Allocation-safe asset reading

Try to not pre-allocate memory during asset reading
This commit is contained in:
VaDiM
2025-07-24 04:06:14 +03:00
parent 925f5c12a3
commit 35b24990c6
40 changed files with 617 additions and 706 deletions

View File

@@ -287,6 +287,11 @@ namespace AssetStudio
var compressedSize = (int)m_Header.compressedBlocksInfoSize;
var uncompressedSize = (int)m_Header.uncompressedBlocksInfoSize;
if (uncompressedSize < 0 || compressedSize < 0 || compressedSize > reader.BaseStream.Length)
{
throw new IOException("Incorrect blockInfo length.\nBlockInfo sizes might be encrypted.\n");
}
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
{
var position = reader.Position;

View File

@@ -1,22 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
public sealed class Animation : Behaviour
{
public PPtr<AnimationClip>[] m_Animations;
public List<PPtr<AnimationClip>> m_Animations;
public Animation(ObjectReader reader) : base(reader)
{
var m_Animation = new PPtr<AnimationClip>(reader);
int numAnimations = reader.ReadInt32();
m_Animations = new PPtr<AnimationClip>[numAnimations];
for (int i = 0; i < numAnimations; i++)
m_Animations = new List<PPtr<AnimationClip>>();
for (var i = 0; i < numAnimations; i++)
{
m_Animations[i] = new PPtr<AnimationClip>(reader);
m_Animations.Add(new PPtr<AnimationClip>(reader));
}
}
}

View File

@@ -35,7 +35,7 @@ namespace AssetStudio
public class AnimationCurve<T>
{
public Keyframe<T>[] m_Curve;
public List<Keyframe<T>> m_Curve;
public int m_PreInfinity;
public int m_PostInfinity;
public int m_RotationOrder;
@@ -45,10 +45,10 @@ namespace AssetStudio
public AnimationCurve(ObjectReader reader, Func<T> readerFunc)
{
int numCurves = reader.ReadInt32();
m_Curve = new Keyframe<T>[numCurves];
for (int i = 0; i < numCurves; i++)
m_Curve = new List<Keyframe<T>>();
for (var i = 0; i < numCurves; i++)
{
m_Curve[i] = new Keyframe<T>(reader, readerFunc);
m_Curve.Add(new Keyframe<T>(reader, readerFunc));
}
m_PreInfinity = reader.ReadInt32();
@@ -111,7 +111,7 @@ namespace AssetStudio
var data = new List<float>();
for (var index = 0; index != end; index += chunkStride / 4)
{
for (int i = 0; i < itemCountInChunk; ++i)
for (var i = 0; i < itemCountInChunk; ++i)
{
uint x = 0;
@@ -132,7 +132,6 @@ namespace AssetStudio
data.Add(x / (scale * ((1 << m_BitSize) - 1)) + m_Start);
}
}
return data.ToArray();
}
}
@@ -159,16 +158,16 @@ namespace AssetStudio
public int[] UnpackInts()
{
var data = new int[m_NumItems];
var data = new List<int>();
int indexPos = 0;
int bitPos = 0;
for (int i = 0; i < m_NumItems; i++)
for (var i = 0; i < m_NumItems; i++)
{
int bits = 0;
data[i] = 0;
int elem = 0;
while (bits < m_BitSize)
{
data[i] |= (m_Data[indexPos] >> bitPos) << bits;
elem |= (m_Data[indexPos] >> bitPos) << bits;
int num = Math.Min(m_BitSize - bits, 8 - bitPos);
bitPos += num;
bits += num;
@@ -178,9 +177,10 @@ namespace AssetStudio
bitPos = 0;
}
}
data[i] &= (1 << m_BitSize) - 1;
elem &= (1 << m_BitSize) - 1;
data.Add(elem);
}
return data;
return data.ToArray();
}
}
@@ -203,11 +203,11 @@ namespace AssetStudio
public Quaternion[] UnpackQuats()
{
var data = new Quaternion[m_NumItems];
var data = new List<Quaternion>();
int indexPos = 0;
int bitPos = 0;
for (int i = 0; i < m_NumItems; i++)
for (var i = 0; i < m_NumItems; i++)
{
uint flags = 0;
@@ -226,10 +226,9 @@ namespace AssetStudio
}
flags &= 7;
var q = new Quaternion();
float sum = 0;
for (int j = 0; j < 4; j++)
for (var j = 0; j < 4; j++)
{
if ((flags & 3) != j)
{
@@ -254,15 +253,13 @@ namespace AssetStudio
sum += q[j] * q[j];
}
}
int lastComponent = (int)(flags & 3);
q[lastComponent] = MathF.Sqrt(1 - sum);
if ((flags & 4) != 0u)
q[lastComponent] = -q[lastComponent];
data[i] = q;
data.Add(q);
}
return data;
return data.ToArray();
}
}
@@ -343,7 +340,7 @@ namespace AssetStudio
public class PPtrCurve
{
public PPtrKeyframe[] curve;
public List<PPtrKeyframe> curve;
public string attribute;
public string path;
public int classID;
@@ -355,10 +352,10 @@ namespace AssetStudio
public PPtrCurve(ObjectReader reader)
{
int numCurves = reader.ReadInt32();
curve = new PPtrKeyframe[numCurves];
for (int i = 0; i < numCurves; i++)
curve = new List<PPtrKeyframe>();
for (var i = 0; i < numCurves; i++)
{
curve[i] = new PPtrKeyframe(reader);
curve.Add(new PPtrKeyframe(reader));
}
attribute = reader.ReadAlignedString();
@@ -470,11 +467,12 @@ namespace AssetStudio
m_LookAtWeight = reader.ReadVector4();
int numGoals = reader.ReadInt32();
m_GoalArray = new HumanGoal[numGoals];
for (int i = 0; i < numGoals; i++)
var goalList = new List<HumanGoal>();
for (var i = 0; i < numGoals; i++)
{
m_GoalArray[i] = new HumanGoal(reader);
goalList.Add(new HumanGoal(reader));
}
m_GoalArray = goalList.ToArray();
m_LeftHandPose = new HandPose(reader);
m_RightHandPose = new HandPose(reader);
@@ -484,11 +482,14 @@ namespace AssetStudio
if (version >= (5, 2))//5.2 and up
{
int numTDof = reader.ReadInt32();
m_TDoFArray = new Vector3[numTDof];
for (int i = 0; i < numTDof; i++)
var tDoFList = new List<Vector3>();
for (var i = 0; i < numTDof; i++)
{
m_TDoFArray[i] = version >= (5, 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
tDoFList.Add(version >= (5, 4) //5.4 and up
? reader.ReadVector3()
: (Vector3) reader.ReadVector4());
}
m_TDoFArray = tDoFList.ToArray();
}
}
}
@@ -556,7 +557,7 @@ namespace AssetStudio
public class StreamedFrame
{
public float time;
public StreamedCurveKey[] keyList;
public List<StreamedCurveKey> keyList;
public StreamedFrame() { }
@@ -565,10 +566,10 @@ namespace AssetStudio
time = reader.ReadSingle();
int numKeys = reader.ReadInt32();
keyList = new StreamedCurveKey[numKeys];
for (int i = 0; i < numKeys; i++)
keyList = new List<StreamedCurveKey>();
for (var i = 0; i < numKeys; i++)
{
keyList[i] = new StreamedCurveKey(reader);
keyList.Add(new StreamedCurveKey(reader));
}
}
}
@@ -586,12 +587,12 @@ namespace AssetStudio
}
}
for (int frameIndex = 2; frameIndex < frameList.Count - 1; frameIndex++)
for (var frameIndex = 2; frameIndex < frameList.Count - 1; frameIndex++)
{
var frame = frameList[frameIndex];
foreach (var curveKey in frame.keyList)
{
for (int i = frameIndex - 1; i >= 0; i--)
for (var i = frameIndex - 1; i >= 0; i--)
{
var preFrame = frameList[i];
var preCurveKey = preFrame.keyList.FirstOrDefault(x => x.index == curveKey.index);
@@ -669,11 +670,12 @@ namespace AssetStudio
public ValueArrayConstant(ObjectReader reader)
{
int numVals = reader.ReadInt32();
m_ValueArray = new ValueConstant[numVals];
for (int i = 0; i < numVals; i++)
var valueList = new List<ValueConstant>();
for (var i = 0; i < numVals; i++)
{
m_ValueArray[i] = new ValueConstant(reader);
valueList.Add(new ValueConstant(reader));
}
m_ValueArray = valueList.ToArray();
}
}
@@ -718,7 +720,7 @@ namespace AssetStudio
var bindings = new AnimationClipBindingConstant();
var genericBindings = new List<GenericBinding>();
var values = m_Binding;
for (int i = 0; i < values.m_ValueArray.Length;)
for (var i = 0; i < values.m_ValueArray.Length;)
{
var curveID = values.m_ValueArray[i].m_ID;
var curveTypeID = values.m_ValueArray[i].m_TypeID;
@@ -753,7 +755,7 @@ namespace AssetStudio
i++;
}
}
bindings.genericBindings = genericBindings.ToArray();
bindings.genericBindings = genericBindings;
return bindings;
}
}
@@ -834,11 +836,13 @@ namespace AssetStudio
m_IndexArray = reader.ReadInt32Array();
if (version < (4, 3)) //4.3 down
{
var m_AdditionalCurveIndexArray = reader.ReadInt32Array();
var m_AdditionalCurveIndexArrayNum = reader.ReadInt32();
reader.Position += m_AdditionalCurveIndexArrayNum * 4; //skip int[] m_AdditionalCurveIndexArray
}
int numDeltas = reader.ReadInt32();
reader.ThrowIfTooLarge(numDeltas * 8f);
m_ValueArrayDelta = new ValueDelta[numDeltas];
for (int i = 0; i < numDeltas; i++)
for (var i = 0; i < numDeltas; i++)
{
m_ValueArrayDelta[i] = new ValueDelta(reader);
}
@@ -911,25 +915,25 @@ namespace AssetStudio
public class AnimationClipBindingConstant
{
public GenericBinding[] genericBindings;
public PPtr<Object>[] pptrCurveMapping;
public List<GenericBinding> genericBindings;
public List<PPtr<Object>> pptrCurveMapping;
public AnimationClipBindingConstant() { }
public AnimationClipBindingConstant(ObjectReader reader)
{
int numBindings = reader.ReadInt32();
genericBindings = new GenericBinding[numBindings];
for (int i = 0; i < numBindings; i++)
genericBindings = new List<GenericBinding>();
for (var i = 0; i < numBindings; i++)
{
genericBindings[i] = new GenericBinding(reader);
genericBindings.Add(new GenericBinding(reader));
}
int numMappings = reader.ReadInt32();
pptrCurveMapping = new PPtr<Object>[numMappings];
for (int i = 0; i < numMappings; i++)
pptrCurveMapping = new List<PPtr<Object>>();
for (var i = 0; i < numMappings; i++)
{
pptrCurveMapping[i] = new PPtr<Object>(reader);
pptrCurveMapping.Add(new PPtr<Object>(reader));
}
}
@@ -1013,20 +1017,20 @@ namespace AssetStudio
public bool m_Legacy;
public bool m_Compressed;
public bool m_UseHighQualityCurve;
public QuaternionCurve[] m_RotationCurves;
public CompressedAnimationCurve[] m_CompressedRotationCurves;
public Vector3Curve[] m_EulerCurves;
public Vector3Curve[] m_PositionCurves;
public Vector3Curve[] m_ScaleCurves;
public FloatCurve[] m_FloatCurves;
public PPtrCurve[] m_PPtrCurves;
public List<QuaternionCurve> m_RotationCurves;
public List<CompressedAnimationCurve> m_CompressedRotationCurves;
public List<Vector3Curve> m_EulerCurves;
public List<Vector3Curve> m_PositionCurves;
public List<Vector3Curve> m_ScaleCurves;
public List<FloatCurve> m_FloatCurves;
public List<PPtrCurve> m_PPtrCurves;
public float m_SampleRate;
public int m_WrapMode;
public AABB m_Bounds;
public uint m_MuscleClipSize;
public ClipMuscleConstant m_MuscleClip;
public AnimationClipBindingConstant m_ClipBindingConstant;
public AnimationEvent[] m_Events;
public List<AnimationEvent> m_Events;
public byte[] m_AnimData;
public StreamingInfo m_StreamingInfo;
@@ -1083,9 +1087,9 @@ namespace AssetStudio
}
else
{
m_EulerCurves = Vector3CurveArray(objReader);
m_PositionCurves = Vector3CurveArray(objReader);
m_ScaleCurves = Vector3CurveArray(objReader);
m_EulerCurves = Vector3CurveList(objReader);
m_PositionCurves = Vector3CurveList(objReader);
m_ScaleCurves = Vector3CurveList(objReader);
}
}
}
@@ -1116,19 +1120,19 @@ namespace AssetStudio
}
reader.AlignStream();
int numRCurves = reader.ReadInt32();
m_RotationCurves = new QuaternionCurve[numRCurves];
for (int i = 0; i < numRCurves; i++)
m_RotationCurves = new List<QuaternionCurve>();
for (var i = 0; i < numRCurves; i++)
{
m_RotationCurves[i] = new QuaternionCurve(reader);
m_RotationCurves.Add(new QuaternionCurve(reader));
}
if (version >= (2, 6)) //2.6 and up
{
int numCRCurves = reader.ReadInt32();
m_CompressedRotationCurves = new CompressedAnimationCurve[numCRCurves];
for (int i = 0; i < numCRCurves; i++)
m_CompressedRotationCurves = new List<CompressedAnimationCurve>();
for (var i = 0; i < numCRCurves; i++)
{
m_CompressedRotationCurves[i] = new CompressedAnimationCurve(reader);
m_CompressedRotationCurves.Add(new CompressedAnimationCurve(reader));
}
}
@@ -1136,26 +1140,26 @@ namespace AssetStudio
{
if (version >= (5, 3)) //5.3 and up
{
m_EulerCurves = Vector3CurveArray(reader);
m_EulerCurves = Vector3CurveList(reader);
}
m_PositionCurves = Vector3CurveArray(reader);
m_ScaleCurves = Vector3CurveArray(reader);
m_PositionCurves = Vector3CurveList(reader);
m_ScaleCurves = Vector3CurveList(reader);
}
int numFCurves = reader.ReadInt32();
m_FloatCurves = new FloatCurve[numFCurves];
for (int i = 0; i < numFCurves; i++)
m_FloatCurves = new List<FloatCurve>();
for (var i = 0; i < numFCurves; i++)
{
m_FloatCurves[i] = new FloatCurve(reader);
m_FloatCurves.Add(new FloatCurve(reader));
}
if (version >= (4, 3)) //4.3 and up
{
int numPtrCurves = reader.ReadInt32();
m_PPtrCurves = new PPtrCurve[numPtrCurves];
for (int i = 0; i < numPtrCurves; i++)
m_PPtrCurves = new List<PPtrCurve>();
for (var i = 0; i < numPtrCurves; i++)
{
m_PPtrCurves[i] = new PPtrCurve(reader);
m_PPtrCurves.Add(new PPtrCurve(reader));
}
}
@@ -1185,9 +1189,9 @@ namespace AssetStudio
}
else
{
m_EulerCurves = Vector3CurveArray(reader);
m_PositionCurves = Vector3CurveArray(reader);
m_ScaleCurves = Vector3CurveArray(reader);
m_EulerCurves = Vector3CurveList(reader);
m_PositionCurves = Vector3CurveList(reader);
m_ScaleCurves = Vector3CurveList(reader);
}
}
}
@@ -1202,10 +1206,10 @@ namespace AssetStudio
reader.AlignStream();
}
int numEvents = reader.ReadInt32();
m_Events = new AnimationEvent[numEvents];
for (int i = 0; i < numEvents; i++)
m_Events = new List<AnimationEvent>();
for (var i = 0; i < numEvents; i++)
{
m_Events[i] = new AnimationEvent(reader);
m_Events.Add(new AnimationEvent(reader));
}
if (version >= 2017) //2017 and up
{
@@ -1213,13 +1217,13 @@ namespace AssetStudio
}
}
private static Vector3Curve[] Vector3CurveArray(ObjectReader reader)
private static List<Vector3Curve> Vector3CurveList(ObjectReader reader)
{
var curveNum = reader.ReadInt32();
var vector3Curve = new Vector3Curve[curveNum];
var vector3Curve = new List<Vector3Curve>();
for (var i = 0; i < curveNum; i++)
{
vector3Curve[i] = new Vector3Curve(reader);
vector3Curve.Add(new Vector3Curve(reader));
}
return vector3Curve;
}

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
@@ -38,15 +35,15 @@ namespace AssetStudio
public class SkeletonMask
{
public SkeletonMaskElement[] m_Data;
public List<SkeletonMaskElement> m_Data;
public SkeletonMask(ObjectReader reader)
{
int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements];
for (int i = 0; i < numElements; i++)
m_Data = new List<SkeletonMaskElement>();
for (var i = 0; i < numElements; i++)
{
m_Data[i] = new SkeletonMaskElement(reader);
m_Data.Add(new SkeletonMaskElement(reader));
}
}
}
@@ -124,11 +121,12 @@ namespace AssetStudio
var version = reader.version;
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
var conditionConstantList = new List<ConditionConstant>();
for (var i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
conditionConstantList.Add(new ConditionConstant(reader));
}
m_ConditionConstantArray = conditionConstantList.ToArray();
m_DestinationState = reader.ReadUInt32();
if (version >= 5) //5.0 and up
@@ -201,11 +199,12 @@ namespace AssetStudio
m_ChildPairAvgMagInvArray = reader.ReadSingleArray();
int numNeighbours = reader.ReadInt32();
m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
for (int i = 0; i < numNeighbours; i++)
var childNeighborLists = new List<MotionNeighborList>();
for (var i = 0; i < numNeighbours; i++)
{
m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
childNeighborLists.Add(new MotionNeighborList(reader));
}
m_ChildNeighborListArray = childNeighborLists.ToArray();
}
}
@@ -305,11 +304,12 @@ namespace AssetStudio
var version = reader.version;
int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++)
var nodeList = new List<BlendTreeNodeConstant>();
for (var i = 0; i < numNodes; i++)
{
m_NodeArray[i] = new BlendTreeNodeConstant(reader);
nodeList.Add(new BlendTreeNodeConstant(reader));
}
m_NodeArray = nodeList.ToArray();
if (version < (4, 5)) //4.5 down
{
@@ -343,31 +343,34 @@ namespace AssetStudio
{
var version = reader.version;
int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++)
int numTransitions = reader.ReadInt32();
var transitionConstantList = new List<TransitionConstant>();
for (var i = 0; i < numTransitions; i++)
{
m_TransitionConstantArray[i] = new TransitionConstant(reader);
transitionConstantList.Add(new TransitionConstant(reader));
}
m_TransitionConstantArray = transitionConstantList.ToArray();
m_BlendTreeConstantIndexArray = reader.ReadInt32Array();
if (version < (5, 2)) //5.2 down
{
int numInfos = reader.ReadInt32();
m_LeafInfoArray = new LeafInfoConstant[numInfos];
for (int i = 0; i < numInfos; i++)
var leafInfoList = new List<LeafInfoConstant>();
for (var i = 0; i < numInfos; i++)
{
m_LeafInfoArray[i] = new LeafInfoConstant(reader);
leafInfoList.Add(new LeafInfoConstant(reader));
}
m_LeafInfoArray = leafInfoList.ToArray();
}
int numBlends = reader.ReadInt32();
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++)
var blendTreeConstantList = new List<BlendTreeConstant>();
for (var i = 0; i < numBlends; i++)
{
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader);
blendTreeConstantList.Add(new BlendTreeConstant(reader));
}
m_BlendTreeConstantArray = blendTreeConstantList.ToArray();
m_NameID = reader.ReadUInt32();
if (version >= (4, 3)) //4.3 and up
@@ -423,11 +426,12 @@ namespace AssetStudio
m_Destination = reader.ReadUInt32();
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
var conditionConstantList = new List<ConditionConstant>();
for (var i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
conditionConstantList.Add(new ConditionConstant(reader));
}
m_ConditionConstantArray = conditionConstantList.ToArray();
}
}
@@ -440,11 +444,12 @@ namespace AssetStudio
public SelectorStateConstant(ObjectReader reader)
{
int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
for (int i = 0; i < numTransitions; i++)
var transitionConstantList = new List<SelectorTransitionConstant>();
for (var i = 0; i < numTransitions; i++)
{
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
transitionConstantList.Add(new SelectorTransitionConstant(reader));
}
m_TransitionConstantArray = transitionConstantList.ToArray();
m_FullPathID = reader.ReadUInt32();
m_isEntry = reader.ReadBoolean();
@@ -465,27 +470,30 @@ namespace AssetStudio
var version = reader.version;
int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++)
var stateConstantList = new List<StateConstant>();
for (var i = 0; i < numStates; i++)
{
m_StateConstantArray[i] = new StateConstant(reader);
stateConstantList.Add(new StateConstant(reader));
}
m_StateConstantArray = stateConstantList.ToArray();
int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++)
var anyStateTransitionConstantList = new List<TransitionConstant>();
for (var i = 0; i < numAnyStates; i++)
{
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader);
anyStateTransitionConstantList.Add(new TransitionConstant(reader));
}
m_AnyStateTransitionConstantArray = anyStateTransitionConstantList.ToArray();
if (version >= 5) //5.0 and up
{
int numSelectors = reader.ReadInt32();
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
for (int i = 0; i < numSelectors; i++)
var selectorStateConstantList = new List<SelectorStateConstant>();
for (var i = 0; i < numSelectors; i++)
{
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
selectorStateConstantList.Add(new SelectorStateConstant(reader));
}
m_SelectorStateConstantArray = selectorStateConstantList.ToArray();
}
m_DefaultState = reader.ReadUInt32();
@@ -522,20 +530,26 @@ namespace AssetStudio
else
{
int numPosValues = reader.ReadInt32();
m_PositionValues = new Vector3[numPosValues];
for (int i = 0; i < numPosValues; i++)
var positionValuesList = new List<Vector3>();
for (var i = 0; i < numPosValues; i++)
{
m_PositionValues[i] = version >= (5, 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
positionValuesList.Add(version >= (5, 4) //5.4 and up
? reader.ReadVector3()
: (Vector3)reader.ReadVector4());
}
m_PositionValues = positionValuesList.ToArray();
m_QuaternionValues = reader.ReadVector4Array();
int numScaleValues = reader.ReadInt32();
m_ScaleValues = new Vector3[numScaleValues];
for (int i = 0; i < numScaleValues; i++)
var scaleValuesList = new List<Vector3>();
for (var i = 0; i < numScaleValues; i++)
{
m_ScaleValues[i] = version >= (5, 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
scaleValuesList.Add(version >= (5, 4) //5.4 and up
? reader.ReadVector3()
: (Vector3)reader.ReadVector4());
}
m_ScaleValues = scaleValuesList.ToArray();
if (version >= (5, 5)) //5.5 and up
{
@@ -558,18 +572,20 @@ namespace AssetStudio
public ControllerConstant(ObjectReader reader)
{
int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++)
var layerList = new List<LayerConstant>();
for (var i = 0; i < numLayers; i++)
{
m_LayerArray[i] = new LayerConstant(reader);
layerList.Add(new LayerConstant(reader));
}
m_LayerArray = layerList.ToArray();
int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++)
var stateMachineList = new List<StateMachineConstant>();
for (var i = 0; i < numStates; i++)
{
m_StateMachineArray[i] = new StateMachineConstant(reader);
stateMachineList.Add(new StateMachineConstant(reader));
}
m_StateMachineArray = stateMachineList.ToArray();
m_Values = new ValueArrayConstant(reader);
m_DefaultValues = new ValueArray(reader);
@@ -578,7 +594,8 @@ namespace AssetStudio
public sealed class AnimatorController : RuntimeAnimatorController
{
public PPtr<AnimationClip>[] m_AnimationClips;
public List<PPtr<AnimationClip>> m_AnimationClips;
public List<KeyValuePair<uint, string>> m_TOS;
public AnimatorController(ObjectReader reader) : base(reader)
{
@@ -586,17 +603,17 @@ namespace AssetStudio
var m_Controller = new ControllerConstant(reader);
int tosSize = reader.ReadInt32();
var m_TOS = new KeyValuePair<uint, string>[tosSize];
for (int i = 0; i < tosSize; i++)
m_TOS = new List<KeyValuePair<uint, string>>();
for (var i = 0; i < tosSize; i++)
{
m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
int numClips = reader.ReadInt32();
m_AnimationClips = new PPtr<AnimationClip>[numClips];
for (int i = 0; i < numClips; i++)
m_AnimationClips = new List<PPtr<AnimationClip>>();
for (var i = 0; i < numClips; i++)
{
m_AnimationClips[i] = new PPtr<AnimationClip>(reader);
m_AnimationClips.Add(new PPtr<AnimationClip>(reader));
}
}
}

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
@@ -20,17 +17,17 @@ namespace AssetStudio
public sealed class AnimatorOverrideController : RuntimeAnimatorController
{
public PPtr<RuntimeAnimatorController> m_Controller;
public AnimationClipOverride[] m_Clips;
public List<AnimationClipOverride> m_Clips;
public AnimatorOverrideController(ObjectReader reader) : base(reader)
{
m_Controller = new PPtr<RuntimeAnimatorController>(reader);
int numOverrides = reader.ReadInt32();
m_Clips = new AnimationClipOverride[numOverrides];
for (int i = 0; i < numOverrides; i++)
m_Clips = new List<AnimationClipOverride>();
for (var i = 0; i < numOverrides; i++)
{
m_Clips[i] = new AnimationClipOverride(reader);
m_Clips.Add(new AnimationClipOverride(reader));
}
}
}

View File

@@ -18,8 +18,8 @@ namespace AssetStudio
public sealed class AssetBundle : NamedObject
{
public PPtr<Object>[] m_PreloadTable;
public KeyValuePair<string, AssetInfo>[] m_Container;
public List<PPtr<Object>> m_PreloadTable;
public List<KeyValuePair<string, AssetInfo>> m_Container;
public string m_AssetBundleName;
public string[] m_Dependencies;
public bool m_IsStreamedSceneAssetBundle;
@@ -27,17 +27,17 @@ namespace AssetStudio
public AssetBundle(ObjectReader reader) : base(reader)
{
var m_PreloadTableSize = reader.ReadInt32();
m_PreloadTable = new PPtr<Object>[m_PreloadTableSize];
m_PreloadTable = new List<PPtr<Object>>();
for (var i = 0; i < m_PreloadTableSize; i++)
{
m_PreloadTable[i] = new PPtr<Object>(reader);
m_PreloadTable.Add(new PPtr<Object>(reader));
}
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, AssetInfo>[m_ContainerSize];
m_Container = new List<KeyValuePair<string, AssetInfo>>();
for (var i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
m_Container.Add(new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader)));
}
var m_MainAsset = new AssetInfo(reader);
@@ -61,13 +61,7 @@ namespace AssetStudio
{
m_AssetBundleName = reader.ReadAlignedString();
var m_DependenciesSize = reader.ReadInt32();
m_Dependencies = new string[m_DependenciesSize];
for (var i = 0; i < m_DependenciesSize; i++)
{
m_Dependencies[i] = reader.ReadAlignedString();
}
m_Dependencies = reader.ReadStringArray();
m_IsStreamedSceneAssetBundle = reader.ReadBoolean();
}

View File

@@ -66,7 +66,7 @@ namespace AssetStudio
public class Skeleton
{
public Node[] m_Node;
public List<Node> m_Node;
public uint[] m_ID;
public Axes[] m_AxesArray;
@@ -74,34 +74,35 @@ namespace AssetStudio
public Skeleton(ObjectReader reader)
{
int numNodes = reader.ReadInt32();
m_Node = new Node[numNodes];
for (int i = 0; i < numNodes; i++)
m_Node = new List<Node>();
for (var i = 0; i < numNodes; i++)
{
m_Node[i] = new Node(reader);
m_Node.Add(new Node(reader));
}
m_ID = reader.ReadUInt32Array();
int numAxes = reader.ReadInt32();
m_AxesArray = new Axes[numAxes];
for (int i = 0; i < numAxes; i++)
var axesList = new List<Axes>();
for (var i = 0; i < numAxes; i++)
{
m_AxesArray[i] = new Axes(reader);
axesList.Add(new Axes(reader));
}
m_AxesArray = axesList.ToArray();
}
}
public class SkeletonPose
{
public xform[] m_X;
public List<xform> m_X;
public SkeletonPose(ObjectReader reader)
{
int numXforms = reader.ReadInt32();
m_X = new xform[numXforms];
for (int i = 0; i < numXforms; i++)
m_X = new List<xform>();
for (var i = 0; i < numXforms; i++)
{
m_X[i] = new xform(reader);
m_X.Add(new xform(reader));
}
}
}
@@ -163,7 +164,7 @@ namespace AssetStudio
public SkeletonPose m_SkeletonPose;
public Hand m_LeftHand;
public Hand m_RightHand;
public Handle[] m_Handles;
public List<Handle> m_Handles;
public Collider[] m_ColliderArray;
public int[] m_HumanBoneIndex;
public float[] m_HumanBoneMass;
@@ -192,18 +193,19 @@ namespace AssetStudio
if (version < (2018, 2)) //2018.2 down
{
int numHandles = reader.ReadInt32();
m_Handles = new Handle[numHandles];
for (int i = 0; i < numHandles; i++)
m_Handles = new List<Handle>();
for (var i = 0; i < numHandles; i++)
{
m_Handles[i] = new Handle(reader);
m_Handles.Add(new Handle(reader));
}
int numColliders = reader.ReadInt32();
m_ColliderArray = new Collider[numColliders];
for (int i = 0; i < numColliders; i++)
var colliderList = new List<Collider>();
for (var i = 0; i < numColliders; i++)
{
m_ColliderArray[i] = new Collider(reader);
colliderList.Add(new Collider(reader));
}
m_ColliderArray = colliderList.ToArray();
}
m_HumanBoneIndex = reader.ReadInt32Array();
@@ -287,7 +289,7 @@ namespace AssetStudio
{
public uint m_AvatarSize;
public AvatarConstant m_Avatar;
public KeyValuePair<uint, string>[] m_TOS;
public List<KeyValuePair<uint, string>> m_TOS;
public Avatar(ObjectReader reader) : base(reader)
{
@@ -295,10 +297,10 @@ namespace AssetStudio
m_Avatar = new AvatarConstant(reader);
int numTOS = reader.ReadInt32();
m_TOS = new KeyValuePair<uint, string>[numTOS];
for (int i = 0; i < numTOS; i++)
m_TOS = new List<KeyValuePair<uint, string>>();
for (var i = 0; i < numTOS; i++)
{
m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
//HumanDescription m_HumanDescription 2019 and up

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public abstract class EditorExtension : Object
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class Font : NamedObject
{
@@ -23,12 +18,12 @@ namespace AssetStudio
var m_CharacterPadding = reader.ReadInt32();
var m_ConvertCase = reader.ReadInt32();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
for (var i = 0; i < m_CharacterRects_size; i++)
{
reader.Position += 44;//CharacterInfo data 41
}
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
for (var i = 0; i < m_KerningValues_size; i++)
{
reader.Position += 8;
}
@@ -55,7 +50,7 @@ namespace AssetStudio
if (version <= 3)
{
int m_PerCharacterKerning_size = reader.ReadInt32();
for (int i = 0; i < m_PerCharacterKerning_size; i++)
for (var i = 0; i < m_PerCharacterKerning_size; i++)
{
int first = reader.ReadInt32();
float second = reader.ReadSingle();
@@ -71,7 +66,7 @@ namespace AssetStudio
var m_DefaultMaterial = new PPtr<Material>(reader);
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
for (var i = 0; i < m_CharacterRects_size; i++)
{
int index = reader.ReadInt32();
//Rectf uv
@@ -96,7 +91,7 @@ namespace AssetStudio
var m_Texture = new PPtr<Texture>(reader);
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
for (var i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();

View File

@@ -1,10 +1,11 @@
using System.Text.Json.Serialization;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace AssetStudio
{
public sealed class GameObject : EditorExtension
{
public PPtr<Component>[] m_Components;
public List<PPtr<Component>> m_Components;
public string m_Name;
public Transform m_Transform;
@@ -18,15 +19,15 @@ namespace AssetStudio
public GameObject(ObjectReader reader) : base(reader)
{
var m_Component_size = reader.ReadInt32();
m_Components = new PPtr<Component>[m_Component_size];
for (var i = 0; i < m_Component_size; i++)
var m_ComponentSize = reader.ReadInt32();
m_Components = new List<PPtr<Component>>();
for (var i = 0; i < m_ComponentSize; i++)
{
if (version < (5, 5)) //5.5 down
{
var first = reader.ReadInt32();
}
m_Components[i] = new PPtr<Component>(reader);
m_Components.Add(new PPtr<Component>(reader));
}
var m_Layer = reader.ReadInt32();

View File

@@ -21,10 +21,10 @@ namespace AssetStudio
public class UnityPropertySheet
{
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
public KeyValuePair<string, int>[] m_Ints;
public KeyValuePair<string, float>[] m_Floats;
public KeyValuePair<string, Color>[] m_Colors;
public List<KeyValuePair<string, UnityTexEnv>> m_TexEnvs;
public List<KeyValuePair<string, int>> m_Ints;
public List<KeyValuePair<string, float>> m_Floats;
public List<KeyValuePair<string, Color>> m_Colors;
public UnityPropertySheet() { }
@@ -33,34 +33,34 @@ namespace AssetStudio
var version = reader.version;
int m_TexEnvsSize = reader.ReadInt32();
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
for (int i = 0; i < m_TexEnvsSize; i++)
m_TexEnvs = new List<KeyValuePair<string, UnityTexEnv>>();
for (var i = 0; i < m_TexEnvsSize; i++)
{
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
m_TexEnvs.Add(new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader)));
}
if (version >= 2021) //2021.1 and up
{
int m_IntsSize = reader.ReadInt32();
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
for (int i = 0; i < m_IntsSize; i++)
m_Ints = new List<KeyValuePair<string, int>>();
for (var i = 0; i < m_IntsSize; i++)
{
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
m_Ints.Add(new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32()));
}
}
int m_FloatsSize = reader.ReadInt32();
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
for (int i = 0; i < m_FloatsSize; i++)
m_Floats = new List<KeyValuePair<string, float>>();
for (var i = 0; i < m_FloatsSize; i++)
{
m_Floats[i] = new KeyValuePair<string, float>(reader.ReadAlignedString(), reader.ReadSingle());
m_Floats.Add(new KeyValuePair<string, float>(reader.ReadAlignedString(), reader.ReadSingle()));
}
int m_ColorsSize = reader.ReadInt32();
m_Colors = new KeyValuePair<string, Color>[m_ColorsSize];
for (int i = 0; i < m_ColorsSize; i++)
m_Colors = new List<KeyValuePair<string, Color>>();
for (var i = 0; i < m_ColorsSize; i++)
{
m_Colors[i] = new KeyValuePair<string, Color>(reader.ReadAlignedString(), reader.ReadColor4());
m_Colors.Add(new KeyValuePair<string, Color>(reader.ReadAlignedString(), reader.ReadColor4()));
}
}
}
@@ -118,7 +118,7 @@ namespace AssetStudio
if (version >= (5, 1)) //5.1 and up
{
var stringTagMapSize = reader.ReadInt32();
for (int i = 0; i < stringTagMapSize; i++)
for (var i = 0; i < stringTagMapSize; i++)
{
var first = reader.ReadAlignedString();
var second = reader.ReadAlignedString();

View File

@@ -123,8 +123,8 @@ namespace AssetStudio
{
public uint m_CurrentChannels;
public uint m_VertexCount;
public ChannelInfo[] m_Channels;
public StreamInfo[] m_Streams;
public List<ChannelInfo> m_Channels;
public List<StreamInfo> m_Streams;
public byte[] m_DataSize;
public VertexData(ObjectReader reader)
@@ -141,27 +141,23 @@ namespace AssetStudio
if (version >= 4) //4.0 and up
{
var m_ChannelsSize = reader.ReadInt32();
m_Channels = new ChannelInfo[m_ChannelsSize];
for (int i = 0; i < m_ChannelsSize; i++)
m_Channels = new List<ChannelInfo>();
for (var i = 0; i < m_ChannelsSize; i++)
{
m_Channels[i] = new ChannelInfo(reader);
m_Channels.Add(new ChannelInfo(reader));
}
}
if (version < 5) //5.0 down
{
if (version < 4)
{
m_Streams = new StreamInfo[4];
}
else
{
m_Streams = new StreamInfo[reader.ReadInt32()];
}
var streamCount = version < 4 //4.0 down
? 4
: reader.ReadInt32();
for (int i = 0; i < m_Streams.Length; i++)
m_Streams = new List<StreamInfo>();
for (var i = 0; i < streamCount; i++)
{
m_Streams[i] = new StreamInfo(reader);
m_Streams.Add(new StreamInfo(reader));
}
if (version < 4) //4.0 down
@@ -181,13 +177,13 @@ namespace AssetStudio
private void GetStreams(UnityVersion version)
{
var streamCount = m_Channels.Max(x => x.stream) + 1;
m_Streams = new StreamInfo[streamCount];
m_Streams = new List<StreamInfo>();
uint offset = 0;
for (int s = 0; s < streamCount; s++)
for (var s = 0; s < streamCount; s++)
{
uint chnMask = 0;
uint stride = 0;
for (int chn = 0; chn < m_Channels.Length; chn++)
for (var chn = 0; chn < m_Channels.Count; chn++)
{
var m_Channel = m_Channels[chn];
if (m_Channel.stream == s)
@@ -199,14 +195,14 @@ namespace AssetStudio
}
}
}
m_Streams[s] = new StreamInfo
m_Streams.Add(new StreamInfo
{
channelMask = chnMask,
offset = offset,
stride = stride,
dividerOp = 0,
frequency = 0
};
});
offset += m_VertexCount * stride;
//static size_t AlignStreamSize (size_t size) { return (size + (kVertexStreamAlign-1)) & ~(kVertexStreamAlign-1); }
offset = (offset + (16u - 1u)) & ~(16u - 1u);
@@ -215,17 +211,17 @@ namespace AssetStudio
private void GetChannels(UnityVersion version)
{
m_Channels = new ChannelInfo[6];
for (int i = 0; i < 6; i++)
m_Channels = new List<ChannelInfo>(6);
for (var i = 0; i < 6; i++)
{
m_Channels[i] = new ChannelInfo();
m_Channels.Add(new ChannelInfo());
}
for (var s = 0; s < m_Streams.Length; s++)
for (var s = 0; s < m_Streams.Count; s++)
{
var m_Stream = m_Streams[s];
var channelMask = new BitArray(new[] { (int)m_Stream.channelMask });
byte offset = 0;
for (int i = 0; i < 6; i++)
for (var i = 0; i < 6; i++)
{
if (channelMask.Get(i))
{
@@ -344,8 +340,8 @@ namespace AssetStudio
public class BlendShapeData
{
public BlendShapeVertex[] vertices;
public MeshBlendShape[] shapes;
public MeshBlendShapeChannel[] channels;
public List<MeshBlendShape> shapes;
public List<MeshBlendShapeChannel> channels;
public float[] fullWeights;
public BlendShapeData(ObjectReader reader)
@@ -355,24 +351,25 @@ namespace AssetStudio
if (version >= (4, 3)) //4.3 and up
{
int numVerts = reader.ReadInt32();
reader.ThrowIfTooLarge(numVerts * 40f);
vertices = new BlendShapeVertex[numVerts];
for (int i = 0; i < numVerts; i++)
for (var i = 0; i < numVerts; i++)
{
vertices[i] = new BlendShapeVertex(reader);
}
int numShapes = reader.ReadInt32();
shapes = new MeshBlendShape[numShapes];
for (int i = 0; i < numShapes; i++)
shapes = new List<MeshBlendShape>();
for (var i = 0; i < numShapes; i++)
{
shapes[i] = new MeshBlendShape(reader);
shapes.Add(new MeshBlendShape(reader));
}
int numChannels = reader.ReadInt32();
channels = new MeshBlendShapeChannel[numChannels];
for (int i = 0; i < numChannels; i++)
channels = new List<MeshBlendShapeChannel>();
for (var i = 0; i < numChannels; i++)
{
channels[i] = new MeshBlendShapeChannel(reader);
channels.Add(new MeshBlendShapeChannel(reader));
}
fullWeights = reader.ReadSingleArray();
@@ -380,17 +377,17 @@ namespace AssetStudio
else
{
var m_ShapesSize = reader.ReadInt32();
var m_Shapes = new MeshBlendShape[m_ShapesSize];
for (int i = 0; i < m_ShapesSize; i++)
var m_Shapes = new List<MeshBlendShape>();
for (var i = 0; i < m_ShapesSize; i++)
{
m_Shapes[i] = new MeshBlendShape(reader);
m_Shapes.Add(new MeshBlendShape(reader));
}
reader.AlignStream();
var m_ShapeVerticesSize = reader.ReadInt32();
var m_ShapeVertices = new BlendShapeVertex[m_ShapeVerticesSize]; //MeshBlendShapeVertex
for (int i = 0; i < m_ShapeVerticesSize; i++)
reader.ThrowIfTooLarge(m_ShapeVerticesSize * 40f);
for (var i = 0; i < m_ShapeVerticesSize; i++)
{
m_ShapeVertices[i] = new BlendShapeVertex(reader);
var m_ShapeVertices = new BlendShapeVertex(reader); //MeshBlendShapeVertex
}
}
}
@@ -490,7 +487,7 @@ namespace AssetStudio
public sealed class Mesh : NamedObject
{
private bool m_Use16BitIndices = true;
public SubMesh[] m_SubMeshes;
public List<SubMesh> m_SubMeshes;
private uint[] m_IndexBuffer;
public BlendShapeData m_Shapes;
public Matrix4x4[] m_BindPose;
@@ -524,28 +521,29 @@ namespace AssetStudio
if (version <= (2, 5)) //2.5 and down
{
int m_IndexBuffer_size = reader.ReadInt32();
int m_IndexBufferSize = reader.ReadInt32();
if (m_Use16BitIndices)
{
m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
for (int i = 0; i < m_IndexBuffer_size / 2; i++)
var indexBufferList = new List<uint>();
for (var i = 0; i < m_IndexBufferSize / 2; i++)
{
m_IndexBuffer[i] = reader.ReadUInt16();
indexBufferList.Add(reader.ReadUInt16());
}
reader.AlignStream();
m_IndexBuffer = indexBufferList.ToArray();
}
else
{
m_IndexBuffer = reader.ReadUInt32Array(m_IndexBuffer_size / 4);
m_IndexBuffer = reader.ReadUInt32Array(m_IndexBufferSize / 4);
}
}
int m_SubMeshesSize = reader.ReadInt32();
m_SubMeshes = new SubMesh[m_SubMeshesSize];
for (int i = 0; i < m_SubMeshesSize; i++)
m_SubMeshes = new List<SubMesh>();
for (var i = 0; i < m_SubMeshesSize; i++)
{
m_SubMeshes[i] = new SubMesh(reader);
m_SubMeshes.Add(new SubMesh(reader));
}
if (version >= (4, 1)) //4.1 and up
@@ -565,13 +563,13 @@ namespace AssetStudio
if (version >= 2019) //2019 and up
{
var m_BonesAABBSize = reader.ReadInt32();
var m_BonesAABB = new MinMaxAABB[m_BonesAABBSize];
for (int i = 0; i < m_BonesAABBSize; i++)
for (var i = 0; i < m_BonesAABBSize; i++)
{
m_BonesAABB[i] = new MinMaxAABB(reader);
var m_BonesAABB = new MinMaxAABB(reader);
}
var m_VariableBoneCountWeights = reader.ReadUInt32Array();
var m_VariableBoneCountWeightsSize = reader.ReadInt32();
reader.Position += m_VariableBoneCountWeightsSize * 4; //skip uint[] m_VariableBoneCountWeights
}
var m_MeshCompression = reader.ReadByte();
@@ -626,19 +624,20 @@ namespace AssetStudio
m_Use16BitIndices = m_IndexFormat == 0;
}
int m_IndexBuffer_size = reader.ReadInt32();
int m_IndexBufferSize = reader.ReadInt32();
if (m_Use16BitIndices)
{
m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
for (int i = 0; i < m_IndexBuffer_size / 2; i++)
var indexBufferList = new List<uint>();
for (var i = 0; i < m_IndexBufferSize / 2; i++)
{
m_IndexBuffer[i] = reader.ReadUInt16();
indexBufferList.Add(reader.ReadUInt16());
}
reader.AlignStream();
m_IndexBuffer = indexBufferList.ToArray();
}
else
{
m_IndexBuffer = reader.ReadUInt32Array(m_IndexBuffer_size / 4);
m_IndexBuffer = reader.ReadUInt32Array(m_IndexBufferSize / 4);
}
}
@@ -647,8 +646,10 @@ namespace AssetStudio
m_VertexCount = reader.ReadInt32();
m_Vertices = reader.ReadSingleArray(m_VertexCount * 3); //Vector3
m_Skin = new BoneWeights4[reader.ReadInt32()];
for (int s = 0; s < m_Skin.Length; s++)
var numSkin = reader.ReadInt32();
reader.ThrowIfTooLarge(numSkin * 32f);
m_Skin = new BoneWeights4[numSkin];
for (var s = 0; s < numSkin; s++)
{
m_Skin[s] = new BoneWeights4(reader);
}
@@ -661,10 +662,11 @@ namespace AssetStudio
if (version <= (2, 5)) //2.5 and down
{
int m_TangentSpace_size = reader.ReadInt32();
m_Normals = new float[m_TangentSpace_size * 3];
m_Tangents = new float[m_TangentSpace_size * 4];
for (int v = 0; v < m_TangentSpace_size; v++)
int m_TangentSpaceSize = reader.ReadInt32();
reader.ThrowIfTooLarge(m_TangentSpaceSize * 28f);
m_Normals = new float[m_TangentSpaceSize * 3];
m_Tangents = new float[m_TangentSpaceSize * 4];
for (var v = 0; v < m_TangentSpaceSize; v++)
{
m_Normals[v * 3] = reader.ReadSingle();
m_Normals[v * 3 + 1] = reader.ReadSingle();
@@ -686,8 +688,10 @@ namespace AssetStudio
{
if (version < (2018, 2)) //2018.2 down
{
m_Skin = new BoneWeights4[reader.ReadInt32()];
for (int s = 0; s < m_Skin.Length; s++)
var numSkin = reader.ReadInt32();
reader.ThrowIfTooLarge(numSkin * 32f);
m_Skin = new BoneWeights4[numSkin];
for (var s = 0; s < numSkin; s++)
{
m_Skin[s] = new BoneWeights4(reader);
}
@@ -710,15 +714,16 @@ namespace AssetStudio
if (version <= (3, 4)) //3.4.2 and earlier
{
int m_Colors_size = reader.ReadInt32();
m_Colors = new float[m_Colors_size * 4];
for (int v = 0; v < m_Colors_size * 4; v++)
int m_ColorsSize = reader.ReadInt32();
var m_ColorsList = new List<float>();
for (var v = 0; v < m_ColorsSize * 4; v++)
{
m_Colors[v] = (float)reader.ReadByte() / 0xFF;
m_ColorsList.Add((float)reader.ReadByte() / 0xFF);
}
m_Colors = m_ColorsList.ToArray();
int m_CollisionTriangles_size = reader.ReadInt32();
reader.Position += m_CollisionTriangles_size * 4; //UInt32 indices
int m_CollisionTrianglesSize = reader.ReadInt32();
reader.Position += m_CollisionTrianglesSize * 4; //UInt32 indices
int m_CollisionVertexCount = reader.ReadInt32();
}
@@ -780,7 +785,7 @@ namespace AssetStudio
{
m_VertexCount = (int)m_VertexData.m_VertexCount;
for (var chn = 0; chn < m_VertexData.m_Channels.Length; chn++)
for (var chn = 0; chn < m_VertexData.m_Channels.Count; chn++)
{
var m_Channel = m_VertexData.m_Channels[chn];
if (m_Channel.dimension > 0)
@@ -797,10 +802,10 @@ namespace AssetStudio
var vertexFormat = MeshHelper.ToVertexFormat(m_Channel.format, version);
var componentByteSize = (int)MeshHelper.GetFormatSize(vertexFormat);
var componentBytes = new byte[m_VertexCount * m_Channel.dimension * componentByteSize];
for (int v = 0; v < m_VertexCount; v++)
for (var v = 0; v < m_VertexCount; v++)
{
var vertexOffset = (int)m_Stream.offset + m_Channel.offset + (int)m_Stream.stride * v;
for (int d = 0; d < m_Channel.dimension; d++)
for (var d = 0; d < m_Channel.dimension; d++)
{
var componentOffset = vertexOffset + componentByteSize * d;
Buffer.BlockCopy(m_VertexData.m_DataSize, componentOffset, componentBytes, componentByteSize * (v * m_Channel.dimension + d), componentByteSize);
@@ -871,9 +876,9 @@ namespace AssetStudio
{
InitMSkin();
}
for (int i = 0; i < m_VertexCount; i++)
for (var i = 0; i < m_VertexCount; i++)
{
for (int j = 0; j < m_Channel.dimension; j++)
for (var j = 0; j < m_Channel.dimension; j++)
{
m_Skin[i].weight[j] = componentsFloatArray[i * m_Channel.dimension + j];
}
@@ -884,9 +889,9 @@ namespace AssetStudio
{
InitMSkin();
}
for (int i = 0; i < m_VertexCount; i++)
for (var i = 0; i < m_VertexCount; i++)
{
for (int j = 0; j < m_Channel.dimension; j++)
for (var j = 0; j < m_Channel.dimension; j++)
{
m_Skin[i].boneIndex[j] = componentsIntArray[i * m_Channel.dimension + j];
}
@@ -956,7 +961,7 @@ namespace AssetStudio
const int kMaxTexCoordShaderChannels = 8;
int uvSrcOffset = 0;
for (int uv = 0; uv < kMaxTexCoordShaderChannels; uv++)
for (var uv = 0; uv < kMaxTexCoordShaderChannels; uv++)
{
var texCoordBits = m_UVInfo >> (uv * kInfoBitsPerUV);
texCoordBits &= (1u << kInfoBitsPerUV) - 1u;
@@ -986,7 +991,7 @@ namespace AssetStudio
m_BindPose = new Matrix4x4[m_CompressedMesh.m_BindPoses.m_NumItems / 16];
var m_BindPoses_Unpacked = m_CompressedMesh.m_BindPoses.UnpackFloats(16, 4 * 16);
var buffer = new float[16];
for (int i = 0; i < m_BindPose.Length; i++)
for (var i = 0; i < m_BindPose.Length; i++)
{
Array.Copy(m_BindPoses_Unpacked, i * 16, buffer, 0, 16);
m_BindPose[i] = new Matrix4x4(buffer);
@@ -999,7 +1004,7 @@ namespace AssetStudio
var normalData = m_CompressedMesh.m_Normals.UnpackFloats(2, 4 * 2);
var signs = m_CompressedMesh.m_NormalSigns.UnpackInts();
m_Normals = new float[m_CompressedMesh.m_Normals.m_NumItems / 2 * 3];
for (int i = 0; i < m_CompressedMesh.m_Normals.m_NumItems / 2; ++i)
for (var i = 0; i < m_CompressedMesh.m_Normals.m_NumItems / 2; ++i)
{
var x = normalData[i * 2 + 0];
var y = normalData[i * 2 + 1];
@@ -1029,7 +1034,7 @@ namespace AssetStudio
var tangentData = m_CompressedMesh.m_Tangents.UnpackFloats(2, 4 * 2);
var signs = m_CompressedMesh.m_TangentSigns.UnpackInts();
m_Tangents = new float[m_CompressedMesh.m_Tangents.m_NumItems / 2 * 4];
for (int i = 0; i < m_CompressedMesh.m_Tangents.m_NumItems / 2; ++i)
for (var i = 0; i < m_CompressedMesh.m_Tangents.m_NumItems / 2; ++i)
{
var x = tangentData[i * 2 + 0];
var y = tangentData[i * 2 + 1];
@@ -1076,7 +1081,7 @@ namespace AssetStudio
int j = 0;
int sum = 0;
for (int i = 0; i < m_CompressedMesh.m_Weights.m_NumItems; i++)
for (var i = 0; i < m_CompressedMesh.m_Weights.m_NumItems; i++)
{
//read bone index and weight.
m_Skin[bonePos].weight[j] = weights[i] / 31.0f;
@@ -1120,7 +1125,7 @@ namespace AssetStudio
m_CompressedMesh.m_Colors.m_BitSize /= 4;
var tempColors = m_CompressedMesh.m_Colors.UnpackInts();
m_Colors = new float[m_CompressedMesh.m_Colors.m_NumItems];
for (int v = 0; v < m_CompressedMesh.m_Colors.m_NumItems; v++)
for (var v = 0; v < m_CompressedMesh.m_Colors.m_NumItems; v++)
{
m_Colors[v] = tempColors[v] / 255f;
}
@@ -1140,7 +1145,7 @@ namespace AssetStudio
var topology = m_SubMesh.topology;
if (topology == GfxPrimitiveType.Triangles)
{
for (int i = 0; i < indexCount; i += 3)
for (var i = 0; i < indexCount; i += 3)
{
m_Indices.Add(m_IndexBuffer[firstIndex + i]);
m_Indices.Add(m_IndexBuffer[firstIndex + i + 1]);
@@ -1151,7 +1156,7 @@ namespace AssetStudio
{
// de-stripify :
uint triIndex = 0;
for (int i = 0; i < indexCount - 2; i++)
for (var i = 0; i < indexCount - 2; i++)
{
var a = m_IndexBuffer[firstIndex + i];
var b = m_IndexBuffer[firstIndex + i + 1];
@@ -1180,7 +1185,7 @@ namespace AssetStudio
}
else if (topology == GfxPrimitiveType.Quads)
{
for (int q = 0; q < indexCount; q += 4)
for (var q = 0; q < indexCount; q += 4)
{
m_Indices.Add(m_IndexBuffer[firstIndex + q]);
m_Indices.Add(m_IndexBuffer[firstIndex + q + 1]);
@@ -1202,7 +1207,7 @@ namespace AssetStudio
private void InitMSkin()
{
m_Skin = new BoneWeights4[m_VertexCount];
for (int i = 0; i < m_VertexCount; i++)
for (var i = 0; i < m_VertexCount; i++)
{
m_Skin[i] = new BoneWeights4();
}
@@ -1405,7 +1410,7 @@ namespace AssetStudio
var size = GetFormatSize(format);
var len = inputBytes.Length / size;
var result = new float[len];
for (int i = 0; i < len; i++)
for (var i = 0; i < len; i++)
{
switch (format)
{
@@ -1437,7 +1442,7 @@ namespace AssetStudio
var size = GetFormatSize(format);
var len = inputBytes.Length / size;
var result = new int[len];
for (int i = 0; i < len; i++)
for (var i = 0; i < len; i++)
{
switch (format)
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MeshFilter : Component
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MeshRenderer : Renderer
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MonoScript : NamedObject
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class MovieTexture : Texture
{

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public class NamedObject : EditorExtension
{

View File

@@ -1,16 +1,18 @@
namespace AssetStudio
using System.Collections.Generic;
namespace AssetStudio
{
public sealed class PreloadData : NamedObject
{
public PPtr<Object>[] m_Assets;
public List<PPtr<Object>> m_Assets;
public PreloadData(ObjectReader reader) : base(reader)
{
var m_PreloadTableSize = reader.ReadInt32();
m_Assets = new PPtr<Object>[m_PreloadTableSize];
m_Assets = new List<PPtr<Object>>();
for (var i = 0; i < m_PreloadTableSize; i++)
{
m_Assets[i] = new PPtr<Object>(reader);
m_Assets.Add(new PPtr<Object>(reader));
}
/*

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class RectTransform : Transform
{

View File

@@ -1,4 +1,6 @@
namespace AssetStudio
using System.Collections.Generic;
namespace AssetStudio
{
public class StaticBatchInfo
{
@@ -14,7 +16,7 @@
public abstract class Renderer : Component
{
public PPtr<Material>[] m_Materials;
public List<PPtr<Material>> m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
@@ -108,10 +110,10 @@
}
var m_MaterialsSize = reader.ReadInt32();
m_Materials = new PPtr<Material>[m_MaterialsSize];
for (int i = 0; i < m_MaterialsSize; i++)
m_Materials = new List<PPtr<Material>>();
for (var i = 0; i < m_MaterialsSize; i++)
{
m_Materials[i] = new PPtr<Material>(reader);
m_Materials.Add(new PPtr<Material>(reader));
}
if (version < 3) //3.0 down

View File

@@ -4,15 +4,15 @@ namespace AssetStudio
{
public class ResourceManager : Object
{
public KeyValuePair<string, PPtr<Object>>[] m_Container;
public List<KeyValuePair<string, PPtr<Object>>> m_Container;
public ResourceManager(ObjectReader reader) : base(reader)
{
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
for (int i = 0; i < m_ContainerSize; i++)
m_Container = new List<KeyValuePair<string, PPtr<Object>>>();
for (var i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
m_Container.Add(new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader)));
}
}
}

View File

@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public abstract class RuntimeAnimatorController : NamedObject
{

View File

@@ -17,8 +17,8 @@ namespace AssetStudio
public class StructParameter
{
public MatrixParameter[] m_MatrixParams;
public VectorParameter[] m_VectorParams;
public List<MatrixParameter> m_MatrixParams;
public List<VectorParameter> m_VectorParams;
public StructParameter(BinaryReader reader)
{
@@ -28,17 +28,17 @@ namespace AssetStudio
var m_StructSize = reader.ReadInt32();
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
m_VectorParams = new List<VectorParameter>();
for (var i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
m_VectorParams.Add(new VectorParameter(reader));
}
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
m_MatrixParams = new List<MatrixParameter>();
for (var i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
m_MatrixParams.Add(new MatrixParameter(reader));
}
}
}
@@ -112,15 +112,15 @@ namespace AssetStudio
public class SerializedProperties
{
public SerializedProperty[] m_Props;
public List<SerializedProperty> m_Props;
public SerializedProperties(BinaryReader reader)
{
int numProps = reader.ReadInt32();
m_Props = new SerializedProperty[numProps];
for (int i = 0; i < numProps; i++)
m_Props = new List<SerializedProperty>();
for (var i = 0; i < numProps; i++)
{
m_Props[i] = new SerializedProperty(reader);
m_Props.Add(new SerializedProperty(reader));
}
}
}
@@ -237,7 +237,7 @@ namespace AssetStudio
m_Name = reader.ReadAlignedString();
rtBlend = new SerializedShaderRTBlendState[8];
for (int i = 0; i < 8; i++)
for (var i = 0; i < 8; i++)
{
rtBlend[i] = new SerializedShaderRTBlendState(reader);
}
@@ -290,16 +290,16 @@ namespace AssetStudio
public class ParserBindChannels
{
public ShaderBindChannel[] m_Channels;
public List<ShaderBindChannel> m_Channels;
public uint m_SourceMap;
public ParserBindChannels(BinaryReader reader)
{
int numChannels = reader.ReadInt32();
m_Channels = new ShaderBindChannel[numChannels];
for (int i = 0; i < numChannels; i++)
m_Channels = new List<ShaderBindChannel>();
for (var i = 0; i < numChannels; i++)
{
m_Channels[i] = new ShaderBindChannel(reader);
m_Channels.Add(new ShaderBindChannel(reader));
}
reader.AlignStream();
@@ -390,9 +390,9 @@ namespace AssetStudio
public class ConstantBuffer
{
public int m_NameIndex;
public MatrixParameter[] m_MatrixParams;
public VectorParameter[] m_VectorParams;
public StructParameter[] m_StructParams;
public List<MatrixParameter> m_MatrixParams;
public List<VectorParameter> m_VectorParams;
public List<StructParameter> m_StructParams;
public int m_Size;
public bool m_IsPartialCB;
@@ -403,25 +403,25 @@ namespace AssetStudio
m_NameIndex = reader.ReadInt32();
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
m_MatrixParams = new List<MatrixParameter>();
for (var i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
m_MatrixParams.Add(new MatrixParameter(reader));
}
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
m_VectorParams = new List<VectorParameter>();
for (var i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
m_VectorParams.Add(new VectorParameter(reader));
}
if (version >= (2017, 3)) //2017.3 and up
{
int numStructParams = reader.ReadInt32();
m_StructParams = new StructParameter[numStructParams];
for (int i = 0; i < numStructParams; i++)
m_StructParams = new List<StructParameter>();
for (var i = 0; i < numStructParams; i++)
{
m_StructParams[i] = new StructParameter(reader);
m_StructParams.Add(new StructParameter(reader));
}
}
m_Size = reader.ReadInt32();
@@ -488,71 +488,74 @@ namespace AssetStudio
public class SerializedProgramParameters
{
public VectorParameter[] m_VectorParams;
public MatrixParameter[] m_MatrixParams;
public TextureParameter[] m_TextureParams;
public BufferBinding[] m_BufferParams;
public ConstantBuffer[] m_ConstantBuffers;
public BufferBinding[] m_ConstantBufferBindings;
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
public List<VectorParameter> m_VectorParams;
public List<MatrixParameter> m_MatrixParams;
public List<TextureParameter> m_TextureParams;
public List<BufferBinding> m_BufferParams;
public List<ConstantBuffer> m_ConstantBuffers;
public List<BufferBinding> m_ConstantBufferBindings;
public List<UAVParameter> m_UAVParams;
public List<SamplerParameter> m_Samplers;
public SerializedProgramParameters(ObjectReader reader)
{
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
m_VectorParams = new List<VectorParameter>();
for (var i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
m_VectorParams.Add(new VectorParameter(reader));
}
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
m_MatrixParams = new List<MatrixParameter>();
for (var i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
m_MatrixParams.Add(new MatrixParameter(reader));
}
int numTextureParams = reader.ReadInt32();
m_TextureParams = new TextureParameter[numTextureParams];
for (int i = 0; i < numTextureParams; i++)
m_TextureParams = new List<TextureParameter>();
for (var i = 0; i < numTextureParams; i++)
{
m_TextureParams[i] = new TextureParameter(reader);
m_TextureParams.Add(new TextureParameter(reader));
}
int numBufferParams = reader.ReadInt32();
m_BufferParams = new BufferBinding[numBufferParams];
for (int i = 0; i < numBufferParams; i++)
m_BufferParams = new List<BufferBinding>();
for (var i = 0; i < numBufferParams; i++)
{
m_BufferParams[i] = new BufferBinding(reader);
m_BufferParams.Add(new BufferBinding(reader));
}
int numConstantBuffers = reader.ReadInt32();
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
for (int i = 0; i < numConstantBuffers; i++)
m_ConstantBuffers = new List<ConstantBuffer>();
for (var i = 0; i < numConstantBuffers; i++)
{
m_ConstantBuffers[i] = new ConstantBuffer(reader);
m_ConstantBuffers.Add(new ConstantBuffer(reader));
}
int numConstantBufferBindings = reader.ReadInt32();
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
for (int i = 0; i < numConstantBufferBindings; i++)
m_ConstantBufferBindings = new List<BufferBinding>();
for (var i = 0; i < numConstantBufferBindings; i++)
{
m_ConstantBufferBindings[i] = new BufferBinding(reader);
m_ConstantBufferBindings.Add(new BufferBinding(reader));
}
int numUAVParams = reader.ReadInt32();
m_UAVParams = new UAVParameter[numUAVParams];
for (int i = 0; i < numUAVParams; i++)
m_UAVParams = new List<UAVParameter>();
for (var i = 0; i < numUAVParams; i++)
{
m_UAVParams[i] = new UAVParameter(reader);
m_UAVParams.Add(new UAVParameter(reader));
}
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
if (reader.version >= 2017) //2017 and up
{
m_Samplers[i] = new SamplerParameter(reader);
int numSamplers = reader.ReadInt32();
m_Samplers = new List<SamplerParameter>();
for (var i = 0; i < numSamplers; i++)
{
m_Samplers.Add(new SamplerParameter(reader));
}
}
}
}
@@ -564,15 +567,7 @@ namespace AssetStudio
public ushort[] m_KeywordIndices;
public sbyte m_ShaderHardwareTier;
public ShaderGpuProgramType m_GpuProgramType;
public SerializedProgramParameters m_Parameters;
public VectorParameter[] m_VectorParams;
public MatrixParameter[] m_MatrixParams;
public TextureParameter[] m_TextureParams;
public BufferBinding[] m_BufferParams;
public ConstantBuffer[] m_ConstantBuffers;
public BufferBinding[] m_ConstantBufferBindings;
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
public SerializedProgramParameters m_Parameters; // nested since 2020.3.2f1 and up; 2021.1.1f1 and up
public SerializedSubProgram(ObjectReader reader)
{
@@ -601,72 +596,7 @@ namespace AssetStudio
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
reader.AlignStream();
if (version.IsInRange((2020, 3, 2), 2021) //2020.3.2f1 and up
|| version >= (2021, 1, 1)) //2021.1.1f1 and up
{
m_Parameters = new SerializedProgramParameters(reader);
}
else
{
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
}
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
}
int numTextureParams = reader.ReadInt32();
m_TextureParams = new TextureParameter[numTextureParams];
for (int i = 0; i < numTextureParams; i++)
{
m_TextureParams[i] = new TextureParameter(reader);
}
int numBufferParams = reader.ReadInt32();
m_BufferParams = new BufferBinding[numBufferParams];
for (int i = 0; i < numBufferParams; i++)
{
m_BufferParams[i] = new BufferBinding(reader);
}
int numConstantBuffers = reader.ReadInt32();
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
for (int i = 0; i < numConstantBuffers; i++)
{
m_ConstantBuffers[i] = new ConstantBuffer(reader);
}
int numConstantBufferBindings = reader.ReadInt32();
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
for (int i = 0; i < numConstantBufferBindings; i++)
{
m_ConstantBufferBindings[i] = new BufferBinding(reader);
}
int numUAVParams = reader.ReadInt32();
m_UAVParams = new UAVParameter[numUAVParams];
for (int i = 0; i < numUAVParams; i++)
{
m_UAVParams[i] = new UAVParameter(reader);
}
if (version >= 2017) //2017 and up
{
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
{
m_Samplers[i] = new SamplerParameter(reader);
}
}
}
m_Parameters = new SerializedProgramParameters(reader);
if (version >= (2017, 2)) //2017.2 and up
{
@@ -684,7 +614,7 @@ namespace AssetStudio
public class SerializedProgram
{
public SerializedSubProgram[] m_SubPrograms;
public List<SerializedSubProgram> m_SubPrograms;
public SerializedProgramParameters m_CommonParameters;
public ushort[] m_SerializedKeywordStateMask;
@@ -693,10 +623,10 @@ namespace AssetStudio
var version = reader.version;
int numSubPrograms = reader.ReadInt32();
m_SubPrograms = new SerializedSubProgram[numSubPrograms];
for (int i = 0; i < numSubPrograms; i++)
m_SubPrograms = new List<SerializedSubProgram>();
for (var i = 0; i < numSubPrograms; i++)
{
m_SubPrograms[i] = new SerializedSubProgram(reader);
m_SubPrograms.Add(new SerializedSubProgram(reader));
}
if (version.IsInRange((2020, 3, 2), 2021) //2020.3.2f1 and up
@@ -722,11 +652,11 @@ namespace AssetStudio
public class SerializedPass
{
public Hash128[] m_EditorDataHash;
public List<Hash128> m_EditorDataHash;
public byte[] m_Platforms;
public ushort[] m_LocalKeywordMask;
public ushort[] m_GlobalKeywordMask;
public KeyValuePair<string, int>[] m_NameIndices;
public List<KeyValuePair<string, int>> m_NameIndices;
public PassType m_Type;
public SerializedShaderState m_State;
public uint m_ProgramMask;
@@ -750,10 +680,10 @@ namespace AssetStudio
if (version >= (2020, 2)) //2020.2 and up
{
int numEditorDataHash = reader.ReadInt32();
m_EditorDataHash = new Hash128[numEditorDataHash];
for (int i = 0; i < numEditorDataHash; i++)
m_EditorDataHash = new List<Hash128>();
for (var i = 0; i < numEditorDataHash; i++)
{
m_EditorDataHash[i] = new Hash128(reader);
m_EditorDataHash.Add(new Hash128(reader));
}
reader.AlignStream();
m_Platforms = reader.ReadUInt8Array();
@@ -768,10 +698,10 @@ namespace AssetStudio
}
int numIndices = reader.ReadInt32();
m_NameIndices = new KeyValuePair<string, int>[numIndices];
for (int i = 0; i < numIndices; i++)
m_NameIndices = new List<KeyValuePair<string, int>>();
for (var i = 0; i < numIndices; i++)
{
m_NameIndices[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
m_NameIndices.Add(new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32()));
}
m_Type = (PassType)reader.ReadInt32();
@@ -806,32 +736,32 @@ namespace AssetStudio
public class SerializedTagMap
{
public KeyValuePair<string, string>[] tags;
public List<KeyValuePair<string, string>> tags;
public SerializedTagMap(BinaryReader reader)
{
int numTags = reader.ReadInt32();
tags = new KeyValuePair<string, string>[numTags];
for (int i = 0; i < numTags; i++)
tags = new List<KeyValuePair<string, string>>();
for (var i = 0; i < numTags; i++)
{
tags[i] = new KeyValuePair<string, string>(reader.ReadAlignedString(), reader.ReadAlignedString());
tags.Add(new KeyValuePair<string, string>(reader.ReadAlignedString(), reader.ReadAlignedString()));
}
}
}
public class SerializedSubShader
{
public SerializedPass[] m_Passes;
public List<SerializedPass> m_Passes;
public SerializedTagMap m_Tags;
public int m_LOD;
public SerializedSubShader(ObjectReader reader)
{
int numPasses = reader.ReadInt32();
m_Passes = new SerializedPass[numPasses];
for (int i = 0; i < numPasses; i++)
m_Passes = new List<SerializedPass>();
for (var i = 0; i < numPasses; i++)
{
m_Passes[i] = new SerializedPass(reader);
m_Passes.Add(new SerializedPass(reader));
}
m_Tags = new SerializedTagMap(reader);
@@ -866,14 +796,14 @@ namespace AssetStudio
public class SerializedShader
{
public SerializedProperties m_PropInfo;
public SerializedSubShader[] m_SubShaders;
public List<SerializedSubShader> m_SubShaders;
public string[] m_KeywordNames;
public byte[] m_KeywordFlags;
public string m_Name;
public string m_CustomEditorName;
public string m_FallbackName;
public SerializedShaderDependency[] m_Dependencies;
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
public List<SerializedShaderDependency> m_Dependencies;
public List<SerializedCustomEditorForRenderPipeline> m_CustomEditorForRenderPipelines;
public bool m_DisableNoSubshadersMessage;
public SerializedShader(ObjectReader reader)
@@ -883,10 +813,10 @@ namespace AssetStudio
m_PropInfo = new SerializedProperties(reader);
int numSubShaders = reader.ReadInt32();
m_SubShaders = new SerializedSubShader[numSubShaders];
for (int i = 0; i < numSubShaders; i++)
m_SubShaders = new List<SerializedSubShader>();
for (var i = 0; i < numSubShaders; i++)
{
m_SubShaders[i] = new SerializedSubShader(reader);
m_SubShaders.Add(new SerializedSubShader(reader));
}
if (version >= (2021, 2)) //2021.2 and up
@@ -901,19 +831,19 @@ namespace AssetStudio
m_FallbackName = reader.ReadAlignedString();
int numDependencies = reader.ReadInt32();
m_Dependencies = new SerializedShaderDependency[numDependencies];
for (int i = 0; i < numDependencies; i++)
m_Dependencies = new List<SerializedShaderDependency>();
for (var i = 0; i < numDependencies; i++)
{
m_Dependencies[i] = new SerializedShaderDependency(reader);
m_Dependencies.Add(new SerializedShaderDependency(reader));
}
if (version >= 2021) //2021.1 and up
{
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
m_CustomEditorForRenderPipelines = new List<SerializedCustomEditorForRenderPipeline>();
for (var i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
{
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
m_CustomEditorForRenderPipelines.Add(new SerializedCustomEditorForRenderPipeline(reader));
}
}
@@ -988,18 +918,18 @@ namespace AssetStudio
reader.AlignStream();
var m_DependenciesCount = reader.ReadInt32();
for (int i = 0; i < m_DependenciesCount; i++)
for (var i = 0; i < m_DependenciesCount; i++)
{
new PPtr<Shader>(reader);
var m_Dependencies = new PPtr<Shader>(reader);
}
if (version >= 2018)
{
var m_NonModifiableTexturesCount = reader.ReadInt32();
for (int i = 0; i < m_NonModifiableTexturesCount; i++)
for (var i = 0; i < m_NonModifiableTexturesCount; i++)
{
var first = reader.ReadAlignedString();
new PPtr<Texture>(reader);
var second = new PPtr<Texture>(reader);
}
}

View File

@@ -1,14 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
public sealed class SkinnedMeshRenderer : Renderer
{
public PPtr<Mesh> m_Mesh;
public PPtr<Transform>[] m_Bones;
public List<PPtr<Transform>> m_Bones;
public float[] m_BlendShapeWeights;
public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
@@ -25,10 +22,11 @@ namespace AssetStudio
m_Mesh = new PPtr<Mesh>(reader);
m_Bones = new PPtr<Transform>[reader.ReadInt32()];
for (int b = 0; b < m_Bones.Length; b++)
var numBones = reader.ReadInt32();
m_Bones = new List<PPtr<Transform>>();
for (var b = 0; b < numBones; b++)
{
m_Bones[b] = new PPtr<Transform>(reader);
m_Bones.Add(new PPtr<Transform>(reader));
}
if (version >= (4, 3)) //4.3 and up

View File

@@ -79,11 +79,11 @@ namespace AssetStudio
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public SecondarySpriteTexture[] secondaryTextures;
public SubMesh[] m_SubMeshes;
public List<SecondarySpriteTexture> secondaryTextures;
public List<SubMesh> m_SubMeshes;
public byte[] m_IndexBuffer;
public VertexData m_VertexData;
public SpriteVertex[] vertices;
public List<SpriteVertex> vertices;
public ushort[] indices;
public Matrix4x4[] m_Bindpose;
public BoneWeights4[] m_SourceSkin;
@@ -104,20 +104,20 @@ namespace AssetStudio
if (version >= 2019) //2019 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
secondaryTextures = new List<SecondarySpriteTexture>();
for (var i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
secondaryTextures.Add(new SecondarySpriteTexture(reader));
}
}
if (version >= (5, 6)) //5.6 and up
{
var m_SubMeshesSize = reader.ReadInt32();
m_SubMeshes = new SubMesh[m_SubMeshesSize];
for (int i = 0; i < m_SubMeshesSize; i++)
m_SubMeshes = new List<SubMesh>();
for (var i = 0; i < m_SubMeshesSize; i++)
{
m_SubMeshes[i] = new SubMesh(reader);
m_SubMeshes.Add(new SubMesh(reader));
}
m_IndexBuffer = reader.ReadUInt8Array();
@@ -128,10 +128,10 @@ namespace AssetStudio
else
{
var verticesSize = reader.ReadInt32();
vertices = new SpriteVertex[verticesSize];
for (int i = 0; i < verticesSize; i++)
vertices = new List<SpriteVertex>();
for (var i = 0; i < verticesSize; i++)
{
vertices[i] = new SpriteVertex(reader);
vertices.Add(new SpriteVertex(reader));
}
indices = reader.ReadUInt16Array();
@@ -145,7 +145,9 @@ namespace AssetStudio
if (version < (2018, 2)) //2018.2 down
{
var m_SourceSkinSize = reader.ReadInt32();
for (int i = 0; i < m_SourceSkinSize; i++)
reader.ThrowIfTooLarge(m_SourceSkinSize * 32f);
m_SourceSkin = new BoneWeights4[m_SourceSkinSize];
for (var i = 0; i < m_SourceSkinSize; i++)
{
m_SourceSkin[i] = new BoneWeights4(reader);
}
@@ -201,7 +203,7 @@ namespace AssetStudio
public string[] m_AtlasTags;
public PPtr<SpriteAtlas> m_SpriteAtlas;
public SpriteRenderData m_RD;
public Vector2[][] m_PhysicsShape;
//public Vector2[][] m_PhysicsShape;
public Sprite(ObjectReader reader) : base(reader)
{
@@ -238,17 +240,18 @@ namespace AssetStudio
}
m_RD = new SpriteRenderData(reader);
/*
if (version >= 2017) //2017 and up
{
var m_PhysicsShapeSize = reader.ReadInt32();
m_PhysicsShape = new Vector2[m_PhysicsShapeSize][];
for (int i = 0; i < m_PhysicsShapeSize; i++)
var physicsShapeList = new List<Vector2[]>();
for (var i = 0; i < m_PhysicsShapeSize; i++)
{
m_PhysicsShape[i] = reader.ReadVector2Array();
physicsShapeList.Add(reader.ReadVector2Array());
}
m_PhysicsShape = physicsShapeList.ToArray();
}
*/
//vector m_Bones 2018 and up
}
}

View File

@@ -14,7 +14,7 @@ namespace AssetStudio
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteSettings settingsRaw;
public SecondarySpriteTexture[] secondaryTextures;
public List<SecondarySpriteTexture> secondaryTextures;
public SpriteAtlasData(ObjectReader reader)
{
@@ -33,10 +33,10 @@ namespace AssetStudio
if (version >= (2020, 2)) //2020.2 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
secondaryTextures = new List<SecondarySpriteTexture>();
for (var i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
secondaryTextures.Add(new SecondarySpriteTexture(reader));
}
reader.AlignStream();
}
@@ -45,7 +45,7 @@ namespace AssetStudio
public sealed class SpriteAtlas : NamedObject
{
public PPtr<Sprite>[] m_PackedSprites;
public List<PPtr<Sprite>> m_PackedSprites;
[JsonConverter(typeof(JsonConverterHelper.RenderDataMapConverter))]
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public bool m_IsVariant;
@@ -53,17 +53,17 @@ namespace AssetStudio
public SpriteAtlas(ObjectReader reader) : base(reader)
{
var m_PackedSpritesSize = reader.ReadInt32();
m_PackedSprites = new PPtr<Sprite>[m_PackedSpritesSize];
for (int i = 0; i < m_PackedSpritesSize; i++)
m_PackedSprites = new List<PPtr<Sprite>>();
for (var i = 0; i < m_PackedSpritesSize; i++)
{
m_PackedSprites[i] = new PPtr<Sprite>(reader);
m_PackedSprites.Add(new PPtr<Sprite>(reader));
}
var m_PackedSpriteNamesToIndex = reader.ReadStringArray();
var m_RenderDataMapSize = reader.ReadInt32();
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
for (int i = 0; i < m_RenderDataMapSize; i++)
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>();
for (var i = 0; i < m_RenderDataMapSize; i++)
{
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();

View File

@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace AssetStudio
namespace AssetStudio
{
public sealed class TextAsset : NamedObject
{

View File

@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace AssetStudio
{
@@ -10,7 +7,7 @@ namespace AssetStudio
public Quaternion m_LocalRotation;
public Vector3 m_LocalPosition;
public Vector3 m_LocalScale;
public PPtr<Transform>[] m_Children;
public List<PPtr<Transform>> m_Children;
public PPtr<Transform> m_Father;
public Transform(ObjectReader reader) : base(reader)
@@ -20,10 +17,10 @@ namespace AssetStudio
m_LocalScale = reader.ReadVector3();
int m_ChildrenCount = reader.ReadInt32();
m_Children = new PPtr<Transform>[m_ChildrenCount];
for (int i = 0; i < m_ChildrenCount; i++)
m_Children = new List<PPtr<Transform>>();
for (var i = 0; i < m_ChildrenCount; i++)
{
m_Children[i] = new PPtr<Transform>(reader);
m_Children.Add(new PPtr<Transform>(reader));
}
m_Father = new PPtr<Transform>(reader);
}

View File

@@ -49,10 +49,9 @@ namespace AssetStudio
if (version >= 2020) //2020.1 and up
{
var m_VideoShadersSize = reader.ReadInt32();
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
for (int i = 0; i < m_VideoShadersSize; i++)
for (var i = 0; i < m_VideoShadersSize; i++)
{
m_VideoShaders[i] = new PPtr<Shader>(reader);
var m_VideoShaders = new PPtr<Shader>(reader);
}
}
m_ExternalResources = new StreamedResource(reader);

View File

@@ -1,18 +1,14 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace AssetStudio
{
public static class BinaryReaderExtensions
{
public static void AlignStream(this BinaryReader reader)
{
reader.AlignStream(4);
}
public static void AlignStream(this BinaryReader reader, int alignment)
public static void AlignStream(this BinaryReader reader, int alignment = 4)
{
var pos = reader.BaseStream.Position;
var mod = pos % alignment;
@@ -25,7 +21,9 @@ namespace AssetStudio
public static string ReadAlignedString(this BinaryReader reader)
{
var length = reader.ReadInt32();
if (length > 0 && length <= reader.BaseStream.Length - reader.BaseStream.Position)
if (length > reader.BaseStream.Length - reader.BaseStream.Position)
throw new EndOfStreamException();
if (length > 0)
{
var stringData = reader.ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
@@ -102,24 +100,22 @@ namespace AssetStudio
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Matrix4x4 ReadMatrix(this BinaryReader reader)
private static T[] ReadArray<T>(BinaryReader reader, int byteLen) where T : struct
{
return new Matrix4x4(reader.ReadSingleArray(16));
}
if (byteLen < 0)
throw new ArgumentOutOfRangeException(nameof(byteLen));
if (reader.BaseStream.Position + byteLen > reader.BaseStream.Length)
throw new EndOfStreamException();
var bytes = reader.ReadBytes(byteLen);
private static T[] ReadArray<T>(Func<T> del, int length)
{
var array = new T[length];
for (int i = 0; i < length; i++)
{
array[i] = del();
}
return array;
var span = MemoryMarshal.Cast<byte, T>(bytes);
return span.ToArray();
}
public static bool[] ReadBooleanArray(this BinaryReader reader)
{
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
return ReadArray<bool>(reader, reader.ReadInt32());
}
public static byte[] ReadUInt8Array(this BinaryReader reader)
@@ -129,62 +125,65 @@ namespace AssetStudio
public static ushort[] ReadUInt16Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
return ReadArray<ushort>(reader, reader.ReadInt32() * 2);
}
public static int[] ReadInt32Array(this BinaryReader reader)
public static int[] ReadInt32Array(this BinaryReader reader, int length = -1)
{
return ReadArray(reader.ReadInt32, reader.ReadInt32());
if (length == -1)
length = reader.ReadInt32();
return ReadArray<int>(reader, length * 4);
}
public static int[] ReadInt32Array(this BinaryReader reader, int length)
public static uint[] ReadUInt32Array(this BinaryReader reader, int length = -1)
{
return ReadArray(reader.ReadInt32, length);
}
public static uint[] ReadUInt32Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt32, reader.ReadInt32());
if (length == -1)
length = reader.ReadInt32();
return ReadArray<uint>(reader, length * 4);
}
public static uint[][] ReadUInt32ArrayArray(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt32Array, reader.ReadInt32());
var length = reader.ReadInt32();
var list = new List<uint[]>();
for (var i = 0; i < length; i++)
{
list.Add(ReadArray<uint>(reader, reader.ReadInt32() * 4));
}
return list.ToArray();
}
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
public static float[] ReadSingleArray(this BinaryReader reader, int length = -1)
{
return ReadArray(reader.ReadUInt32, length);
}
public static float[] ReadSingleArray(this BinaryReader reader)
{
return ReadArray(reader.ReadSingle, reader.ReadInt32());
}
public static float[] ReadSingleArray(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadSingle, length);
if (length == -1)
length = reader.ReadInt32();
return ReadArray<float>(reader, length * 4);
}
public static string[] ReadStringArray(this BinaryReader reader)
{
return ReadArray(reader.ReadAlignedString, reader.ReadInt32());
var length = reader.ReadInt32();
var list = new List<string>();
for (var i = 0; i < length; i++)
{
list.Add(reader.ReadAlignedString());
}
return list.ToArray();
}
public static Vector2[] ReadVector2Array(this BinaryReader reader)
{
return ReadArray(reader.ReadVector2, reader.ReadInt32());
return ReadArray<Vector2>(reader, reader.ReadInt32() * 8);
}
public static Vector4[] ReadVector4Array(this BinaryReader reader)
{
return ReadArray(reader.ReadVector4, reader.ReadInt32());
return ReadArray<Vector4>(reader, reader.ReadInt32() * 16);
}
public static Matrix4x4[] ReadMatrixArray(this BinaryReader reader)
{
return ReadArray(reader.ReadMatrix, reader.ReadInt32());
return ReadArray<Matrix4x4>(reader, reader.ReadInt32() * 64);
}
}
}

View File

@@ -1,4 +1,5 @@
using System;
using System.IO;
namespace AssetStudio
{
@@ -16,6 +17,8 @@ namespace AssetStudio
public UnityVersion version => assetsFile.version;
public long Remaining => byteStart + byteSize - Position;
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
{
this.assetsFile = assetsFile;
@@ -36,6 +39,12 @@ namespace AssetStudio
m_Version = assetsFile.header.m_Version;
}
public void ThrowIfTooLarge(float val)
{
if (val < 0 || val > Remaining)
throw new EndOfStreamException();
}
public void Reset()
{
Position = byteStart;

View File

@@ -112,8 +112,8 @@ namespace AssetStudio
// Read Types
int typeCount = reader.ReadInt32();
m_Types = new List<SerializedType>(typeCount);
for (int i = 0; i < typeCount; i++)
m_Types = new List<SerializedType>();
for (var i = 0; i < typeCount; i++)
{
m_Types.Add(ReadSerializedType(false));
}
@@ -125,10 +125,10 @@ namespace AssetStudio
// Read Objects
int objectCount = reader.ReadInt32();
m_Objects = new List<ObjectInfo>(objectCount);
Objects = new List<Object>(objectCount);
ObjectsDic = new Dictionary<long, Object>(objectCount);
for (int i = 0; i < objectCount; i++)
m_Objects = new List<ObjectInfo>();
Objects = new List<Object>();
ObjectsDic = new Dictionary<long, Object>();
for (var i = 0; i < objectCount; i++)
{
var objectInfo = new ObjectInfo();
if (bigIDEnabled != 0)
@@ -184,8 +184,8 @@ namespace AssetStudio
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
{
int scriptCount = reader.ReadInt32();
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
for (int i = 0; i < scriptCount; i++)
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>();
for (var i = 0; i < scriptCount; i++)
{
var m_ScriptType = new LocalSerializedObjectIdentifier();
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
@@ -203,8 +203,8 @@ namespace AssetStudio
}
int externalsCount = reader.ReadInt32();
m_Externals = new List<FileIdentifier>(externalsCount);
for (int i = 0; i < externalsCount; i++)
m_Externals = new List<FileIdentifier>();
for (var i = 0; i < externalsCount; i++)
{
var m_External = new FileIdentifier();
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
@@ -224,8 +224,8 @@ namespace AssetStudio
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
{
int refTypesCount = reader.ReadInt32();
m_RefTypes = new List<SerializedType>(refTypesCount);
for (int i = 0; i < refTypesCount; i++)
m_RefTypes = new List<SerializedType>();
for (var i = 0; i < refTypesCount; i++)
{
m_RefTypes.Add(ReadSerializedType(true));
}
@@ -322,7 +322,7 @@ namespace AssetStudio
}
int childrenCount = reader.ReadInt32();
for (int i = 0; i < childrenCount; i++)
for (var i = 0; i < childrenCount; i++)
{
ReadTypeTree(m_Type, level + 1);
}
@@ -332,7 +332,7 @@ namespace AssetStudio
{
int numberOfNodes = reader.ReadInt32();
int stringBufferSize = reader.ReadInt32();
for (int i = 0; i < numberOfNodes; i++)
for (var i = 0; i < numberOfNodes; i++)
{
var typeTreeNode = new TypeTreeNode();
m_Type.m_Nodes.Add(typeTreeNode);
@@ -353,7 +353,7 @@ namespace AssetStudio
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_Type.m_StringBuffer)))
{
for (int i = 0; i < numberOfNodes; i++)
for (var i = 0; i < numberOfNodes; i++)
{
var m_Node = m_Type.m_Nodes[i];
m_Node.m_Type = ReadString(stringBufferReader, m_Node.m_TypeStrOffset);

View File

@@ -237,7 +237,7 @@ namespace AssetStudioCLI
#region Face
int sum = 0;
for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
{
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;

View File

@@ -198,7 +198,7 @@ namespace AssetStudioCLI
var i = 0;
foreach (var assetsFile in assetsManager.assetsFileList)
{
var preloadTable = Array.Empty<PPtr<AssetStudio.Object>>();
var preloadTable = new List<PPtr<AssetStudio.Object>>();
foreach (var asset in assetsFile.Objects)
{
var assetItem = new AssetItem(asset);
@@ -221,7 +221,7 @@ namespace AssetStudioCLI
foreach (var m_Container in m_AssetBundle.m_Container)
{
var preloadIndex = m_Container.Value.preloadIndex;
var preloadSize = isStreamedSceneAssetBundle ? preloadTable.Length : m_Container.Value.preloadSize;
var preloadSize = isStreamedSceneAssetBundle ? preloadTable.Count : m_Container.Value.preloadSize;
var preloadEnd = preloadIndex + preloadSize;
for (var k = preloadIndex; k < preloadEnd; k++)
{

View File

@@ -197,7 +197,7 @@ namespace AssetStudioGUI
#region Face
int sum = 0;
for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
{
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;

View File

@@ -221,7 +221,7 @@ namespace AssetStudioGUI
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var preloadTable = Array.Empty<PPtr<Object>>();
var preloadTable = new List<PPtr<Object>>();
foreach (var asset in assetsFile.Objects)
{
@@ -333,7 +333,7 @@ namespace AssetStudioGUI
{
var preloadIndex = m_Container.Value.preloadIndex;
var preloadSize = isStreamedSceneAssetBundle
? preloadTable.Length
? preloadTable.Count
: m_Container.Value.preloadSize;
var preloadEnd = preloadIndex + preloadSize;
for (var k = preloadIndex; k < preloadEnd; k++)

View File

@@ -39,7 +39,7 @@ namespace CubismLive2DExtractor
for (int frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++)
{
var frame = streamedFrames[frameIndex];
for (int curveIndex = 0; curveIndex < frame.keyList.Length; curveIndex++)
for (int curveIndex = 0; curveIndex < frame.keyList.Count; curveIndex++)
{
ReadStreamedData(iAnim, m_ClipBindingConstant, frame.time, frame.keyList[curveIndex]);
}
@@ -90,7 +90,7 @@ namespace CubismLive2DExtractor
GetLive2dPath(binding, out var target, out var boneName);
if (string.IsNullOrEmpty(boneName))
{
Logger.Warning($"[Motion Converter] \"{iAnim.Name}\" read fail on binding {Array.IndexOf(m_ClipBindingConstant.genericBindings, binding)}");
Logger.Warning($"[Motion Converter] \"{iAnim.Name}\" read fail on binding {m_ClipBindingConstant.genericBindings.FindIndex(x => x == binding)}");
return;
}
@@ -105,7 +105,7 @@ namespace CubismLive2DExtractor
GetLive2dPath(binding, out var target, out var boneName);
if (string.IsNullOrEmpty(boneName))
{
Logger.Warning($"[Motion Converter] \"{iAnim.Name}\" read fail on binding {Array.IndexOf(m_ClipBindingConstant.genericBindings, binding)}");
Logger.Warning($"[Motion Converter] \"{iAnim.Name}\" read fail on binding {m_ClipBindingConstant.genericBindings.FindIndex(x => x == binding)}");
return;
}

View File

@@ -116,7 +116,7 @@ namespace CubismLive2DExtractor
// [Optional] Time of the overall Fade-Out for easing in seconds.
FadeOutTime = fadeMotion.FadeOutTime,
// The total number of curves.
CurveCount = (int)fadeMotion.ParameterCurves.LongCount(x => x.m_Curve.Length > 0),
CurveCount = (int)fadeMotion.ParameterCurves.LongCount(x => x.m_Curve.Count > 0),
// [Optional] The total number of UserData.
UserDataCount = 0
};
@@ -128,7 +128,7 @@ namespace CubismLive2DExtractor
var actualCurveCount = 0;
for (var i = 0; i < fadeMotion.ParameterCurves.Length; i++)
{
if (fadeMotion.ParameterCurves[i].m_Curve.Length == 0)
if (fadeMotion.ParameterCurves[i].m_Curve.Count == 0)
continue;
string target;
@@ -174,7 +174,7 @@ namespace CubismLive2DExtractor
fadeMotion.ParameterCurves[i].m_Curve[0].value
}
};
for (var j = 1; j < fadeMotion.ParameterCurves[i].m_Curve.Length; j++)
for (var j = 1; j < fadeMotion.ParameterCurves[i].m_Curve.Count; j++)
{
var curve = fadeMotion.ParameterCurves[i].m_Curve[j];
var preCurve = fadeMotion.ParameterCurves[i].m_Curve[j - 1];

View File

@@ -203,7 +203,7 @@ namespace AssetStudio
private ImportedFrame ConvertTransform(Transform trans)
{
var frame = new ImportedFrame(trans.m_Children.Length);
var frame = new ImportedFrame(trans.m_Children.Count);
transformDictionary.Add(trans, frame);
trans.m_GameObject.TryGet(out var m_GameObject);
frame.Name = m_GameObject.m_Name;
@@ -286,7 +286,7 @@ namespace AssetStudio
iMesh.hasColor = mesh.m_Colors?.Length > 0;
int firstFace = 0;
for (int i = 0; i < mesh.m_SubMeshes.Length; i++)
for (int i = 0; i < mesh.m_SubMeshes.Count; i++)
{
int numFaces = (int)mesh.m_SubMeshes[i].indexCount / 3;
if (subHashSet.Count > 0 && !subHashSet.Contains(i))
@@ -297,7 +297,7 @@ namespace AssetStudio
var submesh = mesh.m_SubMeshes[i];
var iSubmesh = new ImportedSubmesh();
Material mat = null;
if (i - firstSubMesh < meshR.m_Materials.Length)
if (i - firstSubMesh < meshR.m_Materials.Count)
{
if (meshR.m_Materials[i - firstSubMesh].TryGet(out var m_Material))
{
@@ -410,16 +410,16 @@ namespace AssetStudio
* 2 - m_BoneNameHashes
*/
var boneType = 0;
if (sMesh.m_Bones.Length > 0)
if (sMesh.m_Bones.Count > 0)
{
if (sMesh.m_Bones.Length == mesh.m_BindPose.Length)
if (sMesh.m_Bones.Count == mesh.m_BindPose.Length)
{
var verifiedBoneCount = sMesh.m_Bones.Count(x => x.TryGet(out _));
if (verifiedBoneCount > 0)
{
boneType = 1;
}
if (verifiedBoneCount != sMesh.m_Bones.Length)
if (verifiedBoneCount != sMesh.m_Bones.Count)
{
//尝试使用m_BoneNameHashes 4.3 and up
if (mesh.m_BindPose.Length > 0 && (mesh.m_BindPose.Length == mesh.m_BoneNameHashes?.Length))
@@ -449,7 +449,7 @@ namespace AssetStudio
if (boneType == 1)
{
var boneCount = sMesh.m_Bones.Length;
var boneCount = sMesh.m_Bones.Count;
iMesh.BoneList = new List<ImportedBone>(boneCount);
for (int i = 0; i < boneCount; i++)
{
@@ -480,13 +480,13 @@ namespace AssetStudio
}
//Morphs
if (mesh.m_Shapes?.channels?.Length > 0)
if (mesh.m_Shapes?.channels?.Count > 0)
{
var morph = new ImportedMorph();
MorphList.Add(morph);
morph.Path = iMesh.Path;
morph.Channels = new List<ImportedMorphChannel>(mesh.m_Shapes.channels.Length);
for (int i = 0; i < mesh.m_Shapes.channels.Length; i++)
morph.Channels = new List<ImportedMorphChannel>(mesh.m_Shapes.channels.Count);
for (var i = 0; i < mesh.m_Shapes.channels.Count; i++)
{
var channel = new ImportedMorphChannel();
morph.Channels.Add(channel);
@@ -501,7 +501,7 @@ namespace AssetStudio
channel.Name = shapeChannel.name.Split('.').Last();
channel.KeyframeList = new List<ImportedMorphKeyframe>(shapeChannel.frameCount);
var frameEnd = shapeChannel.frameIndex + shapeChannel.frameCount;
for (int frameIdx = shapeChannel.frameIndex; frameIdx < frameEnd; frameIdx++)
for (var frameIdx = shapeChannel.frameIndex; frameIdx < frameEnd; frameIdx++)
{
var keyframe = new ImportedMorphKeyframe();
channel.KeyframeList.Add(keyframe);
@@ -890,7 +890,7 @@ namespace AssetStudio
{
var frame = streamedFrames[frameIndex];
var streamedValues = frame.keyList.Select(x => x.value).ToArray();
for (var curveIndex = 0; curveIndex < frame.keyList.Length;)
for (var curveIndex = 0; curveIndex < frame.keyList.Count;)
{
ReadCurveData(iAnim, m_ClipBindingConstant, frame.keyList[curveIndex].index, frame.time, streamedValues, 0, ref curveIndex);
}

View File

@@ -1,5 +1,6 @@
using K4os.Compression.LZ4;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
@@ -138,42 +139,42 @@ namespace AssetStudio
{
sb.Append(ConvertSerializedShaderState(m_Passe.m_State));
if (m_Passe.progVertex.m_SubPrograms.Length > 0)
if (m_Passe.progVertex.m_SubPrograms.Count > 0)
{
sb.Append("Program \"vp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progVertex.m_SubPrograms, platforms, shaderPrograms));
sb.Append("}\n");
}
if (m_Passe.progFragment.m_SubPrograms.Length > 0)
if (m_Passe.progFragment.m_SubPrograms.Count > 0)
{
sb.Append("Program \"fp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progFragment.m_SubPrograms, platforms, shaderPrograms));
sb.Append("}\n");
}
if (m_Passe.progGeometry.m_SubPrograms.Length > 0)
if (m_Passe.progGeometry.m_SubPrograms.Count > 0)
{
sb.Append("Program \"gp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progGeometry.m_SubPrograms, platforms, shaderPrograms));
sb.Append("}\n");
}
if (m_Passe.progHull.m_SubPrograms.Length > 0)
if (m_Passe.progHull.m_SubPrograms.Count > 0)
{
sb.Append("Program \"hp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progHull.m_SubPrograms, platforms, shaderPrograms));
sb.Append("}\n");
}
if (m_Passe.progDomain.m_SubPrograms.Length > 0)
if (m_Passe.progDomain.m_SubPrograms.Count > 0)
{
sb.Append("Program \"dp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progDomain.m_SubPrograms, platforms, shaderPrograms));
sb.Append("}\n");
}
if (m_Passe.progRayTracing?.m_SubPrograms.Length > 0)
if (m_Passe.progRayTracing?.m_SubPrograms.Count > 0)
{
sb.Append("Program \"rtp\" {\n");
sb.Append(ConvertSerializedSubPrograms(m_Passe.progRayTracing.m_SubPrograms, platforms, shaderPrograms));
@@ -185,7 +186,7 @@ namespace AssetStudio
return sb.ToString();
}
private static string ConvertSerializedSubPrograms(SerializedSubProgram[] m_SubPrograms, ShaderCompilerPlatform[] platforms, ShaderProgram[] shaderPrograms)
private static string ConvertSerializedSubPrograms(List<SerializedSubProgram> m_SubPrograms, ShaderCompilerPlatform[] platforms, ShaderProgram[] shaderPrograms)
{
var sb = new StringBuilder();
var groups = m_SubPrograms.GroupBy(x => x.m_BlobIndex);
@@ -638,7 +639,7 @@ namespace AssetStudio
private static string ConvertSerializedTagMap(SerializedTagMap m_Tags, int intent)
{
var sb = new StringBuilder();
if (m_Tags.tags.Length > 0)
if (m_Tags.tags.Count > 0)
{
sb.Append(new string(' ', intent));
sb.Append("Tags { ");