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6 Commits
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b765b5f7ea | ||
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f1cd9e25e5 |
@@ -1,5 +1,10 @@
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# CHANGELOG
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## v0.15.4
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- 修复导出时可能的卡死问题
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- 增加 webp 格式无损压缩参数
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## v0.15.3
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- 增加 skel.bytes 后缀识别
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.15.2</Version>
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<Version>0.15.4</Version>
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.15.2</Version>
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<Version>0.15.4</Version>
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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@@ -51,6 +51,12 @@ namespace Spine.Exporters
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public int Quality { get => _quality; set => _quality = Math.Clamp(value, 0, 100); }
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private int _quality = 75;
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/// <summary>
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/// 无损压缩 (Webp)
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/// </summary>
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public bool Lossless { get => _lossless; set => _lossless = value; }
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private bool _lossless = false;
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/// <summary>
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/// CRF
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/// </summary>
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@@ -62,7 +68,8 @@ namespace Spine.Exporters
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/// </summary>
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protected override SFMLImageVideoFrame GetFrame(SpineObject[] spines)
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{
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// XXX: 不知道为什么用 FFmpeg 必须临时创建 RenderTexture, 否则无法正常渲染
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// BUG: 也许和 SFML 多线程或者 FFmpeg 调用有关, 当渲染线程也在运行的时候此处并行渲染会导致和 SFML 有关的内容都卡死
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// 不知道为什么用 FFmpeg 必须临时创建 RenderTexture, 否则无法正常渲染, 会导致画面帧丢失
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using var tex = new RenderTexture(_renderTexture.Size.X, _renderTexture.Size.Y);
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using var view = _renderTexture.GetView();
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tex.SetView(view);
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@@ -112,7 +119,7 @@ namespace Spine.Exporters
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private void SetWebpOptions(FFMpegArgumentOptions options)
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{
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var customArgs = $"-vf unpremultiply=inplace=1 -quality {_quality} -loop {(_loop ? 0 : 1)}";
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var customArgs = $"-vf unpremultiply=inplace=1 -quality {_quality} -loop {(_loop ? 0 : 1)} -lossless {(_lossless ? 1 : 0)}";
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options.ForceFormat("webp").WithVideoCodec("libwebp_anim").ForcePixelFormat("yuva420p")
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.WithCustomArgument(customArgs);
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}
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.15.3</Version>
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<Version>0.15.4</Version>
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</PropertyGroup>
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<PropertyGroup>
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@@ -174,6 +174,8 @@
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<s:String x:Key="Str_LoopPlayTooltip">Loop animation; only effective for GIF/WebP formats</s:String>
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<s:String x:Key="Str_QualityParameter">Quality Parameter</s:String>
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<s:String x:Key="Str_QualityParameterTooltip">Range 0–100; higher is better; only for WebP format</s:String>
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<s:String x:Key="Str_LosslessParam">Lossless Compression</s:String>
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<s:String x:Key="Str_LosslessParamTooltip">Lossless compression. Ignores the quality parameter and only applies to WebP format.</s:String>
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<s:String x:Key="Str_CrfParameter">CRF Parameter</s:String>
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<s:String x:Key="Str_CrfParameterTooltip">Range 0–63; lower is higher quality; only for MP4/WebM/MKV formats</s:String>
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@@ -174,6 +174,8 @@
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<s:String x:Key="Str_LoopPlayTooltip">アニメーションをループ再生するか。Gif/Webp形式のみ有効です</s:String>
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<s:String x:Key="Str_QualityParameter">品質パラメーター</s:String>
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<s:String x:Key="Str_QualityParameterTooltip">品質パラメーター。値の範囲は0-100。数値が大きいほど品質が高くなります。Webp形式のみ有効です</s:String>
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<s:String x:Key="Str_LosslessParam">可逆圧縮</s:String>
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<s:String x:Key="Str_LosslessParamTooltip">可逆圧縮を行います。品質パラメータは無視され、WebP形式にのみ適用されます。</s:String>
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<s:String x:Key="Str_CrfParameter">CRFパラメーター</s:String>
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<s:String x:Key="Str_CrfParameterTooltip">CRFパラメーター。値の範囲は0-63。数値が小さいほど品質が高くなります。Mp4/Webm/Mkv形式のみ有効です</s:String>
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@@ -173,7 +173,9 @@
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<s:String x:Key="Str_LoopPlay">循环播放</s:String>
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<s:String x:Key="Str_LoopPlayTooltip">动图是否循环播放,仅对 Gif/Webp 格式生效</s:String>
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<s:String x:Key="Str_QualityParameter">质量参数</s:String>
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<s:String x:Key="Str_QualityParameterTooltip">质量参数,取值范围 0-100,越高质量越好 仅对 Webp 格式生效</s:String>
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<s:String x:Key="Str_QualityParameterTooltip">质量参数,取值范围 0-100,越高质量越好, 仅对 Webp 格式生效</s:String>
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<s:String x:Key="Str_LosslessParam">无损压缩</s:String>
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<s:String x:Key="Str_LosslessParamTooltip">无损压缩, 会忽略质量参数, 仅对 Webp 格式生效</s:String>
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<s:String x:Key="Str_CrfParameter">CRF 参数</s:String>
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<s:String x:Key="Str_CrfParameterTooltip">CRF 参数,取值范围 0-63,越小质量越高,仅对 Mp4/Webm/Mkv 格式生效</s:String>
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.15.3</Version>
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<Version>0.15.4</Version>
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<OutputType>WinExe</OutputType>
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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@@ -142,7 +142,6 @@ namespace SpineViewer.ViewModels.Exporters
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{
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if (!Export_CanExecute(args)) return;
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Export(args.Cast<SpineObjectModel>().ToArray());
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// XXX: 导出途中应该停掉渲染好一些, 让性能专注在导出上
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}
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private bool Export_CanExecute(IList? args)
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@@ -83,6 +83,8 @@ namespace SpineViewer.ViewModels.Exporters
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exporter.Rotation = view.Rotation;
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}
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_vmMain.SFMLRendererViewModel.StopRender();
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if (_exportSingle)
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{
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var filename = $"ffmpeg_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}{FormatSuffix}";
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@@ -168,6 +170,8 @@ namespace SpineViewer.ViewModels.Exporters
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}
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_vmMain.ProgressState = System.Windows.Shell.TaskbarItemProgressState.None;
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}
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_vmMain.SFMLRendererViewModel.StartRender();
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}
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}
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}
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@@ -29,6 +29,9 @@ namespace SpineViewer.ViewModels.Exporters
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public int Quality { get => _quality; set => SetProperty(ref _quality, Math.Clamp(value, 0, 100)); }
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protected int _quality = 75;
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public bool Lossless { get => _lossless; set => SetProperty(ref _lossless, value); }
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protected bool _lossless = false;
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public int Crf { get => _crf; set => SetProperty(ref _crf, Math.Clamp(value, 0, 63)); }
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protected int _crf = 23;
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@@ -55,6 +58,7 @@ namespace SpineViewer.ViewModels.Exporters
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Format = _format,
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Loop = _loop,
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Quality = _quality,
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Lossless = _lossless,
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Crf = _crf
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};
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@@ -68,6 +72,10 @@ namespace SpineViewer.ViewModels.Exporters
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exporter.Rotation = view.Rotation;
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}
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// BUG: FFmpeg 导出时对 RenderTexture 的频繁资源申请释放似乎使 SFML 库内部出现问题, 会卡死所有使用 SFML 的地方, 包括渲染线程
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// 所以临时把渲染线程停掉, 只让此处使用 SFML 资源, 这个问题或许和多个线程同时使用渲染资源有关
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_vmMain.SFMLRendererViewModel.StopRender();
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if (_exportSingle)
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{
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var filename = $"video_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}{FormatSuffix}";
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@@ -153,6 +161,8 @@ namespace SpineViewer.ViewModels.Exporters
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}
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_vmMain.ProgressState = System.Windows.Shell.TaskbarItemProgressState.None;
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}
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_vmMain.SFMLRendererViewModel.StartRender();
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}
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}
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}
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@@ -47,6 +47,8 @@ namespace SpineViewer.ViewModels.Exporters
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exporter.Rotation = view.Rotation;
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}
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_vmMain.SFMLRendererViewModel.StopRender();
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if (_exportSingle)
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{
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var folderName = $"frames_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}";
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@@ -132,6 +134,8 @@ namespace SpineViewer.ViewModels.Exporters
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}
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_vmMain.ProgressState = System.Windows.Shell.TaskbarItemProgressState.None;
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}
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_vmMain.SFMLRendererViewModel.StartRender();
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}
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}
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}
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@@ -101,7 +101,7 @@ namespace SpineViewer.ViewModels.MainWindow
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private void AddSpineObject_Execute()
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{
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MessagePopupService.Info("Not Implemented, try next version :)");
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MessagePopupService.Info("Not Implemented, please drag files into here or add them from clipboard :)");
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}
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/// <summary>
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@@ -9,7 +9,7 @@
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mc:Ignorable="d"
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Title="{DynamicResource Str_FFmpegVideoExporterTitle}"
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Width="450"
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Height="550"
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Height="580"
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ShowInTaskbar="False"
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WindowStartupLocation="CenterOwner">
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<DockPanel>
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@@ -66,6 +66,7 @@
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<!-- 水平分辨率 -->
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@@ -138,9 +139,13 @@
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<Label Grid.Row="15" Grid.Column="0" Content="{DynamicResource Str_QualityParameter}" ToolTip="{DynamicResource Str_QualityParameterTooltip}"/>
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<TextBox Grid.Row="15" Grid.Column="1" Text="{Binding Quality}" ToolTip="{DynamicResource Str_QualityParameterTooltip}"/>
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<!-- 无损压缩 -->
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<Label Grid.Row="16" Grid.Column="0" Content="{DynamicResource Str_LosslessParam}" ToolTip="{DynamicResource Str_LosslessParamTooltip}"/>
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<ToggleButton Grid.Row="16" Grid.Column="1" IsChecked="{Binding Lossless}" ToolTip="{DynamicResource Str_LosslessParamTooltip}"/>
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<!-- CRF 参数 -->
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<Label Grid.Row="16" Grid.Column="0" Content="{DynamicResource Str_CrfParameter}" ToolTip="{DynamicResource Str_CrfParameterTooltip}"/>
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<TextBox Grid.Row="16" Grid.Column="1" Text="{Binding Crf}" ToolTip="{DynamicResource Str_CrfParameterTooltip}"/>
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<Label Grid.Row="17" Grid.Column="0" Content="{DynamicResource Str_CrfParameter}" ToolTip="{DynamicResource Str_CrfParameterTooltip}"/>
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<TextBox Grid.Row="17" Grid.Column="1" Text="{Binding Crf}" ToolTip="{DynamicResource Str_CrfParameterTooltip}"/>
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</Grid>
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</ScrollViewer>
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Reference in New Issue
Block a user