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4 Commits
v0.12.16
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release/wf
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2fecf4223a | ||
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2953ec44fb | ||
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77399b4524 |
@@ -1,5 +1,13 @@
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# CHANGELOG
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## v0.12.17
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- 动画边界检测的帧率提高到100帧每秒
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## v0.12.16
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- 导出多个时允许自动时长
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## v0.12.15
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- 修复附件类型枚举量字符串大小写问题
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@@ -222,10 +222,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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tmpSkeleton.Update(0);
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tmpSkeleton.UpdateWorldTransform();
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// 按 10 帧每秒计算边框
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// 按 100 帧每秒计算边框
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var bounds = getCurrentBounds();
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float[] _ = [];
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for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
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for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
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{
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tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h);
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bounds = bounds.Union(new(x, y, w, h));
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@@ -222,10 +222,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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tmpSkeleton.Update(0);
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tmpSkeleton.UpdateWorldTransform();
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// 按 10 帧每秒计算边框
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// 按 100 帧每秒计算边框
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var bounds = getCurrentBounds();
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float[] _ = [];
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for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
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for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
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{
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tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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bounds = bounds.Union(new(x, y, w, h));
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@@ -219,10 +219,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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tmpSkeleton.Update(0);
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tmpSkeleton.UpdateWorldTransform();
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// 按 10 帧每秒计算边框
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// 按 100 帧每秒计算边框
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var bounds = getCurrentBounds();
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float[] _ = [];
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for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
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for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
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{
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tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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bounds = bounds.Union(new(x, y, w, h));
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@@ -217,10 +217,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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tmpSkeleton.Update(0);
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tmpSkeleton.UpdateWorldTransform();
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// 按 10 帧每秒计算边框
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// 按 100 帧每秒计算边框
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var bounds = getCurrentBounds();
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float[] _ = [];
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for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
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for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
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{
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tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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bounds = bounds.Union(new(x, y, w, h));
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@@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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tmpSkeleton.Update(0);
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tmpSkeleton.UpdateWorldTransform();
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// 按 10 帧每秒计算边框
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// 按 100 帧每秒计算边框
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var bounds = getCurrentBounds();
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float[] _ = [];
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for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
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for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
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{
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tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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bounds = bounds.Union(new(x, y, w, h));
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@@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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//tmpSkeleton.Update(0);
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tmpSkeleton.UpdateWorldTransform();
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// 按 10 帧每秒计算边框
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// 按 100 帧每秒计算边框
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var bounds = getCurrentBounds();
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float[] _ = [];
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for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
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for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
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{
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tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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bounds = bounds.Union(new(x, y, w, h));
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@@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
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tmpSkeleton.Update(0);
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tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update);
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// 按 10 帧每秒计算边框
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// 按 100 帧每秒计算边框
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var bounds = getCurrentBounds();
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float[] _ = [];
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for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
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for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
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{
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tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
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bounds = bounds.Union(new(x, y, w, h));
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.12.16</Version>
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<Version>0.12.17</Version>
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<OutputType>WinExe</OutputType>
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<UseWindowsForms>true</UseWindowsForms>
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<ApplicationIcon>appicon.ico</ApplicationIcon>
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