.Value;
|
||||
PreviewHeight = (uint)numericUpDown_Height.Value;
|
||||
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
|
||||
private void button_Cancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
DialogResult = DialogResult.Cancel;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,12 +12,15 @@ namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class OpenSpineDialog : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// 对话框结果
|
||||
/// </summary>
|
||||
public OpenSpineDialogResult Result { get; private set; }
|
||||
|
||||
public OpenSpineDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
comboBox_Version.DataSource = VersionHelper.Versions.ToList();
|
||||
comboBox_Version.DataSource = VersionHelper.Names.ToList();
|
||||
comboBox_Version.DisplayMember = "Value";
|
||||
comboBox_Version.ValueMember = "Key";
|
||||
comboBox_Version.SelectedValue = Spine.Version.Auto;
|
||||
@@ -54,7 +57,7 @@ namespace SpineViewer.Dialogs
|
||||
|
||||
if (!File.Exists(skelPath))
|
||||
{
|
||||
MessageBox.Show($"{skelPath}", "skel文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info($"{skelPath}", "skel文件不存在");
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -68,7 +71,7 @@ namespace SpineViewer.Dialogs
|
||||
}
|
||||
else if (!File.Exists(atlasPath))
|
||||
{
|
||||
MessageBox.Show($"{atlasPath}", "atlas文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info($"{atlasPath}", "atlas文件不存在");
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -78,7 +81,7 @@ namespace SpineViewer.Dialogs
|
||||
|
||||
if (version != Spine.Version.Auto && !Spine.Spine.ImplementedVersions.Contains(version))
|
||||
{
|
||||
MessageBox.Show($"{version.String()} 版本尚未实现(咕咕咕~)", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Info($"{version.GetName()} 版本尚未实现(咕咕咕~)");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -92,10 +95,24 @@ namespace SpineViewer.Dialogs
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打开骨骼对话框结果
|
||||
/// </summary>
|
||||
public class OpenSpineDialogResult(Spine.Version version, string skelPath, string? atlasPath = null)
|
||||
{
|
||||
public Spine.Version Version { get; } = version;
|
||||
public string SkelPath { get; } = skelPath;
|
||||
public string? AtlasPath { get; } = atlasPath;
|
||||
/// <summary>
|
||||
/// 版本
|
||||
/// </summary>
|
||||
public Spine.Version Version => version;
|
||||
|
||||
/// <summary>
|
||||
/// skel 文件路径
|
||||
/// </summary>
|
||||
public string SkelPath => skelPath;
|
||||
|
||||
/// <summary>
|
||||
/// atlas 文件路径
|
||||
/// </summary>
|
||||
public string? AtlasPath => atlasPath;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,15 +12,25 @@ namespace SpineViewer.Dialogs
|
||||
{
|
||||
public partial class ProgressDialog : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// BackgroundWorker.DoWork 接口暴露
|
||||
/// </summary>
|
||||
[Category("自定义"), Description("BackgroundWorker 的 DoWork 事件")]
|
||||
public event DoWorkEventHandler? DoWork
|
||||
{
|
||||
add { backgroundWorker.DoWork += value; }
|
||||
remove { backgroundWorker.DoWork -= value; }
|
||||
add => backgroundWorker.DoWork += value;
|
||||
remove => backgroundWorker.DoWork -= value;
|
||||
}
|
||||
|
||||
public void RunWorkerAsync() { backgroundWorker.RunWorkerAsync(); }
|
||||
public void RunWorkerAsync(object? argument) { backgroundWorker.RunWorkerAsync(argument); }
|
||||
/// <summary>
|
||||
/// 启动后台执行
|
||||
/// </summary>
|
||||
public void RunWorkerAsync() => backgroundWorker.RunWorkerAsync();
|
||||
|
||||
/// <summary>
|
||||
/// 使用给定参数启动后台执行
|
||||
/// </summary>
|
||||
public void RunWorkerAsync(object? argument) => backgroundWorker.RunWorkerAsync(argument);
|
||||
|
||||
public ProgressDialog()
|
||||
{
|
||||
@@ -38,7 +48,7 @@ namespace SpineViewer.Dialogs
|
||||
if (e.Error != null)
|
||||
{
|
||||
Program.Logger.Error(e.Error.ToString());
|
||||
MessageBox.Show(e.Error.ToString(), "执行出错", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
MessageBox.Error(e.Error.ToString(), "执行出错");
|
||||
DialogResult = DialogResult.Abort;
|
||||
}
|
||||
else if (e.Cancelled)
|
||||
|
||||
107
SpineViewer/Exporter/ExportArgs.cs
Normal file
107
SpineViewer/Exporter/ExportArgs.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 导出参数基类
|
||||
/// </summary>
|
||||
public abstract class ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 实现类缓存
|
||||
/// </summary>
|
||||
private static readonly Dictionary<ExportType, Type> ImplementationTypes = [];
|
||||
|
||||
static ExportArgs()
|
||||
{
|
||||
var impTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => typeof(ExportArgs).IsAssignableFrom(t) && !t.IsAbstract);
|
||||
foreach (var type in impTypes)
|
||||
{
|
||||
var attr = type.GetCustomAttribute<ExportImplementationAttribute>();
|
||||
if (attr is not null)
|
||||
{
|
||||
if (ImplementationTypes.ContainsKey(attr.ExportType))
|
||||
throw new InvalidOperationException($"Multiple implementations found: {attr.ExportType}");
|
||||
ImplementationTypes[attr.ExportType] = type;
|
||||
}
|
||||
}
|
||||
Program.Logger.Debug("Find export args implementations: [{}]", string.Join(", ", ImplementationTypes.Keys));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建指定类型导出参数
|
||||
/// </summary>
|
||||
public static ExportArgs New(ExportType exportType, Size resolution, SFML.Graphics.View view, bool renderSelectedOnly)
|
||||
{
|
||||
if (!ImplementationTypes.TryGetValue(exportType, out var type))
|
||||
{
|
||||
throw new NotImplementedException($"Not implemented type: {exportType}");
|
||||
}
|
||||
return (ExportArgs)Activator.CreateInstance(type, resolution, view, renderSelectedOnly);
|
||||
}
|
||||
|
||||
public ExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly)
|
||||
{
|
||||
Resolution = resolution;
|
||||
View = view;
|
||||
RenderSelectedOnly = renderSelectedOnly;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 输出文件夹
|
||||
/// </summary>
|
||||
[Editor(typeof(FolderNameEditor), typeof(UITypeEditor))]
|
||||
[Category("[0] 导出"), DisplayName("输出文件夹"), Description("逐个导出时可以留空,将逐个导出到模型自身所在目录")]
|
||||
public string? OutputDir { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// 导出单个
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("导出单个"), Description("是否将模型在同一个画面上导出单个文件,否则逐个导出模型")]
|
||||
public bool ExportSingle { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 画面分辨率
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SizeConverter))]
|
||||
[Category("[0] 导出"), DisplayName("分辨率"), Description("画面的宽高像素大小,请在预览画面参数面板进行调整")]
|
||||
public Size Resolution { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 渲染视窗
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("视图"), Description("画面的视图参数,请在预览画面参数面板进行调整")]
|
||||
public SFML.Graphics.View View { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否仅渲染选中
|
||||
/// </summary>
|
||||
[Category("[0] 导出"), DisplayName("仅渲染选中"), Description("是否仅导出选中的模型,请在预览画面参数面板进行调整")]
|
||||
public bool RenderSelectedOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
|
||||
/// </summary>
|
||||
public virtual string? Validate()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(OutputDir) && File.Exists(OutputDir))
|
||||
return "输出文件夹无效";
|
||||
if (!string.IsNullOrEmpty(OutputDir) && !Directory.Exists(OutputDir))
|
||||
return $"文件夹 {OutputDir} 不存在";
|
||||
if (ExportSingle && string.IsNullOrEmpty(OutputDir))
|
||||
return "导出单个时必须提供输出文件夹";
|
||||
|
||||
OutputDir = string.IsNullOrEmpty(OutputDir) ? null : Path.GetFullPath(OutputDir);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
140
SpineViewer/Exporter/ExportHelper.cs
Normal file
140
SpineViewer/Exporter/ExportHelper.cs
Normal file
@@ -0,0 +1,140 @@
|
||||
using FFMpegCore.Pipes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 导出类型
|
||||
/// </summary>
|
||||
public enum ExportType
|
||||
{
|
||||
Frame,
|
||||
FrameSequence,
|
||||
GIF,
|
||||
MKV,
|
||||
MP4,
|
||||
MOV,
|
||||
WebM
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出实现类标记
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
|
||||
public class ExportImplementationAttribute : Attribute
|
||||
{
|
||||
public ExportType ExportType { get; }
|
||||
|
||||
public ExportImplementationAttribute(ExportType exportType)
|
||||
{
|
||||
ExportType = exportType;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SFML.Graphics.Image 帧对象包装类
|
||||
/// </summary>
|
||||
public class SFMLImageVideoFrame(SFML.Graphics.Image image) : IVideoFrame, IDisposable
|
||||
{
|
||||
public int Width => (int)image.Size.X;
|
||||
public int Height => (int)image.Size.Y;
|
||||
public string Format => "rgba";
|
||||
public void Serialize(Stream pipe) => pipe.Write(image.Pixels);
|
||||
public async Task SerializeAsync(Stream pipe, CancellationToken token) => await pipe.WriteAsync(image.Pixels, token);
|
||||
public void Dispose() => image.Dispose();
|
||||
|
||||
/// <summary>
|
||||
/// Save the contents of the image to a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the file to save (overwritten if already exist)</param>
|
||||
/// <returns>True if saving was successful</returns>
|
||||
public bool SaveToFile(string filename) => image.SaveToFile(filename);
|
||||
|
||||
/// <summary>
|
||||
/// Save the image to a buffer in memory The format of the image must be specified.
|
||||
/// The supported image formats are bmp, png, tga and jpg. This function fails if
|
||||
/// the image is empty, or if the format was invalid.
|
||||
/// </summary>
|
||||
/// <param name="output">Byte array filled with encoded data</param>
|
||||
/// <param name="format">Encoding format to use</param>
|
||||
/// <returns>True if saving was successful</returns>
|
||||
public bool SaveToMemory(out byte[] output, string format) => image.SaveToMemory(out output, format);
|
||||
|
||||
/// <summary>
|
||||
/// 获取 Winforms Bitmap 对象
|
||||
/// </summary>
|
||||
public Bitmap CopyToBitmap()
|
||||
{
|
||||
image.SaveToMemory(out var imgBuffer, "bmp");
|
||||
using var stream = new MemoryStream(imgBuffer);
|
||||
return new(new Bitmap(stream)); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 为帧导出创建的辅助类
|
||||
/// </summary>
|
||||
public static class ExportHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 根据 Bitmap 文件格式获取合适的文件后缀
|
||||
/// </summary>
|
||||
public static string GetSuffix(this ImageFormat imageFormat)
|
||||
{
|
||||
if (imageFormat == ImageFormat.Icon) return ".ico";
|
||||
else if (imageFormat == ImageFormat.Exif) return ".jpeg";
|
||||
else return $".{imageFormat.ToString().ToLower()}";
|
||||
}
|
||||
|
||||
#region 包围盒辅助函数
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
|
||||
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
|
||||
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
|
||||
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个包围盒下合适的视图
|
||||
/// </summary>
|
||||
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
|
||||
{
|
||||
float sizeX = bounds.Width;
|
||||
float sizeY = bounds.Height;
|
||||
float innerW = width - paddingL - paddingR;
|
||||
float innerH = height - paddingT - paddingB;
|
||||
|
||||
float scale = 1;
|
||||
if (sizeY / sizeX < innerH / innerW)
|
||||
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
|
||||
else
|
||||
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
|
||||
|
||||
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
|
||||
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
|
||||
var viewX = width * scale;
|
||||
var viewY = height * scale;
|
||||
|
||||
return new(new(x, y), new(viewX, -viewY));
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
129
SpineViewer/Exporter/Exporter.cs
Normal file
129
SpineViewer/Exporter/Exporter.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.StartPanel;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 导出器基类
|
||||
/// </summary>
|
||||
public abstract class Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 实现类缓存
|
||||
/// </summary>
|
||||
private static readonly Dictionary<ExportType, Type> ImplementationTypes = [];
|
||||
|
||||
static Exporter()
|
||||
{
|
||||
var impTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => typeof(Exporter).IsAssignableFrom(t) && !t.IsAbstract);
|
||||
foreach (var type in impTypes)
|
||||
{
|
||||
var attr = type.GetCustomAttribute<ExportImplementationAttribute>();
|
||||
if (attr is not null)
|
||||
{
|
||||
if (ImplementationTypes.ContainsKey(attr.ExportType))
|
||||
throw new InvalidOperationException($"Multiple implementations found: {attr.ExportType}");
|
||||
ImplementationTypes[attr.ExportType] = type;
|
||||
}
|
||||
}
|
||||
Program.Logger.Debug("Find exporter implementations: [{}]", string.Join(", ", ImplementationTypes.Keys));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建指定类型导出参数
|
||||
/// </summary>
|
||||
public static Exporter New(ExportType exportType, ExportArgs exportArgs)
|
||||
{
|
||||
if (!ImplementationTypes.TryGetValue(exportType, out var type))
|
||||
{
|
||||
throw new NotImplementedException($"Not implemented type: {exportType}");
|
||||
}
|
||||
return (Exporter)Activator.CreateInstance(type, exportArgs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 导出参数
|
||||
/// </summary>
|
||||
public ExportArgs ExportArgs { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 可用于文件名的时间戳字符串
|
||||
/// </summary>
|
||||
protected readonly string timestamp;
|
||||
|
||||
public Exporter(ExportArgs exportArgs)
|
||||
{
|
||||
ExportArgs = exportArgs;
|
||||
timestamp = DateTime.Now.ToString("yyMMddHHmmss");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取供渲染的 SFML.Graphics.RenderTexture
|
||||
/// </summary>
|
||||
private SFML.Graphics.RenderTexture GetRenderTexture()
|
||||
{
|
||||
var tex = new SFML.Graphics.RenderTexture((uint)ExportArgs.Resolution.Width, (uint)ExportArgs.Resolution.Height);
|
||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||
tex.SetView(ExportArgs.View);
|
||||
return tex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取单个模型的单帧画面
|
||||
/// </summary>
|
||||
protected SFMLImageVideoFrame GetFrame(Spine.Spine spine)
|
||||
{
|
||||
// tex 必须临时创建, 随用随取, 防止出现跨线程的情况
|
||||
using var tex = GetRenderTexture();
|
||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||
tex.Draw(spine);
|
||||
tex.Display();
|
||||
return new(tex.Texture.CopyToImage());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取模型列表的单帧画面
|
||||
/// </summary>
|
||||
protected SFMLImageVideoFrame GetFrame(Spine.Spine[] spinesToRender)
|
||||
{
|
||||
// tex 必须临时创建, 随用随取, 防止出现跨线程的情况
|
||||
using var tex = GetRenderTexture();
|
||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||
foreach (var spine in spinesToRender) tex.Draw(spine);
|
||||
tex.Display();
|
||||
return new(tex.Texture.CopyToImage());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 每个模型在同一个画面进行导出
|
||||
/// </summary>
|
||||
protected abstract void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null);
|
||||
|
||||
/// <summary>
|
||||
/// 每个模型独立导出
|
||||
/// </summary>
|
||||
protected abstract void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null);
|
||||
|
||||
/// <summary>
|
||||
/// 执行导出
|
||||
/// </summary>
|
||||
/// <param name="spines">要进行导出的 Spine 列表</param>
|
||||
/// <param name="worker">用来执行该函数的 worker</param>
|
||||
public virtual void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
|
||||
{
|
||||
var spinesToRender = spines.Where(sp => !ExportArgs.RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
|
||||
|
||||
if (ExportArgs.ExportSingle) ExportSingle(spinesToRender, worker);
|
||||
else ExportIndividual(spinesToRender, worker);
|
||||
|
||||
Program.LogCurrentMemoryUsage();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 单帧画面导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Frame)]
|
||||
public class FrameExportArgs : SpineViewer.Exporter.ExportArgs
|
||||
{
|
||||
public FrameExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
|
||||
|
||||
/// <summary>
|
||||
/// 单帧画面格式
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(ImageFormatConverter))]
|
||||
[Category("[1] 单帧画面"), DisplayName("图像格式")]
|
||||
public ImageFormat ImageFormat
|
||||
{
|
||||
get => imageFormat;
|
||||
set
|
||||
{
|
||||
if (value == ImageFormat.MemoryBmp) value = ImageFormat.Bmp;
|
||||
imageFormat = value;
|
||||
}
|
||||
}
|
||||
private ImageFormat imageFormat = ImageFormat.Png;
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[Category("[1] 单帧画面"), DisplayName("文件名后缀"), Description("与图像格式匹配的文件名后缀")]
|
||||
public string FileSuffix { get => imageFormat.GetSuffix(); }
|
||||
|
||||
/// <summary>
|
||||
/// DPI
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SizeFConverter))]
|
||||
[Category("[1] 单帧画面"), DisplayName("DPI"), Description("导出图像的每英寸像素数,用于调整图像的物理尺寸")]
|
||||
public SizeF DPI
|
||||
{
|
||||
get => dpi;
|
||||
set
|
||||
{
|
||||
if (value.Width <= 0) value.Width = 144;
|
||||
if (value.Height <= 0) value.Height = 144;
|
||||
dpi = value;
|
||||
}
|
||||
}
|
||||
private SizeF dpi = new(144, 144);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 帧序列导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.FrameSequence)]
|
||||
public class FrameSequenceExportArgs : VideoExportArgs
|
||||
{
|
||||
public FrameSequenceExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
|
||||
|
||||
/// <summary>
|
||||
/// 文件名后缀
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SFMLImageFileSuffixConverter))]
|
||||
[Category("[2] 帧序列参数"), DisplayName("文件名后缀"), Description("帧文件的后缀,同时决定帧图像格式")]
|
||||
public string FileSuffix { get; set; } = ".png";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// GIF 导出参数
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.GIF)]
|
||||
public class GifExportArgs : VideoExportArgs
|
||||
{
|
||||
public GifExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
|
||||
{
|
||||
// GIF 的帧率不能太高, 超过 50 帧反而会变慢
|
||||
FPS = 25;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 调色板最大颜色数量
|
||||
/// </summary>
|
||||
[Category("[2] GIF 参数"), DisplayName("调色板最大颜色数量"), Description("设置调色板使用的最大颜色数量, 越多则色彩保留程度越高")]
|
||||
public uint MaxColors { get => maxColors; set => maxColors = Math.Clamp(value, 2, 256); }
|
||||
private uint maxColors = 256;
|
||||
|
||||
/// <summary>
|
||||
/// 透明度阈值
|
||||
/// </summary>
|
||||
[Category("[2] GIF 参数"), DisplayName("透明度阈值"), Description("小于该值的像素点会被认为是透明像素")]
|
||||
public byte AlphaThreshold { get => alphaThreshold; set => alphaThreshold = value; }
|
||||
private byte alphaThreshold = 128;
|
||||
|
||||
/// <summary>
|
||||
/// 获取构造好的 FFMpegCore 自定义参数
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public string FFMpegCoreCustomArguments
|
||||
{
|
||||
get
|
||||
{
|
||||
var v = $"[0:v] split [s0][s1]";
|
||||
var s0 = $"[s0] palettegen=reserve_transparent=1:max_colors={MaxColors} [p]";
|
||||
var s1 = $"[s1][p] paletteuse=dither=bayer:alpha_threshold={AlphaThreshold}";
|
||||
return $"-filter_complex \"{v};{s0};{s1}\"";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.ExportArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 视频导出参数基类
|
||||
/// </summary>
|
||||
public abstract class VideoExportArgs : SpineViewer.Exporter.ExportArgs
|
||||
{
|
||||
public VideoExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
|
||||
|
||||
/// <summary>
|
||||
/// 导出时长
|
||||
/// </summary>
|
||||
[Category("[1] 视频参数"), DisplayName("时长"), Description("可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的当前动画时长")]
|
||||
public float Duration
|
||||
{
|
||||
get => duration;
|
||||
set => duration = value < 0 ? -1 : value;
|
||||
}
|
||||
private float duration = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 帧率
|
||||
/// </summary>
|
||||
[Category("[1] 视频参数"), DisplayName("帧率"), Description("每秒画面数")]
|
||||
public float FPS { get; set; } = 60;
|
||||
|
||||
public override string? Validate()
|
||||
{
|
||||
if (base.Validate() is string error)
|
||||
return error;
|
||||
if (ExportSingle && Duration < 0)
|
||||
return "导出单个时导出时长不能为负数";
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
using SpineViewer.Exporter.Implementations.ExportArgs;
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 单帧画面导出器
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.Frame)]
|
||||
public class FrameExporter : SpineViewer.Exporter.Exporter
|
||||
{
|
||||
public FrameExporter(FrameExportArgs exportArgs) : base(exportArgs) { }
|
||||
|
||||
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FrameExportArgs)ExportArgs;
|
||||
|
||||
// 导出单个时必定提供输出文件夹
|
||||
var filename = $"frame_{timestamp}{args.FileSuffix}";
|
||||
var savePath = Path.Combine(args.OutputDir, filename);
|
||||
|
||||
worker?.ReportProgress(0, $"已处理 0/1");
|
||||
try
|
||||
{
|
||||
using var frame = GetFrame(spinesToRender);
|
||||
using var img = frame.CopyToBitmap();
|
||||
img.SetResolution(args.DPI.Width, args.DPI.Height);
|
||||
img.Save(savePath, args.ImageFormat);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to save single frame");
|
||||
}
|
||||
worker?.ReportProgress(100, $"已处理 1/1");
|
||||
}
|
||||
|
||||
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FrameExportArgs)ExportArgs;
|
||||
|
||||
int total = spinesToRender.Length;
|
||||
int success = 0;
|
||||
int error = 0;
|
||||
|
||||
worker?.ReportProgress(0, $"已处理 0/{total}");
|
||||
for (int i = 0; i < total; i++)
|
||||
{
|
||||
var spine = spinesToRender[i];
|
||||
|
||||
// 逐个导出时如果提供了输出文件夹, 则全部导出到输出文件夹, 否则输出到各自的文件夹
|
||||
var filename = $"{spine.Name}_{timestamp}{args.FileSuffix}";
|
||||
var savePath = args.OutputDir is null ? Path.Combine(spine.AssetsDir, filename) : Path.Combine(args.OutputDir, filename);
|
||||
|
||||
try
|
||||
{
|
||||
using var frame = GetFrame(spine);
|
||||
using var img = frame.CopyToBitmap();
|
||||
img.SetResolution(args.DPI.Width, args.DPI.Height);
|
||||
img.Save(savePath, args.ImageFormat);
|
||||
success++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to save frame {} {}", savePath, spine.SkelPath);
|
||||
error++;
|
||||
}
|
||||
|
||||
worker?.ReportProgress((int)((i + 1) * 100.0) / total, $"已处理 {i + 1}/{total}");
|
||||
}
|
||||
|
||||
if (error > 0)
|
||||
Program.Logger.Warn("Frames save {} successfully, {} failed", success, error);
|
||||
else
|
||||
Program.Logger.Info("{} frames saved successfully", success);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
using SpineViewer.Exporter.Implementations.ExportArgs;
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 帧序列导出器
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.FrameSequence)]
|
||||
public class FrameSequenceExporter : VideoExporter
|
||||
{
|
||||
public FrameSequenceExporter(FrameSequenceExportArgs exportArgs) : base(exportArgs) { }
|
||||
|
||||
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FrameSequenceExportArgs)ExportArgs;
|
||||
|
||||
// 导出单个时必定提供输出文件夹,
|
||||
var saveDir = Path.Combine(args.OutputDir, $"frames_{timestamp}_{args.FPS:f0}");
|
||||
Directory.CreateDirectory(saveDir);
|
||||
|
||||
int frameIdx = 0;
|
||||
foreach (var frame in GetFrames(spinesToRender, worker))
|
||||
{
|
||||
var filename = $"frames_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.FileSuffix}";
|
||||
var savePath = Path.Combine(saveDir, filename);
|
||||
|
||||
try
|
||||
{
|
||||
frame.SaveToFile(savePath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to save frame {}", savePath);
|
||||
}
|
||||
finally
|
||||
{
|
||||
frame.Dispose();
|
||||
}
|
||||
frameIdx++;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (FrameSequenceExportArgs)ExportArgs;
|
||||
foreach (var spine in spinesToRender)
|
||||
{
|
||||
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
|
||||
|
||||
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
|
||||
var subDir = $"{spine.Name}_{timestamp}_{args.FPS:f0}";
|
||||
var saveDir = args.OutputDir is null ? Path.Combine(spine.AssetsDir, subDir) : Path.Combine(args.OutputDir, subDir);
|
||||
Directory.CreateDirectory(saveDir);
|
||||
|
||||
int frameIdx = 0;
|
||||
foreach (var frame in GetFrames(spine, worker))
|
||||
{
|
||||
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.FileSuffix}";
|
||||
var savePath = Path.Combine(saveDir, filename);
|
||||
|
||||
try
|
||||
{
|
||||
frame.SaveToFile(savePath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to save frame {} {}", savePath, spine.SkelPath);
|
||||
}
|
||||
finally
|
||||
{
|
||||
frame.Dispose();
|
||||
}
|
||||
frameIdx++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
76
SpineViewer/Exporter/Implementations/Exporter/GifExporter.cs
Normal file
76
SpineViewer/Exporter/Implementations/Exporter/GifExporter.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
using FFMpegCore.Pipes;
|
||||
using FFMpegCore;
|
||||
using SpineViewer.Exporter.Implementations.ExportArgs;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFMpegCore.Arguments;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// GIF 动图导出器
|
||||
/// </summary>
|
||||
[ExportImplementation(ExportType.GIF)]
|
||||
public class GifExporter : VideoExporter
|
||||
{
|
||||
public GifExporter(GifExportArgs exportArgs) : base(exportArgs) { }
|
||||
|
||||
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (GifExportArgs)ExportArgs;
|
||||
|
||||
// 导出单个时必定提供输出文件夹
|
||||
var filename = $"{timestamp}_{args.FPS:f0}_{args.MaxColors}_{args.AlphaThreshold}.gif";
|
||||
var savePath = Path.Combine(args.OutputDir, filename);
|
||||
|
||||
var videoFramesSource = new RawVideoPipeSource(GetFrames(spinesToRender, worker)) { FrameRate = args.FPS };
|
||||
try
|
||||
{
|
||||
FFMpegArguments
|
||||
.FromPipeInput(videoFramesSource)
|
||||
.OutputToFile(savePath, true, options => options
|
||||
.ForceFormat("gif")
|
||||
.WithCustomArgument(args.FFMpegCoreCustomArguments))
|
||||
.ProcessSynchronously();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to export gif {}", savePath);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (GifExportArgs)ExportArgs;
|
||||
foreach (var spine in spinesToRender)
|
||||
{
|
||||
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
|
||||
|
||||
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
|
||||
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}_{args.MaxColors}_{args.AlphaThreshold}.gif";
|
||||
var savePath = Path.Combine(args.OutputDir ?? spine.AssetsDir, filename);
|
||||
|
||||
var videoFramesSource = new RawVideoPipeSource(GetFrames(spine, worker)) { FrameRate = args.FPS };
|
||||
try
|
||||
{
|
||||
FFMpegArguments
|
||||
.FromPipeInput(videoFramesSource)
|
||||
.OutputToFile(savePath, true, options => options
|
||||
.ForceFormat("gif")
|
||||
.WithCustomArgument(args.FFMpegCoreCustomArguments))
|
||||
.ProcessSynchronously();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to export gif {} {}", savePath, spine.SkelPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
using SpineViewer.Exporter.Implementations.ExportArgs;
|
||||
using SpineViewer.Spine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter.Implementations.Exporter
|
||||
{
|
||||
/// <summary>
|
||||
/// 视频导出基类
|
||||
/// </summary>
|
||||
public abstract class VideoExporter : SpineViewer.Exporter.Exporter
|
||||
{
|
||||
public VideoExporter(VideoExportArgs exportArgs) : base(exportArgs) { }
|
||||
|
||||
/// <summary>
|
||||
/// 生成单个模型的帧序列
|
||||
/// </summary>
|
||||
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine spine, BackgroundWorker? worker = null)
|
||||
{
|
||||
var args = (VideoExportArgs)ExportArgs;
|
||||
|
||||
// 独立导出时如果 args.Duration 小于 0 则使用自己的动画时长
|
||||
var duration = args.Duration;
|
||||
if (duration < 0) duration = spine.CurrentAnimationDuration;
|
||||
|
||||
float delta = 1f / args.FPS;
|
||||
int total = Math.Max(1, (int)(duration * args.FPS)); // 至少导出 1 帧
|
||||
|
||||
worker?.ReportProgress(0, $"{spine.Name} 已处理 0/{total} 帧");
|
||||
for (int i = 0; i < total; i++)
|
||||
{
|
||||
if (worker?.CancellationPending == true)
|
||||
{
|
||||
Program.Logger.Info("Export cancelled");
|
||||
break;
|
||||
}
|
||||
|
||||
var frame = GetFrame(spine);
|
||||
spine.Update(delta);
|
||||
worker?.ReportProgress((int)((i + 1) * 100.0) / total, $"{spine.Name} 已处理 {i + 1}/{total} 帧");
|
||||
yield return frame;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 生成多个模型的帧序列
|
||||
/// </summary>
|
||||
protected IEnumerable<SFMLImageVideoFrame> GetFrames(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
|
||||
{
|
||||
// 导出单个时必须根据 args.Duration 决定导出时长
|
||||
var args = (VideoExportArgs)ExportArgs;
|
||||
float delta = 1f / args.FPS;
|
||||
int total = Math.Max(1, (int)(args.Duration * args.FPS)); // 至少导出 1 帧
|
||||
|
||||
worker?.ReportProgress(0, $"已处理 0/{total} 帧");
|
||||
for (int i = 0; i < total; i++)
|
||||
{
|
||||
if (worker?.CancellationPending == true)
|
||||
{
|
||||
Program.Logger.Info("Export cancelled");
|
||||
break;
|
||||
}
|
||||
|
||||
var frame = GetFrame(spinesToRender);
|
||||
foreach (var spine in spinesToRender) spine.Update(delta);
|
||||
worker?.ReportProgress((int)((i + 1) * 100.0) / total, $"已处理 {i + 1}/{total} 帧");
|
||||
yield return frame;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
|
||||
{
|
||||
// 导出视频格式需要把模型时间都重置到 0
|
||||
foreach (var spine in spines) spine.CurrentAnimation = spine.CurrentAnimation;
|
||||
base.Export(spines, worker);
|
||||
}
|
||||
}
|
||||
}
|
||||
33
SpineViewer/Exporter/TypeConverter.cs
Normal file
33
SpineViewer/Exporter/TypeConverter.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Exporter
|
||||
{
|
||||
public class SFMLImageFileSuffixConverter : StringConverter
|
||||
{
|
||||
private readonly string[] supportedFileSuffix = [".png", ".jpg", ".tga", ".bmp"];
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 支持标准值列表
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 排他模式,只有下拉列表中的值可选
|
||||
return true;
|
||||
}
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
return new StandardValuesCollection(supportedFileSuffix);
|
||||
}
|
||||
}
|
||||
}
|
||||
125
SpineViewer/MainForm.Designer.cs
generated
125
SpineViewer/MainForm.Designer.cs
generated
@@ -36,11 +36,15 @@
|
||||
toolStripMenuItem_BatchOpen = new ToolStripMenuItem();
|
||||
toolStripSeparator1 = new ToolStripSeparator();
|
||||
toolStripMenuItem_Export = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportPreview = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportFrame = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportFrameSequence = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportGif = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportMp4 = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ExportWebm = new ToolStripMenuItem();
|
||||
toolStripSeparator2 = new ToolStripSeparator();
|
||||
toolStripMenuItem_Exit = new ToolStripMenuItem();
|
||||
toolStripMenuItem_Function = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ResetAnimation = new ToolStripMenuItem();
|
||||
toolStripMenuItem_Tool = new ToolStripMenuItem();
|
||||
toolStripMenuItem_ConvertFileFormat = new ToolStripMenuItem();
|
||||
toolStripMenuItem_Download = new ToolStripMenuItem();
|
||||
@@ -92,7 +96,7 @@
|
||||
//
|
||||
menuStrip.BackColor = SystemColors.Control;
|
||||
menuStrip.ImageScalingSize = new Size(24, 24);
|
||||
menuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_File, toolStripMenuItem_Function, toolStripMenuItem_Tool, toolStripMenuItem_Download, toolStripMenuItem_Help });
|
||||
menuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_File, toolStripMenuItem_Tool, toolStripMenuItem_Download, toolStripMenuItem_Help });
|
||||
menuStrip.Location = new Point(0, 0);
|
||||
menuStrip.Name = "menuStrip";
|
||||
menuStrip.Size = new Size(1748, 32);
|
||||
@@ -101,7 +105,7 @@
|
||||
//
|
||||
// toolStripMenuItem_File
|
||||
//
|
||||
toolStripMenuItem_File.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Open, toolStripMenuItem_BatchOpen, toolStripSeparator1, toolStripMenuItem_Export, toolStripMenuItem_ExportPreview, toolStripSeparator2, toolStripMenuItem_Exit });
|
||||
toolStripMenuItem_File.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Open, toolStripMenuItem_BatchOpen, toolStripSeparator1, toolStripMenuItem_Export, toolStripSeparator2, toolStripMenuItem_Exit });
|
||||
toolStripMenuItem_File.Name = "toolStripMenuItem_File";
|
||||
toolStripMenuItem_File.Size = new Size(84, 28);
|
||||
toolStripMenuItem_File.Text = "文件(&F)";
|
||||
@@ -128,18 +132,59 @@
|
||||
//
|
||||
// toolStripMenuItem_Export
|
||||
//
|
||||
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportMov, toolStripMenuItem_ExportWebm });
|
||||
toolStripMenuItem_Export.Name = "toolStripMenuItem_Export";
|
||||
toolStripMenuItem_Export.ShortcutKeys = Keys.Control | Keys.S;
|
||||
toolStripMenuItem_Export.Size = new Size(254, 34);
|
||||
toolStripMenuItem_Export.Text = "导出(&E)...";
|
||||
toolStripMenuItem_Export.Click += toolStripMenuItem_Export_Click;
|
||||
toolStripMenuItem_Export.Text = "导出(&E)";
|
||||
//
|
||||
// toolStripMenuItem_ExportPreview
|
||||
// toolStripMenuItem_ExportFrame
|
||||
//
|
||||
toolStripMenuItem_ExportPreview.Name = "toolStripMenuItem_ExportPreview";
|
||||
toolStripMenuItem_ExportPreview.Size = new Size(254, 34);
|
||||
toolStripMenuItem_ExportPreview.Text = "导出预览图(&P)...";
|
||||
toolStripMenuItem_ExportPreview.Click += toolStripMenuItem_ExportPreview_Click;
|
||||
toolStripMenuItem_ExportFrame.Name = "toolStripMenuItem_ExportFrame";
|
||||
toolStripMenuItem_ExportFrame.Size = new Size(194, 34);
|
||||
toolStripMenuItem_ExportFrame.Text = "单帧画面...";
|
||||
toolStripMenuItem_ExportFrame.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportFrameSequence
|
||||
//
|
||||
toolStripMenuItem_ExportFrameSequence.Name = "toolStripMenuItem_ExportFrameSequence";
|
||||
toolStripMenuItem_ExportFrameSequence.Size = new Size(194, 34);
|
||||
toolStripMenuItem_ExportFrameSequence.Text = "帧序列...";
|
||||
toolStripMenuItem_ExportFrameSequence.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportGif
|
||||
//
|
||||
toolStripMenuItem_ExportGif.Name = "toolStripMenuItem_ExportGif";
|
||||
toolStripMenuItem_ExportGif.Size = new Size(194, 34);
|
||||
toolStripMenuItem_ExportGif.Text = "GIF...";
|
||||
toolStripMenuItem_ExportGif.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportMkv
|
||||
//
|
||||
toolStripMenuItem_ExportMkv.Name = "toolStripMenuItem_ExportMkv";
|
||||
toolStripMenuItem_ExportMkv.Size = new Size(194, 34);
|
||||
toolStripMenuItem_ExportMkv.Text = "MKV";
|
||||
toolStripMenuItem_ExportMkv.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportMp4
|
||||
//
|
||||
toolStripMenuItem_ExportMp4.Name = "toolStripMenuItem_ExportMp4";
|
||||
toolStripMenuItem_ExportMp4.Size = new Size(194, 34);
|
||||
toolStripMenuItem_ExportMp4.Text = "MP4...";
|
||||
toolStripMenuItem_ExportMp4.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportMov
|
||||
//
|
||||
toolStripMenuItem_ExportMov.Name = "toolStripMenuItem_ExportMov";
|
||||
toolStripMenuItem_ExportMov.Size = new Size(194, 34);
|
||||
toolStripMenuItem_ExportMov.Text = "MOV...";
|
||||
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripMenuItem_ExportWebm
|
||||
//
|
||||
toolStripMenuItem_ExportWebm.Name = "toolStripMenuItem_ExportWebm";
|
||||
toolStripMenuItem_ExportWebm.Size = new Size(194, 34);
|
||||
toolStripMenuItem_ExportWebm.Text = "WebM...";
|
||||
toolStripMenuItem_ExportWebm.Click += toolStripMenuItem_Export_Click;
|
||||
//
|
||||
// toolStripSeparator2
|
||||
//
|
||||
@@ -154,20 +199,6 @@
|
||||
toolStripMenuItem_Exit.Text = "退出(&X)";
|
||||
toolStripMenuItem_Exit.Click += toolStripMenuItem_Exit_Click;
|
||||
//
|
||||
// toolStripMenuItem_Function
|
||||
//
|
||||
toolStripMenuItem_Function.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ResetAnimation });
|
||||
toolStripMenuItem_Function.Name = "toolStripMenuItem_Function";
|
||||
toolStripMenuItem_Function.Size = new Size(87, 28);
|
||||
toolStripMenuItem_Function.Text = "功能(&G)";
|
||||
//
|
||||
// toolStripMenuItem_ResetAnimation
|
||||
//
|
||||
toolStripMenuItem_ResetAnimation.Name = "toolStripMenuItem_ResetAnimation";
|
||||
toolStripMenuItem_ResetAnimation.Size = new Size(242, 34);
|
||||
toolStripMenuItem_ResetAnimation.Text = "重置动画时间(&R)";
|
||||
toolStripMenuItem_ResetAnimation.Click += toolStripMenuItem_ResetAnimation_Click;
|
||||
//
|
||||
// toolStripMenuItem_Tool
|
||||
//
|
||||
toolStripMenuItem_Tool.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ConvertFileFormat });
|
||||
@@ -232,7 +263,7 @@
|
||||
rtbLog.Margin = new Padding(3, 2, 3, 2);
|
||||
rtbLog.Name = "rtbLog";
|
||||
rtbLog.ReadOnly = true;
|
||||
rtbLog.Size = new Size(1728, 114);
|
||||
rtbLog.Size = new Size(1728, 110);
|
||||
rtbLog.TabIndex = 0;
|
||||
rtbLog.Text = "";
|
||||
rtbLog.WordWrap = false;
|
||||
@@ -256,6 +287,7 @@
|
||||
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
|
||||
splitContainer_MainForm.Size = new Size(1728, 997);
|
||||
splitContainer_MainForm.SplitterDistance = 879;
|
||||
splitContainer_MainForm.SplitterWidth = 8;
|
||||
splitContainer_MainForm.TabIndex = 3;
|
||||
splitContainer_MainForm.TabStop = false;
|
||||
splitContainer_MainForm.SplitterMoved += splitContainer_SplitterMoved;
|
||||
@@ -279,6 +311,7 @@
|
||||
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
|
||||
splitContainer_Functional.Size = new Size(1728, 879);
|
||||
splitContainer_Functional.SplitterDistance = 747;
|
||||
splitContainer_Functional.SplitterWidth = 8;
|
||||
splitContainer_Functional.TabIndex = 2;
|
||||
splitContainer_Functional.TabStop = false;
|
||||
splitContainer_Functional.SplitterMoved += splitContainer_SplitterMoved;
|
||||
@@ -302,6 +335,7 @@
|
||||
splitContainer_Information.Panel2.Cursor = Cursors.Default;
|
||||
splitContainer_Information.Size = new Size(747, 879);
|
||||
splitContainer_Information.SplitterDistance = 399;
|
||||
splitContainer_Information.SplitterWidth = 8;
|
||||
splitContainer_Information.TabIndex = 1;
|
||||
splitContainer_Information.TabStop = false;
|
||||
splitContainer_Information.SplitterMoved += splitContainer_SplitterMoved;
|
||||
@@ -333,7 +367,7 @@
|
||||
propertyGrid_Spine.HelpVisible = false;
|
||||
propertyGrid_Spine.Location = new Point(3, 26);
|
||||
propertyGrid_Spine.Name = "propertyGrid_Spine";
|
||||
propertyGrid_Spine.Size = new Size(338, 485);
|
||||
propertyGrid_Spine.Size = new Size(334, 509);
|
||||
propertyGrid_Spine.TabIndex = 0;
|
||||
propertyGrid_Spine.ToolbarVisible = false;
|
||||
propertyGrid_Spine.PropertyValueChanged += propertyGrid_PropertyValueChanged;
|
||||
@@ -348,15 +382,16 @@
|
||||
//
|
||||
// splitContainer_Config.Panel1
|
||||
//
|
||||
splitContainer_Config.Panel1.Controls.Add(groupBox_SkelConfig);
|
||||
splitContainer_Config.Panel1.Controls.Add(groupBox_PreviewConfig);
|
||||
splitContainer_Config.Panel1.Cursor = Cursors.Default;
|
||||
//
|
||||
// splitContainer_Config.Panel2
|
||||
//
|
||||
splitContainer_Config.Panel2.Controls.Add(groupBox_PreviewConfig);
|
||||
splitContainer_Config.Panel2.Controls.Add(groupBox_SkelConfig);
|
||||
splitContainer_Config.Panel2.Cursor = Cursors.Default;
|
||||
splitContainer_Config.Size = new Size(344, 879);
|
||||
splitContainer_Config.SplitterDistance = 514;
|
||||
splitContainer_Config.Size = new Size(340, 879);
|
||||
splitContainer_Config.SplitterDistance = 333;
|
||||
splitContainer_Config.SplitterWidth = 8;
|
||||
splitContainer_Config.TabIndex = 0;
|
||||
splitContainer_Config.TabStop = false;
|
||||
splitContainer_Config.SplitterMoved += splitContainer_SplitterMoved;
|
||||
@@ -368,7 +403,7 @@
|
||||
groupBox_SkelConfig.Dock = DockStyle.Fill;
|
||||
groupBox_SkelConfig.Location = new Point(0, 0);
|
||||
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
|
||||
groupBox_SkelConfig.Size = new Size(344, 514);
|
||||
groupBox_SkelConfig.Size = new Size(340, 538);
|
||||
groupBox_SkelConfig.TabIndex = 0;
|
||||
groupBox_SkelConfig.TabStop = false;
|
||||
groupBox_SkelConfig.Text = "模型参数";
|
||||
@@ -379,7 +414,7 @@
|
||||
groupBox_PreviewConfig.Dock = DockStyle.Fill;
|
||||
groupBox_PreviewConfig.Location = new Point(0, 0);
|
||||
groupBox_PreviewConfig.Name = "groupBox_PreviewConfig";
|
||||
groupBox_PreviewConfig.Size = new Size(344, 361);
|
||||
groupBox_PreviewConfig.Size = new Size(340, 333);
|
||||
groupBox_PreviewConfig.TabIndex = 1;
|
||||
groupBox_PreviewConfig.TabStop = false;
|
||||
groupBox_PreviewConfig.Text = "画面参数";
|
||||
@@ -390,7 +425,7 @@
|
||||
propertyGrid_Previewer.HelpVisible = false;
|
||||
propertyGrid_Previewer.Location = new Point(3, 26);
|
||||
propertyGrid_Previewer.Name = "propertyGrid_Previewer";
|
||||
propertyGrid_Previewer.Size = new Size(338, 332);
|
||||
propertyGrid_Previewer.Size = new Size(334, 304);
|
||||
propertyGrid_Previewer.TabIndex = 1;
|
||||
propertyGrid_Previewer.ToolbarVisible = false;
|
||||
propertyGrid_Previewer.PropertyValueChanged += propertyGrid_PropertyValueChanged;
|
||||
@@ -401,22 +436,20 @@
|
||||
groupBox_Preview.Dock = DockStyle.Fill;
|
||||
groupBox_Preview.Location = new Point(0, 0);
|
||||
groupBox_Preview.Name = "groupBox_Preview";
|
||||
groupBox_Preview.Size = new Size(977, 879);
|
||||
groupBox_Preview.Size = new Size(973, 879);
|
||||
groupBox_Preview.TabIndex = 1;
|
||||
groupBox_Preview.TabStop = false;
|
||||
groupBox_Preview.Text = "预览画面";
|
||||
//
|
||||
// spinePreviewer
|
||||
//
|
||||
spinePreviewer.BackColor = SystemColors.ControlDark;
|
||||
spinePreviewer.Dock = DockStyle.Fill;
|
||||
spinePreviewer.Location = new Point(3, 26);
|
||||
spinePreviewer.Name = "spinePreviewer";
|
||||
spinePreviewer.PropertyGrid = propertyGrid_Previewer;
|
||||
spinePreviewer.Size = new Size(971, 850);
|
||||
spinePreviewer.Size = new Size(967, 850);
|
||||
spinePreviewer.SpineListView = spineListView;
|
||||
spinePreviewer.TabIndex = 0;
|
||||
spinePreviewer.MouseUp += spinePreviewer_MouseUp;
|
||||
//
|
||||
// panel_MainForm
|
||||
//
|
||||
@@ -481,7 +514,6 @@
|
||||
private ToolStripMenuItem toolStripMenuItem_Open;
|
||||
private ToolStripMenuItem toolStripMenuItem_Exit;
|
||||
private ToolStripSeparator toolStripSeparator1;
|
||||
private ToolStripMenuItem toolStripMenuItem_Export;
|
||||
private ToolStripSeparator toolStripSeparator2;
|
||||
private RichTextBox rtbLog;
|
||||
private SplitContainer splitContainer_MainForm;
|
||||
@@ -501,14 +533,19 @@
|
||||
private Controls.SpineListView spineListView;
|
||||
private PropertyGrid propertyGrid_Previewer;
|
||||
private Controls.SpinePreviewer spinePreviewer;
|
||||
private ToolStripMenuItem toolStripMenuItem_Function;
|
||||
private ToolStripMenuItem toolStripMenuItem_ResetAnimation;
|
||||
private ToolStripMenuItem toolStripMenuItem_Diagnostics;
|
||||
private ToolStripSeparator toolStripSeparator3;
|
||||
private ToolStripMenuItem toolStripMenuItem_Download;
|
||||
private ToolStripMenuItem toolStripMenuItem_ManageResource;
|
||||
private ToolStripMenuItem toolStripMenuItem_Tool;
|
||||
private ToolStripMenuItem toolStripMenuItem_ConvertFileFormat;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportPreview;
|
||||
private ToolStripMenuItem toolStripMenuItem_Export;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportFrame;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportFrameSequence;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportGif;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportMp4;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportMov;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportMkv;
|
||||
private ToolStripMenuItem toolStripMenuItem_ExportWebm;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
using NLog;
|
||||
using FFMpegCore.Pipes;
|
||||
using FFMpegCore;
|
||||
using NLog;
|
||||
using SFML.System;
|
||||
using SpineViewer.Spine;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using FFMpegCore.Enums;
|
||||
using SpineViewer.Exporter;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
@@ -13,6 +18,15 @@ namespace SpineViewer
|
||||
{
|
||||
InitializeComponent();
|
||||
InitializeLogConfiguration();
|
||||
|
||||
// 在此处将导出菜单需要的类绑定起来
|
||||
toolStripMenuItem_ExportFrame.Tag = ExportType.Frame;
|
||||
toolStripMenuItem_ExportFrameSequence.Tag = ExportType.FrameSequence;
|
||||
toolStripMenuItem_ExportGif.Tag = ExportType.GIF;
|
||||
toolStripMenuItem_ExportMkv.Tag = ExportType.MKV;
|
||||
toolStripMenuItem_ExportMp4.Tag = ExportType.MP4;
|
||||
toolStripMenuItem_ExportMov.Tag = ExportType.MOV;
|
||||
toolStripMenuItem_ExportWebm.Tag = ExportType.WebM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -45,12 +59,12 @@ namespace SpineViewer
|
||||
|
||||
private void MainForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
spinePreviewer.StartPreview();
|
||||
spinePreviewer.StartRender();
|
||||
}
|
||||
|
||||
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
spinePreviewer.StopPreview();
|
||||
spinePreviewer.StopRender();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Open_Click(object sender, EventArgs e)
|
||||
@@ -65,28 +79,25 @@ namespace SpineViewer
|
||||
|
||||
private void toolStripMenuItem_Export_Click(object sender, EventArgs e)
|
||||
{
|
||||
lock (spineListView.Spines)
|
||||
ExportType type = (ExportType)((ToolStripMenuItem)sender).Tag;
|
||||
|
||||
if (type == ExportType.Frame && spinePreviewer.IsUpdating)
|
||||
{
|
||||
if (spineListView.Spines.Count <= 0)
|
||||
{
|
||||
MessageBox.Show("请至少打开一个骨骼文件", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
if (MessageBox.Quest("画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?") != DialogResult.OK)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var exportDialog = new Dialogs.ExportPngDialog();
|
||||
var exportArgs = ExportArgs.New(type, spinePreviewer.Resolution, spinePreviewer.GetView(), spinePreviewer.RenderSelectedOnly);
|
||||
var exportDialog = new Dialogs.ExportDialog() { ExportArgs = exportArgs };
|
||||
if (exportDialog.ShowDialog() != DialogResult.OK)
|
||||
return;
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += ExportPng_Work;
|
||||
progressDialog.RunWorkerAsync(exportDialog);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
var exporter = Exporter.Exporter.New(type, exportArgs);
|
||||
|
||||
private void toolStripMenuItem_ExportPreview_Click(object sender, EventArgs e)
|
||||
{
|
||||
spineListView.ExportPreviews();
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += Export_Work;
|
||||
progressDialog.RunWorkerAsync(exporter);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_Exit_Click(object sender, EventArgs e)
|
||||
@@ -94,15 +105,6 @@ namespace SpineViewer
|
||||
Close();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ResetAnimation_Click(object sender, EventArgs e)
|
||||
{
|
||||
lock (spineListView.Spines)
|
||||
{
|
||||
foreach (var spine in spineListView.Spines)
|
||||
spine.CurrentAnimation = spine.CurrentAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ConvertFileFormat_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openDialog = new Dialogs.ConvertFileFormatDialog();
|
||||
@@ -111,13 +113,13 @@ namespace SpineViewer
|
||||
|
||||
var progressDialog = new Dialogs.ProgressDialog();
|
||||
progressDialog.DoWork += ConvertFileFormat_Work;
|
||||
progressDialog.RunWorkerAsync(openDialog);
|
||||
progressDialog.RunWorkerAsync(openDialog.Result);
|
||||
progressDialog.ShowDialog();
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void toolStripMenuItem_About_Click(object sender, EventArgs e)
|
||||
@@ -130,101 +132,42 @@ namespace SpineViewer
|
||||
(new Dialogs.DiagnosticsDialog()).ShowDialog();
|
||||
}
|
||||
|
||||
private void splitContainer_SplitterMoved(object sender, SplitterEventArgs e) { ActiveControl = null; }
|
||||
private void splitContainer_SplitterMoved(object sender, SplitterEventArgs e) => ActiveControl = null;
|
||||
|
||||
private void splitContainer_MouseUp(object sender, MouseEventArgs e) { ActiveControl = null; }
|
||||
private void splitContainer_MouseUp(object sender, MouseEventArgs e) => ActiveControl = null;
|
||||
|
||||
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e) { (sender as PropertyGrid)?.Refresh(); }
|
||||
|
||||
private void spinePreviewer_MouseUp(object sender, MouseEventArgs e) { propertyGrid_Spine.Refresh(); }
|
||||
|
||||
private void ExportPng_Work(object? sender, DoWorkEventArgs e)
|
||||
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e)
|
||||
{
|
||||
var worker = sender as BackgroundWorker;
|
||||
var arguments = e.Argument as Dialogs.ExportPngDialog;
|
||||
var outputDir = arguments.OutputDir;
|
||||
var duration = arguments.Duration;
|
||||
var fps = arguments.Fps;
|
||||
var timestamp = DateTime.Now.ToString("yyMMddHHmmss");
|
||||
// 用来解决对面板某些值修改之后, 其他被联动修改的值不会实时刷新的问题
|
||||
(sender as PropertyGrid)?.Refresh();
|
||||
}
|
||||
|
||||
var resolution = spinePreviewer.Resolution;
|
||||
var tex = new SFML.Graphics.RenderTexture((uint)resolution.Width, (uint)resolution.Height);
|
||||
tex.SetView(spinePreviewer.View);
|
||||
var delta = 1f / fps;
|
||||
var frameCount = 1 + (int)(duration / delta); // 零帧开始导出
|
||||
|
||||
spinePreviewer.StopPreview();
|
||||
|
||||
lock (spineListView.Spines)
|
||||
{
|
||||
var spinesReverse = spineListView.Spines.Reverse();
|
||||
|
||||
// 重置动画时间
|
||||
foreach (var spine in spinesReverse)
|
||||
spine.CurrentAnimation = spine.CurrentAnimation;
|
||||
|
||||
Program.Logger.Info(
|
||||
"Begin exporting png frames to output dir {}, duration: {}, fps: {}, totally {} spines",
|
||||
[outputDir, duration, fps, spinesReverse.Count()]
|
||||
);
|
||||
|
||||
// 逐帧导出
|
||||
var success = 0;
|
||||
worker.ReportProgress(0, $"已处理 0/{frameCount}");
|
||||
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
|
||||
{
|
||||
if (worker.CancellationPending)
|
||||
break;
|
||||
|
||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||
|
||||
foreach (var spine in spinesReverse)
|
||||
{
|
||||
tex.Draw(spine);
|
||||
spine.Update(delta);
|
||||
}
|
||||
|
||||
tex.Display();
|
||||
using (var img = tex.Texture.CopyToImage())
|
||||
{
|
||||
img.SaveToFile(Path.Combine(outputDir, $"{timestamp}_{fps}_{frameIndex:d6}.png"));
|
||||
}
|
||||
|
||||
success++;
|
||||
worker.ReportProgress((int)((frameIndex + 1) * 100.0) / frameCount, $"已处理 {frameIndex + 1}/{frameCount}");
|
||||
}
|
||||
|
||||
Program.Logger.Info("Exporting done: {}/{}", success, frameCount);
|
||||
}
|
||||
|
||||
spinePreviewer.StartPreview();
|
||||
private void Export_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
var worker = (BackgroundWorker)sender;
|
||||
var exporter = (Exporter.Exporter)e.Argument;
|
||||
spinePreviewer.StopRender();
|
||||
lock (spineListView.Spines) { exporter.Export(spineListView.Spines.Where(sp => !sp.IsHidden).ToArray(), (BackgroundWorker)sender); }
|
||||
e.Cancel = worker.CancellationPending;
|
||||
spinePreviewer.StartRender();
|
||||
}
|
||||
|
||||
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
|
||||
{
|
||||
var worker = sender as BackgroundWorker;
|
||||
var arguments = e.Argument as Dialogs.ConvertFileFormatDialog;
|
||||
var arguments = e.Argument as Dialogs.ConvertFileFormatDialogResult;
|
||||
var skelPaths = arguments.SkelPaths;
|
||||
var srcVersion = arguments.SourceVersion;
|
||||
var tgtVersion = arguments.TargetVersion;
|
||||
var jsonSource = arguments.JsonSource;
|
||||
var jsonTarget = arguments.JsonTarget;
|
||||
var newSuffix = jsonTarget ? ".json" : ".skel";
|
||||
|
||||
if (jsonTarget == jsonSource)
|
||||
{
|
||||
if (tgtVersion == srcVersion)
|
||||
return;
|
||||
else
|
||||
newSuffix += $".{tgtVersion.ToString().ToLower()}"; // TODO: 仅转换版本的情况下考虑文件覆盖问题
|
||||
}
|
||||
|
||||
int totalCount = skelPaths.Length;
|
||||
int success = 0;
|
||||
int error = 0;
|
||||
|
||||
SkeletonConverter srcCvter = SkeletonConverter.New(srcVersion);
|
||||
SkeletonConverter tgtCvter = tgtVersion == srcVersion ? srcCvter : SkeletonConverter.New(tgtVersion);
|
||||
SkeletonConverter srcCvter = srcVersion != Spine.Version.Auto ? SkeletonConverter.New(srcVersion) : null;
|
||||
SkeletonConverter tgtCvter = SkeletonConverter.New(tgtVersion);
|
||||
|
||||
worker.ReportProgress(0, $"已处理 0/{totalCount}");
|
||||
for (int i = 0; i < totalCount; i++)
|
||||
@@ -240,8 +183,15 @@ namespace SpineViewer
|
||||
|
||||
try
|
||||
{
|
||||
var root = jsonSource ? srcCvter.ReadJson(skelPath) : srcCvter.ReadBinary(skelPath);
|
||||
if (tgtVersion != srcVersion) root = srcCvter.ToVersion(root, tgtVersion);
|
||||
if (srcVersion == Spine.Version.Auto)
|
||||
{
|
||||
if (Spine.Spine.GetVersion(skelPath) is Spine.Version detectedSrcVersion)
|
||||
srcCvter = SkeletonConverter.New(detectedSrcVersion);
|
||||
else
|
||||
throw new InvalidDataException($"Auto version detection failed for {skelPath}, try to use a specific version");
|
||||
}
|
||||
var root = srcCvter.Read(skelPath);
|
||||
root = srcCvter.ToVersion(root, tgtVersion);
|
||||
if (jsonTarget) tgtCvter.WriteJson(root, newPath); else tgtCvter.WriteBinary(root, newPath);
|
||||
success++;
|
||||
}
|
||||
@@ -264,5 +214,28 @@ namespace SpineViewer
|
||||
Program.Logger.Info("{} skel converted successfully", success);
|
||||
}
|
||||
}
|
||||
|
||||
//private void spinePreviewer_KeyDown(object sender, KeyEventArgs e)
|
||||
//{
|
||||
// switch (e.KeyCode)
|
||||
// {
|
||||
// case Keys.Space:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickStopButton();
|
||||
// else
|
||||
// spinePreviewer.ClickStartButton();
|
||||
// break;
|
||||
// case Keys.Right:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickForwardFastButton();
|
||||
// else
|
||||
// spinePreviewer.ClickForwardStepButton();
|
||||
// break;
|
||||
// case Keys.Left:
|
||||
// if ((ModifierKeys & Keys.Alt) != 0)
|
||||
// spinePreviewer.ClickRestartButton();
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
39
SpineViewer/MessageBox.cs
Normal file
39
SpineViewer/MessageBox.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
/// <summary>
|
||||
/// 弹窗消息静态类
|
||||
/// </summary>
|
||||
public static class MessageBox
|
||||
{
|
||||
/// <summary>
|
||||
/// 提示弹窗
|
||||
/// </summary>
|
||||
public static void Info(string text, string title = "提示信息") =>
|
||||
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
|
||||
/// <summary>
|
||||
/// 警告弹窗
|
||||
/// </summary>
|
||||
public static void Warn(string text, string title = "警告信息") =>
|
||||
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
|
||||
/// <summary>
|
||||
/// 错误弹窗
|
||||
/// </summary>
|
||||
public static void Error(string text, string title = "错误信息") =>
|
||||
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
|
||||
/// <summary>
|
||||
/// 操作确认弹窗
|
||||
/// </summary>
|
||||
public static DialogResult Quest(string text, string title = "操作确认") =>
|
||||
System.Windows.Forms.MessageBox.Show(text, title, MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
|
||||
}
|
||||
}
|
||||
@@ -5,13 +5,38 @@ namespace SpineViewer
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
public const string Name = "SpineViewer";
|
||||
/// <summary>
|
||||
/// 程序路径
|
||||
/// </summary>
|
||||
public static readonly string FilePath = Environment.ProcessPath;
|
||||
|
||||
/// <summary>
|
||||
/// 程序名
|
||||
/// </summary>
|
||||
public static readonly string Name = Path.GetFileNameWithoutExtension(FilePath);
|
||||
|
||||
/// <summary>
|
||||
/// 程序目录
|
||||
/// </summary>
|
||||
public static readonly string RootDir = Path.GetDirectoryName(FilePath);
|
||||
|
||||
/// <summary>
|
||||
/// 程序临时目录
|
||||
/// </summary>
|
||||
public static readonly string TempDir = Directory.CreateDirectory(Path.Combine(Path.GetTempPath(), Name)).FullName;
|
||||
|
||||
/// <summary>
|
||||
/// 程序进程
|
||||
/// </summary>
|
||||
public static readonly Process Process = Process.GetCurrentProcess();
|
||||
|
||||
/// <summary>
|
||||
/// 程序日志器
|
||||
/// </summary>
|
||||
public static readonly Logger Logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// 应用入口点
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
@@ -30,7 +55,7 @@ namespace SpineViewer
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Fatal(ex.ToString());
|
||||
MessageBox.Show(ex.ToString(), "程序已崩溃", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
MessageBox.Error(ex.ToString(), "程序已崩溃");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,5 +83,9 @@ namespace SpineViewer
|
||||
LogManager.Configuration = config;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 输出当前内存使用情况
|
||||
/// </summary>
|
||||
public static void LogCurrentMemoryUsage() => Logger.Info("Current memory usage: {:F2} MB", Process.WorkingSet64 / 1024.0 / 1024.0);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ using System.Globalization;
|
||||
|
||||
namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
||||
{
|
||||
[SkeletonConverterImplementation(Version.V38)]
|
||||
[SpineImplementation(Version.V38)]
|
||||
class SkeletonConverter38 : SpineViewer.Spine.SkeletonConverter
|
||||
{
|
||||
private BinaryReader reader = null;
|
||||
@@ -225,8 +225,8 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
||||
skin["name"] = reader.ReadStringRef();
|
||||
skin["bones"] = ReadNames(root["bones"].AsArray());
|
||||
skin["ik"] = ReadNames(root["ik"].AsArray());
|
||||
skin["transform"] = ReadNames(root["transform"].AsArray()); ;
|
||||
skin["path"] = ReadNames(root["path"].AsArray()); ;
|
||||
skin["transform"] = ReadNames(root["transform"].AsArray());
|
||||
skin["path"] = ReadNames(root["path"].AsArray());
|
||||
slotCount = reader.ReadVarInt();
|
||||
}
|
||||
|
||||
@@ -1014,31 +1014,163 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
||||
|
||||
private void WriteSkins()
|
||||
{
|
||||
//JsonArray skins = [];
|
||||
|
||||
//// default skin
|
||||
//if (ReadSkin(true) is JsonObject data)
|
||||
// skins.Add(data);
|
||||
|
||||
//// other skins
|
||||
//for (int n = reader.ReadVarInt(); n > 0; n--)
|
||||
// skins.Add(ReadSkin());
|
||||
|
||||
//root["skins"] = skins;
|
||||
|
||||
if (!root.ContainsKey("skins"))
|
||||
{
|
||||
writer.WriteVarInt(0); // default 的 slotCount
|
||||
writer.WriteVarInt(0); // 其他皮肤数量
|
||||
return;
|
||||
}
|
||||
|
||||
JsonArray skins = root["skins"].AsArray();
|
||||
bool hasDefault = false;
|
||||
foreach (JsonObject skin in skins)
|
||||
{
|
||||
if ((string)skin["name"] == "default")
|
||||
{
|
||||
hasDefault = true;
|
||||
WriteSkin(skin, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasDefault) writer.WriteVarInt(0);
|
||||
|
||||
int skinCount = hasDefault ? skins.Count - 1 : skins.Count;
|
||||
if (skinCount <= 0)
|
||||
{
|
||||
writer.WriteVarInt(0);
|
||||
return;
|
||||
}
|
||||
JsonArray skins = root["skins"].AsArray();
|
||||
writer.WriteVarInt(skins.Count);
|
||||
for (int i = 0, n = skins.Count; i < n; i++)
|
||||
|
||||
writer.WriteVarInt(skinCount);
|
||||
foreach (JsonObject skin in skins)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if ((string)skin["name"] != "default")
|
||||
WriteSkin(skin);
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteSkin(JsonObject skin, bool isDefault = false)
|
||||
{
|
||||
JsonObject skinAttachments = null;
|
||||
if (isDefault)
|
||||
{
|
||||
// 这里固定有一个给 default 的 count 值, 算是占位符, 如果是 0 则表示没有 default 的 skin
|
||||
if (skin.TryGetPropertyValue("attachments", out var attachments)) skinAttachments = attachments.AsObject();
|
||||
writer.WriteVarInt(skinAttachments?.Count ?? 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.WriteStringRef((string)skin["name"]);
|
||||
if (skin.TryGetPropertyValue("bones", out var bones)) WriteNames(bone2idx, bones.AsArray()); else writer.WriteVarInt(0);
|
||||
if (skin.TryGetPropertyValue("ik", out var ik)) WriteNames(ik2idx, ik.AsArray()); else writer.WriteVarInt(0);
|
||||
if (skin.TryGetPropertyValue("transform", out var transform)) WriteNames(transform2idx, transform.AsArray()); else writer.WriteVarInt(0);
|
||||
if (skin.TryGetPropertyValue("path", out var path)) WriteNames(path2idx, path.AsArray()); else writer.WriteVarInt(0);
|
||||
if (skin.TryGetPropertyValue("attachments", out var attachments)) skinAttachments = attachments.AsObject();
|
||||
writer.WriteVarInt(skinAttachments?.Count ?? 0);
|
||||
}
|
||||
|
||||
if (skinAttachments is null)
|
||||
return;
|
||||
|
||||
foreach (var (slotName, _slotAttachments) in skinAttachments)
|
||||
{
|
||||
JsonObject slotAttachments = _slotAttachments.AsObject();
|
||||
writer.WriteVarInt(slot2idx[slotName]);
|
||||
writer.WriteVarInt(slotAttachments.Count);
|
||||
foreach (var (attachmentKey, attachment) in slotAttachments)
|
||||
{
|
||||
writer.WriteStringRef(attachmentKey);
|
||||
WriteAttachment(attachment.AsObject(), attachmentKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteAttachment(JsonObject attachment, string keyName)
|
||||
{
|
||||
int vertexCount;
|
||||
|
||||
string name = keyName;
|
||||
AttachmentType type = AttachmentType.Region;
|
||||
|
||||
if (attachment.TryGetPropertyValue("name", out var _name)) name = (string)_name;
|
||||
if (attachment.TryGetPropertyValue("type", out var _type)) type = Enum.Parse<AttachmentType>((string)_type, true);
|
||||
writer.WriteStringRef(name);
|
||||
writer.WriteByte((byte)type);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case AttachmentType.Region:
|
||||
if (attachment.TryGetPropertyValue("path", out var path1)) writer.WriteStringRef((string)path1); else writer.WriteStringRef(null);
|
||||
if (attachment.TryGetPropertyValue("rotation", out var rotation1)) writer.WriteFloat((float)rotation1); else writer.WriteFloat(0);
|
||||
if (attachment.TryGetPropertyValue("x", out var x1)) writer.WriteFloat((float)x1); else writer.WriteFloat(0);
|
||||
if (attachment.TryGetPropertyValue("y", out var y1)) writer.WriteFloat((float)y1); else writer.WriteFloat(0);
|
||||
if (attachment.TryGetPropertyValue("scaleX", out var scaleX)) writer.WriteFloat((float)scaleX); else writer.WriteFloat(1);
|
||||
if (attachment.TryGetPropertyValue("scaleY", out var scaleY)) writer.WriteFloat((float)scaleY); else writer.WriteFloat(1);
|
||||
if (attachment.TryGetPropertyValue("width", out var width)) writer.WriteFloat((float)width); else writer.WriteFloat(32);
|
||||
if (attachment.TryGetPropertyValue("height", out var height)) writer.WriteFloat((float)height); else writer.WriteFloat(32);
|
||||
if (attachment.TryGetPropertyValue("color", out var color1)) writer.WriteInt(int.Parse((string)color1, NumberStyles.HexNumber)); else writer.WriteInt(0);
|
||||
break;
|
||||
case AttachmentType.Boundingbox:
|
||||
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount1)) vertexCount = (int)_vertexCount1; else vertexCount = 0;
|
||||
writer.WriteVarInt(vertexCount);
|
||||
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
|
||||
if (nonessential) writer.WriteInt(0);
|
||||
break;
|
||||
case AttachmentType.Mesh:
|
||||
if (attachment.TryGetPropertyValue("path", out var path2)) writer.WriteStringRef((string)path2); else writer.WriteStringRef(null);
|
||||
if (attachment.TryGetPropertyValue("color", out var color2)) writer.WriteInt(int.Parse((string)color2, NumberStyles.HexNumber)); else writer.WriteInt(0);
|
||||
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount2)) vertexCount = (int)_vertexCount2; else vertexCount = 0;
|
||||
writer.WriteVarInt(vertexCount);
|
||||
WriteFloatArray(attachment["uvs"].AsArray(), vertexCount << 1); // vertexCount = uvs.Length
|
||||
WriteShortArray(attachment["triangles"].AsArray());
|
||||
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
|
||||
if (attachment.TryGetPropertyValue("hull", out var hull)) writer.WriteVarInt((int)hull); else writer.WriteVarInt(0);
|
||||
if (nonessential)
|
||||
{
|
||||
if (attachment.TryGetPropertyValue("edges", out var edges)) WriteShortArray(edges.AsArray()); else writer.WriteVarInt(0);
|
||||
if (attachment.TryGetPropertyValue("width", out var _width)) writer.WriteFloat((float)_width); else writer.WriteFloat(0);
|
||||
if (attachment.TryGetPropertyValue("height", out var _height)) writer.WriteFloat((float)_height); else writer.WriteFloat(0);
|
||||
}
|
||||
break;
|
||||
case AttachmentType.Linkedmesh:
|
||||
if (attachment.TryGetPropertyValue("path", out var path3)) writer.WriteStringRef((string)path3); else writer.WriteStringRef(null);
|
||||
if (attachment.TryGetPropertyValue("color", out var color3)) writer.WriteInt(int.Parse((string)color3, NumberStyles.HexNumber)); else writer.WriteInt(0);
|
||||
if (attachment.TryGetPropertyValue("skin", out var skin)) writer.WriteStringRef((string)skin); else writer.WriteStringRef(null);
|
||||
if (attachment.TryGetPropertyValue("parent", out var parent)) writer.WriteStringRef((string)parent); else writer.WriteStringRef(null);
|
||||
if (attachment.TryGetPropertyValue("deform", out var deform)) writer.WriteBoolean((bool)deform); else writer.WriteBoolean(true);
|
||||
if (nonessential)
|
||||
{
|
||||
if (attachment.TryGetPropertyValue("width", out var _width)) writer.WriteFloat((float)_width); else writer.WriteFloat(0);
|
||||
if (attachment.TryGetPropertyValue("height", out var _height)) writer.WriteFloat((float)_height); else writer.WriteFloat(0);
|
||||
}
|
||||
break;
|
||||
case AttachmentType.Path:
|
||||
if (attachment.TryGetPropertyValue("closed", out var closed)) writer.WriteBoolean((bool)closed); else writer.WriteBoolean(false);
|
||||
if (attachment.TryGetPropertyValue("constantSpeed", out var constantSpeed)) writer.WriteBoolean((bool)constantSpeed); else writer.WriteBoolean(true);
|
||||
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount3)) vertexCount = (int)_vertexCount3; else vertexCount = 0;
|
||||
writer.WriteVarInt(vertexCount);
|
||||
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
|
||||
WriteFloatArray(attachment["lengths"].AsArray(), vertexCount / 3);
|
||||
if (nonessential) writer.WriteInt(0);
|
||||
break;
|
||||
case AttachmentType.Point:
|
||||
if (attachment.TryGetPropertyValue("rotation", out var rotation2)) writer.WriteFloat((float)rotation2); else writer.WriteFloat(0);
|
||||
if (attachment.TryGetPropertyValue("x", out var x2)) writer.WriteFloat((float)x2); else writer.WriteFloat(0);
|
||||
if (attachment.TryGetPropertyValue("y", out var y2)) writer.WriteFloat((float)y2); else writer.WriteFloat(0);
|
||||
if (nonessential) writer.WriteInt(0);
|
||||
break;
|
||||
case AttachmentType.Clipping:
|
||||
writer.WriteVarInt(slot2idx[(string)attachment["end"]]);
|
||||
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount4)) vertexCount = (int)_vertexCount4; else vertexCount = 0;
|
||||
writer.WriteVarInt(vertexCount);
|
||||
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
|
||||
if (nonessential) writer.WriteInt(0);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"Invalid attachment type: {type}");
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteEvents()
|
||||
{
|
||||
@@ -1089,8 +1221,69 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
||||
private void WriteNames(Dictionary<string, int> name2idx, JsonArray names)
|
||||
{
|
||||
writer.WriteVarInt(names.Count);
|
||||
foreach (var name in names)
|
||||
writer.WriteVarInt(name2idx[(string)name]);
|
||||
foreach (string name in names)
|
||||
writer.WriteVarInt(name2idx[name]);
|
||||
}
|
||||
|
||||
public void WriteFloatArray(JsonArray array, int n)
|
||||
{
|
||||
for (int i = 0; i < n; i++)
|
||||
writer.WriteFloat((float)array[i]);
|
||||
}
|
||||
|
||||
public void WriteShortArray(JsonArray array)
|
||||
{
|
||||
writer.WriteVarInt(array.Count);
|
||||
foreach (uint i in array)
|
||||
{
|
||||
writer.WriteByte((byte)(i >> 8));
|
||||
writer.WriteByte((byte)i);
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteVertices(JsonArray vertices, int vertexCount)
|
||||
{
|
||||
bool hasWeight = vertices.Count != (vertexCount << 1);
|
||||
writer.WriteBoolean(hasWeight);
|
||||
if (!hasWeight)
|
||||
{
|
||||
WriteFloatArray(vertices, vertexCount << 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
int idx = 0;
|
||||
for (int i = 0; i < vertexCount; i++)
|
||||
{
|
||||
var bonesCount = (int)vertices[idx++];
|
||||
writer.WriteVarInt(bonesCount);
|
||||
for (int j = 0; j < bonesCount; j++)
|
||||
{
|
||||
writer.WriteVarInt((int)vertices[idx++]);
|
||||
writer.WriteFloat((float)vertices[idx++]);
|
||||
writer.WriteFloat((float)vertices[idx++]);
|
||||
writer.WriteFloat((float)vertices[idx++]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override JsonObject ReadJson(string jsonPath)
|
||||
{
|
||||
// replace 3.8.75 to another version to avoid detection in official runtime
|
||||
var root = base.ReadJson(jsonPath);
|
||||
var skeleton = root["skeleton"].AsObject();
|
||||
var version = (string)skeleton["spine"];
|
||||
if (version == "3.8.75") skeleton["spine"] = "3.8.76";
|
||||
return root;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonObject root, string jsonPath)
|
||||
{
|
||||
// replace 3.8.75 to another version to avoid detection in official runtime
|
||||
var skeleton = root["skeleton"].AsObject();
|
||||
var version = (string)skeleton["spine"];
|
||||
if (version == "3.8.75") skeleton["spine"] = "3.8.76";
|
||||
base.WriteJson(root, jsonPath);
|
||||
}
|
||||
|
||||
public override JsonObject ToVersion(JsonObject root, Version version)
|
||||
@@ -1103,19 +1296,5 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
|
||||
return root;
|
||||
}
|
||||
|
||||
//public void WriteFloatArray(float[] array)
|
||||
//{
|
||||
// foreach (var i in array)
|
||||
// writer.WriteFloat(i);
|
||||
//}
|
||||
|
||||
//public void WriteShortArray(int[] array)
|
||||
//{
|
||||
// foreach (var i in array)
|
||||
// {
|
||||
// writer.WriteByte((byte)(i >> 8));
|
||||
// writer.WriteByte((byte)i);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,8 +26,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
texture.Repeated = true;
|
||||
|
||||
page.rendererObject = texture;
|
||||
page.width = (int)texture.Size.X;
|
||||
page.height = (int)texture.Size.Y;
|
||||
}
|
||||
|
||||
public void Unload(object texture)
|
||||
@@ -75,13 +73,19 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var skin in skeletonData.Skins)
|
||||
skinNames.Add(skin.Name);
|
||||
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
CurrentAnimation = DefaultAnimationName;
|
||||
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
CurrentAnimation = animationNames.Last();
|
||||
CurrentSkin = skinNames.Last();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -109,7 +113,8 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
var position = Position;
|
||||
var flipX = FlipX;
|
||||
var flipY = FlipY;
|
||||
var savedTrack0 = animationState.GetCurrent(0);
|
||||
var animation = CurrentAnimation;
|
||||
var skin = CurrentSkin;
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
@@ -132,21 +137,8 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
Position = position;
|
||||
FlipX = flipX;
|
||||
FlipY = flipY;
|
||||
|
||||
// 恢复原本 Track0 上所有动画
|
||||
if (savedTrack0 is not null)
|
||||
{
|
||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
||||
entry.Time = savedTrack0.Time;
|
||||
// 2.1.x 没有提供 Next 访问器,故放弃还原后续动画,问题不大,因为预览画面目前不需要连续播放不同动画,只需要循环同一个动画
|
||||
//var savedEntry = savedTrack0.Next;
|
||||
//while (savedEntry is not null)
|
||||
//{
|
||||
// entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
||||
// entry.Time = savedEntry.TrackTime;
|
||||
// savedEntry = savedEntry.Next;
|
||||
//}
|
||||
}
|
||||
CurrentAnimation = animation;
|
||||
CurrentSkin = skin;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -185,6 +177,18 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override string CurrentSkin
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetToSetupPose();
|
||||
Update(0);
|
||||
}
|
||||
}
|
||||
|
||||
public override RectangleF Bounds
|
||||
{
|
||||
get
|
||||
@@ -239,9 +243,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override void Update(float delta)
|
||||
{
|
||||
skeleton.Update(delta);
|
||||
animationState.Update(delta);
|
||||
animationState.Apply(skeleton);
|
||||
skeleton.Update(delta);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
@@ -333,7 +337,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
vertexArray.Clear();
|
||||
}
|
||||
states.BlendMode = blendMode;
|
||||
@@ -378,8 +386,22 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
//clipping.ClipEnd();
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 包围盒
|
||||
if (IsDebug && IsSelected && DebugBounds)
|
||||
{
|
||||
var bounds = Bounds;
|
||||
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
||||
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
||||
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
||||
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
||||
target.Draw(boundsVertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,8 +26,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
texture.Repeated = true;
|
||||
|
||||
page.rendererObject = texture;
|
||||
page.width = (int)texture.Size.X;
|
||||
page.height = (int)texture.Size.Y;
|
||||
}
|
||||
|
||||
public void Unload(object texture)
|
||||
@@ -74,13 +72,19 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var skin in skeletonData.Skins)
|
||||
skinNames.Add(skin.Name);
|
||||
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
CurrentAnimation = DefaultAnimationName;
|
||||
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
CurrentAnimation = animationNames.Last();
|
||||
CurrentSkin = skinNames.Last();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -108,7 +112,8 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
var position = Position;
|
||||
var flipX = FlipX;
|
||||
var flipY = FlipY;
|
||||
var savedTrack0 = animationState.GetCurrent(0);
|
||||
var animation = CurrentAnimation;
|
||||
var skin = CurrentSkin;
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
@@ -131,20 +136,8 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
Position = position;
|
||||
FlipX = flipX;
|
||||
FlipY = flipY;
|
||||
|
||||
// 恢复原本 Track0 上所有动画
|
||||
if (savedTrack0 is not null)
|
||||
{
|
||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
||||
entry.TrackTime = savedTrack0.TrackTime;
|
||||
var savedEntry = savedTrack0.Next;
|
||||
while (savedEntry is not null)
|
||||
{
|
||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
||||
entry.TrackTime = savedEntry.TrackTime;
|
||||
savedEntry = savedEntry.Next;
|
||||
}
|
||||
}
|
||||
CurrentAnimation = animation;
|
||||
CurrentSkin = skin;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,6 +176,18 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override string CurrentSkin
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetToSetupPose();
|
||||
Update(0);
|
||||
}
|
||||
}
|
||||
|
||||
public override RectangleF Bounds
|
||||
{
|
||||
get
|
||||
@@ -197,9 +202,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override void Update(float delta)
|
||||
{
|
||||
skeleton.Update(delta);
|
||||
animationState.Update(delta);
|
||||
animationState.Apply(skeleton);
|
||||
skeleton.Update(delta);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
@@ -289,7 +294,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
vertexArray.Clear();
|
||||
}
|
||||
states.BlendMode = blendMode;
|
||||
@@ -329,13 +338,27 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
clipping.ClipEnd(slot);
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
clipping.ClipEnd();
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 包围盒
|
||||
if (IsDebug && IsSelected && DebugBounds)
|
||||
{
|
||||
var bounds = Bounds;
|
||||
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
||||
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
||||
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
||||
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
||||
target.Draw(boundsVertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
texture.Repeated = true;
|
||||
|
||||
page.rendererObject = texture;
|
||||
page.width = (int)texture.Size.X;
|
||||
page.height = (int)texture.Size.Y;
|
||||
}
|
||||
|
||||
public void Unload(object texture)
|
||||
@@ -72,6 +70,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var skin in skeletonData.Skins)
|
||||
skinNames.Add(skin.Name);
|
||||
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
@@ -79,7 +80,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
CurrentAnimation = DefaultAnimationName;
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
CurrentAnimation = animationNames.Last();
|
||||
CurrentSkin = skinNames.Last();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -190,6 +193,18 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override string CurrentSkin
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetToSetupPose();
|
||||
Update(0);
|
||||
}
|
||||
}
|
||||
|
||||
public override RectangleF Bounds
|
||||
{
|
||||
get
|
||||
@@ -204,9 +219,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override void Update(float delta)
|
||||
{
|
||||
skeleton.Update(delta);
|
||||
animationState.Update(delta);
|
||||
animationState.Apply(skeleton);
|
||||
skeleton.Update(delta);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
@@ -297,7 +312,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
vertexArray.Clear();
|
||||
}
|
||||
states.BlendMode = blendMode;
|
||||
@@ -337,13 +356,27 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
clipping.ClipEnd(slot);
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
clipping.ClipEnd();
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 包围盒
|
||||
if (IsDebug && IsSelected && DebugBounds)
|
||||
{
|
||||
var bounds = Bounds;
|
||||
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
||||
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
||||
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
||||
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
||||
target.Draw(boundsVertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,8 +26,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
texture.Repeated = true;
|
||||
|
||||
page.rendererObject = texture;
|
||||
page.width = (int)texture.Size.X;
|
||||
page.height = (int)texture.Size.Y;
|
||||
// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
|
||||
// page.width = (int)texture.Size.X;
|
||||
// page.height = (int)texture.Size.Y;
|
||||
}
|
||||
|
||||
public void Unload(object texture)
|
||||
@@ -75,6 +76,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var skin in skeletonData.Skins)
|
||||
skinNames.Add(skin.Name);
|
||||
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
@@ -82,7 +86,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
CurrentAnimation = DefaultAnimationName;
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
CurrentAnimation = animationNames.Last();
|
||||
CurrentSkin = skinNames.Last();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -95,58 +101,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override float Scale
|
||||
{
|
||||
get
|
||||
{
|
||||
if (skeletonBinary is not null)
|
||||
return skeletonBinary.Scale;
|
||||
else if (skeletonJson is not null)
|
||||
return skeletonJson.Scale;
|
||||
else
|
||||
return 1f;
|
||||
}
|
||||
get => Math.Abs(skeleton.ScaleX);
|
||||
set
|
||||
{
|
||||
// 保存状态
|
||||
var position = Position;
|
||||
var flipX = FlipX;
|
||||
var flipY = FlipY;
|
||||
var savedTrack0 = animationState.GetCurrent(0);
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
{
|
||||
skeletonBinary.Scale = val;
|
||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
else if (skeletonJson is not null)
|
||||
{
|
||||
skeletonJson.Scale = val;
|
||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
|
||||
// reload skel-dependent data
|
||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
|
||||
// 恢复状态
|
||||
Position = position;
|
||||
FlipX = flipX;
|
||||
FlipY = flipY;
|
||||
|
||||
// 恢复原本 Track0 上所有动画
|
||||
if (savedTrack0 is not null)
|
||||
{
|
||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
||||
entry.TrackTime = savedTrack0.TrackTime;
|
||||
var savedEntry = savedTrack0.Next;
|
||||
while (savedEntry is not null)
|
||||
{
|
||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
||||
entry.TrackTime = savedEntry.TrackTime;
|
||||
savedEntry = savedEntry.Next;
|
||||
}
|
||||
}
|
||||
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -193,6 +152,18 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override string CurrentSkin
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetToSetupPose();
|
||||
Update(0);
|
||||
}
|
||||
}
|
||||
|
||||
public override RectangleF Bounds
|
||||
{
|
||||
get
|
||||
@@ -207,9 +178,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override void Update(float delta)
|
||||
{
|
||||
skeleton.Update(delta);
|
||||
animationState.Update(delta);
|
||||
animationState.Apply(skeleton);
|
||||
skeleton.Update(delta);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
@@ -300,7 +271,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
vertexArray.Clear();
|
||||
}
|
||||
states.BlendMode = blendMode;
|
||||
@@ -340,13 +315,27 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
clipping.ClipEnd(slot);
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
clipping.ClipEnd();
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 调试包围盒
|
||||
if (IsDebug && IsSelected && DebugBounds)
|
||||
{
|
||||
var bounds = Bounds;
|
||||
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
||||
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
||||
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
||||
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
||||
target.Draw(boundsVertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
texture.Repeated = true;
|
||||
|
||||
page.rendererObject = texture;
|
||||
page.width = (int)texture.Size.X;
|
||||
page.height = (int)texture.Size.Y;
|
||||
}
|
||||
|
||||
public void Unload(object texture)
|
||||
@@ -74,6 +72,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var skin in skeletonData.Skins)
|
||||
skinNames.Add(skin.Name);
|
||||
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
@@ -81,7 +82,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
CurrentAnimation = DefaultAnimationName;
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
CurrentAnimation = animationNames.Last();
|
||||
CurrentSkin = skinNames.Last();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -94,58 +97,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override float Scale
|
||||
{
|
||||
get
|
||||
{
|
||||
if (skeletonBinary is not null)
|
||||
return skeletonBinary.Scale;
|
||||
else if (skeletonJson is not null)
|
||||
return skeletonJson.Scale;
|
||||
else
|
||||
return 1f;
|
||||
}
|
||||
get => Math.Abs(skeleton.ScaleX);
|
||||
set
|
||||
{
|
||||
// 保存状态
|
||||
var position = Position;
|
||||
var flipX = FlipX;
|
||||
var flipY = FlipY;
|
||||
var savedTrack0 = animationState.GetCurrent(0);
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
{
|
||||
skeletonBinary.Scale = val;
|
||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
else if (skeletonJson is not null)
|
||||
{
|
||||
skeletonJson.Scale = val;
|
||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
|
||||
// reload skel-dependent data
|
||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
|
||||
// 恢复状态
|
||||
Position = position;
|
||||
FlipX = flipX;
|
||||
FlipY = flipY;
|
||||
|
||||
// 恢复原本 Track0 上所有动画
|
||||
if (savedTrack0 is not null)
|
||||
{
|
||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
||||
entry.TrackTime = savedTrack0.TrackTime;
|
||||
var savedEntry = savedTrack0.Next;
|
||||
while (savedEntry is not null)
|
||||
{
|
||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
||||
entry.TrackTime = savedEntry.TrackTime;
|
||||
savedEntry = savedEntry.Next;
|
||||
}
|
||||
}
|
||||
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,6 +148,18 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override string CurrentSkin
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetToSetupPose();
|
||||
Update(0);
|
||||
}
|
||||
}
|
||||
|
||||
public override RectangleF Bounds
|
||||
{
|
||||
get
|
||||
@@ -206,9 +174,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override void Update(float delta)
|
||||
{
|
||||
skeleton.Update(delta);
|
||||
animationState.Update(delta);
|
||||
animationState.Apply(skeleton);
|
||||
skeleton.Update(delta);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
@@ -299,7 +267,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
vertexArray.Clear();
|
||||
}
|
||||
states.BlendMode = blendMode;
|
||||
@@ -339,13 +311,27 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
clipping.ClipEnd(slot);
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
clipping.ClipEnd();
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 包围盒
|
||||
if (IsDebug && IsSelected && DebugBounds)
|
||||
{
|
||||
var bounds = Bounds;
|
||||
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
||||
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
||||
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
||||
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
||||
target.Draw(boundsVertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
texture.Repeated = true;
|
||||
|
||||
page.rendererObject = texture;
|
||||
page.width = (int)texture.Size.X;
|
||||
page.height = (int)texture.Size.Y;
|
||||
}
|
||||
|
||||
public void Unload(object texture)
|
||||
@@ -74,6 +72,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var skin in skeletonData.Skins)
|
||||
skinNames.Add(skin.Name);
|
||||
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
@@ -81,7 +82,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
CurrentAnimation = DefaultAnimationName;
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
CurrentAnimation = animationNames.Last();
|
||||
CurrentSkin = skinNames.Last();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -94,58 +97,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override float Scale
|
||||
{
|
||||
get
|
||||
{
|
||||
if (skeletonBinary is not null)
|
||||
return skeletonBinary.Scale;
|
||||
else if (skeletonJson is not null)
|
||||
return skeletonJson.Scale;
|
||||
else
|
||||
return 1f;
|
||||
}
|
||||
get => Math.Abs(skeleton.ScaleX);
|
||||
set
|
||||
{
|
||||
// 保存状态
|
||||
var position = Position;
|
||||
var flipX = FlipX;
|
||||
var flipY = FlipY;
|
||||
var savedTrack0 = animationState.GetCurrent(0);
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
{
|
||||
skeletonBinary.Scale = val;
|
||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
else if (skeletonJson is not null)
|
||||
{
|
||||
skeletonJson.Scale = val;
|
||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
|
||||
// reload skel-dependent data
|
||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
|
||||
// 恢复状态
|
||||
Position = position;
|
||||
FlipX = flipX;
|
||||
FlipY = flipY;
|
||||
|
||||
// 恢复原本 Track0 上所有动画
|
||||
if (savedTrack0 is not null)
|
||||
{
|
||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
||||
entry.TrackTime = savedTrack0.TrackTime;
|
||||
var savedEntry = savedTrack0.Next;
|
||||
while (savedEntry is not null)
|
||||
{
|
||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
||||
entry.TrackTime = savedEntry.TrackTime;
|
||||
savedEntry = savedEntry.Next;
|
||||
}
|
||||
}
|
||||
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,6 +148,18 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override string CurrentSkin
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetToSetupPose();
|
||||
Update(0);
|
||||
}
|
||||
}
|
||||
|
||||
public override RectangleF Bounds
|
||||
{
|
||||
get
|
||||
@@ -206,9 +174,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override void Update(float delta)
|
||||
{
|
||||
//skeleton.Update(delta); // XXX: v4.1.x 没有 Update 方法
|
||||
animationState.Update(delta);
|
||||
animationState.Apply(skeleton);
|
||||
//skeleton.Update(delta); // XXX: v4.1.x 没有 Update 方法
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
@@ -299,7 +267,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
vertexArray.Clear();
|
||||
}
|
||||
states.BlendMode = blendMode;
|
||||
@@ -339,13 +311,27 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
clipping.ClipEnd(slot);
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
clipping.ClipEnd();
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 包围盒
|
||||
if (IsDebug && IsSelected && DebugBounds)
|
||||
{
|
||||
var bounds = Bounds;
|
||||
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
||||
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
||||
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
||||
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
||||
target.Draw(boundsVertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
texture.Repeated = true;
|
||||
|
||||
page.rendererObject = texture;
|
||||
page.width = (int)texture.Size.X;
|
||||
page.height = (int)texture.Size.Y;
|
||||
}
|
||||
|
||||
public void Unload(object texture)
|
||||
@@ -74,6 +72,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var skin in skeletonData.Skins)
|
||||
skinNames.Add(skin.Name);
|
||||
|
||||
animationStateData = new AnimationStateData(skeletonData);
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
@@ -81,7 +82,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
foreach (var anime in skeletonData.Animations)
|
||||
animationNames.Add(anime.Name);
|
||||
|
||||
CurrentAnimation = DefaultAnimationName;
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
CurrentAnimation = animationNames.Last();
|
||||
CurrentSkin = skinNames.Last();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -94,58 +97,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override float Scale
|
||||
{
|
||||
get
|
||||
{
|
||||
if (skeletonBinary is not null)
|
||||
return skeletonBinary.Scale;
|
||||
else if (skeletonJson is not null)
|
||||
return skeletonJson.Scale;
|
||||
else
|
||||
return 1f;
|
||||
}
|
||||
get => Math.Abs(skeleton.ScaleX);
|
||||
set
|
||||
{
|
||||
// 保存状态
|
||||
var position = Position;
|
||||
var flipX = FlipX;
|
||||
var flipY = FlipY;
|
||||
var savedTrack0 = animationState.GetCurrent(0);
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
{
|
||||
skeletonBinary.Scale = val;
|
||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
else if (skeletonJson is not null)
|
||||
{
|
||||
skeletonJson.Scale = val;
|
||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
|
||||
// reload skel-dependent data
|
||||
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
|
||||
skeleton = new Skeleton(skeletonData);
|
||||
animationState = new AnimationState(animationStateData);
|
||||
|
||||
// 恢复状态
|
||||
Position = position;
|
||||
FlipX = flipX;
|
||||
FlipY = flipY;
|
||||
|
||||
// 恢复原本 Track0 上所有动画
|
||||
if (savedTrack0 is not null)
|
||||
{
|
||||
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
|
||||
entry.TrackTime = savedTrack0.TrackTime;
|
||||
var savedEntry = savedTrack0.Next;
|
||||
while (savedEntry is not null)
|
||||
{
|
||||
entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
|
||||
entry.TrackTime = savedEntry.TrackTime;
|
||||
savedEntry = savedEntry.Next;
|
||||
}
|
||||
}
|
||||
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
|
||||
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,6 +148,18 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
}
|
||||
}
|
||||
|
||||
public override string CurrentSkin
|
||||
{
|
||||
get => skeleton.Skin?.Name ?? "default";
|
||||
set
|
||||
{
|
||||
if (!skinNames.Contains(value)) return;
|
||||
skeleton.SetSkin(value);
|
||||
skeleton.SetToSetupPose();
|
||||
Update(0);
|
||||
}
|
||||
}
|
||||
|
||||
public override RectangleF Bounds
|
||||
{
|
||||
get
|
||||
@@ -206,9 +174,9 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
public override void Update(float delta)
|
||||
{
|
||||
skeleton.Update(delta);
|
||||
animationState.Update(delta);
|
||||
animationState.Apply(skeleton);
|
||||
skeleton.Update(delta);
|
||||
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
|
||||
}
|
||||
|
||||
@@ -299,7 +267,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
vertexArray.Clear();
|
||||
}
|
||||
states.BlendMode = blendMode;
|
||||
@@ -339,13 +311,27 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
clipping.ClipEnd(slot);
|
||||
}
|
||||
clipping.ClipEnd();
|
||||
|
||||
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
|
||||
states.Shader = FragmentShader;
|
||||
else
|
||||
states.Shader = null;
|
||||
target.Draw(vertexArray, states);
|
||||
clipping.ClipEnd();
|
||||
|
||||
// 调试纹理
|
||||
if (!IsDebug || DebugTexture)
|
||||
target.Draw(vertexArray, states);
|
||||
|
||||
// 包围盒
|
||||
if (IsDebug && IsSelected && DebugBounds)
|
||||
{
|
||||
var bounds = Bounds;
|
||||
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
|
||||
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
|
||||
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
|
||||
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
|
||||
target.Draw(boundsVertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,20 +12,6 @@ using System.Text.Encodings.Web;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// SkeletonConverter 实现类标记
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
|
||||
public class SkeletonConverterImplementationAttribute : Attribute
|
||||
{
|
||||
public Version Version { get; }
|
||||
|
||||
public SkeletonConverterImplementationAttribute(Version version)
|
||||
{
|
||||
Version = version;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SkeletonConverter 基类, 使用静态方法 New 来创建具体版本对象
|
||||
/// </summary>
|
||||
@@ -42,11 +28,11 @@ namespace SpineViewer.Spine
|
||||
/// </summary>
|
||||
static SkeletonConverter()
|
||||
{
|
||||
// 遍历并缓存标记了 SkeletonConverterImplementationAttribute 的类型
|
||||
// 遍历并缓存标记了 SpineImplementationAttribute 的类型
|
||||
var impTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => typeof(SkeletonConverter).IsAssignableFrom(t) && !t.IsAbstract);
|
||||
foreach (var type in impTypes)
|
||||
{
|
||||
var attr = type.GetCustomAttribute<SkeletonConverterImplementationAttribute>();
|
||||
var attr = type.GetCustomAttribute<SpineImplementationAttribute>();
|
||||
if (attr is not null)
|
||||
{
|
||||
if (ImplementationTypes.ContainsKey(attr.Version))
|
||||
@@ -92,7 +78,7 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 读取 Json 对象
|
||||
/// </summary>
|
||||
public JsonObject ReadJson(string jsonPath)
|
||||
public virtual JsonObject ReadJson(string jsonPath)
|
||||
{
|
||||
using var input = File.OpenRead(jsonPath);
|
||||
if (JsonNode.Parse(input) is JsonObject root)
|
||||
@@ -104,13 +90,36 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 写入 Json 对象
|
||||
/// </summary>
|
||||
public void WriteJson(JsonObject root, string jsonPath)
|
||||
public virtual void WriteJson(JsonObject root, string jsonPath)
|
||||
{
|
||||
using var output = File.Create(jsonPath);
|
||||
using var writer = new Utf8JsonWriter(output, jsonWriterOptions);
|
||||
root.WriteTo(writer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读取骨骼文件
|
||||
/// </summary>
|
||||
public JsonObject Read(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ReadBinary(path);
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
return ReadJson(path);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// 都不行就报错
|
||||
throw new InvalidDataException($"Unknown skeleton file format {path}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 转换到目标版本
|
||||
/// </summary>
|
||||
|
||||
@@ -8,44 +8,40 @@ using System.Text.RegularExpressions;
|
||||
using System.Numerics;
|
||||
using System.Collections;
|
||||
using System.Collections.ObjectModel;
|
||||
using SFML.System;
|
||||
using SFML.Window;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Collections.Immutable;
|
||||
using SpineViewer.Exporter;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// Spine 实现类标记
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
|
||||
public class SpineImplementationAttribute : Attribute
|
||||
{
|
||||
public Version Version { get; }
|
||||
|
||||
public SpineImplementationAttribute(Version version)
|
||||
{
|
||||
Version = version;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spine 基类, 使用静态方法 New 来创建具体版本对象
|
||||
/// </summary>
|
||||
public abstract class Spine : SFML.Graphics.Drawable, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// 常规骨骼文件后缀集合
|
||||
/// </summary>
|
||||
public static readonly ImmutableHashSet<string> CommonSkelSuffix = [".skel", ".json"];
|
||||
|
||||
/// <summary>
|
||||
/// 空动画标记
|
||||
/// </summary>
|
||||
public const string EMPTY_ANIMATION = "<Empty>";
|
||||
|
||||
/// <summary>
|
||||
/// 预览图大小
|
||||
/// 预览图宽
|
||||
/// </summary>
|
||||
public static readonly Size PREVIEW_SIZE = new(256, 256);
|
||||
public const uint PREVIEW_WIDTH = 256;
|
||||
|
||||
/// <summary>
|
||||
/// 预览图高
|
||||
/// </summary>
|
||||
public const uint PREVIEW_HEIGHT = 256;
|
||||
|
||||
/// <summary>
|
||||
/// 缩放最小值
|
||||
@@ -103,7 +99,7 @@ namespace SpineViewer.Spine
|
||||
FragmentShader = null;
|
||||
Program.Logger.Error(ex.ToString());
|
||||
Program.Logger.Error("Failed to load fragment shader");
|
||||
MessageBox.Show("Fragment shader 加载失败,预乘Alpha通道属性失效", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Warn("Fragment shader 加载失败,预乘Alpha通道属性失效");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,8 +116,9 @@ namespace SpineViewer.Spine
|
||||
// try json format
|
||||
try
|
||||
{
|
||||
if (JsonNode.Parse(input) is JsonObject root && root.TryGetPropertyValue("spine", out var node))
|
||||
versionString = (string)node;
|
||||
if (JsonNode.Parse(input) is JsonObject root && root.TryGetPropertyValue("skeleton", out var node) &&
|
||||
node is JsonObject _skeleton && _skeleton.TryGetPropertyValue("spine", out var _version))
|
||||
versionString = (string)_version;
|
||||
}
|
||||
catch { }
|
||||
|
||||
@@ -163,6 +160,7 @@ namespace SpineViewer.Spine
|
||||
else if (versionString.StartsWith("4.1.")) version = Version.V41;
|
||||
else if (versionString.StartsWith("4.2.")) version = Version.V42;
|
||||
else if (versionString.StartsWith("4.3.")) version = Version.V43;
|
||||
else Program.Logger.Error("Unknown verison: {}, {}", versionString, skelPath);
|
||||
}
|
||||
|
||||
return version;
|
||||
@@ -187,11 +185,6 @@ namespace SpineViewer.Spine
|
||||
return (Spine)Activator.CreateInstance(spineType, skelPath, atlasPath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 标识符
|
||||
/// </summary>
|
||||
public readonly string ID = Guid.NewGuid().ToString();
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数
|
||||
/// </summary>
|
||||
@@ -209,6 +202,7 @@ namespace SpineViewer.Spine
|
||||
|
||||
// 设置 Version
|
||||
Version = attr.Version;
|
||||
AssetsDir = Directory.GetParent(skelPath).FullName;
|
||||
SkelPath = Path.GetFullPath(skelPath);
|
||||
AtlasPath = Path.GetFullPath(atlasPath);
|
||||
Name = Path.GetFileNameWithoutExtension(skelPath);
|
||||
@@ -218,64 +212,93 @@ namespace SpineViewer.Spine
|
||||
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
|
||||
protected virtual void Dispose(bool disposing) { preview?.Dispose(); }
|
||||
|
||||
#region 属性 | [0] 基本信息
|
||||
|
||||
/// <summary>
|
||||
/// 获取所属版本
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(VersionConverter))]
|
||||
[Category("基本信息"), DisplayName("运行时版本")]
|
||||
[Category("[0] 基本信息"), DisplayName("运行时版本")]
|
||||
public Version Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源所在完整目录
|
||||
/// </summary>
|
||||
[Category("[0] 基本信息"), DisplayName("资源目录")]
|
||||
public string AssetsDir { get; }
|
||||
|
||||
/// <summary>
|
||||
/// skel 文件完整路径
|
||||
/// </summary>
|
||||
[Category("基本信息"), DisplayName("skel文件路径")]
|
||||
[Category("[0] 基本信息"), DisplayName("skel文件路径")]
|
||||
public string SkelPath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// atlas 文件完整路径
|
||||
/// </summary>
|
||||
[Category("基本信息"), DisplayName("atlas文件路径")]
|
||||
[Category("[0] 基本信息"), DisplayName("atlas文件路径")]
|
||||
public string AtlasPath { get; }
|
||||
|
||||
[Category("基本信息"), DisplayName("名称")]
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
[Category("[0] 基本信息"), DisplayName("名称")]
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 获取所属文件版本
|
||||
/// </summary>
|
||||
[Category("基本信息"), DisplayName("文件版本")]
|
||||
[Category("[0] 基本信息"), DisplayName("文件版本")]
|
||||
public abstract string FileVersion { get; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 属性 | [1] 设置
|
||||
|
||||
/// <summary>
|
||||
/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为
|
||||
/// </summary>
|
||||
[Category("[1] 设置"), DisplayName("是否隐藏")]
|
||||
public bool IsHidden { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 是否使用预乘Alpha
|
||||
/// </summary>
|
||||
[Category("[1] 设置"), DisplayName("预乘Alpha通道")]
|
||||
public bool UsePremultipliedAlpha { get; set; } = true;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 属性 | [2] 变换
|
||||
|
||||
/// <summary>
|
||||
/// 缩放比例
|
||||
/// </summary>
|
||||
[Category("变换"), DisplayName("缩放比例")]
|
||||
[Category("[2] 变换"), DisplayName("缩放比例")]
|
||||
public abstract float Scale { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 位置
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(PointFConverter))]
|
||||
[Category("变换"), DisplayName("位置")]
|
||||
[Category("[2] 变换"), DisplayName("位置")]
|
||||
public abstract PointF Position { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 水平翻转
|
||||
/// </summary>
|
||||
[Category("变换"), DisplayName("水平翻转")]
|
||||
[Category("[2] 变换"), DisplayName("水平翻转")]
|
||||
public abstract bool FlipX { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 垂直翻转
|
||||
/// </summary>
|
||||
[Category("变换"), DisplayName("垂直翻转")]
|
||||
[Category("[2] 变换"), DisplayName("垂直翻转")]
|
||||
public abstract bool FlipY { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否使用预乘Alpha
|
||||
/// </summary>
|
||||
[Category("画面"), DisplayName("预乘Alpha通道")]
|
||||
public bool UsePremultipliedAlpha { get; set; } = true;
|
||||
#endregion
|
||||
|
||||
#region 属性 | [3] 动画
|
||||
|
||||
/// <summary>
|
||||
/// 包含的所有动画名称
|
||||
@@ -285,30 +308,109 @@ namespace SpineViewer.Spine
|
||||
protected List<string> animationNames = [EMPTY_ANIMATION];
|
||||
|
||||
/// <summary>
|
||||
/// 默认动画名称
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public string DefaultAnimationName { get => animationNames.Last(); }
|
||||
|
||||
/// <summary>
|
||||
/// 当前动画名称
|
||||
/// 当前动画名称, 如果设置的动画不存在则忽略
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(AnimationConverter))]
|
||||
[Category("动画"), DisplayName("当前动画")]
|
||||
[Category("[3] 动画"), DisplayName("当前动画")]
|
||||
public abstract string CurrentAnimation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 当前动画时长
|
||||
/// </summary>
|
||||
[Category("动画"), DisplayName("当前动画时长")]
|
||||
[Category("[3] 动画"), DisplayName("当前动画时长")]
|
||||
public float CurrentAnimationDuration { get => GetAnimationDuration(CurrentAnimation); }
|
||||
|
||||
/// <summary>
|
||||
/// 包含的所有皮肤名称
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public ReadOnlyCollection<string> SkinNames { get => skinNames.AsReadOnly(); }
|
||||
protected List<string> skinNames = [];
|
||||
|
||||
/// <summary>
|
||||
/// 当前皮肤名称, 如果设置的皮肤不存在则忽略
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(SkinConverter))]
|
||||
[Category("[3] 动画"), DisplayName("当前皮肤")]
|
||||
public abstract string CurrentSkin { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 属性 | [4] 调试
|
||||
|
||||
/// <summary>
|
||||
/// 显示调试
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public bool IsDebug { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 包围盒颜色
|
||||
/// </summary>
|
||||
protected static readonly SFML.Graphics.Color BoundsColor = new(120, 200, 0);
|
||||
|
||||
/// <summary>
|
||||
/// 包围盒顶点数组
|
||||
/// </summary>
|
||||
protected readonly SFML.Graphics.VertexArray boundsVertices = new(SFML.Graphics.PrimitiveType.LineStrip, 5);
|
||||
|
||||
/// <summary>
|
||||
/// 显示纹理
|
||||
/// </summary>
|
||||
[Category("[4] 调试"), DisplayName("显示纹理")]
|
||||
public bool DebugTexture { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// 显示包围盒
|
||||
/// </summary>
|
||||
[Category("[4] 调试"), DisplayName("显示包围盒")]
|
||||
public bool DebugBounds { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// 显示骨骼
|
||||
/// </summary>
|
||||
[Category("[4] 调试"), DisplayName("显示骨骼")]
|
||||
public bool DebugBones { get; set; } = false;
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 标识符
|
||||
/// </summary>
|
||||
public readonly string ID = Guid.NewGuid().ToString();
|
||||
|
||||
/// <summary>
|
||||
/// 是否被选中
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public bool IsSelected { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// 骨骼包围盒
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public abstract RectangleF Bounds { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 初始状态下的骨骼包围盒
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public RectangleF InitBounds
|
||||
{
|
||||
get
|
||||
{
|
||||
if (initBounds is null)
|
||||
{
|
||||
var tmp = CurrentAnimation;
|
||||
CurrentAnimation = EMPTY_ANIMATION;
|
||||
initBounds = Bounds;
|
||||
CurrentAnimation = tmp;
|
||||
}
|
||||
return (RectangleF)initBounds;
|
||||
}
|
||||
}
|
||||
private RectangleF? initBounds = null;
|
||||
|
||||
/// <summary>
|
||||
/// 骨骼预览图
|
||||
/// </summary>
|
||||
@@ -319,51 +421,30 @@ namespace SpineViewer.Spine
|
||||
{
|
||||
if (preview is null)
|
||||
{
|
||||
using var img = GetPreview((uint)PREVIEW_SIZE.Width, (uint)PREVIEW_SIZE.Height);
|
||||
// XXX: tex 没办法在这里主动 Dispose
|
||||
// 批量添加在获取预览图的时候极大概率会和预览线程死锁
|
||||
// 虽然两边不会同时调用 Draw, 但是死锁似乎和 Draw 函数有关
|
||||
// 除此之外, 似乎还和 tex 的 Dispose 有关
|
||||
// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
|
||||
var tex = new SFML.Graphics.RenderTexture(PREVIEW_WIDTH, PREVIEW_HEIGHT);
|
||||
tex.SetView(InitBounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT));
|
||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||
var tmp = CurrentAnimation;
|
||||
CurrentAnimation = EMPTY_ANIMATION;
|
||||
tex.Draw(this);
|
||||
CurrentAnimation = tmp;
|
||||
tex.Display();
|
||||
|
||||
using var img = tex.Texture.CopyToImage();
|
||||
img.SaveToMemory(out var imgBuffer, "bmp");
|
||||
using var stream = new MemoryStream(imgBuffer);
|
||||
preview = new Bitmap(stream);
|
||||
preview = new Bitmap(new Bitmap(stream)); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
|
||||
}
|
||||
return preview;
|
||||
}
|
||||
}
|
||||
private Image preview = null;
|
||||
|
||||
/// <summary>
|
||||
/// 获取指定尺寸的预览图
|
||||
/// </summary>
|
||||
public SFML.Graphics.Image GetPreview(uint width, uint height)
|
||||
{
|
||||
var curAnimation = CurrentAnimation;
|
||||
CurrentAnimation = EMPTY_ANIMATION;
|
||||
var bounds = Bounds;
|
||||
|
||||
float viewX = width;
|
||||
float viewY = height;
|
||||
float sizeX = bounds.Width;
|
||||
float sizeY = bounds.Height;
|
||||
|
||||
var scale = 1f;
|
||||
if ((sizeY / sizeX) < (viewY / viewX))
|
||||
scale = sizeX / viewX;// 相同的 X, 视窗 Y 更大
|
||||
else
|
||||
scale = sizeY / viewY;// 相同的 Y, 视窗 X 更大
|
||||
|
||||
viewX *= scale;
|
||||
viewY *= scale;
|
||||
|
||||
using var tex = new SFML.Graphics.RenderTexture(width, height);
|
||||
var view = tex.GetView();
|
||||
view.Center = new(bounds.X + viewX / 2, bounds.Y + viewY / 2);
|
||||
view.Size = new(viewX, -viewY);
|
||||
tex.SetView(view);
|
||||
tex.Clear(SFML.Graphics.Color.Transparent);
|
||||
tex.Draw(this);
|
||||
tex.Display();
|
||||
CurrentAnimation = curAnimation;
|
||||
return tex.Texture.CopyToImage();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取动画时长, 如果动画不存在则返回 0
|
||||
/// </summary>
|
||||
@@ -372,9 +453,10 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 更新内部状态
|
||||
/// </summary>
|
||||
/// <param name="delta">时间间隔</param>
|
||||
public abstract void Update(float delta);
|
||||
|
||||
#region SFML.Graphics.Drawable 接口实现
|
||||
|
||||
/// <summary>
|
||||
/// 顶点坐标缓冲区
|
||||
/// </summary>
|
||||
@@ -383,17 +465,13 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 顶点缓冲区
|
||||
/// </summary>
|
||||
protected SFML.Graphics.VertexArray vertexArray = new(SFML.Graphics.PrimitiveType.Triangles);
|
||||
protected readonly SFML.Graphics.VertexArray vertexArray = new(SFML.Graphics.PrimitiveType.Triangles);
|
||||
|
||||
/// <summary>
|
||||
/// SFML.Graphics.Drawable 接口实现
|
||||
/// </summary>
|
||||
public abstract void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
|
||||
|
||||
/// <summary>
|
||||
/// 是否被选中
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public bool IsSelected { get; set; } = false;
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace SpineViewer.Spine
|
||||
if (destinationType == typeof(string) && value is Version version)
|
||||
{
|
||||
// 调用自定义的 String() 方法
|
||||
return version.String();
|
||||
return version.GetName();
|
||||
}
|
||||
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
@@ -42,7 +42,53 @@ namespace SpineViewer.Spine
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context?.Instance is Spine obj)
|
||||
{
|
||||
return new StandardValuesCollection(obj.AnimationNames);
|
||||
}
|
||||
else if (context?.Instance is Spine[] spines)
|
||||
{
|
||||
if (spines.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = spines[0].AnimationNames;
|
||||
foreach (var spine in spines.Skip(1))
|
||||
common = common.Intersect(spine.AnimationNames);
|
||||
return new StandardValuesCollection(common.ToArray());
|
||||
}
|
||||
}
|
||||
return base.GetStandardValues(context);
|
||||
}
|
||||
}
|
||||
|
||||
public class SkinConverter : StringConverter
|
||||
{
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 支持标准值列表
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 排他模式,只有下拉列表中的值可选
|
||||
return true;
|
||||
}
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context?.Instance is Spine obj)
|
||||
{
|
||||
return new StandardValuesCollection(obj.SkinNames);
|
||||
}
|
||||
else if (context?.Instance is Spine[] spines)
|
||||
{
|
||||
if (spines.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = spines[0].SkinNames;
|
||||
foreach (var spine in spines.Skip(1))
|
||||
common = common.Intersect(spine.SkinNames);
|
||||
return new StandardValuesCollection(common.ToArray());
|
||||
}
|
||||
}
|
||||
return base.GetStandardValues(context);
|
||||
}
|
||||
}
|
||||
|
||||
39
SpineViewer/Spine/UITypeEditor.cs
Normal file
39
SpineViewer/Spine/UITypeEditor.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms.Design;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
/// <summary>
|
||||
/// skel 文件路径编辑器
|
||||
/// </summary>
|
||||
public class SkelFileNameEditor : FileNameEditor
|
||||
{
|
||||
protected override void InitializeDialog(OpenFileDialog openFileDialog)
|
||||
{
|
||||
base.InitializeDialog(openFileDialog);
|
||||
openFileDialog.Title = "选择 skel 文件";
|
||||
openFileDialog.AddExtension = false;
|
||||
openFileDialog.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// atlas 文件路径编辑器
|
||||
/// </summary>
|
||||
public class AtlasFileNameEditor : FileNameEditor
|
||||
{
|
||||
protected override void InitializeDialog(OpenFileDialog openFileDialog)
|
||||
{
|
||||
base.InitializeDialog(openFileDialog);
|
||||
openFileDialog.Title = "选择 atlas 文件";
|
||||
openFileDialog.AddExtension = false;
|
||||
openFileDialog.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,35 +9,6 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
public static class VersionHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 描述缓存
|
||||
/// </summary>
|
||||
public static readonly ReadOnlyDictionary<Version, string> Versions;
|
||||
private static readonly Dictionary<Version, string> versions = [];
|
||||
|
||||
static VersionHelper()
|
||||
{
|
||||
// 初始化缓存
|
||||
foreach (var value in Enum.GetValues(typeof(Version)))
|
||||
{
|
||||
var field = typeof(Version).GetField(value.ToString());
|
||||
var attribute = field?.GetCustomAttribute<DescriptionAttribute>();
|
||||
versions[(Version)value] = attribute?.Description ?? value.ToString();
|
||||
}
|
||||
Versions = versions.AsReadOnly();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 版本号字符串
|
||||
/// </summary>
|
||||
public static string String(this Version version)
|
||||
{
|
||||
return Versions.TryGetValue(version, out var description) ? description : version.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 支持的 Spine 版本
|
||||
/// </summary>
|
||||
@@ -53,4 +24,71 @@ namespace SpineViewer.Spine
|
||||
[Description("4.2.x")] V42 = 0x0402,
|
||||
[Description("4.3.x")] V43 = 0x0403,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spine 实现类标记
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
|
||||
public class SpineImplementationAttribute : Attribute
|
||||
{
|
||||
public Version Version { get; }
|
||||
|
||||
public SpineImplementationAttribute(Version version)
|
||||
{
|
||||
Version = version;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spine 版本静态辅助类
|
||||
/// </summary>
|
||||
public static class VersionHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// 版本名称
|
||||
/// </summary>
|
||||
public static readonly ReadOnlyDictionary<Version, string> Names;
|
||||
private static readonly Dictionary<Version, string> names = [];
|
||||
|
||||
/// <summary>
|
||||
/// Runtime 版本字符串
|
||||
/// </summary>
|
||||
private static readonly Dictionary<Version, string> runtimes = [];
|
||||
|
||||
static VersionHelper()
|
||||
{
|
||||
// 初始化缓存
|
||||
foreach (var value in Enum.GetValues(typeof(Version)))
|
||||
{
|
||||
var field = typeof(Version).GetField(value.ToString());
|
||||
var attribute = field?.GetCustomAttribute<DescriptionAttribute>();
|
||||
names[(Version)value] = attribute?.Description ?? value.ToString();
|
||||
}
|
||||
Names = names.AsReadOnly();
|
||||
|
||||
runtimes[Version.V21] = Assembly.GetAssembly(typeof(SpineRuntime21.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
runtimes[Version.V36] = Assembly.GetAssembly(typeof(SpineRuntime36.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
runtimes[Version.V37] = Assembly.GetAssembly(typeof(SpineRuntime37.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
runtimes[Version.V38] = Assembly.GetAssembly(typeof(SpineRuntime38.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
runtimes[Version.V40] = Assembly.GetAssembly(typeof(SpineRuntime40.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
runtimes[Version.V41] = Assembly.GetAssembly(typeof(SpineRuntime41.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
runtimes[Version.V42] = Assembly.GetAssembly(typeof(SpineRuntime42.Skeleton)).GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 版本字符串名称
|
||||
/// </summary>
|
||||
public static string GetName(this Version version)
|
||||
{
|
||||
return Names.TryGetValue(version, out var val) ? val : version.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runtime 版本字符串名称
|
||||
/// </summary>
|
||||
public static string GetRuntime(this Version version)
|
||||
{
|
||||
return runtimes.TryGetValue(version, out var val) ? val : GetName(version);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,11 @@
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.10.4</Version>
|
||||
<Version>0.11.3</Version>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ApplicationIcon>appicon.ico</ApplicationIcon>
|
||||
<GenerateResourceWarnOnBinaryFormatterUse>false</GenerateResourceWarnOnBinaryFormatterUse>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -19,6 +20,7 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FFMpegCore" Version="5.2.0" />
|
||||
<PackageReference Include="NLog.Windows.Forms" Version="5.2.3" />
|
||||
<PackageReference Include="SFML.Net" Version="2.6.1" />
|
||||
<PackageReference Include="System.Management" Version="9.0.2" />
|
||||
|
||||
@@ -9,7 +9,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
public class PointFConverter : ExpandableObjectConverter
|
||||
public class PointFConverter : TypeConverter
|
||||
{
|
||||
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
|
||||
{
|
||||
|
||||
38
SpineViewer/UITypeEditor.cs
Normal file
38
SpineViewer/UITypeEditor.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Design;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms.Design;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
/// <summary>
|
||||
/// 使用 FolderBrowserDialog 的文件夹路径编辑器
|
||||
/// </summary>
|
||||
public class FolderNameEditor : UITypeEditor
|
||||
{
|
||||
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext? context)
|
||||
{
|
||||
// 指定编辑风格为 Modal 对话框, 提供右边用来点击的按钮
|
||||
return UITypeEditorEditStyle.Modal;
|
||||
}
|
||||
|
||||
public override object? EditValue(ITypeDescriptorContext? context, IServiceProvider provider, object? value)
|
||||
{
|
||||
// 重写 EditValue 方法,提供自定义的文件夹选择对话框逻辑
|
||||
using var dialog = new FolderBrowserDialog();
|
||||
|
||||
// 如果当前值为有效路径,则设置为初始选中路径
|
||||
if (value is string currentPath && Directory.Exists(currentPath))
|
||||
dialog.SelectedPath = currentPath;
|
||||
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
value = dialog.SelectedPath;
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user