rename
This commit is contained in:
@@ -9,7 +9,7 @@ namespace SpineViewer.Spine
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/// <summary>
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/// SFML 混合模式
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/// </summary>
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public static class BlendMode
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public static class BlendModeSFML
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{
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/// <summary>
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/// Alpha Blend
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@@ -236,14 +236,14 @@ namespace SpineViewer.Spine.Implementations.Spine
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skeleton.UpdateWorldTransform();
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}
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//private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime21.BlendMode spineBlendMode)
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//private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
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//{
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// return spineBlendMode switch
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// {
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// SpineRuntime21.BlendMode.Normal => BlendMode.Normal,
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// SpineRuntime21.BlendMode.Additive => BlendMode.Additive,
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// SpineRuntime21.BlendMode.Multiply => BlendMode.Multiply,
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// SpineRuntime21.BlendMode.Screen => BlendMode.Screen,
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// BlendMode.Normal => BlendMode.Normal,
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// BlendMode.Additive => BlendMode.Additive,
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// BlendMode.Multiply => BlendMode.Multiply,
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// BlendMode.Screen => BlendMode.Screen,
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// _ => throw new NotImplementedException($"{spineBlendMode}"),
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// };
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//}
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@@ -313,14 +313,14 @@ namespace SpineViewer.Spine.Implementations.Spine
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}
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// 似乎 2.1.x 也没有 BlendMode
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SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? BlendMode.Additive : BlendMode.Normal;
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SFML.Graphics.BlendMode blendMode = slot.Data.AdditiveBlending ? BlendModeSFML.Additive : BlendModeSFML.Normal;
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states.Texture ??= texture;
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if (states.BlendMode != blendMode || states.Texture != texture)
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{
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if (vertexArray.VertexCount > 0)
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{
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -365,7 +365,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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//clipping.ClipEnd(slot);
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}
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -194,14 +194,14 @@ namespace SpineViewer.Spine.Implementations.Spine
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skeleton.UpdateWorldTransform();
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}
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private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime36.BlendMode spineBlendMode)
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private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
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{
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return spineBlendMode switch
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{
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SpineRuntime36.BlendMode.Normal => BlendMode.Normal,
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SpineRuntime36.BlendMode.Additive => BlendMode.Additive,
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SpineRuntime36.BlendMode.Multiply => BlendMode.Multiply,
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SpineRuntime36.BlendMode.Screen => BlendMode.Screen,
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BlendMode.Normal => BlendModeSFML.Normal,
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BlendMode.Additive => BlendModeSFML.Additive,
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BlendMode.Multiply => BlendModeSFML.Multiply,
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BlendMode.Screen => BlendModeSFML.Screen,
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_ => throw new NotImplementedException($"{spineBlendMode}"),
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};
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}
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@@ -276,7 +276,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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{
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if (vertexArray.VertexCount > 0)
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{
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -321,7 +321,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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clipping.ClipEnd(slot);
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}
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -201,14 +201,14 @@ namespace SpineViewer.Spine.Implementations.Spine
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skeleton.UpdateWorldTransform();
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}
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private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime37.BlendMode spineBlendMode)
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private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
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{
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return spineBlendMode switch
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{
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SpineRuntime37.BlendMode.Normal => BlendMode.Normal,
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SpineRuntime37.BlendMode.Additive => BlendMode.Additive,
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SpineRuntime37.BlendMode.Multiply => BlendMode.Multiply,
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SpineRuntime37.BlendMode.Screen => BlendMode.Screen,
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BlendMode.Normal => BlendModeSFML.Normal,
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BlendMode.Additive => BlendModeSFML.Additive,
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BlendMode.Multiply => BlendModeSFML.Multiply,
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BlendMode.Screen => BlendModeSFML.Screen,
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_ => throw new NotImplementedException($"{spineBlendMode}"),
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};
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}
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@@ -284,7 +284,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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if (vertexArray.VertexCount > 0)
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{
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// XXX: 实测不用设置 sampler2D 的值也正确
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -329,7 +329,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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clipping.ClipEnd(slot);
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}
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -204,14 +204,14 @@ namespace SpineViewer.Spine.Implementations.Spine
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skeleton.UpdateWorldTransform();
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}
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private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime38.BlendMode spineBlendMode)
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private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
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{
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return spineBlendMode switch
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{
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SpineRuntime38.BlendMode.Normal => BlendMode.Normal,
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SpineRuntime38.BlendMode.Additive => BlendMode.Additive,
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SpineRuntime38.BlendMode.Multiply => BlendMode.Multiply,
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SpineRuntime38.BlendMode.Screen => BlendMode.Screen,
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BlendMode.Normal => BlendModeSFML.Normal,
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BlendMode.Additive => BlendModeSFML.Additive,
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BlendMode.Multiply => BlendModeSFML.Multiply,
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BlendMode.Screen => BlendModeSFML.Screen,
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_ => throw new NotImplementedException($"{spineBlendMode}"),
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};
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}
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@@ -287,7 +287,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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if (vertexArray.VertexCount > 0)
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{
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// XXX: 实测不用设置 sampler2D 的值也正确
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -332,7 +332,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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clipping.ClipEnd(slot);
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}
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -203,14 +203,14 @@ namespace SpineViewer.Spine.Implementations.Spine
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skeleton.UpdateWorldTransform();
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}
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private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime40.BlendMode spineBlendMode)
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private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
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{
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return spineBlendMode switch
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{
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SpineRuntime40.BlendMode.Normal => BlendMode.Normal,
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SpineRuntime40.BlendMode.Additive => BlendMode.Additive,
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SpineRuntime40.BlendMode.Multiply => BlendMode.Multiply,
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SpineRuntime40.BlendMode.Screen => BlendMode.Screen,
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BlendMode.Normal => BlendModeSFML.Normal,
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BlendMode.Additive => BlendModeSFML.Additive,
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BlendMode.Multiply => BlendModeSFML.Multiply,
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BlendMode.Screen => BlendModeSFML.Screen,
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_ => throw new NotImplementedException($"{spineBlendMode}"),
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};
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}
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@@ -286,7 +286,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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if (vertexArray.VertexCount > 0)
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{
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// XXX: 实测不用设置 sampler2D 的值也正确
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -331,7 +331,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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clipping.ClipEnd(slot);
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}
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -203,14 +203,14 @@ namespace SpineViewer.Spine.Implementations.Spine
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skeleton.UpdateWorldTransform();
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}
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private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime41.BlendMode spineBlendMode)
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private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
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{
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return spineBlendMode switch
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{
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SpineRuntime41.BlendMode.Normal => BlendMode.Normal,
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SpineRuntime41.BlendMode.Additive => BlendMode.Additive,
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SpineRuntime41.BlendMode.Multiply => BlendMode.Multiply,
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SpineRuntime41.BlendMode.Screen => BlendMode.Screen,
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BlendMode.Normal => BlendModeSFML.Normal,
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BlendMode.Additive => BlendModeSFML.Additive,
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BlendMode.Multiply => BlendModeSFML.Multiply,
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BlendMode.Screen => BlendModeSFML.Screen,
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_ => throw new NotImplementedException($"{spineBlendMode}"),
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};
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}
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@@ -286,7 +286,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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if (vertexArray.VertexCount > 0)
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{
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// XXX: 实测不用设置 sampler2D 的值也正确
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -331,7 +331,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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clipping.ClipEnd(slot);
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}
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -203,14 +203,14 @@ namespace SpineViewer.Spine.Implementations.Spine
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skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
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}
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private SFML.Graphics.BlendMode GetSFMLBlendMode(SpineRuntime42.BlendMode spineBlendMode)
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private SFML.Graphics.BlendMode GetSFMLBlendMode(BlendMode spineBlendMode)
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{
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return spineBlendMode switch
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{
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SpineRuntime42.BlendMode.Normal => BlendMode.Normal,
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SpineRuntime42.BlendMode.Additive => BlendMode.Additive,
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SpineRuntime42.BlendMode.Multiply => BlendMode.Multiply,
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SpineRuntime42.BlendMode.Screen => BlendMode.Screen,
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BlendMode.Normal => BlendModeSFML.Normal,
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BlendMode.Additive => BlendModeSFML.Additive,
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BlendMode.Multiply => BlendModeSFML.Multiply,
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BlendMode.Screen => BlendModeSFML.Screen,
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_ => throw new NotImplementedException($"{spineBlendMode}"),
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};
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}
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@@ -286,7 +286,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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if (vertexArray.VertexCount > 0)
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{
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// XXX: 实测不用设置 sampler2D 的值也正确
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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@@ -331,7 +331,7 @@ namespace SpineViewer.Spine.Implementations.Spine
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clipping.ClipEnd(slot);
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}
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if (UsePremultipliedAlpha && (states.BlendMode == BlendMode.Normal || states.BlendMode == BlendMode.Additive))
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if (UsePremultipliedAlpha && (states.BlendMode == BlendModeSFML.Normal || states.BlendMode == BlendModeSFML.Additive))
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states.Shader = FragmentShader;
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else
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states.Shader = null;
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