using Spine.Interfaces; using SpineViewer.Utils; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.Encodings.Web; using System.Text.Json; using System.Text.Json.Nodes; using System.Threading.Tasks; namespace SpineViewer.Models { public class SpineObjectConfigModel { public class TrackConfigModel { public string AnimationName { get; set; } = ""; public float TimeScale { get; set; } = 1f; public float Alpha { get; set; } = 1f; } public bool UsePma { get; set; } public string Physics { get; set; } = ISkeleton.Physics.Update.ToString(); public float TimeScale { get; set; } = 1f; public float Scale { get; set; } = 1f; public bool FlipX { get; set; } public bool FlipY { get; set; } public float X { get; set; } public float Y { get; set; } public List LoadedSkins { get; set; } = []; public Dictionary SlotAttachment { get; set; } = []; public List DisabledSlots { get; set; } = []; public List Animations { get; set; } = []; public bool DebugTexture { get; set; } = true; public bool DebugBounds { get; set; } public bool DebugBones { get; set; } public bool DebugRegions { get; set; } public bool DebugMeshHulls { get; set; } public bool DebugMeshes { get; set; } public bool DebugBoundingBoxes { get; set; } public bool DebugPaths { get; set; } public bool DebugPoints { get; set; } public bool DebugClippings { get; set; } public override string ToString() => JsonHelper.Serialize(this); } }