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14 Commits
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14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,5 +1,19 @@
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# CHANGELOG
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## v0.16.7
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- 修复空帧导致的包围盒计算错误
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- 修复重复启动程序无法唤出界面的问题
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## v0.16.6
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- 修复控件尺寸为0时导致的画面缩放错误
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## v0.16.5
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- 修复对于无 size 行的旧 atlas 格式读取错误
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- 修复托盘化之后无法联动显示窗口的问题
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## v0.16.4
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- 增加 apng 导出格式
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@@ -240,8 +240,8 @@ namespace SFMLRenderer
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if (RenderWindow is null) return;
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float parentW = (float)sizeInfo.NewSize.Width;
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float parentH = (float)sizeInfo.NewSize.Height;
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float renderW = (float)_hwndHost.ActualWidth;
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float renderH = (float)_hwndHost.ActualHeight;
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float renderW = _resolution.X;
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float renderH = _resolution.Y;
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float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
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renderW *= scale;
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renderH *= scale;
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.16.0</Version>
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<Version>0.16.6</Version>
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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@@ -112,6 +112,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime34.AtlasPage page, string path)
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@@ -147,6 +155,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime35.AtlasPage page, string path)
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@@ -182,6 +198,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime36.AtlasPage page, string path)
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@@ -217,6 +241,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime37.AtlasPage page, string path)
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@@ -252,6 +284,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime38.AtlasPage page, string path)
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@@ -288,9 +328,13 @@ namespace Spine.Implementations
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page.rendererObject = texture;
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// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
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// page.width = (int)texture.Size.X;
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// page.height = (int)texture.Size.Y;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime40.AtlasPage page, string path)
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@@ -326,6 +370,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime41.AtlasPage page, string path)
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@@ -361,6 +413,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Load(SpineRuntime42.AtlasPage page, string path)
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@@ -396,6 +456,14 @@ namespace Spine.Implementations
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if (ForceMipmap) texture.GenerateMipmap();
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page.rendererObject = texture;
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// 有些旧的 atlas 会省略 size 行, 这时需要在读取纹理时赋值
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if (page.width <= 0 || page.height <= 0)
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{
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var texSize = texture.Size;
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page.width = (int)texSize.X;
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page.height = (int)texSize.Y;
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}
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}
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public virtual void Unload(object texture)
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.16.4</Version>
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<Version>0.16.7</Version>
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</PropertyGroup>
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<PropertyGroup>
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@@ -110,20 +110,42 @@ namespace Spine
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break;
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}
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for (int ii = 0; ii + 1 < verticesLength; ii += 2)
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if (verticesLength > 0)
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{
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float vx = vertices[ii];
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float vy = vertices[ii + 1];
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minX = Math.Min(minX, vx);
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minY = Math.Min(minY, vy);
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maxX = Math.Max(maxX, vx);
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maxY = Math.Max(maxY, vy);
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for (int ii = 0; ii + 1 < verticesLength; ii += 2)
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{
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float vx = vertices[ii];
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float vy = vertices[ii + 1];
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minX = Math.Min(minX, vx);
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minY = Math.Min(minY, vy);
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maxX = Math.Max(maxX, vx);
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maxY = Math.Max(maxY, vy);
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}
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}
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else
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{
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var boneX = slot.Bone.WorldX;
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var boneY = slot.Bone.WorldY;
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minX = Math.Min(minX, boneX);
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minY = Math.Min(minY, boneY);
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maxX = Math.Max(maxX, boneX);
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maxY = Math.Max(maxY, boneY);
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}
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}
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x = minX;
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y = minY;
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w = maxX - minX;
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h = maxY - minY;
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if (minX >= int.MaxValue || minY >= int.MaxValue || maxX <= int.MinValue || maxY <= int.MinValue)
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{
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x = self.X;
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y = self.Y;
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w = 0;
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h = 0;
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}
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else
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{
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x = minX;
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y = minY;
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w = maxX - minX;
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h = maxY - minY;
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}
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}
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/// <summary>
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@@ -69,8 +69,7 @@ namespace SpineViewer
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_instanceMutex = new Mutex(true, MutexName, out var createdNew);
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if (!createdNew)
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{
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ShowExistedInstance();
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SendCommandLineArgs();
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ConnectAndSendArgs();
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Environment.Exit(0); // 不再启动新实例
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return;
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}
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@@ -100,55 +99,27 @@ namespace SpineViewer
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LogManager.Configuration = config;
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}
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private static void ShowExistedInstance()
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private static void ConnectAndSendArgs()
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{
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try
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{
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// 遍历同名进程
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var processes = Process.GetProcessesByName(ProcessName);
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foreach (var p in processes)
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{
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// 跳过当前进程
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if (p.Id == Process.GetCurrentProcess().Id)
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continue;
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IntPtr hWnd = p.MainWindowHandle;
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if (hWnd != IntPtr.Zero)
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{
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// 3. 显示并置顶窗口
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if (User32.IsIconic(hWnd))
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{
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User32.ShowWindow(hWnd, User32.SW_RESTORE);
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}
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User32.SetForegroundWindow(hWnd);
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break; // 找到一个就可以退出
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}
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}
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}
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catch
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{
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// 忽略异常,不影响当前进程退出
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}
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}
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private static void SendCommandLineArgs()
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{
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var args = Environment.GetCommandLineArgs().Skip(1).ToArray();
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if (args.Length <= 0)
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return;
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_logger.Info("Send command line args to existed instance, \"{0}\"", string.Join(", ", args));
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try
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{
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// 已有实例在运行,把参数通过命名管道发过去
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using (var client = new NamedPipeClientStream(".", PipeName, PipeDirection.Out))
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{
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client.Connect(10000); // 10 秒超时
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using (var writer = new StreamWriter(client))
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// 只要启动了实例就要进行连接, 10 秒超时
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client.Connect(10000);
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// 但是只有有参数的时候才发送参数
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var args = Environment.GetCommandLineArgs().Skip(1).ToArray();
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if (args.Length > 0)
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{
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foreach (var v in args)
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_logger.Info("Send command line args to existed instance, \"{0}\"", string.Join(", ", args));
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using (var writer = new StreamWriter(client))
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{
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writer.WriteLine(v);
|
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foreach (var v in args)
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{
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writer.WriteLine(v);
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}
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}
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}
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}
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@@ -164,6 +135,7 @@ namespace SpineViewer
|
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{
|
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var t = new Task(() =>
|
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{
|
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// 防止实例和窗口还没创建好
|
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while (Current is null) Thread.Sleep(10);
|
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while (true)
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{
|
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@@ -176,26 +148,48 @@ namespace SpineViewer
|
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}
|
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while (true)
|
||||
{
|
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using (var server = new NamedPipeServerStream(PipeName, PipeDirection.In))
|
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try
|
||||
{
|
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server.WaitForConnection();
|
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using (var reader = new StreamReader(server))
|
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using (var server = new NamedPipeServerStream(PipeName, PipeDirection.In))
|
||||
{
|
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var args = new List<string>();
|
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string? line;
|
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while ((line = reader.ReadLine()) != null)
|
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args.Add(line);
|
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server.WaitForConnection();
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|
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if (args.Count > 0)
|
||||
// 只要收到连接就可以显示窗口了
|
||||
Current.Dispatcher.Invoke(() =>
|
||||
{
|
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Current.Dispatcher.Invoke(() =>
|
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var window = (MainWindow)Current.MainWindow;
|
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window.Show();
|
||||
if (window.WindowState == WindowState.Minimized)
|
||||
{
|
||||
var vm = (MainWindowViewModel)((MainWindow)Current.MainWindow).DataContext;
|
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vm.SpineObjectListViewModel.AddSpineObjectFromFileList(args);
|
||||
});
|
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window.WindowState = WindowState.Normal;
|
||||
}
|
||||
window.Activate();
|
||||
});
|
||||
using (var reader = new StreamReader(server))
|
||||
{
|
||||
var args = new List<string>();
|
||||
string? line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
args.Add(line);
|
||||
|
||||
if (args.Count > 0)
|
||||
{
|
||||
Current.Dispatcher.Invoke(() =>
|
||||
{
|
||||
// 尝试加载参数内容
|
||||
var window = (MainWindow)Current.MainWindow;
|
||||
var vm = (MainWindowViewModel)window.DataContext;
|
||||
vm.SpineObjectListViewModel.AddSpineObjectFromFileList(args);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_logger.Error("Failed to process arguments, {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
}, default, TaskCreationOptions.LongRunning);
|
||||
t.Start();
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.16.4</Version>
|
||||
<Version>0.16.7</Version>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
Reference in New Issue
Block a user