[GUI] Rework some import options

- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
This commit is contained in:
VaDiM
2025-07-27 20:41:33 +03:00
parent c20c07b5f2
commit 36bd3c8342
16 changed files with 568 additions and 239 deletions

View File

@@ -7,6 +7,8 @@ using System.Linq;
using System.Text;
using System.Text.Json.Serialization;
using System.Text.Json;
using AssetStudio.CustomOptions;
using AssetStudio.CustomOptions.Asmo;
using static AssetStudio.ImportHelper;
namespace AssetStudio
@@ -14,46 +16,22 @@ namespace AssetStudio
public class AssetsManager
{
public bool LoadingViaTypeTreeEnabled = true;
public CompressionType CustomBlockCompression = CompressionType.Auto;
public CompressionType CustomBlockInfoCompression = CompressionType.Auto;
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
public ImportOptions Options = new ImportOptions();
public readonly List<Action<OptionsFile>> OptionLoaders = new List<Action<OptionsFile>>();
public readonly List<SerializedFile> AssetsFileList = new List<SerializedFile>();
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal ConcurrentDictionary<string, BinaryReader> resourceFileReaders = new ConcurrentDictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
private UnityVersion specifiedUnityVersion;
private List<string> importFiles = new List<string>();
private HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private readonly List<string> importFiles = new List<string>();
private readonly HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
private readonly HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private readonly HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private readonly HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
public UnityVersion SpecifyUnityVersion
public AssetsManager()
{
get => specifiedUnityVersion;
set
{
if (specifiedUnityVersion == value)
{
return;
}
if (value == null)
{
specifiedUnityVersion = null;
Logger.Info("Specified Unity version: None");
return;
}
if (string.IsNullOrEmpty(value.BuildType))
{
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
"Specify full Unity version, including letters at the end.\n" +
"Example: 2017.4.39f1");
}
specifiedUnityVersion = value;
Logger.Info($"Specified Unity version: {specifiedUnityVersion}");
}
OptionLoaders.Add(LoadImportOptions);
}
public void SetAssetFilter(params ClassIDType[] classIDTypes)
@@ -102,16 +80,14 @@ namespace AssetStudio
SetAssetFilter(classIDTypeList.ToArray());
}
public void LoadFilesAndFolders(params string[] path)
public void LoadFilesAndFolders(params string[] paths)
{
LoadFilesAndFolders(out _, path);
LoadFilesAndFolders(out _, paths.ToList());
}
public void LoadFilesAndFolders(out string parentPath, params string[] path)
public void LoadFilesAndFolders(out string parentPath, params string[] paths)
{
var pathList = new List<string>();
pathList.AddRange(path);
LoadFilesAndFolders(out parentPath, pathList);
LoadFilesAndFolders(out parentPath, paths.ToList());
}
public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
@@ -143,6 +119,8 @@ namespace AssetStudio
{
MergeSplitAssets(parentPath);
}
LoadOptionFiles(fileList);
var toReadFile = ProcessingSplitFiles(fileList);
fileList.Clear();
pathList.Clear();
@@ -224,7 +202,7 @@ namespace AssetStudio
var assetsFile = new SerializedFile(reader, this);
var dirName = Path.GetDirectoryName(reader.FullPath);
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
AssetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
if (fromZip)
return true;
@@ -293,7 +271,7 @@ namespace AssetStudio
assetsFile.version = assetBundleUnityVer;
}
CheckStrippedVersion(assetsFile, assetBundleUnityVer);
assetsFileList.Add(assetsFile);
AssetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
}
catch (NotSupportedException e)
@@ -325,7 +303,7 @@ namespace AssetStudio
try
{
var bundleFile = new BundleFile(bundleReader, CustomBlockInfoCompression, CustomBlockCompression, specifiedUnityVersion);
var bundleFile = new BundleFile(bundleReader, Options.BundleOptions);
isLoaded = LoadBundleFiles(bundleReader, bundleFile, originalPath);
if (!isLoaded)
return false;
@@ -347,7 +325,7 @@ namespace AssetStudio
bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
}
Logger.Info($"[MultiBundle] Loading \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}");
bundleFile = new BundleFile(bundleReader, CustomBlockInfoCompression, CustomBlockCompression, specifiedUnityVersion, isMultiBundle: true);
bundleFile = new BundleFile(bundleReader, Options.BundleOptions, isMultiBundle: true);
isLoaded = LoadBundleFiles(bundleReader, bundleFile, originalPath ?? reader.FullPath);
}
return isLoaded;
@@ -540,29 +518,92 @@ namespace AssetStudio
}
}
public void LoadOptionFiles(List<string> pathList)
{
if (pathList.Count == 0)
return;
var optionFileIndexes = new List<int>();
for (var i = 0; i < pathList.Count; i++)
{
var path = pathList[i];
if (!path.EndsWith(OptionsFile.Extension, StringComparison.OrdinalIgnoreCase))
continue;
optionFileIndexes.Add(i);
var optionsFile = LoadOptionsFile(new FileReader(path));
if (optionsFile == null)
continue;
foreach (var optionsLoader in OptionLoaders)
{
optionsLoader(optionsFile);
}
}
for (var i = 0; i < optionFileIndexes.Count; i++)
{
pathList.RemoveAt(optionFileIndexes[i] - i);
}
}
private static OptionsFile LoadOptionsFile(FileReader reader)
{
Logger.Info($"Loading options file \"{reader.FullPath}\"");
try
{
return new OptionsFile(reader);
}
catch (Exception e)
{
Logger.Warning($"Error while loading options file \"{reader.FullPath}\"\n{e}");
return null;
}
finally
{
reader.Dispose();
}
}
private void LoadImportOptions(OptionsFile optionsFile)
{
try
{
var importOptions = ImportOptions.FromOptionsFile(optionsFile);
if (importOptions == null)
return;
Options = importOptions;
Logger.Info("Import options successfully loaded.");
}
catch (Exception e)
{
Logger.Warning($"Error while reading import options\n{e}");
}
}
public void CheckStrippedVersion(SerializedFile assetsFile, UnityVersion bundleUnityVer = null)
{
if (assetsFile.version.IsStripped && specifiedUnityVersion == null)
if (assetsFile.version.IsStripped && Options.CustomUnityVersion == null)
{
var msg = "The asset's Unity version has been stripped, please set the version in the options.";
if (bundleUnityVer != null && !bundleUnityVer.IsStripped)
msg += $"\n\nAssumed Unity version based on asset bundle: {bundleUnityVer}";
throw new NotSupportedException(msg);
}
if (specifiedUnityVersion != null)
if (Options.CustomUnityVersion != null)
{
assetsFile.version = SpecifyUnityVersion;
assetsFile.version = Options.CustomUnityVersion;
}
}
public void Clear()
{
foreach (var assetsFile in assetsFileList)
foreach (var assetsFile in AssetsFileList)
{
assetsFile.Objects.Clear();
assetsFile.reader.Close();
}
assetsFileList.Clear();
AssetsFileList.Clear();
foreach (var resourceFileReader in resourceFileReaders)
{
@@ -585,10 +626,10 @@ namespace AssetStudio
IncludeFields = true,
};
var progressCount = assetsFileList.Sum(x => x.m_Objects.Count);
var progressCount = AssetsFileList.Sum(x => x.m_Objects.Count);
var i = 0;
Progress.Reset();
foreach (var assetsFile in assetsFileList)
foreach (var assetsFile in AssetsFileList)
{
JsonConverterHelper.AssetsFile = assetsFile;
foreach (var objectInfo in assetsFile.m_Objects)
@@ -735,7 +776,7 @@ namespace AssetStudio
{
Logger.Info("Process assets...");
foreach (var assetsFile in assetsFileList)
foreach (var assetsFile in AssetsFileList)
{
foreach (var obj in assetsFile.Objects)
{

View File

@@ -2,6 +2,7 @@
using System.IO;
using System.Linq;
using System.Collections.Generic;
using AssetStudio.CustomOptions;
namespace AssetStudio
{
@@ -44,6 +45,7 @@ namespace AssetStudio
public class BundleFile
{
public readonly bool IsDataAfterBundle;
private readonly CustomBundleOptions _bundleOptions;
public class Header
{
@@ -78,9 +80,10 @@ namespace AssetStudio
public List<StreamFile> fileList;
public BundleFile(FileReader reader, CompressionType customBlockInfoCompression, CompressionType customBlockCompression, UnityVersion specUnityVer = null, bool isMultiBundle = false)
public BundleFile(FileReader reader, CustomBundleOptions bundleOptions, bool isMultiBundle = false)
{
Stream blocksStream;
_bundleOptions = bundleOptions;
m_Header = new Header();
m_Header.signature = reader.ReadStringToNull();
m_Header.version = reader.ReadUInt32();
@@ -121,20 +124,21 @@ namespace AssetStudio
}
var unityVer = m_Header.unityRevision;
if (specUnityVer != null)
var customUnityVer = _bundleOptions.Options.CustomUnityVersion;
if (customUnityVer != null)
{
if (!unityVer.IsStripped && specUnityVer != unityVer)
if (!unityVer.IsStripped && customUnityVer != unityVer)
{
Logger.Warning($"Detected Unity version is different from the specified one ({specUnityVer.FullVersion.Color(ColorConsole.BrightCyan)}).\n" +
Logger.Warning($"Detected Unity version is different from the specified one ({customUnityVer.FullVersion.Color(ColorConsole.BrightCyan)}).\n" +
$"Assets may load with errors.\n" +
$"It is recommended to specify the detected Unity version: {unityVer.FullVersion.Color(ColorConsole.BrightCyan)}");
}
unityVer = specUnityVer;
unityVer = customUnityVer;
}
UnityCnCheck(reader, customBlockInfoCompression, unityVer);
UnityCnCheck(reader, unityVer);
ReadBlocksInfoAndDirectory(reader, customBlockInfoCompression, unityVer);
ReadBlocksInfoAndDirectory(reader, unityVer);
if (!isMultiBundle && IsUncompressedBundle)
{
@@ -142,7 +146,7 @@ namespace AssetStudio
break;
}
blocksStream = ReadBlocks(reader, customBlockCompression);
blocksStream = ReadBlocks(reader);
ReadFiles(blocksStream);
if (!IsDataAfterBundle)
@@ -190,7 +194,7 @@ namespace AssetStudio
private Stream CreateBlocksStream(string path)
{
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
return uncompressedSizeSum >= int.MaxValue
return uncompressedSizeSum >= int.MaxValue || _bundleOptions.DecompressToDisk
? new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose)
: (Stream) new MemoryStream((int)uncompressedSizeSum);
}
@@ -264,7 +268,7 @@ namespace AssetStudio
}
}
private void ReadBlocksInfoAndDirectory(FileReader reader, CompressionType customBlockInfoCompression, UnityVersion unityVer, bool silent = false)
private void ReadBlocksInfoAndDirectory(FileReader reader, UnityVersion unityVer, bool silent = false)
{
byte[] blocksInfoBytes;
@@ -304,6 +308,7 @@ namespace AssetStudio
blocksInfoBytes = reader.ReadBytes(compressedSize);
}
var customBlockInfoCompression = _bundleOptions.CustomBlockInfoCompression;
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
if (customBlockInfoCompression == CompressionType.Auto)
{
@@ -402,8 +407,9 @@ namespace AssetStudio
}
}
private Stream ReadBlocks(FileReader reader, CompressionType customBlockCompression)
private Stream ReadBlocks(FileReader reader)
{
var customBlockCompression = _bundleOptions.CustomBlockCompression;
var blocksStream = CreateBlocksStream(reader.FullPath);
var blocksCompression = m_BlocksInfo.Max(x => (CompressionType)(x.flags & StorageBlockFlags.CompressionTypeMask));
Logger.Debug($"BlockData compression: {blocksCompression}");
@@ -503,7 +509,7 @@ namespace AssetStudio
return blocksStream;
}
private void UnityCnCheck(FileReader reader, CompressionType customBlockInfoCompression, UnityVersion unityVer)
private void UnityCnCheck(FileReader reader, UnityVersion unityVer)
{
var hasUnityCnFlag = false;
if (!unityVer.IsStripped)
@@ -528,7 +534,7 @@ namespace AssetStudio
reader.Position += 70;
try
{
ReadBlocksInfoAndDirectory(reader, customBlockInfoCompression, unityVer, silent: true);
ReadBlocksInfoAndDirectory(reader, unityVer, silent: true);
}
catch (Exception)
{

View File

@@ -39,7 +39,7 @@ namespace AssetStudio
if (m_FileID > 0 && m_FileID - 1 < _assetsFile.m_Externals.Count)
{
var assetsManager = _assetsFile.assetsManager;
var assetsFileList = assetsManager.assetsFileList;
var assetsFileList = assetsManager.AssetsFileList;
var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
if (_index == -2)
@@ -126,7 +126,7 @@ namespace AssetStudio
}
var assetsManager = _assetsFile.assetsManager;
var assetsFileList = assetsManager.assetsFileList;
var assetsFileList = assetsManager.AssetsFileList;
var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
if (!assetsFileIndexCache.TryGetValue(name, out _index))

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@@ -0,0 +1,56 @@
using System;
using System.Buffers.Binary;
namespace AssetStudio.CustomOptions.Asmo
{
public class OptionsFile
{
private static readonly byte[] OptionsFileSign = new byte[] { 0x41, 0x53, 0x4D, 0x4F }; //ASMO
public static readonly string Extension = ".asmo";
public byte[] Signature { get; private set; } = OptionsFileSign;
public short Version { get; private set; } = 1;
public short Reserved { get; set; }
public uint DataCrc { get; set; }
public int DataSize { get; set; }
public byte[] Data { get; set; }
public OptionsFile() { }
public OptionsFile(EndianBinaryReader reader)
{
Signature = reader.ReadBytes(4);
Version = reader.ReadInt16();
Reserved = reader.ReadInt16();
DataCrc = reader.ReadUInt32();
DataSize = reader.ReadInt32();
CheckHeader(reader.BaseStream.Length);
Data = reader.ReadBytes(DataSize);
}
public void CheckHeader(long fileLength)
{
if (!Signature.AsSpan().SequenceEqual(OptionsFileSign))
throw new NotSupportedException("Incorrect options file signature.");
if (Version != 1)
throw new NotSupportedException("Incorrect options file version.");
if (DataSize <= 0 || DataSize > fileLength)
throw new NotSupportedException("Incorrect data size.");
}
public byte[] ToByteArray()
{
var buffer = new byte[16 + DataSize];
OptionsFileSign.AsSpan().CopyTo(buffer);
BinaryPrimitives.WriteInt16BigEndian(buffer.AsSpan(4), Version);
BinaryPrimitives.WriteInt16BigEndian(buffer.AsSpan(6), Reserved);
BinaryPrimitives.WriteUInt32BigEndian(buffer.AsSpan(8), DataCrc);
BinaryPrimitives.WriteInt32BigEndian(buffer.AsSpan(12), DataSize);
Data.AsSpan().CopyTo(buffer.AsSpan(16));
return buffer;
}
}
}

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@@ -0,0 +1,40 @@
namespace AssetStudio.CustomOptions
{
public class CustomBundleOptions
{
private CompressionType _customBlockCompression = CompressionType.Auto;
private CompressionType _customBlockInfoCompression = CompressionType.Auto;
private bool _decompressToDisk;
public ImportOptions Options;
public CompressionType CustomBlockCompression
{
get => _customBlockCompression;
set => _customBlockCompression = SetOption(nameof(CustomBlockCompression), value);
}
public CompressionType CustomBlockInfoCompression
{
get => _customBlockInfoCompression;
set => _customBlockInfoCompression = SetOption(nameof(CustomBlockInfoCompression), value);
}
public bool DecompressToDisk
{
get => _decompressToDisk;
set => _decompressToDisk = SetOption(nameof(DecompressToDisk), value);
}
public CustomBundleOptions() { }
public CustomBundleOptions(ImportOptions importOptions)
{
Options = importOptions;
}
private static T SetOption<T>(string option, T value)
{
Logger.Info($"- {option}: {value}");
return value;
}
}
}

View File

@@ -0,0 +1,94 @@
using AssetStudio.CustomOptions.Asmo;
using SevenZip;
using System;
using System.IO;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio.CustomOptions
{
public class ImportOptions
{
private static JsonSerializerOptions jsonOptions;
private static string fileName = "ImportOptions";
private UnityVersion _customUnityVer;
public CustomBundleOptions BundleOptions { get; set; }
public UnityVersion CustomUnityVersion { get => _customUnityVer; set => SetUnityVersion(value); }
static ImportOptions()
{
jsonOptions = new JsonSerializerOptions
{
ReferenceHandler = ReferenceHandler.Preserve,
IncludeFields = true,
};
}
public ImportOptions()
{
BundleOptions = new CustomBundleOptions(this);
CustomUnityVersion = null;
}
public static ImportOptions FromOptionsFile(OptionsFile optionsFile)
{
if (optionsFile.Reserved != 0)
{
Logger.Debug("Skipped. Not an import options file.");
return null;
}
var utf8Bytes = Convert.FromBase64String(Encoding.ASCII.GetString(optionsFile.Data));
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
if (optionsFile.DataCrc != dataCrc)
throw new IOException("Options file data is corrupted.");
return JsonSerializer.Deserialize<ImportOptions>(utf8Bytes, jsonOptions);
}
public void SaveToFile(string outputFolder)
{
var utf8Bytes = JsonSerializer.SerializeToUtf8Bytes(this, jsonOptions);
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
var base64String = Convert.ToBase64String(utf8Bytes);
var optionsFile = new OptionsFile
{
DataCrc = dataCrc,
DataSize = base64String.Length,
Data = Encoding.ASCII.GetBytes(base64String),
};
var unityVer = _customUnityVer != null
? $"_{_customUnityVer}"
: "";
var path = Path.Combine(outputFolder, $"{fileName}{unityVer}{OptionsFile.Extension}");
File.WriteAllBytes(path, optionsFile.ToByteArray());
Logger.Info($"Options file saved to \"{path}\"");
}
private void SetUnityVersion(UnityVersion value)
{
if (_customUnityVer == value)
return;
if (value == null)
{
_customUnityVer = null;
Logger.Info("- Specified Unity version: None");
return;
}
if (string.IsNullOrEmpty(value.BuildType))
{
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
"Specify full Unity version, including letters at the end.\n" +
"Example: 2017.4.39f1");
}
_customUnityVer = value;
Logger.Info($"- Specified Unity version: {_customUnityVer}");
}
}
}

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
namespace AssetStudio
{
public enum FileType
{

View File

@@ -74,13 +74,13 @@ namespace AssetStudio
var verStr = reader.ReadStringToNull();
if (!UnityVersion.TryParse(verStr, out version))
{
if (assetsManager.SpecifyUnityVersion == null)
if (assetsManager.Options.CustomUnityVersion == null)
{
Logger.Warning($"Failed to parse Unity version: \"{verStr}\"");
version = new UnityVersion();
return;
}
version = assetsManager.SpecifyUnityVersion;
version = assetsManager.Options.CustomUnityVersion;
reader.Position = versionPos;
reader.ReadBytes(version.ToString().Length + 1);
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Linq;
using System.Text.Json.Serialization;
using System.Text.RegularExpressions;
namespace AssetStudio
@@ -54,6 +55,7 @@ namespace AssetStudio
}
}
[JsonConstructor]
public UnityVersion(int major = 0, int minor = 0, int patch = 0)
{
(Major, Minor, Patch) = (major, minor, patch);

View File

@@ -30,6 +30,11 @@ namespace AssetStudioCLI
{
Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US");
Progress.Default = new Progress<int>(ShowCurProgressValue);
assetsManager.LoadingViaTypeTreeEnabled = !CLIOptions.f_avoidLoadingViaTypetree.Value;
assetsManager.Options.CustomUnityVersion = CLIOptions.o_unityVersion.Value;
assetsManager.Options.BundleOptions.CustomBlockInfoCompression = CLIOptions.o_bundleBlockInfoCompression.Value;
assetsManager.Options.BundleOptions.CustomBlockCompression = CLIOptions.o_bundleBlockCompression.Value;
assetsManager.OptionLoaders.Clear();
}
private static void ShowCurProgressValue(int value)
@@ -94,7 +99,7 @@ namespace AssetStudioCLI
var count = 0;
var bundleStream = new OffsetStream(reader);
var bundleReader = new FileReader(reader.FullPath, bundleStream);
var bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion);
var bundleFile = new BundleFile(bundleReader, assetsManager.Options.BundleOptions);
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
if (bundleFile.fileList.Count > 0)
{
@@ -113,7 +118,7 @@ namespace AssetStudioCLI
bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
}
Logger.Info($"[MultiBundle] Decompressing \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}..");
bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion, isMultiBundle: true);
bundleFile = new BundleFile(bundleReader, assetsManager.Options.BundleOptions, isMultiBundle: true);
if (bundleFile.fileList.Count > 0)
{
count += ExtractStreamFile(extractPath, bundleFile.fileList);
@@ -170,16 +175,13 @@ namespace AssetStudioCLI
public static bool LoadAssets()
{
var isLoaded = false;
assetsManager.SpecifyUnityVersion = CLIOptions.o_unityVersion.Value;
assetsManager.CustomBlockInfoCompression = CLIOptions.o_bundleBlockInfoCompression.Value;
assetsManager.CustomBlockCompression = CLIOptions.o_bundleBlockCompression.Value;
assetsManager.LoadingViaTypeTreeEnabled = !CLIOptions.f_avoidLoadingViaTypetree.Value;
if (!CLIOptions.f_loadAllAssets.Value)
{
assetsManager.SetAssetFilter(CLIOptions.o_exportAssetTypes.Value);
}
assetsManager.LoadFilesAndFolders(out _, CLIOptions.inputPathList);
if (assetsManager.assetsFileList.Count == 0)
if (assetsManager.AssetsFileList.Count == 0)
{
Logger.Warning("No Unity file can be loaded.");
}
@@ -197,13 +199,13 @@ namespace AssetStudioCLI
var fileAssetsList = new List<AssetItem>();
var tex2dArrayAssetList = new List<AssetItem>();
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
var objectCount = assetsManager.AssetsFileList.Sum(x => x.Objects.Count);
var objectAssetItemDic = new Dictionary<AssetStudio.Object, AssetItem>(objectCount);
var isL2dMode = CLIOptions.o_workMode.Value == WorkMode.Live2D;
Progress.Reset();
var i = 0;
foreach (var assetsFile in assetsManager.assetsFileList)
foreach (var assetsFile in assetsManager.AssetsFileList)
{
var preloadTable = new List<PPtr<AssetStudio.Object>>();
foreach (var asset in assetsFile.Objects)
@@ -370,21 +372,21 @@ namespace AssetStudioCLI
BuildTreeStructure(objectAssetItemDic);
}
var log = $"Finished loading {assetsManager.assetsFileList.Count} files with {parsedAssetsList.Count} exportable assets";
var unityVer = assetsManager.assetsFileList[0].version;
var log = $"Finished loading {assetsManager.AssetsFileList.Count} files with {parsedAssetsList.Count} exportable assets";
var unityVer = assetsManager.AssetsFileList[0].version;
long m_ObjectsCount;
if (unityVer > 2020)
{
m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y =>
m_ObjectsCount = assetsManager.AssetsFileList.Sum(x => x.m_Objects.LongCount(y =>
y.classID != (int)ClassIDType.Shader
&& CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID))
);
}
else
{
m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID)));
m_ObjectsCount = assetsManager.AssetsFileList.Sum(x => x.m_Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID)));
}
var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => k == y.type)));
var objectsCount = assetsManager.AssetsFileList.Sum(x => x.Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => k == y.type)));
if (m_ObjectsCount != objectsCount)
{
log += $" and {m_ObjectsCount - objectsCount} assets failed to read";
@@ -397,10 +399,10 @@ namespace AssetStudioCLI
Logger.Info("Building tree structure...");
var treeNodeDictionary = new Dictionary<GameObject, GameObjectNode>();
var assetsFileCount = assetsManager.assetsFileList.Count;
var assetsFileCount = assetsManager.AssetsFileList.Count;
int j = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
foreach (var assetsFile in assetsManager.AssetsFileList)
{
var fileNode = new BaseNode(assetsFile.fileName); //RootNode

View File

@@ -46,13 +46,17 @@
this.autoPlayAudioAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.useDumpTreeViewToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.buildTreeStructureToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.customCompressionTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.blockInfoCompressionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.customBlockInfoCompressionComboBoxToolStripMenuItem = new System.Windows.Forms.ToolStripComboBox();
this.blockCompressionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.customBlockCompressionComboBoxToolStripMenuItem = new System.Windows.Forms.ToolStripComboBox();
this.toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
this.specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
this.importOptionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.specifyUnityVersionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.specifyUnityVersionTextBox = new System.Windows.Forms.ToolStripTextBox();
this.bundleDecompressionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.alwaysDecompressToDiskToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.blockInfoCompressionTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.customBlockInfoCompressionComboBox = new System.Windows.Forms.ToolStripComboBox();
this.blockCompressionTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.customBlockCompressionComboBox = new System.Windows.Forms.ToolStripComboBox();
this.importOptionsToolStripSeparator = new System.Windows.Forms.ToolStripSeparator();
this.saveOptionsToDiskToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
this.modelToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportAllObjectssplitToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
@@ -273,8 +277,7 @@
this.autoPlayAudioAssetsToolStripMenuItem,
this.useDumpTreeViewToolStripMenuItem,
this.buildTreeStructureToolStripMenuItem,
this.customCompressionTypeToolStripMenuItem,
this.toolStripMenuItem14,
this.importOptionsToolStripMenuItem,
this.showExpOpt});
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(61, 20);
@@ -359,79 +362,118 @@
this.buildTreeStructureToolStripMenuItem.ToolTipText = "You can disable tree structure building if you don\'t use the Scene Hierarchy tab";
this.buildTreeStructureToolStripMenuItem.CheckedChanged += new System.EventHandler(this.buildTreeStructureToolStripMenuItem_CheckedChanged);
//
// customCompressionTypeToolStripMenuItem
// importOptionsToolStripMenuItem
//
this.customCompressionTypeToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.blockInfoCompressionToolStripMenuItem,
this.customBlockInfoCompressionComboBoxToolStripMenuItem,
this.blockCompressionToolStripMenuItem,
this.customBlockCompressionComboBoxToolStripMenuItem});
this.customCompressionTypeToolStripMenuItem.Name = "customCompressionTypeToolStripMenuItem";
this.customCompressionTypeToolStripMenuItem.Size = new System.Drawing.Size(241, 22);
this.customCompressionTypeToolStripMenuItem.Text = "Bundle compression type";
this.importOptionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.specifyUnityVersionToolStripMenuItem,
this.specifyUnityVersionTextBox,
this.bundleDecompressionToolStripMenuItem,
this.alwaysDecompressToDiskToolStripMenuItem,
this.blockInfoCompressionTypeToolStripMenuItem,
this.customBlockInfoCompressionComboBox,
this.blockCompressionTypeToolStripMenuItem,
this.customBlockCompressionComboBox,
this.importOptionsToolStripSeparator,
this.saveOptionsToDiskToolStripMenuItem});
this.importOptionsToolStripMenuItem.Name = "importOptionsToolStripMenuItem";
this.importOptionsToolStripMenuItem.Size = new System.Drawing.Size(241, 22);
this.importOptionsToolStripMenuItem.Text = "Import options";
this.importOptionsToolStripMenuItem.DropDownClosed += new System.EventHandler(this.importOptions_DropDownClose);
this.importOptionsToolStripMenuItem.DropDownOpened += new System.EventHandler(this.importOptions_DropDownOpened);
//
// blockInfoCompressionToolStripMenuItem
// specifyUnityVersionToolStripMenuItem
//
this.blockInfoCompressionToolStripMenuItem.Enabled = false;
this.blockInfoCompressionToolStripMenuItem.Name = "blockInfoCompressionToolStripMenuItem";
this.blockInfoCompressionToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
this.blockInfoCompressionToolStripMenuItem.Text = "BlockInfo Compression";
this.specifyUnityVersionToolStripMenuItem.Enabled = false;
this.specifyUnityVersionToolStripMenuItem.Name = "specifyUnityVersionToolStripMenuItem";
this.specifyUnityVersionToolStripMenuItem.ShowShortcutKeys = false;
this.specifyUnityVersionToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
this.specifyUnityVersionToolStripMenuItem.Text = "Specify Unity version";
this.specifyUnityVersionToolStripMenuItem.ToolTipText = "Specify full Unity version, including letters at the end\r\nExample: 2017.4.39f1";
//
// customBlockInfoCompressionComboBoxToolStripMenuItem
// specifyUnityVersionTextBox
//
this.customBlockInfoCompressionComboBoxToolStripMenuItem.DropDownHeight = 80;
this.customBlockInfoCompressionComboBoxToolStripMenuItem.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.customBlockInfoCompressionComboBoxToolStripMenuItem.IntegralHeight = false;
this.customBlockInfoCompressionComboBoxToolStripMenuItem.Items.AddRange(new object[] {
this.specifyUnityVersionTextBox.Font = new System.Drawing.Font("Segoe UI", 9F);
this.specifyUnityVersionTextBox.Name = "specifyUnityVersionTextBox";
this.specifyUnityVersionTextBox.Size = new System.Drawing.Size(100, 23);
//
// bundleDecompressionToolStripMenuItem
//
this.bundleDecompressionToolStripMenuItem.Enabled = false;
this.bundleDecompressionToolStripMenuItem.Name = "bundleDecompressionToolStripMenuItem";
this.bundleDecompressionToolStripMenuItem.ShowShortcutKeys = false;
this.bundleDecompressionToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
this.bundleDecompressionToolStripMenuItem.Text = "Bundle Decompression";
//
// alwaysDecompressToDiskToolStripMenuItem
//
this.alwaysDecompressToDiskToolStripMenuItem.CheckOnClick = true;
this.alwaysDecompressToDiskToolStripMenuItem.Name = "alwaysDecompressToDiskToolStripMenuItem";
this.alwaysDecompressToDiskToolStripMenuItem.ShowShortcutKeys = false;
this.alwaysDecompressToDiskToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
this.alwaysDecompressToDiskToolStripMenuItem.Text = "Always decompress to disk";
this.alwaysDecompressToDiskToolStripMenuItem.ToolTipText = "If not selected, any bundles less than 2GB will be decompressed to memory";
this.alwaysDecompressToDiskToolStripMenuItem.Click += new System.EventHandler(this.alwaysDecompressToDiskToolStripMenuItem_Click);
//
// blockInfoCompressionTypeToolStripMenuItem
//
this.blockInfoCompressionTypeToolStripMenuItem.Enabled = false;
this.blockInfoCompressionTypeToolStripMenuItem.Name = "blockInfoCompressionTypeToolStripMenuItem";
this.blockInfoCompressionTypeToolStripMenuItem.ShowShortcutKeys = false;
this.blockInfoCompressionTypeToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
this.blockInfoCompressionTypeToolStripMenuItem.Text = "BlockInfo Compression Type";
//
// customBlockInfoCompressionComboBox
//
this.customBlockInfoCompressionComboBox.DropDownHeight = 80;
this.customBlockInfoCompressionComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.customBlockInfoCompressionComboBox.IntegralHeight = false;
this.customBlockInfoCompressionComboBox.Items.AddRange(new object[] {
"Auto",
"Zstd",
"Oodle",
"Lz4/Lz4HC",
"Lzma"});
this.customBlockInfoCompressionComboBoxToolStripMenuItem.Name = "customBlockInfoCompressionComboBoxToolStripMenuItem";
this.customBlockInfoCompressionComboBoxToolStripMenuItem.Size = new System.Drawing.Size(100, 23);
this.customBlockInfoCompressionComboBoxToolStripMenuItem.ToolTipText = "Selected compression type will override detected type from asset bundle";
this.customBlockInfoCompressionComboBoxToolStripMenuItem.SelectedIndexChanged += new System.EventHandler(this.customBlockInfoCompressionComboBoxToolStripMenuItem_SelectedIndexChanged);
this.customBlockInfoCompressionComboBox.Name = "customBlockInfoCompressionComboBox";
this.customBlockInfoCompressionComboBox.Size = new System.Drawing.Size(121, 23);
this.customBlockInfoCompressionComboBox.ToolTipText = "Selected compression type will override detected type from asset bundle";
this.customBlockInfoCompressionComboBox.SelectedIndexChanged += new System.EventHandler(this.customBlockInfoCompressionComboBox_SelectedIndexChanged);
//
// blockCompressionToolStripMenuItem
// blockCompressionTypeToolStripMenuItem
//
this.blockCompressionToolStripMenuItem.Enabled = false;
this.blockCompressionToolStripMenuItem.Name = "blockCompressionToolStripMenuItem";
this.blockCompressionToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
this.blockCompressionToolStripMenuItem.Text = "Block Compression";
this.blockCompressionTypeToolStripMenuItem.Enabled = false;
this.blockCompressionTypeToolStripMenuItem.Name = "blockCompressionTypeToolStripMenuItem";
this.blockCompressionTypeToolStripMenuItem.ShowShortcutKeys = false;
this.blockCompressionTypeToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
this.blockCompressionTypeToolStripMenuItem.Text = "Block Compression Type";
//
// customBlockCompressionComboBoxToolStripMenuItem
// customBlockCompressionComboBox
//
this.customBlockCompressionComboBoxToolStripMenuItem.DropDownHeight = 80;
this.customBlockCompressionComboBoxToolStripMenuItem.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.customBlockCompressionComboBoxToolStripMenuItem.IntegralHeight = false;
this.customBlockCompressionComboBoxToolStripMenuItem.Items.AddRange(new object[] {
this.customBlockCompressionComboBox.DropDownHeight = 80;
this.customBlockCompressionComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.customBlockCompressionComboBox.IntegralHeight = false;
this.customBlockCompressionComboBox.Items.AddRange(new object[] {
"Auto",
"Zstd",
"Oodle",
"Lz4/Lz4HC",
"Lzma"});
this.customBlockCompressionComboBoxToolStripMenuItem.Name = "customBlockCompressionComboBoxToolStripMenuItem";
this.customBlockCompressionComboBoxToolStripMenuItem.Size = new System.Drawing.Size(100, 23);
this.customBlockCompressionComboBoxToolStripMenuItem.ToolTipText = "Selected compression type will override detected type from asset bundle";
this.customBlockCompressionComboBoxToolStripMenuItem.SelectedIndexChanged += new System.EventHandler(this.customBlockCompressionComboBoxToolStripMenuItem_SelectedIndexChanged);
this.customBlockCompressionComboBox.Name = "customBlockCompressionComboBox";
this.customBlockCompressionComboBox.Size = new System.Drawing.Size(121, 23);
this.customBlockCompressionComboBox.ToolTipText = "Selected compression type will override detected type from asset bundle";
this.customBlockCompressionComboBox.SelectedIndexChanged += new System.EventHandler(this.customBlockCompressionComboBox_SelectedIndexChanged);
//
// toolStripMenuItem14
// importOptionsToolStripSeparator
//
this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.specifyUnityVersion});
this.toolStripMenuItem14.Name = "toolStripMenuItem14";
this.toolStripMenuItem14.Size = new System.Drawing.Size(241, 22);
this.toolStripMenuItem14.Text = "Specify Unity version";
this.toolStripMenuItem14.DropDownClosed += new System.EventHandler(this.specifyUnityVersion_Close);
this.importOptionsToolStripSeparator.Name = "importOptionsToolStripSeparator";
this.importOptionsToolStripSeparator.Size = new System.Drawing.Size(214, 6);
//
// specifyUnityVersion
// saveOptionsToDiskToolStripMenuItem
//
this.specifyUnityVersion.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.specifyUnityVersion.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
this.specifyUnityVersion.Name = "specifyUnityVersion";
this.specifyUnityVersion.Size = new System.Drawing.Size(100, 23);
this.specifyUnityVersion.ToolTipText = "Specify full Unity version, including letters at the end\r\nExample: 2017.4.39f1";
this.saveOptionsToDiskToolStripMenuItem.Name = "saveOptionsToDiskToolStripMenuItem";
this.saveOptionsToDiskToolStripMenuItem.ShowShortcutKeys = false;
this.saveOptionsToDiskToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
this.saveOptionsToDiskToolStripMenuItem.Text = "Save options to disk";
this.saveOptionsToDiskToolStripMenuItem.Click += new System.EventHandler(this.saveOptionsToDiskToolStripMenuItem_Click);
//
// showExpOpt
//
@@ -1758,8 +1800,6 @@
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem11;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem12;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem13;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem14;
private System.Windows.Forms.ToolStripTextBox specifyUnityVersion;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem15;
private System.Windows.Forms.ToolStripMenuItem dumpSelectedAssetsToolStripMenuItem;
private System.Windows.Forms.ContextMenuStrip sceneContextMenuStrip;
@@ -1790,7 +1830,6 @@
private System.Windows.Forms.ToolStripMenuItem exportL2DWithFadeToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem l2DModelWithFadeListToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem exportL2DWithFadeLstToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem customCompressionTypeToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem useAssetLoadingViaTypetreeToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator assetLoadingToolStripSeparator;
private System.Windows.Forms.TreeView dumpTreeView;
@@ -1806,11 +1845,18 @@
private System.Windows.Forms.ToolStripMenuItem colorThemeDarkToolStripMenuItem;
private System.Windows.Forms.Label FMODaudioChannelsLabel;
private System.Windows.Forms.ToolStripMenuItem autoPlayAudioAssetsToolStripMenuItem;
private System.Windows.Forms.ToolStripComboBox customBlockCompressionComboBoxToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem blockCompressionToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem blockInfoCompressionToolStripMenuItem;
private System.Windows.Forms.ToolStripComboBox customBlockInfoCompressionComboBoxToolStripMenuItem;
private System.Windows.Forms.CheckBox sceneExactSearchCheckBox;
private System.Windows.Forms.ToolStripMenuItem importOptionsToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem specifyUnityVersionToolStripMenuItem;
private System.Windows.Forms.ToolStripTextBox specifyUnityVersionTextBox;
private System.Windows.Forms.ToolStripMenuItem bundleDecompressionToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem alwaysDecompressToDiskToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem blockInfoCompressionTypeToolStripMenuItem;
private System.Windows.Forms.ToolStripComboBox customBlockInfoCompressionComboBox;
private System.Windows.Forms.ToolStripMenuItem blockCompressionTypeToolStripMenuItem;
private System.Windows.Forms.ToolStripComboBox customBlockCompressionComboBox;
private System.Windows.Forms.ToolStripMenuItem saveOptionsToDiskToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator importOptionsToolStripSeparator;
}
}

View File

@@ -145,8 +145,9 @@ namespace AssetStudioGUI
useAssetLoadingViaTypetreeToolStripMenuItem.Checked = Properties.Settings.Default.useTypetreeLoading;
useDumpTreeViewToolStripMenuItem.Checked = Properties.Settings.Default.useDumpTreeView;
autoPlayAudioAssetsToolStripMenuItem.Checked = Properties.Settings.Default.autoplayAudio;
customBlockCompressionComboBoxToolStripMenuItem.SelectedIndex = 0;
customBlockInfoCompressionComboBoxToolStripMenuItem.SelectedIndex = 0;
customBlockCompressionComboBox.SelectedIndex = 0;
customBlockInfoCompressionComboBox.SelectedIndex = 0;
assetsManager.Options.BundleOptions.DecompressToDisk = Properties.Settings.Default.decompressToDisk;
FMODinit();
listSearchFilterMode.SelectedIndex = 0;
if (string.IsNullOrEmpty(Properties.Settings.Default.fbxSettings))
@@ -172,23 +173,28 @@ namespace AssetStudioGUI
private async void AssetStudioGUIForm_DragDrop(object sender, DragEventArgs e)
{
var paths = (string[])e.Data.GetData(DataFormats.FileDrop);
if (paths.Length == 0)
var pathArray = (string[])e.Data?.GetData(DataFormats.FileDrop);
if (pathArray == null)
return;
var pathList = pathArray.ToList();
assetsManager.LoadOptionFiles(pathList);
if (pathList.Count == 0)
return;
ResetForm();
for (var i = 0; i < paths.Length; i++)
for (var i = 0; i < pathList.Count; i++)
{
if (paths[i].ToLower().EndsWith(".lnk"))
if (pathList[i].ToLower().EndsWith(".lnk"))
{
var targetPath = LnkReader.GetLnkTarget(paths[i]);
var targetPath = LnkReader.GetLnkTarget(pathList[i]);
if (!string.IsNullOrEmpty(targetPath))
{
paths[i] = targetPath;
pathList[i] = targetPath;
}
}
}
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, paths));
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, pathList));
saveDirectoryBackup = openDirectoryBackup;
BuildAssetStructures();
}
@@ -198,8 +204,12 @@ namespace AssetStudioGUI
openFileDialog1.InitialDirectory = openDirectoryBackup;
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
{
var pathList = openFileDialog1.FileNames.ToList();
assetsManager.LoadOptionFiles(pathList);
if (pathList.Count == 0)
return;
ResetForm();
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFileDialog1.FileNames));
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, pathList));
BuildAssetStructures();
}
}
@@ -216,24 +226,6 @@ namespace AssetStudioGUI
}
}
private void specifyUnityVersion_Close(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(specifyUnityVersion.Text))
{
assetsManager.SpecifyUnityVersion = null;
return;
}
try
{
assetsManager.SpecifyUnityVersion = new UnityVersion(specifyUnityVersion.Text);
}
catch (Exception ex)
{
Logger.Error(ex.Message);
}
}
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
@@ -269,7 +261,7 @@ namespace AssetStudioGUI
private async void BuildAssetStructures()
{
if (assetsManager.assetsFileList.Count == 0)
if (assetsManager.AssetsFileList.Count == 0)
{
Logger.Info("No Unity file can be loaded.");
return;
@@ -281,7 +273,7 @@ namespace AssetStudioGUI
if (isDarkMode)
Progress.Reset();
var serializedFile = assetsManager.assetsFileList[0];
var serializedFile = assetsManager.AssetsFileList[0];
var tuanjieString = serializedFile.version.IsTuanjie ? " - Tuanjie Engine" : "";
Text = $"{guiTitle} - {productName} - {serializedFile.version} - {serializedFile.targetPlatformString}{tuanjieString}";
@@ -326,12 +318,12 @@ namespace AssetStudioGUI
filterTypeToolStripMenuItem.DropDownItems.Add(typeItem);
}
allToolStripMenuItem.Checked = true;
var log = $"Finished loading {assetsManager.assetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
var unityVer = assetsManager.assetsFileList[0].version;
var log = $"Finished loading {assetsManager.AssetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
var unityVer = assetsManager.AssetsFileList[0].version;
var m_ObjectsCount = unityVer > 2020 ?
assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
assetsManager.assetsFileList.Sum(x => x.m_Objects.Count);
var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
assetsManager.AssetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
assetsManager.AssetsFileList.Sum(x => x.m_Objects.Count);
var objectsCount = assetsManager.AssetsFileList.Sum(x => x.Objects.Count);
if (m_ObjectsCount != objectsCount)
{
log += $" and {m_ObjectsCount - objectsCount} assets failed to read";
@@ -1551,7 +1543,7 @@ namespace AssetStudioGUI
private void ResetForm()
{
if (Studio.assetsManager.assetsFileList.Count > 0)
if (Studio.assetsManager.AssetsFileList.Count > 0)
Logger.Info("Resetting program...");
Text = guiTitle;
@@ -2438,49 +2430,90 @@ namespace AssetStudioGUI
}
}
private void customBlockCompressionComboBoxToolStripMenuItem_SelectedIndexChanged(object sender, EventArgs e)
private void importOptions_DropDownClose(object sender, EventArgs e)
{
var selectedTypeIndex = customBlockCompressionComboBoxToolStripMenuItem.SelectedIndex;
switch (selectedTypeIndex)
if (string.IsNullOrEmpty(specifyUnityVersionTextBox.Text))
{
case 0:
assetsManager.CustomBlockCompression = CompressionType.Auto;
break;
case 1:
assetsManager.CustomBlockCompression = CompressionType.Zstd;
break;
case 2:
assetsManager.CustomBlockCompression = CompressionType.Oodle;
break;
case 3:
assetsManager.CustomBlockCompression = CompressionType.Lz4HC;
break;
case 4:
assetsManager.CustomBlockCompression = CompressionType.Lzma;
break;
assetsManager.Options.CustomUnityVersion = null;
return;
}
try
{
assetsManager.Options.CustomUnityVersion = new UnityVersion(specifyUnityVersionTextBox.Text);
}
catch (Exception ex)
{
Logger.Error(ex.Message);
}
}
private void customBlockInfoCompressionComboBoxToolStripMenuItem_SelectedIndexChanged(object sender, EventArgs e)
private void importOptions_DropDownOpened(object sender, EventArgs e)
{
var selectedTypeIndex = customBlockInfoCompressionComboBoxToolStripMenuItem.SelectedIndex;
switch (selectedTypeIndex)
if (assetsManager.Options.CustomUnityVersion != null)
{
case 0:
assetsManager.CustomBlockInfoCompression = CompressionType.Auto;
break;
case 1:
assetsManager.CustomBlockInfoCompression = CompressionType.Zstd;
break;
case 2:
assetsManager.CustomBlockInfoCompression = CompressionType.Oodle;
break;
case 3:
assetsManager.CustomBlockInfoCompression = CompressionType.Lz4HC;
break;
case 4:
assetsManager.CustomBlockInfoCompression = CompressionType.Lzma;
break;
specifyUnityVersionTextBox.Text = assetsManager.Options.CustomUnityVersion.FullVersion;
}
alwaysDecompressToDiskToolStripMenuItem.Checked = assetsManager.Options.BundleOptions.DecompressToDisk;
customBlockInfoCompressionComboBox.SelectedIndex = SetComboBoxIndex(assetsManager.Options.BundleOptions.CustomBlockInfoCompression);
customBlockCompressionComboBox.SelectedIndex = SetComboBoxIndex(assetsManager.Options.BundleOptions.CustomBlockCompression);
}
private static int SetComboBoxIndex(CompressionType compressionType)
{
switch (compressionType)
{
case CompressionType.Auto: return 0;
case CompressionType.Lzma: return 4;
case CompressionType.Lz4:
case CompressionType.Lz4HC: return 3;
case CompressionType.Zstd: return 1;
case CompressionType.Oodle: return 2;
default: throw new NotSupportedException();
}
}
private void customBlockCompressionComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
var selectedTypeIndex = customBlockCompressionComboBox.SelectedIndex;
assetsManager.Options.BundleOptions.CustomBlockCompression = GetCustomCompressionTypes(selectedTypeIndex);
}
private void customBlockInfoCompressionComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
var selectedTypeIndex = customBlockInfoCompressionComboBox.SelectedIndex;
assetsManager.Options.BundleOptions.CustomBlockInfoCompression = GetCustomCompressionTypes(selectedTypeIndex);
}
private static CompressionType GetCustomCompressionTypes(int index)
{
switch (index)
{
case 0: return CompressionType.Auto;
case 1: return CompressionType.Zstd;
case 2: return CompressionType.Oodle;
case 3: return CompressionType.Lz4HC;
case 4: return CompressionType.Lzma;
default: throw new NotSupportedException();
}
}
private void alwaysDecompressToDiskToolStripMenuItem_Click(object sender, EventArgs e)
{
var isEnabled = alwaysDecompressToDiskToolStripMenuItem.Checked;
assetsManager.Options.BundleOptions.DecompressToDisk = isEnabled;
Properties.Settings.Default.decompressToDisk = isEnabled;
Properties.Settings.Default.Save();
}
private void saveOptionsToDiskToolStripMenuItem_Click(object sender, EventArgs e)
{
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.Title = "Select the save folder";
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var savePath = saveFolderDialog.Folder;
assetsManager.Options.SaveToFile(savePath);
}
}

View File

@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.13.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@@ -322,5 +322,17 @@ namespace AssetStudioGUI.Properties {
this["fbxSettings"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool decompressToDisk {
get {
return ((bool)(this["decompressToDisk"]));
}
set {
this["decompressToDisk"] = value;
}
}
}
}

View File

@@ -77,5 +77,8 @@
<Setting Name="fbxSettings" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="decompressToDisk" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>

View File

@@ -141,7 +141,7 @@ namespace AssetStudioGUI
var count = 0;
var bundleStream = new OffsetStream(reader);
var bundleReader = new FileReader(reader.FullPath, bundleStream);
var bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion);
var bundleFile = new BundleFile(bundleReader, assetsManager.Options.BundleOptions);
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
if (bundleFile.fileList.Count > 0)
{
@@ -160,7 +160,7 @@ namespace AssetStudioGUI
bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
}
Logger.Info($"[MultiBundle] Decompressing \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}..");
bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion, isMultiBundle: true);
bundleFile = new BundleFile(bundleReader, assetsManager.Options.BundleOptions, isMultiBundle: true);
if (bundleFile.fileList.Count > 0)
{
count += ExtractStreamFile(extractPath, bundleFile.fileList);
@@ -219,14 +219,14 @@ namespace AssetStudioGUI
Logger.Info("Building asset list...");
string productName = null;
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
var objectCount = assetsManager.AssetsFileList.Sum(x => x.Objects.Count);
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
var containers = new List<(PPtr<Object>, string)>();
var tex2dArrayAssetList = new List<AssetItem>();
l2dAssetContainers.Clear();
var i = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
foreach (var assetsFile in assetsManager.AssetsFileList)
{
var preloadTable = new List<PPtr<Object>>();
@@ -428,10 +428,10 @@ namespace AssetStudioGUI
var treeNodeCollection = new List<TreeNode>();
var treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
var assetsFileCount = assetsManager.assetsFileList.Count;
var assetsFileCount = assetsManager.AssetsFileList.Count;
var j = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
foreach (var assetsFile in assetsManager.AssetsFileList)
{
var fileNode = new TreeNode(assetsFile.fileName); //RootNode
@@ -504,7 +504,7 @@ namespace AssetStudioGUI
public static Dictionary<UnityVersion, SortedDictionary<int, TypeTreeItem>> BuildClassStructure()
{
var typeMap = new Dictionary<UnityVersion, SortedDictionary<int, TypeTreeItem>>();
foreach (var assetsFile in assetsManager.assetsFileList)
foreach (var assetsFile in assetsManager.AssetsFileList)
{
if (typeMap.TryGetValue(assetsFile.version, out var curVer))
{

View File

@@ -586,7 +586,7 @@ namespace AssetStudio
{
Logger.Debug("Mesh Renderer had no Mesh attached, trying to find Mesh by name..");
var meshR_originalName = m_GameObject.m_Name;
foreach (var serializedFile in m_GameObject.assetsFile.assetsManager.assetsFileList)
foreach (var serializedFile in m_GameObject.assetsFile.assetsManager.AssetsFileList)
{
var nameRelatedMesh = (Mesh)serializedFile.Objects.Find(x => x is Mesh m_Mesh && m_Mesh.m_Name == meshR_originalName);
if (nameRelatedMesh != null)