Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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580eaf990d | ||
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5ab232a961 | ||
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e596cd7ea4 | ||
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05c47a4daa | ||
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5a8783b5f4 | ||
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08bc171a72 | ||
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7372f5fe08 | ||
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6f032bdd05 | ||
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153d3603d2 | ||
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95261e6907 |
@@ -1,5 +1,10 @@
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||||
# CHANGELOG
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||||
|
||||
## v0.12.1
|
||||
|
||||
- 优化使用体验, 提供初始皮肤/动画空位
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- 修复预览画面分辨率调整时父容器尺寸获取错误
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## v0.12.0
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||||
- 支持皮肤列表 (仅 3.8.x 及以上支持)
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|
||||
@@ -97,8 +97,8 @@ namespace SpineViewer.Controls
|
||||
if (value.Width <= 0) value.Width = 100;
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if (value.Height <= 0) value.Height = 100;
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||||
|
||||
float parentX = Width;
|
||||
float parentY = Height;
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||||
float parentX = panel.Parent.Width;
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||||
float parentY = panel.Parent.Height;
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||||
float sizeX = value.Width;
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||||
float sizeY = value.Height;
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@
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flowLayoutPanel1 = new FlowLayoutPanel();
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button_Add = new Button();
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||||
button_Delete = new Button();
|
||||
button_Ok = new Button();
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propertyGrid_AnimationTracks = new PropertyGrid();
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||||
panel.SuspendLayout();
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tableLayoutPanel1.SuspendLayout();
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||||
@@ -69,6 +70,7 @@
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||||
flowLayoutPanel1.AutoSize = true;
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||||
flowLayoutPanel1.Controls.Add(button_Add);
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flowLayoutPanel1.Controls.Add(button_Delete);
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flowLayoutPanel1.Controls.Add(button_Ok);
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flowLayoutPanel1.Dock = DockStyle.Fill;
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flowLayoutPanel1.Location = new Point(3, 415);
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flowLayoutPanel1.Name = "flowLayoutPanel1";
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@@ -95,6 +97,16 @@
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button_Delete.UseVisualStyleBackColor = true;
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button_Delete.Click += button_Delete_Click;
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//
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// button_Ok
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//
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button_Ok.Location = new Point(239, 3);
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button_Ok.Name = "button_Ok";
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button_Ok.Size = new Size(112, 34);
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button_Ok.TabIndex = 2;
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button_Ok.Text = "确定";
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button_Ok.UseVisualStyleBackColor = true;
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button_Ok.Click += button_Ok_Click;
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//
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// propertyGrid_AnimationTracks
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//
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propertyGrid_AnimationTracks.Dock = DockStyle.Fill;
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@@ -108,6 +120,7 @@
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//
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// AnimationTracksEditorDialog
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//
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AcceptButton = button_Ok;
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AutoScaleDimensions = new SizeF(11F, 24F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(666, 483);
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@@ -135,5 +148,6 @@
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private Button button_Add;
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private Button button_Delete;
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private PropertyGrid propertyGrid_AnimationTracks;
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private Button button_Ok;
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}
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}
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@@ -39,5 +39,10 @@ namespace SpineViewer.Dialogs
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propertyGrid_AnimationTracks.Refresh();
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propertyGrid_AnimationTracks.SelectedGridItem = propertyGrid_AnimationTracks.SelectedGridItem?.Parent?.GridItems?.Cast<GridItem>().Last();
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}
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private void button_Ok_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.OK;
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}
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}
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}
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||||
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@@ -33,6 +33,7 @@
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flowLayoutPanel1 = new FlowLayoutPanel();
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button_Add = new Button();
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button_Delete = new Button();
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button_Ok = new Button();
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propertyGrid_SkinManager = new PropertyGrid();
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panel.SuspendLayout();
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tableLayoutPanel1.SuspendLayout();
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@@ -69,6 +70,7 @@
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flowLayoutPanel1.AutoSize = true;
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flowLayoutPanel1.Controls.Add(button_Add);
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flowLayoutPanel1.Controls.Add(button_Delete);
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flowLayoutPanel1.Controls.Add(button_Ok);
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flowLayoutPanel1.Dock = DockStyle.Fill;
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flowLayoutPanel1.Location = new Point(3, 415);
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flowLayoutPanel1.Name = "flowLayoutPanel1";
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@@ -95,6 +97,16 @@
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button_Delete.UseVisualStyleBackColor = true;
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button_Delete.Click += button_Delete_Click;
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//
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// button_Ok
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//
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button_Ok.Location = new Point(239, 3);
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button_Ok.Name = "button_Ok";
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button_Ok.Size = new Size(112, 34);
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button_Ok.TabIndex = 3;
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button_Ok.Text = "确定";
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button_Ok.UseVisualStyleBackColor = true;
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button_Ok.Click += button_Ok_Click;
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//
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// propertyGrid_SkinManager
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||||
//
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||||
propertyGrid_SkinManager.Dock = DockStyle.Fill;
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||||
@@ -108,6 +120,7 @@
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||||
//
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||||
// SkinManagerEditorDialog
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||||
//
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||||
AcceptButton = button_Ok;
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AutoScaleDimensions = new SizeF(11F, 24F);
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||||
AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(666, 483);
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||||
@@ -135,5 +148,6 @@
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private Button button_Add;
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private Button button_Delete;
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private PropertyGrid propertyGrid_SkinManager;
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private Button button_Ok;
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}
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}
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@@ -41,5 +41,10 @@ namespace SpineViewer.Dialogs
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if (propertyGrid_SkinManager.SelectedGridItem?.Parent?.GridItems?.Cast<GridItem>().Last() is GridItem gt)
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propertyGrid_SkinManager.SelectedGridItem = gt;
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||||
}
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||||
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||||
private void button_Ok_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.OK;
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}
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||||
}
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||||
}
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||||
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||||
@@ -14,6 +14,11 @@ namespace SpineViewer.Exporter
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/// </summary>
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||||
public abstract class Exporter(ExportArgs exportArgs) : ImplementationResolver<Exporter, ExportImplementationAttribute, ExportType>
|
||||
{
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||||
/// <summary>
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/// 仅源像素混合模式
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/// </summary>
|
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private static readonly SFML.Graphics.BlendMode SrcOnlyBlendMode = new(SFML.Graphics.BlendMode.Factor.One, SFML.Graphics.BlendMode.Factor.Zero);
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||||
|
||||
/// <summary>
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||||
/// 创建指定类型导出器
|
||||
/// </summary>
|
||||
@@ -83,7 +88,7 @@ namespace SpineViewer.Exporter
|
||||
|
||||
// 混合模式用直接覆盖的方式, 保证得到的图像区域是反预乘的颜色和透明度, 同时使用反预乘着色器
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||||
var st = SFML.Graphics.RenderStates.Default;
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||||
st.BlendMode = new(SFML.Graphics.BlendMode.Factor.One, SFML.Graphics.BlendMode.Factor.Zero); // 用源的颜色和透明度直接覆盖
|
||||
st.BlendMode = SrcOnlyBlendMode; // 用源的颜色和透明度直接覆盖
|
||||
st.Shader = Shader.InversePma;
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||||
|
||||
// 在最终结果上二次渲染非预乘画面
|
||||
|
||||
50
SpineViewer/PetForm.Designer.cs
generated
Normal file
50
SpineViewer/PetForm.Designer.cs
generated
Normal file
@@ -0,0 +1,50 @@
|
||||
namespace SpineViewer
|
||||
{
|
||||
partial class PetForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
SuspendLayout();
|
||||
//
|
||||
// PetForm
|
||||
//
|
||||
AutoScaleMode = AutoScaleMode.None;
|
||||
ClientSize = new Size(490, 456);
|
||||
ControlBox = false;
|
||||
MaximizeBox = false;
|
||||
MinimizeBox = false;
|
||||
Name = "PetForm";
|
||||
ShowIcon = false;
|
||||
ShowInTaskbar = false;
|
||||
StartPosition = FormStartPosition.Manual;
|
||||
Text = "PetForm";
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
48
SpineViewer/PetForm.cs
Normal file
48
SpineViewer/PetForm.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SpineViewer
|
||||
{
|
||||
public partial class PetForm: Form
|
||||
{
|
||||
public PetForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
protected override CreateParams CreateParams
|
||||
{
|
||||
get
|
||||
{
|
||||
//var style = Win32.GetWindowLong(hWnd, Win32.GWL_STYLE) | Win32.WS_POPUP;
|
||||
//var exStyle = Win32.GetWindowLong(hWnd, Win32.GWL_EXSTYLE) | Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
|
||||
//Win32.SetWindowLong(hWnd, Win32.GWL_STYLE, style);
|
||||
//Win32.SetWindowLong(hWnd, Win32.GWL_EXSTYLE, exStyle);
|
||||
//Win32.SetLayeredWindowAttributes(hWnd, crKey, 255, Win32.LWA_COLORKEY | Win32.LWA_ALPHA);
|
||||
//Win32.SetWindowPos(hWnd, Win32.HWND_TOPMOST, 0, 0, 0, 0, Win32.SWP_NOMOVE | Win32.SWP_NOSIZE);
|
||||
var cp = base.CreateParams;
|
||||
cp.ExStyle = Win32.WS_EX_LAYERED | Win32.WS_EX_TOPMOST;
|
||||
cp.Style = Win32.WS_POPUP;
|
||||
//cp.ExStyle |= Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
|
||||
return cp;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
protected override void OnPaintBackground(PaintEventArgs e)
|
||||
{
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
120
SpineViewer/PetForm.resx
Normal file
120
SpineViewer/PetForm.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -46,14 +46,12 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 轨道属性描述符, 实现对属性的读取和赋值
|
||||
/// </summary>
|
||||
/// <param name="spine">关联的 Spine 对象</param>
|
||||
/// <param name="i">轨道索引</param>
|
||||
public class TrackWrapperPropertyDescriptor(Spine spine, int i) : PropertyDescriptor($"Track{i}", [new DisplayNameAttribute($"轨道 {i}")])
|
||||
public class TrackWrapperPropertyDescriptor(int i) : PropertyDescriptor($"Track{i}", [new DisplayNameAttribute($"轨道 {i}")])
|
||||
{
|
||||
private readonly Spine spine = spine;
|
||||
private readonly int idx = i;
|
||||
|
||||
public override Type ComponentType => typeof(AnimationTracksType);
|
||||
public override Type ComponentType => typeof(AnimationTracks);
|
||||
public override bool IsReadOnly => false;
|
||||
public override Type PropertyType => typeof(TrackWrapper);
|
||||
public override bool CanResetValue(object component) => false;
|
||||
@@ -63,14 +61,23 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 得到一个轨道包装类, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
|
||||
/// </summary>
|
||||
public override object? GetValue(object? component) => new TrackWrapper(spine, idx);
|
||||
public override object? GetValue(object? component)
|
||||
{
|
||||
if (component is AnimationTracks tracks)
|
||||
return tracks.GetTrackWrapper(idx);
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 允许通过字符串赋值修改该轨道的动画, 这里决定了当其他地方的调用 (比如 Converter) 通过 value 来设置属性值的时候应该怎么处理
|
||||
/// </summary>
|
||||
public override void SetValue(object? component, object? value)
|
||||
{
|
||||
if (value is string s) spine.SetAnimation(idx, s);
|
||||
if (component is AnimationTracks tracks)
|
||||
{
|
||||
if (value is string s)
|
||||
tracks.Spine.SetAnimation(idx, s); // tracks.SetTrackWrapper(idx, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,10 +85,12 @@ namespace SpineViewer.Spine
|
||||
/// AnimationTracks 动态类型包装类, 用于提供对 Spine 对象多轨道动画的访问能力, 不同轨道将动态生成属性
|
||||
/// </summary>
|
||||
/// <param name="spine">关联的 Spine 对象</param>
|
||||
public class AnimationTracksType(Spine spine) : ICustomTypeDescriptor
|
||||
public class AnimationTracks(Spine spine) : ICustomTypeDescriptor
|
||||
{
|
||||
private readonly Dictionary<int, TrackWrapperPropertyDescriptor> pdCache = [];
|
||||
private static readonly Dictionary<int, TrackWrapperPropertyDescriptor> pdCache = [];
|
||||
|
||||
public Spine Spine { get; } = spine;
|
||||
private readonly Dictionary<int, TrackWrapper> trackWrapperProperties = [];
|
||||
|
||||
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
|
||||
|
||||
@@ -102,12 +111,22 @@ namespace SpineViewer.Spine
|
||||
foreach (var i in Spine.GetTrackIndices())
|
||||
{
|
||||
if (!pdCache.ContainsKey(i))
|
||||
pdCache[i] = new TrackWrapperPropertyDescriptor(Spine, i);
|
||||
pdCache[i] = new TrackWrapperPropertyDescriptor(i);
|
||||
props.Add(pdCache[i]);
|
||||
}
|
||||
return new PropertyDescriptorCollection(props.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 访问 TrackWrapper 属性 <c>AnimationTracks.Track{i}</c>
|
||||
/// </summary>
|
||||
public TrackWrapper GetTrackWrapper(int i)
|
||||
{
|
||||
if (!trackWrapperProperties.ContainsKey(i))
|
||||
trackWrapperProperties[i] = new TrackWrapper(Spine, i);
|
||||
return trackWrapperProperties[i];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在属性面板悬停可以按轨道顺序显示动画名称
|
||||
/// </summary>
|
||||
@@ -115,10 +134,10 @@ namespace SpineViewer.Spine
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (obj is AnimationTracksType tracks) return ToString() == tracks.ToString();
|
||||
if (obj is AnimationTracks tracks) return ToString() == tracks.ToString();
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode() => (typeof(AnimationTracksType).FullName + ToString()).GetHashCode();
|
||||
public override int GetHashCode() => (typeof(AnimationTracks).FullName + ToString()).GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,15 +111,14 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
var fY = flipY;
|
||||
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
{
|
||||
skeletonBinary.Scale = val;
|
||||
skeletonBinary.Scale = value;
|
||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
else if (skeletonJson is not null)
|
||||
{
|
||||
skeletonJson.Scale = val;
|
||||
skeletonJson.Scale = value;
|
||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
|
||||
|
||||
@@ -110,15 +110,14 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
var fY = flipY;
|
||||
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
|
||||
|
||||
var val = Math.Max(value, SCALE_MIN);
|
||||
if (skeletonBinary is not null)
|
||||
{
|
||||
skeletonBinary.Scale = val;
|
||||
skeletonBinary.Scale = value;
|
||||
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
else if (skeletonJson is not null)
|
||||
{
|
||||
skeletonJson.Scale = val;
|
||||
skeletonJson.Scale = value;
|
||||
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
|
||||
}
|
||||
|
||||
|
||||
@@ -137,9 +137,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
if (!skinNames.Contains(name)) return;
|
||||
skeleton.Skin.AddSkin(skeletonData.FindSkin(name));
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
if (skeletonData.FindSkin(name) is Skin sk)
|
||||
{
|
||||
skeleton.Skin.AddSkin(sk);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void clearSkin()
|
||||
|
||||
@@ -133,9 +133,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
if (!skinNames.Contains(name)) return;
|
||||
skeleton.Skin.AddSkin(skeletonData.FindSkin(name));
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
if (skeletonData.FindSkin(name) is Skin sk)
|
||||
{
|
||||
skeleton.Skin.AddSkin(sk);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void clearSkin()
|
||||
|
||||
@@ -133,9 +133,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
if (!skinNames.Contains(name)) return;
|
||||
skeleton.Skin.AddSkin(skeletonData.FindSkin(name));
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
if (skeletonData.FindSkin(name) is Skin sk)
|
||||
{
|
||||
skeleton.Skin.AddSkin(sk);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void clearSkin()
|
||||
|
||||
@@ -133,9 +133,11 @@ namespace SpineViewer.Spine.Implementations.Spine
|
||||
|
||||
protected override void addSkin(string name)
|
||||
{
|
||||
if (!skinNames.Contains(name)) return;
|
||||
skeleton.Skin.AddSkin(skeletonData.FindSkin(name));
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
if (skeletonData.FindSkin(name) is Skin sk)
|
||||
{
|
||||
skeleton.Skin.AddSkin(sk);
|
||||
skeleton.SetSlotsToSetupPose();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void clearSkin()
|
||||
|
||||
@@ -39,9 +39,8 @@ namespace SpineViewer.Spine
|
||||
/// 皮肤属性描述符, 实现对属性的读取和赋值
|
||||
/// </summary>
|
||||
/// <param name="spine">关联的 Spine 对象</param>
|
||||
public class SkinWrapperPropertyDescriptor(Spine spine, int i) : PropertyDescriptor($"Skin{i}", [new DisplayNameAttribute($"皮肤 {i}")])
|
||||
public class SkinWrapperPropertyDescriptor(int i) : PropertyDescriptor($"Skin{i}", [new DisplayNameAttribute($"皮肤 {i}")])
|
||||
{
|
||||
private readonly Spine spine = spine;
|
||||
private readonly int idx = i;
|
||||
|
||||
public override Type ComponentType => typeof(SkinManager);
|
||||
@@ -54,14 +53,23 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 得到一个 SkinWrapper, 允许用户查看或者修改具体的属性值, 这个地方决定了在面板上看到的是一个对象及其属性
|
||||
/// </summary>
|
||||
public override object? GetValue(object? component) => new SkinWrapper(spine, idx);
|
||||
public override object? GetValue(object? component)
|
||||
{
|
||||
if (component is SkinManager manager)
|
||||
return manager.GetSkinWrapper(idx);
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 允许通过字符串赋值修改该位置的皮肤
|
||||
/// </summary>
|
||||
public override void SetValue(object? component, object? value)
|
||||
{
|
||||
if (value is string s) spine.ReplaceSkin(idx, s);
|
||||
if (component is SkinManager manager)
|
||||
{
|
||||
if (value is string s)
|
||||
manager.Spine.ReplaceSkin(idx, s); // manager.SetSkinWrapper(idx, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,8 +79,10 @@ namespace SpineViewer.Spine
|
||||
/// <param name="spine">关联的 Spine 对象</param>
|
||||
public class SkinManager(Spine spine) : ICustomTypeDescriptor
|
||||
{
|
||||
private readonly Dictionary<int, SkinWrapperPropertyDescriptor> pdCache = [];
|
||||
private static readonly Dictionary<int, SkinWrapperPropertyDescriptor> pdCache = [];
|
||||
|
||||
public Spine Spine { get; } = spine;
|
||||
private readonly Dictionary<int, SkinWrapper> skinWrapperProperties = [];
|
||||
|
||||
// XXX: 必须实现 ICustomTypeDescriptor 接口, 不能继承 CustomTypeDescriptor, 似乎继承下来的东西会有问题, 导致某些调用不正确
|
||||
|
||||
@@ -93,12 +103,22 @@ namespace SpineViewer.Spine
|
||||
for (var i = 0; i < Spine.GetLoadedSkins().Length; i++)
|
||||
{
|
||||
if (!pdCache.ContainsKey(i))
|
||||
pdCache[i] = new SkinWrapperPropertyDescriptor(Spine, i);
|
||||
pdCache[i] = new SkinWrapperPropertyDescriptor(i);
|
||||
props.Add(pdCache[i]);
|
||||
}
|
||||
return new PropertyDescriptorCollection(props.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 访问 SkinWrapper 属性 <c>SkinManager.Skin{i}</c>
|
||||
/// </summary>
|
||||
public SkinWrapper GetSkinWrapper(int i)
|
||||
{
|
||||
if (!skinWrapperProperties.ContainsKey(i))
|
||||
skinWrapperProperties[i] = new SkinWrapper(Spine, i);
|
||||
return skinWrapperProperties[i];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在属性面板悬停可以显示已加载的皮肤列表
|
||||
/// </summary>
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using System.Drawing.Design;
|
||||
using NLog;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace SpineViewer.Spine
|
||||
{
|
||||
@@ -30,11 +31,6 @@ namespace SpineViewer.Spine
|
||||
/// </summary>
|
||||
protected const uint PREVIEW_HEIGHT = 256;
|
||||
|
||||
/// <summary>
|
||||
/// 缩放最小值
|
||||
/// </summary>
|
||||
protected const float SCALE_MIN = 0.001f;
|
||||
|
||||
/// <summary>
|
||||
/// 创建特定版本的 Spine
|
||||
/// </summary>
|
||||
@@ -88,8 +84,13 @@ namespace SpineViewer.Spine
|
||||
tex.Display();
|
||||
Preview = tex.Texture.CopyToBitmap();
|
||||
|
||||
// 取最后一个作为初始, 尽可能去显示非默认的内容
|
||||
setAnimation(0, AnimationNames.Last());
|
||||
// 默认初始化10个空位
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
setAnimation(i, AnimationNames.First());
|
||||
loadedSkins.Add(SkinNames.First());
|
||||
}
|
||||
reloadSkins();
|
||||
|
||||
return this;
|
||||
}
|
||||
@@ -174,7 +175,7 @@ namespace SpineViewer.Spine
|
||||
public float Scale
|
||||
{
|
||||
get { lock (_lock) return scale; }
|
||||
set { lock (_lock) { scale = value; update(0); } }
|
||||
set { lock (_lock) { scale = Math.Max(value, 0.001f); update(0); } }
|
||||
}
|
||||
protected abstract float scale { get; set; }
|
||||
|
||||
@@ -227,8 +228,7 @@ namespace SpineViewer.Spine
|
||||
/// <summary>
|
||||
/// 默认轨道动画名称, 如果设置的动画不存在则忽略
|
||||
/// </summary>
|
||||
[TypeConverter(typeof(AnimationConverter))]
|
||||
[Category("[3] 动画"), DisplayName("轨道 0 动画")]
|
||||
[Browsable(false)]
|
||||
public string Track0Animation
|
||||
{
|
||||
get { lock (_lock) return getAnimation(0); }
|
||||
@@ -236,10 +236,10 @@ namespace SpineViewer.Spine
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 默认轨道动画时长
|
||||
/// 全轨道动画最大时长
|
||||
/// </summary>
|
||||
[Category("[3] 动画"), DisplayName("轨道 0 动画时长")]
|
||||
public float Track0AnimationDuration => GetAnimationDuration(Track0Animation);
|
||||
[Category("[3] 动画"), DisplayName("全轨道最大时长")]
|
||||
public float AnimationTracksMaxDuration { get { lock (_lock) return getTrackIndices().Select(i => GetAnimationDuration(getAnimation(i))).Max(); } }
|
||||
|
||||
/// <summary>
|
||||
/// 默认轨道动画时长
|
||||
@@ -247,7 +247,7 @@ namespace SpineViewer.Spine
|
||||
[Editor(typeof(AnimationTracksEditor), typeof(UITypeEditor))]
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))]
|
||||
[Category("[3] 动画"), DisplayName("多轨道动画管理")]
|
||||
public AnimationTracksType AnimationTracks { get; private set; }
|
||||
public AnimationTracks AnimationTracks { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 包含的所有皮肤名称
|
||||
@@ -261,24 +261,22 @@ namespace SpineViewer.Spine
|
||||
/// </summary>
|
||||
public string[] GetLoadedSkins() { lock (_lock) return loadedSkins.ToArray(); }
|
||||
protected readonly List<string> loadedSkins = [];
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载指定皮肤, 添加至列表末尾, 如果不存在则忽略, 允许加载重复的值
|
||||
/// </summary>
|
||||
public void LoadSkin(string name)
|
||||
public void LoadSkin(string name)
|
||||
{
|
||||
if (!skinNames.Contains(name)) return;
|
||||
lock (_lock)
|
||||
{
|
||||
if (skinNames.Contains(name))
|
||||
{
|
||||
loadedSkins.Add(name);
|
||||
reloadSkins();
|
||||
loadedSkins.Add(name);
|
||||
reloadSkins();
|
||||
|
||||
if (!skinLoggerWarned && Version <= SpineVersion.V37 && loadedSkins.Count > 1)
|
||||
{
|
||||
logger.Warn($"Multiplt skins not supported in SpineVersion {Version.GetName()}");
|
||||
skinLoggerWarned = true;
|
||||
}
|
||||
if (!skinLoggerWarned && Version <= SpineVersion.V37 && loadedSkins.Count > 1)
|
||||
{
|
||||
logger.Warn($"Multiplt skins not supported in SpineVersion {Version.GetName()}");
|
||||
skinLoggerWarned = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -288,13 +286,11 @@ namespace SpineViewer.Spine
|
||||
/// </summary>
|
||||
public void UnloadSkin(int idx)
|
||||
{
|
||||
if (idx < 0 || idx >= loadedSkins.Count) return;
|
||||
lock (_lock)
|
||||
{
|
||||
if (idx >= 0 && idx < loadedSkins.Count)
|
||||
{
|
||||
loadedSkins.RemoveAt(idx);
|
||||
reloadSkins();
|
||||
}
|
||||
loadedSkins.RemoveAt(idx);
|
||||
reloadSkins();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,13 +299,11 @@ namespace SpineViewer.Spine
|
||||
/// </summary>
|
||||
public void ReplaceSkin(int idx, string name)
|
||||
{
|
||||
if (idx < 0 || idx >= loadedSkins.Count || !skinNames.Contains(name)) return;
|
||||
lock (_lock)
|
||||
{
|
||||
if (idx >= 0 && idx < loadedSkins.Count && skinNames.Contains(name))
|
||||
{
|
||||
loadedSkins[idx] = name;
|
||||
reloadSkins();
|
||||
}
|
||||
loadedSkins[idx] = name;
|
||||
reloadSkins();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -325,7 +319,7 @@ namespace SpineViewer.Spine
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载皮肤, 之后需要使用 <see cref="setSlotsToSetupPose"/> 来复位
|
||||
/// 加载皮肤, 如果不存在则忽略
|
||||
/// </summary>
|
||||
protected abstract void addSkin(string name);
|
||||
|
||||
|
||||
@@ -89,14 +89,14 @@ namespace SpineViewer.Spine
|
||||
|
||||
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
|
||||
{
|
||||
if (context.Instance is AnimationTracksType animTrack)
|
||||
if (context.Instance is AnimationTracks tracks)
|
||||
{
|
||||
return new StandardValuesCollection(animTrack.Spine.AnimationNames);
|
||||
return new StandardValuesCollection(tracks.Spine.AnimationNames);
|
||||
}
|
||||
else if (context.Instance is object[] instances && instances.All(x => x is AnimationTracksType))
|
||||
else if (context.Instance is object[] instances && instances.All(x => x is AnimationTracks))
|
||||
{
|
||||
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的 AnimationTracksType[] 类型
|
||||
var animTracks = instances.Cast<AnimationTracksType>().ToArray();
|
||||
// XXX: 这里不知道为啥总是会得到 object[] 类型而不是具体的类型
|
||||
var animTracks = instances.Cast<AnimationTracks>().ToArray();
|
||||
if (animTracks.Length > 0)
|
||||
{
|
||||
IEnumerable<string> common = animTracks[0].Spine.AnimationNames;
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.12.0</Version>
|
||||
<Version>0.12.1</Version>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ApplicationIcon>appicon.ico</ApplicationIcon>
|
||||
|
||||
Reference in New Issue
Block a user