修复使用FFmpeg导出时的卡死问题
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@@ -62,7 +62,7 @@ namespace Spine.Exporters
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/// </summary>
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protected override SFMLImageVideoFrame GetFrame(SpineObject[] spines)
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{
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// XXX: 不知道为什么用 FFmpeg 必须临时创建 RenderTexture, 否则无法正常渲染
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// BUG: 不知道为什么用 FFmpeg 必须临时创建 RenderTexture, 否则无法正常渲染
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using var tex = new RenderTexture(_renderTexture.Size.X, _renderTexture.Size.Y);
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using var view = _renderTexture.GetView();
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tex.SetView(view);
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@@ -142,7 +142,6 @@ namespace SpineViewer.ViewModels.Exporters
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{
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if (!Export_CanExecute(args)) return;
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Export(args.Cast<SpineObjectModel>().ToArray());
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// XXX: 导出途中应该停掉渲染好一些, 让性能专注在导出上
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}
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private bool Export_CanExecute(IList? args)
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@@ -83,6 +83,8 @@ namespace SpineViewer.ViewModels.Exporters
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exporter.Rotation = view.Rotation;
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}
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_vmMain.SFMLRendererViewModel.StopRender();
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if (_exportSingle)
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{
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var filename = $"ffmpeg_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}{FormatSuffix}";
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@@ -168,6 +170,8 @@ namespace SpineViewer.ViewModels.Exporters
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}
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_vmMain.ProgressState = System.Windows.Shell.TaskbarItemProgressState.None;
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}
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_vmMain.SFMLRendererViewModel.StartRender();
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}
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}
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}
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@@ -68,6 +68,10 @@ namespace SpineViewer.ViewModels.Exporters
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exporter.Rotation = view.Rotation;
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}
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// BUG: FFmpeg 导出时对 RenderTexture 的频繁资源申请释放似乎使 SFML 库内部出现问题, 会卡死所有使用 SFML 的地方, 包括渲染线程
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// 所以临时把渲染线程停掉, 只让此处使用 SFML 资源, 这个问题或许和多个线程同时使用渲染资源有关
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_vmMain.SFMLRendererViewModel.StopRender();
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if (_exportSingle)
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{
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var filename = $"video_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}{FormatSuffix}";
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@@ -153,6 +157,8 @@ namespace SpineViewer.ViewModels.Exporters
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}
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_vmMain.ProgressState = System.Windows.Shell.TaskbarItemProgressState.None;
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}
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_vmMain.SFMLRendererViewModel.StartRender();
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}
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}
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}
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@@ -47,6 +47,8 @@ namespace SpineViewer.ViewModels.Exporters
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exporter.Rotation = view.Rotation;
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}
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_vmMain.SFMLRendererViewModel.StopRender();
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if (_exportSingle)
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{
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var folderName = $"frames_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}";
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@@ -132,6 +134,8 @@ namespace SpineViewer.ViewModels.Exporters
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}
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_vmMain.ProgressState = System.Windows.Shell.TaskbarItemProgressState.None;
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}
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_vmMain.SFMLRendererViewModel.StartRender();
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}
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}
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}
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