339 Commits

Author SHA1 Message Date
VaDiM
6b66ec7467 Fix rendering of some packed sprites. Close #104 2025-10-15 22:23:42 +03:00
VaDiM
0021cf221e Some minor improvements 2025-10-11 14:28:05 +03:00
VaDiM
c07dc59f51 Improve support for Unity 6000.2+ assets 2025-10-10 04:11:27 +03:00
VaDiM
d1bf0c5a37 Add option to extract raw byte array from MonoBehaviour assets 2025-10-07 01:07:48 +03:00
VaDiM
6d5b633d55 Some minor fixes 2025-10-07 01:07:14 +03:00
VaDiM
6c3ff89dbf Improve lzma progress report 2025-09-12 19:57:36 +03:00
VaDiM
763f188afb Fix memory allocation for uncompressed bundles inside a multiBundle 2025-09-08 03:06:03 +03:00
VaDiM
553f0d94f3 Some fixes for Live2D export
- [CLI] Replaced "--l2d-force-bezier" with "--l2d-smooth-motions"
2025-09-06 03:50:55 +03:00
VaDiM
80e6a1d074 Update README.md 2025-09-04 23:10:34 +03:00
VaDiM
6de33d0437 Update to v0.19 & update dependencies 2025-09-04 20:07:22 +03:00
VaDiM
7ce8b8c8ae [CLI] Some minor fixes 2025-09-04 17:54:55 +03:00
VaDiM
2d449ff4cd Fix support for meshes with omitted weight values. Close #21 2025-09-03 13:12:59 +03:00
VaDiM
1d65096001 [CLI] Add more info to the "Info" mode 2025-09-01 23:38:05 +03:00
VaDiM
355c99c034 [CLI] Fix deleting of temp files 2025-09-01 22:19:48 +03:00
VaDiM
963cd6546b Improve mesh loading 2025-09-01 16:32:46 +03:00
VaDiM
ae3b5169df Some other fixes 2025-08-27 05:23:50 +03:00
VaDiM
521e2f3bbc Improve Tuanjie support 2025-08-27 05:22:46 +03:00
VaDiM
f0a69025fe Update asset export logic
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export.
- Added an option to overwrite exisisting files.
- Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
2025-08-19 20:51:38 +03:00
VaDiM
52b0a21181 Some fixes for bundle reader 2025-08-11 01:27:02 +03:00
VaDiM
be11fdf14f [GUI] Some fixes for animation export
- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
2025-08-11 01:25:42 +03:00
VaDiM
054906a426 More spans 2025-08-11 01:25:42 +03:00
VaDiM
35324083e1 [CLI] Add flag to always decompress bundles to disk 2025-08-03 14:26:49 +03:00
VaDiM
36bd3c8342 [GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00
VaDiM
c20c07b5f2 Update bundle reader
- Replaced creation of a duplicated file/memory stream with OffsetStream.
- Added separate processing of uncompressed bundles (including streamed bundles). They will be read directly from disk.
- Added progress report on LZMA decompression process.
2025-07-24 19:07:24 +03:00
VaDiM
efca2a7557 Add support for bundles with obfuscated unity version 2025-07-24 15:59:38 +03:00
VaDiM
6b41a36c7d Fix parsing of MovieTexture and MonoScript assets 2025-07-24 15:59:37 +03:00
VaDiM
35b24990c6 Allocation-safe asset reading
Try to not pre-allocate memory during asset reading
2025-07-24 04:06:33 +03:00
VaDiM
925f5c12a3 Update FileReader & EndianSpanReader 2025-07-24 04:04:03 +03:00
VaDiM
9c64f7f56d Fix parsing of Tuanjie Renderer assets 2025-07-24 04:04:03 +03:00
VaDiM
3c6b65f724 Update BuildTarget.cs 2025-07-22 03:00:56 +03:00
VaDiM
34819608c5 Fixes for zip file reading
- Fixed path for split files
- Fixed assetsFile loading from an archive
2025-07-22 03:00:56 +03:00
VaDiM
6f8f1a5a8a Use System.Half 2025-07-13 20:40:34 +03:00
VaDiM
f0029520fb Fix for TypeTreeHelper
ref: b71a7620a3
2025-07-13 01:56:09 +03:00
VaDiM
7b7eac62d8 Fixes for Live2D export
- Fixed export of live2d models from assets without containers.
- Improved method of binding model-related assets.
2025-06-27 00:41:58 +03:00
VaDiM
3a25ed9ccd [CLI] Update "current options" structure 2025-06-12 01:41:33 +03:00
VaDiM
785eeb8665 [CLI] Add name filtering support for Live2D export mode 2025-06-12 01:41:33 +03:00
VaDiM
fd50054edf [CLI] Add regex support for splitObject export mode 2025-06-12 01:41:33 +03:00
VaDiM
a1ee61c542 Some minor fixes 2025-06-10 02:06:24 +03:00
VaDiM
12799da395 [CLI] Add Animator export 2025-06-07 23:45:49 +03:00
VaDiM
60426a4b9a Improve support of Tuanjie assets 2025-06-07 23:40:49 +03:00
VaDiM
3ea01ec9bc Display animation count when exporting fbx models 2025-05-29 05:11:21 +03:00
VaDiM
7da68aedff [CLI] Add support for multiple file loading 2025-05-29 05:11:06 +03:00
VaDiM
548f8a52cf Minor fix for multibundle reader 2025-05-25 01:17:54 +03:00
VaDiM
24337f66f9 Fix parsing of Material assets from some 2021.2 versions 2025-05-21 16:08:56 +03:00
VaDiM
92a89db4e8 Fix parsing of legacy Tuanjie AnimationClip assets 2025-05-18 02:18:58 +03:00
VaDiM
c11e085e2e Fix build 2025-05-17 14:30:19 +03:00
VaDiM
55406553f6 Some minor fixes 2025-05-17 04:58:43 +03:00
VaDiM
b0a051fc47 [GUI] Add exact search option for Scene Hierarchy. Close #49 2025-05-11 09:29:11 +03:00
VaDiM
97fa42742b [CLI] Add flag to allow filtering assets using regex. Close #45
- Added --filter-with-regex flag
2025-05-11 09:29:11 +03:00
VaDiM
97bdef0891 Update UnityCN detection method 2025-05-09 03:41:54 +03:00
VaDiM
876bafdda1 Add oodle compression support (unofficial) 2025-05-09 03:41:53 +03:00
VaDiM
66229e564a Fix parsing of AnimationClip assets via typetree for Unity versions < 5 2025-05-09 02:23:42 +03:00
VaDiM
13f37ec260 Fix audioClip converting 2025-04-17 01:01:58 +03:00
VaDiM
a0c2a7bdfe Improve integration with Live2D assets
- Added container-independent method for searching AnimationClip assets
(However, it's not really universal, so it can't completely replace the container-dependent method)
2025-04-10 01:30:45 +03:00
VaDiM
0cc74b8c12 Fix Tuanjie detection 2025-04-08 02:46:11 +03:00
VaDiM
f077064a6a Fix for UV bindings 2025-04-06 00:06:09 +03:00
VaDiM
190cb68b07 [CLI] Add flag to export all UVs as diffuse maps 2025-03-31 20:14:33 +03:00
VaDiM
3fa2ef1694 Some minor fixes 2025-03-31 20:10:02 +03:00
VaDiM
40e0bd0248 [CLI] Fix export of some fbx models 2025-03-31 19:45:47 +03:00
VaDiM
e1e43439c3 Add option to manually bind UV map types 2025-03-29 23:57:59 +03:00
VaDiM
e8ca265a43 Fix multiBundle file extraction 2025-03-25 21:54:34 +03:00
VaDiM
81ed77819a [CLI] Improve UnityVersion option info 2025-03-22 19:01:07 +03:00
VaDiM
d1fed47f92 [CLI] Change color of option example string 2025-03-22 19:01:07 +03:00
VaDiM
3b10a808d3 [GUI] Add option to autoplay audioClip assets 2025-03-22 19:01:06 +03:00
VaDiM
47d67e0a49 Update FMOD to v2.03.06
- Fixed a bug that caused audioСlip preview volume to reset when selecting an asset
- Added some native libs for linux-arm64, win-arm64
2025-03-22 19:01:06 +03:00
VaDiM
bc0e32efec Add multiBundle support
including fake headers
2025-03-10 18:08:40 +03:00
VaDiM
db4eb30a27 Fix PPtrConverter (#69) 2025-03-04 04:05:22 +03:00
VaDiM
9f918d0332 Fix export of selected Live2D motions 2025-03-03 22:18:29 +03:00
VaDiM
81cd6d79d0 Add AnimationClip equality comparer 2025-03-03 22:18:29 +03:00
VaDiM
9024e6a235 Improve external data extraction for ExportRaw mode 2025-02-24 19:03:22 +03:00
VaDiM
0b7b809285 [GUI] Some visual fixes for audio player 2025-02-20 17:33:59 +03:00
VaDiM
f7e6d23084 Add support for obfuscated unity versions 2025-02-17 18:51:05 +03:00
VaDiM
6ea1ff3e96 Fix for m_MuscleClipSize 2025-02-10 17:01:21 +03:00
VaDiM
185348d9b8 Replace Math with MathF 2025-01-31 17:55:47 +03:00
VaDiM
a8bb6c714b A small refactoring for Live2D motion export 2025-01-23 18:18:47 +03:00
VaDiM
cc21d4fa4d [CLI] Add support of Extract mode 2025-01-23 17:57:42 +03:00
VaDiM
e3e343320c [GUI] AudioClip improvements
- Increased loading speed of AudioClip preview
- Optimized memory consumption of AudioClip preview
- Fixed incorrect length detection for some sound types
- Added channel count info (audio channels)
2025-01-20 13:07:25 +03:00
VaDiM
1cdb0b762a Some fixes and improvements for Live2D export
- Fixed l2d model export for bundles with multiple models inside
- Added support of grouping exported models by model name
2025-01-15 03:38:33 +03:00
VaDiM
02f64f3c97 [GUI] Workaround for progress bar in Dark mode 2025-01-15 00:41:01 +03:00
VaDiM
58917ab7dc [GUI] Add tree view for dump 2025-01-15 00:41:01 +03:00
VaDiM
b7d21e5bd8 Add support for Tuanjie AnimationClip assets 2025-01-12 04:08:20 +03:00
VaDiM
d7b4d415ca Add support for Tuanjie Mesh assets 2025-01-12 04:08:20 +03:00
VaDiM
95f7d70419 Fix support of Tuanjie GameObject assets 2025-01-12 04:08:20 +03:00
VaDiM
4e93ea5a82 Improve ExportRaw option
- External data will also be added to exported assets
2025-01-12 04:08:19 +03:00
VaDiM
6608e76471 Improve error messages for AudioClip assets 2025-01-12 04:08:19 +03:00
VaDiM
ff92d1784d [GUI] Some fixes for Dark mode 2025-01-12 04:08:19 +03:00
VaDiM
064f5cbe57 Improve integration with Live2D assets 2025-01-12 04:08:19 +03:00
VaDiM
59db27de3a [GUI] Fix a bug with OpenFolderAfterExport option
- Fixed a bug with the OpenFolderAfterExport option when it launched a file instead of opening a folder in some cases
2025-01-12 04:08:19 +03:00
VaDiM
0d4e7ba4ae [GUI] Add Dark mode support for .NET 9 (wip). Close #9
Dark mode support for winforms was added with .net9, but the feature is still not finished. It should become better in future versions.
2025-01-12 04:08:19 +03:00
VaDiM
3605bc0ff9 Update project files: add .NET 9 & update dependencies 2025-01-12 04:08:19 +03:00
VaDiM
188ee088a2 Improve support of Texture2DArray assets 2025-01-12 04:08:19 +03:00
VaDiM
341612be16 Add Tuanjie WebFile support 2025-01-12 04:08:19 +03:00
VaDiM
e16046d775 Add support for Tuanjie Texture2D assets 2025-01-12 04:08:19 +03:00
VaDiM
d2f69432e4 Add Tuanjie build targets 2025-01-12 04:08:18 +03:00
VaDiM
08d50a8013 Update BuildTarget.cs 2025-01-12 04:08:18 +03:00
VaDiM
7b1585eff0 A small refactoring of l2d extractor 2025-01-12 04:08:18 +03:00
VaDiM
70aa8bec59 Add support for exporting l2d poses (pose3.json) 2025-01-12 04:08:18 +03:00
VaDiM
18813b22c3 Add names of pptr objects to object dumps 2024-11-02 04:51:21 +03:00
VaDiM
316837dfdf Fix parsing via typetree of old Material assets
- Fixed parsing via typetree of Material assets from Unity version <5.6
2024-11-02 02:12:49 +03:00
VaDiM
fca937e5e6 Some fixes for asset parsing via typetree 2024-11-02 01:40:45 +03:00
VaDiM
c2095c4e7a Fix audio preview for some fmod formats. Close #53 2024-10-30 17:11:19 +03:00
VaDiM
f253c868d4 Fix calculations in Live2D motions
- Fixed calculation of totalPointCount and totalSegmentCount in Live2D motions.
https://github.com/Live2D/CubismNativeFramework/pull/57
2024-10-30 01:26:37 +03:00
VaDiM
8ccdd0fd4e Minor fix for PPtrConverter 2024-10-22 01:58:15 +03:00
VaDiM
bc92dfb77c Add Material loading via typetree 2024-10-20 22:29:06 +03:00
VaDiM
c37e2e65b7 Fixes and improvements for asset parsing via typetree 2024-10-18 20:55:34 +03:00
VaDiM
58ee2b8f1e Improve support for some older Unity versions (<3.0)
- Fix export of AudioClip assets from unity v2.5 and earlier
- Fix parsing of PlayerSettings assets from unity v2.6 and earlier
- Fix parsing of AnimationClip assets from unity v2.5 and earlier
2024-10-05 02:17:16 +03:00
VaDiM
c93d27d9a4 Fixes for Unity version parser 2024-10-03 16:23:51 +03:00
VaDiM
5a84a67955 Move BuildType to UnityVersion class 2024-09-25 23:40:41 +03:00
VaDiM
fa332b45df Improve support of Unity 2023+ 2024-09-25 23:38:19 +03:00
VaDiM
348aea2be8 Update CommonString.cs
Unity 6
2024-09-25 23:38:18 +03:00
VaDiM
d52f192e75 Fix support of Sprites with wrong SpriteAtlas pathID 2024-09-13 00:39:04 +03:00
VaDiM
81a1eeb2d1 Merge branch 'pr/40' into AssetStudioMod 2024-09-04 01:15:22 +03:00
VaDiM
05ea91ef5e Merge branch 'pr/44' into AssetStudioMod 2024-08-08 21:49:27 +03:00
VaDiM
e0d5e5c6b7 Display "type" as a string in object dumps 2024-08-08 18:58:42 +03:00
VaDiM
b439cfed66 Update ClassIDType.cs 2024-08-08 18:42:28 +03:00
VaDiM
573b87b570 Replace "type" with "classID" in object dumps 2024-08-08 18:16:41 +03:00
Loyie King
585b69fb36 fix bundle blocks read failed with ArchiveFlags.BlocksInfoAtTheEnd
Bundle files may be aligned and padding with zeros. Previously `ArchiveFlags.BlocksInfoAtTheEnd` will read the end padding zeros rather than the real block infos, causing decompression errors in following logics.
2024-07-10 19:23:36 +08:00
hungrydoodles
5e3fe1775f Added so when the exported animator contains MeshRenderers without meshes attached it tries to find the missing meshes by the Renderer's original name. (Fixes NagantSR0101 from Girls Frontline 2 Animator export not exporting meshes at all in any existing variant.) Also set ReShade in 3D view to be disabled by default as it is misleading otherwise 2024-05-15 00:05:50 +05:00
VaDiM
8704feb079 Merge branch 'pr/37' into AssetStudioMod 2024-05-10 03:45:06 +03:00
VaDiM
f54fe3492b [CLI] Fix Mesh export for some region formats. Close #38 2024-05-10 03:22:39 +03:00
BM85-Hz
6d953d774d simplify loop label 2024-05-08 22:30:50 -07:00
BM85-Hz
f0a793bd3d added AudioClip loop point display to GUI 2024-05-05 18:34:28 -07:00
VaDiM
d886bf1c5d Update dependencies 2024-04-25 01:23:34 +03:00
VaDiM
1623981c0e [GUI] Add ability to filter live2d model assets 2024-04-24 22:19:51 +03:00
VaDiM
2c860f004b Use system.text.json to parse typetree
well, it's still slower than some more suitable libs for such task, but stable and with minimal code changes (and has net472 support, yeah)
2024-04-14 02:17:06 +03:00
VaDiM
a3f4c7a029 [CLI] Update readme 2024-04-12 21:48:57 +03:00
VaDiM
f86b5a97ac Fix resourceFileReader for webFile 2024-04-12 21:48:53 +03:00
VaDiM
7e408a3667 [GUI] Fix displayed info for non-fmod audio clips from Unity <5 2024-04-12 21:48:53 +03:00
VaDiM
6c515aee2e Fix support for sprite assets from Unity <5.2 2024-04-10 10:34:46 +03:00
VaDiM
bb7accd04d Update version to v0.18.0
- Updated dependencies
2024-04-04 22:44:20 +03:00
VaDiM
5120999026 Update readme and other text files 2024-04-04 21:55:59 +03:00
VaDiM
1fc504e587 Optimize memory consumption of swizzled textures 2024-04-02 00:40:24 +03:00
VaDiM
4e991d85fb More fixes for unity 2019.4 assets 2024-04-01 00:56:48 +03:00
VaDiM
29b4bb59a0 [GUI] Move "loading via typetree" option to a better place 2024-04-01 00:56:48 +03:00
VaDiM
9750f486d5 Fix moc3 export 2024-04-01 00:21:51 +03:00
VaDiM
97bbfe8fbb Fix type of public "offset" property in ResourceReader 2024-04-01 00:21:50 +03:00
VaDiM
684bf5a874 Show assumed unity ver in some cases for assets with stripped ver 2024-04-01 00:21:50 +03:00
VaDiM
3cc6bed844 Raplace Unity ver array with Unity ver class 2024-04-01 00:21:50 +03:00
VaDiM
c9e9bc840c Add parallel export support for some asset types 2024-04-01 00:21:50 +03:00
VaDiM
cadcf0b492 Fix displayed info for non-fmod audio clips 2024-03-28 01:52:43 +03:00
VaDiM
1e8085da2d Fix AssetBundle structure for Unity v5.4.x. Close #31 2024-03-28 01:52:43 +03:00
VaDiM
770d7e7532 [GUI] Fix compatibility with High Contrast modes 2024-03-15 18:19:05 +03:00
VaDiM
d0d8a35f67 [GUI] Fixes for Tex2DArrayImage 2024-03-14 00:42:56 +03:00
VaDiM
3f004f74d1 Add option to disable asset loading via typetree 2024-03-13 22:52:43 +03:00
VaDiM
3effd06e64 Unity 2023.2+ Texture2D fix 2024-03-13 22:52:43 +03:00
VaDiM
4f0afffeba Add AnimationClip loading via typetree 2024-03-13 22:52:43 +03:00
VaDiM
9b69b5607c Fix DisplayInfo default value in model3.json 2024-03-10 23:17:25 +03:00
VaDiM
9b16ea8d41 Fix bug with Blend type in l2d expressions 2024-03-09 22:47:11 +03:00
VaDiM
ae4548f1c3 Add support for swizzled Switch textures
Co-Authored-By: nesrak1 <12544505+nesrak1@users.noreply.github.com>
2024-03-09 02:35:23 +03:00
VaDiM
4cd246592b [CLI] Fix wrong error handler. Fix option description msgs 2024-03-07 04:38:39 +03:00
VaDiM
f54cc004bd Add support for Zstd block compression 2024-03-07 03:49:06 +03:00
VaDiM
afdc81bca8 Some minor fixes 2024-03-05 23:42:35 +03:00
VaDiM
045f6c0ff4 Add Texture2DArray loading via typetree 2024-03-05 23:42:29 +03:00
VaDiM
bc9380b8be Add Texture2D loading via typetree 2024-03-05 23:42:29 +03:00
VaDiM
46f8023756 [GUI] Improve export of Texture2DArray images
- Do not export an entire tex2darray array if both the tex2darray and some of its images were selected for exporting
2024-03-05 23:42:07 +03:00
VaDiM
0f9afa60d7 Add support for Texture2DArray 2024-03-04 19:46:28 +03:00
VaDiM
ec7f2c393d [CLI] Update readme 2024-02-13 05:43:34 +03:00
VaDiM
3ec8169b08 [GUI] Add more details to log when exporting assets 2024-02-13 04:55:25 +03:00
VaDiM
5c24183d18 Add more options to work with Scene Hierarchy (#23)
- Added option to group exported assets by node path in scene hierarchy
- Added field with node path to exported xml asset list
2024-02-13 04:52:59 +03:00
VaDiM
c68eaa5e3c Fixes for previous fixes 2024-02-13 04:51:14 +03:00
VaDiM
8460ecef8d Show/Export object dump if typetree dump is not available 2024-02-12 05:21:23 +03:00
VaDiM
f90c0ecc00 Add option to export assets with PathID in filename (#25)
https://github.com/Perfare/AssetStudio/issues/1050
https://github.com/Perfare/AssetStudio/issues/975
https://github.com/Perfare/AssetStudio/issues/762
2024-02-11 03:01:40 +03:00
VaDiM
535153be6b Add cdi3.json support for l2d export (beta) 2024-02-09 22:35:14 +03:00
VaDiM
d4162161be [GUI] Replace "Show all error msgs" option with "Show debug msgs" 2024-02-08 22:44:57 +03:00
VaDiM
6fe12d274f [CLI] Add colors to help message 2024-02-08 22:35:48 +03:00
VaDiM
70213e3012 Improve integration with Live2D assets
- Improved export method of AnimationClip motions
- [GUI] Added display of model info on the preview tab
- [GUI] Added support for partial export:
  - selected models
  - model + selected AnimationClip motions
  - model + selected Fade motions
  - model + selected Fade Motion List
2024-02-08 22:34:00 +03:00
VaDiM
2f6d9ec77f Fixes & Cleanup 2024-01-31 22:34:12 +03:00
VaDiM
0d2aebc1f4 Fix a bug where UV is exported incorrectly.
Co-Authored-By: Razmoth <32140579+razmoth@users.noreply.github.com>
2024-01-24 23:26:13 +03:00
VaDiM
115074fdc0 [GUI] Preserve selection order of AnimationClips (#24) 2023-12-30 18:51:01 +03:00
VaDiM
c2d3b8c5f9 Improve Live2D export 2023-12-30 18:13:40 +03:00
VaDiM
67a74fd395 Bugfix for unity 2022.2+ Texture2D reader 2023-12-30 17:08:07 +03:00
VaDiM
a00c857ac3 Update version to v0.17.4 2023-12-16 04:41:00 +03:00
VaDiM
5333757843 Update dependencies 2023-12-16 04:16:36 +03:00
VaDiM
4747687bec Update README.md 2023-12-15 15:11:48 +03:00
VaDiM
5c2ac1a5e8 Add .NET8 to the TargetFrameworks 2023-12-15 14:45:07 +03:00
VaDiM
e2eae53ac0 Update Live2DExtractor.cs 2023-12-15 01:24:54 +03:00
VaDiM
87347e8b60 [CLI] Update readme 2023-12-11 01:58:05 +03:00
VaDiM
0fdbddea55 [CLI] Fix asset filter for sprites 2023-12-11 01:58:00 +03:00
VaDiM
823190abb7 Improve parsing of Live2D Fade motions 2023-12-09 02:31:54 +03:00
VaDiM
60aef1b8ed [GUI] Add option to not build a tree structure 2023-12-09 02:25:59 +03:00
VaDiM
f82a73f018 [GUI] Add console logger 2023-12-06 17:28:10 +03:00
VaDiM
d42a1879ab [GUI] Add support for Drag&Drop files from a browser
Co-Authored-By: Luke <17146677+lukefz@users.noreply.github.com>
2023-12-05 00:38:24 +03:00
VaDiM
632e5f8d08 [GUI] Add support for .lnk files via Drag&Drop. Close #13 2023-12-04 04:10:49 +03:00
VaDiM
51d259464b Merge branch 'pr/16' into AssetStudioMod 2023-11-21 02:15:19 +03:00
VaDiM
efd06648ad Add support for separate PreloadData
https://github.com/Perfare/AssetStudio/issues/690

https://docs.unity.cn/550/Documentation/Manual/AssetBundleInternalStructure.html
2023-11-21 01:35:25 +03:00
VaDiM
b27482e22b Don't display SourceRevisionId in titles
https://learn.microsoft.com/en-us/dotnet/core/compatibility/sdk/8.0/source-link
2023-11-21 00:31:09 +03:00
VaDiM
d572bd0e64 Add support for Live2D Fade motions 2023-11-20 19:56:41 +03:00
VaDiM
e415740373 Some fixes for Live2D export 2023-11-19 02:51:48 +03:00
VaDiM
45bf9251c9 Fix crash when SpriteAtlas is missing 2023-11-07 01:31:27 +03:00
Evaldas Ciakas
75ebe67713 Fix parsing secondary textures 2023-11-01 02:29:06 +02:00
VaDiM
ed7b0a2415 Unity 2022.2+ AnimationClip fix 2023-09-27 23:41:20 +03:00
VaDiM
22ab5c0633 Update README.md
- Added ArknightsStudio link
2023-09-24 16:19:09 +03:00
VaDiM
a2bc935850 [CLI] Improve help message 2023-09-24 16:14:26 +03:00
VaDiM
cb84c137e5 Add exception checking for gzip decompression 2023-09-24 10:41:19 +03:00
VaDiM
25c611fb9e Update README.md 2023-09-15 16:35:47 +03:00
VaDiM
6d3875cb2c Update version to v0.17.3 2023-09-13 10:55:57 +03:00
VaDiM
be4ced77ea Update readmes 2023-09-12 03:44:18 +03:00
VaDiM
2bd762e8f4 [CLI] Add names for AssetBundle and Animator assets 2023-09-12 03:33:59 +03:00
VaDiM
a926644ff6 [CLI] Add --load-all flag
- Added --load-all flag to load assets of all types
- Improved option grouping on the help screen
2023-09-12 03:33:53 +03:00
VaDiM
a4cdff5934 Fix a bit of incorrect copy-paste
in commit e216abd6be
2023-09-08 23:47:26 +03:00
VaDiM
2e10e627b0 AssemblyLoader fix (#6) 2023-09-08 06:18:41 +03:00
VaDiM
e216abd6be Unity 2022.2+ Texture2D fix 2023-09-08 06:18:34 +03:00
VaDiM
93c7e617d8 [CLI] Show names of all loaded assets in the exported asset list 2023-09-08 06:18:34 +03:00
VaDiM
000916913e [CLI] Fix a bug where the default output folder might not exist 2023-09-08 06:17:34 +03:00
VaDiM
28f9744497 Update README.md 2023-09-08 06:17:34 +03:00
VaDiM
c3f99216b6 [CLI] Add --filter-by-name support for fbx export mode 2023-09-08 01:45:25 +03:00
VaDiM
19c4835ea3 Merge branch 'pr/10' into AssetStudioMod 2023-09-05 19:38:04 +03:00
VaDiM
6b321da695 [CLI] Add FBX native libs (Linux, Mac) 2023-09-05 00:48:44 +03:00
svn
7cca301f7a Add split object fbx export to CLI 2023-08-31 21:07:02 +01:00
svn
5ac597c935 Add CMakeLists for cross platform FBXNative build 2023-08-31 21:03:07 +01:00
VaDiM
171962e61f Update version to v0.17.2
- Updated projects and dependencies
2023-08-27 01:47:06 +03:00
VaDiM
c8a21838c9 Some changes to motion list for l2d models
- Motion list is now sorted
- Motions divided into groups (each motion is a separate group)
- Motion names are used as group names
2023-08-27 01:46:06 +03:00
VaDiM
cf67815d53 Minor fixes 2023-08-26 03:22:19 +03:00
VaDiM
94c8b355fe [CLI] Fix asset filter
- Fixed sprite export in sprite only mode
2023-08-14 00:46:27 +03:00
VaDiM
4e41caf203 [CLI] Refactor 2023-08-13 20:58:26 +03:00
VaDiM
74a8555514 Merge branch 'relatedAssets' into AssetStudioMod 2023-08-07 23:20:11 +03:00
VaDiM
e1d883adf6 [CLI] Refactor
- Made some classes static
2023-08-07 23:10:57 +03:00
VaDiM
9784df0e16 [GUI] Add app.manifest for net472 build
- Added long paths support (win10 v1607+)
- Fixed blurring at high DPI with scaling
2023-08-06 20:08:05 +03:00
VaDiM
4d919a2bfe [GUI] Improve Scene Hierarchy tab context menu
- Added "Related assets" item to the context menu
2023-08-05 18:10:36 +03:00
VaDiM
6701f467b7 [CLI] Show the number of successfully loaded assets 2023-07-14 20:20:58 +03:00
VaDiM
50f5da5554 [GUI] Don't count Shaders in unity 2021+ assets 2023-07-14 19:17:56 +03:00
VaDiM
2b6dcca9c8 Update readme files, add CHANGELOG.md 2023-07-12 04:54:30 +03:00
VaDiM
0bdcb89b08 Update version to v0.17.1 2023-07-09 05:59:39 +03:00
VaDiM
dcd7b98229 Some minor fixes 2023-07-09 05:59:33 +03:00
VaDiM
007e5c7e4d [CLI] Update ReadMe.md 2023-07-08 11:48:58 +03:00
VaDiM
63564d5fff Add assembly folder support for Live2D export 2023-07-02 23:40:04 +03:00
VaDiM
aea6cbc97f Add option to export Live2D Cubism models 2023-07-02 23:20:14 +03:00
VaDiM
6d41693b85 Update dependencies 2023-06-27 00:27:41 +03:00
Pierce Thompson
5695afae7b Add support for exporting meshes from the CLI (#5)
* Add support for exporting meshes from the CLI

* Add the Mesh ClassIDType to CLIOptions' supportedAssetTypes
2023-06-23 15:37:40 +03:00
VaDiM
bb9ea7d86b Update version to v0.17.0 2023-06-05 02:03:28 +03:00
VaDiM
547659e151 [GUI] Display progress in the taskbar button 2023-06-05 01:33:48 +03:00
VaDiM
2f8f57c1a6 [GUI] Improve file and folder loading (drag&drop)
- Added support for drag&drop of multiple folders
- Open/Export dialog can now also use a path taken from drag&drop items
2023-05-29 05:14:50 +03:00
VaDiM
b7d5d73f23 [GUI] Fix audio player position in maximized window 2023-05-29 04:35:38 +03:00
VaDiM
f0c237473c [GUI] Some fixes for asset list filtering 2023-05-29 04:20:57 +03:00
VaDiM
09947fd14f [CLI] Update ReadMe.md 2023-05-23 16:21:38 +03:00
VaDiM
da216dace8 Improve "Restore TextAsset extension name" option
- If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used
2023-05-23 16:18:24 +03:00
VaDiM
c7356875f9 Add grouping option with full container path
* [GUI] - "container path full (with name)"
* [CLI] - "containerFull"
(https://github.com/Perfare/AssetStudio/issues/815)
2023-05-23 16:17:00 +03:00
VaDiM
02e46eaa0d [GUI] Improve asset list filtering
- Added filter history
- Added more filtering modes: Include, Exclude, Regex (Name/Container)
2023-05-18 23:45:54 +03:00
VaDiM
b0bf5e0cfd Optimize drawing performance of packed sprites
- Restored some code from an earlier version (e501940f03), since it works faster for packed sprites with a small number of triangles
2023-05-15 00:07:46 +03:00
VaDiM
11b9ca37da Fix cutout glitch in some packed sprites
- Improved performance
(https://github.com/Perfare/AssetStudio/issues/1015)
2023-05-15 00:06:52 +03:00
VaDiM
5944dd8c58 [GUI] Fix typo
merge https://github.com/Perfare/AssetStudio/pull/1009

Co-Authored-By: Dirk Kok <the@dirkkok.nl>
2023-05-13 12:55:12 +03:00
VaDiM
1c67e39504 [GUI] Add "About" window & update titles 2023-05-13 12:46:43 +03:00
VaDiM
2d81007556 [GUI] Improve de-selection in Scene Hierarchy tab
- improved de-selection perfomance
- selected objects count is now displayed in the status bar
- "Select none" renamed to "Clear selection"
2023-04-26 09:57:38 +03:00
VaDiM
4bae98813b [GUI] One more bugfix
- bugfix for 44a1240f5f
2023-04-13 22:08:01 +03:00
VaDiM
90ec395b2a Block alignment fix for Unity 2019.4.X
- src: 10346b4f02
2023-04-09 15:40:34 +03:00
VaDiM
af3684bab8 [GUI] Bugfix
- bugfix for ea09a8de64
2023-04-06 02:14:53 +03:00
VaDiM
1da51ac95b Add error message on incorrect format of specified unity ver 2023-03-20 19:32:00 +03:00
VaDiM
9e14f1ef00 Add error message for bundles with CN encryption 2023-03-20 19:31:49 +03:00
VaDiM
4edadb19f8 Disable Shader support for Unity > 2020 2023-03-20 06:13:08 +03:00
VaDiM
44a1240f5f [GUI] Improve memory usage of image previews
- also a bit increased performance of alpha mask resizing for previews
2023-03-14 04:10:48 +03:00
VaDiM
01957a9443 [CLI] Add draft readme 2023-03-10 21:18:29 +03:00
VaDiM
ad1b3b4911 [CLI] Some fixes for logging 2023-03-10 21:01:12 +03:00
VaDiM
0925751776 [CLI] Add MovieTexture support 2023-03-10 19:37:53 +03:00
VaDiM
b59ba3ba94 [GUI] Add some videoClip info to preview tab 2023-03-10 11:53:38 +03:00
VaDiM
67898c72ca Update projects files
- Fixed build options
2023-03-10 09:01:27 +03:00
VaDiM
0425423ca9 [CLI] Add debugging info for video 2023-03-08 19:59:19 +03:00
VaDiM
16a7107d4e [CLI] Partial assets reading 2023-03-08 18:28:50 +03:00
VaDiM
10b7e84ffb [CLI] More debugging info for audio 2023-03-08 17:31:34 +03:00
VaDiM
679e7041a6 [GUI] A bit better(?) error handling 2023-03-08 17:12:59 +03:00
VaDiM
629c6248a4 [GUI] Use blocking call to show messages in correct order 2023-03-08 12:11:45 +03:00
VaDiM
7674081df7 [GUI] Add context menu to the Scene Hierarchy tab
- Added context menu with "Select all", "Select none", "Expand all", "Collapse all" options to the "Scene Hierarchy" tab.
https://github.com/aelurum/AssetStudio/issues/1
2023-03-07 18:21:34 +03:00
VaDiM
fb574064c9 [GUI] Avoid overflow in alphanum sorting 2023-03-07 06:55:45 +03:00
VaDiM
c52940abc4 Add AssetStudioCLI project
- Updated projects and dependencies
2023-03-07 06:52:33 +03:00
VaDiM
5c662d64e4 Add exclude mode to asset list filter 2023-02-05 00:47:04 +03:00
VaDiM
b9cf95616b SwapBytesForXbox refactor 2023-01-27 13:46:55 +03:00
VaDiM
39490d4e03 Update fmod to 0.2.0.22 (CLI Preparation) 2023-01-27 13:17:01 +03:00
VaDiM
a96d1a5d5d Fix bug in alphanum sorting 2022-12-27 05:21:42 +03:00
VaDiM
568daafc7f Add progress info to LoadZipFile()
Displays the progress of loading zip(apk) files on the progress bar
2022-12-15 17:43:28 +03:00
VaDiM
2a2216e2bf Update projects and dependencies 2022-12-10 20:23:45 +03:00
VaDiM
dfbe46e1e5 Improve sorting performance
Improved performance of AlphanumComparatorFast sorting for names, as well as the default sorting for containers
2022-12-03 05:16:19 +03:00
VaDiM
6a9aad510c Add image export in WebP format 2022-11-22 03:33:47 +03:00
VaDiM
fd21cafd29 Merge branch 'Perfare_master' into AssetStudio-mod 2022-11-21 02:37:02 +03:00
VaDiM
ea09a8de64 Add support for sprites with alpha mask
- Sprites with alpha mask can now be viewed and exported with transparency
- Added hotkeys to control display of an alpha mask  on the preview tab
- Added an option to the export settings to enable/disable export with alpha mask as well
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
2022-11-21 01:59:16 +03:00
VaDiM
7fa5b4f355 Update ImageSharp.Drawing version
- migrate to ImageSharp v2+
2022-11-18 06:33:26 +03:00
VaDiM
c22d92009a Update project files 2022-11-17 04:39:49 +03:00
Perfare
53f3e8232a support 2022.1 2022-11-17 04:32:05 +03:00
Perfare
2fe57a1c5d update enum 2022-11-17 04:31:30 +03:00
Perfare
ded2dcd54e Fixed #962 2022-11-17 04:31:16 +03:00
Perfare
8ae3df6197 minor improvements 2022-11-17 04:30:52 +03:00
Kanglai Qian
64d9718c34 avoid useless search for non exist files (#967) 2022-11-17 04:30:39 +03:00
Perfare
220004c976 support 2021.3 2022-11-17 04:30:27 +03:00
Perfare
a324366be9 BundleFile fix 2022-11-17 04:30:17 +03:00
Perfare
06b4ae9ffe Fix type conversion bug 2022-11-17 04:29:55 +03:00
Perfare
77b056de5e update project file 2022-11-17 04:29:02 +03:00
Perfare
344edb722f revert 2022-11-17 04:23:17 +03:00
Perfare
98c4d0c3ab minor fixes and improvements 2022-11-17 04:23:00 +03:00
Perfare
23ac590648 Fixed #941 2022-11-17 04:22:31 +03:00
Perfare
54445475a3 Fix and improve Texture2D convert 2022-11-17 04:22:14 +03:00
Perfare
7299bcba6d Create build.yml 2022-11-17 04:22:06 +03:00
Perfare
5487ff4e60 Fixed #924 2022-11-17 04:21:13 +03:00
Perfare
b3621a75b0 Fixed #929 2022-11-17 04:20:20 +03:00
Perfare
8b048b9e1e improved Sprite export
Fixed #944
Fixed #923
2022-11-17 04:20:20 +03:00
Perfare
41a79f485f using IProgress 2022-11-17 04:18:40 +03:00
Perfare
a060a392e7 Fixed #919 2022-11-17 04:18:06 +03:00
Rudolf Kolbe
0798af7c5c fix apk loading issues (#913)
* fix apk loading issues

Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:

file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.

* revert weird changes

* fix missing }

* fix formatting

* use entry.FullName for the basePath instead of entry.Name
2022-11-17 04:17:33 +03:00
VaDiM
8ebfa16e19 Return to ImageSharp
coz the perfomance issue was fixed by Perfare in later commits
2022-11-17 03:59:59 +03:00
Perfare
d158e864b5 support 2022.1 2022-06-16 18:41:55 +08:00
Perfare
b70b5196e3 update enum 2022-06-16 17:45:54 +08:00
Perfare
4f88841026 Fixed #962 2022-06-01 15:33:01 +08:00
Perfare
dc9429feac minor improvements 2022-05-21 21:16:34 +08:00
Kanglai Qian
a3c16ed3d6 avoid useless search for non exist files (#967) 2022-05-21 21:10:02 +08:00
Perfare
5b83eebdda support 2021.3 2022-05-21 17:38:40 +08:00
Perfare
1fcf7a4364 BundleFile fix 2022-05-21 17:24:54 +08:00
Perfare
973d50ce8b Fix type conversion bug 2022-05-21 05:46:44 +08:00
Perfare
50485a9bd3 update project file 2022-03-24 10:38:52 +08:00
Perfare
dbb3d3fef7 revert 2022-03-24 09:47:36 +08:00
Perfare
e1cfff63c3 minor fixes and improvements 2022-03-23 01:41:59 +08:00
Perfare
44514a4e10 Fixed #941 2022-03-22 22:54:49 +08:00
Perfare
b1205808e2 Fix and improve Texture2D convert 2022-03-22 01:00:20 +08:00
Perfare
7d3a4a10fc Create build.yml 2022-03-20 02:36:32 +08:00
Perfare
b909857820 Fixed #924 2022-03-19 08:06:03 +08:00
Perfare
b674e66407 Fixed #929 2022-03-19 07:48:39 +08:00
Perfare
d7dcd3f405 improved Sprite export
Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
Perfare
44145e0b9c using IProgress 2022-03-19 06:40:51 +08:00
Perfare
d4e21f824c Fixed #919 2022-02-17 01:07:24 +08:00
Rudolf Kolbe
e7a4604a65 fix apk loading issues (#913)
* fix apk loading issues

Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:

file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.

* revert weird changes

* fix missing }

* fix formatting

* use entry.FullName for the basePath instead of entry.Name
2022-02-15 11:19:50 +08:00
VaDiM
74f2c3190b Merge branch 'Perfare_master' into AssetStudio-mod 2022-01-13 18:10:31 +02:00
Rudolf Kolbe
8d193a63cd Zip (including APK) Loading (#902)
* load ZipFile

makes it possible to directly load apk files

* use LoadFile for recursive zip opening

* set System.IO.Compression version

* keep identical format in AssetStudio.csproj

* try/catch the loading of each zip entry

* remove extra new line in FileReader.cs

* apply requested changes
2021-12-27 15:59:18 +08:00
brianpow
e61a317185 use FullPath instead of FileName for easier identification of broken file (#900)
* use FullPath instead of FileName for easier identification of broken file.

* use FullPath instead of FileName for easier identification of broken file
2021-12-24 13:23:09 +08:00
VaDiM
f67965b1dd Texture2DDecoderNative - Linux/macOS compatibility fix
+ CMakeLists.txt
2021-12-15 02:49:28 +02:00
VaDiM
07a81d9bfe Update projects 2021-12-15 00:35:46 +02:00
VaDiM
95fd1823c8 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 04:45:41 +02:00
VaDiM
d25451d5b9 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 00:43:49 +02:00
scriptkitz
0e1a886e0b 修正UV导出计算错误问题。 (#891) 2021-12-11 15:48:54 +08:00
Perfare
97b5f51f3a Fix build 2021-12-09 20:23:25 +08:00
Perfare
7295feda72 Update README.md 2021-12-09 19:16:13 +08:00
Perfare
fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
Perfare
d220315d9b Add detailed export progress in the status bar 2021-12-09 18:08:56 +08:00
Perfare
a94caa5e34 Update project 2021-12-09 17:21:44 +08:00
Perfare
3660b4ed67 Some improvements 2021-12-09 17:13:21 +08:00
Perfare
3370f93037 Fixed bug 2021-12-06 17:37:59 +08:00
Perfare
80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
VaDiM
f0b23bbfe7 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-05 02:41:24 +02:00
Perfare
88c5804586 Fixed #886 2021-12-04 09:23:41 +08:00
Perfare
e501940f03 Use a better way to crop Sprite 2021-12-04 08:44:33 +08:00
Perfare
d4060cde6d Fixed bug 2021-12-04 02:05:35 +08:00
Perfare
582a779441 Update project file 2021-12-03 19:46:20 +08:00
Perfare
5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
Perfare
18277fbea8 fixed bug 2021-12-03 17:05:06 +08:00
251 changed files with 26420 additions and 17351 deletions

57
.github/workflows/build.yml vendored Normal file
View File

@@ -0,0 +1,57 @@
name: AssetStudioBuild
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: microsoft/setup-msbuild@v1.1
- name: Download FBX SDK
run: |
md fbx
cd fbx
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
Start-Process -FilePath "fbxsdk.exe" /S -Wait
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
Start-Process -FilePath "fbxpdb.exe" /S -Wait
cd ..
- name: Nuget Restore
run: nuget restore
- name: Build .Net472
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
- name: Build .Net5
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
- name: Build .Net6
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
- name: Upload .Net472 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net472
path: AssetStudioGUI/bin/Release/net472
- name: Upload .Net5 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net5
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
- name: Upload .Net6 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net6
path: AssetStudioGUI/bin/Release/net6.0-windows/publish

3
.gitignore vendored
View File

@@ -35,6 +35,9 @@ bld/
# Visual Studio 2017 auto generated files
Generated\ Files/
# Launch Settings
*launchSettings.json
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

View File

@@ -1,17 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
<TargetFrameworks>net472;net8.0;net8.0-windows;net9.0;net9.0-windows</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.16.8.1</Version>
<AssemblyVersion>0.16.8.1</AssemblyVersion>
<FileVersion>0.16.8.1</FileVersion>
<Copyright>Copyright © Perfare 2020-2021; Copyright © hozuki 2020</Copyright>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net472|AnyCPU'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
<Version>0.19.0.0</Version>
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
</Project>

View File

@@ -4,33 +4,29 @@ using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
#if NETFRAMEWORK
namespace AssetStudio.PInvoke
{
public static class DllLoader
{
public static void PreloadDll(string dllName)
{
var dllDir = GetDirectedDllDirectory();
var localPath = Process.GetCurrentProcess().MainModule?.FileName;
var localDir = Path.GetDirectoryName(localPath);
// Not using OperatingSystem.Platform.
// See: https://www.mono-project.com/docs/faq/technical/#how-to-detect-the-execution-platform
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
Win32.LoadDll(dllDir, dllName);
}
else
{
Posix.LoadDll(dllDir, dllName);
Win32.LoadDll(GetDirectedDllDirectory(localDir), dllName);
}
}
private static string GetDirectedDllDirectory()
private static string GetDirectedDllDirectory(string localDir)
{
var localPath = Process.GetCurrentProcess().MainModule.FileName;
var localDir = Path.GetDirectoryName(localPath);
var subDir = Environment.Is64BitProcess ? "x64" : "x86";
var win32Path = Path.Combine("runtimes", "win-x86", "native");
var win64Path = Path.Combine("runtimes", "win-x64", "native");
var subDir = Environment.Is64BitProcess ? win64Path : win32Path;
var directedDllDir = Path.Combine(localDir, subDir);
@@ -39,7 +35,6 @@ namespace AssetStudio.PInvoke
private static class Win32
{
internal static void LoadDll(string dllDir, string dllName)
{
var dllFileName = $"{dllName}.dll";
@@ -64,61 +59,7 @@ namespace AssetStudio.PInvoke
private const uint LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x1000;
private const uint LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x100;
}
private static class Posix
{
internal static void LoadDll(string dllDir, string dllName)
{
string dllExtension;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
dllExtension = ".so";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
dllExtension = ".dylib";
}
else
{
throw new NotSupportedException();
}
var dllFileName = $"lib{dllName}{dllExtension}";
var directedDllPath = Path.Combine(dllDir, dllFileName);
const int ldFlags = RTLD_NOW | RTLD_GLOBAL;
var hLibrary = DlOpen(directedDllPath, ldFlags);
if (hLibrary == IntPtr.Zero)
{
var pErrStr = DlError();
// `PtrToStringAnsi` always uses the specific constructor of `String` (see dotnet/core#2325),
// which in turn interprets the byte sequence with system default codepage. On OSX and Linux
// the codepage is UTF-8 so the error message should be handled correctly.
var errorMessage = Marshal.PtrToStringAnsi(pErrStr);
throw new DllNotFoundException(errorMessage);
}
}
// OSX and most Linux OS use LP64 so `int` is still 32-bit even on 64-bit platforms.
// void *dlopen(const char *filename, int flag);
[DllImport("libdl", EntryPoint = "dlopen")]
private static extern IntPtr DlOpen([MarshalAs(UnmanagedType.LPStr)] string fileName, int flags);
// char *dlerror(void);
[DllImport("libdl", EntryPoint = "dlerror")]
private static extern IntPtr DlError();
private const int RTLD_LAZY = 0x1;
private const int RTLD_NOW = 0x2;
private const int RTLD_GLOBAL = 0x100;
}
}
}
#endif

View File

@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31410.357
# Visual Studio Version 17
VisualStudioVersion = 17.5.33414.496
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
EndProject
@@ -25,6 +25,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "Ass
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioCLI", "AssetStudioCLI\AssetStudioCLI.csproj", "{34B6329B-0E73-45AC-B8CC-015F119F63DC}"
ProjectSection(ProjectDependencies) = postProject
{422FEC21-EF60-4F29-AA56-95DFDA23C913} = {422FEC21-EF60-4F29-AA56-95DFDA23C913}
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF} = {65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -131,6 +137,18 @@ Global
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.Build.0 = Release|x64
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.ActiveCfg = Release|Win32
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.Build.0 = Release|Win32
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x64.ActiveCfg = Debug|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x64.Build.0 = Debug|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x86.ActiveCfg = Debug|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x86.Build.0 = Debug|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|Any CPU.Build.0 = Release|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x64.ActiveCfg = Release|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x64.Build.0 = Release|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x86.ActiveCfg = Release|Any CPU
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -1,16 +1,23 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
<Version>0.16.8.1</Version>
<AssemblyVersion>0.16.8.1</AssemblyVersion>
<FileVersion>0.16.8.1</FileVersion>
<Copyright>Copyright © Perfare 2018-2021</Copyright>
<TargetFrameworks>net472;net8.0;net8.0-windows;net9.0;net9.0-windows</TargetFrameworks>
<Version>0.19.0.0</Version>
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2025</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ZstdSharp.Port" Version="0.8.6" />
<PackageReference Include="K4os.Compression.LZ4" Version="1.3.8" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net472|AnyCPU'">
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
<PackageReference Include="System.IO.Compression" Version="4.3.0" />
<PackageReference Include="System.Text.Json" Version="9.0.8" />
<PackageReference Include="Microsoft.Bcl.Numerics" Version="9.0.8" />
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,37 +1,131 @@
using System;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Text.Json.Serialization;
using System.Text.Json;
using AssetStudio.CustomOptions;
using AssetStudio.CustomOptions.Asmo;
using static AssetStudio.ImportHelper;
namespace AssetStudio
{
public class AssetsManager
{
public string SpecifyUnityVersion;
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
public bool LoadViaTypeTree = true;
public bool MeshLazyLoad = true;
public ImportOptions Options = new ImportOptions();
public readonly List<Action<OptionsFile>> OptionLoaders = new List<Action<OptionsFile>>();
public readonly List<SerializedFile> AssetsFileList = new List<SerializedFile>();
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
internal ConcurrentDictionary<string, BinaryReader> resourceFileReaders = new ConcurrentDictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
private List<string> importFiles = new List<string>();
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private readonly List<string> importFiles = new List<string>();
private readonly HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
private readonly HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private readonly HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private readonly HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
public void LoadFiles(params string[] files)
public AssetsManager()
{
var path = Path.GetDirectoryName(files[0]);
MergeSplitAssets(path);
var toReadFile = ProcessingSplitFiles(files.ToList());
Load(toReadFile);
OptionLoaders.Add(LoadImportOptions);
}
public void LoadFolder(string path)
public void SetAssetFilter(params ClassIDType[] classIDTypes)
{
MergeSplitAssets(path, true);
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories).ToList();
var toReadFile = ProcessingSplitFiles(files);
filteredAssetTypesList.UnionWith(new[]
{
ClassIDType.AssetBundle,
ClassIDType.ResourceManager,
ClassIDType.GameObject,
ClassIDType.Transform,
ClassIDType.RectTransform,
});
if (classIDTypes.Contains(ClassIDType.MonoBehaviour))
{
filteredAssetTypesList.Add(ClassIDType.MonoScript);
}
if (classIDTypes.Contains(ClassIDType.Sprite))
{
filteredAssetTypesList.Add(ClassIDType.Texture2D);
filteredAssetTypesList.Add(ClassIDType.SpriteAtlas);
}
if (classIDTypes.Contains(ClassIDType.Animator))
{
filteredAssetTypesList.Add(ClassIDType.AnimatorController);
filteredAssetTypesList.Add(ClassIDType.AnimatorOverrideController);
filteredAssetTypesList.Add(ClassIDType.Animation);
filteredAssetTypesList.Add(ClassIDType.AnimationClip);
filteredAssetTypesList.Add(ClassIDType.Avatar);
filteredAssetTypesList.Add(ClassIDType.Material);
filteredAssetTypesList.Add(ClassIDType.MeshFilter);
filteredAssetTypesList.Add(ClassIDType.MeshRenderer);
filteredAssetTypesList.Add(ClassIDType.SkinnedMeshRenderer);
}
if (classIDTypes.Contains(ClassIDType.AnimatorController))
{
filteredAssetTypesList.Add(ClassIDType.Animator);
filteredAssetTypesList.Add(ClassIDType.AnimatorOverrideController);
}
filteredAssetTypesList.UnionWith(classIDTypes);
}
public void SetAssetFilter(List<ClassIDType> classIDTypeList)
{
SetAssetFilter(classIDTypeList.ToArray());
}
public void LoadFilesAndFolders(params string[] paths)
{
LoadFilesAndFolders(out _, paths.ToList());
}
public void LoadFilesAndFolders(out string parentPath, params string[] paths)
{
LoadFilesAndFolders(out parentPath, paths.ToList());
}
public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
{
var fileList = new List<string>();
var filesInPath = false;
parentPath = "";
foreach (var path in pathList)
{
var fullPath = Path.GetFullPath(path);
if (Directory.Exists(fullPath))
{
var parent = Directory.GetParent(fullPath)?.FullName;
if (!filesInPath && (parentPath == "" || parentPath?.Length > parent?.Length))
{
parentPath = parent;
}
MergeSplitAssets(fullPath, true);
fileList.AddRange(Directory.GetFiles(fullPath, "*.*", SearchOption.AllDirectories));
}
else if (File.Exists(fullPath))
{
parentPath = Path.GetDirectoryName(fullPath);
fileList.Add(fullPath);
filesInPath = true;
}
}
if (filesInPath)
{
MergeSplitAssets(parentPath);
}
LoadOptionFiles(fileList);
var toReadFile = ProcessingSplitFiles(fileList);
fileList.Clear();
pathList.Clear();
Load(toReadFile);
}
@@ -47,34 +141,44 @@ namespace AssetStudio
//use a for loop because list size can change
for (var i = 0; i < importFiles.Count; i++)
{
LoadFile(importFiles[i]);
Progress.Report(i + 1, importFiles.Count);
if (LoadFile(importFiles[i]))
{
Progress.Report(i + 1, importFiles.Count);
}
else
{
break;
}
}
importFiles.Clear();
importFilesHash.Clear();
noexistFiles.Clear();
assetsFileListHash.Clear();
if (AssetsFileList.Count == 0)
return;
ReadAssets();
ProcessAssets();
}
private void LoadFile(string fullName)
private bool LoadFile(string fullName)
{
var reader = new FileReader(fullName);
LoadFile(reader);
return LoadFile(reader);
}
private void LoadFile(FileReader reader)
private bool LoadFile(FileReader reader, bool fromZip = false)
{
if (reader == null)
return false;
switch (reader.FileType)
{
case FileType.AssetsFile:
LoadAssetsFile(reader);
break;
return LoadAssetsFile(reader, fromZip);
case FileType.BundleFile:
LoadBundleFile(reader);
break;
return LoadBundleFile(reader);
case FileType.WebFile:
LoadWebFile(reader);
break;
@@ -84,20 +188,30 @@ namespace AssetStudio
case FileType.BrotliFile:
LoadFile(DecompressBrotli(reader));
break;
case FileType.ZipFile:
LoadZipFile(reader);
break;
case FileType.ResourceFile when !fromZip:
reader.Dispose();
break;
}
return true;
}
private void LoadAssetsFile(FileReader reader)
private bool LoadAssetsFile(FileReader reader, bool fromZip)
{
if (!assetsFileListHash.Contains(reader.FileName))
{
Logger.Info($"Loading {reader.FileName}");
Logger.Info($"Loading \"{reader.FullPath}\"");
try
{
var assetsFile = new SerializedFile(reader, this);
var dirName = Path.GetDirectoryName(reader.FullPath);
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
AssetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
if (fromZip)
return true;
foreach (var sharedFile in assetsFile.m_Externals)
{
@@ -105,37 +219,52 @@ namespace AssetStudio
if (!importFilesHash.Contains(sharedFileName))
{
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
if (!File.Exists(sharedFilePath))
var sharedFilePath = Path.Combine(dirName, sharedFileName);
if (!noexistFiles.Contains(sharedFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
if (!File.Exists(sharedFilePath))
{
sharedFilePath = findFiles[0];
var findFiles = Directory.GetFiles(dirName, sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
sharedFilePath = findFiles[0];
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
else
{
noexistFiles.Add(sharedFilePath);
Logger.Warning($"Dependency wasn't found: {sharedFilePath}");
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
}
}
}
catch (NotSupportedException e)
{
Logger.Error(e.Message);
reader.Dispose();
return false;
}
catch (Exception e)
{
Logger.Error($"Error while reading assets file {reader.FileName}", e);
Logger.Warning($"Failed to read assets file \"{reader.FullPath}\"\n{e}");
reader.Dispose();
}
}
else
{
Logger.Info($"Skipping \"{reader.FullPath}\"");
reader.Dispose();
}
return true;
}
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
private bool LoadAssetsFromMemory(FileReader reader, string originalPath, UnityVersion assetBundleUnityVer = null)
{
if (!assetsFileListHash.Contains(reader.FileName))
{
@@ -143,60 +272,117 @@ namespace AssetStudio
{
var assetsFile = new SerializedFile(reader, this);
assetsFile.originalPath = originalPath;
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.kUnknown_7)
if (assetBundleUnityVer != null && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
{
assetsFile.SetVersion(unityVersion);
assetsFile.version = assetBundleUnityVer;
}
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
CheckStrippedVersion(assetsFile, assetBundleUnityVer);
AssetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
}
catch (NotSupportedException e)
{
Logger.Error(e.Message);
reader.Dispose();
return false;
}
catch (Exception e)
{
Logger.Error($"Error while reading assets file {reader.FileName} from {Path.GetFileName(originalPath)}", e);
resourceFileReaders.Add(reader.FileName, reader);
Logger.Warning($"Failed to read assets file \"{reader.FullPath}\" from {Path.GetFileName(originalPath)}\n{e}");
resourceFileReaders.TryAdd(reader.FileName, reader);
}
}
else
{
Logger.Info($"Skipping \"{originalPath}\" ({reader.FileName})");
}
return true;
}
private void LoadBundleFile(FileReader reader, string originalPath = null)
private bool LoadBundleFile(FileReader reader, string originalPath = null)
{
Logger.Info("Loading " + reader.FileName);
Logger.Info($"Loading \"{reader.FullPath}\"");
Logger.Debug($"Bundle offset: {reader.Position}");
var bundleStream = new OffsetStream(reader);
var bundleReader = new FileReader(reader.FullPath, bundleStream);
var isLoaded = false;
try
{
var bundleFile = new BundleFile(reader);
foreach (var file in bundleFile.fileList)
var bundleFile = new BundleFile(bundleReader, Options.BundleOptions);
isLoaded = LoadBundleFiles(bundleReader, bundleFile, originalPath);
if (!isLoaded)
return false;
while (bundleFile.IsDataAfterBundle && isLoaded)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
if (subReader.FileType == FileType.AssetsFile)
isLoaded = false;
bundleStream.Offset = reader.Position;
bundleReader = new FileReader($"{reader.FullPath}_0x{bundleStream.Offset:X}", bundleStream);
if (bundleReader.FileType != FileType.BundleFile)
{
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
Logger.Debug("Unknown data was detected after the end of the bundle.");
break;
}
else if (!resourceFileReaders.ContainsKey(file.fileName))
if (bundleReader.Position > 0)
{
resourceFileReaders.Add(file.fileName, subReader);
bundleStream.Offset += bundleReader.Position;
bundleReader.FullPath = $"{reader.FullPath}_0x{bundleStream.Offset:X}";
bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
}
Logger.Info($"[MultiBundle] Loading \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}");
bundleFile = new BundleFile(bundleReader, Options.BundleOptions, isMultiBundle: true);
isLoaded = LoadBundleFiles(bundleReader, bundleFile, originalPath ?? reader.FullPath);
}
return isLoaded;
}
catch (NotSupportedException e)
{
Logger.Error(e.Message);
return false;
}
catch (Exception e)
{
var str = $"Error while reading bundle file {reader.FileName}";
var str = $"Error while reading bundle file \"{bundleReader.FullPath}\"";
if (originalPath != null)
{
str += $" from {Path.GetFileName(originalPath)}";
}
Logger.Error(str, e);
Logger.Warning($"{str}\n{e}");
return true;
}
finally
{
reader.Dispose();
if (!isLoaded)
bundleReader.Dispose();
}
}
private bool LoadBundleFiles(FileReader reader, BundleFile bundleFile, string originalPath = null)
{
foreach (var file in bundleFile.fileList)
{
if (file.stream == null)
continue;
file.stream.Position = 0; //go to file offset
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
if (subReader.FileType == FileType.AssetsFile)
{
if (!LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision))
return false;
}
else
{
resourceFileReaders.TryAdd(file.fileName, subReader);
}
}
return true;
}
private void LoadWebFile(FileReader reader)
{
Logger.Info("Loading " + reader.FileName);
Logger.Info($"Loading \"{reader.FullPath}\"");
try
{
var webFile = new WebFile(reader);
@@ -216,14 +402,14 @@ namespace AssetStudio
LoadWebFile(subReader);
break;
case FileType.ResourceFile:
resourceFileReaders[file.fileName] = subReader; //TODO
resourceFileReaders.TryAdd(file.fileName, subReader);
break;
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading web file {reader.FileName}", e);
Logger.Error($"Error while reading web file \"{reader.FullPath}\"", e);
}
finally
{
@@ -231,26 +417,199 @@ namespace AssetStudio
}
}
public void CheckStrippedVersion(SerializedFile assetsFile)
private void LoadZipFile(FileReader reader)
{
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
Logger.Info("Reading " + reader.FileName);
try
{
throw new Exception("The Unity version has been stripped, please set the version in the options");
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
{
List<string> splitFiles = new List<string>();
// register all files before parsing the assets so that the external references can be found
// and find split files
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.Name.Contains(".split"))
{
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
if (!splitFiles.Contains(basePath))
{
splitFiles.Add(basePath);
importFilesHash.Add(baseName);
}
}
else
{
importFilesHash.Add(entry.Name);
}
}
// merge split files and load the result
for (var i = 0; i < splitFiles.Count; i++)
{
var basePath = splitFiles[i].Replace("\\", "/");
try
{
Stream splitStream = new MemoryStream();
var j = 0;
while (true)
{
string path = $"{basePath}.split{j++}";
ZipArchiveEntry entry = archive.GetEntry(path);
if (entry == null)
break;
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(splitStream);
}
}
splitStream.Seek(0, SeekOrigin.Begin);
FileReader entryReader = new FileReader(basePath, splitStream);
if (!LoadFile(entryReader, fromZip: true))
break;
}
catch (Exception e)
{
Logger.Warning($"Error while reading zip split file \"{basePath}\"\n{e}");
}
}
// load all entries
var progressCount = archive.Entries.Count;
int k = 0;
Progress.Reset();
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.Length == 0)
continue;
try
{
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
// create a new stream
// - to store the deflated stream in
// - to keep the data for later extraction
Stream streamReader = new MemoryStream();
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(streamReader);
}
streamReader.Position = 0;
FileReader entryReader = new FileReader(dummyPath, streamReader);
if (!LoadFile(entryReader, fromZip: true))
break;
if (entryReader.FileType == FileType.ResourceFile)
{
entryReader.Position = 0;
resourceFileReaders.TryAdd(entry.Name, entryReader);
}
Progress.Report(++k, progressCount);
}
catch (Exception e)
{
Logger.Warning($"Error while reading zip entry \"{entry.FullName}\"\n{e}");
}
}
}
}
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
catch (Exception e)
{
assetsFile.SetVersion(SpecifyUnityVersion);
Logger.Error($"Error while reading zip file {reader.FileName}", e);
}
finally
{
reader.Dispose();
}
}
public void LoadOptionFiles(List<string> pathList)
{
if (pathList.Count == 0)
return;
var optionFileIndexes = new List<int>();
for (var i = 0; i < pathList.Count; i++)
{
var path = pathList[i];
if (!path.EndsWith(OptionsFile.Extension, StringComparison.OrdinalIgnoreCase))
continue;
optionFileIndexes.Add(i);
var optionsFile = LoadOptionsFile(new FileReader(path));
if (optionsFile == null)
continue;
foreach (var optionsLoader in OptionLoaders)
{
optionsLoader(optionsFile);
}
}
for (var i = 0; i < optionFileIndexes.Count; i++)
{
pathList.RemoveAt(optionFileIndexes[i] - i);
}
}
private static OptionsFile LoadOptionsFile(FileReader reader)
{
Logger.Info($"Loading options file \"{reader.FullPath}\"");
try
{
return new OptionsFile(reader);
}
catch (Exception e)
{
Logger.Warning($"Error while loading options file \"{reader.FullPath}\"\n{e}");
return null;
}
finally
{
reader.Dispose();
}
}
private void LoadImportOptions(OptionsFile optionsFile)
{
try
{
var importOptions = ImportOptions.FromOptionsFile(optionsFile);
if (importOptions == null)
return;
Options = importOptions;
Logger.Info("Import options successfully loaded.");
}
catch (Exception e)
{
Logger.Warning($"Error while reading import options\n{e}");
}
}
public void CheckStrippedVersion(SerializedFile assetsFile, UnityVersion bundleUnityVer = null)
{
if (assetsFile.version.IsStripped && Options.CustomUnityVersion == null)
{
var msg = "The asset's Unity version has been stripped, please set the version in the options.";
if (bundleUnityVer != null && !bundleUnityVer.IsStripped)
msg += $"\n\nAssumed Unity version based on asset bundle: {bundleUnityVer}";
throw new NotSupportedException(msg);
}
if (Options.CustomUnityVersion != null)
{
assetsFile.version = Options.CustomUnityVersion;
}
}
public void Clear()
{
foreach (var assetsFile in assetsFileList)
foreach (var assetsFile in AssetsFileList)
{
assetsFile.Objects.Clear();
assetsFile.reader.Close();
}
assetsFileList.Clear();
AssetsFileList.Clear();
foreach (var resourceFileReader in resourceFileReaders)
{
@@ -265,24 +624,39 @@ namespace AssetStudio
{
Logger.Info("Read assets...");
var progressCount = assetsFileList.Sum(x => x.m_Objects.Count);
int i = 0;
Progress.Reset();
foreach (var assetsFile in assetsFileList)
var jsonOptions = new JsonSerializerOptions
{
Converters = { new JsonConverterHelper.ByteArrayConverter(), new JsonConverterHelper.PPtrConverter(), new JsonConverterHelper.KVPConverter() },
NumberHandling = JsonNumberHandling.AllowNamedFloatingPointLiterals,
PropertyNameCaseInsensitive = true,
IncludeFields = true,
};
var progressCount = AssetsFileList.Sum(x => x.m_Objects.Count);
var i = 0;
Progress.Reset();
foreach (var assetsFile in AssetsFileList)
{
JsonConverterHelper.AssetsFile = assetsFile;
foreach (var objectInfo in assetsFile.m_Objects)
{
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo);
if (filteredAssetTypesList.Count > 0 && !filteredAssetTypesList.Contains(objectReader.type))
{
continue;
}
try
{
Object obj;
Object obj = null;
switch (objectReader.type)
{
case ClassIDType.Animation:
obj = new Animation(objectReader);
break;
case ClassIDType.AnimationClip:
obj = new AnimationClip(objectReader);
obj = objectReader.serializedType?.m_Type != null && LoadViaTypeTree
? new AnimationClip(objectReader, TypeTreeHelper.ReadTypeByteArray(objectReader.serializedType.m_Type, objectReader), jsonOptions, objectInfo)
: new AnimationClip(objectReader);
break;
case ClassIDType.Animator:
obj = new Animator(objectReader);
@@ -302,6 +676,9 @@ namespace AssetStudio
case ClassIDType.Avatar:
obj = new Avatar(objectReader);
break;
case ClassIDType.BuildSettings:
obj = new BuildSettings(objectReader);
break;
case ClassIDType.Font:
obj = new Font(objectReader);
break;
@@ -309,7 +686,9 @@ namespace AssetStudio
obj = new GameObject(objectReader);
break;
case ClassIDType.Material:
obj = new Material(objectReader);
obj = objectReader.serializedType?.m_Type != null && LoadViaTypeTree
? new Material(objectReader, TypeTreeHelper.ReadTypeByteArray(objectReader.serializedType.m_Type, objectReader), jsonOptions)
: new Material(objectReader);
break;
case ClassIDType.Mesh:
obj = new Mesh(objectReader);
@@ -332,11 +711,15 @@ namespace AssetStudio
case ClassIDType.PlayerSettings:
obj = new PlayerSettings(objectReader);
break;
case ClassIDType.PreloadData:
obj = new PreloadData(objectReader);
break;
case ClassIDType.RectTransform:
obj = new RectTransform(objectReader);
break;
case ClassIDType.Shader:
obj = new Shader(objectReader);
if (objectReader.version < 2021)
obj = new Shader(objectReader);
break;
case ClassIDType.SkinnedMeshRenderer:
obj = new SkinnedMeshRenderer(objectReader);
@@ -351,7 +734,14 @@ namespace AssetStudio
obj = new TextAsset(objectReader);
break;
case ClassIDType.Texture2D:
obj = new Texture2D(objectReader);
obj = objectReader.serializedType?.m_Type != null && LoadViaTypeTree
? new Texture2D(objectReader, TypeTreeHelper.ReadTypeByteArray(objectReader.serializedType.m_Type, objectReader), jsonOptions)
: new Texture2D(objectReader);
break;
case ClassIDType.Texture2DArray:
obj = objectReader.serializedType?.m_Type != null && LoadViaTypeTree
? new Texture2DArray(objectReader, TypeTreeHelper.ReadTypeByteArray(objectReader.serializedType.m_Type, objectReader), jsonOptions)
: new Texture2DArray(objectReader);
break;
case ClassIDType.Transform:
obj = new Transform(objectReader);
@@ -366,17 +756,21 @@ namespace AssetStudio
obj = new Object(objectReader);
break;
}
assetsFile.AddObject(obj);
if (obj != null)
{
assetsFile.AddObject(obj);
}
}
catch (Exception e)
{
var sb = new StringBuilder();
sb.AppendLine("Unable to load object")
.AppendLine($"Assets {assetsFile.fileName}")
.AppendLine($"Path {assetsFile.originalPath}")
.AppendLine($"Type {objectReader.type}")
.AppendLine($"PathID {objectInfo.m_PathID}")
.Append(e);
Logger.Error(sb.ToString());
Logger.Warning(sb.ToString());
}
Progress.Report(++i, progressCount);
@@ -386,9 +780,9 @@ namespace AssetStudio
private void ProcessAssets()
{
Logger.Info("Process Assets...");
Logger.Info("Process assets...");
foreach (var assetsFile in assetsFileList)
foreach (var assetsFile in AssetsFileList)
{
foreach (var obj in assetsFile.Objects)
{
@@ -418,6 +812,34 @@ namespace AssetStudio
case Animation m_Animation:
m_GameObject.m_Animation = m_Animation;
break;
case MonoBehaviour m_MonoBehaviour:
if (m_MonoBehaviour.m_Script.TryGet(out var m_Script))
{
switch (m_Script.m_ClassName)
{
case "CubismModel":
if (m_GameObject.m_Transform == null)
break;
m_GameObject.CubismModel = new CubismModel(m_GameObject)
{
CubismModelMono = m_MonoBehaviour
};
break;
case "CubismPhysicsController":
if (m_GameObject.CubismModel != null)
m_GameObject.CubismModel.PhysicsController = m_MonoBehaviour;
break;
case "CubismFadeController":
if (m_GameObject.CubismModel != null)
m_GameObject.CubismModel.FadeController = m_MonoBehaviour;
break;
case "CubismExpressionController":
if (m_GameObject.CubismModel != null)
m_GameObject.CubismModel.ExpressionController = m_MonoBehaviour;
break;
}
}
break;
}
}
}
@@ -432,6 +854,18 @@ namespace AssetStudio
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlasOld))
{
if (m_SpriteAtlasOld.m_IsVariant)
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
}
else
{
Logger.Debug($"\"{m_Sprite.m_Name}\": The actual SpriteAtlas PathID \"{m_SpriteAtlas.m_PathID}\" does not match the specified one \"{m_Sprite.m_SpriteAtlas.m_PathID}\".");
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
}
}
}
@@ -439,4 +873,4 @@ namespace AssetStudio
}
}
}
}
}

View File

@@ -0,0 +1,14 @@
using System.Buffers;
namespace AssetStudio
{
public static class BigArrayPool<T>
{
public static ArrayPool<T> Shared { get; }
static BigArrayPool()
{
Shared = ArrayPool<T>.Create(256 * 1024 * 1024, 5);
}
}
}

View File

@@ -1,14 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public enum BuildTarget
{
NoTarget = -2,
DashboardWidget = 1,
AnyPlayer = -1,
ValidPlayer = 1,
StandaloneOSX = 2,
StandaloneOSXPPC = 3,
StandaloneOSXIntel = 4,
@@ -19,8 +15,10 @@ namespace AssetStudio
iOS = 9,
PS3,
XBOX360,
Broadcom = 12,
Android = 13,
StandaloneGLESEmu = 14,
StandaloneGLES20Emu = 15,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
@@ -48,6 +46,20 @@ namespace AssetStudio
GameCoreXboxSeries,
GameCoreXboxOne,
PS5,
EmbeddedLinux,
QNX,
VisionOS,
Switch2,
UnknownPlatform = 9999
}
public enum TuanjieBuildTarget
{
MiniGame = 47,
OpenHarmony,
HMIAndroid,
ArmLinux,
ArmLinuxServer,
VisionOS,
}
}

View File

@@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class BuildType
{
private string buildType;
public BuildType(string type)
{
buildType = type;
}
public bool IsAlpha => buildType == "a";
public bool IsPatch => buildType == "p";
}
}

View File

@@ -0,0 +1,43 @@
using System;
using System.Runtime.InteropServices;
#if NETFRAMEWORK
using AssetStudio.PInvoke;
#endif
namespace BundleCompression.Oodle
{
public static class OodleLZ
{
private const string LibName = "ooz";
#if NETFRAMEWORK
static OodleLZ()
{
DllLoader.PreloadDll(LibName);
}
#endif
[DllImport(LibName)]
private static extern int Ooz_Decompress(
in byte srcBuffer,
UIntPtr srcLen,
ref byte dstBuffer,
UIntPtr dstLen,
int fuzzSafetyFlag,
int crcCheckFlag,
int logVerbosityFlag,
UIntPtr rawBuffer,
UIntPtr rawBufferSize,
UIntPtr chunkDecodeCallback,
UIntPtr chunkDecodeContext,
UIntPtr scratchBuf,
UIntPtr scratchBufSize,
int threadPhase);
public static int Decompress(ReadOnlySpan<byte> srcSpanBuffer, Span<byte> dstSpanBuffer)
{
return Ooz_Decompress(in srcSpanBuffer[0], (UIntPtr)srcSpanBuffer.Length, ref dstSpanBuffer[0], (UIntPtr)dstSpanBuffer.Length,
0, 0, 0, UIntPtr.Zero, UIntPtr.Zero, UIntPtr.Zero, UIntPtr.Zero, UIntPtr.Zero, UIntPtr.Zero, 0);
}
}
}

View File

@@ -22,26 +22,26 @@ namespace SevenZip
}
}
uint _value = 0xFFFFFFFF;
private uint _value = 0xFFFFFFFF;
public void Init() { _value = 0xFFFFFFFF; }
public void UpdateByte(byte b)
{
_value = Table[(((byte)(_value)) ^ b)] ^ (_value >> 8);
_value = Table[(byte)_value ^ b] ^ (_value >> 8);
}
public void Update(byte[] data, uint offset, uint size)
{
for (uint i = 0; i < size; i++)
_value = Table[(((byte)(_value)) ^ data[offset + i])] ^ (_value >> 8);
_value = Table[(byte)_value ^ data[offset + i]] ^ (_value >> 8);
}
public uint GetDigest() { return _value ^ 0xFFFFFFFF; }
static uint CalculateDigest(byte[] data, uint offset, uint size)
public static uint CalculateDigest(byte[] data, uint offset, uint size)
{
CRC crc = new CRC();
var crc = new CRC();
// crc.Init();
crc.Update(data, offset, size);
return crc.GetDigest();
@@ -49,7 +49,7 @@ namespace SevenZip
static bool VerifyDigest(uint digest, byte[] data, uint offset, uint size)
{
return (CalculateDigest(data, offset, size) == digest);
return CalculateDigest(data, offset, size) == digest;
}
}
}

View File

@@ -1,6 +1,7 @@
// LzmaDecoder.cs
using System;
using AssetStudio;
namespace SevenZip.Compression.LZMA
{
@@ -247,6 +248,8 @@ namespace SevenZip.Compression.LZMA
m_OutWindow.PutByte(b);
nowPos64++;
}
Progress.Reset(index: 1);
while (nowPos64 < outSize64)
{
// UInt64 next = Math.Min(nowPos64 + (1 << 18), outSize64);
@@ -338,6 +341,8 @@ namespace SevenZip.Compression.LZMA
}
m_OutWindow.CopyBlock(rep0, len);
nowPos64 += len;
Progress.Report((int)(nowPos64 * 100f / outSize64), 100, index: 1);
}
}
}

View File

@@ -2,12 +2,11 @@ using System;
using System.IO;
using SevenZip.Compression.LZMA;
namespace AssetStudio
namespace BundleCompression.Lzma
{
public static class SevenZipHelper
public static class SevenZipLzma
{
public static MemoryStream StreamDecompress(MemoryStream inStream)
public static MemoryStream DecompressStream(MemoryStream inStream)
{
var decoder = new Decoder();
@@ -34,7 +33,7 @@ namespace AssetStudio
return newOutStream;
}
public static void StreamDecompress(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
public static long DecompressStream(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
{
var basePosition = compressedStream.Position;
var decoder = new Decoder();
@@ -44,6 +43,7 @@ namespace AssetStudio
decoder.SetDecoderProperties(properties);
decoder.Code(compressedStream, decompressedStream, compressedSize - 5, decompressedSize, null);
compressedStream.Position = basePosition + compressedSize;
return decompressedStream.Position;
}
}
}

View File

@@ -0,0 +1,65 @@
using BundleCompression.Lzma;
using BundleCompression.Oodle;
using System;
using System.IO;
using System.Text.RegularExpressions;
using K4os.Compression.LZ4;
using ZstdSharp;
namespace AssetStudio
{
public static class BundleDecompressionHelper
{
private static readonly Decompressor ZstdDecompressor = new Decompressor();
private static readonly string MsgPattern = @"\. ";
public static MemoryStream DecompressLzmaStream(MemoryStream inStream)
{
return SevenZipLzma.DecompressStream(inStream);
}
public static long DecompressLzmaStream(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize, ref string errorMsg)
{
var numWrite = -1L;
try
{
numWrite = SevenZipLzma.DecompressStream(compressedStream, decompressedStream, compressedSize, decompressedSize);
}
catch (Exception e)
{
Logger.Debug(e.ToString());
errorMsg = $"({Regex.Split(e.Message, MsgPattern, RegexOptions.CultureInvariant)[0]})";
}
return numWrite;
}
public static int DecompressBlock(CompressionType type, ReadOnlySpan<byte> srcBuffer, Span<byte> dstBuffer, ref string errorMsg)
{
var numWrite = -1;
try
{
switch (type)
{
case CompressionType.Lz4:
case CompressionType.Lz4HC:
numWrite = LZ4Codec.Decode(srcBuffer, dstBuffer);
break;
case CompressionType.Zstd:
numWrite = ZstdDecompressor.Unwrap(srcBuffer, dstBuffer);
break;
case CompressionType.Oodle:
numWrite = OodleLZ.Decompress(srcBuffer, dstBuffer);
break;
default:
throw new NotSupportedException();
}
}
catch (Exception e)
{
Logger.Debug(e.ToString());
errorMsg = $"({Regex.Split(e.Message, MsgPattern, RegexOptions.CultureInvariant)[0]})";
}
return numWrite;
}
}
}

View File

@@ -1,30 +1,69 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Lz4;
using System.Collections.Generic;
using AssetStudio.CustomOptions;
namespace AssetStudio
{
[Flags]
public enum ArchiveFlags
{
CompressionTypeMask = 0x3f,
BlocksAndDirectoryInfoCombined = 0x40,
BlocksInfoAtTheEnd = 0x80,
OldWebPluginCompatibility = 0x100,
BlockInfoNeedPaddingAtStart = 0x200
}
[Flags]
public enum CnEncryptionFlags
{
V1 = 0x200,
V2_V3 = 0x1400,
}
[Flags]
public enum StorageBlockFlags
{
CompressionTypeMask = 0x3f,
Streamed = 0x40
}
public enum CompressionType
{
Auto = -1,
None,
Lzma,
Lz4,
Lz4HC,
Lzham,
Zstd, //custom
Oodle, //custom
}
public class BundleFile
{
public readonly bool IsDataAfterBundle;
private readonly CustomBundleOptions _bundleOptions;
public class Header
{
public string signature;
public uint version;
public string unityVersion;
public string unityRevision;
public UnityVersion unityRevision;
public long size;
public uint compressedBlocksInfoSize;
public uint uncompressedBlocksInfoSize;
public uint flags;
public ArchiveFlags flags;
}
public class StorageBlock
{
public uint compressedSize;
public uint uncompressedSize;
public ushort flags;
public StorageBlockFlags flags;
}
public class Node
@@ -39,15 +78,17 @@ namespace AssetStudio
private StorageBlock[] m_BlocksInfo;
private Node[] m_DirectoryInfo;
public StreamFile[] fileList;
public List<StreamFile> fileList;
public BundleFile(FileReader reader)
public BundleFile(FileReader reader, CustomBundleOptions bundleOptions, bool isMultiBundle = false)
{
_bundleOptions = bundleOptions;
m_Header = new Header();
m_Header.signature = reader.ReadStringToNull();
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
m_Header.unityRevision = UnityVersion.TryParse(reader.ReadStringToNull(), out var ver) ? ver : new UnityVersion();
switch (m_Header.signature)
{
case "UnityArchive":
@@ -59,27 +100,53 @@ namespace AssetStudio
goto case "UnityFS";
}
ReadHeaderAndBlocksInfo(reader);
using (var blocksStream = CreateBlocksStream(reader.FullPath))
using (reader)
{
ReadBlocksAndDirectory(reader, blocksStream);
ReadFiles(blocksStream, reader.FullPath);
ReadFiles(ReadBlocksAndDirectory(reader));
}
break;
case "UnityFS":
ReadHeader(reader);
ReadBlocksInfoAndDirectory(reader);
using (var blocksStream = CreateBlocksStream(reader.FullPath))
var bundleSize = m_Header.size;
var streamSize = reader.BaseStream.Length;
if (bundleSize > streamSize)
Logger.Warning("Bundle size is incorrect.");
IsDataAfterBundle = streamSize - bundleSize > 200;
var unityVer = m_Header.unityRevision;
var customUnityVer = _bundleOptions.Options.CustomUnityVersion;
if (customUnityVer != null)
{
ReadBlocks(reader, blocksStream);
ReadFiles(blocksStream, reader.FullPath);
if (!unityVer.IsStripped && customUnityVer != unityVer)
{
Logger.Warning($"Detected Unity version is different from the specified one ({customUnityVer.FullVersion.Color(ColorConsole.BrightCyan)}).\n" +
$"Assets may load with errors.\n" +
$"It is recommended to specify the detected Unity version: {unityVer.FullVersion.Color(ColorConsole.BrightCyan)}");
}
unityVer = customUnityVer;
}
UnityCnCheck(reader, unityVer);
ReadBlocksInfoAndDirectory(reader, unityVer);
if (IsUncompressedBundle && !IsDataAfterBundle && !isMultiBundle)
{
Logger.Debug($"[Uncompressed bundle] BlockData count: {m_BlocksInfo.Length}");
ReadFiles(reader.BaseStream, reader.Position);
break;
}
ReadFiles(ReadBlocks(reader));
if (!IsDataAfterBundle)
reader.Close();
break;
}
}
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
private void ReadHeaderAndBlocksInfo(FileReader reader)
{
var isCompressed = m_Header.signature == "UnityWeb";
if (m_Header.version >= 4)
{
var hash = reader.ReadBytes(16);
@@ -92,11 +159,10 @@ namespace AssetStudio
m_BlocksInfo = new StorageBlock[1];
for (int i = 0; i < levelCount; i++)
{
var storageBlock = new StorageBlock()
var storageBlock = new StorageBlock
{
compressedSize = reader.ReadUInt32(),
uncompressedSize = reader.ReadUInt32(),
flags = (ushort)(isCompressed ? 1 : 0)
};
if (i == levelCount - 1)
{
@@ -116,31 +182,33 @@ namespace AssetStudio
private Stream CreateBlocksStream(string path)
{
Stream blocksStream;
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
if (uncompressedSizeSum >= int.MaxValue)
if (uncompressedSizeSum < int.MaxValue && !_bundleOptions.DecompressToDisk)
return new MemoryStream((int)uncompressedSizeSum);
if (!Directory.Exists(Path.GetDirectoryName(path)))
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
assetsDataStream = memoryMappedFile.CreateViewStream();*/
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
var tempDir = Path.Combine(Directory.GetCurrentDirectory(), "Studio_temp");
Directory.CreateDirectory(tempDir);
var filename = Path.GetFileName(path);
var hash = path.GetHashCode();
path = Path.Combine(tempDir, $"{filename}_{hash:X}");
}
else
{
blocksStream = new MemoryStream((int)uncompressedSizeSum);
}
return blocksStream;
return new TempFileStream(path + ".temp", FileMode.Create);
}
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
private Stream ReadBlocksAndDirectory(FileReader reader)
{
var blocksStream = CreateBlocksStream(reader.FullPath);
var isCompressed = m_Header.signature == "UnityWeb";
foreach (var blockInfo in m_BlocksInfo)
{
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
if (blockInfo.flags == 1)
if (isCompressed)
{
using (var memoryStream = new MemoryStream(uncompressedBytes))
{
using (var decompressStream = SevenZipHelper.StreamDecompress(memoryStream))
using (var decompressStream = BundleDecompressionHelper.DecompressLzmaStream(memoryStream))
{
uncompressedBytes = decompressStream.ToArray();
}
@@ -149,10 +217,11 @@ namespace AssetStudio
blocksStream.Write(uncompressedBytes, 0, uncompressedBytes.Length);
}
blocksStream.Position = 0;
var blocksReader = new EndianBinaryReader(blocksStream);
var nodesCount = blocksReader.ReadInt32();
m_DirectoryInfo = new Node[nodesCount];
for (int i = 0; i < nodesCount; i++)
for (var i = 0; i < nodesCount; i++)
{
m_DirectoryInfo[i] = new Node
{
@@ -161,113 +230,165 @@ namespace AssetStudio
size = blocksReader.ReadUInt32()
};
}
return blocksStream;
}
public void ReadFiles(Stream blocksStream, string path)
private void ReadFiles(Stream inputStream, long blocksOffset = 0)
{
fileList = new StreamFile[m_DirectoryInfo.Length];
for (int i = 0; i < m_DirectoryInfo.Length; i++)
fileList = new List<StreamFile>(m_DirectoryInfo.Length);
foreach (var node in m_DirectoryInfo)
{
var node = m_DirectoryInfo[i];
var file = new StreamFile();
fileList[i] = file;
fileList.Add(file);
file.path = node.path;
file.fileName = Path.GetFileName(node.path);
if (node.size >= int.MaxValue)
try
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
file.stream = memoryMappedFile.CreateViewStream();*/
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
Directory.CreateDirectory(extractPath);
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
file.stream = new OffsetStream(inputStream, node.offset + blocksOffset, node.size);
}
else
catch (IOException e)
{
file.stream = new MemoryStream((int)node.size);
Logger.Warning($"Failed to access {file.fileName} file.\n{e}");
}
blocksStream.Position = node.offset;
blocksStream.CopyTo(file.stream, node.size);
file.stream.Position = 0;
}
}
private void ReadHeader(EndianBinaryReader reader)
private void ReadHeader(FileReader reader)
{
m_Header.size = reader.ReadInt64();
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
m_Header.flags = reader.ReadUInt32();
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
if (m_Header.signature != "UnityFS")
{
reader.ReadByte();
}
}
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
private void ReadBlocksInfoAndDirectory(FileReader reader, UnityVersion unityVer, bool silent = false)
{
byte[] blocksInfoBytes;
if (m_Header.version >= 7)
{
reader.AlignStream(16);
}
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
else if (unityVer >= (2019, 4) && m_Header.flags != ArchiveFlags.BlocksAndDirectoryInfoCombined)
{
//check if we need to align the reader
//- align to 16 bytes and check if all are 0
//- if not, reset the reader to the previous position
var preAlign = reader.Position;
var alignData = reader.ReadBytes((16 - (int)(preAlign % 16)) % 16);
if (alignData.Any(x => x != 0))
{
reader.Position = preAlign;
}
}
var compressedSize = (int)m_Header.compressedBlocksInfoSize;
var uncompressedSize = (int)m_Header.uncompressedBlocksInfoSize;
if (uncompressedSize < 0 || compressedSize < 0 || compressedSize > reader.BaseStream.Length)
{
throw new IOException("Incorrect blockInfo length.\nBlockInfo sizes might be encrypted.\n");
}
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
{
var position = reader.Position;
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
reader.Position = m_Header.size - compressedSize;
blocksInfoBytes = reader.ReadBytes(compressedSize);
reader.Position = position;
}
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
else //0x40 BlocksAndDirectoryInfoCombined
{
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
blocksInfoBytes = reader.ReadBytes(compressedSize);
}
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
MemoryStream blocksInfoUncompresseddStream;
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
var customBlockInfoCompression = _bundleOptions.CustomBlockInfoCompression;
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
if (customBlockInfoCompression == CompressionType.Auto)
{
default: //None
{
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
break;
}
case 1: //LZMA
{
blocksInfoUncompresseddStream = new MemoryStream((int)(m_Header.uncompressedBlocksInfoSize));
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
blocksInfoUncompresseddStream.Position = 0;
blocksInfoCompressedStream.Close();
break;
}
case 2: //LZ4
case 3: //LZ4HC
{
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
{
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
}
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
break;
}
if (!silent && compressionType > CompressionType.Lzham && Enum.IsDefined(typeof(CompressionType), compressionType))
{
Logger.Warning($"Non-standard blockInfo compression type: {(int)compressionType}. Trying to decompress as {compressionType} archive..");
}
}
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
else if (compressionType != CompressionType.None)
{
compressionType = customBlockInfoCompression;
if (!silent)
{
Logger.Info($"Custom blockInfo compression type: {customBlockInfoCompression}");
}
}
Logger.Debug($"BlockInfo compression: {compressionType}");
int numWrite;
var errorMsg = string.Empty;
MemoryStream blocksInfoUncompressedStream;
switch (compressionType)
{
case CompressionType.None:
{
blocksInfoUncompressedStream = new MemoryStream(blocksInfoBytes);
numWrite = compressedSize;
break;
}
case CompressionType.Lzma:
{
blocksInfoUncompressedStream = new MemoryStream(uncompressedSize);
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
{
numWrite = (int)BundleDecompressionHelper.DecompressLzmaStream(blocksInfoCompressedStream, blocksInfoUncompressedStream, compressedSize, uncompressedSize, ref errorMsg);
}
blocksInfoUncompressedStream.Position = 0;
break;
}
case CompressionType.Lz4:
case CompressionType.Lz4HC:
case CompressionType.Zstd:
case CompressionType.Oodle:
{
var uncompressedBytes = new byte[uncompressedSize];
numWrite = BundleDecompressionHelper.DecompressBlock(compressionType, blocksInfoBytes, uncompressedBytes, ref errorMsg);
blocksInfoUncompressedStream = new MemoryStream(uncompressedBytes);
break;
}
case CompressionType.Lzham:
throw new IOException($"Unsupported blockInfo compression type: {compressionType}.\n");
default:
throw new IOException($"Unknown blockInfo compression type: {compressionType}.\nYou may try to specify the compression type manually.\n");
}
if (numWrite != uncompressedSize)
{
var msg = $"{compressionType} blockInfo decompression error. {errorMsg}\nWrite {numWrite} bytes but expected {uncompressedSize} bytes.";
var exMsg = compressionType > CompressionType.Lz4HC || customBlockInfoCompression != CompressionType.Auto
? "Wrong compression type or blockInfo data might be encrypted."
: "BlockInfo data might be encrypted.";
throw new IOException($"{msg}\n{exMsg}\n");
}
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompressedStream))
{
var uncompressedDataHash = blocksInfoReader.ReadBytes(16);
var blocksInfoCount = blocksInfoReader.ReadInt32();
m_BlocksInfo = new StorageBlock[blocksInfoCount];
for (int i = 0; i < blocksInfoCount; i++)
for (var i = 0; i < blocksInfoCount; i++)
{
m_BlocksInfo[i] = new StorageBlock
{
uncompressedSize = blocksInfoReader.ReadUInt32(),
compressedSize = blocksInfoReader.ReadUInt32(),
flags = blocksInfoReader.ReadUInt16()
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
};
}
var nodesCount = blocksInfoReader.ReadInt32();
m_DirectoryInfo = new Node[nodesCount];
for (int i = 0; i < nodesCount; i++)
for (var i = 0; i < nodesCount; i++)
{
m_DirectoryInfo[i] = new Node
{
@@ -278,37 +399,155 @@ namespace AssetStudio
};
}
}
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
{
reader.AlignStream(16);
}
}
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
private Stream ReadBlocks(FileReader reader)
{
foreach (var blockInfo in m_BlocksInfo)
var customBlockCompression = _bundleOptions.CustomBlockCompression;
var blocksStream = CreateBlocksStream(reader.FullPath);
var blocksCompression = m_BlocksInfo.Max(x => (CompressionType)(x.flags & StorageBlockFlags.CompressionTypeMask));
var blockSize = (int)m_BlocksInfo.Max(x => x.uncompressedSize);
Logger.Debug($"BlockData compression: {blocksCompression}\n" +
$"BlockData count: {m_BlocksInfo.Length}\n" +
$"BlockSize: {blockSize}");
if (customBlockCompression == CompressionType.Auto)
{
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
if (blocksCompression > CompressionType.Lzham && Enum.IsDefined(typeof(CompressionType), blocksCompression))
{
default: //None
{
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
break;
}
case 1: //LZMA
{
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
break;
}
case 2: //LZ4
case 3: //LZ4HC
{
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
{
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
}
break;
}
Logger.Warning($"Non-standard block compression type: {(int)blocksCompression}. Trying to decompress as {blocksCompression} archive..");
}
}
blocksStream.Position = 0;
else
{
Logger.Info($"Custom block compression type: {customBlockCompression}");
blocksCompression = customBlockCompression;
}
byte[] sharedCompressedBuff = null;
byte[] sharedUncompressedBuff = null;
if (blocksCompression > CompressionType.Lzma && blocksCompression != CompressionType.Lzham)
{
sharedCompressedBuff = BigArrayPool<byte>.Shared.Rent(blockSize);
sharedUncompressedBuff = BigArrayPool<byte>.Shared.Rent(blockSize);
}
try
{
for (var i = 0; i < m_BlocksInfo.Length; i++)
{
var blockInfo = m_BlocksInfo[i];
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
if (customBlockCompression != CompressionType.Auto && compressionType > 0)
{
compressionType = customBlockCompression;
}
var debugMsg = $"[{i:D2}] Compression: {compressionType} | UncompressedSize: {blockInfo.uncompressedSize} | CompressedSize: {blockInfo.compressedSize} ";
long numWrite;
var errorMsg = string.Empty;
switch (compressionType)
{
case CompressionType.None:
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
numWrite = blockInfo.compressedSize;
break;
case CompressionType.Lzma:
numWrite = BundleDecompressionHelper.DecompressLzmaStream(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize, ref errorMsg);
break;
case CompressionType.Lz4:
case CompressionType.Lz4HC:
case CompressionType.Zstd:
case CompressionType.Oodle:
var compressedSize = (int)blockInfo.compressedSize;
var uncompressedSize = (int)blockInfo.uncompressedSize;
sharedCompressedBuff.AsSpan().Clear();
sharedUncompressedBuff.AsSpan().Clear();
var read = reader.Read(sharedCompressedBuff, 0, compressedSize);
debugMsg += $"(read: {read.ToString().ColorIf(read != compressedSize, ColorConsole.BrightRed)})";
var compressedSpan = new ReadOnlySpan<byte>(sharedCompressedBuff, 0, compressedSize);
var uncompressedSpan = new Span<byte>(sharedUncompressedBuff, 0, uncompressedSize);
numWrite = BundleDecompressionHelper.DecompressBlock(compressionType, compressedSpan, uncompressedSpan, ref errorMsg);
if (numWrite == uncompressedSize)
{
blocksStream.Write(sharedUncompressedBuff, 0, uncompressedSize);
}
break;
case CompressionType.Lzham:
throw new IOException($"Unsupported block compression type: {compressionType}.\n");
default:
throw new IOException($"Unknown block compression type: {compressionType}.\nYou may try to specify the compression type manually.\n");
}
Logger.Debug(debugMsg);
if (numWrite != blockInfo.uncompressedSize)
{
var msg = $"{compressionType} block decompression error. {errorMsg}\nWrite {numWrite} bytes but expected {blockInfo.uncompressedSize} bytes.";
var exMsg = compressionType > CompressionType.Lz4HC || customBlockCompression != CompressionType.Auto
? "Wrong compression type or block data might be encrypted."
: "Block data might be encrypted.";
throw new IOException($"{msg}\n{exMsg}\n");
}
}
}
finally
{
if (sharedCompressedBuff != null)
BigArrayPool<byte>.Shared.Return(sharedCompressedBuff, clearArray: true);
if (sharedUncompressedBuff != null)
BigArrayPool<byte>.Shared.Return(sharedUncompressedBuff, clearArray: true);
}
return blocksStream;
}
private void UnityCnCheck(FileReader reader, UnityVersion unityVer)
{
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
return;
var hasUnityCnFlag = false;
if (!unityVer.IsStripped)
{
// https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
if (unityVer < 2020
|| unityVer.IsInRange(2020, (2020, 3, 34))
|| unityVer.IsInRange(2021, (2021, 3, 2))
|| unityVer.IsInRange(2022, (2022, 1, 1)))
{
hasUnityCnFlag = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.V1) != 0;
}
else
{
hasUnityCnFlag = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.V2_V3) != 0;
}
}
if (!hasUnityCnFlag)
return;
var pos = reader.Position;
reader.Position += 70;
try
{
ReadBlocksInfoAndDirectory(reader, unityVer, silent: true);
}
catch (Exception)
{
reader.Position = pos;
return;
}
throw new NotSupportedException("Unsupported bundle file. UnityCN encryption was detected.");
}
private bool IsUncompressedBundle => m_BlocksInfo.All(x => (CompressionType)(x.flags & StorageBlockFlags.CompressionTypeMask) == CompressionType.None);
}
}

View File

@@ -145,6 +145,7 @@ namespace AssetStudio
ProceduralMaterial = 185,
ProceduralTexture = 186,
Texture2DArray = 187,
Texture2DArrayImage = -187, //fake type
CubemapArray = 188,
OffMeshLink = 191,
OcclusionArea = 192,
@@ -296,6 +297,7 @@ namespace AssetStudio
//void = 100011,
TilemapCollider2D = 19719996,
AssetImporterLog = 41386430,
GraphicsStateCollection = 55640938,
VFXRenderer = 73398921,
SerializableManagedRefTestClass = 76251197,
Grid = 156049354,
@@ -308,9 +310,13 @@ namespace AssetStudio
AssemblyDefinitionReferenceImporter = 294290339,
SiblingDerived = 334799969,
TestObjectWithSerializedMapStringNonAlignedStruct = 342846651,
AudioResource = 355983997,
SubDerived = 367388927,
AssetImportInProgressProxy = 369655926,
PluginBuildInfo = 382020655,
MemorySettings = 387306366,
BuildMetaDataImporter = 403037116,
BuildInstructionImporter = 403037117,
EditorProjectAccess = 426301858,
PrefabImporter = 468431735,
TestObjectWithSerializedArray = 478637458,
@@ -322,16 +328,22 @@ namespace AssetStudio
AudioBuildInfo = 641289076,
CachedSpriteAtlasRuntimeData = 644342135,
RendererFake = 646504946,
MultiplayerManager = 655991488,
AssemblyDefinitionReferenceAsset = 662584278,
BuiltAssetBundleInfoSet = 668709126,
SpriteAtlas = 687078895,
RayTracingShaderImporter = 747330370,
BuildArchiveImporter = 780535461,
PreviewImporter = 815301076,
RayTracingShader = 825902497,
LightingSettings = 850595691,
PlatformModuleSetup = 877146078,
VersionControlSettings = 890905787,
CustomCollider2D = 893571522,
AimConstraint = 895512359,
VFXManager = 937362698,
RoslynAnalyzerConfigAsset = 947337230,
RuleSetFileAsset = 954905827,
VisualEffectSubgraph = 994735392,
VisualEffectSubgraphOperator = 994735403,
VisualEffectSubgraphBlock = 994735404,
@@ -344,25 +356,40 @@ namespace AssetStudio
LookAtConstraint = 1183024399,
SpriteAtlasImporter = 1210832254,
MultiArtifactTestImporter = 1223240404,
AudioContainerElement = 1233149941,
GameObjectRecorder = 1268269756,
AudioRandomContainer = 1307931743,
LightingDataAssetParent = 1325145578,
PresetManager = 1386491679,
TestObjectWithSpecialLayoutTwo = 1392443030,
StreamingManager = 1403656975,
LowerResBlitTexture = 1480428607,
VideoBuildInfo = 1521398425,
C4DImporter = 1541671625,
StreamingController = 1542919678,
RenderPassAttachment = 1571458007,
TestObjectVectorPairStringBool = 1628831178,
ShaderContainer = 1557264870,
RoslynAdditionalFileAsset = 1597193336,
RoslynAdditionalFileImporter = 1642787288,
MultiplayerRolesData = 1652712579,
SceneRoots = 1660057539,
BrokenPrefabAsset = 1731078267,
AndroidAssetPackImporter = 1736697216,
VulkanDeviceFilterLists = 1740304944,
GridLayout = 1742807556,
AssemblyDefinitionImporter = 1766753193,
ParentConstraint = 1773428102,
FakeComponent = 1803986026,
RuleSetFileImporter = 1777034230,
PositionConstraint = 1818360608,
RotationConstraint = 1818360609,
ScaleConstraint = 1818360610,
Tilemap = 1839735485,
PackageManifest = 1896753125,
PackageManifestImporter = 1896753126,
RoslynAnalyzerConfigImporter = 1903396204,
UIRenderer = 1931382933,
TerrainLayer = 1953259897,
SpriteShapeRenderer = 1971053207,
NativeObjectType = 1977754360,
@@ -374,6 +401,7 @@ namespace AssetStudio
VisualEffectObject = 2059678085,
VisualEffect = 2083052967,
LocalizationAsset = 2083778819,
ScriptedImporter = 2089858483
ScriptedImporter = 2089858483,
ShaderIncludeImporter = 2103361453,
}
}

View File

@@ -1,22 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
public sealed class Animation : Behaviour
{
public PPtr<AnimationClip>[] m_Animations;
public List<PPtr<AnimationClip>> m_Animations;
public Animation(ObjectReader reader) : base(reader)
{
var m_Animation = new PPtr<AnimationClip>(reader);
int numAnimations = reader.ReadInt32();
m_Animations = new PPtr<AnimationClip>[numAnimations];
for (int i = 0; i < numAnimations; i++)
m_Animations = new List<PPtr<AnimationClip>>();
for (var i = 0; i < numAnimations; i++)
{
m_Animations[i] = new PPtr<AnimationClip>(reader);
m_Animations.Add(new PPtr<AnimationClip>(reader));
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class Animator : Behaviour
{
@@ -17,47 +12,57 @@ namespace AssetStudio
m_Controller = new PPtr<RuntimeAnimatorController>(reader);
var m_CullingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
if (version >= (4, 5)) //4.5 and up
{
var m_UpdateMode = reader.ReadInt32();
}
if (version.IsTuanjie && (version > (2022, 3, 48) || version == (2022, 3, 48) && version.Build >= 7)) //2022.3.48t7(1.4.4) and up
{
var m_UpdateFrequencyMode = reader.ReadInt32();
var m_UpdateFrequency = reader.ReadSingle();
}
var m_ApplyRootMotion = reader.ReadBoolean();
if (version[0] == 4 && version[1] >= 5) //4.5 and up - 5.0 down
if (version == 4 && version.Minor >= 5) //4.5 and up - 5.0 down
{
reader.AlignStream();
}
if (version[0] >= 5) //5.0 and up
if (version >= 5) //5.0 and up
{
var m_LinearVelocityBlending = reader.ReadBoolean();
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
if (version >= (2021, 2)) //2021.2 and up
{
var m_StabilizeFeet = reader.ReadBoolean();
}
if (version >= (2023, 1)) //2023.1 and up
{
var m_AnimatePhysics = reader.ReadBoolean();
}
reader.AlignStream();
}
if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
if (version < (4, 5)) //4.5 down
{
var m_AnimatePhysics = reader.ReadBoolean();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
if (version >= (4, 3)) //4.3 and up
{
m_HasTransformHierarchy = reader.ReadBoolean();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
if (version >= (4, 5)) //4.5 and up
{
var m_AllowConstantClipSamplingOptimization = reader.ReadBoolean();
}
if (version[0] >= 5 && version[0] < 2018) //5.0 and up - 2018 down
if (version.IsInRange(5, 2018)) //5.0 and up - 2018 down
{
reader.AlignStream();
}
if (version[0] >= 2018) //2018 and up
if (version >= 2018) //2018 and up
{
var m_KeepAnimatorControllerStateOnDisable = reader.ReadBoolean();
reader.AlignStream();

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
@@ -17,7 +14,7 @@ namespace AssetStudio
word0 = reader.ReadUInt32();
word1 = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
if (version >= (5, 2)) //5.2 and up
{
word2 = reader.ReadUInt32();
}
@@ -38,15 +35,15 @@ namespace AssetStudio
public class SkeletonMask
{
public SkeletonMaskElement[] m_Data;
public List<SkeletonMaskElement> m_Data;
public SkeletonMask(ObjectReader reader)
{
int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements];
for (int i = 0; i < numElements; i++)
m_Data = new List<SkeletonMaskElement>();
for (var i = 0; i < numElements; i++)
{
m_Data[i] = new SkeletonMaskElement(reader);
m_Data.Add(new SkeletonMaskElement(reader));
}
}
}
@@ -73,12 +70,12 @@ namespace AssetStudio
m_SkeletonMask = new SkeletonMask(reader);
m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
if (version >= (4, 2)) //4.2 and up
{
m_DefaultWeight = reader.ReadSingle();
}
m_IKPass = reader.ReadBoolean();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
if (version >= (4, 2)) //4.2 and up
{
m_SyncedLayerAffectsTiming = reader.ReadBoolean();
}
@@ -124,14 +121,15 @@ namespace AssetStudio
var version = reader.version;
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
var conditionConstantList = new List<ConditionConstant>();
for (var i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
conditionConstantList.Add(new ConditionConstant(reader));
}
m_ConditionConstantArray = conditionConstantList.ToArray();
m_DestinationState = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
if (version >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
@@ -140,7 +138,7 @@ namespace AssetStudio
m_UserID = reader.ReadUInt32();
m_TransitionDuration = reader.ReadSingle();
m_TransitionOffset = reader.ReadSingle();
if (version[0] >= 5) //5.0 and up
if (version >= 5) //5.0 and up
{
m_ExitTime = reader.ReadSingle();
m_HasExitTime = reader.ReadBoolean();
@@ -154,7 +152,7 @@ namespace AssetStudio
m_Atomic = reader.ReadBoolean();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
if (version >= (4, 5)) //4.5 and up
{
m_CanTransitionToSelf = reader.ReadBoolean();
}
@@ -201,11 +199,12 @@ namespace AssetStudio
m_ChildPairAvgMagInvArray = reader.ReadSingleArray();
int numNeighbours = reader.ReadInt32();
m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
for (int i = 0; i < numNeighbours; i++)
var childNeighborLists = new List<MotionNeighborList>();
for (var i = 0; i < numNeighbours; i++)
{
m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
childNeighborLists.Add(new MotionNeighborList(reader));
}
m_ChildNeighborListArray = childNeighborLists.ToArray();
}
}
@@ -252,43 +251,41 @@ namespace AssetStudio
{
var version = reader.version;
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
if (version >= (4, 1)) //4.1 and up
{
m_BlendType = reader.ReadUInt32();
}
m_BlendEventID = reader.ReadUInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
if (version >= (4, 1)) //4.1 and up
{
m_BlendEventYID = reader.ReadUInt32();
}
m_ChildIndices = reader.ReadUInt32Array();
if (version[0] < 4 || (version[0] == 4 && version[1] < 1)) //4.1 down
if (version < (4, 1)) //4.1 down
{
m_ChildThresholdArray = reader.ReadSingleArray();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
if (version >= (4, 1)) //4.1 and up
{
m_Blend1dData = new Blend1dDataConstant(reader);
m_Blend2dData = new Blend2dDataConstant(reader);
}
if (version[0] >= 5) //5.0 and up
if (version >= 5) //5.0 and up
{
m_BlendDirectData = new BlendDirectDataConstant(reader);
}
m_ClipID = reader.ReadUInt32();
if (version[0] == 4 && version[1] >= 5) //4.5 - 5.0
if (version == 4 && version.Minor >= 5) //4.5 - 5.0
{
m_ClipIndex = reader.ReadUInt32();
}
m_Duration = reader.ReadSingle();
if (version[0] > 4
|| (version[0] == 4 && version[1] > 1)
|| (version[0] == 4 && version[1] == 1 && version[2] >= 3)) //4.1.3 and up
if (version >= (4, 1, 3)) //4.1.3 and up
{
m_CycleOffset = reader.ReadSingle();
m_Mirror = reader.ReadBoolean();
@@ -307,13 +304,14 @@ namespace AssetStudio
var version = reader.version;
int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++)
var nodeList = new List<BlendTreeNodeConstant>();
for (var i = 0; i < numNodes; i++)
{
m_NodeArray[i] = new BlendTreeNodeConstant(reader);
nodeList.Add(new BlendTreeNodeConstant(reader));
}
m_NodeArray = nodeList.ToArray();
if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
if (version < (4, 5)) //4.5 down
{
m_BlendEventArrayConstant = new ValueArrayConstant(reader);
}
@@ -345,68 +343,71 @@ namespace AssetStudio
{
var version = reader.version;
int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++)
int numTransitions = reader.ReadInt32();
var transitionConstantList = new List<TransitionConstant>();
for (var i = 0; i < numTransitions; i++)
{
m_TransitionConstantArray[i] = new TransitionConstant(reader);
transitionConstantList.Add(new TransitionConstant(reader));
}
m_TransitionConstantArray = transitionConstantList.ToArray();
m_BlendTreeConstantIndexArray = reader.ReadInt32Array();
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
if (version < (5, 2)) //5.2 down
{
int numInfos = reader.ReadInt32();
m_LeafInfoArray = new LeafInfoConstant[numInfos];
for (int i = 0; i < numInfos; i++)
var leafInfoList = new List<LeafInfoConstant>();
for (var i = 0; i < numInfos; i++)
{
m_LeafInfoArray[i] = new LeafInfoConstant(reader);
leafInfoList.Add(new LeafInfoConstant(reader));
}
m_LeafInfoArray = leafInfoList.ToArray();
}
int numBlends = reader.ReadInt32();
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++)
var blendTreeConstantList = new List<BlendTreeConstant>();
for (var i = 0; i < numBlends; i++)
{
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader);
blendTreeConstantList.Add(new BlendTreeConstant(reader));
}
m_BlendTreeConstantArray = blendTreeConstantList.ToArray();
m_NameID = reader.ReadUInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
if (version >= (4, 3)) //4.3 and up
{
m_PathID = reader.ReadUInt32();
}
if (version[0] >= 5) //5.0 and up
if (version >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_TagID = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
if (version >= (5, 1)) //5.1 and up
{
m_SpeedParamID = reader.ReadUInt32();
m_MirrorParamID = reader.ReadUInt32();
m_CycleOffsetParamID = reader.ReadUInt32();
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
if (version >= (2017, 2)) //2017.2 and up
{
var m_TimeParamID = reader.ReadUInt32();
}
m_Speed = reader.ReadSingle();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
if (version >= (4, 1)) //4.1 and up
{
m_CycleOffset = reader.ReadSingle();
}
m_IKOnFeet = reader.ReadBoolean();
if (version[0] >= 5) //5.0 and up
if (version >= 5) //5.0 and up
{
m_WriteDefaultValues = reader.ReadBoolean();
}
m_Loop = reader.ReadBoolean();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
if (version >= (4, 1)) //4.1 and up
{
m_Mirror = reader.ReadBoolean();
}
@@ -425,11 +426,12 @@ namespace AssetStudio
m_Destination = reader.ReadUInt32();
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
var conditionConstantList = new List<ConditionConstant>();
for (var i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
conditionConstantList.Add(new ConditionConstant(reader));
}
m_ConditionConstantArray = conditionConstantList.ToArray();
}
}
@@ -442,11 +444,12 @@ namespace AssetStudio
public SelectorStateConstant(ObjectReader reader)
{
int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
for (int i = 0; i < numTransitions; i++)
var transitionConstantList = new List<SelectorTransitionConstant>();
for (var i = 0; i < numTransitions; i++)
{
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
transitionConstantList.Add(new SelectorTransitionConstant(reader));
}
m_TransitionConstantArray = transitionConstantList.ToArray();
m_FullPathID = reader.ReadUInt32();
m_isEntry = reader.ReadBoolean();
@@ -467,27 +470,30 @@ namespace AssetStudio
var version = reader.version;
int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++)
var stateConstantList = new List<StateConstant>();
for (var i = 0; i < numStates; i++)
{
m_StateConstantArray[i] = new StateConstant(reader);
stateConstantList.Add(new StateConstant(reader));
}
m_StateConstantArray = stateConstantList.ToArray();
int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++)
var anyStateTransitionConstantList = new List<TransitionConstant>();
for (var i = 0; i < numAnyStates; i++)
{
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader);
anyStateTransitionConstantList.Add(new TransitionConstant(reader));
}
if (version[0] >= 5) //5.0 and up
m_AnyStateTransitionConstantArray = anyStateTransitionConstantList.ToArray();
if (version >= 5) //5.0 and up
{
int numSelectors = reader.ReadInt32();
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
for (int i = 0; i < numSelectors; i++)
var selectorStateConstantList = new List<SelectorStateConstant>();
for (var i = 0; i < numSelectors; i++)
{
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
selectorStateConstantList.Add(new SelectorStateConstant(reader));
}
m_SelectorStateConstantArray = selectorStateConstantList.ToArray();
}
m_DefaultState = reader.ReadUInt32();
@@ -504,12 +510,13 @@ namespace AssetStudio
public Vector3[] m_PositionValues;
public Vector4[] m_QuaternionValues;
public Vector3[] m_ScaleValues;
public int[] m_EntityIdValues;
public ValueArray(ObjectReader reader)
{
var version = reader.version;
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
if (version < (5, 5)) //5.5 down
{
m_BoolValues = reader.ReadBooleanArray();
reader.AlignStream();
@@ -517,34 +524,44 @@ namespace AssetStudio
m_FloatValues = reader.ReadSingleArray();
}
if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
if (version < (4, 3)) //4.3 down
{
m_VectorValues = reader.ReadVector4Array();
}
else
{
int numPosValues = reader.ReadInt32();
m_PositionValues = new Vector3[numPosValues];
for (int i = 0; i < numPosValues; i++)
var positionValuesList = new List<Vector3>();
for (var i = 0; i < numPosValues; i++)
{
m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
positionValuesList.Add(version >= (5, 4) //5.4 and up
? reader.ReadVector3()
: (Vector3)reader.ReadVector4());
}
m_PositionValues = positionValuesList.ToArray();
m_QuaternionValues = reader.ReadVector4Array();
int numScaleValues = reader.ReadInt32();
m_ScaleValues = new Vector3[numScaleValues];
for (int i = 0; i < numScaleValues; i++)
var scaleValuesList = new List<Vector3>();
for (var i = 0; i < numScaleValues; i++)
{
m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
scaleValuesList.Add(version >= (5, 4) //5.4 and up
? reader.ReadVector3()
: (Vector3)reader.ReadVector4());
}
m_ScaleValues = scaleValuesList.ToArray();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
if (version >= (5, 5)) //5.5 and up
{
m_FloatValues = reader.ReadSingleArray();
m_IntValues = reader.ReadInt32Array();
m_BoolValues = reader.ReadBooleanArray();
reader.AlignStream();
if (version >= (6000, 2)) //6000.2 and up
{
m_EntityIdValues = reader.ReadInt32Array();
}
}
}
}
@@ -560,18 +577,20 @@ namespace AssetStudio
public ControllerConstant(ObjectReader reader)
{
int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++)
var layerList = new List<LayerConstant>();
for (var i = 0; i < numLayers; i++)
{
m_LayerArray[i] = new LayerConstant(reader);
layerList.Add(new LayerConstant(reader));
}
m_LayerArray = layerList.ToArray();
int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++)
var stateMachineList = new List<StateMachineConstant>();
for (var i = 0; i < numStates; i++)
{
m_StateMachineArray[i] = new StateMachineConstant(reader);
stateMachineList.Add(new StateMachineConstant(reader));
}
m_StateMachineArray = stateMachineList.ToArray();
m_Values = new ValueArrayConstant(reader);
m_DefaultValues = new ValueArray(reader);
@@ -580,7 +599,8 @@ namespace AssetStudio
public sealed class AnimatorController : RuntimeAnimatorController
{
public PPtr<AnimationClip>[] m_AnimationClips;
public List<PPtr<AnimationClip>> m_AnimationClips;
public List<KeyValuePair<uint, string>> m_TOS;
public AnimatorController(ObjectReader reader) : base(reader)
{
@@ -588,17 +608,17 @@ namespace AssetStudio
var m_Controller = new ControllerConstant(reader);
int tosSize = reader.ReadInt32();
var m_TOS = new KeyValuePair<uint, string>[tosSize];
for (int i = 0; i < tosSize; i++)
m_TOS = new List<KeyValuePair<uint, string>>();
for (var i = 0; i < tosSize; i++)
{
m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
int numClips = reader.ReadInt32();
m_AnimationClips = new PPtr<AnimationClip>[numClips];
for (int i = 0; i < numClips; i++)
m_AnimationClips = new List<PPtr<AnimationClip>>();
for (var i = 0; i < numClips; i++)
{
m_AnimationClips[i] = new PPtr<AnimationClip>(reader);
m_AnimationClips.Add(new PPtr<AnimationClip>(reader));
}
}
}

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
@@ -20,17 +17,17 @@ namespace AssetStudio
public sealed class AnimatorOverrideController : RuntimeAnimatorController
{
public PPtr<RuntimeAnimatorController> m_Controller;
public AnimationClipOverride[] m_Clips;
public List<AnimationClipOverride> m_Clips;
public AnimatorOverrideController(ObjectReader reader) : base(reader)
{
m_Controller = new PPtr<RuntimeAnimatorController>(reader);
int numOverrides = reader.ReadInt32();
m_Clips = new AnimationClipOverride[numOverrides];
for (int i = 0; i < numOverrides; i++)
m_Clips = new List<AnimationClipOverride>();
for (var i = 0; i < numOverrides; i++)
{
m_Clips[i] = new AnimationClipOverride(reader);
m_Clips.Add(new AnimationClipOverride(reader));
}
}
}

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
@@ -21,23 +18,52 @@ namespace AssetStudio
public sealed class AssetBundle : NamedObject
{
public PPtr<Object>[] m_PreloadTable;
public KeyValuePair<string, AssetInfo>[] m_Container;
public List<PPtr<Object>> m_PreloadTable;
public List<KeyValuePair<string, AssetInfo>> m_Container;
public string m_AssetBundleName;
public string[] m_Dependencies;
public bool m_IsStreamedSceneAssetBundle;
public AssetBundle(ObjectReader reader) : base(reader)
{
var m_PreloadTableSize = reader.ReadInt32();
m_PreloadTable = new PPtr<Object>[m_PreloadTableSize];
for (int i = 0; i < m_PreloadTableSize; i++)
m_PreloadTable = new List<PPtr<Object>>();
for (var i = 0; i < m_PreloadTableSize; i++)
{
m_PreloadTable[i] = new PPtr<Object>(reader);
m_PreloadTable.Add(new PPtr<Object>(reader));
}
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, AssetInfo>[m_ContainerSize];
for (int i = 0; i < m_ContainerSize; i++)
m_Container = new List<KeyValuePair<string, AssetInfo>>();
for (var i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
m_Container.Add(new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader)));
}
var m_MainAsset = new AssetInfo(reader);
if (version == (5, 4)) //5.4.x
{
var m_ClassVersionMapSize = reader.ReadInt32();
for (var i = 0; i < m_ClassVersionMapSize; i++)
{
var first = reader.ReadInt32();
var second = reader.ReadInt32();
}
}
if (version >= (4, 2)) //4.2 and up
{
var m_RuntimeCompatibility = reader.ReadUInt32();
}
if (version >= 5) //5.0 and up
{
m_AssetBundleName = reader.ReadAlignedString();
m_Dependencies = reader.ReadStringArray();
m_IsStreamedSceneAssetBundle = reader.ReadBoolean();
}
}
}

View File

@@ -1,15 +1,9 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class AudioClip : NamedObject
{
public int m_Format;
public AudioType m_Type;
public FMODSoundType m_Type;
public bool m_3D;
public bool m_UseHardware;
@@ -33,15 +27,23 @@ namespace AssetStudio
public AudioClip(ObjectReader reader) : base(reader)
{
if (version[0] < 5)
if (version < 5)
{
m_Format = reader.ReadInt32();
m_Type = (AudioType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.AlignStream();
if (version[0] >= 4 || (version[0] == 3 && version[1] >= 2)) //3.2.0 to 5
if (version >= (2, 6)) //2.6 to 5
{
m_Type = (FMODSoundType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.AlignStream();
}
else
{
m_Length = reader.ReadSingle();
m_Frequency = reader.ReadInt32();
m_Channels = m_Format != 0x05 ? m_Format >> 1 : 0;
}
if (version >= (3, 2)) //3.2.0 to 5
{
int m_Stream = reader.ReadInt32();
m_Size = reader.ReadInt32();
@@ -92,34 +94,51 @@ namespace AssetStudio
}
}
public enum AudioType
public enum FMODSoundType
{
UNKNOWN,
ACC,
AIFF,
UNKNOWN = 0,
AAC = 1,
AIFF = 2,
ASF = 3,
AT3 = 4,
CDDA = 5,
DLS = 6,
FLAC = 7,
FSB = 8,
GCADPCM = 9,
IT = 10,
MIDI = 11,
MOD = 12,
MPEG,
OGGVORBIS,
MPEG = 13,
OGGVORBIS = 14,
PLAYLIST = 15,
RAW = 16,
S3M = 17,
SF2 = 18,
USER = 19,
WAV = 20,
XM,
XMA,
VAG,
AUDIOQUEUE
XM = 21,
XMA = 22,
VAG = 23,
AUDIOQUEUE = 24,
XWMA = 25,
BCWAV = 26,
AT9 = 27,
VORBIS = 28,
MEDIA_FOUNDATION = 29
}
public enum AudioCompressionFormat
{
PCM,
Vorbis,
ADPCM,
MP3,
VAG,
HEVAG,
XMA,
AAC,
GCADPCM,
ATRAC9
PCM = 0,
Vorbis = 1,
ADPCM = 2,
MP3 = 3,
PSMVAG = 4,
HEVAG = 5,
XMA = 6,
AAC = 7,
GCADPCM = 8,
ATRAC9 = 9
}
}

View File

@@ -23,7 +23,7 @@ namespace AssetStudio
public Limit(ObjectReader reader)
{
var version = reader.version;
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
if (version >= (5, 4))//5.4 and up
{
m_Min = reader.ReadVector3();
m_Max = reader.ReadVector3();
@@ -50,7 +50,7 @@ namespace AssetStudio
var version = reader.version;
m_PreQ = reader.ReadVector4();
m_PostQ = reader.ReadVector4();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
if (version >= (5, 4)) //5.4 and up
{
m_Sgn = reader.ReadVector3();
}
@@ -66,7 +66,7 @@ namespace AssetStudio
public class Skeleton
{
public Node[] m_Node;
public List<Node> m_Node;
public uint[] m_ID;
public Axes[] m_AxesArray;
@@ -74,34 +74,35 @@ namespace AssetStudio
public Skeleton(ObjectReader reader)
{
int numNodes = reader.ReadInt32();
m_Node = new Node[numNodes];
for (int i = 0; i < numNodes; i++)
m_Node = new List<Node>();
for (var i = 0; i < numNodes; i++)
{
m_Node[i] = new Node(reader);
m_Node.Add(new Node(reader));
}
m_ID = reader.ReadUInt32Array();
int numAxes = reader.ReadInt32();
m_AxesArray = new Axes[numAxes];
for (int i = 0; i < numAxes; i++)
var axesList = new List<Axes>();
for (var i = 0; i < numAxes; i++)
{
m_AxesArray[i] = new Axes(reader);
axesList.Add(new Axes(reader));
}
m_AxesArray = axesList.ToArray();
}
}
public class SkeletonPose
{
public xform[] m_X;
public List<xform> m_X;
public SkeletonPose(ObjectReader reader)
{
int numXforms = reader.ReadInt32();
m_X = new xform[numXforms];
for (int i = 0; i < numXforms; i++)
m_X = new List<xform>();
for (var i = 0; i < numXforms; i++)
{
m_X[i] = new xform(reader);
m_X.Add(new xform(reader));
}
}
}
@@ -163,7 +164,7 @@ namespace AssetStudio
public SkeletonPose m_SkeletonPose;
public Hand m_LeftHand;
public Hand m_RightHand;
public Handle[] m_Handles;
public List<Handle> m_Handles;
public Collider[] m_ColliderArray;
public int[] m_HumanBoneIndex;
public float[] m_HumanBoneMass;
@@ -189,28 +190,29 @@ namespace AssetStudio
m_LeftHand = new Hand(reader);
m_RightHand = new Hand(reader);
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
if (version < (2018, 2)) //2018.2 down
{
int numHandles = reader.ReadInt32();
m_Handles = new Handle[numHandles];
for (int i = 0; i < numHandles; i++)
m_Handles = new List<Handle>();
for (var i = 0; i < numHandles; i++)
{
m_Handles[i] = new Handle(reader);
m_Handles.Add(new Handle(reader));
}
int numColliders = reader.ReadInt32();
m_ColliderArray = new Collider[numColliders];
for (int i = 0; i < numColliders; i++)
var colliderList = new List<Collider>();
for (var i = 0; i < numColliders; i++)
{
m_ColliderArray[i] = new Collider(reader);
colliderList.Add(new Collider(reader));
}
m_ColliderArray = colliderList.ToArray();
}
m_HumanBoneIndex = reader.ReadInt32Array();
m_HumanBoneMass = reader.ReadSingleArray();
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
if (version < (2018, 2)) //2018.2 down
{
m_ColliderIndex = reader.ReadInt32Array();
}
@@ -225,7 +227,7 @@ namespace AssetStudio
m_FeetSpacing = reader.ReadSingle();
m_HasLeftHand = reader.ReadBoolean();
m_HasRightHand = reader.ReadBoolean();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
if (version >= (5, 2)) //5.2 and up
{
m_HasTDoF = reader.ReadBoolean();
}
@@ -254,7 +256,7 @@ namespace AssetStudio
m_AvatarSkeleton = new Skeleton(reader);
m_AvatarSkeletonPose = new SkeletonPose(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
if (version >= (4, 3)) //4.3 and up
{
m_DefaultPose = new SkeletonPose(reader);
@@ -265,7 +267,7 @@ namespace AssetStudio
m_HumanSkeletonIndexArray = reader.ReadInt32Array();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
if (version >= (4, 3)) //4.3 and up
{
m_HumanSkeletonReverseIndexArray = reader.ReadInt32Array();
}
@@ -273,7 +275,7 @@ namespace AssetStudio
m_RootMotionBoneIndex = reader.ReadInt32();
m_RootMotionBoneX = new xform(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
if (version >= (4, 3)) //4.3 and up
{
m_RootMotionSkeleton = new Skeleton(reader);
m_RootMotionSkeletonPose = new SkeletonPose(reader);
@@ -287,7 +289,7 @@ namespace AssetStudio
{
public uint m_AvatarSize;
public AvatarConstant m_Avatar;
public KeyValuePair<uint, string>[] m_TOS;
public List<KeyValuePair<uint, string>> m_TOS;
public Avatar(ObjectReader reader) : base(reader)
{
@@ -295,10 +297,10 @@ namespace AssetStudio
m_Avatar = new AvatarConstant(reader);
int numTOS = reader.ReadInt32();
m_TOS = new KeyValuePair<uint, string>[numTOS];
for (int i = 0; i < numTOS; i++)
m_TOS = new List<KeyValuePair<uint, string>>();
for (var i = 0; i < numTOS; i++)
{
m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
//HumanDescription m_HumanDescription 2019 and up

View File

@@ -1,14 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public abstract class Behaviour : Component
{
public byte m_Enabled;
public Behaviour() { }
protected Behaviour(ObjectReader reader) : base(reader)
{
m_Enabled = reader.ReadByte();

View File

@@ -1,24 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class BuildSettings : Object
{
public string m_Version;
public string[] levels;
public string[] scenes;
public BuildSettings(ObjectReader reader) : base(reader)
{
var levels = reader.ReadStringArray();
var hasRenderTexture = reader.ReadBoolean();
var hasPROVersion = reader.ReadBoolean();
var hasPublishingRights = reader.ReadBoolean();
var hasShadows = reader.ReadBoolean();
m_Version = reader.ReadAlignedString();
if (reader.version < (5, 1)) //5.1 down
{
levels = reader.ReadStringArray();
}
else
{
scenes = reader.ReadStringArray();
}
}
}
}

View File

@@ -1,14 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public abstract class Component : EditorExtension
{
public PPtr<GameObject> m_GameObject;
public Component() { }
protected Component(ObjectReader reader) : base(reader)
{
m_GameObject = new PPtr<GameObject>(reader);

View File

@@ -1,12 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public abstract class EditorExtension : Object
{
protected EditorExtension() { }
protected EditorExtension(ObjectReader reader) : base(reader)
{
if (platform == BuildTarget.NoTarget)

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class Font : NamedObject
{
@@ -11,7 +6,7 @@ namespace AssetStudio
public Font(ObjectReader reader) : base(reader)
{
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
if (version >= (5, 5))//5.5 and up
{
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = new PPtr<Material>(reader);
@@ -23,12 +18,12 @@ namespace AssetStudio
var m_CharacterPadding = reader.ReadInt32();
var m_ConvertCase = reader.ReadInt32();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
for (var i = 0; i < m_CharacterRects_size; i++)
{
reader.Position += 44;//CharacterInfo data 41
}
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
for (var i = 0; i < m_KerningValues_size; i++)
{
reader.Position += 8;
}
@@ -43,7 +38,7 @@ namespace AssetStudio
{
int m_AsciiStartOffset = reader.ReadInt32();
if (version[0] <= 3)
if (version <= 3)
{
int m_FontCountX = reader.ReadInt32();
int m_FontCountY = reader.ReadInt32();
@@ -52,10 +47,10 @@ namespace AssetStudio
float m_Kerning = reader.ReadSingle();
float m_LineSpacing = reader.ReadSingle();
if (version[0] <= 3)
if (version <= 3)
{
int m_PerCharacterKerning_size = reader.ReadInt32();
for (int i = 0; i < m_PerCharacterKerning_size; i++)
for (var i = 0; i < m_PerCharacterKerning_size; i++)
{
int first = reader.ReadInt32();
float second = reader.ReadSingle();
@@ -71,7 +66,7 @@ namespace AssetStudio
var m_DefaultMaterial = new PPtr<Material>(reader);
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
for (var i = 0; i < m_CharacterRects_size; i++)
{
int index = reader.ReadInt32();
//Rectf uv
@@ -86,7 +81,7 @@ namespace AssetStudio
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (version[0] >= 4)
if (version >= 4)
{
var flipped = reader.ReadBoolean();
reader.AlignStream();
@@ -96,14 +91,14 @@ namespace AssetStudio
var m_Texture = new PPtr<Texture>(reader);
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
for (var i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
}
if (version[0] <= 3)
if (version <= 3)
{
var m_GridFont = reader.ReadBoolean();
reader.AlignStream();

View File

@@ -0,0 +1,35 @@
using System.Text.Json.Serialization;
namespace AssetStudio
{
public class GLTextureSettings
{
public int m_FilterMode;
public int m_Aniso;
public float m_MipBias;
public int m_WrapMode;
[JsonInclude]
private int m_WrapU { set => m_WrapMode = value; }
public GLTextureSettings() { }
public GLTextureSettings(ObjectReader reader)
{
var version = reader.version;
m_FilterMode = reader.ReadInt32();
m_Aniso = reader.ReadInt32();
m_MipBias = reader.ReadSingle();
if (version >= 2017)//2017.x and up
{
m_WrapMode = reader.ReadInt32(); //m_WrapU
var m_WrapV = reader.ReadInt32();
var m_WrapW = reader.ReadInt32();
}
else
{
m_WrapMode = reader.ReadInt32();
}
}
}
}

View File

@@ -1,13 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public sealed class GameObject : EditorExtension
{
public PPtr<Component>[] m_Components;
public List<PPtr<Component>> m_Components;
public string m_Name;
public Transform m_Transform;
@@ -16,21 +14,28 @@ namespace AssetStudio
public SkinnedMeshRenderer m_SkinnedMeshRenderer;
public Animator m_Animator;
public Animation m_Animation;
[JsonIgnore]
public CubismModel CubismModel;
public GameObject(ObjectReader reader) : base(reader)
{
int m_Component_size = reader.ReadInt32();
m_Components = new PPtr<Component>[m_Component_size];
for (int i = 0; i < m_Component_size; i++)
var m_ComponentSize = reader.ReadInt32();
m_Components = new List<PPtr<Component>>();
for (var i = 0; i < m_ComponentSize; i++)
{
if ((version[0] == 5 && version[1] < 5) || version[0] < 5) //5.5 down
if (version < (5, 5)) //5.5 down
{
int first = reader.ReadInt32();
var first = reader.ReadInt32();
}
m_Components[i] = new PPtr<Component>(reader);
m_Components.Add(new PPtr<Component>(reader));
}
var m_Layer = reader.ReadInt32();
if (version.IsTuanjie && (version > (2022, 3, 2) || (version == (2022, 3, 2) && version.Build >= 11))) //2022.3.2t11(1.1.3) and up
{
var m_HasEditorInfo = reader.ReadBoolean();
reader.AlignStream();
}
m_Name = reader.ReadAlignedString();
}
}

View File

@@ -0,0 +1,711 @@
namespace AssetStudio
{
public enum GraphicsFormat
{
/// <summary>
/// The format is not specified.
/// </summary>
None,
/// <summary>
/// A one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding.
/// </summary>
R8_SRGB,
/// <summary>
/// A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.
/// </summary>
R8G8_SRGB,
/// <summary>
/// A three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2.
/// </summary>
R8G8B8_SRGB,
/// <summary>
/// A four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit B component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3.
/// </summary>
R8G8B8A8_SRGB,
/// <summary>
/// A one-component, 8-bit unsigned normalized format that has a single 8-bit R component.
/// </summary>
R8_UNorm,
/// <summary>
/// A two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.
/// </summary>
R8G8_UNorm,
/// <summary>
/// A three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.
/// </summary>
R8G8B8_UNorm,
/// <summary>
/// A four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.
/// </summary>
R8G8B8A8_UNorm,
/// <summary>
/// A one-component, 8-bit signed normalized format that has a single 8-bit R component.
/// </summary>
R8_SNorm,
/// <summary>
/// A two-component, 16-bit signed normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.
/// </summary>
R8G8_SNorm,
/// <summary>
/// A three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.
/// </summary>
R8G8B8_SNorm,
/// <summary>
/// A four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.
/// </summary>
R8G8B8A8_SNorm,
/// <summary>
/// A one-component, 8-bit unsigned integer format that has a single 8-bit R component.
/// </summary>
R8_UInt,
/// <summary>
/// A two-component, 16-bit unsigned integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.
/// </summary>
R8G8_UInt,
/// <summary>
/// A three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.
/// </summary>
R8G8B8_UInt,
/// <summary>
/// A four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.
/// </summary>
R8G8B8A8_UInt,
/// <summary>
/// A one-component, 8-bit signed integer format that has a single 8-bit R component.
/// </summary>
R8_SInt,
/// <summary>
/// A two-component, 16-bit signed integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.
/// </summary>
R8G8_SInt,
/// <summary>
/// A three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.
/// </summary>
R8G8B8_SInt,
/// <summary>
/// A four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.
/// </summary>
R8G8B8A8_SInt,
/// <summary>
/// A one-component, 16-bit unsigned normalized format that has a single 16-bit R component.
/// </summary>
R16_UNorm,
/// <summary>
/// A two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
/// </summary>
R16G16_UNorm,
/// <summary>
/// A three-component, 48-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
/// </summary>
R16G16B16_UNorm,
/// <summary>
/// A four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
/// </summary>
R16G16B16A16_UNorm,
/// <summary>
/// A one-component, 16-bit signed normalized format that has a single 16-bit R component.
/// </summary>
R16_SNorm,
/// <summary>
/// A two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
/// </summary>
R16G16_SNorm,
/// <summary>
/// A three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
/// </summary>
R16G16B16_SNorm,
/// <summary>
/// A four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
/// </summary>
R16G16B16A16_SNorm,
/// <summary>
/// A one-component, 16-bit unsigned integer format that has a single 16-bit R component.
/// </summary>
R16_UInt,
/// <summary>
/// A two-component, 32-bit unsigned integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
/// </summary>
R16G16_UInt,
/// <summary>
/// A three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
/// </summary>
R16G16B16_UInt,
/// <summary>
/// A four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
/// </summary>
R16G16B16A16_UInt,
/// <summary>
/// A one-component, 16-bit signed integer format that has a single 16-bit R component.
/// </summary>
R16_SInt,
/// <summary>
/// A two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
/// </summary>
R16G16_SInt,
/// <summary>
/// A three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
/// </summary>
R16G16B16_SInt,
/// <summary>
/// A four-component, 64-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
/// </summary>
R16G16B16A16_SInt,
/// <summary>
/// A one-component, 32-bit unsigned integer format that has a single 32-bit R component.
/// </summary>
R32_UInt,
/// <summary>
/// A two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.
/// </summary>
R32G32_UInt,
/// <summary>
/// A three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.
/// </summary>
R32G32B32_UInt,
/// <summary>
/// A four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.
/// </summary>
R32G32B32A32_UInt,
/// <summary>
/// A one-component, 32-bit signed integer format that has a single 32-bit R component.
/// </summary>
R32_SInt,
/// <summary>
/// A two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.
/// </summary>
R32G32_SInt,
/// <summary>
/// A three-component, 96-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.
/// </summary>
R32G32B32_SInt,
/// <summary>
/// A four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.
/// </summary>
R32G32B32A32_SInt,
/// <summary>
/// A one-component, 16-bit signed floating-point format that has a single 16-bit R component.
/// </summary>
R16_SFloat,
/// <summary>
/// A two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.
/// </summary>
R16G16_SFloat,
/// <summary>
/// A three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
/// </summary>
R16G16B16_SFloat,
/// <summary>
/// A four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.
/// </summary>
R16G16B16A16_SFloat,
/// <summary>
/// A one-component, 32-bit signed floating-point format that has a single 32-bit R component.
/// </summary>
R32_SFloat,
/// <summary>
/// A two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.
/// </summary>
R32G32_SFloat,
/// <summary>
/// A three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.
/// </summary>
R32G32B32_SFloat,
/// <summary>
/// A four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.
/// </summary>
R32G32B32A32_SFloat,
/// <summary>
/// A three-component, 24-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit R component stored with sRGB nonlinear encoding in byte 2.
/// </summary>
B8G8R8_SRGB = 56,
/// <summary>
/// A four-component, 32-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit R component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3.
/// </summary>
B8G8R8A8_SRGB,
/// <summary>
/// A three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.
/// </summary>
B8G8R8_UNorm,
/// <summary>
/// A four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.
/// </summary>
B8G8R8A8_UNorm,
/// <summary>
/// A three-component, 24-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.
/// </summary>
B8G8R8_SNorm,
/// <summary>
/// A four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.
/// </summary>
B8G8R8A8_SNorm,
/// <summary>
/// A three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2
/// </summary>
B8G8R8_UInt,
/// <summary>
/// A four-component, 32-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.
/// </summary>
B8G8R8A8_UInt,
/// <summary>
/// A three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.
/// </summary>
B8G8R8_SInt,
/// <summary>
/// A four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.
/// </summary>
B8G8R8A8_SInt,
/// <summary>
/// A four-component, 16-bit packed unsigned normalized format that has a 4-bit R component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit B component in bits 4..7, and a 4-bit A component in bits 0..3.
/// </summary>
R4G4B4A4_UNormPack16,
/// <summary>
/// A four-component, 16-bit packed unsigned normalized format that has a 4-bit B component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit R component in bits 4..7, and a 4-bit A component in bits 0..3.
/// </summary>
B4G4R4A4_UNormPack16,
/// <summary>
/// A three-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit B component in bits 0..4.
/// </summary>
R5G6B5_UNormPack16,
/// <summary>
/// A three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4.
/// </summary>
B5G6R5_UNormPack16,
/// <summary>
/// A four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-bit A component in bit 0.
/// </summary>
R5G5B5A1_UNormPack16,
/// <summary>
/// A four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-bit A component in bit 0.
/// </summary>
B5G5R5A1_UNormPack16,
/// <summary>
/// A four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit B component in bits 0..4.
/// </summary>
A1R5G5B5_UNormPack16,
/// <summary>
/// A three-component, 32-bit packed unsigned floating-point format that has a 5-bit shared exponent in bits 27..31, a 9-bit B component mantissa in bits 18..26, a 9-bit G component mantissa in bits 9..17, and a 9-bit R component mantissa in bits 0..8.
/// </summary>
E5B9G9R9_UFloatPack32,
/// <summary>
/// A three-component, 32-bit packed unsigned floating-point format that has a 10-bit B component in bits 22..31, an 11-bit G component in bits 11..21, an 11-bit R component in bits 0..10.
/// </summary>
B10G11R11_UFloatPack32,
/// <summary>
/// A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.
/// </summary>
A2B10G10R10_UNormPack32,
/// <summary>
/// A four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.
/// </summary>
A2B10G10R10_UIntPack32,
/// <summary>
/// A four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.
/// </summary>
A2B10G10R10_SIntPack32,
/// <summary>
/// A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.
/// </summary>
A2R10G10B10_UNormPack32,
/// <summary>
/// A four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.
/// </summary>
A2R10G10B10_UIntPack32,
/// <summary>
/// A four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.
/// </summary>
A2R10G10B10_SIntPack32,
/// <summary>
/// A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
/// </summary>
A2R10G10B10_XRSRGBPack32,
/// <summary>
/// A four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion). The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
/// </summary>
A2R10G10B10_XRUNormPack32,
/// <summary>
/// A four-component, 32-bit packed unsigned normalized format that has a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
/// </summary>
R10G10B10_XRSRGBPack32,
/// <summary>
/// A four-component, 32-bit packed unsigned normalized format that has a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion).
/// </summary>
R10G10B10_XRUNormPack32,
/// <summary>
/// A four-component, 64-bit packed unsigned normalized format that has a 10-bit A component in bits 30..39, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are gamma encoded and their values range from -0.5271 to 1.66894. The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
/// </summary>
A10R10G10B10_XRSRGBPack32,
/// <summary>
/// A four-component, 64-bit packed unsigned normalized format that has a 10-bit A component in bits 30..39, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. The components are linearly encoded and their values range from -0.752941 to 1.25098 (pre-expansion). The alpha component is clamped to either 0.0 or 1.0 on sampling, rendering, and writing operations.
/// </summary>
A10R10G10B10_XRUNormPack32,
/// <summary>
/// A one-component, 16-bit unsigned normalized format that has a single 16-bit depth component.
/// </summary>
D16_UNorm = 90,
/// <summary>
/// A two-component, 32-bit format that has 24 unsigned normalized bits in the depth component and, optionally: 8 bits that are unused.
/// </summary>
D24_UNorm,
/// <summary>
/// A two-component, 32-bit packed format that has 8 unsigned integer bits in the stencil component, and 24 unsigned normalized bits in the depth component.
/// </summary>
D24_UNorm_S8_UInt,
/// <summary>
/// A one-component, 32-bit signed floating-point format that has 32-bits in the depth component.
/// </summary>
D32_SFloat,
/// <summary>
/// A two-component format that has 32 signed float bits in the depth component and 8 unsigned integer bits in the stencil component. There are optionally: 24-bits that are unused.
/// </summary>
D32_SFloat_S8_UInt,
/// <summary>
/// A one-component, 8-bit unsigned integer format that has 8-bits in the stencil component.
/// </summary>
S8_UInt,
/// <summary>
/// A three-component, block-compressed format (also known as BC1). Each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has a 1 bit alpha channel.
/// </summary>
RGBA_DXT1_SRGB,
/// <summary>
/// A three-component, block-compressed format (also known as BC1). Each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has a 1 bit alpha channel.
/// </summary>
RGBA_DXT1_UNorm,
/// <summary>
/// A four-component, block-compressed format (also known as BC2) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding.
/// </summary>
RGBA_DXT3_SRGB,
/// <summary>
/// A four-component, block-compressed format (also known as BC2) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.
/// </summary>
RGBA_DXT3_UNorm,
/// <summary>
/// A four-component, block-compressed format (also known as BC3) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding.
/// </summary>
RGBA_DXT5_SRGB,
/// <summary>
/// A four-component, block-compressed format (also known as BC3) where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.
/// </summary>
RGBA_DXT5_UNorm,
/// <summary>
/// A one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.
/// </summary>
R_BC4_UNorm,
/// <summary>
/// A one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.
/// </summary>
R_BC4_SNorm,
/// <summary>
/// A two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
/// </summary>
RG_BC5_UNorm,
/// <summary>
/// A two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
/// </summary>
RG_BC5_SNorm,
/// <summary>
/// A three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned floating-point RGB texel data.
/// </summary>
RGB_BC6H_UFloat,
/// <summary>
/// A three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGB texel data.
/// </summary>
RGB_BC6H_SFloat,
/// <summary>
/// A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
/// </summary>
RGBA_BC7_SRGB,
/// <summary>
/// A four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.
/// </summary>
RGBA_BC7_UNorm,
/// <summary>
/// A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
/// </summary>
RGB_PVRTC_2Bpp_SRGB,
/// <summary>
/// A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.
/// </summary>
RGB_PVRTC_2Bpp_UNorm,
/// <summary>
/// A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
/// </summary>
RGB_PVRTC_4Bpp_SRGB,
/// <summary>
/// A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.
/// </summary>
RGB_PVRTC_4Bpp_UNorm,
/// <summary>
/// A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values with sRGB nonlinear encoding applied.
/// </summary>
RGBA_PVRTC_2Bpp_SRGB,
/// <summary>
/// A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 8×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values.
/// </summary>
RGBA_PVRTC_2Bpp_UNorm,
/// <summary>
/// A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values with sRGB nonlinear encoding applied.
/// </summary>
RGBA_PVRTC_4Bpp_SRGB,
/// <summary>
/// A four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 32 bits encoding alpha values followed by 32 bits encoding RGB values.
/// </summary>
RGBA_PVRTC_4Bpp_UNorm,
/// <summary>
/// A three-component, ETC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.
/// </summary>
RGB_ETC_UNorm,
/// <summary>
/// A three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
/// </summary>
RGB_ETC2_SRGB,
/// <summary>
/// A three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.
/// </summary>
RGB_ETC2_UNorm,
/// <summary>
/// A four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha.
/// </summary>
RGB_A1_ETC2_SRGB,
/// <summary>
/// A four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha.
/// </summary>
RGB_A1_ETC2_UNorm,
/// <summary>
/// A four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding applied.
/// </summary>
RGBA_ETC2_SRGB,
/// <summary>
/// A four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.
/// </summary>
RGBA_ETC2_UNorm,
/// <summary>
/// A one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.
/// </summary>
R_EAC_UNorm,
/// <summary>
/// A one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.
/// </summary>
R_EAC_SNorm,
/// <summary>
/// A two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
/// </summary>
RG_EAC_UNorm,
/// <summary>
/// A two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
/// </summary>
RG_EAC_SNorm,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
/// </summary>
RGBA_ASTC4X4_SRGB,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.
/// </summary>
RGBA_ASTC4X4_UNorm,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
/// </summary>
RGBA_ASTC5X5_SRGB,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data.
/// </summary>
RGBA_ASTC5X5_UNorm,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
/// </summary>
RGBA_ASTC6X6_SRGB,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data.
/// </summary>
RGBA_ASTC6X6_UNorm,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
/// </summary>
RGBA_ASTC8X8_SRGB,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data.
/// </summary>
RGBA_ASTC8X8_UNorm,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
/// </summary>
RGBA_ASTC10X10_SRGB,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data.
/// </summary>
RGBA_ASTC10X10_UNorm,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
/// </summary>
RGBA_ASTC12X12_SRGB,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data.
/// </summary>
RGBA_ASTC12X12_UNorm,
/// <summary>
/// YUV 4:2:2 Video resource format.
/// </summary>
YUV2,
/// <summary>
/// GraphicsFormat.YUV2.
/// </summary>
VideoAuto = 144,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of float RGBA texel data.
/// </summary>
RGBA_ASTC4X4_UFloat,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of float RGBA texel data.
/// </summary>
RGBA_ASTC5X5_UFloat,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of float RGBA texel data.
/// </summary>
RGBA_ASTC6X6_UFloat,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of float RGBA texel data.
/// </summary>
RGBA_ASTC8X8_UFloat,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of float RGBA texel data.
/// </summary>
RGBA_ASTC10X10_UFloat,
/// <summary>
/// A four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of float RGBA texel data.
/// </summary>
RGBA_ASTC12X12_UFloat,
/// <summary>
/// A two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component. Most platforms do not support this format.
/// </summary>
D16_UNorm_S8_UInt,
}
public static class GraphicsFormatExtension
{
public static TextureFormat ToTextureFormat(this GraphicsFormat graphicsFormat)
{
switch (graphicsFormat)
{
case GraphicsFormat.R8_SRGB:
case GraphicsFormat.R8_UInt:
case GraphicsFormat.R8_UNorm:
return TextureFormat.R8;
case GraphicsFormat.R8G8_SRGB:
case GraphicsFormat.R8G8_UInt:
case GraphicsFormat.R8G8_UNorm:
return TextureFormat.RG16;
case GraphicsFormat.R8G8B8_SRGB:
case GraphicsFormat.R8G8B8_UInt:
case GraphicsFormat.R8G8B8_UNorm:
return TextureFormat.RGB24;
case GraphicsFormat.R8G8B8A8_SRGB:
case GraphicsFormat.R8G8B8A8_UInt:
case GraphicsFormat.R8G8B8A8_UNorm:
return TextureFormat.RGBA32;
case GraphicsFormat.R16_UInt:
case GraphicsFormat.R16_UNorm:
return TextureFormat.R16;
case GraphicsFormat.R16G16_UInt:
case GraphicsFormat.R16G16_UNorm:
return TextureFormat.RG32;
case GraphicsFormat.R16G16B16_UInt:
case GraphicsFormat.R16G16B16_UNorm:
return TextureFormat.RGB48;
case GraphicsFormat.R16G16B16A16_UInt:
case GraphicsFormat.R16G16B16A16_UNorm:
return TextureFormat.RGBA64;
case GraphicsFormat.R16_SFloat:
return TextureFormat.RHalf;
case GraphicsFormat.R16G16_SFloat:
return TextureFormat.RGHalf;
case GraphicsFormat.R16G16B16_SFloat: //?
case GraphicsFormat.R16G16B16A16_SFloat:
return TextureFormat.RGBAHalf;
case GraphicsFormat.R32_SFloat:
return TextureFormat.RFloat;
case GraphicsFormat.R32G32_SFloat:
return TextureFormat.RGFloat;
case GraphicsFormat.R32G32B32_SFloat: //?
case GraphicsFormat.R32G32B32A32_SFloat:
return TextureFormat.RGBAFloat;
case GraphicsFormat.B8G8R8A8_SRGB:
case GraphicsFormat.B8G8R8A8_UInt:
case GraphicsFormat.B8G8R8A8_UNorm:
return TextureFormat.BGRA32;
case GraphicsFormat.E5B9G9R9_UFloatPack32:
return TextureFormat.RGB9e5Float;
case GraphicsFormat.RGBA_DXT1_SRGB:
case GraphicsFormat.RGBA_DXT1_UNorm:
return TextureFormat.DXT1;
case GraphicsFormat.RGBA_DXT3_SRGB:
case GraphicsFormat.RGBA_DXT3_UNorm:
return TextureFormat.DXT3;
case GraphicsFormat.RGBA_DXT5_SRGB:
case GraphicsFormat.RGBA_DXT5_UNorm:
return TextureFormat.DXT5;
case GraphicsFormat.R_BC4_UNorm:
return TextureFormat.BC4;
case GraphicsFormat.RG_BC5_UNorm:
return TextureFormat.BC5;
case GraphicsFormat.RGB_BC6H_SFloat:
case GraphicsFormat.RGB_BC6H_UFloat:
return TextureFormat.BC6H;
case GraphicsFormat.RGBA_BC7_SRGB:
case GraphicsFormat.RGBA_BC7_UNorm:
return TextureFormat.BC7;
case GraphicsFormat.RGB_PVRTC_2Bpp_SRGB:
case GraphicsFormat.RGB_PVRTC_2Bpp_UNorm:
case GraphicsFormat.RGBA_PVRTC_2Bpp_SRGB:
case GraphicsFormat.RGBA_PVRTC_2Bpp_UNorm:
return TextureFormat.PVRTC_RGBA2;
case GraphicsFormat.RGB_PVRTC_4Bpp_SRGB:
case GraphicsFormat.RGB_PVRTC_4Bpp_UNorm:
case GraphicsFormat.RGBA_PVRTC_4Bpp_SRGB:
case GraphicsFormat.RGBA_PVRTC_4Bpp_UNorm:
return TextureFormat.PVRTC_RGBA4;
case GraphicsFormat.RGB_ETC_UNorm:
return TextureFormat.ETC_RGB4;
case GraphicsFormat.RGB_ETC2_SRGB:
case GraphicsFormat.RGB_ETC2_UNorm:
return TextureFormat.ETC2_RGB;
case GraphicsFormat.RGB_A1_ETC2_SRGB:
case GraphicsFormat.RGB_A1_ETC2_UNorm:
return TextureFormat.ETC2_RGBA1;
case GraphicsFormat.RGBA_ETC2_SRGB:
case GraphicsFormat.RGBA_ETC2_UNorm:
return TextureFormat.ETC2_RGBA8;
case GraphicsFormat.R_EAC_UNorm:
return TextureFormat.EAC_R;
case GraphicsFormat.R_EAC_SNorm:
return TextureFormat.EAC_R_SIGNED;
case GraphicsFormat.RG_EAC_UNorm:
return TextureFormat.EAC_RG;
case GraphicsFormat.RG_EAC_SNorm:
return TextureFormat.EAC_RG_SIGNED;
case GraphicsFormat.RGBA_ASTC4X4_SRGB:
case GraphicsFormat.RGBA_ASTC4X4_UNorm:
return TextureFormat.ASTC_RGBA_4x4;
case GraphicsFormat.RGBA_ASTC5X5_SRGB:
case GraphicsFormat.RGBA_ASTC5X5_UNorm:
return TextureFormat.ASTC_RGBA_5x5;
case GraphicsFormat.RGBA_ASTC6X6_SRGB:
case GraphicsFormat.RGBA_ASTC6X6_UNorm:
return TextureFormat.ASTC_RGBA_6x6;
case GraphicsFormat.RGBA_ASTC8X8_SRGB:
case GraphicsFormat.RGBA_ASTC8X8_UNorm:
return TextureFormat.ASTC_RGBA_8x8;
case GraphicsFormat.RGBA_ASTC10X10_SRGB:
case GraphicsFormat.RGBA_ASTC10X10_UNorm:
return TextureFormat.ASTC_RGBA_10x10;
case GraphicsFormat.RGBA_ASTC12X12_SRGB:
case GraphicsFormat.RGBA_ASTC12X12_UNorm:
return TextureFormat.ASTC_RGBA_12x12;
case GraphicsFormat.YUV2:
case GraphicsFormat.VideoAuto:
return TextureFormat.YUY2;
default:
return 0;
}
}
}
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Text.Json;
namespace AssetStudio
{
@@ -8,6 +9,8 @@ namespace AssetStudio
public Vector2 m_Scale;
public Vector2 m_Offset;
public UnityTexEnv() { }
public UnityTexEnv(ObjectReader reader)
{
m_Texture = new PPtr<Texture>(reader);
@@ -18,44 +21,46 @@ namespace AssetStudio
public class UnityPropertySheet
{
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
public KeyValuePair<string, int>[] m_Ints;
public KeyValuePair<string, float>[] m_Floats;
public KeyValuePair<string, Color>[] m_Colors;
public List<KeyValuePair<string, UnityTexEnv>> m_TexEnvs;
public List<KeyValuePair<string, int>> m_Ints;
public List<KeyValuePair<string, float>> m_Floats;
public List<KeyValuePair<string, Color>> m_Colors;
public UnityPropertySheet() { }
public UnityPropertySheet(ObjectReader reader)
{
var version = reader.version;
int m_TexEnvsSize = reader.ReadInt32();
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
for (int i = 0; i < m_TexEnvsSize; i++)
m_TexEnvs = new List<KeyValuePair<string, UnityTexEnv>>();
for (var i = 0; i < m_TexEnvsSize; i++)
{
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
m_TexEnvs.Add(new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader)));
}
if (version[0] >= 2021) //2021.1 and up
if (version >= 2021) //2021.1 and up
{
int m_IntsSize = reader.ReadInt32();
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
for (int i = 0; i < m_IntsSize; i++)
m_Ints = new List<KeyValuePair<string, int>>();
for (var i = 0; i < m_IntsSize; i++)
{
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
m_Ints.Add(new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32()));
}
}
int m_FloatsSize = reader.ReadInt32();
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
for (int i = 0; i < m_FloatsSize; i++)
m_Floats = new List<KeyValuePair<string, float>>();
for (var i = 0; i < m_FloatsSize; i++)
{
m_Floats[i] = new KeyValuePair<string, float>(reader.ReadAlignedString(), reader.ReadSingle());
m_Floats.Add(new KeyValuePair<string, float>(reader.ReadAlignedString(), reader.ReadSingle()));
}
int m_ColorsSize = reader.ReadInt32();
m_Colors = new KeyValuePair<string, Color>[m_ColorsSize];
for (int i = 0; i < m_ColorsSize; i++)
m_Colors = new List<KeyValuePair<string, Color>>();
for (var i = 0; i < m_ColorsSize; i++)
{
m_Colors[i] = new KeyValuePair<string, Color>(reader.ReadAlignedString(), reader.ReadColor4());
m_Colors.Add(new KeyValuePair<string, Color>(reader.ReadAlignedString(), reader.ReadColor4()));
}
}
}
@@ -65,44 +70,62 @@ namespace AssetStudio
public PPtr<Shader> m_Shader;
public UnityPropertySheet m_SavedProperties;
public Material() { }
public Material(ObjectReader reader, byte[] type, JsonSerializerOptions jsonOptions) : base(reader)
{
var parsedMaterial = JsonSerializer.Deserialize<Material>(type, jsonOptions);
m_Shader = parsedMaterial.m_Shader;
m_SavedProperties = parsedMaterial.m_SavedProperties;
}
public Material(ObjectReader reader) : base(reader)
{
m_Shader = new PPtr<Shader>(reader);
if (version[0] == 4 && version[1] >= 1) //4.x
if (version == 4 && version.Minor >= 1) //4.1 - 4.7.2
{
var m_ShaderKeywords = reader.ReadStringArray();
}
if (version[0] >= 5) //5.0 and up
if (version >= (2021, 2, 18)) //2021.2.18 and up
{
var m_ValidKeywords = reader.ReadStringArray();
var m_InvalidKeywords = reader.ReadStringArray();
}
else if (version >= 5) //5.0 - 2021.2.17
{
var m_ShaderKeywords = reader.ReadAlignedString();
}
if (version >= 5) //5.0 and up
{
var m_LightmapFlags = reader.ReadUInt32();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
if (version >= (5, 6)) //5.6 and up
{
var m_EnableInstancingVariants = reader.ReadBoolean();
//var m_DoubleSidedGI = a_Stream.ReadBoolean(); //2017 and up
reader.AlignStream();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
if (version >= (4, 3)) //4.3 and up
{
var m_CustomRenderQueue = reader.ReadInt32();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
if (version >= (5, 1)) //5.1 and up
{
var stringTagMapSize = reader.ReadInt32();
for (int i = 0; i < stringTagMapSize; i++)
for (var i = 0; i < stringTagMapSize; i++)
{
var first = reader.ReadAlignedString();
var second = reader.ReadAlignedString();
}
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
if (version >= (5, 6)) //5.6 and up
{
var disabledShaderPasses = reader.ReadStringArray();
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MeshFilter : Component
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MeshRenderer : Renderer
{

View File

@@ -1,15 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MonoBehaviour : Behaviour
public class MonoBehaviour : Behaviour
{
public PPtr<MonoScript> m_Script;
public string m_Name;
public MonoBehaviour() { }
public MonoBehaviour(ObjectReader reader) : base(reader)
{
m_Script = new PPtr<MonoScript>(reader);

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MonoScript : NamedObject
{
@@ -13,29 +8,31 @@ namespace AssetStudio
public MonoScript(ObjectReader reader) : base(reader)
{
if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up
if (version >= (3, 4)) //3.4 and up
{
var m_ExecutionOrder = reader.ReadInt32();
if (version < 5) //5.0 down
{
var m_PropertiesHash = reader.ReadUInt32();
}
else
{
var m_PropertiesHash = reader.ReadBytes(16);
}
}
if (version[0] < 5) //5.0 down
{
var m_PropertiesHash = reader.ReadUInt32();
}
else
{
var m_PropertiesHash = reader.ReadBytes(16);
}
if (version[0] < 3) //3.0 down
if (version < 3) //3.0 down
{
var m_PathName = reader.ReadAlignedString();
}
m_ClassName = reader.ReadAlignedString();
if (version[0] >= 3) //3.0 and up
if (version >= 3) //3.0 and up
{
m_Namespace = reader.ReadAlignedString();
}
m_AssemblyName = reader.ReadAlignedString();
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
if (version < (2018, 2)) //2018.2 down
{
var m_IsEditorScript = reader.ReadBoolean();
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MovieTexture : Texture
{
@@ -12,10 +7,13 @@ namespace AssetStudio
public MovieTexture(ObjectReader reader) : base(reader)
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream();
m_AudioClip = new PPtr<AudioClip>(reader);
m_MovieData = reader.ReadUInt8Array();
if (reader.version < (2019, 3)) //2019.3 down
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream();
m_AudioClip = new PPtr<AudioClip>(reader);
m_MovieData = reader.ReadUInt8Array();
}
}
}
}

View File

@@ -1,14 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public class NamedObject : EditorExtension
{
public string m_Name;
protected NamedObject() { }
protected NamedObject(ObjectReader reader) : base(reader)
{
m_Name = reader.ReadAlignedString();

View File

@@ -1,18 +1,47 @@
using System.Collections.Specialized;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public class Object
{
[JsonIgnore]
public SerializedFile assetsFile;
[JsonIgnore]
public ObjectReader reader;
public long m_PathID;
public int[] version;
protected BuildType buildType;
[JsonIgnore]
public UnityVersion version;
[JsonIgnore]
public BuildTarget platform;
[JsonConverter(typeof(JsonStringEnumConverter))]
public ClassIDType type;
[JsonIgnore]
public SerializedType serializedType;
public int classID;
public uint byteSize;
[JsonIgnore]
public string Name;
private static readonly JsonSerializerOptions jsonOptions;
static Object()
{
jsonOptions = new JsonSerializerOptions
{
Converters = { new JsonConverterHelper.FloatConverter() },
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
NumberHandling = JsonNumberHandling.AllowNamedFloatingPointLiterals,
ReferenceHandler = ReferenceHandler.IgnoreCycles,
PropertyNameCaseInsensitive = true,
IncludeFields = true,
WriteIndented = true,
};
}
public Object() { }
public Object(ObjectReader reader)
{
@@ -22,9 +51,9 @@ namespace AssetStudio
type = reader.type;
m_PathID = reader.m_PathID;
version = reader.version;
buildType = reader.buildType;
platform = reader.platform;
serializedType = reader.serializedType;
classID = reader.classID;
byteSize = reader.byteSize;
if (platform == BuildTarget.NoTarget)
@@ -33,39 +62,67 @@ namespace AssetStudio
}
}
public string Dump()
public string DumpObject()
{
if (serializedType?.m_Type != null)
string str = null;
try
{
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
if (this is Mesh m_Mesh)
{
m_Mesh.ProcessData();
}
str = JsonSerializer.Deserialize<JsonObject>(JsonSerializer.SerializeToUtf8Bytes(this, GetType(), jsonOptions))
.ToJsonString(jsonOptions).Replace(" ", " ");
}
return null;
catch
{
//ignore
}
return str;
}
public string Dump(TypeTree m_Type)
public string Dump(TypeTree m_Type = null)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadTypeString(m_Type, reader);
}
return null;
m_Type = m_Type ?? serializedType?.m_Type;
if (m_Type == null)
return null;
return TypeTreeHelper.ReadTypeString(m_Type, reader);
}
public OrderedDictionary ToType()
public OrderedDictionary ToType(TypeTree m_Type = null)
{
if (serializedType?.m_Type != null)
{
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
}
return null;
m_Type = m_Type ?? serializedType?.m_Type;
if (m_Type == null)
return null;
return TypeTreeHelper.ReadType(m_Type, reader);
}
public OrderedDictionary ToType(TypeTree m_Type)
public JsonDocument ToJsonDoc(TypeTree m_Type = null)
{
if (m_Type != null)
var typeDict = ToType(m_Type);
try
{
return TypeTreeHelper.ReadType(m_Type, reader);
if (typeDict != null)
{
return JsonSerializer.SerializeToDocument(typeDict, jsonOptions);
}
if (this is Mesh m_Mesh)
{
m_Mesh.ProcessData();
}
return JsonSerializer.SerializeToDocument(this, GetType(), jsonOptions);
}
catch
{
//ignore
}
return null;
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Text.Json.Serialization;
namespace AssetStudio
{
@@ -6,46 +7,55 @@ namespace AssetStudio
{
public int m_FileID;
public long m_PathID;
public string Name => _assetsFile != null && TryGet(out var result) ? result.Name : string.Empty;
private SerializedFile assetsFile;
private int index = -2; //-2 - Prepare, -1 - Missing
private int _index = -2; //-2 - Prepare, -1 - Missing
private SerializedFile _assetsFile;
[JsonIgnore]
public SerializedFile AssetsFile
{
get => _assetsFile;
set => _assetsFile = value;
}
public PPtr(ObjectReader reader)
{
m_FileID = reader.ReadInt32();
m_PathID = reader.m_Version < SerializedFileFormatVersion.kUnknown_14 ? reader.ReadInt32() : reader.ReadInt64();
assetsFile = reader.assetsFile;
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
_assetsFile = reader.assetsFile;
}
public PPtr() { }
private bool TryGetAssetsFile(out SerializedFile result)
{
result = null;
if (m_FileID == 0)
{
result = assetsFile;
result = _assetsFile;
return true;
}
if (m_FileID > 0 && m_FileID - 1 < assetsFile.m_Externals.Count)
if (m_FileID > 0 && m_FileID - 1 < _assetsFile.m_Externals.Count)
{
var assetsManager = assetsFile.assetsManager;
var assetsFileList = assetsManager.assetsFileList;
var assetsManager = _assetsFile.assetsManager;
var assetsFileList = assetsManager.AssetsFileList;
var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
if (index == -2)
if (_index == -2)
{
var m_External = assetsFile.m_Externals[m_FileID - 1];
var m_External = _assetsFile.m_Externals[m_FileID - 1];
var name = m_External.fileName;
if (!assetsFileIndexCache.TryGetValue(name, out index))
if (!assetsFileIndexCache.TryGetValue(name, out _index))
{
index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
assetsFileIndexCache.Add(name, index);
_index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
assetsFileIndexCache.Add(name, _index);
}
}
if (index >= 0)
if (_index >= 0)
{
result = assetsFileList[index];
result = assetsFileList[_index];
return true;
}
}
@@ -53,9 +63,10 @@ namespace AssetStudio
return false;
}
public bool TryGet(out T result)
public bool TryGet(out T result, SerializedFile assetsFile = null)
{
if (TryGetAssetsFile(out var sourceFile))
_assetsFile = _assetsFile ?? assetsFile;
if (!IsNull && TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.ObjectsDic.TryGetValue(m_PathID, out var obj))
{
@@ -71,9 +82,10 @@ namespace AssetStudio
return false;
}
public bool TryGet<T2>(out T2 result) where T2 : Object
public bool TryGet<T2>(out T2 result, SerializedFile assetsFile = null) where T2 : Object
{
if (TryGetAssetsFile(out var sourceFile))
_assetsFile = _assetsFile ?? assetsFile;
if (!IsNull && TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.ObjectsDic.TryGetValue(m_PathID, out var obj))
{
@@ -92,20 +104,20 @@ namespace AssetStudio
public void Set(T m_Object)
{
var name = m_Object.assetsFile.fileName;
if (string.Equals(assetsFile.fileName, name, StringComparison.OrdinalIgnoreCase))
if (string.Equals(_assetsFile.fileName, name, StringComparison.OrdinalIgnoreCase))
{
m_FileID = 0;
}
else
{
m_FileID = assetsFile.m_Externals.FindIndex(x => string.Equals(x.fileName, name, StringComparison.OrdinalIgnoreCase));
m_FileID = _assetsFile.m_Externals.FindIndex(x => string.Equals(x.fileName, name, StringComparison.OrdinalIgnoreCase));
if (m_FileID == -1)
{
assetsFile.m_Externals.Add(new FileIdentifier
_assetsFile.m_Externals.Add(new FileIdentifier
{
fileName = m_Object.assetsFile.fileName
});
m_FileID = assetsFile.m_Externals.Count;
m_FileID = _assetsFile.m_Externals.Count;
}
else
{
@@ -113,14 +125,14 @@ namespace AssetStudio
}
}
var assetsManager = assetsFile.assetsManager;
var assetsFileList = assetsManager.assetsFileList;
var assetsManager = _assetsFile.assetsManager;
var assetsFileList = assetsManager.AssetsFileList;
var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
if (!assetsFileIndexCache.TryGetValue(name, out index))
if (!assetsFileIndexCache.TryGetValue(name, out _index))
{
index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
assetsFileIndexCache.Add(name, index);
_index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
assetsFileIndexCache.Add(name, _index);
}
m_PathID = m_Object.m_PathID;

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class PlayerSettings : Object
{
@@ -12,37 +7,40 @@ namespace AssetStudio
public PlayerSettings(ObjectReader reader) : base(reader)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up
if (version >= (3, 0))
{
var productGUID = reader.ReadBytes(16);
}
var AndroidProfiler = reader.ReadBoolean();
//bool AndroidFilterTouchesWhenObscured 2017.2 and up
//bool AndroidEnableSustainedPerformanceMode 2018 and up
reader.AlignStream();
int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 3)) //5.3 down
{
if (version[0] < 5) //5.0 down
if (version >= (5, 4)) //5.4.0 and up
{
int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics
if (version[0] > 4 || (version[0] == 4 && version[1] >= 6)) //4.6 and up
{
var targetIOSGraphics = reader.ReadInt32();
}
var productGUID = reader.ReadBytes(16);
}
int targetResolution = reader.ReadInt32();
}
else
{
var useOnDemandResources = reader.ReadBoolean();
var AndroidProfiler = reader.ReadBoolean();
//bool AndroidFilterTouchesWhenObscured 2017.2 and up
//bool AndroidEnableSustainedPerformanceMode 2018 and up
reader.AlignStream();
}
if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 and up
{
var accelerometerFrequency = reader.ReadInt32();
int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (version < (5, 3)) //5.3 down
{
if (version < 5) //5.0 down
{
int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics
if (version >= (4, 6)) //4.6 and up
{
var targetIOSGraphics = reader.ReadInt32();
}
}
int targetResolution = reader.ReadInt32();
}
else
{
var useOnDemandResources = reader.ReadBoolean();
reader.AlignStream();
}
if (version >= (3, 5)) //3.5 and up
{
var accelerometerFrequency = reader.ReadInt32();
}
}
companyName = reader.ReadAlignedString();
productName = reader.ReadAlignedString();

View File

@@ -0,0 +1,37 @@
using System.Collections.Generic;
namespace AssetStudio
{
public sealed class PreloadData : NamedObject
{
public List<PPtr<Object>> m_Assets;
public PreloadData(ObjectReader reader) : base(reader)
{
var m_PreloadTableSize = reader.ReadInt32();
m_Assets = new List<PPtr<Object>>();
for (var i = 0; i < m_PreloadTableSize; i++)
{
m_Assets.Add(new PPtr<Object>(reader));
}
/*
if (version[0] >= 5) //5.0 and up
{
var m_DependenciesSize = reader.ReadInt32();
var m_Dependencies = new string[m_DependenciesSize];
for (var i = 0; i < m_DependenciesSize; i++)
{
m_Dependencies[i] = reader.ReadAlignedString();
}
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
{
var m_ExplicitDataLayout = reader.ReadBoolean();
}
*/
}
}
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class RectTransform : Transform
{

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
@@ -19,13 +16,13 @@ namespace AssetStudio
public abstract class Renderer : Component
{
public PPtr<Material>[] m_Materials;
public List<PPtr<Material>> m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
protected Renderer(ObjectReader reader) : base(reader)
{
if (version[0] < 5) //5.0 down
if (version < 5) //5.0 down
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadBoolean();
@@ -34,31 +31,60 @@ namespace AssetStudio
}
else //5.0 and up
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
if (version >= (5, 4)) //5.4 and up
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadByte();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
if (version >= (2017, 2)) //2017.2 and up
{
var m_DynamicOccludee = reader.ReadByte();
}
if (version[0] >= 2021) //2021.1 and up
if (version >= 2021) //2021.1 and up
{
var m_StaticShadowCaster = reader.ReadByte();
}
var m_MotionVectors = reader.ReadByte();
var m_LightProbeUsage = reader.ReadByte();
var m_ReflectionProbeUsage = reader.ReadByte();
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
if (version >= (2019, 3)) //2019.3 and up
{
var m_RayTracingMode = reader.ReadByte();
}
if (version[0] >= 2020) //2020.1 and up
if (version >= 2020) //2020.1 and up
{
var m_RayTraceProcedural = reader.ReadByte();
}
if (version.IsTuanjie) //2022.3.2t3(1.0.0) and up
{
var m_virtualGeometry = reader.ReadByte();
var m_virtualGeometryShadow = reader.ReadByte();
if (version > (2022, 3, 48) || (version == (2022, 3, 48) && version.Build >= 3)) //2022.3.48t3(1.4.0) and up
{
reader.AlignStream();
var m_ShadingRate = reader.ReadByte();
if (version >= (2022, 3, 61)) //2022.3.61t1(1.6.0) and up
{
var m_ForceDisableGRD = reader.ReadByte();
}
}
}
if (version >= (2023, 2)) //2023.2 and up
{
var m_RayTracingAccelStructBuildFlagsOverride = reader.ReadByte();
var m_RayTracingAccelStructBuildFlags = reader.ReadByte();
}
if (version >= (2023, 3)) //2023.3 and up
{
var m_SmallMeshCulling = reader.ReadByte();
}
reader.AlignStream();
if (version >= (6000, 2)) //6000.2 and up
{
var m_ForceMeshLod = reader.ReadInt16();
reader.AlignStream();
var m_MeshLodSelectionBias = reader.ReadSingle();
}
}
else
{
@@ -69,12 +95,12 @@ namespace AssetStudio
reader.AlignStream();
}
if (version[0] >= 2018) //2018 and up
if (version >= 2018) //2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
if (version >= (2018, 3)) //2018.3 and up
{
var m_RendererPriority = reader.ReadInt32();
}
@@ -83,30 +109,30 @@ namespace AssetStudio
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3) //3.0 and up
if (version >= 3) //3.0 and up
{
var m_LightmapTilingOffset = reader.ReadVector4();
}
if (version[0] >= 5) //5.0 and up
if (version >= 5) //5.0 and up
{
var m_LightmapTilingOffsetDynamic = reader.ReadVector4();
}
var m_MaterialsSize = reader.ReadInt32();
m_Materials = new PPtr<Material>[m_MaterialsSize];
for (int i = 0; i < m_MaterialsSize; i++)
m_Materials = new List<PPtr<Material>>();
for (var i = 0; i < m_MaterialsSize; i++)
{
m_Materials[i] = new PPtr<Material>(reader);
m_Materials.Add(new PPtr<Material>(reader));
}
if (version[0] < 3) //3.0 down
if (version < 3) //3.0 down
{
var m_LightmapTilingOffset = reader.ReadVector4();
}
else //3.0 and up
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
if (version >= (5, 5)) //5.5 and up
{
m_StaticBatchInfo = new StaticBatchInfo(reader);
}
@@ -118,17 +144,17 @@ namespace AssetStudio
var m_StaticBatchRoot = new PPtr<Transform>(reader);
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
if (version >= (5, 4)) //5.4 and up
{
var m_ProbeAnchor = new PPtr<Transform>(reader);
var m_LightProbeVolumeOverride = new PPtr<GameObject>(reader);
}
else if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 - 5.3
else if (version >= (3, 5)) //3.5 - 5.3
{
var m_UseLightProbes = reader.ReadBoolean();
reader.AlignStream();
if (version[0] >= 5)//5.0 and up
if (version >= 5) //5.0 and up
{
var m_ReflectionProbeUsage = reader.ReadInt32();
}
@@ -136,20 +162,29 @@ namespace AssetStudio
var m_LightProbeAnchor = new PPtr<Transform>(reader); //5.0 and up m_ProbeAnchor
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
if (version >= (4, 3)) //4.3 and up
{
if (version[0] == 4 && version[1] == 3) //4.3
if (version == (4, 3)) //4.3
{
var m_SortingLayer = reader.ReadInt16();
}
else
{
var m_SortingLayerID = reader.ReadUInt32();
var m_SortingLayerID = reader.ReadInt32();
}
if (version > (5, 6) || (version == (5, 6) && version.Build >= 3)) //5.6.0f3 and up
{
var m_SortingLayer = reader.ReadInt16();
}
//SInt16 m_SortingLayer 5.6 and up
var m_SortingOrder = reader.ReadInt16();
reader.AlignStream();
if (version >= (6000, 3)) //6000.3 and up
{
var m_MaskInteraction = reader.ReadInt32();
}
}
}
}

View File

@@ -4,15 +4,15 @@ namespace AssetStudio
{
public class ResourceManager : Object
{
public KeyValuePair<string, PPtr<Object>>[] m_Container;
public List<KeyValuePair<string, PPtr<Object>>> m_Container;
public ResourceManager(ObjectReader reader) : base(reader)
{
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
for (int i = 0; i < m_ContainerSize; i++)
m_Container = new List<KeyValuePair<string, PPtr<Object>>>();
for (var i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
m_Container.Add(new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader)));
}
}
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public abstract class RuntimeAnimatorController : NamedObject
{

View File

@@ -17,8 +17,8 @@ namespace AssetStudio
public class StructParameter
{
public MatrixParameter[] m_MatrixParams;
public VectorParameter[] m_VectorParams;
public List<MatrixParameter> m_MatrixParams;
public List<VectorParameter> m_VectorParams;
public StructParameter(BinaryReader reader)
{
@@ -28,17 +28,17 @@ namespace AssetStudio
var m_StructSize = reader.ReadInt32();
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
m_VectorParams = new List<VectorParameter>();
for (var i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
m_VectorParams.Add(new VectorParameter(reader));
}
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
m_MatrixParams = new List<MatrixParameter>();
for (var i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
m_MatrixParams.Add(new MatrixParameter(reader));
}
}
}
@@ -56,15 +56,14 @@ namespace AssetStudio
}
public enum TextureDimension
{
kTexDimUnknown = -1,
kTexDimNone = 0,
kTexDimAny = 1,
kTexDim2D = 2,
kTexDim3D = 3,
kTexDimCUBE = 4,
kTexDim2DArray = 5,
kTexDimCubeArray = 6,
kTexDimForce32Bit = 2147483647
Unknown = -1,
None = 0,
Any = 1,
Tex2D = 2,
Tex3D = 3,
Cube = 4,
Tex2DArray = 5,
CubeArray = 6
};
public class SerializedTextureProperty
@@ -81,11 +80,12 @@ namespace AssetStudio
public enum SerializedPropertyType
{
kColor = 0,
kVector = 1,
kFloat = 2,
kRange = 3,
kTexture = 4
Color = 0,
Vector = 1,
Float = 2,
Range = 3,
Texture = 4,
Int = 5
};
public class SerializedProperty
@@ -112,15 +112,15 @@ namespace AssetStudio
public class SerializedProperties
{
public SerializedProperty[] m_Props;
public List<SerializedProperty> m_Props;
public SerializedProperties(BinaryReader reader)
{
int numProps = reader.ReadInt32();
m_Props = new SerializedProperty[numProps];
for (int i = 0; i < numProps; i++)
m_Props = new List<SerializedProperty>();
for (var i = 0; i < numProps; i++)
{
m_Props[i] = new SerializedProperty(reader);
m_Props.Add(new SerializedProperty(reader));
}
}
}
@@ -195,11 +195,11 @@ namespace AssetStudio
public enum FogMode
{
kFogUnknown = -1,
kFogDisabled = 0,
kFogLinear = 1,
kFogExp = 2,
kFogExp2 = 3
Unknown = -1,
Disabled = 0,
Linear = 1,
Exp = 2,
Exp2 = 3
};
public class SerializedShaderState
@@ -237,20 +237,20 @@ namespace AssetStudio
m_Name = reader.ReadAlignedString();
rtBlend = new SerializedShaderRTBlendState[8];
for (int i = 0; i < 8; i++)
for (var i = 0; i < 8; i++)
{
rtBlend[i] = new SerializedShaderRTBlendState(reader);
}
rtSeparateBlend = reader.ReadBoolean();
reader.AlignStream();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
if (version >= (2017, 2)) //2017.2 and up
{
zClip = new SerializedShaderFloatValue(reader);
}
zTest = new SerializedShaderFloatValue(reader);
zWrite = new SerializedShaderFloatValue(reader);
culling = new SerializedShaderFloatValue(reader);
if (version[0] >= 2020) //2020.1 and up
if (version >= 2020) //2020.1 and up
{
conservative = new SerializedShaderFloatValue(reader);
}
@@ -290,16 +290,16 @@ namespace AssetStudio
public class ParserBindChannels
{
public ShaderBindChannel[] m_Channels;
public List<ShaderBindChannel> m_Channels;
public uint m_SourceMap;
public ParserBindChannels(BinaryReader reader)
{
int numChannels = reader.ReadInt32();
m_Channels = new ShaderBindChannel[numChannels];
for (int i = 0; i < numChannels; i++)
m_Channels = new List<ShaderBindChannel>();
for (var i = 0; i < numChannels; i++)
{
m_Channels[i] = new ShaderBindChannel(reader);
m_Channels.Add(new ShaderBindChannel(reader));
}
reader.AlignStream();
@@ -359,7 +359,7 @@ namespace AssetStudio
m_NameIndex = reader.ReadInt32();
m_Index = reader.ReadInt32();
m_SamplerIndex = reader.ReadInt32();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
if (version >= (2017, 3)) //2017.3 and up
{
var m_MultiSampled = reader.ReadBoolean();
}
@@ -380,7 +380,7 @@ namespace AssetStudio
m_NameIndex = reader.ReadInt32();
m_Index = reader.ReadInt32();
if (version[0] >= 2020) //2020.1 and up
if (version >= 2020) //2020.1 and up
{
m_ArraySize = reader.ReadInt32();
}
@@ -390,9 +390,9 @@ namespace AssetStudio
public class ConstantBuffer
{
public int m_NameIndex;
public MatrixParameter[] m_MatrixParams;
public VectorParameter[] m_VectorParams;
public StructParameter[] m_StructParams;
public List<MatrixParameter> m_MatrixParams;
public List<VectorParameter> m_VectorParams;
public List<StructParameter> m_StructParams;
public int m_Size;
public bool m_IsPartialCB;
@@ -403,33 +403,31 @@ namespace AssetStudio
m_NameIndex = reader.ReadInt32();
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
m_MatrixParams = new List<MatrixParameter>();
for (var i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
m_MatrixParams.Add(new MatrixParameter(reader));
}
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
m_VectorParams = new List<VectorParameter>();
for (var i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
m_VectorParams.Add(new VectorParameter(reader));
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
if (version >= (2017, 3)) //2017.3 and up
{
int numStructParams = reader.ReadInt32();
m_StructParams = new StructParameter[numStructParams];
for (int i = 0; i < numStructParams; i++)
m_StructParams = new List<StructParameter>();
for (var i = 0; i < numStructParams; i++)
{
m_StructParams[i] = new StructParameter(reader);
m_StructParams.Add(new StructParameter(reader));
}
}
m_Size = reader.ReadInt32();
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
if (version.IsInRange((2020, 3, 2), 2021) //2020.3.2f1 and up
|| version >= (2021, 1, 4)) //2021.1.4f1 and up
{
m_IsPartialCB = reader.ReadBoolean();
reader.AlignStream();
@@ -453,107 +451,111 @@ namespace AssetStudio
public enum ShaderGpuProgramType
{
kShaderGpuProgramUnknown = 0,
kShaderGpuProgramGLLegacy = 1,
kShaderGpuProgramGLES31AEP = 2,
kShaderGpuProgramGLES31 = 3,
kShaderGpuProgramGLES3 = 4,
kShaderGpuProgramGLES = 5,
kShaderGpuProgramGLCore32 = 6,
kShaderGpuProgramGLCore41 = 7,
kShaderGpuProgramGLCore43 = 8,
kShaderGpuProgramDX9VertexSM20 = 9,
kShaderGpuProgramDX9VertexSM30 = 10,
kShaderGpuProgramDX9PixelSM20 = 11,
kShaderGpuProgramDX9PixelSM30 = 12,
kShaderGpuProgramDX10Level9Vertex = 13,
kShaderGpuProgramDX10Level9Pixel = 14,
kShaderGpuProgramDX11VertexSM40 = 15,
kShaderGpuProgramDX11VertexSM50 = 16,
kShaderGpuProgramDX11PixelSM40 = 17,
kShaderGpuProgramDX11PixelSM50 = 18,
kShaderGpuProgramDX11GeometrySM40 = 19,
kShaderGpuProgramDX11GeometrySM50 = 20,
kShaderGpuProgramDX11HullSM50 = 21,
kShaderGpuProgramDX11DomainSM50 = 22,
kShaderGpuProgramMetalVS = 23,
kShaderGpuProgramMetalFS = 24,
kShaderGpuProgramSPIRV = 25,
kShaderGpuProgramConsoleVS = 26,
kShaderGpuProgramConsoleFS = 27,
kShaderGpuProgramConsoleHS = 28,
kShaderGpuProgramConsoleDS = 29,
kShaderGpuProgramConsoleGS = 30,
kShaderGpuProgramRayTracing = 31,
Unknown = 0,
GLLegacy = 1,
GLES31AEP = 2,
GLES31 = 3,
GLES3 = 4,
GLES = 5,
GLCore32 = 6,
GLCore41 = 7,
GLCore43 = 8,
DX9VertexSM20 = 9,
DX9VertexSM30 = 10,
DX9PixelSM20 = 11,
DX9PixelSM30 = 12,
DX10Level9Vertex = 13,
DX10Level9Pixel = 14,
DX11VertexSM40 = 15,
DX11VertexSM50 = 16,
DX11PixelSM40 = 17,
DX11PixelSM50 = 18,
DX11GeometrySM40 = 19,
DX11GeometrySM50 = 20,
DX11HullSM50 = 21,
DX11DomainSM50 = 22,
MetalVS = 23,
MetalFS = 24,
SPIRV = 25,
ConsoleVS = 26,
ConsoleFS = 27,
ConsoleHS = 28,
ConsoleDS = 29,
ConsoleGS = 30,
RayTracing = 31,
PS5NGGC = 32
};
public class SerializedProgramParameters
{
public VectorParameter[] m_VectorParams;
public MatrixParameter[] m_MatrixParams;
public TextureParameter[] m_TextureParams;
public BufferBinding[] m_BufferParams;
public ConstantBuffer[] m_ConstantBuffers;
public BufferBinding[] m_ConstantBufferBindings;
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
public List<VectorParameter> m_VectorParams;
public List<MatrixParameter> m_MatrixParams;
public List<TextureParameter> m_TextureParams;
public List<BufferBinding> m_BufferParams;
public List<ConstantBuffer> m_ConstantBuffers;
public List<BufferBinding> m_ConstantBufferBindings;
public List<UAVParameter> m_UAVParams;
public List<SamplerParameter> m_Samplers;
public SerializedProgramParameters(ObjectReader reader)
{
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
m_VectorParams = new List<VectorParameter>();
for (var i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
m_VectorParams.Add(new VectorParameter(reader));
}
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
m_MatrixParams = new List<MatrixParameter>();
for (var i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
m_MatrixParams.Add(new MatrixParameter(reader));
}
int numTextureParams = reader.ReadInt32();
m_TextureParams = new TextureParameter[numTextureParams];
for (int i = 0; i < numTextureParams; i++)
m_TextureParams = new List<TextureParameter>();
for (var i = 0; i < numTextureParams; i++)
{
m_TextureParams[i] = new TextureParameter(reader);
m_TextureParams.Add(new TextureParameter(reader));
}
int numBufferParams = reader.ReadInt32();
m_BufferParams = new BufferBinding[numBufferParams];
for (int i = 0; i < numBufferParams; i++)
m_BufferParams = new List<BufferBinding>();
for (var i = 0; i < numBufferParams; i++)
{
m_BufferParams[i] = new BufferBinding(reader);
m_BufferParams.Add(new BufferBinding(reader));
}
int numConstantBuffers = reader.ReadInt32();
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
for (int i = 0; i < numConstantBuffers; i++)
m_ConstantBuffers = new List<ConstantBuffer>();
for (var i = 0; i < numConstantBuffers; i++)
{
m_ConstantBuffers[i] = new ConstantBuffer(reader);
m_ConstantBuffers.Add(new ConstantBuffer(reader));
}
int numConstantBufferBindings = reader.ReadInt32();
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
for (int i = 0; i < numConstantBufferBindings; i++)
m_ConstantBufferBindings = new List<BufferBinding>();
for (var i = 0; i < numConstantBufferBindings; i++)
{
m_ConstantBufferBindings[i] = new BufferBinding(reader);
m_ConstantBufferBindings.Add(new BufferBinding(reader));
}
int numUAVParams = reader.ReadInt32();
m_UAVParams = new UAVParameter[numUAVParams];
for (int i = 0; i < numUAVParams; i++)
m_UAVParams = new List<UAVParameter>();
for (var i = 0; i < numUAVParams; i++)
{
m_UAVParams[i] = new UAVParameter(reader);
m_UAVParams.Add(new UAVParameter(reader));
}
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
if (reader.version >= 2017) //2017 and up
{
m_Samplers[i] = new SamplerParameter(reader);
int numSamplers = reader.ReadInt32();
m_Samplers = new List<SamplerParameter>();
for (var i = 0; i < numSamplers; i++)
{
m_Samplers.Add(new SamplerParameter(reader));
}
}
}
}
@@ -565,15 +567,7 @@ namespace AssetStudio
public ushort[] m_KeywordIndices;
public sbyte m_ShaderHardwareTier;
public ShaderGpuProgramType m_GpuProgramType;
public SerializedProgramParameters m_Parameters;
public VectorParameter[] m_VectorParams;
public MatrixParameter[] m_MatrixParams;
public TextureParameter[] m_TextureParams;
public BufferBinding[] m_BufferParams;
public ConstantBuffer[] m_ConstantBuffers;
public BufferBinding[] m_ConstantBufferBindings;
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
public SerializedProgramParameters m_Parameters; // nested since 2020.3.2f1 and up; 2021.1.1f1 and up
public SerializedSubProgram(ObjectReader reader)
{
@@ -582,7 +576,7 @@ namespace AssetStudio
m_BlobIndex = reader.ReadUInt32();
m_Channels = new ParserBindChannels(reader);
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
if (version.IsInRange(2019, (2021, 2))) //2019 ~2021.1
{
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
@@ -592,7 +586,7 @@ namespace AssetStudio
else
{
m_KeywordIndices = reader.ReadUInt16Array();
if (version[0] >= 2017) //2017 and up
if (version >= 2017) //2017 and up
{
reader.AlignStream();
}
@@ -602,78 +596,11 @@ namespace AssetStudio
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
reader.AlignStream();
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
m_Parameters = new SerializedProgramParameters(reader);
if (version >= (2017, 2)) //2017.2 and up
{
m_Parameters = new SerializedProgramParameters(reader);
}
else
{
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
}
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
}
int numTextureParams = reader.ReadInt32();
m_TextureParams = new TextureParameter[numTextureParams];
for (int i = 0; i < numTextureParams; i++)
{
m_TextureParams[i] = new TextureParameter(reader);
}
int numBufferParams = reader.ReadInt32();
m_BufferParams = new BufferBinding[numBufferParams];
for (int i = 0; i < numBufferParams; i++)
{
m_BufferParams[i] = new BufferBinding(reader);
}
int numConstantBuffers = reader.ReadInt32();
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
for (int i = 0; i < numConstantBuffers; i++)
{
m_ConstantBuffers[i] = new ConstantBuffer(reader);
}
int numConstantBufferBindings = reader.ReadInt32();
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
for (int i = 0; i < numConstantBufferBindings; i++)
{
m_ConstantBufferBindings[i] = new BufferBinding(reader);
}
int numUAVParams = reader.ReadInt32();
m_UAVParams = new UAVParameter[numUAVParams];
for (int i = 0; i < numUAVParams; i++)
{
m_UAVParams[i] = new UAVParameter(reader);
}
if (version[0] >= 2017) //2017 and up
{
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
{
m_Samplers[i] = new SamplerParameter(reader);
}
}
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
if (version[0] >= 2021) //2021.1 and up
if (version >= 2021) //2021.1 and up
{
var m_ShaderRequirements = reader.ReadInt64();
}
@@ -687,44 +614,49 @@ namespace AssetStudio
public class SerializedProgram
{
public SerializedSubProgram[] m_SubPrograms;
public List<SerializedSubProgram> m_SubPrograms;
public SerializedProgramParameters m_CommonParameters;
public ushort[] m_SerializedKeywordStateMask;
public SerializedProgram(ObjectReader reader)
{
var version = reader.version;
int numSubPrograms = reader.ReadInt32();
m_SubPrograms = new SerializedSubProgram[numSubPrograms];
for (int i = 0; i < numSubPrograms; i++)
m_SubPrograms = new List<SerializedSubProgram>();
for (var i = 0; i < numSubPrograms; i++)
{
m_SubPrograms[i] = new SerializedSubProgram(reader);
m_SubPrograms.Add(new SerializedSubProgram(reader));
}
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
if (version.IsInRange((2020, 3, 2), 2021) //2020.3.2f1 and up
|| version >= (2021, 1, 1)) //2021.1.1f1 and up
{
m_CommonParameters = new SerializedProgramParameters(reader);
}
if (version >= (2022, 1)) //2022.1 and up
{
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
reader.AlignStream();
}
}
}
public enum PassType
{
kPassTypeNormal = 0,
kPassTypeUse = 1,
kPassTypeGrab = 2
Normal = 0,
Use = 1,
Grab = 2
};
public class SerializedPass
{
public Hash128[] m_EditorDataHash;
public List<Hash128> m_EditorDataHash;
public byte[] m_Platforms;
public ushort[] m_LocalKeywordMask;
public ushort[] m_GlobalKeywordMask;
public KeyValuePair<string, int>[] m_NameIndices;
public List<KeyValuePair<string, int>> m_NameIndices;
public PassType m_Type;
public SerializedShaderState m_State;
public uint m_ProgramMask;
@@ -745,18 +677,18 @@ namespace AssetStudio
{
var version = reader.version;
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
if (version >= (2020, 2)) //2020.2 and up
{
int numEditorDataHash = reader.ReadInt32();
m_EditorDataHash = new Hash128[numEditorDataHash];
for (int i = 0; i < numEditorDataHash; i++)
m_EditorDataHash = new List<Hash128>();
for (var i = 0; i < numEditorDataHash; i++)
{
m_EditorDataHash[i] = new Hash128(reader);
m_EditorDataHash.Add(new Hash128(reader));
}
reader.AlignStream();
m_Platforms = reader.ReadUInt8Array();
reader.AlignStream();
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
if (version <= (2021, 1)) //2021.1 and down
{
m_LocalKeywordMask = reader.ReadUInt16Array();
reader.AlignStream();
@@ -766,10 +698,10 @@ namespace AssetStudio
}
int numIndices = reader.ReadInt32();
m_NameIndices = new KeyValuePair<string, int>[numIndices];
for (int i = 0; i < numIndices; i++)
m_NameIndices = new List<KeyValuePair<string, int>>();
for (var i = 0; i < numIndices; i++)
{
m_NameIndices[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
m_NameIndices.Add(new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32()));
}
m_Type = (PassType)reader.ReadInt32();
@@ -780,12 +712,12 @@ namespace AssetStudio
progGeometry = new SerializedProgram(reader);
progHull = new SerializedProgram(reader);
progDomain = new SerializedProgram(reader);
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
if (version >= (2019, 3)) //2019.3 and up
{
progRayTracing = new SerializedProgram(reader);
}
m_HasInstancingVariant = reader.ReadBoolean();
if (version[0] >= 2018) //2018 and up
if (version >= 2018) //2018 and up
{
var m_HasProceduralInstancingVariant = reader.ReadBoolean();
}
@@ -794,7 +726,7 @@ namespace AssetStudio
m_Name = reader.ReadAlignedString();
m_TextureName = reader.ReadAlignedString();
m_Tags = new SerializedTagMap(reader);
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
if (version == 2021 && version.Minor >= 2) //2021.2 ~2021.x
{
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
reader.AlignStream();
@@ -804,32 +736,32 @@ namespace AssetStudio
public class SerializedTagMap
{
public KeyValuePair<string, string>[] tags;
public List<KeyValuePair<string, string>> tags;
public SerializedTagMap(BinaryReader reader)
{
int numTags = reader.ReadInt32();
tags = new KeyValuePair<string, string>[numTags];
for (int i = 0; i < numTags; i++)
tags = new List<KeyValuePair<string, string>>();
for (var i = 0; i < numTags; i++)
{
tags[i] = new KeyValuePair<string, string>(reader.ReadAlignedString(), reader.ReadAlignedString());
tags.Add(new KeyValuePair<string, string>(reader.ReadAlignedString(), reader.ReadAlignedString()));
}
}
}
public class SerializedSubShader
{
public SerializedPass[] m_Passes;
public List<SerializedPass> m_Passes;
public SerializedTagMap m_Tags;
public int m_LOD;
public SerializedSubShader(ObjectReader reader)
{
int numPasses = reader.ReadInt32();
m_Passes = new SerializedPass[numPasses];
for (int i = 0; i < numPasses; i++)
m_Passes = new List<SerializedPass>();
for (var i = 0; i < numPasses; i++)
{
m_Passes[i] = new SerializedPass(reader);
m_Passes.Add(new SerializedPass(reader));
}
m_Tags = new SerializedTagMap(reader);
@@ -864,14 +796,14 @@ namespace AssetStudio
public class SerializedShader
{
public SerializedProperties m_PropInfo;
public SerializedSubShader[] m_SubShaders;
public List<SerializedSubShader> m_SubShaders;
public string[] m_KeywordNames;
public byte[] m_KeywordFlags;
public string m_Name;
public string m_CustomEditorName;
public string m_FallbackName;
public SerializedShaderDependency[] m_Dependencies;
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
public List<SerializedShaderDependency> m_Dependencies;
public List<SerializedCustomEditorForRenderPipeline> m_CustomEditorForRenderPipelines;
public bool m_DisableNoSubshadersMessage;
public SerializedShader(ObjectReader reader)
@@ -881,13 +813,13 @@ namespace AssetStudio
m_PropInfo = new SerializedProperties(reader);
int numSubShaders = reader.ReadInt32();
m_SubShaders = new SerializedSubShader[numSubShaders];
for (int i = 0; i < numSubShaders; i++)
m_SubShaders = new List<SerializedSubShader>();
for (var i = 0; i < numSubShaders; i++)
{
m_SubShaders[i] = new SerializedSubShader(reader);
m_SubShaders.Add(new SerializedSubShader(reader));
}
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
if (version >= (2021, 2)) //2021.2 and up
{
m_KeywordNames = reader.ReadStringArray();
m_KeywordFlags = reader.ReadUInt8Array();
@@ -899,19 +831,19 @@ namespace AssetStudio
m_FallbackName = reader.ReadAlignedString();
int numDependencies = reader.ReadInt32();
m_Dependencies = new SerializedShaderDependency[numDependencies];
for (int i = 0; i < numDependencies; i++)
m_Dependencies = new List<SerializedShaderDependency>();
for (var i = 0; i < numDependencies; i++)
{
m_Dependencies[i] = new SerializedShaderDependency(reader);
m_Dependencies.Add(new SerializedShaderDependency(reader));
}
if (version[0] >= 2021) //2021.1 and up
if (version >= 2021) //2021.1 and up
{
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
m_CustomEditorForRenderPipelines = new List<SerializedCustomEditorForRenderPipeline>();
for (var i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
{
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
m_CustomEditorForRenderPipelines.Add(new SerializedCustomEditorForRenderPipeline(reader));
}
}
@@ -922,32 +854,32 @@ namespace AssetStudio
public enum ShaderCompilerPlatform
{
kShaderCompPlatformNone = -1,
kShaderCompPlatformGL = 0,
kShaderCompPlatformD3D9 = 1,
kShaderCompPlatformXbox360 = 2,
kShaderCompPlatformPS3 = 3,
kShaderCompPlatformD3D11 = 4,
kShaderCompPlatformGLES20 = 5,
kShaderCompPlatformNaCl = 6,
kShaderCompPlatformFlash = 7,
kShaderCompPlatformD3D11_9x = 8,
kShaderCompPlatformGLES3Plus = 9,
kShaderCompPlatformPSP2 = 10,
kShaderCompPlatformPS4 = 11,
kShaderCompPlatformXboxOne = 12,
kShaderCompPlatformPSM = 13,
kShaderCompPlatformMetal = 14,
kShaderCompPlatformOpenGLCore = 15,
kShaderCompPlatformN3DS = 16,
kShaderCompPlatformWiiU = 17,
kShaderCompPlatformVulkan = 18,
kShaderCompPlatformSwitch = 19,
kShaderCompPlatformXboxOneD3D12 = 20,
kShaderCompPlatformGameCoreXboxOne = 21,
kShaderCompPlatformGameCoreScarlett = 22,
kShaderCompPlatformPS5 = 23,
kShaderCompPlatformPS5NGGC = 24,
None = -1,
GL = 0,
D3D9 = 1,
Xbox360 = 2,
PS3 = 3,
D3D11 = 4,
GLES20 = 5,
NaCl = 6,
Flash = 7,
D3D11_9x = 8,
GLES3Plus = 9,
PSP2 = 10,
PS4 = 11,
XboxOne = 12,
PSM = 13,
Metal = 14,
OpenGLCore = 15,
N3DS = 16,
WiiU = 17,
Vulkan = 18,
Switch = 19,
XboxOneD3D12 = 20,
GameCoreXboxOne = 21,
GameCoreScarlett = 22,
PS5 = 23,
PS5NGGC = 24
};
public class Shader : NamedObject
@@ -959,45 +891,45 @@ namespace AssetStudio
//5.5 and up
public SerializedShader m_ParsedForm;
public ShaderCompilerPlatform[] platforms;
public uint[] offsets;
public uint[] compressedLengths;
public uint[] decompressedLengths;
public uint[][] offsets;
public uint[][] compressedLengths;
public uint[][] decompressedLengths;
public byte[] compressedBlob;
public Shader(ObjectReader reader) : base(reader)
{
if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5 and up
if (version >= (5, 5)) //5.5 and up
{
m_ParsedForm = new SerializedShader(reader);
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
if (version >= (2019, 3)) //2019.3 and up
{
offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
offsets = reader.ReadUInt32ArrayArray();
compressedLengths = reader.ReadUInt32ArrayArray();
decompressedLengths = reader.ReadUInt32ArrayArray();
}
else
{
offsets = reader.ReadUInt32Array();
compressedLengths = reader.ReadUInt32Array();
decompressedLengths = reader.ReadUInt32Array();
offsets = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
compressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
}
compressedBlob = reader.ReadUInt8Array();
reader.AlignStream();
var m_DependenciesCount = reader.ReadInt32();
for (int i = 0; i < m_DependenciesCount; i++)
for (var i = 0; i < m_DependenciesCount; i++)
{
new PPtr<Shader>(reader);
var m_Dependencies = new PPtr<Shader>(reader);
}
if (version[0] >= 2018)
if (version >= 2018)
{
var m_NonModifiableTexturesCount = reader.ReadInt32();
for (int i = 0; i < m_NonModifiableTexturesCount; i++)
for (var i = 0; i < m_NonModifiableTexturesCount; i++)
{
var first = reader.ReadAlignedString();
new PPtr<Texture>(reader);
var second = new PPtr<Texture>(reader);
}
}
@@ -1009,7 +941,7 @@ namespace AssetStudio
m_Script = reader.ReadUInt8Array();
reader.AlignStream();
var m_PathName = reader.ReadAlignedString();
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
if (version == 5 && version.Minor >= 3) //5.3 - 5.4
{
decompressedSize = reader.ReadUInt32();
m_SubProgramBlob = reader.ReadUInt8Array();

View File

@@ -1,14 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
public sealed class SkinnedMeshRenderer : Renderer
{
public PPtr<Mesh> m_Mesh;
public PPtr<Transform>[] m_Bones;
public List<PPtr<Transform>> m_Bones;
public float[] m_BlendShapeWeights;
public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
@@ -18,20 +15,21 @@ namespace AssetStudio
var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
reader.AlignStream();
if (version[0] == 2 && version[1] < 6) //2.6 down
if (version < (2, 6)) //2.6 down
{
var m_DisableAnimationWhenOffscreen = new PPtr<Animation>(reader);
}
m_Mesh = new PPtr<Mesh>(reader);
m_Bones = new PPtr<Transform>[reader.ReadInt32()];
for (int b = 0; b < m_Bones.Length; b++)
var numBones = reader.ReadInt32();
m_Bones = new List<PPtr<Transform>>();
for (var b = 0; b < numBones; b++)
{
m_Bones[b] = new PPtr<Transform>(reader);
m_Bones.Add(new PPtr<Transform>(reader));
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
if (version >= (4, 3)) //4.3 and up
{
m_BlendShapeWeights = reader.ReadSingleArray();
}

View File

@@ -12,29 +12,29 @@ namespace AssetStudio
public SecondarySpriteTexture(ObjectReader reader)
{
texture = new PPtr<Texture2D>(reader);
name = reader.ReadStringToNull();
name = reader.ReadAlignedString();
}
}
public enum SpritePackingRotation
{
kSPRNone = 0,
kSPRFlipHorizontal = 1,
kSPRFlipVertical = 2,
kSPRRotate180 = 3,
kSPRRotate90 = 4
None = 0,
FlipHorizontal = 1,
FlipVertical = 2,
Rotate180 = 3,
Rotate90 = 4
};
public enum SpritePackingMode
{
kSPMTight = 0,
kSPMRectangle
Tight = 0,
Rectangle
};
public enum SpriteMeshType
{
kSpriteMeshTypeFullRect,
kSpriteMeshTypeTight
FullRect,
Tight
};
public class SpriteSettings
@@ -68,7 +68,7 @@ namespace AssetStudio
var version = reader.version;
pos = reader.ReadVector3();
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
if (version <= (4, 3)) //4.3 and down
{
uv = reader.ReadVector2();
}
@@ -79,11 +79,11 @@ namespace AssetStudio
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public SecondarySpriteTexture[] secondaryTextures;
public SubMesh[] m_SubMeshes;
public List<SecondarySpriteTexture> secondaryTextures;
public List<SubMesh> m_SubMeshes;
public byte[] m_IndexBuffer;
public VertexData m_VertexData;
public SpriteVertex[] vertices;
public List<SpriteVertex> vertices;
public ushort[] indices;
public Matrix4x4[] m_Bindpose;
public BoneWeights4[] m_SourceSkin;
@@ -99,28 +99,25 @@ namespace AssetStudio
var version = reader.version;
texture = new PPtr<Texture2D>(reader);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
{
alphaTexture = new PPtr<Texture2D>(reader);
}
alphaTexture = version >= (5, 2) ? new PPtr<Texture2D>(reader) : new PPtr<Texture2D>(); //5.2 and up
if (version[0] >= 2019) //2019 and up
if (version >= 2019) //2019 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
secondaryTextures = new List<SecondarySpriteTexture>();
for (var i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
secondaryTextures.Add(new SecondarySpriteTexture(reader));
}
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
if (version >= (5, 6)) //5.6 and up
{
var m_SubMeshesSize = reader.ReadInt32();
m_SubMeshes = new SubMesh[m_SubMeshesSize];
for (int i = 0; i < m_SubMeshesSize; i++)
m_SubMeshes = new List<SubMesh>();
for (var i = 0; i < m_SubMeshesSize; i++)
{
m_SubMeshes[i] = new SubMesh(reader);
m_SubMeshes.Add(new SubMesh(reader));
}
m_IndexBuffer = reader.ReadUInt8Array();
@@ -131,24 +128,26 @@ namespace AssetStudio
else
{
var verticesSize = reader.ReadInt32();
vertices = new SpriteVertex[verticesSize];
for (int i = 0; i < verticesSize; i++)
vertices = new List<SpriteVertex>();
for (var i = 0; i < verticesSize; i++)
{
vertices[i] = new SpriteVertex(reader);
vertices.Add(new SpriteVertex(reader));
}
indices = reader.ReadUInt16Array();
reader.AlignStream();
}
if (version[0] >= 2018) //2018 and up
if (version >= 2018) //2018 and up
{
m_Bindpose = reader.ReadMatrixArray();
if (version[0] == 2018 && version[1] < 2) //2018.2 down
if (version < (2018, 2)) //2018.2 down
{
var m_SourceSkinSize = reader.ReadInt32();
for (int i = 0; i < m_SourceSkinSize; i++)
reader.ThrowIfTooLarge(m_SourceSkinSize * 32f);
m_SourceSkin = new BoneWeights4[m_SourceSkinSize];
for (var i = 0; i < m_SourceSkinSize; i++)
{
m_SourceSkin[i] = new BoneWeights4(reader);
}
@@ -157,18 +156,18 @@ namespace AssetStudio
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
if (version >= (5, 6)) //5.6 and up
{
atlasRectOffset = reader.ReadVector2();
}
settingsRaw = new SpriteSettings(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
if (version >= (4, 5)) //4.5 and up
{
uvTransform = reader.ReadVector4();
}
if (version[0] >= 2017) //2017 and up
if (version >= 2017) //2017 and up
{
downscaleMultiplier = reader.ReadSingle();
}
@@ -197,41 +196,39 @@ namespace AssetStudio
public Vector2 m_Offset;
public Vector4 m_Border;
public float m_PixelsToUnits;
public Vector2 m_Pivot;
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
public uint m_Extrude;
public bool m_IsPolygon;
public KeyValuePair<Guid, long> m_RenderDataKey;
public string[] m_AtlasTags;
public PPtr<SpriteAtlas> m_SpriteAtlas;
public SpriteRenderData m_RD;
public Vector2[][] m_PhysicsShape;
//public Vector2[][] m_PhysicsShape;
public Sprite(ObjectReader reader) : base(reader)
{
m_Rect = new Rectf(reader);
m_Offset = reader.ReadVector2();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
if (version >= (4, 5)) //4.5 and up
{
m_Border = reader.ReadVector4();
}
m_PixelsToUnits = reader.ReadSingle();
if (version[0] > 5
|| (version[0] == 5 && version[1] > 4)
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)
|| (version[0] == 5 && version[1] == 4 && version[2] == 1 && buildType.IsPatch && version[3] >= 3)) //5.4.1p3 and up
if (version >= (5, 4, 2)
|| version == (5, 4, 1) && version.IsPatch && version.Build >= 3) //5.4.1p3 and up
{
m_Pivot = reader.ReadVector2();
}
m_Extrude = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
if (version >= (5, 3)) //5.3 and up
{
m_IsPolygon = reader.ReadBoolean();
reader.AlignStream();
}
if (version[0] >= 2017) //2017 and up
if (version >= 2017) //2017 and up
{
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
@@ -243,17 +240,18 @@ namespace AssetStudio
}
m_RD = new SpriteRenderData(reader);
if (version[0] >= 2017) //2017 and up
/*
if (version >= 2017) //2017 and up
{
var m_PhysicsShapeSize = reader.ReadInt32();
m_PhysicsShape = new Vector2[m_PhysicsShapeSize][];
for (int i = 0; i < m_PhysicsShapeSize; i++)
var physicsShapeList = new List<Vector2[]>();
for (var i = 0; i < m_PhysicsShapeSize; i++)
{
m_PhysicsShape[i] = reader.ReadVector2Array();
physicsShapeList.Add(reader.ReadVector2Array());
}
m_PhysicsShape = physicsShapeList.ToArray();
}
*/
//vector m_Bones 2018 and up
}
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace AssetStudio
{
@@ -13,7 +14,7 @@ namespace AssetStudio
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteSettings settingsRaw;
public SecondarySpriteTexture[] secondaryTextures;
public List<SecondarySpriteTexture> secondaryTextures;
public SpriteAtlasData(ObjectReader reader)
{
@@ -22,20 +23,20 @@ namespace AssetStudio
alphaTexture = new PPtr<Texture2D>(reader);
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
if (version >= (2017, 2)) //2017.2 and up
{
atlasRectOffset = reader.ReadVector2();
}
uvTransform = reader.ReadVector4();
downscaleMultiplier = reader.ReadSingle();
settingsRaw = new SpriteSettings(reader);
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
if (version >= (2020, 2)) //2020.2 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
secondaryTextures = new List<SecondarySpriteTexture>();
for (var i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
secondaryTextures.Add(new SecondarySpriteTexture(reader));
}
reader.AlignStream();
}
@@ -44,31 +45,34 @@ namespace AssetStudio
public sealed class SpriteAtlas : NamedObject
{
public PPtr<Sprite>[] m_PackedSprites;
public List<PPtr<Sprite>> m_PackedSprites;
[JsonConverter(typeof(JsonConverterHelper.RenderDataMapConverter))]
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public bool m_IsVariant;
public SpriteAtlas(ObjectReader reader) : base(reader)
{
var m_PackedSpritesSize = reader.ReadInt32();
m_PackedSprites = new PPtr<Sprite>[m_PackedSpritesSize];
for (int i = 0; i < m_PackedSpritesSize; i++)
m_PackedSprites = new List<PPtr<Sprite>>();
for (var i = 0; i < m_PackedSpritesSize; i++)
{
m_PackedSprites[i] = new PPtr<Sprite>(reader);
m_PackedSprites.Add(new PPtr<Sprite>(reader));
}
var m_PackedSpriteNamesToIndex = reader.ReadStringArray();
var m_RenderDataMapSize = reader.ReadInt32();
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
for (int i = 0; i < m_RenderDataMapSize; i++)
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>();
for (var i = 0; i < m_RenderDataMapSize; i++)
{
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
var value = new SpriteAtlasData(reader);
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
}
//string m_Tag
//bool m_IsVariant
var m_Tag = reader.ReadAlignedString();
m_IsVariant = reader.ReadBoolean();
reader.AlignStream();
}
}
}

View File

@@ -0,0 +1,27 @@
namespace AssetStudio
{
public class StreamingInfo
{
public long offset; //ulong
public uint size;
public string path;
public StreamingInfo() { }
public StreamingInfo(ObjectReader reader)
{
var version = reader.version;
if (version >= 2020) //2020.1 and up
{
offset = reader.ReadInt64();
}
else
{
offset = reader.ReadUInt32();
}
size = reader.ReadUInt32();
path = reader.ReadAlignedString();
}
}
}

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class TextAsset : NamedObject
{

View File

@@ -1,19 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public abstract class Texture : NamedObject
{
protected Texture() { }
protected Texture(ObjectReader reader) : base(reader)
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
if (version >= (2017, 3)) //2017.3 and up
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
if (version < (2023, 2)) //2023.2 down
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
}
if (version >= (2020, 2)) //2020.2 and up
{
var m_IsAlphaChannelOptional = reader.ReadBoolean();
}

View File

@@ -1,79 +1,109 @@
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public class StreamingInfo
{
public long offset; //ulong
public uint size;
public string path;
public StreamingInfo(ObjectReader reader)
{
var version = reader.version;
if (version[0] >= 2020) //2020.1 and up
{
offset = reader.ReadInt64();
}
else
{
offset = reader.ReadUInt32();
}
size = reader.ReadUInt32();
path = reader.ReadAlignedString();
}
}
public class GLTextureSettings
{
public int m_FilterMode;
public int m_Aniso;
public float m_MipBias;
public int m_WrapMode;
public GLTextureSettings(ObjectReader reader)
{
var version = reader.version;
m_FilterMode = reader.ReadInt32();
m_Aniso = reader.ReadInt32();
m_MipBias = reader.ReadSingle();
if (version[0] >= 2017)//2017.x and up
{
m_WrapMode = reader.ReadInt32(); //m_WrapU
int m_WrapV = reader.ReadInt32();
int m_WrapW = reader.ReadInt32();
}
else
{
m_WrapMode = reader.ReadInt32();
}
}
}
public sealed class Texture2D : Texture
{
public int m_Width;
public int m_Height;
public uint m_CompleteImageSize;
public TextureFormat m_TextureFormat;
public bool m_MipMap;
public int m_MipCount;
public GLTextureSettings m_TextureSettings;
public int m_ImageCount;
public byte[] m_PlatformBlob;
[JsonPropertyName("image data")]
public ResourceReader image_data;
public StreamingInfo m_StreamData;
public StreamingInfo m_DataStreamData; //Tuanjie
public Texture2D() { }
public Texture2D(Texture2DArray m_Texture2DArray, int layer) // Texture2DArrayImage
{
reader = m_Texture2DArray.reader;
assetsFile = m_Texture2DArray.assetsFile;
version = m_Texture2DArray.version;
platform = m_Texture2DArray.platform;
m_Name = $"{m_Texture2DArray.m_Name}_{layer + 1}";
type = ClassIDType.Texture2DArrayImage;
m_PathID = m_Texture2DArray.m_PathID;
m_Width = m_Texture2DArray.m_Width;
m_Height = m_Texture2DArray.m_Height;
m_TextureFormat = m_Texture2DArray.m_Format.ToTextureFormat();
m_MipCount = m_Texture2DArray.m_MipCount;
m_TextureSettings = m_Texture2DArray.m_TextureSettings;
m_StreamData = m_Texture2DArray.m_StreamData;
m_PlatformBlob = Array.Empty<byte>();
m_MipMap = m_MipCount > 1;
m_ImageCount = 1;
//var imgActualDataSize = GetImageDataSize(m_TextureFormat);
//var mipmapSize = (int)(m_Texture2DArray.m_DataSize / m_Texture2DArray.m_Depth - imgActualDataSize);
m_CompleteImageSize = (uint)(m_Texture2DArray.m_DataSize / m_Texture2DArray.m_Depth);
var offset = layer * m_CompleteImageSize + m_Texture2DArray.image_data.Offset;
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
? new ResourceReader(m_StreamData.path, assetsFile, offset, m_CompleteImageSize)
: new ResourceReader(reader, offset, m_CompleteImageSize);
byteSize = (uint)(m_Width * m_Height) * 4;
}
public Texture2D(ObjectReader reader, byte[] type, JsonSerializerOptions jsonOptions) : base(reader)
{
var parsedTex2d = JsonSerializer.Deserialize<Texture2D>(type, jsonOptions);
m_Width = parsedTex2d.m_Width;
m_Height = parsedTex2d.m_Height;
m_CompleteImageSize = parsedTex2d.m_CompleteImageSize;
m_TextureFormat = parsedTex2d.m_TextureFormat;
m_MipMap = parsedTex2d.m_MipMap;
m_MipCount = parsedTex2d.m_MipCount;
m_ImageCount = parsedTex2d.m_ImageCount;
m_TextureSettings = parsedTex2d.m_TextureSettings;
m_StreamData = parsedTex2d.m_StreamData;
m_PlatformBlob = parsedTex2d.m_PlatformBlob ?? Array.Empty<byte>();
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size)
: new ResourceReader(reader, parsedTex2d.image_data.Offset, parsedTex2d.image_data.Size);
}
public Texture2D(ObjectReader reader) : base(reader)
{
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
var m_CompleteImageSize = reader.ReadInt32();
if (version[0] >= 2020) //2020.1 and up
m_CompleteImageSize = reader.ReadUInt32();
if (version >= 2020) //2020.1 and up
{
var m_MipsStripped = reader.ReadInt32();
}
if (version.IsTuanjie && (version > (2022, 3, 2) || version.Build >= 8)) //2022.3.2t8(1.1.0) and up
{
var m_WebStreaming = reader.ReadBoolean();
reader.AlignStream();
var m_PriorityLevel = reader.ReadInt32();
var m_UploadedMode = reader.ReadInt32();
m_DataStreamData = new StreamingInfo //sample is needed
{
offset = 0,
size = reader.ReadUInt32(),
path = reader.ReadAlignedString()
};
}
m_TextureFormat = (TextureFormat)reader.ReadInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
if (version.IsTuanjie && version >= (2022, 3, 62)) //2022.3.62t1(1.7.0) and up
{
var m_TextureManagerMultiFormatSettingSize = reader.ReadInt32();
reader.Position += m_TextureManagerMultiFormatSettingSize; //skip byte[] m_TextureManagerMultiFormatSetting
reader.AlignStream();
}
if (version < (5, 2)) //5.2 down
{
m_MipMap = reader.ReadBoolean();
}
@@ -81,136 +111,132 @@ namespace AssetStudio
{
m_MipCount = reader.ReadInt32();
}
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
if (version >= (2, 6)) //2.6.0 and up
{
var m_IsReadable = reader.ReadBoolean();
}
if (version[0] >= 2020) //2020.1 and up
if (version >= 2020) //2020.1 and up
{
var m_IsPreProcessed = reader.ReadBoolean();
}
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
if (version >= (2019, 3)) //2019.3 and up
{
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
}
if (version[0] >= 3) //3.0.0 - 5.4
{
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
if (version >= (2022, 2)) //2022.2 and up
{
var m_ReadAllowed = reader.ReadBoolean();
var m_IgnoreMipmapLimit = reader.ReadBoolean();
reader.AlignStream();
}
else
{
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
}
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
if (version.IsInRange(3, (5, 5))) //3.0.0 - 5.4
{
var m_ReadAllowed = reader.ReadBoolean();
}
if (version >= (2022, 2)) //2022.2 and up
{
var m_MipmapLimitGroupName = reader.ReadAlignedString();
}
if (version >= (2018, 2)) //2018.2 and up
{
var m_StreamingMipmaps = reader.ReadBoolean();
}
reader.AlignStream();
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
if (version >= (2018, 2)) //2018.2 and up
{
var m_StreamingMipmapsPriority = reader.ReadInt32();
}
var m_ImageCount = reader.ReadInt32();
m_ImageCount = reader.ReadInt32();
var m_TextureDimension = reader.ReadInt32();
m_TextureSettings = new GLTextureSettings(reader);
if (version[0] >= 3) //3.0 and up
if (version >= 3) //3.0 and up
{
var m_LightmapFormat = reader.ReadInt32();
}
if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5.0 and up
if (version >= (3, 5)) //3.5.0 and up
{
var m_ColorSpace = reader.ReadInt32();
}
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
if (version >= (2020, 2)) //2020.2 and up
{
var m_PlatformBlob = reader.ReadUInt8Array();
m_PlatformBlob = reader.ReadUInt8Array();
reader.AlignStream();
}
else
{
m_PlatformBlob = Array.Empty<byte>();
}
var image_data_size = reader.ReadInt32();
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
if (image_data_size == 0 && version >= (5, 3))//5.3.0 and up
{
m_StreamData = new StreamingInfo(reader);
}
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_StreamData?.path))
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size)
: new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
}
// https://docs.unity3d.com/2023.3/Documentation/Manual/class-TextureImporterOverride.html
private int GetImageDataSize(TextureFormat textureFormat)
{
var imgDataSize = m_Width * m_Height;
switch (textureFormat)
{
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
case TextureFormat.ASTC_RGBA_5x5:
// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/
imgDataSize = (int)(MathF.Floor((m_Width + 4) / 5f) * MathF.Floor((m_Height + 4) / 5f) * 16);
break;
case TextureFormat.ASTC_RGBA_6x6:
imgDataSize = (int)(MathF.Floor((m_Width + 5) / 6f) * MathF.Floor((m_Height + 5) / 6f) * 16);
break;
case TextureFormat.ASTC_RGBA_8x8:
imgDataSize = (int)(MathF.Floor((m_Width + 7) / 8f) * MathF.Floor((m_Height + 7) / 8f) * 16);
break;
case TextureFormat.ASTC_RGBA_10x10:
imgDataSize = (int)(MathF.Floor((m_Width + 9) / 10f) * MathF.Floor((m_Height + 9) / 10f) * 16);
break;
case TextureFormat.ASTC_RGBA_12x12:
imgDataSize = (int)(MathF.Floor((m_Width + 11) / 12f) * MathF.Floor((m_Height + 11) / 12f) * 16);
break;
case TextureFormat.DXT1:
case TextureFormat.EAC_R:
case TextureFormat.EAC_R_SIGNED:
case TextureFormat.ATC_RGB4:
case TextureFormat.ETC_RGB4:
case TextureFormat.ETC2_RGB:
case TextureFormat.ETC2_RGBA1:
case TextureFormat.PVRTC_RGBA4:
imgDataSize /= 2;
break;
case TextureFormat.PVRTC_RGBA2:
imgDataSize /= 4;
break;
case TextureFormat.R16:
case TextureFormat.RGB565:
imgDataSize *= 2;
break;
case TextureFormat.RGB24:
imgDataSize *= 3;
break;
case TextureFormat.RG32:
case TextureFormat.RGBA32:
case TextureFormat.ARGB32:
case TextureFormat.BGRA32:
case TextureFormat.RGB9e5Float:
imgDataSize *= 4;
break;
case TextureFormat.RGB48:
imgDataSize *= 6;
break;
case TextureFormat.RGBAHalf:
case TextureFormat.RGBA64:
imgDataSize *= 8;
break;
}
else
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
}
image_data = resourceReader;
return imgDataSize;
}
}
public enum TextureFormat
{
Alpha8 = 1,
ARGB4444,
RGB24,
RGBA32,
ARGB32,
RGB565 = 7,
R16 = 9,
DXT1,
DXT5 = 12,
RGBA4444,
BGRA32,
RHalf,
RGHalf,
RGBAHalf,
RFloat,
RGFloat,
RGBAFloat,
YUY2,
RGB9e5Float,
BC4 = 26,
BC5,
BC6H = 24,
BC7,
DXT1Crunched = 28,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ATC_RGB4,
ATC_RGBA8,
EAC_R = 41,
EAC_R_SIGNED,
EAC_RG,
EAC_RG_SIGNED,
ETC2_RGB,
ETC2_RGBA1,
ETC2_RGBA8,
ASTC_RGB_4x4,
ASTC_RGB_5x5,
ASTC_RGB_6x6,
ASTC_RGB_8x8,
ASTC_RGB_10x10,
ASTC_RGB_12x12,
ASTC_RGBA_4x4,
ASTC_RGBA_5x5,
ASTC_RGBA_6x6,
ASTC_RGBA_8x8,
ASTC_RGBA_10x10,
ASTC_RGBA_12x12,
ETC_RGB4_3DS,
ETC_RGBA8_3DS,
RG16,
R8,
ETC_RGB4Crunched,
ETC2_RGBA8Crunched,
ASTC_HDR_4x4,
ASTC_HDR_5x5,
ASTC_HDR_6x6,
ASTC_HDR_8x8,
ASTC_HDR_10x10,
ASTC_HDR_12x12,
RG32,
RGB48,
RGBA64
}
}

View File

@@ -0,0 +1,96 @@
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public sealed class Texture2DArray : Texture
{
public int m_Width;
public int m_Height;
public int m_Depth;
public GraphicsFormat m_Format;
public int m_MipCount;
public uint m_DataSize;
public GLTextureSettings m_TextureSettings;
public int m_ColorSpace;
[JsonPropertyName("image data")]
public ResourceReader image_data;
public StreamingInfo m_StreamData;
public List<Texture2D> TextureList;
public Texture2DArray() { }
public Texture2DArray(ObjectReader reader) : base(reader)
{
if (version >= 2019) //2019 and up
{
m_ColorSpace = reader.ReadInt32();
m_Format = (GraphicsFormat)reader.ReadInt32();
}
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
m_Depth = reader.ReadInt32();
if (version < 2019) //2019 down
{
m_Format = (GraphicsFormat)reader.ReadInt32();
}
m_MipCount = reader.ReadInt32();
if (version >= (2023, 2)) //2023.2 and up
{
var m_MipsStripped = reader.ReadInt32();
}
m_DataSize = reader.ReadUInt32();
m_TextureSettings = new GLTextureSettings(reader);
if (version < 2019) //2019 down
{
m_ColorSpace = reader.ReadInt32();
}
if (version >= (2020, 2)) //2020.2 and up
{
var m_UsageMode = reader.ReadInt32();
}
var m_IsReadable = reader.ReadBoolean();
if (version > (2023, 2)) //2023.2 and up
{
var m_IgnoreMipmapLimit = reader.ReadBoolean();
reader.AlignStream();
var m_MipmapLimitGroupName = reader.ReadAlignedString();
}
else
{
reader.AlignStream();
}
var image_data_size = reader.ReadInt32();
if (image_data_size == 0 && version >= (5, 6)) //5.6 and up
{
m_StreamData = new StreamingInfo(reader);
}
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size)
: new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
TextureList = new List<Texture2D>();
}
public Texture2DArray(ObjectReader reader, byte[] type, JsonSerializerOptions jsonOptions) : base(reader)
{
var parsedTex2dArray = JsonSerializer.Deserialize<Texture2DArray>(type, jsonOptions);
m_Width = parsedTex2dArray.m_Width;
m_Height = parsedTex2dArray.m_Height;
m_Depth = parsedTex2dArray.m_Depth;
m_Format = parsedTex2dArray.m_Format;
m_MipCount = parsedTex2dArray.m_MipCount;
m_DataSize = parsedTex2dArray.m_DataSize;
m_TextureSettings = parsedTex2dArray.m_TextureSettings;
m_StreamData = parsedTex2dArray.m_StreamData;
image_data = !string.IsNullOrEmpty(m_StreamData?.path)
? new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size)
: new ResourceReader(reader, parsedTex2dArray.image_data.Offset, parsedTex2dArray.image_data.Size);
TextureList = new List<Texture2D>();
}
}
}

View File

@@ -0,0 +1,282 @@
namespace AssetStudio
{
public enum TextureFormat
{
/// <summary>
/// Alpha-only texture format, 8 bit integer.
/// </summary>
Alpha8 = 1,
/// <summary>
/// A 16 bits/pixel texture format. Texture stores color with an alpha channel.
/// </summary>
ARGB4444,
/// <summary>
/// Three channel (RGB) texture format, 8-bits unsigned integer per channel.
/// </summary>
RGB24,
/// <summary>
/// Four channel (RGBA) texture format, 8-bits unsigned integer per channel.
/// </summary>
RGBA32,
/// <summary>
/// Color with alpha texture format, 8-bits per channel.
/// </summary>
ARGB32,
/// <summary>
/// </summary>
ARGBFloat,
/// <summary>
/// A 16 bit color texture format.
/// </summary>
RGB565,
/// <summary>
/// </summary>
BGR24,
/// <summary>
/// Single channel (R) texture format, 16 bit integer.
/// </summary>
R16,
/// <summary>
/// Compressed color texture format.
/// </summary>
DXT1,
/// <summary>
/// </summary>
DXT3,
/// <summary>
/// Compressed color with alpha channel texture format.
/// </summary>
DXT5,
/// <summary>
/// Color and alpha texture format, 4 bit per channel.
/// </summary>
RGBA4444,
/// <summary>
/// Color with alpha texture format, 8-bits per channel.
/// </summary>
BGRA32,
/// <summary>
/// Scalar (R) texture format, 16 bit floating point.
/// </summary>
RHalf,
/// <summary>
/// Two color (RG) texture format, 16 bit floating point per channel.
/// </summary>
RGHalf,
/// <summary>
/// RGB color and alpha texture format, 16 bit floating point per channel.
/// </summary>
RGBAHalf,
/// <summary>
/// Scalar (R) texture format, 32 bit floating point.
/// </summary>
RFloat,
/// <summary>
/// Two color (RG) texture format, 32 bit floating point per channel.
/// </summary>
RGFloat,
/// <summary>
/// RGB color and alpha texture format, 32-bit floats per channel.
/// </summary>
RGBAFloat,
/// <summary>
/// A format that uses the YUV color space and is often used for video encoding or playback.
/// </summary>
YUY2,
/// <summary>
/// RGB HDR format, with 9 bit mantissa per channel and a 5 bit shared exponent.
/// </summary>
RGB9e5Float,
/// <summary>
/// </summary>
RGBFloat,
/// <summary>
/// HDR compressed color texture format.
/// </summary>
BC6H,
/// <summary>
/// High quality compressed color texture format.
/// </summary>
BC7,
/// <summary>
/// Compressed one channel (R) texture format.
/// </summary>
BC4,
/// <summary>
/// Compressed two-channel (RG) texture format.
/// </summary>
BC5,
/// <summary>
/// Compressed color texture format with Crunch compression for smaller storage sizes.
/// </summary>
DXT1Crunched,
/// <summary>
/// Compressed color with alpha channel texture format with Crunch compression for smaller storage sizes.
/// </summary>
DXT5Crunched,
/// <summary>
/// PowerVR (iOS) 2 bits/pixel compressed color texture format.
/// </summary>
PVRTC_RGB2,
/// <summary>
/// PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format.
/// </summary>
PVRTC_RGBA2,
/// <summary>
/// PowerVR (iOS) 4 bits/pixel compressed color texture format.
/// </summary>
PVRTC_RGB4,
/// <summary>
/// PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format.
/// </summary>
PVRTC_RGBA4,
/// <summary>
/// ETC (GLES2.0) 4 bits/pixel compressed RGB texture format.
/// </summary>
ETC_RGB4,
/// <summary>
/// ATC (ATITC) 4 bits/pixel compressed RGB texture format.
/// </summary>
ATC_RGB4,
/// <summary>
/// ATC (ATITC) 8 bits/pixel compressed RGB texture format.
/// </summary>
ATC_RGBA8,
/// <summary>
/// ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed unsigned single-channel texture format.
/// </summary>
EAC_R = 41,
/// <summary>
/// ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed signed single-channel texture format.
/// </summary>
EAC_R_SIGNED,
/// <summary>
/// ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed unsigned dual-channel (RG) texture format.
/// </summary>
EAC_RG,
/// <summary>
/// ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed signed dual-channel (RG) texture format.
/// </summary>
EAC_RG_SIGNED,
/// <summary>
/// ETC2 (GL ES 3.0) 4 bits/pixel compressed RGB texture format.
/// </summary>
ETC2_RGB,
/// <summary>
/// ETC2 (GL ES 3.0) 4 bits/pixel RGB+1-bit alpha texture format.
/// </summary>
ETC2_RGBA1,
/// <summary>
/// ETC2 (GL ES 3.0) 8 bits/pixel compressed RGBA texture format.
/// </summary>
ETC2_RGBA8,
/// <summary>
/// ASTC (4x4 pixel block in 128 bits) compressed RGB texture format.
/// </summary>
ASTC_RGB_4x4,
/// <summary>
/// ASTC (5x5 pixel block in 128 bits) compressed RGB texture format.
/// </summary>
ASTC_RGB_5x5,
/// <summary>
/// ASTC (6x6 pixel block in 128 bits) compressed RGB texture format.
/// </summary>
ASTC_RGB_6x6,
/// <summary>
/// ASTC (8x8 pixel block in 128 bits) compressed RGB texture format.
/// </summary>
ASTC_RGB_8x8,
/// <summary>
/// ASTC (10x10 pixel block in 128 bits) compressed RGB texture format.
/// </summary>
ASTC_RGB_10x10,
/// <summary>
/// ASTC (12x12 pixel block in 128 bits) compressed RGB texture format.
/// </summary>
ASTC_RGB_12x12,
/// <summary>
/// ASTC (4x4 pixel block in 128 bits) compressed RGBA texture format.
/// </summary>
ASTC_RGBA_4x4,
/// <summary>
/// ASTC (5x5 pixel block in 128 bits) compressed RGBA texture format.
/// </summary>
ASTC_RGBA_5x5,
/// <summary>
/// ASTC (6x6 pixel block in 128 bits) compressed RGBA texture format.
/// </summary>
ASTC_RGBA_6x6,
/// <summary>
/// ASTC (8x8 pixel block in 128 bits) compressed RGBA texture format.
/// </summary>
ASTC_RGBA_8x8,
/// <summary>
/// ASTC (10x10 pixel block in 128 bits) compressed RGBA texture format.
/// </summary>
ASTC_RGBA_10x10,
/// <summary>
/// ASTC (12x12 pixel block in 128 bits) compressed RGBA texture format.
/// </summary>
ASTC_RGBA_12x12,
/// <summary>
/// ETC 4 bits/pixel compressed RGB texture format.
/// </summary>
ETC_RGB4_3DS,
/// <summary>
/// ETC 4 bits/pixel RGB + 4 bits/pixel Alpha compressed texture format.
/// </summary>
ETC_RGBA8_3DS,
/// <summary>
/// Two color (RG) texture format, 8-bits per channel.
/// </summary>
RG16,
/// <summary>
/// Single channel (R) texture format, 8 bit integer.
/// </summary>
R8,
/// <summary>
/// Compressed color texture format with Crunch compression for smaller storage sizes.
/// </summary>
ETC_RGB4Crunched,
/// <summary>
/// Compressed color with alpha channel texture format using Crunch compression for smaller storage sizes.
/// </summary>
ETC2_RGBA8Crunched,
/// <summary>
/// ASTC (4x4 pixel block in 128 bits) compressed RGB(A) HDR texture format.
/// </summary>
ASTC_HDR_4x4,
/// <summary>
/// ASTC (5x5 pixel block in 128 bits) compressed RGB(A) HDR texture format.
/// </summary>
ASTC_HDR_5x5,
/// <summary>
/// ASTC (6x6 pixel block in 128 bits) compressed RGB(A) HDR texture format.
/// </summary>
ASTC_HDR_6x6,
/// <summary>
/// ASTC (8x8 pixel block in 128 bits) compressed RGB(A) texture format.
/// </summary>
ASTC_HDR_8x8,
/// <summary>
/// ASTC (10x10 pixel block in 128 bits) compressed RGB(A) HDR texture format.
/// </summary>
ASTC_HDR_10x10,
/// <summary>
/// ASTC (12x12 pixel block in 128 bits) compressed RGB(A) HDR texture format.
/// </summary>
ASTC_HDR_12x12,
/// <summary>
/// Two channel (RG) texture format, 16-bits unsigned integer per channel.
/// </summary>
RG32,
/// <summary>
/// Three channel (RGB) texture format, 16-bits unsigned integer per channel.
/// </summary>
RGB48,
/// <summary>
/// Four channel (RGBA) texture format, 16-bits unsigned integer per channel.
/// </summary>
RGBA64,
}
}

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
@@ -10,7 +7,7 @@ namespace AssetStudio
public Quaternion m_LocalRotation;
public Vector3 m_LocalPosition;
public Vector3 m_LocalScale;
public PPtr<Transform>[] m_Children;
public List<PPtr<Transform>> m_Children;
public PPtr<Transform> m_Father;
public Transform(ObjectReader reader) : base(reader)
@@ -20,10 +17,10 @@ namespace AssetStudio
m_LocalScale = reader.ReadVector3();
int m_ChildrenCount = reader.ReadInt32();
m_Children = new PPtr<Transform>[m_ChildrenCount];
for (int i = 0; i < m_ChildrenCount; i++)
m_Children = new List<PPtr<Transform>>();
for (var i = 0; i < m_ChildrenCount; i++)
{
m_Children[i] = new PPtr<Transform>(reader);
m_Children.Add(new PPtr<Transform>(reader));
}
m_Father = new PPtr<Transform>(reader);
}

View File

@@ -21,38 +21,42 @@ namespace AssetStudio
public ResourceReader m_VideoData;
public string m_OriginalPath;
public StreamedResource m_ExternalResources;
public uint Width;
public uint Height;
public double m_FrameRate;
public int m_Format;
public bool m_HasSplitAlpha;
public VideoClip(ObjectReader reader) : base(reader)
{
m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
var Width = reader.ReadUInt32();
var Height = reader.ReadUInt32();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
Width = reader.ReadUInt32();
Height = reader.ReadUInt32();
if (version >= (2017, 2)) //2017.2 and up
{
var m_PixelAspecRatioNum = reader.ReadUInt32();
var m_PixelAspecRatioDen = reader.ReadUInt32();
}
var m_FrameRate = reader.ReadDouble();
m_FrameRate = reader.ReadDouble();
var m_FrameCount = reader.ReadUInt64();
var m_Format = reader.ReadInt32();
m_Format = reader.ReadInt32();
var m_AudioChannelCount = reader.ReadUInt16Array();
reader.AlignStream();
var m_AudioSampleRate = reader.ReadUInt32Array();
var m_AudioLanguage = reader.ReadStringArray();
if (version[0] >= 2020) //2020.1 and up
if (version >= 2020) //2020.1 and up
{
var m_VideoShadersSize = reader.ReadInt32();
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
for (int i = 0; i < m_VideoShadersSize; i++)
for (var i = 0; i < m_VideoShadersSize; i++)
{
m_VideoShaders[i] = new PPtr<Shader>(reader);
var m_VideoShaders = new PPtr<Shader>(reader);
}
}
m_ExternalResources = new StreamedResource(reader);
var m_HasSplitAlpha = reader.ReadBoolean();
if (version[0] >= 2020) //2020.1 and up
m_HasSplitAlpha = reader.ReadBoolean();
if (version >= 2020) //2020.1 and up
{
var m_sRGB = reader.ReadBoolean();
}

View File

@@ -0,0 +1,57 @@
using System;
namespace AssetStudio
{
// Represents set with 16 base colors using ANSI escape codes, which should be supported in most terminals
// (well, except for windows editions before windows 10)
public static class ColorConsole
{
public static readonly string
Black = "\u001b[30m",
Red = "\u001b[31m",
Green = "\u001b[32m",
Yellow = "\u001b[33m", //remapped to ~BrightWhite in Windows PowerShell 6
Blue = "\u001b[34m",
Magenta = "\u001b[35m", //remapped to ~Blue in Windows PowerShell 6
Cyan = "\u001b[36m",
White = "\u001b[37m",
BrightBlack = "\u001b[30;1m",
BrightRed = "\u001b[31;1m",
BrightGreen = "\u001b[32;1m",
BrightYellow = "\u001b[33;1m",
BrightBlue = "\u001b[34;1m",
BrightMagenta = "\u001b[35;1m",
BrightCyan = "\u001b[36;1m",
BrightWhite = "\u001b[37;1m";
private static readonly string Reset = "\u001b[0m";
public static string Color(this string str, string ansiColor)
{
if (!ColorConsoleHelper.isAnsiCodesSupported)
return str;
return $"{ansiColor}{str}{Reset}";
}
public static string ColorIf(this string str, bool isTrue, string ansiColor, string defaultAnsiColor = null)
{
if (isTrue)
return str.Color(ansiColor);
if (defaultAnsiColor != null)
return str.Color(defaultAnsiColor);
return str;
}
public static void AnsiCodesTest()
{
Console.WriteLine("ANSI escape codes test");
Console.WriteLine($"Supported: {ColorConsoleHelper.isAnsiCodesSupported}");
Console.WriteLine("\u001b[30m A \u001b[31m B \u001b[32m C \u001b[33m D \u001b[0m");
Console.WriteLine("\u001b[34m E \u001b[35m F \u001b[36m G \u001b[37m H \u001b[0m");
Console.WriteLine("\u001b[30;1m A \u001b[31;1m B \u001b[32;1m C \u001b[33;1m D \u001b[0m");
Console.WriteLine("\u001b[34;1m E \u001b[35;1m F \u001b[36;1m G \u001b[37;1m H \u001b[0m");
}
}
}

View File

@@ -0,0 +1,57 @@
// Based on code by tomzorz (https://gist.github.com/tomzorz/6142d69852f831fb5393654c90a1f22e)
using System;
using System.Runtime.InteropServices;
namespace AssetStudio
{
internal static class ColorConsoleHelper
{
public static readonly bool isAnsiCodesSupported;
private const int STD_OUTPUT_HANDLE = -11;
private const uint ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004;
[DllImport("kernel32.dll")]
private static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
[DllImport("kernel32.dll")]
private static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
[DllImport("kernel32.dll")]
private static extern IntPtr GetStdHandle(int nStdHandle);
static ColorConsoleHelper()
{
var isWin = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
if (isWin)
{
isAnsiCodesSupported = TryEnableVTMode();
if (!isAnsiCodesSupported)
{
//Check for bash terminal emulator. E.g., Git Bash, Cmder
isAnsiCodesSupported = Environment.GetEnvironmentVariable("TERM") != null;
}
}
else
{
isAnsiCodesSupported = true;
}
}
// Enable support for ANSI escape codes
// (but probably only suitable for windows 10+)
// https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
private static bool TryEnableVTMode()
{
var iStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (!GetConsoleMode(iStdOut, out uint outConsoleMode))
{
return false;
}
outConsoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
return SetConsoleMode(iStdOut, outConsoleMode);
}
}
}

View File

@@ -114,7 +114,10 @@ namespace AssetStudio
{1121, "m_PrefabInstance"},
{1138, "m_PrefabAsset"},
{1152, "FileSize"},
{1161, "Hash128"}
{1161, "Hash128"},
{1169, "RenderingLayerMask"},
{1188, "fixed_array"},
{1200, "EntityId"},
};
}
}

133
AssetStudio/CubismMoc.cs Normal file
View File

@@ -0,0 +1,133 @@
using System;
using System.Collections.Generic;
using System.IO;
namespace AssetStudio
{
public enum CubismSDKVersion : byte
{
V30 = 1,
V33,
V40,
V42,
V50
}
public sealed class CubismMoc : IDisposable
{
public CubismSDKVersion Version { get; }
public string VersionDescription { get; }
public float CanvasWidth { get; }
public float CanvasHeight { get; }
public float CentralPosX { get; }
public float CentralPosY { get; }
public float PixelPerUnit { get; }
public uint PartCount { get; }
public uint ParamCount { get; }
public HashSet<string> PartNames { get; }
public HashSet<string> ParamNames { get; }
private byte[] modelData;
private int modelDataSize;
private bool isBigEndian;
public CubismMoc(MonoBehaviour moc)
{
var reader = moc.reader;
reader.Reset();
reader.Position += 28; //PPtr<GameObject> m_GameObject, m_Enabled, PPtr<MonoScript>
reader.ReadAlignedString(); //m_Name
modelDataSize = (int)reader.ReadUInt32();
modelData = BigArrayPool<byte>.Shared.Rent(modelDataSize);
_ = reader.Read(modelData, 0, modelDataSize);
var sdkVer = modelData[4];
if (Enum.IsDefined(typeof(CubismSDKVersion), sdkVer))
{
Version = (CubismSDKVersion)sdkVer;
VersionDescription = ParseVersion();
}
else
{
var msg = $"Unknown SDK version ({sdkVer})";
VersionDescription = msg;
Version = 0;
Logger.Warning($"Live2D model \"{moc.m_Name}\": " + msg);
return;
}
isBigEndian = BitConverter.ToBoolean(modelData, 5);
var modelDataSpan = new ReadOnlySpan<byte>(modelData, 0, modelDataSize);
//offsets
var countInfoTableOffset = (int)modelDataSpan.ReadUInt32(64, isBigEndian);
var canvasInfoOffset = (int)modelDataSpan.ReadUInt32(68, isBigEndian);
var partIdsOffset = modelDataSpan.ReadUInt32(76, isBigEndian);
var parameterIdsOffset = modelDataSpan.ReadUInt32(264, isBigEndian);
//canvas
PixelPerUnit = modelDataSpan.ReadSingle(canvasInfoOffset, isBigEndian);
CentralPosX = modelDataSpan.ReadSingle(canvasInfoOffset + 4, isBigEndian);
CentralPosY = modelDataSpan.ReadSingle(canvasInfoOffset + 8, isBigEndian);
CanvasWidth = modelDataSpan.ReadSingle(canvasInfoOffset + 12, isBigEndian);
CanvasHeight = modelDataSpan.ReadSingle(canvasInfoOffset + 16, isBigEndian);
//model
PartCount = modelDataSpan.ReadUInt32(countInfoTableOffset, isBigEndian);
ParamCount = modelDataSpan.ReadUInt32(countInfoTableOffset + 20, isBigEndian);
PartNames = ReadMocStrings(modelDataSpan, (int)partIdsOffset, (int)PartCount);
ParamNames = ReadMocStrings(modelDataSpan, (int)parameterIdsOffset, (int)ParamCount);
}
public void SaveMoc3(string savePath)
{
if (!savePath.EndsWith(".moc3"))
savePath += ".moc3";
using (var file = File.OpenWrite(savePath))
{
file.Write(modelData, 0, modelDataSize);
}
}
private string ParseVersion()
{
switch (Version)
{
case CubismSDKVersion.V30: return "SDK3.0/Cubism3.0(3.2)";
case CubismSDKVersion.V33: return "SDK3.3/Cubism3.3";
case CubismSDKVersion.V40: return "SDK4.0/Cubism4.0";
case CubismSDKVersion.V42: return "SDK4.2/Cubism4.2";
case CubismSDKVersion.V50: return "SDK5.0/Cubism5.0";
default: return "";
}
}
private static HashSet<string> ReadMocStrings(ReadOnlySpan<byte> data, int index, int count)
{
const int strLen = 64;
var strHashSet = new HashSet<string>();
for (var i = 0; i < count; i++)
{
if (index + i * strLen <= data.Length)
{
var str = data.Slice(index + i * strLen, strLen).ReadStringToNull();
strHashSet.Add(str);
}
}
return strHashSet;
}
private void Dispose(bool disposing)
{
if (disposing)
{
BigArrayPool<byte>.Shared.Return(modelData, clearArray: true);
}
}
public void Dispose()
{
Dispose(true);
}
}
}

View File

@@ -0,0 +1,31 @@
using System.Collections.Generic;
namespace AssetStudio
{
public class CubismModel
{
public string Name { get; set; }
public string Container { get; set; }
public MonoBehaviour CubismModelMono { get; set; }
public MonoBehaviour PhysicsController { get; set; }
public MonoBehaviour FadeController { get; set; }
public MonoBehaviour ExpressionController { get; set; }
public List<MonoBehaviour> RenderTextureList { get; set; }
public List<MonoBehaviour> ParamDisplayInfoList { get; set; }
public List<MonoBehaviour> PartDisplayInfoList { get; set; }
public List<MonoBehaviour> PosePartList { get; set; }
public List<AnimationClip> ClipMotionList { get; set; }
public GameObject ModelGameObject { get; set; }
public CubismModel(GameObject m_GameObject)
{
Name = m_GameObject.m_Name;
ModelGameObject = m_GameObject;
RenderTextureList = new List<MonoBehaviour>();
ParamDisplayInfoList = new List<MonoBehaviour>();
PartDisplayInfoList = new List<MonoBehaviour>();
PosePartList = new List<MonoBehaviour>();
ClipMotionList = new List<AnimationClip>();
}
}
}

View File

@@ -0,0 +1,56 @@
using System;
using System.Buffers.Binary;
namespace AssetStudio.CustomOptions.Asmo
{
public class OptionsFile
{
private static readonly byte[] OptionsFileSign = new byte[] { 0x41, 0x53, 0x4D, 0x4F }; //ASMO
public static readonly string Extension = ".asmo";
public byte[] Signature { get; private set; } = OptionsFileSign;
public short Version { get; private set; } = 1;
public short Reserved { get; set; }
public uint DataCrc { get; set; }
public int DataSize { get; set; }
public byte[] Data { get; set; }
public OptionsFile() { }
public OptionsFile(EndianBinaryReader reader)
{
Signature = reader.ReadBytes(4);
Version = reader.ReadInt16();
Reserved = reader.ReadInt16();
DataCrc = reader.ReadUInt32();
DataSize = reader.ReadInt32();
CheckHeader(reader.BaseStream.Length);
Data = reader.ReadBytes(DataSize);
}
public void CheckHeader(long fileLength)
{
if (!Signature.AsSpan().SequenceEqual(OptionsFileSign))
throw new NotSupportedException("Incorrect options file signature.");
if (Version != 1)
throw new NotSupportedException("Incorrect options file version.");
if (DataSize <= 0 || DataSize > fileLength)
throw new NotSupportedException("Incorrect data size.");
}
public byte[] ToByteArray()
{
var buffer = new byte[16 + DataSize];
OptionsFileSign.AsSpan().CopyTo(buffer);
BinaryPrimitives.WriteInt16BigEndian(buffer.AsSpan(4), Version);
BinaryPrimitives.WriteInt16BigEndian(buffer.AsSpan(6), Reserved);
BinaryPrimitives.WriteUInt32BigEndian(buffer.AsSpan(8), DataCrc);
BinaryPrimitives.WriteInt32BigEndian(buffer.AsSpan(12), DataSize);
Data.AsSpan().CopyTo(buffer.AsSpan(16));
return buffer;
}
}
}

View File

@@ -0,0 +1,40 @@
namespace AssetStudio.CustomOptions
{
public class CustomBundleOptions
{
private CompressionType _customBlockCompression = CompressionType.Auto;
private CompressionType _customBlockInfoCompression = CompressionType.Auto;
private bool _decompressToDisk;
public ImportOptions Options;
public CompressionType CustomBlockCompression
{
get => _customBlockCompression;
set => _customBlockCompression = SetOption(nameof(CustomBlockCompression), value);
}
public CompressionType CustomBlockInfoCompression
{
get => _customBlockInfoCompression;
set => _customBlockInfoCompression = SetOption(nameof(CustomBlockInfoCompression), value);
}
public bool DecompressToDisk
{
get => _decompressToDisk;
set => _decompressToDisk = SetOption(nameof(DecompressToDisk), value);
}
public CustomBundleOptions() { }
public CustomBundleOptions(ImportOptions importOptions)
{
Options = importOptions;
}
private static T SetOption<T>(string option, T value)
{
Logger.Info($"- {option}: {value}");
return value;
}
}
}

View File

@@ -0,0 +1,94 @@
using AssetStudio.CustomOptions.Asmo;
using SevenZip;
using System;
using System.IO;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio.CustomOptions
{
public class ImportOptions
{
private static JsonSerializerOptions jsonOptions;
private static string fileName = "ImportOptions";
private UnityVersion _customUnityVer;
public CustomBundleOptions BundleOptions { get; set; }
public UnityVersion CustomUnityVersion { get => _customUnityVer; set => SetUnityVersion(value); }
static ImportOptions()
{
jsonOptions = new JsonSerializerOptions
{
ReferenceHandler = ReferenceHandler.Preserve,
IncludeFields = true,
};
}
public ImportOptions()
{
BundleOptions = new CustomBundleOptions(this);
CustomUnityVersion = null;
}
public static ImportOptions FromOptionsFile(OptionsFile optionsFile)
{
if (optionsFile.Reserved != 0)
{
Logger.Debug("Skipped. Not an import options file.");
return null;
}
var utf8Bytes = Convert.FromBase64String(Encoding.ASCII.GetString(optionsFile.Data));
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
if (optionsFile.DataCrc != dataCrc)
throw new IOException("Options file data is corrupted.");
return JsonSerializer.Deserialize<ImportOptions>(utf8Bytes, jsonOptions);
}
public void SaveToFile(string outputFolder)
{
var utf8Bytes = JsonSerializer.SerializeToUtf8Bytes(this, jsonOptions);
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
var base64String = Convert.ToBase64String(utf8Bytes);
var optionsFile = new OptionsFile
{
DataCrc = dataCrc,
DataSize = base64String.Length,
Data = Encoding.ASCII.GetBytes(base64String),
};
var unityVer = _customUnityVer != null
? $"_{_customUnityVer}"
: "";
var path = Path.Combine(outputFolder, $"{fileName}{unityVer}{OptionsFile.Extension}");
File.WriteAllBytes(path, optionsFile.ToByteArray());
Logger.Info($"Options file saved to \"{path}\"");
}
private void SetUnityVersion(UnityVersion value)
{
if (_customUnityVer == value)
return;
if (value == null)
{
_customUnityVer = null;
Logger.Info("- Specified Unity version: None");
return;
}
if (string.IsNullOrEmpty(value.BuildType))
{
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
"Specify full Unity version, including letters at the end.\n" +
"Example: 2017.4.39f1");
}
_customUnityVer = value;
Logger.Info($"- Specified Unity version: {_customUnityVer}");
}
}
}

View File

@@ -1,23 +1,19 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Buffers.Binary;
using System.IO;
namespace AssetStudio
{
public enum EndianType
{
LittleEndian,
BigEndian
}
public class EndianBinaryReader : BinaryReader
{
public EndianType endian;
private readonly byte[] buffer;
public EndianType Endian;
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream)
{
this.endian = endian;
Endian = endian;
buffer = new byte[8];
}
public long Position
@@ -28,90 +24,106 @@ namespace AssetStudio
public override short ReadInt16()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(2);
Array.Reverse(buff);
return BitConverter.ToInt16(buff, 0);
Read(buffer, 0, 2);
return BinaryPrimitives.ReadInt16BigEndian(buffer);
}
return base.ReadInt16();
}
public override int ReadInt32()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToInt32(buff, 0);
Read(buffer, 0, 4);
return BinaryPrimitives.ReadInt32BigEndian(buffer);
}
return base.ReadInt32();
}
public override long ReadInt64()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToInt64(buff, 0);
Read(buffer, 0, 8);
return BinaryPrimitives.ReadInt64BigEndian(buffer);
}
return base.ReadInt64();
}
public override ushort ReadUInt16()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(2);
Array.Reverse(buff);
return BitConverter.ToUInt16(buff, 0);
Read(buffer, 0, 2);
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
}
return base.ReadUInt16();
}
public override uint ReadUInt32()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToUInt32(buff, 0);
Read(buffer, 0, 4);
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
}
return base.ReadUInt32();
}
public override ulong ReadUInt64()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToUInt64(buff, 0);
Read(buffer, 0, 8);
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
}
return base.ReadUInt64();
}
#if NETFRAMEWORK
public override float ReadSingle()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToSingle(buff, 0);
Read(buffer, 0, 4);
buffer.AsSpan(0, 4).Reverse();
return BitConverter.ToSingle(buffer, 0);
}
return base.ReadSingle();
}
public override double ReadDouble()
{
if (endian == EndianType.BigEndian)
if (Endian == EndianType.BigEndian)
{
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToUInt64(buff, 0);
Read(buffer, 0, 8);
buffer.AsSpan().Reverse();
return BitConverter.ToDouble(buffer, 0);
}
return base.ReadDouble();
}
#else
public override float ReadSingle()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
return BinaryPrimitives.ReadSingleBigEndian(buffer);
}
return base.ReadSingle();
}
public override double ReadDouble()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
return BinaryPrimitives.ReadDoubleBigEndian(buffer);
}
return base.ReadDouble();
}
#endif
}
}

View File

@@ -0,0 +1,95 @@
using System;
using System.Buffers.Binary;
using System.Text;
namespace AssetStudio
{
public static class EndianSpanReader
{
public static uint ReadUInt32(this Span<byte> data, int start, bool isBigEndian)
{
return ReadUInt32((ReadOnlySpan<byte>)data, start, isBigEndian);
}
public static uint ReadUInt32(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
{
return isBigEndian
? BinaryPrimitives.ReadUInt32BigEndian(data.Slice(start))
: BinaryPrimitives.ReadUInt32LittleEndian(data.Slice(start));
}
public static long ReadUInt16(this Span<byte> data, int start, bool isBigEndian)
{
return ReadUInt16((ReadOnlySpan<byte>)data, start, isBigEndian);
}
public static uint ReadUInt16(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
{
return isBigEndian
? BinaryPrimitives.ReadUInt16BigEndian(data.Slice(start))
: BinaryPrimitives.ReadUInt16LittleEndian(data.Slice(start));
}
public static long ReadInt64(this Span<byte> data, int start, bool isBigEndian)
{
return ReadInt64((ReadOnlySpan<byte>)data, start, isBigEndian);
}
public static long ReadInt64(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
{
return isBigEndian
? BinaryPrimitives.ReadInt64BigEndian(data.Slice(start))
: BinaryPrimitives.ReadInt64LittleEndian(data.Slice(start));
}
public static float ReadSingle(this Span<byte> data, int start, bool isBigEndian)
{
return ReadSingle((ReadOnlySpan<byte>)data, start, isBigEndian);
}
#if NETFRAMEWORK
public static float ReadSingle(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
{
var bytes = data.Slice(start, 4).ToArray();
if ((isBigEndian && BitConverter.IsLittleEndian) || (!isBigEndian && !BitConverter.IsLittleEndian))
bytes.AsSpan().Reverse();
return BitConverter.ToSingle(bytes, 0);
}
#else
public static float ReadSingle(this ReadOnlySpan<byte> data, int start, bool isBigEndian)
{
return isBigEndian
? BinaryPrimitives.ReadSingleBigEndian(data[start..])
: BinaryPrimitives.ReadSingleLittleEndian(data[start..]);
}
#endif
public static string ReadStringToNull(this Span<byte> data, int maxLength = 32767)
{
return ReadStringToNull((ReadOnlySpan<byte>)data, maxLength);
}
public static string ReadStringToNull(this ReadOnlySpan<byte> data, int maxLength = 32767)
{
Span<byte> bytes = stackalloc byte[maxLength];
var count = 0;
while (count != data.Length && count < maxLength)
{
var b = data[count];
if (b == 0)
{
break;
}
bytes[count] = b;
count++;
}
bytes = bytes.Slice(0, count);
#if NETFRAMEWORK
return Encoding.UTF8.GetString(bytes.ToArray());
#else
return Encoding.UTF8.GetString(bytes);
#endif
}
}
}

14
AssetStudio/EndianType.cs Normal file
View File

@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum EndianType
{
LittleEndian,
BigEndian
}
}

View File

@@ -1,18 +1,14 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace AssetStudio
{
public static class BinaryReaderExtensions
{
public static void AlignStream(this BinaryReader reader)
{
reader.AlignStream(4);
}
public static void AlignStream(this BinaryReader reader, int alignment)
public static void AlignStream(this BinaryReader reader, int alignment = 4)
{
var pos = reader.BaseStream.Position;
var mod = pos % alignment;
@@ -25,20 +21,25 @@ namespace AssetStudio
public static string ReadAlignedString(this BinaryReader reader)
{
var length = reader.ReadInt32();
if (length > 0 && length <= reader.BaseStream.Length - reader.BaseStream.Position)
if (length > reader.BaseStream.Length - reader.BaseStream.Position)
throw new EndOfStreamException();
if (length > 0)
{
var stringData = reader.ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
reader.AlignStream(4);
reader.AlignStream();
return result;
}
return "";
}
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767, Encoding encoding = null)
{
var bytes = new List<byte>();
int count = 0;
if (encoding?.CodePage == 1200) //Unicode (UTF-16LE)
return reader.ReadUnicodeStringToNull(maxLength * 2);
Span<byte> bytes = stackalloc byte[maxLength];
var count = 0;
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
{
var b = reader.ReadByte();
@@ -46,10 +47,32 @@ namespace AssetStudio
{
break;
}
bytes.Add(b);
bytes[count] = b;
count++;
}
return Encoding.UTF8.GetString(bytes.ToArray());
bytes = bytes.Slice(0, count);
#if NETFRAMEWORK
return encoding?.GetString(bytes.ToArray()) ?? Encoding.UTF8.GetString(bytes.ToArray());
#else
return encoding?.GetString(bytes) ?? Encoding.UTF8.GetString(bytes);
#endif
}
private static string ReadUnicodeStringToNull(this BinaryReader reader, int maxLength)
{
var bytes = new List<byte>();
var count = 0;
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
{
var b = reader.ReadBytes(2);
if (b.Length < 2 || (b[0] == 0 && b[1] == 0))
{
break;
}
bytes.AddRange(b);
count += 2;
}
return Encoding.Unicode.GetString(bytes.ToArray());
}
public static Quaternion ReadQuaternion(this BinaryReader reader)
@@ -77,24 +100,22 @@ namespace AssetStudio
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Matrix4x4 ReadMatrix(this BinaryReader reader)
private static T[] ReadArray<T>(BinaryReader reader, int byteLen) where T : struct
{
return new Matrix4x4(reader.ReadSingleArray(16));
}
if (byteLen < 0)
throw new ArgumentOutOfRangeException(nameof(byteLen));
if (reader.BaseStream.Position + byteLen > reader.BaseStream.Length)
throw new EndOfStreamException();
var bytes = reader.ReadBytes(byteLen);
private static T[] ReadArray<T>(Func<T> del, int length)
{
var array = new T[length];
for (int i = 0; i < length; i++)
{
array[i] = del();
}
return array;
var span = MemoryMarshal.Cast<byte, T>(bytes);
return span.ToArray();
}
public static bool[] ReadBooleanArray(this BinaryReader reader)
{
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
return ReadArray<bool>(reader, reader.ReadInt32());
}
public static byte[] ReadUInt8Array(this BinaryReader reader)
@@ -104,62 +125,65 @@ namespace AssetStudio
public static ushort[] ReadUInt16Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
return ReadArray<ushort>(reader, reader.ReadInt32() * 2);
}
public static int[] ReadInt32Array(this BinaryReader reader)
public static int[] ReadInt32Array(this BinaryReader reader, int length = -1)
{
return ReadArray(reader.ReadInt32, reader.ReadInt32());
if (length == -1)
length = reader.ReadInt32();
return ReadArray<int>(reader, length * 4);
}
public static int[] ReadInt32Array(this BinaryReader reader, int length)
public static uint[] ReadUInt32Array(this BinaryReader reader, int length = -1)
{
return ReadArray(reader.ReadInt32, length);
}
public static uint[] ReadUInt32Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt32, reader.ReadInt32());
if (length == -1)
length = reader.ReadInt32();
return ReadArray<uint>(reader, length * 4);
}
public static uint[][] ReadUInt32ArrayArray(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt32Array, reader.ReadInt32());
var length = reader.ReadInt32();
var list = new List<uint[]>();
for (var i = 0; i < length; i++)
{
list.Add(ReadArray<uint>(reader, reader.ReadInt32() * 4));
}
return list.ToArray();
}
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
public static float[] ReadSingleArray(this BinaryReader reader, int length = -1)
{
return ReadArray(reader.ReadUInt32, length);
}
public static float[] ReadSingleArray(this BinaryReader reader)
{
return ReadArray(reader.ReadSingle, reader.ReadInt32());
}
public static float[] ReadSingleArray(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadSingle, length);
if (length == -1)
length = reader.ReadInt32();
return ReadArray<float>(reader, length * 4);
}
public static string[] ReadStringArray(this BinaryReader reader)
{
return ReadArray(reader.ReadAlignedString, reader.ReadInt32());
var length = reader.ReadInt32();
var list = new List<string>();
for (var i = 0; i < length; i++)
{
list.Add(reader.ReadAlignedString());
}
return list.ToArray();
}
public static Vector2[] ReadVector2Array(this BinaryReader reader)
{
return ReadArray(reader.ReadVector2, reader.ReadInt32());
return ReadArray<Vector2>(reader, reader.ReadInt32() * 8);
}
public static Vector4[] ReadVector4Array(this BinaryReader reader)
{
return ReadArray(reader.ReadVector4, reader.ReadInt32());
return ReadArray<Vector4>(reader, reader.ReadInt32() * 16);
}
public static Matrix4x4[] ReadMatrixArray(this BinaryReader reader)
{
return ReadArray(reader.ReadMatrix, reader.ReadInt32());
return ReadArray<Matrix4x4>(reader, reader.ReadInt32() * 64);
}
}
}

View File

@@ -1,5 +1,5 @@
using System.IO;
using System.Linq;
using System;
using System.IO;
namespace AssetStudio
{
@@ -11,6 +11,11 @@ namespace AssetStudio
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
private static readonly byte[] unityFsMagic = {0x55, 0x6E, 0x69, 0x74, 0x79, 0x46, 0x53, 0x00};
private static readonly int headerBuffLen = 1152;
private static byte[] headerBuff = new byte[headerBuffLen];
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
@@ -23,77 +28,117 @@ namespace AssetStudio
private FileType CheckFileType()
{
var signature = this.ReadStringToNull(20);
var buff = headerBuff.AsSpan();
buff.Clear();
var dataLen = Read(headerBuff, 0, headerBuffLen);
Position = 0;
var signature = buff.ReadStringToNull(20);
switch (signature)
{
case "UnityWeb":
case "UnityRaw":
case "UnityArchive":
case "UnityFS":
CheckBundleDataOffset(buff);
return FileType.BundleFile;
case "UnityWebData1.0":
case "TuanjieWebData1.0":
return FileType.WebFile;
default:
{
var magic = Span<byte>.Empty;
magic = dataLen > 2 ? buff.Slice(0, 2) : magic;
if (magic.SequenceEqual(gzipMagic))
{
var magic = ReadBytes(2);
Position = 0;
if (gzipMagic.SequenceEqual(magic))
{
return FileType.GZipFile;
}
Position = 0x20;
magic = ReadBytes(6);
Position = 0;
if (brotliMagic.SequenceEqual(magic))
{
return FileType.BrotliFile;
}
if (IsSerializedFile())
{
return FileType.AssetsFile;
}
else
{
return FileType.ResourceFile;
}
return FileType.GZipFile;
}
magic = dataLen > 38 ? buff.Slice(32, 6) : magic;
if (magic.SequenceEqual(brotliMagic))
{
return FileType.BrotliFile;
}
if (IsSerializedFile(buff))
{
return FileType.AssetsFile;
}
magic = dataLen > 4 ? buff.Slice(0, 4): magic;
if (magic.SequenceEqual(zipMagic) || magic.SequenceEqual(zipSpannedMagic))
{
return FileType.ZipFile;
}
if (CheckBundleDataOffset(buff))
{
return FileType.BundleFile;
}
return FileType.ResourceFile;
}
}
}
private bool IsSerializedFile()
private bool IsSerializedFile(ReadOnlySpan<byte> buff)
{
var fileSize = BaseStream.Length;
if (fileSize < 20)
{
return false;
}
var m_MetadataSize = ReadUInt32();
long m_FileSize = ReadUInt32();
var m_Version = ReadUInt32();
long m_DataOffset = ReadUInt32();
var m_Endianess = ReadByte();
var m_Reserved = ReadBytes(3);
var isBigEndian = Endian == EndianType.BigEndian;
//var m_MetadataSize = buff.ReadUInt32(0, isBigEndian);
long m_FileSize = buff.ReadUInt32(4, isBigEndian);
var m_Version = buff.ReadUInt32(8, isBigEndian);
long m_DataOffset = buff.ReadUInt32(12, isBigEndian);
//var m_Endianess = buff[16];
//var m_Reserved = buff.Slice(17, 3);
if (m_Version >= 22)
{
if (fileSize < 48)
{
Position = 0;
return false;
}
m_MetadataSize = ReadUInt32();
m_FileSize = ReadInt64();
m_DataOffset = ReadInt64();
//m_MetadataSize = buff.ReadUInt32(20, isBigEndian);
m_FileSize = buff.ReadInt64(24, isBigEndian);
m_DataOffset = buff.ReadInt64(32, isBigEndian);
}
Position = 0;
if (m_FileSize != fileSize)
if (m_FileSize != fileSize || m_DataOffset > fileSize)
{
return false;
}
if (m_DataOffset > fileSize)
{
return true;
}
private bool CheckBundleDataOffset(ReadOnlySpan<byte> buff)
{
var lastOffset = buff.LastIndexOf(unityFsMagic);
if (lastOffset <= 0)
return false;
var firstOffset = buff.IndexOf(unityFsMagic);
if (firstOffset == lastOffset || lastOffset - firstOffset < 200)
{
Position = lastOffset;
return true;
}
var pos = firstOffset + 12;
pos += buff.Slice(pos).ReadStringToNull().Length + 1;
pos += buff.Slice(pos).ReadStringToNull().Length + 1;
var bundleSize = buff.ReadInt64(pos, Endian == EndianType.BigEndian);
if (bundleSize > 200 && firstOffset + bundleSize < lastOffset)
{
Position = firstOffset;
return true;
}
Position = lastOffset;
return true;
}
}

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
namespace AssetStudio
{
public enum FileType
{
@@ -13,6 +7,7 @@ namespace AssetStudio
WebFile,
ResourceFile,
GZipFile,
BrotliFile
BrotliFile,
ZipFile
}
}

View File

@@ -73,6 +73,28 @@ namespace AssetStudio
return null;
}
public ImportedFrame FindRelativeFrameWithPath(string path)
{
var subs = path.Split(new[] { '/' }, 2);
foreach (var child in children)
{
if (child.Name == subs[0])
{
if (subs.Length == 1)
{
return child;
}
else
{
var result = child.FindRelativeFrameWithPath(subs[1]);
if (result != null)
return result;
}
}
}
return null;
}
public ImportedFrame FindFrame(string name)
{
if (Name == name)

View File

@@ -16,11 +16,11 @@ namespace AssetStudio
public interface ILogger
{
void Log(LoggerEvent loggerEvent, string message);
void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel = false);
}
public sealed class DummyLogger : ILogger
{
public void Log(LoggerEvent loggerEvent, string message) { }
public void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel) { }
}
}

View File

@@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public interface IProgress
{
void Report(int value);
}
public sealed class DummyProgress : IProgress
{
public void Report(int value) { }
}
}

View File

@@ -53,29 +53,47 @@ namespace AssetStudio
public static FileReader DecompressGZip(FileReader reader)
{
using (reader)
try
{
var stream = new MemoryStream();
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
using (reader)
{
gs.CopyTo(stream);
var stream = new MemoryStream();
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
{
gs.CopyTo(stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
catch (System.Exception e)
{
Logger.Warning($"Error while decompressing Gzip file {reader.FullPath}\n{e}");
reader.Dispose();
return null;
}
}
public static FileReader DecompressBrotli(FileReader reader)
{
using (reader)
try
{
var stream = new MemoryStream();
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
using (reader)
{
brotliStream.CopyTo(stream);
var stream = new MemoryStream();
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
{
brotliStream.CopyTo(stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
catch (System.Exception e)
{
Logger.Warning($"Error while decompressing Brotli file {reader.FullPath}\n{e}");
reader.Dispose();
return null;
}
}
}

View File

@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public static partial class JsonConverterHelper
{
public class ByteArrayConverter : JsonConverter<byte[]>
{
public override byte[] Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
return reader.TokenType == JsonTokenType.StartArray
? JsonSerializer.Deserialize<List<byte>>(ref reader).ToArray() //JsonArray to ByteArray
: JsonSerializer.Deserialize<byte[]>(ref reader);
}
public override void Write(Utf8JsonWriter writer, byte[] value, JsonSerializerOptions options)
{
writer.WriteBase64StringValue(value);
}
}
}
}

View File

@@ -0,0 +1,40 @@
using System;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public static partial class JsonConverterHelper
{
public class FloatConverter : JsonConverter<float>
{
public override float Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
return JsonSerializer.Deserialize<float>(ref reader, new JsonSerializerOptions
{
NumberHandling = options.NumberHandling
});
}
public override void Write(Utf8JsonWriter writer, float value, JsonSerializerOptions options)
{
if (float.IsNaN(value) || float.IsInfinity(value))
{
if (options.NumberHandling == JsonNumberHandling.AllowNamedFloatingPointLiterals)
{
writer.WriteStringValue($"{value.ToString(CultureInfo.InvariantCulture)}");
}
else
{
writer.WriteStringValue(JsonSerializer.Serialize(value));
}
}
else
{
writer.WriteNumberValue((decimal)value + 0.0m);
}
}
}
}
}

View File

@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public static partial class JsonConverterHelper
{
public class KVPConverter : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert)
{
if (!typeToConvert.IsGenericType)
return false;
var generic = typeToConvert.GetGenericTypeDefinition();
return generic == typeof(KeyValuePair<,>);
}
public override JsonConverter CreateConverter(Type type, JsonSerializerOptions options)
{
var kvpArgs = type.GetGenericArguments();
return (JsonConverter)Activator.CreateInstance(typeof(KVPConverter<,>).MakeGenericType(kvpArgs));
}
}
private class KVPConverter<TKey, TValue> : JsonConverter<KeyValuePair<TKey, TValue>>
{
public override KeyValuePair<TKey, TValue> Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
//startKvpObject
reader.Read(); //propName
reader.Read(); //keyType
var key = reader.TokenType == JsonTokenType.StartObject
? JsonSerializer.Deserialize<Dictionary<string, TKey>>(ref reader).Values.First()
: JsonSerializer.Deserialize<TKey>(ref reader);
reader.Read(); //propName
reader.Read(); //startObject
var value = JsonSerializer.Deserialize<TValue>(ref reader, options);
reader.Read(); //endKvpObject
return new KeyValuePair<TKey, TValue>(key, value);
}
public override void Write(Utf8JsonWriter writer, KeyValuePair<TKey, TValue> value, JsonSerializerOptions options)
{
throw new NotImplementedException();
}
}
}
}

View File

@@ -0,0 +1,45 @@
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public static partial class JsonConverterHelper
{
public static SerializedFile AssetsFile { get; set; }
public class PPtrConverter : JsonConverterFactory
{
public override bool CanConvert(Type typeToConvert)
{
if (!typeToConvert.IsGenericType)
return false;
var generic = typeToConvert.GetGenericTypeDefinition();
return generic == typeof(PPtr<>);
}
public override JsonConverter CreateConverter(Type type, JsonSerializerOptions options)
{
var elementType = type.GetGenericArguments()[0];
var converter = (JsonConverter)Activator.CreateInstance(typeof(PPtrConverter<>).MakeGenericType(elementType));
return converter;
}
}
private class PPtrConverter<T> : JsonConverter<PPtr<T>> where T : Object
{
public override PPtr<T> Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var pptrObj = JsonSerializer.Deserialize<PPtr<T>>(ref reader, new JsonSerializerOptions { IncludeFields = true });
pptrObj.AssetsFile = AssetsFile;
return pptrObj;
}
public override void Write(Utf8JsonWriter writer, PPtr<T> value, JsonSerializerOptions options)
{
throw new NotImplementedException();
}
}
}
}

View File

@@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public static partial class JsonConverterHelper
{
public class RenderDataMapConverter : JsonConverter<Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>>
{
public override Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var dataArray = JsonSerializer.Deserialize<KeyValuePair<JsonObject, SpriteAtlasData>[]>(ref reader, options);
var renderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(dataArray.Length);
foreach (var kvp in dataArray)
{
var jsonFirst = kvp.Key["first"];
var first = jsonFirst.Deserialize<GUID>(options).Convert();
var second = (long) kvp.Key["second"];
renderDataMap.Add(new KeyValuePair<Guid, long>(first, second), kvp.Value);
}
return renderDataMap;
}
public override void Write(Utf8JsonWriter writer, Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> value, JsonSerializerOptions options)
{
var jsonDict = new Dictionary<string, SpriteAtlasData>();
foreach (var kv in value)
{
var strKey = $"{kv.Key.Key}, {kv.Key.Value}";
jsonDict.Add(strKey, kv.Value);
}
var strValue = JsonSerializer.SerializeToUtf8Bytes(jsonDict, options);
writer.WriteRawValue(strValue);
}
}
private class GUID
{
[JsonPropertyName("data[0]")] public uint data0 { get; set; }
[JsonPropertyName("data[1]")] public uint data1 { get; set; }
[JsonPropertyName("data[2]")] public uint data2 { get; set; }
[JsonPropertyName("data[3]")] public uint data3 { get; set; }
public Guid Convert()
{
var guidBytes = new byte[16];
BitConverter.GetBytes(data0).CopyTo(guidBytes, 0);
BitConverter.GetBytes(data1).CopyTo(guidBytes, 4);
BitConverter.GetBytes(data2).CopyTo(guidBytes, 8);
BitConverter.GetBytes(data3).CopyTo(guidBytes, 12);
return new Guid(guidBytes);
}
}
}
}

View File

@@ -19,6 +19,7 @@ namespace AssetStudio
{
var sb = new StringBuilder();
sb.AppendLine(message);
sb.AppendLine();
sb.AppendLine(e.ToString());
Default.Log(LoggerEvent.Error, sb.ToString());
}

View File

@@ -1,540 +0,0 @@
#define CHECK_ARGS
#define CHECK_EOF
//#define LOCAL_SHADOW
using System;
using System.IO;
namespace Lz4
{
public class Lz4DecoderStream : Stream
{
public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
{
Reset(input, inputLength);
}
private void Reset(Stream input, long inputLength = long.MaxValue)
{
this.inputLength = inputLength;
this.input = input;
phase = DecodePhase.ReadToken;
decodeBufferPos = 0;
litLen = 0;
matLen = 0;
matDst = 0;
inBufPos = DecBufLen;
inBufEnd = DecBufLen;
}
protected override void Dispose(bool disposing)
{
try
{
if (disposing && input != null)
{
input.Close();
}
input = null;
decodeBuffer = null;
}
finally
{
base.Dispose(disposing);
}
}
private long inputLength;
private Stream input;
//because we might not be able to match back across invocations,
//we have to keep the last window's worth of bytes around for reuse
//we use a circular buffer for this - every time we write into this
//buffer, we also write the same into our output buffer
private const int DecBufLen = 0x10000;
private const int DecBufMask = 0xFFFF;
private const int InBufLen = 128;
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
private int decodeBufferPos, inBufPos, inBufEnd;
//we keep track of which phase we're in so that we can jump right back
//into the correct part of decoding
private DecodePhase phase;
private enum DecodePhase
{
ReadToken,
ReadExLiteralLength,
CopyLiteral,
ReadOffset,
ReadExMatchLength,
CopyMatch,
}
//state within interruptable phases and across phase boundaries is
//kept here - again, so that we can punt out and restart freely
private int litLen, matLen, matDst;
public override int Read(byte[] buffer, int offset, int count)
{
#if CHECK_ARGS
if (buffer == null)
throw new ArgumentNullException("buffer");
if (offset < 0 || count < 0 || buffer.Length - count < offset)
throw new ArgumentOutOfRangeException();
if (input == null)
throw new InvalidOperationException();
#endif
int nRead, nToRead = count;
var decBuf = decodeBuffer;
//the stringy gotos are obnoxious, but their purpose is to
//make it *blindingly* obvious how the state machine transitions
//back and forth as it reads - remember, we can yield out of
//this routine in several places, and we must be able to re-enter
//and pick up where we left off!
#if LOCAL_SHADOW
var phase = this.phase;
var inBufPos = this.inBufPos;
var inBufEnd = this.inBufEnd;
#endif
switch (phase)
{
case DecodePhase.ReadToken:
goto readToken;
case DecodePhase.ReadExLiteralLength:
goto readExLiteralLength;
case DecodePhase.CopyLiteral:
goto copyLiteral;
case DecodePhase.ReadOffset:
goto readOffset;
case DecodePhase.ReadExMatchLength:
goto readExMatchLength;
case DecodePhase.CopyMatch:
goto copyMatch;
}
readToken:
int tok;
if (inBufPos < inBufEnd)
{
tok = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
tok = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (tok == -1)
goto finish;
#endif
}
litLen = tok >> 4;
matLen = (tok & 0xF) + 4;
switch (litLen)
{
case 0:
phase = DecodePhase.ReadOffset;
goto readOffset;
case 0xF:
phase = DecodePhase.ReadExLiteralLength;
goto readExLiteralLength;
default:
phase = DecodePhase.CopyLiteral;
goto copyLiteral;
}
readExLiteralLength:
int exLitLen;
if (inBufPos < inBufEnd)
{
exLitLen = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
exLitLen = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (exLitLen == -1)
goto finish;
#endif
}
litLen += exLitLen;
if (exLitLen == 255)
goto readExLiteralLength;
phase = DecodePhase.CopyLiteral;
goto copyLiteral;
copyLiteral:
int nReadLit = litLen < nToRead ? litLen : nToRead;
if (nReadLit != 0)
{
if (inBufPos + nReadLit <= inBufEnd)
{
int ofs = offset;
for (int c = nReadLit; c-- != 0;)
buffer[ofs++] = decBuf[inBufPos++];
nRead = nReadLit;
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
nRead = ReadCore(buffer, offset, nReadLit);
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (nRead == 0)
goto finish;
#endif
}
offset += nRead;
nToRead -= nRead;
litLen -= nRead;
if (litLen != 0)
goto copyLiteral;
}
if (nToRead == 0)
goto finish;
phase = DecodePhase.ReadOffset;
goto readOffset;
readOffset:
if (inBufPos + 1 < inBufEnd)
{
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
inBufPos += 2;
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
matDst = ReadOffsetCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (matDst == -1)
goto finish;
#endif
}
if (matLen == 15 + 4)
{
phase = DecodePhase.ReadExMatchLength;
goto readExMatchLength;
}
else
{
phase = DecodePhase.CopyMatch;
goto copyMatch;
}
readExMatchLength:
int exMatLen;
if (inBufPos < inBufEnd)
{
exMatLen = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
exMatLen = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (exMatLen == -1)
goto finish;
#endif
}
matLen += exMatLen;
if (exMatLen == 255)
goto readExMatchLength;
phase = DecodePhase.CopyMatch;
goto copyMatch;
copyMatch:
int nCpyMat = matLen < nToRead ? matLen : nToRead;
if (nCpyMat != 0)
{
nRead = count - nToRead;
int bufDst = matDst - nRead;
if (bufDst > 0)
{
//offset is fairly far back, we need to pull from the buffer
int bufSrc = decodeBufferPos - bufDst;
if (bufSrc < 0)
bufSrc += DecBufLen;
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
for (int c = bufCnt; c-- != 0;)
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
}
else
{
bufDst = 0;
}
int sOfs = offset - matDst;
for (int i = bufDst; i < nCpyMat; i++)
buffer[offset++] = buffer[sOfs++];
nToRead -= nCpyMat;
matLen -= nCpyMat;
}
if (nToRead == 0)
goto finish;
phase = DecodePhase.ReadToken;
goto readToken;
finish:
nRead = count - nToRead;
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
int repPos = offset - nToBuf;
if (nToBuf == DecBufLen)
{
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
decodeBufferPos = 0;
}
else
{
int decPos = decodeBufferPos;
while (nToBuf-- != 0)
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
decodeBufferPos = decPos & DecBufMask;
}
#if LOCAL_SHADOW
this.phase = phase;
this.inBufPos = inBufPos;
#endif
return nRead;
}
private int ReadByteCore()
{
var buf = decodeBuffer;
if (inBufPos == inBufEnd)
{
int nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
return -1;
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
}
return buf[inBufPos++];
}
private int ReadOffsetCore()
{
var buf = decodeBuffer;
if (inBufPos == inBufEnd)
{
int nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
return -1;
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
}
if (inBufEnd - inBufPos == 1)
{
buf[DecBufLen] = buf[inBufPos];
int nRead = input.Read(buf, DecBufLen + 1,
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
{
inBufPos = DecBufLen;
inBufEnd = DecBufLen + 1;
return -1;
}
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead + 1;
}
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
inBufPos += 2;
return ret;
}
private int ReadCore(byte[] buffer, int offset, int count)
{
int nToRead = count;
var buf = decodeBuffer;
int inBufLen = inBufEnd - inBufPos;
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
if (fromBuf != 0)
{
var bufPos = inBufPos;
for (int c = fromBuf; c-- != 0;)
buffer[offset++] = buf[bufPos++];
inBufPos = bufPos;
nToRead -= fromBuf;
}
if (nToRead != 0)
{
int nRead;
if (nToRead >= InBufLen)
{
nRead = input.Read(buffer, offset,
nToRead < inputLength ? nToRead : (int)inputLength);
nToRead -= nRead;
}
else
{
nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
fromBuf = nToRead < nRead ? nToRead : nRead;
var bufPos = inBufPos;
for (int c = fromBuf; c-- != 0;)
buffer[offset++] = buf[bufPos++];
inBufPos = bufPos;
nToRead -= fromBuf;
}
inputLength -= nRead;
}
return count - nToRead;
}
#region Stream internals
public override bool CanRead => true;
public override bool CanSeek => false;
public override bool CanWrite => false;
public override void Flush()
{
}
public override long Length => throw new NotSupportedException();
public override long Position
{
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
#endregion
}
}

18
AssetStudio/Math/Clamp.cs Normal file
View File

@@ -0,0 +1,18 @@
using System;
using System.Runtime.CompilerServices;
namespace AssetStudio
{
public static partial class MathHelper
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp(float value, float minValue, float maxValue)
{
#if NETFRAMEWORK
return Math.Max(minValue, Math.Min(value, maxValue));
#else
return Math.Clamp(value, minValue, maxValue);
#endif
}
}
}

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