73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using Spine.Interfaces;
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using SpineViewer.Utils;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.Encodings.Web;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Threading.Tasks;
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namespace SpineViewer.Models
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{
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public class SpineObjectConfigModel
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{
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public class TrackConfigModel
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{
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public string AnimationName { get; set; } = "";
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public float TimeScale { get; set; } = 1f;
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public float Alpha { get; set; } = 1f;
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}
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public bool UsePma { get; set; }
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public string Physics { get; set; } = ISkeleton.Physics.Update.ToString();
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public float TimeScale { get; set; } = 1f;
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public float Scale { get; set; } = 1f;
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public bool FlipX { get; set; }
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public bool FlipY { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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public List<string> LoadedSkins { get; set; } = [];
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public Dictionary<string, string?> SlotAttachment { get; set; } = [];
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public List<string> DisabledSlots { get; set; } = [];
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public List<TrackConfigModel?> Animations { get; set; } = [];
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public bool DebugTexture { get; set; } = true;
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public bool DebugBounds { get; set; }
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public bool DebugBones { get; set; }
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public bool DebugRegions { get; set; }
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public bool DebugMeshHulls { get; set; }
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public bool DebugMeshes { get; set; }
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public bool DebugBoundingBoxes { get; set; }
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public bool DebugPaths { get; set; }
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public bool DebugPoints { get; set; }
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public bool DebugClippings { get; set; }
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public override string ToString() => JsonHelper.Serialize(this);
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}
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}
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