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56 Commits

Author SHA1 Message Date
ww-rm
580eaf990d 测试代码 2025-04-05 11:57:44 +08:00
ww-rm
5ab232a961 更新至v0.12.1 2025-04-05 11:56:53 +08:00
ww-rm
e596cd7ea4 update changelog 2025-04-05 11:56:13 +08:00
ww-rm
05c47a4daa 增加初始动画皮肤空位 2025-04-05 11:52:34 +08:00
ww-rm
5a8783b5f4 增加确定按钮 2025-04-05 11:18:54 +08:00
ww-rm
08bc171a72 修复分辨率调整时父容器尺寸获取错误bug 2025-04-05 10:38:17 +08:00
ww-rm
7372f5fe08 optimize 2025-04-05 10:31:30 +08:00
ww-rm
6f032bdd05 optimize 2025-04-05 10:10:04 +08:00
ww-rm
153d3603d2 optimize 2025-04-05 09:40:02 +08:00
ww-rm
95261e6907 optimize 2025-04-05 01:53:39 +08:00
ww-rm
17b344376d update readme 2025-04-05 01:39:59 +08:00
ww-rm
0ed4e44878 更新至v0.12.0 2025-04-05 01:22:14 +08:00
ww-rm
b42c1832f0 update changelog 2025-04-05 01:16:00 +08:00
ww-rm
058534ba67 修复部分资源泄漏 2025-04-05 01:14:59 +08:00
ww-rm
204dcd6498 增加3.8及以上版本多皮肤支持 2025-04-05 00:57:04 +08:00
ww-rm
2c846c0db9 补充update0 2025-04-04 20:10:29 +08:00
ww-rm
2faeb044e0 增加 readonly 限定 2025-04-04 17:36:52 +08:00
ww-rm
09c8e4f779 修复导出过程中的PMA问题 2025-04-04 17:21:30 +08:00
ww-rm
6994fa6be8 修复shader问题 2025-04-04 11:26:23 +08:00
ww-rm
cc7beb7670 增加SFMLExtension 2025-04-03 20:14:13 +08:00
ww-rm
510653732d 移除冗余引用 2025-04-03 19:46:01 +08:00
ww-rm
93e8178d67 增加部分实验性样例代码 2025-04-03 19:39:13 +08:00
ww-rm
cebc4864cc 封装原生操作 2025-04-03 18:22:55 +08:00
ww-rm
6ad0449376 修复内存泄漏 2025-04-03 18:19:12 +08:00
ww-rm
c33c977326 update changelog 2025-04-03 15:02:18 +08:00
ww-rm
f0299d365a 补充update0 2025-04-03 09:55:51 +08:00
ww-rm
6ecdca73f5 不提供时长时按所有轨道动画时长最大值导出 2025-04-03 00:30:55 +08:00
ww-rm
af6a709b2c 完善动画时间重置功能 2025-04-03 00:30:33 +08:00
ww-rm
d5c27450ef 修改pma默认值为false 2025-04-03 00:15:44 +08:00
ww-rm
d10269fb07 small change 2025-04-03 00:13:36 +08:00
ww-rm
53d987476e 增加多轨道动画编辑 2025-04-02 23:59:18 +08:00
ww-rm
8b7866d37f 增加多轨方法 2025-04-02 11:43:25 +08:00
ww-rm
bb529729b6 增加Tracks公开属性 2025-04-02 11:41:23 +08:00
ww-rm
b7735d9ba8 改成并集动画皮肤列表 2025-04-01 21:07:52 +08:00
ww-rm
ce744e2b84 update badges 2025-03-31 22:56:50 +08:00
ww-rm
631c92da3f update readme 2025-03-31 22:18:06 +08:00
ww-rm
b7063804e9 add badges 2025-03-31 22:04:31 +08:00
ww-rm
75d47c8419 修改提示文本 2025-03-31 20:55:37 +08:00
ww-rm
114fb05e80 调整布局 2025-03-31 19:28:32 +08:00
ww-rm
1fec65b37d 更新至v0.11.5 2025-03-31 17:42:54 +08:00
ww-rm
9498e8f334 update readme 2025-03-31 17:42:44 +08:00
ww-rm
83b8411929 update changelog 2025-03-31 17:34:48 +08:00
ww-rm
e9accd13b3 增加所有导出格式 2025-03-31 17:30:20 +08:00
ww-rm
9e27a19258 允许多标记 2025-03-31 14:37:47 +08:00
ww-rm
252f3a5bea 优化显示 2025-03-31 02:07:02 +08:00
ww-rm
e0626bb126 增加项数显示 2025-03-31 01:58:30 +08:00
ww-rm
7ff62c7f40 增加错误日志 2025-03-31 01:45:16 +08:00
ww-rm
4b07e02acb 增加线程安全 2025-03-31 01:44:41 +08:00
ww-rm
4654d1d9c2 优化多项操作卡顿问题 2025-03-30 20:52:22 +08:00
ww-rm
ce1f75e8a5 增加报错调试 2025-03-30 20:07:29 +08:00
ww-rm
4d9aebc758 修复预览图不显示问题 2025-03-30 20:06:13 +08:00
ww-rm
e814368ef3 移除rid 2025-03-30 19:30:58 +08:00
ww-rm
bbbb02500f 增加StringEnumConverter 2025-03-30 17:26:17 +08:00
ww-rm
404f255f14 update readme 2025-03-30 15:22:48 +08:00
ww-rm
7a15e0d38a 隐藏不可见成员 2025-03-30 13:54:17 +08:00
ww-rm
bfe669bdd9 增加FFMpegCore版本信息 2025-03-30 12:07:28 +08:00
68 changed files with 3100 additions and 972 deletions

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@@ -1,5 +1,24 @@
# CHANGELOG
## v0.12.1
- 优化使用体验, 提供初始皮肤/动画空位
- 修复预览画面分辨率调整时父容器尺寸获取错误
## v0.12.0
- 支持皮肤列表 (仅 3.8.x 及以上支持)
- 支持多轨道动画
- 动画和皮肤列表多选时改为取并集
- 修复导出时没有正确处理预乘像素的问题
## v0.11.5
- 导出格式全面支持
- 修复预览图不显示的问题
- 优化列表卡顿问题
- 模型列表增加数量显示
## v0.11.4
- 增加 MP4 导出格式

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@@ -1,88 +1,97 @@
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
[![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
[![GitHub Release](https://img.shields.io/github/v/release/ww-rm/SpineViewer?logo=github&logoColor=959da5&label=Release&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[![Downloads](https://img.shields.io/github/downloads/ww-rm/SpineViewer/total?logo=github&logoColor=959da5&label=Downloads&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[中文](README.md) | [English](README.en.md)
A *WYSIWYG* Spine file viewer and exporter.
*A WYSIWYG Spine file viewer and exporter.*
![previewer](img/preview.webp)
---
:sparkles: v0.12.x New Feature: Support for multi-track animations and multi-skin list management :sparkles:
---
## Installation
Go to the [Release](https://github.com/ww-rm/SpineViewer/releases) page to download the zip package.
Head over to the [Release](https://github.com/ww-rm/SpineViewer/releases) page to download the zip package.
The software requires the dependency framework [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/zh-cn/download/dotnet/8.0).
The software requires the dependency framework [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/en-us/download/dotnet/8.0).
You can also download the zip package with the `SelfContained` suffix, which can run independently.
Alternatively, you can download the package with the `SelfContained` suffix, which can run independently.
Exporting video formats such as GIF requires that ffmpeg is installed locally and added to your systems PATH. You can [click here to go to the FFmpeg-Windows download page](https://ffmpeg.org/download.html#build-windows) or directly download the latest version [ffmpeg-release-full.7z](https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full.7z).
## Supported Export Formats
- [x] Single Frame Image
- [x] Frame Sequence
- [x] Animated GIF
- [ ] MKV
- [x] MP4
- [ ] MOV
- [ ] WebM
More formats are under development :rocket::rocket::rocket:
| Export Format | Suitable for Scenario |
| ------------ | ------------------------------------------------------------------------------------|
| Single Frame | Supports generating high-definition model snapshots; you can manually adjust the frame. |
| Frame Sequence | Supports png sequence output with transparency and lossless compression. |
| GIF | Ideal for generating preview animations. |
| MP4 | The most common video format with the best compatibility. |
| WebM | Suitable for browser-based playback and supports transparent backgrounds. |
| MKV | For more experimental use. |
| MOV | For more experimental use. |
| Custom Export | In addition to the above presets, you can provide any FFmpeg parameters to meet complex custom needs. |
## Supported Spine Versions
| Version | View & Export | Format Conversion | Version Conversion |
| :-------: | :-----------: | :---------------: | :----------------: |
| `2.1.x` | :white_check_mark: | | |
| `3.1.x` | | | |
| `3.4.x` | | | |
| `3.5.x` | | | |
| `3.6.x` | :white_check_mark: | | |
| `3.7.x` | :white_check_mark: | | |
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
| `4.1.x` | :white_check_mark: | | |
| `4.2.x` | :white_check_mark: | | |
| `4.3.x` | | | |
| Version | View & Export | Format Conversion | Version Conversion |
| :------: | :-------------------: | :------------------: | :-----------------: |
| `2.1.x` | :white_check_mark: | | |
| `3.1.x` | | | |
| `3.4.x` | | | |
| `3.5.x` | | | |
| `3.6.x` | :white_check_mark: | | |
| `3.7.x` | :white_check_mark: | | |
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
| `4.1.x` | :white_check_mark: | | |
| `4.2.x` | :white_check_mark: | | |
| `4.3.x` | | | |
More versions are under development :rocket::rocket::rocket:
More versions are under development :rocket: :rocket: :rocket:
## Usage
## How to Use
### Importing Skeletons
### Importing Skeleton Files
There are three ways to import skeleton files:
- Drag and drop or paste the skeleton file/directory into the model list.
- Open skeleton files in batch from the File menu.
- Batch open skeleton files from the File menu.
- Select a single model to open from the File menu.
### Adjusting Preview Content
### Adjusting the Preview
The model list supports right-click menus and several hotkeys, and multiple models can be selected for batch adjustments of model parameters.
The model list supports context menus and some shortcuts, and you can multi-select to adjust parameters in bulk.
In addition to using the control panel for parameter settings, the preview window supports the following mouse actions:
In addition to using the panel for parameter settings, the preview screen supports several mouse actions:
- Left-click to select and drag models. Hold the `Ctrl` key to enable multi-selection, which is synchronized with the model list on the left.
- Left-click to select and drag models; hold the `Ctrl` key for multi-selection (which is synchronized with the list on the left).
- Right-click to drag the overall view.
- Use the scroll wheel to zoom in/out.
- "Render selected only" mode, in which the preview only includes selected models and the selection can only be changed via the model list on the left.
- Use the mouse wheel to zoom in and out.
- Render Selected mode: in this mode, the preview screen only shows the selected models and the selection state can only be changed from the list on the left.
The buttons below the preview window allow you to adjust the timeline, effectively serving as a simple player.
The buttons below the preview allow you to adjust the timeline, acting as a simple media player.
### Exporting Preview Content
### Exporting the Preview
Export follows the "What You See Is What You Get" principle—what you see in the live preview is exactly what gets exported.
Exporting follows the What You See Is What You Get principle the preview exactly reflects the output.
There are a few key parameters for exporting:
There are several key parameters for export:
- Render Selected Only: This option not only affects the preview mode but also the export; if enabled, only the selected models will be considered, and all other models will be ignored during export.
- Output Folder: This parameter is optional in some cases. If not provided, the output will be saved in each model's own directory. Otherwise, all output files will be saved to the specified folder.
- Single Export: By default, each model is exported individually in batch mode. If "Single Export" is selected, all exported models will be rendered on a single canvas, resulting in only one output file.
- Render Selected Only: This option affects both the preview and export. If enabled, only the selected models will be considered during export while ignoring the others.
- Output Folder: This parameter is optional in some cases. If not provided, the output files will be saved in each models own folder; otherwise, all outputs will be saved to the specified folder.
- Single Export: By default, each model is exported separately (i.e., batch operation on the model list). If Single Export is selected, all the exported models will be rendered on the same canvas, producing only one output file.
### More Information
For more detailed instructions and usage, please refer to the [Wiki](https://github.com/ww-rm/SpineViewer/wiki). If you encounter any issues or bugs, please open an [Issue](https://github.com/ww-rm/SpineViewer/issues).
For detailed instructions and usage notes, please see the [Wiki](https://github.com/ww-rm/SpineViewer/wiki). If you encounter any issues or bugs, feel free to open an [Issue](https://github.com/ww-rm/SpineViewer/issues).
## Acknowledgements
@@ -92,6 +101,6 @@ For more detailed instructions and usage, please refer to the [Wiki](https://git
---
*If you like this project, please give it a :star: and share it with others! :)*
*If you like this project, please give it a :star: and share it with others!*
[![Stargazers over time](https://starchart.cc/ww-rm/SpineViewer.svg?variant=adaptive)](https://starchart.cc/ww-rm/SpineViewer)
[![Stargazers over time](https://starchart.cc/ww-rm/SpineViewer.svg?variant=adaptive)](https://starchart.cc/ww-rm/SpineViewer)

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@@ -1,6 +1,8 @@
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
[![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
[![GitHub Release](https://img.shields.io/github/v/release/ww-rm/SpineViewer?logo=github&logoColor=959da5&label=Release&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[![Downloads](https://img.shields.io/github/downloads/ww-rm/SpineViewer/total?logo=github&logoColor=959da5&label=Downloads&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[中文](README.md) | [English](README.en.md)
@@ -10,6 +12,10 @@
---
:sparkles: v0.12.x 新增功能: 支持多轨道动画以及多皮肤列表管理 :sparkles:
---
## 安装
前往 [Release](https://github.com/ww-rm/SpineViewer/releases) 界面下载压缩包.
@@ -18,17 +24,20 @@
也可以下载带有 `SelfContained` 后缀的压缩包, 可以独立运行.
导出 GIF 等视频格式需要在本地安装 ffmpeg 命令行, 并且添加至环境变量, [点击前往 FFmpeg-Windows 下载页面](https://ffmpeg.org/download.html#build-windows), 也可以点这个下载最新版本 [ffmpeg-release-full.7z](https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full.7z).
## 导出格式支持
- [x] 单帧画面
- [x] 帧序列
- [x] GIF 动图
- [ ] MKV
- [x] MP4
- [ ] MOV
- [ ] WebM
更多格式正在施工 :rocket::rocket::rocket:
| 导出格式 | 适用场景 |
| --- | --- |
| 单帧画面 | 支持生成高清模型画面图像, 可手动调节需要的一帧. |
| 帧序列 | 支持 png 格式帧序列, 可保留透明通道且无损压缩. |
| GIF | 适合生成预览动图. |
| MP4 | 最常见的视频格式, 兼容性最好. |
| WebM | 适合浏览器在线播放格式, 支持透明背景. |
| MKV | 适合折腾. |
| MOV | 适合折腾. |
| 自定义导出 | 除上述预设方案, 支持提供任意 FFmpeg 参数进行导出, 满足自定义复杂需求. |
## Spine 版本支持
@@ -45,7 +54,7 @@
| `4.2.x` | :white_check_mark: | | |
| `4.3.x` | | | |
更多版本正在施工 :rocket::rocket::rocket:
更多版本正在施工 :rocket: :rocket: :rocket:
## 使用方法

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@@ -41,8 +41,9 @@ namespace SpineRuntime21 {
public AnimationStateData Data { get { return data; } }
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
public List<TrackEntry> Tracks => tracks;
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
public event StartEndDelegate Start;
public event StartEndDelegate End;

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@@ -5,7 +5,6 @@
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>2.1.25</Version>

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@@ -5,7 +5,6 @@
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>3.6.53</Version>

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@@ -5,7 +5,6 @@
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>3.7.94</Version>

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@@ -5,7 +5,6 @@
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>3.8.99</Version>

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@@ -5,7 +5,6 @@
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>4.0.64</Version>

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@@ -5,7 +5,6 @@
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>4.1.54</Version>

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@@ -5,7 +5,6 @@
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>4.2.74</Version>

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@@ -54,7 +54,13 @@
toolStripMenuItem_DetailsView = new ToolStripMenuItem();
imageList_LargeIcon = new ImageList(components);
imageList_SmallIcon = new ImageList(components);
timer_SelectedIndexChangedDebounce = new System.Windows.Forms.Timer(components);
statusStrip = new StatusStrip();
toolStripStatusLabel_CountInfo = new ToolStripStatusLabel();
tableLayoutPanel = new TableLayoutPanel();
contextMenuStrip.SuspendLayout();
statusStrip.SuspendLayout();
tableLayoutPanel.SuspendLayout();
SuspendLayout();
//
// listView
@@ -68,9 +74,10 @@
listView.GridLines = true;
listView.LargeImageList = imageList_LargeIcon;
listView.Location = new Point(0, 0);
listView.Margin = new Padding(0);
listView.Name = "listView";
listView.ShowItemToolTips = true;
listView.Size = new Size(336, 445);
listView.Size = new Size(336, 414);
listView.SmallImageList = imageList_SmallIcon;
listView.TabIndex = 1;
listView.UseCompatibleStateImageBehavior = false;
@@ -250,14 +257,56 @@
imageList_SmallIcon.ImageSize = new Size(48, 48);
imageList_SmallIcon.TransparentColor = Color.Transparent;
//
// timer_SelectedIndexChangedDebounce
//
timer_SelectedIndexChangedDebounce.Interval = 30;
timer_SelectedIndexChangedDebounce.Tick += timer_SelectedIndexChangedDebounce_Tick;
//
// statusStrip
//
statusStrip.Dock = DockStyle.Fill;
statusStrip.ImageScalingSize = new Size(24, 24);
statusStrip.Items.AddRange(new ToolStripItem[] { toolStripStatusLabel_CountInfo });
statusStrip.Location = new Point(0, 414);
statusStrip.Name = "statusStrip";
statusStrip.Size = new Size(336, 31);
statusStrip.SizingGrip = false;
statusStrip.TabIndex = 2;
statusStrip.Text = "statusStrip1";
//
// toolStripStatusLabel_CountInfo
//
toolStripStatusLabel_CountInfo.Name = "toolStripStatusLabel_CountInfo";
toolStripStatusLabel_CountInfo.Size = new Size(178, 24);
toolStripStatusLabel_CountInfo.Text = "已选择 0 项,共 0 项";
//
// tableLayoutPanel
//
tableLayoutPanel.ColumnCount = 1;
tableLayoutPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
tableLayoutPanel.Controls.Add(listView, 0, 0);
tableLayoutPanel.Controls.Add(statusStrip, 0, 1);
tableLayoutPanel.Dock = DockStyle.Fill;
tableLayoutPanel.Location = new Point(0, 0);
tableLayoutPanel.Name = "tableLayoutPanel";
tableLayoutPanel.RowCount = 2;
tableLayoutPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
tableLayoutPanel.RowStyles.Add(new RowStyle());
tableLayoutPanel.Size = new Size(336, 445);
tableLayoutPanel.TabIndex = 3;
//
// SpineListView
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
Controls.Add(listView);
Controls.Add(tableLayoutPanel);
Name = "SpineListView";
Size = new Size(336, 445);
contextMenuStrip.ResumeLayout(false);
statusStrip.ResumeLayout(false);
statusStrip.PerformLayout();
tableLayoutPanel.ResumeLayout(false);
tableLayoutPanel.PerformLayout();
ResumeLayout(false);
}
@@ -287,5 +336,9 @@
private ToolStripMenuItem toolStripMenuItem_SelectAll;
private ToolStripSeparator toolStripSeparator4;
private ToolStripMenuItem toolStripMenuItem_AddFromClipboard;
private System.Windows.Forms.Timer timer_SelectedIndexChangedDebounce;
private StatusStrip statusStrip;
private ToolStripStatusLabel toolStripStatusLabel_CountInfo;
private TableLayoutPanel tableLayoutPanel;
}
}

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@@ -13,6 +13,7 @@ using System.Reflection;
using System.Diagnostics;
using System.Collections.Specialized;
using NLog;
namespace SpineViewer.Controls
{
public partial class SpineListView : UserControl
@@ -228,6 +229,18 @@ namespace SpineViewer.Controls
}
private void listView_SelectedIndexChanged(object sender, EventArgs e)
{
timer_SelectedIndexChangedDebounce.Stop();
timer_SelectedIndexChangedDebounce.Start();
}
private void timer_SelectedIndexChangedDebounce_Tick(object sender, EventArgs e)
{
timer_SelectedIndexChangedDebounce.Stop();
_listView_SelectedIndexChanged(listView, EventArgs.Empty);
}
private void _listView_SelectedIndexChanged(object sender, EventArgs e)
{
lock (Spines)
{
@@ -257,6 +270,8 @@ namespace SpineViewer.Controls
if (listView.SelectedItems.Count > 0)
listView.SelectedItems[0].EnsureVisible();
toolStripStatusLabel_CountInfo.Text = $"已选择 {listView.SelectedItems.Count} 项,共 {listView.Items.Count} 项";
}
private void listView_ItemDrag(object sender, ItemDragEventArgs e)
@@ -395,17 +410,19 @@ namespace SpineViewer.Controls
return;
}
foreach (var i in listView.SelectedIndices.Cast<int>().OrderByDescending(x => x))
lock (Spines)
{
listView.Items.RemoveAt(i);
lock (Spines)
listView.BeginUpdate();
foreach (var i in listView.SelectedIndices.Cast<int>().OrderByDescending(x => x))
{
listView.Items.RemoveAt(i);
var spine = spines[i];
spines.RemoveAt(i);
listView.SmallImageList.Images.RemoveByKey(spine.ID);
listView.LargeImageList.Images.RemoveByKey(spine.ID);
spine.Dispose();
}
listView.EndUpdate();
}
}

View File

@@ -126,4 +126,10 @@
<metadata name="imageList_SmallIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>252, 19</value>
</metadata>
<metadata name="timer_SelectedIndexChangedDebounce.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>771, 24</value>
</metadata>
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>1176, 24</value>
</metadata>
</root>

View File

@@ -9,6 +9,7 @@ using System.Threading.Tasks;
using System.Windows.Forms;
using System.Security.Policy;
using System.Diagnostics;
using NLog;
namespace SpineViewer.Controls
{
@@ -96,8 +97,8 @@ namespace SpineViewer.Controls
if (value.Width <= 0) value.Width = 100;
if (value.Height <= 0) value.Height = 100;
float parentX = Width;
float parentY = Height;
float parentX = panel.Parent.Width;
float parentY = panel.Parent.Height;
float sizeX = value.Width;
float sizeY = value.Height;
@@ -119,7 +120,7 @@ namespace SpineViewer.Controls
RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(value.Width * signX, value.Height * signY);
@@ -139,12 +140,13 @@ namespace SpineViewer.Controls
{
get
{
var center = RenderWindow.GetView().Center;
using var view = RenderWindow.GetView();
var center = view.Center;
return new(center.X, center.Y);
}
set
{
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
view.Center = new(value.X, value.Y);
RenderWindow.SetView(view);
}
@@ -157,11 +159,15 @@ namespace SpineViewer.Controls
[Browsable(false)]
public float Zoom
{
get => resolution.Width / Math.Abs(RenderWindow.GetView().Size.X);
get
{
using var view = RenderWindow.GetView();
return resolution.Width / Math.Abs(view.Size.X);
}
set
{
value = Math.Clamp(value, ZOOM_MIN, ZOOM_MAX);
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
@@ -176,10 +182,14 @@ namespace SpineViewer.Controls
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public float Rotation
{
get => RenderWindow.GetView().Rotation;
get
{
using var view = RenderWindow.GetView();
return view.Rotation;
}
set
{
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
view.Rotation = value;
RenderWindow.SetView(view);
}
@@ -192,10 +202,14 @@ namespace SpineViewer.Controls
[Browsable(false)]
public bool FlipX
{
get => RenderWindow.GetView().Size.X < 0;
get
{
using var view = RenderWindow.GetView();
return view.Size.X < 0;
}
set
{
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
@@ -211,10 +225,14 @@ namespace SpineViewer.Controls
[Browsable(false)]
public bool FlipY
{
get => RenderWindow.GetView().Size.Y < 0;
get
{
using var view = RenderWindow.GetView();
return view.Size.Y < 0;
}
set
{
var view = RenderWindow.GetView();
using var view = RenderWindow.GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
@@ -252,6 +270,11 @@ namespace SpineViewer.Controls
#endregion
/// <summary>
/// 日志器
/// </summary>
private Logger logger = LogManager.GetCurrentClassLogger();
public SpinePreviewer()
{
InitializeComponent();
@@ -422,6 +445,12 @@ namespace SpineViewer.Controls
RenderWindow.Display();
}
}
catch (Exception ex)
{
logger.Fatal(ex);
logger.Fatal("Render task stopped");
MessageBox.Error(ex.ToString(), "预览画面已停止渲染");
}
finally
{
RenderWindow.SetActive(false);
@@ -607,7 +636,7 @@ namespace SpineViewer.Controls
lock (SpineListView.Spines)
{
foreach (var spine in SpineListView.Spines)
spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
spine.ResetAnimationsTime();
}
}
}
@@ -619,7 +648,7 @@ namespace SpineViewer.Controls
lock (SpineListView.Spines)
{
foreach (var spine in SpineListView.Spines)
spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
spine.ResetAnimationsTime();
}
}
IsUpdating = true;

View File

@@ -0,0 +1,153 @@
namespace SpineViewer.Dialogs
{
partial class AnimationTracksEditorDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
panel = new Panel();
tableLayoutPanel1 = new TableLayoutPanel();
flowLayoutPanel1 = new FlowLayoutPanel();
button_Add = new Button();
button_Delete = new Button();
button_Ok = new Button();
propertyGrid_AnimationTracks = new PropertyGrid();
panel.SuspendLayout();
tableLayoutPanel1.SuspendLayout();
flowLayoutPanel1.SuspendLayout();
SuspendLayout();
//
// panel
//
panel.Controls.Add(tableLayoutPanel1);
panel.Dock = DockStyle.Fill;
panel.Location = new Point(0, 0);
panel.Name = "panel";
panel.Padding = new Padding(50, 15, 50, 10);
panel.Size = new Size(666, 483);
panel.TabIndex = 0;
//
// tableLayoutPanel1
//
tableLayoutPanel1.ColumnCount = 1;
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
tableLayoutPanel1.Controls.Add(flowLayoutPanel1, 0, 1);
tableLayoutPanel1.Controls.Add(propertyGrid_AnimationTracks, 0, 0);
tableLayoutPanel1.Dock = DockStyle.Fill;
tableLayoutPanel1.Location = new Point(50, 15);
tableLayoutPanel1.Name = "tableLayoutPanel1";
tableLayoutPanel1.RowCount = 2;
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.Size = new Size(566, 458);
tableLayoutPanel1.TabIndex = 0;
//
// flowLayoutPanel1
//
flowLayoutPanel1.AutoSize = true;
flowLayoutPanel1.Controls.Add(button_Add);
flowLayoutPanel1.Controls.Add(button_Delete);
flowLayoutPanel1.Controls.Add(button_Ok);
flowLayoutPanel1.Dock = DockStyle.Fill;
flowLayoutPanel1.Location = new Point(3, 415);
flowLayoutPanel1.Name = "flowLayoutPanel1";
flowLayoutPanel1.Size = new Size(560, 40);
flowLayoutPanel1.TabIndex = 2;
//
// button_Add
//
button_Add.Location = new Point(3, 3);
button_Add.Name = "button_Add";
button_Add.Size = new Size(112, 34);
button_Add.TabIndex = 0;
button_Add.Text = "添加";
button_Add.UseVisualStyleBackColor = true;
button_Add.Click += button_Add_Click;
//
// button_Delete
//
button_Delete.Location = new Point(121, 3);
button_Delete.Name = "button_Delete";
button_Delete.Size = new Size(112, 34);
button_Delete.TabIndex = 1;
button_Delete.Text = "删除";
button_Delete.UseVisualStyleBackColor = true;
button_Delete.Click += button_Delete_Click;
//
// button_Ok
//
button_Ok.Location = new Point(239, 3);
button_Ok.Name = "button_Ok";
button_Ok.Size = new Size(112, 34);
button_Ok.TabIndex = 2;
button_Ok.Text = "确定";
button_Ok.UseVisualStyleBackColor = true;
button_Ok.Click += button_Ok_Click;
//
// propertyGrid_AnimationTracks
//
propertyGrid_AnimationTracks.Dock = DockStyle.Fill;
propertyGrid_AnimationTracks.HelpVisible = false;
propertyGrid_AnimationTracks.Location = new Point(3, 3);
propertyGrid_AnimationTracks.Name = "propertyGrid_AnimationTracks";
propertyGrid_AnimationTracks.PropertySort = PropertySort.NoSort;
propertyGrid_AnimationTracks.Size = new Size(560, 406);
propertyGrid_AnimationTracks.TabIndex = 1;
propertyGrid_AnimationTracks.ToolbarVisible = false;
//
// AnimationTracksEditorDialog
//
AcceptButton = button_Ok;
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(666, 483);
Controls.Add(panel);
FormBorderStyle = FormBorderStyle.FixedDialog;
MaximizeBox = false;
MinimizeBox = false;
Name = "AnimationTracksEditorDialog";
ShowIcon = false;
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "多轨道动画实时编辑器";
panel.ResumeLayout(false);
tableLayoutPanel1.ResumeLayout(false);
tableLayoutPanel1.PerformLayout();
flowLayoutPanel1.ResumeLayout(false);
ResumeLayout(false);
}
#endregion
private Panel panel;
private TableLayoutPanel tableLayoutPanel1;
private FlowLayoutPanel flowLayoutPanel1;
private Button button_Add;
private Button button_Delete;
private PropertyGrid propertyGrid_AnimationTracks;
private Button button_Ok;
}
}

View File

@@ -0,0 +1,48 @@
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer.Dialogs
{
public partial class AnimationTracksEditorDialog : Form
{
private readonly Spine.Spine spine;
public AnimationTracksEditorDialog(Spine.Spine spine)
{
InitializeComponent();
this.spine = spine;
propertyGrid_AnimationTracks.SelectedObject = spine.AnimationTracks;
}
private void button_Add_Click(object sender, EventArgs e)
{
spine.SetAnimation(spine.GetTrackIndices().Max() + 1, spine.AnimationNames[0]);
propertyGrid_AnimationTracks.Refresh();
}
private void button_Delete_Click(object sender, EventArgs e)
{
if (propertyGrid_AnimationTracks.SelectedGridItem?.Value is TrackWrapper tr)
{
if (tr.Index == 0)
MessageBox.Info("必须保留轨道 0");
else
spine.ClearTrack(tr.Index);
}
propertyGrid_AnimationTracks.Refresh();
propertyGrid_AnimationTracks.SelectedGridItem = propertyGrid_AnimationTracks.SelectedGridItem?.Parent?.GridItems?.Cast<GridItem>().Last();
}
private void button_Ok_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -26,7 +26,29 @@ namespace SpineViewer.Dialogs
private class DiagnosticsInformation
{
[Category("Versions")]
[Category("Hardware")]
public string CPU
{
get => Registry.GetValue(@"HKEY_LOCAL_MACHINE\HARDWARE\DESCRIPTION\System\CentralProcessor\0", "ProcessorNameString", "Unknown").ToString();
}
[Category("Hardware")]
public string Memory
{
get => $"{new Microsoft.VisualBasic.Devices.ComputerInfo().TotalPhysicalMemory / 1024f / 1024f / 1024f:F1} GB";
}
[Category("Hardware")]
public string GPU
{
get
{
var searcher = new ManagementObjectSearcher("SELECT Name FROM Win32_VideoController");
return string.Join("; ", searcher.Get().Cast<ManagementObject>().Select(mo => mo["Name"].ToString()));
}
}
[Category("Software")]
public string WindowsVersion
{
get
@@ -39,44 +61,28 @@ namespace SpineViewer.Dialogs
}
}
[Category("Versions")]
[Category("Software")]
public string Version
{
get => Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
}
[Category("Versions")]
[Category("Software")]
public string DotNetVersion
{
get => Environment.Version.ToString();
}
[Category("Versions")]
[Category("Software")]
public string SFMLVersion
{
get => typeof(SFML.ObjectBase).Assembly.GetName().Version.ToString();
}
[Category("Hardwares")]
public string CPU
[Category("Software")]
public string FFMpegCoreVersion
{
get => Registry.GetValue(@"HKEY_LOCAL_MACHINE\HARDWARE\DESCRIPTION\System\CentralProcessor\0", "ProcessorNameString", "Unknown").ToString();
}
[Category("Hardwares")]
public string Memory
{
get => $"{new Microsoft.VisualBasic.Devices.ComputerInfo().TotalPhysicalMemory / 1024f / 1024f / 1024f:F1} GB";
}
[Category("Hardwares")]
public string GPU
{
get
{
var searcher = new ManagementObjectSearcher("SELECT Name FROM Win32_VideoController");
return string.Join("; ", searcher.Get().Cast<ManagementObject>().Select(mo => mo["Name"].ToString()));
}
get => typeof(FFMpegCore.FFMpeg).Assembly.GetName().Version.ToString();
}
}

View File

@@ -65,7 +65,7 @@ namespace SpineViewer.Dialogs
skelPath = Path.GetFullPath(skelPath);
}
if (string.IsNullOrEmpty(atlasPath))
if (string.IsNullOrWhiteSpace(atlasPath))
{
atlasPath = null;
}

View File

@@ -0,0 +1,153 @@
namespace SpineViewer.Dialogs
{
partial class SkinManagerEditorDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
panel = new Panel();
tableLayoutPanel1 = new TableLayoutPanel();
flowLayoutPanel1 = new FlowLayoutPanel();
button_Add = new Button();
button_Delete = new Button();
button_Ok = new Button();
propertyGrid_SkinManager = new PropertyGrid();
panel.SuspendLayout();
tableLayoutPanel1.SuspendLayout();
flowLayoutPanel1.SuspendLayout();
SuspendLayout();
//
// panel
//
panel.Controls.Add(tableLayoutPanel1);
panel.Dock = DockStyle.Fill;
panel.Location = new Point(0, 0);
panel.Name = "panel";
panel.Padding = new Padding(50, 15, 50, 10);
panel.Size = new Size(666, 483);
panel.TabIndex = 0;
//
// tableLayoutPanel1
//
tableLayoutPanel1.ColumnCount = 1;
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
tableLayoutPanel1.Controls.Add(flowLayoutPanel1, 0, 1);
tableLayoutPanel1.Controls.Add(propertyGrid_SkinManager, 0, 0);
tableLayoutPanel1.Dock = DockStyle.Fill;
tableLayoutPanel1.Location = new Point(50, 15);
tableLayoutPanel1.Name = "tableLayoutPanel1";
tableLayoutPanel1.RowCount = 2;
tableLayoutPanel1.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.Size = new Size(566, 458);
tableLayoutPanel1.TabIndex = 0;
//
// flowLayoutPanel1
//
flowLayoutPanel1.AutoSize = true;
flowLayoutPanel1.Controls.Add(button_Add);
flowLayoutPanel1.Controls.Add(button_Delete);
flowLayoutPanel1.Controls.Add(button_Ok);
flowLayoutPanel1.Dock = DockStyle.Fill;
flowLayoutPanel1.Location = new Point(3, 415);
flowLayoutPanel1.Name = "flowLayoutPanel1";
flowLayoutPanel1.Size = new Size(560, 40);
flowLayoutPanel1.TabIndex = 2;
//
// button_Add
//
button_Add.Location = new Point(3, 3);
button_Add.Name = "button_Add";
button_Add.Size = new Size(112, 34);
button_Add.TabIndex = 0;
button_Add.Text = "添加";
button_Add.UseVisualStyleBackColor = true;
button_Add.Click += button_Add_Click;
//
// button_Delete
//
button_Delete.Location = new Point(121, 3);
button_Delete.Name = "button_Delete";
button_Delete.Size = new Size(112, 34);
button_Delete.TabIndex = 1;
button_Delete.Text = "删除";
button_Delete.UseVisualStyleBackColor = true;
button_Delete.Click += button_Delete_Click;
//
// button_Ok
//
button_Ok.Location = new Point(239, 3);
button_Ok.Name = "button_Ok";
button_Ok.Size = new Size(112, 34);
button_Ok.TabIndex = 3;
button_Ok.Text = "确定";
button_Ok.UseVisualStyleBackColor = true;
button_Ok.Click += button_Ok_Click;
//
// propertyGrid_SkinManager
//
propertyGrid_SkinManager.Dock = DockStyle.Fill;
propertyGrid_SkinManager.HelpVisible = false;
propertyGrid_SkinManager.Location = new Point(3, 3);
propertyGrid_SkinManager.Name = "propertyGrid_SkinManager";
propertyGrid_SkinManager.PropertySort = PropertySort.NoSort;
propertyGrid_SkinManager.Size = new Size(560, 406);
propertyGrid_SkinManager.TabIndex = 1;
propertyGrid_SkinManager.ToolbarVisible = false;
//
// SkinManagerEditorDialog
//
AcceptButton = button_Ok;
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(666, 483);
Controls.Add(panel);
FormBorderStyle = FormBorderStyle.FixedDialog;
MaximizeBox = false;
MinimizeBox = false;
Name = "SkinManagerEditorDialog";
ShowIcon = false;
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "皮肤列表实时编辑器";
panel.ResumeLayout(false);
tableLayoutPanel1.ResumeLayout(false);
tableLayoutPanel1.PerformLayout();
flowLayoutPanel1.ResumeLayout(false);
ResumeLayout(false);
}
#endregion
private Panel panel;
private TableLayoutPanel tableLayoutPanel1;
private FlowLayoutPanel flowLayoutPanel1;
private Button button_Add;
private Button button_Delete;
private PropertyGrid propertyGrid_SkinManager;
private Button button_Ok;
}
}

View File

@@ -0,0 +1,50 @@
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer.Dialogs
{
public partial class SkinManagerEditorDialog : Form
{
private readonly Spine.Spine spine;
public SkinManagerEditorDialog(Spine.Spine spine)
{
InitializeComponent();
this.spine = spine;
propertyGrid_SkinManager.SelectedObject = spine.SkinManager;
}
private void button_Add_Click(object sender, EventArgs e)
{
if (spine.SkinNames.Count <= 0)
{
MessageBox.Info($"{spine.Name} 没有可用的皮肤");
return;
}
spine.LoadSkin(spine.SkinNames[0]);
propertyGrid_SkinManager.Refresh();
}
private void button_Delete_Click(object sender, EventArgs e)
{
if (propertyGrid_SkinManager.SelectedGridItem?.Value is SkinWrapper sk)
spine.UnloadSkin(sk.Index);
propertyGrid_SkinManager.Refresh();
if (propertyGrid_SkinManager.SelectedGridItem?.Parent?.GridItems?.Cast<GridItem>().Last() is GridItem gt)
propertyGrid_SkinManager.SelectedGridItem = gt;
}
private void button_Ok_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -8,13 +8,14 @@ using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.StartPanel;
namespace SpineViewer.Exporter
{
/// <summary>
/// 导出参数基类
/// </summary>
public abstract class ExportArgs : ImplementationResolver<ExportArgs, ExportImplementationAttribute, ExportType>
public abstract class ExportArgs : ImplementationResolver<ExportArgs, ExportImplementationAttribute, ExportType>, IDisposable
{
/// <summary>
/// 创建指定类型导出参数
@@ -34,6 +35,10 @@ namespace SpineViewer.Exporter
RenderSelectedOnly = renderSelectedOnly;
}
~ExportArgs() { Dispose(false); }
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { View?.Dispose(); }
/// <summary>
/// 输出文件夹
/// </summary>
@@ -72,21 +77,41 @@ namespace SpineViewer.Exporter
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
[TypeConverter(typeof(SFMLColorConverter))]
[Category("[0] "), DisplayName(""), Description("使, #RRGGBBAA")]
public SFML.Graphics.Color BackgroundColor { get; set; } = SFML.Graphics.Color.Transparent;
public SFML.Graphics.Color BackgroundColor
{
get => backgroundColor;
set
{
backgroundColor = value;
var bcPma = value;
var a = bcPma.A / 255f;
bcPma.R = (byte)(bcPma.R * a);
bcPma.G = (byte)(bcPma.G * a);
bcPma.B = (byte)(bcPma.B * a);
BackgroundColorPma = bcPma;
}
}
private SFML.Graphics.Color backgroundColor = SFML.Graphics.Color.Transparent;
/// <summary>
/// 预乘后的背景颜色
/// </summary>
[Browsable(false)]
public SFML.Graphics.Color BackgroundColorPma { get; private set; } = SFML.Graphics.Color.Transparent;
/// <summary>
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
/// </summary>
public virtual string? Validate()
{
if (!string.IsNullOrEmpty(OutputDir) && File.Exists(OutputDir))
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
return "输出文件夹无效";
if (!string.IsNullOrEmpty(OutputDir) && !Directory.Exists(OutputDir))
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
return $"文件夹 {OutputDir} 不存在";
if (ExportSingle && string.IsNullOrEmpty(OutputDir))
if (ExportSingle && string.IsNullOrWhiteSpace(OutputDir))
return "导出单个时必须提供输出文件夹";
OutputDir = string.IsNullOrEmpty(OutputDir) ? null : Path.GetFullPath(OutputDir);
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
return null;
}
}

View File

@@ -15,24 +15,25 @@ namespace SpineViewer.Exporter
{
Frame,
FrameSequence,
GIF,
MKV,
MP4,
MOV,
WebM
Gif,
Mp4,
Webm,
Mkv,
Mov,
Custom,
}
/// <summary>
/// 导出实现类标记
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
public class ExportImplementationAttribute(ExportType exportType) : Attribute, IImplementationKey<ExportType>
{
public ExportType ImplementationKey { get; private set; } = exportType;
}
/// <summary>
/// SFML.Graphics.Image 帧对象包装类
/// SFML.Graphics.Image 帧对象包装类, 将接管给定的 image 对象生命周期
/// </summary>
public class SFMLImageVideoFrame(SFML.Graphics.Image image) : IVideoFrame, IDisposable
{
@@ -63,12 +64,7 @@ namespace SpineViewer.Exporter
/// <summary>
/// 获取 Winforms Bitmap 对象
/// </summary>
public Bitmap CopyToBitmap()
{
image.SaveToMemory(out var imgBuffer, "bmp");
using var stream = new MemoryStream(imgBuffer);
return new(new Bitmap(stream)); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
}
public Bitmap CopyToBitmap() => image.CopyToBitmap();
}
/// <summary>
@@ -85,51 +81,5 @@ namespace SpineViewer.Exporter
else if (imageFormat == ImageFormat.Exif) return ".jpeg";
else return $".{imageFormat.ToString().ToLower()}";
}
#region
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
{
float sizeX = bounds.Width;
float sizeY = bounds.Height;
float innerW = width - paddingL - paddingR;
float innerH = height - paddingT - paddingB;
float scale = 1;
if (sizeY / sizeX < innerH / innerW)
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
else
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
var viewX = width * scale;
var viewY = height * scale;
return new(new(x, y), new(viewX, -viewY));
}
#endregion
}
}

View File

@@ -1,5 +1,4 @@
using NLog;
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -15,6 +14,11 @@ namespace SpineViewer.Exporter
/// </summary>
public abstract class Exporter(ExportArgs exportArgs) : ImplementationResolver<Exporter, ExportImplementationAttribute, ExportType>
{
/// <summary>
/// 仅源像素混合模式
/// </summary>
private static readonly SFML.Graphics.BlendMode SrcOnlyBlendMode = new(SFML.Graphics.BlendMode.Factor.One, SFML.Graphics.BlendMode.Factor.Zero);
/// <summary>
/// 创建指定类型导出器
/// </summary>
@@ -52,27 +56,54 @@ namespace SpineViewer.Exporter
/// <summary>
/// 获取单个模型的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(Spine.Spine spine)
{
// tex 必须临时创建, 随用随取, 防止出现跨线程的情况
using var tex = GetRenderTexture();
tex.Clear(ExportArgs.BackgroundColor);
tex.Draw(spine);
tex.Display();
return new(tex.Texture.CopyToImage());
}
protected SFMLImageVideoFrame GetFrame(Spine.Spine spine) => GetFrame([spine]);
/// <summary>
/// 获取模型列表的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(Spine.Spine[] spinesToRender)
{
// tex 必须临时创建, 随用随取, 防止出现跨线程的情况
using var tex = GetRenderTexture();
tex.Clear(ExportArgs.BackgroundColor);
foreach (var spine in spinesToRender) tex.Draw(spine);
tex.Display();
return new(tex.Texture.CopyToImage());
// RenderTexture 必须临时创建, 随用随取, 防止出现跨线程的情况
using var texPma = GetRenderTexture();
// 先将预乘结果准确绘制出来, 注意背景色也应当是预乘的
texPma.Clear(ExportArgs.BackgroundColorPma);
foreach (var spine in spinesToRender) texPma.Draw(spine);
texPma.Display();
// 背景色透明度不为 1 时需要处理反预乘, 否则直接就是结果
if (ExportArgs.BackgroundColor.A < 255)
{
// 从预乘结果构造渲染对象, 并正确设置变换
using var view = texPma.GetView();
using var img = texPma.Texture.CopyToImage();
using var texSprite = new SFML.Graphics.Texture(img);
using var sp = new SFML.Graphics.Sprite(texSprite)
{
Origin = new(texPma.Size.X / 2f, texPma.Size.Y / 2f),
Position = new(view.Center.X, view.Center.Y),
Scale = new(view.Size.X / texPma.Size.X, view.Size.Y / texPma.Size.Y),
Rotation = view.Rotation
};
// 混合模式用直接覆盖的方式, 保证得到的图像区域是反预乘的颜色和透明度, 同时使用反预乘着色器
var st = SFML.Graphics.RenderStates.Default;
st.BlendMode = SrcOnlyBlendMode; // 用源的颜色和透明度直接覆盖
st.Shader = Shader.InversePma;
// 在最终结果上二次渲染非预乘画面
using var tex = GetRenderTexture();
// 将非预乘结果覆盖式绘制在目标对象上, 注意背景色应该用非预乘的
tex.Clear(ExportArgs.BackgroundColor);
tex.Draw(sp, st);
tex.Display();
return new(tex.Texture.CopyToImage());
}
else
{
return new(texPma.Texture.CopyToImage());
}
}
/// <summary>

View File

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// FFmpeg 自定义视频导出参数
/// </summary>
[ExportImplementation(ExportType.Custom)]
public class CustomExportArgs : FFmpegVideoExportArgs
{
public CustomExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
public override string Format => CustomFormat;
public override string Suffix => CustomSuffix;
public override string FileNameNoteSuffix => string.Empty;
/// <summary>
/// 文件格式
/// </summary>
[Category("[3] "), DisplayName(""), Description("")]
public string CustomFormat { get; set; } = "mp4";
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[3] "), DisplayName(""), Description("")]
public string CustomSuffix { get; set; } = ".mp4";
}
}

View File

@@ -0,0 +1,59 @@
using FFMpegCore.Enums;
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// 使用 FFmpeg 视频导出参数
/// </summary>
public abstract class FFmpegVideoExportArgs : VideoExportArgs
{
public FFmpegVideoExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly) { }
/// <summary>
/// 文件格式
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("-f, ")]
public abstract string Format { get; }
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description("")]
public abstract string Suffix { get; }
/// <summary>
/// 文件名后缀
/// </summary>
[Category("[2] FFmpeg "), DisplayName(""), Description(" FFmpeg , , ")]
public string CustomArgument { get; set; }
/// <summary>
/// 获取输出附加选项
/// </summary>
public virtual void SetOutputOptions(FFMpegArgumentOptions options) => options.ForceFormat(Format).WithCustomArgument(CustomArgument);
/// <summary>
/// 要追加在文件名末尾的信息字串, 首尾不需要提供额外分隔符
/// </summary>
[Browsable(false)]
public abstract string FileNameNoteSuffix { get; }
public override string? Validate()
{
if (base.Validate() is string error)
return error;
if (string.IsNullOrWhiteSpace(Format))
return "需要提供有效的格式";
if (string.IsNullOrWhiteSpace(Suffix))
return "需要提供有效的文件名后缀";
return null;
}
}
}

View File

@@ -36,7 +36,7 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// 文件名后缀
/// </summary>
[Category("[1] "), DisplayName(""), Description("")]
public string FileSuffix { get => imageFormat.GetSuffix(); }
public string Suffix { get => imageFormat.GetSuffix(); }
/// <summary>
/// DPI

View File

@@ -19,8 +19,8 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// 文件名后缀
/// </summary>
[TypeConverter(typeof(SFMLImageFileSuffixConverter))]
[TypeConverter(typeof(StringEnumConverter)), StringEnumConverter.StandardValues(".png", ".jpg", ".tga", ".bmp")]
[Category("[2] "), DisplayName(""), Description("")]
public string FileSuffix { get; set; } = ".png";
public string Suffix { get; set; } = ".png";
}
}

View File

@@ -1,4 +1,5 @@
using System;
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
@@ -10,45 +11,43 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// GIF 导出参数
/// </summary>
[ExportImplementation(ExportType.GIF)]
public class GifExportArgs : VideoExportArgs
[ExportImplementation(ExportType.Gif)]
public class GifExportArgs : FFmpegVideoExportArgs
{
public GifExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
{
// 给一个纯白的背景
BackgroundColor = new(255, 255, 255, 0);
// GIF 的帧率不能太高, 超过 50 帧反而会变慢
FPS = 12;
}
public override string Format => "gif";
public override string Suffix => ".gif";
/// <summary>
/// 调色板最大颜色数量
/// </summary>
[Category("[2] GIF "), DisplayName(""), Description("使, ")]
[Category("[3] "), DisplayName(""), Description("使, ")]
public uint MaxColors { get => maxColors; set => maxColors = Math.Clamp(value, 2, 256); }
private uint maxColors = 256;
/// <summary>
/// 透明度阈值
/// </summary>
[Category("[2] GIF "), DisplayName(""), Description("")]
[Category("[3] "), DisplayName(""), Description("")]
public byte AlphaThreshold { get => alphaThreshold; set => alphaThreshold = value; }
private byte alphaThreshold = 128;
/// <summary>
/// 获取构造好的 FFMpegCore 自定义参数
/// </summary>
[Browsable(false)]
public string FFMpegCoreCustomArguments
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
get
{
var v = $"[0:v] split [s0][s1]";
var s0 = $"[s0] palettegen=reserve_transparent=1:max_colors={MaxColors} [p]";
var s1 = $"[s1][p] paletteuse=dither=bayer:alpha_threshold={AlphaThreshold}";
return $"-filter_complex \"{v};{s0};{s1}\"";
}
base.SetOutputOptions(options);
var v = $"[0:v] split [s0][s1]";
var s0 = $"[s0] palettegen=reserve_transparent=1:max_colors={MaxColors} [p]";
var s1 = $"[s1][p] paletteuse=dither=bayer:alpha_threshold={AlphaThreshold}";
var customArgs = $"-filter_complex \"{v};{s0};{s1}\"";
options.WithCustomArgument(customArgs);
}
public override string FileNameNoteSuffix => $"{MaxColors}_{AlphaThreshold}";
}
}

View File

@@ -0,0 +1,57 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// MKV 导出参数
/// </summary>
[ExportImplementation(ExportType.Mkv)]
public class MkvExportArgs : FFmpegVideoExportArgs
{
public MkvExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "matroska";
public override string Suffix => ".mkv";
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libx264", "libx265", "libvpx-vp9", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get; set; } = "libx265";
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get; set; } = "yuv444p";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
}
}

View File

@@ -0,0 +1,58 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// MOV 导出参数
/// </summary>
[ExportImplementation(ExportType.Mov)]
public class MovExportArgs : FFmpegVideoExportArgs
{
public MovExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
{
BackgroundColor = new(0, 255, 0);
}
public override string Format => "mov";
public override string Suffix => ".mov";
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("prores_ks", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get; set; } = "prores_ks";
/// <summary>
/// 预设
/// </summary>
[StringEnumConverter.StandardValues("auto", "proxy", "lt", "standard", "hq", "4444", "4444xq")]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-profile, ")]
public string Profile { get; set; } = "auto";
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv422p10le", "yuv444p10le", "yuva444p10le", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get; set; } = "yuva444p10le";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithCustomArgument($"-profile {Profile}").ForcePixelFormat(PixelFormat);
}
public override string FileNameNoteSuffix => $"{Codec}_{Profile}_{PixelFormat}";
}
}

View File

@@ -1,4 +1,5 @@
using System;
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
@@ -10,26 +11,47 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// MP4 导出参数
/// </summary>
[ExportImplementation(ExportType.MP4)]
public class Mp4ExportArgs : VideoExportArgs
[ExportImplementation(ExportType.Mp4)]
public class Mp4ExportArgs : FFmpegVideoExportArgs
{
public Mp4ExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
public Mp4ExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
{
// MP4 默认用绿幕
BackgroundColor = new(0, 255, 0, 0);
BackgroundColor = new(0, 255, 0);
}
public override string Format => "mp4";
public override string Suffix => ".mp4";
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libx264", "libx265", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get; set; } = "libx264";
/// <summary>
/// CRF
/// </summary>
[Category("[2] MP4 "), DisplayName("CRF"), Description("Constant Rate Factor, 0-63, 18-28, 23, ")]
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 编码器 TODO: 增加其他编码器
/// 像素格式
/// </summary>
[Category("[2] MP4 "), DisplayName(""), Description("使")]
public string Codec { get => "libx264"; }
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get; set; } = "yuv444p";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithFastStart().WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
}
}

View File

@@ -17,7 +17,7 @@ namespace SpineViewer.Exporter.Implementations.ExportArgs
/// <summary>
/// 导出时长
/// </summary>
[Category("[1] "), DisplayName(""), Description(", 0, 使")]
[Category("[1] "), DisplayName(""), Description(", 0, 使")]
public float Duration
{
get => duration;

View File

@@ -0,0 +1,58 @@
using FFMpegCore;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter.Implementations.ExportArgs
{
/// <summary>
/// WebM 导出参数
/// </summary>
[ExportImplementation(ExportType.Webm)]
public class WebmExportArgs : FFmpegVideoExportArgs
{
public WebmExportArgs(Size resolution, SFML.Graphics.View view, bool renderSelectedOnly) : base(resolution, view, renderSelectedOnly)
{
// 默认用透明黑背景
BackgroundColor = new(0, 0, 0, 0);
}
public override string Format => "webm";
public override string Suffix => ".webm";
/// <summary>
/// 编码器
/// </summary>
[StringEnumConverter.StandardValues("libvpx-vp9", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-c:v, 使")]
public string Codec { get; set; } = "libvpx-vp9";
/// <summary>
/// CRF
/// </summary>
[Category("[3] "), DisplayName("CRF"), Description("-crf, 0-63, 18-28, 23, ")]
public int CRF { get => crf; set => crf = Math.Clamp(value, 0, 63); }
private int crf = 23;
/// <summary>
/// 像素格式
/// </summary>
[StringEnumConverter.StandardValues("yuv420p", "yuv422p", "yuv444p", "yuva420p", Customizable = true)]
[TypeConverter(typeof(StringEnumConverter))]
[Category("[3] "), DisplayName(""), Description("-pix_fmt, 使")]
public string PixelFormat { get; set; } = "yuva420p";
public override void SetOutputOptions(FFMpegArgumentOptions options)
{
base.SetOutputOptions(options);
options.WithVideoCodec(Codec).WithConstantRateFactor(CRF).ForcePixelFormat(PixelFormat);
}
public override string FileNameNoteSuffix => $"{Codec}_{CRF}_{PixelFormat}";
}
}

View File

@@ -7,55 +7,62 @@ using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFMpegCore.Arguments;
using System.Diagnostics;
namespace SpineViewer.Exporter.Implementations.Exporter
{
/// <summary>
/// GIF 动图导出器
/// 使用 FFmpeg 的视频导出器
/// </summary>
[ExportImplementation(ExportType.GIF)]
public class GifExporter : VideoExporter
[ExportImplementation(ExportType.Gif)]
[ExportImplementation(ExportType.Mp4)]
[ExportImplementation(ExportType.Webm)]
[ExportImplementation(ExportType.Mkv)]
[ExportImplementation(ExportType.Mov)]
[ExportImplementation(ExportType.Custom)]
public class FFmpegVideoExporter : VideoExporter
{
public GifExporter(GifExportArgs exportArgs) : base(exportArgs) { }
public FFmpegVideoExporter(FFmpegVideoExportArgs exportArgs) : base(exportArgs) { }
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (GifExportArgs)ExportArgs;
var args = (FFmpegVideoExportArgs)ExportArgs;
var noteSuffix = args.FileNameNoteSuffix;
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
var filename = $"{timestamp}_{args.FPS:f0}{noteSuffix}{args.Suffix}";
// 导出单个时必定提供输出文件夹
var filename = $"{timestamp}_{args.FPS:f0}_{args.MaxColors}_{args.AlphaThreshold}.gif";
var savePath = Path.Combine(args.OutputDir, filename);
var videoFramesSource = new RawVideoPipeSource(GetFrames(spinesToRender, worker)) { FrameRate = args.FPS };
try
{
var ffmpegArgs = FFMpegArguments
.FromPipeInput(videoFramesSource)
.OutputToFile(savePath, true, options => options
.ForceFormat("gif")
.WithCustomArgument(args.FFMpegCoreCustomArguments));
var ffmpegArgs = FFMpegArguments.FromPipeInput(videoFramesSource).OutputToFile(savePath, true, args.SetOutputOptions);
logger.Info("FFMpeg arguments: {}", ffmpegArgs.Arguments);
logger.Info("FFmpeg arguments: {}", ffmpegArgs.Arguments);
ffmpegArgs.ProcessSynchronously();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to export gif {}", savePath);
logger.Error("Failed to export {} {}", args.Format, savePath);
}
}
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (GifExportArgs)ExportArgs;
var args = (FFmpegVideoExportArgs)ExportArgs;
var noteSuffix = args.FileNameNoteSuffix;
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
foreach (var spine in spinesToRender)
{
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}{noteSuffix}{args.Suffix}";
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}_{args.MaxColors}_{args.AlphaThreshold}.gif";
var savePath = Path.Combine(args.OutputDir ?? spine.AssetsDir, filename);
var videoFramesSource = new RawVideoPipeSource(GetFrames(spine, worker)) { FrameRate = args.FPS };
@@ -63,17 +70,15 @@ namespace SpineViewer.Exporter.Implementations.Exporter
{
var ffmpegArgs = FFMpegArguments
.FromPipeInput(videoFramesSource)
.OutputToFile(savePath, true, options => options
.ForceFormat("gif")
.WithCustomArgument(args.FFMpegCoreCustomArguments));
.OutputToFile(savePath, true, args.SetOutputOptions);
logger.Info("FFMpeg arguments: {}", ffmpegArgs.Arguments);
logger.Info("FFmpeg arguments: {}", ffmpegArgs.Arguments);
ffmpegArgs.ProcessSynchronously();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to export gif {} {}", savePath, spine.SkelPath);
logger.Error("Failed to export {} {} {}", args.Format, savePath, spine.SkelPath);
}
}
}

View File

@@ -22,7 +22,7 @@ namespace SpineViewer.Exporter.Implementations.Exporter
var args = (FrameExportArgs)ExportArgs;
// 导出单个时必定提供输出文件夹
var filename = $"frame_{timestamp}{args.FileSuffix}";
var filename = $"frame_{timestamp}{args.Suffix}";
var savePath = Path.Combine(args.OutputDir, filename);
worker?.ReportProgress(0, $"已处理 0/1");
@@ -55,7 +55,7 @@ namespace SpineViewer.Exporter.Implementations.Exporter
var spine = spinesToRender[i];
// 逐个导出时如果提供了输出文件夹, 则全部导出到输出文件夹, 否则输出到各自的文件夹
var filename = $"{spine.Name}_{timestamp}{args.FileSuffix}";
var filename = $"{spine.Name}_{timestamp}{args.Suffix}";
var savePath = args.OutputDir is null ? Path.Combine(spine.AssetsDir, filename) : Path.Combine(args.OutputDir, filename);
try

View File

@@ -28,7 +28,7 @@ namespace SpineViewer.Exporter.Implementations.Exporter
int frameIdx = 0;
foreach (var frame in GetFrames(spinesToRender, worker))
{
var filename = $"frames_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.FileSuffix}";
var filename = $"frames_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.Suffix}";
var savePath = Path.Combine(saveDir, filename);
try
@@ -63,7 +63,7 @@ namespace SpineViewer.Exporter.Implementations.Exporter
int frameIdx = 0;
foreach (var frame in GetFrames(spine, worker))
{
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.FileSuffix}";
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}_{frameIdx:d6}{args.Suffix}";
var savePath = Path.Combine(saveDir, filename);
try

View File

@@ -1,85 +0,0 @@
using FFMpegCore.Pipes;
using FFMpegCore;
using SpineViewer.Exporter.Implementations.ExportArgs;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFMpegCore.Arguments;
using System.Diagnostics;
namespace SpineViewer.Exporter.Implementations.Exporter
{
/// <summary>
/// MP4 导出器
/// </summary>
[ExportImplementation(ExportType.MP4)]
public class Mp4Exporter : VideoExporter
{
public Mp4Exporter(Mp4ExportArgs exportArgs) : base(exportArgs) { }
protected override void ExportSingle(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (Mp4ExportArgs)ExportArgs;
// 导出单个时必定提供输出文件夹
var filename = $"{timestamp}_{args.FPS:f0}_{args.CRF}.mp4";
var savePath = Path.Combine(args.OutputDir, filename);
var videoFramesSource = new RawVideoPipeSource(GetFrames(spinesToRender, worker)) { FrameRate = args.FPS };
try
{
var ffmpegArgs = FFMpegArguments
.FromPipeInput(videoFramesSource)
.OutputToFile(savePath, true, options => options
.ForceFormat("mp4")
.WithVideoCodec(args.Codec)
.WithConstantRateFactor(args.CRF)
.WithFastStart());
logger.Info("FFMpeg arguments: {}", ffmpegArgs.Arguments);
ffmpegArgs.ProcessSynchronously();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to export mp4 {}", savePath);
}
}
protected override void ExportIndividual(Spine.Spine[] spinesToRender, BackgroundWorker? worker = null)
{
var args = (Mp4ExportArgs)ExportArgs;
foreach (var spine in spinesToRender)
{
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
var filename = $"{spine.Name}_{timestamp}_{args.FPS:f0}_{args.CRF}.mp4";
var savePath = Path.Combine(args.OutputDir ?? spine.AssetsDir, filename);
var videoFramesSource = new RawVideoPipeSource(GetFrames(spine, worker)) { FrameRate = args.FPS };
try
{
var ffmpegArgs = FFMpegArguments
.FromPipeInput(videoFramesSource)
.OutputToFile(savePath, true, options => options
.ForceFormat("mp4")
.WithVideoCodec(args.Codec)
.WithConstantRateFactor(args.CRF)
.WithFastStart());
logger.Info("FFMpeg arguments: {}", ffmpegArgs.Arguments);
ffmpegArgs.ProcessSynchronously();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
logger.Error("Failed to export mp4 {} {}", savePath, spine.SkelPath);
}
}
}
}
}

View File

@@ -23,9 +23,9 @@ namespace SpineViewer.Exporter.Implementations.Exporter
{
var args = (VideoExportArgs)ExportArgs;
// 独立导出时如果 args.Duration 小于 0 则使用 Track0 的动画时长
// 独立导出时如果 args.Duration 小于 0 则使用所有轨道上动画时长最大值
var duration = args.Duration;
if (duration < 0) duration = spine.GetAnimationDuration(spine.Track0Animation); // TODO: 也许可以使用所有轨道的最大值
if (duration < 0) duration = spine.GetTrackIndices().Select(i => spine.GetAnimationDuration(spine.GetAnimation(i))).Max();
float delta = 1f / args.FPS;
int total = Math.Max(1, (int)(duration * args.FPS)); // 至少导出 1 帧
@@ -75,7 +75,7 @@ namespace SpineViewer.Exporter.Implementations.Exporter
public override void Export(Spine.Spine[] spines, BackgroundWorker? worker = null)
{
// 导出视频格式需要把模型时间都重置到 0
foreach (var spine in spines) spine.Track0Animation = spine.Track0Animation; // TODO: 多轨道重置
foreach (var spine in spines) spine.ResetAnimationsTime();
base.Export(spines, worker);
}
}

View File

@@ -10,20 +10,6 @@ using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
public class SFMLImageFileSuffixConverter : StringConverter
{
private readonly string[] supportedFileSuffix = [".png", ".jpg", ".tga", ".bmp"];
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
return new StandardValuesCollection(supportedFileSuffix);
}
}
public class SFMLColorConverter : ExpandableObjectConverter
{
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor

View File

@@ -32,8 +32,7 @@ namespace SpineViewer
var impTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => baseType.IsAssignableFrom(t) && !t.IsAbstract);
foreach (var type in impTypes)
{
var attr = type.GetCustomAttribute<TAttr>();
if (attr is not null)
foreach (var attr in type.GetCustomAttributes<TAttr>())
{
var key = attr.ImplementationKey;
if (ImplementationTypes.ContainsKey(key))

View File

@@ -39,10 +39,11 @@
toolStripMenuItem_ExportFrame = new ToolStripMenuItem();
toolStripMenuItem_ExportFrameSequence = new ToolStripMenuItem();
toolStripMenuItem_ExportGif = new ToolStripMenuItem();
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
toolStripMenuItem_ExportMp4 = new ToolStripMenuItem();
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
toolStripMenuItem_ExportWebm = new ToolStripMenuItem();
toolStripMenuItem_ExportMkv = new ToolStripMenuItem();
toolStripMenuItem_ExportMov = new ToolStripMenuItem();
toolStripMenuItem_ExportCustom = new ToolStripMenuItem();
toolStripSeparator2 = new ToolStripSeparator();
toolStripMenuItem_Exit = new ToolStripMenuItem();
toolStripMenuItem_Tool = new ToolStripMenuItem();
@@ -114,91 +115,95 @@
//
toolStripMenuItem_Open.Name = "toolStripMenuItem_Open";
toolStripMenuItem_Open.ShortcutKeys = Keys.Control | Keys.O;
toolStripMenuItem_Open.Size = new Size(270, 34);
toolStripMenuItem_Open.Size = new Size(254, 34);
toolStripMenuItem_Open.Text = "打开(&O)...";
toolStripMenuItem_Open.Click += toolStripMenuItem_Open_Click;
//
// toolStripMenuItem_BatchOpen
//
toolStripMenuItem_BatchOpen.Name = "toolStripMenuItem_BatchOpen";
toolStripMenuItem_BatchOpen.Size = new Size(270, 34);
toolStripMenuItem_BatchOpen.Size = new Size(254, 34);
toolStripMenuItem_BatchOpen.Text = "批量打开(&B)...";
toolStripMenuItem_BatchOpen.Click += toolStripMenuItem_BatchOpen_Click;
//
// toolStripSeparator1
//
toolStripSeparator1.Name = "toolStripSeparator1";
toolStripSeparator1.Size = new Size(267, 6);
toolStripSeparator1.Size = new Size(251, 6);
//
// toolStripMenuItem_Export
//
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportMov, toolStripMenuItem_ExportWebm });
toolStripMenuItem_Export.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ExportFrame, toolStripMenuItem_ExportFrameSequence, toolStripMenuItem_ExportGif, toolStripMenuItem_ExportMp4, toolStripMenuItem_ExportWebm, toolStripMenuItem_ExportMkv, toolStripMenuItem_ExportMov, toolStripMenuItem_ExportCustom });
toolStripMenuItem_Export.Name = "toolStripMenuItem_Export";
toolStripMenuItem_Export.Size = new Size(270, 34);
toolStripMenuItem_Export.Size = new Size(254, 34);
toolStripMenuItem_Export.Text = "导出(&E)";
//
// toolStripMenuItem_ExportFrame
//
toolStripMenuItem_ExportFrame.Name = "toolStripMenuItem_ExportFrame";
toolStripMenuItem_ExportFrame.Size = new Size(270, 34);
toolStripMenuItem_ExportFrame.Size = new Size(288, 34);
toolStripMenuItem_ExportFrame.Text = "单帧画面...";
toolStripMenuItem_ExportFrame.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportFrameSequence
//
toolStripMenuItem_ExportFrameSequence.Name = "toolStripMenuItem_ExportFrameSequence";
toolStripMenuItem_ExportFrameSequence.Size = new Size(270, 34);
toolStripMenuItem_ExportFrameSequence.Size = new Size(288, 34);
toolStripMenuItem_ExportFrameSequence.Text = "帧序列...";
toolStripMenuItem_ExportFrameSequence.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportGif
//
toolStripMenuItem_ExportGif.Name = "toolStripMenuItem_ExportGif";
toolStripMenuItem_ExportGif.Size = new Size(270, 34);
toolStripMenuItem_ExportGif.Size = new Size(288, 34);
toolStripMenuItem_ExportGif.Text = "GIF...";
toolStripMenuItem_ExportGif.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportMkv
//
toolStripMenuItem_ExportMkv.Name = "toolStripMenuItem_ExportMkv";
toolStripMenuItem_ExportMkv.Size = new Size(270, 34);
toolStripMenuItem_ExportMkv.Text = "MKV";
toolStripMenuItem_ExportMkv.Visible = false;
toolStripMenuItem_ExportMkv.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportMp4
//
toolStripMenuItem_ExportMp4.Name = "toolStripMenuItem_ExportMp4";
toolStripMenuItem_ExportMp4.Size = new Size(270, 34);
toolStripMenuItem_ExportMp4.Size = new Size(288, 34);
toolStripMenuItem_ExportMp4.Text = "MP4...";
toolStripMenuItem_ExportMp4.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportMov
//
toolStripMenuItem_ExportMov.Name = "toolStripMenuItem_ExportMov";
toolStripMenuItem_ExportMov.Size = new Size(270, 34);
toolStripMenuItem_ExportMov.Text = "MOV...";
toolStripMenuItem_ExportMov.Visible = false;
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportWebm
//
toolStripMenuItem_ExportWebm.Name = "toolStripMenuItem_ExportWebm";
toolStripMenuItem_ExportWebm.Size = new Size(270, 34);
toolStripMenuItem_ExportWebm.Size = new Size(288, 34);
toolStripMenuItem_ExportWebm.Text = "WebM...";
toolStripMenuItem_ExportWebm.Visible = false;
toolStripMenuItem_ExportWebm.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportMkv
//
toolStripMenuItem_ExportMkv.Name = "toolStripMenuItem_ExportMkv";
toolStripMenuItem_ExportMkv.Size = new Size(288, 34);
toolStripMenuItem_ExportMkv.Text = "MKV...";
toolStripMenuItem_ExportMkv.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportMov
//
toolStripMenuItem_ExportMov.Name = "toolStripMenuItem_ExportMov";
toolStripMenuItem_ExportMov.Size = new Size(288, 34);
toolStripMenuItem_ExportMov.Text = "MOV...";
toolStripMenuItem_ExportMov.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportCustom
//
toolStripMenuItem_ExportCustom.Name = "toolStripMenuItem_ExportCustom";
toolStripMenuItem_ExportCustom.Size = new Size(288, 34);
toolStripMenuItem_ExportCustom.Text = "FFmpeg 自定义导出...";
toolStripMenuItem_ExportCustom.Click += toolStripMenuItem_Export_Click;
//
// toolStripSeparator2
//
toolStripSeparator2.Name = "toolStripSeparator2";
toolStripSeparator2.Size = new Size(267, 6);
toolStripSeparator2.Size = new Size(251, 6);
//
// toolStripMenuItem_Exit
//
toolStripMenuItem_Exit.Name = "toolStripMenuItem_Exit";
toolStripMenuItem_Exit.ShortcutKeys = Keys.Alt | Keys.F4;
toolStripMenuItem_Exit.Size = new Size(270, 34);
toolStripMenuItem_Exit.Size = new Size(254, 34);
toolStripMenuItem_Exit.Text = "退出(&X)";
toolStripMenuItem_Exit.Click += toolStripMenuItem_Exit_Click;
//
@@ -266,7 +271,7 @@
rtbLog.Margin = new Padding(3, 2, 3, 2);
rtbLog.Name = "rtbLog";
rtbLog.ReadOnly = true;
rtbLog.Size = new Size(1758, 134);
rtbLog.Size = new Size(1758, 120);
rtbLog.TabIndex = 0;
rtbLog.Text = "";
rtbLog.WordWrap = false;
@@ -290,7 +295,7 @@
splitContainer_MainForm.Panel2.Controls.Add(rtbLog);
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
splitContainer_MainForm.Size = new Size(1758, 1097);
splitContainer_MainForm.SplitterDistance = 955;
splitContainer_MainForm.SplitterDistance = 969;
splitContainer_MainForm.SplitterWidth = 8;
splitContainer_MainForm.TabIndex = 3;
splitContainer_MainForm.TabStop = false;
@@ -314,7 +319,7 @@
//
splitContainer_Functional.Panel2.Controls.Add(groupBox_Preview);
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
splitContainer_Functional.Size = new Size(1758, 955);
splitContainer_Functional.Size = new Size(1758, 969);
splitContainer_Functional.SplitterDistance = 759;
splitContainer_Functional.SplitterWidth = 8;
splitContainer_Functional.TabIndex = 2;
@@ -338,7 +343,7 @@
//
splitContainer_Information.Panel2.Controls.Add(splitContainer_Config);
splitContainer_Information.Panel2.Cursor = Cursors.Default;
splitContainer_Information.Size = new Size(759, 955);
splitContainer_Information.Size = new Size(759, 969);
splitContainer_Information.SplitterDistance = 354;
splitContainer_Information.SplitterWidth = 8;
splitContainer_Information.TabIndex = 1;
@@ -352,7 +357,7 @@
groupBox_SkelList.Dock = DockStyle.Fill;
groupBox_SkelList.Location = new Point(0, 0);
groupBox_SkelList.Name = "groupBox_SkelList";
groupBox_SkelList.Size = new Size(354, 955);
groupBox_SkelList.Size = new Size(354, 969);
groupBox_SkelList.TabIndex = 0;
groupBox_SkelList.TabStop = false;
groupBox_SkelList.Text = "模型列表";
@@ -363,7 +368,7 @@
spineListView.Location = new Point(3, 26);
spineListView.Name = "spineListView";
spineListView.PropertyGrid = propertyGrid_Spine;
spineListView.Size = new Size(348, 926);
spineListView.Size = new Size(348, 940);
spineListView.TabIndex = 0;
//
// propertyGrid_Spine
@@ -372,7 +377,7 @@
propertyGrid_Spine.HelpVisible = false;
propertyGrid_Spine.Location = new Point(3, 26);
propertyGrid_Spine.Name = "propertyGrid_Spine";
propertyGrid_Spine.Size = new Size(391, 592);
propertyGrid_Spine.Size = new Size(391, 606);
propertyGrid_Spine.TabIndex = 0;
propertyGrid_Spine.ToolbarVisible = false;
propertyGrid_Spine.PropertyValueChanged += propertyGrid_PropertyValueChanged;
@@ -395,7 +400,7 @@
//
splitContainer_Config.Panel2.Controls.Add(groupBox_SkelConfig);
splitContainer_Config.Panel2.Cursor = Cursors.Default;
splitContainer_Config.Size = new Size(397, 955);
splitContainer_Config.Size = new Size(397, 969);
splitContainer_Config.SplitterDistance = 326;
splitContainer_Config.SplitterWidth = 8;
splitContainer_Config.TabIndex = 0;
@@ -431,7 +436,7 @@
groupBox_SkelConfig.Dock = DockStyle.Fill;
groupBox_SkelConfig.Location = new Point(0, 0);
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
groupBox_SkelConfig.Size = new Size(397, 621);
groupBox_SkelConfig.Size = new Size(397, 635);
groupBox_SkelConfig.TabIndex = 0;
groupBox_SkelConfig.TabStop = false;
groupBox_SkelConfig.Text = "模型参数";
@@ -442,7 +447,7 @@
groupBox_Preview.Dock = DockStyle.Fill;
groupBox_Preview.Location = new Point(0, 0);
groupBox_Preview.Name = "groupBox_Preview";
groupBox_Preview.Size = new Size(991, 955);
groupBox_Preview.Size = new Size(991, 969);
groupBox_Preview.TabIndex = 1;
groupBox_Preview.TabStop = false;
groupBox_Preview.Text = "预览画面";
@@ -453,7 +458,7 @@
spinePreviewer.Location = new Point(3, 26);
spinePreviewer.Name = "spinePreviewer";
spinePreviewer.PropertyGrid = propertyGrid_Previewer;
spinePreviewer.Size = new Size(985, 926);
spinePreviewer.Size = new Size(985, 940);
spinePreviewer.SpineListView = spineListView;
spinePreviewer.TabIndex = 0;
//
@@ -553,5 +558,6 @@
private ToolStripMenuItem toolStripMenuItem_ExportMov;
private ToolStripMenuItem toolStripMenuItem_ExportMkv;
private ToolStripMenuItem toolStripMenuItem_ExportWebm;
private ToolStripMenuItem toolStripMenuItem_ExportCustom;
}
}

View File

@@ -1,13 +1,7 @@
using FFMpegCore.Pipes;
using FFMpegCore;
using NLog;
using SFML.System;
using NLog;
using SpineViewer.Spine;
using System.ComponentModel;
using System.Diagnostics;
using System.Text.Json;
using System.Text.Json.Nodes;
using FFMpegCore.Enums;
using SpineViewer.Exporter;
namespace SpineViewer
@@ -24,16 +18,17 @@ namespace SpineViewer
// 在此处将导出菜单需要的类绑定起来
toolStripMenuItem_ExportFrame.Tag = ExportType.Frame;
toolStripMenuItem_ExportFrameSequence.Tag = ExportType.FrameSequence;
toolStripMenuItem_ExportGif.Tag = ExportType.GIF;
toolStripMenuItem_ExportMkv.Tag = ExportType.MKV;
toolStripMenuItem_ExportMp4.Tag = ExportType.MP4;
toolStripMenuItem_ExportMov.Tag = ExportType.MOV;
toolStripMenuItem_ExportWebm.Tag = ExportType.WebM;
toolStripMenuItem_ExportGif.Tag = ExportType.Gif;
toolStripMenuItem_ExportMkv.Tag = ExportType.Mkv;
toolStripMenuItem_ExportMp4.Tag = ExportType.Mp4;
toolStripMenuItem_ExportMov.Tag = ExportType.Mov;
toolStripMenuItem_ExportWebm.Tag = ExportType.Webm;
toolStripMenuItem_ExportCustom.Tag = ExportType.Custom;
// 执行一些初始化工作
try
{
Spine.Shader.Init();
Shader.Init();
}
catch (Exception ex)
{
@@ -132,9 +127,47 @@ namespace SpineViewer
progressDialog.ShowDialog();
}
//private System.Windows.Forms.Timer timer = new();
//private PetForm pet = new PetForm();
//private IntPtr screenDC;
//private IntPtr memDC;
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
{
// screenDC = Win32.GetDC(IntPtr.Zero);
// memDC = Win32.CreateCompatibleDC(screenDC);
// pet.Show();
// timer.Tick += Timer_Tick;
// timer.Enabled = true;
// timer.Interval = 50;
// timer.Start();
//}
//private void Timer_Tick(object? sender, EventArgs e)
//{
// using var tex = new SFML.Graphics.RenderTexture((uint)pet.Width, (uint)pet.Height);
// var v = spinePreviewer.GetView();
// tex.SetView(v);
// tex.Clear(new SFML.Graphics.Color(0, 0, 0, 0));
// lock (spineListView.Spines)
// {
// foreach (var sp in spineListView.Spines)
// tex.Draw(sp);
// }
// tex.Display();
// using var frame = new SFMLImageVideoFrame(tex.Texture.CopyToImage());
// using var bitmap = frame.CopyToBitmap();
// var newBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
// var oldBitmap = Win32.SelectObject(memDC, newBitmap);
// Win32.SIZE size = new Win32.SIZE { cx = pet.Width, cy = pet.Height };
// Win32.POINT srcPos = new Win32.POINT { x = 0, y = 0 };
// Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION { BlendOp = 0, BlendFlags = 0, SourceConstantAlpha = 255, AlphaFormat = Win32.AC_SRC_ALPHA };
// Win32.UpdateLayeredWindow(pet.Handle, screenDC, IntPtr.Zero, ref size, memDC, ref srcPos, 0, ref blend, Win32.ULW_ALPHA);
// Win32.SelectObject(memDC, oldBitmap);
// Win32.DeleteObject(newBitmap);
}
private void toolStripMenuItem_About_Click(object sender, EventArgs e)

50
SpineViewer/PetForm.Designer.cs generated Normal file
View File

@@ -0,0 +1,50 @@
namespace SpineViewer
{
partial class PetForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// PetForm
//
AutoScaleMode = AutoScaleMode.None;
ClientSize = new Size(490, 456);
ControlBox = false;
MaximizeBox = false;
MinimizeBox = false;
Name = "PetForm";
ShowIcon = false;
ShowInTaskbar = false;
StartPosition = FormStartPosition.Manual;
Text = "PetForm";
ResumeLayout(false);
}
#endregion
}
}

48
SpineViewer/PetForm.cs Normal file
View File

@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer
{
public partial class PetForm: Form
{
public PetForm()
{
InitializeComponent();
}
protected override CreateParams CreateParams
{
get
{
//var style = Win32.GetWindowLong(hWnd, Win32.GWL_STYLE) | Win32.WS_POPUP;
//var exStyle = Win32.GetWindowLong(hWnd, Win32.GWL_EXSTYLE) | Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
//Win32.SetWindowLong(hWnd, Win32.GWL_STYLE, style);
//Win32.SetWindowLong(hWnd, Win32.GWL_EXSTYLE, exStyle);
//Win32.SetLayeredWindowAttributes(hWnd, crKey, 255, Win32.LWA_COLORKEY | Win32.LWA_ALPHA);
//Win32.SetWindowPos(hWnd, Win32.HWND_TOPMOST, 0, 0, 0, 0, Win32.SWP_NOMOVE | Win32.SWP_NOSIZE);
var cp = base.CreateParams;
cp.ExStyle = Win32.WS_EX_LAYERED | Win32.WS_EX_TOPMOST;
cp.Style = Win32.WS_POPUP;
//cp.ExStyle |= Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
return cp;
}
}
protected override void OnPaint(PaintEventArgs e)
{
;
}
protected override void OnPaintBackground(PaintEventArgs e)
{
;
}
}
}

120
SpineViewer/PetForm.resx Normal file
View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer
{
public static class SFMLExtension
{
/// <summary>
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
/// </summary>
public static Bitmap CopyToBitmap(this SFML.Graphics.Image image)
{
image.SaveToMemory(out var imgBuffer, "bmp");
using var stream = new MemoryStream(imgBuffer);
using var bitmap = new Bitmap(stream);
return new(bitmap); // 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
}
/// <summary>
/// 获取 Winforms Bitmap 对象, 需要使用 Dispose 释放对象
/// </summary>
public static Bitmap CopyToBitmap(this SFML.Graphics.Texture texture)
{
using var image = texture.CopyToImage();
return CopyToBitmap(image);
}
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, Padding padding)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, Padding padding)
=> bounds.GetView(width, height, (uint)padding.Left, (uint)padding.Right, (uint)padding.Top, (uint)padding.Bottom);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, Size resolution, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
=> bounds.GetView((uint)resolution.Width, (uint)resolution.Height, paddingL, paddingR, paddingT, paddingB);
/// <summary>
/// 获取某个包围盒下合适的视图
/// </summary>
public static SFML.Graphics.View GetView(this RectangleF bounds, uint width, uint height, uint paddingL = 1, uint paddingR = 1, uint paddingT = 1, uint paddingB = 1)
{
float sizeX = bounds.Width;
float sizeY = bounds.Height;
float innerW = width - paddingL - paddingR;
float innerH = height - paddingT - paddingB;
float scale = 1;
if (sizeY / sizeX < innerH / innerW)
scale = sizeX / innerW; // 相同的 X, 视窗 Y 更大
else
scale = sizeY / innerH; // 相同的 Y, 视窗 X 更大
var x = bounds.X + bounds.Width / 2 + (paddingL - (float)paddingR) * scale;
var y = bounds.Y + bounds.Height / 2 + (paddingT - (float)paddingB) * scale;
var viewX = width * scale;
var viewY = height * scale;
return new(new(x, y), new(viewX, -viewY));
}
}
}

80
SpineViewer/Shader.cs Normal file
View File

@@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer
{
public static class Shader
{
/// <summary>
/// 用于非预乘纹理的 fragment shader, 乘上了插值后的透明度用于实现透明度变化(插值预乘), 并且输出预乘后的像素值
/// </summary>
private const string FRAGMENT_VertexAlpha =
"uniform sampler2D t;" +
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
"p.rgb *= p.a * gl_Color.a;" +
"gl_FragColor = gl_Color * p; }"
;
/// <summary>
/// 用于预乘纹理的 fragment shader, 乘上了插值后的透明度用于实现透明度变化(插值预乘)
/// </summary>
private const string FRAGMENT_VertexAlphaPma =
"uniform sampler2D t;" +
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
"p.rgb *= gl_Color.a;" +
"gl_FragColor = gl_Color * p; }"
;
/// <summary>
/// 预乘转非预乘 fragment shader
/// </summary>
private const string FRAGMENT_InvPma =
"uniform sampler2D t;" +
"void main() { vec4 p = texture(t, gl_TexCoord[0].xy);" +
"if (p.a > 0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" +
"gl_FragColor = p; }"
;
/// <summary>
/// 考虑了顶点透明度变化的着色器, 输入是非预乘纹理像素, 输出是预乘像素
/// </summary>
private static SFML.Graphics.Shader? VertexAlpha = null;
/// <summary>
/// 考虑了顶点透明度变化的着色器, 输入和输出均是预乘像素值
/// </summary>
private static SFML.Graphics.Shader? VertexAlphaPma = null;
/// <summary>
/// 反预乘着色器, 用于得到正确透明度的非预乘画面
/// </summary>
public static SFML.Graphics.Shader? InversePma { get; private set; }
/// <summary>
/// 加载 Shader, 可能会存在异常导致着色器加载失败
/// </summary>
/// <exception cref="SFML.LoadingFailedException"></exception>
public static void Init()
{
VertexAlpha = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_VertexAlpha);
VertexAlphaPma = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_VertexAlphaPma);
InversePma = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_InvPma);
}
/// <summary>
/// 获取绘制 Spine 的着色器
/// </summary>
/// <param name="pma">纹理是否是预乘的</param>
/// <param name="twoColor">是否是双色着色的(TODO)</param>
public static SFML.Graphics.Shader? GetSpineShader(bool pma, bool twoColor = false)
{
if (pma)
return VertexAlphaPma;
else
return VertexAlpha;
}
}
}

View File

@@ -0,0 +1,143 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine
{
/// <summary>
/// 对轨道索引的包装类, 能够在面板上显示例如时长的属性, 但是处理该属性时按字符串去处理, 例如 ToString 和判断对象相等都是用动画名称实现逻辑
/// </summary>
/// <param name="spine"></param>
/// <param name="i"></param>
[TypeConverter(typeof(TrackWrapperConverter))]
public class TrackWrapper(Spine spine, int i)
{
private readonly Spine spine = spine;
[Browsable(false)]
public int Index { get; } = i;
[DisplayName("时长")]
public float Duration => spine.GetAnimationDuration(spine.GetAnimation(Index));
/// <summary>
/// 实现了默认的转为字符串的方式
/// </summary>
public override string ToString() => spine.GetAnimation(Index);
/// <summary>
/// 影响了属性面板的判断, 当动画名称相同的时候认为两个对象是相同的, 这样属性面板可以在多选的时候正确显示相同取值的内容
/// </summary>
public override bool Equals(object? obj)
{
if (obj is TrackWrapper) return ToString() == obj.ToString();
return base.Equals(obj);
}
/// <summary>
/// 哈希码需要和 Equals 行为类似
/// </summary>
public override int GetHashCode() => (typeof(TrackWrapper).FullName + ToString()).GetHashCode();
}
/// <summary>
/// 轨道属性描述符, 实现对属性的读取和赋值
/// </summary>
/// <param name="i">轨道索引</param>
public class TrackWrapperPropertyDescriptor(int i) : PropertyDescriptor($"Track{i}", [new DisplayNameAttribute($"轨道 {i}")])
{
private readonly int idx = i;
public override Type ComponentType => typeof(AnimationTracks);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(TrackWrapper);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
/// <summary>
/// 得到一个轨道包装类, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
/// </summary>
public override object? GetValue(object? component)
{
if (component is AnimationTracks tracks)
return tracks.GetTrackWrapper(idx);
return null;
}
/// <summary>
/// 允许通过字符串赋值修改该轨道的动画, 这里决定了当其他地方的调用 (比如 Converter) 通过 value 来设置属性值的时候应该怎么处理
/// </summary>
public override void SetValue(object? component, object? value)
{
if (component is AnimationTracks tracks)
{
if (value is string s)
tracks.Spine.SetAnimation(idx, s); // tracks.SetTrackWrapper(idx, s);
}
}
}
/// <summary>
/// AnimationTracks 动态类型包装类, 用于提供对 Spine 对象多轨道动画的访问能力, 不同轨道将动态生成属性
/// </summary>
/// <param name="spine">关联的 Spine 对象</param>
public class AnimationTracks(Spine spine) : ICustomTypeDescriptor
{
private static readonly Dictionary<int, TrackWrapperPropertyDescriptor> pdCache = [];
public Spine Spine { get; } = spine;
private readonly Dictionary<int, TrackWrapper> trackWrapperProperties = [];
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
{
var props = new List<TrackWrapperPropertyDescriptor>();
foreach (var i in Spine.GetTrackIndices())
{
if (!pdCache.ContainsKey(i))
pdCache[i] = new TrackWrapperPropertyDescriptor(i);
props.Add(pdCache[i]);
}
return new PropertyDescriptorCollection(props.ToArray());
}
/// <summary>
/// 访问 TrackWrapper 属性 <c>AnimationTracks.Track{i}</c>
/// </summary>
public TrackWrapper GetTrackWrapper(int i)
{
if (!trackWrapperProperties.ContainsKey(i))
trackWrapperProperties[i] = new TrackWrapper(Spine, i);
return trackWrapperProperties[i];
}
/// <summary>
/// 在属性面板悬停可以按轨道顺序显示动画名称
/// </summary>
public override string ToString() => $"[{string.Join(", ", Spine.GetTrackIndices().Select(Spine.GetAnimation))}]";
public override bool Equals(object? obj)
{
if (obj is AnimationTracks tracks) return ToString() == tracks.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => (typeof(AnimationTracks).FullName + ToString()).GetHashCode();
}
}

View File

@@ -7,36 +7,86 @@ using System.Threading.Tasks;
namespace SpineViewer.Spine
{
/// <summary>
/// SFML 混合模式
/// SFML 混合模式, 预乘模式下输入和输出的像素值都是预乘的
/// </summary>
public static class BlendModeSFML
{
/// <summary>
/// Alpha Blend
/// <code>
/// res.c = src.c * src.a + dst.c * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static SFML.Graphics.BlendMode Normal = SFML.Graphics.BlendMode.Alpha;
///// <summary>
///// Normal Blend, 无预乘, 仅在 dst.a 是 1 时得到正确结果, 其余情况是有偏结果
///// <para>当 <c>src.c &lt; dst.c</c> 时, 结果偏大, 例如 src 是半透明纯黑, dst 是全透明纯白</para>
///// <para>当 <c>src.c &gt; dst.c</c> 时, 结果偏小, 例如 src 是半透明纯白, dst 是全透明纯黑</para>
///// <code>
///// res.c = src.c * src.a + dst.c * (1 - src.a)
///// res.a = src.a * 1 + dst.a * (1 - src.a)
///// </code>
///// </summary>
//public static readonly SFML.Graphics.BlendMode Normal = new(
// SFML.Graphics.BlendMode.Factor.SrcAlpha,
// SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
// SFML.Graphics.BlendMode.Equation.Add,
// SFML.Graphics.BlendMode.Factor.One,
// SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
// SFML.Graphics.BlendMode.Equation.Add
//);
///// <summary>
///// Additive Blend, 无预乘, 仅在 dst.a 是 1 时得到正确结果, 其余情况是有偏结果
///// <para>当 <c>src.a + dst.a >= 1</c> 时, 结果偏大, 例如 src 是不透明纯黑, dst 是全透明纯白</para>
///// <para>当 <c>src.a + dst.a &lt; 1</c> 时, 结果偏差方式类似 <see cref="Normal"/>, 均可假设 dst 是全透明纯白进行判断</para>
///// <code>
///// res.c = src.c * src.a + dst.c * 1
///// res.a = src.a * 1 + dst.a * 1
///// </code>
///// </summary>
//public static readonly SFML.Graphics.BlendMode Additive = new(
// SFML.Graphics.BlendMode.Factor.SrcAlpha,
// SFML.Graphics.BlendMode.Factor.One,
// SFML.Graphics.BlendMode.Equation.Add,
// SFML.Graphics.BlendMode.Factor.One,
// SFML.Graphics.BlendMode.Factor.One,
// SFML.Graphics.BlendMode.Equation.Add
//);
/// <summary>
/// Additive Blend
/// Normal Blend with PremultipliedAlpha
/// <code>
/// res.c = src.c * src.a + dst.c * 1
/// res.a = src.a * 1 + dst.a * 1
/// [res.c * res.a] = [src.c * src.a] * 1 + [dst.c * dst.a] * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static SFML.Graphics.BlendMode Additive = SFML.Graphics.BlendMode.Add;
public static readonly SFML.Graphics.BlendMode NormalPma = new(
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add
);
/// <summary>
/// Multiply Blend (PremultipliedAlpha Only)
/// Additive Blend with PremultipliedAlpha
/// <code>
/// [res.c * res.a] = [src.c * src.a] * 1 + [dst.c * dst.a] * 1
/// res.a = src.a * 1 + dst.a * 1
/// </code>
/// </summary>
public static readonly SFML.Graphics.BlendMode AdditivePma = new(
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Equation.Add,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Equation.Add
);
/// <summary>
/// Multiply Blend with PremultipliedAlpha
/// <code>
/// res.c = src.c * dst.c + dst.c * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static SFML.Graphics.BlendMode Multiply = new(
public static readonly SFML.Graphics.BlendMode MultiplyPma = new(
SFML.Graphics.BlendMode.Factor.DstColor,
SFML.Graphics.BlendMode.Factor.OneMinusSrcAlpha,
SFML.Graphics.BlendMode.Equation.Add,
@@ -46,13 +96,13 @@ namespace SpineViewer.Spine
);
/// <summary>
/// Screen Blend (PremultipliedAlpha Only)
/// Screen Blend with PremultipliedAlpha Only
/// <code>
/// res.c = src.c * 1 + dst.c * (1 - src.c) = 1 - [(1 - src.c)(1 - dst.c)]
/// res.a = src.a * 1 + dst.a * (1 - src.a)
/// </code>
/// </summary>
public static SFML.Graphics.BlendMode Screen = new(
public static readonly SFML.Graphics.BlendMode ScreenPma = new(
SFML.Graphics.BlendMode.Factor.One,
SFML.Graphics.BlendMode.Factor.OneMinusSrcColor,
SFML.Graphics.BlendMode.Equation.Add,

View File

@@ -92,7 +92,7 @@ namespace SpineViewer.Spine.Implementations.Spine
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
protected override float scale
{
get
{
@@ -106,21 +106,19 @@ namespace SpineViewer.Spine.Implementations.Spine
set
{
// 保存状态
var position = Position;
var flipX = FlipX;
var flipY = FlipY;
var animation = Track0Animation; // TODO: 适配多轨道
var skin = Skin;
var pos = position;
var fX = flipX;
var fY = flipY;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
var val = Math.Max(value, SCALE_MIN);
if (skeletonBinary is not null)
{
skeletonBinary.Scale = val;
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = val;
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
@@ -130,63 +128,66 @@ namespace SpineViewer.Spine.Implementations.Spine
animationState = new AnimationState(animationStateData);
// 恢复状态
Position = position;
FlipX = flipX;
FlipY = flipY;
Track0Animation = animation; // TODO: 适配多轨道
Skin = skin;
position = pos;
flipX = fX;
flipY = fY;
foreach (var s in loadedSkins) addSkin(s);
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
}
}
public override PointF Position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
Update(0);
}
}
}
public override bool FlipX
protected override bool flipX
{
get => skeleton.FlipX;
set { skeleton.FlipX = value; Update(0); }
set => skeleton.FlipX = value;
}
public override bool FlipY
protected override bool flipY
{
get => skeleton.FlipY;
set { skeleton.FlipY = value; Update(0); }
set => skeleton.FlipY = value;
}
public override string Skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.SetSlotsToSetupPose();
Update(0);
}
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
skeleton.SetSlotsToSetupPose();
}
public override string Track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.SetSlotsToSetupPose();
}
public override RectangleF Bounds
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
@@ -236,9 +237,7 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
public override void Update(float delta)
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
@@ -258,10 +257,11 @@ namespace SpineViewer.Spine.Implementations.Spine
// };
//}
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = Shader.GetSpineShader(usePremultipliedAlpha);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -323,20 +323,15 @@ namespace SpineViewer.Spine.Implementations.Spine
}
// 似乎 2.1.x 也没有 BlendMode
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? BlendModeSFML.Additive : BlendModeSFML.Normal;
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? BlendModeSFML.AdditivePma : BlendModeSFML.NormalPma;
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
@@ -378,25 +373,20 @@ namespace SpineViewer.Spine.Implementations.Spine
//clipping.ClipEnd(slot);
}
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
//clipping.ClipEnd();
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (IsDebug && IsSelected && DebugBounds)
if (isDebug && isSelected && debugBounds)
{
var bounds = Bounds;
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}

View File

@@ -91,7 +91,7 @@ namespace SpineViewer.Spine.Implementations.Spine
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
protected override float scale
{
get
{
@@ -105,21 +105,19 @@ namespace SpineViewer.Spine.Implementations.Spine
set
{
// 保存状态
var position = Position;
var flipX = FlipX;
var flipY = FlipY;
var animation = Track0Animation; // TODO: 适配多轨道
var skin = Skin;
var pos = position;
var fX = flipX;
var fY = flipY;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
var val = Math.Max(value, SCALE_MIN);
if (skeletonBinary is not null)
{
skeletonBinary.Scale = val;
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = val;
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
@@ -129,63 +127,66 @@ namespace SpineViewer.Spine.Implementations.Spine
animationState = new AnimationState(animationStateData);
// 恢复状态
Position = position;
FlipX = flipX;
FlipY = flipY;
Track0Animation = animation; // TODO: 适配多轨道
Skin = skin;
position = pos;
flipX = fX;
flipY = fY;
foreach (var s in loadedSkins) addSkin(s);
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
}
}
public override PointF Position
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
Update(0);
}
}
public override bool FlipX
protected override bool flipX
{
get => skeleton.FlipX;
set { skeleton.FlipX = value; Update(0); }
set => skeleton.FlipX = value;
}
public override bool FlipY
protected override bool flipY
{
get => skeleton.FlipY;
set { skeleton.FlipY = value; Update(0); }
set => skeleton.FlipY = value;
}
public override string Skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.SetSlotsToSetupPose();
Update(0);
}
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
skeleton.SetSlotsToSetupPose();
}
public override string Track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.SetSlotsToSetupPose();
}
public override RectangleF Bounds
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
@@ -195,9 +196,7 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
public override void Update(float delta)
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
@@ -209,18 +208,19 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => BlendModeSFML.NormalPma,
BlendMode.Additive => BlendModeSFML.AdditivePma,
BlendMode.Multiply => BlendModeSFML.MultiplyPma,
BlendMode.Screen => BlendModeSFML.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = Shader.GetSpineShader(usePremultipliedAlpha);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -287,13 +287,8 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
@@ -337,23 +332,18 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (IsDebug && IsSelected && DebugBounds)
if (isDebug && isSelected && debugBounds)
{
var bounds = Bounds;
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}

View File

@@ -89,76 +89,76 @@ namespace SpineViewer.Spine.Implementations.Spine
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
Update(0);
}
}
public override PointF Position
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
Update(0);
}
}
public override bool FlipX
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
Update(0);
}
}
public override bool FlipY
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
Update(0);
}
}
public override string Skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.SetSlotsToSetupPose();
Update(0);
}
if (!skinNames.Contains(name)) return;
skeleton.SetSkin(name); // XXX: 3.7 及以下不支持 AddSkin
skeleton.SetSlotsToSetupPose();
}
public override string Track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
skeleton.SetSkin(skeletonData.DefaultSkin);
skeleton.SetSlotsToSetupPose();
}
public override RectangleF Bounds
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
@@ -168,9 +168,7 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
public override void Update(float delta)
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
@@ -182,18 +180,19 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => BlendModeSFML.NormalPma,
BlendMode.Additive => BlendModeSFML.AdditivePma,
BlendMode.Multiply => BlendModeSFML.MultiplyPma,
BlendMode.Screen => BlendModeSFML.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = Shader.GetSpineShader(usePremultipliedAlpha);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -260,14 +259,8 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
@@ -311,23 +304,18 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (IsDebug && IsSelected && DebugBounds)
if (isDebug && isSelected && debugBounds)
{
var bounds = Bounds;
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}

View File

@@ -82,7 +82,7 @@ namespace SpineViewer.Spine.Implementations.Spine
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -95,76 +95,78 @@ namespace SpineViewer.Spine.Implementations.Spine
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
Update(0);
}
}
public override PointF Position
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
Update(0);
}
}
public override bool FlipX
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
Update(0);
}
}
public override bool FlipY
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
Update(0);
}
}
public override string Skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
if (skeletonData.FindSkin(name) is Skin sk)
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
Update(0);
}
}
public override string Track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
public override RectangleF Bounds
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
@@ -174,9 +176,7 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
public override void Update(float delta)
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
@@ -188,18 +188,19 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => BlendModeSFML.NormalPma,
BlendMode.Additive => BlendModeSFML.AdditivePma,
BlendMode.Multiply => BlendModeSFML.MultiplyPma,
BlendMode.Screen => BlendModeSFML.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = Shader.GetSpineShader(usePremultipliedAlpha);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -266,14 +267,8 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
@@ -317,23 +312,18 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 调试包围盒
if (IsDebug && IsSelected && DebugBounds)
if (isDebug && isSelected && debugBounds)
{
var bounds = Bounds;
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}

View File

@@ -78,7 +78,7 @@ namespace SpineViewer.Spine.Implementations.Spine
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -91,76 +91,78 @@ namespace SpineViewer.Spine.Implementations.Spine
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
Update(0);
}
}
public override PointF Position
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
Update(0);
}
}
public override bool FlipX
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
Update(0);
}
}
public override bool FlipY
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
Update(0);
}
}
public override string Skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
if (skeletonData.FindSkin(name) is Skin sk)
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
Update(0);
}
}
public override string Track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
public override RectangleF Bounds
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
@@ -170,9 +172,7 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
public override void Update(float delta)
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
@@ -184,18 +184,19 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => BlendModeSFML.NormalPma,
BlendMode.Additive => BlendModeSFML.AdditivePma,
BlendMode.Multiply => BlendModeSFML.MultiplyPma,
BlendMode.Screen => BlendModeSFML.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = Shader.GetSpineShader(usePremultipliedAlpha);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -262,14 +263,8 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
@@ -313,23 +308,18 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (IsDebug && IsSelected && DebugBounds)
if (isDebug && isSelected && debugBounds)
{
var bounds = Bounds;
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}

View File

@@ -78,7 +78,7 @@ namespace SpineViewer.Spine.Implementations.Spine
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -91,76 +91,78 @@ namespace SpineViewer.Spine.Implementations.Spine
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
Update(0);
}
}
public override PointF Position
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
Update(0);
}
}
public override bool FlipX
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
Update(0);
}
}
public override bool FlipY
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
Update(0);
}
}
public override string Skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
if (skeletonData.FindSkin(name) is Skin sk)
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
Update(0);
}
}
public override string Track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
public override RectangleF Bounds
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
@@ -170,9 +172,7 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
public override void Update(float delta)
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
@@ -184,18 +184,19 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => BlendModeSFML.NormalPma,
BlendMode.Additive => BlendModeSFML.AdditivePma,
BlendMode.Multiply => BlendModeSFML.MultiplyPma,
BlendMode.Screen => BlendModeSFML.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = Shader.GetSpineShader(usePremultipliedAlpha);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -262,14 +263,8 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
@@ -313,23 +308,18 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (IsDebug && IsSelected && DebugBounds)
if (isDebug && isSelected && debugBounds)
{
var bounds = Bounds;
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}

View File

@@ -78,7 +78,7 @@ namespace SpineViewer.Spine.Implementations.Spine
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
animationStateData = new AnimationStateData(skeletonData);
animationState = new AnimationState(animationStateData);
}
@@ -91,76 +91,78 @@ namespace SpineViewer.Spine.Implementations.Spine
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
protected override float scale
{
get => Math.Abs(skeleton.ScaleX);
set
{
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
Update(0);
}
}
public override PointF Position
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
Update(0);
}
}
public override bool FlipX
protected override bool flipX
{
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
Update(0);
}
}
public override bool FlipY
protected override bool flipY
{
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
Update(0);
}
}
public override string Skin
protected override void addSkin(string name)
{
get => skeleton.Skin?.Name ?? "default";
set
if (skeletonData.FindSkin(name) is Skin sk)
{
if (!skinNames.Contains(value)) return;
skeleton.SetSkin(value);
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
Update(0);
}
}
public override string Track0Animation
protected override void clearSkin()
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
skeleton.Skin.Clear();
skeleton.SetSlotsToSetupPose();
}
public override RectangleF Bounds
protected override int[] getTrackIndices() => animationState.Tracks.Select((_, i) => i).Where(i => animationState.Tracks.Items[i] is not null).ToArray();
protected override string getAnimation(int track) => animationState.GetCurrent(track)?.Animation.Name ?? EMPTY_ANIMATION;
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
else if (animationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
protected override void clearTrack(int i) => animationState.ClearTrack(i);
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
protected override RectangleF bounds
{
get
{
@@ -170,9 +172,7 @@ namespace SpineViewer.Spine.Implementations.Spine
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
public override void Update(float delta)
protected override void update(float delta)
{
animationState.Update(delta);
animationState.Apply(skeleton);
@@ -184,18 +184,19 @@ namespace SpineViewer.Spine.Implementations.Spine
{
return spineBlendMode switch
{
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
BlendMode.Normal => BlendModeSFML.NormalPma,
BlendMode.Additive => BlendModeSFML.AdditivePma,
BlendMode.Multiply => BlendModeSFML.MultiplyPma,
BlendMode.Screen => BlendModeSFML.ScreenPma,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
protected override void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
states.Shader = Shader.GetSpineShader(usePremultipliedAlpha);
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
@@ -262,14 +263,8 @@ namespace SpineViewer.Spine.Implementations.Spine
{
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
vertexArray.Clear();
@@ -313,23 +308,18 @@ namespace SpineViewer.Spine.Implementations.Spine
}
clipping.ClipEnd();
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = Shader.FragmentShader;
else
states.Shader = null;
// 调试纹理
if (!IsDebug || DebugTexture)
if (!isDebug || debugTexture)
target.Draw(vertexArray, states);
// 包围盒
if (IsDebug && IsSelected && DebugBounds)
if (isDebug && isSelected && debugBounds)
{
var bounds = Bounds;
boundsVertices[0] = boundsVertices[4] = new(new(bounds.Left, bounds.Top), BoundsColor);
boundsVertices[1] = new(new(bounds.Right, bounds.Top), BoundsColor);
boundsVertices[2] = new(new(bounds.Right, bounds.Bottom), BoundsColor);
boundsVertices[3] = new(new(bounds.Left, bounds.Bottom), BoundsColor);
var b = bounds;
boundsVertices[0] = boundsVertices[4] = new(new(b.Left, b.Top), BoundsColor);
boundsVertices[1] = new(new(b.Right, b.Top), BoundsColor);
boundsVertices[2] = new(new(b.Right, b.Bottom), BoundsColor);
boundsVertices[3] = new(new(b.Left, b.Bottom), BoundsColor);
target.Draw(boundsVertices);
}
}

View File

@@ -1,35 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine
{
public static class Shader
{
/// <summary>
/// 用于解决 PMA 和渐变动画问题的片段着色器
/// </summary>
private const string FRAGMENT_SHADER = (
"uniform sampler2D t;" +
"void main() { vec4 p = texture2D(t, gl_TexCoord[0].xy);" +
"if (p.a > 0) p.rgb /= max(max(max(p.r, p.g), p.b), p.a);" +
"gl_FragColor = gl_Color * p; }"
);
/// <summary>
/// 针对预乘 Alpha 通道的片段着色器
/// </summary>
public static SFML.Graphics.Shader? FragmentShader { get; private set; }
/// <summary>
/// 加载 Shader, 可能会存在异常导致着色器加载失败
/// </summary>
/// <exception cref="SFML.LoadingFailedException"></exception>
public static void Init()
{
FragmentShader = SFML.Graphics.Shader.FromString(null, null, FRAGMENT_SHADER);
}
}
}

View File

@@ -0,0 +1,135 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Spine
{
/// <summary>
/// 对皮肤的包装类
/// </summary>
[TypeConverter(typeof(SkinWrapperConverter))]
public class SkinWrapper(Spine spine, int i)
{
private readonly Spine spine = spine;
[Browsable(false)]
public int Index { get; } = i;
public override string ToString()
{
var loadedSkins = spine.GetLoadedSkins();
if (Index >= 0 && Index < loadedSkins.Length)
return loadedSkins[Index];
return "!NULL"; // XXX: 预期应该不会发生
}
public override bool Equals(object? obj)
{
if (obj is SkinWrapper) return ToString() == obj.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => (typeof(SkinWrapper).FullName + ToString()).GetHashCode();
}
/// <summary>
/// 皮肤属性描述符, 实现对属性的读取和赋值
/// </summary>
/// <param name="spine">关联的 Spine 对象</param>
public class SkinWrapperPropertyDescriptor(int i) : PropertyDescriptor($"Skin{i}", [new DisplayNameAttribute($"皮肤 {i}")])
{
private readonly int idx = i;
public override Type ComponentType => typeof(SkinManager);
public override bool IsReadOnly => false;
public override Type PropertyType => typeof(SkinWrapper);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }
public override bool ShouldSerializeValue(object component) => false;
/// <summary>
/// 得到一个 SkinWrapper, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
/// </summary>
public override object? GetValue(object? component)
{
if (component is SkinManager manager)
return manager.GetSkinWrapper(idx);
return null;
}
/// <summary>
/// 允许通过字符串赋值修改该位置的皮肤
/// </summary>
public override void SetValue(object? component, object? value)
{
if (component is SkinManager manager)
{
if (value is string s)
manager.Spine.ReplaceSkin(idx, s); // manager.SetSkinWrapper(idx, s);
}
}
}
/// <summary>
/// SkinManager 动态类型包装类, 用于提供对 Spine 皮肤列表的管理能力
/// </summary>
/// <param name="spine">关联的 Spine 对象</param>
public class SkinManager(Spine spine) : ICustomTypeDescriptor
{
private static readonly Dictionary<int, SkinWrapperPropertyDescriptor> pdCache = [];
public Spine Spine { get; } = spine;
private readonly Dictionary<int, SkinWrapper> skinWrapperProperties = [];
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
public AttributeCollection GetAttributes() => TypeDescriptor.GetAttributes(this, true);
public string? GetClassName() => TypeDescriptor.GetClassName(this, true);
public string? GetComponentName() => TypeDescriptor.GetComponentName(this, true);
public TypeConverter? GetConverter() => TypeDescriptor.GetConverter(this, true);
public EventDescriptor? GetDefaultEvent() => TypeDescriptor.GetDefaultEvent(this, true);
public PropertyDescriptor? GetDefaultProperty() => TypeDescriptor.GetDefaultProperty(this, true);
public object? GetEditor(Type editorBaseType) => TypeDescriptor.GetEditor(this, editorBaseType, true);
public EventDescriptorCollection GetEvents() => TypeDescriptor.GetEvents(this, true);
public EventDescriptorCollection GetEvents(Attribute[]? attributes) => TypeDescriptor.GetEvents(this, attributes, true);
public object? GetPropertyOwner(PropertyDescriptor? pd) => this;
public PropertyDescriptorCollection GetProperties() => GetProperties(null);
public PropertyDescriptorCollection GetProperties(Attribute[]? attributes)
{
var props = new List<SkinWrapperPropertyDescriptor>();
for (var i = 0; i < Spine.GetLoadedSkins().Length; i++)
{
if (!pdCache.ContainsKey(i))
pdCache[i] = new SkinWrapperPropertyDescriptor(i);
props.Add(pdCache[i]);
}
return new PropertyDescriptorCollection(props.ToArray());
}
/// <summary>
/// 访问 SkinWrapper 属性 <c>SkinManager.Skin{i}</c>
/// </summary>
public SkinWrapper GetSkinWrapper(int i)
{
if (!skinWrapperProperties.ContainsKey(i))
skinWrapperProperties[i] = new SkinWrapper(Spine, i);
return skinWrapperProperties[i];
}
/// <summary>
/// 在属性面板悬停可以显示已加载的皮肤列表
/// </summary>
public override string ToString() => $"[{string.Join(", ", Spine.GetLoadedSkins())}]";
public override bool Equals(object? obj)
{
if (obj is SkinManager manager) return ToString() == manager.ToString();
return base.Equals(obj);
}
public override int GetHashCode() => (typeof(SkinManager).FullName + ToString()).GetHashCode();
}
}

View File

@@ -1,28 +1,21 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Numerics;
using System.Collections;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Reflection;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Text.Json.Nodes;
using System.Collections.Immutable;
using SpineViewer.Exporter;
using System.Drawing.Design;
using NLog;
using System.Xml.Linq;
namespace SpineViewer.Spine
{
/// <summary>
/// Spine 基类, 使用静态方法 New 来创建具体版本对象
/// Spine 基类, 使用静态方法 New 来创建具体版本对象, 该类是线程安全的
/// </summary>
public abstract class Spine : ImplementationResolver<Spine, SpineImplementationAttribute, SpineVersion>, SFML.Graphics.Drawable, IDisposable
{
private readonly Logger logger = LogManager.GetCurrentClassLogger();
private bool skinLoggerWarned = false;
/// <summary>
/// 空动画标记
/// </summary>
@@ -38,11 +31,6 @@ namespace SpineViewer.Spine
/// </summary>
protected const uint PREVIEW_HEIGHT = 256;
/// <summary>
/// 缩放最小值
/// </summary>
protected const float SCALE_MIN = 0.001f;
/// <summary>
/// 创建特定版本的 Spine
/// </summary>
@@ -53,6 +41,11 @@ namespace SpineViewer.Spine
return New(version, [skelPath, atlasPath]).PostInit();
}
/// <summary>
/// 数据锁
/// </summary>
private readonly object _lock = new();
/// <summary>
/// 构造函数
/// </summary>
@@ -71,9 +64,12 @@ namespace SpineViewer.Spine
private Spine PostInit()
{
SkinNames = skinNames.AsReadOnly();
SkinManager = new(this);
AnimationNames = animationNames.AsReadOnly();
AnimationTracks = new(this);
InitBounds = Bounds;
// 必须 Update 一次否则包围盒还没有值
update(0);
// XXX: tex 没办法在这里主动 Dispose
// 批量添加在获取预览图的时候极大概率会和预览线程死锁
@@ -81,25 +77,20 @@ namespace SpineViewer.Spine
// 除此之外, 似乎还和 tex 的 Dispose 有关
// 如果不对 tex 进行 Dispose, 那么不管是否 Draw 都正常不会死锁
var tex = new SFML.Graphics.RenderTexture(PREVIEW_WIDTH, PREVIEW_HEIGHT);
tex.SetView(InitBounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT));
using var view = bounds.GetView(PREVIEW_WIDTH, PREVIEW_HEIGHT);
tex.SetView(view);
tex.Clear(SFML.Graphics.Color.Transparent);
tex.Draw(this);
tex.Display();
Preview = tex.Texture.CopyToBitmap();
using (var img = tex.Texture.CopyToImage())
// 默认初始化10个空位
for (int i = 0; i < 10; i++)
{
if (img.SaveToMemory(out var imgBuffer, "bmp"))
{
// 必须重复构造一个副本才能摆脱对流的依赖, 否则之后使用会报错
using var stream = new MemoryStream(imgBuffer);
using var bitmap = new Bitmap(stream);
Preview = new Bitmap(bitmap);
}
setAnimation(i, AnimationNames.First());
loadedSkins.Add(SkinNames.First());
}
// 取最后一个作为初始, 尽可能去显示非默认的内容
Skin = SkinNames.Last();
Track0Animation = AnimationNames.Last();
reloadSkins();
return this;
}
@@ -155,13 +146,23 @@ namespace SpineViewer.Spine
/// 是否被隐藏, 被隐藏的模型将仅仅在列表显示, 不参与其他行为
/// </summary>
[Category("[1] "), DisplayName("")]
public bool IsHidden { get; set; } = false;
public bool IsHidden
{
get { lock (_lock) return isHidden; }
set { lock (_lock) isHidden = value; }
}
protected bool isHidden = false;
/// <summary>
/// 是否使用预乘Alpha
/// </summary>
[Category("[1] "), DisplayName("Alpha通道")]
public bool UsePremultipliedAlpha { get; set; } = true;
public bool UsePremultipliedAlpha
{
get { lock (_lock) return usePremultipliedAlpha; }
set { lock (_lock) usePremultipliedAlpha = value; }
}
protected bool usePremultipliedAlpha = false;
#endregion
@@ -171,62 +172,202 @@ namespace SpineViewer.Spine
/// 缩放比例
/// </summary>
[Category("[2] "), DisplayName("")]
public abstract float Scale { get; set; }
public float Scale
{
get { lock (_lock) return scale; }
set { lock (_lock) { scale = Math.Max(value, 0.001f); update(0); } }
}
protected abstract float scale { get; set; }
/// <summary>
/// 位置
/// </summary>
[TypeConverter(typeof(PointFConverter))]
[Category("[2] "), DisplayName("")]
public abstract PointF Position { get; set; }
public PointF Position
{
get { lock (_lock) return position; }
set { lock (_lock) { position = value; update(0); } }
}
protected abstract PointF position { get; set; }
/// <summary>
/// 水平翻转
/// </summary>
[Category("[2] "), DisplayName("")]
public abstract bool FlipX { get; set; }
public bool FlipX
{
get { lock (_lock) return flipX; }
set { lock (_lock) { flipX = value; update(0); } }
}
protected abstract bool flipX { get; set; }
/// <summary>
/// 垂直翻转
/// </summary>
[Category("[2] "), DisplayName("")]
public abstract bool FlipY { get; set; }
public bool FlipY
{
get { lock (_lock) return flipY; }
set { lock (_lock) { flipY = value; update(0); } }
}
protected abstract bool flipY { get; set; }
#endregion
#region | [3]
/// <summary>
/// 包含的所有皮肤名称
/// 已加载皮肤列表
/// </summary>
public ReadOnlyCollection<string> SkinNames { get; private set; }
protected List<string> skinNames = [];
/// <summary>
/// 使用的皮肤名称, 如果设置的皮肤不存在则忽略
/// </summary>
[TypeConverter(typeof(SkinConverter))]
[Category("[3] "), DisplayName("")]
public abstract string Skin { get; set; }
/// <summary>
/// 包含的所有动画名称
/// </summary>
public ReadOnlyCollection<string> AnimationNames { get; private set; }
protected List<string> animationNames = [EMPTY_ANIMATION];
[Editor(typeof(SkinManagerEditor), typeof(UITypeEditor))]
[TypeConverter(typeof(ExpandableObjectConverter))]
[Category("[3] "), DisplayName("")]
public SkinManager SkinManager { get; private set; }
/// <summary>
/// 默认轨道动画名称, 如果设置的动画不存在则忽略
/// </summary>
[TypeConverter(typeof(AnimationConverter))]
[Category("[3] "), DisplayName("")]
public abstract string Track0Animation { get; set; }
[Browsable(false)]
public string Track0Animation
{
get { lock (_lock) return getAnimation(0); }
set { lock (_lock) { setAnimation(0, value); update(0); } }
}
/// <summary>
/// 全轨道动画最大时长
/// </summary>
[Category("[3] "), DisplayName("")]
public float AnimationTracksMaxDuration { get { lock (_lock) return getTrackIndices().Select(i => GetAnimationDuration(getAnimation(i))).Max(); } }
/// <summary>
/// 默认轨道动画时长
/// </summary>
[Category("[3] "), DisplayName("")]
public float Track0AnimationDuration { get => GetAnimationDuration(Track0Animation); } // TODO: 动画时长变成伪属性在面板显示
[Editor(typeof(AnimationTracksEditor), typeof(UITypeEditor))]
[TypeConverter(typeof(ExpandableObjectConverter))]
[Category("[3] "), DisplayName("")]
public AnimationTracks AnimationTracks { get; private set; }
/// <summary>
/// 包含的所有皮肤名称
/// </summary>
[Browsable(false)]
public ReadOnlyCollection<string> SkinNames { get; private set; }
protected readonly List<string> skinNames = [];
/// <summary>
/// 获取已加载的皮肤列表快照, 允许出现重复值
/// </summary>
public string[] GetLoadedSkins() { lock (_lock) return loadedSkins.ToArray(); }
protected readonly List<string> loadedSkins = [];
/// <summary>
/// 加载指定皮肤, 添加至列表末尾, 如果不存在则忽略, 允许加载重复的值
/// </summary>
public void LoadSkin(string name)
{
if (!skinNames.Contains(name)) return;
lock (_lock)
{
loadedSkins.Add(name);
reloadSkins();
if (!skinLoggerWarned && Version <= SpineVersion.V37 && loadedSkins.Count > 1)
{
logger.Warn($"Multiplt skins not supported in SpineVersion {Version.GetName()}");
skinLoggerWarned = true;
}
}
}
/// <summary>
/// 卸载列表指定位置皮肤, 如果超出范围则忽略
/// </summary>
public void UnloadSkin(int idx)
{
if (idx < 0 || idx >= loadedSkins.Count) return;
lock (_lock)
{
loadedSkins.RemoveAt(idx);
reloadSkins();
}
}
/// <summary>
/// 替换皮肤列表指定位置皮肤, 超出范围或者皮肤不存在则忽略
/// </summary>
public void ReplaceSkin(int idx, string name)
{
if (idx < 0 || idx >= loadedSkins.Count || !skinNames.Contains(name)) return;
lock (_lock)
{
loadedSkins[idx] = name;
reloadSkins();
}
}
/// <summary>
/// 重新加载现有皮肤列表, 用于刷新等操作
/// </summary>
public void ReloadSkins() { lock (_lock) reloadSkins(); }
private void reloadSkins()
{
clearSkin();
foreach (var s in loadedSkins.Distinct()) addSkin(s);
update(0);
}
/// <summary>
/// 加载皮肤, 如果不存在则忽略
/// </summary>
protected abstract void addSkin(string name);
/// <summary>
/// 清空加载的所有皮肤
/// </summary>
protected abstract void clearSkin();
/// <summary>
/// 包含的所有动画名称
/// </summary>
[Browsable(false)]
public ReadOnlyCollection<string> AnimationNames { get; private set; }
protected readonly List<string> animationNames = [EMPTY_ANIMATION];
/// <summary>
/// 获取所有非 null 的轨道索引快照
/// </summary>
public int[] GetTrackIndices() { lock (_lock) return getTrackIndices(); }
protected abstract int[] getTrackIndices();
/// <summary>
/// 获取指定轨道的当前动画, 如果没有, 应当返回空动画名称
/// </summary>
public string GetAnimation(int track) { lock (_lock) return getAnimation(track); }
protected abstract string getAnimation(int track);
/// <summary>
/// 设置某个轨道动画
/// </summary>
public void SetAnimation(int track, string name) { lock (_lock) { setAnimation(track, name); update(0); } }
protected abstract void setAnimation(int track, string name);
/// <summary>
/// 清除某个轨道, 与设置空动画不同, 是彻底删除轨道内的东西
/// </summary>
public void ClearTrack(int i) { lock (_lock) { clearTrack(i); update(0); } }
protected abstract void clearTrack(int i); // XXX: 清除轨道之后被加载的附件还是会保留, 不会自动卸下, 除非使用 SetSlotsToSetupPose
/// <summary>
/// 获取动画时长, 如果动画不存在则返回 0
/// </summary>
public abstract float GetAnimationDuration(string name);
/// <summary>
/// 重置所有轨道上的动画时间
/// </summary>
public void ResetAnimationsTime() { lock (_lock) { foreach (var i in getTrackIndices()) setAnimation(i, getAnimation(i)); update(0); } }
#endregion
@@ -236,25 +377,45 @@ namespace SpineViewer.Spine
/// 显示调试
/// </summary>
[Browsable(false)]
public bool IsDebug { get; set; } = false;
public bool IsDebug
{
get { lock (_lock) return isDebug; }
set { lock (_lock) isDebug = value; }
}
protected bool isDebug = false;
/// <summary>
/// 显示纹理
/// </summary>
[Category("[4] "), DisplayName("")]
public bool DebugTexture { get; set; } = true;
public bool DebugTexture
{
get { lock (_lock) return debugTexture; }
set { lock (_lock) debugTexture = value; }
}
protected bool debugTexture = true;
/// <summary>
/// 显示包围盒
/// </summary>
[Category("[4] "), DisplayName("")]
public bool DebugBounds { get; set; } = true;
public bool DebugBounds
{
get { lock (_lock) return debugBounds; }
set { lock (_lock) debugBounds = value; }
}
protected bool debugBounds = true;
/// <summary>
/// 显示骨骼
/// </summary>
[Category("[4] "), DisplayName("")]
public bool DebugBones { get; set; } = false;
public bool DebugBones
{
get { lock (_lock) return debugBones; }
set { lock (_lock) debugBones = value; }
}
protected bool debugBones = false;
#endregion
@@ -267,35 +428,31 @@ namespace SpineViewer.Spine
/// 是否被选中
/// </summary>
[Browsable(false)]
public bool IsSelected { get; set; } = false;
public bool IsSelected
{
get { lock (_lock) return isSelected; }
set { lock (_lock) isSelected = value; }
}
protected bool isSelected = false;
/// <summary>
/// 骨骼包围盒
/// </summary>
[Browsable(false)]
public abstract RectangleF Bounds { get; }
public RectangleF Bounds { get { lock (_lock) return bounds; } }
protected abstract RectangleF bounds { get; }
/// <summary>
/// 初始状态下的骨骼包围盒
/// </summary>
[Browsable(false)]
public RectangleF InitBounds { get; private set; }
/// <summary>
/// 骨骼预览图
/// 骨骼预览图, 并没有去除预乘, 画面可能偏暗
/// </summary>
[Browsable(false)]
public Image Preview { get; private set; }
/// <summary>
/// 获取动画时长, 如果动画不存在则返回 0
/// </summary>
public abstract float GetAnimationDuration(string name);
/// <summary>
/// 更新内部状态
/// </summary>
public abstract void Update(float delta);
public void Update(float delta) { lock (_lock) update(delta); }
protected abstract void update(float delta);
#region SFML.Graphics.Drawable
@@ -321,9 +478,18 @@ namespace SpineViewer.Spine
/// <summary>
/// SFML.Graphics.Drawable 接口实现
/// <para>这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗</para>
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
/// </summary>
public abstract void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
public void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states) { lock (_lock) draw(target, states); }
/// <summary>
/// 这个渲染实现绘制出来的像素将是预乘的, 当渲染的背景透明度是 1 时, 则等价于非预乘的结果, 即正常画面, 否则画面偏暗
/// <para>可以用于 <see cref="SFML.Graphics.RenderWindow"/> 的渲染, 因为直接在窗口上绘制时窗口始终是不透明的</para>
/// </summary>
protected abstract void draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
#endregion
}
}
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
@@ -21,32 +22,6 @@ namespace SpineViewer.Spine
}
}
public class AnimationConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is Spine obj)
{
return new StandardValuesCollection(obj.AnimationNames);
}
else if (context?.Instance is Spine[] spines)
{
if (spines.Length > 0)
{
IEnumerable<string> common = spines[0].AnimationNames;
foreach (var spine in spines.Skip(1))
common = common.Intersect(spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
public class SkinConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
@@ -65,7 +40,100 @@ namespace SpineViewer.Spine
{
IEnumerable<string> common = spines[0].SkinNames;
foreach (var spine in spines.Skip(1))
common = common.Intersect(spine.SkinNames);
common = common.Union(spine.SkinNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
public class AnimationConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is Spine obj)
{
return new StandardValuesCollection(obj.AnimationNames);
}
else if (context?.Instance is Spine[] spines)
{
if (spines.Length > 0)
{
IEnumerable<string> common = spines[0].AnimationNames;
foreach (var spine in spines.Skip(1))
common = common.Union(spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
/// <summary>
/// 轨道索引包装类转换器, 实现字符串和包装类的互相转换, 并且提供标准值列表对属性进行设置, 同时还提供在面板上显示包装类属性的能力
/// </summary>
public class TrackWrapperConverter : ExpandableObjectConverter
{
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
// ToString 实现了 ConvertTo
// SetValue 实现了从字符串设置属性
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context.Instance is AnimationTracks tracks)
{
return new StandardValuesCollection(tracks.Spine.AnimationNames);
}
else if (context.Instance is object[] instances && instances.All(x => x is AnimationTracks))
{
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的类型
var animTracks = instances.Cast<AnimationTracks>().ToArray();
if (animTracks.Length > 0)
{
IEnumerable<string> common = animTracks[0].Spine.AnimationNames;
foreach (var t in animTracks.Skip(1))
common = common.Union(t.Spine.AnimationNames);
return new StandardValuesCollection(common.ToArray());
}
}
return base.GetStandardValues(context);
}
}
public class SkinWrapperConverter : StringConverter
{
// NOTE: 可以不用实现 ConvertTo/ConvertFrom, 因为属性实现了与字符串之间的互转
// ToString 实现了 ConvertTo
// SetValue 实现了从字符串设置属性
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => true;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context.Instance is SkinManager manager)
{
return new StandardValuesCollection(manager.Spine.SkinNames);
}
else if (context.Instance is object[] instances && instances.All(x => x is SkinManager))
{
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的 SkinManager[] 类型
var managers = instances.Cast<SkinManager>().ToArray();
if (managers.Length > 0)
{
IEnumerable<string> common = managers[0].Spine.SkinNames;
foreach (var t in managers.Skip(1))
common = common.Union(t.Spine.SkinNames);
return new StandardValuesCollection(common.ToArray());
}
}

View File

@@ -1,4 +1,5 @@
using System;
using SpineViewer.Dialogs;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
@@ -36,4 +37,52 @@ namespace SpineViewer.Spine
openFileDialog.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
}
}
/// <summary>
/// 多轨道动画编辑器
/// </summary>
public class AnimationTracksEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext? context) => UITypeEditorEditStyle.Modal;
public override object? EditValue(ITypeDescriptorContext? context, IServiceProvider provider, object? value)
{
if (provider == null || context == null || context.Instance is not Spine)
return value;
IWindowsFormsEditorService editorService = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
if (editorService == null)
return value;
using (var dialog = new AnimationTracksEditorDialog((Spine)context.Instance))
editorService.ShowDialog(dialog);
TypeDescriptor.Refresh(context.Instance);
return value;
}
}
/// <summary>
/// 多轨道动画编辑器
/// </summary>
public class SkinManagerEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext? context) => UITypeEditorEditStyle.Modal;
public override object? EditValue(ITypeDescriptorContext? context, IServiceProvider provider, object? value)
{
if (provider == null || context == null || context.Instance is not Spine)
return value;
IWindowsFormsEditorService editorService = provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
if (editorService == null)
return value;
using (var dialog = new SkinManagerEditorDialog((Spine)context.Instance))
editorService.ShowDialog(dialog);
TypeDescriptor.Refresh(context.Instance);
return value;
}
}
}

View File

@@ -5,10 +5,9 @@
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.11.4</Version>
<Version>0.12.1</Version>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>appicon.ico</ApplicationIcon>

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
@@ -45,4 +46,55 @@ namespace SpineViewer
return base.ConvertFrom(context, culture, value);
}
}
public class StringEnumConverter : StringConverter
{
/// <summary>
/// 字符串标准值列表属性
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
public class StandardValuesAttribute : Attribute
{
/// <summary>
/// 标准值列表
/// </summary>
public ReadOnlyCollection<string> StandardValues { get; private set; }
private readonly List<string> standardValues = [];
/// <summary>
/// 是否允许用户自定义
/// </summary>
public bool Customizable { get; set; } = false;
/// <summary>
/// 字符串标准值列表
/// </summary>
/// <param name="values">允许的字符串标准值</param>
public StandardValuesAttribute(params string[] values)
{
standardValues.AddRange(values);
StandardValues = standardValues.AsReadOnly();
}
}
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
{
var customizable = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault()?.Customizable ?? false;
return !customizable;
}
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
// 查找属性上的 StandardValuesAttribute
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
StandardValuesCollection result;
if (attribute != null)
result = new StandardValuesCollection(attribute.StandardValues);
else
result = new StandardValuesCollection(Array.Empty<string>());
return result;
}
}
}

177
SpineViewer/Win32.cs Normal file
View File

@@ -0,0 +1,177 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer
{
/// <summary>
/// Win32 Sdk 包装类
/// </summary>
public static class Win32
{
public const int GWL_STYLE = -16;
public const int WS_SIZEBOX = 0x40000;
public const int WS_BORDER = 0x800000;
public const int WS_POPUP = unchecked((int)0x80000000);
public const int GWL_EXSTYLE = -20;
public const int WS_EX_TOPMOST = 0x8;
public const int WS_EX_TRANSPARENT = 0x20;
public const int WS_EX_TOOLWINDOW = 0x80;
public const int WS_EX_WINDOWEDGE = 0x100;
public const int WS_EX_CLIENTEDGE = 0x200;
public const int WS_EX_LAYERED = 0x80000;
public const int WS_EX_OVERLAPPEDWINDOW = WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE;
public const uint LWA_COLORKEY = 0x1;
public const uint LWA_ALPHA = 0x2;
public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;
public const int ULW_COLORKEY = 0x00000001;
public const int ULW_ALPHA = 0x00000002;
public const int ULW_OPAQUE = 0x00000004;
public const IntPtr HWND_TOPMOST = -1;
public const uint SWP_NOSIZE = 0x0001;
public const uint SWP_NOMOVE = 0x0002;
public const uint SWP_NOZORDER = 0x0004;
public const uint SWP_FRAMECHANGED = 0x0020;
public const uint SWP_REFRESHLONG = SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_FRAMECHANGED;
public const int WM_SPAWN_WORKER = 0x052C; // 一个未公开的神秘消息
public const uint SMTO_NORMAL = 0x0000;
public const uint SMTO_BLOCK = 0x0001;
public const uint SMTO_ABORTIFHUNG = 0x0002;
public const uint SMTO_NOTIMEOUTIFNOTHUNG = 0x0008;
public const uint GA_PARENT = 1;
public const uint GW_OWNER = 4;
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
public struct SIZE
{
public int cx;
public int cy;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
[StructLayout(LayoutKind.Sequential)]
private struct LASTINPUTINFO
{
public uint cbSize;
public uint dwTime;
}
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("user32.dll", SetLastError = true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll", SetLastError = true)]
public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
public static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool GetLayeredWindowAttributes(IntPtr hWnd, ref uint crKey, ref byte bAlpha, ref uint dwFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SetLayeredWindowAttributes(IntPtr hWnd, uint pcrKey, byte pbAlpha, uint pdwFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool UpdateLayeredWindow(IntPtr hWnd, IntPtr hdcDst, IntPtr pptDst, ref SIZE psize, IntPtr hdcSrc, ref POINT pptSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern uint GetDoubleClickTime();
[DllImport("user32.dll", SetLastError = true)]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr SendMessageTimeout(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam, uint fuFlags, uint uTimeout, out IntPtr lpdwResult);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, string windowTitle);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetParent(IntPtr hWnd);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetAncestor(IntPtr hWnd, uint gaFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetWindow(IntPtr hWnd, uint uCmd);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern bool DeleteObject(IntPtr hObject);
public static TimeSpan GetLastInputElapsedTime()
{
LASTINPUTINFO lastInputInfo = new();
lastInputInfo.cbSize = (uint)Marshal.SizeOf(lastInputInfo);
uint idleTimeMillis = 1000;
if (GetLastInputInfo(ref lastInputInfo))
{
uint tickCount = (uint)Environment.TickCount;
uint lastInputTick = lastInputInfo.dwTime;
idleTimeMillis = tickCount - lastInputTick;
}
return TimeSpan.FromMilliseconds(idleTimeMillis);
}
public static IntPtr GetWorkerW()
{
var progman = FindWindow("Progman", null);
if (progman == IntPtr.Zero)
return IntPtr.Zero;
IntPtr hWnd = FindWindowEx(progman, 0, "WorkerW", null);
Debug.WriteLine($"{hWnd:x8}");
return hWnd;
}
}
}

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