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83 Commits

Author SHA1 Message Date
ww-rm
b401a16002 更新至v0.10.4 2025-03-20 23:50:04 +08:00
ww-rm
523b0ce295 update changelog 2025-03-20 23:49:54 +08:00
ww-rm
abb06726f0 fix bug 2025-03-20 23:49:45 +08:00
ww-rm
d9190e9418 修复图标显示问题 2025-03-20 20:30:04 +08:00
ww-rm
9fe3761eca 修改默认大小 2025-03-20 20:22:07 +08:00
ww-rm
51824afba6 优化列表使用 2025-03-20 20:02:25 +08:00
ww-rm
160a49ad5f 更新至v0.10.3 2025-03-20 15:38:04 +08:00
ww-rm
9d4907d77e update changelog and readme 2025-03-20 15:37:49 +08:00
ww-rm
53d30e0503 修改字母快捷键 2025-03-20 15:34:17 +08:00
ww-rm
9609a2fd5d 增加拖放文件打开 2025-03-20 15:32:31 +08:00
ww-rm
66cf0efcb9 增加单独的结果包装类 2025-03-20 15:31:35 +08:00
ww-rm
0129b9df31 small change 2025-03-20 14:20:45 +08:00
ww-rm
a7a5521be1 增加自动版本 2025-03-20 14:20:26 +08:00
ww-rm
f7f7211ca2 增加自动版本 2025-03-20 14:04:19 +08:00
ww-rm
8c921a6ed5 修改错误类型 2025-03-20 14:03:33 +08:00
ww-rm
f14ab870f7 update 2025-03-20 11:05:05 +08:00
ww-rm
26e81ffdb6 update readme preview 2025-03-20 10:14:59 +08:00
ww-rm
598a88203e 更新至v0.10.2 2025-03-20 00:12:41 +08:00
ww-rm
914d02e754 优化列表右键菜单功能 2025-03-20 00:10:09 +08:00
ww-rm
5cf30f391b 增加置顶 2025-03-19 17:07:47 +08:00
ww-rm
8de00cad76 更新至v0.10.1 2025-03-19 16:48:23 +08:00
ww-rm
e4c58f2f4e update changelog 2025-03-19 16:48:15 +08:00
ww-rm
063dba30b6 优化使用 2025-03-19 16:45:56 +08:00
ww-rm
01fa9287a1 修改默认列表宽度 2025-03-19 16:36:34 +08:00
ww-rm
008067fccb 增加预览图导出功能 2025-03-19 16:29:10 +08:00
ww-rm
091301e945 增加预览图 2025-03-19 15:12:05 +08:00
ww-rm
145f4f3265 增加空动画 2025-03-19 13:12:57 +08:00
ww-rm
36d4e8c948 增加管理资源按钮 2025-03-19 00:06:03 +08:00
ww-rm
63de847a57 add something 2025-03-18 15:16:12 +08:00
ww-rm
b3e1b7c902 修改类型转换 2025-03-18 13:52:58 +08:00
ww-rm
2dbc235631 Merge branch 'main' of github.com:ww-rm/SpineViewer 2025-03-18 12:15:14 +08:00
ww-rm
4d68b48367 增加版本转换接口 2025-03-18 12:15:07 +08:00
ww-rm
65e63e2b2d Update dotnet-desktop.yml 2025-03-18 09:55:09 +08:00
ww-rm
58071e1de1 add something 2025-03-17 21:14:47 +08:00
ww-rm
5009ef479f add something 2025-03-17 21:11:09 +08:00
ww-rm
e5e9357649 Merge branch 'main' of github.com:ww-rm/SpineViewer 2025-03-17 20:57:26 +08:00
ww-rm
a577474772 修改函数格式 2025-03-17 20:57:19 +08:00
ww-rm
e960a09153 Update README.en.md 2025-03-17 17:33:43 +08:00
ww-rm
13d50f59c3 Update README.md 2025-03-17 17:32:31 +08:00
ww-rm
ed4c8475e9 add post process 2025-03-16 19:49:34 +08:00
ww-rm
2338bf4e15 fix check bug 2025-03-16 17:21:41 +08:00
ww-rm
267aa7ee63 增加自动打开 2025-03-16 17:13:14 +08:00
ww-rm
3df7dbc769 remove debug 2025-03-16 17:09:59 +08:00
ww-rm
5f12ab7e85 update readme 2025-03-16 16:58:11 +08:00
ww-rm
ac0adc5f95 更新至v0.10.0 2025-03-16 16:47:34 +08:00
ww-rm
208b702065 update changelog 2025-03-16 16:46:58 +08:00
ww-rm
7e61fbfbac 增加后缀筛选选项 2025-03-16 16:46:49 +08:00
ww-rm
0591549727 fix bug 2025-03-16 16:38:51 +08:00
ww-rm
a0833580f8 增加格式转换 2025-03-16 16:22:19 +08:00
ww-rm
c622b60215 增加版本检测 2025-03-16 16:12:36 +08:00
ww-rm
c228cf9072 add readanimation 2025-03-16 14:22:00 +08:00
ww-rm
4c68dd4904 add something 2025-03-16 01:40:19 +08:00
ww-rm
32fde582fc refactor 2025-03-14 18:55:56 +08:00
ww-rm
2bf2509df7 add read attachments 2025-03-14 01:12:22 +08:00
ww-rm
07042189c8 增加注释 2025-03-13 17:31:04 +08:00
ww-rm
d251c94638 some change 2025-03-13 17:29:56 +08:00
ww-rm
b4119087fb update readme 2025-03-13 14:53:32 +08:00
ww-rm
e3959e80fb add something 2025-03-13 14:32:37 +08:00
ww-rm
0495a2344c add something 2025-03-13 14:32:11 +08:00
ww-rm
c781ec5a4f fix bug 2025-03-13 14:23:00 +08:00
ww-rm
a58566735f 增加提示信息 2025-03-13 14:22:46 +08:00
ww-rm
b37e5c25c3 rename 2025-03-13 13:30:35 +08:00
ww-rm
63a937a45b optimize 2025-03-13 10:32:18 +08:00
ww-rm
c920471c0c change name 2025-03-13 02:32:53 +08:00
ww-rm
c4863ee09b add binary writer/reader 2025-03-13 01:31:24 +08:00
ww-rm
c0b85c454e 调整结构 2025-03-12 19:14:22 +08:00
ww-rm
763a49a4d3 增加一些按钮 2025-03-12 18:33:52 +08:00
ww-rm
0e1540873c 增加自动弹出选择文件 2025-03-12 18:33:07 +08:00
ww-rm
39dcc636ca 增加文件版本显示 2025-03-12 15:23:15 +08:00
ww-rm
342778c56e 增加画面和列表联动 2025-03-11 00:01:54 +08:00
ww-rm
fd524891aa 增加属性IsSelected 2025-03-11 00:00:23 +08:00
ww-rm
48cb60020c 增加属性SelectedIndices 2025-03-11 00:00:09 +08:00
ww-rm
d502c592f7 update readme 2025-03-06 11:16:59 +08:00
ww-rm
e4377436a7 修改文件编码 2025-03-06 00:00:56 +08:00
ww-rm
eb44c1271e 修改命名 2025-03-05 16:24:19 +08:00
ww-rm
20953c2dfc 更新至v0.9.6 2025-03-05 16:10:36 +08:00
ww-rm
4c96a71124 更新readme 2025-03-05 16:08:29 +08:00
ww-rm
295afdc874 增加2.1.x运行时 2025-03-05 16:07:40 +08:00
ww-rm
a66280ce7b update readme 2025-03-05 01:06:11 +08:00
ww-rm
ce1ea1c5c5 change name 2025-03-05 01:05:39 +08:00
ww-rm
16b58866fc 更新至v0.9.5 2025-03-05 00:56:35 +08:00
ww-rm
b4821b9169 删除body 2025-03-05 00:56:15 +08:00
ww-rm
3686df0f40 update readme 2025-03-05 00:56:03 +08:00
72 changed files with 15959 additions and 473 deletions

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@@ -1,4 +1,4 @@
name: Build and Release WinForms
name: Build & Release
on:
push:
@@ -47,9 +47,8 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref_name }}
release_name: Release ${{ github.ref_name }}
body: 'Automated release build ${{ github.ref_name }}'
tag_name: ${{ env.VERSION }}
release_name: Release ${{ env.VERSION }}
draft: false
prerelease: false

28
CHANGELOG.md Normal file
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@@ -0,0 +1,28 @@
# CHANGELOG
## v0.10.4
- <20>޸<EFBFBD>һЩ<D2BB><D0A9><EFBFBD><EFBFBD>
## v0.10.3
- <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><E6B1BE><EFBFBD><EFBFBD>
- <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>ϷŴ<CFB7><C5B4><EFBFBD>
## v0.10.2
- <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>Ҽ<EFBFBD><D2BC>˵<EFBFBD><CBB5><EFBFBD><EFBFBD>ݼ<EFBFBD>
- <20><><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
- <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>ͼ<EFBFBD>л<EFBFBD>
## v0.10.1
- <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ԥ<EFBFBD><D4A4>ͼ
- <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Ԥ<EFBFBD><D4A4>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
## v0.10.0
- <20><><EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD><CBBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>Χ<EFBFBD><CEA7>ѡ<EFBFBD><D1A1>
- <20><><EFBFBD><EFBFBD><EFBFBD>˹<EFBFBD><CBB9><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>ʽת<CABD><D7AA><EFBFBD><EFBFBD><EFBFBD>ܣ<EFBFBD>Ŀǰ<C4BF><C7B0>֧<EFBFBD>ֲ<EFBFBD><D6B2>ְ汾<D6B0>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
- <20>Ż<EFBFBD><C5BB>˲<EFBFBD><CBB2><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>

70
README.en.md Normal file
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@@ -0,0 +1,70 @@
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
[![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
[中文](README.md) | [English](README.en.md)
A simple and user-friendly Spine file viewer and exporter.
![previewer](img/preview.webp)
---
## Installation
Download the zip package from the [Releases](https://github.com/ww-rm/SpineViewer/releases) page.
The application requires the [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/en-us/download/dotnet/8.0).
Alternatively, you can download the zip package with the `SelfContained` suffix, which can run independently.
## Features
- Supports viewing Spine files of different versions:
- [x] `v2.1.x`
- [x] `v3.6.x`
- [x] `v3.7.x`
- [x] `v3.8.x`
- [x] `v4.0.x`
- [x] `v4.1.x`
- [x] `v4.2.x`
- [ ] `v4.3.x`
- Supports animation preview for multi-skeleton files
- Allows independent parameter settings for each skeleton
- Supports exporting animation as PNG frame sequences
- Provides export settings such as zoom and rotation
- More features coming soon...
## Usage
### Importing Skeletons
Use the **File** menu to select **Open** or **Batch Open** to import skeleton files.
### Adjusting Skeletons
Select one or more items in the **Model List** to display adjustable parameters in the **Model Parameters** panel.
Right-clicking in the **Model List** allows you to add, delete, or adjust list items. You can also drag items with the left mouse button to rearrange them.
### Adjusting the View
Mouse operations supported in the **Preview** window:
- Left-click to drag the skeleton
- Right-click to drag the view
- Scroll wheel to zoom in/out
Additionally, you can adjust export and preview parameters through the **View Parameters** panel.
In the **Functions** menu, you can reset and synchronize the animation time for all skeletons.
### Exporting Animations
Select **Export** from the **File** menu to export all loaded skeleton animations as PNG frame sequences, based on the current preview settings.
You can view the full duration of each animation in the **Model Parameters** of each skeleton.
---
*If you find this project helpful, please give it a :star: and share it with others! :)*

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@@ -1,10 +1,12 @@
# SpineViewer
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
[![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
[中文](README.md) | [English](README.en.md)
一个简单好用的 Spine 文件查看&导出程序.
![previewer](img/previewer.jpg)
![previewer](img/preview.webp)
---
@@ -12,22 +14,33 @@
前往 [Release](https://github.com/ww-rm/SpineViewer/releases) 界面下载压缩包.
`SelfContained` 可独立运行, `FrameworkDependent` 需要安装依赖框架 [.NET 桌面运行时 8.0.x](https://dotnet.microsoft.com/zh-cn/download/dotnet/8.0).
软件需要安装依赖框架 [.NET 桌面运行时 8.0.x](https://dotnet.microsoft.com/zh-cn/download/dotnet/8.0).
## 功能
也可以下载带有 `SelfContained` 后缀的压缩包, 可以独立运行.
- 支持不同版本 Spine 查看
- [x] `v3.6.x`
- [x] `v3.7.x`
- [x] `v3.8.x`
- [x] `v4.0.x`
- [x] `v4.1.x`
- [x] `v4.2.x`
- [ ] `v4.3.x`
## 功能支持
| 版本 | 查看&导出 | 格式转换 |
| :---: | :---: | :---: |
| `2.1.x` | :white_check_mark: | |
| `3.1.x` | | |
| `3.4.x` | | |
| `3.5.x` | | |
| `3.6.x` | :white_check_mark: | |
| `3.7.x` | :white_check_mark: | |
| `3.8.x` | :white_check_mark: | :white_check_mark: |
| `4.1.x` | :white_check_mark: | |
| `4.2.x` | :white_check_mark: | |
| `4.3.x` | | |
- 支持文件拖放打开
- 支持自动检测版本
- 支持列表缩略图预览
- 支持多骨骼文件动画预览
- 支持每个骨骼独立参数设置
- 支持动画PNG帧序列导出
- 支持缩放旋转等导出画面设置
- 支持对独立的骨骼文件进行格式转换
- Coming soon...
## 使用方法
@@ -36,6 +49,8 @@
**文件**菜单可以选择**打开**或者**批量打开**进行骨骼文件导入.
或者直接把要打开的骨骼文件拖进列表, 这种方式只支持 `.json``.skel` 后缀的文件, 其他的会被忽略.
### 骨骼调整
在**模型列表**中选择一项或多项, 将会在**模型参数**面板显示可供调节的参数.

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@@ -0,0 +1,723 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
public class Animation {
internal List<Timeline> timelines;
internal float duration;
internal String name;
public String Name { get { return name; } }
public List<Timeline> Timelines { get { return timelines; } set { timelines = value; } }
public float Duration { get { return duration; } set { duration = value; } }
public Animation (String name, List<Timeline> timelines, float duration) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
if (timelines == null) throw new ArgumentNullException("timelines cannot be null.");
this.name = name;
this.timelines = timelines;
this.duration = duration;
}
/// <summary>Poses the skeleton at the specified time for this animation.</summary>
/// <param name="lastTime">The last time the animation was applied.</param>
/// <param name="events">Any triggered events are added.</param>
public void Apply (Skeleton skeleton, float lastTime, float time, bool loop, List<Event> events) {
if (skeleton == null) throw new ArgumentNullException("skeleton cannot be null.");
if (loop && duration != 0) {
time %= duration;
lastTime %= duration;
}
List<Timeline> timelines = this.timelines;
for (int i = 0, n = timelines.Count; i < n; i++)
timelines[i].Apply(skeleton, lastTime, time, events, 1);
}
/// <summary>Poses the skeleton at the specified time for this animation mixed with the current pose.</summary>
/// <param name="lastTime">The last time the animation was applied.</param>
/// <param name="events">Any triggered events are added.</param>
/// <param name="alpha">The amount of this animation that affects the current pose.</param>
public void Mix (Skeleton skeleton, float lastTime, float time, bool loop, List<Event> events, float alpha) {
if (skeleton == null) throw new ArgumentNullException("skeleton cannot be null.");
if (loop && duration != 0) {
time %= duration;
lastTime %= duration;
}
List<Timeline> timelines = this.timelines;
for (int i = 0, n = timelines.Count; i < n; i++)
timelines[i].Apply(skeleton, lastTime, time, events, alpha);
}
/// <param name="target">After the first and before the last entry.</param>
internal static int binarySearch (float[] values, float target, int step) {
int low = 0;
int high = values.Length / step - 2;
if (high == 0) return step;
int current = (int)((uint)high >> 1);
while (true) {
if (values[(current + 1) * step] <= target)
low = current + 1;
else
high = current;
if (low == high) return (low + 1) * step;
current = (int)((uint)(low + high) >> 1);
}
}
/// <param name="target">After the first and before the last entry.</param>
internal static int binarySearch (float[] values, float target) {
int low = 0;
int high = values.Length - 2;
if (high == 0) return 1;
int current = (int)((uint)high >> 1);
while (true) {
if (values[(current + 1)] <= target)
low = current + 1;
else
high = current;
if (low == high) return (low + 1);
current = (int)((uint)(low + high) >> 1);
}
}
internal static int linearSearch (float[] values, float target, int step) {
for (int i = 0, last = values.Length - step; i <= last; i += step)
if (values[i] > target) return i;
return -1;
}
}
public interface Timeline {
/// <summary>Sets the value(s) for the specified time.</summary>
/// <param name="events">May be null to not collect fired events.</param>
void Apply (Skeleton skeleton, float lastTime, float time, List<Event> events, float alpha);
}
/// <summary>Base class for frames that use an interpolation bezier curve.</summary>
abstract public class CurveTimeline : Timeline {
protected const float LINEAR = 0, STEPPED = 1, BEZIER = 2;
protected const int BEZIER_SEGMENTS = 10, BEZIER_SIZE = BEZIER_SEGMENTS * 2 - 1;
private float[] curves; // type, x, y, ...
public int FrameCount { get { return curves.Length / BEZIER_SIZE + 1; } }
public CurveTimeline (int frameCount) {
curves = new float[(frameCount - 1) * BEZIER_SIZE];
}
abstract public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha);
public void SetLinear (int frameIndex) {
curves[frameIndex * BEZIER_SIZE] = LINEAR;
}
public void SetStepped (int frameIndex) {
curves[frameIndex * BEZIER_SIZE] = STEPPED;
}
/// <summary>Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
/// cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
/// the difference between the keyframe's values.</summary>
public void SetCurve (int frameIndex, float cx1, float cy1, float cx2, float cy2) {
float subdiv1 = 1f / BEZIER_SEGMENTS, subdiv2 = subdiv1 * subdiv1, subdiv3 = subdiv2 * subdiv1;
float pre1 = 3 * subdiv1, pre2 = 3 * subdiv2, pre4 = 6 * subdiv2, pre5 = 6 * subdiv3;
float tmp1x = -cx1 * 2 + cx2, tmp1y = -cy1 * 2 + cy2, tmp2x = (cx1 - cx2) * 3 + 1, tmp2y = (cy1 - cy2) * 3 + 1;
float dfx = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv3, dfy = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv3;
float ddfx = tmp1x * pre4 + tmp2x * pre5, ddfy = tmp1y * pre4 + tmp2y * pre5;
float dddfx = tmp2x * pre5, dddfy = tmp2y * pre5;
int i = frameIndex * BEZIER_SIZE;
float[] curves = this.curves;
curves[i++] = BEZIER;
float x = dfx, y = dfy;
for (int n = i + BEZIER_SIZE - 1; i < n; i += 2) {
curves[i] = x;
curves[i + 1] = y;
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
x += dfx;
y += dfy;
}
}
public float GetCurvePercent (int frameIndex, float percent) {
float[] curves = this.curves;
int i = frameIndex * BEZIER_SIZE;
float type = curves[i];
if (type == LINEAR) return percent;
if (type == STEPPED) return 0;
i++;
float x = 0;
for (int start = i, n = i + BEZIER_SIZE - 1; i < n; i += 2) {
x = curves[i];
if (x >= percent) {
float prevX, prevY;
if (i == start) {
prevX = 0;
prevY = 0;
} else {
prevX = curves[i - 2];
prevY = curves[i - 1];
}
return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
}
}
float y = curves[i - 1];
return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
}
public float GetCurveType (int frameIndex) {
return curves[frameIndex * BEZIER_SIZE];
}
}
public class RotateTimeline : CurveTimeline {
protected const int PREV_FRAME_TIME = -2;
protected const int FRAME_VALUE = 1;
internal int boneIndex;
internal float[] frames;
public int BoneIndex { get { return boneIndex; } set { boneIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, value, ...
public RotateTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount << 1];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float angle) {
frameIndex *= 2;
frames[frameIndex] = time;
frames[frameIndex + 1] = angle;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones[boneIndex];
float amount;
if (time >= frames[frames.Length - 2]) { // Time is after last frame.
amount = bone.data.rotation + frames[frames.Length - 1] - bone.rotation;
while (amount > 180)
amount -= 360;
while (amount < -180)
amount += 360;
bone.rotation += amount * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frameIndex = Animation.binarySearch(frames, time, 2);
float prevFrameValue = frames[frameIndex - 1];
float frameTime = frames[frameIndex];
float percent = 1 - (time - frameTime) / (frames[frameIndex + PREV_FRAME_TIME] - frameTime);
percent = GetCurvePercent((frameIndex >> 1) - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
amount = frames[frameIndex + FRAME_VALUE] - prevFrameValue;
while (amount > 180)
amount -= 360;
while (amount < -180)
amount += 360;
amount = bone.data.rotation + (prevFrameValue + amount * percent) - bone.rotation;
while (amount > 180)
amount -= 360;
while (amount < -180)
amount += 360;
bone.rotation += amount * alpha;
}
}
public class TranslateTimeline : CurveTimeline {
protected const int PREV_FRAME_TIME = -3;
protected const int FRAME_X = 1;
protected const int FRAME_Y = 2;
internal int boneIndex;
internal float[] frames;
public int BoneIndex { get { return boneIndex; } set { boneIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, value, value, ...
public TranslateTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * 3];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float x, float y) {
frameIndex *= 3;
frames[frameIndex] = time;
frames[frameIndex + 1] = x;
frames[frameIndex + 2] = y;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones[boneIndex];
if (time >= frames[frames.Length - 3]) { // Time is after last frame.
bone.x += (bone.data.x + frames[frames.Length - 2] - bone.x) * alpha;
bone.y += (bone.data.y + frames[frames.Length - 1] - bone.y) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frameIndex = Animation.binarySearch(frames, time, 3);
float prevFrameX = frames[frameIndex - 2];
float prevFrameY = frames[frameIndex - 1];
float frameTime = frames[frameIndex];
float percent = 1 - (time - frameTime) / (frames[frameIndex + PREV_FRAME_TIME] - frameTime);
percent = GetCurvePercent(frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
bone.x += (bone.data.x + prevFrameX + (frames[frameIndex + FRAME_X] - prevFrameX) * percent - bone.x) * alpha;
bone.y += (bone.data.y + prevFrameY + (frames[frameIndex + FRAME_Y] - prevFrameY) * percent - bone.y) * alpha;
}
}
public class ScaleTimeline : TranslateTimeline {
public ScaleTimeline (int frameCount)
: base(frameCount) {
}
override public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
Bone bone = skeleton.bones[boneIndex];
if (time >= frames[frames.Length - 3]) { // Time is after last frame.
bone.scaleX += (bone.data.scaleX * frames[frames.Length - 2] - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY * frames[frames.Length - 1] - bone.scaleY) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frameIndex = Animation.binarySearch(frames, time, 3);
float prevFrameX = frames[frameIndex - 2];
float prevFrameY = frames[frameIndex - 1];
float frameTime = frames[frameIndex];
float percent = 1 - (time - frameTime) / (frames[frameIndex + PREV_FRAME_TIME] - frameTime);
percent = GetCurvePercent(frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
bone.scaleX += (bone.data.scaleX * (prevFrameX + (frames[frameIndex + FRAME_X] - prevFrameX) * percent) - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY * (prevFrameY + (frames[frameIndex + FRAME_Y] - prevFrameY) * percent) - bone.scaleY) * alpha;
}
}
public class ColorTimeline : CurveTimeline {
protected const int PREV_FRAME_TIME = -5;
protected const int FRAME_R = 1;
protected const int FRAME_G = 2;
protected const int FRAME_B = 3;
protected const int FRAME_A = 4;
internal int slotIndex;
internal float[] frames;
public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, r, g, b, a, ...
public ColorTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * 5];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float r, float g, float b, float a) {
frameIndex *= 5;
frames[frameIndex] = time;
frames[frameIndex + 1] = r;
frames[frameIndex + 2] = g;
frames[frameIndex + 3] = b;
frames[frameIndex + 4] = a;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
float r, g, b, a;
if (time >= frames[frames.Length - 5]) {
// Time is after last frame.
int i = frames.Length - 1;
r = frames[i - 3];
g = frames[i - 2];
b = frames[i - 1];
a = frames[i];
} else {
// Interpolate between the previous frame and the current frame.
int frameIndex = Animation.binarySearch(frames, time, 5);
float prevFrameR = frames[frameIndex - 4];
float prevFrameG = frames[frameIndex - 3];
float prevFrameB = frames[frameIndex - 2];
float prevFrameA = frames[frameIndex - 1];
float frameTime = frames[frameIndex];
float percent = 1 - (time - frameTime) / (frames[frameIndex + PREV_FRAME_TIME] - frameTime);
percent = GetCurvePercent(frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
r = prevFrameR + (frames[frameIndex + FRAME_R] - prevFrameR) * percent;
g = prevFrameG + (frames[frameIndex + FRAME_G] - prevFrameG) * percent;
b = prevFrameB + (frames[frameIndex + FRAME_B] - prevFrameB) * percent;
a = prevFrameA + (frames[frameIndex + FRAME_A] - prevFrameA) * percent;
}
Slot slot = skeleton.slots[slotIndex];
if (alpha < 1) {
slot.r += (r - slot.r) * alpha;
slot.g += (g - slot.g) * alpha;
slot.b += (b - slot.b) * alpha;
slot.a += (a - slot.a) * alpha;
} else {
slot.r = r;
slot.g = g;
slot.b = b;
slot.a = a;
}
}
}
public class AttachmentTimeline : Timeline {
internal int slotIndex;
internal float[] frames;
private String[] attachmentNames;
public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public String[] AttachmentNames { get { return attachmentNames; } set { attachmentNames = value; } }
public int FrameCount { get { return frames.Length; } }
public AttachmentTimeline (int frameCount) {
frames = new float[frameCount];
attachmentNames = new String[frameCount];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, String attachmentName) {
frames[frameIndex] = time;
attachmentNames[frameIndex] = attachmentName;
}
public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) {
if (lastTime > time) Apply(skeleton, lastTime, int.MaxValue, null, 0);
return;
} else if (lastTime > time) //
lastTime = -1;
int frameIndex = (time >= frames[frames.Length - 1] ? frames.Length : Animation.binarySearch(frames, time)) - 1;
if (frames[frameIndex] < lastTime) return;
String attachmentName = attachmentNames[frameIndex];
skeleton.slots[slotIndex].Attachment =
attachmentName == null ? null : skeleton.GetAttachment(slotIndex, attachmentName);
}
}
public class EventTimeline : Timeline {
internal float[] frames;
private Event[] events;
public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public Event[] Events { get { return events; } set { events = value; } }
public int FrameCount { get { return frames.Length; } }
public EventTimeline (int frameCount) {
frames = new float[frameCount];
events = new Event[frameCount];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, Event e) {
frames[frameIndex] = time;
events[frameIndex] = e;
}
/// <summary>Fires events for frames > lastTime and <= time.</summary>
public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
if (firedEvents == null) return;
float[] frames = this.frames;
int frameCount = frames.Length;
if (lastTime > time) { // Fire events after last time for looped animations.
Apply(skeleton, lastTime, int.MaxValue, firedEvents, alpha);
lastTime = -1f;
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
return;
if (time < frames[0]) return; // Time is before first frame.
int frameIndex;
if (lastTime < frames[0])
frameIndex = 0;
else {
frameIndex = Animation.binarySearch(frames, lastTime);
float frame = frames[frameIndex];
while (frameIndex > 0) { // Fire multiple events with the same frame.
if (frames[frameIndex - 1] != frame) break;
frameIndex--;
}
}
for (; frameIndex < frameCount && time >= frames[frameIndex]; frameIndex++)
firedEvents.Add(events[frameIndex]);
}
}
public class DrawOrderTimeline : Timeline {
internal float[] frames;
private int[][] drawOrders;
public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public int[][] DrawOrders { get { return drawOrders; } set { drawOrders = value; } }
public int FrameCount { get { return frames.Length; } }
public DrawOrderTimeline (int frameCount) {
frames = new float[frameCount];
drawOrders = new int[frameCount][];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
/// <param name="drawOrder">May be null to use bind pose draw order.</param>
public void SetFrame (int frameIndex, float time, int[] drawOrder) {
frames[frameIndex] = time;
drawOrders[frameIndex] = drawOrder;
}
public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
int frameIndex;
if (time >= frames[frames.Length - 1]) // Time is after last frame.
frameIndex = frames.Length - 1;
else
frameIndex = Animation.binarySearch(frames, time) - 1;
List<Slot> drawOrder = skeleton.drawOrder;
List<Slot> slots = skeleton.slots;
int[] drawOrderToSetupIndex = drawOrders[frameIndex];
if (drawOrderToSetupIndex == null) {
drawOrder.Clear();
drawOrder.AddRange(slots);
} else {
for (int i = 0, n = drawOrderToSetupIndex.Length; i < n; i++)
drawOrder[i] = slots[drawOrderToSetupIndex[i]];
}
}
}
public class FFDTimeline : CurveTimeline {
internal int slotIndex;
internal float[] frames;
private float[][] frameVertices;
internal Attachment attachment;
public int SlotIndex { get { return slotIndex; } set { slotIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, ...
public float[][] Vertices { get { return frameVertices; } set { frameVertices = value; } }
public Attachment Attachment { get { return attachment; } set { attachment = value; } }
public FFDTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount];
frameVertices = new float[frameCount][];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, float[] vertices) {
frames[frameIndex] = time;
frameVertices[frameIndex] = vertices;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
Slot slot = skeleton.slots[slotIndex];
if (slot.attachment != attachment) return;
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
float[][] frameVertices = this.frameVertices;
int vertexCount = frameVertices[0].Length;
float[] vertices = slot.attachmentVertices;
if (vertices.Length < vertexCount) {
vertices = new float[vertexCount];
slot.attachmentVertices = vertices;
}
if (vertices.Length != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
slot.attachmentVerticesCount = vertexCount;
if (time >= frames[frames.Length - 1]) { // Time is after last frame.
float[] lastVertices = frameVertices[frames.Length - 1];
if (alpha < 1) {
for (int i = 0; i < vertexCount; i++) {
float vertex = vertices[i];
vertices[i] = vertex + (lastVertices[i] - vertex) * alpha;
}
} else
Array.Copy(lastVertices, 0, vertices, 0, vertexCount);
return;
}
// Interpolate between the previous frame and the current frame.
int frameIndex = Animation.binarySearch(frames, time);
float frameTime = frames[frameIndex];
float percent = 1 - (time - frameTime) / (frames[frameIndex - 1] - frameTime);
percent = GetCurvePercent(frameIndex - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
float[] prevVertices = frameVertices[frameIndex - 1];
float[] nextVertices = frameVertices[frameIndex];
if (alpha < 1) {
for (int i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
float vertex = vertices[i];
vertices[i] = vertex + (prev + (nextVertices[i] - prev) * percent - vertex) * alpha;
}
} else {
for (int i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
vertices[i] = prev + (nextVertices[i] - prev) * percent;
}
}
}
}
public class IkConstraintTimeline : CurveTimeline {
private const int PREV_FRAME_TIME = -3;
private const int PREV_FRAME_MIX = -2;
private const int PREV_FRAME_BEND_DIRECTION = -1;
private const int FRAME_MIX = 1;
internal int ikConstraintIndex;
internal float[] frames;
public int IkConstraintIndex { get { return ikConstraintIndex; } set { ikConstraintIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, mix, bendDirection, ...
public IkConstraintTimeline (int frameCount)
: base(frameCount) {
frames = new float[frameCount * 3];
}
/** Sets the time, mix and bend direction of the specified keyframe. */
public void SetFrame (int frameIndex, float time, float mix, int bendDirection) {
frameIndex *= 3;
frames[frameIndex] = time;
frames[frameIndex + 1] = mix;
frames[frameIndex + 2] = bendDirection;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) return; // Time is before first frame.
IkConstraint ikConstraint = skeleton.ikConstraints[ikConstraintIndex];
if (time >= frames[frames.Length - 3]) { // Time is after last frame.
ikConstraint.mix += (frames[frames.Length - 2] - ikConstraint.mix) * alpha;
ikConstraint.bendDirection = (int)frames[frames.Length - 1];
return;
}
// Interpolate between the previous frame and the current frame.
int frameIndex = Animation.binarySearch(frames, time, 3);
float prevFrameMix = frames[frameIndex + PREV_FRAME_MIX];
float frameTime = frames[frameIndex];
float percent = 1 - (time - frameTime) / (frames[frameIndex + PREV_FRAME_TIME] - frameTime);
percent = GetCurvePercent(frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));
float mix = prevFrameMix + (frames[frameIndex + FRAME_MIX] - prevFrameMix) * percent;
ikConstraint.mix += (mix - ikConstraint.mix) * alpha;
ikConstraint.bendDirection = (int)frames[frameIndex + PREV_FRAME_BEND_DIRECTION];
}
}
public class FlipXTimeline : Timeline {
internal int boneIndex;
internal float[] frames;
public int BoneIndex { get { return boneIndex; } set { boneIndex = value; } }
public float[] Frames { get { return frames; } set { frames = value; } } // time, flip, ...
public int FrameCount { get { return frames.Length >> 1; } }
public FlipXTimeline (int frameCount) {
frames = new float[frameCount << 1];
}
/// <summary>Sets the time and value of the specified keyframe.</summary>
public void SetFrame (int frameIndex, float time, bool flip) {
frameIndex *= 2;
frames[frameIndex] = time;
frames[frameIndex + 1] = flip ? 1 : 0;
}
public void Apply (Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha) {
float[] frames = this.frames;
if (time < frames[0]) {
if (lastTime > time) Apply(skeleton, lastTime, int.MaxValue, null, 0);
return;
} else if (lastTime > time) //
lastTime = -1;
int frameIndex = (time >= frames[frames.Length - 2] ? frames.Length : Animation.binarySearch(frames, time, 2)) - 2;
if (frames[frameIndex] < lastTime) return;
SetFlip(skeleton.bones[boneIndex], frames[frameIndex + 1] != 0);
}
virtual protected void SetFlip (Bone bone, bool flip) {
bone.flipX = flip;
}
}
public class FlipYTimeline : FlipXTimeline {
public FlipYTimeline (int frameCount)
: base(frameCount) {
}
override protected void SetFlip (Bone bone, bool flip) {
bone.flipY = flip;
}
}
}

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@@ -0,0 +1,299 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
namespace SpineRuntime21 {
public class AnimationState {
private AnimationStateData data;
private List<TrackEntry> tracks = new List<TrackEntry>();
private List<Event> events = new List<Event>();
private float timeScale = 1;
public AnimationStateData Data { get { return data; } }
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
public delegate void StartEndDelegate(AnimationState state, int trackIndex);
public event StartEndDelegate Start;
public event StartEndDelegate End;
public delegate void EventDelegate(AnimationState state, int trackIndex, Event e);
public event EventDelegate Event;
public delegate void CompleteDelegate(AnimationState state, int trackIndex, int loopCount);
public event CompleteDelegate Complete;
public AnimationState (AnimationStateData data) {
if (data == null) throw new ArgumentNullException("data cannot be null.");
this.data = data;
}
public void Update (float delta) {
delta *= timeScale;
for (int i = 0; i < tracks.Count; i++) {
TrackEntry current = tracks[i];
if (current == null) continue;
float trackDelta = delta * current.timeScale;
float time = current.time + trackDelta;
float endTime = current.endTime;
current.time = time;
if (current.previous != null) {
current.previous.time += trackDelta;
current.mixTime += trackDelta;
}
// Check if completed the animation or a loop iteration.
if (current.loop ? (current.lastTime % endTime > time % endTime) : (current.lastTime < endTime && time >= endTime)) {
int count = (int)(time / endTime);
current.OnComplete(this, i, count);
if (Complete != null) Complete(this, i, count);
}
TrackEntry next = current.next;
if (next != null) {
next.time = current.lastTime - next.delay;
if (next.time >= 0) SetCurrent(i, next);
} else {
// End non-looping animation when it reaches its end time and there is no next entry.
if (!current.loop && current.lastTime >= current.endTime) ClearTrack(i);
}
}
}
public void Apply (Skeleton skeleton) {
List<Event> events = this.events;
for (int i = 0; i < tracks.Count; i++) {
TrackEntry current = tracks[i];
if (current == null) continue;
events.Clear();
float time = current.time;
bool loop = current.loop;
if (!loop && time > current.endTime) time = current.endTime;
TrackEntry previous = current.previous;
if (previous == null) {
if (current.mix == 1)
current.animation.Apply(skeleton, current.lastTime, time, loop, events);
else
current.animation.Mix(skeleton, current.lastTime, time, loop, events, current.mix);
} else {
float previousTime = previous.time;
if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;
previous.animation.Apply(skeleton, previousTime, previousTime, previous.loop, null);
float alpha = current.mixTime / current.mixDuration * current.mix;
if (alpha >= 1) {
alpha = 1;
current.previous = null;
}
current.animation.Mix(skeleton, current.lastTime, time, loop, events, alpha);
}
for (int ii = 0, nn = events.Count; ii < nn; ii++) {
Event e = events[ii];
current.OnEvent(this, i, e);
if (Event != null) Event(this, i, e);
}
current.lastTime = current.time;
}
}
public void ClearTracks () {
for (int i = 0, n = tracks.Count; i < n; i++)
ClearTrack(i);
tracks.Clear();
}
public void ClearTrack (int trackIndex) {
if (trackIndex >= tracks.Count) return;
TrackEntry current = tracks[trackIndex];
if (current == null) return;
current.OnEnd(this, trackIndex);
if (End != null) End(this, trackIndex);
tracks[trackIndex] = null;
}
private TrackEntry ExpandToIndex (int index) {
if (index < tracks.Count) return tracks[index];
while (index >= tracks.Count)
tracks.Add(null);
return null;
}
private void SetCurrent (int index, TrackEntry entry) {
TrackEntry current = ExpandToIndex(index);
if (current != null) {
TrackEntry previous = current.previous;
current.previous = null;
current.OnEnd(this, index);
if (End != null) End(this, index);
entry.mixDuration = data.GetMix(current.animation, entry.animation);
if (entry.mixDuration > 0) {
entry.mixTime = 0;
// If a mix is in progress, mix from the closest animation.
if (previous != null && current.mixTime / current.mixDuration < 0.5f)
entry.previous = previous;
else
entry.previous = current;
}
}
tracks[index] = entry;
entry.OnStart(this, index);
if (Start != null) Start(this, index);
}
public TrackEntry SetAnimation (int trackIndex, String animationName, bool loop) {
Animation animation = data.skeletonData.FindAnimation(animationName);
if (animation == null) throw new ArgumentException("Animation not found: " + animationName);
return SetAnimation(trackIndex, animation, loop);
}
/// <summary>Set the current animation. Any queued animations are cleared.</summary>
public TrackEntry SetAnimation (int trackIndex, Animation animation, bool loop) {
if (animation == null) throw new ArgumentException("animation cannot be null.");
TrackEntry entry = new TrackEntry();
entry.animation = animation;
entry.loop = loop;
entry.time = 0;
entry.endTime = animation.Duration;
SetCurrent(trackIndex, entry);
return entry;
}
public TrackEntry AddAnimation (int trackIndex, String animationName, bool loop, float delay) {
Animation animation = data.skeletonData.FindAnimation(animationName);
if (animation == null) throw new ArgumentException("Animation not found: " + animationName);
return AddAnimation(trackIndex, animation, loop, delay);
}
/// <summary>Adds an animation to be played delay seconds after the current or last queued animation.</summary>
/// <param name="delay">May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.</param>
public TrackEntry AddAnimation (int trackIndex, Animation animation, bool loop, float delay) {
if (animation == null) throw new ArgumentException("animation cannot be null.");
TrackEntry entry = new TrackEntry();
entry.animation = animation;
entry.loop = loop;
entry.time = 0;
entry.endTime = animation.Duration;
TrackEntry last = ExpandToIndex(trackIndex);
if (last != null) {
while (last.next != null)
last = last.next;
last.next = entry;
} else
tracks[trackIndex] = entry;
if (delay <= 0) {
if (last != null)
delay += last.endTime - data.GetMix(last.animation, animation);
else
delay = 0;
}
entry.delay = delay;
return entry;
}
/// <returns>May be null.</returns>
public TrackEntry GetCurrent (int trackIndex) {
if (trackIndex >= tracks.Count) return null;
return tracks[trackIndex];
}
override public String ToString () {
StringBuilder buffer = new StringBuilder();
for (int i = 0, n = tracks.Count; i < n; i++) {
TrackEntry entry = tracks[i];
if (entry == null) continue;
if (buffer.Length > 0) buffer.Append(", ");
buffer.Append(entry.ToString());
}
if (buffer.Length == 0) return "<none>";
return buffer.ToString();
}
}
public class TrackEntry {
internal TrackEntry next, previous;
internal Animation animation;
internal bool loop;
internal float delay, time, lastTime = -1, endTime, timeScale = 1;
internal float mixTime, mixDuration, mix = 1;
public Animation Animation { get { return animation; } }
public float Delay { get { return delay; } set { delay = value; } }
public float Time { get { return time; } set { time = value; } }
public float LastTime { get { return lastTime; } set { lastTime = value; } }
public float EndTime { get { return endTime; } set { endTime = value; } }
public float TimeScale { get { return timeScale; } set { timeScale = value; } }
public float Mix { get { return mix; } set { mix = value; } }
public bool Loop { get { return loop; } set { loop = value; } }
public event AnimationState.StartEndDelegate Start;
public event AnimationState.StartEndDelegate End;
public event AnimationState.EventDelegate Event;
public event AnimationState.CompleteDelegate Complete;
internal void OnStart (AnimationState state, int index) {
if (Start != null) Start(state, index);
}
internal void OnEnd (AnimationState state, int index) {
if (End != null) End(state, index);
}
internal void OnEvent (AnimationState state, int index, Event e) {
if (Event != null) Event(state, index, e);
}
internal void OnComplete (AnimationState state, int index, int loopCount) {
if (Complete != null) Complete(state, index, loopCount);
}
override public String ToString () {
return animation == null ? "<none>" : animation.name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
public class AnimationStateData {
internal SkeletonData skeletonData;
private Dictionary<KeyValuePair<Animation, Animation>, float> animationToMixTime = new Dictionary<KeyValuePair<Animation, Animation>, float>();
internal float defaultMix;
public SkeletonData SkeletonData { get { return skeletonData; } }
public float DefaultMix { get { return defaultMix; } set { defaultMix = value; } }
public AnimationStateData (SkeletonData skeletonData) {
this.skeletonData = skeletonData;
}
public void SetMix (String fromName, String toName, float duration) {
Animation from = skeletonData.FindAnimation(fromName);
if (from == null) throw new ArgumentException("Animation not found: " + fromName);
Animation to = skeletonData.FindAnimation(toName);
if (to == null) throw new ArgumentException("Animation not found: " + toName);
SetMix(from, to, duration);
}
public void SetMix (Animation from, Animation to, float duration) {
if (from == null) throw new ArgumentNullException("from cannot be null.");
if (to == null) throw new ArgumentNullException("to cannot be null.");
KeyValuePair<Animation, Animation> key = new KeyValuePair<Animation, Animation>(from, to);
animationToMixTime.Remove(key);
animationToMixTime.Add(key, duration);
}
public float GetMix (Animation from, Animation to) {
KeyValuePair<Animation, Animation> key = new KeyValuePair<Animation, Animation>(from, to);
float duration;
if (animationToMixTime.TryGetValue(key, out duration)) return duration;
return defaultMix;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace SpineRuntime21 {
public class Atlas {
List<AtlasPage> pages = new List<AtlasPage>();
List<AtlasRegion> regions = new List<AtlasRegion>();
TextureLoader textureLoader;
#if WINDOWS_STOREAPP
private async Task ReadFile(string path, TextureLoader textureLoader) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
try {
Load(reader, Path.GetDirectoryName(path), textureLoader);
} catch (Exception ex) {
throw new Exception("Error reading atlas file: " + path, ex);
}
}
}
public Atlas(String path, TextureLoader textureLoader) {
this.ReadFile(path, textureLoader).Wait();
}
#else
public Atlas (String path, TextureLoader textureLoader) {
#if WINDOWS_PHONE
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
using (StreamReader reader = new StreamReader(stream))
{
#else
using (StreamReader reader = new StreamReader(path)) {
#endif
try {
Load(reader, Path.GetDirectoryName(path), textureLoader);
} catch (Exception ex) {
throw new Exception("Error reading atlas file: " + path, ex);
}
}
}
#endif
public Atlas (TextReader reader, String dir, TextureLoader textureLoader) {
Load(reader, dir, textureLoader);
}
public Atlas (List<AtlasPage> pages, List<AtlasRegion> regions) {
this.pages = pages;
this.regions = regions;
this.textureLoader = null;
}
private void Load (TextReader reader, String imagesDir, TextureLoader textureLoader) {
if (textureLoader == null) throw new ArgumentNullException("textureLoader cannot be null.");
this.textureLoader = textureLoader;
String[] tuple = new String[4];
AtlasPage page = null;
while (true) {
String line = reader.ReadLine();
if (line == null) break;
if (line.Trim().Length == 0)
page = null;
else if (page == null) {
page = new AtlasPage();
page.name = line;
if (readTuple(reader, tuple) == 2) { // size is only optional for an atlas packed with an old TexturePacker.
page.width = int.Parse(tuple[0]);
page.height = int.Parse(tuple[1]);
readTuple(reader, tuple);
}
page.format = (Format)Enum.Parse(typeof(Format), tuple[0], false);
readTuple(reader, tuple);
page.minFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[0], false);
page.magFilter = (TextureFilter)Enum.Parse(typeof(TextureFilter), tuple[1], false);
String direction = readValue(reader);
page.uWrap = TextureWrap.ClampToEdge;
page.vWrap = TextureWrap.ClampToEdge;
if (direction == "x")
page.uWrap = TextureWrap.Repeat;
else if (direction == "y")
page.vWrap = TextureWrap.Repeat;
else if (direction == "xy")
page.uWrap = page.vWrap = TextureWrap.Repeat;
textureLoader.Load(page, Path.Combine(imagesDir, line));
pages.Add(page);
} else {
AtlasRegion region = new AtlasRegion();
region.name = line;
region.page = page;
region.rotate = Boolean.Parse(readValue(reader));
readTuple(reader, tuple);
int x = int.Parse(tuple[0]);
int y = int.Parse(tuple[1]);
readTuple(reader, tuple);
int width = int.Parse(tuple[0]);
int height = int.Parse(tuple[1]);
region.u = x / (float)page.width;
region.v = y / (float)page.height;
if (region.rotate) {
region.u2 = (x + height) / (float)page.width;
region.v2 = (y + width) / (float)page.height;
} else {
region.u2 = (x + width) / (float)page.width;
region.v2 = (y + height) / (float)page.height;
}
region.x = x;
region.y = y;
region.width = Math.Abs(width);
region.height = Math.Abs(height);
if (readTuple(reader, tuple) == 4) { // split is optional
region.splits = new int[] {int.Parse(tuple[0]), int.Parse(tuple[1]),
int.Parse(tuple[2]), int.Parse(tuple[3])};
if (readTuple(reader, tuple) == 4) { // pad is optional, but only present with splits
region.pads = new int[] {int.Parse(tuple[0]), int.Parse(tuple[1]),
int.Parse(tuple[2]), int.Parse(tuple[3])};
readTuple(reader, tuple);
}
}
region.originalWidth = int.Parse(tuple[0]);
region.originalHeight = int.Parse(tuple[1]);
readTuple(reader, tuple);
region.offsetX = int.Parse(tuple[0]);
region.offsetY = int.Parse(tuple[1]);
region.index = int.Parse(readValue(reader));
regions.Add(region);
}
}
}
static String readValue (TextReader reader) {
String line = reader.ReadLine();
int colon = line.IndexOf(':');
if (colon == -1) throw new Exception("Invalid line: " + line);
return line.Substring(colon + 1).Trim();
}
/// <summary>Returns the number of tuple values read (1, 2 or 4).</summary>
static int readTuple (TextReader reader, String[] tuple) {
String line = reader.ReadLine();
int colon = line.IndexOf(':');
if (colon == -1) throw new Exception("Invalid line: " + line);
int i = 0, lastMatch = colon + 1;
for (; i < 3; i++) {
int comma = line.IndexOf(',', lastMatch);
if (comma == -1) break;
tuple[i] = line.Substring(lastMatch, comma - lastMatch).Trim();
lastMatch = comma + 1;
}
tuple[i] = line.Substring(lastMatch).Trim();
return i + 1;
}
public void FlipV () {
for (int i = 0, n = regions.Count; i < n; i++) {
AtlasRegion region = regions[i];
region.v = 1 - region.v;
region.v2 = 1 - region.v2;
}
}
/// <summary>Returns the first region found with the specified name. This method uses string comparison to find the region, so the result
/// should be cached rather than calling this method multiple times.</summary>
/// <returns>The region, or null.</returns>
public AtlasRegion FindRegion (String name) {
for (int i = 0, n = regions.Count; i < n; i++)
if (regions[i].name == name) return regions[i];
return null;
}
public void Dispose () {
if (textureLoader == null) return;
for (int i = 0, n = pages.Count; i < n; i++)
textureLoader.Unload(pages[i].rendererObject);
}
}
public enum Format {
Alpha,
Intensity,
LuminanceAlpha,
RGB565,
RGBA4444,
RGB888,
RGBA8888
}
public enum TextureFilter {
Nearest,
Linear,
MipMap,
MipMapNearestNearest,
MipMapLinearNearest,
MipMapNearestLinear,
MipMapLinearLinear
}
public enum TextureWrap {
MirroredRepeat,
ClampToEdge,
Repeat
}
public class AtlasPage {
public String name;
public Format format;
public TextureFilter minFilter;
public TextureFilter magFilter;
public TextureWrap uWrap;
public TextureWrap vWrap;
public Object rendererObject;
public int width, height;
}
public class AtlasRegion {
public AtlasPage page;
public String name;
public int x, y, width, height;
public float u, v, u2, v2;
public float offsetX, offsetY;
public int originalWidth, originalHeight;
public int index;
public bool rotate;
public int[] splits;
public int[] pads;
}
public interface TextureLoader {
void Load (AtlasPage page, String path);
void Unload (Object texture);
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
public class AtlasAttachmentLoader : AttachmentLoader {
private Atlas[] atlasArray;
public AtlasAttachmentLoader (params Atlas[] atlasArray) {
if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null.");
this.atlasArray = atlasArray;
}
public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
AtlasRegion region = FindRegion(path);
if (region == null) throw new Exception("Region not found in atlas: " + path + " (region attachment: " + name + ")");
RegionAttachment attachment = new RegionAttachment(name);
attachment.RendererObject = region;
attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
attachment.regionOffsetX = region.offsetX;
attachment.regionOffsetY = region.offsetY;
attachment.regionWidth = region.width;
attachment.regionHeight = region.height;
attachment.regionOriginalWidth = region.originalWidth;
attachment.regionOriginalHeight = region.originalHeight;
return attachment;
}
public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
AtlasRegion region = FindRegion(path);
if (region == null) throw new Exception("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
MeshAttachment attachment = new MeshAttachment(name);
attachment.RendererObject = region;
attachment.RegionU = region.u;
attachment.RegionV = region.v;
attachment.RegionU2 = region.u2;
attachment.RegionV2 = region.v2;
attachment.RegionRotate = region.rotate;
attachment.regionOffsetX = region.offsetX;
attachment.regionOffsetY = region.offsetY;
attachment.regionWidth = region.width;
attachment.regionHeight = region.height;
attachment.regionOriginalWidth = region.originalWidth;
attachment.regionOriginalHeight = region.originalHeight;
return attachment;
}
public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, String name, String path) {
AtlasRegion region = FindRegion(path);
if (region == null) throw new Exception("Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")");
SkinnedMeshAttachment attachment = new SkinnedMeshAttachment(name);
attachment.RendererObject = region;
attachment.RegionU = region.u;
attachment.RegionV = region.v;
attachment.RegionU2 = region.u2;
attachment.RegionV2 = region.v2;
attachment.RegionRotate = region.rotate;
attachment.regionOffsetX = region.offsetX;
attachment.regionOffsetY = region.offsetY;
attachment.regionWidth = region.width;
attachment.regionHeight = region.height;
attachment.regionOriginalWidth = region.originalWidth;
attachment.regionOriginalHeight = region.originalHeight;
return attachment;
}
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
return new BoundingBoxAttachment(name);
}
public AtlasRegion FindRegion(string name) {
AtlasRegion region;
for (int i = 0; i < atlasArray.Length; i++) {
region = atlasArray[i].FindRegion(name);
if (region != null)
return region;
}
return null;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
abstract public class Attachment {
public String Name { get; private set; }
public Attachment (String name) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
Name = name;
}
override public String ToString () {
return Name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
public interface AttachmentLoader {
/// <return>May be null to not load any attachment.</return>
RegionAttachment NewRegionAttachment (Skin skin, String name, String path);
/// <return>May be null to not load any attachment.</return>
MeshAttachment NewMeshAttachment (Skin skin, String name, String path);
/// <return>May be null to not load any attachment.</return>
SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, String name, String path);
/// <return>May be null to not load any attachment.</return>
BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name);
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
namespace SpineRuntime21 {
public enum AttachmentType {
region, boundingbox, mesh, skinnedmesh
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
/// <summary>Attachment that has a polygon for bounds checking.</summary>
public class BoundingBoxAttachment : Attachment {
internal float[] vertices;
public float[] Vertices { get { return vertices; } set { vertices = value; } }
public BoundingBoxAttachment (string name)
: base(name) {
}
/// <param name="worldVertices">Must have at least the same length as this attachment's vertices.</param>
public void ComputeWorldVertices (Bone bone, float[] worldVertices) {
float x = bone.skeleton.x + bone.worldX, y = bone.skeleton.y + bone.worldY;
float m00 = bone.m00;
float m01 = bone.m01;
float m10 = bone.m10;
float m11 = bone.m11;
float[] vertices = this.vertices;
for (int i = 0, n = vertices.Length; i < n; i += 2) {
float px = vertices[i];
float py = vertices[i + 1];
worldVertices[i] = px * m00 + py * m01 + x;
worldVertices[i + 1] = px * m10 + py * m11 + y;
}
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
/// <summary>Attachment that displays a texture region.</summary>
public class MeshAttachment : Attachment {
internal float[] vertices, uvs, regionUVs;
internal int[] triangles;
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
internal float r = 1, g = 1, b = 1, a = 1;
public int HullLength { get; set; }
public float[] Vertices { get { return vertices; } set { vertices = value; } }
public float[] RegionUVs { get { return regionUVs; } set { regionUVs = value; } }
public float[] UVs { get { return uvs; } set { uvs = value; } }
public int[] Triangles { get { return triangles; } set { triangles = value; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
public String Path { get; set; }
public Object RendererObject { get; set; }
public float RegionU { get; set; }
public float RegionV { get; set; }
public float RegionU2 { get; set; }
public float RegionV2 { get; set; }
public bool RegionRotate { get; set; }
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
public float RegionHeight { get { return regionHeight; } set { regionHeight = value; } } // Unrotated, stripped size.
public float RegionOriginalWidth { get { return regionOriginalWidth; } set { regionOriginalWidth = value; } }
public float RegionOriginalHeight { get { return regionOriginalHeight; } set { regionOriginalHeight = value; } } // Unrotated, unstripped size.
// Nonessential.
public int[] Edges { get; set; }
public float Width { get; set; }
public float Height { get; set; }
public MeshAttachment (string name)
: base(name) {
}
public void UpdateUVs () {
float u = RegionU, v = RegionV, width = RegionU2 - RegionU, height = RegionV2 - RegionV;
float[] regionUVs = this.regionUVs;
if (this.uvs == null || this.uvs.Length != regionUVs.Length) this.uvs = new float[regionUVs.Length];
float[] uvs = this.uvs;
if (RegionRotate) {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
} else {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}
}
}
public void ComputeWorldVertices (Slot slot, float[] worldVertices) {
Bone bone = slot.bone;
float x = bone.skeleton.x + bone.worldX, y = bone.skeleton.y + bone.worldY;
float m00 = bone.m00, m01 = bone.m01, m10 = bone.m10, m11 = bone.m11;
float[] vertices = this.vertices;
int verticesCount = vertices.Length;
if (slot.attachmentVerticesCount == verticesCount) vertices = slot.AttachmentVertices;
for (int i = 0; i < verticesCount; i += 2) {
float vx = vertices[i];
float vy = vertices[i + 1];
worldVertices[i] = vx * m00 + vy * m01 + x;
worldVertices[i + 1] = vx * m10 + vy * m11 + y;
}
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
/// <summary>Attachment that displays a texture region.</summary>
public class RegionAttachment : Attachment {
public const int X1 = 0;
public const int Y1 = 1;
public const int X2 = 2;
public const int Y2 = 3;
public const int X3 = 4;
public const int Y3 = 5;
public const int X4 = 6;
public const int Y4 = 7;
internal float x, y, rotation, scaleX = 1, scaleY = 1, width, height;
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
internal float[] offset = new float[8], uvs = new float[8];
internal float r = 1, g = 1, b = 1, a = 1;
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public float Rotation { get { return rotation; } set { rotation = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
public float Width { get { return width; } set { width = value; } }
public float Height { get { return height; } set { height = value; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
public String Path { get; set; }
public Object RendererObject { get; set; }
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
public float RegionHeight { get { return regionHeight; } set { regionHeight = value; } } // Unrotated, stripped size.
public float RegionOriginalWidth { get { return regionOriginalWidth; } set { regionOriginalWidth = value; } }
public float RegionOriginalHeight { get { return regionOriginalHeight; } set { regionOriginalHeight = value; } } // Unrotated, unstripped size.
public float[] Offset { get { return offset; } }
public float[] UVs { get { return uvs; } }
public RegionAttachment (string name)
: base(name) {
}
public void SetUVs (float u, float v, float u2, float v2, bool rotate) {
float[] uvs = this.uvs;
if (rotate) {
uvs[X2] = u;
uvs[Y2] = v2;
uvs[X3] = u;
uvs[Y3] = v;
uvs[X4] = u2;
uvs[Y4] = v;
uvs[X1] = u2;
uvs[Y1] = v2;
} else {
uvs[X1] = u;
uvs[Y1] = v2;
uvs[X2] = u;
uvs[Y2] = v;
uvs[X3] = u2;
uvs[Y3] = v;
uvs[X4] = u2;
uvs[Y4] = v2;
}
}
public void UpdateOffset () {
float width = this.width;
float height = this.height;
float scaleX = this.scaleX;
float scaleY = this.scaleY;
float regionScaleX = width / regionOriginalWidth * scaleX;
float regionScaleY = height / regionOriginalHeight * scaleY;
float localX = -width / 2 * scaleX + regionOffsetX * regionScaleX;
float localY = -height / 2 * scaleY + regionOffsetY * regionScaleY;
float localX2 = localX + regionWidth * regionScaleX;
float localY2 = localY + regionHeight * regionScaleY;
float radians = rotation * (float)Math.PI / 180;
float cos = (float)Math.Cos(radians);
float sin = (float)Math.Sin(radians);
float x = this.x;
float y = this.y;
float localXCos = localX * cos + x;
float localXSin = localX * sin;
float localYCos = localY * cos + y;
float localYSin = localY * sin;
float localX2Cos = localX2 * cos + x;
float localX2Sin = localX2 * sin;
float localY2Cos = localY2 * cos + y;
float localY2Sin = localY2 * sin;
float[] offset = this.offset;
offset[X1] = localXCos - localYSin;
offset[Y1] = localYCos + localXSin;
offset[X2] = localXCos - localY2Sin;
offset[Y2] = localY2Cos + localXSin;
offset[X3] = localX2Cos - localY2Sin;
offset[Y3] = localY2Cos + localX2Sin;
offset[X4] = localX2Cos - localYSin;
offset[Y4] = localYCos + localX2Sin;
}
public void ComputeWorldVertices (Bone bone, float[] worldVertices) {
float x = bone.skeleton.x + bone.worldX, y = bone.skeleton.y + bone.worldY;
float m00 = bone.m00, m01 = bone.m01, m10 = bone.m10, m11 = bone.m11;
float[] offset = this.offset;
worldVertices[X1] = offset[X1] * m00 + offset[Y1] * m01 + x;
worldVertices[Y1] = offset[X1] * m10 + offset[Y1] * m11 + y;
worldVertices[X2] = offset[X2] * m00 + offset[Y2] * m01 + x;
worldVertices[Y2] = offset[X2] * m10 + offset[Y2] * m11 + y;
worldVertices[X3] = offset[X3] * m00 + offset[Y3] * m01 + x;
worldVertices[Y3] = offset[X3] * m10 + offset[Y3] * m11 + y;
worldVertices[X4] = offset[X4] * m00 + offset[Y4] * m01 + x;
worldVertices[Y4] = offset[X4] * m10 + offset[Y4] * m11 + y;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
/// <summary>Attachment that displays a texture region.</summary>
public class SkinnedMeshAttachment : Attachment {
internal int[] bones;
internal float[] weights, uvs, regionUVs;
internal int[] triangles;
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
internal float r = 1, g = 1, b = 1, a = 1;
public int HullLength { get; set; }
public int[] Bones { get { return bones; } set { bones = value; } }
public float[] Weights { get { return weights; } set { weights = value; } }
public float[] RegionUVs { get { return regionUVs; } set { regionUVs = value; } }
public float[] UVs { get { return uvs; } set { uvs = value; } }
public int[] Triangles { get { return triangles; } set { triangles = value; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
public String Path { get; set; }
public Object RendererObject { get; set; }
public float RegionU { get; set; }
public float RegionV { get; set; }
public float RegionU2 { get; set; }
public float RegionV2 { get; set; }
public bool RegionRotate { get; set; }
public float RegionOffsetX { get { return regionOffsetX; } set { regionOffsetX = value; } }
public float RegionOffsetY { get { return regionOffsetY; } set { regionOffsetY = value; } } // Pixels stripped from the bottom left, unrotated.
public float RegionWidth { get { return regionWidth; } set { regionWidth = value; } }
public float RegionHeight { get { return regionHeight; } set { regionHeight = value; } } // Unrotated, stripped size.
public float RegionOriginalWidth { get { return regionOriginalWidth; } set { regionOriginalWidth = value; } }
public float RegionOriginalHeight { get { return regionOriginalHeight; } set { regionOriginalHeight = value; } } // Unrotated, unstripped size.
// Nonessential.
public int[] Edges { get; set; }
public float Width { get; set; }
public float Height { get; set; }
public SkinnedMeshAttachment (string name)
: base(name) {
}
public void UpdateUVs () {
float u = RegionU, v = RegionV, width = RegionU2 - RegionU, height = RegionV2 - RegionV;
float[] regionUVs = this.regionUVs;
if (this.uvs == null || this.uvs.Length != regionUVs.Length) this.uvs = new float[regionUVs.Length];
float[] uvs = this.uvs;
if (RegionRotate) {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
uvs[i] = u + regionUVs[i + 1] * width;
uvs[i + 1] = v + height - regionUVs[i] * height;
}
} else {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
uvs[i] = u + regionUVs[i] * width;
uvs[i + 1] = v + regionUVs[i + 1] * height;
}
}
}
public void ComputeWorldVertices (Slot slot, float[] worldVertices) {
Skeleton skeleton = slot.bone.skeleton;
List<Bone> skeletonBones = skeleton.bones;
float x = skeleton.x, y = skeleton.y;
float[] weights = this.weights;
int[] bones = this.bones;
if (slot.attachmentVerticesCount == 0) {
for (int w = 0, v = 0, b = 0, n = bones.Length; v < n; w += 2) {
float wx = 0, wy = 0;
int nn = bones[v++] + v;
for (; v < nn; v++, b += 3) {
Bone bone = skeletonBones[bones[v]];
float vx = weights[b], vy = weights[b + 1], weight = weights[b + 2];
wx += (vx * bone.m00 + vy * bone.m01 + bone.worldX) * weight;
wy += (vx * bone.m10 + vy * bone.m11 + bone.worldY) * weight;
}
worldVertices[w] = wx + x;
worldVertices[w + 1] = wy + y;
}
} else {
float[] ffd = slot.AttachmentVertices;
for (int w = 0, v = 0, b = 0, f = 0, n = bones.Length; v < n; w += 2) {
float wx = 0, wy = 0;
int nn = bones[v++] + v;
for (; v < nn; v++, b += 3, f += 2) {
Bone bone = skeletonBones[bones[v]];
float vx = weights[b] + ffd[f], vy = weights[b + 1] + ffd[f + 1], weight = weights[b + 2];
wx += (vx * bone.m00 + vy * bone.m01 + bone.worldX) * weight;
wy += (vx * bone.m10 + vy * bone.m11 + bone.worldY) * weight;
}
worldVertices[w] = wx + x;
worldVertices[w + 1] = wy + y;
}
}
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
public class Bone{
static public bool yDown;
internal BoneData data;
internal Skeleton skeleton;
internal Bone parent;
internal List<Bone> children = new List<Bone>();
internal float x, y, rotation, rotationIK, scaleX, scaleY;
internal bool flipX, flipY;
internal float m00, m01, m10, m11;
internal float worldX, worldY, worldRotation, worldScaleX, worldScaleY;
internal bool worldFlipX, worldFlipY;
public BoneData Data { get { return data; } }
public Skeleton Skeleton { get { return skeleton; } }
public Bone Parent { get { return parent; } }
public List<Bone> Children { get { return children; } }
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
/// <summary>The forward kinetics rotation.</summary>
public float Rotation { get { return rotation; } set { rotation = value; } }
/// <summary>The inverse kinetics rotation, as calculated by any IK constraints.</summary>
public float RotationIK { get { return rotationIK; } set { rotationIK = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
public bool FlipX { get { return flipX; } set { flipX = value; } }
public bool FlipY { get { return flipY; } set { flipY = value; } }
public float M00 { get { return m00; } }
public float M01 { get { return m01; } }
public float M10 { get { return m10; } }
public float M11 { get { return m11; } }
public float WorldX { get { return worldX; } }
public float WorldY { get { return worldY; } }
public float WorldRotation { get { return worldRotation; } }
public float WorldScaleX { get { return worldScaleX; } }
public float WorldScaleY { get { return worldScaleY; } }
public bool WorldFlipX { get { return worldFlipX; } set { worldFlipX = value; } }
public bool WorldFlipY { get { return worldFlipY; } set { worldFlipY = value; } }
/// <param name="parent">May be null.</param>
public Bone (BoneData data, Skeleton skeleton, Bone parent) {
if (data == null) throw new ArgumentNullException("data cannot be null.");
if (skeleton == null) throw new ArgumentNullException("skeleton cannot be null.");
this.data = data;
this.skeleton = skeleton;
this.parent = parent;
SetToSetupPose();
}
/// <summary>Computes the world SRT using the parent bone and the local SRT.</summary>
public void UpdateWorldTransform () {
Bone parent = this.parent;
float x = this.x, y = this.y;
if (parent != null) {
worldX = x * parent.m00 + y * parent.m01 + parent.worldX;
worldY = x * parent.m10 + y * parent.m11 + parent.worldY;
if (data.inheritScale) {
worldScaleX = parent.worldScaleX * scaleX;
worldScaleY = parent.worldScaleY * scaleY;
} else {
worldScaleX = scaleX;
worldScaleY = scaleY;
}
worldRotation = data.inheritRotation ? parent.worldRotation + rotationIK : rotationIK;
worldFlipX = parent.worldFlipX != flipX;
worldFlipY = parent.worldFlipY != flipY;
} else {
Skeleton skeleton = this.skeleton;
bool skeletonFlipX = skeleton.flipX, skeletonFlipY = skeleton.flipY;
worldX = skeletonFlipX ? -x : x;
worldY = skeletonFlipY != yDown ? -y : y;
worldScaleX = scaleX;
worldScaleY = scaleY;
worldRotation = rotationIK;
worldFlipX = skeletonFlipX != flipX;
worldFlipY = skeletonFlipY != flipY;
}
float radians = worldRotation * (float)Math.PI / 180;
float cos = (float)Math.Cos(radians);
float sin = (float)Math.Sin(radians);
if (worldFlipX) {
m00 = -cos * worldScaleX;
m01 = sin * worldScaleY;
} else {
m00 = cos * worldScaleX;
m01 = -sin * worldScaleY;
}
if (worldFlipY != yDown) {
m10 = -sin * worldScaleX;
m11 = -cos * worldScaleY;
} else {
m10 = sin * worldScaleX;
m11 = cos * worldScaleY;
}
}
public void SetToSetupPose () {
BoneData data = this.data;
x = data.x;
y = data.y;
rotation = data.rotation;
rotationIK = rotation;
scaleX = data.scaleX;
scaleY = data.scaleY;
flipX = data.flipX;
flipY = data.flipY;
}
public void worldToLocal (float worldX, float worldY, out float localX, out float localY) {
float dx = worldX - this.worldX, dy = worldY - this.worldY;
float m00 = this.m00, m10 = this.m10, m01 = this.m01, m11 = this.m11;
if (worldFlipX != (worldFlipY != yDown)) {
m00 = -m00;
m11 = -m11;
}
float invDet = 1 / (m00 * m11 - m01 * m10);
localX = (dx * m00 * invDet - dy * m01 * invDet);
localY = (dy * m11 * invDet - dx * m10 * invDet);
}
public void localToWorld (float localX, float localY, out float worldX, out float worldY) {
worldX = localX * m00 + localY * m01 + this.worldX;
worldY = localX * m10 + localY * m11 + this.worldY;
}
override public String ToString () {
return data.name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
public class BoneData {
internal BoneData parent;
internal String name;
internal float length, x, y, rotation, scaleX = 1, scaleY = 1;
internal bool flipX, flipY;
internal bool inheritScale = true, inheritRotation = true;
/// <summary>May be null.</summary>
public BoneData Parent { get { return parent; } }
public String Name { get { return name; } }
public float Length { get { return length; } set { length = value; } }
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public float Rotation { get { return rotation; } set { rotation = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
public bool FlipX { get { return flipX; } set { flipX = value; } }
public bool FlipY { get { return flipY; } set { flipY = value; } }
public bool InheritScale { get { return inheritScale; } set { inheritScale = value; } }
public bool InheritRotation { get { return inheritRotation; } set { inheritRotation = value; } }
/// <param name="parent">May be null.</param>
public BoneData (String name, BoneData parent) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
this.name = name;
this.parent = parent;
}
override public String ToString () {
return name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
public class Event {
public EventData Data { get; private set; }
public int Int { get; set; }
public float Float { get; set; }
public String String { get; set; }
public Event (EventData data) {
Data = data;
}
override public String ToString () {
return Data.Name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
public class EventData {
internal String name;
public String Name { get { return name; } }
public int Int { get; set; }
public float Float { get; set; }
public String String { get; set; }
public EventData (String name) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
this.name = name;
}
override public String ToString () {
return Name;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
public class IkConstraint {
private const float radDeg = 180 / (float)Math.PI;
internal IkConstraintData data;
internal List<Bone> bones = new List<Bone>();
internal Bone target;
internal int bendDirection;
internal float mix;
public IkConstraintData Data { get { return data; } }
public List<Bone> Bones { get { return bones; } }
public Bone Target { get { return target; } set { target = value; } }
public int BendDirection { get { return bendDirection; } set { bendDirection = value; } }
public float Mix { get { return mix; } set { mix = value; } }
public IkConstraint (IkConstraintData data, Skeleton skeleton) {
if (data == null) throw new ArgumentNullException("data cannot be null.");
if (skeleton == null) throw new ArgumentNullException("skeleton cannot be null.");
this.data = data;
mix = data.mix;
bendDirection = data.bendDirection;
bones = new List<Bone>(data.bones.Count);
foreach (BoneData boneData in data.bones)
bones.Add(skeleton.FindBone(boneData.name));
target = skeleton.FindBone(data.target.name);
}
public void apply () {
Bone target = this.target;
List<Bone> bones = this.bones;
switch (bones.Count) {
case 1:
apply(bones[0], target.worldX, target.worldY, mix);
break;
case 2:
apply(bones[0], bones[1], target.worldX, target.worldY, bendDirection, mix);
break;
}
}
override public String ToString () {
return data.name;
}
/// <summary>Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified
/// in the world coordinate system.</summary>
static public void apply (Bone bone, float targetX, float targetY, float alpha) {
float parentRotation = (!bone.data.inheritRotation || bone.parent == null) ? 0 : bone.parent.worldRotation;
float rotation = bone.rotation;
float rotationIK = (float)Math.Atan2(targetY - bone.worldY, targetX - bone.worldX) * radDeg;
if (bone.worldFlipX != (bone.worldFlipY != Bone.yDown)) rotationIK = -rotationIK;
rotationIK -= parentRotation;
bone.rotationIK = rotation + (rotationIK - rotation) * alpha;
}
/// <summary>Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as
/// possible. The target is specified in the world coordinate system.</summary>
/// <param name="child">Any descendant bone of the parent.</param>
static public void apply (Bone parent, Bone child, float targetX, float targetY, int bendDirection, float alpha) {
float childRotation = child.rotation, parentRotation = parent.rotation;
if (alpha == 0) {
child.rotationIK = childRotation;
parent.rotationIK = parentRotation;
return;
}
float positionX, positionY;
Bone parentParent = parent.parent;
if (parentParent != null) {
parentParent.worldToLocal(targetX, targetY, out positionX, out positionY);
targetX = (positionX - parent.x) * parentParent.worldScaleX;
targetY = (positionY - parent.y) * parentParent.worldScaleY;
} else {
targetX -= parent.x;
targetY -= parent.y;
}
if (child.parent == parent) {
positionX = child.x;
positionY = child.y;
} else {
child.parent.localToWorld(child.x, child.y, out positionX, out positionY);
parent.worldToLocal(positionX, positionY, out positionX, out positionY);
}
float childX = positionX * parent.worldScaleX, childY = positionY * parent.worldScaleY;
float offset = (float)Math.Atan2(childY, childX);
float len1 = (float)Math.Sqrt(childX * childX + childY * childY), len2 = child.data.length * child.worldScaleX;
// Based on code by Ryan Juckett with permission: Copyright (c) 2008-2009 Ryan Juckett, http://www.ryanjuckett.com/
float cosDenom = 2 * len1 * len2;
if (cosDenom < 0.0001f) {
child.rotationIK = childRotation + ((float)Math.Atan2(targetY, targetX) * radDeg - parentRotation - childRotation)
* alpha;
return;
}
float cos = (targetX * targetX + targetY * targetY - len1 * len1 - len2 * len2) / cosDenom;
if (cos < -1)
cos = -1;
else if (cos > 1)
cos = 1;
float childAngle = (float)Math.Acos(cos) * bendDirection;
float adjacent = len1 + len2 * cos, opposite = len2 * (float)Math.Sin(childAngle);
float parentAngle = (float)Math.Atan2(targetY * adjacent - targetX * opposite, targetX * adjacent + targetY * opposite);
float rotation = (parentAngle - offset) * radDeg - parentRotation;
if (rotation > 180)
rotation -= 360;
else if (rotation < -180) //
rotation += 360;
parent.rotationIK = parentRotation + rotation * alpha;
rotation = (childAngle + offset) * radDeg - childRotation;
if (rotation > 180)
rotation -= 360;
else if (rotation < -180) //
rotation += 360;
child.rotationIK = childRotation + (rotation + parent.worldRotation - child.parent.worldRotation) * alpha;
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
public class IkConstraintData {
internal String name;
internal List<BoneData> bones = new List<BoneData>();
internal BoneData target;
internal int bendDirection = 1;
internal float mix = 1;
public String Name { get { return name; } }
public List<BoneData> Bones { get { return bones; } }
public BoneData Target { get { return target; } set { target = value; } }
public int BendDirection { get { return bendDirection; } set { bendDirection = value; } }
public float Mix { get { return mix; } set { mix = value; } }
public IkConstraintData (String name) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
this.name = name;
}
override public String ToString () {
return name;
}
}
}

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/*
* Copyright (c) 2012 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Globalization;
namespace SpineRuntime21
{
// Example usage:
//
// using UnityEngine;
// using System.Collections;
// using System.Collections.Generic;
// using MiniJSON;
//
// public class MiniJSONTest : MonoBehaviour {
// void Start () {
// var jsonString = "{ \"array\": [1.44,2,3], " +
// "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
// "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
// "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
// "\"int\": 65536, " +
// "\"float\": 3.1415926, " +
// "\"bool\": true, " +
// "\"null\": null }";
//
// var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
//
// Debug.Log("deserialized: " + dict.GetType());
// Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
// Debug.Log("dict['string']: " + (string) dict["string"]);
// Debug.Log("dict['float']: " + (float) dict["float"]);
// Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
// Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
//
// var str = Json.Serialize(dict);
//
// Debug.Log("serialized: " + str);
// }
// }
/// <summary>
/// This class encodes and decodes JSON strings.
/// Spec. details, see http://www.json.org/
///
/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
/// All numbers are parsed to floats.
/// </summary>
public static class Json {
/// <summary>
/// Parses the string json into a value
/// </summary>
/// <param name="json">A JSON string.</param>
/// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a float, an integer,a string, null, true, or false</returns>
public static object Deserialize (TextReader json) {
if (json == null) {
return null;
}
return Parser.Parse(json);
}
sealed class Parser : IDisposable {
const string WHITE_SPACE = " \t\n\r";
const string WORD_BREAK = " \t\n\r{}[],:\"";
enum TOKEN {
NONE,
CURLY_OPEN,
CURLY_CLOSE,
SQUARED_OPEN,
SQUARED_CLOSE,
COLON,
COMMA,
STRING,
NUMBER,
TRUE,
FALSE,
NULL
};
TextReader json;
Parser(TextReader reader) {
json = reader;
}
public static object Parse (TextReader reader) {
using (var instance = new Parser(reader)) {
return instance.ParseValue();
}
}
public void Dispose() {
json.Dispose();
json = null;
}
Dictionary<string, object> ParseObject() {
Dictionary<string, object> table = new Dictionary<string, object>();
// ditch opening brace
json.Read();
// {
while (true) {
switch (NextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.CURLY_CLOSE:
return table;
default:
// name
string name = ParseString();
if (name == null) {
return null;
}
// :
if (NextToken != TOKEN.COLON) {
return null;
}
// ditch the colon
json.Read();
// value
table[name] = ParseValue();
break;
}
}
}
List<object> ParseArray() {
List<object> array = new List<object>();
// ditch opening bracket
json.Read();
// [
var parsing = true;
while (parsing) {
TOKEN nextToken = NextToken;
switch (nextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.SQUARED_CLOSE:
parsing = false;
break;
default:
object value = ParseByToken(nextToken);
array.Add(value);
break;
}
}
return array;
}
object ParseValue() {
TOKEN nextToken = NextToken;
return ParseByToken(nextToken);
}
object ParseByToken(TOKEN token) {
switch (token) {
case TOKEN.STRING:
return ParseString();
case TOKEN.NUMBER:
return ParseNumber();
case TOKEN.CURLY_OPEN:
return ParseObject();
case TOKEN.SQUARED_OPEN:
return ParseArray();
case TOKEN.TRUE:
return true;
case TOKEN.FALSE:
return false;
case TOKEN.NULL:
return null;
default:
return null;
}
}
string ParseString() {
StringBuilder s = new StringBuilder();
char c;
// ditch opening quote
json.Read();
bool parsing = true;
while (parsing) {
if (json.Peek() == -1) {
parsing = false;
break;
}
c = NextChar;
switch (c) {
case '"':
parsing = false;
break;
case '\\':
if (json.Peek() == -1) {
parsing = false;
break;
}
c = NextChar;
switch (c) {
case '"':
case '\\':
case '/':
s.Append(c);
break;
case 'b':
s.Append('\b');
break;
case 'f':
s.Append('\f');
break;
case 'n':
s.Append('\n');
break;
case 'r':
s.Append('\r');
break;
case 't':
s.Append('\t');
break;
case 'u':
var hex = new StringBuilder();
for (int i=0; i< 4; i++) {
hex.Append(NextChar);
}
s.Append((char) Convert.ToInt32(hex.ToString(), 16));
break;
}
break;
default:
s.Append(c);
break;
}
}
return s.ToString();
}
object ParseNumber() {
string number = NextWord;
float parsedFloat;
float.TryParse(number, NumberStyles.Float, CultureInfo.InvariantCulture, out parsedFloat);
return parsedFloat;
}
void EatWhitespace() {
while (WHITE_SPACE.IndexOf(PeekChar) != -1) {
json.Read();
if (json.Peek() == -1) {
break;
}
}
}
char PeekChar {
get {
return Convert.ToChar(json.Peek());
}
}
char NextChar {
get {
return Convert.ToChar(json.Read());
}
}
string NextWord {
get {
StringBuilder word = new StringBuilder();
while (WORD_BREAK.IndexOf(PeekChar) == -1) {
word.Append(NextChar);
if (json.Peek() == -1) {
break;
}
}
return word.ToString();
}
}
TOKEN NextToken {
get {
EatWhitespace();
if (json.Peek() == -1) {
return TOKEN.NONE;
}
char c = PeekChar;
switch (c) {
case '{':
return TOKEN.CURLY_OPEN;
case '}':
json.Read();
return TOKEN.CURLY_CLOSE;
case '[':
return TOKEN.SQUARED_OPEN;
case ']':
json.Read();
return TOKEN.SQUARED_CLOSE;
case ',':
json.Read();
return TOKEN.COMMA;
case '"':
return TOKEN.STRING;
case ':':
return TOKEN.COLON;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '-':
return TOKEN.NUMBER;
}
string word = NextWord;
switch (word) {
case "false":
return TOKEN.FALSE;
case "true":
return TOKEN.TRUE;
case "null":
return TOKEN.NULL;
}
return TOKEN.NONE;
}
}
}
/// <summary>
/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
/// </summary>
/// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
public static string Serialize(object obj) {
return Serializer.Serialize(obj);
}
sealed class Serializer {
StringBuilder builder;
Serializer() {
builder = new StringBuilder();
}
public static string Serialize(object obj) {
var instance = new Serializer();
instance.SerializeValue(obj);
return instance.builder.ToString();
}
void SerializeValue(object value) {
IList asList;
IDictionary asDict;
string asStr;
if (value == null) {
builder.Append("null");
}
else if ((asStr = value as string) != null) {
SerializeString(asStr);
}
else if (value is bool) {
builder.Append(value.ToString().ToLower());
}
else if ((asList = value as IList) != null) {
SerializeArray(asList);
}
else if ((asDict = value as IDictionary) != null) {
SerializeObject(asDict);
}
else if (value is char) {
SerializeString(value.ToString());
}
else {
SerializeOther(value);
}
}
void SerializeObject(IDictionary obj) {
bool first = true;
builder.Append('{');
foreach (object e in obj.Keys) {
if (!first) {
builder.Append(',');
}
SerializeString(e.ToString());
builder.Append(':');
SerializeValue(obj[e]);
first = false;
}
builder.Append('}');
}
void SerializeArray(IList anArray) {
builder.Append('[');
bool first = true;
foreach (object obj in anArray) {
if (!first) {
builder.Append(',');
}
SerializeValue(obj);
first = false;
}
builder.Append(']');
}
void SerializeString(string str) {
builder.Append('\"');
char[] charArray = str.ToCharArray();
foreach (var c in charArray) {
switch (c) {
case '"':
builder.Append("\\\"");
break;
case '\\':
builder.Append("\\\\");
break;
case '\b':
builder.Append("\\b");
break;
case '\f':
builder.Append("\\f");
break;
case '\n':
builder.Append("\\n");
break;
case '\r':
builder.Append("\\r");
break;
case '\t':
builder.Append("\\t");
break;
default:
int codepoint = Convert.ToInt32(c);
if ((codepoint >= 32) && (codepoint <= 126)) {
builder.Append(c);
}
else {
builder.Append("\\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
}
break;
}
}
builder.Append('\"');
}
void SerializeOther(object value) {
if (value is float
|| value is int
|| value is uint
|| value is long
|| value is float
|| value is sbyte
|| value is byte
|| value is short
|| value is ushort
|| value is ulong
|| value is decimal) {
builder.Append(value.ToString());
}
else {
SerializeString(value.ToString());
}
}
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
public class Skeleton {
internal SkeletonData data;
internal List<Bone> bones;
internal List<Slot> slots;
internal List<Slot> drawOrder;
internal List<IkConstraint> ikConstraints;
private List<List<Bone>> boneCache = new List<List<Bone>>();
internal Skin skin;
internal float r = 1, g = 1, b = 1, a = 1;
internal float time;
internal bool flipX, flipY;
internal float x, y;
public SkeletonData Data { get { return data; } }
public List<Bone> Bones { get { return bones; } }
public List<Slot> Slots { get { return slots; } }
public List<Slot> DrawOrder { get { return drawOrder; } }
public List<IkConstraint> IkConstraints { get { return ikConstraints; } set { ikConstraints = value; } }
public Skin Skin { get { return skin; } set { skin = value; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
public float Time { get { return time; } set { time = value; } }
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public bool FlipX { get { return flipX; } set { flipX = value; } }
public bool FlipY { get { return flipY; } set { flipY = value; } }
public Bone RootBone {
get {
return bones.Count == 0 ? null : bones[0];
}
}
public Skeleton (SkeletonData data) {
if (data == null) throw new ArgumentNullException("data cannot be null.");
this.data = data;
bones = new List<Bone>(data.bones.Count);
foreach (BoneData boneData in data.bones) {
Bone parent = boneData.parent == null ? null : bones[data.bones.IndexOf(boneData.parent)];
Bone bone = new Bone(boneData, this, parent);
if (parent != null) parent.children.Add(bone);
bones.Add(bone);
}
slots = new List<Slot>(data.slots.Count);
drawOrder = new List<Slot>(data.slots.Count);
foreach (SlotData slotData in data.slots) {
Bone bone = bones[data.bones.IndexOf(slotData.boneData)];
Slot slot = new Slot(slotData, bone);
slots.Add(slot);
drawOrder.Add(slot);
}
ikConstraints = new List<IkConstraint>(data.ikConstraints.Count);
foreach (IkConstraintData ikConstraintData in data.ikConstraints)
ikConstraints.Add(new IkConstraint(ikConstraintData, this));
UpdateCache();
}
/// <summary>Caches information about bones and IK constraints. Must be called if bones or IK constraints are added or
/// removed.</summary>
public void UpdateCache () {
List<List<Bone>> boneCache = this.boneCache;
List<IkConstraint> ikConstraints = this.ikConstraints;
int ikConstraintsCount = ikConstraints.Count;
int arrayCount = ikConstraintsCount + 1;
if (boneCache.Count > arrayCount) boneCache.RemoveRange(arrayCount, boneCache.Count - arrayCount);
for (int i = 0, n = boneCache.Count; i < n; i++)
boneCache[i].Clear();
while (boneCache.Count < arrayCount)
boneCache.Add(new List<Bone>());
List<Bone> nonIkBones = boneCache[0];
for (int i = 0, n = bones.Count; i < n; i++) {
Bone bone = bones[i];
Bone current = bone;
do {
for (int ii = 0; ii < ikConstraintsCount; ii++) {
IkConstraint ikConstraint = ikConstraints[ii];
Bone parent = ikConstraint.bones[0];
Bone child = ikConstraint.bones[ikConstraint.bones.Count - 1];
while (true) {
if (current == child) {
boneCache[ii].Add(bone);
boneCache[ii + 1].Add(bone);
goto outer;
}
if (child == parent) break;
child = child.parent;
}
}
current = current.parent;
} while (current != null);
nonIkBones.Add(bone);
outer: {}
}
}
/// <summary>Updates the world transform for each bone and applies IK constraints.</summary>
public void UpdateWorldTransform () {
List<Bone> bones = this.bones;
for (int ii = 0, nn = bones.Count; ii < nn; ii++) {
Bone bone = bones[ii];
bone.rotationIK = bone.rotation;
}
List<List<Bone>> boneCache = this.boneCache;
List<IkConstraint> ikConstraints = this.ikConstraints;
int i = 0, last = boneCache.Count - 1;
while (true) {
List<Bone> updateBones = boneCache[i];
for (int ii = 0, nn = updateBones.Count; ii < nn; ii++)
updateBones[ii].UpdateWorldTransform();
if (i == last) break;
ikConstraints[i].apply();
i++;
}
}
/// <summary>Sets the bones and slots to their setup pose values.</summary>
public void SetToSetupPose () {
SetBonesToSetupPose();
SetSlotsToSetupPose();
}
public void SetBonesToSetupPose () {
List<Bone> bones = this.bones;
for (int i = 0, n = bones.Count; i < n; i++)
bones[i].SetToSetupPose();
List<IkConstraint> ikConstraints = this.ikConstraints;
for (int i = 0, n = ikConstraints.Count; i < n; i++) {
IkConstraint ikConstraint = ikConstraints[i];
ikConstraint.bendDirection = ikConstraint.data.bendDirection;
ikConstraint.mix = ikConstraint.data.mix;
}
}
public void SetSlotsToSetupPose () {
List<Slot> slots = this.slots;
drawOrder.Clear();
drawOrder.AddRange(slots);
for (int i = 0, n = slots.Count; i < n; i++)
slots[i].SetToSetupPose(i);
}
/// <returns>May be null.</returns>
public Bone FindBone (String boneName) {
if (boneName == null) throw new ArgumentNullException("boneName cannot be null.");
List<Bone> bones = this.bones;
for (int i = 0, n = bones.Count; i < n; i++) {
Bone bone = bones[i];
if (bone.data.name == boneName) return bone;
}
return null;
}
/// <returns>-1 if the bone was not found.</returns>
public int FindBoneIndex (String boneName) {
if (boneName == null) throw new ArgumentNullException("boneName cannot be null.");
List<Bone> bones = this.bones;
for (int i = 0, n = bones.Count; i < n; i++)
if (bones[i].data.name == boneName) return i;
return -1;
}
/// <returns>May be null.</returns>
public Slot FindSlot (String slotName) {
if (slotName == null) throw new ArgumentNullException("slotName cannot be null.");
List<Slot> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++) {
Slot slot = slots[i];
if (slot.data.name == slotName) return slot;
}
return null;
}
/// <returns>-1 if the bone was not found.</returns>
public int FindSlotIndex (String slotName) {
if (slotName == null) throw new ArgumentNullException("slotName cannot be null.");
List<Slot> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++)
if (slots[i].data.name.Equals(slotName)) return i;
return -1;
}
/// <summary>Sets a skin by name (see SetSkin).</summary>
public void SetSkin (String skinName) {
Skin skin = data.FindSkin(skinName);
if (skin == null) throw new ArgumentException("Skin not found: " + skinName);
SetSkin(skin);
}
/// <summary>Sets the skin used to look up attachments before looking in the {@link SkeletonData#getDefaultSkin() default
/// skin}. Attachmentsfrom the new skin are attached if the corresponding attachment from the old skin was attached. If
/// there was no old skin, each slot's setup mode attachment is attached from the new skin.</summary>
/// <param name="newSkin">May be null.</param>
public void SetSkin (Skin newSkin) {
if (newSkin != null) {
if (skin != null)
newSkin.AttachAll(this, skin);
else {
List<Slot> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++) {
Slot slot = slots[i];
String name = slot.data.attachmentName;
if (name != null) {
Attachment attachment = newSkin.GetAttachment(i, name);
if (attachment != null) slot.Attachment = attachment;
}
}
}
}
skin = newSkin;
}
/// <returns>May be null.</returns>
public Attachment GetAttachment (String slotName, String attachmentName) {
return GetAttachment(data.FindSlotIndex(slotName), attachmentName);
}
/// <returns>May be null.</returns>
public Attachment GetAttachment (int slotIndex, String attachmentName) {
if (attachmentName == null) throw new ArgumentNullException("attachmentName cannot be null.");
if (skin != null) {
Attachment attachment = skin.GetAttachment(slotIndex, attachmentName);
if (attachment != null) return attachment;
}
if (data.defaultSkin != null) return data.defaultSkin.GetAttachment(slotIndex, attachmentName);
return null;
}
/// <param name="attachmentName">May be null.</param>
public void SetAttachment (String slotName, String attachmentName) {
if (slotName == null) throw new ArgumentNullException("slotName cannot be null.");
List<Slot> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++) {
Slot slot = slots[i];
if (slot.data.name == slotName) {
Attachment attachment = null;
if (attachmentName != null) {
attachment = GetAttachment(i, attachmentName);
if (attachment == null) throw new Exception("Attachment not found: " + attachmentName + ", for slot: " + slotName);
}
slot.Attachment = attachment;
return;
}
}
throw new Exception("Slot not found: " + slotName);
}
/** @return May be null. */
public IkConstraint FindIkConstraint (String ikConstraintName) {
if (ikConstraintName == null) throw new ArgumentNullException("ikConstraintName cannot be null.");
List<IkConstraint> ikConstraints = this.ikConstraints;
for (int i = 0, n = ikConstraints.Count; i < n; i++) {
IkConstraint ikConstraint = ikConstraints[i];
if (ikConstraint.data.name == ikConstraintName) return ikConstraint;
}
return null;
}
public void Update (float delta) {
time += delta;
}
}
}

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@@ -0,0 +1,663 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace SpineRuntime21 {
public class SkeletonBinary {
public const int TIMELINE_SCALE = 0;
public const int TIMELINE_ROTATE = 1;
public const int TIMELINE_TRANSLATE = 2;
public const int TIMELINE_ATTACHMENT = 3;
public const int TIMELINE_COLOR = 4;
public const int TIMELINE_FLIPX = 5;
public const int TIMELINE_FLIPY = 6;
public const int CURVE_LINEAR = 0;
public const int CURVE_STEPPED = 1;
public const int CURVE_BEZIER = 2;
private AttachmentLoader attachmentLoader;
public float Scale { get; set; }
private char[] chars = new char[32];
private byte[] buffer = new byte[4];
public SkeletonBinary (params Atlas[] atlasArray)
: this(new AtlasAttachmentLoader(atlasArray)) {
}
public SkeletonBinary (AttachmentLoader attachmentLoader) {
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
this.attachmentLoader = attachmentLoader;
Scale = 1;
}
#if WINDOWS_STOREAPP
private async Task<SkeletonData> ReadFile(string path) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
using (var input = new BufferedStream(await folder.GetFileAsync(path).AsTask().ConfigureAwait(false))) {
SkeletonData skeletonData = ReadSkeletonData(input);
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
public SkeletonData ReadSkeletonData (String path) {
return this.ReadFile(path).Result;
}
#else
public SkeletonData ReadSkeletonData (String path) {
#if WINDOWS_PHONE
using (var input = new BufferedStream(Microsoft.Xna.Framework.TitleContainer.OpenStream(path)))
{
#else
using (var input = new BufferedStream(new FileStream(path, FileMode.Open))) {
#endif
SkeletonData skeletonData = ReadSkeletonData(input);
skeletonData.name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
#endif
public SkeletonData ReadSkeletonData (Stream input) {
if (input == null) throw new ArgumentNullException("input cannot be null.");
float scale = Scale;
var skeletonData = new SkeletonData();
skeletonData.hash = ReadString(input);
if (skeletonData.hash.Length == 0) skeletonData.hash = null;
skeletonData.version = ReadString(input);
if (skeletonData.version.Length == 0) skeletonData.version = null;
skeletonData.width = ReadFloat(input);
skeletonData.height = ReadFloat(input);
bool nonessential = ReadBoolean(input);
if (nonessential) {
skeletonData.imagesPath = ReadString(input);
if (skeletonData.imagesPath.Length == 0) skeletonData.imagesPath = null;
}
// Bones.
for (int i = 0, n = ReadInt(input, true); i < n; i++) {
String name = ReadString(input);
BoneData parent = null;
int parentIndex = ReadInt(input, true) - 1;
if (parentIndex != -1) parent = skeletonData.bones[parentIndex];
BoneData boneData = new BoneData(name, parent);
boneData.x = ReadFloat(input) * scale;
boneData.y = ReadFloat(input) * scale;
boneData.scaleX = ReadFloat(input);
boneData.scaleY = ReadFloat(input);
boneData.rotation = ReadFloat(input);
boneData.length = ReadFloat(input) * scale;
boneData.flipX = ReadBoolean(input);
boneData.flipY = ReadBoolean(input);
boneData.inheritScale = ReadBoolean(input);
boneData.inheritRotation = ReadBoolean(input);
if (nonessential) ReadInt(input); // Skip bone color.
skeletonData.bones.Add(boneData);
}
// IK constraints.
for (int i = 0, n = ReadInt(input, true); i < n; i++) {
IkConstraintData ikConstraintData = new IkConstraintData(ReadString(input));
for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++)
ikConstraintData.bones.Add(skeletonData.bones[ReadInt(input, true)]);
ikConstraintData.target = skeletonData.bones[ReadInt(input, true)];
ikConstraintData.mix = ReadFloat(input);
ikConstraintData.bendDirection = ReadSByte(input);
skeletonData.ikConstraints.Add(ikConstraintData);
}
// Slots.
for (int i = 0, n = ReadInt(input, true); i < n; i++) {
String slotName = ReadString(input);
BoneData boneData = skeletonData.bones[ReadInt(input, true)];
SlotData slotData = new SlotData(slotName, boneData);
int color = ReadInt(input);
slotData.r = ((color & 0xff000000) >> 24) / 255f;
slotData.g = ((color & 0x00ff0000) >> 16) / 255f;
slotData.b = ((color & 0x0000ff00) >> 8) / 255f;
slotData.a = ((color & 0x000000ff)) / 255f;
slotData.attachmentName = ReadString(input);
slotData.additiveBlending = ReadBoolean(input);
skeletonData.slots.Add(slotData);
}
// Default skin.
Skin defaultSkin = ReadSkin(input, "default", nonessential);
if (defaultSkin != null) {
skeletonData.defaultSkin = defaultSkin;
skeletonData.skins.Add(defaultSkin);
}
// Skins.
for (int i = 0, n = ReadInt(input, true); i < n; i++)
skeletonData.skins.Add(ReadSkin(input, ReadString(input), nonessential));
// Events.
for (int i = 0, n = ReadInt(input, true); i < n; i++) {
EventData eventData = new EventData(ReadString(input));
eventData.Int = ReadInt(input, false);
eventData.Float = ReadFloat(input);
eventData.String = ReadString(input);
skeletonData.events.Add(eventData);
}
// Animations.
for (int i = 0, n = ReadInt(input, true); i < n; i++)
ReadAnimation(ReadString(input), input, skeletonData);
skeletonData.bones.TrimExcess();
skeletonData.slots.TrimExcess();
skeletonData.skins.TrimExcess();
skeletonData.events.TrimExcess();
skeletonData.animations.TrimExcess();
skeletonData.ikConstraints.TrimExcess();
return skeletonData;
}
/** @return May be null. */
private Skin ReadSkin (Stream input, String skinName, bool nonessential) {
int slotCount = ReadInt(input, true);
if (slotCount == 0) return null;
Skin skin = new Skin(skinName);
for (int i = 0; i < slotCount; i++) {
int slotIndex = ReadInt(input, true);
for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++) {
String name = ReadString(input);
skin.AddAttachment(slotIndex, name, ReadAttachment(input, skin, name, nonessential));
}
}
return skin;
}
private Attachment ReadAttachment (Stream input, Skin skin, String attachmentName, bool nonessential) {
float scale = Scale;
String name = ReadString(input);
if (name == null) name = attachmentName;
switch ((AttachmentType)input.ReadByte()) {
case AttachmentType.region: {
String path = ReadString(input);
if (path == null) path = name;
RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
if (region == null) return null;
region.Path = path;
region.x = ReadFloat(input) * scale;
region.y = ReadFloat(input) * scale;
region.scaleX = ReadFloat(input);
region.scaleY = ReadFloat(input);
region.rotation = ReadFloat(input);
region.width = ReadFloat(input) * scale;
region.height = ReadFloat(input) * scale;
int color = ReadInt(input);
region.r = ((color & 0xff000000) >> 24) / 255f;
region.g = ((color & 0x00ff0000) >> 16) / 255f;
region.b = ((color & 0x0000ff00) >> 8) / 255f;
region.a = ((color & 0x000000ff)) / 255f;
region.UpdateOffset();
return region;
}
case AttachmentType.boundingbox: {
BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
if (box == null) return null;
box.vertices = ReadFloatArray(input, scale);
return box;
}
case AttachmentType.mesh: {
String path = ReadString(input);
if (path == null) path = name;
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
mesh.regionUVs = ReadFloatArray(input, 1);
mesh.triangles = ReadShortArray(input);
mesh.vertices = ReadFloatArray(input, scale);
mesh.UpdateUVs();
int color = ReadInt(input);
mesh.r = ((color & 0xff000000) >> 24) / 255f;
mesh.g = ((color & 0x00ff0000) >> 16) / 255f;
mesh.b = ((color & 0x0000ff00) >> 8) / 255f;
mesh.a = ((color & 0x000000ff)) / 255f;
mesh.HullLength = ReadInt(input, true) * 2;
if (nonessential) {
mesh.Edges = ReadIntArray(input);
mesh.Width = ReadFloat(input) * scale;
mesh.Height = ReadFloat(input) * scale;
}
return mesh;
}
case AttachmentType.skinnedmesh: {
String path = ReadString(input);
if (path == null) path = name;
SkinnedMeshAttachment mesh = attachmentLoader.NewSkinnedMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
float[] uvs = ReadFloatArray(input, 1);
int[] triangles = ReadShortArray(input);
int vertexCount = ReadInt(input, true);
var weights = new List<float>(uvs.Length * 3 * 3);
var bones = new List<int>(uvs.Length * 3);
for (int i = 0; i < vertexCount; i++) {
int boneCount = (int)ReadFloat(input);
bones.Add(boneCount);
for (int nn = i + boneCount * 4; i < nn; i += 4) {
bones.Add((int)ReadFloat(input));
weights.Add(ReadFloat(input) * scale);
weights.Add(ReadFloat(input) * scale);
weights.Add(ReadFloat(input));
}
}
mesh.bones = bones.ToArray();
mesh.weights = weights.ToArray();
mesh.triangles = triangles;
mesh.regionUVs = uvs;
mesh.UpdateUVs();
int color = ReadInt(input);
mesh.r = ((color & 0xff000000) >> 24) / 255f;
mesh.g = ((color & 0x00ff0000) >> 16) / 255f;
mesh.b = ((color & 0x0000ff00) >> 8) / 255f;
mesh.a = ((color & 0x000000ff)) / 255f;
mesh.HullLength = ReadInt(input, true) * 2;
if (nonessential) {
mesh.Edges = ReadIntArray(input);
mesh.Width = ReadFloat(input) * scale;
mesh.Height = ReadFloat(input) * scale;
}
return mesh;
}
}
return null;
}
private float[] ReadFloatArray (Stream input, float scale) {
int n = ReadInt(input, true);
float[] array = new float[n];
if (scale == 1) {
for (int i = 0; i < n; i++)
array[i] = ReadFloat(input);
} else {
for (int i = 0; i < n; i++)
array[i] = ReadFloat(input) * scale;
}
return array;
}
private int[] ReadShortArray (Stream input) {
int n = ReadInt(input, true);
int[] array = new int[n];
for (int i = 0; i < n; i++)
array[i] = (input.ReadByte() << 8) + input.ReadByte();
return array;
}
private int[] ReadIntArray (Stream input) {
int n = ReadInt(input, true);
int[] array = new int[n];
for (int i = 0; i < n; i++)
array[i] = ReadInt(input, true);
return array;
}
private void ReadAnimation (String name, Stream input, SkeletonData skeletonData) {
var timelines = new List<Timeline>();
float scale = Scale;
float duration = 0;
// Slot timelines.
for (int i = 0, n = ReadInt(input, true); i < n; i++) {
int slotIndex = ReadInt(input, true);
for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++) {
int timelineType = input.ReadByte();
int frameCount = ReadInt(input, true);
switch (timelineType) {
case TIMELINE_COLOR: {
ColorTimeline timeline = new ColorTimeline(frameCount);
timeline.slotIndex = slotIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
float time = ReadFloat(input);
int color = ReadInt(input);
float r = ((color & 0xff000000) >> 24) / 255f;
float g = ((color & 0x00ff0000) >> 16) / 255f;
float b = ((color & 0x0000ff00) >> 8) / 255f;
float a = ((color & 0x000000ff)) / 255f;
timeline.SetFrame(frameIndex, time, r, g, b, a);
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount * 5 - 5]);
break;
}
case TIMELINE_ATTACHMENT: {
AttachmentTimeline timeline = new AttachmentTimeline(frameCount);
timeline.slotIndex = slotIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
timeline.SetFrame(frameIndex, ReadFloat(input), ReadString(input));
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount - 1]);
break;
}
}
}
}
// Bone timelines.
for (int i = 0, n = ReadInt(input, true); i < n; i++) {
int boneIndex = ReadInt(input, true);
for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++) {
int timelineType = input.ReadByte();
int frameCount = ReadInt(input, true);
switch (timelineType) {
case TIMELINE_ROTATE: {
RotateTimeline timeline = new RotateTimeline(frameCount);
timeline.boneIndex = boneIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input));
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount * 2 - 2]);
break;
}
case TIMELINE_TRANSLATE:
case TIMELINE_SCALE: {
TranslateTimeline timeline;
float timelineScale = 1;
if (timelineType == TIMELINE_SCALE)
timeline = new ScaleTimeline(frameCount);
else {
timeline = new TranslateTimeline(frameCount);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale, ReadFloat(input)
* timelineScale);
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount * 3 - 3]);
break;
}
case TIMELINE_FLIPX:
case TIMELINE_FLIPY: {
FlipXTimeline timeline = timelineType == TIMELINE_FLIPX ? new FlipXTimeline(frameCount) : new FlipYTimeline(
frameCount);
timeline.boneIndex = boneIndex;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
timeline.SetFrame(frameIndex, ReadFloat(input), ReadBoolean(input));
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount * 2 - 2]);
break;
}
}
}
}
// IK timelines.
for (int i = 0, n = ReadInt(input, true); i < n; i++) {
IkConstraintData ikConstraint = skeletonData.ikConstraints[ReadInt(input, true)];
int frameCount = ReadInt(input, true);
IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadSByte(input));
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount * 3 - 3]);
}
// FFD timelines.
for (int i = 0, n = ReadInt(input, true); i < n; i++) {
Skin skin = skeletonData.skins[ReadInt(input, true)];
for (int ii = 0, nn = ReadInt(input, true); ii < nn; ii++) {
int slotIndex = ReadInt(input, true);
for (int iii = 0, nnn = ReadInt(input, true); iii < nnn; iii++) {
Attachment attachment = skin.GetAttachment(slotIndex, ReadString(input));
int frameCount = ReadInt(input, true);
FFDTimeline timeline = new FFDTimeline(frameCount);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
float time = ReadFloat(input);
float[] vertices;
int vertexCount;
if (attachment is MeshAttachment)
vertexCount = ((MeshAttachment)attachment).vertices.Length;
else
vertexCount = ((SkinnedMeshAttachment)attachment).weights.Length / 3 * 2;
int end = ReadInt(input, true);
if (end == 0) {
if (attachment is MeshAttachment)
vertices = ((MeshAttachment)attachment).vertices;
else
vertices = new float[vertexCount];
} else {
vertices = new float[vertexCount];
int start = ReadInt(input, true);
end += start;
if (scale == 1) {
for (int v = start; v < end; v++)
vertices[v] = ReadFloat(input);
} else {
for (int v = start; v < end; v++)
vertices[v] = ReadFloat(input) * scale;
}
if (attachment is MeshAttachment) {
float[] meshVertices = ((MeshAttachment)attachment).vertices;
for (int v = 0, vn = vertices.Length; v < vn; v++)
vertices[v] += meshVertices[v];
}
}
timeline.SetFrame(frameIndex, time, vertices);
if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[frameCount - 1]);
}
}
}
// Draw order timeline.
int drawOrderCount = ReadInt(input, true);
if (drawOrderCount > 0) {
DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount);
int slotCount = skeletonData.slots.Count;
for (int i = 0; i < drawOrderCount; i++) {
int offsetCount = ReadInt(input, true);
int[] drawOrder = new int[slotCount];
for (int ii = slotCount - 1; ii >= 0; ii--)
drawOrder[ii] = -1;
int[] unchanged = new int[slotCount - offsetCount];
int originalIndex = 0, unchangedIndex = 0;
for (int ii = 0; ii < offsetCount; ii++) {
int slotIndex = ReadInt(input, true);
// Collect unchanged items.
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
// Set changed items.
drawOrder[originalIndex + ReadInt(input, true)] = originalIndex++;
}
// Collect remaining unchanged items.
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
// Fill in unchanged items.
for (int ii = slotCount - 1; ii >= 0; ii--)
if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
timeline.SetFrame(i, ReadFloat(input), drawOrder);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[drawOrderCount - 1]);
}
// Event timeline.
int eventCount = ReadInt(input, true);
if (eventCount > 0) {
EventTimeline timeline = new EventTimeline(eventCount);
for (int i = 0; i < eventCount; i++) {
float time = ReadFloat(input);
EventData eventData = skeletonData.events[ReadInt(input, true)];
Event e = new Event(eventData);
e.Int = ReadInt(input, false);
e.Float = ReadFloat(input);
e.String = ReadBoolean(input) ? ReadString(input) : eventData.String;
timeline.SetFrame(i, time, e);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[eventCount - 1]);
}
timelines.TrimExcess();
skeletonData.animations.Add(new Animation(name, timelines, duration));
}
private void ReadCurve (Stream input, int frameIndex, CurveTimeline timeline) {
switch (input.ReadByte()) {
case CURVE_STEPPED:
timeline.SetStepped(frameIndex);
break;
case CURVE_BEZIER:
timeline.SetCurve(frameIndex, ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input));
break;
}
}
private sbyte ReadSByte (Stream input) {
int value = input.ReadByte();
if (value == -1) throw new EndOfStreamException();
return (sbyte)value;
}
private bool ReadBoolean (Stream input) {
return input.ReadByte() != 0;
}
private float ReadFloat (Stream input) {
buffer[3] = (byte)input.ReadByte();
buffer[2] = (byte)input.ReadByte();
buffer[1] = (byte)input.ReadByte();
buffer[0] = (byte)input.ReadByte();
return BitConverter.ToSingle(buffer, 0);
}
private int ReadInt (Stream input) {
return (input.ReadByte() << 24) + (input.ReadByte() << 16) + (input.ReadByte() << 8) + input.ReadByte();
}
private int ReadInt (Stream input, bool optimizePositive) {
int b = input.ReadByte();
int result = b & 0x7F;
if ((b & 0x80) != 0) {
b = input.ReadByte();
result |= (b & 0x7F) << 7;
if ((b & 0x80) != 0) {
b = input.ReadByte();
result |= (b & 0x7F) << 14;
if ((b & 0x80) != 0) {
b = input.ReadByte();
result |= (b & 0x7F) << 21;
if ((b & 0x80) != 0) {
b = input.ReadByte();
result |= (b & 0x7F) << 28;
}
}
}
}
return optimizePositive ? result : ((result >> 1) ^ -(result & 1));
}
private string ReadString (Stream input) {
int charCount = ReadInt(input, true);
switch (charCount) {
case 0:
return null;
case 1:
return "";
}
charCount--;
char[] chars = this.chars;
if (chars.Length < charCount) this.chars = chars = new char[charCount];
// Try to read 7 bit ASCII chars.
int charIndex = 0;
int b = 0;
while (charIndex < charCount) {
b = input.ReadByte();
if (b > 127) break;
chars[charIndex++] = (char)b;
}
// If a char was not ASCII, finish with slow path.
if (charIndex < charCount) ReadUtf8_slow(input, charCount, charIndex, b);
return new String(chars, 0, charCount);
}
private void ReadUtf8_slow (Stream input, int charCount, int charIndex, int b) {
char[] chars = this.chars;
while (true) {
switch (b >> 4) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
chars[charIndex] = (char)b;
break;
case 12:
case 13:
chars[charIndex] = (char)((b & 0x1F) << 6 | input.ReadByte() & 0x3F);
break;
case 14:
chars[charIndex] = (char)((b & 0x0F) << 12 | (input.ReadByte() & 0x3F) << 6 | input.ReadByte() & 0x3F);
break;
}
if (++charIndex >= charCount) break;
b = input.ReadByte() & 0xFF;
}
}
}
}

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@@ -0,0 +1,215 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
public class SkeletonBounds {
private List<Polygon> polygonPool = new List<Polygon>();
private float minX, minY, maxX, maxY;
public List<BoundingBoxAttachment> BoundingBoxes { get; private set; }
public List<Polygon> Polygons { get; private set; }
public float MinX { get { return minX; } set { minX = value; } }
public float MinY { get { return minY; } set { minY = value; } }
public float MaxX { get { return maxX; } set { maxX = value; } }
public float MaxY { get { return maxY; } set { maxY = value; } }
public float Width { get { return maxX - minX; } }
public float Height { get { return maxY - minY; } }
public SkeletonBounds () {
BoundingBoxes = new List<BoundingBoxAttachment>();
Polygons = new List<Polygon>();
}
public void Update (Skeleton skeleton, bool updateAabb) {
List<BoundingBoxAttachment> boundingBoxes = BoundingBoxes;
List<Polygon> polygons = Polygons;
List<Slot> slots = skeleton.slots;
int slotCount = slots.Count;
boundingBoxes.Clear();
foreach (Polygon polygon in polygons)
polygonPool.Add(polygon);
polygons.Clear();
for (int i = 0; i < slotCount; i++) {
Slot slot = slots[i];
BoundingBoxAttachment boundingBox = slot.attachment as BoundingBoxAttachment;
if (boundingBox == null) continue;
boundingBoxes.Add(boundingBox);
Polygon polygon = null;
int poolCount = polygonPool.Count;
if (poolCount > 0) {
polygon = polygonPool[poolCount - 1];
polygonPool.RemoveAt(poolCount - 1);
} else
polygon = new Polygon();
polygons.Add(polygon);
int count = boundingBox.Vertices.Length;
polygon.Count = count;
if (polygon.Vertices.Length < count) polygon.Vertices = new float[count];
boundingBox.ComputeWorldVertices(slot.bone, polygon.Vertices);
}
if (updateAabb) aabbCompute();
}
private void aabbCompute () {
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
List<Polygon> polygons = Polygons;
for (int i = 0, n = polygons.Count; i < n; i++) {
Polygon polygon = polygons[i];
float[] vertices = polygon.Vertices;
for (int ii = 0, nn = polygon.Count; ii < nn; ii += 2) {
float x = vertices[ii];
float y = vertices[ii + 1];
minX = Math.Min(minX, x);
minY = Math.Min(minY, y);
maxX = Math.Max(maxX, x);
maxY = Math.Max(maxY, y);
}
}
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
}
/// <summary>Returns true if the axis aligned bounding box contains the point.</summary>
public bool AabbContainsPoint (float x, float y) {
return x >= minX && x <= maxX && y >= minY && y <= maxY;
}
/// <summary>Returns true if the axis aligned bounding box intersects the line segment.</summary>
public bool AabbIntersectsSegment (float x1, float y1, float x2, float y2) {
float minX = this.minX;
float minY = this.minY;
float maxX = this.maxX;
float maxY = this.maxY;
if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
return false;
float m = (y2 - y1) / (x2 - x1);
float y = m * (minX - x1) + y1;
if (y > minY && y < maxY) return true;
y = m * (maxX - x1) + y1;
if (y > minY && y < maxY) return true;
float x = (minY - y1) / m + x1;
if (x > minX && x < maxX) return true;
x = (maxY - y1) / m + x1;
if (x > minX && x < maxX) return true;
return false;
}
/// <summary>Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds.</summary>
public bool AabbIntersectsSkeleton (SkeletonBounds bounds) {
return minX < bounds.maxX && maxX > bounds.minX && minY < bounds.maxY && maxY > bounds.minY;
}
/// <summary>Returns true if the polygon contains the point.</summary>
public bool ContainsPoint (Polygon polygon, float x, float y) {
float[] vertices = polygon.Vertices;
int nn = polygon.Count;
int prevIndex = nn - 2;
bool inside = false;
for (int ii = 0; ii < nn; ii += 2) {
float vertexY = vertices[ii + 1];
float prevY = vertices[prevIndex + 1];
if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
float vertexX = vertices[ii];
if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x) inside = !inside;
}
prevIndex = ii;
}
return inside;
}
/// <summary>Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
/// efficient to only call this method if {@link #aabbContainsPoint(float, float)} returns true.</summary>
public BoundingBoxAttachment ContainsPoint (float x, float y) {
List<Polygon> polygons = Polygons;
for (int i = 0, n = polygons.Count; i < n; i++)
if (ContainsPoint(polygons[i], x, y)) return BoundingBoxes[i];
return null;
}
/// <summary>Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
/// more efficient to only call this method if {@link #aabbIntersectsSegment(float, float, float, float)} returns true.</summary>
public BoundingBoxAttachment IntersectsSegment (float x1, float y1, float x2, float y2) {
List<Polygon> polygons = Polygons;
for (int i = 0, n = polygons.Count; i < n; i++)
if (IntersectsSegment(polygons[i], x1, y1, x2, y2)) return BoundingBoxes[i];
return null;
}
/// <summary>Returns true if the polygon contains the line segment.</summary>
public bool IntersectsSegment (Polygon polygon, float x1, float y1, float x2, float y2) {
float[] vertices = polygon.Vertices;
int nn = polygon.Count;
float width12 = x1 - x2, height12 = y1 - y2;
float det1 = x1 * y2 - y1 * x2;
float x3 = vertices[nn - 2], y3 = vertices[nn - 1];
for (int ii = 0; ii < nn; ii += 2) {
float x4 = vertices[ii], y4 = vertices[ii + 1];
float det2 = x3 * y4 - y3 * x4;
float width34 = x3 - x4, height34 = y3 - y4;
float det3 = width12 * height34 - height12 * width34;
float x = (det1 * width34 - width12 * det2) / det3;
if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
float y = (det1 * height34 - height12 * det2) / det3;
if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return true;
}
x3 = x4;
y3 = y4;
}
return false;
}
public Polygon getPolygon (BoundingBoxAttachment attachment) {
int index = BoundingBoxes.IndexOf(attachment);
return index == -1 ? null : Polygons[index];
}
}
public class Polygon {
public float[] Vertices { get; set; }
public int Count { get; set; }
public Polygon () {
Vertices = new float[16];
}
}
}

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@@ -0,0 +1,158 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
public class SkeletonData {
internal String name;
internal List<BoneData> bones = new List<BoneData>();
internal List<SlotData> slots = new List<SlotData>();
internal List<Skin> skins = new List<Skin>();
internal Skin defaultSkin;
internal List<EventData> events = new List<EventData>();
internal List<Animation> animations = new List<Animation>();
internal List<IkConstraintData> ikConstraints = new List<IkConstraintData>();
internal float width, height;
internal String version, hash, imagesPath;
public String Name { get { return name; } set { name = value; } }
public List<BoneData> Bones { get { return bones; } } // Ordered parents first.
public List<SlotData> Slots { get { return slots; } } // Setup pose draw order.
public List<Skin> Skins { get { return skins; } set { skins = value; } }
/// <summary>May be null.</summary>
public Skin DefaultSkin { get { return defaultSkin; } set { defaultSkin = value; } }
public List<EventData> Events { get { return events; } set { events = value; } }
public List<Animation> Animations { get { return animations; } set { animations = value; } }
public List<IkConstraintData> IkConstraints { get { return ikConstraints; } set { ikConstraints = value; } }
public float Width { get { return width; } set { width = value; } }
public float Height { get { return height; } set { height = value; } }
/// <summary>The Spine version used to export this data.</summary>
public String Version { get { return version; } set { version = value; } }
public String Hash { get { return hash; } set { hash = value; } }
// --- Bones.
/// <returns>May be null.</returns>
public BoneData FindBone (String boneName) {
if (boneName == null) throw new ArgumentNullException("boneName cannot be null.");
List<BoneData> bones = this.bones;
for (int i = 0, n = bones.Count; i < n; i++) {
BoneData bone = bones[i];
if (bone.name == boneName) return bone;
}
return null;
}
/// <returns>-1 if the bone was not found.</returns>
public int FindBoneIndex (String boneName) {
if (boneName == null) throw new ArgumentNullException("boneName cannot be null.");
List<BoneData> bones = this.bones;
for (int i = 0, n = bones.Count; i < n; i++)
if (bones[i].name == boneName) return i;
return -1;
}
// --- Slots.
/// <returns>May be null.</returns>
public SlotData FindSlot (String slotName) {
if (slotName == null) throw new ArgumentNullException("slotName cannot be null.");
List<SlotData> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++) {
SlotData slot = slots[i];
if (slot.name == slotName) return slot;
}
return null;
}
/// <returns>-1 if the bone was not found.</returns>
public int FindSlotIndex (String slotName) {
if (slotName == null) throw new ArgumentNullException("slotName cannot be null.");
List<SlotData> slots = this.slots;
for (int i = 0, n = slots.Count; i < n; i++)
if (slots[i].name == slotName) return i;
return -1;
}
// --- Skins.
/// <returns>May be null.</returns>
public Skin FindSkin (String skinName) {
if (skinName == null) throw new ArgumentNullException("skinName cannot be null.");
foreach (Skin skin in skins)
if (skin.name == skinName) return skin;
return null;
}
// --- Events.
/// <returns>May be null.</returns>
public EventData FindEvent (String eventDataName) {
if (eventDataName == null) throw new ArgumentNullException("eventDataName cannot be null.");
foreach (EventData eventData in events)
if (eventData.name == eventDataName) return eventData;
return null;
}
// --- Animations.
/// <returns>May be null.</returns>
public Animation FindAnimation (String animationName) {
if (animationName == null) throw new ArgumentNullException("animationName cannot be null.");
List<Animation> animations = this.animations;
for (int i = 0, n = animations.Count; i < n; i++) {
Animation animation = animations[i];
if (animation.name == animationName) return animation;
}
return null;
}
// --- IK constraints.
/// <returns>May be null.</returns>
public IkConstraintData FindIkConstraint (String ikConstraintName) {
if (ikConstraintName == null) throw new ArgumentNullException("ikConstraintName cannot be null.");
List<IkConstraintData> ikConstraints = this.ikConstraints;
for (int i = 0, n = ikConstraints.Count; i < n; i++) {
IkConstraintData ikConstraint = ikConstraints[i];
if (ikConstraint.name == ikConstraintName) return ikConstraint;
}
return null;
}
// ---
override public String ToString () {
return name ?? base.ToString();
}
}
}

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/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace SpineRuntime21 {
public class SkeletonJson {
private AttachmentLoader attachmentLoader;
public float Scale { get; set; }
public SkeletonJson (params Atlas[] atlasArray)
: this(new AtlasAttachmentLoader(atlasArray)) {
}
public SkeletonJson (AttachmentLoader attachmentLoader) {
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
this.attachmentLoader = attachmentLoader;
Scale = 1;
}
#if WINDOWS_STOREAPP
private async Task<SkeletonData> ReadFile(string path) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
public SkeletonData ReadSkeletonData (String path) {
return this.ReadFile(path).Result;
}
#else
public SkeletonData ReadSkeletonData (String path) {
#if WINDOWS_PHONE
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
using (StreamReader reader = new StreamReader(stream)) {
#else
using (StreamReader reader = new StreamReader(path)) {
#endif
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
#endif
public SkeletonData ReadSkeletonData (TextReader reader) {
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
var skeletonData = new SkeletonData();
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
if (root == null) throw new Exception("Invalid JSON.");
// Skeleton.
if (root.ContainsKey("skeleton")) {
var skeletonMap = (Dictionary<String, Object>)root["skeleton"];
skeletonData.hash = (String)skeletonMap["hash"];
skeletonData.version = (String)skeletonMap["spine"];
skeletonData.width = GetFloat(skeletonMap, "width", 0);
skeletonData.height = GetFloat(skeletonMap, "height", 0);
}
// Bones.
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
BoneData parent = null;
if (boneMap.ContainsKey("parent")) {
parent = skeletonData.FindBone((String)boneMap["parent"]);
if (parent == null)
throw new Exception("Parent bone not found: " + boneMap["parent"]);
}
var boneData = new BoneData((String)boneMap["name"], parent);
boneData.length = GetFloat(boneMap, "length", 0) * Scale;
boneData.x = GetFloat(boneMap, "x", 0) * Scale;
boneData.y = GetFloat(boneMap, "y", 0) * Scale;
boneData.rotation = GetFloat(boneMap, "rotation", 0);
boneData.scaleX = GetFloat(boneMap, "scaleX", 1);
boneData.scaleY = GetFloat(boneMap, "scaleY", 1);
boneData.flipX = GetBoolean(boneMap, "flipX", false);
boneData.flipY = GetBoolean(boneMap, "flipY", false);
boneData.inheritScale = GetBoolean(boneMap, "inheritScale", true);
boneData.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
skeletonData.bones.Add(boneData);
}
// IK constraints.
if (root.ContainsKey("ik")) {
foreach (Dictionary<String, Object> ikMap in (List<Object>)root["ik"]) {
IkConstraintData ikConstraintData = new IkConstraintData((String)ikMap["name"]);
foreach (String boneName in (List<Object>)ikMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("IK bone not found: " + boneName);
ikConstraintData.bones.Add(bone);
}
String targetName = (String)ikMap["target"];
ikConstraintData.target = skeletonData.FindBone(targetName);
if (ikConstraintData.target == null) throw new Exception("Target bone not found: " + targetName);
ikConstraintData.bendDirection = GetBoolean(ikMap, "bendPositive", true) ? 1 : -1;
ikConstraintData.mix = GetFloat(ikMap, "mix", 1);
skeletonData.ikConstraints.Add(ikConstraintData);
}
}
// Slots.
if (root.ContainsKey("slots")) {
foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) {
var slotName = (String)slotMap["name"];
var boneName = (String)slotMap["bone"];
BoneData boneData = skeletonData.FindBone(boneName);
if (boneData == null)
throw new Exception("Slot bone not found: " + boneName);
var slotData = new SlotData(slotName, boneData);
if (slotMap.ContainsKey("color")) {
var color = (String)slotMap["color"];
slotData.r = ToColor(color, 0);
slotData.g = ToColor(color, 1);
slotData.b = ToColor(color, 2);
slotData.a = ToColor(color, 3);
}
if (slotMap.ContainsKey("attachment"))
slotData.attachmentName = (String)slotMap["attachment"];
if (slotMap.ContainsKey("additive"))
slotData.additiveBlending = (bool)slotMap["additive"];
skeletonData.slots.Add(slotData);
}
}
// Skins.
if (root.ContainsKey("skins")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["skins"]) {
var skin = new Skin(entry.Key);
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
if (attachment != null) skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
}
}
skeletonData.skins.Add(skin);
if (skin.name == "default")
skeletonData.defaultSkin = skin;
}
}
// Events.
if (root.ContainsKey("events")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) {
var entryMap = (Dictionary<String, Object>)entry.Value;
var eventData = new EventData(entry.Key);
eventData.Int = GetInt(entryMap, "int", 0);
eventData.Float = GetFloat(entryMap, "float", 0);
eventData.String = GetString(entryMap, "string", null);
skeletonData.events.Add(eventData);
}
}
// Animations.
if (root.ContainsKey("animations")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"])
ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
}
skeletonData.bones.TrimExcess();
skeletonData.slots.TrimExcess();
skeletonData.skins.TrimExcess();
skeletonData.events.TrimExcess();
skeletonData.animations.TrimExcess();
skeletonData.ikConstraints.TrimExcess();
return skeletonData;
}
private Attachment ReadAttachment (Skin skin, String name, Dictionary<String, Object> map) {
if (map.ContainsKey("name"))
name = (String)map["name"];
var type = AttachmentType.region;
if (map.ContainsKey("type"))
type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false);
String path = name;
if (map.ContainsKey("path"))
path = (String)map["path"];
switch (type) {
case AttachmentType.region:
RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
if (region == null) return null;
region.Path = path;
region.x = GetFloat(map, "x", 0) * Scale;
region.y = GetFloat(map, "y", 0) * Scale;
region.scaleX = GetFloat(map, "scaleX", 1);
region.scaleY = GetFloat(map, "scaleY", 1);
region.rotation = GetFloat(map, "rotation", 0);
region.width = GetFloat(map, "width", 32) * Scale;
region.height = GetFloat(map, "height", 32) * Scale;
region.UpdateOffset();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
region.r = ToColor(color, 0);
region.g = ToColor(color, 1);
region.b = ToColor(color, 2);
region.a = ToColor(color, 3);
}
return region;
case AttachmentType.mesh: {
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
mesh.vertices = GetFloatArray(map, "vertices", Scale);
mesh.triangles = GetIntArray(map, "triangles");
mesh.regionUVs = GetFloatArray(map, "uvs", 1);
mesh.UpdateUVs();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
mesh.r = ToColor(color, 0);
mesh.g = ToColor(color, 1);
mesh.b = ToColor(color, 2);
mesh.a = ToColor(color, 3);
}
mesh.HullLength = GetInt(map, "hull", 0) * 2;
if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
mesh.Width = GetInt(map, "width", 0) * Scale;
mesh.Height = GetInt(map, "height", 0) * Scale;
return mesh;
}
case AttachmentType.skinnedmesh: {
SkinnedMeshAttachment mesh = attachmentLoader.NewSkinnedMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
float[] uvs = GetFloatArray(map, "uvs", 1);
float[] vertices = GetFloatArray(map, "vertices", 1);
var weights = new List<float>(uvs.Length * 3 * 3);
var bones = new List<int>(uvs.Length * 3);
float scale = Scale;
for (int i = 0, n = vertices.Length; i < n; ) {
int boneCount = (int)vertices[i++];
bones.Add(boneCount);
for (int nn = i + boneCount * 4; i < nn; ) {
bones.Add((int)vertices[i]);
weights.Add(vertices[i + 1] * scale);
weights.Add(vertices[i + 2] * scale);
weights.Add(vertices[i + 3]);
i += 4;
}
}
mesh.bones = bones.ToArray();
mesh.weights = weights.ToArray();
mesh.triangles = GetIntArray(map, "triangles");
mesh.regionUVs = uvs;
mesh.UpdateUVs();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
mesh.r = ToColor(color, 0);
mesh.g = ToColor(color, 1);
mesh.b = ToColor(color, 2);
mesh.a = ToColor(color, 3);
}
mesh.HullLength = GetInt(map, "hull", 0) * 2;
if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
mesh.Width = GetInt(map, "width", 0) * Scale;
mesh.Height = GetInt(map, "height", 0) * Scale;
return mesh;
}
case AttachmentType.boundingbox:
BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
if (box == null) return null;
box.vertices = GetFloatArray(map, "vertices", Scale);
return box;
}
return null;
}
private float[] GetFloatArray (Dictionary<String, Object> map, String name, float scale) {
var list = (List<Object>)map[name];
var values = new float[list.Count];
if (scale == 1) {
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (float)list[i];
} else {
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (float)list[i] * scale;
}
return values;
}
private int[] GetIntArray (Dictionary<String, Object> map, String name) {
var list = (List<Object>)map[name];
var values = new int[list.Count];
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (int)(float)list[i];
return values;
}
private float GetFloat (Dictionary<String, Object> map, String name, float defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (float)map[name];
}
private int GetInt (Dictionary<String, Object> map, String name, int defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (int)(float)map[name];
}
private bool GetBoolean (Dictionary<String, Object> map, String name, bool defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (bool)map[name];
}
private String GetString (Dictionary<String, Object> map, String name, String defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (String)map[name];
}
private float ToColor (String hexString, int colorIndex) {
if (hexString.Length != 8)
throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString);
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
}
private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
var timelines = new List<Timeline>();
float duration = 0;
float scale = Scale;
if (map.ContainsKey("slots")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
String slotName = entry.Key;
int slotIndex = skeletonData.FindSlotIndex(slotName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key;
if (timelineName == "color") {
var timeline = new ColorTimeline(values.Count);
timeline.slotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
String c = (String)valueMap["color"];
timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
} else if (timelineName == "attachment") {
var timeline = new AttachmentTimeline(values.Count);
timeline.slotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
} else
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
}
}
if (map.ContainsKey("bones")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
String boneName = entry.Key;
int boneIndex = skeletonData.FindBoneIndex(boneName);
if (boneIndex == -1)
throw new Exception("Bone not found: " + boneName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key;
if (timelineName == "rotate") {
var timeline = new RotateTimeline(values.Count);
timeline.boneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
} else if (timelineName == "translate" || timelineName == "scale") {
TranslateTimeline timeline;
float timelineScale = 1;
if (timelineName == "scale")
timeline = new ScaleTimeline(values.Count);
else {
timeline = new TranslateTimeline(values.Count);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
} else if (timelineName == "flipX" || timelineName == "flipY") {
bool x = timelineName == "flipX";
var timeline = x ? new FlipXTimeline(values.Count) : new FlipYTimeline(values.Count);
timeline.boneIndex = boneIndex;
String field = x ? "x" : "y";
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex, time, valueMap.ContainsKey(field) ? (bool)valueMap[field] : false);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
} else
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
}
}
}
if (map.ContainsKey("ik")) {
foreach (KeyValuePair<String, Object> ikMap in (Dictionary<String, Object>)map["ik"]) {
IkConstraintData ikConstraint = skeletonData.FindIkConstraint(ikMap.Key);
var values = (List<Object>)ikMap.Value;
var timeline = new IkConstraintTimeline(values.Count);
timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float mix = valueMap.ContainsKey("mix") ? (float)valueMap["mix"] : 1;
bool bendPositive = valueMap.ContainsKey("bendPositive") ? (bool)valueMap["bendPositive"] : true;
timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
}
}
if (map.ContainsKey("ffd")) {
foreach (KeyValuePair<String, Object> ffdMap in (Dictionary<String, Object>)map["ffd"]) {
Skin skin = skeletonData.FindSkin(ffdMap.Key);
foreach (KeyValuePair<String, Object> slotMap in (Dictionary<String, Object>)ffdMap.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
foreach (KeyValuePair<String, Object> meshMap in (Dictionary<String, Object>)slotMap.Value) {
var values = (List<Object>)meshMap.Value;
var timeline = new FFDTimeline(values.Count);
Attachment attachment = skin.GetAttachment(slotIndex, meshMap.Key);
if (attachment == null) throw new Exception("FFD attachment not found: " + meshMap.Key);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
int vertexCount;
if (attachment is MeshAttachment)
vertexCount = ((MeshAttachment)attachment).vertices.Length;
else
vertexCount = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float[] vertices;
if (!valueMap.ContainsKey("vertices")) {
if (attachment is MeshAttachment)
vertices = ((MeshAttachment)attachment).vertices;
else
vertices = new float[vertexCount];
} else {
var verticesValue = (List<Object>)valueMap["vertices"];
vertices = new float[vertexCount];
int start = GetInt(valueMap, "offset", 0);
if (scale == 1) {
for (int i = 0, n = verticesValue.Count; i < n; i++)
vertices[i + start] = (float)verticesValue[i];
} else {
for (int i = 0, n = verticesValue.Count; i < n; i++)
vertices[i + start] = (float)verticesValue[i] * scale;
}
if (attachment is MeshAttachment) {
float[] meshVertices = ((MeshAttachment)attachment).vertices;
for (int i = 0; i < vertexCount; i++)
vertices[i] += meshVertices[i];
}
}
timeline.SetFrame(frameIndex, (float)valueMap["time"], vertices);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
}
}
}
if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) {
var values = (List<Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
var timeline = new DrawOrderTimeline(values.Count);
int slotCount = skeletonData.slots.Count;
int frameIndex = 0;
foreach (Dictionary<String, Object> drawOrderMap in values) {
int[] drawOrder = null;
if (drawOrderMap.ContainsKey("offsets")) {
drawOrder = new int[slotCount];
for (int i = slotCount - 1; i >= 0; i--)
drawOrder[i] = -1;
var offsets = (List<Object>)drawOrderMap["offsets"];
int[] unchanged = new int[slotCount - offsets.Count];
int originalIndex = 0, unchangedIndex = 0;
foreach (Dictionary<String, Object> offsetMap in offsets) {
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
// Collect unchanged items.
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
// Set changed items.
int index = originalIndex + (int)(float)offsetMap["offset"];
drawOrder[index] = originalIndex++;
}
// Collect remaining unchanged items.
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
// Fill in unchanged items.
for (int i = slotCount - 1; i >= 0; i--)
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
}
timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
if (map.ContainsKey("events")) {
var eventsMap = (List<Object>)map["events"];
var timeline = new EventTimeline(eventsMap.Count);
int frameIndex = 0;
foreach (Dictionary<String, Object> eventMap in eventsMap) {
EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
var e = new Event(eventData);
e.Int = GetInt(eventMap, "int", eventData.Int);
e.Float = GetFloat(eventMap, "float", eventData.Float);
e.String = GetString(eventMap, "string", eventData.String);
timeline.SetFrame(frameIndex++, (float)eventMap["time"], e);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
timelines.TrimExcess();
skeletonData.animations.Add(new Animation(name, timelines, duration));
}
private void ReadCurve (CurveTimeline timeline, int frameIndex, Dictionary<String, Object> valueMap) {
if (!valueMap.ContainsKey("curve"))
return;
Object curveObject = valueMap["curve"];
if (curveObject.Equals("stepped"))
timeline.SetStepped(frameIndex);
else if (curveObject is List<Object>) {
var curve = (List<Object>)curveObject;
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
}
}
}
}

View File

@@ -0,0 +1,101 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
/// <summary>Stores attachments by slot index and attachment name.</summary>
public class Skin {
internal String name;
private Dictionary<KeyValuePair<int, String>, Attachment> attachments =
new Dictionary<KeyValuePair<int, String>, Attachment>(AttachmentComparer.Instance);
public String Name { get { return name; } }
public Skin (String name) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
this.name = name;
}
public void AddAttachment (int slotIndex, String name, Attachment attachment) {
if (attachment == null) throw new ArgumentNullException("attachment cannot be null.");
attachments[new KeyValuePair<int, String>(slotIndex, name)] = attachment;
}
/// <returns>May be null.</returns>
public Attachment GetAttachment (int slotIndex, String name) {
Attachment attachment;
attachments.TryGetValue(new KeyValuePair<int, String>(slotIndex, name), out attachment);
return attachment;
}
public void FindNamesForSlot (int slotIndex, List<String> names) {
if (names == null) throw new ArgumentNullException("names cannot be null.");
foreach (KeyValuePair<int, String> key in attachments.Keys)
if (key.Key == slotIndex) names.Add(key.Value);
}
public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
if (attachments == null) throw new ArgumentNullException("attachments cannot be null.");
foreach (KeyValuePair<KeyValuePair<int, String>, Attachment> entry in this.attachments)
if (entry.Key.Key == slotIndex) attachments.Add(entry.Value);
}
override public String ToString () {
return name;
}
/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
foreach (KeyValuePair<KeyValuePair<int, String>, Attachment> entry in oldSkin.attachments) {
int slotIndex = entry.Key.Key;
Slot slot = skeleton.slots[slotIndex];
if (slot.attachment == entry.Value) {
Attachment attachment = GetAttachment(slotIndex, entry.Key.Value);
if (attachment != null) slot.Attachment = attachment;
}
}
}
// Avoids boxing in the dictionary.
private class AttachmentComparer : IEqualityComparer<KeyValuePair<int, String>> {
internal static readonly AttachmentComparer Instance = new AttachmentComparer();
bool IEqualityComparer<KeyValuePair<int, string>>.Equals (KeyValuePair<int, string> o1, KeyValuePair<int, string> o2) {
return o1.Key == o2.Key && o1.Value == o2.Value;
}
int IEqualityComparer<KeyValuePair<int, string>>.GetHashCode (KeyValuePair<int, string> o) {
return o.Key;
}
}
}
}

View File

@@ -0,0 +1,99 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
public class Slot {
internal SlotData data;
internal Bone bone;
internal float r, g, b, a;
internal Attachment attachment;
internal float attachmentTime;
internal float[] attachmentVertices = new float[0];
internal int attachmentVerticesCount;
public SlotData Data { get { return data; } }
public Bone Bone { get { return bone; } }
public Skeleton Skeleton { get { return bone.skeleton; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
/// <summary>May be null.</summary>
public Attachment Attachment {
get {
return attachment;
}
set {
attachment = value;
attachmentTime = bone.skeleton.time;
attachmentVerticesCount = 0;
}
}
public float AttachmentTime {
get {
return bone.skeleton.time - attachmentTime;
}
set {
attachmentTime = bone.skeleton.time - value;
}
}
public float[] AttachmentVertices { get { return attachmentVertices; } set { attachmentVertices = value; } }
public int AttachmentVerticesCount { get { return attachmentVerticesCount; } set { attachmentVerticesCount = value; } }
public Slot (SlotData data, Bone bone) {
if (data == null) throw new ArgumentNullException("data cannot be null.");
if (bone == null) throw new ArgumentNullException("bone cannot be null.");
this.data = data;
this.bone = bone;
SetToSetupPose();
}
internal void SetToSetupPose (int slotIndex) {
r = data.r;
g = data.g;
b = data.b;
a = data.a;
Attachment = data.attachmentName == null ? null : bone.skeleton.GetAttachment(slotIndex, data.attachmentName);
}
public void SetToSetupPose () {
SetToSetupPose(bone.skeleton.data.slots.IndexOf(data));
}
override public String ToString () {
return data.name;
}
}
}

View File

@@ -0,0 +1,62 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime21 {
public class SlotData {
internal String name;
internal BoneData boneData;
internal float r = 1, g = 1, b = 1, a = 1;
internal String attachmentName;
internal bool additiveBlending;
public String Name { get { return name; } }
public BoneData BoneData { get { return boneData; } }
public float R { get { return r; } set { r = value; } }
public float G { get { return g; } set { g = value; } }
public float B { get { return b; } set { b = value; } }
public float A { get { return a; } set { a = value; } }
/// <summary>May be null.</summary>
public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
public bool AdditiveBlending { get { return additiveBlending; } set { additiveBlending = value; } }
public SlotData (String name, BoneData boneData) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
if (boneData == null) throw new ArgumentNullException("boneData cannot be null.");
this.name = name;
this.boneData = boneData;
}
override public String ToString () {
return name;
}
}
}

View File

@@ -0,0 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>2.1.25</Version>
</PropertyGroup>
</Project>

View File

@@ -129,8 +129,8 @@ namespace SpineRuntime38 {
if (skeletonData.hash.Length == 0) skeletonData.hash = null;
skeletonData.version = input.ReadString();
if (skeletonData.version.Length == 0) skeletonData.version = null;
if ("3.8.75" == skeletonData.version)
throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
//if ("3.8.75" == skeletonData.version)
// throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
skeletonData.x = input.ReadFloat();
skeletonData.y = input.ReadFloat();
skeletonData.width = input.ReadFloat();

View File

@@ -100,8 +100,8 @@ namespace SpineRuntime38 {
var skeletonMap = (Dictionary<string, Object>)root["skeleton"];
skeletonData.hash = (string)skeletonMap["hash"];
skeletonData.version = (string)skeletonMap["spine"];
if ("3.8.75" == skeletonData.version)
throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
//if ("3.8.75" == skeletonData.version)
// throw new Exception("Unsupported skeleton data, please export with a newer version of Spine.");
skeletonData.x = GetFloat(skeletonMap, "x", 0);
skeletonData.y = GetFloat(skeletonMap, "y", 0);
skeletonData.width = GetFloat(skeletonMap, "width", 0);

View File

@@ -15,6 +15,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
.gitignore = .gitignore
CHANGELOG.md = CHANGELOG.md
README.en.md = README.en.md
README.md = README.md
EndProjectSection
EndProject
@@ -26,6 +28,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpineRuntime41", "SpineRunt
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpineRuntime42", "SpineRuntimes\SpineRuntime42\SpineRuntime42.csproj", "{1D96AAF6-AB7B-8050-4C7E-03431778628F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpineRuntime21", "SpineRuntimes\SpineRuntime21\SpineRuntime21.csproj", "{628CA98E-1D21-2282-C01E-0470CAF211E1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -60,6 +64,10 @@ Global
{1D96AAF6-AB7B-8050-4C7E-03431778628F}.Debug|x64.Build.0 = Debug|x64
{1D96AAF6-AB7B-8050-4C7E-03431778628F}.Release|x64.ActiveCfg = Release|x64
{1D96AAF6-AB7B-8050-4C7E-03431778628F}.Release|x64.Build.0 = Release|x64
{628CA98E-1D21-2282-C01E-0470CAF211E1}.Debug|x64.ActiveCfg = Debug|x64
{628CA98E-1D21-2282-C01E-0470CAF211E1}.Debug|x64.Build.0 = Debug|x64
{628CA98E-1D21-2282-C01E-0470CAF211E1}.Release|x64.ActiveCfg = Release|x64
{628CA98E-1D21-2282-C01E-0470CAF211E1}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -71,6 +79,7 @@ Global
{2E19353C-9C0B-85F7-4EF4-98A778A79059} = {EA2E1399-02BC-43BC-AD9F-42E23E9C3DA8}
{C7B93D57-A896-38B2-1D43-25B28502F756} = {EA2E1399-02BC-43BC-AD9F-42E23E9C3DA8}
{1D96AAF6-AB7B-8050-4C7E-03431778628F} = {EA2E1399-02BC-43BC-AD9F-42E23E9C3DA8}
{628CA98E-1D21-2282-C01E-0470CAF211E1} = {EA2E1399-02BC-43BC-AD9F-42E23E9C3DA8}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {91F0EFD1-4B07-4C3C-82D8-90432349D3A5}

View File

@@ -36,34 +36,49 @@
toolStripMenuItem_Insert = new ToolStripMenuItem();
toolStripMenuItem_Remove = new ToolStripMenuItem();
toolStripSeparator1 = new ToolStripSeparator();
toolStripMenuItem_MoveUp = new ToolStripMenuItem();
toolStripMenuItem_MoveDown = new ToolStripMenuItem();
toolStripSeparator2 = new ToolStripSeparator();
toolStripMenuItem_BatchAdd = new ToolStripMenuItem();
toolStripMenuItem_RemoveAll = new ToolStripMenuItem();
toolStripSeparator2 = new ToolStripSeparator();
toolStripMenuItem_MoveUp = new ToolStripMenuItem();
toolStripMenuItem_MoveDown = new ToolStripMenuItem();
toolStripMenuItem_MoveTop = new ToolStripMenuItem();
toolStripMenuItem_MoveBottom = new ToolStripMenuItem();
toolStripSeparator3 = new ToolStripSeparator();
toolStripMenuItem_SelectAll = new ToolStripMenuItem();
toolStripMenuItem_CopyPreview = new ToolStripMenuItem();
toolStripSeparator4 = new ToolStripSeparator();
toolStripMenuItem_ChangeView = new ToolStripMenuItem();
toolStripMenuItem_LargeIconView = new ToolStripMenuItem();
toolStripMenuItem_ListView = new ToolStripMenuItem();
toolStripMenuItem_DetailsView = new ToolStripMenuItem();
imageList_LargeIcon = new ImageList(components);
imageList_SmallIcon = new ImageList(components);
contextMenuStrip.SuspendLayout();
SuspendLayout();
//
// listView
//
listView.Alignment = ListViewAlignment.Left;
listView.AllowDrop = true;
listView.Columns.AddRange(new ColumnHeader[] { columnHeader_Name });
listView.ContextMenuStrip = contextMenuStrip;
listView.Dock = DockStyle.Fill;
listView.FullRowSelect = true;
listView.GridLines = true;
listView.LargeImageList = imageList_LargeIcon;
listView.Location = new Point(0, 0);
listView.Name = "listView";
listView.ShowItemToolTips = true;
listView.Size = new Size(336, 445);
listView.SmallImageList = imageList_SmallIcon;
listView.TabIndex = 1;
listView.UseCompatibleStateImageBehavior = false;
listView.View = View.Details;
listView.ItemDrag += listView_ItemDrag;
listView.SelectedIndexChanged += listView_SelectedIndexChanged;
listView.DragDrop += listView_DragDrop;
listView.DragEnter += listView_DragEnter;
listView.DragOver += listView_DragOver;
listView.KeyDown += listView_KeyDown;
//
// columnHeader_Name
//
@@ -73,72 +88,158 @@
// contextMenuStrip
//
contextMenuStrip.ImageScalingSize = new Size(24, 24);
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_Add, toolStripMenuItem_Insert, toolStripMenuItem_Remove, toolStripSeparator1, toolStripMenuItem_MoveUp, toolStripMenuItem_MoveDown, toolStripSeparator2, toolStripMenuItem_BatchAdd, toolStripMenuItem_RemoveAll });
contextMenuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_Add, toolStripMenuItem_Insert, toolStripMenuItem_Remove, toolStripSeparator1, toolStripMenuItem_BatchAdd, toolStripMenuItem_RemoveAll, toolStripSeparator2, toolStripMenuItem_MoveUp, toolStripMenuItem_MoveDown, toolStripMenuItem_MoveTop, toolStripMenuItem_MoveBottom, toolStripSeparator3, toolStripMenuItem_SelectAll, toolStripMenuItem_CopyPreview, toolStripSeparator4, toolStripMenuItem_ChangeView });
contextMenuStrip.Name = "contextMenuStrip";
contextMenuStrip.Size = new Size(188, 226);
contextMenuStrip.Size = new Size(329, 388);
contextMenuStrip.Closed += contextMenuStrip_Closed;
contextMenuStrip.Opening += contextMenuStrip_Opening;
//
// toolStripMenuItem_Add
//
toolStripMenuItem_Add.Name = "toolStripMenuItem_Add";
toolStripMenuItem_Add.Size = new Size(187, 30);
toolStripMenuItem_Add.Text = "添加(&A)...";
toolStripMenuItem_Add.Size = new Size(328, 30);
toolStripMenuItem_Add.Text = "添加...";
toolStripMenuItem_Add.Click += toolStripMenuItem_Add_Click;
//
// toolStripMenuItem_Insert
//
toolStripMenuItem_Insert.Enabled = false;
toolStripMenuItem_Insert.Name = "toolStripMenuItem_Insert";
toolStripMenuItem_Insert.Size = new Size(187, 30);
toolStripMenuItem_Insert.Text = "插入(&I)...";
toolStripMenuItem_Insert.Size = new Size(328, 30);
toolStripMenuItem_Insert.Text = "插入...";
toolStripMenuItem_Insert.Click += toolStripMenuItem_Insert_Click;
//
// toolStripMenuItem_Remove
//
toolStripMenuItem_Remove.Enabled = false;
toolStripMenuItem_Remove.Name = "toolStripMenuItem_Remove";
toolStripMenuItem_Remove.Size = new Size(187, 30);
toolStripMenuItem_Remove.Text = "移除(&R)";
toolStripMenuItem_Remove.ShortcutKeys = Keys.Delete;
toolStripMenuItem_Remove.Size = new Size(328, 30);
toolStripMenuItem_Remove.Text = "移除";
toolStripMenuItem_Remove.Click += toolStripMenuItem_Remove_Click;
//
// toolStripSeparator1
//
toolStripSeparator1.Name = "toolStripSeparator1";
toolStripSeparator1.Size = new Size(184, 6);
toolStripSeparator1.Size = new Size(325, 6);
//
// toolStripMenuItem_BatchAdd
//
toolStripMenuItem_BatchAdd.Name = "toolStripMenuItem_BatchAdd";
toolStripMenuItem_BatchAdd.Size = new Size(328, 30);
toolStripMenuItem_BatchAdd.Text = "批量添加...";
toolStripMenuItem_BatchAdd.Click += toolStripMenuItem_BatchAdd_Click;
//
// toolStripMenuItem_RemoveAll
//
toolStripMenuItem_RemoveAll.Name = "toolStripMenuItem_RemoveAll";
toolStripMenuItem_RemoveAll.Size = new Size(328, 30);
toolStripMenuItem_RemoveAll.Text = "移除全部";
toolStripMenuItem_RemoveAll.Click += toolStripMenuItem_RemoveAll_Click;
//
// toolStripSeparator2
//
toolStripSeparator2.Name = "toolStripSeparator2";
toolStripSeparator2.Size = new Size(325, 6);
//
// toolStripMenuItem_MoveUp
//
toolStripMenuItem_MoveUp.Name = "toolStripMenuItem_MoveUp";
toolStripMenuItem_MoveUp.Size = new Size(187, 30);
toolStripMenuItem_MoveUp.Text = "上移(&U)";
toolStripMenuItem_MoveUp.ShortcutKeys = Keys.Alt | Keys.W;
toolStripMenuItem_MoveUp.Size = new Size(328, 30);
toolStripMenuItem_MoveUp.Text = "上移";
toolStripMenuItem_MoveUp.Click += toolStripMenuItem_MoveUp_Click;
//
// toolStripMenuItem_MoveDown
//
toolStripMenuItem_MoveDown.Name = "toolStripMenuItem_MoveDown";
toolStripMenuItem_MoveDown.Size = new Size(187, 30);
toolStripMenuItem_MoveDown.Text = "下移(&D)";
toolStripMenuItem_MoveDown.ShortcutKeys = Keys.Alt | Keys.S;
toolStripMenuItem_MoveDown.Size = new Size(328, 30);
toolStripMenuItem_MoveDown.Text = "下移";
toolStripMenuItem_MoveDown.Click += toolStripMenuItem_MoveDown_Click;
//
// toolStripSeparator2
// toolStripMenuItem_MoveTop
//
toolStripSeparator2.Name = "toolStripSeparator2";
toolStripSeparator2.Size = new Size(184, 6);
toolStripMenuItem_MoveTop.Name = "toolStripMenuItem_MoveTop";
toolStripMenuItem_MoveTop.ShortcutKeys = Keys.Alt | Keys.Shift | Keys.W;
toolStripMenuItem_MoveTop.Size = new Size(328, 30);
toolStripMenuItem_MoveTop.Text = "置顶";
toolStripMenuItem_MoveTop.Click += toolStripMenuItem_MoveTop_Click;
//
// toolStripMenuItem_BatchAdd
// toolStripMenuItem_MoveBottom
//
toolStripMenuItem_BatchAdd.Name = "toolStripMenuItem_BatchAdd";
toolStripMenuItem_BatchAdd.Size = new Size(187, 30);
toolStripMenuItem_BatchAdd.Text = "批量添加(&B)...";
toolStripMenuItem_BatchAdd.Click += toolStripMenuItem_BatchAdd_Click;
toolStripMenuItem_MoveBottom.Name = "toolStripMenuItem_MoveBottom";
toolStripMenuItem_MoveBottom.ShortcutKeys = Keys.Alt | Keys.Shift | Keys.S;
toolStripMenuItem_MoveBottom.Size = new Size(328, 30);
toolStripMenuItem_MoveBottom.Text = "置底";
toolStripMenuItem_MoveBottom.Click += toolStripMenuItem_MoveBottom_Click;
//
// toolStripMenuItem_RemoveAll
// toolStripSeparator3
//
toolStripMenuItem_RemoveAll.Enabled = false;
toolStripMenuItem_RemoveAll.Name = "toolStripMenuItem_RemoveAll";
toolStripMenuItem_RemoveAll.Size = new Size(187, 30);
toolStripMenuItem_RemoveAll.Text = "移除全部(&X)";
toolStripMenuItem_RemoveAll.Click += toolStripMenuItem_RemoveAll_Click;
toolStripSeparator3.Name = "toolStripSeparator3";
toolStripSeparator3.Size = new Size(325, 6);
//
// toolStripMenuItem_SelectAll
//
toolStripMenuItem_SelectAll.Name = "toolStripMenuItem_SelectAll";
toolStripMenuItem_SelectAll.ShortcutKeys = Keys.Control | Keys.A;
toolStripMenuItem_SelectAll.Size = new Size(328, 30);
toolStripMenuItem_SelectAll.Text = "全选";
toolStripMenuItem_SelectAll.Click += toolStripMenuItem_SelectAll_Click;
//
// toolStripMenuItem_CopyPreview
//
toolStripMenuItem_CopyPreview.Name = "toolStripMenuItem_CopyPreview";
toolStripMenuItem_CopyPreview.ShortcutKeys = Keys.Control | Keys.C;
toolStripMenuItem_CopyPreview.Size = new Size(328, 30);
toolStripMenuItem_CopyPreview.Text = "复制预览图 (256x256)";
toolStripMenuItem_CopyPreview.Click += toolStripMenuItem_CopyPreview_Click;
//
// toolStripSeparator4
//
toolStripSeparator4.Name = "toolStripSeparator4";
toolStripSeparator4.Size = new Size(325, 6);
//
// toolStripMenuItem_ChangeView
//
toolStripMenuItem_ChangeView.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_LargeIconView, toolStripMenuItem_ListView, toolStripMenuItem_DetailsView });
toolStripMenuItem_ChangeView.Name = "toolStripMenuItem_ChangeView";
toolStripMenuItem_ChangeView.Size = new Size(328, 30);
toolStripMenuItem_ChangeView.Text = "切换视图";
//
// toolStripMenuItem_LargeIconView
//
toolStripMenuItem_LargeIconView.Name = "toolStripMenuItem_LargeIconView";
toolStripMenuItem_LargeIconView.ShortcutKeys = Keys.Alt | Keys.D1;
toolStripMenuItem_LargeIconView.Size = new Size(241, 34);
toolStripMenuItem_LargeIconView.Text = "大图标";
toolStripMenuItem_LargeIconView.Click += toolStripMenuItem_LargeIconView_Click;
//
// toolStripMenuItem_ListView
//
toolStripMenuItem_ListView.Name = "toolStripMenuItem_ListView";
toolStripMenuItem_ListView.ShortcutKeys = Keys.Alt | Keys.D2;
toolStripMenuItem_ListView.Size = new Size(241, 34);
toolStripMenuItem_ListView.Text = "列表";
toolStripMenuItem_ListView.Click += toolStripMenuItem_ListView_Click;
//
// toolStripMenuItem_DetailsView
//
toolStripMenuItem_DetailsView.Name = "toolStripMenuItem_DetailsView";
toolStripMenuItem_DetailsView.ShortcutKeys = Keys.Alt | Keys.D3;
toolStripMenuItem_DetailsView.Size = new Size(241, 34);
toolStripMenuItem_DetailsView.Text = "详细信息";
toolStripMenuItem_DetailsView.Click += toolStripMenuItem_DetailsView_Click;
//
// imageList_LargeIcon
//
imageList_LargeIcon.ColorDepth = ColorDepth.Depth32Bit;
imageList_LargeIcon.ImageSize = new Size(96, 96);
imageList_LargeIcon.TransparentColor = Color.Transparent;
//
// imageList_SmallIcon
//
imageList_SmallIcon.ColorDepth = ColorDepth.Depth32Bit;
imageList_SmallIcon.ImageSize = new Size(48, 48);
imageList_SmallIcon.TransparentColor = Color.Transparent;
//
// SpineListView
//
@@ -164,5 +265,17 @@
private ToolStripMenuItem toolStripMenuItem_MoveDown;
private ToolStripSeparator toolStripSeparator2;
private ColumnHeader columnHeader_Name;
private ImageList imageList_SmallIcon;
private ImageList imageList_LargeIcon;
private ToolStripSeparator toolStripSeparator3;
private ToolStripMenuItem toolStripMenuItem_ChangeView;
private ToolStripMenuItem toolStripMenuItem_LargeIconView;
private ToolStripMenuItem toolStripMenuItem_ListView;
private ToolStripMenuItem toolStripMenuItem_DetailsView;
private ToolStripMenuItem toolStripMenuItem_MoveTop;
private ToolStripMenuItem toolStripMenuItem_MoveBottom;
private ToolStripMenuItem toolStripMenuItem_CopyPreview;
private ToolStripMenuItem toolStripMenuItem_SelectAll;
private ToolStripSeparator toolStripSeparator4;
}
}

View File

@@ -11,6 +11,7 @@ using System.Collections.ObjectModel;
using SpineViewer.Spine;
using System.Reflection;
using System.Diagnostics;
using System.Collections.Specialized;
namespace SpineViewer.Controls
{
@@ -36,39 +37,9 @@ namespace SpineViewer.Controls
}
/// <summary>
/// 弹出添加对话框在指定位置之前插入一项
/// listView.SelectedIndices
/// </summary>
private void Insert(int index = -1)
{
var dialog = new Dialogs.OpenSpineDialog();
if (dialog.ShowDialog() != DialogResult.OK)
return;
try
{
var spine = Spine.Spine.New(dialog.Version, dialog.SkelPath, dialog.AtlasPath);
// 如果索引无效则在末尾添加
if (index < 0 || index > listView.Items.Count)
index = listView.Items.Count;
// 锁定外部的读操作
lock (Spines) { spines.Insert(index, spine); }
listView.Items.Insert(index, new ListViewItem(spine.Name) { ToolTipText = spine.SkelPath });
// 选中新增项
listView.SelectedIndices.Clear();
listView.SelectedIndices.Add(index);
}
catch (Exception ex)
{
Program.Logger.Error(ex.ToString());
Program.Logger.Error("Failed to load {} {}", dialog.SkelPath, dialog.AtlasPath);
MessageBox.Show(ex.ToString(), "骨骼加载失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
}
public ListView.SelectedIndexCollection SelectedIndices { get => listView.SelectedIndices; }
/// <summary>
/// 弹出添加对话框
@@ -89,59 +60,32 @@ namespace SpineViewer.Controls
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += BatchAdd_Work;
progressDialog.RunWorkerAsync(openDialog);
progressDialog.RunWorkerAsync(openDialog.Result);
progressDialog.ShowDialog();
}
private void BatchAdd_Work(object? sender, DoWorkEventArgs e)
/// <summary>
/// 弹出对话框导出列表预览图
/// </summary>
public void ExportPreviews()
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.BatchOpenSpineDialog;
var skelPaths = arguments.SkelPaths;
var version = arguments.Version;
int totalCount = skelPaths.Length;
int success = 0;
int error = 0;
worker.ReportProgress(0, $"已处理 0/{totalCount}");
for (int i = 0; i < totalCount; i++)
lock (Spines)
{
if (worker.CancellationPending)
if (spines.Count <= 0)
{
e.Cancel = true;
break;
MessageBox.Show("请至少打开一个骨骼文件", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
var skelPath = skelPaths[i];
try
{
var spine = Spine.Spine.New(version, skelPath);
lock (Spines) { spines.Add(spine); }
listView.Invoke(() => listView.Items.Add(new ListViewItem(spine.Name) { ToolTipText = spine.SkelPath }));
success++;
}
catch (Exception ex)
{
Program.Logger.Error(ex.ToString());
Program.Logger.Error("Failed to load {}", skelPath);
error++;
}
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
}
if (error > 0)
{
Program.Logger.Warn("Batch load {} successfully, {} failed", success, error);
}
else
{
Program.Logger.Info("{} skel loaded successfully", success);
}
var saveDialog = new Dialogs.ExportPreviewDialog();
if (saveDialog.ShowDialog() != DialogResult.OK)
return;
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += ExportPreview_Work;
progressDialog.RunWorkerAsync(saveDialog);
progressDialog.ShowDialog();
}
private void listView_SelectedIndexChanged(object sender, EventArgs e)
@@ -156,21 +100,22 @@ namespace SpineViewer.Controls
PropertyGrid.SelectedObject = spines[listView.SelectedIndices[0]];
else
PropertyGrid.SelectedObjects = listView.SelectedIndices.Cast<int>().Select(index => spines[index]).ToArray();
}
}
}
private void listView_KeyDown(object sender, KeyEventArgs e)
{
if (e.Control && e.KeyCode == Keys.A)
{
listView.BeginUpdate();
foreach (ListViewItem item in listView.Items)
{
item.Selected = true;
// 标记选中的 Spine
for (int i = 0; i < spines.Count; i++)
spines[i].IsSelected = listView.SelectedIndices.Contains(i);
}
listView.EndUpdate();
}
// BUG: 图标显示的时候没法自动刷新顺序, 只能切换视图刷新, 不知道什么原理
listView.BeginUpdate();
var tmp = listView.View;
listView.View = View.List;
listView.View = tmp;
listView.EndUpdate();
if (listView.SelectedItems.Count > 0)
listView.SelectedItems[0].EnsureVisible();
}
private void listView_ItemDrag(object sender, ItemDragEventArgs e)
@@ -178,74 +123,123 @@ namespace SpineViewer.Controls
DoDragDrop(e.Item, DragDropEffects.Move);
}
private void listView_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.Serializable))
e.Effect = DragDropEffects.Move;
else if (e.Data.GetDataPresent(DataFormats.FileDrop))
e.Effect = DragDropEffects.Copy;
else
e.Effect = DragDropEffects.None;
}
private void listView_DragOver(object sender, DragEventArgs e)
{
// 检查拖放目标是否有效
e.Effect = DragDropEffects.Move;
if (e.Data.GetDataPresent(DataFormats.Serializable))
{
// 获取鼠标位置并确定目标索引
var point = listView.PointToClient(new(e.X, e.Y));
var targetItem = listView.GetItemAt(point.X, point.Y);
// 获取鼠标位置并确定目标索引
var point = listView.PointToClient(new(e.X, e.Y));
var targetItem = listView.GetItemAt(point.X, point.Y);
// 高亮目标项
if (targetItem != null)
{
foreach (ListViewItem item in listView.Items)
// 高亮目标项
if (targetItem != null)
{
item.BackColor = listView.BackColor;
foreach (ListViewItem item in listView.Items)
{
item.BackColor = listView.BackColor;
}
targetItem.BackColor = Color.LightGray;
}
targetItem.BackColor = Color.LightGray;
}
}
private void listView_DragDrop(object sender, DragEventArgs e)
{
// 获取拖放源项和目标项
var draggedItem = (ListViewItem)e.Data.GetData(typeof(ListViewItem));
int draggedIndex = draggedItem.Index;
var point = listView.PointToClient(new Point(e.X, e.Y));
var targetItem = listView.GetItemAt(point.X, point.Y);
int targetIndex = targetItem is null ? listView.Items.Count : targetItem.Index;
if (e.Data.GetDataPresent(DataFormats.Serializable))
{
// 获取拖放源项和目标项
var draggedItem = (ListViewItem)e.Data.GetData(typeof(ListViewItem));
int draggedIndex = draggedItem.Index;
var point = listView.PointToClient(new Point(e.X, e.Y));
var targetItem = listView.GetItemAt(point.X, point.Y);
int targetIndex = targetItem is null ? listView.Items.Count : targetItem.Index;
if (targetIndex <= draggedIndex)
{
lock (Spines)
if (targetIndex <= draggedIndex)
{
var draggedSpine = spines[draggedIndex];
spines.RemoveAt(draggedIndex);
spines.Insert(targetIndex, draggedSpine);
lock (Spines)
{
var draggedSpine = spines[draggedIndex];
spines.RemoveAt(draggedIndex);
spines.Insert(targetIndex, draggedSpine);
}
listView.Items.RemoveAt(draggedIndex);
listView.Items.Insert(targetIndex, draggedItem);
}
listView.Items.RemoveAt(draggedIndex);
listView.Items.Insert(targetIndex, draggedItem);
}
else
{
lock (Spines)
else
{
var draggedSpine = spines[draggedIndex];
spines.RemoveAt(draggedIndex);
spines.Insert(targetIndex - 1, draggedSpine);
lock (Spines)
{
var draggedSpine = spines[draggedIndex];
spines.RemoveAt(draggedIndex);
spines.Insert(targetIndex - 1, draggedSpine);
}
listView.Items.RemoveAt(draggedIndex);
listView.Items.Insert(targetIndex - 1, draggedItem);
}
listView.Items.RemoveAt(draggedIndex);
listView.Items.Insert(targetIndex - 1, draggedItem);
}
// 重置背景颜色
foreach (ListViewItem item in listView.Items)
// 重置背景颜色
foreach (ListViewItem item in listView.Items)
{
item.BackColor = listView.BackColor;
}
}
else if (e.Data.GetDataPresent(DataFormats.FileDrop))
{
item.BackColor = listView.BackColor;
var validPaths = ((string[])e.Data.GetData(DataFormats.FileDrop)).Where(
path => File.Exists(path) &&
(Path.GetExtension(path).Equals(".skel", StringComparison.OrdinalIgnoreCase) ||
Path.GetExtension(path).Equals(".json", StringComparison.OrdinalIgnoreCase))
).ToArray();
if (validPaths.Length > 1)
{
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += BatchAdd_Work;
progressDialog.RunWorkerAsync(new Dialogs.BatchOpenSpineDialogResult(Spine.Version.Auto, validPaths));
progressDialog.ShowDialog();
}
else if (validPaths.Length > 0)
{
Insert(new Dialogs.OpenSpineDialogResult(Spine.Version.Auto, validPaths[0]));
}
}
}
private void contextMenuStrip_Opening(object sender, CancelEventArgs e)
{
var selectedCount = listView.SelectedIndices.Count;
var selectedIndices = listView.SelectedIndices;
var selectedCount = selectedIndices.Count;
var itemsCount = listView.Items.Count;
toolStripMenuItem_Insert.Enabled = selectedCount == 1;
toolStripMenuItem_Remove.Enabled = selectedCount >= 1;
toolStripMenuItem_MoveUp.Enabled = selectedCount == 1 && listView.SelectedIndices[0] != 0;
toolStripMenuItem_MoveDown.Enabled = selectedCount == 1 && listView.SelectedIndices[0] != itemsCount - 1;
toolStripMenuItem_MoveTop.Enabled = selectedCount == 1 && selectedIndices[0] != 0;
toolStripMenuItem_MoveUp.Enabled = selectedCount == 1 && selectedIndices[0] != 0;
toolStripMenuItem_MoveDown.Enabled = selectedCount == 1 && selectedIndices[0] != itemsCount - 1;
toolStripMenuItem_MoveBottom.Enabled = selectedCount == 1 && selectedIndices[0] != itemsCount - 1;
toolStripMenuItem_RemoveAll.Enabled = itemsCount > 0;
// 视图选项
toolStripMenuItem_LargeIconView.Checked = listView.View == View.LargeIcon;
toolStripMenuItem_ListView.Checked = listView.View == View.List;
toolStripMenuItem_DetailsView.Checked = listView.View == View.Details;
}
private void contextMenuStrip_Closed(object sender, ToolStripDropDownClosedEventArgs e)
{
// 不显示菜单的时候需要把菜单的各项功能启用, 这样才能正常捕获快捷键
foreach (var item in contextMenuStrip.Items)
if (item is ToolStripMenuItem tsmi)
tsmi.Enabled = true;
}
private void toolStripMenuItem_Add_Click(object sender, EventArgs e)
@@ -279,13 +273,36 @@ namespace SpineViewer.Controls
{
lock (Spines)
{
spines[i].Dispose();
var spine = spines[i];
spines.RemoveAt(i);
listView.SmallImageList.Images.RemoveByKey(spine.ID);
listView.LargeImageList.Images.RemoveByKey(spine.ID);
spine.Dispose();
}
listView.Items.RemoveAt(i);
}
}
private void toolStripMenuItem_MoveTop_Click(object sender, EventArgs e)
{
if (listView.SelectedIndices.Count != 1)
return;
var index = listView.SelectedIndices[0];
if (index > 0)
{
lock (Spines)
{
var spine = spines[index];
spines.RemoveAt(index);
spines.Insert(0, spine);
}
var item = listView.Items[index];
listView.Items.RemoveAt(index);
listView.Items.Insert(0, item);
}
}
private void toolStripMenuItem_MoveUp_Click(object sender, EventArgs e)
{
if (listView.SelectedIndices.Count != 1)
@@ -296,8 +313,10 @@ namespace SpineViewer.Controls
{
lock (Spines) { (spines[index - 1], spines[index]) = (spines[index], spines[index - 1]); }
var item = listView.Items[index];
listView.BeginUpdate();
listView.Items.RemoveAt(index);
listView.Items.Insert(index - 1, item);
listView.EndUpdate();
}
}
@@ -310,9 +329,34 @@ namespace SpineViewer.Controls
if (index < listView.Items.Count - 1)
{
lock (Spines) { (spines[index], spines[index + 1]) = (spines[index + 1], spines[index]); }
var item = listView.Items[index + 1];
listView.Items.RemoveAt(index + 1);
listView.Items.Insert(index, item);
var item = listView.Items[index];
listView.BeginUpdate();
listView.Items.RemoveAt(index);
listView.Items.Insert(index + 1, item);
listView.EndUpdate();
}
}
private void toolStripMenuItem_MoveBottom_Click(object sender, EventArgs e)
{
if (listView.SelectedIndices.Count != 1)
return;
var index = listView.SelectedIndices[0];
if (index < listView.Items.Count - 1)
{
lock (Spines)
{
lock (Spines)
{
var spine = spines[index];
spines.RemoveAt(index);
spines.Add(spine);
}
}
var item = listView.Items[index];
listView.Items.RemoveAt(index);
listView.Items.Add(item);
}
}
@@ -324,15 +368,215 @@ namespace SpineViewer.Controls
if (MessageBox.Show($"确认移除所有 {listView.Items.Count} 项吗?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) != DialogResult.OK)
return;
lock (Spines)
lock (Spines)
{
foreach (var spine in spines)
spine.Dispose();
spines.Clear();
spines.Clear();
listView.SmallImageList.Images.Clear();
listView.LargeImageList.Images.Clear();
}
listView.Items.Clear();
if (PropertyGrid is not null)
PropertyGrid.SelectedObject = null;
}
private void toolStripMenuItem_SelectAll_Click(object sender, EventArgs e)
{
listView.BeginUpdate();
foreach (ListViewItem item in listView.Items)
item.Selected = true;
listView.EndUpdate();
}
private void toolStripMenuItem_CopyPreview_Click(object sender, EventArgs e)
{
var fileDropList = new StringCollection();
lock (Spines)
{
foreach (int i in listView.SelectedIndices)
{
var spine = spines[i];
var image = spine.Preview;
var path = Path.Combine(Program.TempDir, $"{spine.ID}.png");
using (var clone = new Bitmap(image))
clone.Save(path);
fileDropList.Add(path);
}
}
if (fileDropList.Count > 0)
Clipboard.SetFileDropList(fileDropList);
}
private void toolStripMenuItem_LargeIconView_Click(object sender, EventArgs e)
{
listView.View = View.LargeIcon;
}
private void toolStripMenuItem_ListView_Click(object sender, EventArgs e)
{
listView.View = View.List;
}
private void toolStripMenuItem_DetailsView_Click(object sender, EventArgs e)
{
listView.View = View.Details;
}
/// <summary>
/// 弹出添加对话框在指定位置之前插入一项
/// </summary>
private void Insert(int index = -1)
{
var dialog = new Dialogs.OpenSpineDialog();
if (dialog.ShowDialog() != DialogResult.OK)
return;
Insert(dialog.Result, index);
}
private void Insert(Dialogs.OpenSpineDialogResult result, int index = -1)
{
try
{
var spine = Spine.Spine.New(result.Version, result.SkelPath, result.AtlasPath);
// 如果索引无效则在末尾添加
if (index < 0 || index > listView.Items.Count)
index = listView.Items.Count;
// 锁定外部的读操作
lock (Spines)
{
spines.Insert(index, spine);
listView.SmallImageList.Images.Add(spine.ID, spine.Preview);
listView.LargeImageList.Images.Add(spine.ID, spine.Preview);
}
listView.Items.Insert(index, new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
// 选中新增项
listView.SelectedIndices.Clear();
listView.SelectedIndices.Add(index);
}
catch (Exception ex)
{
Program.Logger.Error(ex.ToString());
Program.Logger.Error("Failed to load {} {}", result.SkelPath, result.AtlasPath);
MessageBox.Show(ex.ToString(), "骨骼加载失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
}
private void BatchAdd_Work(object? sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.BatchOpenSpineDialogResult;
var skelPaths = arguments.SkelPaths;
var version = arguments.Version;
int totalCount = skelPaths.Length;
int success = 0;
int error = 0;
worker.ReportProgress(0, $"已处理 0/{totalCount}");
for (int i = 0; i < totalCount; i++)
{
if (worker.CancellationPending)
{
e.Cancel = true;
break;
}
var skelPath = skelPaths[i];
try
{
var spine = Spine.Spine.New(version, skelPath);
var preview = spine.Preview;
lock (Spines) { spines.Add(spine); }
listView.Invoke(() =>
{
listView.SmallImageList.Images.Add(spine.ID, preview);
listView.LargeImageList.Images.Add(spine.ID, preview);
listView.Items.Add(new ListViewItem(spine.Name, spine.ID) { ToolTipText = spine.SkelPath });
});
success++;
}
catch (Exception ex)
{
Program.Logger.Error(ex.ToString());
Program.Logger.Error("Failed to load {}", skelPath);
error++;
}
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
}
if (error > 0)
{
Program.Logger.Warn("Batch load {} successfully, {} failed", success, error);
}
else
{
Program.Logger.Info("{} skel loaded successfully", success);
}
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
}
private void ExportPreview_Work(object? sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.ExportPreviewDialog;
var outputDir = arguments.OutputDir;
var width = arguments.PreviewWidth;
var height = arguments.PreviewHeight;
int success = 0;
int error = 0;
lock (Spines)
{
int totalCount = spines.Count;
worker.ReportProgress(0, $"已处理 0/{totalCount}");
for (int i = 0; i < totalCount; i++)
{
if (worker.CancellationPending)
{
e.Cancel = true;
break;
}
var spine = spines[i];
try
{
var preview = spine.GetPreview(width, height);
var savePath = Path.Combine(outputDir, $"{spine.Name}.png");
preview.SaveToFile(savePath);
success++;
}
catch (Exception ex)
{
Program.Logger.Error(ex.ToString());
Program.Logger.Error("Failed to save preview {}", spine.SkelPath);
error++;
}
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
}
}
if (error > 0)
{
Program.Logger.Warn("Preview save {} successfully, {} failed", success, error);
}
else
{
Program.Logger.Info("{} preview saved successfully", success);
}
Program.Logger.Info($"Current memory usage: {Program.Process.WorkingSet64 / 1024.0 / 1024.0:F2} MB");
}
}
}

View File

@@ -120,4 +120,10 @@
<metadata name="contextMenuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="imageList_LargeIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>511, 20</value>
</metadata>
<metadata name="imageList_SmallIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>252, 19</value>
</metadata>
</root>

View File

@@ -24,11 +24,11 @@ namespace SpineViewer.Controls
public PreviewerProperty(SpinePreviewer previewer) { this.previewer = previewer; }
[TypeConverter(typeof(SizeTypeConverter))]
[TypeConverter(typeof(SizeConverter))]
[Category("导出"), DisplayName("分辨率")]
public Size Resolution { get => previewer.Resolution; set => previewer.Resolution = value; }
[TypeConverter(typeof(PointFTypeConverter))]
[TypeConverter(typeof(PointFConverter))]
[Category("导出"), DisplayName("画面中心点")]
public PointF Center { get => previewer.Center; set => previewer.Center = value; }
@@ -47,9 +47,6 @@ namespace SpineViewer.Controls
[Category("预览"), DisplayName("显示坐标轴")]
public bool ShowAxis { get => previewer.ShowAxis; set => previewer.ShowAxis = value; }
[Category("预览"), DisplayName("显示包围盒")]
public bool ShowBounds { get => previewer.ShowBounds; set => previewer.ShowBounds = value; }
[Category("预览"), DisplayName("最大帧率")]
public uint MaxFps { get => previewer.MaxFps; set => previewer.MaxFps = value; }
}
@@ -84,7 +81,6 @@ namespace SpineViewer.Controls
private readonly SFML.Graphics.RenderWindow RenderWindow;
private readonly SFML.System.Clock Clock = new();
private SFML.System.Vector2f? draggingSrc = null;
private Spine.Spine? draggingSpine = null;
private Task? task = null;
private CancellationTokenSource? cancelToken = null;
@@ -236,13 +232,6 @@ namespace SpineViewer.Controls
[Browsable(false)]
public bool ShowAxis { get; set; } = true;
/// <summary>
/// 显示包围盒
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public bool ShowBounds { get; set; } = true;
/// <summary>
/// 最大帧率
/// </summary>
@@ -328,7 +317,6 @@ namespace SpineViewer.Controls
// 右键优先级高, 进入画面拖动模式, 需要重新记录源点
if ((e.Button & MouseButtons.Right) != 0)
{
draggingSpine = null;
draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
Cursor = Cursors.Hand;
}
@@ -342,12 +330,41 @@ namespace SpineViewer.Controls
{
lock (SpineListView.Spines)
{
foreach (var spine in SpineListView.Spines)
var spines = SpineListView.Spines;
// 没有按下 Ctrl 键就只选中点击的那个, 所以先清空选中列表
if ((ModifierKeys & Keys.Control) == 0)
{
if (spine.Bounds.Contains(src))
bool hit = false;
for (int i = 0; i < spines.Count; i++)
{
draggingSpine = spine;
break;
if (spines[i].Bounds.Contains(src))
{
hit = true;
// 如果点到了没被选中的东西, 则清空原先选中的, 改为只选中这一次点的
if (!SpineListView.SelectedIndices.Contains(i))
{
SpineListView.SelectedIndices.Clear();
SpineListView.SelectedIndices.Add(i);
}
break;
}
}
// 如果点了空白的地方, 就清空选中列表
if (!hit)
SpineListView.SelectedIndices.Clear();
}
else
{
for (int i = 0; i < spines.Count; i++)
{
if (spines[i].Bounds.Contains(src))
{
SpineListView.SelectedIndices.Add(i);
break;
}
}
}
}
@@ -371,8 +388,17 @@ namespace SpineViewer.Controls
}
else if ((e.Button & MouseButtons.Left) != 0)
{
if (draggingSpine is not null)
draggingSpine.Position += delta;
if (SpineListView is not null)
{
lock (SpineListView.Spines)
{
foreach (var spine in SpineListView.Spines)
{
if (spine.IsSelected)
spine.Position += delta;
}
}
}
draggingSrc = dst;
}
}
@@ -382,7 +408,6 @@ namespace SpineViewer.Controls
// 右键高优先级, 结束画面拖动模式
if ((e.Button & MouseButtons.Right) != 0)
{
draggingSpine = null;
SpineListView?.PropertyGrid?.Refresh();
draggingSrc = null;
@@ -393,7 +418,6 @@ namespace SpineViewer.Controls
else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
{
draggingSrc = null;
draggingSpine = null;
SpineListView?.PropertyGrid?.Refresh();
}
}
@@ -439,7 +463,7 @@ namespace SpineViewer.Controls
spine.Update(delta);
RenderWindow.Draw(spine);
if (ShowBounds)
if (spine.IsSelected)
{
var bounds = spine.Bounds;
BoundsRect[0] = BoundsRect[4] = new(new(bounds.Left, bounds.Top), BoundsColor);

View File

@@ -194,8 +194,9 @@
//
openFileDialog_Skel.AddExtension = false;
openFileDialog_Skel.AddToRecent = false;
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|所有文件 (*.*)|*.*";
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
openFileDialog_Skel.Multiselect = true;
openFileDialog_Skel.Title = "批量选择skel文件";
//
// BatchOpenSpineDialog
//
@@ -213,6 +214,7 @@
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "批量打开骨骼";
Load += BatchOpenSpineDialog_Load;
panel.ResumeLayout(false);
tableLayoutPanel1.ResumeLayout(false);
tableLayoutPanel1.PerformLayout();

View File

@@ -13,8 +13,7 @@ namespace SpineViewer.Dialogs
{
public partial class BatchOpenSpineDialog : Form
{
public string[] SkelPaths { get; private set; }
public Spine.Version Version { get; private set; }
public BatchOpenSpineDialogResult Result { get; private set; }
public BatchOpenSpineDialog()
{
@@ -22,7 +21,12 @@ namespace SpineViewer.Dialogs
comboBox_Version.DataSource = VersionHelper.Versions.ToList();
comboBox_Version.DisplayMember = "Value";
comboBox_Version.ValueMember = "Key";
comboBox_Version.SelectedValue = Spine.Version.V38;
comboBox_Version.SelectedValue = Spine.Version.Auto;
}
private void BatchOpenSpineDialog_Load(object sender, EventArgs e)
{
button_SelectSkel_Click(sender, e);
}
private void button_SelectSkel_Click(object sender, EventArgs e)
@@ -38,6 +42,8 @@ namespace SpineViewer.Dialogs
private void button_Ok_Click(object sender, EventArgs e)
{
var version = (Spine.Version)comboBox_Version.SelectedValue;
if (listBox_FilePath.Items.Count <= 0)
{
MessageBox.Show("未选择任何文件", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
@@ -53,9 +59,13 @@ namespace SpineViewer.Dialogs
}
}
SkelPaths = listBox_FilePath.Items.Cast<string>().ToArray();
Version = (Spine.Version)comboBox_Version.SelectedValue;
if (version != Spine.Version.Auto && !Spine.Spine.ImplementedVersions.Contains(version))
{
MessageBox.Show($"{version.String()} 版本尚未实现(咕咕咕~", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
Result = new(version, listBox_FilePath.Items.Cast<string>().ToArray());
DialogResult = DialogResult.OK;
}
@@ -64,4 +74,10 @@ namespace SpineViewer.Dialogs
DialogResult = DialogResult.Cancel;
}
}
public class BatchOpenSpineDialogResult(Spine.Version version, string[] skelPaths)
{
public Spine.Version Version { get; } = version;
public string[] SkelPaths { get; } = skelPaths;
}
}

View File

@@ -0,0 +1,358 @@
namespace SpineViewer.Dialogs
{
partial class ConvertFileFormatDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ConvertFileFormatDialog));
panel = new Panel();
tableLayoutPanel1 = new TableLayoutPanel();
flowLayoutPanel_TargetFormat = new FlowLayoutPanel();
radioButton_BinaryTarget = new RadioButton();
radioButton_JsonTarget = new RadioButton();
label1 = new Label();
label4 = new Label();
label3 = new Label();
comboBox_SourceVersion = new ComboBox();
tableLayoutPanel2 = new TableLayoutPanel();
button_Ok = new Button();
button_Cancel = new Button();
listBox_FilePath = new ListBox();
button_SelectSkel = new Button();
label_Tip = new Label();
label2 = new Label();
flowLayoutPanel_SourceFormat = new FlowLayoutPanel();
radioButton_BinarySource = new RadioButton();
radioButton_JsonSource = new RadioButton();
openFileDialog_Skel = new OpenFileDialog();
panel.SuspendLayout();
tableLayoutPanel1.SuspendLayout();
flowLayoutPanel_TargetFormat.SuspendLayout();
tableLayoutPanel2.SuspendLayout();
flowLayoutPanel_SourceFormat.SuspendLayout();
SuspendLayout();
//
// panel
//
panel.Controls.Add(tableLayoutPanel1);
panel.Dock = DockStyle.Fill;
panel.Location = new Point(0, 0);
panel.Name = "panel";
panel.Padding = new Padding(50, 15, 50, 10);
panel.Size = new Size(1039, 530);
panel.TabIndex = 2;
//
// tableLayoutPanel1
//
tableLayoutPanel1.ColumnCount = 2;
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
tableLayoutPanel1.Controls.Add(flowLayoutPanel_TargetFormat, 1, 5);
tableLayoutPanel1.Controls.Add(label1, 0, 4);
tableLayoutPanel1.Controls.Add(label4, 0, 0);
tableLayoutPanel1.Controls.Add(label3, 0, 3);
tableLayoutPanel1.Controls.Add(comboBox_SourceVersion, 1, 3);
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 6);
tableLayoutPanel1.Controls.Add(listBox_FilePath, 0, 2);
tableLayoutPanel1.Controls.Add(button_SelectSkel, 0, 1);
tableLayoutPanel1.Controls.Add(label_Tip, 1, 1);
tableLayoutPanel1.Controls.Add(label2, 0, 5);
tableLayoutPanel1.Controls.Add(flowLayoutPanel_SourceFormat, 1, 4);
tableLayoutPanel1.Dock = DockStyle.Fill;
tableLayoutPanel1.Location = new Point(50, 15);
tableLayoutPanel1.Name = "tableLayoutPanel1";
tableLayoutPanel1.RowCount = 7;
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.Size = new Size(939, 505);
tableLayoutPanel1.TabIndex = 1;
//
// flowLayoutPanel_TargetFormat
//
flowLayoutPanel_TargetFormat.AutoSize = true;
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_BinaryTarget);
flowLayoutPanel_TargetFormat.Controls.Add(radioButton_JsonTarget);
flowLayoutPanel_TargetFormat.Dock = DockStyle.Fill;
flowLayoutPanel_TargetFormat.Location = new Point(146, 381);
flowLayoutPanel_TargetFormat.Name = "flowLayoutPanel_TargetFormat";
flowLayoutPanel_TargetFormat.Size = new Size(790, 34);
flowLayoutPanel_TargetFormat.TabIndex = 19;
//
// radioButton_BinaryTarget
//
radioButton_BinaryTarget.AutoSize = true;
radioButton_BinaryTarget.Location = new Point(3, 3);
radioButton_BinaryTarget.Name = "radioButton_BinaryTarget";
radioButton_BinaryTarget.Size = new Size(151, 28);
radioButton_BinaryTarget.TabIndex = 17;
radioButton_BinaryTarget.Text = "二进制 (*.skel)";
radioButton_BinaryTarget.UseVisualStyleBackColor = true;
radioButton_BinaryTarget.CheckedChanged += radioButton_Target_CheckedChanged;
//
// radioButton_JsonTarget
//
radioButton_JsonTarget.AutoSize = true;
radioButton_JsonTarget.Checked = true;
radioButton_JsonTarget.Location = new Point(160, 3);
radioButton_JsonTarget.Name = "radioButton_JsonTarget";
radioButton_JsonTarget.Size = new Size(135, 28);
radioButton_JsonTarget.TabIndex = 18;
radioButton_JsonTarget.TabStop = true;
radioButton_JsonTarget.Text = "文本 (*.json)";
radioButton_JsonTarget.UseVisualStyleBackColor = true;
radioButton_JsonTarget.CheckedChanged += radioButton_Target_CheckedChanged;
//
// label1
//
label1.Anchor = AnchorStyles.Right;
label1.AutoSize = true;
label1.Location = new Point(72, 346);
label1.Name = "label1";
label1.Size = new Size(68, 24);
label1.TabIndex = 15;
label1.Text = "源格式:";
//
// label4
//
label4.AutoSize = true;
tableLayoutPanel1.SetColumnSpan(label4, 4);
label4.Dock = DockStyle.Fill;
label4.Location = new Point(15, 15);
label4.Margin = new Padding(15);
label4.Name = "label4";
label4.Size = new Size(909, 24);
label4.TabIndex = 14;
label4.Text = "说明:将在每个文件同级目录下生成目标格式后缀的文件,会覆盖已存在文件";
label4.TextAlign = ContentAlignment.MiddleCenter;
//
// label3
//
label3.Anchor = AnchorStyles.Right;
label3.AutoSize = true;
label3.Location = new Point(72, 307);
label3.Name = "label3";
label3.Size = new Size(68, 24);
label3.TabIndex = 12;
label3.Text = "源版本:";
//
// comboBox_Version
//
comboBox_SourceVersion.Anchor = AnchorStyles.Left;
comboBox_SourceVersion.DropDownStyle = ComboBoxStyle.DropDownList;
comboBox_SourceVersion.FormattingEnabled = true;
comboBox_SourceVersion.Location = new Point(146, 303);
comboBox_SourceVersion.Name = "comboBox_Version";
comboBox_SourceVersion.Size = new Size(182, 32);
comboBox_SourceVersion.Sorted = true;
comboBox_SourceVersion.TabIndex = 13;
//
// tableLayoutPanel2
//
tableLayoutPanel2.AutoSize = true;
tableLayoutPanel2.AutoSizeMode = AutoSizeMode.GrowAndShrink;
tableLayoutPanel2.ColumnCount = 2;
tableLayoutPanel1.SetColumnSpan(tableLayoutPanel2, 4);
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
tableLayoutPanel2.Dock = DockStyle.Bottom;
tableLayoutPanel2.Location = new Point(3, 462);
tableLayoutPanel2.Name = "tableLayoutPanel2";
tableLayoutPanel2.RowCount = 1;
tableLayoutPanel2.RowStyles.Add(new RowStyle());
tableLayoutPanel2.Size = new Size(933, 40);
tableLayoutPanel2.TabIndex = 11;
//
// button_Ok
//
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_Ok.Location = new Point(324, 3);
button_Ok.Margin = new Padding(3, 3, 30, 3);
button_Ok.Name = "button_Ok";
button_Ok.Size = new Size(112, 34);
button_Ok.TabIndex = 7;
button_Ok.Text = "确认";
button_Ok.UseVisualStyleBackColor = true;
button_Ok.Click += button_Ok_Click;
//
// button_Cancel
//
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button_Cancel.Location = new Point(496, 3);
button_Cancel.Margin = new Padding(30, 3, 3, 3);
button_Cancel.Name = "button_Cancel";
button_Cancel.Size = new Size(112, 34);
button_Cancel.TabIndex = 8;
button_Cancel.Text = "取消";
button_Cancel.UseVisualStyleBackColor = true;
button_Cancel.Click += button_Cancel_Click;
//
// listBox_FilePath
//
tableLayoutPanel1.SetColumnSpan(listBox_FilePath, 2);
listBox_FilePath.Dock = DockStyle.Fill;
listBox_FilePath.FormattingEnabled = true;
listBox_FilePath.HorizontalScrollbar = true;
listBox_FilePath.ItemHeight = 24;
listBox_FilePath.Location = new Point(3, 97);
listBox_FilePath.Name = "listBox_FilePath";
listBox_FilePath.Size = new Size(933, 200);
listBox_FilePath.TabIndex = 2;
//
// button_SelectSkel
//
button_SelectSkel.Anchor = AnchorStyles.None;
button_SelectSkel.Location = new Point(3, 57);
button_SelectSkel.Name = "button_SelectSkel";
button_SelectSkel.Size = new Size(137, 34);
button_SelectSkel.TabIndex = 1;
button_SelectSkel.Text = "选择文件...";
button_SelectSkel.UseVisualStyleBackColor = true;
button_SelectSkel.Click += button_SelectSkel_Click;
//
// label_Tip
//
label_Tip.AutoSize = true;
label_Tip.Dock = DockStyle.Fill;
label_Tip.Location = new Point(146, 54);
label_Tip.Name = "label_Tip";
label_Tip.Size = new Size(790, 40);
label_Tip.TabIndex = 0;
label_Tip.Text = "已选择 0 个文件";
label_Tip.TextAlign = ContentAlignment.MiddleLeft;
//
// label2
//
label2.Anchor = AnchorStyles.Right;
label2.AutoSize = true;
label2.Location = new Point(54, 386);
label2.Name = "label2";
label2.Size = new Size(86, 24);
label2.TabIndex = 16;
label2.Text = "目标格式:";
//
// flowLayoutPanel_SourceFormat
//
flowLayoutPanel_SourceFormat.AutoSize = true;
flowLayoutPanel_SourceFormat.Controls.Add(radioButton_BinarySource);
flowLayoutPanel_SourceFormat.Controls.Add(radioButton_JsonSource);
flowLayoutPanel_SourceFormat.Dock = DockStyle.Fill;
flowLayoutPanel_SourceFormat.Location = new Point(146, 341);
flowLayoutPanel_SourceFormat.Name = "flowLayoutPanel_SourceFormat";
flowLayoutPanel_SourceFormat.Size = new Size(790, 34);
flowLayoutPanel_SourceFormat.TabIndex = 18;
//
// radioButton_BinarySource
//
radioButton_BinarySource.AutoSize = true;
radioButton_BinarySource.Checked = true;
radioButton_BinarySource.Location = new Point(3, 3);
radioButton_BinarySource.Name = "radioButton_BinarySource";
radioButton_BinarySource.Size = new Size(151, 28);
radioButton_BinarySource.TabIndex = 17;
radioButton_BinarySource.TabStop = true;
radioButton_BinarySource.Text = "二进制 (*.skel)";
radioButton_BinarySource.UseVisualStyleBackColor = true;
radioButton_BinarySource.CheckedChanged += radioButton_Source_CheckedChanged;
//
// radioButton_JsonSource
//
radioButton_JsonSource.AutoSize = true;
radioButton_JsonSource.Location = new Point(160, 3);
radioButton_JsonSource.Name = "radioButton_JsonSource";
radioButton_JsonSource.Size = new Size(135, 28);
radioButton_JsonSource.TabIndex = 18;
radioButton_JsonSource.Text = "文本 (*.json)";
radioButton_JsonSource.UseVisualStyleBackColor = true;
radioButton_JsonSource.CheckedChanged += radioButton_Source_CheckedChanged;
//
// openFileDialog_Skel
//
openFileDialog_Skel.AddExtension = false;
openFileDialog_Skel.AddToRecent = false;
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
openFileDialog_Skel.Multiselect = true;
openFileDialog_Skel.Title = "批量选择skel文件";
//
// ConvertFileFormatDialog
//
AcceptButton = button_Ok;
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
CancelButton = button_Cancel;
ClientSize = new Size(1039, 530);
Controls.Add(panel);
FormBorderStyle = FormBorderStyle.FixedDialog;
Icon = (Icon)resources.GetObject("$this.Icon");
MaximizeBox = false;
MinimizeBox = false;
Name = "ConvertFileFormatDialog";
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "骨骼文件格式转换";
Load += ConvertFileFormatDialog_Load;
panel.ResumeLayout(false);
tableLayoutPanel1.ResumeLayout(false);
tableLayoutPanel1.PerformLayout();
flowLayoutPanel_TargetFormat.ResumeLayout(false);
flowLayoutPanel_TargetFormat.PerformLayout();
tableLayoutPanel2.ResumeLayout(false);
flowLayoutPanel_SourceFormat.ResumeLayout(false);
flowLayoutPanel_SourceFormat.PerformLayout();
ResumeLayout(false);
}
#endregion
private Panel panel;
private TableLayoutPanel tableLayoutPanel1;
private Label label4;
private Label label3;
private ComboBox comboBox_SourceVersion;
private TableLayoutPanel tableLayoutPanel2;
private Button button_Ok;
private Button button_Cancel;
private ListBox listBox_FilePath;
private Button button_SelectSkel;
private Label label_Tip;
private OpenFileDialog openFileDialog_Skel;
private Label label1;
private Label label2;
private RadioButton radioButton_BinarySource;
private FlowLayoutPanel flowLayoutPanel_SourceFormat;
private RadioButton radioButton_JsonSource;
private FlowLayoutPanel flowLayoutPanel_TargetFormat;
private RadioButton radioButton_BinaryTarget;
private RadioButton radioButton_JsonTarget;
}
}

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@@ -0,0 +1,126 @@
using SpineViewer.Spine;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer.Dialogs
{
public partial class ConvertFileFormatDialog : Form
{
public string[] SkelPaths { get; private set; }
public Spine.Version SourceVersion { get; private set; }
public Spine.Version TargetVersion { get; private set; }
public bool JsonSource { get; private set; }
public bool JsonTarget { get; private set; }
public ConvertFileFormatDialog()
{
InitializeComponent();
// XXX: 文件格式转换暂时不支持自动检测版本
var impVersions = VersionHelper.Versions.ToDictionary();
impVersions.Remove(Spine.Version.Auto);
comboBox_SourceVersion.DataSource = impVersions.ToList();
comboBox_SourceVersion.DisplayMember = "Value";
comboBox_SourceVersion.ValueMember = "Key";
comboBox_SourceVersion.SelectedValue = Spine.Version.V38;
//comboBox_TargetVersion.DataSource = VersionHelper.Versions.ToList();
//comboBox_TargetVersion.DisplayMember = "Value";
//comboBox_TargetVersion.ValueMember = "Key";
//comboBox_TargetVersion.SelectedValue = Spine.Version.V38;
}
private void ConvertFileFormatDialog_Load(object sender, EventArgs e)
{
button_SelectSkel_Click(sender, e);
}
private void button_SelectSkel_Click(object sender, EventArgs e)
{
if (openFileDialog_Skel.ShowDialog() == DialogResult.OK)
{
listBox_FilePath.Items.Clear();
foreach (var p in openFileDialog_Skel.FileNames)
listBox_FilePath.Items.Add(Path.GetFullPath(p));
label_Tip.Text = $"已选择 {listBox_FilePath.Items.Count} 个文件";
}
}
private void button_Ok_Click(object sender, EventArgs e)
{
var sourceVersion = (Spine.Version)comboBox_SourceVersion.SelectedValue;
var targetVersion = (Spine.Version)comboBox_SourceVersion.SelectedValue; // TODO: 增加目标版本
var jsonSource = radioButton_JsonSource.Checked;
var jsonTarget = radioButton_JsonTarget.Checked;
if (listBox_FilePath.Items.Count <= 0)
{
MessageBox.Show("未选择任何文件", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
foreach (string p in listBox_FilePath.Items)
{
if (!File.Exists(p))
{
MessageBox.Show($"{p}", "skel文件不存在", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
if (!SkeletonConverter.ImplementedVersions.Contains(sourceVersion))
{
MessageBox.Show($"{sourceVersion.String()} 版本尚未实现(咕咕咕~", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
if (!SkeletonConverter.ImplementedVersions.Contains(targetVersion))
{
MessageBox.Show($"{targetVersion.String()} 版本尚未实现(咕咕咕~", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
if (jsonSource == jsonTarget && sourceVersion == targetVersion)
{
MessageBox.Show($"不需要转换相同的格式和版本", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
SkelPaths = listBox_FilePath.Items.Cast<string>().ToArray();
SourceVersion = sourceVersion;
TargetVersion = targetVersion;
JsonSource = jsonSource;
JsonTarget = jsonTarget;
DialogResult = DialogResult.OK;
}
private void button_Cancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
}
private void radioButton_Source_CheckedChanged(object sender, EventArgs e)
{
if (radioButton_BinarySource.Checked)
radioButton_JsonTarget.Checked = true;
else
radioButton_BinaryTarget.Checked = true;
}
private void radioButton_Target_CheckedChanged(object sender, EventArgs e)
{
if (radioButton_BinaryTarget.Checked)
radioButton_JsonSource.Checked = true;
else
radioButton_BinarySource.Checked = true;
}
}
}

File diff suppressed because it is too large Load Diff

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@@ -239,6 +239,7 @@
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "导出PNG序列";
Load += ExportPngDialog_Load;
panel1.ResumeLayout(false);
panel1.PerformLayout();
tableLayoutPanel1.ResumeLayout(false);

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@@ -21,6 +21,11 @@ namespace SpineViewer.Dialogs
InitializeComponent();
}
private void ExportPngDialog_Load(object sender, EventArgs e)
{
button_SelectOutputDir_Click(sender, e);
}
private void button_SelectOutputDir_Click(object sender, EventArgs e)
{
folderBrowserDialog.InitialDirectory = textBox_OutputDir.Text;

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@@ -0,0 +1,270 @@
namespace SpineViewer.Dialogs
{
partial class ExportPreviewDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ExportPreviewDialog));
panel1 = new Panel();
tableLayoutPanel1 = new TableLayoutPanel();
label4 = new Label();
label1 = new Label();
label2 = new Label();
label3 = new Label();
textBox_OutputDir = new TextBox();
button_SelectOutputDir = new Button();
tableLayoutPanel2 = new TableLayoutPanel();
button_Ok = new Button();
button_Cancel = new Button();
numericUpDown_Width = new NumericUpDown();
numericUpDown_Height = new NumericUpDown();
folderBrowserDialog = new FolderBrowserDialog();
panel1.SuspendLayout();
tableLayoutPanel1.SuspendLayout();
tableLayoutPanel2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericUpDown_Width).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDown_Height).BeginInit();
SuspendLayout();
//
// panel1
//
panel1.Controls.Add(tableLayoutPanel1);
panel1.Dock = DockStyle.Fill;
panel1.Location = new Point(0, 0);
panel1.Name = "panel1";
panel1.Padding = new Padding(50, 15, 50, 10);
panel1.Size = new Size(919, 276);
panel1.TabIndex = 2;
//
// tableLayoutPanel1
//
tableLayoutPanel1.AutoSize = true;
tableLayoutPanel1.ColumnCount = 4;
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle());
tableLayoutPanel1.Controls.Add(label4, 0, 0);
tableLayoutPanel1.Controls.Add(label1, 0, 1);
tableLayoutPanel1.Controls.Add(label2, 0, 2);
tableLayoutPanel1.Controls.Add(label3, 0, 3);
tableLayoutPanel1.Controls.Add(textBox_OutputDir, 1, 1);
tableLayoutPanel1.Controls.Add(button_SelectOutputDir, 3, 1);
tableLayoutPanel1.Controls.Add(tableLayoutPanel2, 0, 4);
tableLayoutPanel1.Controls.Add(numericUpDown_Width, 1, 2);
tableLayoutPanel1.Controls.Add(numericUpDown_Height, 1, 3);
tableLayoutPanel1.Dock = DockStyle.Fill;
tableLayoutPanel1.Location = new Point(50, 15);
tableLayoutPanel1.Name = "tableLayoutPanel1";
tableLayoutPanel1.RowCount = 5;
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.RowStyles.Add(new RowStyle());
tableLayoutPanel1.Size = new Size(819, 251);
tableLayoutPanel1.TabIndex = 0;
//
// label4
//
label4.AutoSize = true;
tableLayoutPanel1.SetColumnSpan(label4, 4);
label4.Dock = DockStyle.Fill;
label4.Location = new Point(15, 15);
label4.Margin = new Padding(15);
label4.Name = "label4";
label4.Size = new Size(789, 24);
label4.TabIndex = 11;
label4.Text = "说明:导出的文件名与骨骼文件名相同";
label4.TextAlign = ContentAlignment.MiddleCenter;
//
// label1
//
label1.Anchor = AnchorStyles.Right;
label1.AutoSize = true;
label1.Location = new Point(3, 62);
label1.Name = "label1";
label1.Size = new Size(104, 24);
label1.TabIndex = 0;
label1.Text = "输出文件夹:";
//
// label2
//
label2.Anchor = AnchorStyles.Right;
label2.AutoSize = true;
label2.Location = new Point(75, 100);
label2.Name = "label2";
label2.Size = new Size(32, 24);
label2.TabIndex = 1;
label2.Text = "宽:";
//
// label3
//
label3.Anchor = AnchorStyles.Right;
label3.AutoSize = true;
label3.Location = new Point(75, 136);
label3.Name = "label3";
label3.Size = new Size(32, 24);
label3.TabIndex = 2;
label3.Text = "高:";
//
// textBox_OutputDir
//
tableLayoutPanel1.SetColumnSpan(textBox_OutputDir, 2);
textBox_OutputDir.Dock = DockStyle.Fill;
textBox_OutputDir.Location = new Point(113, 57);
textBox_OutputDir.Name = "textBox_OutputDir";
textBox_OutputDir.Size = new Size(664, 30);
textBox_OutputDir.TabIndex = 3;
//
// button_SelectOutputDir
//
button_SelectOutputDir.AutoSize = true;
button_SelectOutputDir.AutoSizeMode = AutoSizeMode.GrowAndShrink;
button_SelectOutputDir.Location = new Point(783, 57);
button_SelectOutputDir.Name = "button_SelectOutputDir";
button_SelectOutputDir.Size = new Size(32, 34);
button_SelectOutputDir.TabIndex = 5;
button_SelectOutputDir.Text = "...";
button_SelectOutputDir.UseVisualStyleBackColor = true;
button_SelectOutputDir.Click += button_SelectOutputDir_Click;
//
// tableLayoutPanel2
//
tableLayoutPanel2.AutoSize = true;
tableLayoutPanel2.AutoSizeMode = AutoSizeMode.GrowAndShrink;
tableLayoutPanel2.ColumnCount = 2;
tableLayoutPanel1.SetColumnSpan(tableLayoutPanel2, 4);
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
tableLayoutPanel2.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
tableLayoutPanel2.Controls.Add(button_Ok, 0, 0);
tableLayoutPanel2.Controls.Add(button_Cancel, 1, 0);
tableLayoutPanel2.Dock = DockStyle.Bottom;
tableLayoutPanel2.Location = new Point(3, 208);
tableLayoutPanel2.Name = "tableLayoutPanel2";
tableLayoutPanel2.RowCount = 1;
tableLayoutPanel2.RowStyles.Add(new RowStyle());
tableLayoutPanel2.Size = new Size(813, 40);
tableLayoutPanel2.TabIndex = 10;
//
// button_Ok
//
button_Ok.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
button_Ok.Location = new Point(264, 3);
button_Ok.Margin = new Padding(3, 3, 30, 3);
button_Ok.Name = "button_Ok";
button_Ok.Size = new Size(112, 34);
button_Ok.TabIndex = 7;
button_Ok.Text = "确认";
button_Ok.UseVisualStyleBackColor = true;
button_Ok.Click += button_Ok_Click;
//
// button_Cancel
//
button_Cancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button_Cancel.Location = new Point(436, 3);
button_Cancel.Margin = new Padding(30, 3, 3, 3);
button_Cancel.Name = "button_Cancel";
button_Cancel.Size = new Size(112, 34);
button_Cancel.TabIndex = 8;
button_Cancel.Text = "取消";
button_Cancel.UseVisualStyleBackColor = true;
button_Cancel.Click += button_Cancel_Click;
//
// numericUpDown_Width
//
numericUpDown_Width.Anchor = AnchorStyles.Left;
numericUpDown_Width.Location = new Point(113, 97);
numericUpDown_Width.Maximum = new decimal(new int[] { 4096, 0, 0, 0 });
numericUpDown_Width.Minimum = new decimal(new int[] { 32, 0, 0, 0 });
numericUpDown_Width.Name = "numericUpDown_Width";
numericUpDown_Width.Size = new Size(180, 30);
numericUpDown_Width.TabIndex = 12;
numericUpDown_Width.TextAlign = HorizontalAlignment.Right;
numericUpDown_Width.Value = new decimal(new int[] { 256, 0, 0, 0 });
//
// numericUpDown_Height
//
numericUpDown_Height.Anchor = AnchorStyles.Left;
numericUpDown_Height.Location = new Point(113, 133);
numericUpDown_Height.Maximum = new decimal(new int[] { 4096, 0, 0, 0 });
numericUpDown_Height.Minimum = new decimal(new int[] { 32, 0, 0, 0 });
numericUpDown_Height.Name = "numericUpDown_Height";
numericUpDown_Height.Size = new Size(180, 30);
numericUpDown_Height.TabIndex = 13;
numericUpDown_Height.TextAlign = HorizontalAlignment.Right;
numericUpDown_Height.Value = new decimal(new int[] { 256, 0, 0, 0 });
//
// folderBrowserDialog
//
folderBrowserDialog.AddToRecent = false;
//
// ExportPreviewDialog
//
AcceptButton = button_Ok;
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
CancelButton = button_Cancel;
ClientSize = new Size(919, 276);
Controls.Add(panel1);
FormBorderStyle = FormBorderStyle.FixedDialog;
Icon = (Icon)resources.GetObject("$this.Icon");
MaximizeBox = false;
MinimizeBox = false;
Name = "ExportPreviewDialog";
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "导出预览图";
Load += ExportPreviewDialog_Load;
panel1.ResumeLayout(false);
panel1.PerformLayout();
tableLayoutPanel1.ResumeLayout(false);
tableLayoutPanel1.PerformLayout();
tableLayoutPanel2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)numericUpDown_Width).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDown_Height).EndInit();
ResumeLayout(false);
}
#endregion
private Panel panel1;
private TableLayoutPanel tableLayoutPanel1;
private Label label4;
private Label label1;
private Label label2;
private Label label3;
private TextBox textBox_OutputDir;
private Button button_SelectOutputDir;
private TableLayoutPanel tableLayoutPanel2;
private Button button_Ok;
private Button button_Cancel;
private NumericUpDown numericUpDown_Width;
private NumericUpDown numericUpDown_Height;
private FolderBrowserDialog folderBrowserDialog;
}
}

View File

@@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer.Dialogs
{
public partial class ExportPreviewDialog: Form
{
public string OutputDir { get; private set; }
public uint PreviewWidth { get; private set; }
public uint PreviewHeight { get; private set; }
public ExportPreviewDialog()
{
InitializeComponent();
}
private void ExportPreviewDialog_Load(object sender, EventArgs e)
{
button_SelectOutputDir_Click(sender, e);
}
private void button_SelectOutputDir_Click(object sender, EventArgs e)
{
folderBrowserDialog.InitialDirectory = textBox_OutputDir.Text;
if (folderBrowserDialog.ShowDialog() == DialogResult.OK)
{
textBox_OutputDir.Text = Path.GetFullPath(folderBrowserDialog.SelectedPath);
}
}
private void button_Ok_Click(object sender, EventArgs e)
{
var outputDir = textBox_OutputDir.Text;
if (File.Exists(outputDir))
{
MessageBox.Show("输出文件夹无效", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
if (!Directory.Exists(outputDir))
{
if (MessageBox.Show($"文件夹 {outputDir} 不存在,是否创建?", "操作确认", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK)
{
try
{
Directory.CreateDirectory(outputDir);
}
catch (Exception ex)
{
Program.Logger.Error(ex.ToString());
MessageBox.Show(ex.ToString(), "文件夹创建失败", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
else
{
return;
}
}
OutputDir = Path.GetFullPath(outputDir);
PreviewWidth = (uint)numericUpDown_Width.Value;
PreviewHeight = (uint)numericUpDown_Height.Value;
DialogResult = DialogResult.OK;
}
private void button_Cancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -232,13 +232,15 @@
//
openFileDialog_Skel.AddExtension = false;
openFileDialog_Skel.AddToRecent = false;
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|所有文件 (*.*)|*.*";
openFileDialog_Skel.Filter = "skel 文件 (*.skel; *.json)|*.skel;*.json|二进制文件 (*.skel)|*.skel|文本文件 (*.json)|*.json|所有文件 (*.*)|*.*";
openFileDialog_Skel.Title = "选择skel文件";
//
// openFileDialog_Atlas
//
openFileDialog_Atlas.AddExtension = false;
openFileDialog_Atlas.AddToRecent = false;
openFileDialog_Atlas.Filter = "atlas 文件 (*.atlas)|*.atlas|所有文件 (*.*)|*.*";
openFileDialog_Atlas.Title = "选择atlas文件";
//
// OpenSpineDialog
//
@@ -256,6 +258,7 @@
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "打开骨骼";
Load += OpenSpineDialog_Load;
panel1.ResumeLayout(false);
panel1.PerformLayout();
tableLayoutPanel1.ResumeLayout(false);

View File

@@ -8,14 +8,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer.Dialogs
{
public partial class OpenSpineDialog : Form
{
public string SkelPath { get; private set; }
public string? AtlasPath { get; private set; }
public Spine.Version Version { get; private set; }
public OpenSpineDialogResult Result { get; private set; }
public OpenSpineDialog()
{
@@ -23,7 +20,12 @@ namespace SpineViewer.Dialogs
comboBox_Version.DataSource = VersionHelper.Versions.ToList();
comboBox_Version.DisplayMember = "Value";
comboBox_Version.ValueMember = "Key";
comboBox_Version.SelectedValue = Spine.Version.V38;
comboBox_Version.SelectedValue = Spine.Version.Auto;
}
private void OpenSpineDialog_Load(object sender, EventArgs e)
{
button_SelectSkel_Click(sender, e);
}
private void button_SelectSkel_Click(object sender, EventArgs e)
@@ -48,6 +50,7 @@ namespace SpineViewer.Dialogs
{
var skelPath = textBox_SkelPath.Text;
var atlasPath = textBox_AtlasPath.Text;
var version = (Spine.Version)comboBox_Version.SelectedValue;
if (!File.Exists(skelPath))
{
@@ -73,10 +76,13 @@ namespace SpineViewer.Dialogs
atlasPath = Path.GetFullPath(atlasPath);
}
SkelPath = skelPath;
AtlasPath = atlasPath;
Version = (Spine.Version)comboBox_Version.SelectedValue;
if (version != Spine.Version.Auto && !Spine.Spine.ImplementedVersions.Contains(version))
{
MessageBox.Show($"{version.String()} 版本尚未实现(咕咕咕~", "错误信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
Result = new(version, skelPath, atlasPath);
DialogResult = DialogResult.OK;
}
@@ -85,4 +91,11 @@ namespace SpineViewer.Dialogs
DialogResult = DialogResult.Cancel;
}
}
public class OpenSpineDialogResult(Spine.Version version, string skelPath, string? atlasPath = null)
{
public Spine.Version Version { get; } = version;
public string SkelPath { get; } = skelPath;
public string? AtlasPath { get; } = atlasPath;
}
}

View File

@@ -118,10 +118,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="openFileDialog_Skel.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>75, 24</value>
<value>58, 25</value>
</metadata>
<metadata name="openFileDialog_Atlas.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>317, 22</value>
<value>349, 29</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">

View File

@@ -36,10 +36,15 @@
toolStripMenuItem_BatchOpen = new ToolStripMenuItem();
toolStripSeparator1 = new ToolStripSeparator();
toolStripMenuItem_Export = new ToolStripMenuItem();
toolStripMenuItem_ExportPreview = new ToolStripMenuItem();
toolStripSeparator2 = new ToolStripSeparator();
toolStripMenuItem_Exit = new ToolStripMenuItem();
toolStripMenuItem_Function = new ToolStripMenuItem();
toolStripMenuItem_ResetAnimation = new ToolStripMenuItem();
toolStripMenuItem_Tool = new ToolStripMenuItem();
toolStripMenuItem_ConvertFileFormat = new ToolStripMenuItem();
toolStripMenuItem_Download = new ToolStripMenuItem();
toolStripMenuItem_ManageResource = new ToolStripMenuItem();
toolStripMenuItem_Help = new ToolStripMenuItem();
toolStripMenuItem_Diagnostics = new ToolStripMenuItem();
toolStripSeparator3 = new ToolStripSeparator();
@@ -87,16 +92,16 @@
//
menuStrip.BackColor = SystemColors.Control;
menuStrip.ImageScalingSize = new Size(24, 24);
menuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_File, toolStripMenuItem_Function, toolStripMenuItem_Help });
menuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_File, toolStripMenuItem_Function, toolStripMenuItem_Tool, toolStripMenuItem_Download, toolStripMenuItem_Help });
menuStrip.Location = new Point(0, 0);
menuStrip.Name = "menuStrip";
menuStrip.Size = new Size(1741, 32);
menuStrip.Size = new Size(1748, 32);
menuStrip.TabIndex = 0;
menuStrip.Text = "菜单";
//
// toolStripMenuItem_File
//
toolStripMenuItem_File.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Open, toolStripMenuItem_BatchOpen, toolStripSeparator1, toolStripMenuItem_Export, toolStripSeparator2, toolStripMenuItem_Exit });
toolStripMenuItem_File.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Open, toolStripMenuItem_BatchOpen, toolStripSeparator1, toolStripMenuItem_Export, toolStripMenuItem_ExportPreview, toolStripSeparator2, toolStripMenuItem_Exit });
toolStripMenuItem_File.Name = "toolStripMenuItem_File";
toolStripMenuItem_File.Size = new Size(84, 28);
toolStripMenuItem_File.Text = "文件(&F)";
@@ -129,6 +134,13 @@
toolStripMenuItem_Export.Text = "导出(&E)...";
toolStripMenuItem_Export.Click += toolStripMenuItem_Export_Click;
//
// toolStripMenuItem_ExportPreview
//
toolStripMenuItem_ExportPreview.Name = "toolStripMenuItem_ExportPreview";
toolStripMenuItem_ExportPreview.Size = new Size(254, 34);
toolStripMenuItem_ExportPreview.Text = "导出预览图(&P)...";
toolStripMenuItem_ExportPreview.Click += toolStripMenuItem_ExportPreview_Click;
//
// toolStripSeparator2
//
toolStripSeparator2.Name = "toolStripSeparator2";
@@ -146,8 +158,8 @@
//
toolStripMenuItem_Function.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ResetAnimation });
toolStripMenuItem_Function.Name = "toolStripMenuItem_Function";
toolStripMenuItem_Function.Size = new Size(84, 28);
toolStripMenuItem_Function.Text = "功能(&F)";
toolStripMenuItem_Function.Size = new Size(87, 28);
toolStripMenuItem_Function.Text = "功能(&G)";
//
// toolStripMenuItem_ResetAnimation
//
@@ -156,6 +168,34 @@
toolStripMenuItem_ResetAnimation.Text = "重置动画时间(&R)";
toolStripMenuItem_ResetAnimation.Click += toolStripMenuItem_ResetAnimation_Click;
//
// toolStripMenuItem_Tool
//
toolStripMenuItem_Tool.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ConvertFileFormat });
toolStripMenuItem_Tool.Name = "toolStripMenuItem_Tool";
toolStripMenuItem_Tool.Size = new Size(84, 28);
toolStripMenuItem_Tool.Text = "工具(&T)";
//
// toolStripMenuItem_ConvertFileFormat
//
toolStripMenuItem_ConvertFileFormat.Name = "toolStripMenuItem_ConvertFileFormat";
toolStripMenuItem_ConvertFileFormat.Size = new Size(254, 34);
toolStripMenuItem_ConvertFileFormat.Text = "转换文件格式(&C)...";
toolStripMenuItem_ConvertFileFormat.Click += toolStripMenuItem_ConvertFileFormat_Click;
//
// toolStripMenuItem_Download
//
toolStripMenuItem_Download.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ManageResource });
toolStripMenuItem_Download.Name = "toolStripMenuItem_Download";
toolStripMenuItem_Download.Size = new Size(88, 28);
toolStripMenuItem_Download.Text = "下载(&D)";
//
// toolStripMenuItem_ManageResource
//
toolStripMenuItem_ManageResource.Name = "toolStripMenuItem_ManageResource";
toolStripMenuItem_ManageResource.Size = new Size(260, 34);
toolStripMenuItem_ManageResource.Text = "管理下载资源(&M)...";
toolStripMenuItem_ManageResource.Click += toolStripMenuItem_ManageResource_Click;
//
// toolStripMenuItem_Help
//
toolStripMenuItem_Help.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Diagnostics, toolStripSeparator3, toolStripMenuItem_About });
@@ -192,7 +232,7 @@
rtbLog.Margin = new Padding(3, 2, 3, 2);
rtbLog.Name = "rtbLog";
rtbLog.ReadOnly = true;
rtbLog.Size = new Size(1721, 106);
rtbLog.Size = new Size(1728, 114);
rtbLog.TabIndex = 0;
rtbLog.Text = "";
rtbLog.WordWrap = false;
@@ -214,8 +254,8 @@
//
splitContainer_MainForm.Panel2.Controls.Add(rtbLog);
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
splitContainer_MainForm.Size = new Size(1721, 958);
splitContainer_MainForm.SplitterDistance = 848;
splitContainer_MainForm.Size = new Size(1728, 997);
splitContainer_MainForm.SplitterDistance = 879;
splitContainer_MainForm.TabIndex = 3;
splitContainer_MainForm.TabStop = false;
splitContainer_MainForm.SplitterMoved += splitContainer_SplitterMoved;
@@ -237,8 +277,8 @@
//
splitContainer_Functional.Panel2.Controls.Add(groupBox_Preview);
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
splitContainer_Functional.Size = new Size(1721, 848);
splitContainer_Functional.SplitterDistance = 744;
splitContainer_Functional.Size = new Size(1728, 879);
splitContainer_Functional.SplitterDistance = 747;
splitContainer_Functional.TabIndex = 2;
splitContainer_Functional.TabStop = false;
splitContainer_Functional.SplitterMoved += splitContainer_SplitterMoved;
@@ -260,8 +300,8 @@
//
splitContainer_Information.Panel2.Controls.Add(splitContainer_Config);
splitContainer_Information.Panel2.Cursor = Cursors.Default;
splitContainer_Information.Size = new Size(744, 848);
splitContainer_Information.SplitterDistance = 327;
splitContainer_Information.Size = new Size(747, 879);
splitContainer_Information.SplitterDistance = 399;
splitContainer_Information.TabIndex = 1;
splitContainer_Information.TabStop = false;
splitContainer_Information.SplitterMoved += splitContainer_SplitterMoved;
@@ -273,7 +313,7 @@
groupBox_SkelList.Dock = DockStyle.Fill;
groupBox_SkelList.Location = new Point(0, 0);
groupBox_SkelList.Name = "groupBox_SkelList";
groupBox_SkelList.Size = new Size(327, 848);
groupBox_SkelList.Size = new Size(399, 879);
groupBox_SkelList.TabIndex = 0;
groupBox_SkelList.TabStop = false;
groupBox_SkelList.Text = "模型列表";
@@ -284,7 +324,7 @@
spineListView.Location = new Point(3, 26);
spineListView.Name = "spineListView";
spineListView.PropertyGrid = propertyGrid_Spine;
spineListView.Size = new Size(321, 819);
spineListView.Size = new Size(393, 850);
spineListView.TabIndex = 0;
//
// propertyGrid_Spine
@@ -293,7 +333,7 @@
propertyGrid_Spine.HelpVisible = false;
propertyGrid_Spine.Location = new Point(3, 26);
propertyGrid_Spine.Name = "propertyGrid_Spine";
propertyGrid_Spine.Size = new Size(407, 470);
propertyGrid_Spine.Size = new Size(338, 485);
propertyGrid_Spine.TabIndex = 0;
propertyGrid_Spine.ToolbarVisible = false;
propertyGrid_Spine.PropertyValueChanged += propertyGrid_PropertyValueChanged;
@@ -315,8 +355,8 @@
//
splitContainer_Config.Panel2.Controls.Add(groupBox_PreviewConfig);
splitContainer_Config.Panel2.Cursor = Cursors.Default;
splitContainer_Config.Size = new Size(413, 848);
splitContainer_Config.SplitterDistance = 499;
splitContainer_Config.Size = new Size(344, 879);
splitContainer_Config.SplitterDistance = 514;
splitContainer_Config.TabIndex = 0;
splitContainer_Config.TabStop = false;
splitContainer_Config.SplitterMoved += splitContainer_SplitterMoved;
@@ -328,7 +368,7 @@
groupBox_SkelConfig.Dock = DockStyle.Fill;
groupBox_SkelConfig.Location = new Point(0, 0);
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
groupBox_SkelConfig.Size = new Size(413, 499);
groupBox_SkelConfig.Size = new Size(344, 514);
groupBox_SkelConfig.TabIndex = 0;
groupBox_SkelConfig.TabStop = false;
groupBox_SkelConfig.Text = "模型参数";
@@ -339,7 +379,7 @@
groupBox_PreviewConfig.Dock = DockStyle.Fill;
groupBox_PreviewConfig.Location = new Point(0, 0);
groupBox_PreviewConfig.Name = "groupBox_PreviewConfig";
groupBox_PreviewConfig.Size = new Size(413, 345);
groupBox_PreviewConfig.Size = new Size(344, 361);
groupBox_PreviewConfig.TabIndex = 1;
groupBox_PreviewConfig.TabStop = false;
groupBox_PreviewConfig.Text = "画面参数";
@@ -350,7 +390,7 @@
propertyGrid_Previewer.HelpVisible = false;
propertyGrid_Previewer.Location = new Point(3, 26);
propertyGrid_Previewer.Name = "propertyGrid_Previewer";
propertyGrid_Previewer.Size = new Size(407, 316);
propertyGrid_Previewer.Size = new Size(338, 332);
propertyGrid_Previewer.TabIndex = 1;
propertyGrid_Previewer.ToolbarVisible = false;
propertyGrid_Previewer.PropertyValueChanged += propertyGrid_PropertyValueChanged;
@@ -361,7 +401,7 @@
groupBox_Preview.Dock = DockStyle.Fill;
groupBox_Preview.Location = new Point(0, 0);
groupBox_Preview.Name = "groupBox_Preview";
groupBox_Preview.Size = new Size(973, 848);
groupBox_Preview.Size = new Size(977, 879);
groupBox_Preview.TabIndex = 1;
groupBox_Preview.TabStop = false;
groupBox_Preview.Text = "预览画面";
@@ -373,7 +413,7 @@
spinePreviewer.Location = new Point(3, 26);
spinePreviewer.Name = "spinePreviewer";
spinePreviewer.PropertyGrid = propertyGrid_Previewer;
spinePreviewer.Size = new Size(967, 819);
spinePreviewer.Size = new Size(971, 850);
spinePreviewer.SpineListView = spineListView;
spinePreviewer.TabIndex = 0;
spinePreviewer.MouseUp += spinePreviewer_MouseUp;
@@ -385,7 +425,7 @@
panel_MainForm.Location = new Point(0, 32);
panel_MainForm.Name = "panel_MainForm";
panel_MainForm.Padding = new Padding(10, 5, 10, 10);
panel_MainForm.Size = new Size(1741, 973);
panel_MainForm.Size = new Size(1748, 1012);
panel_MainForm.TabIndex = 4;
//
// toolTip
@@ -396,7 +436,7 @@
//
AutoScaleDimensions = new SizeF(11F, 24F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1741, 1005);
ClientSize = new Size(1748, 1044);
Controls.Add(panel_MainForm);
Controls.Add(menuStrip);
Icon = (Icon)resources.GetObject("$this.Icon");
@@ -465,5 +505,10 @@
private ToolStripMenuItem toolStripMenuItem_ResetAnimation;
private ToolStripMenuItem toolStripMenuItem_Diagnostics;
private ToolStripSeparator toolStripSeparator3;
private ToolStripMenuItem toolStripMenuItem_Download;
private ToolStripMenuItem toolStripMenuItem_ManageResource;
private ToolStripMenuItem toolStripMenuItem_Tool;
private ToolStripMenuItem toolStripMenuItem_ConvertFileFormat;
private ToolStripMenuItem toolStripMenuItem_ExportPreview;
}
}

View File

@@ -1,7 +1,9 @@
using NLog;
using NLog;
using SpineViewer.Spine;
using System.ComponentModel;
using System.Diagnostics;
using System.Text.Json;
using System.Text.Json.Nodes;
namespace SpineViewer
{
@@ -14,11 +16,11 @@ namespace SpineViewer
}
/// <summary>
/// <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD>
/// 初始化窗口日志器
/// </summary>
private void InitializeLogConfiguration()
{
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־
// 窗口日志
var rtbTarget = new NLog.Windows.Forms.RichTextBoxTarget
{
Name = "rtbTarget",
@@ -41,68 +43,6 @@ namespace SpineViewer
LogManager.ReconfigExistingLoggers();
}
private void ExportPng_Work(object? sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.ExportPngDialog;
var outputDir = arguments.OutputDir;
var duration = arguments.Duration;
var fps = arguments.Fps;
var timestamp = DateTime.Now.ToString("yyMMddHHmmss");
var resolution = spinePreviewer.Resolution;
var tex = new SFML.Graphics.RenderTexture((uint)resolution.Width, (uint)resolution.Height);
tex.SetView(spinePreviewer.View);
var delta = 1f / fps;
var frameCount = 1 + (int)(duration / delta); // <20><>֡<EFBFBD><D6A1>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
spinePreviewer.StopPreview();
lock (spineListView.Spines)
{
var spinesReverse = spineListView.Spines.Reverse();
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
foreach (var spine in spinesReverse)
spine.CurrentAnimation = spine.CurrentAnimation;
Program.Logger.Info(
"Begin exporting png frames to output dir {}, duration: {}, fps: {}, totally {} spines",
[outputDir, duration, fps, spinesReverse.Count()]
);
// <20><>֡<EFBFBD><D6A1><EFBFBD><EFBFBD>
var success = 0;
worker.ReportProgress(0, $"<22>Ѵ<EFBFBD><D1B4><EFBFBD> 0/{frameCount}");
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
{
if (worker.CancellationPending)
break;
tex.Clear(SFML.Graphics.Color.Transparent);
foreach (var spine in spinesReverse)
{
tex.Draw(spine);
spine.Update(delta);
}
tex.Display();
using (var img = tex.Texture.CopyToImage())
{
img.SaveToFile(Path.Combine(outputDir, $"{timestamp}_{fps}_{frameIndex:d6}.png"));
}
success++;
worker.ReportProgress((int)((frameIndex + 1) * 100.0) / frameCount, $"<22>Ѵ<EFBFBD><D1B4><EFBFBD> {frameIndex + 1}/{frameCount}");
}
Program.Logger.Info("Exporting done: {}/{}", success, frameCount);
}
spinePreviewer.StartPreview();
}
private void MainForm_Load(object sender, EventArgs e)
{
spinePreviewer.StartPreview();
@@ -129,7 +69,7 @@ namespace SpineViewer
{
if (spineListView.Spines.Count <= 0)
{
MessageBox.Show("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٴ<EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>", "<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>Ϣ", MessageBoxButtons.OK, MessageBoxIcon.Information);
MessageBox.Show("请至少打开一个骨骼文件", "提示信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
@@ -144,6 +84,11 @@ namespace SpineViewer
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ExportPreview_Click(object sender, EventArgs e)
{
spineListView.ExportPreviews();
}
private void toolStripMenuItem_Exit_Click(object sender, EventArgs e)
{
Close();
@@ -158,6 +103,23 @@ namespace SpineViewer
}
}
private void toolStripMenuItem_ConvertFileFormat_Click(object sender, EventArgs e)
{
var openDialog = new Dialogs.ConvertFileFormatDialog();
if (openDialog.ShowDialog() != DialogResult.OK)
return;
var progressDialog = new Dialogs.ProgressDialog();
progressDialog.DoWork += ConvertFileFormat_Work;
progressDialog.RunWorkerAsync(openDialog);
progressDialog.ShowDialog();
}
private void toolStripMenuItem_ManageResource_Click(object sender, EventArgs e)
{
}
private void toolStripMenuItem_About_Click(object sender, EventArgs e)
{
(new Dialogs.AboutDialog()).ShowDialog();
@@ -175,5 +137,132 @@ namespace SpineViewer
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e) { (sender as PropertyGrid)?.Refresh(); }
private void spinePreviewer_MouseUp(object sender, MouseEventArgs e) { propertyGrid_Spine.Refresh(); }
private void ExportPng_Work(object? sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.ExportPngDialog;
var outputDir = arguments.OutputDir;
var duration = arguments.Duration;
var fps = arguments.Fps;
var timestamp = DateTime.Now.ToString("yyMMddHHmmss");
var resolution = spinePreviewer.Resolution;
var tex = new SFML.Graphics.RenderTexture((uint)resolution.Width, (uint)resolution.Height);
tex.SetView(spinePreviewer.View);
var delta = 1f / fps;
var frameCount = 1 + (int)(duration / delta); // 零帧开始导出
spinePreviewer.StopPreview();
lock (spineListView.Spines)
{
var spinesReverse = spineListView.Spines.Reverse();
// 重置动画时间
foreach (var spine in spinesReverse)
spine.CurrentAnimation = spine.CurrentAnimation;
Program.Logger.Info(
"Begin exporting png frames to output dir {}, duration: {}, fps: {}, totally {} spines",
[outputDir, duration, fps, spinesReverse.Count()]
);
// 逐帧导出
var success = 0;
worker.ReportProgress(0, $"已处理 0/{frameCount}");
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++)
{
if (worker.CancellationPending)
break;
tex.Clear(SFML.Graphics.Color.Transparent);
foreach (var spine in spinesReverse)
{
tex.Draw(spine);
spine.Update(delta);
}
tex.Display();
using (var img = tex.Texture.CopyToImage())
{
img.SaveToFile(Path.Combine(outputDir, $"{timestamp}_{fps}_{frameIndex:d6}.png"));
}
success++;
worker.ReportProgress((int)((frameIndex + 1) * 100.0) / frameCount, $"已处理 {frameIndex + 1}/{frameCount}");
}
Program.Logger.Info("Exporting done: {}/{}", success, frameCount);
}
spinePreviewer.StartPreview();
}
private void ConvertFileFormat_Work(object? sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
var arguments = e.Argument as Dialogs.ConvertFileFormatDialog;
var skelPaths = arguments.SkelPaths;
var srcVersion = arguments.SourceVersion;
var tgtVersion = arguments.TargetVersion;
var jsonSource = arguments.JsonSource;
var jsonTarget = arguments.JsonTarget;
var newSuffix = jsonTarget ? ".json" : ".skel";
if (jsonTarget == jsonSource)
{
if (tgtVersion == srcVersion)
return;
else
newSuffix += $".{tgtVersion.ToString().ToLower()}"; // TODO: 仅转换版本的情况下考虑文件覆盖问题
}
int totalCount = skelPaths.Length;
int success = 0;
int error = 0;
SkeletonConverter srcCvter = SkeletonConverter.New(srcVersion);
SkeletonConverter tgtCvter = tgtVersion == srcVersion ? srcCvter : SkeletonConverter.New(tgtVersion);
worker.ReportProgress(0, $"已处理 0/{totalCount}");
for (int i = 0; i < totalCount; i++)
{
if (worker.CancellationPending)
{
e.Cancel = true;
break;
}
var skelPath = skelPaths[i];
var newPath = Path.ChangeExtension(skelPath, newSuffix);
try
{
var root = jsonSource ? srcCvter.ReadJson(skelPath) : srcCvter.ReadBinary(skelPath);
if (tgtVersion != srcVersion) root = srcCvter.ToVersion(root, tgtVersion);
if (jsonTarget) tgtCvter.WriteJson(root, newPath); else tgtCvter.WriteBinary(root, newPath);
success++;
}
catch (Exception ex)
{
Program.Logger.Error(ex.ToString());
Program.Logger.Error("Failed to convert {}", skelPath);
error++;
}
worker.ReportProgress((int)((i + 1) * 100.0) / totalCount, $"已处理 {i + 1}/{totalCount}");
}
if (error > 0)
{
Program.Logger.Warn("Batch convert {} successfully, {} failed", success, error);
}
else
{
Program.Logger.Info("{} skel converted successfully", success);
}
}
}
}

View File

@@ -1,10 +1,12 @@
using NLog;
using NLog;
using System.Diagnostics;
namespace SpineViewer
{
internal static class Program
{
public const string Name = "SpineViewer";
public static readonly string TempDir = Directory.CreateDirectory(Path.Combine(Path.GetTempPath(), Name)).FullName;
public static readonly Process Process = Process.GetCurrentProcess();
public static readonly Logger Logger = LogManager.GetCurrentClassLogger();
@@ -28,18 +30,18 @@ namespace SpineViewer
catch (Exception ex)
{
Logger.Fatal(ex.ToString());
MessageBox.Show(ex.ToString(), "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѱ<EFBFBD><EFBFBD><EFBFBD>", MessageBoxButtons.OK, MessageBoxIcon.Stop);
MessageBox.Show(ex.ToString(), "程序已崩溃", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
}
/// <summary>
/// <EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// 初始化日志配置
/// </summary>
private static void InitializeLogConfiguration()
{
var config = new NLog.Config.LoggingConfiguration();
// <EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD>־
// 文件日志
var fileTarget = new NLog.Targets.FileTarget("fileTarget")
{
Encoding = System.Text.Encoding.UTF8,

View File

@@ -9,7 +9,7 @@ namespace SpineViewer.Spine
/// <summary>
/// SFML 混合模式
/// </summary>
public static class BlendMode
public static class BlendModeSFML
{
/// <summary>
/// Alpha Blend

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,385 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineRuntime21;
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(Version.V21)]
internal class Spine21 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime21.TextureLoader
{
public void Load(AtlasPage page, string path)
{
var texture = new SFML.Graphics.Texture(path);
if (page.magFilter == TextureFilter.Linear)
texture.Smooth = true;
if (page.uWrap == TextureWrap.Repeat && page.vWrap == TextureWrap.Repeat)
texture.Repeated = true;
page.rendererObject = texture;
page.width = (int)texture.Size.X;
page.height = (int)texture.Size.Y;
}
public void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
private static TextureLoader textureLoader = new();
private Atlas atlas;
private SkeletonBinary? skeletonBinary;
private SkeletonJson? skeletonJson;
private SkeletonData skeletonData;
private AnimationStateData animationStateData;
private Skeleton skeleton;
private AnimationState animationState;
// 2.1.x 不支持剪裁
//private SkeletonClipping clipping = new();
public Spine21(string skelPath, string? atlasPath = null) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try
{
// 先尝试二进制文件
skeletonJson = null;
skeletonBinary = new SkeletonBinary(atlas);
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
catch
{
try
{
// 再尝试 Json 文件
skeletonBinary = null;
skeletonJson = new SkeletonJson(atlas);
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
catch
{
// 都不行就报错
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
animationStateData = new AnimationStateData(skeletonData);
skeleton = new Skeleton(skeletonData);
animationState = new AnimationState(animationStateData);
foreach (var anime in skeletonData.Animations)
animationNames.Add(anime.Name);
CurrentAnimation = DefaultAnimationName;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
{
get
{
if (skeletonBinary is not null)
return skeletonBinary.Scale;
else if (skeletonJson is not null)
return skeletonJson.Scale;
else
return 1f;
}
set
{
// 保存状态
var position = Position;
var flipX = FlipX;
var flipY = FlipY;
var savedTrack0 = animationState.GetCurrent(0);
var val = Math.Max(value, SCALE_MIN);
if (skeletonBinary is not null)
{
skeletonBinary.Scale = val;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = val;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
// reload skel-dependent data
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
skeleton = new Skeleton(skeletonData);
animationState = new AnimationState(animationStateData);
// 恢复状态
Position = position;
FlipX = flipX;
FlipY = flipY;
// 恢复原本 Track0 上所有动画
if (savedTrack0 is not null)
{
var entry = animationState.SetAnimation(0, savedTrack0.Animation.Name, true);
entry.Time = savedTrack0.Time;
// 2.1.x 没有提供 Next 访问器,故放弃还原后续动画,问题不大,因为预览画面目前不需要连续播放不同动画,只需要循环同一个动画
//var savedEntry = savedTrack0.Next;
//while (savedEntry is not null)
//{
// entry = animationState.AddAnimation(0, savedEntry.Animation.Name, true, 0);
// entry.Time = savedEntry.TrackTime;
// savedEntry = savedEntry.Next;
//}
}
}
}
public override PointF Position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
public override bool FlipX
{
get => skeleton.FlipX;
set => skeleton.FlipX = value;
}
public override bool FlipY
{
get => skeleton.FlipY;
set => skeleton.FlipY = value;
}
public override string CurrentAnimation
{
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
}
public override RectangleF Bounds
{
get
{
float[] temp = new float[8];
var drawOrderItems = skeleton.DrawOrder;
float minX = int.MaxValue, minY = int.MaxValue, maxX = int.MinValue, maxY = int.MinValue;
for (int i = 0, n = skeleton.DrawOrder.Count; i < n; i++)
{
Slot slot = drawOrderItems[i];
int verticesLength = 0;
float[] vertices = null;
Attachment attachment = slot.Attachment;
var regionAttachment = attachment as RegionAttachment;
if (regionAttachment != null)
{
verticesLength = 8;
vertices = temp;
if (vertices.Length < 8) vertices = temp = new float[8];
regionAttachment.ComputeWorldVertices(slot.Bone, temp);
}
else
{
var meshAttachment = attachment as MeshAttachment;
if (meshAttachment != null)
{
MeshAttachment mesh = meshAttachment;
verticesLength = mesh.Vertices.Length;
vertices = temp;
if (vertices.Length < verticesLength) vertices = temp = new float[verticesLength];
mesh.ComputeWorldVertices(slot, temp);
}
}
if (vertices != null)
{
for (int ii = 0; ii < verticesLength; ii += 2)
{
float vx = vertices[ii], vy = vertices[ii + 1];
minX = Math.Min(minX, vx);
minY = Math.Min(minY, vy);
maxX = Math.Max(maxX, vx);
maxY = Math.Max(maxY, vy);
}
}
}
return new RectangleF(minX, minY, maxX - minX, maxY - minY);
}
}
public override float GetAnimationDuration(string name) { return skeletonData.FindAnimation(name)?.Duration ?? 0f; }
public override void Update(float delta)
{
skeleton.Update(delta);
animationState.Update(delta);
animationState.Apply(skeleton);
skeleton.UpdateWorldTransform();
}
//private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
//{
// return spineBlendMode switch
// {
// BlendMode.Normal => BlendMode.Normal,
// BlendMode.Additive => BlendMode.Additive,
// BlendMode.Multiply => BlendMode.Multiply,
// BlendMode.Screen => BlendMode.Screen,
// _ => throw new NotImplementedException($"{spineBlendMode}"),
// };
//}
public override void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states)
{
vertexArray.Clear();
states.Texture = null;
// 要用 DrawOrder 而不是 Slots
foreach (var slot in skeleton.DrawOrder)
{
var attachment = slot.Attachment;
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
float tintR = skeleton.R * slot.R;
float tintG = skeleton.G * slot.G;
float tintB = skeleton.B * slot.B;
float tintA = skeleton.A * slot.A;
if (attachment is RegionAttachment regionAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices);
worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
tintR *= regionAttachment.R;
tintG *= regionAttachment.G;
tintB *= regionAttachment.B;
tintA *= regionAttachment.A;
}
else if (attachment is MeshAttachment meshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)meshAttachment.RendererObject).page.rendererObject;
if (meshAttachment.Vertices.Length > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.Vertices.Length / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
tintR *= meshAttachment.R;
tintG *= meshAttachment.G;
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
// 2.1.x 不支持剪裁
//else if (attachment is ClippingAttachment clippingAttachment)
//{
// clipping.ClipStart(slot, clippingAttachment);
// continue;
//}
else
{
//clipping.ClipEnd(slot);
continue;
}
// 似乎 2.1.x 也没有 BlendMode
SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? BlendModeSFML.Additive : BlendModeSFML.Normal;
states.Texture ??= texture;
if (states.BlendMode != blendMode || states.Texture != texture)
{
if (vertexArray.VertexCount > 0)
{
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;
target.Draw(vertexArray, states);
vertexArray.Clear();
}
states.BlendMode = blendMode;
states.Texture = texture;
}
//if (clipping.IsClipping)
//{
// // 这里必须单独记录 Count, 和 Items 的 Length 是不一致的
// clipping.ClipTriangles(worldVertices, worldVerticesCount * 2, worldTriangleIndices, worldTriangleIndicesLength, uvs);
// worldVertices = clipping.ClippedVertices.Items;
// worldVerticesCount = clipping.ClippedVertices.Count / 2;
// worldTriangleIndices = clipping.ClippedTriangles.Items;
// worldTriangleIndicesLength = clipping.ClippedTriangles.Count;
// uvs = clipping.ClippedUVs.Items;
//}
var textureSizeX = texture.Size.X;
var textureSizeY = texture.Size.Y;
SFML.Graphics.Vertex vertex = new();
vertex.Color.R = (byte)(tintR * 255);
vertex.Color.G = (byte)(tintG * 255);
vertex.Color.B = (byte)(tintB * 255);
vertex.Color.A = (byte)(tintA * 255);
// 必须用 worldTriangleIndicesLength 不能直接 foreach
for (int i = 0; i < worldTriangleIndicesLength; i++)
{
var index = worldTriangleIndices[i] * 2;
vertex.Position.X = worldVertices[index];
vertex.Position.Y = worldVertices[index + 1];
vertex.TexCoords.X = uvs[index] * textureSizeX;
vertex.TexCoords.Y = uvs[index + 1] * textureSizeY;
vertexArray.Append(vertex);
}
//clipping.ClipEnd(slot);
}
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;
target.Draw(vertexArray, states);
//clipping.ClipEnd();
}
}
}

View File

@@ -8,11 +8,13 @@ using System.Text;
using System.Threading.Tasks;
using SpineRuntime36;
namespace SpineViewer.Spine.Implementations
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(Version.V36)]
internal class Spine36 : Spine
internal class Spine36 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime36.TextureLoader
{
public void Load(AtlasPage page, string path)
@@ -68,7 +70,7 @@ namespace SpineViewer.Spine.Implementations
catch
{
// 都不行就报错
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -87,6 +89,8 @@ namespace SpineViewer.Spine.Implementations
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
{
get
@@ -168,8 +172,15 @@ namespace SpineViewer.Spine.Implementations
public override string CurrentAnimation
{
get => animationState.GetCurrent(0)?.Animation.Name ?? DefaultAnimationName;
set { if (animationNames.Contains(value)) { animationState.SetAnimation(0, value, true); Update(0); } }
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
}
public override RectangleF Bounds
@@ -192,14 +203,14 @@ namespace SpineViewer.Spine.Implementations
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime36.BlendMode spineBlendMode)
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
SpineRuntime36.BlendMode.Normal => BlendMode.Normal,
SpineRuntime36.BlendMode.Additive => BlendMode.Additive,
SpineRuntime36.BlendMode.Multiply => BlendMode.Multiply,
SpineRuntime36.BlendMode.Screen => BlendMode.Screen,
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -274,7 +285,7 @@ namespace SpineViewer.Spine.Implementations
{
if (vertexArray.VertexCount > 0)
{
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;
@@ -319,7 +330,7 @@ namespace SpineViewer.Spine.Implementations
clipping.ClipEnd(slot);
}
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;

View File

@@ -5,11 +5,13 @@ using System.Text;
using System.Threading.Tasks;
using SpineRuntime37;
namespace SpineViewer.Spine.Implementations
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(Version.V37)]
internal class Spine37 : Spine
internal class Spine37 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime37.TextureLoader
{
public void Load(AtlasPage page, string path)
@@ -66,7 +68,7 @@ namespace SpineViewer.Spine.Implementations
catch
{
// 都不行就报错
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -86,6 +88,8 @@ namespace SpineViewer.Spine.Implementations
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
{
get
@@ -175,8 +179,15 @@ namespace SpineViewer.Spine.Implementations
public override string CurrentAnimation
{
get => animationState.GetCurrent(0)?.Animation.Name ?? DefaultAnimationName;
set { if (animationNames.Contains(value)) { animationState.SetAnimation(0, value, true); Update(0); } }
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
}
public override RectangleF Bounds
@@ -199,14 +210,14 @@ namespace SpineViewer.Spine.Implementations
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime37.BlendMode spineBlendMode)
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
SpineRuntime37.BlendMode.Normal => BlendMode.Normal,
SpineRuntime37.BlendMode.Additive => BlendMode.Additive,
SpineRuntime37.BlendMode.Multiply => BlendMode.Multiply,
SpineRuntime37.BlendMode.Screen => BlendMode.Screen,
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -282,7 +293,7 @@ namespace SpineViewer.Spine.Implementations
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;
@@ -327,7 +338,7 @@ namespace SpineViewer.Spine.Implementations
clipping.ClipEnd(slot);
}
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;

View File

@@ -7,13 +7,14 @@ using System.Text;
using System.Threading.Tasks;
using SpineRuntime38;
using SpineRuntime38.Attachments;
using SpineViewer.Spine;
namespace SpineViewer.Spine.Implementations
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(Version.V38)]
internal class Spine38 : Spine
internal class Spine38 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime38.TextureLoader
{
public void Load(AtlasPage page, string path)
@@ -70,7 +71,7 @@ namespace SpineViewer.Spine.Implementations
catch
{
// 都不行就报错
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -90,6 +91,8 @@ namespace SpineViewer.Spine.Implementations
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
{
get
@@ -179,8 +182,15 @@ namespace SpineViewer.Spine.Implementations
public override string CurrentAnimation
{
get => animationState.GetCurrent(0)?.Animation.Name ?? DefaultAnimationName;
set { if (animationNames.Contains(value)) { animationState.SetAnimation(0, value, true); Update(0); } }
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
}
public override RectangleF Bounds
@@ -203,14 +213,14 @@ namespace SpineViewer.Spine.Implementations
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime38.BlendMode spineBlendMode)
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
SpineRuntime38.BlendMode.Normal => BlendMode.Normal,
SpineRuntime38.BlendMode.Additive => BlendMode.Additive,
SpineRuntime38.BlendMode.Multiply => BlendMode.Multiply,
SpineRuntime38.BlendMode.Screen => BlendMode.Screen,
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -286,7 +296,7 @@ namespace SpineViewer.Spine.Implementations
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;
@@ -331,7 +341,7 @@ namespace SpineViewer.Spine.Implementations
clipping.ClipEnd(slot);
}
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;

View File

@@ -7,11 +7,13 @@ using System.Text;
using System.Threading.Tasks;
using SpineRuntime40;
namespace SpineViewer.Spine.Implementations
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(Version.V40)]
internal class Spine40 : Spine
internal class Spine40 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime40.TextureLoader
{
public void Load(AtlasPage page, string path)
@@ -68,7 +70,7 @@ namespace SpineViewer.Spine.Implementations
catch
{
// 都不行就报错
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -88,6 +90,8 @@ namespace SpineViewer.Spine.Implementations
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
{
get
@@ -177,8 +181,15 @@ namespace SpineViewer.Spine.Implementations
public override string CurrentAnimation
{
get => animationState.GetCurrent(0)?.Animation.Name ?? DefaultAnimationName;
set { if (animationNames.Contains(value)) { animationState.SetAnimation(0, value, true); Update(0); } }
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
}
public override RectangleF Bounds
@@ -201,14 +212,14 @@ namespace SpineViewer.Spine.Implementations
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime40.BlendMode spineBlendMode)
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
SpineRuntime40.BlendMode.Normal => BlendMode.Normal,
SpineRuntime40.BlendMode.Additive => BlendMode.Additive,
SpineRuntime40.BlendMode.Multiply => BlendMode.Multiply,
SpineRuntime40.BlendMode.Screen => BlendMode.Screen,
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -284,7 +295,7 @@ namespace SpineViewer.Spine.Implementations
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;
@@ -329,7 +340,7 @@ namespace SpineViewer.Spine.Implementations
clipping.ClipEnd(slot);
}
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;

View File

@@ -7,11 +7,13 @@ using System.Text;
using System.Threading.Tasks;
using SpineRuntime41;
namespace SpineViewer.Spine.Implementations
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(Version.V41)]
internal class Spine41 : Spine
internal class Spine41 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime41.TextureLoader
{
public void Load(AtlasPage page, string path)
@@ -68,7 +70,7 @@ namespace SpineViewer.Spine.Implementations
catch
{
// 都不行就报错
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -88,6 +90,8 @@ namespace SpineViewer.Spine.Implementations
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
{
get
@@ -177,8 +181,15 @@ namespace SpineViewer.Spine.Implementations
public override string CurrentAnimation
{
get => animationState.GetCurrent(0)?.Animation.Name ?? DefaultAnimationName;
set { if (animationNames.Contains(value)) { animationState.SetAnimation(0, value, true); Update(0); } }
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
}
public override RectangleF Bounds
@@ -201,14 +212,14 @@ namespace SpineViewer.Spine.Implementations
skeleton.UpdateWorldTransform();
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime41.BlendMode spineBlendMode)
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
SpineRuntime41.BlendMode.Normal => BlendMode.Normal,
SpineRuntime41.BlendMode.Additive => BlendMode.Additive,
SpineRuntime41.BlendMode.Multiply => BlendMode.Multiply,
SpineRuntime41.BlendMode.Screen => BlendMode.Screen,
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -284,7 +295,7 @@ namespace SpineViewer.Spine.Implementations
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;
@@ -329,7 +340,7 @@ namespace SpineViewer.Spine.Implementations
clipping.ClipEnd(slot);
}
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;

View File

@@ -7,11 +7,13 @@ using System.Text;
using System.Threading.Tasks;
using SpineRuntime42;
namespace SpineViewer.Spine.Implementations
namespace SpineViewer.Spine.Implementations.Spine
{
[SpineImplementation(Version.V42)]
internal class Spine42 : Spine
internal class Spine42 : SpineViewer.Spine.Spine
{
private static readonly Animation EmptyAnimation = new(EMPTY_ANIMATION, [], 0);
private class TextureLoader : SpineRuntime42.TextureLoader
{
public void Load(AtlasPage page, string path)
@@ -68,7 +70,7 @@ namespace SpineViewer.Spine.Implementations
catch
{
// 都不行就报错
throw new ArgumentException($"Unknown skeleton file format {SkelPath}");
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -88,6 +90,8 @@ namespace SpineViewer.Spine.Implementations
atlas.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
public override float Scale
{
get
@@ -177,8 +181,15 @@ namespace SpineViewer.Spine.Implementations
public override string CurrentAnimation
{
get => animationState.GetCurrent(0)?.Animation.Name ?? DefaultAnimationName;
set { if (animationNames.Contains(value)) { animationState.SetAnimation(0, value, true); Update(0); } }
get => animationState.GetCurrent(0)?.Animation.Name ?? EMPTY_ANIMATION;
set
{
if (value == EMPTY_ANIMATION)
animationState.SetAnimation(0, EmptyAnimation, false);
else if (animationNames.Contains(value))
animationState.SetAnimation(0, value, true);
Update(0);
}
}
public override RectangleF Bounds
@@ -201,14 +212,14 @@ namespace SpineViewer.Spine.Implementations
skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
}
private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime42.BlendMode spineBlendMode)
private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
{
return spineBlendMode switch
{
SpineRuntime42.BlendMode.Normal => BlendMode.Normal,
SpineRuntime42.BlendMode.Additive => BlendMode.Additive,
SpineRuntime42.BlendMode.Multiply => BlendMode.Multiply,
SpineRuntime42.BlendMode.Screen => BlendMode.Screen,
BlendMode.Normal => BlendModeSFML.Normal,
BlendMode.Additive => BlendModeSFML.Additive,
BlendMode.Multiply => BlendModeSFML.Multiply,
BlendMode.Screen => BlendModeSFML.Screen,
_ => throw new NotImplementedException($"{spineBlendMode}"),
};
}
@@ -284,7 +295,7 @@ namespace SpineViewer.Spine.Implementations
if (vertexArray.VertexCount > 0)
{
// XXX: 实测不用设置 sampler2D 的值也正确
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;
@@ -329,7 +340,7 @@ namespace SpineViewer.Spine.Implementations
clipping.ClipEnd(slot);
}
if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
states.Shader = FragmentShader;
else
states.Shader = null;

View File

@@ -0,0 +1,339 @@
using Microsoft.VisualBasic;
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Encodings.Web;
namespace SpineViewer.Spine
{
/// <summary>
/// SkeletonConverter 实现类标记
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
public class SkeletonConverterImplementationAttribute : Attribute
{
public Version Version { get; }
public SkeletonConverterImplementationAttribute(Version version)
{
Version = version;
}
}
/// <summary>
/// SkeletonConverter 基类, 使用静态方法 New 来创建具体版本对象
/// </summary>
public abstract class SkeletonConverter
{
/// <summary>
/// 实现类缓存
/// </summary>
private static readonly Dictionary<Version, Type> ImplementationTypes = [];
public static readonly Dictionary<Version, Type>.KeyCollection ImplementedVersions;
/// <summary>
/// 静态构造函数
/// </summary>
static SkeletonConverter()
{
// 遍历并缓存标记了 SkeletonConverterImplementationAttribute 的类型
var impTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => typeof(SkeletonConverter).IsAssignableFrom(t) && !t.IsAbstract);
foreach (var type in impTypes)
{
var attr = type.GetCustomAttribute<SkeletonConverterImplementationAttribute>();
if (attr is not null)
{
if (ImplementationTypes.ContainsKey(attr.Version))
throw new InvalidOperationException($"Multiple implementations found: {attr.Version}");
ImplementationTypes[attr.Version] = type;
}
}
Program.Logger.Debug("Find SkeletonConverter implementations: [{}]", string.Join(", ", ImplementationTypes.Keys));
ImplementedVersions = ImplementationTypes.Keys;
}
/// <summary>
/// 创建特定版本的 SkeletonConverter
/// </summary>
public static SkeletonConverter New(Version version)
{
if (!ImplementationTypes.TryGetValue(version, out var cvterType))
{
throw new NotImplementedException($"Not implemented version: {version}");
}
return (SkeletonConverter)Activator.CreateInstance(cvterType);
}
/// <summary>
/// Json 格式控制
/// </summary>
private static readonly JsonWriterOptions jsonWriterOptions = new()
{
Indented = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
/// <summary>
/// 读取二进制骨骼文件并构造 Json 对象
/// </summary>
public abstract JsonObject ReadBinary(string binPath);
/// <summary>
/// 将 Json 对象写入二进制骨骼文件
/// </summary>
public abstract void WriteBinary(JsonObject root, string binPath, bool nonessential = false);
/// <summary>
/// 读取 Json 对象
/// </summary>
public JsonObject ReadJson(string jsonPath)
{
using var input = File.OpenRead(jsonPath);
if (JsonNode.Parse(input) is JsonObject root)
return root;
else
throw new InvalidDataException($"{jsonPath} is not a valid json object");
}
/// <summary>
/// 写入 Json 对象
/// </summary>
public void WriteJson(JsonObject root, string jsonPath)
{
using var output = File.Create(jsonPath);
using var writer = new Utf8JsonWriter(output, jsonWriterOptions);
root.WriteTo(writer);
}
/// <summary>
/// 转换到目标版本
/// </summary>
public abstract JsonObject ToVersion(JsonObject root, Version version);
/// <summary>
/// 二进制骨骼文件读
/// </summary>
public class BinaryReader
{
protected byte[] buffer = new byte[32];
protected byte[] bytesBigEndian = new byte[8];
public readonly List<string> StringTable = new(32);
protected Stream input;
public BinaryReader(Stream input) { this.input = input; }
public int Read()
{
int val = input.ReadByte();
if (val == -1) throw new EndOfStreamException();
return val;
}
public byte ReadByte() => (byte)Read();
public byte ReadUByte() => (byte)Read();
public sbyte ReadSByte() => (sbyte)ReadByte();
public bool ReadBoolean() => Read() != 0;
public float ReadFloat()
{
if (input.Read(bytesBigEndian, 0, 4) < 4) throw new EndOfStreamException();
buffer[3] = bytesBigEndian[0];
buffer[2] = bytesBigEndian[1];
buffer[1] = bytesBigEndian[2];
buffer[0] = bytesBigEndian[3];
return BitConverter.ToSingle(buffer, 0);
}
public int ReadInt()
{
if (input.Read(bytesBigEndian, 0, 4) < 4) throw new EndOfStreamException();
return (bytesBigEndian[0] << 24)
| (bytesBigEndian[1] << 16)
| (bytesBigEndian[2] << 8)
| bytesBigEndian[3];
}
public long ReadLong()
{
if (input.Read(bytesBigEndian, 0, 8) < 8) throw new EndOfStreamException();
return ((long)(bytesBigEndian[0]) << 56)
| ((long)(bytesBigEndian[1]) << 48)
| ((long)(bytesBigEndian[2]) << 40)
| ((long)(bytesBigEndian[3]) << 32)
| ((long)(bytesBigEndian[4]) << 24)
| ((long)(bytesBigEndian[5]) << 16)
| ((long)(bytesBigEndian[6]) << 8)
| (long)(bytesBigEndian[7]);
}
public int ReadVarInt(bool optimizePositive = true)
{
byte b = ReadByte();
int val = b & 0x7F;
if ((b & 0x80) != 0)
{
b = ReadByte();
val |= (b & 0x7F) << 7;
if ((b & 0x80) != 0)
{
b = ReadByte();
val |= (b & 0x7F) << 14;
if ((b & 0x80) != 0)
{
b = ReadByte();
val |= (b & 0x7F) << 21;
if ((b & 0x80) != 0)
val |= (ReadByte() & 0x7F) << 28;
}
}
}
// 最低位是符号, 根据符号得到全 1 或全 0
// 无符号右移, 符号按原样设置在最高位, 其他位与符号异或
return optimizePositive ? val : (val >>> 1) ^ -(val & 1);
}
public string ReadString()
{
int byteCount = ReadVarInt();
switch (byteCount)
{
case 0: return null;
case 1: return "";
}
byteCount--;
if (buffer.Length < byteCount) buffer = new byte[byteCount];
ReadFully(buffer, 0, byteCount);
return System.Text.Encoding.UTF8.GetString(buffer, 0, byteCount);
}
public string ReadStringRef()
{
int index = ReadVarInt();
return index == 0 ? null : StringTable[index - 1];
}
public void ReadFully(byte[] buffer, int offset, int length)
{
while (length > 0)
{
int count = input.Read(buffer, offset, length);
if (count <= 0) throw new EndOfStreamException();
offset += count;
length -= count;
}
}
}
/// <summary>
/// 二进制骨骼文件写
/// </summary>
protected class BinaryWriter
{
protected byte[] buffer = new byte[32];
protected byte[] bytesBigEndian = new byte[8];
public readonly List<string> StringTable = new(32);
protected Stream output;
public BinaryWriter(Stream output) { this.output = output; }
public void Write(int val) => output.WriteByte((byte)val);
public void WriteByte(byte val) => output.WriteByte(val);
public void WriteUByte(byte val) => output.WriteByte(val);
public void WriteSByte(sbyte val) => output.WriteByte((byte)val);
public void WriteBoolean(bool val) => output.WriteByte((byte)(val ? 1 : 0));
public void WriteFloat(float val)
{
uint v = BitConverter.SingleToUInt32Bits(val);
bytesBigEndian[0] = (byte)(v >> 24);
bytesBigEndian[1] = (byte)(v >> 16);
bytesBigEndian[2] = (byte)(v >> 8);
bytesBigEndian[3] = (byte)v;
output.Write(bytesBigEndian, 0, 4);
}
public void WriteInt(int val)
{
bytesBigEndian[0] = (byte)(val >> 24);
bytesBigEndian[1] = (byte)(val >> 16);
bytesBigEndian[2] = (byte)(val >> 8);
bytesBigEndian[3] = (byte)val;
output.Write(bytesBigEndian, 0, 4);
}
public void WriteLong(long val)
{
bytesBigEndian[0] = (byte)(val >> 56);
bytesBigEndian[1] = (byte)(val >> 48);
bytesBigEndian[2] = (byte)(val >> 40);
bytesBigEndian[3] = (byte)(val >> 32);
bytesBigEndian[4] = (byte)(val >> 24);
bytesBigEndian[5] = (byte)(val >> 16);
bytesBigEndian[6] = (byte)(val >> 8);
bytesBigEndian[7] = (byte)val;
output.Write(bytesBigEndian, 0, 8);
}
public void WriteVarInt(int val, bool optimizePositive = true)
{
// 有符号右移, 会变成全 1 或者全 0 符号
// 其他位与符号异或, 符号按原样设置在最低位
if (!optimizePositive) val = (val << 1) ^ (val >> 31);
byte b = (byte)(val & 0x7F);
val >>>= 7;
if (val != 0)
{
output.WriteByte((byte)(b | 0x80));
b = (byte)(val & 0x7F);
val >>>= 7;
if (val != 0)
{
output.WriteByte((byte)(b | 0x80));
b = (byte)(val & 0x7F);
val >>>= 7;
if (val != 0)
{
output.WriteByte((byte)(b | 0x80));
b = (byte)(val & 0x7F);
val >>>= 7;
if (val != 0)
{
output.WriteByte((byte)(b | 0x80));
b = (byte)(val & 0x7F);
}
}
}
}
output.WriteByte(b);
}
public void WriteString(string val)
{
if (val == null)
{
WriteVarInt(0);
return;
}
if (val.Length == 0)
{
WriteVarInt(1);
return;
}
int byteCount = System.Text.Encoding.UTF8.GetByteCount(val);
WriteVarInt(byteCount + 1);
if (buffer.Length < byteCount) buffer = new byte[byteCount];
System.Text.Encoding.UTF8.GetBytes(val, 0, val.Length, buffer, 0);
WriteFully(buffer, 0, byteCount);
}
public void WriteStringRef(string val)
{
if (val is null)
{
WriteVarInt(0);
return;
}
int index = StringTable.IndexOf(val);
if (index < 0)
{
StringTable.Add(val);
index = StringTable.Count - 1;
}
WriteVarInt(index + 1);
}
public void WriteFully(byte[] buffer, int offset, int length) => output.Write(buffer, offset, length);
}
}
}

View File

@@ -14,11 +14,10 @@ using System.ComponentModel;
using System.Reflection;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Text.Json.Nodes;
namespace SpineViewer.Spine
{
/// <summary>
/// Spine 实现类标记
/// </summary>
@@ -38,10 +37,26 @@ namespace SpineViewer.Spine
/// </summary>
public abstract class Spine : SFML.Graphics.Drawable, IDisposable
{
/// <summary>
/// 空动画标记
/// </summary>
public const string EMPTY_ANIMATION = "<Empty>";
/// <summary>
/// 预览图大小
/// </summary>
public static readonly Size PREVIEW_SIZE = new(256, 256);
/// <summary>
/// 缩放最小值
/// </summary>
public const float SCALE_MIN = 0.001f;
/// <summary>
/// 实现类缓存
/// </summary>
private static readonly Dictionary<Version, Type> ImplementationTypes = [];
public static readonly Dictionary<Version, Type>.KeyCollection ImplementedVersions;
/// <summary>
/// 用于解决 PMA 和渐变动画问题的片段着色器
@@ -70,10 +85,13 @@ namespace SpineViewer.Spine
var attr = type.GetCustomAttribute<SpineImplementationAttribute>();
if (attr is not null)
{
if (ImplementationTypes.ContainsKey(attr.Version))
throw new InvalidOperationException($"Multiple implementations found: {attr.Version}");
ImplementationTypes[attr.Version] = type;
}
}
Program.Logger.Debug("Find Spine implementations: [{}]", string.Join(", ", ImplementationTypes.Keys));
ImplementedVersions = ImplementationTypes.Keys;
// 加载 FragmentShader
try
@@ -89,11 +107,79 @@ namespace SpineViewer.Spine
}
}
/// <summary>
/// 尝试检测骨骼文件版本
/// </summary>
public static Version? GetVersion(string skelPath)
{
string versionString = null;
Version? version = null;
using var input = File.OpenRead(skelPath);
var reader = new SkeletonConverter.BinaryReader(input);
// try json format
try
{
if (JsonNode.Parse(input) is JsonObject root && root.TryGetPropertyValue("spine", out var node))
versionString = (string)node;
}
catch { }
// try v4 binary format
if (versionString is null)
{
try
{
input.Position = 0;
var hash = reader.ReadLong();
var versionPosition = input.Position;
var versionByteCount = reader.ReadVarInt();
input.Position = versionPosition;
if (versionByteCount <= 13)
versionString = reader.ReadString();
}
catch { }
}
// try v3 binary format
if (versionString is null)
{
try
{
input.Position = 0;
var hash = reader.ReadString();
versionString = reader.ReadString();
}
catch { }
}
if (versionString is not null)
{
if (versionString.StartsWith("2.1.")) version = Version.V21;
else if (versionString.StartsWith("3.6.")) version = Version.V36;
else if (versionString.StartsWith("3.7.")) version = Version.V37;
else if (versionString.StartsWith("3.8.")) version = Version.V38;
else if (versionString.StartsWith("4.0.")) version = Version.V40;
else if (versionString.StartsWith("4.1.")) version = Version.V41;
else if (versionString.StartsWith("4.2.")) version = Version.V42;
else if (versionString.StartsWith("4.3.")) version = Version.V43;
}
return version;
}
/// <summary>
/// 创建特定版本的 Spine
/// </summary>
public static Spine New(Version version, string skelPath, string? atlasPath = null)
{
if (version == Version.Auto)
{
if (GetVersion(skelPath) is Version detectedVersion)
version = detectedVersion;
else
throw new InvalidDataException($"Auto version detection failed for {skelPath}, try to use a specific version");
}
if (!ImplementationTypes.TryGetValue(version, out var spineType))
{
throw new NotImplementedException($"Not implemented version: {version}");
@@ -101,6 +187,11 @@ namespace SpineViewer.Spine
return (Spine)Activator.CreateInstance(spineType, skelPath, atlasPath);
}
/// <summary>
/// 标识符
/// </summary>
public readonly string ID = Guid.NewGuid().ToString();
/// <summary>
/// 构造函数
/// </summary>
@@ -111,7 +202,7 @@ namespace SpineViewer.Spine
var attr = type.GetCustomAttribute<SpineImplementationAttribute>();
if (attr is null)
{
throw new InvalidOperationException($"Class {type.Name} has no SpineImplementationAttribute.");
throw new InvalidOperationException($"Class {type.Name} has no SpineImplementationAttribute");
}
atlasPath ??= Path.ChangeExtension(skelPath, ".atlas");
@@ -125,19 +216,13 @@ namespace SpineViewer.Spine
~Spine() { Dispose(false); }
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { }
/// <summary>
/// 缩放最小值
/// </summary>
[Browsable(false)]
public const float SCALE_MIN = 0.001f;
protected virtual void Dispose(bool disposing) { preview?.Dispose(); }
/// <summary>
/// 获取所属版本
/// </summary>
[TypeConverter(typeof(VersionTypeConverter))]
[Category("基本信息"), DisplayName("版本")]
[TypeConverter(typeof(VersionConverter))]
[Category("基本信息"), DisplayName("运行时版本")]
public Version Version { get; }
/// <summary>
@@ -155,6 +240,12 @@ namespace SpineViewer.Spine
[Category("基本信息"), DisplayName("名称")]
public string Name { get; }
/// <summary>
/// 获取所属文件版本
/// </summary>
[Category("基本信息"), DisplayName("文件版本")]
public abstract string FileVersion { get; }
/// <summary>
/// 缩放比例
/// </summary>
@@ -164,7 +255,7 @@ namespace SpineViewer.Spine
/// <summary>
/// 位置
/// </summary>
[TypeConverter(typeof(PointFTypeConverter))]
[TypeConverter(typeof(PointFConverter))]
[Category("变换"), DisplayName("位置")]
public abstract PointF Position { get; set; }
@@ -191,7 +282,7 @@ namespace SpineViewer.Spine
/// </summary>
[Browsable(false)]
public ReadOnlyCollection<string> AnimationNames { get => animationNames.AsReadOnly(); }
protected List<string> animationNames = [];
protected List<string> animationNames = [EMPTY_ANIMATION];
/// <summary>
/// 默认动画名称
@@ -202,7 +293,7 @@ namespace SpineViewer.Spine
/// <summary>
/// 当前动画名称
/// </summary>
[TypeConverter(typeof(AnimationTypeConverter))]
[TypeConverter(typeof(AnimationConverter))]
[Category("动画"), DisplayName("当前动画")]
public abstract string CurrentAnimation { get; set; }
@@ -218,6 +309,61 @@ namespace SpineViewer.Spine
[Browsable(false)]
public abstract RectangleF Bounds { get; }
/// <summary>
/// 骨骼预览图
/// </summary>
[Browsable(false)]
public Image Preview
{
get
{
if (preview is null)
{
using var img = GetPreview((uint)PREVIEW_SIZE.Width, (uint)PREVIEW_SIZE.Height);
img.SaveToMemory(out var imgBuffer, "bmp");
using var stream = new MemoryStream(imgBuffer);
preview = new Bitmap(stream);
}
return preview;
}
}
private Image preview = null;
/// <summary>
/// 获取指定尺寸的预览图
/// </summary>
public SFML.Graphics.Image GetPreview(uint width, uint height)
{
var curAnimation = CurrentAnimation;
CurrentAnimation = EMPTY_ANIMATION;
var bounds = Bounds;
float viewX = width;
float viewY = height;
float sizeX = bounds.Width;
float sizeY = bounds.Height;
var scale = 1f;
if ((sizeY / sizeX) < (viewY / viewX))
scale = sizeX / viewX;// 相同的 X, 视窗 Y 更大
else
scale = sizeY / viewY;// 相同的 Y, 视窗 X 更大
viewX *= scale;
viewY *= scale;
using var tex = new SFML.Graphics.RenderTexture(width, height);
var view = tex.GetView();
view.Center = new(bounds.X + viewX / 2, bounds.Y + viewY / 2);
view.Size = new(viewX, -viewY);
tex.SetView(view);
tex.Clear(SFML.Graphics.Color.Transparent);
tex.Draw(this);
tex.Display();
CurrentAnimation = curAnimation;
return tex.Texture.CopyToImage();
}
/// <summary>
/// 获取动画时长, 如果动画不存在则返回 0
/// </summary>
@@ -243,5 +389,11 @@ namespace SpineViewer.Spine
/// SFML.Graphics.Drawable 接口实现
/// </summary>
public abstract void Draw(SFML.Graphics.RenderTarget target, SFML.Graphics.RenderStates states);
/// <summary>
/// 是否被选中
/// </summary>
[Browsable(false)]
public bool IsSelected { get; set; } = false;
}
}

View File

@@ -9,9 +9,9 @@ using System.Threading.Tasks;
namespace SpineViewer.Spine
{
public class VersionTypeConverter : EnumConverter
public class VersionConverter : EnumConverter
{
public VersionTypeConverter() : base(typeof(Version)) { }
public VersionConverter() : base(typeof(Version)) { }
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type? destinationType)
{
@@ -25,7 +25,7 @@ namespace SpineViewer.Spine
}
}
public class AnimationTypeConverter : StringConverter
public class AnimationConverter : StringConverter
{
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context)
{
@@ -42,11 +42,7 @@ namespace SpineViewer.Spine
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
if (context?.Instance is Spine obj)
{
// 返回 AnimationNames 作为下拉选项
return new StandardValuesCollection(obj.AnimationNames);
}
return base.GetStandardValues(context);
}
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
@@ -13,7 +14,8 @@ namespace SpineViewer.Spine
/// <summary>
/// 描述缓存
/// </summary>
public static readonly Dictionary<Version, string> Versions = [];
public static readonly ReadOnlyDictionary<Version, string> Versions;
private static readonly Dictionary<Version, string> versions = [];
static VersionHelper()
{
@@ -22,8 +24,9 @@ namespace SpineViewer.Spine
{
var field = typeof(Version).GetField(value.ToString());
var attribute = field?.GetCustomAttribute<DescriptionAttribute>();
Versions[(Version)value] = attribute?.Description ?? value.ToString();
versions[(Version)value] = attribute?.Description ?? value.ToString();
}
Versions = versions.AsReadOnly();
}
/// <summary>
@@ -40,12 +43,14 @@ namespace SpineViewer.Spine
/// </summary>
public enum Version
{
[Description("v3.6.x")] V36 = 0x0306,
[Description("v3.7.x")] V37 = 0x0307,
[Description("v3.8.x")] V38 = 0x0308,
[Description("v4.0.x")] V40 = 0x0400,
[Description("v4.1.x")] V41 = 0x0401,
[Description("v4.2.x")] V42 = 0x0402,
[Description("v4.3.x")] V43 = 0x0403,
[Description("<Auto>")] Auto = 0x0000,
[Description("2.1.x")] V21 = 0x0201,
[Description("3.6.x")] V36 = 0x0306,
[Description("3.7.x")] V37 = 0x0307,
[Description("3.8.x")] V38 = 0x0308,
[Description("4.0.x")] V40 = 0x0400,
[Description("4.1.x")] V41 = 0x0401,
[Description("4.2.x")] V42 = 0x0402,
[Description("4.3.x")] V43 = 0x0403,
}
}

View File

@@ -8,7 +8,7 @@
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.9.4</Version>
<Version>0.10.4</Version>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>appicon.ico</ApplicationIcon>
@@ -25,6 +25,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SpineRuntimes\SpineRuntime21\SpineRuntime21.csproj" />
<ProjectReference Include="..\SpineRuntimes\SpineRuntime36\SpineRuntime36.csproj" />
<ProjectReference Include="..\SpineRuntimes\SpineRuntime37\SpineRuntime37.csproj" />
<ProjectReference Include="..\SpineRuntimes\SpineRuntime38\SpineRuntime38.csproj" />

View File

@@ -9,7 +9,7 @@ using System.Threading.Tasks;
namespace SpineViewer
{
public class PointFTypeConverter : ExpandableObjectConverter
public class PointFConverter : ExpandableObjectConverter
{
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
{
@@ -52,48 +52,4 @@ namespace SpineViewer
public override bool GetPropertiesSupported(ITypeDescriptorContext? context) => true;
}
public class SizeTypeConverter : ExpandableObjectConverter
{
public override bool CanConvertTo(ITypeDescriptorContext? context, [NotNullWhen(true)] Type? destinationType)
{
return destinationType == typeof(string) || base.CanConvertTo(context, destinationType);
}
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is Size size)
{
return $"{size.Width}, {size.Height}";
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string str)
{
var parts = str.Split(',');
if (parts.Length == 2 &&
int.TryParse(parts[0], out var width) &&
int.TryParse(parts[1], out var height))
{
return new Size(width, height);
}
}
return base.ConvertFrom(context, culture, value);
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext? context, object value, Attribute[]? attributes)
{
return TypeDescriptor.GetProperties(typeof(Size), attributes);
}
public override bool GetPropertiesSupported(ITypeDescriptorContext? context) => true;
}
}

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