Compare commits
195 Commits
v0.17.3
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AssetStudi
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@@ -1,9 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
|
||||
<TargetFrameworks>net472;net8.0;net8.0-windows;net9.0;net9.0-windows</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.17.3.0</Version>
|
||||
<Version>0.19.0.0</Version>
|
||||
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace AssetStudio.PInvoke
|
||||
{
|
||||
public static void PreloadDll(string dllName)
|
||||
{
|
||||
var localPath = Process.GetCurrentProcess().MainModule.FileName;
|
||||
var localPath = Process.GetCurrentProcess().MainModule?.FileName;
|
||||
var localDir = Path.GetDirectoryName(localPath);
|
||||
|
||||
// Not using OperatingSystem.Platform.
|
||||
@@ -35,7 +35,6 @@ namespace AssetStudio.PInvoke
|
||||
|
||||
private static class Win32
|
||||
{
|
||||
|
||||
internal static void LoadDll(string dllDir, string dllName)
|
||||
{
|
||||
var dllFileName = $"{dllName}.dll";
|
||||
|
||||
@@ -1,20 +1,23 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
|
||||
<Version>0.17.3.0</Version>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2023</Copyright>
|
||||
<TargetFrameworks>net472;net8.0;net8.0-windows;net9.0;net9.0-windows</TargetFrameworks>
|
||||
<Version>0.19.0.0</Version>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2025</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.3.6" />
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ZstdSharp.Port" Version="0.8.6" />
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.3.8" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="System.Memory" Version="4.5.4" />
|
||||
<PackageReference Include="System.IO.Compression" Version="4.0.0" />
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
|
||||
<PackageReference Include="System.IO.Compression" Version="4.3.0" />
|
||||
<PackageReference Include="System.Text.Json" Version="9.0.8" />
|
||||
<PackageReference Include="Microsoft.Bcl.Numerics" Version="9.0.8" />
|
||||
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,37 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.Json;
|
||||
using AssetStudio.CustomOptions;
|
||||
using AssetStudio.CustomOptions.Asmo;
|
||||
using static AssetStudio.ImportHelper;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class AssetsManager
|
||||
{
|
||||
public string SpecifyUnityVersion;
|
||||
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
|
||||
private HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
|
||||
public bool LoadViaTypeTree = true;
|
||||
public bool MeshLazyLoad = true;
|
||||
public ImportOptions Options = new ImportOptions();
|
||||
public readonly List<Action<OptionsFile>> OptionLoaders = new List<Action<OptionsFile>>();
|
||||
public readonly List<SerializedFile> AssetsFileList = new List<SerializedFile>();
|
||||
|
||||
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
|
||||
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
|
||||
internal ConcurrentDictionary<string, BinaryReader> resourceFileReaders = new ConcurrentDictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
private List<string> importFiles = new List<string>();
|
||||
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly List<string> importFiles = new List<string>();
|
||||
private readonly HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
|
||||
private readonly HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public AssetsManager()
|
||||
{
|
||||
OptionLoaders.Add(LoadImportOptions);
|
||||
}
|
||||
|
||||
public void SetAssetFilter(params ClassIDType[] classIDTypes)
|
||||
{
|
||||
if (filteredAssetTypesList.Count == 0)
|
||||
filteredAssetTypesList.UnionWith(new[]
|
||||
{
|
||||
filteredAssetTypesList.UnionWith(new HashSet<ClassIDType>
|
||||
{
|
||||
ClassIDType.AssetBundle,
|
||||
ClassIDType.ResourceManager,
|
||||
});
|
||||
}
|
||||
ClassIDType.AssetBundle,
|
||||
ClassIDType.ResourceManager,
|
||||
ClassIDType.GameObject,
|
||||
ClassIDType.Transform,
|
||||
ClassIDType.RectTransform,
|
||||
});
|
||||
|
||||
if (classIDTypes.Contains(ClassIDType.MonoBehaviour))
|
||||
{
|
||||
@@ -40,8 +53,26 @@ namespace AssetStudio
|
||||
if (classIDTypes.Contains(ClassIDType.Sprite))
|
||||
{
|
||||
filteredAssetTypesList.Add(ClassIDType.Texture2D);
|
||||
filteredAssetTypesList.Add(ClassIDType.SpriteAtlas);
|
||||
}
|
||||
|
||||
if (classIDTypes.Contains(ClassIDType.Animator))
|
||||
{
|
||||
filteredAssetTypesList.Add(ClassIDType.AnimatorController);
|
||||
filteredAssetTypesList.Add(ClassIDType.AnimatorOverrideController);
|
||||
filteredAssetTypesList.Add(ClassIDType.Animation);
|
||||
filteredAssetTypesList.Add(ClassIDType.AnimationClip);
|
||||
filteredAssetTypesList.Add(ClassIDType.Avatar);
|
||||
filteredAssetTypesList.Add(ClassIDType.Material);
|
||||
filteredAssetTypesList.Add(ClassIDType.MeshFilter);
|
||||
filteredAssetTypesList.Add(ClassIDType.MeshRenderer);
|
||||
filteredAssetTypesList.Add(ClassIDType.SkinnedMeshRenderer);
|
||||
}
|
||||
if (classIDTypes.Contains(ClassIDType.AnimatorController))
|
||||
{
|
||||
filteredAssetTypesList.Add(ClassIDType.Animator);
|
||||
filteredAssetTypesList.Add(ClassIDType.AnimatorOverrideController);
|
||||
}
|
||||
|
||||
filteredAssetTypesList.UnionWith(classIDTypes);
|
||||
}
|
||||
|
||||
@@ -50,39 +81,35 @@ namespace AssetStudio
|
||||
SetAssetFilter(classIDTypeList.ToArray());
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(params string[] path)
|
||||
public void LoadFilesAndFolders(params string[] paths)
|
||||
{
|
||||
List<string> pathList = new List<string>();
|
||||
pathList.AddRange(path);
|
||||
LoadFilesAndFolders(out _, pathList);
|
||||
LoadFilesAndFolders(out _, paths.ToList());
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(out string parentPath, params string[] path)
|
||||
public void LoadFilesAndFolders(out string parentPath, params string[] paths)
|
||||
{
|
||||
List<string> pathList = new List<string>();
|
||||
pathList.AddRange(path);
|
||||
LoadFilesAndFolders(out parentPath, pathList);
|
||||
LoadFilesAndFolders(out parentPath, paths.ToList());
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
|
||||
{
|
||||
List<string> fileList = new List<string>();
|
||||
bool filesInPath = false;
|
||||
var fileList = new List<string>();
|
||||
var filesInPath = false;
|
||||
parentPath = "";
|
||||
foreach (var path in pathList)
|
||||
{
|
||||
var fullPath = Path.GetFullPath(path);
|
||||
if (Directory.Exists(fullPath))
|
||||
{
|
||||
var parent = Directory.GetParent(fullPath).FullName;
|
||||
if (!filesInPath && (parentPath == "" || parentPath.Length > parent.Length))
|
||||
var parent = Directory.GetParent(fullPath)?.FullName;
|
||||
if (!filesInPath && (parentPath == "" || parentPath?.Length > parent?.Length))
|
||||
{
|
||||
parentPath = parent;
|
||||
}
|
||||
MergeSplitAssets(fullPath, true);
|
||||
fileList.AddRange(Directory.GetFiles(fullPath, "*.*", SearchOption.AllDirectories));
|
||||
}
|
||||
else
|
||||
else if (File.Exists(fullPath))
|
||||
{
|
||||
parentPath = Path.GetDirectoryName(fullPath);
|
||||
fileList.Add(fullPath);
|
||||
@@ -93,6 +120,8 @@ namespace AssetStudio
|
||||
{
|
||||
MergeSplitAssets(parentPath);
|
||||
}
|
||||
LoadOptionFiles(fileList);
|
||||
|
||||
var toReadFile = ProcessingSplitFiles(fileList);
|
||||
fileList.Clear();
|
||||
pathList.Clear();
|
||||
@@ -112,35 +141,44 @@ namespace AssetStudio
|
||||
//use a for loop because list size can change
|
||||
for (var i = 0; i < importFiles.Count; i++)
|
||||
{
|
||||
LoadFile(importFiles[i]);
|
||||
Progress.Report(i + 1, importFiles.Count);
|
||||
if (LoadFile(importFiles[i]))
|
||||
{
|
||||
Progress.Report(i + 1, importFiles.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
importFiles.Clear();
|
||||
importFilesHash.Clear();
|
||||
noexistFiles.Clear();
|
||||
assetsFileListHash.Clear();
|
||||
if (AssetsFileList.Count == 0)
|
||||
return;
|
||||
|
||||
ReadAssets();
|
||||
ProcessAssets();
|
||||
}
|
||||
|
||||
private void LoadFile(string fullName)
|
||||
private bool LoadFile(string fullName)
|
||||
{
|
||||
var reader = new FileReader(fullName);
|
||||
LoadFile(reader);
|
||||
return LoadFile(reader);
|
||||
}
|
||||
|
||||
private void LoadFile(FileReader reader)
|
||||
private bool LoadFile(FileReader reader, bool fromZip = false)
|
||||
{
|
||||
if (reader == null)
|
||||
return false;
|
||||
|
||||
switch (reader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFile(reader);
|
||||
break;
|
||||
return LoadAssetsFile(reader, fromZip);
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(reader);
|
||||
break;
|
||||
return LoadBundleFile(reader);
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(reader);
|
||||
break;
|
||||
@@ -153,20 +191,27 @@ namespace AssetStudio
|
||||
case FileType.ZipFile:
|
||||
LoadZipFile(reader);
|
||||
break;
|
||||
case FileType.ResourceFile when !fromZip:
|
||||
reader.Dispose();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void LoadAssetsFile(FileReader reader)
|
||||
private bool LoadAssetsFile(FileReader reader, bool fromZip)
|
||||
{
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
Logger.Info($"Loading {reader.FullPath}");
|
||||
Logger.Info($"Loading \"{reader.FullPath}\"");
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
var dirName = Path.GetDirectoryName(reader.FullPath);
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
AssetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
if (fromZip)
|
||||
return true;
|
||||
|
||||
foreach (var sharedFile in assetsFile.m_Externals)
|
||||
{
|
||||
@@ -174,12 +219,12 @@ namespace AssetStudio
|
||||
|
||||
if (!importFilesHash.Contains(sharedFileName))
|
||||
{
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
|
||||
var sharedFilePath = Path.Combine(dirName, sharedFileName);
|
||||
if (!noexistFiles.Contains(sharedFilePath))
|
||||
{
|
||||
if (!File.Exists(sharedFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
|
||||
var findFiles = Directory.GetFiles(dirName, sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
@@ -193,6 +238,7 @@ namespace AssetStudio
|
||||
else
|
||||
{
|
||||
noexistFiles.Add(sharedFilePath);
|
||||
Logger.Warning($"Dependency wasn't found: {sharedFilePath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -202,21 +248,23 @@ namespace AssetStudio
|
||||
{
|
||||
Logger.Error(e.Message);
|
||||
reader.Dispose();
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading assets file {reader.FullPath}\r\n{e}");
|
||||
Logger.Warning($"Failed to read assets file \"{reader.FullPath}\"\n{e}");
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info($"Skipping {reader.FullPath}");
|
||||
Logger.Info($"Skipping \"{reader.FullPath}\"");
|
||||
reader.Dispose();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
|
||||
private bool LoadAssetsFromMemory(FileReader reader, string originalPath, UnityVersion assetBundleUnityVer = null)
|
||||
{
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
@@ -224,71 +272,117 @@ namespace AssetStudio
|
||||
{
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
assetsFile.originalPath = originalPath;
|
||||
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
|
||||
if (assetBundleUnityVer != null && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
assetsFile.SetVersion(unityVersion);
|
||||
assetsFile.version = assetBundleUnityVer;
|
||||
}
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
CheckStrippedVersion(assetsFile, assetBundleUnityVer);
|
||||
AssetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
}
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
Logger.Error(e.Message);
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
reader.Dispose();
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}\r\n{e}");
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
Logger.Warning($"Failed to read assets file \"{reader.FullPath}\" from {Path.GetFileName(originalPath)}\n{e}");
|
||||
resourceFileReaders.TryAdd(reader.FileName, reader);
|
||||
}
|
||||
}
|
||||
else
|
||||
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
|
||||
{
|
||||
Logger.Info($"Skipping \"{originalPath}\" ({reader.FileName})");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void LoadBundleFile(FileReader reader, string originalPath = null)
|
||||
private bool LoadBundleFile(FileReader reader, string originalPath = null)
|
||||
{
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
Logger.Info($"Loading \"{reader.FullPath}\"");
|
||||
Logger.Debug($"Bundle offset: {reader.Position}");
|
||||
var bundleStream = new OffsetStream(reader);
|
||||
var bundleReader = new FileReader(reader.FullPath, bundleStream);
|
||||
var isLoaded = false;
|
||||
|
||||
try
|
||||
{
|
||||
var bundleFile = new BundleFile(reader, SpecifyUnityVersion);
|
||||
foreach (var file in bundleFile.fileList)
|
||||
var bundleFile = new BundleFile(bundleReader, Options.BundleOptions);
|
||||
isLoaded = LoadBundleFiles(bundleReader, bundleFile, originalPath);
|
||||
if (!isLoaded)
|
||||
return false;
|
||||
|
||||
while (bundleFile.IsDataAfterBundle && isLoaded)
|
||||
{
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
if (subReader.FileType == FileType.AssetsFile)
|
||||
isLoaded = false;
|
||||
bundleStream.Offset = reader.Position;
|
||||
bundleReader = new FileReader($"{reader.FullPath}_0x{bundleStream.Offset:X}", bundleStream);
|
||||
if (bundleReader.FileType != FileType.BundleFile)
|
||||
{
|
||||
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
|
||||
Logger.Debug("Unknown data was detected after the end of the bundle.");
|
||||
break;
|
||||
}
|
||||
else if (!resourceFileReaders.ContainsKey(file.fileName))
|
||||
if (bundleReader.Position > 0)
|
||||
{
|
||||
resourceFileReaders.Add(file.fileName, subReader);
|
||||
bundleStream.Offset += bundleReader.Position;
|
||||
bundleReader.FullPath = $"{reader.FullPath}_0x{bundleStream.Offset:X}";
|
||||
bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
|
||||
}
|
||||
Logger.Info($"[MultiBundle] Loading \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}");
|
||||
bundleFile = new BundleFile(bundleReader, Options.BundleOptions, isMultiBundle: true);
|
||||
isLoaded = LoadBundleFiles(bundleReader, bundleFile, originalPath ?? reader.FullPath);
|
||||
}
|
||||
return isLoaded;
|
||||
}
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
Logger.Error(e.Message);
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
var str = $"Error while reading bundle file {reader.FullPath}";
|
||||
var str = $"Error while reading bundle file \"{bundleReader.FullPath}\"";
|
||||
if (originalPath != null)
|
||||
{
|
||||
str += $" from {Path.GetFileName(originalPath)}";
|
||||
}
|
||||
Logger.Warning($"{str}\r\n{e}");
|
||||
Logger.Warning($"{str}\n{e}");
|
||||
return true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
reader.Dispose();
|
||||
if (!isLoaded)
|
||||
bundleReader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private bool LoadBundleFiles(FileReader reader, BundleFile bundleFile, string originalPath = null)
|
||||
{
|
||||
foreach (var file in bundleFile.fileList)
|
||||
{
|
||||
if (file.stream == null)
|
||||
continue;
|
||||
file.stream.Position = 0; //go to file offset
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
if (subReader.FileType == FileType.AssetsFile)
|
||||
{
|
||||
if (!LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceFileReaders.TryAdd(file.fileName, subReader);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void LoadWebFile(FileReader reader)
|
||||
{
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
Logger.Info($"Loading \"{reader.FullPath}\"");
|
||||
try
|
||||
{
|
||||
var webFile = new WebFile(reader);
|
||||
@@ -308,14 +402,14 @@ namespace AssetStudio
|
||||
LoadWebFile(subReader);
|
||||
break;
|
||||
case FileType.ResourceFile:
|
||||
resourceFileReaders[file.fileName] = subReader; //TODO
|
||||
resourceFileReaders.TryAdd(file.fileName, subReader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading web file {reader.FullPath}", e);
|
||||
Logger.Error($"Error while reading web file \"{reader.FullPath}\"", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -352,15 +446,16 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
// merge split files and load the result
|
||||
foreach (string basePath in splitFiles)
|
||||
for (var i = 0; i < splitFiles.Count; i++)
|
||||
{
|
||||
var basePath = splitFiles[i].Replace("\\", "/");
|
||||
try
|
||||
{
|
||||
Stream splitStream = new MemoryStream();
|
||||
int i = 0;
|
||||
var j = 0;
|
||||
while (true)
|
||||
{
|
||||
string path = $"{basePath}.split{i++}";
|
||||
string path = $"{basePath}.split{j++}";
|
||||
ZipArchiveEntry entry = archive.GetEntry(path);
|
||||
if (entry == null)
|
||||
break;
|
||||
@@ -371,11 +466,12 @@ namespace AssetStudio
|
||||
}
|
||||
splitStream.Seek(0, SeekOrigin.Begin);
|
||||
FileReader entryReader = new FileReader(basePath, splitStream);
|
||||
LoadFile(entryReader);
|
||||
if (!LoadFile(entryReader, fromZip: true))
|
||||
break;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading zip split file {basePath}\r\n{e}");
|
||||
Logger.Warning($"Error while reading zip split file \"{basePath}\"\n{e}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -385,6 +481,8 @@ namespace AssetStudio
|
||||
Progress.Reset();
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
if (entry.Length == 0)
|
||||
continue;
|
||||
try
|
||||
{
|
||||
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
|
||||
@@ -399,20 +497,19 @@ namespace AssetStudio
|
||||
streamReader.Position = 0;
|
||||
|
||||
FileReader entryReader = new FileReader(dummyPath, streamReader);
|
||||
LoadFile(entryReader);
|
||||
if (!LoadFile(entryReader, fromZip: true))
|
||||
break;
|
||||
|
||||
if (entryReader.FileType == FileType.ResourceFile)
|
||||
{
|
||||
entryReader.Position = 0;
|
||||
if (!resourceFileReaders.ContainsKey(entry.Name))
|
||||
{
|
||||
resourceFileReaders.Add(entry.Name, entryReader);
|
||||
}
|
||||
resourceFileReaders.TryAdd(entry.Name, entryReader);
|
||||
}
|
||||
Progress.Report(++k, progressCount);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading zip entry {entry.FullName}\r\n{e}");
|
||||
Logger.Warning($"Error while reading zip entry \"{entry.FullName}\"\n{e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -427,26 +524,92 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckStrippedVersion(SerializedFile assetsFile)
|
||||
public void LoadOptionFiles(List<string> pathList)
|
||||
{
|
||||
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
if (pathList.Count == 0)
|
||||
return;
|
||||
|
||||
var optionFileIndexes = new List<int>();
|
||||
for (var i = 0; i < pathList.Count; i++)
|
||||
{
|
||||
throw new NotSupportedException("The Unity version has been stripped, please set the version in the options");
|
||||
var path = pathList[i];
|
||||
if (!path.EndsWith(OptionsFile.Extension, StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
|
||||
optionFileIndexes.Add(i);
|
||||
var optionsFile = LoadOptionsFile(new FileReader(path));
|
||||
if (optionsFile == null)
|
||||
continue;
|
||||
|
||||
foreach (var optionsLoader in OptionLoaders)
|
||||
{
|
||||
optionsLoader(optionsFile);
|
||||
}
|
||||
}
|
||||
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
|
||||
for (var i = 0; i < optionFileIndexes.Count; i++)
|
||||
{
|
||||
assetsFile.SetVersion(SpecifyUnityVersion);
|
||||
pathList.RemoveAt(optionFileIndexes[i] - i);
|
||||
}
|
||||
}
|
||||
|
||||
private static OptionsFile LoadOptionsFile(FileReader reader)
|
||||
{
|
||||
Logger.Info($"Loading options file \"{reader.FullPath}\"");
|
||||
try
|
||||
{
|
||||
return new OptionsFile(reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while loading options file \"{reader.FullPath}\"\n{e}");
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadImportOptions(OptionsFile optionsFile)
|
||||
{
|
||||
try
|
||||
{
|
||||
var importOptions = ImportOptions.FromOptionsFile(optionsFile);
|
||||
if (importOptions == null)
|
||||
return;
|
||||
Options = importOptions;
|
||||
Logger.Info("Import options successfully loaded.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading import options\n{e}");
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckStrippedVersion(SerializedFile assetsFile, UnityVersion bundleUnityVer = null)
|
||||
{
|
||||
if (assetsFile.version.IsStripped && Options.CustomUnityVersion == null)
|
||||
{
|
||||
var msg = "The asset's Unity version has been stripped, please set the version in the options.";
|
||||
if (bundleUnityVer != null && !bundleUnityVer.IsStripped)
|
||||
msg += $"\n\nAssumed Unity version based on asset bundle: {bundleUnityVer}";
|
||||
throw new NotSupportedException(msg);
|
||||
}
|
||||
if (Options.CustomUnityVersion != null)
|
||||
{
|
||||
assetsFile.version = Options.CustomUnityVersion;
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
foreach (var assetsFile in AssetsFileList)
|
||||
{
|
||||
assetsFile.Objects.Clear();
|
||||
assetsFile.reader.Close();
|
||||
}
|
||||
assetsFileList.Clear();
|
||||
AssetsFileList.Clear();
|
||||
|
||||
foreach (var resourceFileReader in resourceFileReaders)
|
||||
{
|
||||
@@ -461,11 +624,20 @@ namespace AssetStudio
|
||||
{
|
||||
Logger.Info("Read assets...");
|
||||
|
||||
var progressCount = assetsFileList.Sum(x => x.m_Objects.Count);
|
||||
int i = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
var jsonOptions = new JsonSerializerOptions
|
||||
{
|
||||
Converters = { new JsonConverterHelper.ByteArrayConverter(), new JsonConverterHelper.PPtrConverter(), new JsonConverterHelper.KVPConverter() },
|
||||
NumberHandling = JsonNumberHandling.AllowNamedFloatingPointLiterals,
|
||||
PropertyNameCaseInsensitive = true,
|
||||
IncludeFields = true,
|
||||
};
|
||||
|
||||
var progressCount = AssetsFileList.Sum(x => x.m_Objects.Count);
|
||||
var i = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in AssetsFileList)
|
||||
{
|
||||
JsonConverterHelper.AssetsFile = assetsFile;
|
||||
foreach (var objectInfo in assetsFile.m_Objects)
|
||||
{
|
||||
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo);
|
||||
@@ -482,7 +654,9 @@ namespace AssetStudio
|
||||
obj = new Animation(objectReader);
|
||||
break;
|
||||
case ClassIDType.AnimationClip:
|
||||
obj = new AnimationClip(objectReader);
|
||||
obj = objectReader.serializedType?.m_Type != null && LoadViaTypeTree
|
||||
? new AnimationClip(objectReader, TypeTreeHelper.ReadTypeByteArray(objectReader.serializedType.m_Type, objectReader), jsonOptions, objectInfo)
|
||||
: new AnimationClip(objectReader);
|
||||
break;
|
||||
case ClassIDType.Animator:
|
||||
obj = new Animator(objectReader);
|
||||
@@ -502,6 +676,9 @@ namespace AssetStudio
|
||||
case ClassIDType.Avatar:
|
||||
obj = new Avatar(objectReader);
|
||||
break;
|
||||
case ClassIDType.BuildSettings:
|
||||
obj = new BuildSettings(objectReader);
|
||||
break;
|
||||
case ClassIDType.Font:
|
||||
obj = new Font(objectReader);
|
||||
break;
|
||||
@@ -509,7 +686,9 @@ namespace AssetStudio
|
||||
obj = new GameObject(objectReader);
|
||||
break;
|
||||
case ClassIDType.Material:
|
||||
obj = new Material(objectReader);
|
||||
obj = objectReader.serializedType?.m_Type != null && LoadViaTypeTree
|
||||
? new Material(objectReader, TypeTreeHelper.ReadTypeByteArray(objectReader.serializedType.m_Type, objectReader), jsonOptions)
|
||||
: new Material(objectReader);
|
||||
break;
|
||||
case ClassIDType.Mesh:
|
||||
obj = new Mesh(objectReader);
|
||||
@@ -532,11 +711,14 @@ namespace AssetStudio
|
||||
case ClassIDType.PlayerSettings:
|
||||
obj = new PlayerSettings(objectReader);
|
||||
break;
|
||||
case ClassIDType.PreloadData:
|
||||
obj = new PreloadData(objectReader);
|
||||
break;
|
||||
case ClassIDType.RectTransform:
|
||||
obj = new RectTransform(objectReader);
|
||||
break;
|
||||
case ClassIDType.Shader:
|
||||
if (objectReader.version[0] < 2021)
|
||||
if (objectReader.version < 2021)
|
||||
obj = new Shader(objectReader);
|
||||
break;
|
||||
case ClassIDType.SkinnedMeshRenderer:
|
||||
@@ -552,7 +734,14 @@ namespace AssetStudio
|
||||
obj = new TextAsset(objectReader);
|
||||
break;
|
||||
case ClassIDType.Texture2D:
|
||||
obj = new Texture2D(objectReader);
|
||||
obj = objectReader.serializedType?.m_Type != null && LoadViaTypeTree
|
||||
? new Texture2D(objectReader, TypeTreeHelper.ReadTypeByteArray(objectReader.serializedType.m_Type, objectReader), jsonOptions)
|
||||
: new Texture2D(objectReader);
|
||||
break;
|
||||
case ClassIDType.Texture2DArray:
|
||||
obj = objectReader.serializedType?.m_Type != null && LoadViaTypeTree
|
||||
? new Texture2DArray(objectReader, TypeTreeHelper.ReadTypeByteArray(objectReader.serializedType.m_Type, objectReader), jsonOptions)
|
||||
: new Texture2DArray(objectReader);
|
||||
break;
|
||||
case ClassIDType.Transform:
|
||||
obj = new Transform(objectReader);
|
||||
@@ -568,7 +757,9 @@ namespace AssetStudio
|
||||
break;
|
||||
}
|
||||
if (obj != null)
|
||||
{
|
||||
assetsFile.AddObject(obj);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -591,7 +782,7 @@ namespace AssetStudio
|
||||
{
|
||||
Logger.Info("Process assets...");
|
||||
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
foreach (var assetsFile in AssetsFileList)
|
||||
{
|
||||
foreach (var obj in assetsFile.Objects)
|
||||
{
|
||||
@@ -621,6 +812,34 @@ namespace AssetStudio
|
||||
case Animation m_Animation:
|
||||
m_GameObject.m_Animation = m_Animation;
|
||||
break;
|
||||
case MonoBehaviour m_MonoBehaviour:
|
||||
if (m_MonoBehaviour.m_Script.TryGet(out var m_Script))
|
||||
{
|
||||
switch (m_Script.m_ClassName)
|
||||
{
|
||||
case "CubismModel":
|
||||
if (m_GameObject.m_Transform == null)
|
||||
break;
|
||||
m_GameObject.CubismModel = new CubismModel(m_GameObject)
|
||||
{
|
||||
CubismModelMono = m_MonoBehaviour
|
||||
};
|
||||
break;
|
||||
case "CubismPhysicsController":
|
||||
if (m_GameObject.CubismModel != null)
|
||||
m_GameObject.CubismModel.PhysicsController = m_MonoBehaviour;
|
||||
break;
|
||||
case "CubismFadeController":
|
||||
if (m_GameObject.CubismModel != null)
|
||||
m_GameObject.CubismModel.FadeController = m_MonoBehaviour;
|
||||
break;
|
||||
case "CubismExpressionController":
|
||||
if (m_GameObject.CubismModel != null)
|
||||
m_GameObject.CubismModel.ExpressionController = m_MonoBehaviour;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -635,14 +854,18 @@ namespace AssetStudio
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
else
|
||||
else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlasOld))
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
|
||||
if (m_SpriteAtlaOld.m_IsVariant)
|
||||
if (m_SpriteAtlasOld.m_IsVariant)
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug($"\"{m_Sprite.m_Name}\": The actual SpriteAtlas PathID \"{m_SpriteAtlas.m_PathID}\" does not match the specified one \"{m_Sprite.m_SpriteAtlas.m_PathID}\".");
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,11 @@ namespace AssetStudio
|
||||
{
|
||||
public static class BigArrayPool<T>
|
||||
{
|
||||
private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
|
||||
public static ArrayPool<T> Shared => s_shared;
|
||||
public static ArrayPool<T> Shared { get; }
|
||||
|
||||
static BigArrayPool()
|
||||
{
|
||||
Shared = ArrayPool<T>.Create(256 * 1024 * 1024, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum BuildTarget
|
||||
{
|
||||
@@ -53,6 +48,18 @@ namespace AssetStudio
|
||||
PS5,
|
||||
EmbeddedLinux,
|
||||
QNX,
|
||||
VisionOS,
|
||||
Switch2,
|
||||
UnknownPlatform = 9999
|
||||
}
|
||||
|
||||
public enum TuanjieBuildTarget
|
||||
{
|
||||
MiniGame = 47,
|
||||
OpenHarmony,
|
||||
HMIAndroid,
|
||||
ArmLinux,
|
||||
ArmLinuxServer,
|
||||
VisionOS,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class BuildType
|
||||
{
|
||||
private string buildType;
|
||||
|
||||
public BuildType(string type)
|
||||
{
|
||||
buildType = type;
|
||||
}
|
||||
|
||||
public bool IsAlpha => buildType == "a";
|
||||
public bool IsPatch => buildType == "p";
|
||||
}
|
||||
}
|
||||
43
AssetStudio/BundleCompression/Oodle/Oodle.cs
Normal file
43
AssetStudio/BundleCompression/Oodle/Oodle.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if NETFRAMEWORK
|
||||
using AssetStudio.PInvoke;
|
||||
#endif
|
||||
|
||||
namespace BundleCompression.Oodle
|
||||
{
|
||||
public static class OodleLZ
|
||||
{
|
||||
private const string LibName = "ooz";
|
||||
|
||||
#if NETFRAMEWORK
|
||||
static OodleLZ()
|
||||
{
|
||||
DllLoader.PreloadDll(LibName);
|
||||
}
|
||||
#endif
|
||||
|
||||
[DllImport(LibName)]
|
||||
private static extern int Ooz_Decompress(
|
||||
in byte srcBuffer,
|
||||
UIntPtr srcLen,
|
||||
ref byte dstBuffer,
|
||||
UIntPtr dstLen,
|
||||
int fuzzSafetyFlag,
|
||||
int crcCheckFlag,
|
||||
int logVerbosityFlag,
|
||||
UIntPtr rawBuffer,
|
||||
UIntPtr rawBufferSize,
|
||||
UIntPtr chunkDecodeCallback,
|
||||
UIntPtr chunkDecodeContext,
|
||||
UIntPtr scratchBuf,
|
||||
UIntPtr scratchBufSize,
|
||||
int threadPhase);
|
||||
|
||||
public static int Decompress(ReadOnlySpan<byte> srcSpanBuffer, Span<byte> dstSpanBuffer)
|
||||
{
|
||||
return Ooz_Decompress(in srcSpanBuffer[0], (UIntPtr)srcSpanBuffer.Length, ref dstSpanBuffer[0], (UIntPtr)dstSpanBuffer.Length,
|
||||
0, 0, 0, UIntPtr.Zero, UIntPtr.Zero, UIntPtr.Zero, UIntPtr.Zero, UIntPtr.Zero, UIntPtr.Zero, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,26 +22,26 @@ namespace SevenZip
|
||||
}
|
||||
}
|
||||
|
||||
uint _value = 0xFFFFFFFF;
|
||||
private uint _value = 0xFFFFFFFF;
|
||||
|
||||
public void Init() { _value = 0xFFFFFFFF; }
|
||||
|
||||
public void UpdateByte(byte b)
|
||||
{
|
||||
_value = Table[(((byte)(_value)) ^ b)] ^ (_value >> 8);
|
||||
_value = Table[(byte)_value ^ b] ^ (_value >> 8);
|
||||
}
|
||||
|
||||
public void Update(byte[] data, uint offset, uint size)
|
||||
{
|
||||
for (uint i = 0; i < size; i++)
|
||||
_value = Table[(((byte)(_value)) ^ data[offset + i])] ^ (_value >> 8);
|
||||
_value = Table[(byte)_value ^ data[offset + i]] ^ (_value >> 8);
|
||||
}
|
||||
|
||||
public uint GetDigest() { return _value ^ 0xFFFFFFFF; }
|
||||
|
||||
static uint CalculateDigest(byte[] data, uint offset, uint size)
|
||||
public static uint CalculateDigest(byte[] data, uint offset, uint size)
|
||||
{
|
||||
CRC crc = new CRC();
|
||||
var crc = new CRC();
|
||||
// crc.Init();
|
||||
crc.Update(data, offset, size);
|
||||
return crc.GetDigest();
|
||||
@@ -49,7 +49,7 @@ namespace SevenZip
|
||||
|
||||
static bool VerifyDigest(uint digest, byte[] data, uint offset, uint size)
|
||||
{
|
||||
return (CalculateDigest(data, offset, size) == digest);
|
||||
return CalculateDigest(data, offset, size) == digest;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// LzmaDecoder.cs
|
||||
|
||||
using System;
|
||||
using AssetStudio;
|
||||
|
||||
namespace SevenZip.Compression.LZMA
|
||||
{
|
||||
@@ -247,6 +248,8 @@ namespace SevenZip.Compression.LZMA
|
||||
m_OutWindow.PutByte(b);
|
||||
nowPos64++;
|
||||
}
|
||||
|
||||
Progress.Reset(index: 1);
|
||||
while (nowPos64 < outSize64)
|
||||
{
|
||||
// UInt64 next = Math.Min(nowPos64 + (1 << 18), outSize64);
|
||||
@@ -338,6 +341,8 @@ namespace SevenZip.Compression.LZMA
|
||||
}
|
||||
m_OutWindow.CopyBlock(rep0, len);
|
||||
nowPos64 += len;
|
||||
|
||||
Progress.Report((int)(nowPos64 * 100f / outSize64), 100, index: 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,12 +2,11 @@ using System;
|
||||
using System.IO;
|
||||
using SevenZip.Compression.LZMA;
|
||||
|
||||
|
||||
namespace AssetStudio
|
||||
namespace BundleCompression.Lzma
|
||||
{
|
||||
public static class SevenZipHelper
|
||||
public static class SevenZipLzma
|
||||
{
|
||||
public static MemoryStream StreamDecompress(MemoryStream inStream)
|
||||
public static MemoryStream DecompressStream(MemoryStream inStream)
|
||||
{
|
||||
var decoder = new Decoder();
|
||||
|
||||
@@ -34,7 +33,7 @@ namespace AssetStudio
|
||||
return newOutStream;
|
||||
}
|
||||
|
||||
public static void StreamDecompress(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
|
||||
public static long DecompressStream(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
|
||||
{
|
||||
var basePosition = compressedStream.Position;
|
||||
var decoder = new Decoder();
|
||||
@@ -44,6 +43,7 @@ namespace AssetStudio
|
||||
decoder.SetDecoderProperties(properties);
|
||||
decoder.Code(compressedStream, decompressedStream, compressedSize - 5, decompressedSize, null);
|
||||
compressedStream.Position = basePosition + compressedSize;
|
||||
return decompressedStream.Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
65
AssetStudio/BundleDecompressionHelper.cs
Normal file
65
AssetStudio/BundleDecompressionHelper.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using BundleCompression.Lzma;
|
||||
using BundleCompression.Oodle;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
using K4os.Compression.LZ4;
|
||||
using ZstdSharp;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class BundleDecompressionHelper
|
||||
{
|
||||
private static readonly Decompressor ZstdDecompressor = new Decompressor();
|
||||
private static readonly string MsgPattern = @"\. ";
|
||||
|
||||
public static MemoryStream DecompressLzmaStream(MemoryStream inStream)
|
||||
{
|
||||
return SevenZipLzma.DecompressStream(inStream);
|
||||
}
|
||||
|
||||
public static long DecompressLzmaStream(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize, ref string errorMsg)
|
||||
{
|
||||
var numWrite = -1L;
|
||||
try
|
||||
{
|
||||
numWrite = SevenZipLzma.DecompressStream(compressedStream, decompressedStream, compressedSize, decompressedSize);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Debug(e.ToString());
|
||||
errorMsg = $"({Regex.Split(e.Message, MsgPattern, RegexOptions.CultureInvariant)[0]})";
|
||||
}
|
||||
return numWrite;
|
||||
}
|
||||
|
||||
public static int DecompressBlock(CompressionType type, ReadOnlySpan<byte> srcBuffer, Span<byte> dstBuffer, ref string errorMsg)
|
||||
{
|
||||
var numWrite = -1;
|
||||
try
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
numWrite = LZ4Codec.Decode(srcBuffer, dstBuffer);
|
||||
break;
|
||||
case CompressionType.Zstd:
|
||||
numWrite = ZstdDecompressor.Unwrap(srcBuffer, dstBuffer);
|
||||
break;
|
||||
case CompressionType.Oodle:
|
||||
numWrite = OodleLZ.Decompress(srcBuffer, dstBuffer);
|
||||
break;
|
||||
default:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Debug(e.ToString());
|
||||
errorMsg = $"({Regex.Split(e.Message, MsgPattern, RegexOptions.CultureInvariant)[0]})";
|
||||
}
|
||||
return numWrite;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
using K4os.Compression.LZ4;
|
||||
using System;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using AssetStudio.CustomOptions;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -18,8 +19,8 @@ namespace AssetStudio
|
||||
[Flags]
|
||||
public enum CnEncryptionFlags
|
||||
{
|
||||
OldFlag = 0x200,
|
||||
NewFlag = 0x400
|
||||
V1 = 0x200,
|
||||
V2_V3 = 0x1400,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
@@ -31,21 +32,27 @@ namespace AssetStudio
|
||||
|
||||
public enum CompressionType
|
||||
{
|
||||
Auto = -1,
|
||||
None,
|
||||
Lzma,
|
||||
Lz4,
|
||||
Lz4HC,
|
||||
Lzham
|
||||
Lzham,
|
||||
Zstd, //custom
|
||||
Oodle, //custom
|
||||
}
|
||||
|
||||
public class BundleFile
|
||||
{
|
||||
public readonly bool IsDataAfterBundle;
|
||||
private readonly CustomBundleOptions _bundleOptions;
|
||||
|
||||
public class Header
|
||||
{
|
||||
public string signature;
|
||||
public uint version;
|
||||
public string unityVersion;
|
||||
public string unityRevision;
|
||||
public UnityVersion unityRevision;
|
||||
public long size;
|
||||
public uint compressedBlocksInfoSize;
|
||||
public uint uncompressedBlocksInfoSize;
|
||||
@@ -71,15 +78,17 @@ namespace AssetStudio
|
||||
private StorageBlock[] m_BlocksInfo;
|
||||
private Node[] m_DirectoryInfo;
|
||||
|
||||
public StreamFile[] fileList;
|
||||
public List<StreamFile> fileList;
|
||||
|
||||
public BundleFile(FileReader reader, string specUnityVer = "")
|
||||
public BundleFile(FileReader reader, CustomBundleOptions bundleOptions, bool isMultiBundle = false)
|
||||
{
|
||||
_bundleOptions = bundleOptions;
|
||||
m_Header = new Header();
|
||||
m_Header.signature = reader.ReadStringToNull();
|
||||
m_Header.version = reader.ReadUInt32();
|
||||
m_Header.unityVersion = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = UnityVersion.TryParse(reader.ReadStringToNull(), out var ver) ? ver : new UnityVersion();
|
||||
|
||||
switch (m_Header.signature)
|
||||
{
|
||||
case "UnityArchive":
|
||||
@@ -91,49 +100,52 @@ namespace AssetStudio
|
||||
goto case "UnityFS";
|
||||
}
|
||||
ReadHeaderAndBlocksInfo(reader);
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
using (reader)
|
||||
{
|
||||
ReadBlocksAndDirectory(reader, blocksStream);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
ReadFiles(ReadBlocksAndDirectory(reader));
|
||||
}
|
||||
break;
|
||||
case "UnityFS":
|
||||
ReadHeader(reader);
|
||||
|
||||
bool isUnityCnEnc = false;
|
||||
string unityVer = string.IsNullOrEmpty(specUnityVer) ? m_Header.unityRevision : specUnityVer;
|
||||
int[] ver = new string(unityVer.SkipWhile(x => !char.IsDigit(x)).TakeWhile(x => char.IsDigit(x) || x == '.').ToArray()).Split('.').Select(x => int.Parse(x)).ToArray();
|
||||
if (ver[0] != 0)
|
||||
var bundleSize = m_Header.size;
|
||||
var streamSize = reader.BaseStream.Length;
|
||||
if (bundleSize > streamSize)
|
||||
Logger.Warning("Bundle size is incorrect.");
|
||||
IsDataAfterBundle = streamSize - bundleSize > 200;
|
||||
|
||||
var unityVer = m_Header.unityRevision;
|
||||
var customUnityVer = _bundleOptions.Options.CustomUnityVersion;
|
||||
if (customUnityVer != null)
|
||||
{
|
||||
// https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
|
||||
if (ver[0] < 2020 ||
|
||||
(ver[0] == 2020 && ver[1] <= 3 && ver[2] < 34) ||
|
||||
(ver[0] == 2021 && ver[1] <= 3 && ver[2] < 2) ||
|
||||
(ver[0] == 2022 && ver[1] <= 1 && ver[2] < 1))
|
||||
if (!unityVer.IsStripped && customUnityVer != unityVer)
|
||||
{
|
||||
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.OldFlag) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.NewFlag) != 0;
|
||||
Logger.Warning($"Detected Unity version is different from the specified one ({customUnityVer.FullVersion.Color(ColorConsole.BrightCyan)}).\n" +
|
||||
$"Assets may load with errors.\n" +
|
||||
$"It is recommended to specify the detected Unity version: {unityVer.FullVersion.Color(ColorConsole.BrightCyan)}");
|
||||
}
|
||||
unityVer = customUnityVer;
|
||||
}
|
||||
if (isUnityCnEnc)
|
||||
{
|
||||
throw new NotSupportedException("Unsupported bundle file. UnityCN encryption was detected.");
|
||||
}
|
||||
UnityCnCheck(reader, unityVer);
|
||||
|
||||
ReadBlocksInfoAndDirectory(reader, unityVer);
|
||||
|
||||
ReadBlocksInfoAndDirectory(reader, ver);
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
if (IsUncompressedBundle && !IsDataAfterBundle && !isMultiBundle)
|
||||
{
|
||||
ReadBlocks(reader, blocksStream);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
Logger.Debug($"[Uncompressed bundle] BlockData count: {m_BlocksInfo.Length}");
|
||||
ReadFiles(reader.BaseStream, reader.Position);
|
||||
break;
|
||||
}
|
||||
|
||||
ReadFiles(ReadBlocks(reader));
|
||||
if (!IsDataAfterBundle)
|
||||
reader.Close();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
|
||||
private void ReadHeaderAndBlocksInfo(FileReader reader)
|
||||
{
|
||||
if (m_Header.version >= 4)
|
||||
{
|
||||
@@ -147,7 +159,7 @@ namespace AssetStudio
|
||||
m_BlocksInfo = new StorageBlock[1];
|
||||
for (int i = 0; i < levelCount; i++)
|
||||
{
|
||||
var storageBlock = new StorageBlock()
|
||||
var storageBlock = new StorageBlock
|
||||
{
|
||||
compressedSize = reader.ReadUInt32(),
|
||||
uncompressedSize = reader.ReadUInt32(),
|
||||
@@ -170,23 +182,24 @@ namespace AssetStudio
|
||||
|
||||
private Stream CreateBlocksStream(string path)
|
||||
{
|
||||
Stream blocksStream;
|
||||
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
|
||||
if (uncompressedSizeSum >= int.MaxValue)
|
||||
if (uncompressedSizeSum < int.MaxValue && !_bundleOptions.DecompressToDisk)
|
||||
return new MemoryStream((int)uncompressedSizeSum);
|
||||
|
||||
if (!Directory.Exists(Path.GetDirectoryName(path)))
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
|
||||
assetsDataStream = memoryMappedFile.CreateViewStream();*/
|
||||
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
|
||||
var tempDir = Path.Combine(Directory.GetCurrentDirectory(), "Studio_temp");
|
||||
Directory.CreateDirectory(tempDir);
|
||||
var filename = Path.GetFileName(path);
|
||||
var hash = path.GetHashCode();
|
||||
path = Path.Combine(tempDir, $"{filename}_{hash:X}");
|
||||
}
|
||||
else
|
||||
{
|
||||
blocksStream = new MemoryStream((int)uncompressedSizeSum);
|
||||
}
|
||||
return blocksStream;
|
||||
return new TempFileStream(path + ".temp", FileMode.Create);
|
||||
}
|
||||
|
||||
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
|
||||
private Stream ReadBlocksAndDirectory(FileReader reader)
|
||||
{
|
||||
var blocksStream = CreateBlocksStream(reader.FullPath);
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
@@ -195,7 +208,7 @@ namespace AssetStudio
|
||||
{
|
||||
using (var memoryStream = new MemoryStream(uncompressedBytes))
|
||||
{
|
||||
using (var decompressStream = SevenZipHelper.StreamDecompress(memoryStream))
|
||||
using (var decompressStream = BundleDecompressionHelper.DecompressLzmaStream(memoryStream))
|
||||
{
|
||||
uncompressedBytes = decompressStream.ToArray();
|
||||
}
|
||||
@@ -204,10 +217,11 @@ namespace AssetStudio
|
||||
blocksStream.Write(uncompressedBytes, 0, uncompressedBytes.Length);
|
||||
}
|
||||
blocksStream.Position = 0;
|
||||
|
||||
var blocksReader = new EndianBinaryReader(blocksStream);
|
||||
var nodesCount = blocksReader.ReadInt32();
|
||||
m_DirectoryInfo = new Node[nodesCount];
|
||||
for (int i = 0; i < nodesCount; i++)
|
||||
for (var i = 0; i < nodesCount; i++)
|
||||
{
|
||||
m_DirectoryInfo[i] = new Node
|
||||
{
|
||||
@@ -216,37 +230,31 @@ namespace AssetStudio
|
||||
size = blocksReader.ReadUInt32()
|
||||
};
|
||||
}
|
||||
|
||||
return blocksStream;
|
||||
}
|
||||
|
||||
public void ReadFiles(Stream blocksStream, string path)
|
||||
private void ReadFiles(Stream inputStream, long blocksOffset = 0)
|
||||
{
|
||||
fileList = new StreamFile[m_DirectoryInfo.Length];
|
||||
for (int i = 0; i < m_DirectoryInfo.Length; i++)
|
||||
fileList = new List<StreamFile>(m_DirectoryInfo.Length);
|
||||
foreach (var node in m_DirectoryInfo)
|
||||
{
|
||||
var node = m_DirectoryInfo[i];
|
||||
var file = new StreamFile();
|
||||
fileList[i] = file;
|
||||
fileList.Add(file);
|
||||
file.path = node.path;
|
||||
file.fileName = Path.GetFileName(node.path);
|
||||
if (node.size >= int.MaxValue)
|
||||
try
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
|
||||
file.stream = memoryMappedFile.CreateViewStream();*/
|
||||
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
|
||||
Directory.CreateDirectory(extractPath);
|
||||
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
|
||||
file.stream = new OffsetStream(inputStream, node.offset + blocksOffset, node.size);
|
||||
}
|
||||
else
|
||||
catch (IOException e)
|
||||
{
|
||||
file.stream = new MemoryStream((int)node.size);
|
||||
Logger.Warning($"Failed to access {file.fileName} file.\n{e}");
|
||||
}
|
||||
blocksStream.Position = node.offset;
|
||||
blocksStream.CopyTo(file.stream, node.size);
|
||||
file.stream.Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadHeader(EndianBinaryReader reader)
|
||||
private void ReadHeader(FileReader reader)
|
||||
{
|
||||
m_Header.size = reader.ReadInt64();
|
||||
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
|
||||
@@ -258,7 +266,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader, int[] unityVer)
|
||||
private void ReadBlocksInfoAndDirectory(FileReader reader, UnityVersion unityVer, bool silent = false)
|
||||
{
|
||||
byte[] blocksInfoBytes;
|
||||
|
||||
@@ -266,7 +274,7 @@ namespace AssetStudio
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
else if (unityVer[0] >= 2019 && unityVer[1] >= 4)
|
||||
else if (unityVer >= (2019, 4) && m_Header.flags != ArchiveFlags.BlocksAndDirectoryInfoCombined)
|
||||
{
|
||||
//check if we need to align the reader
|
||||
//- align to 16 bytes and check if all are 0
|
||||
@@ -279,58 +287,96 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
var compressedSize = (int)m_Header.compressedBlocksInfoSize;
|
||||
var uncompressedSize = (int)m_Header.uncompressedBlocksInfoSize;
|
||||
if (uncompressedSize < 0 || compressedSize < 0 || compressedSize > reader.BaseStream.Length)
|
||||
{
|
||||
throw new IOException("Incorrect blockInfo length.\nBlockInfo sizes might be encrypted.\n");
|
||||
}
|
||||
|
||||
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
|
||||
{
|
||||
var position = reader.Position;
|
||||
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
reader.Position = m_Header.size - compressedSize;
|
||||
blocksInfoBytes = reader.ReadBytes(compressedSize);
|
||||
reader.Position = position;
|
||||
}
|
||||
else //0x40 BlocksAndDirectoryInfoCombined
|
||||
{
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
blocksInfoBytes = reader.ReadBytes(compressedSize);
|
||||
}
|
||||
MemoryStream blocksInfoUncompresseddStream;
|
||||
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
|
||||
|
||||
var customBlockInfoCompression = _bundleOptions.CustomBlockInfoCompression;
|
||||
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
|
||||
if (customBlockInfoCompression == CompressionType.Auto)
|
||||
{
|
||||
if (!silent && compressionType > CompressionType.Lzham && Enum.IsDefined(typeof(CompressionType), compressionType))
|
||||
{
|
||||
Logger.Warning($"Non-standard blockInfo compression type: {(int)compressionType}. Trying to decompress as {compressionType} archive..");
|
||||
}
|
||||
}
|
||||
else if (compressionType != CompressionType.None)
|
||||
{
|
||||
compressionType = customBlockInfoCompression;
|
||||
if (!silent)
|
||||
{
|
||||
Logger.Info($"Custom blockInfo compression type: {customBlockInfoCompression}");
|
||||
}
|
||||
}
|
||||
Logger.Debug($"BlockInfo compression: {compressionType}");
|
||||
|
||||
int numWrite;
|
||||
var errorMsg = string.Empty;
|
||||
MemoryStream blocksInfoUncompressedStream;
|
||||
switch (compressionType)
|
||||
{
|
||||
case CompressionType.None:
|
||||
{
|
||||
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
|
||||
break;
|
||||
}
|
||||
{
|
||||
blocksInfoUncompressedStream = new MemoryStream(blocksInfoBytes);
|
||||
numWrite = compressedSize;
|
||||
break;
|
||||
}
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
blocksInfoUncompressedStream = new MemoryStream(uncompressedSize);
|
||||
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
|
||||
{
|
||||
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
|
||||
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
|
||||
}
|
||||
blocksInfoUncompresseddStream.Position = 0;
|
||||
break;
|
||||
numWrite = (int)BundleDecompressionHelper.DecompressLzmaStream(blocksInfoCompressedStream, blocksInfoUncompressedStream, compressedSize, uncompressedSize, ref errorMsg);
|
||||
}
|
||||
blocksInfoUncompressedStream.Position = 0;
|
||||
break;
|
||||
}
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
case CompressionType.Zstd:
|
||||
case CompressionType.Oodle:
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
numWrite = BundleDecompressionHelper.DecompressBlock(compressionType, blocksInfoBytes, uncompressedBytes, ref errorMsg);
|
||||
blocksInfoUncompressedStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
case CompressionType.Lzham:
|
||||
throw new IOException($"Unsupported blockInfo compression type: {compressionType}.\n");
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
throw new IOException($"Unknown blockInfo compression type: {compressionType}.\nYou may try to specify the compression type manually.\n");
|
||||
}
|
||||
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
|
||||
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
var msg = $"{compressionType} blockInfo decompression error. {errorMsg}\nWrite {numWrite} bytes but expected {uncompressedSize} bytes.";
|
||||
var exMsg = compressionType > CompressionType.Lz4HC || customBlockInfoCompression != CompressionType.Auto
|
||||
? "Wrong compression type or blockInfo data might be encrypted."
|
||||
: "BlockInfo data might be encrypted.";
|
||||
throw new IOException($"{msg}\n{exMsg}\n");
|
||||
}
|
||||
|
||||
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompressedStream))
|
||||
{
|
||||
var uncompressedDataHash = blocksInfoReader.ReadBytes(16);
|
||||
var blocksInfoCount = blocksInfoReader.ReadInt32();
|
||||
m_BlocksInfo = new StorageBlock[blocksInfoCount];
|
||||
for (int i = 0; i < blocksInfoCount; i++)
|
||||
for (var i = 0; i < blocksInfoCount; i++)
|
||||
{
|
||||
m_BlocksInfo[i] = new StorageBlock
|
||||
{
|
||||
@@ -342,7 +388,7 @@ namespace AssetStudio
|
||||
|
||||
var nodesCount = blocksInfoReader.ReadInt32();
|
||||
m_DirectoryInfo = new Node[nodesCount];
|
||||
for (int i = 0; i < nodesCount; i++)
|
||||
for (var i = 0; i < nodesCount; i++)
|
||||
{
|
||||
m_DirectoryInfo[i] = new Node
|
||||
{
|
||||
@@ -359,46 +405,149 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
|
||||
private Stream ReadBlocks(FileReader reader)
|
||||
{
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
var customBlockCompression = _bundleOptions.CustomBlockCompression;
|
||||
var blocksStream = CreateBlocksStream(reader.FullPath);
|
||||
var blocksCompression = m_BlocksInfo.Max(x => (CompressionType)(x.flags & StorageBlockFlags.CompressionTypeMask));
|
||||
var blockSize = (int)m_BlocksInfo.Max(x => x.uncompressedSize);
|
||||
Logger.Debug($"BlockData compression: {blocksCompression}\n" +
|
||||
$"BlockData count: {m_BlocksInfo.Length}\n" +
|
||||
$"BlockSize: {blockSize}");
|
||||
|
||||
if (customBlockCompression == CompressionType.Auto)
|
||||
{
|
||||
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
if (blocksCompression > CompressionType.Lzham && Enum.IsDefined(typeof(CompressionType), blocksCompression))
|
||||
{
|
||||
case CompressionType.None:
|
||||
{
|
||||
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
|
||||
break;
|
||||
}
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
|
||||
break;
|
||||
}
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var compressedSize = (int)blockInfo.compressedSize;
|
||||
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
|
||||
reader.Read(compressedBytes, 0, compressedSize);
|
||||
var uncompressedSize = (int)blockInfo.uncompressedSize;
|
||||
var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
|
||||
var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
BigArrayPool<byte>.Shared.Return(compressedBytes);
|
||||
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
Logger.Warning($"Non-standard block compression type: {(int)blocksCompression}. Trying to decompress as {blocksCompression} archive..");
|
||||
}
|
||||
}
|
||||
blocksStream.Position = 0;
|
||||
else
|
||||
{
|
||||
Logger.Info($"Custom block compression type: {customBlockCompression}");
|
||||
blocksCompression = customBlockCompression;
|
||||
}
|
||||
|
||||
byte[] sharedCompressedBuff = null;
|
||||
byte[] sharedUncompressedBuff = null;
|
||||
if (blocksCompression > CompressionType.Lzma && blocksCompression != CompressionType.Lzham)
|
||||
{
|
||||
sharedCompressedBuff = BigArrayPool<byte>.Shared.Rent(blockSize);
|
||||
sharedUncompressedBuff = BigArrayPool<byte>.Shared.Rent(blockSize);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
for (var i = 0; i < m_BlocksInfo.Length; i++)
|
||||
{
|
||||
var blockInfo = m_BlocksInfo[i];
|
||||
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
|
||||
|
||||
if (customBlockCompression != CompressionType.Auto && compressionType > 0)
|
||||
{
|
||||
compressionType = customBlockCompression;
|
||||
}
|
||||
var debugMsg = $"[{i:D2}] Compression: {compressionType} | UncompressedSize: {blockInfo.uncompressedSize} | CompressedSize: {blockInfo.compressedSize} ";
|
||||
|
||||
long numWrite;
|
||||
var errorMsg = string.Empty;
|
||||
switch (compressionType)
|
||||
{
|
||||
case CompressionType.None:
|
||||
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
|
||||
numWrite = blockInfo.compressedSize;
|
||||
break;
|
||||
case CompressionType.Lzma:
|
||||
numWrite = BundleDecompressionHelper.DecompressLzmaStream(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize, ref errorMsg);
|
||||
break;
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
case CompressionType.Zstd:
|
||||
case CompressionType.Oodle:
|
||||
var compressedSize = (int)blockInfo.compressedSize;
|
||||
var uncompressedSize = (int)blockInfo.uncompressedSize;
|
||||
|
||||
sharedCompressedBuff.AsSpan().Clear();
|
||||
sharedUncompressedBuff.AsSpan().Clear();
|
||||
|
||||
var read = reader.Read(sharedCompressedBuff, 0, compressedSize);
|
||||
debugMsg += $"(read: {read.ToString().ColorIf(read != compressedSize, ColorConsole.BrightRed)})";
|
||||
var compressedSpan = new ReadOnlySpan<byte>(sharedCompressedBuff, 0, compressedSize);
|
||||
var uncompressedSpan = new Span<byte>(sharedUncompressedBuff, 0, uncompressedSize);
|
||||
|
||||
numWrite = BundleDecompressionHelper.DecompressBlock(compressionType, compressedSpan, uncompressedSpan, ref errorMsg);
|
||||
if (numWrite == uncompressedSize)
|
||||
{
|
||||
blocksStream.Write(sharedUncompressedBuff, 0, uncompressedSize);
|
||||
}
|
||||
break;
|
||||
case CompressionType.Lzham:
|
||||
throw new IOException($"Unsupported block compression type: {compressionType}.\n");
|
||||
default:
|
||||
throw new IOException($"Unknown block compression type: {compressionType}.\nYou may try to specify the compression type manually.\n");
|
||||
}
|
||||
Logger.Debug(debugMsg);
|
||||
|
||||
if (numWrite != blockInfo.uncompressedSize)
|
||||
{
|
||||
var msg = $"{compressionType} block decompression error. {errorMsg}\nWrite {numWrite} bytes but expected {blockInfo.uncompressedSize} bytes.";
|
||||
var exMsg = compressionType > CompressionType.Lz4HC || customBlockCompression != CompressionType.Auto
|
||||
? "Wrong compression type or block data might be encrypted."
|
||||
: "Block data might be encrypted.";
|
||||
throw new IOException($"{msg}\n{exMsg}\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (sharedCompressedBuff != null)
|
||||
BigArrayPool<byte>.Shared.Return(sharedCompressedBuff, clearArray: true);
|
||||
|
||||
if (sharedUncompressedBuff != null)
|
||||
BigArrayPool<byte>.Shared.Return(sharedUncompressedBuff, clearArray: true);
|
||||
}
|
||||
|
||||
return blocksStream;
|
||||
}
|
||||
|
||||
private void UnityCnCheck(FileReader reader, UnityVersion unityVer)
|
||||
{
|
||||
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
|
||||
return;
|
||||
|
||||
var hasUnityCnFlag = false;
|
||||
if (!unityVer.IsStripped)
|
||||
{
|
||||
// https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
|
||||
if (unityVer < 2020
|
||||
|| unityVer.IsInRange(2020, (2020, 3, 34))
|
||||
|| unityVer.IsInRange(2021, (2021, 3, 2))
|
||||
|| unityVer.IsInRange(2022, (2022, 1, 1)))
|
||||
{
|
||||
hasUnityCnFlag = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.V1) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
hasUnityCnFlag = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.V2_V3) != 0;
|
||||
}
|
||||
}
|
||||
if (!hasUnityCnFlag)
|
||||
return;
|
||||
|
||||
var pos = reader.Position;
|
||||
reader.Position += 70;
|
||||
try
|
||||
{
|
||||
ReadBlocksInfoAndDirectory(reader, unityVer, silent: true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
reader.Position = pos;
|
||||
return;
|
||||
}
|
||||
throw new NotSupportedException("Unsupported bundle file. UnityCN encryption was detected.");
|
||||
}
|
||||
|
||||
private bool IsUncompressedBundle => m_BlocksInfo.All(x => (CompressionType)(x.flags & StorageBlockFlags.CompressionTypeMask) == CompressionType.None);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,6 +145,7 @@ namespace AssetStudio
|
||||
ProceduralMaterial = 185,
|
||||
ProceduralTexture = 186,
|
||||
Texture2DArray = 187,
|
||||
Texture2DArrayImage = -187, //fake type
|
||||
CubemapArray = 188,
|
||||
OffMeshLink = 191,
|
||||
OcclusionArea = 192,
|
||||
@@ -296,6 +297,7 @@ namespace AssetStudio
|
||||
//void = 100011,
|
||||
TilemapCollider2D = 19719996,
|
||||
AssetImporterLog = 41386430,
|
||||
GraphicsStateCollection = 55640938,
|
||||
VFXRenderer = 73398921,
|
||||
SerializableManagedRefTestClass = 76251197,
|
||||
Grid = 156049354,
|
||||
@@ -308,9 +310,13 @@ namespace AssetStudio
|
||||
AssemblyDefinitionReferenceImporter = 294290339,
|
||||
SiblingDerived = 334799969,
|
||||
TestObjectWithSerializedMapStringNonAlignedStruct = 342846651,
|
||||
AudioResource = 355983997,
|
||||
SubDerived = 367388927,
|
||||
AssetImportInProgressProxy = 369655926,
|
||||
PluginBuildInfo = 382020655,
|
||||
MemorySettings = 387306366,
|
||||
BuildMetaDataImporter = 403037116,
|
||||
BuildInstructionImporter = 403037117,
|
||||
EditorProjectAccess = 426301858,
|
||||
PrefabImporter = 468431735,
|
||||
TestObjectWithSerializedArray = 478637458,
|
||||
@@ -322,16 +328,22 @@ namespace AssetStudio
|
||||
AudioBuildInfo = 641289076,
|
||||
CachedSpriteAtlasRuntimeData = 644342135,
|
||||
RendererFake = 646504946,
|
||||
MultiplayerManager = 655991488,
|
||||
AssemblyDefinitionReferenceAsset = 662584278,
|
||||
BuiltAssetBundleInfoSet = 668709126,
|
||||
SpriteAtlas = 687078895,
|
||||
RayTracingShaderImporter = 747330370,
|
||||
BuildArchiveImporter = 780535461,
|
||||
PreviewImporter = 815301076,
|
||||
RayTracingShader = 825902497,
|
||||
LightingSettings = 850595691,
|
||||
PlatformModuleSetup = 877146078,
|
||||
VersionControlSettings = 890905787,
|
||||
CustomCollider2D = 893571522,
|
||||
AimConstraint = 895512359,
|
||||
VFXManager = 937362698,
|
||||
RoslynAnalyzerConfigAsset = 947337230,
|
||||
RuleSetFileAsset = 954905827,
|
||||
VisualEffectSubgraph = 994735392,
|
||||
VisualEffectSubgraphOperator = 994735403,
|
||||
VisualEffectSubgraphBlock = 994735404,
|
||||
@@ -344,25 +356,40 @@ namespace AssetStudio
|
||||
LookAtConstraint = 1183024399,
|
||||
SpriteAtlasImporter = 1210832254,
|
||||
MultiArtifactTestImporter = 1223240404,
|
||||
AudioContainerElement = 1233149941,
|
||||
GameObjectRecorder = 1268269756,
|
||||
AudioRandomContainer = 1307931743,
|
||||
LightingDataAssetParent = 1325145578,
|
||||
PresetManager = 1386491679,
|
||||
TestObjectWithSpecialLayoutTwo = 1392443030,
|
||||
StreamingManager = 1403656975,
|
||||
LowerResBlitTexture = 1480428607,
|
||||
VideoBuildInfo = 1521398425,
|
||||
C4DImporter = 1541671625,
|
||||
StreamingController = 1542919678,
|
||||
RenderPassAttachment = 1571458007,
|
||||
TestObjectVectorPairStringBool = 1628831178,
|
||||
ShaderContainer = 1557264870,
|
||||
RoslynAdditionalFileAsset = 1597193336,
|
||||
RoslynAdditionalFileImporter = 1642787288,
|
||||
MultiplayerRolesData = 1652712579,
|
||||
SceneRoots = 1660057539,
|
||||
BrokenPrefabAsset = 1731078267,
|
||||
AndroidAssetPackImporter = 1736697216,
|
||||
VulkanDeviceFilterLists = 1740304944,
|
||||
GridLayout = 1742807556,
|
||||
AssemblyDefinitionImporter = 1766753193,
|
||||
ParentConstraint = 1773428102,
|
||||
FakeComponent = 1803986026,
|
||||
RuleSetFileImporter = 1777034230,
|
||||
PositionConstraint = 1818360608,
|
||||
RotationConstraint = 1818360609,
|
||||
ScaleConstraint = 1818360610,
|
||||
Tilemap = 1839735485,
|
||||
PackageManifest = 1896753125,
|
||||
PackageManifestImporter = 1896753126,
|
||||
RoslynAnalyzerConfigImporter = 1903396204,
|
||||
UIRenderer = 1931382933,
|
||||
TerrainLayer = 1953259897,
|
||||
SpriteShapeRenderer = 1971053207,
|
||||
NativeObjectType = 1977754360,
|
||||
@@ -374,6 +401,7 @@ namespace AssetStudio
|
||||
VisualEffectObject = 2059678085,
|
||||
VisualEffect = 2083052967,
|
||||
LocalizationAsset = 2083778819,
|
||||
ScriptedImporter = 2089858483
|
||||
ScriptedImporter = 2089858483,
|
||||
ShaderIncludeImporter = 2103361453,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class Animation : Behaviour
|
||||
{
|
||||
public PPtr<AnimationClip>[] m_Animations;
|
||||
public List<PPtr<AnimationClip>> m_Animations;
|
||||
|
||||
public Animation(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_Animation = new PPtr<AnimationClip>(reader);
|
||||
int numAnimations = reader.ReadInt32();
|
||||
m_Animations = new PPtr<AnimationClip>[numAnimations];
|
||||
for (int i = 0; i < numAnimations; i++)
|
||||
m_Animations = new List<PPtr<AnimationClip>>();
|
||||
for (var i = 0; i < numAnimations; i++)
|
||||
{
|
||||
m_Animations[i] = new PPtr<AnimationClip>(reader);
|
||||
m_Animations.Add(new PPtr<AnimationClip>(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class Animator : Behaviour
|
||||
{
|
||||
@@ -17,47 +12,57 @@ namespace AssetStudio
|
||||
m_Controller = new PPtr<RuntimeAnimatorController>(reader);
|
||||
var m_CullingMode = reader.ReadInt32();
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
if (version >= (4, 5)) //4.5 and up
|
||||
{
|
||||
var m_UpdateMode = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (version.IsTuanjie && (version > (2022, 3, 48) || version == (2022, 3, 48) && version.Build >= 7)) //2022.3.48t7(1.4.4) and up
|
||||
{
|
||||
var m_UpdateFrequencyMode = reader.ReadInt32();
|
||||
var m_UpdateFrequency = reader.ReadSingle();
|
||||
}
|
||||
|
||||
var m_ApplyRootMotion = reader.ReadBoolean();
|
||||
if (version[0] == 4 && version[1] >= 5) //4.5 and up - 5.0 down
|
||||
if (version == 4 && version.Minor >= 5) //4.5 and up - 5.0 down
|
||||
{
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
var m_LinearVelocityBlending = reader.ReadBoolean();
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
if (version >= (2021, 2)) //2021.2 and up
|
||||
{
|
||||
var m_StabilizeFeet = reader.ReadBoolean();
|
||||
}
|
||||
if (version >= (2023, 1)) //2023.1 and up
|
||||
{
|
||||
var m_AnimatePhysics = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
|
||||
if (version < (4, 5)) //4.5 down
|
||||
{
|
||||
var m_AnimatePhysics = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
if (version >= (4, 3)) //4.3 and up
|
||||
{
|
||||
m_HasTransformHierarchy = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
if (version >= (4, 5)) //4.5 and up
|
||||
{
|
||||
var m_AllowConstantClipSamplingOptimization = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] >= 5 && version[0] < 2018) //5.0 and up - 2018 down
|
||||
if (version.IsInRange(5, 2018)) //5.0 and up - 2018 down
|
||||
{
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] >= 2018) //2018 and up
|
||||
if (version >= 2018) //2018 and up
|
||||
{
|
||||
var m_KeepAnimatorControllerStateOnDisable = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -17,7 +14,7 @@ namespace AssetStudio
|
||||
|
||||
word0 = reader.ReadUInt32();
|
||||
word1 = reader.ReadUInt32();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
|
||||
if (version >= (5, 2)) //5.2 and up
|
||||
{
|
||||
word2 = reader.ReadUInt32();
|
||||
}
|
||||
@@ -38,15 +35,15 @@ namespace AssetStudio
|
||||
|
||||
public class SkeletonMask
|
||||
{
|
||||
public SkeletonMaskElement[] m_Data;
|
||||
public List<SkeletonMaskElement> m_Data;
|
||||
|
||||
public SkeletonMask(ObjectReader reader)
|
||||
{
|
||||
int numElements = reader.ReadInt32();
|
||||
m_Data = new SkeletonMaskElement[numElements];
|
||||
for (int i = 0; i < numElements; i++)
|
||||
m_Data = new List<SkeletonMaskElement>();
|
||||
for (var i = 0; i < numElements; i++)
|
||||
{
|
||||
m_Data[i] = new SkeletonMaskElement(reader);
|
||||
m_Data.Add(new SkeletonMaskElement(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -73,12 +70,12 @@ namespace AssetStudio
|
||||
m_SkeletonMask = new SkeletonMask(reader);
|
||||
m_Binding = reader.ReadUInt32();
|
||||
m_LayerBlendingMode = reader.ReadInt32();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
|
||||
if (version >= (4, 2)) //4.2 and up
|
||||
{
|
||||
m_DefaultWeight = reader.ReadSingle();
|
||||
}
|
||||
m_IKPass = reader.ReadBoolean();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
|
||||
if (version >= (4, 2)) //4.2 and up
|
||||
{
|
||||
m_SyncedLayerAffectsTiming = reader.ReadBoolean();
|
||||
}
|
||||
@@ -124,14 +121,15 @@ namespace AssetStudio
|
||||
var version = reader.version;
|
||||
|
||||
int numConditions = reader.ReadInt32();
|
||||
m_ConditionConstantArray = new ConditionConstant[numConditions];
|
||||
for (int i = 0; i < numConditions; i++)
|
||||
var conditionConstantList = new List<ConditionConstant>();
|
||||
for (var i = 0; i < numConditions; i++)
|
||||
{
|
||||
m_ConditionConstantArray[i] = new ConditionConstant(reader);
|
||||
conditionConstantList.Add(new ConditionConstant(reader));
|
||||
}
|
||||
m_ConditionConstantArray = conditionConstantList.ToArray();
|
||||
|
||||
m_DestinationState = reader.ReadUInt32();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
m_FullPathID = reader.ReadUInt32();
|
||||
}
|
||||
@@ -140,7 +138,7 @@ namespace AssetStudio
|
||||
m_UserID = reader.ReadUInt32();
|
||||
m_TransitionDuration = reader.ReadSingle();
|
||||
m_TransitionOffset = reader.ReadSingle();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
m_ExitTime = reader.ReadSingle();
|
||||
m_HasExitTime = reader.ReadBoolean();
|
||||
@@ -154,7 +152,7 @@ namespace AssetStudio
|
||||
m_Atomic = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
if (version >= (4, 5)) //4.5 and up
|
||||
{
|
||||
m_CanTransitionToSelf = reader.ReadBoolean();
|
||||
}
|
||||
@@ -201,11 +199,12 @@ namespace AssetStudio
|
||||
m_ChildPairAvgMagInvArray = reader.ReadSingleArray();
|
||||
|
||||
int numNeighbours = reader.ReadInt32();
|
||||
m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
|
||||
for (int i = 0; i < numNeighbours; i++)
|
||||
var childNeighborLists = new List<MotionNeighborList>();
|
||||
for (var i = 0; i < numNeighbours; i++)
|
||||
{
|
||||
m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
|
||||
childNeighborLists.Add(new MotionNeighborList(reader));
|
||||
}
|
||||
m_ChildNeighborListArray = childNeighborLists.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -252,43 +251,41 @@ namespace AssetStudio
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
|
||||
if (version >= (4, 1)) //4.1 and up
|
||||
{
|
||||
m_BlendType = reader.ReadUInt32();
|
||||
}
|
||||
m_BlendEventID = reader.ReadUInt32();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
|
||||
if (version >= (4, 1)) //4.1 and up
|
||||
{
|
||||
m_BlendEventYID = reader.ReadUInt32();
|
||||
}
|
||||
m_ChildIndices = reader.ReadUInt32Array();
|
||||
if (version[0] < 4 || (version[0] == 4 && version[1] < 1)) //4.1 down
|
||||
if (version < (4, 1)) //4.1 down
|
||||
{
|
||||
m_ChildThresholdArray = reader.ReadSingleArray();
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
|
||||
if (version >= (4, 1)) //4.1 and up
|
||||
{
|
||||
m_Blend1dData = new Blend1dDataConstant(reader);
|
||||
m_Blend2dData = new Blend2dDataConstant(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
m_BlendDirectData = new BlendDirectDataConstant(reader);
|
||||
}
|
||||
|
||||
m_ClipID = reader.ReadUInt32();
|
||||
if (version[0] == 4 && version[1] >= 5) //4.5 - 5.0
|
||||
if (version == 4 && version.Minor >= 5) //4.5 - 5.0
|
||||
{
|
||||
m_ClipIndex = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
m_Duration = reader.ReadSingle();
|
||||
|
||||
if (version[0] > 4
|
||||
|| (version[0] == 4 && version[1] > 1)
|
||||
|| (version[0] == 4 && version[1] == 1 && version[2] >= 3)) //4.1.3 and up
|
||||
if (version >= (4, 1, 3)) //4.1.3 and up
|
||||
{
|
||||
m_CycleOffset = reader.ReadSingle();
|
||||
m_Mirror = reader.ReadBoolean();
|
||||
@@ -307,13 +304,14 @@ namespace AssetStudio
|
||||
var version = reader.version;
|
||||
|
||||
int numNodes = reader.ReadInt32();
|
||||
m_NodeArray = new BlendTreeNodeConstant[numNodes];
|
||||
for (int i = 0; i < numNodes; i++)
|
||||
var nodeList = new List<BlendTreeNodeConstant>();
|
||||
for (var i = 0; i < numNodes; i++)
|
||||
{
|
||||
m_NodeArray[i] = new BlendTreeNodeConstant(reader);
|
||||
nodeList.Add(new BlendTreeNodeConstant(reader));
|
||||
}
|
||||
m_NodeArray = nodeList.ToArray();
|
||||
|
||||
if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
|
||||
if (version < (4, 5)) //4.5 down
|
||||
{
|
||||
m_BlendEventArrayConstant = new ValueArrayConstant(reader);
|
||||
}
|
||||
@@ -345,68 +343,71 @@ namespace AssetStudio
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
int numTransistions = reader.ReadInt32();
|
||||
m_TransitionConstantArray = new TransitionConstant[numTransistions];
|
||||
for (int i = 0; i < numTransistions; i++)
|
||||
int numTransitions = reader.ReadInt32();
|
||||
var transitionConstantList = new List<TransitionConstant>();
|
||||
for (var i = 0; i < numTransitions; i++)
|
||||
{
|
||||
m_TransitionConstantArray[i] = new TransitionConstant(reader);
|
||||
transitionConstantList.Add(new TransitionConstant(reader));
|
||||
}
|
||||
m_TransitionConstantArray = transitionConstantList.ToArray();
|
||||
|
||||
m_BlendTreeConstantIndexArray = reader.ReadInt32Array();
|
||||
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
|
||||
if (version < (5, 2)) //5.2 down
|
||||
{
|
||||
int numInfos = reader.ReadInt32();
|
||||
m_LeafInfoArray = new LeafInfoConstant[numInfos];
|
||||
for (int i = 0; i < numInfos; i++)
|
||||
var leafInfoList = new List<LeafInfoConstant>();
|
||||
for (var i = 0; i < numInfos; i++)
|
||||
{
|
||||
m_LeafInfoArray[i] = new LeafInfoConstant(reader);
|
||||
leafInfoList.Add(new LeafInfoConstant(reader));
|
||||
}
|
||||
m_LeafInfoArray = leafInfoList.ToArray();
|
||||
}
|
||||
|
||||
int numBlends = reader.ReadInt32();
|
||||
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
|
||||
for (int i = 0; i < numBlends; i++)
|
||||
var blendTreeConstantList = new List<BlendTreeConstant>();
|
||||
for (var i = 0; i < numBlends; i++)
|
||||
{
|
||||
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader);
|
||||
blendTreeConstantList.Add(new BlendTreeConstant(reader));
|
||||
}
|
||||
m_BlendTreeConstantArray = blendTreeConstantList.ToArray();
|
||||
|
||||
m_NameID = reader.ReadUInt32();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
if (version >= (4, 3)) //4.3 and up
|
||||
{
|
||||
m_PathID = reader.ReadUInt32();
|
||||
}
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
m_FullPathID = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
m_TagID = reader.ReadUInt32();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
|
||||
if (version >= (5, 1)) //5.1 and up
|
||||
{
|
||||
m_SpeedParamID = reader.ReadUInt32();
|
||||
m_MirrorParamID = reader.ReadUInt32();
|
||||
m_CycleOffsetParamID = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
if (version >= (2017, 2)) //2017.2 and up
|
||||
{
|
||||
var m_TimeParamID = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
m_Speed = reader.ReadSingle();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
|
||||
if (version >= (4, 1)) //4.1 and up
|
||||
{
|
||||
m_CycleOffset = reader.ReadSingle();
|
||||
}
|
||||
m_IKOnFeet = reader.ReadBoolean();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
m_WriteDefaultValues = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
m_Loop = reader.ReadBoolean();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
|
||||
if (version >= (4, 1)) //4.1 and up
|
||||
{
|
||||
m_Mirror = reader.ReadBoolean();
|
||||
}
|
||||
@@ -425,11 +426,12 @@ namespace AssetStudio
|
||||
m_Destination = reader.ReadUInt32();
|
||||
|
||||
int numConditions = reader.ReadInt32();
|
||||
m_ConditionConstantArray = new ConditionConstant[numConditions];
|
||||
for (int i = 0; i < numConditions; i++)
|
||||
var conditionConstantList = new List<ConditionConstant>();
|
||||
for (var i = 0; i < numConditions; i++)
|
||||
{
|
||||
m_ConditionConstantArray[i] = new ConditionConstant(reader);
|
||||
conditionConstantList.Add(new ConditionConstant(reader));
|
||||
}
|
||||
m_ConditionConstantArray = conditionConstantList.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -442,11 +444,12 @@ namespace AssetStudio
|
||||
public SelectorStateConstant(ObjectReader reader)
|
||||
{
|
||||
int numTransitions = reader.ReadInt32();
|
||||
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
|
||||
for (int i = 0; i < numTransitions; i++)
|
||||
var transitionConstantList = new List<SelectorTransitionConstant>();
|
||||
for (var i = 0; i < numTransitions; i++)
|
||||
{
|
||||
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
|
||||
transitionConstantList.Add(new SelectorTransitionConstant(reader));
|
||||
}
|
||||
m_TransitionConstantArray = transitionConstantList.ToArray();
|
||||
|
||||
m_FullPathID = reader.ReadUInt32();
|
||||
m_isEntry = reader.ReadBoolean();
|
||||
@@ -467,27 +470,30 @@ namespace AssetStudio
|
||||
var version = reader.version;
|
||||
|
||||
int numStates = reader.ReadInt32();
|
||||
m_StateConstantArray = new StateConstant[numStates];
|
||||
for (int i = 0; i < numStates; i++)
|
||||
var stateConstantList = new List<StateConstant>();
|
||||
for (var i = 0; i < numStates; i++)
|
||||
{
|
||||
m_StateConstantArray[i] = new StateConstant(reader);
|
||||
stateConstantList.Add(new StateConstant(reader));
|
||||
}
|
||||
m_StateConstantArray = stateConstantList.ToArray();
|
||||
|
||||
int numAnyStates = reader.ReadInt32();
|
||||
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
|
||||
for (int i = 0; i < numAnyStates; i++)
|
||||
var anyStateTransitionConstantList = new List<TransitionConstant>();
|
||||
for (var i = 0; i < numAnyStates; i++)
|
||||
{
|
||||
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader);
|
||||
anyStateTransitionConstantList.Add(new TransitionConstant(reader));
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
m_AnyStateTransitionConstantArray = anyStateTransitionConstantList.ToArray();
|
||||
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
int numSelectors = reader.ReadInt32();
|
||||
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
|
||||
for (int i = 0; i < numSelectors; i++)
|
||||
var selectorStateConstantList = new List<SelectorStateConstant>();
|
||||
for (var i = 0; i < numSelectors; i++)
|
||||
{
|
||||
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
|
||||
selectorStateConstantList.Add(new SelectorStateConstant(reader));
|
||||
}
|
||||
m_SelectorStateConstantArray = selectorStateConstantList.ToArray();
|
||||
}
|
||||
|
||||
m_DefaultState = reader.ReadUInt32();
|
||||
@@ -504,12 +510,13 @@ namespace AssetStudio
|
||||
public Vector3[] m_PositionValues;
|
||||
public Vector4[] m_QuaternionValues;
|
||||
public Vector3[] m_ScaleValues;
|
||||
public int[] m_EntityIdValues;
|
||||
|
||||
public ValueArray(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
|
||||
if (version < (5, 5)) //5.5 down
|
||||
{
|
||||
m_BoolValues = reader.ReadBooleanArray();
|
||||
reader.AlignStream();
|
||||
@@ -517,34 +524,44 @@ namespace AssetStudio
|
||||
m_FloatValues = reader.ReadSingleArray();
|
||||
}
|
||||
|
||||
if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
|
||||
if (version < (4, 3)) //4.3 down
|
||||
{
|
||||
m_VectorValues = reader.ReadVector4Array();
|
||||
}
|
||||
else
|
||||
{
|
||||
int numPosValues = reader.ReadInt32();
|
||||
m_PositionValues = new Vector3[numPosValues];
|
||||
for (int i = 0; i < numPosValues; i++)
|
||||
var positionValuesList = new List<Vector3>();
|
||||
for (var i = 0; i < numPosValues; i++)
|
||||
{
|
||||
m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
|
||||
positionValuesList.Add(version >= (5, 4) //5.4 and up
|
||||
? reader.ReadVector3()
|
||||
: (Vector3)reader.ReadVector4());
|
||||
}
|
||||
m_PositionValues = positionValuesList.ToArray();
|
||||
|
||||
m_QuaternionValues = reader.ReadVector4Array();
|
||||
|
||||
int numScaleValues = reader.ReadInt32();
|
||||
m_ScaleValues = new Vector3[numScaleValues];
|
||||
for (int i = 0; i < numScaleValues; i++)
|
||||
var scaleValuesList = new List<Vector3>();
|
||||
for (var i = 0; i < numScaleValues; i++)
|
||||
{
|
||||
m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
|
||||
scaleValuesList.Add(version >= (5, 4) //5.4 and up
|
||||
? reader.ReadVector3()
|
||||
: (Vector3)reader.ReadVector4());
|
||||
}
|
||||
m_ScaleValues = scaleValuesList.ToArray();
|
||||
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
|
||||
if (version >= (5, 5)) //5.5 and up
|
||||
{
|
||||
m_FloatValues = reader.ReadSingleArray();
|
||||
m_IntValues = reader.ReadInt32Array();
|
||||
m_BoolValues = reader.ReadBooleanArray();
|
||||
reader.AlignStream();
|
||||
if (version >= (6000, 2)) //6000.2 and up
|
||||
{
|
||||
m_EntityIdValues = reader.ReadInt32Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -560,18 +577,20 @@ namespace AssetStudio
|
||||
public ControllerConstant(ObjectReader reader)
|
||||
{
|
||||
int numLayers = reader.ReadInt32();
|
||||
m_LayerArray = new LayerConstant[numLayers];
|
||||
for (int i = 0; i < numLayers; i++)
|
||||
var layerList = new List<LayerConstant>();
|
||||
for (var i = 0; i < numLayers; i++)
|
||||
{
|
||||
m_LayerArray[i] = new LayerConstant(reader);
|
||||
layerList.Add(new LayerConstant(reader));
|
||||
}
|
||||
m_LayerArray = layerList.ToArray();
|
||||
|
||||
int numStates = reader.ReadInt32();
|
||||
m_StateMachineArray = new StateMachineConstant[numStates];
|
||||
for (int i = 0; i < numStates; i++)
|
||||
var stateMachineList = new List<StateMachineConstant>();
|
||||
for (var i = 0; i < numStates; i++)
|
||||
{
|
||||
m_StateMachineArray[i] = new StateMachineConstant(reader);
|
||||
stateMachineList.Add(new StateMachineConstant(reader));
|
||||
}
|
||||
m_StateMachineArray = stateMachineList.ToArray();
|
||||
|
||||
m_Values = new ValueArrayConstant(reader);
|
||||
m_DefaultValues = new ValueArray(reader);
|
||||
@@ -580,7 +599,8 @@ namespace AssetStudio
|
||||
|
||||
public sealed class AnimatorController : RuntimeAnimatorController
|
||||
{
|
||||
public PPtr<AnimationClip>[] m_AnimationClips;
|
||||
public List<PPtr<AnimationClip>> m_AnimationClips;
|
||||
public List<KeyValuePair<uint, string>> m_TOS;
|
||||
|
||||
public AnimatorController(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -588,17 +608,17 @@ namespace AssetStudio
|
||||
var m_Controller = new ControllerConstant(reader);
|
||||
|
||||
int tosSize = reader.ReadInt32();
|
||||
var m_TOS = new KeyValuePair<uint, string>[tosSize];
|
||||
for (int i = 0; i < tosSize; i++)
|
||||
m_TOS = new List<KeyValuePair<uint, string>>();
|
||||
for (var i = 0; i < tosSize; i++)
|
||||
{
|
||||
m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
|
||||
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
|
||||
}
|
||||
|
||||
int numClips = reader.ReadInt32();
|
||||
m_AnimationClips = new PPtr<AnimationClip>[numClips];
|
||||
for (int i = 0; i < numClips; i++)
|
||||
m_AnimationClips = new List<PPtr<AnimationClip>>();
|
||||
for (var i = 0; i < numClips; i++)
|
||||
{
|
||||
m_AnimationClips[i] = new PPtr<AnimationClip>(reader);
|
||||
m_AnimationClips.Add(new PPtr<AnimationClip>(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -20,17 +17,17 @@ namespace AssetStudio
|
||||
public sealed class AnimatorOverrideController : RuntimeAnimatorController
|
||||
{
|
||||
public PPtr<RuntimeAnimatorController> m_Controller;
|
||||
public AnimationClipOverride[] m_Clips;
|
||||
public List<AnimationClipOverride> m_Clips;
|
||||
|
||||
public AnimatorOverrideController(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Controller = new PPtr<RuntimeAnimatorController>(reader);
|
||||
|
||||
int numOverrides = reader.ReadInt32();
|
||||
m_Clips = new AnimationClipOverride[numOverrides];
|
||||
for (int i = 0; i < numOverrides; i++)
|
||||
m_Clips = new List<AnimationClipOverride>();
|
||||
for (var i = 0; i < numOverrides; i++)
|
||||
{
|
||||
m_Clips[i] = new AnimationClipOverride(reader);
|
||||
m_Clips.Add(new AnimationClipOverride(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -21,23 +18,52 @@ namespace AssetStudio
|
||||
|
||||
public sealed class AssetBundle : NamedObject
|
||||
{
|
||||
public PPtr<Object>[] m_PreloadTable;
|
||||
public KeyValuePair<string, AssetInfo>[] m_Container;
|
||||
public List<PPtr<Object>> m_PreloadTable;
|
||||
public List<KeyValuePair<string, AssetInfo>> m_Container;
|
||||
public string m_AssetBundleName;
|
||||
public string[] m_Dependencies;
|
||||
public bool m_IsStreamedSceneAssetBundle;
|
||||
|
||||
public AssetBundle(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_PreloadTableSize = reader.ReadInt32();
|
||||
m_PreloadTable = new PPtr<Object>[m_PreloadTableSize];
|
||||
for (int i = 0; i < m_PreloadTableSize; i++)
|
||||
m_PreloadTable = new List<PPtr<Object>>();
|
||||
for (var i = 0; i < m_PreloadTableSize; i++)
|
||||
{
|
||||
m_PreloadTable[i] = new PPtr<Object>(reader);
|
||||
m_PreloadTable.Add(new PPtr<Object>(reader));
|
||||
}
|
||||
|
||||
var m_ContainerSize = reader.ReadInt32();
|
||||
m_Container = new KeyValuePair<string, AssetInfo>[m_ContainerSize];
|
||||
for (int i = 0; i < m_ContainerSize; i++)
|
||||
m_Container = new List<KeyValuePair<string, AssetInfo>>();
|
||||
for (var i = 0; i < m_ContainerSize; i++)
|
||||
{
|
||||
m_Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
|
||||
m_Container.Add(new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader)));
|
||||
}
|
||||
|
||||
var m_MainAsset = new AssetInfo(reader);
|
||||
|
||||
if (version == (5, 4)) //5.4.x
|
||||
{
|
||||
var m_ClassVersionMapSize = reader.ReadInt32();
|
||||
for (var i = 0; i < m_ClassVersionMapSize; i++)
|
||||
{
|
||||
var first = reader.ReadInt32();
|
||||
var second = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
|
||||
if (version >= (4, 2)) //4.2 and up
|
||||
{
|
||||
var m_RuntimeCompatibility = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
m_AssetBundleName = reader.ReadAlignedString();
|
||||
|
||||
m_Dependencies = reader.ReadStringArray();
|
||||
|
||||
m_IsStreamedSceneAssetBundle = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class AudioClip : NamedObject
|
||||
{
|
||||
@@ -33,15 +27,23 @@ namespace AssetStudio
|
||||
|
||||
public AudioClip(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version[0] < 5)
|
||||
if (version < 5)
|
||||
{
|
||||
m_Format = reader.ReadInt32();
|
||||
m_Type = (FMODSoundType)reader.ReadInt32();
|
||||
m_3D = reader.ReadBoolean();
|
||||
m_UseHardware = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
|
||||
if (version[0] >= 4 || (version[0] == 3 && version[1] >= 2)) //3.2.0 to 5
|
||||
if (version >= (2, 6)) //2.6 to 5
|
||||
{
|
||||
m_Type = (FMODSoundType)reader.ReadInt32();
|
||||
m_3D = reader.ReadBoolean();
|
||||
m_UseHardware = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Length = reader.ReadSingle();
|
||||
m_Frequency = reader.ReadInt32();
|
||||
m_Channels = m_Format != 0x05 ? m_Format >> 1 : 0;
|
||||
}
|
||||
if (version >= (3, 2)) //3.2.0 to 5
|
||||
{
|
||||
int m_Stream = reader.ReadInt32();
|
||||
m_Size = reader.ReadInt32();
|
||||
@@ -95,7 +97,7 @@ namespace AssetStudio
|
||||
public enum FMODSoundType
|
||||
{
|
||||
UNKNOWN = 0,
|
||||
ACC = 1,
|
||||
AAC = 1,
|
||||
AIFF = 2,
|
||||
ASF = 3,
|
||||
AT3 = 4,
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace AssetStudio
|
||||
public Limit(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
if (version >= (5, 4))//5.4 and up
|
||||
{
|
||||
m_Min = reader.ReadVector3();
|
||||
m_Max = reader.ReadVector3();
|
||||
@@ -50,7 +50,7 @@ namespace AssetStudio
|
||||
var version = reader.version;
|
||||
m_PreQ = reader.ReadVector4();
|
||||
m_PostQ = reader.ReadVector4();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
|
||||
if (version >= (5, 4)) //5.4 and up
|
||||
{
|
||||
m_Sgn = reader.ReadVector3();
|
||||
}
|
||||
@@ -66,7 +66,7 @@ namespace AssetStudio
|
||||
|
||||
public class Skeleton
|
||||
{
|
||||
public Node[] m_Node;
|
||||
public List<Node> m_Node;
|
||||
public uint[] m_ID;
|
||||
public Axes[] m_AxesArray;
|
||||
|
||||
@@ -74,34 +74,35 @@ namespace AssetStudio
|
||||
public Skeleton(ObjectReader reader)
|
||||
{
|
||||
int numNodes = reader.ReadInt32();
|
||||
m_Node = new Node[numNodes];
|
||||
for (int i = 0; i < numNodes; i++)
|
||||
m_Node = new List<Node>();
|
||||
for (var i = 0; i < numNodes; i++)
|
||||
{
|
||||
m_Node[i] = new Node(reader);
|
||||
m_Node.Add(new Node(reader));
|
||||
}
|
||||
|
||||
m_ID = reader.ReadUInt32Array();
|
||||
|
||||
int numAxes = reader.ReadInt32();
|
||||
m_AxesArray = new Axes[numAxes];
|
||||
for (int i = 0; i < numAxes; i++)
|
||||
var axesList = new List<Axes>();
|
||||
for (var i = 0; i < numAxes; i++)
|
||||
{
|
||||
m_AxesArray[i] = new Axes(reader);
|
||||
axesList.Add(new Axes(reader));
|
||||
}
|
||||
m_AxesArray = axesList.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public class SkeletonPose
|
||||
{
|
||||
public xform[] m_X;
|
||||
public List<xform> m_X;
|
||||
|
||||
public SkeletonPose(ObjectReader reader)
|
||||
{
|
||||
int numXforms = reader.ReadInt32();
|
||||
m_X = new xform[numXforms];
|
||||
for (int i = 0; i < numXforms; i++)
|
||||
m_X = new List<xform>();
|
||||
for (var i = 0; i < numXforms; i++)
|
||||
{
|
||||
m_X[i] = new xform(reader);
|
||||
m_X.Add(new xform(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -163,7 +164,7 @@ namespace AssetStudio
|
||||
public SkeletonPose m_SkeletonPose;
|
||||
public Hand m_LeftHand;
|
||||
public Hand m_RightHand;
|
||||
public Handle[] m_Handles;
|
||||
public List<Handle> m_Handles;
|
||||
public Collider[] m_ColliderArray;
|
||||
public int[] m_HumanBoneIndex;
|
||||
public float[] m_HumanBoneMass;
|
||||
@@ -189,28 +190,29 @@ namespace AssetStudio
|
||||
m_LeftHand = new Hand(reader);
|
||||
m_RightHand = new Hand(reader);
|
||||
|
||||
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
|
||||
if (version < (2018, 2)) //2018.2 down
|
||||
{
|
||||
int numHandles = reader.ReadInt32();
|
||||
m_Handles = new Handle[numHandles];
|
||||
for (int i = 0; i < numHandles; i++)
|
||||
m_Handles = new List<Handle>();
|
||||
for (var i = 0; i < numHandles; i++)
|
||||
{
|
||||
m_Handles[i] = new Handle(reader);
|
||||
m_Handles.Add(new Handle(reader));
|
||||
}
|
||||
|
||||
int numColliders = reader.ReadInt32();
|
||||
m_ColliderArray = new Collider[numColliders];
|
||||
for (int i = 0; i < numColliders; i++)
|
||||
var colliderList = new List<Collider>();
|
||||
for (var i = 0; i < numColliders; i++)
|
||||
{
|
||||
m_ColliderArray[i] = new Collider(reader);
|
||||
colliderList.Add(new Collider(reader));
|
||||
}
|
||||
m_ColliderArray = colliderList.ToArray();
|
||||
}
|
||||
|
||||
m_HumanBoneIndex = reader.ReadInt32Array();
|
||||
|
||||
m_HumanBoneMass = reader.ReadSingleArray();
|
||||
|
||||
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
|
||||
if (version < (2018, 2)) //2018.2 down
|
||||
{
|
||||
m_ColliderIndex = reader.ReadInt32Array();
|
||||
}
|
||||
@@ -225,7 +227,7 @@ namespace AssetStudio
|
||||
m_FeetSpacing = reader.ReadSingle();
|
||||
m_HasLeftHand = reader.ReadBoolean();
|
||||
m_HasRightHand = reader.ReadBoolean();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
|
||||
if (version >= (5, 2)) //5.2 and up
|
||||
{
|
||||
m_HasTDoF = reader.ReadBoolean();
|
||||
}
|
||||
@@ -254,7 +256,7 @@ namespace AssetStudio
|
||||
m_AvatarSkeleton = new Skeleton(reader);
|
||||
m_AvatarSkeletonPose = new SkeletonPose(reader);
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
if (version >= (4, 3)) //4.3 and up
|
||||
{
|
||||
m_DefaultPose = new SkeletonPose(reader);
|
||||
|
||||
@@ -265,7 +267,7 @@ namespace AssetStudio
|
||||
|
||||
m_HumanSkeletonIndexArray = reader.ReadInt32Array();
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
if (version >= (4, 3)) //4.3 and up
|
||||
{
|
||||
m_HumanSkeletonReverseIndexArray = reader.ReadInt32Array();
|
||||
}
|
||||
@@ -273,7 +275,7 @@ namespace AssetStudio
|
||||
m_RootMotionBoneIndex = reader.ReadInt32();
|
||||
m_RootMotionBoneX = new xform(reader);
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
if (version >= (4, 3)) //4.3 and up
|
||||
{
|
||||
m_RootMotionSkeleton = new Skeleton(reader);
|
||||
m_RootMotionSkeletonPose = new SkeletonPose(reader);
|
||||
@@ -287,7 +289,7 @@ namespace AssetStudio
|
||||
{
|
||||
public uint m_AvatarSize;
|
||||
public AvatarConstant m_Avatar;
|
||||
public KeyValuePair<uint, string>[] m_TOS;
|
||||
public List<KeyValuePair<uint, string>> m_TOS;
|
||||
|
||||
public Avatar(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -295,10 +297,10 @@ namespace AssetStudio
|
||||
m_Avatar = new AvatarConstant(reader);
|
||||
|
||||
int numTOS = reader.ReadInt32();
|
||||
m_TOS = new KeyValuePair<uint, string>[numTOS];
|
||||
for (int i = 0; i < numTOS; i++)
|
||||
m_TOS = new List<KeyValuePair<uint, string>>();
|
||||
for (var i = 0; i < numTOS; i++)
|
||||
{
|
||||
m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
|
||||
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
|
||||
}
|
||||
|
||||
//HumanDescription m_HumanDescription 2019 and up
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public abstract class Behaviour : Component
|
||||
{
|
||||
public byte m_Enabled;
|
||||
|
||||
public Behaviour() { }
|
||||
|
||||
protected Behaviour(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Enabled = reader.ReadByte();
|
||||
|
||||
@@ -1,24 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class BuildSettings : Object
|
||||
{
|
||||
public string m_Version;
|
||||
public string[] levels;
|
||||
public string[] scenes;
|
||||
|
||||
public BuildSettings(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var levels = reader.ReadStringArray();
|
||||
|
||||
var hasRenderTexture = reader.ReadBoolean();
|
||||
var hasPROVersion = reader.ReadBoolean();
|
||||
var hasPublishingRights = reader.ReadBoolean();
|
||||
var hasShadows = reader.ReadBoolean();
|
||||
|
||||
m_Version = reader.ReadAlignedString();
|
||||
if (reader.version < (5, 1)) //5.1 down
|
||||
{
|
||||
levels = reader.ReadStringArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
scenes = reader.ReadStringArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public abstract class Component : EditorExtension
|
||||
{
|
||||
public PPtr<GameObject> m_GameObject;
|
||||
|
||||
public Component() { }
|
||||
|
||||
protected Component(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_GameObject = new PPtr<GameObject>(reader);
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public abstract class EditorExtension : Object
|
||||
{
|
||||
protected EditorExtension() { }
|
||||
|
||||
protected EditorExtension(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (platform == BuildTarget.NoTarget)
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class Font : NamedObject
|
||||
{
|
||||
@@ -11,7 +6,7 @@ namespace AssetStudio
|
||||
|
||||
public Font(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
|
||||
if (version >= (5, 5))//5.5 and up
|
||||
{
|
||||
var m_LineSpacing = reader.ReadSingle();
|
||||
var m_DefaultMaterial = new PPtr<Material>(reader);
|
||||
@@ -23,12 +18,12 @@ namespace AssetStudio
|
||||
var m_CharacterPadding = reader.ReadInt32();
|
||||
var m_ConvertCase = reader.ReadInt32();
|
||||
int m_CharacterRects_size = reader.ReadInt32();
|
||||
for (int i = 0; i < m_CharacterRects_size; i++)
|
||||
for (var i = 0; i < m_CharacterRects_size; i++)
|
||||
{
|
||||
reader.Position += 44;//CharacterInfo data 41
|
||||
}
|
||||
int m_KerningValues_size = reader.ReadInt32();
|
||||
for (int i = 0; i < m_KerningValues_size; i++)
|
||||
for (var i = 0; i < m_KerningValues_size; i++)
|
||||
{
|
||||
reader.Position += 8;
|
||||
}
|
||||
@@ -43,7 +38,7 @@ namespace AssetStudio
|
||||
{
|
||||
int m_AsciiStartOffset = reader.ReadInt32();
|
||||
|
||||
if (version[0] <= 3)
|
||||
if (version <= 3)
|
||||
{
|
||||
int m_FontCountX = reader.ReadInt32();
|
||||
int m_FontCountY = reader.ReadInt32();
|
||||
@@ -52,10 +47,10 @@ namespace AssetStudio
|
||||
float m_Kerning = reader.ReadSingle();
|
||||
float m_LineSpacing = reader.ReadSingle();
|
||||
|
||||
if (version[0] <= 3)
|
||||
if (version <= 3)
|
||||
{
|
||||
int m_PerCharacterKerning_size = reader.ReadInt32();
|
||||
for (int i = 0; i < m_PerCharacterKerning_size; i++)
|
||||
for (var i = 0; i < m_PerCharacterKerning_size; i++)
|
||||
{
|
||||
int first = reader.ReadInt32();
|
||||
float second = reader.ReadSingle();
|
||||
@@ -71,7 +66,7 @@ namespace AssetStudio
|
||||
var m_DefaultMaterial = new PPtr<Material>(reader);
|
||||
|
||||
int m_CharacterRects_size = reader.ReadInt32();
|
||||
for (int i = 0; i < m_CharacterRects_size; i++)
|
||||
for (var i = 0; i < m_CharacterRects_size; i++)
|
||||
{
|
||||
int index = reader.ReadInt32();
|
||||
//Rectf uv
|
||||
@@ -86,7 +81,7 @@ namespace AssetStudio
|
||||
float vertheight = reader.ReadSingle();
|
||||
float width = reader.ReadSingle();
|
||||
|
||||
if (version[0] >= 4)
|
||||
if (version >= 4)
|
||||
{
|
||||
var flipped = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
@@ -96,14 +91,14 @@ namespace AssetStudio
|
||||
var m_Texture = new PPtr<Texture>(reader);
|
||||
|
||||
int m_KerningValues_size = reader.ReadInt32();
|
||||
for (int i = 0; i < m_KerningValues_size; i++)
|
||||
for (var i = 0; i < m_KerningValues_size; i++)
|
||||
{
|
||||
int pairfirst = reader.ReadInt16();
|
||||
int pairsecond = reader.ReadInt16();
|
||||
float second = reader.ReadSingle();
|
||||
}
|
||||
|
||||
if (version[0] <= 3)
|
||||
if (version <= 3)
|
||||
{
|
||||
var m_GridFont = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
|
||||
35
AssetStudio/Classes/GLTextureSettings.cs
Normal file
35
AssetStudio/Classes/GLTextureSettings.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class GLTextureSettings
|
||||
{
|
||||
public int m_FilterMode;
|
||||
public int m_Aniso;
|
||||
public float m_MipBias;
|
||||
public int m_WrapMode;
|
||||
[JsonInclude]
|
||||
private int m_WrapU { set => m_WrapMode = value; }
|
||||
|
||||
public GLTextureSettings() { }
|
||||
|
||||
public GLTextureSettings(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_FilterMode = reader.ReadInt32();
|
||||
m_Aniso = reader.ReadInt32();
|
||||
m_MipBias = reader.ReadSingle();
|
||||
if (version >= 2017)//2017.x and up
|
||||
{
|
||||
m_WrapMode = reader.ReadInt32(); //m_WrapU
|
||||
var m_WrapV = reader.ReadInt32();
|
||||
var m_WrapW = reader.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_WrapMode = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class GameObject : EditorExtension
|
||||
{
|
||||
public PPtr<Component>[] m_Components;
|
||||
public List<PPtr<Component>> m_Components;
|
||||
public string m_Name;
|
||||
|
||||
public Transform m_Transform;
|
||||
@@ -16,21 +14,28 @@ namespace AssetStudio
|
||||
public SkinnedMeshRenderer m_SkinnedMeshRenderer;
|
||||
public Animator m_Animator;
|
||||
public Animation m_Animation;
|
||||
[JsonIgnore]
|
||||
public CubismModel CubismModel;
|
||||
|
||||
public GameObject(ObjectReader reader) : base(reader)
|
||||
{
|
||||
int m_Component_size = reader.ReadInt32();
|
||||
m_Components = new PPtr<Component>[m_Component_size];
|
||||
for (int i = 0; i < m_Component_size; i++)
|
||||
var m_ComponentSize = reader.ReadInt32();
|
||||
m_Components = new List<PPtr<Component>>();
|
||||
for (var i = 0; i < m_ComponentSize; i++)
|
||||
{
|
||||
if ((version[0] == 5 && version[1] < 5) || version[0] < 5) //5.5 down
|
||||
if (version < (5, 5)) //5.5 down
|
||||
{
|
||||
int first = reader.ReadInt32();
|
||||
var first = reader.ReadInt32();
|
||||
}
|
||||
m_Components[i] = new PPtr<Component>(reader);
|
||||
m_Components.Add(new PPtr<Component>(reader));
|
||||
}
|
||||
|
||||
var m_Layer = reader.ReadInt32();
|
||||
if (version.IsTuanjie && (version > (2022, 3, 2) || (version == (2022, 3, 2) && version.Build >= 11))) //2022.3.2t11(1.1.3) and up
|
||||
{
|
||||
var m_HasEditorInfo = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
m_Name = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
711
AssetStudio/Classes/GraphicsFormat.cs
Normal file
711
AssetStudio/Classes/GraphicsFormat.cs
Normal file
@@ -0,0 +1,711 @@
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum GraphicsFormat
|
||||
{
|
||||
/// <summary>
|
||||
/// The format is not specified.
|
||||
/// </summary>
|
||||
None,
|
||||
/// <summary>
|
||||
/// A one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding.
|
||||
/// </summary>
|
||||
R8_SRGB,
|
||||
/// <summary>
|
||||
/// A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.
|
||||
/// </summary>
|
||||
R8G8_SRGB,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2.
|
||||
/// </summary>
|
||||
R8G8B8_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit B component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
R8G8B8A8_SRGB,
|
||||
/// <summary>
|
||||
/// A one-component, 8-bit unsigned normalized format that has a single 8-bit R component.
|
||||
/// </summary>
|
||||
R8_UNorm,
|
||||
/// <summary>
|
||||
/// A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.
|
||||
/// </summary>
|
||||
R8G8_UNorm,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.
|
||||
/// </summary>
|
||||
R8G8B8_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
R8G8B8A8_UNorm,
|
||||
/// <summary>
|
||||
/// A one-component, 8-bit signed normalized format that has a single 8-bit R component.
|
||||
/// </summary>
|
||||
R8_SNorm,
|
||||
/// <summary>
|
||||
/// A two-component, 16-bit signed normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.
|
||||
/// </summary>
|
||||
R8G8_SNorm,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.
|
||||
/// </summary>
|
||||
R8G8B8_SNorm,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
R8G8B8A8_SNorm,
|
||||
/// <summary>
|
||||
/// A one-component, 8-bit unsigned integer format that has a single 8-bit R component.
|
||||
/// </summary>
|
||||
R8_UInt,
|
||||
/// <summary>
|
||||
/// A two-component, 16-bit unsigned integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.
|
||||
/// </summary>
|
||||
R8G8_UInt,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.
|
||||
/// </summary>
|
||||
R8G8B8_UInt,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
R8G8B8A8_UInt,
|
||||
/// <summary>
|
||||
/// A one-component, 8-bit signed integer format that has a single 8-bit R component.
|
||||
/// </summary>
|
||||
R8_SInt,
|
||||
/// <summary>
|
||||
/// A two-component, 16-bit signed integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.
|
||||
/// </summary>
|
||||
R8G8_SInt,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.
|
||||
/// </summary>
|
||||
R8G8B8_SInt,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
R8G8B8A8_SInt,
|
||||
/// <summary>
|
||||
/// A one-component, 16-bit unsigned normalized format that has a single 16-bit R component.
|
||||
/// </summary>
|
||||
R16_UNorm,
|
||||
/// <summary>
|
||||
/// A two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
|
||||
/// </summary>
|
||||
R16G16_UNorm,
|
||||
/// <summary>
|
||||
/// A three-component, 48-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
|
||||
/// </summary>
|
||||
R16G16B16_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
|
||||
/// </summary>
|
||||
R16G16B16A16_UNorm,
|
||||
/// <summary>
|
||||
/// A one-component, 16-bit signed normalized format that has a single 16-bit R component.
|
||||
/// </summary>
|
||||
R16_SNorm,
|
||||
/// <summary>
|
||||
/// A two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
|
||||
/// </summary>
|
||||
R16G16_SNorm,
|
||||
/// <summary>
|
||||
/// A three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
|
||||
/// </summary>
|
||||
R16G16B16_SNorm,
|
||||
/// <summary>
|
||||
/// A four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
|
||||
/// </summary>
|
||||
R16G16B16A16_SNorm,
|
||||
/// <summary>
|
||||
/// A one-component, 16-bit unsigned integer format that has a single 16-bit R component.
|
||||
/// </summary>
|
||||
R16_UInt,
|
||||
/// <summary>
|
||||
/// A two-component, 32-bit unsigned integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
|
||||
/// </summary>
|
||||
R16G16_UInt,
|
||||
/// <summary>
|
||||
/// A three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
|
||||
/// </summary>
|
||||
R16G16B16_UInt,
|
||||
/// <summary>
|
||||
/// A four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
|
||||
/// </summary>
|
||||
R16G16B16A16_UInt,
|
||||
/// <summary>
|
||||
/// A one-component, 16-bit signed integer format that has a single 16-bit R component.
|
||||
/// </summary>
|
||||
R16_SInt,
|
||||
/// <summary>
|
||||
/// A two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
|
||||
/// </summary>
|
||||
R16G16_SInt,
|
||||
/// <summary>
|
||||
/// A three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
|
||||
/// </summary>
|
||||
R16G16B16_SInt,
|
||||
/// <summary>
|
||||
/// A four-component, 64-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
|
||||
/// </summary>
|
||||
R16G16B16A16_SInt,
|
||||
/// <summary>
|
||||
/// A one-component, 32-bit unsigned integer format that has a single 32-bit R component.
|
||||
/// </summary>
|
||||
R32_UInt,
|
||||
/// <summary>
|
||||
/// A two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.
|
||||
/// </summary>
|
||||
R32G32_UInt,
|
||||
/// <summary>
|
||||
/// A three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.
|
||||
/// </summary>
|
||||
R32G32B32_UInt,
|
||||
/// <summary>
|
||||
/// A four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.
|
||||
/// </summary>
|
||||
R32G32B32A32_UInt,
|
||||
/// <summary>
|
||||
/// A one-component, 32-bit signed integer format that has a single 32-bit R component.
|
||||
/// </summary>
|
||||
R32_SInt,
|
||||
/// <summary>
|
||||
/// A two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.
|
||||
/// </summary>
|
||||
R32G32_SInt,
|
||||
/// <summary>
|
||||
/// A three-component, 96-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.
|
||||
/// </summary>
|
||||
R32G32B32_SInt,
|
||||
/// <summary>
|
||||
/// A four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.
|
||||
/// </summary>
|
||||
R32G32B32A32_SInt,
|
||||
/// <summary>
|
||||
/// A one-component, 16-bit signed floating-point format that has a single 16-bit R component.
|
||||
/// </summary>
|
||||
R16_SFloat,
|
||||
/// <summary>
|
||||
/// A two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
|
||||
/// </summary>
|
||||
R16G16_SFloat,
|
||||
/// <summary>
|
||||
/// A three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
|
||||
/// </summary>
|
||||
R16G16B16_SFloat,
|
||||
/// <summary>
|
||||
/// A four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
|
||||
/// </summary>
|
||||
R16G16B16A16_SFloat,
|
||||
/// <summary>
|
||||
/// A one-component, 32-bit signed floating-point format that has a single 32-bit R component.
|
||||
/// </summary>
|
||||
R32_SFloat,
|
||||
/// <summary>
|
||||
/// A two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.
|
||||
/// </summary>
|
||||
R32G32_SFloat,
|
||||
/// <summary>
|
||||
/// A three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.
|
||||
/// </summary>
|
||||
R32G32B32_SFloat,
|
||||
/// <summary>
|
||||
/// A four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.
|
||||
/// </summary>
|
||||
R32G32B32A32_SFloat,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit R component stored with sRGB nonlinear encoding in byte 2.
|
||||
/// </summary>
|
||||
B8G8R8_SRGB = 56,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit R component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
B8G8R8A8_SRGB,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.
|
||||
/// </summary>
|
||||
B8G8R8_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
B8G8R8A8_UNorm,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.
|
||||
/// </summary>
|
||||
B8G8R8_SNorm,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
B8G8R8A8_SNorm,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2
|
||||
/// </summary>
|
||||
B8G8R8_UInt,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
B8G8R8A8_UInt,
|
||||
/// <summary>
|
||||
/// A three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.
|
||||
/// </summary>
|
||||
B8G8R8_SInt,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.
|
||||
/// </summary>
|
||||
B8G8R8A8_SInt,
|
||||
/// <summary>
|
||||
/// A four-component, 16-bit packed unsigned normalized format that has a 4-bit R component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit B component in bits 4..7, and a 4-bit A component in bits 0..3.
|
||||
/// </summary>
|
||||
R4G4B4A4_UNormPack16,
|
||||
/// <summary>
|
||||
/// A four-component, 16-bit packed unsigned normalized format that has a 4-bit B component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit R component in bits 4..7, and a 4-bit A component in bits 0..3.
|
||||
/// </summary>
|
||||
B4G4R4A4_UNormPack16,
|
||||
/// <summary>
|
||||
/// A three-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit B component in bits 0..4.
|
||||
/// </summary>
|
||||
R5G6B5_UNormPack16,
|
||||
/// <summary>
|
||||
/// A three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4.
|
||||
/// </summary>
|
||||
B5G6R5_UNormPack16,
|
||||
/// <summary>
|
||||
/// A four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-bit A component in bit 0.
|
||||
/// </summary>
|
||||
R5G5B5A1_UNormPack16,
|
||||
/// <summary>
|
||||
/// A four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-bit A component in bit 0.
|
||||
/// </summary>
|
||||
B5G5R5A1_UNormPack16,
|
||||
/// <summary>
|
||||
/// A four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit B component in bits 0..4.
|
||||
/// </summary>
|
||||
A1R5G5B5_UNormPack16,
|
||||
/// <summary>
|
||||
/// A three-component, 32-bit packed unsigned floating-point format that has a 5-bit shared exponent in bits 27..31, a 9-bit B component mantissa in bits 18..26, a 9-bit G component mantissa in bits 9..17, and a 9-bit R component mantissa in bits 0..8.
|
||||
/// </summary>
|
||||
E5B9G9R9_UFloatPack32,
|
||||
/// <summary>
|
||||
/// A three-component, 32-bit packed unsigned floating-point format that has a 10-bit B component in bits 22..31, an 11-bit G component in bits 11..21, an 11-bit R component in bits 0..10.
|
||||
/// </summary>
|
||||
B10G11R11_UFloatPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.
|
||||
/// </summary>
|
||||
A2B10G10R10_UNormPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.
|
||||
/// </summary>
|
||||
A2B10G10R10_UIntPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.
|
||||
/// </summary>
|
||||
A2B10G10R10_SIntPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.
|
||||
/// </summary>
|
||||
A2R10G10B10_UNormPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.
|
||||
/// </summary>
|
||||
A2R10G10B10_UIntPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.
|
||||
/// </summary>
|
||||
A2R10G10B10_SIntPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
|
||||
/// </summary>
|
||||
A2R10G10B10_XRSRGBPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion). The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
|
||||
/// </summary>
|
||||
A2R10G10B10_XRUNormPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed unsigned normalized format that has a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
|
||||
/// </summary>
|
||||
R10G10B10_XRSRGBPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 32-bit packed unsigned normalized format that has a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion).
|
||||
/// </summary>
|
||||
R10G10B10_XRUNormPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 64-bit packed unsigned normalized format that has a 10-bit A component in bits 30..39, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
|
||||
/// </summary>
|
||||
A10R10G10B10_XRSRGBPack32,
|
||||
/// <summary>
|
||||
/// A four-component, 64-bit packed unsigned normalized format that has a 10-bit A component in bits 30..39, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion). The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
|
||||
/// </summary>
|
||||
A10R10G10B10_XRUNormPack32,
|
||||
/// <summary>
|
||||
/// A one-component, 16-bit unsigned normalized format that has a single 16-bit depth component.
|
||||
/// </summary>
|
||||
D16_UNorm = 90,
|
||||
/// <summary>
|
||||
/// A two-component, 32-bit format that has 24 unsigned normalized bits in the depth component and, optionally: 8 bits that are unused.
|
||||
/// </summary>
|
||||
D24_UNorm,
|
||||
/// <summary>
|
||||
/// A two-component, 32-bit packed format that has 8 unsigned integer bits in the stencil component, and 24 unsigned normalized bits in the depth component.
|
||||
/// </summary>
|
||||
D24_UNorm_S8_UInt,
|
||||
/// <summary>
|
||||
/// A one-component, 32-bit signed floating-point format that has 32-bits in the depth component.
|
||||
/// </summary>
|
||||
D32_SFloat,
|
||||
/// <summary>
|
||||
/// A two-component format that has 32 signed float bits in the depth component and 8 unsigned integer bits in the stencil component. There are optionally: 24-bits that are unused.
|
||||
/// </summary>
|
||||
D32_SFloat_S8_UInt,
|
||||
/// <summary>
|
||||
/// A one-component, 8-bit unsigned integer format that has 8-bits in the stencil component.
|
||||
/// </summary>
|
||||
S8_UInt,
|
||||
/// <summary>
|
||||
/// A three-component, block-compressed format (also known as BC1). Each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has a 1 bit alpha channel.
|
||||
/// </summary>
|
||||
RGBA_DXT1_SRGB,
|
||||
/// <summary>
|
||||
/// A three-component, block-compressed format (also known as BC1). Each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has a 1 bit alpha channel.
|
||||
/// </summary>
|
||||
RGBA_DXT1_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, block-compressed format (also known as BC2) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding.
|
||||
/// </summary>
|
||||
RGBA_DXT3_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, block-compressed format (also known as BC2) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.
|
||||
/// </summary>
|
||||
RGBA_DXT3_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, block-compressed format (also known as BC3) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding.
|
||||
/// </summary>
|
||||
RGBA_DXT5_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, block-compressed format (also known as BC3) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.
|
||||
/// </summary>
|
||||
RGBA_DXT5_UNorm,
|
||||
/// <summary>
|
||||
/// A one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.
|
||||
/// </summary>
|
||||
R_BC4_UNorm,
|
||||
/// <summary>
|
||||
/// A one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.
|
||||
/// </summary>
|
||||
R_BC4_SNorm,
|
||||
/// <summary>
|
||||
/// A two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
|
||||
/// </summary>
|
||||
RG_BC5_UNorm,
|
||||
/// <summary>
|
||||
/// A two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
|
||||
/// </summary>
|
||||
RG_BC5_SNorm,
|
||||
/// <summary>
|
||||
/// A three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned floating-point RGB texel data.
|
||||
/// </summary>
|
||||
RGB_BC6H_UFloat,
|
||||
/// <summary>
|
||||
/// A three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGB texel data.
|
||||
/// </summary>
|
||||
RGB_BC6H_SFloat,
|
||||
/// <summary>
|
||||
/// A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
|
||||
/// </summary>
|
||||
RGBA_BC7_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_BC7_UNorm,
|
||||
/// <summary>
|
||||
/// A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
|
||||
/// </summary>
|
||||
RGB_PVRTC_2Bpp_SRGB,
|
||||
/// <summary>
|
||||
/// A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.
|
||||
/// </summary>
|
||||
RGB_PVRTC_2Bpp_UNorm,
|
||||
/// <summary>
|
||||
/// A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
|
||||
/// </summary>
|
||||
RGB_PVRTC_4Bpp_SRGB,
|
||||
/// <summary>
|
||||
/// A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.
|
||||
/// </summary>
|
||||
RGB_PVRTC_4Bpp_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values with sRGB nonlinear encoding applied.
|
||||
/// </summary>
|
||||
RGBA_PVRTC_2Bpp_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values.
|
||||
/// </summary>
|
||||
RGBA_PVRTC_2Bpp_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values with sRGB nonlinear encoding applied.
|
||||
/// </summary>
|
||||
RGBA_PVRTC_4Bpp_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values.
|
||||
/// </summary>
|
||||
RGBA_PVRTC_4Bpp_UNorm,
|
||||
/// <summary>
|
||||
/// A three-component, ETC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.
|
||||
/// </summary>
|
||||
RGB_ETC_UNorm,
|
||||
/// <summary>
|
||||
/// A three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
|
||||
/// </summary>
|
||||
RGB_ETC2_SRGB,
|
||||
/// <summary>
|
||||
/// A three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.
|
||||
/// </summary>
|
||||
RGB_ETC2_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha.
|
||||
/// </summary>
|
||||
RGB_A1_ETC2_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha.
|
||||
/// </summary>
|
||||
RGB_A1_ETC2_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding applied.
|
||||
/// </summary>
|
||||
RGBA_ETC2_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.
|
||||
/// </summary>
|
||||
RGBA_ETC2_UNorm,
|
||||
/// <summary>
|
||||
/// A one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.
|
||||
/// </summary>
|
||||
R_EAC_UNorm,
|
||||
/// <summary>
|
||||
/// A one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.
|
||||
/// </summary>
|
||||
R_EAC_SNorm,
|
||||
/// <summary>
|
||||
/// A two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
|
||||
/// </summary>
|
||||
RG_EAC_UNorm,
|
||||
/// <summary>
|
||||
/// A two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
|
||||
/// </summary>
|
||||
RG_EAC_SNorm,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
|
||||
/// </summary>
|
||||
RGBA_ASTC4X4_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC4X4_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
|
||||
/// </summary>
|
||||
RGBA_ASTC5X5_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC5X5_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
|
||||
/// </summary>
|
||||
RGBA_ASTC6X6_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC6X6_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
|
||||
/// </summary>
|
||||
RGBA_ASTC8X8_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC8X8_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
|
||||
/// </summary>
|
||||
RGBA_ASTC10X10_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC10X10_UNorm,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
|
||||
/// </summary>
|
||||
RGBA_ASTC12X12_SRGB,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC12X12_UNorm,
|
||||
/// <summary>
|
||||
/// YUV 4:2:2 Video resource format.
|
||||
/// </summary>
|
||||
YUV2,
|
||||
/// <summary>
|
||||
/// GraphicsFormat.YUV2.
|
||||
/// </summary>
|
||||
VideoAuto = 144,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of float RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC4X4_UFloat,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of float RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC5X5_UFloat,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of float RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC6X6_UFloat,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of float RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC8X8_UFloat,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of float RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC10X10_UFloat,
|
||||
/// <summary>
|
||||
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of float RGBA texel data.
|
||||
/// </summary>
|
||||
RGBA_ASTC12X12_UFloat,
|
||||
/// <summary>
|
||||
/// A two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component. Most platforms do not support this format.
|
||||
/// </summary>
|
||||
D16_UNorm_S8_UInt,
|
||||
}
|
||||
|
||||
public static class GraphicsFormatExtension
|
||||
{
|
||||
public static TextureFormat ToTextureFormat(this GraphicsFormat graphicsFormat)
|
||||
{
|
||||
switch (graphicsFormat)
|
||||
{
|
||||
case GraphicsFormat.R8_SRGB:
|
||||
case GraphicsFormat.R8_UInt:
|
||||
case GraphicsFormat.R8_UNorm:
|
||||
return TextureFormat.R8;
|
||||
case GraphicsFormat.R8G8_SRGB:
|
||||
case GraphicsFormat.R8G8_UInt:
|
||||
case GraphicsFormat.R8G8_UNorm:
|
||||
return TextureFormat.RG16;
|
||||
case GraphicsFormat.R8G8B8_SRGB:
|
||||
case GraphicsFormat.R8G8B8_UInt:
|
||||
case GraphicsFormat.R8G8B8_UNorm:
|
||||
return TextureFormat.RGB24;
|
||||
case GraphicsFormat.R8G8B8A8_SRGB:
|
||||
case GraphicsFormat.R8G8B8A8_UInt:
|
||||
case GraphicsFormat.R8G8B8A8_UNorm:
|
||||
return TextureFormat.RGBA32;
|
||||
case GraphicsFormat.R16_UInt:
|
||||
case GraphicsFormat.R16_UNorm:
|
||||
return TextureFormat.R16;
|
||||
case GraphicsFormat.R16G16_UInt:
|
||||
case GraphicsFormat.R16G16_UNorm:
|
||||
return TextureFormat.RG32;
|
||||
case GraphicsFormat.R16G16B16_UInt:
|
||||
case GraphicsFormat.R16G16B16_UNorm:
|
||||
return TextureFormat.RGB48;
|
||||
case GraphicsFormat.R16G16B16A16_UInt:
|
||||
case GraphicsFormat.R16G16B16A16_UNorm:
|
||||
return TextureFormat.RGBA64;
|
||||
case GraphicsFormat.R16_SFloat:
|
||||
return TextureFormat.RHalf;
|
||||
case GraphicsFormat.R16G16_SFloat:
|
||||
return TextureFormat.RGHalf;
|
||||
case GraphicsFormat.R16G16B16_SFloat: //?
|
||||
case GraphicsFormat.R16G16B16A16_SFloat:
|
||||
return TextureFormat.RGBAHalf;
|
||||
case GraphicsFormat.R32_SFloat:
|
||||
return TextureFormat.RFloat;
|
||||
case GraphicsFormat.R32G32_SFloat:
|
||||
return TextureFormat.RGFloat;
|
||||
case GraphicsFormat.R32G32B32_SFloat: //?
|
||||
case GraphicsFormat.R32G32B32A32_SFloat:
|
||||
return TextureFormat.RGBAFloat;
|
||||
case GraphicsFormat.B8G8R8A8_SRGB:
|
||||
case GraphicsFormat.B8G8R8A8_UInt:
|
||||
case GraphicsFormat.B8G8R8A8_UNorm:
|
||||
return TextureFormat.BGRA32;
|
||||
case GraphicsFormat.E5B9G9R9_UFloatPack32:
|
||||
return TextureFormat.RGB9e5Float;
|
||||
case GraphicsFormat.RGBA_DXT1_SRGB:
|
||||
case GraphicsFormat.RGBA_DXT1_UNorm:
|
||||
return TextureFormat.DXT1;
|
||||
case GraphicsFormat.RGBA_DXT3_SRGB:
|
||||
case GraphicsFormat.RGBA_DXT3_UNorm:
|
||||
return TextureFormat.DXT3;
|
||||
case GraphicsFormat.RGBA_DXT5_SRGB:
|
||||
case GraphicsFormat.RGBA_DXT5_UNorm:
|
||||
return TextureFormat.DXT5;
|
||||
case GraphicsFormat.R_BC4_UNorm:
|
||||
return TextureFormat.BC4;
|
||||
case GraphicsFormat.RG_BC5_UNorm:
|
||||
return TextureFormat.BC5;
|
||||
case GraphicsFormat.RGB_BC6H_SFloat:
|
||||
case GraphicsFormat.RGB_BC6H_UFloat:
|
||||
return TextureFormat.BC6H;
|
||||
case GraphicsFormat.RGBA_BC7_SRGB:
|
||||
case GraphicsFormat.RGBA_BC7_UNorm:
|
||||
return TextureFormat.BC7;
|
||||
case GraphicsFormat.RGB_PVRTC_2Bpp_SRGB:
|
||||
case GraphicsFormat.RGB_PVRTC_2Bpp_UNorm:
|
||||
case GraphicsFormat.RGBA_PVRTC_2Bpp_SRGB:
|
||||
case GraphicsFormat.RGBA_PVRTC_2Bpp_UNorm:
|
||||
return TextureFormat.PVRTC_RGBA2;
|
||||
case GraphicsFormat.RGB_PVRTC_4Bpp_SRGB:
|
||||
case GraphicsFormat.RGB_PVRTC_4Bpp_UNorm:
|
||||
case GraphicsFormat.RGBA_PVRTC_4Bpp_SRGB:
|
||||
case GraphicsFormat.RGBA_PVRTC_4Bpp_UNorm:
|
||||
return TextureFormat.PVRTC_RGBA4;
|
||||
case GraphicsFormat.RGB_ETC_UNorm:
|
||||
return TextureFormat.ETC_RGB4;
|
||||
case GraphicsFormat.RGB_ETC2_SRGB:
|
||||
case GraphicsFormat.RGB_ETC2_UNorm:
|
||||
return TextureFormat.ETC2_RGB;
|
||||
case GraphicsFormat.RGB_A1_ETC2_SRGB:
|
||||
case GraphicsFormat.RGB_A1_ETC2_UNorm:
|
||||
return TextureFormat.ETC2_RGBA1;
|
||||
case GraphicsFormat.RGBA_ETC2_SRGB:
|
||||
case GraphicsFormat.RGBA_ETC2_UNorm:
|
||||
return TextureFormat.ETC2_RGBA8;
|
||||
case GraphicsFormat.R_EAC_UNorm:
|
||||
return TextureFormat.EAC_R;
|
||||
case GraphicsFormat.R_EAC_SNorm:
|
||||
return TextureFormat.EAC_R_SIGNED;
|
||||
case GraphicsFormat.RG_EAC_UNorm:
|
||||
return TextureFormat.EAC_RG;
|
||||
case GraphicsFormat.RG_EAC_SNorm:
|
||||
return TextureFormat.EAC_RG_SIGNED;
|
||||
case GraphicsFormat.RGBA_ASTC4X4_SRGB:
|
||||
case GraphicsFormat.RGBA_ASTC4X4_UNorm:
|
||||
return TextureFormat.ASTC_RGBA_4x4;
|
||||
case GraphicsFormat.RGBA_ASTC5X5_SRGB:
|
||||
case GraphicsFormat.RGBA_ASTC5X5_UNorm:
|
||||
return TextureFormat.ASTC_RGBA_5x5;
|
||||
case GraphicsFormat.RGBA_ASTC6X6_SRGB:
|
||||
case GraphicsFormat.RGBA_ASTC6X6_UNorm:
|
||||
return TextureFormat.ASTC_RGBA_6x6;
|
||||
case GraphicsFormat.RGBA_ASTC8X8_SRGB:
|
||||
case GraphicsFormat.RGBA_ASTC8X8_UNorm:
|
||||
return TextureFormat.ASTC_RGBA_8x8;
|
||||
case GraphicsFormat.RGBA_ASTC10X10_SRGB:
|
||||
case GraphicsFormat.RGBA_ASTC10X10_UNorm:
|
||||
return TextureFormat.ASTC_RGBA_10x10;
|
||||
case GraphicsFormat.RGBA_ASTC12X12_SRGB:
|
||||
case GraphicsFormat.RGBA_ASTC12X12_UNorm:
|
||||
return TextureFormat.ASTC_RGBA_12x12;
|
||||
case GraphicsFormat.YUV2:
|
||||
case GraphicsFormat.VideoAuto:
|
||||
return TextureFormat.YUY2;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -8,6 +9,8 @@ namespace AssetStudio
|
||||
public Vector2 m_Scale;
|
||||
public Vector2 m_Offset;
|
||||
|
||||
public UnityTexEnv() { }
|
||||
|
||||
public UnityTexEnv(ObjectReader reader)
|
||||
{
|
||||
m_Texture = new PPtr<Texture>(reader);
|
||||
@@ -18,44 +21,46 @@ namespace AssetStudio
|
||||
|
||||
public class UnityPropertySheet
|
||||
{
|
||||
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
|
||||
public KeyValuePair<string, int>[] m_Ints;
|
||||
public KeyValuePair<string, float>[] m_Floats;
|
||||
public KeyValuePair<string, Color>[] m_Colors;
|
||||
public List<KeyValuePair<string, UnityTexEnv>> m_TexEnvs;
|
||||
public List<KeyValuePair<string, int>> m_Ints;
|
||||
public List<KeyValuePair<string, float>> m_Floats;
|
||||
public List<KeyValuePair<string, Color>> m_Colors;
|
||||
|
||||
public UnityPropertySheet() { }
|
||||
|
||||
public UnityPropertySheet(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
int m_TexEnvsSize = reader.ReadInt32();
|
||||
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
|
||||
for (int i = 0; i < m_TexEnvsSize; i++)
|
||||
m_TexEnvs = new List<KeyValuePair<string, UnityTexEnv>>();
|
||||
for (var i = 0; i < m_TexEnvsSize; i++)
|
||||
{
|
||||
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
|
||||
m_TexEnvs.Add(new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader)));
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
if (version >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_IntsSize = reader.ReadInt32();
|
||||
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
|
||||
for (int i = 0; i < m_IntsSize; i++)
|
||||
m_Ints = new List<KeyValuePair<string, int>>();
|
||||
for (var i = 0; i < m_IntsSize; i++)
|
||||
{
|
||||
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
|
||||
m_Ints.Add(new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32()));
|
||||
}
|
||||
}
|
||||
|
||||
int m_FloatsSize = reader.ReadInt32();
|
||||
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
|
||||
for (int i = 0; i < m_FloatsSize; i++)
|
||||
m_Floats = new List<KeyValuePair<string, float>>();
|
||||
for (var i = 0; i < m_FloatsSize; i++)
|
||||
{
|
||||
m_Floats[i] = new KeyValuePair<string, float>(reader.ReadAlignedString(), reader.ReadSingle());
|
||||
m_Floats.Add(new KeyValuePair<string, float>(reader.ReadAlignedString(), reader.ReadSingle()));
|
||||
}
|
||||
|
||||
int m_ColorsSize = reader.ReadInt32();
|
||||
m_Colors = new KeyValuePair<string, Color>[m_ColorsSize];
|
||||
for (int i = 0; i < m_ColorsSize; i++)
|
||||
m_Colors = new List<KeyValuePair<string, Color>>();
|
||||
for (var i = 0; i < m_ColorsSize; i++)
|
||||
{
|
||||
m_Colors[i] = new KeyValuePair<string, Color>(reader.ReadAlignedString(), reader.ReadColor4());
|
||||
m_Colors.Add(new KeyValuePair<string, Color>(reader.ReadAlignedString(), reader.ReadColor4()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,53 +70,62 @@ namespace AssetStudio
|
||||
public PPtr<Shader> m_Shader;
|
||||
public UnityPropertySheet m_SavedProperties;
|
||||
|
||||
public Material() { }
|
||||
|
||||
public Material(ObjectReader reader, byte[] type, JsonSerializerOptions jsonOptions) : base(reader)
|
||||
{
|
||||
var parsedMaterial = JsonSerializer.Deserialize<Material>(type, jsonOptions);
|
||||
m_Shader = parsedMaterial.m_Shader;
|
||||
m_SavedProperties = parsedMaterial.m_SavedProperties;
|
||||
}
|
||||
|
||||
public Material(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Shader = new PPtr<Shader>(reader);
|
||||
|
||||
if (version[0] == 4 && version[1] >= 1) //4.x
|
||||
if (version == 4 && version.Minor >= 1) //4.1 - 4.7.2
|
||||
{
|
||||
var m_ShaderKeywords = reader.ReadStringArray();
|
||||
}
|
||||
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
|
||||
if (version >= (2021, 2, 18)) //2021.2.18 and up
|
||||
{
|
||||
var m_ValidKeywords = reader.ReadStringArray();
|
||||
var m_InvalidKeywords = reader.ReadStringArray();
|
||||
}
|
||||
else if (version[0] >= 5) //5.0 ~ 2021.2
|
||||
else if (version >= 5) //5.0 - 2021.2.17
|
||||
{
|
||||
var m_ShaderKeywords = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
var m_LightmapFlags = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
if (version >= (5, 6)) //5.6 and up
|
||||
{
|
||||
var m_EnableInstancingVariants = reader.ReadBoolean();
|
||||
//var m_DoubleSidedGI = a_Stream.ReadBoolean(); //2017 and up
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
if (version >= (4, 3)) //4.3 and up
|
||||
{
|
||||
var m_CustomRenderQueue = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
|
||||
if (version >= (5, 1)) //5.1 and up
|
||||
{
|
||||
var stringTagMapSize = reader.ReadInt32();
|
||||
for (int i = 0; i < stringTagMapSize; i++)
|
||||
for (var i = 0; i < stringTagMapSize; i++)
|
||||
{
|
||||
var first = reader.ReadAlignedString();
|
||||
var second = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
if (version >= (5, 6)) //5.6 and up
|
||||
{
|
||||
var disabledShaderPasses = reader.ReadStringArray();
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class MeshFilter : Component
|
||||
{
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class MeshRenderer : Renderer
|
||||
{
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class MonoBehaviour : Behaviour
|
||||
public class MonoBehaviour : Behaviour
|
||||
{
|
||||
public PPtr<MonoScript> m_Script;
|
||||
public string m_Name;
|
||||
|
||||
public MonoBehaviour() { }
|
||||
|
||||
public MonoBehaviour(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Script = new PPtr<MonoScript>(reader);
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class MonoScript : NamedObject
|
||||
{
|
||||
@@ -13,29 +8,31 @@ namespace AssetStudio
|
||||
|
||||
public MonoScript(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up
|
||||
if (version >= (3, 4)) //3.4 and up
|
||||
{
|
||||
var m_ExecutionOrder = reader.ReadInt32();
|
||||
|
||||
if (version < 5) //5.0 down
|
||||
{
|
||||
var m_PropertiesHash = reader.ReadUInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_PropertiesHash = reader.ReadBytes(16);
|
||||
}
|
||||
}
|
||||
if (version[0] < 5) //5.0 down
|
||||
{
|
||||
var m_PropertiesHash = reader.ReadUInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_PropertiesHash = reader.ReadBytes(16);
|
||||
}
|
||||
if (version[0] < 3) //3.0 down
|
||||
|
||||
if (version < 3) //3.0 down
|
||||
{
|
||||
var m_PathName = reader.ReadAlignedString();
|
||||
}
|
||||
m_ClassName = reader.ReadAlignedString();
|
||||
if (version[0] >= 3) //3.0 and up
|
||||
if (version >= 3) //3.0 and up
|
||||
{
|
||||
m_Namespace = reader.ReadAlignedString();
|
||||
}
|
||||
m_AssemblyName = reader.ReadAlignedString();
|
||||
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
|
||||
if (version < (2018, 2)) //2018.2 down
|
||||
{
|
||||
var m_IsEditorScript = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class MovieTexture : Texture
|
||||
{
|
||||
@@ -12,10 +7,13 @@ namespace AssetStudio
|
||||
|
||||
public MovieTexture(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_Loop = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
m_AudioClip = new PPtr<AudioClip>(reader);
|
||||
m_MovieData = reader.ReadUInt8Array();
|
||||
if (reader.version < (2019, 3)) //2019.3 down
|
||||
{
|
||||
var m_Loop = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
m_AudioClip = new PPtr<AudioClip>(reader);
|
||||
m_MovieData = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class NamedObject : EditorExtension
|
||||
{
|
||||
public string m_Name;
|
||||
|
||||
protected NamedObject() { }
|
||||
|
||||
protected NamedObject(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Name = reader.ReadAlignedString();
|
||||
|
||||
@@ -1,18 +1,47 @@
|
||||
using System.Collections.Specialized;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class Object
|
||||
{
|
||||
[JsonIgnore]
|
||||
public SerializedFile assetsFile;
|
||||
[JsonIgnore]
|
||||
public ObjectReader reader;
|
||||
public long m_PathID;
|
||||
public int[] version;
|
||||
protected BuildType buildType;
|
||||
[JsonIgnore]
|
||||
public UnityVersion version;
|
||||
[JsonIgnore]
|
||||
public BuildTarget platform;
|
||||
[JsonConverter(typeof(JsonStringEnumConverter))]
|
||||
public ClassIDType type;
|
||||
[JsonIgnore]
|
||||
public SerializedType serializedType;
|
||||
public int classID;
|
||||
public uint byteSize;
|
||||
[JsonIgnore]
|
||||
public string Name;
|
||||
private static readonly JsonSerializerOptions jsonOptions;
|
||||
|
||||
static Object()
|
||||
{
|
||||
jsonOptions = new JsonSerializerOptions
|
||||
{
|
||||
Converters = { new JsonConverterHelper.FloatConverter() },
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
|
||||
NumberHandling = JsonNumberHandling.AllowNamedFloatingPointLiterals,
|
||||
ReferenceHandler = ReferenceHandler.IgnoreCycles,
|
||||
PropertyNameCaseInsensitive = true,
|
||||
IncludeFields = true,
|
||||
WriteIndented = true,
|
||||
};
|
||||
}
|
||||
|
||||
public Object() { }
|
||||
|
||||
public Object(ObjectReader reader)
|
||||
{
|
||||
@@ -22,9 +51,9 @@ namespace AssetStudio
|
||||
type = reader.type;
|
||||
m_PathID = reader.m_PathID;
|
||||
version = reader.version;
|
||||
buildType = reader.buildType;
|
||||
platform = reader.platform;
|
||||
serializedType = reader.serializedType;
|
||||
classID = reader.classID;
|
||||
byteSize = reader.byteSize;
|
||||
|
||||
if (platform == BuildTarget.NoTarget)
|
||||
@@ -33,39 +62,67 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public string Dump()
|
||||
public string DumpObject()
|
||||
{
|
||||
if (serializedType?.m_Type != null)
|
||||
string str = null;
|
||||
try
|
||||
{
|
||||
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
|
||||
if (this is Mesh m_Mesh)
|
||||
{
|
||||
m_Mesh.ProcessData();
|
||||
}
|
||||
|
||||
str = JsonSerializer.Deserialize<JsonObject>(JsonSerializer.SerializeToUtf8Bytes(this, GetType(), jsonOptions))
|
||||
.ToJsonString(jsonOptions).Replace(" ", " ");
|
||||
}
|
||||
return null;
|
||||
catch
|
||||
{
|
||||
//ignore
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
public string Dump(TypeTree m_Type)
|
||||
public string Dump(TypeTree m_Type = null)
|
||||
{
|
||||
if (m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadTypeString(m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
m_Type = m_Type ?? serializedType?.m_Type;
|
||||
if (m_Type == null)
|
||||
return null;
|
||||
|
||||
return TypeTreeHelper.ReadTypeString(m_Type, reader);
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType()
|
||||
public OrderedDictionary ToType(TypeTree m_Type = null)
|
||||
{
|
||||
if (serializedType?.m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
m_Type = m_Type ?? serializedType?.m_Type;
|
||||
if (m_Type == null)
|
||||
return null;
|
||||
|
||||
return TypeTreeHelper.ReadType(m_Type, reader);
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType(TypeTree m_Type)
|
||||
public JsonDocument ToJsonDoc(TypeTree m_Type = null)
|
||||
{
|
||||
if (m_Type != null)
|
||||
var typeDict = ToType(m_Type);
|
||||
try
|
||||
{
|
||||
return TypeTreeHelper.ReadType(m_Type, reader);
|
||||
if (typeDict != null)
|
||||
{
|
||||
return JsonSerializer.SerializeToDocument(typeDict, jsonOptions);
|
||||
}
|
||||
|
||||
if (this is Mesh m_Mesh)
|
||||
{
|
||||
m_Mesh.ProcessData();
|
||||
}
|
||||
|
||||
return JsonSerializer.SerializeToDocument(this, GetType(), jsonOptions);
|
||||
}
|
||||
catch
|
||||
{
|
||||
//ignore
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -6,46 +7,55 @@ namespace AssetStudio
|
||||
{
|
||||
public int m_FileID;
|
||||
public long m_PathID;
|
||||
public string Name => _assetsFile != null && TryGet(out var result) ? result.Name : string.Empty;
|
||||
|
||||
private SerializedFile assetsFile;
|
||||
private int index = -2; //-2 - Prepare, -1 - Missing
|
||||
private int _index = -2; //-2 - Prepare, -1 - Missing
|
||||
private SerializedFile _assetsFile;
|
||||
[JsonIgnore]
|
||||
public SerializedFile AssetsFile
|
||||
{
|
||||
get => _assetsFile;
|
||||
set => _assetsFile = value;
|
||||
}
|
||||
|
||||
public PPtr(ObjectReader reader)
|
||||
{
|
||||
m_FileID = reader.ReadInt32();
|
||||
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
assetsFile = reader.assetsFile;
|
||||
_assetsFile = reader.assetsFile;
|
||||
}
|
||||
|
||||
public PPtr() { }
|
||||
|
||||
private bool TryGetAssetsFile(out SerializedFile result)
|
||||
{
|
||||
result = null;
|
||||
if (m_FileID == 0)
|
||||
{
|
||||
result = assetsFile;
|
||||
result = _assetsFile;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_FileID > 0 && m_FileID - 1 < assetsFile.m_Externals.Count)
|
||||
if (m_FileID > 0 && m_FileID - 1 < _assetsFile.m_Externals.Count)
|
||||
{
|
||||
var assetsManager = assetsFile.assetsManager;
|
||||
var assetsFileList = assetsManager.assetsFileList;
|
||||
var assetsManager = _assetsFile.assetsManager;
|
||||
var assetsFileList = assetsManager.AssetsFileList;
|
||||
var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
|
||||
|
||||
if (index == -2)
|
||||
if (_index == -2)
|
||||
{
|
||||
var m_External = assetsFile.m_Externals[m_FileID - 1];
|
||||
var m_External = _assetsFile.m_Externals[m_FileID - 1];
|
||||
var name = m_External.fileName;
|
||||
if (!assetsFileIndexCache.TryGetValue(name, out index))
|
||||
if (!assetsFileIndexCache.TryGetValue(name, out _index))
|
||||
{
|
||||
index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
|
||||
assetsFileIndexCache.Add(name, index);
|
||||
_index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
|
||||
assetsFileIndexCache.Add(name, _index);
|
||||
}
|
||||
}
|
||||
|
||||
if (index >= 0)
|
||||
if (_index >= 0)
|
||||
{
|
||||
result = assetsFileList[index];
|
||||
result = assetsFileList[_index];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -53,9 +63,10 @@ namespace AssetStudio
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGet(out T result)
|
||||
public bool TryGet(out T result, SerializedFile assetsFile = null)
|
||||
{
|
||||
if (TryGetAssetsFile(out var sourceFile))
|
||||
_assetsFile = _assetsFile ?? assetsFile;
|
||||
if (!IsNull && TryGetAssetsFile(out var sourceFile))
|
||||
{
|
||||
if (sourceFile.ObjectsDic.TryGetValue(m_PathID, out var obj))
|
||||
{
|
||||
@@ -71,9 +82,10 @@ namespace AssetStudio
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGet<T2>(out T2 result) where T2 : Object
|
||||
public bool TryGet<T2>(out T2 result, SerializedFile assetsFile = null) where T2 : Object
|
||||
{
|
||||
if (TryGetAssetsFile(out var sourceFile))
|
||||
_assetsFile = _assetsFile ?? assetsFile;
|
||||
if (!IsNull && TryGetAssetsFile(out var sourceFile))
|
||||
{
|
||||
if (sourceFile.ObjectsDic.TryGetValue(m_PathID, out var obj))
|
||||
{
|
||||
@@ -92,20 +104,20 @@ namespace AssetStudio
|
||||
public void Set(T m_Object)
|
||||
{
|
||||
var name = m_Object.assetsFile.fileName;
|
||||
if (string.Equals(assetsFile.fileName, name, StringComparison.OrdinalIgnoreCase))
|
||||
if (string.Equals(_assetsFile.fileName, name, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
m_FileID = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_FileID = assetsFile.m_Externals.FindIndex(x => string.Equals(x.fileName, name, StringComparison.OrdinalIgnoreCase));
|
||||
m_FileID = _assetsFile.m_Externals.FindIndex(x => string.Equals(x.fileName, name, StringComparison.OrdinalIgnoreCase));
|
||||
if (m_FileID == -1)
|
||||
{
|
||||
assetsFile.m_Externals.Add(new FileIdentifier
|
||||
_assetsFile.m_Externals.Add(new FileIdentifier
|
||||
{
|
||||
fileName = m_Object.assetsFile.fileName
|
||||
});
|
||||
m_FileID = assetsFile.m_Externals.Count;
|
||||
m_FileID = _assetsFile.m_Externals.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -113,14 +125,14 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
var assetsManager = assetsFile.assetsManager;
|
||||
var assetsFileList = assetsManager.assetsFileList;
|
||||
var assetsManager = _assetsFile.assetsManager;
|
||||
var assetsFileList = assetsManager.AssetsFileList;
|
||||
var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
|
||||
|
||||
if (!assetsFileIndexCache.TryGetValue(name, out index))
|
||||
if (!assetsFileIndexCache.TryGetValue(name, out _index))
|
||||
{
|
||||
index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
|
||||
assetsFileIndexCache.Add(name, index);
|
||||
_index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
|
||||
assetsFileIndexCache.Add(name, _index);
|
||||
}
|
||||
|
||||
m_PathID = m_Object.m_PathID;
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class PlayerSettings : Object
|
||||
{
|
||||
@@ -12,37 +7,40 @@ namespace AssetStudio
|
||||
|
||||
public PlayerSettings(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up
|
||||
if (version >= (3, 0))
|
||||
{
|
||||
var productGUID = reader.ReadBytes(16);
|
||||
}
|
||||
|
||||
var AndroidProfiler = reader.ReadBoolean();
|
||||
//bool AndroidFilterTouchesWhenObscured 2017.2 and up
|
||||
//bool AndroidEnableSustainedPerformanceMode 2018 and up
|
||||
reader.AlignStream();
|
||||
int defaultScreenOrientation = reader.ReadInt32();
|
||||
int targetDevice = reader.ReadInt32();
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 3)) //5.3 down
|
||||
{
|
||||
if (version[0] < 5) //5.0 down
|
||||
if (version >= (5, 4)) //5.4.0 and up
|
||||
{
|
||||
int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 6)) //4.6 and up
|
||||
{
|
||||
var targetIOSGraphics = reader.ReadInt32();
|
||||
}
|
||||
var productGUID = reader.ReadBytes(16);
|
||||
}
|
||||
int targetResolution = reader.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
var useOnDemandResources = reader.ReadBoolean();
|
||||
|
||||
var AndroidProfiler = reader.ReadBoolean();
|
||||
//bool AndroidFilterTouchesWhenObscured 2017.2 and up
|
||||
//bool AndroidEnableSustainedPerformanceMode 2018 and up
|
||||
reader.AlignStream();
|
||||
}
|
||||
if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 and up
|
||||
{
|
||||
var accelerometerFrequency = reader.ReadInt32();
|
||||
int defaultScreenOrientation = reader.ReadInt32();
|
||||
int targetDevice = reader.ReadInt32();
|
||||
if (version < (5, 3)) //5.3 down
|
||||
{
|
||||
if (version < 5) //5.0 down
|
||||
{
|
||||
int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics
|
||||
if (version >= (4, 6)) //4.6 and up
|
||||
{
|
||||
var targetIOSGraphics = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
int targetResolution = reader.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
var useOnDemandResources = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
if (version >= (3, 5)) //3.5 and up
|
||||
{
|
||||
var accelerometerFrequency = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
companyName = reader.ReadAlignedString();
|
||||
productName = reader.ReadAlignedString();
|
||||
|
||||
37
AssetStudio/Classes/PreloadData.cs
Normal file
37
AssetStudio/Classes/PreloadData.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class PreloadData : NamedObject
|
||||
{
|
||||
public List<PPtr<Object>> m_Assets;
|
||||
|
||||
public PreloadData(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_PreloadTableSize = reader.ReadInt32();
|
||||
m_Assets = new List<PPtr<Object>>();
|
||||
for (var i = 0; i < m_PreloadTableSize; i++)
|
||||
{
|
||||
m_Assets.Add(new PPtr<Object>(reader));
|
||||
}
|
||||
|
||||
/*
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_DependenciesSize = reader.ReadInt32();
|
||||
var m_Dependencies = new string[m_DependenciesSize];
|
||||
|
||||
for (var i = 0; i < m_DependenciesSize; i++)
|
||||
{
|
||||
m_Dependencies[i] = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
var m_ExplicitDataLayout = reader.ReadBoolean();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class RectTransform : Transform
|
||||
{
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -19,13 +16,13 @@ namespace AssetStudio
|
||||
|
||||
public abstract class Renderer : Component
|
||||
{
|
||||
public PPtr<Material>[] m_Materials;
|
||||
public List<PPtr<Material>> m_Materials;
|
||||
public StaticBatchInfo m_StaticBatchInfo;
|
||||
public uint[] m_SubsetIndices;
|
||||
|
||||
protected Renderer(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version[0] < 5) //5.0 down
|
||||
if (version < 5) //5.0 down
|
||||
{
|
||||
var m_Enabled = reader.ReadBoolean();
|
||||
var m_CastShadows = reader.ReadBoolean();
|
||||
@@ -34,31 +31,60 @@ namespace AssetStudio
|
||||
}
|
||||
else //5.0 and up
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
|
||||
if (version >= (5, 4)) //5.4 and up
|
||||
{
|
||||
var m_Enabled = reader.ReadBoolean();
|
||||
var m_CastShadows = reader.ReadByte();
|
||||
var m_ReceiveShadows = reader.ReadByte();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
if (version >= (2017, 2)) //2017.2 and up
|
||||
{
|
||||
var m_DynamicOccludee = reader.ReadByte();
|
||||
}
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
if (version >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_StaticShadowCaster = reader.ReadByte();
|
||||
}
|
||||
var m_MotionVectors = reader.ReadByte();
|
||||
var m_LightProbeUsage = reader.ReadByte();
|
||||
var m_ReflectionProbeUsage = reader.ReadByte();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
if (version >= (2019, 3)) //2019.3 and up
|
||||
{
|
||||
var m_RayTracingMode = reader.ReadByte();
|
||||
}
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
if (version >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_RayTraceProcedural = reader.ReadByte();
|
||||
}
|
||||
if (version.IsTuanjie) //2022.3.2t3(1.0.0) and up
|
||||
{
|
||||
var m_virtualGeometry = reader.ReadByte();
|
||||
var m_virtualGeometryShadow = reader.ReadByte();
|
||||
if (version > (2022, 3, 48) || (version == (2022, 3, 48) && version.Build >= 3)) //2022.3.48t3(1.4.0) and up
|
||||
{
|
||||
reader.AlignStream();
|
||||
var m_ShadingRate = reader.ReadByte();
|
||||
if (version >= (2022, 3, 61)) //2022.3.61t1(1.6.0) and up
|
||||
{
|
||||
var m_ForceDisableGRD = reader.ReadByte();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (version >= (2023, 2)) //2023.2 and up
|
||||
{
|
||||
var m_RayTracingAccelStructBuildFlagsOverride = reader.ReadByte();
|
||||
var m_RayTracingAccelStructBuildFlags = reader.ReadByte();
|
||||
}
|
||||
if (version >= (2023, 3)) //2023.3 and up
|
||||
{
|
||||
var m_SmallMeshCulling = reader.ReadByte();
|
||||
}
|
||||
reader.AlignStream();
|
||||
if (version >= (6000, 2)) //6000.2 and up
|
||||
{
|
||||
var m_ForceMeshLod = reader.ReadInt16();
|
||||
reader.AlignStream();
|
||||
var m_MeshLodSelectionBias = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -69,12 +95,12 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] >= 2018) //2018 and up
|
||||
if (version >= 2018) //2018 and up
|
||||
{
|
||||
var m_RenderingLayerMask = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
|
||||
if (version >= (2018, 3)) //2018.3 and up
|
||||
{
|
||||
var m_RendererPriority = reader.ReadInt32();
|
||||
}
|
||||
@@ -83,30 +109,30 @@ namespace AssetStudio
|
||||
var m_LightmapIndexDynamic = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
if (version[0] >= 3) //3.0 and up
|
||||
if (version >= 3) //3.0 and up
|
||||
{
|
||||
var m_LightmapTilingOffset = reader.ReadVector4();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
var m_LightmapTilingOffsetDynamic = reader.ReadVector4();
|
||||
}
|
||||
|
||||
var m_MaterialsSize = reader.ReadInt32();
|
||||
m_Materials = new PPtr<Material>[m_MaterialsSize];
|
||||
for (int i = 0; i < m_MaterialsSize; i++)
|
||||
m_Materials = new List<PPtr<Material>>();
|
||||
for (var i = 0; i < m_MaterialsSize; i++)
|
||||
{
|
||||
m_Materials[i] = new PPtr<Material>(reader);
|
||||
m_Materials.Add(new PPtr<Material>(reader));
|
||||
}
|
||||
|
||||
if (version[0] < 3) //3.0 down
|
||||
if (version < 3) //3.0 down
|
||||
{
|
||||
var m_LightmapTilingOffset = reader.ReadVector4();
|
||||
}
|
||||
else //3.0 and up
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
|
||||
if (version >= (5, 5)) //5.5 and up
|
||||
{
|
||||
m_StaticBatchInfo = new StaticBatchInfo(reader);
|
||||
}
|
||||
@@ -118,17 +144,17 @@ namespace AssetStudio
|
||||
var m_StaticBatchRoot = new PPtr<Transform>(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
|
||||
if (version >= (5, 4)) //5.4 and up
|
||||
{
|
||||
var m_ProbeAnchor = new PPtr<Transform>(reader);
|
||||
var m_LightProbeVolumeOverride = new PPtr<GameObject>(reader);
|
||||
}
|
||||
else if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 - 5.3
|
||||
else if (version >= (3, 5)) //3.5 - 5.3
|
||||
{
|
||||
var m_UseLightProbes = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
|
||||
if (version[0] >= 5)//5.0 and up
|
||||
if (version >= 5) //5.0 and up
|
||||
{
|
||||
var m_ReflectionProbeUsage = reader.ReadInt32();
|
||||
}
|
||||
@@ -136,20 +162,29 @@ namespace AssetStudio
|
||||
var m_LightProbeAnchor = new PPtr<Transform>(reader); //5.0 and up m_ProbeAnchor
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
if (version >= (4, 3)) //4.3 and up
|
||||
{
|
||||
if (version[0] == 4 && version[1] == 3) //4.3
|
||||
if (version == (4, 3)) //4.3
|
||||
{
|
||||
var m_SortingLayer = reader.ReadInt16();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_SortingLayerID = reader.ReadUInt32();
|
||||
var m_SortingLayerID = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (version > (5, 6) || (version == (5, 6) && version.Build >= 3)) //5.6.0f3 and up
|
||||
{
|
||||
var m_SortingLayer = reader.ReadInt16();
|
||||
}
|
||||
|
||||
//SInt16 m_SortingLayer 5.6 and up
|
||||
var m_SortingOrder = reader.ReadInt16();
|
||||
reader.AlignStream();
|
||||
|
||||
if (version >= (6000, 3)) //6000.3 and up
|
||||
{
|
||||
var m_MaskInteraction = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,15 +4,15 @@ namespace AssetStudio
|
||||
{
|
||||
public class ResourceManager : Object
|
||||
{
|
||||
public KeyValuePair<string, PPtr<Object>>[] m_Container;
|
||||
public List<KeyValuePair<string, PPtr<Object>>> m_Container;
|
||||
|
||||
public ResourceManager(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_ContainerSize = reader.ReadInt32();
|
||||
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
|
||||
for (int i = 0; i < m_ContainerSize; i++)
|
||||
m_Container = new List<KeyValuePair<string, PPtr<Object>>>();
|
||||
for (var i = 0; i < m_ContainerSize; i++)
|
||||
{
|
||||
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
|
||||
m_Container.Add(new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public abstract class RuntimeAnimatorController : NamedObject
|
||||
{
|
||||
|
||||
@@ -17,8 +17,8 @@ namespace AssetStudio
|
||||
|
||||
public class StructParameter
|
||||
{
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public List<MatrixParameter> m_MatrixParams;
|
||||
public List<VectorParameter> m_VectorParams;
|
||||
|
||||
public StructParameter(BinaryReader reader)
|
||||
{
|
||||
@@ -28,17 +28,17 @@ namespace AssetStudio
|
||||
var m_StructSize = reader.ReadInt32();
|
||||
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
m_VectorParams = new List<VectorParameter>();
|
||||
for (var i = 0; i < numVectorParams; i++)
|
||||
{
|
||||
m_VectorParams[i] = new VectorParameter(reader);
|
||||
m_VectorParams.Add(new VectorParameter(reader));
|
||||
}
|
||||
|
||||
int numMatrixParams = reader.ReadInt32();
|
||||
m_MatrixParams = new MatrixParameter[numMatrixParams];
|
||||
for (int i = 0; i < numMatrixParams; i++)
|
||||
m_MatrixParams = new List<MatrixParameter>();
|
||||
for (var i = 0; i < numMatrixParams; i++)
|
||||
{
|
||||
m_MatrixParams[i] = new MatrixParameter(reader);
|
||||
m_MatrixParams.Add(new MatrixParameter(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -112,15 +112,15 @@ namespace AssetStudio
|
||||
|
||||
public class SerializedProperties
|
||||
{
|
||||
public SerializedProperty[] m_Props;
|
||||
public List<SerializedProperty> m_Props;
|
||||
|
||||
public SerializedProperties(BinaryReader reader)
|
||||
{
|
||||
int numProps = reader.ReadInt32();
|
||||
m_Props = new SerializedProperty[numProps];
|
||||
for (int i = 0; i < numProps; i++)
|
||||
m_Props = new List<SerializedProperty>();
|
||||
for (var i = 0; i < numProps; i++)
|
||||
{
|
||||
m_Props[i] = new SerializedProperty(reader);
|
||||
m_Props.Add(new SerializedProperty(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -237,20 +237,20 @@ namespace AssetStudio
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
rtBlend = new SerializedShaderRTBlendState[8];
|
||||
for (int i = 0; i < 8; i++)
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
rtBlend[i] = new SerializedShaderRTBlendState(reader);
|
||||
}
|
||||
rtSeparateBlend = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
if (version >= (2017, 2)) //2017.2 and up
|
||||
{
|
||||
zClip = new SerializedShaderFloatValue(reader);
|
||||
}
|
||||
zTest = new SerializedShaderFloatValue(reader);
|
||||
zWrite = new SerializedShaderFloatValue(reader);
|
||||
culling = new SerializedShaderFloatValue(reader);
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
if (version >= 2020) //2020.1 and up
|
||||
{
|
||||
conservative = new SerializedShaderFloatValue(reader);
|
||||
}
|
||||
@@ -290,16 +290,16 @@ namespace AssetStudio
|
||||
|
||||
public class ParserBindChannels
|
||||
{
|
||||
public ShaderBindChannel[] m_Channels;
|
||||
public List<ShaderBindChannel> m_Channels;
|
||||
public uint m_SourceMap;
|
||||
|
||||
public ParserBindChannels(BinaryReader reader)
|
||||
{
|
||||
int numChannels = reader.ReadInt32();
|
||||
m_Channels = new ShaderBindChannel[numChannels];
|
||||
for (int i = 0; i < numChannels; i++)
|
||||
m_Channels = new List<ShaderBindChannel>();
|
||||
for (var i = 0; i < numChannels; i++)
|
||||
{
|
||||
m_Channels[i] = new ShaderBindChannel(reader);
|
||||
m_Channels.Add(new ShaderBindChannel(reader));
|
||||
}
|
||||
reader.AlignStream();
|
||||
|
||||
@@ -359,7 +359,7 @@ namespace AssetStudio
|
||||
m_NameIndex = reader.ReadInt32();
|
||||
m_Index = reader.ReadInt32();
|
||||
m_SamplerIndex = reader.ReadInt32();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
|
||||
if (version >= (2017, 3)) //2017.3 and up
|
||||
{
|
||||
var m_MultiSampled = reader.ReadBoolean();
|
||||
}
|
||||
@@ -380,7 +380,7 @@ namespace AssetStudio
|
||||
|
||||
m_NameIndex = reader.ReadInt32();
|
||||
m_Index = reader.ReadInt32();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
if (version >= 2020) //2020.1 and up
|
||||
{
|
||||
m_ArraySize = reader.ReadInt32();
|
||||
}
|
||||
@@ -390,9 +390,9 @@ namespace AssetStudio
|
||||
public class ConstantBuffer
|
||||
{
|
||||
public int m_NameIndex;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public StructParameter[] m_StructParams;
|
||||
public List<MatrixParameter> m_MatrixParams;
|
||||
public List<VectorParameter> m_VectorParams;
|
||||
public List<StructParameter> m_StructParams;
|
||||
public int m_Size;
|
||||
public bool m_IsPartialCB;
|
||||
|
||||
@@ -403,34 +403,31 @@ namespace AssetStudio
|
||||
m_NameIndex = reader.ReadInt32();
|
||||
|
||||
int numMatrixParams = reader.ReadInt32();
|
||||
m_MatrixParams = new MatrixParameter[numMatrixParams];
|
||||
for (int i = 0; i < numMatrixParams; i++)
|
||||
m_MatrixParams = new List<MatrixParameter>();
|
||||
for (var i = 0; i < numMatrixParams; i++)
|
||||
{
|
||||
m_MatrixParams[i] = new MatrixParameter(reader);
|
||||
m_MatrixParams.Add(new MatrixParameter(reader));
|
||||
}
|
||||
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
m_VectorParams = new List<VectorParameter>();
|
||||
for (var i = 0; i < numVectorParams; i++)
|
||||
{
|
||||
m_VectorParams[i] = new VectorParameter(reader);
|
||||
m_VectorParams.Add(new VectorParameter(reader));
|
||||
}
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
|
||||
if (version >= (2017, 3)) //2017.3 and up
|
||||
{
|
||||
int numStructParams = reader.ReadInt32();
|
||||
m_StructParams = new StructParameter[numStructParams];
|
||||
for (int i = 0; i < numStructParams; i++)
|
||||
m_StructParams = new List<StructParameter>();
|
||||
for (var i = 0; i < numStructParams; i++)
|
||||
{
|
||||
m_StructParams[i] = new StructParameter(reader);
|
||||
m_StructParams.Add(new StructParameter(reader));
|
||||
}
|
||||
}
|
||||
m_Size = reader.ReadInt32();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
if (version.IsInRange((2020, 3, 2), 2021) //2020.3.2f1 and up
|
||||
|| version >= (2021, 1, 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_IsPartialCB = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
@@ -491,71 +488,74 @@ namespace AssetStudio
|
||||
|
||||
public class SerializedProgramParameters
|
||||
{
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public TextureParameter[] m_TextureParams;
|
||||
public BufferBinding[] m_BufferParams;
|
||||
public ConstantBuffer[] m_ConstantBuffers;
|
||||
public BufferBinding[] m_ConstantBufferBindings;
|
||||
public UAVParameter[] m_UAVParams;
|
||||
public SamplerParameter[] m_Samplers;
|
||||
public List<VectorParameter> m_VectorParams;
|
||||
public List<MatrixParameter> m_MatrixParams;
|
||||
public List<TextureParameter> m_TextureParams;
|
||||
public List<BufferBinding> m_BufferParams;
|
||||
public List<ConstantBuffer> m_ConstantBuffers;
|
||||
public List<BufferBinding> m_ConstantBufferBindings;
|
||||
public List<UAVParameter> m_UAVParams;
|
||||
public List<SamplerParameter> m_Samplers;
|
||||
|
||||
public SerializedProgramParameters(ObjectReader reader)
|
||||
{
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
m_VectorParams = new List<VectorParameter>();
|
||||
for (var i = 0; i < numVectorParams; i++)
|
||||
{
|
||||
m_VectorParams[i] = new VectorParameter(reader);
|
||||
m_VectorParams.Add(new VectorParameter(reader));
|
||||
}
|
||||
|
||||
int numMatrixParams = reader.ReadInt32();
|
||||
m_MatrixParams = new MatrixParameter[numMatrixParams];
|
||||
for (int i = 0; i < numMatrixParams; i++)
|
||||
m_MatrixParams = new List<MatrixParameter>();
|
||||
for (var i = 0; i < numMatrixParams; i++)
|
||||
{
|
||||
m_MatrixParams[i] = new MatrixParameter(reader);
|
||||
m_MatrixParams.Add(new MatrixParameter(reader));
|
||||
}
|
||||
|
||||
int numTextureParams = reader.ReadInt32();
|
||||
m_TextureParams = new TextureParameter[numTextureParams];
|
||||
for (int i = 0; i < numTextureParams; i++)
|
||||
m_TextureParams = new List<TextureParameter>();
|
||||
for (var i = 0; i < numTextureParams; i++)
|
||||
{
|
||||
m_TextureParams[i] = new TextureParameter(reader);
|
||||
m_TextureParams.Add(new TextureParameter(reader));
|
||||
}
|
||||
|
||||
int numBufferParams = reader.ReadInt32();
|
||||
m_BufferParams = new BufferBinding[numBufferParams];
|
||||
for (int i = 0; i < numBufferParams; i++)
|
||||
m_BufferParams = new List<BufferBinding>();
|
||||
for (var i = 0; i < numBufferParams; i++)
|
||||
{
|
||||
m_BufferParams[i] = new BufferBinding(reader);
|
||||
m_BufferParams.Add(new BufferBinding(reader));
|
||||
}
|
||||
|
||||
int numConstantBuffers = reader.ReadInt32();
|
||||
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
|
||||
for (int i = 0; i < numConstantBuffers; i++)
|
||||
m_ConstantBuffers = new List<ConstantBuffer>();
|
||||
for (var i = 0; i < numConstantBuffers; i++)
|
||||
{
|
||||
m_ConstantBuffers[i] = new ConstantBuffer(reader);
|
||||
m_ConstantBuffers.Add(new ConstantBuffer(reader));
|
||||
}
|
||||
|
||||
int numConstantBufferBindings = reader.ReadInt32();
|
||||
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
|
||||
for (int i = 0; i < numConstantBufferBindings; i++)
|
||||
m_ConstantBufferBindings = new List<BufferBinding>();
|
||||
for (var i = 0; i < numConstantBufferBindings; i++)
|
||||
{
|
||||
m_ConstantBufferBindings[i] = new BufferBinding(reader);
|
||||
m_ConstantBufferBindings.Add(new BufferBinding(reader));
|
||||
}
|
||||
|
||||
int numUAVParams = reader.ReadInt32();
|
||||
m_UAVParams = new UAVParameter[numUAVParams];
|
||||
for (int i = 0; i < numUAVParams; i++)
|
||||
m_UAVParams = new List<UAVParameter>();
|
||||
for (var i = 0; i < numUAVParams; i++)
|
||||
{
|
||||
m_UAVParams[i] = new UAVParameter(reader);
|
||||
m_UAVParams.Add(new UAVParameter(reader));
|
||||
}
|
||||
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
if (reader.version >= 2017) //2017 and up
|
||||
{
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new List<SamplerParameter>();
|
||||
for (var i = 0; i < numSamplers; i++)
|
||||
{
|
||||
m_Samplers.Add(new SamplerParameter(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -567,15 +567,7 @@ namespace AssetStudio
|
||||
public ushort[] m_KeywordIndices;
|
||||
public sbyte m_ShaderHardwareTier;
|
||||
public ShaderGpuProgramType m_GpuProgramType;
|
||||
public SerializedProgramParameters m_Parameters;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public TextureParameter[] m_TextureParams;
|
||||
public BufferBinding[] m_BufferParams;
|
||||
public ConstantBuffer[] m_ConstantBuffers;
|
||||
public BufferBinding[] m_ConstantBufferBindings;
|
||||
public UAVParameter[] m_UAVParams;
|
||||
public SamplerParameter[] m_Samplers;
|
||||
public SerializedProgramParameters m_Parameters; // nested since 2020.3.2f1 and up; 2021.1.1f1 and up
|
||||
|
||||
public SerializedSubProgram(ObjectReader reader)
|
||||
{
|
||||
@@ -584,7 +576,7 @@ namespace AssetStudio
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
|
||||
if (version.IsInRange(2019, (2021, 2))) //2019 ~2021.1
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
@@ -594,7 +586,7 @@ namespace AssetStudio
|
||||
else
|
||||
{
|
||||
m_KeywordIndices = reader.ReadUInt16Array();
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
if (version >= 2017) //2017 and up
|
||||
{
|
||||
reader.AlignStream();
|
||||
}
|
||||
@@ -604,79 +596,11 @@ namespace AssetStudio
|
||||
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
|
||||
reader.AlignStream();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
m_Parameters = new SerializedProgramParameters(reader);
|
||||
|
||||
if (version >= (2017, 2)) //2017.2 and up
|
||||
{
|
||||
m_Parameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
{
|
||||
m_VectorParams[i] = new VectorParameter(reader);
|
||||
}
|
||||
|
||||
int numMatrixParams = reader.ReadInt32();
|
||||
m_MatrixParams = new MatrixParameter[numMatrixParams];
|
||||
for (int i = 0; i < numMatrixParams; i++)
|
||||
{
|
||||
m_MatrixParams[i] = new MatrixParameter(reader);
|
||||
}
|
||||
|
||||
int numTextureParams = reader.ReadInt32();
|
||||
m_TextureParams = new TextureParameter[numTextureParams];
|
||||
for (int i = 0; i < numTextureParams; i++)
|
||||
{
|
||||
m_TextureParams[i] = new TextureParameter(reader);
|
||||
}
|
||||
|
||||
int numBufferParams = reader.ReadInt32();
|
||||
m_BufferParams = new BufferBinding[numBufferParams];
|
||||
for (int i = 0; i < numBufferParams; i++)
|
||||
{
|
||||
m_BufferParams[i] = new BufferBinding(reader);
|
||||
}
|
||||
|
||||
int numConstantBuffers = reader.ReadInt32();
|
||||
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
|
||||
for (int i = 0; i < numConstantBuffers; i++)
|
||||
{
|
||||
m_ConstantBuffers[i] = new ConstantBuffer(reader);
|
||||
}
|
||||
|
||||
int numConstantBufferBindings = reader.ReadInt32();
|
||||
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
|
||||
for (int i = 0; i < numConstantBufferBindings; i++)
|
||||
{
|
||||
m_ConstantBufferBindings[i] = new BufferBinding(reader);
|
||||
}
|
||||
|
||||
int numUAVParams = reader.ReadInt32();
|
||||
m_UAVParams = new UAVParameter[numUAVParams];
|
||||
for (int i = 0; i < numUAVParams; i++)
|
||||
{
|
||||
m_UAVParams[i] = new UAVParameter(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
{
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
if (version >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt64();
|
||||
}
|
||||
@@ -690,7 +614,7 @@ namespace AssetStudio
|
||||
|
||||
public class SerializedProgram
|
||||
{
|
||||
public SerializedSubProgram[] m_SubPrograms;
|
||||
public List<SerializedSubProgram> m_SubPrograms;
|
||||
public SerializedProgramParameters m_CommonParameters;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
@@ -699,22 +623,19 @@ namespace AssetStudio
|
||||
var version = reader.version;
|
||||
|
||||
int numSubPrograms = reader.ReadInt32();
|
||||
m_SubPrograms = new SerializedSubProgram[numSubPrograms];
|
||||
for (int i = 0; i < numSubPrograms; i++)
|
||||
m_SubPrograms = new List<SerializedSubProgram>();
|
||||
for (var i = 0; i < numSubPrograms; i++)
|
||||
{
|
||||
m_SubPrograms[i] = new SerializedSubProgram(reader);
|
||||
m_SubPrograms.Add(new SerializedSubProgram(reader));
|
||||
}
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
if (version.IsInRange((2020, 3, 2), 2021) //2020.3.2f1 and up
|
||||
|| version >= (2021, 1, 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_CommonParameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
if (version >= (2022, 1)) //2022.1 and up
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
@@ -731,11 +652,11 @@ namespace AssetStudio
|
||||
|
||||
public class SerializedPass
|
||||
{
|
||||
public Hash128[] m_EditorDataHash;
|
||||
public List<Hash128> m_EditorDataHash;
|
||||
public byte[] m_Platforms;
|
||||
public ushort[] m_LocalKeywordMask;
|
||||
public ushort[] m_GlobalKeywordMask;
|
||||
public KeyValuePair<string, int>[] m_NameIndices;
|
||||
public List<KeyValuePair<string, int>> m_NameIndices;
|
||||
public PassType m_Type;
|
||||
public SerializedShaderState m_State;
|
||||
public uint m_ProgramMask;
|
||||
@@ -756,18 +677,18 @@ namespace AssetStudio
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
if (version >= (2020, 2)) //2020.2 and up
|
||||
{
|
||||
int numEditorDataHash = reader.ReadInt32();
|
||||
m_EditorDataHash = new Hash128[numEditorDataHash];
|
||||
for (int i = 0; i < numEditorDataHash; i++)
|
||||
m_EditorDataHash = new List<Hash128>();
|
||||
for (var i = 0; i < numEditorDataHash; i++)
|
||||
{
|
||||
m_EditorDataHash[i] = new Hash128(reader);
|
||||
m_EditorDataHash.Add(new Hash128(reader));
|
||||
}
|
||||
reader.AlignStream();
|
||||
m_Platforms = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
|
||||
if (version <= (2021, 1)) //2021.1 and down
|
||||
{
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
@@ -777,10 +698,10 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
int numIndices = reader.ReadInt32();
|
||||
m_NameIndices = new KeyValuePair<string, int>[numIndices];
|
||||
for (int i = 0; i < numIndices; i++)
|
||||
m_NameIndices = new List<KeyValuePair<string, int>>();
|
||||
for (var i = 0; i < numIndices; i++)
|
||||
{
|
||||
m_NameIndices[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
|
||||
m_NameIndices.Add(new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32()));
|
||||
}
|
||||
|
||||
m_Type = (PassType)reader.ReadInt32();
|
||||
@@ -791,12 +712,12 @@ namespace AssetStudio
|
||||
progGeometry = new SerializedProgram(reader);
|
||||
progHull = new SerializedProgram(reader);
|
||||
progDomain = new SerializedProgram(reader);
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
if (version >= (2019, 3)) //2019.3 and up
|
||||
{
|
||||
progRayTracing = new SerializedProgram(reader);
|
||||
}
|
||||
m_HasInstancingVariant = reader.ReadBoolean();
|
||||
if (version[0] >= 2018) //2018 and up
|
||||
if (version >= 2018) //2018 and up
|
||||
{
|
||||
var m_HasProceduralInstancingVariant = reader.ReadBoolean();
|
||||
}
|
||||
@@ -805,7 +726,7 @@ namespace AssetStudio
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_TextureName = reader.ReadAlignedString();
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
if (version[0] == 2021 && version[1] >= 2) //2021.2 ~2021.x
|
||||
if (version == 2021 && version.Minor >= 2) //2021.2 ~2021.x
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
@@ -815,32 +736,32 @@ namespace AssetStudio
|
||||
|
||||
public class SerializedTagMap
|
||||
{
|
||||
public KeyValuePair<string, string>[] tags;
|
||||
public List<KeyValuePair<string, string>> tags;
|
||||
|
||||
public SerializedTagMap(BinaryReader reader)
|
||||
{
|
||||
int numTags = reader.ReadInt32();
|
||||
tags = new KeyValuePair<string, string>[numTags];
|
||||
for (int i = 0; i < numTags; i++)
|
||||
tags = new List<KeyValuePair<string, string>>();
|
||||
for (var i = 0; i < numTags; i++)
|
||||
{
|
||||
tags[i] = new KeyValuePair<string, string>(reader.ReadAlignedString(), reader.ReadAlignedString());
|
||||
tags.Add(new KeyValuePair<string, string>(reader.ReadAlignedString(), reader.ReadAlignedString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedSubShader
|
||||
{
|
||||
public SerializedPass[] m_Passes;
|
||||
public List<SerializedPass> m_Passes;
|
||||
public SerializedTagMap m_Tags;
|
||||
public int m_LOD;
|
||||
|
||||
public SerializedSubShader(ObjectReader reader)
|
||||
{
|
||||
int numPasses = reader.ReadInt32();
|
||||
m_Passes = new SerializedPass[numPasses];
|
||||
for (int i = 0; i < numPasses; i++)
|
||||
m_Passes = new List<SerializedPass>();
|
||||
for (var i = 0; i < numPasses; i++)
|
||||
{
|
||||
m_Passes[i] = new SerializedPass(reader);
|
||||
m_Passes.Add(new SerializedPass(reader));
|
||||
}
|
||||
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
@@ -875,14 +796,14 @@ namespace AssetStudio
|
||||
public class SerializedShader
|
||||
{
|
||||
public SerializedProperties m_PropInfo;
|
||||
public SerializedSubShader[] m_SubShaders;
|
||||
public List<SerializedSubShader> m_SubShaders;
|
||||
public string[] m_KeywordNames;
|
||||
public byte[] m_KeywordFlags;
|
||||
public string m_Name;
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
public SerializedShaderDependency[] m_Dependencies;
|
||||
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
|
||||
public List<SerializedShaderDependency> m_Dependencies;
|
||||
public List<SerializedCustomEditorForRenderPipeline> m_CustomEditorForRenderPipelines;
|
||||
public bool m_DisableNoSubshadersMessage;
|
||||
|
||||
public SerializedShader(ObjectReader reader)
|
||||
@@ -892,13 +813,13 @@ namespace AssetStudio
|
||||
m_PropInfo = new SerializedProperties(reader);
|
||||
|
||||
int numSubShaders = reader.ReadInt32();
|
||||
m_SubShaders = new SerializedSubShader[numSubShaders];
|
||||
for (int i = 0; i < numSubShaders; i++)
|
||||
m_SubShaders = new List<SerializedSubShader>();
|
||||
for (var i = 0; i < numSubShaders; i++)
|
||||
{
|
||||
m_SubShaders[i] = new SerializedSubShader(reader);
|
||||
m_SubShaders.Add(new SerializedSubShader(reader));
|
||||
}
|
||||
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
if (version >= (2021, 2)) //2021.2 and up
|
||||
{
|
||||
m_KeywordNames = reader.ReadStringArray();
|
||||
m_KeywordFlags = reader.ReadUInt8Array();
|
||||
@@ -910,19 +831,19 @@ namespace AssetStudio
|
||||
m_FallbackName = reader.ReadAlignedString();
|
||||
|
||||
int numDependencies = reader.ReadInt32();
|
||||
m_Dependencies = new SerializedShaderDependency[numDependencies];
|
||||
for (int i = 0; i < numDependencies; i++)
|
||||
m_Dependencies = new List<SerializedShaderDependency>();
|
||||
for (var i = 0; i < numDependencies; i++)
|
||||
{
|
||||
m_Dependencies[i] = new SerializedShaderDependency(reader);
|
||||
m_Dependencies.Add(new SerializedShaderDependency(reader));
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
if (version >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
|
||||
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
|
||||
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
|
||||
m_CustomEditorForRenderPipelines = new List<SerializedCustomEditorForRenderPipeline>();
|
||||
for (var i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
|
||||
{
|
||||
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
|
||||
m_CustomEditorForRenderPipelines.Add(new SerializedCustomEditorForRenderPipeline(reader));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -977,11 +898,11 @@ namespace AssetStudio
|
||||
|
||||
public Shader(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5 and up
|
||||
if (version >= (5, 5)) //5.5 and up
|
||||
{
|
||||
m_ParsedForm = new SerializedShader(reader);
|
||||
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
if (version >= (2019, 3)) //2019.3 and up
|
||||
{
|
||||
offsets = reader.ReadUInt32ArrayArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray();
|
||||
@@ -997,18 +918,18 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
|
||||
var m_DependenciesCount = reader.ReadInt32();
|
||||
for (int i = 0; i < m_DependenciesCount; i++)
|
||||
for (var i = 0; i < m_DependenciesCount; i++)
|
||||
{
|
||||
new PPtr<Shader>(reader);
|
||||
var m_Dependencies = new PPtr<Shader>(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2018)
|
||||
if (version >= 2018)
|
||||
{
|
||||
var m_NonModifiableTexturesCount = reader.ReadInt32();
|
||||
for (int i = 0; i < m_NonModifiableTexturesCount; i++)
|
||||
for (var i = 0; i < m_NonModifiableTexturesCount; i++)
|
||||
{
|
||||
var first = reader.ReadAlignedString();
|
||||
new PPtr<Texture>(reader);
|
||||
var second = new PPtr<Texture>(reader);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1020,7 +941,7 @@ namespace AssetStudio
|
||||
m_Script = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
var m_PathName = reader.ReadAlignedString();
|
||||
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
|
||||
if (version == 5 && version.Minor >= 3) //5.3 - 5.4
|
||||
{
|
||||
decompressedSize = reader.ReadUInt32();
|
||||
m_SubProgramBlob = reader.ReadUInt8Array();
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class SkinnedMeshRenderer : Renderer
|
||||
{
|
||||
public PPtr<Mesh> m_Mesh;
|
||||
public PPtr<Transform>[] m_Bones;
|
||||
public List<PPtr<Transform>> m_Bones;
|
||||
public float[] m_BlendShapeWeights;
|
||||
|
||||
public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
|
||||
@@ -18,20 +15,21 @@ namespace AssetStudio
|
||||
var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
|
||||
reader.AlignStream();
|
||||
|
||||
if (version[0] == 2 && version[1] < 6) //2.6 down
|
||||
if (version < (2, 6)) //2.6 down
|
||||
{
|
||||
var m_DisableAnimationWhenOffscreen = new PPtr<Animation>(reader);
|
||||
}
|
||||
|
||||
m_Mesh = new PPtr<Mesh>(reader);
|
||||
|
||||
m_Bones = new PPtr<Transform>[reader.ReadInt32()];
|
||||
for (int b = 0; b < m_Bones.Length; b++)
|
||||
var numBones = reader.ReadInt32();
|
||||
m_Bones = new List<PPtr<Transform>>();
|
||||
for (var b = 0; b < numBones; b++)
|
||||
{
|
||||
m_Bones[b] = new PPtr<Transform>(reader);
|
||||
m_Bones.Add(new PPtr<Transform>(reader));
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
if (version >= (4, 3)) //4.3 and up
|
||||
{
|
||||
m_BlendShapeWeights = reader.ReadSingleArray();
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace AssetStudio
|
||||
public SecondarySpriteTexture(ObjectReader reader)
|
||||
{
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
name = reader.ReadStringToNull();
|
||||
name = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace AssetStudio
|
||||
var version = reader.version;
|
||||
|
||||
pos = reader.ReadVector3();
|
||||
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
|
||||
if (version <= (4, 3)) //4.3 and down
|
||||
{
|
||||
uv = reader.ReadVector2();
|
||||
}
|
||||
@@ -79,11 +79,11 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Texture2D> texture;
|
||||
public PPtr<Texture2D> alphaTexture;
|
||||
public SecondarySpriteTexture[] secondaryTextures;
|
||||
public SubMesh[] m_SubMeshes;
|
||||
public List<SecondarySpriteTexture> secondaryTextures;
|
||||
public List<SubMesh> m_SubMeshes;
|
||||
public byte[] m_IndexBuffer;
|
||||
public VertexData m_VertexData;
|
||||
public SpriteVertex[] vertices;
|
||||
public List<SpriteVertex> vertices;
|
||||
public ushort[] indices;
|
||||
public Matrix4x4[] m_Bindpose;
|
||||
public BoneWeights4[] m_SourceSkin;
|
||||
@@ -99,28 +99,25 @@ namespace AssetStudio
|
||||
var version = reader.version;
|
||||
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
|
||||
{
|
||||
alphaTexture = new PPtr<Texture2D>(reader);
|
||||
}
|
||||
alphaTexture = version >= (5, 2) ? new PPtr<Texture2D>(reader) : new PPtr<Texture2D>(); //5.2 and up
|
||||
|
||||
if (version[0] >= 2019) //2019 and up
|
||||
if (version >= 2019) //2019 and up
|
||||
{
|
||||
var secondaryTexturesSize = reader.ReadInt32();
|
||||
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
|
||||
for (int i = 0; i < secondaryTexturesSize; i++)
|
||||
secondaryTextures = new List<SecondarySpriteTexture>();
|
||||
for (var i = 0; i < secondaryTexturesSize; i++)
|
||||
{
|
||||
secondaryTextures[i] = new SecondarySpriteTexture(reader);
|
||||
secondaryTextures.Add(new SecondarySpriteTexture(reader));
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
if (version >= (5, 6)) //5.6 and up
|
||||
{
|
||||
var m_SubMeshesSize = reader.ReadInt32();
|
||||
m_SubMeshes = new SubMesh[m_SubMeshesSize];
|
||||
for (int i = 0; i < m_SubMeshesSize; i++)
|
||||
m_SubMeshes = new List<SubMesh>();
|
||||
for (var i = 0; i < m_SubMeshesSize; i++)
|
||||
{
|
||||
m_SubMeshes[i] = new SubMesh(reader);
|
||||
m_SubMeshes.Add(new SubMesh(reader));
|
||||
}
|
||||
|
||||
m_IndexBuffer = reader.ReadUInt8Array();
|
||||
@@ -131,24 +128,26 @@ namespace AssetStudio
|
||||
else
|
||||
{
|
||||
var verticesSize = reader.ReadInt32();
|
||||
vertices = new SpriteVertex[verticesSize];
|
||||
for (int i = 0; i < verticesSize; i++)
|
||||
vertices = new List<SpriteVertex>();
|
||||
for (var i = 0; i < verticesSize; i++)
|
||||
{
|
||||
vertices[i] = new SpriteVertex(reader);
|
||||
vertices.Add(new SpriteVertex(reader));
|
||||
}
|
||||
|
||||
indices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] >= 2018) //2018 and up
|
||||
if (version >= 2018) //2018 and up
|
||||
{
|
||||
m_Bindpose = reader.ReadMatrixArray();
|
||||
|
||||
if (version[0] == 2018 && version[1] < 2) //2018.2 down
|
||||
if (version < (2018, 2)) //2018.2 down
|
||||
{
|
||||
var m_SourceSkinSize = reader.ReadInt32();
|
||||
for (int i = 0; i < m_SourceSkinSize; i++)
|
||||
reader.ThrowIfTooLarge(m_SourceSkinSize * 32f);
|
||||
m_SourceSkin = new BoneWeights4[m_SourceSkinSize];
|
||||
for (var i = 0; i < m_SourceSkinSize; i++)
|
||||
{
|
||||
m_SourceSkin[i] = new BoneWeights4(reader);
|
||||
}
|
||||
@@ -157,18 +156,18 @@ namespace AssetStudio
|
||||
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
if (version >= (5, 6)) //5.6 and up
|
||||
{
|
||||
atlasRectOffset = reader.ReadVector2();
|
||||
}
|
||||
|
||||
settingsRaw = new SpriteSettings(reader);
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
if (version >= (4, 5)) //4.5 and up
|
||||
{
|
||||
uvTransform = reader.ReadVector4();
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
if (version >= 2017) //2017 and up
|
||||
{
|
||||
downscaleMultiplier = reader.ReadSingle();
|
||||
}
|
||||
@@ -204,34 +203,32 @@ namespace AssetStudio
|
||||
public string[] m_AtlasTags;
|
||||
public PPtr<SpriteAtlas> m_SpriteAtlas;
|
||||
public SpriteRenderData m_RD;
|
||||
public Vector2[][] m_PhysicsShape;
|
||||
//public Vector2[][] m_PhysicsShape;
|
||||
|
||||
public Sprite(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Rect = new Rectf(reader);
|
||||
m_Offset = reader.ReadVector2();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
if (version >= (4, 5)) //4.5 and up
|
||||
{
|
||||
m_Border = reader.ReadVector4();
|
||||
}
|
||||
|
||||
m_PixelsToUnits = reader.ReadSingle();
|
||||
if (version[0] > 5
|
||||
|| (version[0] == 5 && version[1] > 4)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] == 1 && buildType.IsPatch && version[3] >= 3)) //5.4.1p3 and up
|
||||
if (version >= (5, 4, 2)
|
||||
|| version == (5, 4, 1) && version.IsPatch && version.Build >= 3) //5.4.1p3 and up
|
||||
{
|
||||
m_Pivot = reader.ReadVector2();
|
||||
}
|
||||
|
||||
m_Extrude = reader.ReadUInt32();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
|
||||
if (version >= (5, 3)) //5.3 and up
|
||||
{
|
||||
m_IsPolygon = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
if (version >= 2017) //2017 and up
|
||||
{
|
||||
var first = new Guid(reader.ReadBytes(16));
|
||||
var second = reader.ReadInt64();
|
||||
@@ -243,17 +240,18 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
m_RD = new SpriteRenderData(reader);
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
/*
|
||||
if (version >= 2017) //2017 and up
|
||||
{
|
||||
var m_PhysicsShapeSize = reader.ReadInt32();
|
||||
m_PhysicsShape = new Vector2[m_PhysicsShapeSize][];
|
||||
for (int i = 0; i < m_PhysicsShapeSize; i++)
|
||||
var physicsShapeList = new List<Vector2[]>();
|
||||
for (var i = 0; i < m_PhysicsShapeSize; i++)
|
||||
{
|
||||
m_PhysicsShape[i] = reader.ReadVector2Array();
|
||||
physicsShapeList.Add(reader.ReadVector2Array());
|
||||
}
|
||||
m_PhysicsShape = physicsShapeList.ToArray();
|
||||
}
|
||||
|
||||
*/
|
||||
//vector m_Bones 2018 and up
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -13,7 +14,7 @@ namespace AssetStudio
|
||||
public Vector4 uvTransform;
|
||||
public float downscaleMultiplier;
|
||||
public SpriteSettings settingsRaw;
|
||||
public SecondarySpriteTexture[] secondaryTextures;
|
||||
public List<SecondarySpriteTexture> secondaryTextures;
|
||||
|
||||
public SpriteAtlasData(ObjectReader reader)
|
||||
{
|
||||
@@ -22,20 +23,20 @@ namespace AssetStudio
|
||||
alphaTexture = new PPtr<Texture2D>(reader);
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
if (version >= (2017, 2)) //2017.2 and up
|
||||
{
|
||||
atlasRectOffset = reader.ReadVector2();
|
||||
}
|
||||
uvTransform = reader.ReadVector4();
|
||||
downscaleMultiplier = reader.ReadSingle();
|
||||
settingsRaw = new SpriteSettings(reader);
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
if (version >= (2020, 2)) //2020.2 and up
|
||||
{
|
||||
var secondaryTexturesSize = reader.ReadInt32();
|
||||
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
|
||||
for (int i = 0; i < secondaryTexturesSize; i++)
|
||||
secondaryTextures = new List<SecondarySpriteTexture>();
|
||||
for (var i = 0; i < secondaryTexturesSize; i++)
|
||||
{
|
||||
secondaryTextures[i] = new SecondarySpriteTexture(reader);
|
||||
secondaryTextures.Add(new SecondarySpriteTexture(reader));
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
@@ -44,24 +45,25 @@ namespace AssetStudio
|
||||
|
||||
public sealed class SpriteAtlas : NamedObject
|
||||
{
|
||||
public PPtr<Sprite>[] m_PackedSprites;
|
||||
public List<PPtr<Sprite>> m_PackedSprites;
|
||||
[JsonConverter(typeof(JsonConverterHelper.RenderDataMapConverter))]
|
||||
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
|
||||
public bool m_IsVariant;
|
||||
|
||||
public SpriteAtlas(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_PackedSpritesSize = reader.ReadInt32();
|
||||
m_PackedSprites = new PPtr<Sprite>[m_PackedSpritesSize];
|
||||
for (int i = 0; i < m_PackedSpritesSize; i++)
|
||||
m_PackedSprites = new List<PPtr<Sprite>>();
|
||||
for (var i = 0; i < m_PackedSpritesSize; i++)
|
||||
{
|
||||
m_PackedSprites[i] = new PPtr<Sprite>(reader);
|
||||
m_PackedSprites.Add(new PPtr<Sprite>(reader));
|
||||
}
|
||||
|
||||
var m_PackedSpriteNamesToIndex = reader.ReadStringArray();
|
||||
|
||||
var m_RenderDataMapSize = reader.ReadInt32();
|
||||
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
|
||||
for (int i = 0; i < m_RenderDataMapSize; i++)
|
||||
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>();
|
||||
for (var i = 0; i < m_RenderDataMapSize; i++)
|
||||
{
|
||||
var first = new Guid(reader.ReadBytes(16));
|
||||
var second = reader.ReadInt64();
|
||||
|
||||
27
AssetStudio/Classes/StreamingInfo.cs
Normal file
27
AssetStudio/Classes/StreamingInfo.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class StreamingInfo
|
||||
{
|
||||
public long offset; //ulong
|
||||
public uint size;
|
||||
public string path;
|
||||
|
||||
public StreamingInfo() { }
|
||||
|
||||
public StreamingInfo(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
if (version >= 2020) //2020.1 and up
|
||||
{
|
||||
offset = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = reader.ReadUInt32();
|
||||
}
|
||||
size = reader.ReadUInt32();
|
||||
path = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class TextAsset : NamedObject
|
||||
{
|
||||
|
||||
@@ -1,19 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public abstract class Texture : NamedObject
|
||||
{
|
||||
protected Texture() { }
|
||||
|
||||
protected Texture(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
|
||||
if (version >= (2017, 3)) //2017.3 and up
|
||||
{
|
||||
var m_ForcedFallbackFormat = reader.ReadInt32();
|
||||
var m_DownscaleFallback = reader.ReadBoolean();
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
if (version < (2023, 2)) //2023.2 down
|
||||
{
|
||||
var m_ForcedFallbackFormat = reader.ReadInt32();
|
||||
var m_DownscaleFallback = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (version >= (2020, 2)) //2020.2 and up
|
||||
{
|
||||
var m_IsAlphaChannelOptional = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
@@ -1,79 +1,109 @@
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class StreamingInfo
|
||||
{
|
||||
public long offset; //ulong
|
||||
public uint size;
|
||||
public string path;
|
||||
|
||||
public StreamingInfo(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
offset = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = reader.ReadUInt32();
|
||||
}
|
||||
size = reader.ReadUInt32();
|
||||
path = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
public class GLTextureSettings
|
||||
{
|
||||
public int m_FilterMode;
|
||||
public int m_Aniso;
|
||||
public float m_MipBias;
|
||||
public int m_WrapMode;
|
||||
|
||||
public GLTextureSettings(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_FilterMode = reader.ReadInt32();
|
||||
m_Aniso = reader.ReadInt32();
|
||||
m_MipBias = reader.ReadSingle();
|
||||
if (version[0] >= 2017)//2017.x and up
|
||||
{
|
||||
m_WrapMode = reader.ReadInt32(); //m_WrapU
|
||||
int m_WrapV = reader.ReadInt32();
|
||||
int m_WrapW = reader.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_WrapMode = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Texture2D : Texture
|
||||
{
|
||||
public int m_Width;
|
||||
public int m_Height;
|
||||
public uint m_CompleteImageSize;
|
||||
public TextureFormat m_TextureFormat;
|
||||
public bool m_MipMap;
|
||||
public int m_MipCount;
|
||||
public GLTextureSettings m_TextureSettings;
|
||||
public int m_ImageCount;
|
||||
public byte[] m_PlatformBlob;
|
||||
[JsonPropertyName("image data")]
|
||||
public ResourceReader image_data;
|
||||
public StreamingInfo m_StreamData;
|
||||
public StreamingInfo m_DataStreamData; //Tuanjie
|
||||
|
||||
public Texture2D() { }
|
||||
|
||||
public Texture2D(Texture2DArray m_Texture2DArray, int layer) // Texture2DArrayImage
|
||||
{
|
||||
reader = m_Texture2DArray.reader;
|
||||
assetsFile = m_Texture2DArray.assetsFile;
|
||||
version = m_Texture2DArray.version;
|
||||
platform = m_Texture2DArray.platform;
|
||||
|
||||
m_Name = $"{m_Texture2DArray.m_Name}_{layer + 1}";
|
||||
type = ClassIDType.Texture2DArrayImage;
|
||||
m_PathID = m_Texture2DArray.m_PathID;
|
||||
|
||||
m_Width = m_Texture2DArray.m_Width;
|
||||
m_Height = m_Texture2DArray.m_Height;
|
||||
m_TextureFormat = m_Texture2DArray.m_Format.ToTextureFormat();
|
||||
m_MipCount = m_Texture2DArray.m_MipCount;
|
||||
m_TextureSettings = m_Texture2DArray.m_TextureSettings;
|
||||
m_StreamData = m_Texture2DArray.m_StreamData;
|
||||
m_PlatformBlob = Array.Empty<byte>();
|
||||
m_MipMap = m_MipCount > 1;
|
||||
m_ImageCount = 1;
|
||||
|
||||
//var imgActualDataSize = GetImageDataSize(m_TextureFormat);
|
||||
//var mipmapSize = (int)(m_Texture2DArray.m_DataSize / m_Texture2DArray.m_Depth - imgActualDataSize);
|
||||
m_CompleteImageSize = (uint)(m_Texture2DArray.m_DataSize / m_Texture2DArray.m_Depth);
|
||||
var offset = layer * m_CompleteImageSize + m_Texture2DArray.image_data.Offset;
|
||||
|
||||
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
|
||||
? new ResourceReader(m_StreamData.path, assetsFile, offset, m_CompleteImageSize)
|
||||
: new ResourceReader(reader, offset, m_CompleteImageSize);
|
||||
|
||||
byteSize = (uint)(m_Width * m_Height) * 4;
|
||||
}
|
||||
|
||||
public Texture2D(ObjectReader reader, byte[] type, JsonSerializerOptions jsonOptions) : base(reader)
|
||||
{
|
||||
var parsedTex2d = JsonSerializer.Deserialize<Texture2D>(type, jsonOptions);
|
||||
m_Width = parsedTex2d.m_Width;
|
||||
m_Height = parsedTex2d.m_Height;
|
||||
m_CompleteImageSize = parsedTex2d.m_CompleteImageSize;
|
||||
m_TextureFormat = parsedTex2d.m_TextureFormat;
|
||||
m_MipMap = parsedTex2d.m_MipMap;
|
||||
m_MipCount = parsedTex2d.m_MipCount;
|
||||
m_ImageCount = parsedTex2d.m_ImageCount;
|
||||
m_TextureSettings = parsedTex2d.m_TextureSettings;
|
||||
m_StreamData = parsedTex2d.m_StreamData;
|
||||
m_PlatformBlob = parsedTex2d.m_PlatformBlob ?? Array.Empty<byte>();
|
||||
|
||||
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
|
||||
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size)
|
||||
: new ResourceReader(reader, parsedTex2d.image_data.Offset, parsedTex2d.image_data.Size);
|
||||
}
|
||||
|
||||
public Texture2D(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Width = reader.ReadInt32();
|
||||
m_Height = reader.ReadInt32();
|
||||
var m_CompleteImageSize = reader.ReadInt32();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
m_CompleteImageSize = reader.ReadUInt32();
|
||||
if (version >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_MipsStripped = reader.ReadInt32();
|
||||
}
|
||||
if (version.IsTuanjie && (version > (2022, 3, 2) || version.Build >= 8)) //2022.3.2t8(1.1.0) and up
|
||||
{
|
||||
var m_WebStreaming = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
var m_PriorityLevel = reader.ReadInt32();
|
||||
var m_UploadedMode = reader.ReadInt32();
|
||||
m_DataStreamData = new StreamingInfo //sample is needed
|
||||
{
|
||||
offset = 0,
|
||||
size = reader.ReadUInt32(),
|
||||
path = reader.ReadAlignedString()
|
||||
};
|
||||
}
|
||||
m_TextureFormat = (TextureFormat)reader.ReadInt32();
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
|
||||
if (version.IsTuanjie && version >= (2022, 3, 62)) //2022.3.62t1(1.7.0) and up
|
||||
{
|
||||
var m_TextureManagerMultiFormatSettingSize = reader.ReadInt32();
|
||||
reader.Position += m_TextureManagerMultiFormatSettingSize; //skip byte[] m_TextureManagerMultiFormatSetting
|
||||
reader.AlignStream();
|
||||
}
|
||||
if (version < (5, 2)) //5.2 down
|
||||
{
|
||||
m_MipMap = reader.ReadBoolean();
|
||||
}
|
||||
@@ -81,152 +111,132 @@ namespace AssetStudio
|
||||
{
|
||||
m_MipCount = reader.ReadInt32();
|
||||
}
|
||||
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
|
||||
if (version >= (2, 6)) //2.6.0 and up
|
||||
{
|
||||
var m_IsReadable = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
if (version >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_IsPreProcessed = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
if (version >= (2019, 3)) //2019.3 and up
|
||||
{
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
if (version >= (2022, 2)) //2022.2 and up
|
||||
{
|
||||
var m_IgnoreMipmapLimit = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
if (version[0] >= 3) //3.0.0 - 5.4
|
||||
if (version.IsInRange(3, (5, 5))) //3.0.0 - 5.4
|
||||
{
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
|
||||
{
|
||||
var m_ReadAllowed = reader.ReadBoolean();
|
||||
}
|
||||
var m_ReadAllowed = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
if (version >= (2022, 2)) //2022.2 and up
|
||||
{
|
||||
var m_MipmapLimitGroupName = reader.ReadAlignedString();
|
||||
reader.AlignStream();
|
||||
}
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
if (version >= (2018, 2)) //2018.2 and up
|
||||
{
|
||||
var m_StreamingMipmaps = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
if (version >= (2018, 2)) //2018.2 and up
|
||||
{
|
||||
var m_StreamingMipmapsPriority = reader.ReadInt32();
|
||||
}
|
||||
var m_ImageCount = reader.ReadInt32();
|
||||
m_ImageCount = reader.ReadInt32();
|
||||
var m_TextureDimension = reader.ReadInt32();
|
||||
m_TextureSettings = new GLTextureSettings(reader);
|
||||
if (version[0] >= 3) //3.0 and up
|
||||
if (version >= 3) //3.0 and up
|
||||
{
|
||||
var m_LightmapFormat = reader.ReadInt32();
|
||||
}
|
||||
if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5.0 and up
|
||||
if (version >= (3, 5)) //3.5.0 and up
|
||||
{
|
||||
var m_ColorSpace = reader.ReadInt32();
|
||||
}
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
if (version >= (2020, 2)) //2020.2 and up
|
||||
{
|
||||
var m_PlatformBlob = reader.ReadUInt8Array();
|
||||
m_PlatformBlob = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_PlatformBlob = Array.Empty<byte>();
|
||||
}
|
||||
var image_data_size = reader.ReadInt32();
|
||||
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
|
||||
if (image_data_size == 0 && version >= (5, 3))//5.3.0 and up
|
||||
{
|
||||
m_StreamData = new StreamingInfo(reader);
|
||||
}
|
||||
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_StreamData?.path))
|
||||
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
|
||||
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size)
|
||||
: new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
|
||||
}
|
||||
|
||||
// https://docs.unity3d.com/2023.3/Documentation/Manual/class-TextureImporterOverride.html
|
||||
private int GetImageDataSize(TextureFormat textureFormat)
|
||||
{
|
||||
var imgDataSize = m_Width * m_Height;
|
||||
switch (textureFormat)
|
||||
{
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
case TextureFormat.ASTC_RGBA_5x5:
|
||||
// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/
|
||||
imgDataSize = (int)(MathF.Floor((m_Width + 4) / 5f) * MathF.Floor((m_Height + 4) / 5f) * 16);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGBA_6x6:
|
||||
imgDataSize = (int)(MathF.Floor((m_Width + 5) / 6f) * MathF.Floor((m_Height + 5) / 6f) * 16);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGBA_8x8:
|
||||
imgDataSize = (int)(MathF.Floor((m_Width + 7) / 8f) * MathF.Floor((m_Height + 7) / 8f) * 16);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGBA_10x10:
|
||||
imgDataSize = (int)(MathF.Floor((m_Width + 9) / 10f) * MathF.Floor((m_Height + 9) / 10f) * 16);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGBA_12x12:
|
||||
imgDataSize = (int)(MathF.Floor((m_Width + 11) / 12f) * MathF.Floor((m_Height + 11) / 12f) * 16);
|
||||
break;
|
||||
case TextureFormat.DXT1:
|
||||
case TextureFormat.EAC_R:
|
||||
case TextureFormat.EAC_R_SIGNED:
|
||||
case TextureFormat.ATC_RGB4:
|
||||
case TextureFormat.ETC_RGB4:
|
||||
case TextureFormat.ETC2_RGB:
|
||||
case TextureFormat.ETC2_RGBA1:
|
||||
case TextureFormat.PVRTC_RGBA4:
|
||||
imgDataSize /= 2;
|
||||
break;
|
||||
case TextureFormat.PVRTC_RGBA2:
|
||||
imgDataSize /= 4;
|
||||
break;
|
||||
case TextureFormat.R16:
|
||||
case TextureFormat.RGB565:
|
||||
imgDataSize *= 2;
|
||||
break;
|
||||
case TextureFormat.RGB24:
|
||||
imgDataSize *= 3;
|
||||
break;
|
||||
case TextureFormat.RG32:
|
||||
case TextureFormat.RGBA32:
|
||||
case TextureFormat.ARGB32:
|
||||
case TextureFormat.BGRA32:
|
||||
case TextureFormat.RGB9e5Float:
|
||||
imgDataSize *= 4;
|
||||
break;
|
||||
case TextureFormat.RGB48:
|
||||
imgDataSize *= 6;
|
||||
break;
|
||||
case TextureFormat.RGBAHalf:
|
||||
case TextureFormat.RGBA64:
|
||||
imgDataSize *= 8;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
|
||||
}
|
||||
image_data = resourceReader;
|
||||
return imgDataSize;
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureFormat
|
||||
{
|
||||
Alpha8 = 1,
|
||||
ARGB4444,
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
ARGBFloat,
|
||||
RGB565,
|
||||
BGR24,
|
||||
R16,
|
||||
DXT1,
|
||||
DXT3,
|
||||
DXT5,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
RGHalf,
|
||||
RGBAHalf,
|
||||
RFloat,
|
||||
RGFloat,
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
RGBFloat,
|
||||
BC6H,
|
||||
BC7,
|
||||
BC4,
|
||||
BC5,
|
||||
DXT1Crunched,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
PVRTC_RGB4,
|
||||
PVRTC_RGBA4,
|
||||
ETC_RGB4,
|
||||
ATC_RGB4,
|
||||
ATC_RGBA8,
|
||||
EAC_R = 41,
|
||||
EAC_R_SIGNED,
|
||||
EAC_RG,
|
||||
EAC_RG_SIGNED,
|
||||
ETC2_RGB,
|
||||
ETC2_RGBA1,
|
||||
ETC2_RGBA8,
|
||||
ASTC_RGB_4x4,
|
||||
ASTC_RGB_5x5,
|
||||
ASTC_RGB_6x6,
|
||||
ASTC_RGB_8x8,
|
||||
ASTC_RGB_10x10,
|
||||
ASTC_RGB_12x12,
|
||||
ASTC_RGBA_4x4,
|
||||
ASTC_RGBA_5x5,
|
||||
ASTC_RGBA_6x6,
|
||||
ASTC_RGBA_8x8,
|
||||
ASTC_RGBA_10x10,
|
||||
ASTC_RGBA_12x12,
|
||||
ETC_RGB4_3DS,
|
||||
ETC_RGBA8_3DS,
|
||||
RG16,
|
||||
R8,
|
||||
ETC_RGB4Crunched,
|
||||
ETC2_RGBA8Crunched,
|
||||
ASTC_HDR_4x4,
|
||||
ASTC_HDR_5x5,
|
||||
ASTC_HDR_6x6,
|
||||
ASTC_HDR_8x8,
|
||||
ASTC_HDR_10x10,
|
||||
ASTC_HDR_12x12,
|
||||
RG32,
|
||||
RGB48,
|
||||
RGBA64
|
||||
}
|
||||
}
|
||||
96
AssetStudio/Classes/Texture2DArray.cs
Normal file
96
AssetStudio/Classes/Texture2DArray.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class Texture2DArray : Texture
|
||||
{
|
||||
public int m_Width;
|
||||
public int m_Height;
|
||||
public int m_Depth;
|
||||
public GraphicsFormat m_Format;
|
||||
public int m_MipCount;
|
||||
public uint m_DataSize;
|
||||
public GLTextureSettings m_TextureSettings;
|
||||
public int m_ColorSpace;
|
||||
[JsonPropertyName("image data")]
|
||||
public ResourceReader image_data;
|
||||
public StreamingInfo m_StreamData;
|
||||
public List<Texture2D> TextureList;
|
||||
|
||||
public Texture2DArray() { }
|
||||
|
||||
public Texture2DArray(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version >= 2019) //2019 and up
|
||||
{
|
||||
m_ColorSpace = reader.ReadInt32();
|
||||
m_Format = (GraphicsFormat)reader.ReadInt32();
|
||||
}
|
||||
m_Width = reader.ReadInt32();
|
||||
m_Height = reader.ReadInt32();
|
||||
m_Depth = reader.ReadInt32();
|
||||
if (version < 2019) //2019 down
|
||||
{
|
||||
m_Format = (GraphicsFormat)reader.ReadInt32();
|
||||
}
|
||||
m_MipCount = reader.ReadInt32();
|
||||
if (version >= (2023, 2)) //2023.2 and up
|
||||
{
|
||||
var m_MipsStripped = reader.ReadInt32();
|
||||
}
|
||||
m_DataSize = reader.ReadUInt32();
|
||||
m_TextureSettings = new GLTextureSettings(reader);
|
||||
if (version < 2019) //2019 down
|
||||
{
|
||||
m_ColorSpace = reader.ReadInt32();
|
||||
}
|
||||
if (version >= (2020, 2)) //2020.2 and up
|
||||
{
|
||||
var m_UsageMode = reader.ReadInt32();
|
||||
}
|
||||
var m_IsReadable = reader.ReadBoolean();
|
||||
if (version > (2023, 2)) //2023.2 and up
|
||||
{
|
||||
var m_IgnoreMipmapLimit = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
var m_MipmapLimitGroupName = reader.ReadAlignedString();
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.AlignStream();
|
||||
}
|
||||
var image_data_size = reader.ReadInt32();
|
||||
if (image_data_size == 0 && version >= (5, 6)) //5.6 and up
|
||||
{
|
||||
m_StreamData = new StreamingInfo(reader);
|
||||
}
|
||||
|
||||
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
|
||||
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size)
|
||||
: new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
|
||||
|
||||
TextureList = new List<Texture2D>();
|
||||
}
|
||||
|
||||
public Texture2DArray(ObjectReader reader, byte[] type, JsonSerializerOptions jsonOptions) : base(reader)
|
||||
{
|
||||
var parsedTex2dArray = JsonSerializer.Deserialize<Texture2DArray>(type, jsonOptions);
|
||||
m_Width = parsedTex2dArray.m_Width;
|
||||
m_Height = parsedTex2dArray.m_Height;
|
||||
m_Depth = parsedTex2dArray.m_Depth;
|
||||
m_Format = parsedTex2dArray.m_Format;
|
||||
m_MipCount = parsedTex2dArray.m_MipCount;
|
||||
m_DataSize = parsedTex2dArray.m_DataSize;
|
||||
m_TextureSettings = parsedTex2dArray.m_TextureSettings;
|
||||
m_StreamData = parsedTex2dArray.m_StreamData;
|
||||
|
||||
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
|
||||
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size)
|
||||
: new ResourceReader(reader, parsedTex2dArray.image_data.Offset, parsedTex2dArray.image_data.Size);
|
||||
|
||||
TextureList = new List<Texture2D>();
|
||||
}
|
||||
}
|
||||
}
|
||||
282
AssetStudio/Classes/TextureFormat.cs
Normal file
282
AssetStudio/Classes/TextureFormat.cs
Normal file
@@ -0,0 +1,282 @@
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum TextureFormat
|
||||
{
|
||||
/// <summary>
|
||||
/// Alpha-only texture format, 8 bit integer.
|
||||
/// </summary>
|
||||
Alpha8 = 1,
|
||||
/// <summary>
|
||||
/// A 16 bits/pixel texture format. Texture stores color with an alpha channel.
|
||||
/// </summary>
|
||||
ARGB4444,
|
||||
/// <summary>
|
||||
/// Three channel (RGB) texture format, 8-bits unsigned integer per channel.
|
||||
/// </summary>
|
||||
RGB24,
|
||||
/// <summary>
|
||||
/// Four channel (RGBA) texture format, 8-bits unsigned integer per channel.
|
||||
/// </summary>
|
||||
RGBA32,
|
||||
/// <summary>
|
||||
/// Color with alpha texture format, 8-bits per channel.
|
||||
/// </summary>
|
||||
ARGB32,
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
ARGBFloat,
|
||||
/// <summary>
|
||||
/// A 16 bit color texture format.
|
||||
/// </summary>
|
||||
RGB565,
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
BGR24,
|
||||
/// <summary>
|
||||
/// Single channel (R) texture format, 16 bit integer.
|
||||
/// </summary>
|
||||
R16,
|
||||
/// <summary>
|
||||
/// Compressed color texture format.
|
||||
/// </summary>
|
||||
DXT1,
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
DXT3,
|
||||
/// <summary>
|
||||
/// Compressed color with alpha channel texture format.
|
||||
/// </summary>
|
||||
DXT5,
|
||||
/// <summary>
|
||||
/// Color and alpha texture format, 4 bit per channel.
|
||||
/// </summary>
|
||||
RGBA4444,
|
||||
/// <summary>
|
||||
/// Color with alpha texture format, 8-bits per channel.
|
||||
/// </summary>
|
||||
BGRA32,
|
||||
/// <summary>
|
||||
/// Scalar (R) texture format, 16 bit floating point.
|
||||
/// </summary>
|
||||
RHalf,
|
||||
/// <summary>
|
||||
/// Two color (RG) texture format, 16 bit floating point per channel.
|
||||
/// </summary>
|
||||
RGHalf,
|
||||
/// <summary>
|
||||
/// RGB color and alpha texture format, 16 bit floating point per channel.
|
||||
/// </summary>
|
||||
RGBAHalf,
|
||||
/// <summary>
|
||||
/// Scalar (R) texture format, 32 bit floating point.
|
||||
/// </summary>
|
||||
RFloat,
|
||||
/// <summary>
|
||||
/// Two color (RG) texture format, 32 bit floating point per channel.
|
||||
/// </summary>
|
||||
RGFloat,
|
||||
/// <summary>
|
||||
/// RGB color and alpha texture format, 32-bit floats per channel.
|
||||
/// </summary>
|
||||
RGBAFloat,
|
||||
/// <summary>
|
||||
/// A format that uses the YUV color space and is often used for video encoding or playback.
|
||||
/// </summary>
|
||||
YUY2,
|
||||
/// <summary>
|
||||
/// RGB HDR format, with 9 bit mantissa per channel and a 5 bit shared exponent.
|
||||
/// </summary>
|
||||
RGB9e5Float,
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
RGBFloat,
|
||||
/// <summary>
|
||||
/// HDR compressed color texture format.
|
||||
/// </summary>
|
||||
BC6H,
|
||||
/// <summary>
|
||||
/// High quality compressed color texture format.
|
||||
/// </summary>
|
||||
BC7,
|
||||
/// <summary>
|
||||
/// Compressed one channel (R) texture format.
|
||||
/// </summary>
|
||||
BC4,
|
||||
/// <summary>
|
||||
/// Compressed two-channel (RG) texture format.
|
||||
/// </summary>
|
||||
BC5,
|
||||
/// <summary>
|
||||
/// Compressed color texture format with Crunch compression for smaller storage sizes.
|
||||
/// </summary>
|
||||
DXT1Crunched,
|
||||
/// <summary>
|
||||
/// Compressed color with alpha channel texture format with Crunch compression for smaller storage sizes.
|
||||
/// </summary>
|
||||
DXT5Crunched,
|
||||
/// <summary>
|
||||
/// PowerVR (iOS) 2 bits/pixel compressed color texture format.
|
||||
/// </summary>
|
||||
PVRTC_RGB2,
|
||||
/// <summary>
|
||||
/// PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format.
|
||||
/// </summary>
|
||||
PVRTC_RGBA2,
|
||||
/// <summary>
|
||||
/// PowerVR (iOS) 4 bits/pixel compressed color texture format.
|
||||
/// </summary>
|
||||
PVRTC_RGB4,
|
||||
/// <summary>
|
||||
/// PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format.
|
||||
/// </summary>
|
||||
PVRTC_RGBA4,
|
||||
/// <summary>
|
||||
/// ETC (GLES2.0) 4 bits/pixel compressed RGB texture format.
|
||||
/// </summary>
|
||||
ETC_RGB4,
|
||||
/// <summary>
|
||||
/// ATC (ATITC) 4 bits/pixel compressed RGB texture format.
|
||||
/// </summary>
|
||||
ATC_RGB4,
|
||||
/// <summary>
|
||||
/// ATC (ATITC) 8 bits/pixel compressed RGB texture format.
|
||||
/// </summary>
|
||||
ATC_RGBA8,
|
||||
/// <summary>
|
||||
/// ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed unsigned single-channel texture format.
|
||||
/// </summary>
|
||||
EAC_R = 41,
|
||||
/// <summary>
|
||||
/// ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed signed single-channel texture format.
|
||||
/// </summary>
|
||||
EAC_R_SIGNED,
|
||||
/// <summary>
|
||||
/// ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed unsigned dual-channel (RG) texture format.
|
||||
/// </summary>
|
||||
EAC_RG,
|
||||
/// <summary>
|
||||
/// ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed signed dual-channel (RG) texture format.
|
||||
/// </summary>
|
||||
EAC_RG_SIGNED,
|
||||
/// <summary>
|
||||
/// ETC2 (GL ES 3.0) 4 bits/pixel compressed RGB texture format.
|
||||
/// </summary>
|
||||
ETC2_RGB,
|
||||
/// <summary>
|
||||
/// ETC2 (GL ES 3.0) 4 bits/pixel RGB+1-bit alpha texture format.
|
||||
/// </summary>
|
||||
ETC2_RGBA1,
|
||||
/// <summary>
|
||||
/// ETC2 (GL ES 3.0) 8 bits/pixel compressed RGBA texture format.
|
||||
/// </summary>
|
||||
ETC2_RGBA8,
|
||||
/// <summary>
|
||||
/// ASTC (4x4 pixel block in 128 bits) compressed RGB texture format.
|
||||
/// </summary>
|
||||
ASTC_RGB_4x4,
|
||||
/// <summary>
|
||||
/// ASTC (5x5 pixel block in 128 bits) compressed RGB texture format.
|
||||
/// </summary>
|
||||
ASTC_RGB_5x5,
|
||||
/// <summary>
|
||||
/// ASTC (6x6 pixel block in 128 bits) compressed RGB texture format.
|
||||
/// </summary>
|
||||
ASTC_RGB_6x6,
|
||||
/// <summary>
|
||||
/// ASTC (8x8 pixel block in 128 bits) compressed RGB texture format.
|
||||
/// </summary>
|
||||
ASTC_RGB_8x8,
|
||||
/// <summary>
|
||||
/// ASTC (10x10 pixel block in 128 bits) compressed RGB texture format.
|
||||
/// </summary>
|
||||
ASTC_RGB_10x10,
|
||||
/// <summary>
|
||||
/// ASTC (12x12 pixel block in 128 bits) compressed RGB texture format.
|
||||
/// </summary>
|
||||
ASTC_RGB_12x12,
|
||||
/// <summary>
|
||||
/// ASTC (4x4 pixel block in 128 bits) compressed RGBA texture format.
|
||||
/// </summary>
|
||||
ASTC_RGBA_4x4,
|
||||
/// <summary>
|
||||
/// ASTC (5x5 pixel block in 128 bits) compressed RGBA texture format.
|
||||
/// </summary>
|
||||
ASTC_RGBA_5x5,
|
||||
/// <summary>
|
||||
/// ASTC (6x6 pixel block in 128 bits) compressed RGBA texture format.
|
||||
/// </summary>
|
||||
ASTC_RGBA_6x6,
|
||||
/// <summary>
|
||||
/// ASTC (8x8 pixel block in 128 bits) compressed RGBA texture format.
|
||||
/// </summary>
|
||||
ASTC_RGBA_8x8,
|
||||
/// <summary>
|
||||
/// ASTC (10x10 pixel block in 128 bits) compressed RGBA texture format.
|
||||
/// </summary>
|
||||
ASTC_RGBA_10x10,
|
||||
/// <summary>
|
||||
/// ASTC (12x12 pixel block in 128 bits) compressed RGBA texture format.
|
||||
/// </summary>
|
||||
ASTC_RGBA_12x12,
|
||||
/// <summary>
|
||||
/// ETC 4 bits/pixel compressed RGB texture format.
|
||||
/// </summary>
|
||||
ETC_RGB4_3DS,
|
||||
/// <summary>
|
||||
/// ETC 4 bits/pixel RGB + 4 bits/pixel Alpha compressed texture format.
|
||||
/// </summary>
|
||||
ETC_RGBA8_3DS,
|
||||
/// <summary>
|
||||
/// Two color (RG) texture format, 8-bits per channel.
|
||||
/// </summary>
|
||||
RG16,
|
||||
/// <summary>
|
||||
/// Single channel (R) texture format, 8 bit integer.
|
||||
/// </summary>
|
||||
R8,
|
||||
/// <summary>
|
||||
/// Compressed color texture format with Crunch compression for smaller storage sizes.
|
||||
/// </summary>
|
||||
ETC_RGB4Crunched,
|
||||
/// <summary>
|
||||
/// Compressed color with alpha channel texture format using Crunch compression for smaller storage sizes.
|
||||
/// </summary>
|
||||
ETC2_RGBA8Crunched,
|
||||
/// <summary>
|
||||
/// ASTC (4x4 pixel block in 128 bits) compressed RGB(A) HDR texture format.
|
||||
/// </summary>
|
||||
ASTC_HDR_4x4,
|
||||
/// <summary>
|
||||
/// ASTC (5x5 pixel block in 128 bits) compressed RGB(A) HDR texture format.
|
||||
/// </summary>
|
||||
ASTC_HDR_5x5,
|
||||
/// <summary>
|
||||
/// ASTC (6x6 pixel block in 128 bits) compressed RGB(A) HDR texture format.
|
||||
/// </summary>
|
||||
ASTC_HDR_6x6,
|
||||
/// <summary>
|
||||
/// ASTC (8x8 pixel block in 128 bits) compressed RGB(A) texture format.
|
||||
/// </summary>
|
||||
ASTC_HDR_8x8,
|
||||
/// <summary>
|
||||
/// ASTC (10x10 pixel block in 128 bits) compressed RGB(A) HDR texture format.
|
||||
/// </summary>
|
||||
ASTC_HDR_10x10,
|
||||
/// <summary>
|
||||
/// ASTC (12x12 pixel block in 128 bits) compressed RGB(A) HDR texture format.
|
||||
/// </summary>
|
||||
ASTC_HDR_12x12,
|
||||
/// <summary>
|
||||
/// Two channel (RG) texture format, 16-bits unsigned integer per channel.
|
||||
/// </summary>
|
||||
RG32,
|
||||
/// <summary>
|
||||
/// Three channel (RGB) texture format, 16-bits unsigned integer per channel.
|
||||
/// </summary>
|
||||
RGB48,
|
||||
/// <summary>
|
||||
/// Four channel (RGBA) texture format, 16-bits unsigned integer per channel.
|
||||
/// </summary>
|
||||
RGBA64,
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -10,7 +7,7 @@ namespace AssetStudio
|
||||
public Quaternion m_LocalRotation;
|
||||
public Vector3 m_LocalPosition;
|
||||
public Vector3 m_LocalScale;
|
||||
public PPtr<Transform>[] m_Children;
|
||||
public List<PPtr<Transform>> m_Children;
|
||||
public PPtr<Transform> m_Father;
|
||||
|
||||
public Transform(ObjectReader reader) : base(reader)
|
||||
@@ -20,10 +17,10 @@ namespace AssetStudio
|
||||
m_LocalScale = reader.ReadVector3();
|
||||
|
||||
int m_ChildrenCount = reader.ReadInt32();
|
||||
m_Children = new PPtr<Transform>[m_ChildrenCount];
|
||||
for (int i = 0; i < m_ChildrenCount; i++)
|
||||
m_Children = new List<PPtr<Transform>>();
|
||||
for (var i = 0; i < m_ChildrenCount; i++)
|
||||
{
|
||||
m_Children[i] = new PPtr<Transform>(reader);
|
||||
m_Children.Add(new PPtr<Transform>(reader));
|
||||
}
|
||||
m_Father = new PPtr<Transform>(reader);
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace AssetStudio
|
||||
var m_ProxyHeight = reader.ReadUInt32();
|
||||
Width = reader.ReadUInt32();
|
||||
Height = reader.ReadUInt32();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
if (version >= (2017, 2)) //2017.2 and up
|
||||
{
|
||||
var m_PixelAspecRatioNum = reader.ReadUInt32();
|
||||
var m_PixelAspecRatioDen = reader.ReadUInt32();
|
||||
@@ -46,18 +46,17 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
var m_AudioSampleRate = reader.ReadUInt32Array();
|
||||
var m_AudioLanguage = reader.ReadStringArray();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
if (version >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_VideoShadersSize = reader.ReadInt32();
|
||||
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
|
||||
for (int i = 0; i < m_VideoShadersSize; i++)
|
||||
for (var i = 0; i < m_VideoShadersSize; i++)
|
||||
{
|
||||
m_VideoShaders[i] = new PPtr<Shader>(reader);
|
||||
var m_VideoShaders = new PPtr<Shader>(reader);
|
||||
}
|
||||
}
|
||||
m_ExternalResources = new StreamedResource(reader);
|
||||
m_HasSplitAlpha = reader.ReadBoolean();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
if (version >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_sRGB = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
using System;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
namespace AssetStudio
|
||||
{
|
||||
// Represents set with 16 base colors using ANSI escape codes, which should be supported in most terminals
|
||||
// (well, except for windows editions before windows 10)
|
||||
public static class CLIAnsiColors
|
||||
public static class ColorConsole
|
||||
{
|
||||
public static readonly string
|
||||
Black = "\u001b[30m",
|
||||
Red = "\u001b[31m",
|
||||
Green = "\u001b[32m",
|
||||
Yellow = "\u001b[33m", //remapped to ~BrightWhite in Windows PowerShell 6
|
||||
Yellow = "\u001b[33m", //remapped to ~BrightWhite in Windows PowerShell 6
|
||||
Blue = "\u001b[34m",
|
||||
Magenta = "\u001b[35m", //remapped to ~Blue in Windows PowerShell 6
|
||||
Magenta = "\u001b[35m", //remapped to ~Blue in Windows PowerShell 6
|
||||
Cyan = "\u001b[36m",
|
||||
White = "\u001b[37m",
|
||||
BrightBlack = "\u001b[30;1m",
|
||||
@@ -27,23 +27,31 @@ namespace AssetStudioCLI
|
||||
|
||||
public static string Color(this string str, string ansiColor)
|
||||
{
|
||||
if (!CLIWinAnsiFix.isAnsiSupported)
|
||||
{
|
||||
if (!ColorConsoleHelper.isAnsiCodesSupported)
|
||||
return str;
|
||||
}
|
||||
|
||||
return $"{ansiColor}{str}{Reset}";
|
||||
}
|
||||
|
||||
public static void ANSICodesTest()
|
||||
public static string ColorIf(this string str, bool isTrue, string ansiColor, string defaultAnsiColor = null)
|
||||
{
|
||||
if (isTrue)
|
||||
return str.Color(ansiColor);
|
||||
|
||||
if (defaultAnsiColor != null)
|
||||
return str.Color(defaultAnsiColor);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
public static void AnsiCodesTest()
|
||||
{
|
||||
Console.WriteLine("ANSI escape codes test");
|
||||
Console.WriteLine($"Supported: {CLIWinAnsiFix.isAnsiSupported}");
|
||||
Console.WriteLine($"Supported: {ColorConsoleHelper.isAnsiCodesSupported}");
|
||||
Console.WriteLine("\u001b[30m A \u001b[31m B \u001b[32m C \u001b[33m D \u001b[0m");
|
||||
Console.WriteLine("\u001b[34m E \u001b[35m F \u001b[36m G \u001b[37m H \u001b[0m");
|
||||
Console.WriteLine("\u001b[30;1m A \u001b[31;1m B \u001b[32;1m C \u001b[33;1m D \u001b[0m");
|
||||
Console.WriteLine("\u001b[34;1m E \u001b[35;1m F \u001b[36;1m G \u001b[37;1m H \u001b[0m");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,11 +2,11 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
namespace AssetStudio
|
||||
{
|
||||
static class CLIWinAnsiFix
|
||||
internal static class ColorConsoleHelper
|
||||
{
|
||||
public static readonly bool isAnsiSupported;
|
||||
public static readonly bool isAnsiCodesSupported;
|
||||
private const int STD_OUTPUT_HANDLE = -11;
|
||||
private const uint ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004;
|
||||
|
||||
@@ -19,21 +19,21 @@ namespace AssetStudioCLI
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern IntPtr GetStdHandle(int nStdHandle);
|
||||
|
||||
static CLIWinAnsiFix()
|
||||
static ColorConsoleHelper()
|
||||
{
|
||||
bool isWin = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||
var isWin = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||
if (isWin)
|
||||
{
|
||||
isAnsiSupported = TryEnableVTMode();
|
||||
if (!isAnsiSupported)
|
||||
isAnsiCodesSupported = TryEnableVTMode();
|
||||
if (!isAnsiCodesSupported)
|
||||
{
|
||||
//Check for bash terminal emulator. E.g., Git Bash, Cmder
|
||||
isAnsiSupported = Environment.GetEnvironmentVariable("TERM") != null;
|
||||
isAnsiCodesSupported = Environment.GetEnvironmentVariable("TERM") != null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isAnsiSupported = true;
|
||||
isAnsiCodesSupported = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,12 +51,7 @@ namespace AssetStudioCLI
|
||||
|
||||
outConsoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
|
||||
|
||||
if (!SetConsoleMode(iStdOut, outConsoleMode))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return SetConsoleMode(iStdOut, outConsoleMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,7 +114,10 @@ namespace AssetStudio
|
||||
{1121, "m_PrefabInstance"},
|
||||
{1138, "m_PrefabAsset"},
|
||||
{1152, "FileSize"},
|
||||
{1161, "Hash128"}
|
||||
{1161, "Hash128"},
|
||||
{1169, "RenderingLayerMask"},
|
||||
{1188, "fixed_array"},
|
||||
{1200, "EntityId"},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
133
AssetStudio/CubismMoc.cs
Normal file
133
AssetStudio/CubismMoc.cs
Normal file
@@ -0,0 +1,133 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum CubismSDKVersion : byte
|
||||
{
|
||||
V30 = 1,
|
||||
V33,
|
||||
V40,
|
||||
V42,
|
||||
V50
|
||||
}
|
||||
|
||||
public sealed class CubismMoc : IDisposable
|
||||
{
|
||||
public CubismSDKVersion Version { get; }
|
||||
public string VersionDescription { get; }
|
||||
public float CanvasWidth { get; }
|
||||
public float CanvasHeight { get; }
|
||||
public float CentralPosX { get; }
|
||||
public float CentralPosY { get; }
|
||||
public float PixelPerUnit { get; }
|
||||
public uint PartCount { get; }
|
||||
public uint ParamCount { get; }
|
||||
public HashSet<string> PartNames { get; }
|
||||
public HashSet<string> ParamNames { get; }
|
||||
|
||||
private byte[] modelData;
|
||||
private int modelDataSize;
|
||||
private bool isBigEndian;
|
||||
|
||||
public CubismMoc(MonoBehaviour moc)
|
||||
{
|
||||
var reader = moc.reader;
|
||||
reader.Reset();
|
||||
reader.Position += 28; //PPtr<GameObject> m_GameObject, m_Enabled, PPtr<MonoScript>
|
||||
reader.ReadAlignedString(); //m_Name
|
||||
modelDataSize = (int)reader.ReadUInt32();
|
||||
modelData = BigArrayPool<byte>.Shared.Rent(modelDataSize);
|
||||
_ = reader.Read(modelData, 0, modelDataSize);
|
||||
|
||||
var sdkVer = modelData[4];
|
||||
if (Enum.IsDefined(typeof(CubismSDKVersion), sdkVer))
|
||||
{
|
||||
Version = (CubismSDKVersion)sdkVer;
|
||||
VersionDescription = ParseVersion();
|
||||
}
|
||||
else
|
||||
{
|
||||
var msg = $"Unknown SDK version ({sdkVer})";
|
||||
VersionDescription = msg;
|
||||
Version = 0;
|
||||
Logger.Warning($"Live2D model \"{moc.m_Name}\": " + msg);
|
||||
return;
|
||||
}
|
||||
isBigEndian = BitConverter.ToBoolean(modelData, 5);
|
||||
|
||||
var modelDataSpan = new ReadOnlySpan<byte>(modelData, 0, modelDataSize);
|
||||
//offsets
|
||||
var countInfoTableOffset = (int)modelDataSpan.ReadUInt32(64, isBigEndian);
|
||||
var canvasInfoOffset = (int)modelDataSpan.ReadUInt32(68, isBigEndian);
|
||||
var partIdsOffset = modelDataSpan.ReadUInt32(76, isBigEndian);
|
||||
var parameterIdsOffset = modelDataSpan.ReadUInt32(264, isBigEndian);
|
||||
|
||||
//canvas
|
||||
PixelPerUnit = modelDataSpan.ReadSingle(canvasInfoOffset, isBigEndian);
|
||||
CentralPosX = modelDataSpan.ReadSingle(canvasInfoOffset + 4, isBigEndian);
|
||||
CentralPosY = modelDataSpan.ReadSingle(canvasInfoOffset + 8, isBigEndian);
|
||||
CanvasWidth = modelDataSpan.ReadSingle(canvasInfoOffset + 12, isBigEndian);
|
||||
CanvasHeight = modelDataSpan.ReadSingle(canvasInfoOffset + 16, isBigEndian);
|
||||
|
||||
//model
|
||||
PartCount = modelDataSpan.ReadUInt32(countInfoTableOffset, isBigEndian);
|
||||
ParamCount = modelDataSpan.ReadUInt32(countInfoTableOffset + 20, isBigEndian);
|
||||
PartNames = ReadMocStrings(modelDataSpan, (int)partIdsOffset, (int)PartCount);
|
||||
ParamNames = ReadMocStrings(modelDataSpan, (int)parameterIdsOffset, (int)ParamCount);
|
||||
}
|
||||
|
||||
public void SaveMoc3(string savePath)
|
||||
{
|
||||
if (!savePath.EndsWith(".moc3"))
|
||||
savePath += ".moc3";
|
||||
|
||||
using (var file = File.OpenWrite(savePath))
|
||||
{
|
||||
file.Write(modelData, 0, modelDataSize);
|
||||
}
|
||||
}
|
||||
|
||||
private string ParseVersion()
|
||||
{
|
||||
switch (Version)
|
||||
{
|
||||
case CubismSDKVersion.V30: return "SDK3.0/Cubism3.0(3.2)";
|
||||
case CubismSDKVersion.V33: return "SDK3.3/Cubism3.3";
|
||||
case CubismSDKVersion.V40: return "SDK4.0/Cubism4.0";
|
||||
case CubismSDKVersion.V42: return "SDK4.2/Cubism4.2";
|
||||
case CubismSDKVersion.V50: return "SDK5.0/Cubism5.0";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
|
||||
private static HashSet<string> ReadMocStrings(ReadOnlySpan<byte> data, int index, int count)
|
||||
{
|
||||
const int strLen = 64;
|
||||
var strHashSet = new HashSet<string>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
if (index + i * strLen <= data.Length)
|
||||
{
|
||||
var str = data.Slice(index + i * strLen, strLen).ReadStringToNull();
|
||||
strHashSet.Add(str);
|
||||
}
|
||||
}
|
||||
return strHashSet;
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
BigArrayPool<byte>.Shared.Return(modelData, clearArray: true);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
31
AssetStudio/CubismModel.cs
Normal file
31
AssetStudio/CubismModel.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class CubismModel
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Container { get; set; }
|
||||
public MonoBehaviour CubismModelMono { get; set; }
|
||||
public MonoBehaviour PhysicsController { get; set; }
|
||||
public MonoBehaviour FadeController { get; set; }
|
||||
public MonoBehaviour ExpressionController { get; set; }
|
||||
public List<MonoBehaviour> RenderTextureList { get; set; }
|
||||
public List<MonoBehaviour> ParamDisplayInfoList { get; set; }
|
||||
public List<MonoBehaviour> PartDisplayInfoList { get; set; }
|
||||
public List<MonoBehaviour> PosePartList { get; set; }
|
||||
public List<AnimationClip> ClipMotionList { get; set; }
|
||||
public GameObject ModelGameObject { get; set; }
|
||||
|
||||
public CubismModel(GameObject m_GameObject)
|
||||
{
|
||||
Name = m_GameObject.m_Name;
|
||||
ModelGameObject = m_GameObject;
|
||||
RenderTextureList = new List<MonoBehaviour>();
|
||||
ParamDisplayInfoList = new List<MonoBehaviour>();
|
||||
PartDisplayInfoList = new List<MonoBehaviour>();
|
||||
PosePartList = new List<MonoBehaviour>();
|
||||
ClipMotionList = new List<AnimationClip>();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
AssetStudio/CustomOptions/Asmo/OptionsFile.cs
Normal file
56
AssetStudio/CustomOptions/Asmo/OptionsFile.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
|
||||
namespace AssetStudio.CustomOptions.Asmo
|
||||
{
|
||||
public class OptionsFile
|
||||
{
|
||||
private static readonly byte[] OptionsFileSign = new byte[] { 0x41, 0x53, 0x4D, 0x4F }; //ASMO
|
||||
public static readonly string Extension = ".asmo";
|
||||
|
||||
public byte[] Signature { get; private set; } = OptionsFileSign;
|
||||
public short Version { get; private set; } = 1;
|
||||
public short Reserved { get; set; }
|
||||
public uint DataCrc { get; set; }
|
||||
public int DataSize { get; set; }
|
||||
public byte[] Data { get; set; }
|
||||
|
||||
public OptionsFile() { }
|
||||
|
||||
public OptionsFile(EndianBinaryReader reader)
|
||||
{
|
||||
Signature = reader.ReadBytes(4);
|
||||
Version = reader.ReadInt16();
|
||||
Reserved = reader.ReadInt16();
|
||||
DataCrc = reader.ReadUInt32();
|
||||
DataSize = reader.ReadInt32();
|
||||
CheckHeader(reader.BaseStream.Length);
|
||||
Data = reader.ReadBytes(DataSize);
|
||||
}
|
||||
|
||||
public void CheckHeader(long fileLength)
|
||||
{
|
||||
if (!Signature.AsSpan().SequenceEqual(OptionsFileSign))
|
||||
throw new NotSupportedException("Incorrect options file signature.");
|
||||
|
||||
if (Version != 1)
|
||||
throw new NotSupportedException("Incorrect options file version.");
|
||||
|
||||
if (DataSize <= 0 || DataSize > fileLength)
|
||||
throw new NotSupportedException("Incorrect data size.");
|
||||
}
|
||||
|
||||
public byte[] ToByteArray()
|
||||
{
|
||||
var buffer = new byte[16 + DataSize];
|
||||
OptionsFileSign.AsSpan().CopyTo(buffer);
|
||||
BinaryPrimitives.WriteInt16BigEndian(buffer.AsSpan(4), Version);
|
||||
BinaryPrimitives.WriteInt16BigEndian(buffer.AsSpan(6), Reserved);
|
||||
BinaryPrimitives.WriteUInt32BigEndian(buffer.AsSpan(8), DataCrc);
|
||||
BinaryPrimitives.WriteInt32BigEndian(buffer.AsSpan(12), DataSize);
|
||||
Data.AsSpan().CopyTo(buffer.AsSpan(16));
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
40
AssetStudio/CustomOptions/CustomBundleOptions.cs
Normal file
40
AssetStudio/CustomOptions/CustomBundleOptions.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
namespace AssetStudio.CustomOptions
|
||||
{
|
||||
public class CustomBundleOptions
|
||||
{
|
||||
private CompressionType _customBlockCompression = CompressionType.Auto;
|
||||
private CompressionType _customBlockInfoCompression = CompressionType.Auto;
|
||||
private bool _decompressToDisk;
|
||||
|
||||
public ImportOptions Options;
|
||||
|
||||
public CompressionType CustomBlockCompression
|
||||
{
|
||||
get => _customBlockCompression;
|
||||
set => _customBlockCompression = SetOption(nameof(CustomBlockCompression), value);
|
||||
}
|
||||
public CompressionType CustomBlockInfoCompression
|
||||
{
|
||||
get => _customBlockInfoCompression;
|
||||
set => _customBlockInfoCompression = SetOption(nameof(CustomBlockInfoCompression), value);
|
||||
}
|
||||
public bool DecompressToDisk
|
||||
{
|
||||
get => _decompressToDisk;
|
||||
set => _decompressToDisk = SetOption(nameof(DecompressToDisk), value);
|
||||
}
|
||||
|
||||
public CustomBundleOptions() { }
|
||||
|
||||
public CustomBundleOptions(ImportOptions importOptions)
|
||||
{
|
||||
Options = importOptions;
|
||||
}
|
||||
|
||||
private static T SetOption<T>(string option, T value)
|
||||
{
|
||||
Logger.Info($"- {option}: {value}");
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
94
AssetStudio/CustomOptions/ImportOptions.cs
Normal file
94
AssetStudio/CustomOptions/ImportOptions.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using AssetStudio.CustomOptions.Asmo;
|
||||
using SevenZip;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio.CustomOptions
|
||||
{
|
||||
public class ImportOptions
|
||||
{
|
||||
private static JsonSerializerOptions jsonOptions;
|
||||
private static string fileName = "ImportOptions";
|
||||
private UnityVersion _customUnityVer;
|
||||
|
||||
public CustomBundleOptions BundleOptions { get; set; }
|
||||
public UnityVersion CustomUnityVersion { get => _customUnityVer; set => SetUnityVersion(value); }
|
||||
|
||||
static ImportOptions()
|
||||
{
|
||||
jsonOptions = new JsonSerializerOptions
|
||||
{
|
||||
ReferenceHandler = ReferenceHandler.Preserve,
|
||||
IncludeFields = true,
|
||||
};
|
||||
}
|
||||
|
||||
public ImportOptions()
|
||||
{
|
||||
BundleOptions = new CustomBundleOptions(this);
|
||||
CustomUnityVersion = null;
|
||||
}
|
||||
|
||||
public static ImportOptions FromOptionsFile(OptionsFile optionsFile)
|
||||
{
|
||||
if (optionsFile.Reserved != 0)
|
||||
{
|
||||
Logger.Debug("Skipped. Not an import options file.");
|
||||
return null;
|
||||
}
|
||||
|
||||
var utf8Bytes = Convert.FromBase64String(Encoding.ASCII.GetString(optionsFile.Data));
|
||||
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
|
||||
if (optionsFile.DataCrc != dataCrc)
|
||||
throw new IOException("Options file data is corrupted.");
|
||||
|
||||
return JsonSerializer.Deserialize<ImportOptions>(utf8Bytes, jsonOptions);
|
||||
}
|
||||
|
||||
public void SaveToFile(string outputFolder)
|
||||
{
|
||||
var utf8Bytes = JsonSerializer.SerializeToUtf8Bytes(this, jsonOptions);
|
||||
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
|
||||
var base64String = Convert.ToBase64String(utf8Bytes);
|
||||
|
||||
var optionsFile = new OptionsFile
|
||||
{
|
||||
DataCrc = dataCrc,
|
||||
DataSize = base64String.Length,
|
||||
Data = Encoding.ASCII.GetBytes(base64String),
|
||||
};
|
||||
|
||||
var unityVer = _customUnityVer != null
|
||||
? $"_{_customUnityVer}"
|
||||
: "";
|
||||
var path = Path.Combine(outputFolder, $"{fileName}{unityVer}{OptionsFile.Extension}");
|
||||
File.WriteAllBytes(path, optionsFile.ToByteArray());
|
||||
|
||||
Logger.Info($"Options file saved to \"{path}\"");
|
||||
}
|
||||
|
||||
private void SetUnityVersion(UnityVersion value)
|
||||
{
|
||||
if (_customUnityVer == value)
|
||||
return;
|
||||
if (value == null)
|
||||
{
|
||||
_customUnityVer = null;
|
||||
Logger.Info("- Specified Unity version: None");
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(value.BuildType))
|
||||
{
|
||||
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
|
||||
"Specify full Unity version, including letters at the end.\n" +
|
||||
"Example: 2017.4.39f1");
|
||||
}
|
||||
_customUnityVer = value;
|
||||
|
||||
Logger.Info($"- Specified Unity version: {_customUnityVer}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,12 +82,13 @@ namespace AssetStudio
|
||||
return base.ReadUInt64();
|
||||
}
|
||||
|
||||
#if NETFRAMEWORK
|
||||
public override float ReadSingle()
|
||||
{
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
Read(buffer, 0, 4);
|
||||
Array.Reverse(buffer, 0, 4);
|
||||
buffer.AsSpan(0, 4).Reverse();
|
||||
return BitConverter.ToSingle(buffer, 0);
|
||||
}
|
||||
return base.ReadSingle();
|
||||
@@ -98,10 +99,31 @@ namespace AssetStudio
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
Read(buffer, 0, 8);
|
||||
Array.Reverse(buffer);
|
||||
buffer.AsSpan().Reverse();
|
||||
return BitConverter.ToDouble(buffer, 0);
|
||||
}
|
||||
return base.ReadDouble();
|
||||
}
|
||||
#else
|
||||
public override float ReadSingle()
|
||||
{
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadSingleBigEndian(buffer);
|
||||
}
|
||||
return base.ReadSingle();
|
||||
}
|
||||
|
||||
public override double ReadDouble()
|
||||
{
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadDoubleBigEndian(buffer);
|
||||
}
|
||||
return base.ReadDouble();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
95
AssetStudio/EndianSpanReader.cs
Normal file
95
AssetStudio/EndianSpanReader.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class EndianSpanReader
|
||||
{
|
||||
public static uint ReadUInt32(this Span<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
return ReadUInt32((ReadOnlySpan<byte>)data, start, isBigEndian);
|
||||
}
|
||||
|
||||
public static uint ReadUInt32(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
return isBigEndian
|
||||
? BinaryPrimitives.ReadUInt32BigEndian(data.Slice(start))
|
||||
: BinaryPrimitives.ReadUInt32LittleEndian(data.Slice(start));
|
||||
}
|
||||
|
||||
public static long ReadUInt16(this Span<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
return ReadUInt16((ReadOnlySpan<byte>)data, start, isBigEndian);
|
||||
}
|
||||
|
||||
public static uint ReadUInt16(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
return isBigEndian
|
||||
? BinaryPrimitives.ReadUInt16BigEndian(data.Slice(start))
|
||||
: BinaryPrimitives.ReadUInt16LittleEndian(data.Slice(start));
|
||||
}
|
||||
|
||||
public static long ReadInt64(this Span<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
return ReadInt64((ReadOnlySpan<byte>)data, start, isBigEndian);
|
||||
}
|
||||
|
||||
public static long ReadInt64(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
return isBigEndian
|
||||
? BinaryPrimitives.ReadInt64BigEndian(data.Slice(start))
|
||||
: BinaryPrimitives.ReadInt64LittleEndian(data.Slice(start));
|
||||
}
|
||||
|
||||
public static float ReadSingle(this Span<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
return ReadSingle((ReadOnlySpan<byte>)data, start, isBigEndian);
|
||||
}
|
||||
|
||||
#if NETFRAMEWORK
|
||||
public static float ReadSingle(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
var bytes = data.Slice(start, 4).ToArray();
|
||||
if ((isBigEndian && BitConverter.IsLittleEndian) || (!isBigEndian && !BitConverter.IsLittleEndian))
|
||||
bytes.AsSpan().Reverse();
|
||||
|
||||
return BitConverter.ToSingle(bytes, 0);
|
||||
}
|
||||
#else
|
||||
public static float ReadSingle(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
|
||||
{
|
||||
return isBigEndian
|
||||
? BinaryPrimitives.ReadSingleBigEndian(data[start..])
|
||||
: BinaryPrimitives.ReadSingleLittleEndian(data[start..]);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static string ReadStringToNull(this Span<byte> data, int maxLength = 32767)
|
||||
{
|
||||
return ReadStringToNull((ReadOnlySpan<byte>)data, maxLength);
|
||||
}
|
||||
|
||||
public static string ReadStringToNull(this ReadOnlySpan<byte> data, int maxLength = 32767)
|
||||
{
|
||||
Span<byte> bytes = stackalloc byte[maxLength];
|
||||
var count = 0;
|
||||
while (count != data.Length && count < maxLength)
|
||||
{
|
||||
var b = data[count];
|
||||
if (b == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
bytes[count] = b;
|
||||
count++;
|
||||
}
|
||||
bytes = bytes.Slice(0, count);
|
||||
#if NETFRAMEWORK
|
||||
return Encoding.UTF8.GetString(bytes.ToArray());
|
||||
#else
|
||||
return Encoding.UTF8.GetString(bytes);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class BinaryReaderExtensions
|
||||
{
|
||||
public static void AlignStream(this BinaryReader reader)
|
||||
{
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
|
||||
public static void AlignStream(this BinaryReader reader, int alignment)
|
||||
public static void AlignStream(this BinaryReader reader, int alignment = 4)
|
||||
{
|
||||
var pos = reader.BaseStream.Position;
|
||||
var mod = pos % alignment;
|
||||
@@ -25,20 +21,25 @@ namespace AssetStudio
|
||||
public static string ReadAlignedString(this BinaryReader reader)
|
||||
{
|
||||
var length = reader.ReadInt32();
|
||||
if (length > 0 && length <= reader.BaseStream.Length - reader.BaseStream.Position)
|
||||
if (length > reader.BaseStream.Length - reader.BaseStream.Position)
|
||||
throw new EndOfStreamException();
|
||||
if (length > 0)
|
||||
{
|
||||
var stringData = reader.ReadBytes(length);
|
||||
var result = Encoding.UTF8.GetString(stringData);
|
||||
reader.AlignStream(4);
|
||||
reader.AlignStream();
|
||||
return result;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
|
||||
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767, Encoding encoding = null)
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
int count = 0;
|
||||
if (encoding?.CodePage == 1200) //Unicode (UTF-16LE)
|
||||
return reader.ReadUnicodeStringToNull(maxLength * 2);
|
||||
|
||||
Span<byte> bytes = stackalloc byte[maxLength];
|
||||
var count = 0;
|
||||
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
|
||||
{
|
||||
var b = reader.ReadByte();
|
||||
@@ -46,10 +47,32 @@ namespace AssetStudio
|
||||
{
|
||||
break;
|
||||
}
|
||||
bytes.Add(b);
|
||||
bytes[count] = b;
|
||||
count++;
|
||||
}
|
||||
return Encoding.UTF8.GetString(bytes.ToArray());
|
||||
bytes = bytes.Slice(0, count);
|
||||
#if NETFRAMEWORK
|
||||
return encoding?.GetString(bytes.ToArray()) ?? Encoding.UTF8.GetString(bytes.ToArray());
|
||||
#else
|
||||
return encoding?.GetString(bytes) ?? Encoding.UTF8.GetString(bytes);
|
||||
#endif
|
||||
}
|
||||
|
||||
private static string ReadUnicodeStringToNull(this BinaryReader reader, int maxLength)
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
var count = 0;
|
||||
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
|
||||
{
|
||||
var b = reader.ReadBytes(2);
|
||||
if (b.Length < 2 || (b[0] == 0 && b[1] == 0))
|
||||
{
|
||||
break;
|
||||
}
|
||||
bytes.AddRange(b);
|
||||
count += 2;
|
||||
}
|
||||
return Encoding.Unicode.GetString(bytes.ToArray());
|
||||
}
|
||||
|
||||
public static Quaternion ReadQuaternion(this BinaryReader reader)
|
||||
@@ -77,24 +100,22 @@ namespace AssetStudio
|
||||
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
}
|
||||
|
||||
public static Matrix4x4 ReadMatrix(this BinaryReader reader)
|
||||
private static T[] ReadArray<T>(BinaryReader reader, int byteLen) where T : struct
|
||||
{
|
||||
return new Matrix4x4(reader.ReadSingleArray(16));
|
||||
}
|
||||
if (byteLen < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(byteLen));
|
||||
if (reader.BaseStream.Position + byteLen > reader.BaseStream.Length)
|
||||
throw new EndOfStreamException();
|
||||
|
||||
var bytes = reader.ReadBytes(byteLen);
|
||||
|
||||
private static T[] ReadArray<T>(Func<T> del, int length)
|
||||
{
|
||||
var array = new T[length];
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
array[i] = del();
|
||||
}
|
||||
return array;
|
||||
var span = MemoryMarshal.Cast<byte, T>(bytes);
|
||||
return span.ToArray();
|
||||
}
|
||||
|
||||
public static bool[] ReadBooleanArray(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
|
||||
return ReadArray<bool>(reader, reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static byte[] ReadUInt8Array(this BinaryReader reader)
|
||||
@@ -104,62 +125,65 @@ namespace AssetStudio
|
||||
|
||||
public static ushort[] ReadUInt16Array(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
|
||||
return ReadArray<ushort>(reader, reader.ReadInt32() * 2);
|
||||
}
|
||||
|
||||
public static int[] ReadInt32Array(this BinaryReader reader)
|
||||
public static int[] ReadInt32Array(this BinaryReader reader, int length = -1)
|
||||
{
|
||||
return ReadArray(reader.ReadInt32, reader.ReadInt32());
|
||||
if (length == -1)
|
||||
length = reader.ReadInt32();
|
||||
return ReadArray<int>(reader, length * 4);
|
||||
}
|
||||
|
||||
public static int[] ReadInt32Array(this BinaryReader reader, int length)
|
||||
public static uint[] ReadUInt32Array(this BinaryReader reader, int length = -1)
|
||||
{
|
||||
return ReadArray(reader.ReadInt32, length);
|
||||
}
|
||||
|
||||
public static uint[] ReadUInt32Array(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadUInt32, reader.ReadInt32());
|
||||
if (length == -1)
|
||||
length = reader.ReadInt32();
|
||||
return ReadArray<uint>(reader, length * 4);
|
||||
}
|
||||
|
||||
public static uint[][] ReadUInt32ArrayArray(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadUInt32Array, reader.ReadInt32());
|
||||
var length = reader.ReadInt32();
|
||||
var list = new List<uint[]>();
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
list.Add(ReadArray<uint>(reader, reader.ReadInt32() * 4));
|
||||
}
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
|
||||
public static float[] ReadSingleArray(this BinaryReader reader, int length = -1)
|
||||
{
|
||||
return ReadArray(reader.ReadUInt32, length);
|
||||
}
|
||||
|
||||
public static float[] ReadSingleArray(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadSingle, reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static float[] ReadSingleArray(this BinaryReader reader, int length)
|
||||
{
|
||||
return ReadArray(reader.ReadSingle, length);
|
||||
if (length == -1)
|
||||
length = reader.ReadInt32();
|
||||
return ReadArray<float>(reader, length * 4);
|
||||
}
|
||||
|
||||
public static string[] ReadStringArray(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadAlignedString, reader.ReadInt32());
|
||||
var length = reader.ReadInt32();
|
||||
var list = new List<string>();
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
list.Add(reader.ReadAlignedString());
|
||||
}
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static Vector2[] ReadVector2Array(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadVector2, reader.ReadInt32());
|
||||
return ReadArray<Vector2>(reader, reader.ReadInt32() * 8);
|
||||
}
|
||||
|
||||
public static Vector4[] ReadVector4Array(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadVector4, reader.ReadInt32());
|
||||
return ReadArray<Vector4>(reader, reader.ReadInt32() * 16);
|
||||
}
|
||||
|
||||
public static Matrix4x4[] ReadMatrixArray(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadMatrix, reader.ReadInt32());
|
||||
return ReadArray<Matrix4x4>(reader, reader.ReadInt32() * 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -13,6 +13,9 @@ namespace AssetStudio
|
||||
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
|
||||
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
|
||||
private static readonly byte[] unityFsMagic = {0x55, 0x6E, 0x69, 0x74, 0x79, 0x46, 0x53, 0x00};
|
||||
private static readonly int headerBuffLen = 1152;
|
||||
private static byte[] headerBuff = new byte[headerBuffLen];
|
||||
|
||||
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
|
||||
|
||||
@@ -25,78 +28,117 @@ namespace AssetStudio
|
||||
|
||||
private FileType CheckFileType()
|
||||
{
|
||||
var signature = this.ReadStringToNull(20);
|
||||
var buff = headerBuff.AsSpan();
|
||||
buff.Clear();
|
||||
var dataLen = Read(headerBuff, 0, headerBuffLen);
|
||||
Position = 0;
|
||||
|
||||
var signature = buff.ReadStringToNull(20);
|
||||
switch (signature)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
CheckBundleDataOffset(buff);
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
case "TuanjieWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
var magic = Span<byte>.Empty;
|
||||
|
||||
magic = dataLen > 2 ? buff.Slice(0, 2) : magic;
|
||||
if (magic.SequenceEqual(gzipMagic))
|
||||
{
|
||||
byte[] magic = ReadBytes(2);
|
||||
Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.GZipFile;
|
||||
}
|
||||
Position = 0x20;
|
||||
magic = ReadBytes(6);
|
||||
Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.BrotliFile;
|
||||
}
|
||||
if (IsSerializedFile())
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
magic = ReadBytes(4);
|
||||
Position = 0;
|
||||
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
|
||||
return FileType.ZipFile;
|
||||
return FileType.ResourceFile;
|
||||
return FileType.GZipFile;
|
||||
}
|
||||
|
||||
magic = dataLen > 38 ? buff.Slice(32, 6) : magic;
|
||||
if (magic.SequenceEqual(brotliMagic))
|
||||
{
|
||||
return FileType.BrotliFile;
|
||||
}
|
||||
|
||||
if (IsSerializedFile(buff))
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
|
||||
magic = dataLen > 4 ? buff.Slice(0, 4): magic;
|
||||
if (magic.SequenceEqual(zipMagic) || magic.SequenceEqual(zipSpannedMagic))
|
||||
{
|
||||
return FileType.ZipFile;
|
||||
}
|
||||
|
||||
if (CheckBundleDataOffset(buff))
|
||||
{
|
||||
return FileType.BundleFile;
|
||||
}
|
||||
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsSerializedFile()
|
||||
private bool IsSerializedFile(ReadOnlySpan<byte> buff)
|
||||
{
|
||||
var fileSize = BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = ReadUInt32();
|
||||
long m_FileSize = ReadUInt32();
|
||||
var m_Version = ReadUInt32();
|
||||
long m_DataOffset = ReadUInt32();
|
||||
var m_Endianess = ReadByte();
|
||||
var m_Reserved = ReadBytes(3);
|
||||
var isBigEndian = Endian == EndianType.BigEndian;
|
||||
|
||||
//var m_MetadataSize = buff.ReadUInt32(0, isBigEndian);
|
||||
long m_FileSize = buff.ReadUInt32(4, isBigEndian);
|
||||
var m_Version = buff.ReadUInt32(8, isBigEndian);
|
||||
long m_DataOffset = buff.ReadUInt32(12, isBigEndian);
|
||||
//var m_Endianess = buff[16];
|
||||
//var m_Reserved = buff.Slice(17, 3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
Position = 0;
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = ReadUInt32();
|
||||
m_FileSize = ReadInt64();
|
||||
m_DataOffset = ReadInt64();
|
||||
//m_MetadataSize = buff.ReadUInt32(20, isBigEndian);
|
||||
m_FileSize = buff.ReadInt64(24, isBigEndian);
|
||||
m_DataOffset = buff.ReadInt64(32, isBigEndian);
|
||||
}
|
||||
Position = 0;
|
||||
if (m_FileSize != fileSize)
|
||||
if (m_FileSize != fileSize || m_DataOffset > fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CheckBundleDataOffset(ReadOnlySpan<byte> buff)
|
||||
{
|
||||
var lastOffset = buff.LastIndexOf(unityFsMagic);
|
||||
if (lastOffset <= 0)
|
||||
return false;
|
||||
|
||||
var firstOffset = buff.IndexOf(unityFsMagic);
|
||||
if (firstOffset == lastOffset || lastOffset - firstOffset < 200)
|
||||
{
|
||||
Position = lastOffset;
|
||||
return true;
|
||||
}
|
||||
|
||||
var pos = firstOffset + 12;
|
||||
pos += buff.Slice(pos).ReadStringToNull().Length + 1;
|
||||
pos += buff.Slice(pos).ReadStringToNull().Length + 1;
|
||||
var bundleSize = buff.ReadInt64(pos, Endian == EndianType.BigEndian);
|
||||
if (bundleSize > 200 && firstOffset + bundleSize < lastOffset)
|
||||
{
|
||||
Position = firstOffset;
|
||||
return true;
|
||||
}
|
||||
|
||||
Position = lastOffset;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
|
||||
@@ -53,29 +53,47 @@ namespace AssetStudio
|
||||
|
||||
public static FileReader DecompressGZip(FileReader reader)
|
||||
{
|
||||
using (reader)
|
||||
try
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
using (reader)
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while decompressing Gzip file {reader.FullPath}\n{e}");
|
||||
reader.Dispose();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static FileReader DecompressBrotli(FileReader reader)
|
||||
{
|
||||
using (reader)
|
||||
try
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
|
||||
using (reader)
|
||||
{
|
||||
brotliStream.CopyTo(stream);
|
||||
var stream = new MemoryStream();
|
||||
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
|
||||
{
|
||||
brotliStream.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while decompressing Brotli file {reader.FullPath}\n{e}");
|
||||
reader.Dispose();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
25
AssetStudio/JsonConverterHelpers/ByteArrayConverter.cs
Normal file
25
AssetStudio/JsonConverterHelpers/ByteArrayConverter.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static partial class JsonConverterHelper
|
||||
{
|
||||
public class ByteArrayConverter : JsonConverter<byte[]>
|
||||
{
|
||||
public override byte[] Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
return reader.TokenType == JsonTokenType.StartArray
|
||||
? JsonSerializer.Deserialize<List<byte>>(ref reader).ToArray() //JsonArray to ByteArray
|
||||
: JsonSerializer.Deserialize<byte[]>(ref reader);
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, byte[] value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteBase64StringValue(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
40
AssetStudio/JsonConverterHelpers/FloatConverter.cs
Normal file
40
AssetStudio/JsonConverterHelpers/FloatConverter.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static partial class JsonConverterHelper
|
||||
{
|
||||
public class FloatConverter : JsonConverter<float>
|
||||
{
|
||||
public override float Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
return JsonSerializer.Deserialize<float>(ref reader, new JsonSerializerOptions
|
||||
{
|
||||
NumberHandling = options.NumberHandling
|
||||
});
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, float value, JsonSerializerOptions options)
|
||||
{
|
||||
if (float.IsNaN(value) || float.IsInfinity(value))
|
||||
{
|
||||
if (options.NumberHandling == JsonNumberHandling.AllowNamedFloatingPointLiterals)
|
||||
{
|
||||
writer.WriteStringValue($"{value.ToString(CultureInfo.InvariantCulture)}");
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.WriteStringValue(JsonSerializer.Serialize(value));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.WriteNumberValue((decimal)value + 0.0m);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
53
AssetStudio/JsonConverterHelpers/KVPConverter.cs
Normal file
53
AssetStudio/JsonConverterHelpers/KVPConverter.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static partial class JsonConverterHelper
|
||||
{
|
||||
public class KVPConverter : JsonConverterFactory
|
||||
{
|
||||
public override bool CanConvert(Type typeToConvert)
|
||||
{
|
||||
if (!typeToConvert.IsGenericType)
|
||||
return false;
|
||||
|
||||
var generic = typeToConvert.GetGenericTypeDefinition();
|
||||
return generic == typeof(KeyValuePair<,>);
|
||||
}
|
||||
|
||||
public override JsonConverter CreateConverter(Type type, JsonSerializerOptions options)
|
||||
{
|
||||
var kvpArgs = type.GetGenericArguments();
|
||||
return (JsonConverter)Activator.CreateInstance(typeof(KVPConverter<,>).MakeGenericType(kvpArgs));
|
||||
}
|
||||
}
|
||||
|
||||
private class KVPConverter<TKey, TValue> : JsonConverter<KeyValuePair<TKey, TValue>>
|
||||
{
|
||||
public override KeyValuePair<TKey, TValue> Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
//startKvpObject
|
||||
reader.Read(); //propName
|
||||
reader.Read(); //keyType
|
||||
var key = reader.TokenType == JsonTokenType.StartObject
|
||||
? JsonSerializer.Deserialize<Dictionary<string, TKey>>(ref reader).Values.First()
|
||||
: JsonSerializer.Deserialize<TKey>(ref reader);
|
||||
reader.Read(); //propName
|
||||
reader.Read(); //startObject
|
||||
var value = JsonSerializer.Deserialize<TValue>(ref reader, options);
|
||||
reader.Read(); //endKvpObject
|
||||
|
||||
return new KeyValuePair<TKey, TValue>(key, value);
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, KeyValuePair<TKey, TValue> value, JsonSerializerOptions options)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
45
AssetStudio/JsonConverterHelpers/PPtrConverter.cs
Normal file
45
AssetStudio/JsonConverterHelpers/PPtrConverter.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static partial class JsonConverterHelper
|
||||
{
|
||||
public static SerializedFile AssetsFile { get; set; }
|
||||
|
||||
public class PPtrConverter : JsonConverterFactory
|
||||
{
|
||||
public override bool CanConvert(Type typeToConvert)
|
||||
{
|
||||
if (!typeToConvert.IsGenericType)
|
||||
return false;
|
||||
|
||||
var generic = typeToConvert.GetGenericTypeDefinition();
|
||||
return generic == typeof(PPtr<>);
|
||||
}
|
||||
|
||||
public override JsonConverter CreateConverter(Type type, JsonSerializerOptions options)
|
||||
{
|
||||
var elementType = type.GetGenericArguments()[0];
|
||||
var converter = (JsonConverter)Activator.CreateInstance(typeof(PPtrConverter<>).MakeGenericType(elementType));
|
||||
return converter;
|
||||
}
|
||||
}
|
||||
|
||||
private class PPtrConverter<T> : JsonConverter<PPtr<T>> where T : Object
|
||||
{
|
||||
public override PPtr<T> Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
var pptrObj = JsonSerializer.Deserialize<PPtr<T>>(ref reader, new JsonSerializerOptions { IncludeFields = true });
|
||||
pptrObj.AssetsFile = AssetsFile;
|
||||
return pptrObj;
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, PPtr<T> value, JsonSerializerOptions options)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
58
AssetStudio/JsonConverterHelpers/RenderDataMapConverter.cs
Normal file
58
AssetStudio/JsonConverterHelpers/RenderDataMapConverter.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static partial class JsonConverterHelper
|
||||
{
|
||||
public class RenderDataMapConverter : JsonConverter<Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>>
|
||||
{
|
||||
public override Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
var dataArray = JsonSerializer.Deserialize<KeyValuePair<JsonObject, SpriteAtlasData>[]>(ref reader, options);
|
||||
var renderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(dataArray.Length);
|
||||
foreach (var kvp in dataArray)
|
||||
{
|
||||
var jsonFirst = kvp.Key["first"];
|
||||
var first = jsonFirst.Deserialize<GUID>(options).Convert();
|
||||
var second = (long) kvp.Key["second"];
|
||||
renderDataMap.Add(new KeyValuePair<Guid, long>(first, second), kvp.Value);
|
||||
}
|
||||
return renderDataMap;
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> value, JsonSerializerOptions options)
|
||||
{
|
||||
var jsonDict = new Dictionary<string, SpriteAtlasData>();
|
||||
foreach (var kv in value)
|
||||
{
|
||||
var strKey = $"{kv.Key.Key}, {kv.Key.Value}";
|
||||
jsonDict.Add(strKey, kv.Value);
|
||||
}
|
||||
var strValue = JsonSerializer.SerializeToUtf8Bytes(jsonDict, options);
|
||||
writer.WriteRawValue(strValue);
|
||||
}
|
||||
}
|
||||
|
||||
private class GUID
|
||||
{
|
||||
[JsonPropertyName("data[0]")] public uint data0 { get; set; }
|
||||
[JsonPropertyName("data[1]")] public uint data1 { get; set; }
|
||||
[JsonPropertyName("data[2]")] public uint data2 { get; set; }
|
||||
[JsonPropertyName("data[3]")] public uint data3 { get; set; }
|
||||
|
||||
public Guid Convert()
|
||||
{
|
||||
var guidBytes = new byte[16];
|
||||
BitConverter.GetBytes(data0).CopyTo(guidBytes, 0);
|
||||
BitConverter.GetBytes(data1).CopyTo(guidBytes, 4);
|
||||
BitConverter.GetBytes(data2).CopyTo(guidBytes, 8);
|
||||
BitConverter.GetBytes(data3).CopyTo(guidBytes, 12);
|
||||
return new Guid(guidBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
18
AssetStudio/Math/Clamp.cs
Normal file
18
AssetStudio/Math/Clamp.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static partial class MathHelper
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Clamp(float value, float minValue, float maxValue)
|
||||
{
|
||||
#if NETFRAMEWORK
|
||||
return Math.Max(minValue, Math.Min(value, maxValue));
|
||||
#else
|
||||
return Math.Clamp(value, minValue, maxValue);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
|
||||
#if NETFRAMEWORK
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
@@ -35,27 +36,27 @@ namespace AssetStudio
|
||||
/// <summary>
|
||||
/// Represents the smallest positive System.Half value greater than zero. This field is constant.
|
||||
/// </summary>
|
||||
public static readonly Half Epsilon = Half.ToHalf(0x0001);
|
||||
public static readonly Half Epsilon = HalfHelper.ToHalf(0x0001);
|
||||
/// <summary>
|
||||
/// Represents the largest possible value of System.Half. This field is constant.
|
||||
/// </summary>
|
||||
public static readonly Half MaxValue = Half.ToHalf(0x7bff);
|
||||
public static readonly Half MaxValue = HalfHelper.ToHalf(0x7bff);
|
||||
/// <summary>
|
||||
/// Represents the smallest possible value of System.Half. This field is constant.
|
||||
/// </summary>
|
||||
public static readonly Half MinValue = Half.ToHalf(0xfbff);
|
||||
public static readonly Half MinValue = HalfHelper.ToHalf(0xfbff);
|
||||
/// <summary>
|
||||
/// Represents not a number (NaN). This field is constant.
|
||||
/// </summary>
|
||||
public static readonly Half NaN = Half.ToHalf(0xfe00);
|
||||
public static readonly Half NaN = HalfHelper.ToHalf(0xfe00);
|
||||
/// <summary>
|
||||
/// Represents negative infinity. This field is constant.
|
||||
/// </summary>
|
||||
public static readonly Half NegativeInfinity = Half.ToHalf(0xfc00);
|
||||
public static readonly Half NegativeInfinity = HalfHelper.ToHalf(0xfc00);
|
||||
/// <summary>
|
||||
/// Represents positive infinity. This field is constant.
|
||||
/// </summary>
|
||||
public static readonly Half PositiveInfinity = Half.ToHalf(0x7c00);
|
||||
public static readonly Half PositiveInfinity = HalfHelper.ToHalf(0x7c00);
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
@@ -63,7 +64,7 @@ namespace AssetStudio
|
||||
/// Initializes a new instance of System.Half to the value of the specified single-precision floating-point number.
|
||||
/// </summary>
|
||||
/// <param name="value">The value to represent as a System.Half.</param>
|
||||
public Half(float value) { this = HalfHelper.SingleToHalf(value); }
|
||||
public Half(float value) { this = HalfHelper.ToHalf(value); }
|
||||
/// <summary>
|
||||
/// Initializes a new instance of System.Half to the value of the specified 32-bit signed integer.
|
||||
/// </summary>
|
||||
@@ -314,7 +315,7 @@ namespace AssetStudio
|
||||
/// </summary>
|
||||
/// <param name="value">A System.Half to convert.</param>
|
||||
/// <returns>A single-precision floating-point number that represents the converted System.Half.</returns>
|
||||
public static implicit operator float(Half value) { return (float)HalfHelper.HalfToSingle(value); }
|
||||
public static implicit operator float(Half value) { return value.ToSingle(); }
|
||||
/// <summary>
|
||||
/// Converts a System.Half to a double-precision floating-point number.
|
||||
/// </summary>
|
||||
@@ -508,32 +509,6 @@ namespace AssetStudio
|
||||
{
|
||||
return value.value;
|
||||
}
|
||||
/// <summary>
|
||||
/// Returns a half-precision floating point number converted from two bytes
|
||||
/// at a specified position in a byte array.
|
||||
/// </summary>
|
||||
/// <param name="value">An array of bytes.</param>
|
||||
/// <param name="startIndex">The starting position within value.</param>
|
||||
/// <returns>A half-precision floating point number formed by two bytes beginning at startIndex.</returns>
|
||||
/// <exception cref="System.ArgumentException">
|
||||
/// startIndex is greater than or equal to the length of value minus 1, and is
|
||||
/// less than or equal to the length of value minus 1.
|
||||
/// </exception>
|
||||
/// <exception cref="System.ArgumentNullException">value is null.</exception>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">startIndex is less than zero or greater than the length of value minus 1.</exception>
|
||||
public static Half ToHalf(byte[] value, int startIndex)
|
||||
{
|
||||
return Half.ToHalf((ushort)BitConverter.ToInt16(value, startIndex));
|
||||
}
|
||||
/// <summary>
|
||||
/// Returns a half-precision floating point number converted from its binary representation.
|
||||
/// </summary>
|
||||
/// <param name="bits">Binary representation of System.Half value</param>
|
||||
/// <returns>A half-precision floating point number formed by its binary representation.</returns>
|
||||
public static Half ToHalf(ushort bits)
|
||||
{
|
||||
return new Half { value = bits };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a value indicating the sign of a half-precision floating-point number.
|
||||
@@ -886,3 +861,4 @@ namespace AssetStudio
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,18 +1,32 @@
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
#if NET
|
||||
public static class HalfHelper
|
||||
{
|
||||
public static Half ToHalf(ushort bits)
|
||||
{
|
||||
return (Half)bits;
|
||||
}
|
||||
|
||||
public static Half ToHalf(ReadOnlySpan<byte> bytes, int startIndex)
|
||||
{
|
||||
return BinaryPrimitives.ReadHalfLittleEndian(bytes[startIndex..]);
|
||||
}
|
||||
}
|
||||
#else
|
||||
/// <summary>
|
||||
/// Helper class for Half conversions and some low level operations.
|
||||
/// This class is internally used in the Half class.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// References:
|
||||
/// - Fast Half Float Conversions, Jeroen van der Zijp, link: http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
|
||||
/// </remarks>
|
||||
[ComVisible(false)]
|
||||
internal static class HalfHelper
|
||||
public static class HalfHelper
|
||||
{
|
||||
private static uint[] mantissaTable = GenerateMantissaTable();
|
||||
private static uint[] exponentTable = GenerateExponentTable();
|
||||
@@ -169,27 +183,54 @@ namespace AssetStudio
|
||||
ushort result = (ushort)(baseTable[(value >> 23) & 0x1ff] + ((value & 0x007fffff) >> shiftTable[value >> 23]));
|
||||
return Half.ToHalf(result);
|
||||
}*/
|
||||
public static float HalfToSingle(Half half)
|
||||
|
||||
/// <summary>
|
||||
/// Returns a half-precision floating point number converted from two bytes
|
||||
/// at a specified position in a byte array.
|
||||
/// </summary>
|
||||
/// <param name="value">An array of bytes.</param>
|
||||
/// <param name="startIndex">The starting position within value.</param>
|
||||
/// <returns>A half-precision floating point number formed by two bytes beginning at startIndex.</returns>
|
||||
/// <exception cref="System.ArgumentException">
|
||||
/// startIndex is greater than or equal to the length of value minus 1, and is
|
||||
/// less than or equal to the length of value minus 1.
|
||||
/// </exception>
|
||||
/// <exception cref="System.ArgumentNullException">value is null.</exception>
|
||||
/// <exception cref="System.ArgumentOutOfRangeException">startIndex is less than zero or greater than the length of value minus 1.</exception>
|
||||
public static Half ToHalf(ReadOnlySpan<byte> value, int startIndex)
|
||||
{
|
||||
return ToHalf((ushort)BinaryPrimitives.ReadInt16LittleEndian(value.Slice(startIndex)));
|
||||
}
|
||||
/// <summary>
|
||||
/// Returns a half-precision floating point number converted from its binary representation.
|
||||
/// </summary>
|
||||
/// <param name="bits">Binary representation of System.Half value</param>
|
||||
/// <returns>A half-precision floating point number formed by its binary representation.</returns>
|
||||
public static Half ToHalf(ushort bits)
|
||||
{
|
||||
return new Half { value = bits };
|
||||
}
|
||||
public static Half ToHalf(float single)
|
||||
{
|
||||
byte[] singleBytes = BitConverter.GetBytes(single);
|
||||
uint value = BitConverter.ToUInt32(singleBytes, 0);
|
||||
ushort result = (ushort)(baseTable[(value >> 23) & 0x1ff] + ((value & 0x007fffff) >> shiftTable[value >> 23]));
|
||||
return ToHalf(result);
|
||||
}
|
||||
public static float ToSingle(this Half half)
|
||||
{
|
||||
uint result = mantissaTable[offsetTable[half.value >> 10] + (half.value & 0x3ff)] + exponentTable[half.value >> 10];
|
||||
byte[] uintBytes = BitConverter.GetBytes(result);
|
||||
return BitConverter.ToSingle(uintBytes, 0);
|
||||
}
|
||||
public static Half SingleToHalf(float single)
|
||||
{
|
||||
byte[] singleBytes = BitConverter.GetBytes(single);
|
||||
uint value = BitConverter.ToUInt32(singleBytes, 0);
|
||||
ushort result = (ushort)(baseTable[(value >> 23) & 0x1ff] + ((value & 0x007fffff) >> shiftTable[value >> 23]));
|
||||
return Half.ToHalf(result);
|
||||
}
|
||||
|
||||
public static Half Negate(Half half)
|
||||
{
|
||||
return Half.ToHalf((ushort)(half.value ^ 0x8000));
|
||||
return ToHalf((ushort)(half.value ^ 0x8000));
|
||||
}
|
||||
public static Half Abs(Half half)
|
||||
{
|
||||
return Half.ToHalf((ushort)(half.value & 0x7fff));
|
||||
return ToHalf((ushort)(half.value & 0x7fff));
|
||||
}
|
||||
|
||||
public static bool IsNaN(Half half)
|
||||
@@ -209,4 +250,5 @@ namespace AssetStudio
|
||||
return (half.value == 0xfc00);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -26,9 +26,9 @@ namespace AssetStudio
|
||||
public float M23;
|
||||
public float M33;
|
||||
|
||||
public Matrix4x4(float[] values)
|
||||
public Matrix4x4(Span<float> values)
|
||||
{
|
||||
if (values == null)
|
||||
if (values.IsEmpty)
|
||||
throw new ArgumentNullException(nameof(values));
|
||||
if (values.Length != 16)
|
||||
throw new ArgumentOutOfRangeException(nameof(values), "There must be sixteen and only sixteen input values for Matrix.");
|
||||
|
||||
@@ -45,9 +45,9 @@ namespace AssetStudio
|
||||
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
if (!(other is Vector2))
|
||||
if (!(other is Vector2 vector2))
|
||||
return false;
|
||||
return Equals((Vector2)other);
|
||||
return Equals(vector2);
|
||||
}
|
||||
|
||||
public bool Equals(Vector2 other)
|
||||
@@ -73,7 +73,7 @@ namespace AssetStudio
|
||||
|
||||
public float Length()
|
||||
{
|
||||
return (float)Math.Sqrt(LengthSquared());
|
||||
return MathF.Sqrt(LengthSquared());
|
||||
}
|
||||
|
||||
public float LengthSquared()
|
||||
|
||||
@@ -49,9 +49,9 @@ namespace AssetStudio
|
||||
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
if (!(other is Vector3))
|
||||
if (!(other is Vector3 vector3))
|
||||
return false;
|
||||
return Equals((Vector3)other);
|
||||
return Equals(vector3);
|
||||
}
|
||||
|
||||
public bool Equals(Vector3 other)
|
||||
@@ -79,7 +79,7 @@ namespace AssetStudio
|
||||
|
||||
public float Length()
|
||||
{
|
||||
return (float)Math.Sqrt(LengthSquared());
|
||||
return MathF.Sqrt(LengthSquared());
|
||||
}
|
||||
|
||||
public float LengthSquared()
|
||||
|
||||
@@ -61,9 +61,9 @@ namespace AssetStudio
|
||||
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
if (!(other is Vector4))
|
||||
if (!(other is Vector4 vector4))
|
||||
return false;
|
||||
return Equals((Vector4)other);
|
||||
return Equals(vector4);
|
||||
}
|
||||
|
||||
public bool Equals(Vector4 other)
|
||||
@@ -93,7 +93,7 @@ namespace AssetStudio
|
||||
|
||||
public float Length()
|
||||
{
|
||||
return (float)Math.Sqrt(LengthSquared());
|
||||
return MathF.Sqrt(LengthSquared());
|
||||
}
|
||||
|
||||
public float LengthSquared()
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -12,13 +9,15 @@ namespace AssetStudio
|
||||
public long m_PathID;
|
||||
public long byteStart;
|
||||
public uint byteSize;
|
||||
public int classID;
|
||||
public ClassIDType type;
|
||||
public SerializedType serializedType;
|
||||
public BuildTarget platform;
|
||||
public SerializedFileFormatVersion m_Version;
|
||||
|
||||
public int[] version => assetsFile.version;
|
||||
public BuildType buildType => assetsFile.buildType;
|
||||
public UnityVersion version => assetsFile.version;
|
||||
|
||||
public long Remaining => byteStart + byteSize - Position;
|
||||
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
|
||||
{
|
||||
@@ -26,6 +25,7 @@ namespace AssetStudio
|
||||
m_PathID = objectInfo.m_PathID;
|
||||
byteStart = objectInfo.byteStart;
|
||||
byteSize = objectInfo.byteSize;
|
||||
classID = objectInfo.classID;
|
||||
if (Enum.IsDefined(typeof(ClassIDType), objectInfo.classID))
|
||||
{
|
||||
type = (ClassIDType)objectInfo.classID;
|
||||
@@ -39,6 +39,12 @@ namespace AssetStudio
|
||||
m_Version = assetsFile.header.m_Version;
|
||||
}
|
||||
|
||||
public void ThrowIfTooLarge(float val)
|
||||
{
|
||||
if (val < 0 || val > Remaining)
|
||||
throw new EndOfStreamException();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Position = byteStart;
|
||||
|
||||
102
AssetStudio/OffsetStream.cs
Normal file
102
AssetStudio/OffsetStream.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class OffsetStream : Stream
|
||||
{
|
||||
private readonly Stream _baseStream;
|
||||
private readonly long _length;
|
||||
private long _offset;
|
||||
|
||||
public override bool CanRead => _baseStream.CanRead;
|
||||
public override bool CanSeek => _baseStream.CanSeek;
|
||||
public override bool CanWrite => false;
|
||||
public override long Length => _length > 0
|
||||
? _length
|
||||
: _baseStream.Length - _offset;
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get => _baseStream.Position - _offset;
|
||||
set => Seek(value, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
public long BasePosition => _baseStream.Position;
|
||||
|
||||
public long Offset
|
||||
{
|
||||
get => _offset;
|
||||
set
|
||||
{
|
||||
if (value < 0 || value > _baseStream.Length)
|
||||
{
|
||||
throw new IOException($"{nameof(Offset)} is out of stream bound");
|
||||
}
|
||||
_offset = value;
|
||||
Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
}
|
||||
|
||||
public OffsetStream(FileReader reader)
|
||||
{
|
||||
_baseStream = reader.BaseStream;
|
||||
Offset = reader.Position;
|
||||
}
|
||||
|
||||
public OffsetStream(Stream stream, long offset, long length)
|
||||
{
|
||||
_baseStream = stream;
|
||||
_length = length;
|
||||
Offset = offset;
|
||||
}
|
||||
|
||||
public override void Flush() { }
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
return _baseStream.Read(buffer, offset, count);
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
if (offset > _baseStream.Length)
|
||||
{
|
||||
throw new IOException("Unable to seek beyond stream bound");
|
||||
}
|
||||
|
||||
switch (origin)
|
||||
{
|
||||
case SeekOrigin.Begin:
|
||||
_baseStream.Seek(offset + _offset, SeekOrigin.Begin);
|
||||
break;
|
||||
case SeekOrigin.Current:
|
||||
_baseStream.Seek(offset + Position, SeekOrigin.Begin);
|
||||
break;
|
||||
case SeekOrigin.End:
|
||||
_baseStream.Seek(offset + _baseStream.Length, SeekOrigin.Begin);
|
||||
break;
|
||||
}
|
||||
return Position;
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_baseStream.Dispose();
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,28 +4,58 @@ namespace AssetStudio
|
||||
{
|
||||
public static class Progress
|
||||
{
|
||||
public static IProgress<int> Default = new Progress<int>();
|
||||
private static int preValue;
|
||||
private static readonly int InstanceCount = 2;
|
||||
private static readonly IProgress<int>[] Instances;
|
||||
private static readonly int[] PreValues;
|
||||
|
||||
public static void Reset()
|
||||
static Progress()
|
||||
{
|
||||
preValue = 0;
|
||||
Default.Report(0);
|
||||
Instances = new IProgress<int>[InstanceCount];
|
||||
for (var i = 0; i < InstanceCount; i++)
|
||||
{
|
||||
Instances[i] = new Progress<int>();
|
||||
}
|
||||
|
||||
PreValues = new int[InstanceCount];
|
||||
}
|
||||
|
||||
public static void Report(int current, int total)
|
||||
public static int MaxCount => InstanceCount;
|
||||
|
||||
public static IProgress<int> Default //alias
|
||||
{
|
||||
get => Instances[0];
|
||||
set => SetInstance(0, value);
|
||||
}
|
||||
|
||||
public static void Reset(int index = 0)
|
||||
{
|
||||
PreValues[index] = 0;
|
||||
Instances[index].Report(0);
|
||||
}
|
||||
|
||||
public static void Report(int current, int total, int index = 0)
|
||||
{
|
||||
var value = (int)(current * 100f / total);
|
||||
Report(value);
|
||||
_Report(value, index);
|
||||
}
|
||||
|
||||
private static void Report(int value)
|
||||
private static void _Report(int value, int index)
|
||||
{
|
||||
if (value > preValue)
|
||||
if (value > PreValues[index])
|
||||
{
|
||||
preValue = value;
|
||||
Default.Report(value);
|
||||
PreValues[index] = value;
|
||||
Instances[index].Report(value);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetInstance(int index, IProgress<int> progress)
|
||||
{
|
||||
if (progress == null)
|
||||
throw new ArgumentNullException(nameof(progress));
|
||||
if (index < 0 || index >= MaxCount)
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
|
||||
Instances[index] = progress;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user