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9 Commits
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f5684a50dc | ||
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579ce9f944 | ||
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7aa88089b8 | ||
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be983f8407 | ||
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249b930602 | ||
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8672f0571c | ||
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e7a990c1bd |
@@ -1,5 +1,14 @@
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# CHANGELOG
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## v0.16.7
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- 修复空帧导致的包围盒计算错误
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- 修复重复启动程序无法唤出界面的问题
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## v0.16.6
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- 修复控件尺寸为0时导致的画面缩放错误
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## v0.16.5
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- 修复对于无 size 行的旧 atlas 格式读取错误
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@@ -240,8 +240,8 @@ namespace SFMLRenderer
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if (RenderWindow is null) return;
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float parentW = (float)sizeInfo.NewSize.Width;
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float parentH = (float)sizeInfo.NewSize.Height;
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float renderW = (float)_hwndHost.ActualWidth;
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float renderH = (float)_hwndHost.ActualHeight;
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float renderW = _resolution.X;
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float renderH = _resolution.Y;
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float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
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renderW *= scale;
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renderH *= scale;
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.16.0</Version>
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<Version>0.16.6</Version>
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.16.5</Version>
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<Version>0.16.7</Version>
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</PropertyGroup>
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<PropertyGroup>
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@@ -110,20 +110,42 @@ namespace Spine
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break;
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}
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for (int ii = 0; ii + 1 < verticesLength; ii += 2)
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if (verticesLength > 0)
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{
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float vx = vertices[ii];
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float vy = vertices[ii + 1];
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minX = Math.Min(minX, vx);
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minY = Math.Min(minY, vy);
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maxX = Math.Max(maxX, vx);
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maxY = Math.Max(maxY, vy);
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for (int ii = 0; ii + 1 < verticesLength; ii += 2)
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{
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float vx = vertices[ii];
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float vy = vertices[ii + 1];
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minX = Math.Min(minX, vx);
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minY = Math.Min(minY, vy);
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maxX = Math.Max(maxX, vx);
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maxY = Math.Max(maxY, vy);
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}
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}
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else
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{
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var boneX = slot.Bone.WorldX;
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var boneY = slot.Bone.WorldY;
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minX = Math.Min(minX, boneX);
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minY = Math.Min(minY, boneY);
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maxX = Math.Max(maxX, boneX);
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maxY = Math.Max(maxY, boneY);
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}
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}
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x = minX;
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y = minY;
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w = maxX - minX;
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h = maxY - minY;
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if (minX >= int.MaxValue || minY >= int.MaxValue || maxX <= int.MinValue || maxY <= int.MinValue)
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{
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x = self.X;
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y = self.Y;
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w = 0;
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h = 0;
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}
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else
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{
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x = minX;
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y = minY;
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w = maxX - minX;
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h = maxY - minY;
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}
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}
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/// <summary>
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@@ -69,7 +69,7 @@ namespace SpineViewer
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_instanceMutex = new Mutex(true, MutexName, out var createdNew);
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if (!createdNew)
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{
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SendCommandLineArgs();
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ConnectAndSendArgs();
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Environment.Exit(0); // 不再启动新实例
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return;
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}
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@@ -99,24 +99,27 @@ namespace SpineViewer
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LogManager.Configuration = config;
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}
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private static void SendCommandLineArgs()
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private static void ConnectAndSendArgs()
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{
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var args = Environment.GetCommandLineArgs().Skip(1).ToArray();
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if (args.Length <= 0)
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return;
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_logger.Info("Send command line args to existed instance, \"{0}\"", string.Join(", ", args));
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try
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{
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// 已有实例在运行,把参数通过命名管道发过去
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using (var client = new NamedPipeClientStream(".", PipeName, PipeDirection.Out))
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{
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client.Connect(10000); // 10 秒超时
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using (var writer = new StreamWriter(client))
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// 只要启动了实例就要进行连接, 10 秒超时
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client.Connect(10000);
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// 但是只有有参数的时候才发送参数
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var args = Environment.GetCommandLineArgs().Skip(1).ToArray();
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if (args.Length > 0)
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{
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foreach (var v in args)
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_logger.Info("Send command line args to existed instance, \"{0}\"", string.Join(", ", args));
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using (var writer = new StreamWriter(client))
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{
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writer.WriteLine(v);
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foreach (var v in args)
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{
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writer.WriteLine(v);
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}
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}
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}
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}
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@@ -132,6 +135,7 @@ namespace SpineViewer
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{
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var t = new Task(() =>
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{
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// 防止实例和窗口还没创建好
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while (Current is null) Thread.Sleep(10);
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while (true)
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{
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@@ -144,44 +148,48 @@ namespace SpineViewer
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}
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while (true)
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{
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using (var server = new NamedPipeServerStream(PipeName, PipeDirection.In))
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try
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{
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server.WaitForConnection();
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using (var reader = new StreamReader(server))
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using (var server = new NamedPipeServerStream(PipeName, PipeDirection.In))
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{
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var args = new List<string>();
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string? line;
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while ((line = reader.ReadLine()) != null)
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args.Add(line);
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server.WaitForConnection();
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if (args.Count > 0)
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// 只要收到连接就可以显示窗口了
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Current.Dispatcher.Invoke(() =>
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{
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try
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var window = (MainWindow)Current.MainWindow;
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window.Show();
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if (window.WindowState == WindowState.Minimized)
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{
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window.WindowState = WindowState.Normal;
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}
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window.Activate();
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});
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using (var reader = new StreamReader(server))
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{
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var args = new List<string>();
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string? line;
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while ((line = reader.ReadLine()) != null)
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args.Add(line);
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if (args.Count > 0)
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{
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Current.Dispatcher.Invoke(() =>
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{
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// 只要收到参数就可以显示窗口了
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var window = (MainWindow)Current.MainWindow;
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window.Show();
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if (window.WindowState == WindowState.Minimized)
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{
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window.WindowState = WindowState.Normal;
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}
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window.Activate();
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// 尝试加载参数内容
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var window = (MainWindow)Current.MainWindow;
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var vm = (MainWindowViewModel)window.DataContext;
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vm.SpineObjectListViewModel.AddSpineObjectFromFileList(args);
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});
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}
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catch (Exception ex)
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{
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_logger.Trace(ex.ToString());
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_logger.Error("Failed to process arguments, {0}", ex.Message);
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}
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}
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}
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}
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catch (Exception ex)
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{
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_logger.Trace(ex.ToString());
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_logger.Error("Failed to process arguments, {0}", ex.Message);
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}
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}
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}, default, TaskCreationOptions.LongRunning);
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t.Start();
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.16.5</Version>
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<Version>0.16.7</Version>
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<OutputType>WinExe</OutputType>
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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Reference in New Issue
Block a user