Files
AssetStudio/AssetStudio/CustomOptions/ImportOptions.cs
VaDiM 36bd3c8342 [GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00

95 lines
3.2 KiB
C#

using AssetStudio.CustomOptions.Asmo;
using SevenZip;
using System;
using System.IO;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace AssetStudio.CustomOptions
{
public class ImportOptions
{
private static JsonSerializerOptions jsonOptions;
private static string fileName = "ImportOptions";
private UnityVersion _customUnityVer;
public CustomBundleOptions BundleOptions { get; set; }
public UnityVersion CustomUnityVersion { get => _customUnityVer; set => SetUnityVersion(value); }
static ImportOptions()
{
jsonOptions = new JsonSerializerOptions
{
ReferenceHandler = ReferenceHandler.Preserve,
IncludeFields = true,
};
}
public ImportOptions()
{
BundleOptions = new CustomBundleOptions(this);
CustomUnityVersion = null;
}
public static ImportOptions FromOptionsFile(OptionsFile optionsFile)
{
if (optionsFile.Reserved != 0)
{
Logger.Debug("Skipped. Not an import options file.");
return null;
}
var utf8Bytes = Convert.FromBase64String(Encoding.ASCII.GetString(optionsFile.Data));
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
if (optionsFile.DataCrc != dataCrc)
throw new IOException("Options file data is corrupted.");
return JsonSerializer.Deserialize<ImportOptions>(utf8Bytes, jsonOptions);
}
public void SaveToFile(string outputFolder)
{
var utf8Bytes = JsonSerializer.SerializeToUtf8Bytes(this, jsonOptions);
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
var base64String = Convert.ToBase64String(utf8Bytes);
var optionsFile = new OptionsFile
{
DataCrc = dataCrc,
DataSize = base64String.Length,
Data = Encoding.ASCII.GetBytes(base64String),
};
var unityVer = _customUnityVer != null
? $"_{_customUnityVer}"
: "";
var path = Path.Combine(outputFolder, $"{fileName}{unityVer}{OptionsFile.Extension}");
File.WriteAllBytes(path, optionsFile.ToByteArray());
Logger.Info($"Options file saved to \"{path}\"");
}
private void SetUnityVersion(UnityVersion value)
{
if (_customUnityVer == value)
return;
if (value == null)
{
_customUnityVer = null;
Logger.Info("- Specified Unity version: None");
return;
}
if (string.IsNullOrEmpty(value.BuildType))
{
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
"Specify full Unity version, including letters at the end.\n" +
"Example: 2017.4.39f1");
}
_customUnityVer = value;
Logger.Info($"- Specified Unity version: {_customUnityVer}");
}
}
}