39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System.Collections.Generic;
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namespace AssetStudio
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{
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public sealed class SkinnedMeshRenderer : Renderer
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{
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public PPtr<Mesh> m_Mesh;
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public List<PPtr<Transform>> m_Bones;
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public float[] m_BlendShapeWeights;
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public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
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{
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int m_Quality = reader.ReadInt32();
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var m_UpdateWhenOffscreen = reader.ReadBoolean();
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var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
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reader.AlignStream();
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if (version < (2, 6)) //2.6 down
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{
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var m_DisableAnimationWhenOffscreen = new PPtr<Animation>(reader);
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}
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m_Mesh = new PPtr<Mesh>(reader);
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var numBones = reader.ReadInt32();
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m_Bones = new List<PPtr<Transform>>();
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for (var b = 0; b < numBones; b++)
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{
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m_Bones.Add(new PPtr<Transform>(reader));
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}
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if (version >= (4, 3)) //4.3 and up
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{
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m_BlendShapeWeights = reader.ReadSingleArray();
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}
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}
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}
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}
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