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v0.14.38-m
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57
.github/workflows/build.yml
vendored
Normal file
57
.github/workflows/build.yml
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
name: AssetStudioBuild
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: microsoft/setup-msbuild@v1.1
|
||||
|
||||
- name: Download FBX SDK
|
||||
run: |
|
||||
md fbx
|
||||
cd fbx
|
||||
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
|
||||
Start-Process -FilePath "fbxsdk.exe" /S -Wait
|
||||
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
|
||||
Start-Process -FilePath "fbxpdb.exe" /S -Wait
|
||||
cd ..
|
||||
|
||||
- name: Nuget Restore
|
||||
run: nuget restore
|
||||
|
||||
- name: Build .Net472
|
||||
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
|
||||
|
||||
- name: Build .Net5
|
||||
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
|
||||
|
||||
- name: Build .Net6
|
||||
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
|
||||
|
||||
- name: Upload .Net472 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net472
|
||||
path: AssetStudioGUI/bin/Release/net472
|
||||
|
||||
- name: Upload .Net5 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net5
|
||||
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
|
||||
|
||||
- name: Upload .Net6 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net6
|
||||
path: AssetStudioGUI/bin/Release/net6.0-windows/publish
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -35,6 +35,9 @@ bld/
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# Launch Settings
|
||||
*launchSettings.json
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
11
AssetStudio.PInvoke/AssetStudio.PInvoke.csproj
Normal file
11
AssetStudio.PInvoke/AssetStudio.PInvoke.csproj
Normal file
@@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows;net8.0;net8.0-windows</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>1.2.0</Version>
|
||||
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
66
AssetStudio.PInvoke/DllLoader.cs
Normal file
66
AssetStudio.PInvoke/DllLoader.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#if NETFRAMEWORK
|
||||
namespace AssetStudio.PInvoke
|
||||
{
|
||||
public static class DllLoader
|
||||
{
|
||||
public static void PreloadDll(string dllName)
|
||||
{
|
||||
var localPath = Process.GetCurrentProcess().MainModule.FileName;
|
||||
var localDir = Path.GetDirectoryName(localPath);
|
||||
|
||||
// Not using OperatingSystem.Platform.
|
||||
// See: https://www.mono-project.com/docs/faq/technical/#how-to-detect-the-execution-platform
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
Win32.LoadDll(GetDirectedDllDirectory(localDir), dllName);
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetDirectedDllDirectory(string localDir)
|
||||
{
|
||||
var win32Path = Path.Combine("runtimes", "win-x86", "native");
|
||||
var win64Path = Path.Combine("runtimes", "win-x64", "native");
|
||||
var subDir = Environment.Is64BitProcess ? win64Path : win32Path;
|
||||
|
||||
var directedDllDir = Path.Combine(localDir, subDir);
|
||||
|
||||
return directedDllDir;
|
||||
}
|
||||
|
||||
private static class Win32
|
||||
{
|
||||
|
||||
internal static void LoadDll(string dllDir, string dllName)
|
||||
{
|
||||
var dllFileName = $"{dllName}.dll";
|
||||
var directedDllPath = Path.Combine(dllDir, dllFileName);
|
||||
|
||||
// Specify SEARCH_DLL_LOAD_DIR to load dependent libraries located in the same platform-specific directory.
|
||||
var hLibrary = LoadLibraryEx(directedDllPath, IntPtr.Zero, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR);
|
||||
|
||||
if (hLibrary == IntPtr.Zero)
|
||||
{
|
||||
var errorCode = Marshal.GetLastWin32Error();
|
||||
var exception = new Win32Exception(errorCode);
|
||||
|
||||
throw new DllNotFoundException(exception.Message, exception);
|
||||
}
|
||||
}
|
||||
|
||||
// HMODULE LoadLibraryExA(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
|
||||
// HMODULE LoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern IntPtr LoadLibraryEx(string lpLibFileName, IntPtr hFile, uint dwFlags);
|
||||
|
||||
private const uint LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x1000;
|
||||
private const uint LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x100;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
100
AssetStudio.PInvoke/Utf8StringHandle.cs
Normal file
100
AssetStudio.PInvoke/Utf8StringHandle.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
|
||||
namespace AssetStudio.PInvoke
|
||||
{
|
||||
// Generally the technique from Steamworks.NET
|
||||
public class Utf8StringHandle : SafeHandleZeroOrMinusOneIsInvalid
|
||||
{
|
||||
|
||||
static Utf8StringHandle()
|
||||
{
|
||||
Utf8 = new UTF8Encoding(false);
|
||||
}
|
||||
|
||||
public Utf8StringHandle(string str)
|
||||
: base(true)
|
||||
{
|
||||
IntPtr buffer;
|
||||
|
||||
if (str == null)
|
||||
{
|
||||
buffer = IntPtr.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (str.Length == 0)
|
||||
{
|
||||
buffer = Marshal.AllocHGlobal(1);
|
||||
|
||||
unsafe
|
||||
{
|
||||
*(byte*)buffer = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var strlen = Utf8.GetByteCount(str);
|
||||
var strBuffer = new byte[strlen + 1];
|
||||
|
||||
Utf8.GetBytes(str, 0, str.Length, strBuffer, 0);
|
||||
|
||||
buffer = Marshal.AllocHGlobal(strBuffer.Length);
|
||||
|
||||
Marshal.Copy(strBuffer, 0, buffer, strBuffer.Length);
|
||||
}
|
||||
}
|
||||
|
||||
SetHandle(buffer);
|
||||
}
|
||||
|
||||
public static string ReadUtf8StringFromPointer(IntPtr lpstr)
|
||||
{
|
||||
if (lpstr == IntPtr.Zero || lpstr == new IntPtr(-1))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var byteCount = 0;
|
||||
|
||||
unsafe
|
||||
{
|
||||
var p = (byte*)lpstr.ToPointer();
|
||||
|
||||
while (*p != 0)
|
||||
{
|
||||
byteCount += 1;
|
||||
p += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (byteCount == 0)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
var strBuffer = new byte[byteCount];
|
||||
|
||||
Marshal.Copy(lpstr, strBuffer, 0, byteCount);
|
||||
|
||||
var str = Utf8.GetString(strBuffer);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
protected override bool ReleaseHandle()
|
||||
{
|
||||
if (!IsInvalid)
|
||||
{
|
||||
Marshal.FreeHGlobal(handle);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static readonly UTF8Encoding Utf8;
|
||||
|
||||
}
|
||||
}
|
||||
184
AssetStudio.sln
184
AssetStudio.sln
@@ -1,71 +1,159 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29920.165
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.33414.496
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX", "AssetStudioFBX\AssetStudioFBX.vcxproj", "{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{0B2BE613-3049-4021-85D1-21C325F729F4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoder", "Texture2DDecoder\Texture2DDecoder.vcxproj", "{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{80AEC261-21EE-4E4F-A93B-7A744DC84888}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{29EAD018-1C67-497A-AB8E-727D595AD756}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioCLI", "AssetStudioCLI\AssetStudioCLI.csproj", "{34B6329B-0E73-45AC-B8CC-015F119F63DC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913} = {422FEC21-EF60-4F29-AA56-95DFDA23C913}
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF} = {65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.Build.0 = Release|Any CPU
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Debug|x64.Build.0 = Debug|x64
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Debug|x86.Build.0 = Debug|Win32
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Release|x64.ActiveCfg = Release|x64
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Release|x64.Build.0 = Release|x64
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Release|x86.ActiveCfg = Release|Win32
|
||||
{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}.Release|x86.Build.0 = Release|Win32
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Debug|x64.Build.0 = Debug|x64
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Release|x64.ActiveCfg = Release|x64
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Release|x64.Build.0 = Release|x64
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}.Release|x86.Build.0 = Release|Win32
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.Build.0 = Debug|x64
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.Build.0 = Debug|x86
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.ActiveCfg = Release|x64
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.Build.0 = Release|x64
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.ActiveCfg = Release|x86
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.Build.0 = Release|x86
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.Build.0 = Debug|x64
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.Build.0 = Debug|x86
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.ActiveCfg = Release|x64
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.Build.0 = Release|x64
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.ActiveCfg = Release|x86
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.Build.0 = Release|x86
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x64.Build.0 = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x86.Build.0 = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x64.Build.0 = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x86.Build.0 = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x64.Build.0 = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x86.Build.0 = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x64.Build.0 = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x86.Build.0 = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x86.Build.0 = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|x64.Build.0 = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|x86.Build.0 = Release|Any CPU
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|Any CPU.Build.0 = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x64.Build.0 = Debug|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x86.Build.0 = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|Any CPU.Build.0 = Release|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x64.ActiveCfg = Release|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x64.Build.0 = Release|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.ActiveCfg = Release|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.Build.0 = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.Build.0 = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x64.Build.0 = Debug|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x86.Build.0 = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|Any CPU.Build.0 = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.ActiveCfg = Release|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.Build.0 = Release|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.ActiveCfg = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.Build.0 = Release|Win32
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x64.Build.0 = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F8734F96-97B6-40CA-B791-6D5467F2F713}
|
||||
SolutionGuid = {3C074481-9CDD-4780-B9F6-57BBC5092EA2}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -1,154 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio</RootNamespace>
|
||||
<AssemblyName>AssetStudio</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows;net8.0;net8.0-windows</TargetFrameworks>
|
||||
<Version>1.2.0</Version>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2025</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.3.8" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="7zip\Common\CommandLineParser.cs" />
|
||||
<Compile Include="7zip\Common\CRC.cs" />
|
||||
<Compile Include="7zip\Common\InBuffer.cs" />
|
||||
<Compile Include="7zip\Common\OutBuffer.cs" />
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaBase.cs" />
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaDecoder.cs" />
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaEncoder.cs" />
|
||||
<Compile Include="7zip\Compress\LZ\IMatchFinder.cs" />
|
||||
<Compile Include="7zip\Compress\LZ\LzBinTree.cs" />
|
||||
<Compile Include="7zip\Compress\LZ\LzInWindow.cs" />
|
||||
<Compile Include="7zip\Compress\LZ\LzOutWindow.cs" />
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoder.cs" />
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs" />
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs" />
|
||||
<Compile Include="7zip\ICoder.cs" />
|
||||
<Compile Include="AssetsManager.cs" />
|
||||
<Compile Include="Brotli\BitReader.cs" />
|
||||
<Compile Include="Brotli\BrotliInputStream.cs" />
|
||||
<Compile Include="Brotli\BrotliRuntimeException.cs" />
|
||||
<Compile Include="Brotli\Context.cs" />
|
||||
<Compile Include="Brotli\Decode.cs" />
|
||||
<Compile Include="Brotli\Dictionary.cs" />
|
||||
<Compile Include="Brotli\Huffman.cs" />
|
||||
<Compile Include="Brotli\HuffmanTreeGroup.cs" />
|
||||
<Compile Include="Brotli\IntReader.cs" />
|
||||
<Compile Include="Brotli\Prefix.cs" />
|
||||
<Compile Include="Brotli\RunningState.cs" />
|
||||
<Compile Include="Brotli\State.cs" />
|
||||
<Compile Include="Brotli\Transform.cs" />
|
||||
<Compile Include="Brotli\Utils.cs" />
|
||||
<Compile Include="Brotli\WordTransformType.cs" />
|
||||
<Compile Include="BuildTarget.cs" />
|
||||
<Compile Include="BuildType.cs" />
|
||||
<Compile Include="BundleFile.cs" />
|
||||
<Compile Include="Classes\Animation.cs" />
|
||||
<Compile Include="Classes\AnimationClip.cs" />
|
||||
<Compile Include="Classes\Animator.cs" />
|
||||
<Compile Include="Classes\AnimatorController.cs" />
|
||||
<Compile Include="Classes\AnimatorOverrideController.cs" />
|
||||
<Compile Include="Classes\AssetBundle.cs" />
|
||||
<Compile Include="Classes\AudioClip.cs" />
|
||||
<Compile Include="Classes\Avatar.cs" />
|
||||
<Compile Include="Classes\Behaviour.cs" />
|
||||
<Compile Include="Classes\BuildSettings.cs" />
|
||||
<Compile Include="Classes\Component.cs" />
|
||||
<Compile Include="Classes\EditorExtension.cs" />
|
||||
<Compile Include="Classes\Font.cs" />
|
||||
<Compile Include="Classes\GameObject.cs" />
|
||||
<Compile Include="Classes\Material.cs" />
|
||||
<Compile Include="Classes\Mesh.cs" />
|
||||
<Compile Include="Classes\MeshFilter.cs" />
|
||||
<Compile Include="Classes\MeshRenderer.cs" />
|
||||
<Compile Include="Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Classes\MonoScript.cs" />
|
||||
<Compile Include="Classes\MovieTexture.cs" />
|
||||
<Compile Include="Classes\NamedObject.cs" />
|
||||
<Compile Include="Classes\Object.cs" />
|
||||
<Compile Include="Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Classes\PPtr.cs" />
|
||||
<Compile Include="Classes\RectTransform.cs" />
|
||||
<Compile Include="Classes\Renderer.cs" />
|
||||
<Compile Include="Classes\RuntimeAnimatorController.cs" />
|
||||
<Compile Include="Classes\Shader.cs" />
|
||||
<Compile Include="Classes\SkinnedMeshRenderer.cs" />
|
||||
<Compile Include="Classes\Sprite.cs" />
|
||||
<Compile Include="Classes\SpriteAtlas.cs" />
|
||||
<Compile Include="Classes\TextAsset.cs" />
|
||||
<Compile Include="Classes\Texture.cs" />
|
||||
<Compile Include="Classes\Texture2D.cs" />
|
||||
<Compile Include="Classes\Transform.cs" />
|
||||
<Compile Include="Classes\VideoClip.cs" />
|
||||
<Compile Include="ClassIDType.cs" />
|
||||
<Compile Include="CommonString.cs" />
|
||||
<Compile Include="EndianBinaryReader.cs" />
|
||||
<Compile Include="Extensions\BinaryReaderExtensions.cs" />
|
||||
<Compile Include="Extensions\BinaryWriterExtensions.cs" />
|
||||
<Compile Include="Extensions\StreamExtensions.cs" />
|
||||
<Compile Include="FileIdentifier.cs" />
|
||||
<Compile Include="IImported.cs" />
|
||||
<Compile Include="ILogger.cs" />
|
||||
<Compile Include="ImportHelper.cs" />
|
||||
<Compile Include="IProgress.cs" />
|
||||
<Compile Include="LocalSerializedObjectIdentifier.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="Lz4DecoderStream.cs" />
|
||||
<Compile Include="Math\Color.cs" />
|
||||
<Compile Include="Math\Half.cs" />
|
||||
<Compile Include="Math\HalfHelper.cs" />
|
||||
<Compile Include="Math\Matrix4x4.cs" />
|
||||
<Compile Include="Math\Quaternion.cs" />
|
||||
<Compile Include="Math\Vector2.cs" />
|
||||
<Compile Include="Math\Vector3.cs" />
|
||||
<Compile Include="Math\Vector4.cs" />
|
||||
<Compile Include="ObjectInfo.cs" />
|
||||
<Compile Include="ObjectReader.cs" />
|
||||
<Compile Include="Progress.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ResourceReader.cs" />
|
||||
<Compile Include="SerializedFile.cs" />
|
||||
<Compile Include="SerializedFileHeader.cs" />
|
||||
<Compile Include="SerializedType.cs" />
|
||||
<Compile Include="SevenZipHelper.cs" />
|
||||
<Compile Include="StreamFile.cs" />
|
||||
<Compile Include="TypeTreeHelper.cs" />
|
||||
<Compile Include="TypeTreeNode.cs" />
|
||||
<Compile Include="UType.cs" />
|
||||
<Compile Include="WebFile.cs" />
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="System.Memory" Version="4.5.5" />
|
||||
<PackageReference Include="System.IO.Compression" Version="4.3.0" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,34 +1,108 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using static AssetStudio.ImportHelper;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class AssetsManager
|
||||
{
|
||||
public string SpecifyUnityVersion;
|
||||
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
|
||||
private HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
|
||||
|
||||
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
|
||||
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
private List<string> importFiles = new List<string>();
|
||||
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public void LoadFiles(params string[] files)
|
||||
public void SetAssetFilter(params ClassIDType[] classIDTypes)
|
||||
{
|
||||
var path = Path.GetDirectoryName(files[0]);
|
||||
MergeSplitAssets(path);
|
||||
var toReadFile = ProcessingSplitFiles(files.ToList());
|
||||
Load(toReadFile);
|
||||
if (filteredAssetTypesList.Count == 0)
|
||||
{
|
||||
filteredAssetTypesList.UnionWith(new HashSet<ClassIDType>
|
||||
{
|
||||
ClassIDType.AssetBundle,
|
||||
ClassIDType.ResourceManager,
|
||||
});
|
||||
}
|
||||
|
||||
if (classIDTypes.Contains(ClassIDType.MonoBehaviour))
|
||||
{
|
||||
filteredAssetTypesList.Add(ClassIDType.MonoScript);
|
||||
}
|
||||
if (classIDTypes.Contains(ClassIDType.Sprite) || classIDTypes.Contains(ClassIDType.AkPortraitSprite))
|
||||
{
|
||||
filteredAssetTypesList.UnionWith(new HashSet<ClassIDType>
|
||||
{
|
||||
ClassIDType.Texture2D,
|
||||
ClassIDType.SpriteAtlas,
|
||||
ClassIDType.MonoBehaviour,
|
||||
ClassIDType.MonoScript
|
||||
});
|
||||
}
|
||||
|
||||
filteredAssetTypesList.UnionWith(classIDTypes);
|
||||
}
|
||||
|
||||
public void LoadFolder(string path)
|
||||
public void SetAssetFilter(List<ClassIDType> classIDTypeList)
|
||||
{
|
||||
MergeSplitAssets(path, true);
|
||||
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories).ToList();
|
||||
var toReadFile = ProcessingSplitFiles(files);
|
||||
SetAssetFilter(classIDTypeList.ToArray());
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(params string[] path)
|
||||
{
|
||||
List<string> pathList = new List<string>();
|
||||
pathList.AddRange(path);
|
||||
LoadFilesAndFolders(out _, pathList);
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(out string parentPath, params string[] path)
|
||||
{
|
||||
List<string> pathList = new List<string>();
|
||||
pathList.AddRange(path);
|
||||
LoadFilesAndFolders(out parentPath, pathList);
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
|
||||
{
|
||||
List<string> fileList = new List<string>();
|
||||
bool filesInPath = false;
|
||||
parentPath = "";
|
||||
foreach (var path in pathList)
|
||||
{
|
||||
var fullPath = Path.GetFullPath(path);
|
||||
if (Directory.Exists(fullPath))
|
||||
{
|
||||
var parent = Directory.GetParent(fullPath).FullName;
|
||||
if (!filesInPath && (parentPath == "" || parentPath.Length > parent.Length))
|
||||
{
|
||||
parentPath = parent;
|
||||
}
|
||||
MergeSplitAssets(fullPath, true);
|
||||
fileList.AddRange(Directory.GetFiles(fullPath, "*.*", SearchOption.AllDirectories));
|
||||
}
|
||||
else if (File.Exists(fullPath))
|
||||
{
|
||||
parentPath = Path.GetDirectoryName(fullPath);
|
||||
fileList.Add(fullPath);
|
||||
filesInPath = true;
|
||||
}
|
||||
}
|
||||
if (filesInPath)
|
||||
{
|
||||
MergeSplitAssets(parentPath);
|
||||
}
|
||||
var toReadFile = ProcessingSplitFiles(fileList);
|
||||
fileList.Clear();
|
||||
pathList.Clear();
|
||||
|
||||
Load(toReadFile);
|
||||
}
|
||||
|
||||
@@ -50,6 +124,7 @@ namespace AssetStudio
|
||||
|
||||
importFiles.Clear();
|
||||
importFilesHash.Clear();
|
||||
noexistFiles.Clear();
|
||||
assetsFileListHash.Clear();
|
||||
|
||||
ReadAssets();
|
||||
@@ -58,121 +133,158 @@ namespace AssetStudio
|
||||
|
||||
private void LoadFile(string fullName)
|
||||
{
|
||||
switch (CheckFileType(fullName, out var reader))
|
||||
var reader = new FileReader(fullName);
|
||||
LoadFile(reader);
|
||||
}
|
||||
|
||||
private void LoadFile(FileReader reader)
|
||||
{
|
||||
switch (reader?.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFile(fullName, reader);
|
||||
LoadAssetsFile(reader);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(fullName, reader);
|
||||
LoadBundleFile(reader);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(fullName, reader);
|
||||
LoadWebFile(reader);
|
||||
break;
|
||||
case FileType.GZipFile:
|
||||
LoadFile(DecompressGZip(reader));
|
||||
break;
|
||||
case FileType.BrotliFile:
|
||||
LoadFile(DecompressBrotli(reader));
|
||||
break;
|
||||
case FileType.ZipFile:
|
||||
LoadZipFile(reader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAssetsFile(string fullName, EndianBinaryReader reader)
|
||||
private void LoadAssetsFile(FileReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
if (!assetsFileListHash.Contains(fileName))
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
Logger.Info($"Loading {fileName}");
|
||||
Logger.Info($"Loading {reader.FullPath}");
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(this, fullName, reader);
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
|
||||
foreach (var sharedFile in assetsFile.m_Externals)
|
||||
{
|
||||
var sharedFilePath = Path.GetDirectoryName(fullName) + "\\" + sharedFile.fileName;
|
||||
var sharedFileName = sharedFile.fileName;
|
||||
|
||||
if (!importFilesHash.Contains(sharedFileName))
|
||||
{
|
||||
if (!File.Exists(sharedFilePath))
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
|
||||
if (!noexistFiles.Contains(sharedFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
if (!File.Exists(sharedFilePath))
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
}
|
||||
}
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
importFiles.Add(sharedFilePath);
|
||||
importFilesHash.Add(sharedFileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
noexistFiles.Add(sharedFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
importFiles.Add(sharedFilePath);
|
||||
importFilesHash.Add(sharedFileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
Logger.Error(e.Message);
|
||||
reader.Dispose();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading assets file {reader.FullPath}\r\n{e}");
|
||||
reader.Dispose();
|
||||
//Logger.Warning($"Unable to load assets file {fileName}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info($"Skipping {reader.FullPath}");
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAssetsFromMemory(string fullName, EndianBinaryReader reader, string originalPath, string unityVersion = null)
|
||||
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
if (!assetsFileListHash.Contains(fileName))
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(this, fullName, reader);
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
assetsFile.originalPath = originalPath;
|
||||
if (assetsFile.header.m_Version < 7)
|
||||
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
assetsFile.SetVersion(unityVersion);
|
||||
}
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
}
|
||||
catch
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
//Logger.Error($"Unable to load assets file {fileName} from {Path.GetFileName(originalPath)}");
|
||||
resourceFileReaders.Add(fileName, reader);
|
||||
Logger.Error(e.Message);
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}\r\n{e}");
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
}
|
||||
}
|
||||
else
|
||||
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
|
||||
}
|
||||
|
||||
private void LoadBundleFile(string fullName, EndianBinaryReader reader, string parentPath = null)
|
||||
private void LoadBundleFile(FileReader reader, string originalPath = null)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
Logger.Info("Loading " + fileName);
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var bundleFile = new BundleFile(reader, fullName);
|
||||
var bundleFile = new BundleFile(reader, SpecifyUnityVersion);
|
||||
foreach (var file in bundleFile.fileList)
|
||||
{
|
||||
var subReader = new EndianBinaryReader(file.stream);
|
||||
if (SerializedFile.IsSerializedFile(subReader))
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
if (subReader.FileType == FileType.AssetsFile)
|
||||
{
|
||||
var dummyPath = Path.GetDirectoryName(fullName) + Path.DirectorySeparatorChar + file.fileName;
|
||||
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.m_Header.unityRevision);
|
||||
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
|
||||
}
|
||||
else
|
||||
else if (!resourceFileReaders.ContainsKey(file.fileName))
|
||||
{
|
||||
resourceFileReaders.Add(file.fileName, subReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
/*var str = $"Unable to load bundle file {fileName}";
|
||||
if (parentPath != null)
|
||||
Logger.Error(e.Message);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
var str = $"Error while reading bundle file {reader.FullPath}";
|
||||
if (originalPath != null)
|
||||
{
|
||||
str += $" from {Path.GetFileName(parentPath)}";
|
||||
str += $" from {Path.GetFileName(originalPath)}";
|
||||
}
|
||||
Logger.Error(str);*/
|
||||
Logger.Warning($"{str}\r\n{e}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -180,36 +292,36 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadWebFile(string fullName, EndianBinaryReader reader)
|
||||
private void LoadWebFile(FileReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
Logger.Info("Loading " + fileName);
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var webFile = new WebFile(reader);
|
||||
foreach (var file in webFile.fileList)
|
||||
{
|
||||
var dummyPath = Path.GetDirectoryName(fullName) + "\\" + file.fileName;
|
||||
switch (CheckFileType(file.stream, out var fileReader))
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
switch (subReader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFromMemory(dummyPath, fileReader, fullName);
|
||||
LoadAssetsFromMemory(subReader, reader.FullPath);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(dummyPath, fileReader, fullName);
|
||||
LoadBundleFile(subReader, reader.FullPath);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(dummyPath, fileReader);
|
||||
LoadWebFile(subReader);
|
||||
break;
|
||||
case FileType.ResourceFile:
|
||||
resourceFileReaders.Add(file.fileName, fileReader);
|
||||
resourceFileReaders[file.fileName] = subReader; //TODO
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
//Logger.Error($"Unable to load web file {fileName}");
|
||||
Logger.Error($"Error while reading web file {reader.FullPath}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -217,6 +329,122 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadZipFile(FileReader reader)
|
||||
{
|
||||
Logger.Info("Reading " + reader.FileName);
|
||||
try
|
||||
{
|
||||
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
|
||||
{
|
||||
List<string> splitFiles = new List<string>();
|
||||
// register all files before parsing the assets so that the external references can be found
|
||||
// and find split files
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
if (entry.Name.Contains(".split"))
|
||||
{
|
||||
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
|
||||
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
|
||||
if (!splitFiles.Contains(basePath))
|
||||
{
|
||||
splitFiles.Add(basePath);
|
||||
importFilesHash.Add(baseName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
importFilesHash.Add(entry.Name);
|
||||
}
|
||||
}
|
||||
|
||||
// merge split files and load the result
|
||||
foreach (string basePath in splitFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
Stream splitStream = new MemoryStream();
|
||||
int i = 0;
|
||||
while (true)
|
||||
{
|
||||
string path = $"{basePath}.split{i++}";
|
||||
ZipArchiveEntry entry = archive.GetEntry(path);
|
||||
if (entry == null)
|
||||
break;
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
entryStream.CopyTo(splitStream);
|
||||
}
|
||||
}
|
||||
splitStream.Seek(0, SeekOrigin.Begin);
|
||||
FileReader entryReader = new FileReader(basePath, splitStream);
|
||||
LoadFile(entryReader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading zip split file {basePath}\r\n{e}");
|
||||
}
|
||||
}
|
||||
|
||||
// load all entries
|
||||
var progressCount = archive.Entries.Count;
|
||||
int k = 0;
|
||||
Progress.Reset();
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
try
|
||||
{
|
||||
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
|
||||
// create a new stream
|
||||
// - to store the deflated stream in
|
||||
// - to keep the data for later extraction
|
||||
Stream streamReader = new MemoryStream();
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
entryStream.CopyTo(streamReader);
|
||||
}
|
||||
streamReader.Position = 0;
|
||||
|
||||
FileReader entryReader = new FileReader(dummyPath, streamReader);
|
||||
LoadFile(entryReader);
|
||||
if (entryReader.FileType == FileType.ResourceFile)
|
||||
{
|
||||
entryReader.Position = 0;
|
||||
if (!resourceFileReaders.ContainsKey(entry.Name))
|
||||
{
|
||||
resourceFileReaders.Add(entry.Name, entryReader);
|
||||
}
|
||||
}
|
||||
Progress.Report(++k, progressCount);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while reading zip entry {entry.FullName}\r\n{e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip file {reader.FileName}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckStrippedVersion(SerializedFile assetsFile)
|
||||
{
|
||||
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
throw new NotSupportedException("The Unity version has been stripped, please set the version in the options");
|
||||
}
|
||||
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
assetsFile.SetVersion(SpecifyUnityVersion);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
@@ -247,9 +475,13 @@ namespace AssetStudio
|
||||
foreach (var objectInfo in assetsFile.m_Objects)
|
||||
{
|
||||
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo);
|
||||
if (filteredAssetTypesList.Count > 0 && !filteredAssetTypesList.Contains(objectReader.type))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
Object obj;
|
||||
Object obj = null;
|
||||
switch (objectReader.type)
|
||||
{
|
||||
case ClassIDType.Animation:
|
||||
@@ -306,11 +538,15 @@ namespace AssetStudio
|
||||
case ClassIDType.PlayerSettings:
|
||||
obj = new PlayerSettings(objectReader);
|
||||
break;
|
||||
case ClassIDType.PreloadData:
|
||||
obj = new PreloadData(objectReader);
|
||||
break;
|
||||
case ClassIDType.RectTransform:
|
||||
obj = new RectTransform(objectReader);
|
||||
break;
|
||||
case ClassIDType.Shader:
|
||||
obj = new Shader(objectReader);
|
||||
if (objectReader.version[0] < 2021)
|
||||
obj = new Shader(objectReader);
|
||||
break;
|
||||
case ClassIDType.SkinnedMeshRenderer:
|
||||
obj = new SkinnedMeshRenderer(objectReader);
|
||||
@@ -333,21 +569,26 @@ namespace AssetStudio
|
||||
case ClassIDType.VideoClip:
|
||||
obj = new VideoClip(objectReader);
|
||||
break;
|
||||
case ClassIDType.ResourceManager:
|
||||
obj = new ResourceManager(objectReader);
|
||||
break;
|
||||
default:
|
||||
obj = new Object(objectReader);
|
||||
break;
|
||||
}
|
||||
assetsFile.AddObject(obj);
|
||||
if (obj != null)
|
||||
assetsFile.AddObject(obj);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
/*var sb = new StringBuilder();
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("Unable to load object")
|
||||
.AppendLine($"Assets {assetsFile.fileName}")
|
||||
.AppendLine($"Path {assetsFile.originalPath}")
|
||||
.AppendLine($"Type {objectReader.type}")
|
||||
.AppendLine($"PathID {objectInfo.m_PathID}")
|
||||
.Append(e);
|
||||
Logger.Error(sb.ToString());*/
|
||||
Logger.Warning(sb.ToString());
|
||||
}
|
||||
|
||||
Progress.Report(++i, progressCount);
|
||||
@@ -357,7 +598,7 @@ namespace AssetStudio
|
||||
|
||||
private void ProcessAssets()
|
||||
{
|
||||
Logger.Info("Process Assets...");
|
||||
Logger.Info("Process assets...");
|
||||
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
{
|
||||
@@ -403,6 +644,17 @@ namespace AssetStudio
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld))
|
||||
{
|
||||
if (m_SpriteAtlaOld.m_IsVariant)
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"\"{m_Sprite.m_Name}\": Sprite loading error. SpriteAtlas with PathID: \"{m_Sprite.m_SpriteAtlas.m_PathID}\" was not found.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -410,4 +662,4 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
10
AssetStudio/BigArrayPool.cs
Normal file
10
AssetStudio/BigArrayPool.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Buffers;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class BigArrayPool<T>
|
||||
{
|
||||
private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
|
||||
public static ArrayPool<T> Shared => s_shared;
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,9 @@ namespace AssetStudio
|
||||
{
|
||||
public enum BuildTarget
|
||||
{
|
||||
UnknownPlatform = 3716,
|
||||
DashboardWidget = 1,
|
||||
NoTarget = -2,
|
||||
AnyPlayer = -1,
|
||||
ValidPlayer = 1,
|
||||
StandaloneOSX = 2,
|
||||
StandaloneOSXPPC = 3,
|
||||
StandaloneOSXIntel = 4,
|
||||
@@ -19,8 +20,10 @@ namespace AssetStudio
|
||||
iOS = 9,
|
||||
PS3,
|
||||
XBOX360,
|
||||
Broadcom = 12,
|
||||
Android = 13,
|
||||
StandaloneGLESEmu = 14,
|
||||
StandaloneGLES20Emu = 15,
|
||||
NaCl = 16,
|
||||
StandaloneLinux = 17,
|
||||
FlashPlayer = 18,
|
||||
@@ -42,6 +45,14 @@ namespace AssetStudio
|
||||
WiiU,
|
||||
tvOS,
|
||||
Switch,
|
||||
NoTarget = -2
|
||||
Lumin,
|
||||
Stadia,
|
||||
CloudRendering,
|
||||
GameCoreXboxSeries,
|
||||
GameCoreXboxOne,
|
||||
PS5,
|
||||
EmbeddedLinux,
|
||||
QNX,
|
||||
UnknownPlatform = 9999
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using K4os.Compression.LZ4;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Lz4;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
[Flags]
|
||||
public enum ArchiveFlags
|
||||
{
|
||||
CompressionTypeMask = 0x3f,
|
||||
BlocksAndDirectoryInfoCombined = 0x40,
|
||||
BlocksInfoAtTheEnd = 0x80,
|
||||
OldWebPluginCompatibility = 0x100,
|
||||
BlockInfoNeedPaddingAtStart = 0x200
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum CnEncryptionFlags
|
||||
{
|
||||
OldFlag = 0x200,
|
||||
NewFlag = 0x400
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum StorageBlockFlags
|
||||
{
|
||||
CompressionTypeMask = 0x3f,
|
||||
Streamed = 0x40
|
||||
}
|
||||
|
||||
public enum CompressionType
|
||||
{
|
||||
None,
|
||||
Lzma,
|
||||
Lz4,
|
||||
Lz4HC,
|
||||
Lz4Inv,
|
||||
}
|
||||
|
||||
public class BundleFile
|
||||
{
|
||||
public class Header
|
||||
@@ -17,14 +49,14 @@ namespace AssetStudio
|
||||
public long size;
|
||||
public uint compressedBlocksInfoSize;
|
||||
public uint uncompressedBlocksInfoSize;
|
||||
public uint flags;
|
||||
public ArchiveFlags flags;
|
||||
}
|
||||
|
||||
public class StorageBlock
|
||||
{
|
||||
public uint compressedSize;
|
||||
public uint uncompressedSize;
|
||||
public ushort flags;
|
||||
public StorageBlockFlags flags;
|
||||
}
|
||||
|
||||
public class Node
|
||||
@@ -41,30 +73,61 @@ namespace AssetStudio
|
||||
|
||||
public StreamFile[] fileList;
|
||||
|
||||
public BundleFile(EndianBinaryReader reader, string path)
|
||||
public BundleFile(FileReader reader, string specUnityVer = "")
|
||||
{
|
||||
m_Header = new Header();
|
||||
m_Header.signature = reader.ReadStringToNull();
|
||||
m_Header.version = reader.ReadUInt32();
|
||||
m_Header.unityVersion = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = reader.ReadStringToNull();
|
||||
switch (m_Header.signature)
|
||||
{
|
||||
case "UnityArchive":
|
||||
break; //TODO
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
if (m_Header.version == 6)
|
||||
{
|
||||
goto case "UnityFS";
|
||||
}
|
||||
ReadHeaderAndBlocksInfo(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocksAndDirectory(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
}
|
||||
break;
|
||||
case "UnityFS":
|
||||
ReadHeader(reader);
|
||||
ReadBlocksInfoAndDirectory(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
|
||||
bool isUnityCnEnc = false;
|
||||
string unityVer = string.IsNullOrEmpty(specUnityVer) ? m_Header.unityRevision : specUnityVer;
|
||||
int[] ver = new string(unityVer.SkipWhile(x => !char.IsDigit(x)).TakeWhile(x => char.IsDigit(x) || x == '.').ToArray()).Split('.').Select(x => int.Parse(x)).ToArray();
|
||||
if (ver[0] != 0)
|
||||
{
|
||||
// https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
|
||||
if (ver[0] < 2020 ||
|
||||
(ver[0] == 2020 && ver[1] <= 3 && ver[2] < 34) ||
|
||||
(ver[0] == 2021 && ver[1] <= 3 && ver[2] < 2) ||
|
||||
(ver[0] == 2022 && ver[1] <= 1 && ver[2] < 1))
|
||||
{
|
||||
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.OldFlag) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.NewFlag) != 0;
|
||||
}
|
||||
}
|
||||
if (isUnityCnEnc)
|
||||
{
|
||||
throw new NotSupportedException("Unsupported bundle file. UnityCN encryption was detected.");
|
||||
}
|
||||
|
||||
ReadBlocksInfoAndDirectory(reader, ver);
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocks(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -72,17 +135,13 @@ namespace AssetStudio
|
||||
|
||||
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
|
||||
{
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
m_Header.version = reader.ReadUInt32();
|
||||
m_Header.unityVersion = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = reader.ReadStringToNull();
|
||||
if (m_Header.version >= 4)
|
||||
{
|
||||
var hash = reader.ReadBytes(16);
|
||||
var crc = reader.ReadUInt32();
|
||||
}
|
||||
var minimumStreamedBytes = reader.ReadUInt32();
|
||||
var headerSize = reader.ReadUInt32();
|
||||
m_Header.size = reader.ReadUInt32();
|
||||
var numberOfLevelsToDownloadBeforeStreaming = reader.ReadUInt32();
|
||||
var levelCount = reader.ReadInt32();
|
||||
m_BlocksInfo = new StorageBlock[1];
|
||||
@@ -92,7 +151,6 @@ namespace AssetStudio
|
||||
{
|
||||
compressedSize = reader.ReadUInt32(),
|
||||
uncompressedSize = reader.ReadUInt32(),
|
||||
flags = (ushort)(isCompressed ? 1 : 0)
|
||||
};
|
||||
if (i == levelCount - 1)
|
||||
{
|
||||
@@ -107,7 +165,7 @@ namespace AssetStudio
|
||||
{
|
||||
var fileInfoHeaderSize = reader.ReadUInt32();
|
||||
}
|
||||
reader.Position = headerSize;
|
||||
reader.Position = m_Header.size;
|
||||
}
|
||||
|
||||
private Stream CreateBlocksStream(string path)
|
||||
@@ -116,7 +174,7 @@ namespace AssetStudio
|
||||
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
|
||||
if (uncompressedSizeSum >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
|
||||
assetsDataStream = memoryMappedFile.CreateViewStream();*/
|
||||
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
|
||||
}
|
||||
@@ -129,10 +187,11 @@ namespace AssetStudio
|
||||
|
||||
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
|
||||
if (blockInfo.flags == 1)
|
||||
if (isCompressed)
|
||||
{
|
||||
using (var memoryStream = new MemoryStream(uncompressedBytes))
|
||||
{
|
||||
@@ -167,14 +226,15 @@ namespace AssetStudio
|
||||
var node = m_DirectoryInfo[i];
|
||||
var file = new StreamFile();
|
||||
fileList[i] = file;
|
||||
file.path = node.path;
|
||||
file.fileName = Path.GetFileName(node.path);
|
||||
if (node.size >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
|
||||
file.stream = memoryMappedFile.CreateViewStream();*/
|
||||
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
|
||||
Directory.CreateDirectory(extractPath);
|
||||
file.stream = File.Create(extractPath + file.fileName);
|
||||
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -188,59 +248,82 @@ namespace AssetStudio
|
||||
|
||||
private void ReadHeader(EndianBinaryReader reader)
|
||||
{
|
||||
m_Header.version = reader.ReadUInt32();
|
||||
m_Header.unityVersion = reader.ReadStringToNull();
|
||||
m_Header.unityRevision = reader.ReadStringToNull();
|
||||
m_Header.size = reader.ReadInt64();
|
||||
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.flags = reader.ReadUInt32();
|
||||
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
|
||||
if (m_Header.signature != "UnityFS")
|
||||
{
|
||||
reader.ReadByte();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
|
||||
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader, int[] unityVer)
|
||||
{
|
||||
byte[] blocksInfoBytes;
|
||||
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
|
||||
|
||||
if (m_Header.version >= 7)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
else if (unityVer[0] >= 2019 && unityVer[1] >= 4)
|
||||
{
|
||||
//check if we need to align the reader
|
||||
//- align to 16 bytes and check if all are 0
|
||||
//- if not, reset the reader to the previous position
|
||||
var preAlign = reader.Position;
|
||||
var alignData = reader.ReadBytes((16 - (int)(preAlign % 16)) % 16);
|
||||
if (alignData.Any(x => x != 0))
|
||||
{
|
||||
reader.Position = preAlign;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
|
||||
{
|
||||
var position = reader.Position;
|
||||
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
reader.Position = position;
|
||||
}
|
||||
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
|
||||
else //0x40 BlocksAndDirectoryInfoCombined
|
||||
{
|
||||
if (m_Header.version >= 7)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
}
|
||||
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
|
||||
MemoryStream blocksInfoUncompresseddStream;
|
||||
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
|
||||
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
|
||||
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
{
|
||||
default: //None
|
||||
case CompressionType.None:
|
||||
{
|
||||
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
|
||||
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
blocksInfoUncompresseddStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
|
||||
blocksInfoCompressedStream.Close();
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
{
|
||||
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
|
||||
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
|
||||
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
|
||||
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
|
||||
{
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
|
||||
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
|
||||
}
|
||||
blocksInfoUncompresseddStream.Position = 0;
|
||||
break;
|
||||
}
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
}
|
||||
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
|
||||
{
|
||||
@@ -253,7 +336,7 @@ namespace AssetStudio
|
||||
{
|
||||
uncompressedSize = blocksInfoReader.ReadUInt32(),
|
||||
compressedSize = blocksInfoReader.ReadUInt32(),
|
||||
flags = blocksInfoReader.ReadUInt16()
|
||||
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -270,34 +353,60 @@ namespace AssetStudio
|
||||
};
|
||||
}
|
||||
}
|
||||
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
|
||||
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
{
|
||||
default: //None
|
||||
case CompressionType.None:
|
||||
{
|
||||
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
case CompressionType.Lz4Inv:
|
||||
{
|
||||
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
|
||||
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
|
||||
var compressedSize = (int)blockInfo.compressedSize;
|
||||
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
|
||||
_ = reader.Read(compressedBytes, 0, compressedSize);
|
||||
var uncompressedSize = (int)blockInfo.uncompressedSize;
|
||||
var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
|
||||
try
|
||||
{
|
||||
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
|
||||
var compressedSpan = compressedBytes.AsSpan(0, compressedSize);
|
||||
var uncompressedSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
|
||||
var numWrite = compressionType == CompressionType.Lz4Inv
|
||||
? LZ4Inv.Instance.Decompress(compressedSpan, uncompressedSpan)
|
||||
: LZ4Codec.Decode(compressedSpan, uncompressedSpan);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
}
|
||||
finally
|
||||
{
|
||||
BigArrayPool<byte>.Shared.Return(compressedBytes);
|
||||
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
}
|
||||
}
|
||||
blocksStream.Position = 0;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
namespace AssetStudio
|
||||
// official Class ID Reference: https://docs.unity3d.com/Manual/ClassIDReference.html
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum ClassIDType
|
||||
{
|
||||
AkPortraitSprite = -2,
|
||||
UnknownType = -1,
|
||||
Object = 0,
|
||||
GameObject = 1,
|
||||
@@ -26,7 +28,7 @@
|
||||
ParticleRenderer = 26,
|
||||
Texture = 27,
|
||||
Texture2D = 28,
|
||||
SceneSettings = 29,
|
||||
OcclusionCullingSettings = 29,
|
||||
GraphicsSettings = 30,
|
||||
MeshFilter = 33,
|
||||
OcclusionPortal = 41,
|
||||
@@ -49,7 +51,7 @@
|
||||
PhysicsMaterial2D = 62,
|
||||
MeshCollider = 64,
|
||||
BoxCollider = 65,
|
||||
SpriteCollider2D = 66,
|
||||
CompositeCollider2D = 66,
|
||||
EdgeCollider2D = 68,
|
||||
CapsuleCollider2D = 70,
|
||||
ComputeShader = 72,
|
||||
@@ -92,6 +94,7 @@
|
||||
FlareLayer = 124,
|
||||
HaloLayer = 125,
|
||||
NavMeshAreas = 126,
|
||||
NavMeshProjectSettings = 126,
|
||||
HaloManager = 127,
|
||||
Font = 128,
|
||||
PlayerSettings = 129,
|
||||
@@ -158,7 +161,7 @@
|
||||
BlendTree = 206,
|
||||
Motion = 207,
|
||||
NavMeshObstacle = 208,
|
||||
TerrainInstance = 210,
|
||||
SortingGroup = 210,
|
||||
SpriteRenderer = 212,
|
||||
Sprite = 213,
|
||||
CachedSpriteAtlas = 214,
|
||||
@@ -216,15 +219,19 @@
|
||||
PerformanceReportingManager = 305,
|
||||
UnityConnectSettings = 310,
|
||||
AvatarMask = 319,
|
||||
PlayableDirector = 320,
|
||||
VideoPlayer = 328,
|
||||
VideoClip = 329,
|
||||
ParticleSystemForceField = 330,
|
||||
SpriteMask = 331,
|
||||
WorldAnchor = 362,
|
||||
OcclusionCullingData = 363,
|
||||
//kLargestRuntimeClassID = 364
|
||||
SmallestEditorClassID = 1000,
|
||||
Prefab = 1001,
|
||||
PrefabInstance = 1001,
|
||||
EditorExtensionImpl = 1002,
|
||||
AssetImporter = 1003,
|
||||
AssetDatabase = 1004,
|
||||
AssetDatabaseV1 = 1004,
|
||||
Mesh3DSImporter = 1005,
|
||||
TextureImporter = 1006,
|
||||
ShaderImporter = 1007,
|
||||
@@ -259,13 +266,13 @@
|
||||
AnimatorState = 1102,
|
||||
HumanTemplate = 1105,
|
||||
AnimatorStateMachine = 1107,
|
||||
PreviewAssetType = 1108,
|
||||
PreviewAnimationClip = 1108,
|
||||
AnimatorTransition = 1109,
|
||||
SpeedTreeImporter = 1110,
|
||||
AnimatorTransitionBase = 1111,
|
||||
SubstanceImporter = 1112,
|
||||
LightmapParameters = 1113,
|
||||
LightmapSnapshot = 1120,
|
||||
LightingDataAsset = 1120,
|
||||
GISRaster = 1121,
|
||||
GISRasterImporter = 1122,
|
||||
CadImporter = 1123,
|
||||
@@ -276,11 +283,98 @@
|
||||
ActivationLogComponent = 2000,
|
||||
//kLargestEditorClassID = 2001
|
||||
//kClassIdOutOfHierarchy = 100000
|
||||
SubDerived = 367388927,
|
||||
//int = 100000,
|
||||
//bool = 100001,
|
||||
//float = 100002,
|
||||
MonoObject = 100003,
|
||||
Collision = 100004,
|
||||
Vector3f = 100005,
|
||||
RootMotionData = 100006,
|
||||
Collision2D = 100007,
|
||||
AudioMixerLiveUpdateFloat = 100008,
|
||||
AudioMixerLiveUpdateBool = 100009,
|
||||
Polygon2D = 100010,
|
||||
//void = 100011,
|
||||
TilemapCollider2D = 19719996,
|
||||
AssetImporterLog = 41386430,
|
||||
VFXRenderer = 73398921,
|
||||
SerializableManagedRefTestClass = 76251197,
|
||||
Grid = 156049354,
|
||||
ScenesUsingAssets = 156483287,
|
||||
ArticulationBody = 171741748,
|
||||
Preset = 181963792,
|
||||
EmptyObject = 277625683,
|
||||
IConstraint = 285090594,
|
||||
TestObjectWithSpecialLayoutOne = 293259124,
|
||||
AssemblyDefinitionReferenceImporter = 294290339,
|
||||
SiblingDerived = 334799969,
|
||||
TestObjectWithSerializedMapStringNonAlignedStruct = 342846651,
|
||||
SubDerived = 367388927,
|
||||
AssetImportInProgressProxy = 369655926,
|
||||
PluginBuildInfo = 382020655,
|
||||
EditorProjectAccess = 426301858,
|
||||
PrefabImporter = 468431735,
|
||||
TestObjectWithSerializedArray = 478637458,
|
||||
TestObjectWithSerializedAnimationCurve = 478637459,
|
||||
TilemapRenderer = 483693784,
|
||||
ScriptableCamera = 488575907,
|
||||
SpriteAtlasAsset = 612988286,
|
||||
SpriteAtlasDatabase = 638013454,
|
||||
AudioBuildInfo = 641289076,
|
||||
CachedSpriteAtlasRuntimeData = 644342135,
|
||||
RendererFake = 646504946,
|
||||
AssemblyDefinitionReferenceAsset = 662584278,
|
||||
BuiltAssetBundleInfoSet = 668709126,
|
||||
SpriteAtlas = 687078895,
|
||||
RayTracingShaderImporter = 747330370,
|
||||
RayTracingShader = 825902497,
|
||||
LightingSettings = 850595691,
|
||||
PlatformModuleSetup = 877146078,
|
||||
VersionControlSettings = 890905787,
|
||||
AimConstraint = 895512359,
|
||||
VFXManager = 937362698,
|
||||
VisualEffectSubgraph = 994735392,
|
||||
VisualEffectSubgraphOperator = 994735403,
|
||||
VisualEffectSubgraphBlock = 994735404,
|
||||
LocalizationImporter = 1027052791,
|
||||
Derived = 1091556383,
|
||||
PropertyModificationsTargetTestObject = 1111377672,
|
||||
ReferencesArtifactGenerator = 1114811875,
|
||||
AssemblyDefinitionAsset = 1152215463,
|
||||
SceneVisibilityState = 1154873562,
|
||||
LookAtConstraint = 1183024399,
|
||||
SpriteAtlasImporter = 1210832254,
|
||||
MultiArtifactTestImporter = 1223240404,
|
||||
GameObjectRecorder = 1268269756,
|
||||
LightingDataAssetParent = 1325145578,
|
||||
PresetManager = 1386491679,
|
||||
TestObjectWithSpecialLayoutTwo = 1392443030,
|
||||
StreamingManager = 1403656975,
|
||||
LowerResBlitTexture = 1480428607,
|
||||
RenderPassAttachment = 1571458007
|
||||
StreamingController = 1542919678,
|
||||
RenderPassAttachment = 1571458007,
|
||||
TestObjectVectorPairStringBool = 1628831178,
|
||||
GridLayout = 1742807556,
|
||||
AssemblyDefinitionImporter = 1766753193,
|
||||
ParentConstraint = 1773428102,
|
||||
FakeComponent = 1803986026,
|
||||
PositionConstraint = 1818360608,
|
||||
RotationConstraint = 1818360609,
|
||||
ScaleConstraint = 1818360610,
|
||||
Tilemap = 1839735485,
|
||||
PackageManifest = 1896753125,
|
||||
PackageManifestImporter = 1896753126,
|
||||
TerrainLayer = 1953259897,
|
||||
SpriteShapeRenderer = 1971053207,
|
||||
NativeObjectType = 1977754360,
|
||||
TestObjectWithSerializedMapStringBool = 1981279845,
|
||||
SerializableManagedHost = 1995898324,
|
||||
VisualEffectAsset = 2058629509,
|
||||
VisualEffectImporter = 2058629510,
|
||||
VisualEffectResource = 2058629511,
|
||||
VisualEffectObject = 2059678085,
|
||||
VisualEffect = 2083052967,
|
||||
LocalizationAsset = 2083778819,
|
||||
ScriptedImporter = 2089858483
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@ namespace AssetStudio
|
||||
public T inWeight;
|
||||
public T outWeight;
|
||||
|
||||
|
||||
public Keyframe(ObjectReader reader, Func<T> readerFunc)
|
||||
{
|
||||
time = reader.ReadSingle();
|
||||
@@ -294,15 +293,20 @@ namespace AssetStudio
|
||||
public string path;
|
||||
public ClassIDType classID;
|
||||
public PPtr<MonoScript> script;
|
||||
|
||||
public int flags;
|
||||
|
||||
public FloatCurve(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
curve = new AnimationCurve<float>(reader, reader.ReadSingle);
|
||||
attribute = reader.ReadAlignedString();
|
||||
path = reader.ReadAlignedString();
|
||||
classID = (ClassIDType)reader.ReadInt32();
|
||||
script = new PPtr<MonoScript>(reader);
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
{
|
||||
flags = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,7 +315,6 @@ namespace AssetStudio
|
||||
public float time;
|
||||
public PPtr<Object> value;
|
||||
|
||||
|
||||
public PPtrKeyframe(ObjectReader reader)
|
||||
{
|
||||
time = reader.ReadSingle();
|
||||
@@ -326,10 +329,11 @@ namespace AssetStudio
|
||||
public string path;
|
||||
public int classID;
|
||||
public PPtr<MonoScript> script;
|
||||
|
||||
public int flags;
|
||||
|
||||
public PPtrCurve(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
int numCurves = reader.ReadInt32();
|
||||
curve = new PPtrKeyframe[numCurves];
|
||||
for (int i = 0; i < numCurves; i++)
|
||||
@@ -341,6 +345,10 @@ namespace AssetStudio
|
||||
path = reader.ReadAlignedString();
|
||||
classID = reader.ReadInt32();
|
||||
script = new PPtr<MonoScript>(reader);
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
{
|
||||
flags = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -637,6 +645,50 @@ namespace AssetStudio
|
||||
m_Binding = new ValueArrayConstant(reader);
|
||||
}
|
||||
}
|
||||
|
||||
public AnimationClipBindingConstant ConvertValueArrayToGenericBinding()
|
||||
{
|
||||
var bindings = new AnimationClipBindingConstant();
|
||||
var genericBindings = new List<GenericBinding>();
|
||||
var values = m_Binding;
|
||||
for (int i = 0; i < values.m_ValueArray.Length;)
|
||||
{
|
||||
var curveID = values.m_ValueArray[i].m_ID;
|
||||
var curveTypeID = values.m_ValueArray[i].m_TypeID;
|
||||
var binding = new GenericBinding();
|
||||
genericBindings.Add(binding);
|
||||
if (curveTypeID == 4174552735) //CRC(PositionX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 1; //kBindTransformPosition
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 3;
|
||||
}
|
||||
else if (curveTypeID == 2211994246) //CRC(QuaternionX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 2; //kBindTransformRotation
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 4;
|
||||
}
|
||||
else if (curveTypeID == 1512518241) //CRC(ScaleX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 3; //kBindTransformScale
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
binding.typeID = ClassIDType.Animator;
|
||||
binding.path = 0;
|
||||
binding.attribute = curveID;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
bindings.genericBindings = genericBindings.ToArray();
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
|
||||
public class ValueDelta
|
||||
@@ -753,6 +805,9 @@ namespace AssetStudio
|
||||
public ClassIDType typeID;
|
||||
public byte customType;
|
||||
public byte isPPtrCurve;
|
||||
public byte isIntCurve;
|
||||
|
||||
public GenericBinding() { }
|
||||
|
||||
public GenericBinding(ObjectReader reader)
|
||||
{
|
||||
@@ -770,6 +825,10 @@ namespace AssetStudio
|
||||
}
|
||||
customType = reader.ReadByte();
|
||||
isPPtrCurve = reader.ReadByte();
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
isIntCurve = reader.ReadByte();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
@@ -779,6 +838,8 @@ namespace AssetStudio
|
||||
public GenericBinding[] genericBindings;
|
||||
public PPtr<Object>[] pptrCurveMapping;
|
||||
|
||||
public AnimationClipBindingConstant() { }
|
||||
|
||||
public AnimationClipBindingConstant(ObjectReader reader)
|
||||
{
|
||||
int numBindings = reader.ReadInt32();
|
||||
@@ -861,9 +922,9 @@ namespace AssetStudio
|
||||
|
||||
public enum AnimationType
|
||||
{
|
||||
kLegacy = 1,
|
||||
kGeneric = 2,
|
||||
kHumanoid = 3
|
||||
Legacy = 1,
|
||||
Generic = 2,
|
||||
Humanoid = 3
|
||||
};
|
||||
|
||||
public sealed class AnimationClip : NamedObject
|
||||
@@ -887,7 +948,6 @@ namespace AssetStudio
|
||||
public AnimationClipBindingConstant m_ClipBindingConstant;
|
||||
public AnimationEvent[] m_Events;
|
||||
|
||||
|
||||
public AnimationClip(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version[0] >= 5)//5.0 and up
|
||||
@@ -897,7 +957,7 @@ namespace AssetStudio
|
||||
else if (version[0] >= 4)//4.0 and up
|
||||
{
|
||||
m_AnimationType = (AnimationType)reader.ReadInt32();
|
||||
if (m_AnimationType == AnimationType.kLegacy)
|
||||
if (m_AnimationType == AnimationType.Legacy)
|
||||
m_Legacy = true;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -31,6 +31,10 @@ namespace AssetStudio
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LinearVelocityBlending = reader.ReadBoolean();
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
var m_StabilizeFeet = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -23,22 +20,47 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Object>[] m_PreloadTable;
|
||||
public KeyValuePair<string, AssetInfo>[] m_Container;
|
||||
public string m_AssetBundleName;
|
||||
public string[] m_Dependencies;
|
||||
public bool m_IsStreamedSceneAssetBundle;
|
||||
|
||||
public AssetBundle(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_PreloadTableSize = reader.ReadInt32();
|
||||
m_PreloadTable = new PPtr<Object>[m_PreloadTableSize];
|
||||
for (int i = 0; i < m_PreloadTableSize; i++)
|
||||
for (var i = 0; i < m_PreloadTableSize; i++)
|
||||
{
|
||||
m_PreloadTable[i] = new PPtr<Object>(reader);
|
||||
}
|
||||
|
||||
var m_ContainerSize = reader.ReadInt32();
|
||||
m_Container = new KeyValuePair<string, AssetInfo>[m_ContainerSize];
|
||||
for (int i = 0; i < m_ContainerSize; i++)
|
||||
for (var i = 0; i < m_ContainerSize; i++)
|
||||
{
|
||||
m_Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
|
||||
}
|
||||
|
||||
var m_MainAsset = new AssetInfo(reader);
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
|
||||
{
|
||||
var m_RuntimeCompatibility = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
m_AssetBundleName = reader.ReadAlignedString();
|
||||
|
||||
var m_DependenciesSize = reader.ReadInt32();
|
||||
m_Dependencies = new string[m_DependenciesSize];
|
||||
|
||||
for (var i = 0; i < m_DependenciesSize; i++)
|
||||
{
|
||||
m_Dependencies[i] = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
m_IsStreamedSceneAssetBundle = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
public sealed class AudioClip : NamedObject
|
||||
{
|
||||
public int m_Format;
|
||||
public AudioType m_Type;
|
||||
public FMODSoundType m_Type;
|
||||
public bool m_3D;
|
||||
public bool m_UseHardware;
|
||||
|
||||
@@ -27,8 +27,8 @@ namespace AssetStudio
|
||||
public AudioCompressionFormat m_CompressionFormat;
|
||||
|
||||
public string m_Source;
|
||||
public long m_Offset;
|
||||
public long m_Size;
|
||||
public long m_Offset; //ulong
|
||||
public long m_Size; //ulong
|
||||
public ResourceReader m_AudioData;
|
||||
|
||||
public AudioClip(ObjectReader reader) : base(reader)
|
||||
@@ -36,7 +36,7 @@ namespace AssetStudio
|
||||
if (version[0] < 5)
|
||||
{
|
||||
m_Format = reader.ReadInt32();
|
||||
m_Type = (AudioType)reader.ReadInt32();
|
||||
m_Type = (FMODSoundType)reader.ReadInt32();
|
||||
m_3D = reader.ReadBoolean();
|
||||
m_UseHardware = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
@@ -48,7 +48,7 @@ namespace AssetStudio
|
||||
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
|
||||
if (reader.byteSize + reader.byteStart - reader.Position != tsize)
|
||||
{
|
||||
m_Offset = reader.ReadInt32();
|
||||
m_Offset = reader.ReadUInt32();
|
||||
m_Source = assetsFile.fullName + ".resS";
|
||||
}
|
||||
}
|
||||
@@ -72,6 +72,7 @@ namespace AssetStudio
|
||||
m_Legacy3D = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
|
||||
//StreamedResource m_Resource
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
@@ -81,44 +82,61 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, (int)m_Size);
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_Size);
|
||||
}
|
||||
m_AudioData = resourceReader;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AudioType
|
||||
public enum FMODSoundType
|
||||
{
|
||||
UNKNOWN,
|
||||
ACC,
|
||||
AIFF,
|
||||
UNKNOWN = 0,
|
||||
ACC = 1,
|
||||
AIFF = 2,
|
||||
ASF = 3,
|
||||
AT3 = 4,
|
||||
CDDA = 5,
|
||||
DLS = 6,
|
||||
FLAC = 7,
|
||||
FSB = 8,
|
||||
GCADPCM = 9,
|
||||
IT = 10,
|
||||
MIDI = 11,
|
||||
MOD = 12,
|
||||
MPEG,
|
||||
OGGVORBIS,
|
||||
MPEG = 13,
|
||||
OGGVORBIS = 14,
|
||||
PLAYLIST = 15,
|
||||
RAW = 16,
|
||||
S3M = 17,
|
||||
SF2 = 18,
|
||||
USER = 19,
|
||||
WAV = 20,
|
||||
XM,
|
||||
XMA,
|
||||
VAG,
|
||||
AUDIOQUEUE
|
||||
XM = 21,
|
||||
XMA = 22,
|
||||
VAG = 23,
|
||||
AUDIOQUEUE = 24,
|
||||
XWMA = 25,
|
||||
BCWAV = 26,
|
||||
AT9 = 27,
|
||||
VORBIS = 28,
|
||||
MEDIA_FOUNDATION = 29
|
||||
}
|
||||
|
||||
public enum AudioCompressionFormat
|
||||
{
|
||||
PCM,
|
||||
Vorbis,
|
||||
ADPCM,
|
||||
MP3,
|
||||
VAG,
|
||||
HEVAG,
|
||||
XMA,
|
||||
AAC,
|
||||
GCADPCM,
|
||||
ATRAC9
|
||||
PCM = 0,
|
||||
Vorbis = 1,
|
||||
ADPCM = 2,
|
||||
MP3 = 3,
|
||||
PSMVAG = 4,
|
||||
HEVAG = 5,
|
||||
XMA = 6,
|
||||
AAC = 7,
|
||||
GCADPCM = 8,
|
||||
ATRAC9 = 9
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,11 +19,14 @@ namespace AssetStudio
|
||||
public class UnityPropertySheet
|
||||
{
|
||||
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
|
||||
public KeyValuePair<string, int>[] m_Ints;
|
||||
public KeyValuePair<string, float>[] m_Floats;
|
||||
public KeyValuePair<string, Color>[] m_Colors;
|
||||
|
||||
public UnityPropertySheet(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
int m_TexEnvsSize = reader.ReadInt32();
|
||||
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
|
||||
for (int i = 0; i < m_TexEnvsSize; i++)
|
||||
@@ -31,6 +34,16 @@ namespace AssetStudio
|
||||
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_IntsSize = reader.ReadInt32();
|
||||
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
|
||||
for (int i = 0; i < m_IntsSize; i++)
|
||||
{
|
||||
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
|
||||
int m_FloatsSize = reader.ReadInt32();
|
||||
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
|
||||
for (int i = 0; i < m_FloatsSize; i++)
|
||||
@@ -61,9 +74,18 @@ namespace AssetStudio
|
||||
var m_ShaderKeywords = reader.ReadStringArray();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
|
||||
{
|
||||
var m_ValidKeywords = reader.ReadStringArray();
|
||||
var m_InvalidKeywords = reader.ReadStringArray();
|
||||
}
|
||||
else if (version[0] >= 5) //5.0 ~ 2021.2
|
||||
{
|
||||
var m_ShaderKeywords = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LightmapFlags = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
@@ -95,6 +117,8 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
m_SavedProperties = new UnityPropertySheet(reader);
|
||||
|
||||
//vector m_BuildTextureStacks 2020 and up
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -174,7 +174,7 @@ namespace AssetStudio
|
||||
GetStreams(version);
|
||||
}
|
||||
|
||||
m_DataSize = reader.ReadBytes(reader.ReadInt32());
|
||||
m_DataSize = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ namespace AssetStudio
|
||||
if (m_Channel.dimension > 0)
|
||||
{
|
||||
chnMask |= 1u << chn;
|
||||
stride += m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format);
|
||||
stride += m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -253,7 +253,7 @@ namespace AssetStudio
|
||||
m_Channel.dimension = 4;
|
||||
break;
|
||||
}
|
||||
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format));
|
||||
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -396,14 +396,14 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public enum GfxPrimitiveType : int
|
||||
public enum GfxPrimitiveType
|
||||
{
|
||||
kPrimitiveTriangles = 0,
|
||||
kPrimitiveTriangleStrip = 1,
|
||||
kPrimitiveQuads = 2,
|
||||
kPrimitiveLines = 3,
|
||||
kPrimitiveLineStrip = 4,
|
||||
kPrimitivePoints = 5,
|
||||
Triangles = 0,
|
||||
TriangleStrip = 1,
|
||||
Quads = 2,
|
||||
Lines = 3,
|
||||
LineStrip = 4,
|
||||
Points = 5
|
||||
};
|
||||
|
||||
public class SubMesh
|
||||
@@ -446,7 +446,7 @@ namespace AssetStudio
|
||||
|
||||
public sealed class Mesh : NamedObject
|
||||
{
|
||||
private bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices;
|
||||
private bool m_Use16BitIndices = true;
|
||||
public SubMesh[] m_SubMeshes;
|
||||
private uint[] m_IndexBuffer;
|
||||
public BlendShapeData m_Shapes;
|
||||
@@ -550,6 +550,7 @@ namespace AssetStudio
|
||||
((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
|
||||
{
|
||||
var m_IndexFormat = reader.ReadInt32();
|
||||
m_Use16BitIndices = m_IndexFormat == 0;
|
||||
}
|
||||
|
||||
int m_IndexBuffer_size = reader.ReadInt32();
|
||||
@@ -650,11 +651,16 @@ namespace AssetStudio
|
||||
|
||||
int m_MeshUsageFlags = reader.ReadInt32();
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
int m_CookingOptions = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
|
||||
var m_BakedConvexCollisionMesh = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
|
||||
var m_BakedTriangleCollisionMesh = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
@@ -680,7 +686,7 @@ namespace AssetStudio
|
||||
{
|
||||
if (m_VertexData.m_VertexCount > 0)
|
||||
{
|
||||
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
|
||||
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
m_VertexData.m_DataSize = resourceReader.GetData();
|
||||
}
|
||||
}
|
||||
@@ -710,12 +716,13 @@ namespace AssetStudio
|
||||
var channelMask = new BitArray(new[] { (int)m_Stream.channelMask });
|
||||
if (channelMask.Get(chn))
|
||||
{
|
||||
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2)
|
||||
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2) //kShaderChannelColor && kChannelFormatColor
|
||||
{
|
||||
m_Channel.dimension = 4;
|
||||
}
|
||||
|
||||
var componentByteSize = (int)MeshHelper.GetFormatSize(version, m_Channel.format);
|
||||
var vertexFormat = MeshHelper.ToVertexFormat(m_Channel.format, version);
|
||||
var componentByteSize = (int)MeshHelper.GetFormatSize(vertexFormat);
|
||||
var componentBytes = new byte[m_VertexCount * m_Channel.dimension * componentByteSize];
|
||||
for (int v = 0; v < m_VertexCount; v++)
|
||||
{
|
||||
@@ -727,7 +734,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
if (reader.endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
|
||||
if (reader.Endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
|
||||
{
|
||||
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
|
||||
{
|
||||
@@ -740,10 +747,10 @@ namespace AssetStudio
|
||||
|
||||
int[] componentsIntArray = null;
|
||||
float[] componentsFloatArray = null;
|
||||
if (MeshHelper.IsIntFormat(version, m_Channel.format))
|
||||
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, componentByteSize);
|
||||
if (MeshHelper.IsIntFormat(vertexFormat))
|
||||
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, vertexFormat);
|
||||
else
|
||||
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, componentByteSize);
|
||||
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, vertexFormat);
|
||||
|
||||
if (version[0] >= 2018)
|
||||
{
|
||||
@@ -1058,7 +1065,7 @@ namespace AssetStudio
|
||||
}
|
||||
var indexCount = m_SubMesh.indexCount;
|
||||
var topology = m_SubMesh.topology;
|
||||
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
|
||||
if (topology == GfxPrimitiveType.Triangles)
|
||||
{
|
||||
for (int i = 0; i < indexCount; i += 3)
|
||||
{
|
||||
@@ -1067,7 +1074,7 @@ namespace AssetStudio
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
|
||||
}
|
||||
}
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.TriangleStrip)
|
||||
{
|
||||
// de-stripify :
|
||||
uint triIndex = 0;
|
||||
@@ -1098,7 +1105,7 @@ namespace AssetStudio
|
||||
//fix indexCount
|
||||
m_SubMesh.indexCount = triIndex;
|
||||
}
|
||||
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
|
||||
else if (topology == GfxPrimitiveType.Quads)
|
||||
{
|
||||
for (int q = 0; q < indexCount; q += 4)
|
||||
{
|
||||
@@ -1189,189 +1196,188 @@ namespace AssetStudio
|
||||
|
||||
public static class MeshHelper
|
||||
{
|
||||
private enum VertexChannelFormat
|
||||
public enum VertexChannelFormat
|
||||
{
|
||||
kChannelFormatFloat,
|
||||
kChannelFormatFloat16,
|
||||
kChannelFormatColor,
|
||||
kChannelFormatByte,
|
||||
kChannelFormatUInt32
|
||||
Float,
|
||||
Float16,
|
||||
Color,
|
||||
Byte,
|
||||
UInt32
|
||||
}
|
||||
|
||||
private enum VertexFormat
|
||||
public enum VertexFormat2017
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
kVertexFormatColor,
|
||||
kVertexFormatUNorm8,
|
||||
kVertexFormatSNorm8,
|
||||
kVertexFormatUNorm16,
|
||||
kVertexFormatSNorm16,
|
||||
kVertexFormatUInt8,
|
||||
kVertexFormatSInt8,
|
||||
kVertexFormatUInt16,
|
||||
kVertexFormatSInt16,
|
||||
kVertexFormatUInt32,
|
||||
kVertexFormatSInt32
|
||||
Float,
|
||||
Float16,
|
||||
Color,
|
||||
UNorm8,
|
||||
SNorm8,
|
||||
UNorm16,
|
||||
SNorm16,
|
||||
UInt8,
|
||||
SInt8,
|
||||
UInt16,
|
||||
SInt16,
|
||||
UInt32,
|
||||
SInt32
|
||||
}
|
||||
|
||||
private enum VertexFormatV2019
|
||||
public enum VertexFormat
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
kVertexFormatUNorm8,
|
||||
kVertexFormatSNorm8,
|
||||
kVertexFormatUNorm16,
|
||||
kVertexFormatSNorm16,
|
||||
kVertexFormatUInt8,
|
||||
kVertexFormatSInt8,
|
||||
kVertexFormatUInt16,
|
||||
kVertexFormatSInt16,
|
||||
kVertexFormatUInt32,
|
||||
kVertexFormatSInt32
|
||||
Float,
|
||||
Float16,
|
||||
UNorm8,
|
||||
SNorm8,
|
||||
UNorm16,
|
||||
SNorm16,
|
||||
UInt8,
|
||||
SInt8,
|
||||
UInt16,
|
||||
SInt16,
|
||||
UInt32,
|
||||
SInt32
|
||||
}
|
||||
|
||||
public static uint GetFormatSize(int[] version, int format)
|
||||
public static VertexFormat ToVertexFormat(int format, int[] version)
|
||||
{
|
||||
if (version[0] < 2017)
|
||||
{
|
||||
switch ((VertexChannelFormat)format)
|
||||
{
|
||||
case VertexChannelFormat.kChannelFormatFloat:
|
||||
return 4u;
|
||||
case VertexChannelFormat.kChannelFormatFloat16:
|
||||
return 2u;
|
||||
case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
|
||||
return 1u;
|
||||
case VertexChannelFormat.kChannelFormatByte:
|
||||
return 1u;
|
||||
case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
|
||||
return 4u;
|
||||
case VertexChannelFormat.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexChannelFormat.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexChannelFormat.Color: //in 4.x is size 4
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexChannelFormat.Byte:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexChannelFormat.UInt32: //in 5.x
|
||||
return VertexFormat.UInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
else if (version[0] < 2019)
|
||||
{
|
||||
switch ((VertexFormat)format)
|
||||
switch ((VertexFormat2017)format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatColor:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
return 1u;
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
return 4u;
|
||||
case VertexFormat2017.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexFormat2017.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexFormat2017.Color:
|
||||
case VertexFormat2017.UNorm8:
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexFormat2017.SNorm8:
|
||||
return VertexFormat.SNorm8;
|
||||
case VertexFormat2017.UNorm16:
|
||||
return VertexFormat.UNorm16;
|
||||
case VertexFormat2017.SNorm16:
|
||||
return VertexFormat.SNorm16;
|
||||
case VertexFormat2017.UInt8:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexFormat2017.SInt8:
|
||||
return VertexFormat.SInt8;
|
||||
case VertexFormat2017.UInt16:
|
||||
return VertexFormat.UInt16;
|
||||
case VertexFormat2017.SInt16:
|
||||
return VertexFormat.SInt16;
|
||||
case VertexFormat2017.UInt32:
|
||||
return VertexFormat.UInt32;
|
||||
case VertexFormat2017.SInt32:
|
||||
return VertexFormat.SInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ((VertexFormatV2019)format)
|
||||
{
|
||||
case VertexFormatV2019.kVertexFormatFloat:
|
||||
return 4u;
|
||||
case VertexFormatV2019.kVertexFormatFloat16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUNorm8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatSNorm8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatUNorm16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatSNorm16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUInt8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatSInt8:
|
||||
return 1u;
|
||||
case VertexFormatV2019.kVertexFormatUInt16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatSInt16:
|
||||
return 2u;
|
||||
case VertexFormatV2019.kVertexFormatUInt32:
|
||||
return 4u;
|
||||
case VertexFormatV2019.kVertexFormatSInt32:
|
||||
return 4u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
return (VertexFormat)format;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsIntFormat(int[] version, int format)
|
||||
|
||||
public static uint GetFormatSize(VertexFormat format)
|
||||
{
|
||||
if (version[0] < 2017)
|
||||
switch (format)
|
||||
{
|
||||
return format == 4;
|
||||
}
|
||||
else if (version[0] < 2019)
|
||||
{
|
||||
return format >= 7;
|
||||
}
|
||||
else
|
||||
{
|
||||
return format >= 6;
|
||||
case VertexFormat.Float:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
return 4u;
|
||||
case VertexFormat.Float16:
|
||||
case VertexFormat.UNorm16:
|
||||
case VertexFormat.SNorm16:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
return 2u;
|
||||
case VertexFormat.UNorm8:
|
||||
case VertexFormat.SNorm8:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
return 1u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, int size)
|
||||
public static bool IsIntFormat(VertexFormat format)
|
||||
{
|
||||
var result = new float[inputBytes.Length / size];
|
||||
for (int i = 0; i < inputBytes.Length / size; i++)
|
||||
return format >= VertexFormat.UInt8;
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
|
||||
{
|
||||
var size = GetFormatSize(format);
|
||||
var len = inputBytes.Length / size;
|
||||
var result = new float[len];
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
var value = 0f;
|
||||
switch (size)
|
||||
switch (format)
|
||||
{
|
||||
case 1:
|
||||
value = inputBytes[i] / 255.0f;
|
||||
case VertexFormat.Float:
|
||||
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
break;
|
||||
case 2:
|
||||
value = Half.ToHalf(inputBytes, i * 2);
|
||||
case VertexFormat.Float16:
|
||||
result[i] = Half.ToHalf(inputBytes, i * 2);
|
||||
break;
|
||||
case 4:
|
||||
value = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
case VertexFormat.UNorm8:
|
||||
result[i] = inputBytes[i] / 255f;
|
||||
break;
|
||||
case VertexFormat.SNorm8:
|
||||
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
|
||||
break;
|
||||
case VertexFormat.UNorm16:
|
||||
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
|
||||
break;
|
||||
case VertexFormat.SNorm16:
|
||||
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
|
||||
break;
|
||||
}
|
||||
result[i] = value;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static int[] BytesToIntArray(byte[] inputBytes, int size)
|
||||
public static int[] BytesToIntArray(byte[] inputBytes, VertexFormat format)
|
||||
{
|
||||
var result = new int[inputBytes.Length / size];
|
||||
for (int i = 0; i < inputBytes.Length / size; i++)
|
||||
var size = GetFormatSize(format);
|
||||
var len = inputBytes.Length / size;
|
||||
var result = new int[len];
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
switch (size)
|
||||
switch (format)
|
||||
{
|
||||
case 1:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
result[i] = inputBytes[i];
|
||||
break;
|
||||
case 2:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
|
||||
break;
|
||||
case 4:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace AssetStudio
|
||||
public sealed class MonoScript : NamedObject
|
||||
{
|
||||
public string m_ClassName;
|
||||
public string m_Namespace = string.Empty;
|
||||
public string m_Namespace;
|
||||
public string m_AssemblyName;
|
||||
|
||||
public MonoScript(ObjectReader reader) : base(reader)
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace AssetStudio
|
||||
var m_Loop = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
m_AudioClip = new PPtr<AudioClip>(reader);
|
||||
m_MovieData = reader.ReadBytes(reader.ReadInt32());
|
||||
m_MovieData = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Specialized;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -36,19 +33,38 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
protected bool HasStructMember(string name)
|
||||
{
|
||||
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
|
||||
}
|
||||
|
||||
public string Dump()
|
||||
{
|
||||
reader.Reset();
|
||||
if (serializedType?.m_Nodes != null)
|
||||
if (serializedType?.m_Type != null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, reader);
|
||||
return sb.ToString();
|
||||
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public string Dump(TypeTree m_Type)
|
||||
{
|
||||
if (m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadTypeString(m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType()
|
||||
{
|
||||
if (serializedType?.m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public OrderedDictionary ToType(TypeTree m_Type)
|
||||
{
|
||||
if (m_Type != null)
|
||||
{
|
||||
return TypeTreeHelper.ReadType(m_Type, reader);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace AssetStudio
|
||||
public PPtr(ObjectReader reader)
|
||||
{
|
||||
m_FileID = reader.ReadInt32();
|
||||
m_PathID = reader.m_Version < 14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
assetsFile = reader.assetsFile;
|
||||
}
|
||||
|
||||
|
||||
35
AssetStudio/Classes/PreloadData.cs
Normal file
35
AssetStudio/Classes/PreloadData.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class PreloadData : NamedObject
|
||||
{
|
||||
public PPtr<Object>[] m_Assets;
|
||||
|
||||
public PreloadData(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_PreloadTableSize = reader.ReadInt32();
|
||||
m_Assets = new PPtr<Object>[m_PreloadTableSize];
|
||||
for (var i = 0; i < m_PreloadTableSize; i++)
|
||||
{
|
||||
m_Assets[i] = new PPtr<Object>(reader);
|
||||
}
|
||||
|
||||
/*
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_DependenciesSize = reader.ReadInt32();
|
||||
var m_Dependencies = new string[m_DependenciesSize];
|
||||
|
||||
for (var i = 0; i < m_DependenciesSize; i++)
|
||||
{
|
||||
m_Dependencies[i] = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
var m_ExplicitDataLayout = reader.ReadBoolean();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,6 +43,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_DynamicOccludee = reader.ReadByte();
|
||||
}
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_StaticShadowCaster = reader.ReadByte();
|
||||
}
|
||||
var m_MotionVectors = reader.ReadByte();
|
||||
var m_LightProbeUsage = reader.ReadByte();
|
||||
var m_ReflectionProbeUsage = reader.ReadByte();
|
||||
@@ -50,6 +54,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_RayTracingMode = reader.ReadByte();
|
||||
}
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_RayTraceProcedural = reader.ReadByte();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
|
||||
19
AssetStudio/Classes/ResourceManager.cs
Normal file
19
AssetStudio/Classes/ResourceManager.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class ResourceManager : Object
|
||||
{
|
||||
public KeyValuePair<string, PPtr<Object>>[] m_Container;
|
||||
|
||||
public ResourceManager(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_ContainerSize = reader.ReadInt32();
|
||||
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
|
||||
for (int i = 0; i < m_ContainerSize; i++)
|
||||
{
|
||||
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,16 @@ using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class Hash128
|
||||
{
|
||||
public byte[] bytes;
|
||||
|
||||
public Hash128(BinaryReader reader)
|
||||
{
|
||||
bytes = reader.ReadBytes(16);
|
||||
}
|
||||
}
|
||||
|
||||
public class StructParameter
|
||||
{
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
@@ -46,15 +56,14 @@ namespace AssetStudio
|
||||
}
|
||||
public enum TextureDimension
|
||||
{
|
||||
kTexDimUnknown = -1,
|
||||
kTexDimNone = 0,
|
||||
kTexDimAny = 1,
|
||||
kTexDim2D = 2,
|
||||
kTexDim3D = 3,
|
||||
kTexDimCUBE = 4,
|
||||
kTexDim2DArray = 5,
|
||||
kTexDimCubeArray = 6,
|
||||
kTexDimForce32Bit = 2147483647
|
||||
Unknown = -1,
|
||||
None = 0,
|
||||
Any = 1,
|
||||
Tex2D = 2,
|
||||
Tex3D = 3,
|
||||
Cube = 4,
|
||||
Tex2DArray = 5,
|
||||
CubeArray = 6
|
||||
};
|
||||
|
||||
public class SerializedTextureProperty
|
||||
@@ -71,11 +80,12 @@ namespace AssetStudio
|
||||
|
||||
public enum SerializedPropertyType
|
||||
{
|
||||
kColor = 0,
|
||||
kVector = 1,
|
||||
kFloat = 2,
|
||||
kRange = 3,
|
||||
kTexture = 4
|
||||
Color = 0,
|
||||
Vector = 1,
|
||||
Float = 2,
|
||||
Range = 3,
|
||||
Texture = 4,
|
||||
Int = 5
|
||||
};
|
||||
|
||||
public class SerializedProperty
|
||||
@@ -185,11 +195,11 @@ namespace AssetStudio
|
||||
|
||||
public enum FogMode
|
||||
{
|
||||
kFogUnknown = -1,
|
||||
kFogDisabled = 0,
|
||||
kFogLinear = 1,
|
||||
kFogExp = 2,
|
||||
kFogExp2 = 3
|
||||
Unknown = -1,
|
||||
Disabled = 0,
|
||||
Linear = 1,
|
||||
Exp = 2,
|
||||
Exp2 = 3
|
||||
};
|
||||
|
||||
public class SerializedShaderState
|
||||
@@ -201,6 +211,7 @@ namespace AssetStudio
|
||||
public SerializedShaderFloatValue zTest;
|
||||
public SerializedShaderFloatValue zWrite;
|
||||
public SerializedShaderFloatValue culling;
|
||||
public SerializedShaderFloatValue conservative;
|
||||
public SerializedShaderFloatValue offsetFactor;
|
||||
public SerializedShaderFloatValue offsetUnits;
|
||||
public SerializedShaderFloatValue alphaToMask;
|
||||
@@ -239,6 +250,10 @@ namespace AssetStudio
|
||||
zTest = new SerializedShaderFloatValue(reader);
|
||||
zWrite = new SerializedShaderFloatValue(reader);
|
||||
culling = new SerializedShaderFloatValue(reader);
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
conservative = new SerializedShaderFloatValue(reader);
|
||||
}
|
||||
offsetFactor = new SerializedShaderFloatValue(reader);
|
||||
offsetUnits = new SerializedShaderFloatValue(reader);
|
||||
alphaToMask = new SerializedShaderFloatValue(reader);
|
||||
@@ -357,11 +372,18 @@ namespace AssetStudio
|
||||
{
|
||||
public int m_NameIndex;
|
||||
public int m_Index;
|
||||
public int m_ArraySize;
|
||||
|
||||
public BufferBinding(BinaryReader reader)
|
||||
public BufferBinding(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_NameIndex = reader.ReadInt32();
|
||||
m_Index = reader.ReadInt32();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
m_ArraySize = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -372,6 +394,7 @@ namespace AssetStudio
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public StructParameter[] m_StructParams;
|
||||
public int m_Size;
|
||||
public bool m_IsPartialCB;
|
||||
|
||||
public ConstantBuffer(ObjectReader reader)
|
||||
{
|
||||
@@ -402,6 +425,16 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
m_Size = reader.ReadInt32();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_IsPartialCB = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -421,42 +454,43 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderGpuProgramType
|
||||
{
|
||||
kShaderGpuProgramUnknown = 0,
|
||||
kShaderGpuProgramGLLegacy = 1,
|
||||
kShaderGpuProgramGLES31AEP = 2,
|
||||
kShaderGpuProgramGLES31 = 3,
|
||||
kShaderGpuProgramGLES3 = 4,
|
||||
kShaderGpuProgramGLES = 5,
|
||||
kShaderGpuProgramGLCore32 = 6,
|
||||
kShaderGpuProgramGLCore41 = 7,
|
||||
kShaderGpuProgramGLCore43 = 8,
|
||||
kShaderGpuProgramDX9VertexSM20 = 9,
|
||||
kShaderGpuProgramDX9VertexSM30 = 10,
|
||||
kShaderGpuProgramDX9PixelSM20 = 11,
|
||||
kShaderGpuProgramDX9PixelSM30 = 12,
|
||||
kShaderGpuProgramDX10Level9Vertex = 13,
|
||||
kShaderGpuProgramDX10Level9Pixel = 14,
|
||||
kShaderGpuProgramDX11VertexSM40 = 15,
|
||||
kShaderGpuProgramDX11VertexSM50 = 16,
|
||||
kShaderGpuProgramDX11PixelSM40 = 17,
|
||||
kShaderGpuProgramDX11PixelSM50 = 18,
|
||||
kShaderGpuProgramDX11GeometrySM40 = 19,
|
||||
kShaderGpuProgramDX11GeometrySM50 = 20,
|
||||
kShaderGpuProgramDX11HullSM50 = 21,
|
||||
kShaderGpuProgramDX11DomainSM50 = 22,
|
||||
kShaderGpuProgramMetalVS = 23,
|
||||
kShaderGpuProgramMetalFS = 24,
|
||||
kShaderGpuProgramSPIRV = 25,
|
||||
kShaderGpuProgramConsole = 26
|
||||
Unknown = 0,
|
||||
GLLegacy = 1,
|
||||
GLES31AEP = 2,
|
||||
GLES31 = 3,
|
||||
GLES3 = 4,
|
||||
GLES = 5,
|
||||
GLCore32 = 6,
|
||||
GLCore41 = 7,
|
||||
GLCore43 = 8,
|
||||
DX9VertexSM20 = 9,
|
||||
DX9VertexSM30 = 10,
|
||||
DX9PixelSM20 = 11,
|
||||
DX9PixelSM30 = 12,
|
||||
DX10Level9Vertex = 13,
|
||||
DX10Level9Pixel = 14,
|
||||
DX11VertexSM40 = 15,
|
||||
DX11VertexSM50 = 16,
|
||||
DX11PixelSM40 = 17,
|
||||
DX11PixelSM50 = 18,
|
||||
DX11GeometrySM40 = 19,
|
||||
DX11GeometrySM50 = 20,
|
||||
DX11HullSM50 = 21,
|
||||
DX11DomainSM50 = 22,
|
||||
MetalVS = 23,
|
||||
MetalFS = 24,
|
||||
SPIRV = 25,
|
||||
ConsoleVS = 26,
|
||||
ConsoleFS = 27,
|
||||
ConsoleHS = 28,
|
||||
ConsoleDS = 29,
|
||||
ConsoleGS = 30,
|
||||
RayTracing = 31,
|
||||
PS5NGGC = 32
|
||||
};
|
||||
|
||||
public class SerializedSubProgram
|
||||
public class SerializedProgramParameters
|
||||
{
|
||||
public uint m_BlobIndex;
|
||||
public ParserBindChannels m_Channels;
|
||||
public ushort[] m_KeywordIndices;
|
||||
public sbyte m_ShaderHardwareTier;
|
||||
public ShaderGpuProgramType m_GpuProgramType;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public TextureParameter[] m_TextureParams;
|
||||
@@ -466,33 +500,8 @@ namespace AssetStudio
|
||||
public UAVParameter[] m_UAVParams;
|
||||
public SamplerParameter[] m_Samplers;
|
||||
|
||||
public SerializedSubProgram(ObjectReader reader)
|
||||
public SerializedProgramParameters(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if (version[0] >= 2019) //2019 and up
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
var m_LocalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_KeywordIndices = reader.ReadUInt16Array();
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
m_ShaderHardwareTier = reader.ReadSByte();
|
||||
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
|
||||
reader.AlignStream();
|
||||
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
@@ -542,18 +551,139 @@ namespace AssetStudio
|
||||
m_UAVParams[i] = new UAVParameter(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
{
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedSubProgram
|
||||
{
|
||||
public uint m_BlobIndex;
|
||||
public ParserBindChannels m_Channels;
|
||||
public ushort[] m_KeywordIndices;
|
||||
public sbyte m_ShaderHardwareTier;
|
||||
public ShaderGpuProgramType m_GpuProgramType;
|
||||
public SerializedProgramParameters m_Parameters;
|
||||
public VectorParameter[] m_VectorParams;
|
||||
public MatrixParameter[] m_MatrixParams;
|
||||
public TextureParameter[] m_TextureParams;
|
||||
public BufferBinding[] m_BufferParams;
|
||||
public ConstantBuffer[] m_ConstantBuffers;
|
||||
public BufferBinding[] m_ConstantBufferBindings;
|
||||
public UAVParameter[] m_UAVParams;
|
||||
public SamplerParameter[] m_Samplers;
|
||||
|
||||
public SerializedSubProgram(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
var m_LocalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_KeywordIndices = reader.ReadUInt16Array();
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
m_ShaderHardwareTier = reader.ReadSByte();
|
||||
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
|
||||
reader.AlignStream();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_Parameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
int numVectorParams = reader.ReadInt32();
|
||||
m_VectorParams = new VectorParameter[numVectorParams];
|
||||
for (int i = 0; i < numVectorParams; i++)
|
||||
{
|
||||
m_VectorParams[i] = new VectorParameter(reader);
|
||||
}
|
||||
|
||||
int numMatrixParams = reader.ReadInt32();
|
||||
m_MatrixParams = new MatrixParameter[numMatrixParams];
|
||||
for (int i = 0; i < numMatrixParams; i++)
|
||||
{
|
||||
m_MatrixParams[i] = new MatrixParameter(reader);
|
||||
}
|
||||
|
||||
int numTextureParams = reader.ReadInt32();
|
||||
m_TextureParams = new TextureParameter[numTextureParams];
|
||||
for (int i = 0; i < numTextureParams; i++)
|
||||
{
|
||||
m_TextureParams[i] = new TextureParameter(reader);
|
||||
}
|
||||
|
||||
int numBufferParams = reader.ReadInt32();
|
||||
m_BufferParams = new BufferBinding[numBufferParams];
|
||||
for (int i = 0; i < numBufferParams; i++)
|
||||
{
|
||||
m_BufferParams[i] = new BufferBinding(reader);
|
||||
}
|
||||
|
||||
int numConstantBuffers = reader.ReadInt32();
|
||||
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
|
||||
for (int i = 0; i < numConstantBuffers; i++)
|
||||
{
|
||||
m_ConstantBuffers[i] = new ConstantBuffer(reader);
|
||||
}
|
||||
|
||||
int numConstantBufferBindings = reader.ReadInt32();
|
||||
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
|
||||
for (int i = 0; i < numConstantBufferBindings; i++)
|
||||
{
|
||||
m_ConstantBufferBindings[i] = new BufferBinding(reader);
|
||||
}
|
||||
|
||||
int numUAVParams = reader.ReadInt32();
|
||||
m_UAVParams = new UAVParameter[numUAVParams];
|
||||
for (int i = 0; i < numUAVParams; i++)
|
||||
{
|
||||
m_UAVParams[i] = new UAVParameter(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2017) //2017 and up
|
||||
{
|
||||
int numSamplers = reader.ReadInt32();
|
||||
m_Samplers = new SamplerParameter[numSamplers];
|
||||
for (int i = 0; i < numSamplers; i++)
|
||||
{
|
||||
m_Samplers[i] = new SamplerParameter(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt32();
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -561,27 +691,50 @@ namespace AssetStudio
|
||||
public class SerializedProgram
|
||||
{
|
||||
public SerializedSubProgram[] m_SubPrograms;
|
||||
public SerializedProgramParameters m_CommonParameters;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedProgram(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
int numSubPrograms = reader.ReadInt32();
|
||||
m_SubPrograms = new SerializedSubProgram[numSubPrograms];
|
||||
for (int i = 0; i < numSubPrograms; i++)
|
||||
{
|
||||
m_SubPrograms[i] = new SerializedSubProgram(reader);
|
||||
}
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_CommonParameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PassType
|
||||
{
|
||||
kPassTypeNormal = 0,
|
||||
kPassTypeUse = 1,
|
||||
kPassTypeGrab = 2
|
||||
Normal = 0,
|
||||
Use = 1,
|
||||
Grab = 2
|
||||
};
|
||||
|
||||
public class SerializedPass
|
||||
{
|
||||
public Hash128[] m_EditorDataHash;
|
||||
public byte[] m_Platforms;
|
||||
public ushort[] m_LocalKeywordMask;
|
||||
public ushort[] m_GlobalKeywordMask;
|
||||
public KeyValuePair<string, int>[] m_NameIndices;
|
||||
public PassType m_Type;
|
||||
public SerializedShaderState m_State;
|
||||
@@ -597,11 +750,32 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public string m_TextureName;
|
||||
public SerializedTagMap m_Tags;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedPass(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
int numEditorDataHash = reader.ReadInt32();
|
||||
m_EditorDataHash = new Hash128[numEditorDataHash];
|
||||
for (int i = 0; i < numEditorDataHash; i++)
|
||||
{
|
||||
m_EditorDataHash[i] = new Hash128(reader);
|
||||
}
|
||||
reader.AlignStream();
|
||||
m_Platforms = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
|
||||
{
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
int numIndices = reader.ReadInt32();
|
||||
m_NameIndices = new KeyValuePair<string, int>[numIndices];
|
||||
for (int i = 0; i < numIndices; i++)
|
||||
@@ -631,6 +805,11 @@ namespace AssetStudio
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_TextureName = reader.ReadAlignedString();
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
if (version[0] == 2021 && version[1] >= 2) //2021.2 ~2021.x
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -681,18 +860,35 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedCustomEditorForRenderPipeline
|
||||
{
|
||||
public string customEditorName;
|
||||
public string renderPipelineType;
|
||||
|
||||
public SerializedCustomEditorForRenderPipeline(BinaryReader reader)
|
||||
{
|
||||
customEditorName = reader.ReadAlignedString();
|
||||
renderPipelineType = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedShader
|
||||
{
|
||||
public SerializedProperties m_PropInfo;
|
||||
public SerializedSubShader[] m_SubShaders;
|
||||
public string[] m_KeywordNames;
|
||||
public byte[] m_KeywordFlags;
|
||||
public string m_Name;
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
public SerializedShaderDependency[] m_Dependencies;
|
||||
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
|
||||
public bool m_DisableNoSubshadersMessage;
|
||||
|
||||
public SerializedShader(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_PropInfo = new SerializedProperties(reader);
|
||||
|
||||
int numSubShaders = reader.ReadInt32();
|
||||
@@ -702,6 +898,13 @@ namespace AssetStudio
|
||||
m_SubShaders[i] = new SerializedSubShader(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
m_KeywordNames = reader.ReadStringArray();
|
||||
m_KeywordFlags = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_CustomEditorName = reader.ReadAlignedString();
|
||||
m_FallbackName = reader.ReadAlignedString();
|
||||
@@ -713,6 +916,16 @@ namespace AssetStudio
|
||||
m_Dependencies[i] = new SerializedShaderDependency(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
|
||||
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
|
||||
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
|
||||
{
|
||||
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
|
||||
}
|
||||
}
|
||||
|
||||
m_DisableNoSubshadersMessage = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
@@ -720,28 +933,32 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderCompilerPlatform
|
||||
{
|
||||
kShaderCompPlatformNone = -1,
|
||||
kShaderCompPlatformGL = 0,
|
||||
kShaderCompPlatformD3D9 = 1,
|
||||
kShaderCompPlatformXbox360 = 2,
|
||||
kShaderCompPlatformPS3 = 3,
|
||||
kShaderCompPlatformD3D11 = 4,
|
||||
kShaderCompPlatformGLES20 = 5,
|
||||
kShaderCompPlatformNaCl = 6,
|
||||
kShaderCompPlatformFlash = 7,
|
||||
kShaderCompPlatformD3D11_9x = 8,
|
||||
kShaderCompPlatformGLES3Plus = 9,
|
||||
kShaderCompPlatformPSP2 = 10,
|
||||
kShaderCompPlatformPS4 = 11,
|
||||
kShaderCompPlatformXboxOne = 12,
|
||||
kShaderCompPlatformPSM = 13,
|
||||
kShaderCompPlatformMetal = 14,
|
||||
kShaderCompPlatformOpenGLCore = 15,
|
||||
kShaderCompPlatformN3DS = 16,
|
||||
kShaderCompPlatformWiiU = 17,
|
||||
kShaderCompPlatformVulkan = 18,
|
||||
kShaderCompPlatformSwitch = 19,
|
||||
kShaderCompPlatformXboxOneD3D12 = 20
|
||||
None = -1,
|
||||
GL = 0,
|
||||
D3D9 = 1,
|
||||
Xbox360 = 2,
|
||||
PS3 = 3,
|
||||
D3D11 = 4,
|
||||
GLES20 = 5,
|
||||
NaCl = 6,
|
||||
Flash = 7,
|
||||
D3D11_9x = 8,
|
||||
GLES3Plus = 9,
|
||||
PSP2 = 10,
|
||||
PS4 = 11,
|
||||
XboxOne = 12,
|
||||
PSM = 13,
|
||||
Metal = 14,
|
||||
OpenGLCore = 15,
|
||||
N3DS = 16,
|
||||
WiiU = 17,
|
||||
Vulkan = 18,
|
||||
Switch = 19,
|
||||
XboxOneD3D12 = 20,
|
||||
GameCoreXboxOne = 21,
|
||||
GameCoreScarlett = 22,
|
||||
PS5 = 23,
|
||||
PS5NGGC = 24
|
||||
};
|
||||
|
||||
public class Shader : NamedObject
|
||||
@@ -753,9 +970,9 @@ namespace AssetStudio
|
||||
//5.5 and up
|
||||
public SerializedShader m_ParsedForm;
|
||||
public ShaderCompilerPlatform[] platforms;
|
||||
public uint[] offsets;
|
||||
public uint[] compressedLengths;
|
||||
public uint[] decompressedLengths;
|
||||
public uint[][] offsets;
|
||||
public uint[][] compressedLengths;
|
||||
public uint[][] decompressedLengths;
|
||||
public byte[] compressedBlob;
|
||||
|
||||
public Shader(ObjectReader reader) : base(reader)
|
||||
@@ -766,27 +983,47 @@ namespace AssetStudio
|
||||
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
offsets = reader.ReadUInt32ArrayArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray();
|
||||
decompressedLengths = reader.ReadUInt32ArrayArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
offsets = reader.ReadUInt32Array();
|
||||
compressedLengths = reader.ReadUInt32Array();
|
||||
decompressedLengths = reader.ReadUInt32Array();
|
||||
offsets = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
compressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
}
|
||||
compressedBlob = reader.ReadBytes(reader.ReadInt32());
|
||||
compressedBlob = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
|
||||
var m_DependenciesCount = reader.ReadInt32();
|
||||
for (int i = 0; i < m_DependenciesCount; i++)
|
||||
{
|
||||
new PPtr<Shader>(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2018)
|
||||
{
|
||||
var m_NonModifiableTexturesCount = reader.ReadInt32();
|
||||
for (int i = 0; i < m_NonModifiableTexturesCount; i++)
|
||||
{
|
||||
var first = reader.ReadAlignedString();
|
||||
new PPtr<Texture>(reader);
|
||||
}
|
||||
}
|
||||
|
||||
var m_ShaderIsBaked = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Script = reader.ReadBytes(reader.ReadInt32());
|
||||
m_Script = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
var m_PathName = reader.ReadAlignedString();
|
||||
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
|
||||
{
|
||||
decompressedSize = reader.ReadUInt32();
|
||||
m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
|
||||
m_SubProgramBlob = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
@@ -13,29 +12,29 @@ namespace AssetStudio
|
||||
public SecondarySpriteTexture(ObjectReader reader)
|
||||
{
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
name = reader.ReadStringToNull();
|
||||
name = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
public enum SpritePackingRotation
|
||||
{
|
||||
kSPRNone = 0,
|
||||
kSPRFlipHorizontal = 1,
|
||||
kSPRFlipVertical = 2,
|
||||
kSPRRotate180 = 3,
|
||||
kSPRRotate90 = 4
|
||||
None = 0,
|
||||
FlipHorizontal = 1,
|
||||
FlipVertical = 2,
|
||||
Rotate180 = 3,
|
||||
Rotate90 = 4
|
||||
};
|
||||
|
||||
public enum SpritePackingMode
|
||||
{
|
||||
kSPMTight = 0,
|
||||
kSPMRectangle
|
||||
Tight = 0,
|
||||
Rectangle
|
||||
};
|
||||
|
||||
public enum SpriteMeshType
|
||||
{
|
||||
kSpriteMeshTypeFullRect,
|
||||
kSpriteMeshTypeTight
|
||||
FullRect,
|
||||
Tight
|
||||
};
|
||||
|
||||
public class SpriteSettings
|
||||
@@ -88,7 +87,7 @@ namespace AssetStudio
|
||||
public ushort[] indices;
|
||||
public Matrix4x4[] m_Bindpose;
|
||||
public BoneWeights4[] m_SourceSkin;
|
||||
public RectangleF textureRect;
|
||||
public Rectf textureRect;
|
||||
public Vector2 textureRectOffset;
|
||||
public Vector2 atlasRectOffset;
|
||||
public SpriteSettings settingsRaw;
|
||||
@@ -124,7 +123,7 @@ namespace AssetStudio
|
||||
m_SubMeshes[i] = new SubMesh(reader);
|
||||
}
|
||||
|
||||
m_IndexBuffer = reader.ReadBytes(reader.ReadInt32());
|
||||
m_IndexBuffer = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
|
||||
m_VertexData = new VertexData(reader);
|
||||
@@ -156,7 +155,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
textureRect = reader.ReadRectangleF();
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
{
|
||||
@@ -176,13 +175,36 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public class Rectf
|
||||
{
|
||||
public float x;
|
||||
public float y;
|
||||
public float width;
|
||||
public float height;
|
||||
|
||||
public Rectf(float x, float y, float w, float h) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
public Rectf(BinaryReader reader)
|
||||
{
|
||||
x = reader.ReadSingle();
|
||||
y = reader.ReadSingle();
|
||||
width = reader.ReadSingle();
|
||||
height = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Sprite : NamedObject
|
||||
{
|
||||
public RectangleF m_Rect;
|
||||
public Rectf m_Rect;
|
||||
public Vector2 m_Offset;
|
||||
public Vector4 m_Border;
|
||||
public float m_PixelsToUnits;
|
||||
public Vector2 m_Pivot;
|
||||
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
|
||||
public uint m_Extrude;
|
||||
public bool m_IsPolygon;
|
||||
public KeyValuePair<Guid, long> m_RenderDataKey;
|
||||
@@ -190,10 +212,11 @@ namespace AssetStudio
|
||||
public PPtr<SpriteAtlas> m_SpriteAtlas;
|
||||
public SpriteRenderData m_RD;
|
||||
public Vector2[][] m_PhysicsShape;
|
||||
public bool akSplitAlpha;
|
||||
|
||||
public Sprite(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Rect = reader.ReadRectangleF();
|
||||
m_Rect = new Rectf(reader);
|
||||
m_Offset = reader.ReadVector2();
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
|
||||
{
|
||||
@@ -239,6 +262,8 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
akSplitAlpha = false;
|
||||
|
||||
//vector m_Bones 2018 and up
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,19 +7,20 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Texture2D> texture;
|
||||
public PPtr<Texture2D> alphaTexture;
|
||||
public System.Drawing.RectangleF textureRect;
|
||||
public Rectf textureRect;
|
||||
public Vector2 textureRectOffset;
|
||||
public Vector2 atlasRectOffset;
|
||||
public Vector4 uvTransform;
|
||||
public float downscaleMultiplier;
|
||||
public SpriteSettings settingsRaw;
|
||||
public SecondarySpriteTexture[] secondaryTextures;
|
||||
|
||||
public SpriteAtlasData(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
alphaTexture = new PPtr<Texture2D>(reader);
|
||||
textureRect = reader.ReadRectangleF();
|
||||
textureRect = new Rectf(reader);
|
||||
textureRectOffset = reader.ReadVector2();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
@@ -28,6 +29,16 @@ namespace AssetStudio
|
||||
uvTransform = reader.ReadVector4();
|
||||
downscaleMultiplier = reader.ReadSingle();
|
||||
settingsRaw = new SpriteSettings(reader);
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var secondaryTexturesSize = reader.ReadInt32();
|
||||
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
|
||||
for (int i = 0; i < secondaryTexturesSize; i++)
|
||||
{
|
||||
secondaryTextures[i] = new SecondarySpriteTexture(reader);
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +46,7 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Sprite>[] m_PackedSprites;
|
||||
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
|
||||
public bool m_IsVariant;
|
||||
|
||||
public SpriteAtlas(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -56,8 +68,9 @@ namespace AssetStudio
|
||||
var value = new SpriteAtlasData(reader);
|
||||
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
|
||||
}
|
||||
//string m_Tag
|
||||
//bool m_IsVariant
|
||||
var m_Tag = reader.ReadAlignedString();
|
||||
m_IsVariant = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace AssetStudio
|
||||
|
||||
public TextAsset(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_Script = reader.ReadBytes(reader.ReadInt32());
|
||||
m_Script = reader.ReadUInt8Array();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,10 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ForcedFallbackFormat = reader.ReadInt32();
|
||||
var m_DownscaleFallback = reader.ReadBoolean();
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var m_IsAlphaChannelOptional = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,13 +4,22 @@ namespace AssetStudio
|
||||
{
|
||||
public class StreamingInfo
|
||||
{
|
||||
public uint offset;
|
||||
public long offset; //ulong
|
||||
public uint size;
|
||||
public string path;
|
||||
|
||||
public StreamingInfo(ObjectReader reader)
|
||||
{
|
||||
offset = reader.ReadUInt32();
|
||||
var version = reader.version;
|
||||
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
offset = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = reader.ReadUInt32();
|
||||
}
|
||||
size = reader.ReadUInt32();
|
||||
path = reader.ReadAlignedString();
|
||||
}
|
||||
@@ -59,6 +68,10 @@ namespace AssetStudio
|
||||
m_Width = reader.ReadInt32();
|
||||
m_Height = reader.ReadInt32();
|
||||
var m_CompleteImageSize = reader.ReadInt32();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_MipsStripped = reader.ReadInt32();
|
||||
}
|
||||
m_TextureFormat = (TextureFormat)reader.ReadInt32();
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
|
||||
{
|
||||
@@ -68,9 +81,41 @@ namespace AssetStudio
|
||||
{
|
||||
m_MipCount = reader.ReadInt32();
|
||||
}
|
||||
var m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
|
||||
var m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
|
||||
//bool m_StreamingMipmaps 2018.2 and up
|
||||
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
|
||||
{
|
||||
var m_IsReadable = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_IsPreProcessed = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
{
|
||||
var m_IgnoreMipmapLimit = reader.ReadBoolean();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
if (version[0] >= 3) //3.0.0 - 5.4
|
||||
{
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
|
||||
{
|
||||
var m_ReadAllowed = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
{
|
||||
var m_MipmapLimitGroupName = reader.ReadAlignedString();
|
||||
reader.AlignStream();
|
||||
}
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
var m_StreamingMipmaps = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
@@ -87,6 +132,11 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ColorSpace = reader.ReadInt32();
|
||||
}
|
||||
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
|
||||
{
|
||||
var m_PlatformBlob = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
var image_data_size = reader.ReadInt32();
|
||||
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
|
||||
{
|
||||
@@ -96,7 +146,7 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_StreamData?.path))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -113,10 +163,13 @@ namespace AssetStudio
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
ARGBFloat,
|
||||
RGB565,
|
||||
BGR24,
|
||||
R16,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
DXT3,
|
||||
DXT5,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
@@ -127,11 +180,12 @@ namespace AssetStudio
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
RGBFloat,
|
||||
BC6H,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
BC4,
|
||||
BC5,
|
||||
DXT1Crunched,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
@@ -171,5 +225,8 @@ namespace AssetStudio
|
||||
ASTC_HDR_8x8,
|
||||
ASTC_HDR_10x10,
|
||||
ASTC_HDR_12x12,
|
||||
RG32,
|
||||
RGB48,
|
||||
RGBA64
|
||||
}
|
||||
}
|
||||
@@ -1,51 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class StreamedResource
|
||||
{
|
||||
public string m_Source;
|
||||
public long m_Offset; //ulong
|
||||
public long m_Size; //ulong
|
||||
|
||||
public StreamedResource(BinaryReader reader)
|
||||
{
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class VideoClip : NamedObject
|
||||
{
|
||||
public ResourceReader m_VideoData;
|
||||
public string m_OriginalPath;
|
||||
public string m_Source;
|
||||
public ulong m_Size;
|
||||
public StreamedResource m_ExternalResources;
|
||||
public uint Width;
|
||||
public uint Height;
|
||||
public double m_FrameRate;
|
||||
public int m_Format;
|
||||
public bool m_HasSplitAlpha;
|
||||
|
||||
public VideoClip(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_OriginalPath = reader.ReadAlignedString();
|
||||
var m_ProxyWidth = reader.ReadUInt32();
|
||||
var m_ProxyHeight = reader.ReadUInt32();
|
||||
var Width = reader.ReadUInt32();
|
||||
var Height = reader.ReadUInt32();
|
||||
Width = reader.ReadUInt32();
|
||||
Height = reader.ReadUInt32();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
var m_PixelAspecRatioNum = reader.ReadUInt32();
|
||||
var m_PixelAspecRatioDen = reader.ReadUInt32();
|
||||
}
|
||||
var m_FrameRate = reader.ReadDouble();
|
||||
m_FrameRate = reader.ReadDouble();
|
||||
var m_FrameCount = reader.ReadUInt64();
|
||||
var m_Format = reader.ReadInt32();
|
||||
m_Format = reader.ReadInt32();
|
||||
var m_AudioChannelCount = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
var m_AudioSampleRate = reader.ReadUInt32Array();
|
||||
var m_AudioLanguage = reader.ReadStringArray();
|
||||
//StreamedResource m_ExternalResources
|
||||
m_Source = reader.ReadAlignedString();
|
||||
var m_Offset = reader.ReadUInt64();
|
||||
m_Size = reader.ReadUInt64();
|
||||
var m_HasSplitAlpha = reader.ReadBoolean();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_VideoShadersSize = reader.ReadInt32();
|
||||
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
|
||||
for (int i = 0; i < m_VideoShadersSize; i++)
|
||||
{
|
||||
m_VideoShaders[i] = new PPtr<Shader>(reader);
|
||||
}
|
||||
}
|
||||
m_ExternalResources = new StreamedResource(reader);
|
||||
m_HasSplitAlpha = reader.ReadBoolean();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_sRGB = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_Source))
|
||||
if (!string.IsNullOrEmpty(m_ExternalResources.m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, (long)m_Offset, (int)m_Size);
|
||||
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, m_ExternalResources.m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_ExternalResources.m_Size);
|
||||
}
|
||||
m_VideoData = resourceReader;
|
||||
}
|
||||
|
||||
49
AssetStudio/ColorConsole.cs
Normal file
49
AssetStudio/ColorConsole.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
// Represents set with 16 base colors using ANSI escape codes, which should be supported in most terminals
|
||||
// (well, except for windows editions before windows 10)
|
||||
public static class ColorConsole
|
||||
{
|
||||
public static readonly string
|
||||
Black = "\u001b[30m",
|
||||
Red = "\u001b[31m",
|
||||
Green = "\u001b[32m",
|
||||
Yellow = "\u001b[33m", //remapped to ~BrightWhite in Windows PowerShell 6
|
||||
Blue = "\u001b[34m",
|
||||
Magenta = "\u001b[35m", //remapped to ~Blue in Windows PowerShell 6
|
||||
Cyan = "\u001b[36m",
|
||||
White = "\u001b[37m",
|
||||
BrightBlack = "\u001b[30;1m",
|
||||
BrightRed = "\u001b[31;1m",
|
||||
BrightGreen = "\u001b[32;1m",
|
||||
BrightYellow = "\u001b[33;1m",
|
||||
BrightBlue = "\u001b[34;1m",
|
||||
BrightMagenta = "\u001b[35;1m",
|
||||
BrightCyan = "\u001b[36;1m",
|
||||
BrightWhite = "\u001b[37;1m";
|
||||
private static readonly string Reset = "\u001b[0m";
|
||||
|
||||
public static string Color(this string str, string ansiColor)
|
||||
{
|
||||
if (!ColorConsoleHelper.isAnsiCodesSupported)
|
||||
{
|
||||
return str;
|
||||
}
|
||||
|
||||
return $"{ansiColor}{str}{Reset}";
|
||||
}
|
||||
|
||||
public static void AnsiCodesTest()
|
||||
{
|
||||
Console.WriteLine("ANSI escape codes test");
|
||||
Console.WriteLine($"Supported: {ColorConsoleHelper.isAnsiCodesSupported}");
|
||||
Console.WriteLine("\u001b[30m A \u001b[31m B \u001b[32m C \u001b[33m D \u001b[0m");
|
||||
Console.WriteLine("\u001b[34m E \u001b[35m F \u001b[36m G \u001b[37m H \u001b[0m");
|
||||
Console.WriteLine("\u001b[30;1m A \u001b[31;1m B \u001b[32;1m C \u001b[33;1m D \u001b[0m");
|
||||
Console.WriteLine("\u001b[34;1m E \u001b[35;1m F \u001b[36;1m G \u001b[37;1m H \u001b[0m");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
57
AssetStudio/ColorConsoleHelper.cs
Normal file
57
AssetStudio/ColorConsoleHelper.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
// Based on code by tomzorz (https://gist.github.com/tomzorz/6142d69852f831fb5393654c90a1f22e)
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
internal static class ColorConsoleHelper
|
||||
{
|
||||
public static readonly bool isAnsiCodesSupported;
|
||||
private const int STD_OUTPUT_HANDLE = -11;
|
||||
private const uint ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004;
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern IntPtr GetStdHandle(int nStdHandle);
|
||||
|
||||
static ColorConsoleHelper()
|
||||
{
|
||||
var isWin = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||
if (isWin)
|
||||
{
|
||||
isAnsiCodesSupported = TryEnableVTMode();
|
||||
if (!isAnsiCodesSupported)
|
||||
{
|
||||
//Check for bash terminal emulator. E.g., Git Bash, Cmder
|
||||
isAnsiCodesSupported = Environment.GetEnvironmentVariable("TERM") != null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isAnsiCodesSupported = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable support for ANSI escape codes
|
||||
// (but probably only suitable for windows 10+)
|
||||
// https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
|
||||
private static bool TryEnableVTMode()
|
||||
{
|
||||
var iStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
|
||||
if (!GetConsoleMode(iStdOut, out uint outConsoleMode))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outConsoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
|
||||
|
||||
return SetConsoleMode(iStdOut, outConsoleMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -113,7 +113,8 @@ namespace AssetStudio
|
||||
{1093, "m_CorrespondingSourceObject"},
|
||||
{1121, "m_PrefabInstance"},
|
||||
{1138, "m_PrefabAsset"},
|
||||
{1152, "FileSize"}
|
||||
{1152, "FileSize"},
|
||||
{1161, "Hash128"}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Buffers.Binary;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
LittleEndian,
|
||||
BigEndian
|
||||
}
|
||||
|
||||
public class EndianBinaryReader : BinaryReader
|
||||
{
|
||||
public EndianType endian;
|
||||
private readonly byte[] buffer;
|
||||
|
||||
public EndianType Endian;
|
||||
|
||||
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream)
|
||||
{
|
||||
this.endian = endian;
|
||||
Endian = endian;
|
||||
buffer = new byte[8];
|
||||
}
|
||||
|
||||
public long Position
|
||||
@@ -28,88 +24,82 @@ namespace AssetStudio
|
||||
|
||||
public override short ReadInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(2);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt16(buff, 0);
|
||||
Read(buffer, 0, 2);
|
||||
return BinaryPrimitives.ReadInt16BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt16();
|
||||
}
|
||||
|
||||
public override int ReadInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt32(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadInt32BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt32();
|
||||
}
|
||||
|
||||
public override long ReadInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadInt64BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt64();
|
||||
}
|
||||
|
||||
public override ushort ReadUInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(2);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt16(buff, 0);
|
||||
Read(buffer, 0, 2);
|
||||
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt16();
|
||||
}
|
||||
|
||||
public override uint ReadUInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt32(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt32();
|
||||
}
|
||||
|
||||
public override ulong ReadUInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt64();
|
||||
}
|
||||
|
||||
public override float ReadSingle()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToSingle(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
Array.Reverse(buffer, 0, 4);
|
||||
return BitConverter.ToSingle(buffer, 0);
|
||||
}
|
||||
return base.ReadSingle();
|
||||
}
|
||||
|
||||
public override double ReadDouble()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
Array.Reverse(buffer);
|
||||
return BitConverter.ToDouble(buffer, 0);
|
||||
}
|
||||
return base.ReadDouble();
|
||||
}
|
||||
|
||||
14
AssetStudio/EndianType.cs
Normal file
14
AssetStudio/EndianType.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
LittleEndian,
|
||||
BigEndian
|
||||
}
|
||||
}
|
||||
@@ -35,10 +35,13 @@ namespace AssetStudio
|
||||
return "";
|
||||
}
|
||||
|
||||
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
|
||||
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767, Encoding encoding = null)
|
||||
{
|
||||
if (encoding?.CodePage == 1200) //Unicode (UTF-16LE)
|
||||
return reader.ReadUnicodeStringToNull(maxLength * 2);
|
||||
|
||||
var bytes = new List<byte>();
|
||||
int count = 0;
|
||||
var count = 0;
|
||||
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
|
||||
{
|
||||
var b = reader.ReadByte();
|
||||
@@ -49,7 +52,24 @@ namespace AssetStudio
|
||||
bytes.Add(b);
|
||||
count++;
|
||||
}
|
||||
return Encoding.UTF8.GetString(bytes.ToArray());
|
||||
return encoding?.GetString(bytes.ToArray()) ?? Encoding.UTF8.GetString(bytes.ToArray());
|
||||
}
|
||||
|
||||
private static string ReadUnicodeStringToNull(this BinaryReader reader, int maxLength)
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
var count = 0;
|
||||
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
|
||||
{
|
||||
var b = reader.ReadBytes(2);
|
||||
if (b.Length < 2 || (b[0] == 0 && b[1] == 0))
|
||||
{
|
||||
break;
|
||||
}
|
||||
bytes.AddRange(b);
|
||||
count += 2;
|
||||
}
|
||||
return Encoding.Unicode.GetString(bytes.ToArray());
|
||||
}
|
||||
|
||||
public static Quaternion ReadQuaternion(this BinaryReader reader)
|
||||
@@ -72,11 +92,6 @@ namespace AssetStudio
|
||||
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
}
|
||||
|
||||
public static System.Drawing.RectangleF ReadRectangleF(this BinaryReader reader)
|
||||
{
|
||||
return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
}
|
||||
|
||||
public static Color ReadColor4(this BinaryReader reader)
|
||||
{
|
||||
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
|
||||
@@ -102,6 +117,11 @@ namespace AssetStudio
|
||||
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static byte[] ReadUInt8Array(this BinaryReader reader)
|
||||
{
|
||||
return reader.ReadBytes(reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static ushort[] ReadUInt16Array(this BinaryReader reader)
|
||||
{
|
||||
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
|
||||
|
||||
103
AssetStudio/FileReader.cs
Normal file
103
AssetStudio/FileReader.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class FileReader : EndianBinaryReader
|
||||
{
|
||||
public string FullPath;
|
||||
public string FileName;
|
||||
public FileType FileType;
|
||||
|
||||
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
|
||||
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
|
||||
|
||||
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
|
||||
|
||||
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
|
||||
{
|
||||
FullPath = Path.GetFullPath(path);
|
||||
FileName = Path.GetFileName(path);
|
||||
FileType = CheckFileType();
|
||||
}
|
||||
|
||||
private FileType CheckFileType()
|
||||
{
|
||||
var signature = this.ReadStringToNull(20);
|
||||
Position = 0;
|
||||
switch (signature)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
byte[] magic = ReadBytes(2);
|
||||
Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.GZipFile;
|
||||
}
|
||||
Position = 0x20;
|
||||
magic = ReadBytes(6);
|
||||
Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.BrotliFile;
|
||||
}
|
||||
if (IsSerializedFile())
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
magic = ReadBytes(4);
|
||||
Position = 0;
|
||||
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
|
||||
return FileType.ZipFile;
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsSerializedFile()
|
||||
{
|
||||
var fileSize = BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = ReadUInt32();
|
||||
long m_FileSize = ReadUInt32();
|
||||
var m_Version = ReadUInt32();
|
||||
long m_DataOffset = ReadUInt32();
|
||||
var m_Endianess = ReadByte();
|
||||
var m_Reserved = ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
Position = 0;
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = ReadUInt32();
|
||||
m_FileSize = ReadInt64();
|
||||
m_DataOffset = ReadInt64();
|
||||
}
|
||||
Position = 0;
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
19
AssetStudio/FileType.cs
Normal file
19
AssetStudio/FileType.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile,
|
||||
GZipFile,
|
||||
BrotliFile,
|
||||
ZipFile
|
||||
}
|
||||
}
|
||||
@@ -73,6 +73,28 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
public ImportedFrame FindRelativeFrameWithPath(string path)
|
||||
{
|
||||
var subs = path.Split(new[] { '/' }, 2);
|
||||
foreach (var child in children)
|
||||
{
|
||||
if (child.Name == subs[0])
|
||||
{
|
||||
if (subs.Length == 1)
|
||||
{
|
||||
return child;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = child.FindRelativeFrameWithPath(subs[1]);
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ImportedFrame FindFrame(string name)
|
||||
{
|
||||
if (Name == name)
|
||||
@@ -132,6 +154,7 @@ namespace AssetStudio
|
||||
public class ImportedMesh
|
||||
{
|
||||
public string Path { get; set; }
|
||||
public List<ImportedVertex> VertexList { get; set; }
|
||||
public List<ImportedSubmesh> SubmeshList { get; set; }
|
||||
public List<ImportedBone> BoneList { get; set; }
|
||||
public bool hasNormal { get; set; }
|
||||
@@ -142,9 +165,9 @@ namespace AssetStudio
|
||||
|
||||
public class ImportedSubmesh
|
||||
{
|
||||
public List<ImportedVertex> VertexList { get; set; }
|
||||
public List<ImportedFace> FaceList { get; set; }
|
||||
public string Material { get; set; }
|
||||
public int BaseVertex { get; set; }
|
||||
}
|
||||
|
||||
public class ImportedVertex
|
||||
|
||||
@@ -16,11 +16,11 @@ namespace AssetStudio
|
||||
|
||||
public interface ILogger
|
||||
{
|
||||
void Log(LoggerEvent loggerEvent, string message);
|
||||
void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel = false);
|
||||
}
|
||||
|
||||
public sealed class DummyLogger : ILogger
|
||||
{
|
||||
public void Log(LoggerEvent loggerEvent, string message) { }
|
||||
public void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public interface IProgress
|
||||
{
|
||||
void Report(int value);
|
||||
}
|
||||
|
||||
public sealed class DummyProgress : IProgress
|
||||
{
|
||||
public void Report(int value) { }
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using Org.Brotli.Dec;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile
|
||||
}
|
||||
|
||||
public static class ImportHelper
|
||||
{
|
||||
public static void MergeSplitAssets(string path, bool allDirectories = false)
|
||||
@@ -20,8 +14,8 @@ namespace AssetStudio
|
||||
foreach (var splitFile in splitFiles)
|
||||
{
|
||||
var destFile = Path.GetFileNameWithoutExtension(splitFile);
|
||||
var destPath = Path.GetDirectoryName(splitFile) + "\\";
|
||||
var destFull = destPath + destFile;
|
||||
var destPath = Path.GetDirectoryName(splitFile);
|
||||
var destFull = Path.Combine(destPath, destFile);
|
||||
if (!File.Exists(destFull))
|
||||
{
|
||||
var splitParts = Directory.GetFiles(destPath, destFile + ".split*");
|
||||
@@ -43,7 +37,7 @@ namespace AssetStudio
|
||||
public static string[] ProcessingSplitFiles(List<string> selectFile)
|
||||
{
|
||||
var splitFiles = selectFile.Where(x => x.Contains(".split"))
|
||||
.Select(x => Path.GetDirectoryName(x) + "\\" + Path.GetFileNameWithoutExtension(x))
|
||||
.Select(x => Path.Combine(Path.GetDirectoryName(x), Path.GetFileNameWithoutExtension(x)))
|
||||
.Distinct()
|
||||
.ToList();
|
||||
selectFile.RemoveAll(x => x.Contains(".split"));
|
||||
@@ -57,55 +51,40 @@ namespace AssetStudio
|
||||
return selectFile.Distinct().ToArray();
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(Stream stream, out EndianBinaryReader reader)
|
||||
public static FileReader DecompressGZip(FileReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(stream);
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(File.OpenRead(fileName));
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
private static FileType CheckFileType(EndianBinaryReader reader)
|
||||
{
|
||||
var signature = reader.ReadStringToNull(20);
|
||||
reader.Position = 0;
|
||||
switch (signature)
|
||||
try
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
using (reader)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (WebFile.gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (WebFile.brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
if (SerializedFile.IsSerializedFile(reader))
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while decompressing gzip file {reader.FullPath}\r\n{e}");
|
||||
reader.Dispose();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static FileReader DecompressBrotli(FileReader reader)
|
||||
{
|
||||
using (reader)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
|
||||
{
|
||||
brotliStream.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
75
AssetStudio/LZ4/LZ4.cs
Normal file
75
AssetStudio/LZ4/LZ4.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class LZ4
|
||||
{
|
||||
public static LZ4 Instance => new LZ4();
|
||||
|
||||
public virtual int Decompress(ReadOnlySpan<byte> cmp, Span<byte> dec)
|
||||
{
|
||||
int cmpPos = 0;
|
||||
int decPos = 0;
|
||||
|
||||
do
|
||||
{
|
||||
var (encCount, litCount) = GetLiteralToken(cmp, ref cmpPos);
|
||||
|
||||
//Copy literal chunk
|
||||
litCount = GetLength(litCount, cmp, ref cmpPos);
|
||||
|
||||
cmp.Slice(cmpPos, litCount).CopyTo(dec.Slice(decPos));
|
||||
|
||||
cmpPos += litCount;
|
||||
decPos += litCount;
|
||||
|
||||
if (cmpPos >= cmp.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
//Copy compressed chunk
|
||||
int back = GetChunkEnd(cmp, ref cmpPos);
|
||||
|
||||
encCount = GetLength(encCount, cmp, ref cmpPos) + 4;
|
||||
|
||||
int encPos = decPos - back;
|
||||
|
||||
if (encCount <= back)
|
||||
{
|
||||
dec.Slice(encPos, encCount).CopyTo(dec.Slice(decPos));
|
||||
decPos += encCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (encCount-- > 0)
|
||||
{
|
||||
dec[decPos++] = dec[encPos++];
|
||||
}
|
||||
}
|
||||
} while (cmpPos < cmp.Length && decPos < dec.Length);
|
||||
|
||||
return decPos;
|
||||
}
|
||||
|
||||
protected virtual (int encCount, int litCount) GetLiteralToken(ReadOnlySpan<byte> cmp, ref int cmpPos) =>
|
||||
((cmp[cmpPos] >> 0) & 0xf, (cmp[cmpPos++] >> 4) & 0xf);
|
||||
|
||||
protected virtual int GetChunkEnd(ReadOnlySpan<byte> cmp, ref int cmpPos) =>
|
||||
cmp[cmpPos++] << 0 | cmp[cmpPos++] << 8;
|
||||
|
||||
protected virtual int GetLength(int length, ReadOnlySpan<byte> cmp, ref int cmpPos)
|
||||
{
|
||||
byte sum;
|
||||
|
||||
if (length == 0xf)
|
||||
{
|
||||
do
|
||||
{
|
||||
length += sum = cmp[cmpPos++];
|
||||
} while (sum == 0xff);
|
||||
}
|
||||
return length;
|
||||
}
|
||||
}
|
||||
}
|
||||
15
AssetStudio/LZ4/LZ4Inv.cs
Normal file
15
AssetStudio/LZ4/LZ4Inv.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class LZ4Inv : LZ4
|
||||
{
|
||||
public new static LZ4Inv Instance => new LZ4Inv();
|
||||
|
||||
protected override (int encCount, int litCount) GetLiteralToken(ReadOnlySpan<byte> cmp, ref int cmpPos) =>
|
||||
((cmp[cmpPos] >> 4) & 0xf, (cmp[cmpPos++] >> 0) & 0xf);
|
||||
|
||||
protected override int GetChunkEnd(ReadOnlySpan<byte> cmp, ref int cmpPos) =>
|
||||
cmp[cmpPos++] << 8 | cmp[cmpPos++] << 0;
|
||||
}
|
||||
}
|
||||
@@ -14,5 +14,14 @@ namespace AssetStudio
|
||||
public static void Info(string message) => Default.Log(LoggerEvent.Info, message);
|
||||
public static void Warning(string message) => Default.Log(LoggerEvent.Warning, message);
|
||||
public static void Error(string message) => Default.Log(LoggerEvent.Error, message);
|
||||
|
||||
public static void Error(string message, Exception e)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(message);
|
||||
sb.AppendLine();
|
||||
sb.AppendLine(e.ToString());
|
||||
Default.Log(LoggerEvent.Error, sb.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,540 +0,0 @@
|
||||
#define CHECK_ARGS
|
||||
#define CHECK_EOF
|
||||
//#define LOCAL_SHADOW
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Lz4
|
||||
{
|
||||
public class Lz4DecoderStream : Stream
|
||||
{
|
||||
public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
Reset(input, inputLength);
|
||||
}
|
||||
|
||||
private void Reset(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
this.inputLength = inputLength;
|
||||
this.input = input;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
|
||||
decodeBufferPos = 0;
|
||||
|
||||
litLen = 0;
|
||||
matLen = 0;
|
||||
matDst = 0;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (disposing && input != null)
|
||||
{
|
||||
input.Close();
|
||||
}
|
||||
input = null;
|
||||
decodeBuffer = null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
|
||||
private long inputLength;
|
||||
private Stream input;
|
||||
|
||||
//because we might not be able to match back across invocations,
|
||||
//we have to keep the last window's worth of bytes around for reuse
|
||||
//we use a circular buffer for this - every time we write into this
|
||||
//buffer, we also write the same into our output buffer
|
||||
|
||||
private const int DecBufLen = 0x10000;
|
||||
private const int DecBufMask = 0xFFFF;
|
||||
|
||||
private const int InBufLen = 128;
|
||||
|
||||
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
|
||||
private int decodeBufferPos, inBufPos, inBufEnd;
|
||||
|
||||
//we keep track of which phase we're in so that we can jump right back
|
||||
//into the correct part of decoding
|
||||
|
||||
private DecodePhase phase;
|
||||
|
||||
private enum DecodePhase
|
||||
{
|
||||
ReadToken,
|
||||
ReadExLiteralLength,
|
||||
CopyLiteral,
|
||||
ReadOffset,
|
||||
ReadExMatchLength,
|
||||
CopyMatch,
|
||||
}
|
||||
|
||||
//state within interruptable phases and across phase boundaries is
|
||||
//kept here - again, so that we can punt out and restart freely
|
||||
|
||||
private int litLen, matLen, matDst;
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
#if CHECK_ARGS
|
||||
if (buffer == null)
|
||||
throw new ArgumentNullException("buffer");
|
||||
if (offset < 0 || count < 0 || buffer.Length - count < offset)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
if (input == null)
|
||||
throw new InvalidOperationException();
|
||||
#endif
|
||||
int nRead, nToRead = count;
|
||||
|
||||
var decBuf = decodeBuffer;
|
||||
|
||||
//the stringy gotos are obnoxious, but their purpose is to
|
||||
//make it *blindingly* obvious how the state machine transitions
|
||||
//back and forth as it reads - remember, we can yield out of
|
||||
//this routine in several places, and we must be able to re-enter
|
||||
//and pick up where we left off!
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
var phase = this.phase;
|
||||
var inBufPos = this.inBufPos;
|
||||
var inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
switch (phase)
|
||||
{
|
||||
case DecodePhase.ReadToken:
|
||||
goto readToken;
|
||||
|
||||
case DecodePhase.ReadExLiteralLength:
|
||||
goto readExLiteralLength;
|
||||
|
||||
case DecodePhase.CopyLiteral:
|
||||
goto copyLiteral;
|
||||
|
||||
case DecodePhase.ReadOffset:
|
||||
goto readOffset;
|
||||
|
||||
case DecodePhase.ReadExMatchLength:
|
||||
goto readExMatchLength;
|
||||
|
||||
case DecodePhase.CopyMatch:
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readToken:
|
||||
int tok;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
tok = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
|
||||
tok = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (tok == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen = tok >> 4;
|
||||
matLen = (tok & 0xF) + 4;
|
||||
|
||||
switch (litLen)
|
||||
{
|
||||
case 0:
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
case 0xF:
|
||||
phase = DecodePhase.ReadExLiteralLength;
|
||||
goto readExLiteralLength;
|
||||
|
||||
default:
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
readExLiteralLength:
|
||||
int exLitLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exLitLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exLitLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
|
||||
#if CHECK_EOF
|
||||
if (exLitLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen += exLitLen;
|
||||
if (exLitLen == 255)
|
||||
goto readExLiteralLength;
|
||||
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
|
||||
copyLiteral:
|
||||
int nReadLit = litLen < nToRead ? litLen : nToRead;
|
||||
if (nReadLit != 0)
|
||||
{
|
||||
if (inBufPos + nReadLit <= inBufEnd)
|
||||
{
|
||||
int ofs = offset;
|
||||
|
||||
for (int c = nReadLit; c-- != 0;)
|
||||
buffer[ofs++] = decBuf[inBufPos++];
|
||||
|
||||
nRead = nReadLit;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
nRead = ReadCore(buffer, offset, nReadLit);
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
offset += nRead;
|
||||
nToRead -= nRead;
|
||||
|
||||
litLen -= nRead;
|
||||
|
||||
if (litLen != 0)
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
readOffset:
|
||||
if (inBufPos + 1 < inBufEnd)
|
||||
{
|
||||
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
|
||||
inBufPos += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
matDst = ReadOffsetCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (matDst == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (matLen == 15 + 4)
|
||||
{
|
||||
phase = DecodePhase.ReadExMatchLength;
|
||||
goto readExMatchLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readExMatchLength:
|
||||
int exMatLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exMatLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exMatLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (exMatLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
matLen += exMatLen;
|
||||
if (exMatLen == 255)
|
||||
goto readExMatchLength;
|
||||
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
|
||||
copyMatch:
|
||||
int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
||||
if (nCpyMat != 0)
|
||||
{
|
||||
nRead = count - nToRead;
|
||||
|
||||
int bufDst = matDst - nRead;
|
||||
if (bufDst > 0)
|
||||
{
|
||||
//offset is fairly far back, we need to pull from the buffer
|
||||
|
||||
int bufSrc = decodeBufferPos - bufDst;
|
||||
if (bufSrc < 0)
|
||||
bufSrc += DecBufLen;
|
||||
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
|
||||
|
||||
for (int c = bufCnt; c-- != 0;)
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
||||
{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
||||
for (int i = bufDst; i < nCpyMat; i++)
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if (nToBuf == DecBufLen)
|
||||
{
|
||||
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while (nToBuf-- != 0)
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if (inBufEnd - inBufPos == 1)
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read(buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if (fromBuf != 0)
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if (nToRead != 0)
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if (nToRead >= InBufLen)
|
||||
{
|
||||
nRead = input.Read(buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength);
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead => true;
|
||||
|
||||
public override bool CanSeek => false;
|
||||
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length => throw new NotSupportedException();
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Diagnostics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a half-precision floating point number.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper class for Half conversions and some low level operations.
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace AssetStudio
|
||||
public uint byteSize;
|
||||
public int typeID;
|
||||
public int classID;
|
||||
public ushort isDestroyed;
|
||||
public byte stripped;
|
||||
|
||||
public long m_PathID;
|
||||
public SerializedType serializedType;
|
||||
|
||||
@@ -15,12 +15,12 @@ namespace AssetStudio
|
||||
public ClassIDType type;
|
||||
public SerializedType serializedType;
|
||||
public BuildTarget platform;
|
||||
public uint m_Version;
|
||||
public SerializedFileFormatVersion m_Version;
|
||||
|
||||
public int[] version => assetsFile.version;
|
||||
public BuildType buildType => assetsFile.buildType;
|
||||
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.endian)
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
|
||||
{
|
||||
this.assetsFile = assetsFile;
|
||||
m_PathID = objectInfo.m_PathID;
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
namespace AssetStudio
|
||||
using System;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class Progress
|
||||
{
|
||||
public static IProgress Default = new DummyProgress();
|
||||
public static IProgress<int> Default = new Progress<int>();
|
||||
private static int preValue;
|
||||
|
||||
public static void Reset()
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudio")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudio")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("7662f8c2-7bfd-442e-a948-a43b4f7eb06e")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.14.38.5")]
|
||||
[assembly: AssemblyFileVersion("0.14.38.5")]
|
||||
@@ -8,11 +8,12 @@ namespace AssetStudio
|
||||
private string path;
|
||||
private SerializedFile assetsFile;
|
||||
private long offset;
|
||||
private int size;
|
||||
private long size;
|
||||
private BinaryReader reader;
|
||||
|
||||
public int Size { get => (int)size; }
|
||||
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, int size)
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, long size)
|
||||
{
|
||||
needSearch = true;
|
||||
this.path = path;
|
||||
@@ -21,28 +22,25 @@ namespace AssetStudio
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public ResourceReader(BinaryReader reader, long offset, int size)
|
||||
public ResourceReader(BinaryReader reader, long offset, long size)
|
||||
{
|
||||
this.reader = reader;
|
||||
this.offset = offset;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public byte[] GetData()
|
||||
private BinaryReader GetReader()
|
||||
{
|
||||
if (needSearch)
|
||||
{
|
||||
var resourceFileName = Path.GetFileName(path);
|
||||
|
||||
if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out reader))
|
||||
{
|
||||
needSearch = false;
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
return reader;
|
||||
}
|
||||
|
||||
var assetsFileDirectory = Path.GetDirectoryName(assetsFile.fullName);
|
||||
var resourceFilePath = assetsFileDirectory + Path.DirectorySeparatorChar + resourceFileName;
|
||||
var resourceFilePath = Path.Combine(assetsFileDirectory, resourceFileName);
|
||||
if (!File.Exists(resourceFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(assetsFileDirectory, resourceFileName, SearchOption.AllDirectories);
|
||||
@@ -53,18 +51,41 @@ namespace AssetStudio
|
||||
}
|
||||
if (File.Exists(resourceFilePath))
|
||||
{
|
||||
reader = new BinaryReader(File.OpenRead(resourceFilePath));
|
||||
needSearch = false;
|
||||
reader = new BinaryReader(File.OpenRead(resourceFilePath));
|
||||
assetsFile.assetsManager.resourceFileReaders.Add(resourceFileName, reader);
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
return reader;
|
||||
}
|
||||
|
||||
throw new FileNotFoundException($"Can't find the resource file {resourceFileName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
return reader;
|
||||
}
|
||||
}
|
||||
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
public byte[] GetData()
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
return binaryReader.ReadBytes((int)size);
|
||||
}
|
||||
|
||||
public void GetData(byte[] buff)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
binaryReader.Read(buff, 0, (int)size);
|
||||
}
|
||||
|
||||
public void WriteData(string path)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
using (var writer = File.OpenWrite(path))
|
||||
{
|
||||
binaryReader.BaseStream.CopyTo(writer, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
public class SerializedFile
|
||||
{
|
||||
public AssetsManager assetsManager;
|
||||
public EndianBinaryReader reader;
|
||||
public FileReader reader;
|
||||
public string fullName;
|
||||
public string originalPath;
|
||||
public string fileName;
|
||||
@@ -19,43 +19,45 @@ namespace AssetStudio
|
||||
public Dictionary<long, Object> ObjectsDic;
|
||||
|
||||
public SerializedFileHeader header;
|
||||
private EndianType m_FileEndianess;
|
||||
private byte m_FileEndianess;
|
||||
public string unityVersion = "2.5.0f5";
|
||||
public BuildTarget m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
private bool m_EnableTypeTree = true;
|
||||
public List<SerializedType> m_Types;
|
||||
public List<SerializedType> m_RefTypes;
|
||||
public int bigIDEnabled = 0;
|
||||
public List<ObjectInfo> m_Objects;
|
||||
private List<LocalSerializedObjectIdentifier> m_ScriptTypes;
|
||||
public List<FileIdentifier> m_Externals;
|
||||
public List<SerializedType> m_RefTypes;
|
||||
public string userInformation;
|
||||
|
||||
public SerializedFile(AssetsManager assetsManager, string fullName, EndianBinaryReader reader)
|
||||
public SerializedFile(FileReader reader, AssetsManager assetsManager)
|
||||
{
|
||||
this.assetsManager = assetsManager;
|
||||
this.reader = reader;
|
||||
this.fullName = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
fullName = reader.FullPath;
|
||||
fileName = reader.FileName;
|
||||
|
||||
//ReadHeader
|
||||
// ReadHeader
|
||||
header = new SerializedFileHeader();
|
||||
header.m_MetadataSize = reader.ReadUInt32();
|
||||
header.m_FileSize = reader.ReadUInt32();
|
||||
header.m_Version = reader.ReadUInt32();
|
||||
header.m_Version = (SerializedFileFormatVersion)reader.ReadUInt32();
|
||||
header.m_DataOffset = reader.ReadUInt32();
|
||||
|
||||
if (header.m_Version >= 9)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_9)
|
||||
{
|
||||
header.m_Endianess = reader.ReadByte();
|
||||
header.m_Reserved = reader.ReadBytes(3);
|
||||
m_FileEndianess = (EndianType)header.m_Endianess;
|
||||
m_FileEndianess = header.m_Endianess;
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Position = header.m_FileSize - header.m_MetadataSize;
|
||||
m_FileEndianess = (EndianType)reader.ReadByte();
|
||||
m_FileEndianess = reader.ReadByte();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 22)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
{
|
||||
header.m_MetadataSize = reader.ReadUInt32();
|
||||
header.m_FileSize = reader.ReadInt64();
|
||||
@@ -63,17 +65,17 @@ namespace AssetStudio
|
||||
reader.ReadInt64(); // unknown
|
||||
}
|
||||
|
||||
//ReadMetadata
|
||||
if (m_FileEndianess == EndianType.LittleEndian)
|
||||
// ReadMetadata
|
||||
if (m_FileEndianess == 0)
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
}
|
||||
if (header.m_Version >= 7)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
unityVersion = reader.ReadStringToNull();
|
||||
SetVersion(unityVersion);
|
||||
}
|
||||
if (header.m_Version >= 8)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_8)
|
||||
{
|
||||
m_TargetPlatform = (BuildTarget)reader.ReadInt32();
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), m_TargetPlatform))
|
||||
@@ -81,26 +83,25 @@ namespace AssetStudio
|
||||
m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
}
|
||||
}
|
||||
if (header.m_Version >= 13)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
m_EnableTypeTree = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
//ReadTypes
|
||||
// Read Types
|
||||
int typeCount = reader.ReadInt32();
|
||||
m_Types = new List<SerializedType>(typeCount);
|
||||
for (int i = 0; i < typeCount; i++)
|
||||
{
|
||||
m_Types.Add(ReadSerializedType());
|
||||
m_Types.Add(ReadSerializedType(false));
|
||||
}
|
||||
|
||||
var bigIDEnabled = 0;
|
||||
if (header.m_Version >= 7 && header.m_Version < 14)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7 && header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
bigIDEnabled = reader.ReadInt32();
|
||||
}
|
||||
|
||||
//ReadObjects
|
||||
// Read Objects
|
||||
int objectCount = reader.ReadInt32();
|
||||
m_Objects = new List<ObjectInfo>(objectCount);
|
||||
Objects = new List<Object>(objectCount);
|
||||
@@ -112,7 +113,7 @@ namespace AssetStudio
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
else if (header.m_Version < 14)
|
||||
else if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt32();
|
||||
}
|
||||
@@ -122,7 +123,7 @@ namespace AssetStudio
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 22)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
objectInfo.byteStart = reader.ReadInt64();
|
||||
else
|
||||
objectInfo.byteStart = reader.ReadUInt32();
|
||||
@@ -130,7 +131,7 @@ namespace AssetStudio
|
||||
objectInfo.byteStart += header.m_DataOffset;
|
||||
objectInfo.byteSize = reader.ReadUInt32();
|
||||
objectInfo.typeID = reader.ReadInt32();
|
||||
if (header.m_Version < 16)
|
||||
if (header.m_Version < SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
objectInfo.classID = reader.ReadUInt16();
|
||||
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
|
||||
@@ -141,24 +142,24 @@ namespace AssetStudio
|
||||
objectInfo.serializedType = type;
|
||||
objectInfo.classID = type.classID;
|
||||
}
|
||||
if (header.m_Version < 11)
|
||||
if (header.m_Version < SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
var isDestroyed = reader.ReadUInt16();
|
||||
objectInfo.isDestroyed = reader.ReadUInt16();
|
||||
}
|
||||
if (header.m_Version >= 11 && header.m_Version < 17)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
var m_ScriptTypeIndex = reader.ReadInt16();
|
||||
if (objectInfo.serializedType != null)
|
||||
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
|
||||
}
|
||||
if (header.m_Version == 15 || header.m_Version == 16)
|
||||
if (header.m_Version == SerializedFileFormatVersion.SupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
var stripped = reader.ReadByte();
|
||||
objectInfo.stripped = reader.ReadByte();
|
||||
}
|
||||
m_Objects.Add(objectInfo);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 11)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
int scriptCount = reader.ReadInt32();
|
||||
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
|
||||
@@ -166,7 +167,7 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ScriptType = new LocalSerializedObjectIdentifier();
|
||||
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
|
||||
if (header.m_Version < 14)
|
||||
if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
m_ScriptType.localIdentifierInFile = reader.ReadInt32();
|
||||
}
|
||||
@@ -184,11 +185,11 @@ namespace AssetStudio
|
||||
for (int i = 0; i < externalsCount; i++)
|
||||
{
|
||||
var m_External = new FileIdentifier();
|
||||
if (header.m_Version >= 6)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
|
||||
{
|
||||
var tempEmpty = reader.ReadStringToNull();
|
||||
}
|
||||
if (header.m_Version >= 5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
m_External.guid = new Guid(reader.ReadBytes(16));
|
||||
m_External.type = reader.ReadInt32();
|
||||
@@ -198,19 +199,19 @@ namespace AssetStudio
|
||||
m_Externals.Add(m_External);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 20)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
|
||||
{
|
||||
int refTypesCount = reader.ReadInt32();
|
||||
m_RefTypes = new List<SerializedType>(refTypesCount);
|
||||
for (int i = 0; i < refTypesCount; i++)
|
||||
{
|
||||
m_RefTypes.Add(ReadSerializedType());
|
||||
m_RefTypes.Add(ReadSerializedType(true));
|
||||
}
|
||||
}
|
||||
|
||||
if (header.m_Version >= 5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
var userInformation = reader.ReadStringToNull();
|
||||
userInformation = reader.ReadStringToNull();
|
||||
}
|
||||
|
||||
//reader.AlignStream(16);
|
||||
@@ -218,80 +219,98 @@ namespace AssetStudio
|
||||
|
||||
public void SetVersion(string stringVersion)
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
if (stringVersion != strippedVersion)
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (buildSplit.Length == 0)
|
||||
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
|
||||
"Specify full Unity version, including letters at the end.\n" +
|
||||
"Example: 2017.4.39f1");
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private SerializedType ReadSerializedType()
|
||||
private SerializedType ReadSerializedType(bool isRefType)
|
||||
{
|
||||
var type = new SerializedType();
|
||||
|
||||
type.classID = reader.ReadInt32();
|
||||
|
||||
if (header.m_Version >= 16)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
type.m_IsStrippedType = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 17)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
type.m_ScriptTypeIndex = reader.ReadInt16();
|
||||
}
|
||||
|
||||
if (header.m_Version >= 13)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
if ((header.m_Version < 16 && type.classID < 0) || (header.m_Version >= 16 && type.classID == 114))
|
||||
if (isRefType && type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16); //Hash128
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
type.m_OldTypeHash = reader.ReadBytes(16); //Hash128
|
||||
else if ((header.m_Version < SerializedFileFormatVersion.RefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId && type.classID == 114))
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
type.m_OldTypeHash = reader.ReadBytes(16);
|
||||
}
|
||||
|
||||
if (m_EnableTypeTree)
|
||||
{
|
||||
var typeTree = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= 12 || header.m_Version == 10)
|
||||
type.m_Type = new TypeTree();
|
||||
type.m_Type.m_Nodes = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_12 || header.m_Version == SerializedFileFormatVersion.Unknown_10)
|
||||
{
|
||||
TypeTreeBlobRead(typeTree);
|
||||
TypeTreeBlobRead(type.m_Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadTypeTree(typeTree);
|
||||
ReadTypeTree(type.m_Type);
|
||||
}
|
||||
|
||||
if (header.m_Version >= 21)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.StoresTypeDependencies)
|
||||
{
|
||||
type.m_TypeDependencies = reader.ReadInt32Array();
|
||||
if (isRefType)
|
||||
{
|
||||
type.m_KlassName = reader.ReadStringToNull();
|
||||
type.m_NameSpace = reader.ReadStringToNull();
|
||||
type.m_AsmName = reader.ReadStringToNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
type.m_TypeDependencies = reader.ReadInt32Array();
|
||||
}
|
||||
}
|
||||
|
||||
type.m_Nodes = typeTree;
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
private void ReadTypeTree(List<TypeTreeNode> typeTree, int level = 0)
|
||||
private void ReadTypeTree(TypeTree m_Type, int level = 0)
|
||||
{
|
||||
var typeTreeNode = new TypeTreeNode();
|
||||
typeTree.Add(typeTreeNode);
|
||||
m_Type.m_Nodes.Add(typeTreeNode);
|
||||
typeTreeNode.m_Level = level;
|
||||
typeTreeNode.m_Type = reader.ReadStringToNull();
|
||||
typeTreeNode.m_Name = reader.ReadStringToNull();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
if (header.m_Version == 2)
|
||||
if (header.m_Version == SerializedFileFormatVersion.Unknown_2)
|
||||
{
|
||||
var variableCount = reader.ReadInt32();
|
||||
}
|
||||
if (header.m_Version != 3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
}
|
||||
typeTreeNode.m_IsArray = reader.ReadInt32();
|
||||
typeTreeNode.m_TypeFlags = reader.ReadInt32();
|
||||
typeTreeNode.m_Version = reader.ReadInt32();
|
||||
if (header.m_Version != 3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
}
|
||||
@@ -299,40 +318,40 @@ namespace AssetStudio
|
||||
int childrenCount = reader.ReadInt32();
|
||||
for (int i = 0; i < childrenCount; i++)
|
||||
{
|
||||
ReadTypeTree(typeTree, level + 1);
|
||||
ReadTypeTree(m_Type, level + 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void TypeTreeBlobRead(List<TypeTreeNode> typeTree)
|
||||
private void TypeTreeBlobRead(TypeTree m_Type)
|
||||
{
|
||||
int numberOfNodes = reader.ReadInt32();
|
||||
int stringBufferSize = reader.ReadInt32();
|
||||
for (int i = 0; i < numberOfNodes; i++)
|
||||
{
|
||||
var typeTreeNode = new TypeTreeNode();
|
||||
typeTree.Add(typeTreeNode);
|
||||
m_Type.m_Nodes.Add(typeTreeNode);
|
||||
typeTreeNode.m_Version = reader.ReadUInt16();
|
||||
typeTreeNode.m_Level = reader.ReadByte();
|
||||
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
|
||||
typeTreeNode.m_TypeFlags = reader.ReadByte();
|
||||
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
if (header.m_Version >= 19)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.TypeTreeNodeWithTypeFlags)
|
||||
{
|
||||
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
|
||||
}
|
||||
}
|
||||
var m_StringBuffer = reader.ReadBytes(stringBufferSize);
|
||||
m_Type.m_StringBuffer = reader.ReadBytes(stringBufferSize);
|
||||
|
||||
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_StringBuffer)))
|
||||
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_Type.m_StringBuffer)))
|
||||
{
|
||||
for (int i = 0; i < numberOfNodes; i++)
|
||||
{
|
||||
var typeTreeNode = typeTree[i];
|
||||
typeTreeNode.m_Type = ReadString(stringBufferReader, typeTreeNode.m_TypeStrOffset);
|
||||
typeTreeNode.m_Name = ReadString(stringBufferReader, typeTreeNode.m_NameStrOffset);
|
||||
var m_Node = m_Type.m_Nodes[i];
|
||||
m_Node.m_Type = ReadString(stringBufferReader, m_Node.m_TypeStrOffset);
|
||||
m_Node.m_Name = ReadString(stringBufferReader, m_Node.m_NameStrOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -359,41 +378,8 @@ namespace AssetStudio
|
||||
ObjectsDic.Add(obj.m_PathID, obj);
|
||||
}
|
||||
|
||||
public static bool IsSerializedFile(EndianBinaryReader reader)
|
||||
{
|
||||
var fileSize = reader.BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = reader.ReadUInt32();
|
||||
long m_FileSize = reader.ReadUInt32();
|
||||
var m_Version = reader.ReadUInt32();
|
||||
long m_DataOffset = reader.ReadUInt32();
|
||||
var m_Endianess = reader.ReadByte();
|
||||
var m_Reserved = reader.ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = reader.ReadUInt32();
|
||||
m_FileSize = reader.ReadInt64();
|
||||
m_DataOffset = reader.ReadInt64();
|
||||
}
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
reader.Position = 0;
|
||||
return true;
|
||||
}
|
||||
public bool IsVersionStripped => unityVersion == strippedVersion;
|
||||
|
||||
private const string strippedVersion = "0.0.0";
|
||||
}
|
||||
}
|
||||
|
||||
87
AssetStudio/SerializedFileFormatVersion.cs
Normal file
87
AssetStudio/SerializedFileFormatVersion.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum SerializedFileFormatVersion
|
||||
{
|
||||
Unsupported = 1,
|
||||
Unknown_2 = 2,
|
||||
Unknown_3 = 3,
|
||||
/// <summary>
|
||||
/// 1.2.0 to 2.0.0
|
||||
/// </summary>
|
||||
Unknown_5 = 5,
|
||||
/// <summary>
|
||||
/// 2.1.0 to 2.6.1
|
||||
/// </summary>
|
||||
Unknown_6 = 6,
|
||||
/// <summary>
|
||||
/// 3.0.0b
|
||||
/// </summary>
|
||||
Unknown_7 = 7,
|
||||
/// <summary>
|
||||
/// 3.0.0 to 3.4.2
|
||||
/// </summary>
|
||||
Unknown_8 = 8,
|
||||
/// <summary>
|
||||
/// 3.5.0 to 4.7.2
|
||||
/// </summary>
|
||||
Unknown_9 = 9,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk1
|
||||
/// </summary>
|
||||
Unknown_10 = 10,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk2
|
||||
/// </summary>
|
||||
HasScriptTypeIndex = 11,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk3
|
||||
/// </summary>
|
||||
Unknown_12 = 12,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk4
|
||||
/// </summary>
|
||||
HasTypeTreeHashes = 13,
|
||||
/// <summary>
|
||||
/// 5.0.0unk
|
||||
/// </summary>
|
||||
Unknown_14 = 14,
|
||||
/// <summary>
|
||||
/// 5.0.1 to 5.4.0
|
||||
/// </summary>
|
||||
SupportsStrippedObject = 15,
|
||||
/// <summary>
|
||||
/// 5.5.0a
|
||||
/// </summary>
|
||||
RefactoredClassId = 16,
|
||||
/// <summary>
|
||||
/// 5.5.0unk to 2018.4
|
||||
/// </summary>
|
||||
RefactorTypeData = 17,
|
||||
/// <summary>
|
||||
/// 2019.1a
|
||||
/// </summary>
|
||||
RefactorShareableTypeTreeData = 18,
|
||||
/// <summary>
|
||||
/// 2019.1unk
|
||||
/// </summary>
|
||||
TypeTreeNodeWithTypeFlags = 19,
|
||||
/// <summary>
|
||||
/// 2019.2
|
||||
/// </summary>
|
||||
SupportsRefObject = 20,
|
||||
/// <summary>
|
||||
/// 2019.3 to 2019.4
|
||||
/// </summary>
|
||||
StoresTypeDependencies = 21,
|
||||
/// <summary>
|
||||
/// 2020.1 to x
|
||||
/// </summary>
|
||||
LargeFilesSupport = 22
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
{
|
||||
public uint m_MetadataSize;
|
||||
public long m_FileSize;
|
||||
public uint m_Version;
|
||||
public SerializedFileFormatVersion m_Version;
|
||||
public long m_DataOffset;
|
||||
public byte m_Endianess;
|
||||
public byte[] m_Reserved;
|
||||
|
||||
@@ -10,9 +10,12 @@ namespace AssetStudio
|
||||
public int classID;
|
||||
public bool m_IsStrippedType;
|
||||
public short m_ScriptTypeIndex = -1;
|
||||
public List<TypeTreeNode> m_Nodes;
|
||||
public TypeTree m_Type;
|
||||
public byte[] m_ScriptID; //Hash128
|
||||
public byte[] m_OldTypeHash; //Hash128
|
||||
public int[] m_TypeDependencies;
|
||||
public string m_KlassName;
|
||||
public string m_NameSpace;
|
||||
public string m_AsmName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,15 +34,16 @@ namespace AssetStudio
|
||||
return newOutStream;
|
||||
}
|
||||
|
||||
public static void StreamDecompress(Stream inStream, Stream outStream, long inSize, long outSize)
|
||||
public static void StreamDecompress(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
|
||||
{
|
||||
var basePosition = compressedStream.Position;
|
||||
var decoder = new Decoder();
|
||||
var properties = new byte[5];
|
||||
if (inStream.Read(properties, 0, 5) != 5)
|
||||
if (compressedStream.Read(properties, 0, 5) != 5)
|
||||
throw new Exception("input .lzma is too short");
|
||||
decoder.SetDecoderProperties(properties);
|
||||
inSize -= 5L;
|
||||
decoder.Code(inStream, outStream, inSize, outSize, null);
|
||||
decoder.Code(compressedStream, decompressedStream, compressedSize - 5, decompressedSize, null);
|
||||
compressedStream.Position = basePosition + compressedSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ namespace AssetStudio
|
||||
{
|
||||
public class StreamFile
|
||||
{
|
||||
public string path;
|
||||
public string fileName;
|
||||
public Stream stream;
|
||||
}
|
||||
|
||||
14
AssetStudio/TypeTree.cs
Normal file
14
AssetStudio/TypeTree.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class TypeTree
|
||||
{
|
||||
public List<TypeTreeNode> m_Nodes;
|
||||
public byte[] m_StringBuffer;
|
||||
}
|
||||
}
|
||||
@@ -1,39 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class TypeTreeHelper
|
||||
{
|
||||
public static void ReadTypeString(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader)
|
||||
public static string ReadTypeString(TypeTree m_Type, ObjectReader reader)
|
||||
{
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
reader.Reset();
|
||||
var sb = new StringBuilder();
|
||||
var m_Nodes = m_Type.m_Nodes;
|
||||
for (int i = 0; i < m_Nodes.Count; i++)
|
||||
{
|
||||
ReadStringValue(sb, members, reader, ref i);
|
||||
ReadStringValue(sb, m_Nodes, reader, ref i);
|
||||
}
|
||||
var readed = reader.Position - reader.byteStart;
|
||||
if (readed != reader.byteSize)
|
||||
{
|
||||
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader, ref int i)
|
||||
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.m_Level;
|
||||
var varTypeStr = member.m_Type;
|
||||
var varNameStr = member.m_Name;
|
||||
var m_Node = m_Nodes[i];
|
||||
var level = m_Node.m_Level;
|
||||
var varTypeStr = m_Node.m_Type;
|
||||
var varNameStr = m_Node.m_Name;
|
||||
object value = null;
|
||||
var append = true;
|
||||
var align = (member.m_MetaFlag & 0x4000) != 0;
|
||||
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
|
||||
switch (varTypeStr)
|
||||
{
|
||||
case "SInt8":
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@@ -73,22 +84,23 @@ namespace AssetStudio
|
||||
append = false;
|
||||
var str = reader.ReadAlignedString();
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var map = GetMembers(members, i);
|
||||
var map = GetNodes(m_Nodes, i);
|
||||
i += map.Count - 1;
|
||||
var first = GetMembers(map, 4);
|
||||
var first = GetNodes(map, 4);
|
||||
var next = 4 + first.Count;
|
||||
var second = GetMembers(map, next);
|
||||
var second = GetNodes(map, next);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
|
||||
@@ -112,16 +124,16 @@ namespace AssetStudio
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
|
||||
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
|
||||
var size = reader.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
|
||||
var vector = GetMembers(members, i);
|
||||
var vector = GetNodes(m_Nodes, i);
|
||||
i += vector.Count - 1;
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
@@ -135,7 +147,7 @@ namespace AssetStudio
|
||||
{
|
||||
append = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var @class = GetMembers(members, i);
|
||||
var @class = GetNodes(m_Nodes, i);
|
||||
i += @class.Count - 1;
|
||||
for (int j = 1; j < @class.Count; j++)
|
||||
{
|
||||
@@ -151,33 +163,42 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
public static UType ReadUType(List<TypeTreeNode> members, BinaryReader reader)
|
||||
public static OrderedDictionary ReadType(TypeTree m_Types, ObjectReader reader)
|
||||
{
|
||||
var obj = new UType();
|
||||
for (int i = 1; i < members.Count; i++)
|
||||
reader.Reset();
|
||||
var obj = new OrderedDictionary();
|
||||
var m_Nodes = m_Types.m_Nodes;
|
||||
for (int i = 1; i < m_Nodes.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var varNameStr = member.m_Name;
|
||||
obj[varNameStr] = ReadValue(members, reader, ref i);
|
||||
var m_Node = m_Nodes[i];
|
||||
var varNameStr = m_Node.m_Name;
|
||||
obj[varNameStr] = ReadValue(m_Nodes, reader, ref i);
|
||||
}
|
||||
var readed = reader.Position - reader.byteStart;
|
||||
if (readed != reader.byteSize)
|
||||
{
|
||||
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
||||
private static object ReadValue(List<TypeTreeNode> members, BinaryReader reader, ref int i)
|
||||
private static object ReadValue(List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
|
||||
{
|
||||
var member = members[i];
|
||||
var varTypeStr = member.m_Type;
|
||||
var m_Node = m_Nodes[i];
|
||||
var varTypeStr = m_Node.m_Type;
|
||||
object value;
|
||||
var align = (member.m_MetaFlag & 0x4000) != 0;
|
||||
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
|
||||
switch (varTypeStr)
|
||||
{
|
||||
case "SInt8":
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@@ -215,17 +236,18 @@ namespace AssetStudio
|
||||
break;
|
||||
case "string":
|
||||
value = reader.ReadAlignedString();
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var map = GetMembers(members, i);
|
||||
var map = GetNodes(m_Nodes, i);
|
||||
i += map.Count - 1;
|
||||
var first = GetMembers(map, 4);
|
||||
var first = GetNodes(map, 4);
|
||||
var next = 4 + first.Count;
|
||||
var second = GetMembers(map, next);
|
||||
var second = GetNodes(map, next);
|
||||
var size = reader.ReadInt32();
|
||||
var dic = new List<KeyValuePair<object, object>>(size);
|
||||
for (int j = 0; j < size; j++)
|
||||
@@ -246,11 +268,11 @@ namespace AssetStudio
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
|
||||
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
|
||||
{
|
||||
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
|
||||
align = true;
|
||||
var vector = GetMembers(members, i);
|
||||
var vector = GetNodes(m_Nodes, i);
|
||||
i += vector.Count - 1;
|
||||
var size = reader.ReadInt32();
|
||||
var list = new List<object>(size);
|
||||
@@ -264,9 +286,9 @@ namespace AssetStudio
|
||||
}
|
||||
else //Class
|
||||
{
|
||||
var @class = GetMembers(members, i);
|
||||
var @class = GetNodes(m_Nodes, i);
|
||||
i += @class.Count - 1;
|
||||
var obj = new UType();
|
||||
var obj = new OrderedDictionary();
|
||||
for (int j = 1; j < @class.Count; j++)
|
||||
{
|
||||
var classmember = @class[j];
|
||||
@@ -283,22 +305,22 @@ namespace AssetStudio
|
||||
return value;
|
||||
}
|
||||
|
||||
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int index)
|
||||
private static List<TypeTreeNode> GetNodes(List<TypeTreeNode> m_Nodes, int index)
|
||||
{
|
||||
var member2 = new List<TypeTreeNode>();
|
||||
member2.Add(members[index]);
|
||||
var level = members[index].m_Level;
|
||||
for (int i = index + 1; i < members.Count; i++)
|
||||
var nodes = new List<TypeTreeNode>();
|
||||
nodes.Add(m_Nodes[index]);
|
||||
var level = m_Nodes[index].m_Level;
|
||||
for (int i = index + 1; i < m_Nodes.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var member = m_Nodes[i];
|
||||
var level2 = member.m_Level;
|
||||
if (level2 <= level)
|
||||
{
|
||||
return member2;
|
||||
return nodes;
|
||||
}
|
||||
member2.Add(member);
|
||||
nodes.Add(member);
|
||||
}
|
||||
return member2;
|
||||
return nodes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,12 +11,22 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public int m_ByteSize;
|
||||
public int m_Index;
|
||||
public int m_IsArray; //m_TypeFlags
|
||||
public int m_TypeFlags; //m_IsArray
|
||||
public int m_Version;
|
||||
public int m_MetaFlag;
|
||||
public int m_Level;
|
||||
public uint m_TypeStrOffset;
|
||||
public uint m_NameStrOffset;
|
||||
public ulong m_RefTypeHash;
|
||||
|
||||
public TypeTreeNode() { }
|
||||
|
||||
public TypeTreeNode(string type, string name, int level, bool align)
|
||||
{
|
||||
m_Type = type;
|
||||
m_Name = name;
|
||||
m_Level = level;
|
||||
m_MetaFlag = align ? 0x4000 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class UType : IDictionary<string, object>
|
||||
{
|
||||
private List<string> keys;
|
||||
private IDictionary<string, object> values;
|
||||
|
||||
public UType()
|
||||
{
|
||||
keys = new List<string>();
|
||||
values = new Dictionary<string, object>();
|
||||
}
|
||||
|
||||
public object this[string key]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!values.ContainsKey(key))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return values[key];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (!values.ContainsKey(key))
|
||||
{
|
||||
keys.Add(key);
|
||||
}
|
||||
values[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ICollection<string> Keys => keys;
|
||||
|
||||
public ICollection<object> Values => values.Values;
|
||||
|
||||
public int Count => keys.Count;
|
||||
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
public void Add(string key, object value)
|
||||
{
|
||||
keys.Add(key);
|
||||
values.Add(key, value);
|
||||
}
|
||||
|
||||
public void Add(KeyValuePair<string, object> item)
|
||||
{
|
||||
keys.Add(item.Key);
|
||||
values.Add(item);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
keys.Clear();
|
||||
values.Clear();
|
||||
}
|
||||
|
||||
public bool Contains(KeyValuePair<string, object> item)
|
||||
{
|
||||
return values.Contains(item);
|
||||
}
|
||||
|
||||
public bool ContainsKey(string key)
|
||||
{
|
||||
return values.ContainsKey(key);
|
||||
}
|
||||
|
||||
public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
|
||||
{
|
||||
values.CopyTo(array, arrayIndex);
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
|
||||
{
|
||||
return values.GetEnumerator();
|
||||
}
|
||||
|
||||
public bool Remove(string key)
|
||||
{
|
||||
keys.Remove(key);
|
||||
return values.Remove(key);
|
||||
}
|
||||
|
||||
public bool Remove(KeyValuePair<string, object> item)
|
||||
{
|
||||
keys.Remove(item.Key);
|
||||
return values.Remove(item);
|
||||
}
|
||||
|
||||
public bool TryGetValue(string key, out object value)
|
||||
{
|
||||
return values.TryGetValue(key, out value);
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return values.GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Org.Brotli.Dec;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class WebFile
|
||||
{
|
||||
public static byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
public StreamFile[] fileList;
|
||||
|
||||
private class WebData
|
||||
@@ -23,50 +17,8 @@ namespace AssetStudio
|
||||
|
||||
public WebFile(EndianBinaryReader reader)
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
var brotliStream = new BrotliInputStream(reader.BaseStream);
|
||||
var stream = new MemoryStream();
|
||||
brotliStream.CopyTo(stream);
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
ReadWebData(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadWebData(BinaryReader reader)
|
||||
{
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
var signature = reader.ReadStringToNull();
|
||||
if (signature != "UnityWebData1.0")
|
||||
return;
|
||||
var headLength = reader.ReadInt32();
|
||||
var dataList = new List<WebData>();
|
||||
while (reader.BaseStream.Position < headLength)
|
||||
@@ -83,6 +35,7 @@ namespace AssetStudio
|
||||
{
|
||||
var data = dataList[i];
|
||||
var file = new StreamFile();
|
||||
file.path = data.path;
|
||||
file.fileName = Path.GetFileName(data.path);
|
||||
reader.BaseStream.Position = data.dataOffset;
|
||||
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));
|
||||
|
||||
114
AssetStudioCLI/AssetStudioCLI.csproj
Normal file
114
AssetStudioCLI/AssetStudioCLI.csproj
Normal file
@@ -0,0 +1,114 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFrameworks>net472;net6.0;net7.0;net8.0</TargetFrameworks>
|
||||
<AssemblyTitle>ArknightsStudio by aelurum</AssemblyTitle>
|
||||
<AssemblyName>ArknightsStudioCLI</AssemblyName>
|
||||
<Version>1.2.0</Version>
|
||||
<Copyright>Copyright © Perfare; Copyright © aelurum 2025</Copyright>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
|
||||
|
||||
<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' ">
|
||||
<Message Text="Copying windows extra files for $(TargetFramework)... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesPortableNet" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
|
||||
<Message Text="Copying other platforms extra files for $(TargetFramework)... " Importance="high" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libAssetStudioFBXNative.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x86\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<!-- Publishing an app as framework-dependent produces a cross-platform binary as a dll file, and a platform-specific executable that targets your current platform.
|
||||
The dll is cross-platform while the executable isn't -->
|
||||
<Target Name="PublishExtraFilesPortable" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' ">
|
||||
<Message Text="Publishing windows extra files for Portable build ($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesPortableNet" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
|
||||
<Message Text="Publishing other platforms extra files for Portable build ($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libAssetStudioFBXNative.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\osx-arm64\native\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)runtimes\osx-arm64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\linux-x86\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\osx-arm64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-arm64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win-x')) ">
|
||||
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\fmod.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesLinux64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libAssetStudioFBXNative.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesLinux64" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
|
||||
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)\libAssetStudioFBXNative.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\libfmod.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesMac" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesMac" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
|
||||
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\libfmod.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
119
AssetStudioCLI/CLILogger.cs
Normal file
119
AssetStudioCLI/CLILogger.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI.Options;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal enum LogOutputMode
|
||||
{
|
||||
Console,
|
||||
File,
|
||||
Both,
|
||||
}
|
||||
|
||||
internal class CLILogger : ILogger
|
||||
{
|
||||
private readonly LogOutputMode logOutput;
|
||||
private readonly LoggerEvent logMinLevel;
|
||||
public string LogName;
|
||||
public string LogPath;
|
||||
|
||||
public CLILogger()
|
||||
{
|
||||
logOutput = CLIOptions.o_logOutput.Value;
|
||||
logMinLevel = CLIOptions.o_logLevel.Value;
|
||||
var appAssembly = typeof(Program).Assembly.GetName();
|
||||
LogName = $"{appAssembly.Name}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log";
|
||||
LogPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogName);
|
||||
var arch = Environment.Is64BitProcess ? "x64" : "x32";
|
||||
Console.OutputEncoding = System.Text.Encoding.UTF8;
|
||||
|
||||
LogToFile(LoggerEvent.Verbose, $"---{appAssembly.Name} v{appAssembly.Version} [{arch}] | Logger launched---\n" +
|
||||
$"CMD Args: {string.Join(" ", CLIOptions.cliArgs)}");
|
||||
}
|
||||
|
||||
private static string ColorLogLevel(LoggerEvent logLevel)
|
||||
{
|
||||
var formattedLevel = $"[{logLevel}]";
|
||||
switch (logLevel)
|
||||
{
|
||||
case LoggerEvent.Info:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightCyan)}";
|
||||
case LoggerEvent.Warning:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightYellow)}";
|
||||
case LoggerEvent.Error:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightRed)}";
|
||||
default:
|
||||
return formattedLevel;
|
||||
}
|
||||
}
|
||||
|
||||
private static string FormatMessage(LoggerEvent logMsgLevel, string message, bool consoleMode = false)
|
||||
{
|
||||
var curTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
|
||||
message = message.TrimEnd();
|
||||
var multiLine = message.Contains('\n');
|
||||
|
||||
string formattedMessage;
|
||||
if (consoleMode)
|
||||
{
|
||||
var colorLogLevel = ColorLogLevel(logMsgLevel);
|
||||
formattedMessage = $"{colorLogLevel} {message}";
|
||||
if (multiLine)
|
||||
{
|
||||
formattedMessage = formattedMessage.Replace("\n", $"\n{colorLogLevel} ");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
message = Regex.Replace(message, @"\e\[[0-9;]*m(?:\e\[K)?", ""); //Delete ANSI colors
|
||||
var logLevel = $"{logMsgLevel.ToString().ToUpper(),-7}";
|
||||
formattedMessage = $"{curTime} | {logLevel} | {message}";
|
||||
if (multiLine)
|
||||
{
|
||||
formattedMessage = formattedMessage.Replace("\n", $"\n{curTime} | {logLevel} | ");
|
||||
}
|
||||
}
|
||||
return formattedMessage;
|
||||
}
|
||||
|
||||
public void LogToConsole(LoggerEvent logMsgLevel, string message)
|
||||
{
|
||||
if (logOutput != LogOutputMode.File)
|
||||
{
|
||||
Console.WriteLine(FormatMessage(logMsgLevel, message, consoleMode: true));
|
||||
}
|
||||
}
|
||||
|
||||
public async void LogToFile(LoggerEvent logMsgLevel, string message)
|
||||
{
|
||||
if (logOutput != LogOutputMode.Console)
|
||||
{
|
||||
using (var sw = new StreamWriter(LogPath, append: true, System.Text.Encoding.UTF8))
|
||||
{
|
||||
await sw.WriteLineAsync(FormatMessage(logMsgLevel, message));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Log(LoggerEvent logMsgLevel, string message, bool ignoreLevel)
|
||||
{
|
||||
if ((logMsgLevel < logMinLevel && !ignoreLevel) || string.IsNullOrEmpty(message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (logOutput != LogOutputMode.File)
|
||||
{
|
||||
LogToConsole(logMsgLevel, message);
|
||||
}
|
||||
if (logOutput != LogOutputMode.Console)
|
||||
{
|
||||
LogToFile(logMsgLevel, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
231
AssetStudioCLI/Components/Arknights/AkSpriteHelper.cs
Normal file
231
AssetStudioCLI/Components/Arknights/AkSpriteHelper.cs
Normal file
@@ -0,0 +1,231 @@
|
||||
using Arknights.PortraitSpriteMono;
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI;
|
||||
using AssetStudioCLI.Options;
|
||||
using Newtonsoft.Json;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal static class AkSpriteHelper
|
||||
{
|
||||
public static Texture2D TryFindAlphaTex(AssetItem assetItem, AvgSprite avgSprite, bool isAvgSprite)
|
||||
{
|
||||
Sprite m_Sprite = (Sprite)assetItem.Asset;
|
||||
var imgType = "arts/characters";
|
||||
if (m_Sprite.m_RD.alphaTexture.m_PathID == 0)
|
||||
{
|
||||
if (isAvgSprite)
|
||||
{
|
||||
if (avgSprite?.FullAlphaTexture != null)
|
||||
return avgSprite.FullAlphaTexture;
|
||||
|
||||
imgType = "avg/characters"; //since the avg hub was not found for some reason, let's try to find alpha tex by name
|
||||
}
|
||||
var spriteFullName = Path.GetFileNameWithoutExtension(assetItem.Container);
|
||||
foreach (var item in Studio.loadedAssetsList)
|
||||
{
|
||||
if (item.Type == ClassIDType.Texture2D)
|
||||
{
|
||||
if (item.Container.Contains(imgType) && item.Container.Contains($"illust_{m_Sprite.m_Name}_material") && item.Text.Contains("[alpha]"))
|
||||
return (Texture2D)item.Asset;
|
||||
if (item.Container.Contains(imgType) && item.Container.Contains(spriteFullName) && item.Text == $"{m_Sprite.m_Name}[alpha]")
|
||||
return (Texture2D)item.Asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image<Bgra32> AkGetImage(this Sprite m_Sprite, AvgSprite avgSprite = null, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
|
||||
{
|
||||
if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D) && m_Sprite.m_RD.alphaTexture.TryGet(out var m_AlphaTexture2D) && spriteMaskMode != SpriteMaskMode.Off)
|
||||
{
|
||||
Image<Bgra32> tex;
|
||||
Image<Bgra32> alphaTex;
|
||||
|
||||
if (avgSprite != null && avgSprite.IsHubParsed)
|
||||
{
|
||||
alphaTex = m_AlphaTexture2D.ConvertToImage(true);
|
||||
if (avgSprite.IsFaceSprite)
|
||||
{
|
||||
var faceImage = m_Texture2D.ConvertToImage(true);
|
||||
var faceAlpha = avgSprite.FaceSpriteAlphaTexture.ConvertToImage(true);
|
||||
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
|
||||
{
|
||||
faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
faceAlpha.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
}
|
||||
tex = avgSprite.FullTexture.ConvertToImage(true);
|
||||
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f));
|
||||
alphaTex.Mutate(x => x.DrawImage(faceAlpha, avgSprite.FacePos, opacity: 1f));
|
||||
}
|
||||
else
|
||||
{
|
||||
tex = m_Texture2D.ConvertToImage(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tex = CutImage(m_Texture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
alphaTex = CutImage(m_AlphaTexture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
}
|
||||
tex.ApplyRGBMask(alphaTex);
|
||||
return tex;
|
||||
}
|
||||
else if (m_Sprite.m_RD.texture.TryGet(out m_Texture2D) && avgSprite != null && avgSprite.IsHubParsed)
|
||||
{
|
||||
if (!avgSprite.IsFaceSprite)
|
||||
{
|
||||
return m_Texture2D.ConvertToImage(true);
|
||||
}
|
||||
|
||||
var faceImage = m_Texture2D.ConvertToImage(true);
|
||||
var tex = avgSprite.FullTexture.ConvertToImage(true);
|
||||
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
|
||||
{
|
||||
faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
}
|
||||
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f));
|
||||
|
||||
return tex;
|
||||
}
|
||||
else if (m_Sprite.m_RD.texture.TryGet(out m_Texture2D))
|
||||
{
|
||||
return CutImage(m_Texture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image<Bgra32> AkGetImage(this PortraitSprite portraitSprite, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
|
||||
{
|
||||
if (portraitSprite.Texture != null && portraitSprite.AlphaTexture != null)
|
||||
{
|
||||
var tex = CutImage(portraitSprite.Texture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
|
||||
|
||||
if (spriteMaskMode == SpriteMaskMode.Off)
|
||||
{
|
||||
return tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
var alphaTex = CutImage(portraitSprite.AlphaTexture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
|
||||
tex.ApplyRGBMask(alphaTex);
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static List<PortraitSprite> GeneratePortraits(AssetItem asset)
|
||||
{
|
||||
var portraits = new List<PortraitSprite>();
|
||||
|
||||
var portraitsDict = ((MonoBehaviour)asset.Asset).ToType();
|
||||
if (portraitsDict == null)
|
||||
{
|
||||
Logger.Warning("Portraits MonoBehaviour is not readable.");
|
||||
return portraits;
|
||||
}
|
||||
var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
|
||||
var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
|
||||
|
||||
if (portraitsData._sprites.Length == 0)
|
||||
return portraits;
|
||||
|
||||
var atlasTex = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
|
||||
var atlasAlpha = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;
|
||||
|
||||
foreach (var portraitData in portraitsData._sprites)
|
||||
{
|
||||
var portraitSprite = new PortraitSprite()
|
||||
{
|
||||
Name = portraitData.Name,
|
||||
AssetsFile = atlasTex.assetsFile,
|
||||
Container = asset.Container,
|
||||
Texture = atlasTex,
|
||||
AlphaTexture = atlasAlpha,
|
||||
TextureRect = new Rectf(portraitData.Rect.X, portraitData.Rect.Y, portraitData.Rect.W, portraitData.Rect.H),
|
||||
Rotate = portraitData.Rotate,
|
||||
};
|
||||
portraits.Add(portraitSprite);
|
||||
}
|
||||
|
||||
return portraits;
|
||||
}
|
||||
|
||||
private static void ApplyRGBMask(this Image<Bgra32> tex, Image<Bgra32> texMask)
|
||||
{
|
||||
using (texMask)
|
||||
{
|
||||
bool resized = false;
|
||||
if (tex.Width != texMask.Width || tex.Height != texMask.Height)
|
||||
{
|
||||
texMask.Mutate(x => x.Resize(tex.Width, tex.Height, CLIOptions.o_akAlphaTexResampler.Value));
|
||||
resized = true;
|
||||
}
|
||||
|
||||
var invGamma = 1.0 / (1.0 + CLIOptions.o_akShadowGamma.Value / 10.0);
|
||||
if (CLIOptions.akResizedOnly && !resized)
|
||||
{
|
||||
invGamma = 1.0;
|
||||
}
|
||||
|
||||
tex.ProcessPixelRows(texMask, (sourceTex, targetTexMask) =>
|
||||
{
|
||||
for (int y = 0; y < texMask.Height; y++)
|
||||
{
|
||||
var texRow = sourceTex.GetRowSpan(y);
|
||||
var maskRow = targetTexMask.GetRowSpan(y);
|
||||
for (int x = 0; x < maskRow.Length; x++)
|
||||
{
|
||||
var grayscale = (maskRow[x].R + maskRow[x].G + maskRow[x].B) / 3.0;
|
||||
if (invGamma != 1.0)
|
||||
{
|
||||
grayscale = 255 - Math.Pow((255 - grayscale) / 255, invGamma) * 255;
|
||||
}
|
||||
texRow[x].A = (byte)grayscale;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier, bool rotate = false)
|
||||
{
|
||||
if (originalImage != null)
|
||||
{
|
||||
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
|
||||
{
|
||||
var newSize = (Size)(new Size(originalImage.Width, originalImage.Height) / downscaleMultiplier);
|
||||
originalImage.Mutate(x => x.Resize(newSize, KnownResamplers.Lanczos3, compand: true));
|
||||
}
|
||||
var rectX = (int)Math.Floor(textureRect.x);
|
||||
var rectY = (int)Math.Floor(textureRect.y);
|
||||
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
|
||||
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
|
||||
rectRight = Math.Min(rectRight, originalImage.Width);
|
||||
rectBottom = Math.Min(rectBottom, originalImage.Height);
|
||||
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
|
||||
var spriteImage = originalImage.Clone(x => x.Crop(rect));
|
||||
originalImage.Dispose();
|
||||
if (rotate)
|
||||
{
|
||||
spriteImage.Mutate(x => x.Rotate(RotateMode.Rotate270));
|
||||
}
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
|
||||
return spriteImage;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
149
AssetStudioCLI/Components/Arknights/AvgSprite.cs
Normal file
149
AssetStudioCLI/Components/Arknights/AvgSprite.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
using Arknights.AvgCharHubMono;
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI;
|
||||
using SixLabors.ImageSharp;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.Collections.Specialized;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal class AvgSprite
|
||||
{
|
||||
public Texture2D FaceSpriteAlphaTexture { get; }
|
||||
public Texture2D FullTexture { get; }
|
||||
public Texture2D FullAlphaTexture { get; }
|
||||
public Point FacePos { get; }
|
||||
public Size FaceSize { get; }
|
||||
public string Alias { get; }
|
||||
public bool IsWholeBodySprite { get; }
|
||||
public bool IsFaceSprite { get; }
|
||||
public bool IsHubParsed { get; }
|
||||
|
||||
private AvgSpriteConfig GetCurSpriteGroup(AvgSpriteConfigGroup spriteHubDataGrouped, long spriteItemID, string spriteName)
|
||||
{
|
||||
if (spriteHubDataGrouped.SpriteGroups.Length > 1)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(spriteName))
|
||||
{
|
||||
var groupFromName = int.TryParse(spriteName?.Substring(spriteName.IndexOf('$') + 1, 1), out int groupIndex);
|
||||
if (groupFromName)
|
||||
{
|
||||
return spriteHubDataGrouped.SpriteGroups[groupIndex - 1];
|
||||
}
|
||||
}
|
||||
return spriteHubDataGrouped.SpriteGroups.FirstOrDefault(x => x.Sprites.Any(y => y.Sprite.m_PathID == spriteItemID));
|
||||
}
|
||||
else
|
||||
{
|
||||
return spriteHubDataGrouped.SpriteGroups[0];
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetSpriteHub(AssetItem assetItem, out AvgSpriteConfig spriteHubData)
|
||||
{
|
||||
spriteHubData = null;
|
||||
var scriptAssets = Studio.loadedAssetsList.FindAll(x =>
|
||||
x.Type == ClassIDType.MonoBehaviour
|
||||
&& x.Container == assetItem.Container);
|
||||
if (scriptAssets.Count == 0)
|
||||
{
|
||||
Logger.Warning("No MonoBehaviours were found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
OrderedDictionary spriteHubDict = null;
|
||||
var isGrouped = false;
|
||||
foreach (var scriptAsset in scriptAssets)
|
||||
{
|
||||
var scriptAssetDict = ((MonoBehaviour)scriptAsset.Asset).ToType();
|
||||
if (scriptAssetDict == null)
|
||||
{
|
||||
Logger.Warning("MonoBehaviour is not readable.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (scriptAssetDict.Contains("spriteGroups"))
|
||||
{
|
||||
spriteHubDict = scriptAssetDict;
|
||||
isGrouped = true;
|
||||
break;
|
||||
}
|
||||
if (scriptAssetDict.Contains("sprites"))
|
||||
{
|
||||
spriteHubDict = scriptAssetDict;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (spriteHubDict == null)
|
||||
{
|
||||
Logger.Warning("AVGCharacterSpriteHub is not readable.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var spriteHubJson = JsonConvert.SerializeObject(spriteHubDict);
|
||||
if (isGrouped)
|
||||
{
|
||||
var groupedSpriteHub = JsonConvert.DeserializeObject<AvgSpriteConfigGroup>(spriteHubJson);
|
||||
spriteHubData = GetCurSpriteGroup(groupedSpriteHub, assetItem.m_PathID, assetItem.Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteHubData = JsonConvert.DeserializeObject<AvgSpriteConfig>(spriteHubJson);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public AvgSprite(AssetItem assetItem)
|
||||
{
|
||||
if (TryGetSpriteHub(assetItem, out var spriteHubData))
|
||||
{
|
||||
IsHubParsed = spriteHubData?.Sprites.Length > 0;
|
||||
}
|
||||
if (IsHubParsed)
|
||||
{
|
||||
var curSpriteData = spriteHubData.Sprites.FirstOrDefault(x => x.Sprite.m_PathID == assetItem.m_PathID);
|
||||
|
||||
if (curSpriteData == null)
|
||||
{
|
||||
Logger.Warning($"Sprite \"{assetItem.Text}\" was not found in the avg sprite hub");
|
||||
return;
|
||||
}
|
||||
|
||||
Alias = curSpriteData.Alias;
|
||||
IsWholeBodySprite = curSpriteData.IsWholeBody;
|
||||
|
||||
if (spriteHubData.FaceSize.X > 0 && spriteHubData.FaceSize.Y > 0) //If face data exist
|
||||
{
|
||||
var fullTexSpriteData = spriteHubData.Sprites.Last(); //Last sprite item in the list usually contains PathID of Sprite with full texture
|
||||
|
||||
var curSprite = (Sprite)assetItem.Asset;
|
||||
IsFaceSprite = curSprite.m_Rect.width <= 256 && curSprite.m_Rect.height <= 256 && curSprite.m_PathID != fullTexSpriteData.Sprite.m_PathID;
|
||||
|
||||
var curSpriteAlphaID = curSpriteData.AlphaTex.m_PathID;
|
||||
var curSpriteAlphaTex = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == curSpriteAlphaID)?.Asset;
|
||||
if (curSpriteAlphaTex != null)
|
||||
{
|
||||
FaceSpriteAlphaTexture = IsFaceSprite ? curSpriteAlphaTex : null;
|
||||
fullTexSpriteData = IsFaceSprite ? fullTexSpriteData : curSpriteData;
|
||||
}
|
||||
var fullTexSpriteID = fullTexSpriteData.Sprite.m_PathID;
|
||||
var fullTexAlphaID = fullTexSpriteData.AlphaTex.m_PathID;
|
||||
var fullTexSprite = (Sprite)Studio.loadedAssetsList.Find(x => x.m_PathID == fullTexSpriteID).Asset;
|
||||
|
||||
FullTexture = fullTexSprite.m_RD.texture.TryGet(out var fullTex) ? fullTex : null;
|
||||
FullAlphaTexture = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == fullTexAlphaID)?.Asset;
|
||||
FacePos = new Point((int)Math.Round(spriteHubData.FacePos.X), (int)Math.Round(spriteHubData.FacePos.Y));
|
||||
FaceSize = new Size((int)Math.Round(spriteHubData.FaceSize.X), (int)Math.Round(spriteHubData.FaceSize.Y));
|
||||
}
|
||||
else
|
||||
{
|
||||
FullAlphaTexture = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == curSpriteData.AlphaTex.m_PathID).Asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
AssetStudioCLI/Components/Arknights/AvgSpriteConfig.cs
Normal file
30
AssetStudioCLI/Components/Arknights/AvgSpriteConfig.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using AssetStudio;
|
||||
|
||||
namespace Arknights.AvgCharHubMono
|
||||
{
|
||||
internal class AvgAssetIDs
|
||||
{
|
||||
public int m_FileID { get; set; }
|
||||
public long m_PathID { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteData
|
||||
{
|
||||
public AvgAssetIDs Sprite { get; set; }
|
||||
public AvgAssetIDs AlphaTex { get; set; }
|
||||
public string Alias { get; set; }
|
||||
public bool IsWholeBody { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteConfig
|
||||
{
|
||||
public AvgSpriteData[] Sprites { get; set; }
|
||||
public Vector2 FaceSize { get; set; }
|
||||
public Vector3 FacePos { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteConfigGroup
|
||||
{
|
||||
public AvgSpriteConfig[] SpriteGroups { get; set; }
|
||||
}
|
||||
}
|
||||
24
AssetStudioCLI/Components/Arknights/PortraitSprite.cs
Normal file
24
AssetStudioCLI/Components/Arknights/PortraitSprite.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using AssetStudio;
|
||||
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal class PortraitSprite
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public ClassIDType Type { get; }
|
||||
public SerializedFile AssetsFile { get; set; }
|
||||
public string Container { get; set; }
|
||||
public Texture2D Texture { get; set; }
|
||||
public Texture2D AlphaTexture { get; set; }
|
||||
public Rectf TextureRect { get; set; }
|
||||
public bool Rotate { get; set; }
|
||||
public float DownscaleMultiplier { get; }
|
||||
|
||||
public PortraitSprite()
|
||||
{
|
||||
Type = ClassIDType.AkPortraitSprite;
|
||||
DownscaleMultiplier = 1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
AssetStudioCLI/Components/Arknights/PortraitSpriteConfig.cs
Normal file
41
AssetStudioCLI/Components/Arknights/PortraitSpriteConfig.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
namespace Arknights.PortraitSpriteMono
|
||||
{
|
||||
internal class PortraitRect
|
||||
{
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
public float W { get; set; }
|
||||
public float H { get; set; }
|
||||
}
|
||||
|
||||
internal class AtlasSprite
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Guid { get; set; }
|
||||
public int Atlas { get; set; }
|
||||
public PortraitRect Rect { get; set; }
|
||||
public bool Rotate { get; set; }
|
||||
}
|
||||
|
||||
internal class TextureIDs
|
||||
{
|
||||
public int m_FileID { get; set; }
|
||||
public long m_PathID { get; set; }
|
||||
}
|
||||
|
||||
internal class AtlasInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public TextureIDs Texture { get; set; }
|
||||
public TextureIDs Alpha { get; set; }
|
||||
public int Size { get; set; }
|
||||
}
|
||||
|
||||
internal class PortraitSpriteConfig
|
||||
{
|
||||
public string m_Name { get; set; }
|
||||
public AtlasSprite[] _sprites { get; set; }
|
||||
public AtlasInfo _atlas { get; set; }
|
||||
public int _index { get; set; }
|
||||
}
|
||||
}
|
||||
42
AssetStudioCLI/Components/AssetItem.cs
Normal file
42
AssetStudioCLI/Components/AssetItem.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using Arknights;
|
||||
using AssetStudio;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal class AssetItem
|
||||
{
|
||||
public Object Asset;
|
||||
public SerializedFile SourceFile;
|
||||
public string Container = string.Empty;
|
||||
public string TypeString;
|
||||
public long m_PathID;
|
||||
public long FullSize;
|
||||
public ClassIDType Type;
|
||||
public string Text;
|
||||
public string UniqueID;
|
||||
public GameObjectNode Node;
|
||||
public PortraitSprite AkPortraitSprite;
|
||||
|
||||
public AssetItem(Object asset)
|
||||
{
|
||||
Asset = asset;
|
||||
SourceFile = asset.assetsFile;
|
||||
Type = asset.type;
|
||||
TypeString = Type.ToString();
|
||||
m_PathID = asset.m_PathID;
|
||||
FullSize = asset.byteSize;
|
||||
}
|
||||
|
||||
public AssetItem(PortraitSprite akPortraitSprite)
|
||||
{
|
||||
Asset = null;
|
||||
SourceFile = akPortraitSprite.AssetsFile;
|
||||
Container = akPortraitSprite.Container;
|
||||
Type = akPortraitSprite.Type;
|
||||
TypeString = Type.ToString();
|
||||
Text = akPortraitSprite.Name;
|
||||
m_PathID = -1;
|
||||
AkPortraitSprite = akPortraitSprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
16
AssetStudioCLI/Components/BaseNode.cs
Normal file
16
AssetStudioCLI/Components/BaseNode.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using AssetStudio;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal class BaseNode
|
||||
{
|
||||
public List<BaseNode> nodes = new List<BaseNode>();
|
||||
|
||||
public BaseNode()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
16
AssetStudioCLI/Components/GameObjectNode.cs
Normal file
16
AssetStudioCLI/Components/GameObjectNode.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using AssetStudio;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal class GameObjectNode : BaseNode
|
||||
{
|
||||
public GameObject gameObject;
|
||||
|
||||
public GameObjectNode(GameObject gameObject)
|
||||
{
|
||||
this.gameObject = gameObject;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
550
AssetStudioCLI/Exporter.cs
Normal file
550
AssetStudioCLI/Exporter.cs
Normal file
@@ -0,0 +1,550 @@
|
||||
using Arknights;
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI.Options;
|
||||
using Newtonsoft.Json;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal static class Exporter
|
||||
{
|
||||
public static bool ExportTexture2D(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Texture2D = (Texture2D)item.Asset;
|
||||
if (CLIOptions.convertTexture)
|
||||
{
|
||||
var type = CLIOptions.o_imageFormat.Value;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
|
||||
if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine($"Converting \"{m_Texture2D.m_Name}\" to {type}..");
|
||||
sb.AppendLine($"Width: {m_Texture2D.m_Width}");
|
||||
sb.AppendLine($"Height: {m_Texture2D.m_Height}");
|
||||
sb.AppendLine($"Format: {m_Texture2D.m_TextureFormat}");
|
||||
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
|
||||
{
|
||||
case 0: sb.AppendLine("Filter Mode: Point "); break;
|
||||
case 1: sb.AppendLine("Filter Mode: Bilinear "); break;
|
||||
case 2: sb.AppendLine("Filter Mode: Trilinear "); break;
|
||||
}
|
||||
sb.AppendLine($"Anisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}");
|
||||
sb.AppendLine($"Mip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}");
|
||||
switch (m_Texture2D.m_TextureSettings.m_WrapMode)
|
||||
{
|
||||
case 0: sb.AppendLine($"Wrap mode: Repeat"); break;
|
||||
case 1: sb.AppendLine($"Wrap mode: Clamp"); break;
|
||||
}
|
||||
Logger.Debug(sb.ToString());
|
||||
}
|
||||
|
||||
var image = m_Texture2D.ConvertToImage(flip: true);
|
||||
if (image == null)
|
||||
{
|
||||
Logger.Error($"Export error. Failed to convert texture \"{m_Texture2D.m_Name}\" into image");
|
||||
return false;
|
||||
}
|
||||
using (image)
|
||||
{
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ExportAudioClip(AssetItem item, string exportPath)
|
||||
{
|
||||
string exportFullPath;
|
||||
var m_AudioClip = (AudioClip)item.Asset;
|
||||
var m_AudioData = m_AudioClip.m_AudioData.GetData();
|
||||
if (m_AudioData == null || m_AudioData.Length == 0)
|
||||
{
|
||||
Logger.Error($"Export error. \"{item.Text}\": AudioData was not found");
|
||||
return false;
|
||||
}
|
||||
var converter = new AudioClipConverter(m_AudioClip);
|
||||
if (CLIOptions.o_audioFormat.Value != AudioFormat.None && converter.IsSupport)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".wav", out exportFullPath))
|
||||
return false;
|
||||
|
||||
if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine($"Converting \"{m_AudioClip.m_Name}\" to wav..");
|
||||
sb.AppendLine(m_AudioClip.version[0] < 5 ? $"AudioClip type: {m_AudioClip.m_Type}" : $"AudioClip compression format: {m_AudioClip.m_CompressionFormat}");
|
||||
sb.AppendLine($"AudioClip channel count: {m_AudioClip.m_Channels}");
|
||||
sb.AppendLine($"AudioClip sample rate: {m_AudioClip.m_Frequency}");
|
||||
sb.AppendLine($"AudioClip bit depth: {m_AudioClip.m_BitsPerSample}");
|
||||
Logger.Debug(sb.ToString());
|
||||
}
|
||||
|
||||
var buffer = converter.ConvertToWav(m_AudioData);
|
||||
if (buffer == null)
|
||||
{
|
||||
Logger.Error($"Export error. \"{item.Text}\": Failed to convert to Wav");
|
||||
return false;
|
||||
}
|
||||
File.WriteAllBytes(exportFullPath, buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_AudioData);
|
||||
}
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportVideoClip(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_VideoClip = (VideoClip)item.Asset;
|
||||
if (m_VideoClip.m_ExternalResources.m_Size > 0)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
|
||||
return false;
|
||||
|
||||
if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine($"VideoClip format: {m_VideoClip.m_Format}");
|
||||
sb.AppendLine($"VideoClip width: {m_VideoClip.Width}");
|
||||
sb.AppendLine($"VideoClip height: {m_VideoClip.Height}");
|
||||
sb.AppendLine($"VideoClip frame rate: {m_VideoClip.m_FrameRate:.0##}");
|
||||
sb.AppendLine($"VideoClip split alpha: {m_VideoClip.m_HasSplitAlpha}");
|
||||
Logger.Debug(sb.ToString());
|
||||
}
|
||||
|
||||
m_VideoClip.m_VideoData.WriteData(exportFullPath);
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportMovieTexture(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_MovieTexture = (MovieTexture)item.Asset;
|
||||
if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportShader(AssetItem item, string exportPath)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
|
||||
return false;
|
||||
var m_Shader = (Shader)item.Asset;
|
||||
var str = m_Shader.Convert();
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportTextAsset(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_TextAsset = (TextAsset)item.Asset;
|
||||
var extension = ".txt";
|
||||
var assetExtension = Path.GetExtension(m_TextAsset.m_Name);
|
||||
if (!CLIOptions.f_notRestoreExtensionName.Value)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(assetExtension))
|
||||
{
|
||||
extension = "";
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(item.Container))
|
||||
{
|
||||
var ext = Path.GetExtension(item.Container);
|
||||
if (!string.IsNullOrEmpty(item.Container))
|
||||
{
|
||||
extension = ext;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
|
||||
return false;
|
||||
var m_MonoBehaviour = (MonoBehaviour)item.Asset;
|
||||
var type = m_MonoBehaviour.ToType();
|
||||
if (type == null)
|
||||
{
|
||||
var m_Type = m_MonoBehaviour.ConvertToTypeTree(Studio.assemblyLoader);
|
||||
type = m_MonoBehaviour.ToType(m_Type);
|
||||
}
|
||||
if (type != null)
|
||||
{
|
||||
var str = JsonConvert.SerializeObject(type, Formatting.Indented);
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportFont(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Font = (Font)item.Asset;
|
||||
if (m_Font.m_FontData != null)
|
||||
{
|
||||
var extension = ".ttf";
|
||||
if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
|
||||
{
|
||||
extension = ".otf";
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
Image<Bgra32> image;
|
||||
AvgSprite avgSprite = null;
|
||||
var alias = "";
|
||||
var m_Sprite = (Sprite)item.Asset;
|
||||
var type = CLIOptions.o_imageFormat.Value;
|
||||
var spriteMaskMode = CLIOptions.o_akSpriteAlphaMode.Value != AkSpriteAlphaMode.None ? SpriteMaskMode.Export : SpriteMaskMode.Off;
|
||||
var isCharAvgSprite = item.Container.Contains("avg/characters");
|
||||
var isCharArt = item.Container.Contains("arts/characters");
|
||||
|
||||
if (isCharAvgSprite)
|
||||
{
|
||||
avgSprite = new AvgSprite(item);
|
||||
|
||||
if (CLIOptions.f_akAddAliases.Value && !string.IsNullOrEmpty(avgSprite.Alias))
|
||||
{
|
||||
alias = $"_{avgSprite.Alias}";
|
||||
}
|
||||
|
||||
if (!CLIOptions.f_akOriginalAvgNames.Value)
|
||||
{
|
||||
var groupedPattern = new Regex(@"^\d{1,2}\$\d{1,2}$"); // "spriteIndex$groupIndex"
|
||||
var notGroupedPattern = new Regex(@"^\d{1,2}$"); // "spriteIndex"
|
||||
if (groupedPattern.IsMatch(m_Sprite.m_Name) || notGroupedPattern.IsMatch(m_Sprite.m_Name))
|
||||
{
|
||||
var fullName = Path.GetFileNameWithoutExtension(item.Container);
|
||||
item.Text = $"{fullName}#{m_Sprite.m_Name}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath, alias))
|
||||
return false;
|
||||
|
||||
if (CLIOptions.o_akSpriteAlphaMode.Value == AkSpriteAlphaMode.SearchExternal && (isCharAvgSprite || isCharArt))
|
||||
{
|
||||
if (m_Sprite.m_RD.alphaTexture.IsNull)
|
||||
{
|
||||
var charAlphaAtlas = AkSpriteHelper.TryFindAlphaTex(item, avgSprite, isCharAvgSprite);
|
||||
if (charAlphaAtlas != null)
|
||||
{
|
||||
m_Sprite.m_RD.alphaTexture.Set(charAlphaAtlas);
|
||||
m_Sprite.akSplitAlpha = true;
|
||||
}
|
||||
}
|
||||
image = m_Sprite.AkGetImage(avgSprite, spriteMaskMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
image = m_Sprite.GetImage(spriteMaskMode);
|
||||
}
|
||||
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportPortraitSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
var type = CLIOptions.o_imageFormat.Value;
|
||||
var spriteMaskMode = CLIOptions.o_akSpriteAlphaMode.Value != AkSpriteAlphaMode.None ? SpriteMaskMode.Export : SpriteMaskMode.Off;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
|
||||
var image = item.AkPortraitSprite.AkGetImage(spriteMaskMode: spriteMaskMode);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportRawFile(AssetItem item, string exportPath)
|
||||
{
|
||||
if (item.Asset == null)
|
||||
{
|
||||
Logger.Warning($"Raw export is not supported for \"{item.Text}\" ({item.TypeString}) file");
|
||||
return false;
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var convert = animationList != null
|
||||
? new ModelConverter(gameObject, CLIOptions.o_imageFormat.Value, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
|
||||
: new ModelConverter(gameObject, CLIOptions.o_imageFormat.Value);
|
||||
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
|
||||
ExportFbx(convert, exportPath);
|
||||
}
|
||||
|
||||
private static void ExportFbx(IImported convert, string exportPath)
|
||||
{
|
||||
var eulerFilter = true;
|
||||
var filterPrecision = (float)0.25f;
|
||||
var exportAllNodes = true;
|
||||
var exportSkins = true;
|
||||
var exportAnimations = true;
|
||||
var exportBlendShape = true;
|
||||
var castToBone = false;
|
||||
var boneSize = CLIOptions.o_fbxBoneSize.Value;
|
||||
var exportAllUvsAsDiffuseMaps = false;
|
||||
var scaleFactor = CLIOptions.o_fbxScaleFactor.Value;
|
||||
var fbxVersion = 3;
|
||||
var fbxFormat = 0;
|
||||
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
}
|
||||
|
||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||
{
|
||||
if (item.Asset == null)
|
||||
{
|
||||
Logger.Warning($"Dump is not supported for \"{item.Text}\" ({item.TypeString}) file");
|
||||
return false;
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
|
||||
return false;
|
||||
var str = item.Asset.Dump();
|
||||
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var m_Type = m_MonoBehaviour.ConvertToTypeTree(Studio.assemblyLoader);
|
||||
str = m_MonoBehaviour.Dump(m_Type);
|
||||
}
|
||||
if (str != null)
|
||||
{
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" saved to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string alias = "")
|
||||
{
|
||||
var fileName = FixFileName(item.Text) + alias;
|
||||
fullPath = Path.Combine(dir, fileName + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
Logger.Error($"Export error. File \"{fullPath.Color(ColorConsole.BrightRed)}\" already exist");
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool ExportMesh(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Mesh = (Mesh)item.Asset;
|
||||
if (m_Mesh.m_VertexCount <= 0)
|
||||
return false;
|
||||
if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
|
||||
return false;
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("g " + m_Mesh.m_Name);
|
||||
|
||||
#region Vertices
|
||||
|
||||
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int c = 3;
|
||||
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.Append($"v {-m_Mesh.m_Vertices[v * c]} {m_Mesh.m_Vertices[v * c + 1]} {m_Mesh.m_Vertices[v * c + 2]}\r\n");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region UV
|
||||
|
||||
if (m_Mesh.m_UV0?.Length > 0)
|
||||
{
|
||||
c = 4;
|
||||
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
}
|
||||
else if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Normals
|
||||
|
||||
if (m_Mesh.m_Normals?.Length > 0)
|
||||
{
|
||||
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Face
|
||||
|
||||
int sum = 0;
|
||||
for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
|
||||
{
|
||||
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
|
||||
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
|
||||
var end = sum + indexCount / 3;
|
||||
for (int f = sum; f < end; f++)
|
||||
{
|
||||
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
|
||||
}
|
||||
|
||||
sum = end;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
sb.Replace("NaN", "0");
|
||||
File.WriteAllText(exportFullPath, sb.ToString());
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportConvertFile(AssetItem item, string exportPath)
|
||||
{
|
||||
switch (item.Type)
|
||||
{
|
||||
case ClassIDType.Texture2D:
|
||||
return ExportTexture2D(item, exportPath);
|
||||
case ClassIDType.AudioClip:
|
||||
return ExportAudioClip(item, exportPath);
|
||||
case ClassIDType.VideoClip:
|
||||
return ExportVideoClip(item, exportPath);
|
||||
case ClassIDType.MovieTexture:
|
||||
return ExportMovieTexture(item, exportPath);
|
||||
case ClassIDType.Shader:
|
||||
return ExportShader(item, exportPath);
|
||||
case ClassIDType.TextAsset:
|
||||
return ExportTextAsset(item, exportPath);
|
||||
case ClassIDType.MonoBehaviour:
|
||||
return ExportMonoBehaviour(item, exportPath);
|
||||
case ClassIDType.Font:
|
||||
return ExportFont(item, exportPath);
|
||||
case ClassIDType.Sprite:
|
||||
return ExportSprite(item, exportPath);
|
||||
case ClassIDType.AkPortraitSprite:
|
||||
return ExportPortraitSprite(item, exportPath);
|
||||
case ClassIDType.Mesh:
|
||||
return ExportMesh(item, exportPath);
|
||||
default:
|
||||
return ExportRawFile(item, exportPath);
|
||||
}
|
||||
}
|
||||
|
||||
public static string FixFileName(string str)
|
||||
{
|
||||
if (str.Length >= 260) return Path.GetRandomFileName();
|
||||
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
AssetStudioCLI/Libraries/linux-x64/libAssetStudioFBXNative.so
Normal file
BIN
AssetStudioCLI/Libraries/linux-x64/libAssetStudioFBXNative.so
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/linux-x64/libTexture2DDecoderNative.so
Normal file
BIN
AssetStudioCLI/Libraries/linux-x64/libTexture2DDecoderNative.so
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/linux-x64/libfmod.so
Normal file
BIN
AssetStudioCLI/Libraries/linux-x64/libfmod.so
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/linux-x86/libfmod.so
Normal file
BIN
AssetStudioCLI/Libraries/linux-x86/libfmod.so
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-arm64/libAssetStudioFBXNative.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-arm64/libAssetStudioFBXNative.dylib
Normal file
Binary file not shown.
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-arm64/libfmod.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-arm64/libfmod.dylib
Normal file
Binary file not shown.
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-x64/libTexture2DDecoderNative.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-x64/libTexture2DDecoderNative.dylib
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-x64/libfmod.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-x64/libfmod.dylib
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/win-x64/fmod.dll
Normal file
BIN
AssetStudioCLI/Libraries/win-x64/fmod.dll
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/win-x86/fmod.dll
Normal file
BIN
AssetStudioCLI/Libraries/win-x86/fmod.dll
Normal file
Binary file not shown.
1211
AssetStudioCLI/Options/CLIOptions.cs
Normal file
1211
AssetStudioCLI/Options/CLIOptions.cs
Normal file
File diff suppressed because it is too large
Load Diff
27
AssetStudioCLI/Options/Option.cs
Normal file
27
AssetStudioCLI/Options/Option.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
namespace AssetStudioCLI.Options
|
||||
{
|
||||
internal class Option<T>
|
||||
{
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public T Value { get; set; }
|
||||
public T DefaultValue { get; }
|
||||
public HelpGroups HelpGroup { get; }
|
||||
public bool IsFlag { get; }
|
||||
|
||||
public Option(T optionDefaultValue, string optionName, string optionDescription, HelpGroups optionHelpGroup, bool isFlag)
|
||||
{
|
||||
Name = optionName;
|
||||
Description = optionDescription;
|
||||
DefaultValue = optionDefaultValue;
|
||||
Value = DefaultValue;
|
||||
HelpGroup = optionHelpGroup;
|
||||
IsFlag = isFlag;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Value != null ? Value.ToString() : string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
17
AssetStudioCLI/Options/OptionExtensions.cs
Normal file
17
AssetStudioCLI/Options/OptionExtensions.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
|
||||
namespace AssetStudioCLI.Options
|
||||
{
|
||||
internal static class OptionExtensions
|
||||
{
|
||||
public static Action<string, string, HelpGroups, bool> OptionGrouping = (name, desc, group, isFlag) => { };
|
||||
}
|
||||
|
||||
internal class GroupedOption<T> : Option<T>
|
||||
{
|
||||
public GroupedOption(T optionDefaultValue, string optionName, string optionDescription, HelpGroups optionHelpGroup, bool isFlag = false) : base(optionDefaultValue, optionName, optionDescription, optionHelpGroup, isFlag)
|
||||
{
|
||||
OptionExtensions.OptionGrouping(optionName, optionDescription, optionHelpGroup, isFlag);
|
||||
}
|
||||
}
|
||||
}
|
||||
73
AssetStudioCLI/Program.cs
Normal file
73
AssetStudioCLI/Program.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI.Options;
|
||||
using System;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
CLIOptions.ParseArgs(args);
|
||||
if (CLIOptions.isParsed)
|
||||
{
|
||||
CLIRun();
|
||||
}
|
||||
else if (CLIOptions.showHelp)
|
||||
{
|
||||
CLIOptions.ShowHelp();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine();
|
||||
CLIOptions.ShowHelp(showUsageOnly: true);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CLIRun()
|
||||
{
|
||||
var cliLogger = new CLILogger();
|
||||
Logger.Default = cliLogger;
|
||||
CLIOptions.ShowCurrentOptions();
|
||||
|
||||
try
|
||||
{
|
||||
if (Studio.LoadAssets())
|
||||
{
|
||||
Studio.ParseAssets();
|
||||
if (CLIOptions.filterBy != FilterBy.None)
|
||||
{
|
||||
Studio.Filter();
|
||||
}
|
||||
if (CLIOptions.o_exportAssetList.Value != ExportListType.None)
|
||||
{
|
||||
Studio.ExportAssetList();
|
||||
}
|
||||
switch (CLIOptions.o_workMode.Value)
|
||||
{
|
||||
case WorkMode.Info:
|
||||
Studio.ShowExportableAssetsInfo();
|
||||
break;
|
||||
case WorkMode.ExportLive2D:
|
||||
Studio.ExportLive2D();
|
||||
break;
|
||||
case WorkMode.SplitObjects:
|
||||
Studio.ExportSplitObjects();
|
||||
break;
|
||||
default:
|
||||
Studio.ExportAssets();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
cliLogger.LogToFile(LoggerEvent.Verbose, "---Program ended---");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
159
AssetStudioCLI/ReadMe.md
Normal file
159
AssetStudioCLI/ReadMe.md
Normal file
@@ -0,0 +1,159 @@
|
||||
## ArknightsStudioCLI
|
||||
CLI version of ArknightsStudio.
|
||||
- Supported asset types for export: `Texture2D`, `Sprite`, `AkPortraitSprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
|
||||
- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
|
||||
|
||||
### Usage
|
||||
```
|
||||
ArknightsStudioCLI <input path to asset file/folder> [-m, --mode <value>]
|
||||
[-t, --asset-type <value(s)>] [-g, --group-option <value>]
|
||||
[-o, --output <path>] [-h, --help]
|
||||
[--log-level <value>] [--log-output <value>]
|
||||
[--image-format <value>] [--audio-format <value>]
|
||||
[--l2d-motion-mode <value>] [--l2d-force-bezier]
|
||||
[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
|
||||
[--filter-by-name <text>] [--filter-by-container <text>]
|
||||
[--filter-by-pathid <text>] [--filter-by-text <text>]
|
||||
[--spritealpha-mode <value>] [--alphatex-resampler <value>]
|
||||
[--shadow-gamma <value>] [--original-avg-names]
|
||||
[--add-aliases] [--export-asset-list <value>]
|
||||
[--assembly-folder <path>] [--unity-version <text>]
|
||||
[--not-restore-extension] [--load-all]
|
||||
|
||||
|
||||
General Options:
|
||||
-m, --mode <value> Specify working mode
|
||||
<Value: export(default) | exportRaw | dump | info | live2d | splitObjects>
|
||||
Export - Exports converted assets
|
||||
ExportRaw - Exports raw data
|
||||
Dump - Makes asset dumps
|
||||
Info - Loads file(s), shows the number of available for export assets and exits
|
||||
Live2D - Exports Live2D Cubism 3 models
|
||||
SplitObjects - Exports split objects (fbx)
|
||||
Example: "-m info"
|
||||
|
||||
-t, --asset-type <value(s)> Specify asset type(s) to export
|
||||
<Value(s): tex2d, sprite, akPortrait, textAsset, monoBehaviour, font, shader,
|
||||
movieTexture, audio, video, mesh | all(default)>
|
||||
All - export all asset types, which are listed in the values
|
||||
*To specify multiple asset types, write them separated by ',' or ';' without spaces
|
||||
Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
|
||||
|
||||
-g, --group-option <value> Specify the way in which exported assets should be grouped
|
||||
<Value: none | type | container(default) | containerFull | filename>
|
||||
None - Do not group exported assets
|
||||
Type - Group exported assets by type name
|
||||
Container - Group exported assets by container path
|
||||
ContainerFull - Group exported assets by full container path (e.g. with prefab name)
|
||||
Filename - Group exported assets by source file name
|
||||
Example: "-g container"
|
||||
|
||||
-o, --output <path> Specify path to the output folder
|
||||
If path isn't specified, 'ASExport' folder will be created in the program's work folder
|
||||
|
||||
-h, --help Display help and exit
|
||||
|
||||
Logger Options:
|
||||
--log-level <value> Specify the log level
|
||||
<Value: verbose | debug | info(default) | warning | error>
|
||||
Example: "--log-level warning"
|
||||
|
||||
--log-output <value> Specify the log output
|
||||
<Value: console(default) | file | both>
|
||||
Example: "--log-output both"
|
||||
|
||||
Convert Options:
|
||||
--image-format <value> Specify the format for converting image assets
|
||||
<Value: none | jpg | png(default) | bmp | tga | webp>
|
||||
None - Do not convert images and export them as texture data (.tex)
|
||||
Example: "--image-format jpg"
|
||||
|
||||
--audio-format <value> Specify the format for converting audio assets
|
||||
<Value: none | wav(default)>
|
||||
None - Do not convert audios and export them in their own format
|
||||
Example: "--audio-format wav"
|
||||
|
||||
Live2D Options:
|
||||
--l2d-motion-mode <value> Specify Live2D motion export mode
|
||||
<Value: monoBehaviour(default) | animationClip>
|
||||
MonoBehaviour - Try to export motions from MonoBehaviour Fade motions
|
||||
If no Fade motions are found, the AnimationClip method will be used
|
||||
AnimationClip - Try to export motions using AnimationClip assets
|
||||
Example: "--l2d-motion-mode animationClip"
|
||||
|
||||
--l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments
|
||||
(May help if the exported motions look jerky/not smooth enough)
|
||||
|
||||
FBX Options:
|
||||
--fbx-scale-factor <value> Specify the FBX Scale Factor
|
||||
<Value: float number from 0 to 100 (default=1)
|
||||
Example: "--fbx-scale-factor 50"
|
||||
|
||||
--fbx-bone-size <value> Specify the FBX Bone Size
|
||||
<Value: integer number from 0 to 100 (default=10)
|
||||
Example: "--fbx-bone-size 10"
|
||||
|
||||
Filter Options:
|
||||
--filter-by-name <text> Specify the name by which assets should be filtered
|
||||
*To specify multiple names write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-name char" or "--filter-by-name char,bg"
|
||||
|
||||
--filter-by-container <text> Specify the container by which assets should be filtered
|
||||
*To specify multiple containers write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-container arts" or "--filter-by-container arts,icons"
|
||||
|
||||
--filter-by-pathid <text> Specify the PathID by which assets should be filtered
|
||||
*To specify multiple PathIDs write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-pathid 7238605633795851352,-2430306240205277265"
|
||||
|
||||
--filter-by-text <text> Specify the text by which assets should be filtered
|
||||
Looks for assets that contain the specified text in their names or containers
|
||||
*To specify multiple values write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
|
||||
|
||||
|
||||
Arknights Options:
|
||||
--spritealpha-mode <value> Specify the mode in which you want to export sprites with alpha texture
|
||||
<Value: none | internalOnly | searchExternal(default)>
|
||||
None - Export sprites without alpha texture applied
|
||||
InternalOnly - Export sprites with internal alpha texture applied (if exist)
|
||||
SearchExternal - Export sprites with internal alpha texture applied,
|
||||
and in case it doesn't exist, Studio will try to find an external alpha texture
|
||||
Example: "--spritealpha-mode internalOnly"
|
||||
|
||||
--alphatex-resampler <value> Specify the alpha texture upscale algorithm for 2048x2048 sprites
|
||||
<Value: nearest | bilinear | bicubic | mitchell(default) | spline | welch>
|
||||
Mitchell - Mitchell Netravali algorithm. Yields good equilibrium between
|
||||
sharpness and smoothness (produces less artifacts than bicubic in the current use case)
|
||||
Spline - Similar to Mitchell Netravali but yielding smoother results
|
||||
Welch - A high speed algorithm that delivers very sharpened results
|
||||
Example: "--alphatex-resampler bicubic"
|
||||
|
||||
--shadow-gamma <value> Specify the gamma correction of semi-transparent shadow for 2048x2048 sprites
|
||||
<Value: integer number from -5 to 5 (default=2)>
|
||||
<0 - Make the shadow darker
|
||||
0 - Do not change the brightness of the shadow
|
||||
>0 - Make the shadow lighter
|
||||
Example: "--shadow-gamma 0"
|
||||
|
||||
--original-avg-names (Flag) If specified, names of avg character sprites will not be restored
|
||||
|
||||
--add-aliases (Flag) If specified, aliases will be added to avg character sprite names (if exist)
|
||||
|
||||
Advanced Options:
|
||||
--export-asset-list <value> Specify the format in which you want to export asset list
|
||||
<Value: none(default) | xml>
|
||||
None - Do not export asset list
|
||||
Example: "--export-asset-list xml"
|
||||
|
||||
--assembly-folder <path> Specify the path to the assembly folder
|
||||
|
||||
--unity-version <text> Specify Unity version
|
||||
Example: "--unity-version 2017.4.39f1"
|
||||
|
||||
--not-restore-extension (Flag) If specified, Studio will not try to use/restore original TextAsset
|
||||
extension name, and will just export all TextAssets with the ".txt" extension
|
||||
|
||||
--load-all (Flag) If specified, Studio will load assets of all types
|
||||
(Only for Dump, Info and ExportRaw modes)
|
||||
```
|
||||
721
AssetStudioCLI/Studio.cs
Normal file
721
AssetStudioCLI/Studio.cs
Normal file
@@ -0,0 +1,721 @@
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI.Options;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using static AssetStudioCLI.Exporter;
|
||||
using static CubismLive2DExtractor.Live2DExtractor;
|
||||
using Ansi = AssetStudio.ColorConsole;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal static class Studio
|
||||
{
|
||||
public static AssetsManager assetsManager = new AssetsManager();
|
||||
public static List<AssetItem> exportableAssetsList = new List<AssetItem>();
|
||||
public static List<AssetItem> loadedAssetsList = new List<AssetItem>();
|
||||
public static List<BaseNode> gameObjectTree = new List<BaseNode>();
|
||||
public static AssemblyLoader assemblyLoader = new AssemblyLoader();
|
||||
private static Dictionary<AssetStudio.Object, string> containers = new Dictionary<AssetStudio.Object, string>();
|
||||
|
||||
static Studio()
|
||||
{
|
||||
Progress.Default = new Progress<int>(ShowCurProgressValue);
|
||||
}
|
||||
|
||||
private static void ShowCurProgressValue(int value)
|
||||
{
|
||||
Console.Write($"[{value:000}%]\r");
|
||||
}
|
||||
|
||||
public static bool LoadAssets()
|
||||
{
|
||||
var isLoaded = false;
|
||||
assetsManager.SpecifyUnityVersion = CLIOptions.o_unityVersion.Value;
|
||||
if (!CLIOptions.f_loadAllAssets.Value)
|
||||
{
|
||||
assetsManager.SetAssetFilter(CLIOptions.o_exportAssetTypes.Value);
|
||||
}
|
||||
assetsManager.LoadFilesAndFolders(CLIOptions.inputPath);
|
||||
if (assetsManager.assetsFileList.Count == 0)
|
||||
{
|
||||
Logger.Warning("No Unity file can be loaded.");
|
||||
}
|
||||
else
|
||||
{
|
||||
isLoaded = true;
|
||||
}
|
||||
|
||||
return isLoaded;
|
||||
}
|
||||
|
||||
public static void ParseAssets()
|
||||
{
|
||||
Logger.Info("Parse assets...");
|
||||
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<AssetStudio.Object, AssetItem>(objectCount);
|
||||
|
||||
Progress.Reset();
|
||||
var i = 0;
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var preloadTable = Array.Empty<PPtr<AssetStudio.Object>>();
|
||||
foreach (var asset in assetsFile.Objects)
|
||||
{
|
||||
var assetItem = new AssetItem(asset);
|
||||
objectAssetItemDic.Add(asset, assetItem);
|
||||
assetItem.UniqueID = "_#" + i;
|
||||
var isExportable = false;
|
||||
switch (asset)
|
||||
{
|
||||
case PreloadData m_PreloadData:
|
||||
preloadTable = m_PreloadData.m_Assets;
|
||||
break;
|
||||
case AssetBundle m_AssetBundle:
|
||||
var isStreamedSceneAssetBundle = m_AssetBundle.m_IsStreamedSceneAssetBundle;
|
||||
if (!isStreamedSceneAssetBundle)
|
||||
{
|
||||
preloadTable = m_AssetBundle.m_PreloadTable;
|
||||
}
|
||||
assetItem.Text = string.IsNullOrEmpty(m_AssetBundle.m_AssetBundleName) ? m_AssetBundle.m_Name : m_AssetBundle.m_AssetBundleName;
|
||||
|
||||
foreach (var m_Container in m_AssetBundle.m_Container)
|
||||
{
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = isStreamedSceneAssetBundle ? preloadTable.Length : m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (var k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
var pptr = preloadTable[k];
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
containers[obj] = m_Container.Key;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ResourceManager m_ResourceManager:
|
||||
foreach (var m_Container in m_ResourceManager.m_Container)
|
||||
{
|
||||
if (m_Container.Value.TryGet(out var obj))
|
||||
{
|
||||
containers[obj] = m_Container.Key;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Texture2D m_Texture2D:
|
||||
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
|
||||
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
|
||||
assetItem.Text = m_Texture2D.m_Name;
|
||||
break;
|
||||
case AudioClip m_AudioClip:
|
||||
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
|
||||
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
|
||||
assetItem.Text = m_AudioClip.m_Name;
|
||||
break;
|
||||
case VideoClip m_VideoClip:
|
||||
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
|
||||
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
|
||||
assetItem.Text = m_VideoClip.m_Name;
|
||||
break;
|
||||
case Shader m_Shader:
|
||||
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
|
||||
break;
|
||||
case MonoBehaviour m_MonoBehaviour:
|
||||
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
|
||||
{
|
||||
assetItem.Text = m_Script.m_ClassName;
|
||||
}
|
||||
else
|
||||
{
|
||||
assetItem.Text = m_MonoBehaviour.m_Name;
|
||||
}
|
||||
break;
|
||||
case GameObject m_GameObject:
|
||||
assetItem.Text = m_GameObject.m_Name;
|
||||
break;
|
||||
case Animator m_Animator:
|
||||
if (m_Animator.m_GameObject.TryGet(out var gameObject))
|
||||
{
|
||||
assetItem.Text = gameObject.m_Name;
|
||||
}
|
||||
break;
|
||||
case NamedObject m_NamedObject:
|
||||
assetItem.Text = m_NamedObject.m_Name;
|
||||
break;
|
||||
}
|
||||
if (string.IsNullOrEmpty(assetItem.Text))
|
||||
{
|
||||
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
|
||||
}
|
||||
|
||||
loadedAssetsList.Add(assetItem);
|
||||
isExportable = CLIOptions.o_exportAssetTypes.Value.Contains(asset.type);
|
||||
if (isExportable || (CLIOptions.f_loadAllAssets.Value && CLIOptions.o_exportAssetTypes.Value == CLIOptions.o_exportAssetTypes.DefaultValue))
|
||||
{
|
||||
exportableAssetsList.Add(assetItem);
|
||||
}
|
||||
|
||||
Progress.Report(++i, objectCount);
|
||||
}
|
||||
foreach (var asset in loadedAssetsList)
|
||||
{
|
||||
if (containers.TryGetValue(asset.Asset, out var container))
|
||||
{
|
||||
asset.Container = container;
|
||||
|
||||
if (asset.Type == ClassIDType.MonoBehaviour && container.Contains("/arts/charportraits/portraits"))
|
||||
{
|
||||
var portraitsList = Arknights.AkSpriteHelper.GeneratePortraits(asset);
|
||||
foreach (var portrait in portraitsList)
|
||||
{
|
||||
exportableAssetsList.Add(new AssetItem(portrait));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (CLIOptions.o_workMode.Value != WorkMode.ExportLive2D)
|
||||
{
|
||||
containers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
if (CLIOptions.o_workMode.Value == WorkMode.SplitObjects)
|
||||
{
|
||||
BuildTreeStructure(objectAssetItemDic);
|
||||
}
|
||||
var log = $"Finished loading {assetsManager.assetsFileList.Count} files with {exportableAssetsList.Count} exportable assets";
|
||||
var unityVer = assetsManager.assetsFileList[0].version;
|
||||
long m_ObjectsCount;
|
||||
if (unityVer[0] > 2020)
|
||||
{
|
||||
m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y =>
|
||||
y.classID != (int)ClassIDType.Shader
|
||||
&& CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID))
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID)));
|
||||
}
|
||||
var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => k == y.type)));
|
||||
if (m_ObjectsCount != objectsCount)
|
||||
{
|
||||
log += $" and {m_ObjectsCount - objectsCount} assets failed to read";
|
||||
}
|
||||
Logger.Info(log);
|
||||
}
|
||||
|
||||
public static void BuildTreeStructure(Dictionary<AssetStudio.Object, AssetItem> objectAssetItemDic)
|
||||
{
|
||||
Logger.Info("Building tree structure...");
|
||||
|
||||
var treeNodeDictionary = new Dictionary<GameObject, GameObjectNode>();
|
||||
var assetsFileCount = assetsManager.assetsFileList.Count;
|
||||
int j = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var fileNode = new BaseNode(); //RootNode
|
||||
|
||||
foreach (var obj in assetsFile.Objects)
|
||||
{
|
||||
if (obj is GameObject m_GameObject)
|
||||
{
|
||||
if (!treeNodeDictionary.TryGetValue(m_GameObject, out var currentNode))
|
||||
{
|
||||
currentNode = new GameObjectNode(m_GameObject);
|
||||
treeNodeDictionary.Add(m_GameObject, currentNode);
|
||||
}
|
||||
|
||||
foreach (var pptr in m_GameObject.m_Components)
|
||||
{
|
||||
if (pptr.TryGet(out var m_Component))
|
||||
{
|
||||
objectAssetItemDic[m_Component].Node = currentNode;
|
||||
if (m_Component is MeshFilter m_MeshFilter)
|
||||
{
|
||||
if (m_MeshFilter.m_Mesh.TryGet(out var m_Mesh))
|
||||
{
|
||||
objectAssetItemDic[m_Mesh].Node = currentNode;
|
||||
}
|
||||
}
|
||||
else if (m_Component is SkinnedMeshRenderer m_SkinnedMeshRenderer)
|
||||
{
|
||||
if (m_SkinnedMeshRenderer.m_Mesh.TryGet(out var m_Mesh))
|
||||
{
|
||||
objectAssetItemDic[m_Mesh].Node = currentNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var parentNode = fileNode;
|
||||
|
||||
if (m_GameObject.m_Transform != null)
|
||||
{
|
||||
if (m_GameObject.m_Transform.m_Father.TryGet(out var m_Father))
|
||||
{
|
||||
if (m_Father.m_GameObject.TryGet(out var parentGameObject))
|
||||
{
|
||||
if (!treeNodeDictionary.TryGetValue(parentGameObject, out var parentGameObjectNode))
|
||||
{
|
||||
parentGameObjectNode = new GameObjectNode(parentGameObject);
|
||||
treeNodeDictionary.Add(parentGameObject, parentGameObjectNode);
|
||||
}
|
||||
parentNode = parentGameObjectNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parentNode.nodes.Add(currentNode);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (fileNode.nodes.Count > 0)
|
||||
{
|
||||
gameObjectTree.Add(fileNode);
|
||||
}
|
||||
|
||||
Progress.Report(++j, assetsFileCount);
|
||||
}
|
||||
|
||||
treeNodeDictionary.Clear();
|
||||
objectAssetItemDic.Clear();
|
||||
}
|
||||
|
||||
public static void ShowExportableAssetsInfo()
|
||||
{
|
||||
var exportableAssetsCountDict = new Dictionary<ClassIDType, int>();
|
||||
string info = "";
|
||||
if (exportableAssetsList.Count > 0)
|
||||
{
|
||||
foreach (var asset in exportableAssetsList)
|
||||
{
|
||||
if (exportableAssetsCountDict.ContainsKey(asset.Type))
|
||||
{
|
||||
exportableAssetsCountDict[asset.Type] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
exportableAssetsCountDict.Add(asset.Type, 1);
|
||||
}
|
||||
}
|
||||
|
||||
info += "\n[Exportable Assets Count]\n";
|
||||
foreach (var assetType in exportableAssetsCountDict.Keys)
|
||||
{
|
||||
info += $"# {assetType}: {exportableAssetsCountDict[assetType]}\n";
|
||||
}
|
||||
if (exportableAssetsCountDict.Count > 1)
|
||||
{
|
||||
info += $"#\n# Total: {exportableAssetsList.Count} assets";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
info += "No exportable assets found.";
|
||||
}
|
||||
|
||||
if (CLIOptions.o_logLevel.Value > LoggerEvent.Info)
|
||||
{
|
||||
Console.WriteLine(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info(info);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Filter()
|
||||
{
|
||||
switch (CLIOptions.o_workMode.Value)
|
||||
{
|
||||
case WorkMode.ExportLive2D:
|
||||
case WorkMode.SplitObjects:
|
||||
break;
|
||||
default:
|
||||
FilterAssets();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void FilterAssets()
|
||||
{
|
||||
var assetsCount = exportableAssetsList.Count;
|
||||
var filteredAssets = new List<AssetItem>();
|
||||
|
||||
switch(CLIOptions.filterBy)
|
||||
{
|
||||
case FilterBy.Name:
|
||||
filteredAssets = exportableAssetsList.FindAll(x => CLIOptions.o_filterByName.Value.Any(y => x.Text.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByName.Value)}\"".Color(Ansi.BrightYellow)} in their Names."
|
||||
);
|
||||
break;
|
||||
case FilterBy.Container:
|
||||
filteredAssets = exportableAssetsList.FindAll(x => CLIOptions.o_filterByContainer.Value.Any(y => x.Container.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByContainer.Value)}\"".Color(Ansi.BrightYellow)} in their Containers."
|
||||
);
|
||||
break;
|
||||
case FilterBy.PathID:
|
||||
filteredAssets = exportableAssetsList.FindAll(x => CLIOptions.o_filterByPathID.Value.Any(y => x.m_PathID.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByPathID.Value)}\"".Color(Ansi.BrightYellow)} in their PathIDs."
|
||||
);
|
||||
break;
|
||||
case FilterBy.NameOrContainer:
|
||||
filteredAssets = exportableAssetsList.FindAll(x =>
|
||||
CLIOptions.o_filterByText.Value.Any(y => x.Text.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0) ||
|
||||
CLIOptions.o_filterByText.Value.Any(y => x.Container.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0)
|
||||
);
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByText.Value)}\"".Color(Ansi.BrightYellow)} in their Names or Contaniers."
|
||||
);
|
||||
break;
|
||||
case FilterBy.NameAndContainer:
|
||||
filteredAssets = exportableAssetsList.FindAll(x =>
|
||||
CLIOptions.o_filterByName.Value.Any(y => x.Text.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0) &&
|
||||
CLIOptions.o_filterByContainer.Value.Any(y => x.Container.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0)
|
||||
);
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByContainer.Value)}\"".Color(Ansi.BrightYellow)} in their Containers " +
|
||||
$"and {$"\"{string.Join("\", \"", CLIOptions.o_filterByName.Value)}\"".Color(Ansi.BrightYellow)} in their Names."
|
||||
);
|
||||
break;
|
||||
}
|
||||
exportableAssetsList.Clear();
|
||||
exportableAssetsList = filteredAssets;
|
||||
}
|
||||
|
||||
public static void ExportAssets()
|
||||
{
|
||||
var savePath = CLIOptions.o_outputFolder.Value;
|
||||
var toExportCount = exportableAssetsList.Count;
|
||||
var exportedCount = 0;
|
||||
|
||||
var groupOption = CLIOptions.o_groupAssetsBy.Value;
|
||||
foreach (var asset in exportableAssetsList)
|
||||
{
|
||||
string exportPath;
|
||||
switch (groupOption)
|
||||
{
|
||||
case AssetGroupOption.TypeName:
|
||||
exportPath = Path.Combine(savePath, asset.TypeString);
|
||||
break;
|
||||
case AssetGroupOption.ContainerPath:
|
||||
case AssetGroupOption.ContainerPathFull:
|
||||
if (!string.IsNullOrEmpty(asset.Container))
|
||||
{
|
||||
exportPath = Path.Combine(savePath, Path.GetDirectoryName(asset.Container));
|
||||
if (groupOption == AssetGroupOption.ContainerPathFull)
|
||||
{
|
||||
exportPath = Path.Combine(exportPath, Path.GetFileNameWithoutExtension(asset.Container));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
exportPath = savePath;
|
||||
}
|
||||
break;
|
||||
case AssetGroupOption.SourceFileName:
|
||||
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
|
||||
{
|
||||
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
|
||||
}
|
||||
else
|
||||
{
|
||||
exportPath = Path.Combine(savePath, Path.GetFileName(asset.SourceFile.originalPath) + "_export", asset.SourceFile.fileName);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
exportPath = savePath;
|
||||
break;
|
||||
}
|
||||
|
||||
exportPath += Path.DirectorySeparatorChar;
|
||||
try
|
||||
{
|
||||
switch (CLIOptions.o_workMode.Value)
|
||||
{
|
||||
case WorkMode.ExportRaw:
|
||||
Logger.Debug($"{CLIOptions.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
|
||||
if (ExportRawFile(asset, exportPath))
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
break;
|
||||
case WorkMode.Dump:
|
||||
Logger.Debug($"{CLIOptions.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
|
||||
if (ExportDumpFile(asset, exportPath))
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
break;
|
||||
case WorkMode.Export:
|
||||
Logger.Debug($"{CLIOptions.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
|
||||
if (ExportConvertFile(asset, exportPath))
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"{asset.SourceFile.originalPath}: [{$"{asset.Type}: {asset.Text}".Color(Ansi.BrightRed)}] : Export error\n{ex}");
|
||||
}
|
||||
Console.Write($"Exported [{exportedCount}/{toExportCount}]\r");
|
||||
}
|
||||
Console.WriteLine("");
|
||||
|
||||
if (exportedCount == 0)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, "Nothing exported.", ignoreLevel: true);
|
||||
}
|
||||
else if (toExportCount > exportedCount)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, $"Finished exporting {exportedCount} asset(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightYellow)}\".", ignoreLevel: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, $"Finished exporting {exportedCount} asset(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightGreen)}\".", ignoreLevel: true);
|
||||
}
|
||||
|
||||
if (toExportCount > exportedCount)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, $"{toExportCount - exportedCount} asset(s) skipped (not extractable or file(s) already exist).", ignoreLevel: true);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportAssetList()
|
||||
{
|
||||
var savePath = CLIOptions.o_outputFolder.Value;
|
||||
|
||||
switch (CLIOptions.o_exportAssetList.Value)
|
||||
{
|
||||
case ExportListType.XML:
|
||||
var filename = Path.Combine(savePath, "assets.xml");
|
||||
var doc = new XDocument(
|
||||
new XElement("Assets",
|
||||
new XAttribute("filename", filename),
|
||||
new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
|
||||
exportableAssetsList.Select(
|
||||
asset => new XElement("Asset",
|
||||
new XElement("Name", asset.Text),
|
||||
new XElement("Container", asset.Container),
|
||||
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.TypeString),
|
||||
new XElement("PathID", asset.m_PathID),
|
||||
new XElement("Source", asset.SourceFile.fullName),
|
||||
new XElement("Size", asset.FullSize)
|
||||
)
|
||||
)
|
||||
)
|
||||
);
|
||||
doc.Save(filename);
|
||||
|
||||
break;
|
||||
}
|
||||
Logger.Info($"Finished exporting asset list with {exportableAssetsList.Count} items.");
|
||||
}
|
||||
|
||||
public static void ExportSplitObjects()
|
||||
{
|
||||
var savePath = CLIOptions.o_outputFolder.Value;
|
||||
var searchList = CLIOptions.o_filterByName.Value;
|
||||
var isFiltered = CLIOptions.filterBy == FilterBy.Name;
|
||||
|
||||
var exportableObjects = new List<GameObjectNode>();
|
||||
var exportedCount = 0;
|
||||
var k = 0;
|
||||
|
||||
Logger.Info($"Searching for objects to export..");
|
||||
Progress.Reset();
|
||||
var count = gameObjectTree.Sum(x => x.nodes.Count);
|
||||
foreach (var node in gameObjectTree)
|
||||
{
|
||||
foreach (GameObjectNode j in node.nodes)
|
||||
{
|
||||
if (isFiltered)
|
||||
{
|
||||
if (!searchList.Any(searchText => j.gameObject.m_Name.IndexOf(searchText, StringComparison.OrdinalIgnoreCase) >= 0))
|
||||
continue;
|
||||
}
|
||||
var gameObjects = new List<GameObject>();
|
||||
CollectNode(j, gameObjects);
|
||||
|
||||
if (gameObjects.All(x => x.m_SkinnedMeshRenderer == null && x.m_MeshFilter == null))
|
||||
{
|
||||
Progress.Report(++k, count);
|
||||
continue;
|
||||
}
|
||||
exportableObjects.Add(j);
|
||||
}
|
||||
}
|
||||
gameObjectTree.Clear();
|
||||
var exportableCount = exportableObjects.Count;
|
||||
var log = $"Found {exportableCount} exportable object(s) ";
|
||||
if (isFiltered)
|
||||
{
|
||||
log += $"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByName.Value)}\"".Color(Ansi.BrightYellow)} in their Names";
|
||||
}
|
||||
Logger.Info(log);
|
||||
if (exportableCount > 0)
|
||||
{
|
||||
Progress.Reset();
|
||||
k = 0;
|
||||
|
||||
foreach (var gameObjectNode in exportableObjects)
|
||||
{
|
||||
var gameObject = gameObjectNode.gameObject;
|
||||
var filename = FixFileName(gameObject.m_Name);
|
||||
var targetPath = $"{savePath}{filename}{Path.DirectorySeparatorChar}";
|
||||
//重名文件处理
|
||||
for (int i = 1; ; i++)
|
||||
{
|
||||
if (Directory.Exists(targetPath))
|
||||
{
|
||||
targetPath = $"{savePath}{filename} ({i}){Path.DirectorySeparatorChar}";
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
Directory.CreateDirectory(targetPath);
|
||||
//导出FBX
|
||||
Logger.Info($"Exporting {filename}.fbx");
|
||||
Progress.Report(k, exportableCount);
|
||||
try
|
||||
{
|
||||
ExportGameObject(gameObject, targetPath);
|
||||
Logger.Debug($"{gameObject.type} \"{filename}\" saved to \"{targetPath}\"");
|
||||
exportedCount++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Export GameObject:{gameObject.m_Name} error", ex);
|
||||
}
|
||||
k++;
|
||||
}
|
||||
}
|
||||
var status = exportedCount > 0
|
||||
? $"Finished exporting [{exportedCount}/{exportableCount}] object(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightCyan)}\""
|
||||
: "Nothing exported";
|
||||
Logger.Default.Log(LoggerEvent.Info, status, ignoreLevel: true);
|
||||
}
|
||||
|
||||
private static void CollectNode(GameObjectNode node, List<GameObject> gameObjects)
|
||||
{
|
||||
gameObjects.Add(node.gameObject);
|
||||
foreach (GameObjectNode i in node.nodes)
|
||||
{
|
||||
CollectNode(i, gameObjects);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportLive2D()
|
||||
{
|
||||
var baseDestPath = Path.Combine(CLIOptions.o_outputFolder.Value, "Live2DOutput");
|
||||
var useFullContainerPath = false;
|
||||
var motionMode = CLIOptions.o_l2dMotionMode.Value;
|
||||
var forceBezier = CLIOptions.f_l2dForceBezier.Value;
|
||||
|
||||
Progress.Reset();
|
||||
Logger.Info($"Searching for Live2D files...");
|
||||
|
||||
var cubismMocs = exportableAssetsList.Where(x =>
|
||||
{
|
||||
if (x.Type == ClassIDType.MonoBehaviour)
|
||||
{
|
||||
((MonoBehaviour)x.Asset).m_Script.TryGet(out var m_Script);
|
||||
return m_Script?.m_ClassName == "CubismMoc";
|
||||
}
|
||||
return false;
|
||||
}).Select(x => x.Asset).ToArray();
|
||||
|
||||
if (cubismMocs.Length == 0)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, "Live2D Cubism models were not found.", ignoreLevel: true);
|
||||
return;
|
||||
}
|
||||
if (cubismMocs.Length > 1)
|
||||
{
|
||||
var basePathSet = cubismMocs.Select(x =>
|
||||
{
|
||||
var pathLen = containers.TryGetValue(x, out var itemContainer) ? itemContainer.LastIndexOf("/") : 0;
|
||||
pathLen = pathLen < 0 ? containers[x].Length : pathLen;
|
||||
return itemContainer?.Substring(0, pathLen);
|
||||
}).ToHashSet();
|
||||
|
||||
if (basePathSet.All(x => x == null))
|
||||
{
|
||||
Logger.Error($"Live2D Cubism export error: Cannot find any model related files.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (basePathSet.Count != cubismMocs.Length)
|
||||
{
|
||||
useFullContainerPath = true;
|
||||
Logger.Debug($"useFullContainerPath: {useFullContainerPath}");
|
||||
}
|
||||
}
|
||||
|
||||
var basePathList = cubismMocs.Select(x =>
|
||||
{
|
||||
containers.TryGetValue(x, out var container);
|
||||
container = useFullContainerPath
|
||||
? container
|
||||
: container?.Substring(0, container.LastIndexOf("/"));
|
||||
return container;
|
||||
}).Where(x => x != null).ToList();
|
||||
|
||||
var lookup = containers.ToLookup(
|
||||
x => basePathList.Find(b => x.Value.Contains(b) && x.Value.Split('/').Any(y => y == b.Substring(b.LastIndexOf("/") + 1))),
|
||||
x => x.Key
|
||||
);
|
||||
|
||||
var totalModelCount = lookup.LongCount(x => x.Key != null);
|
||||
Logger.Info($"Found {totalModelCount} model(s).");
|
||||
var modelCounter = 0;
|
||||
foreach (var assets in lookup)
|
||||
{
|
||||
var srcContainer = assets.Key;
|
||||
if (srcContainer == null)
|
||||
continue;
|
||||
var container = srcContainer;
|
||||
|
||||
Logger.Info($"[{modelCounter + 1}/{totalModelCount}] Exporting Live2D: \"{srcContainer.Color(Ansi.BrightCyan)}\"");
|
||||
try
|
||||
{
|
||||
var modelName = useFullContainerPath ? Path.GetFileNameWithoutExtension(container) : container.Substring(container.LastIndexOf('/') + 1);
|
||||
container = Path.HasExtension(container) ? container.Replace(Path.GetExtension(container), "") : container;
|
||||
var destPath = Path.Combine(baseDestPath, container) + Path.DirectorySeparatorChar;
|
||||
|
||||
ExtractLive2D(assets, destPath, modelName, assemblyLoader, motionMode, forceBezier);
|
||||
modelCounter++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Live2D model export error: \"{srcContainer}\"", ex);
|
||||
}
|
||||
Progress.Report(modelCounter, (int)totalModelCount);
|
||||
}
|
||||
|
||||
var status = modelCounter > 0 ?
|
||||
$"Finished exporting [{modelCounter}/{totalModelCount}] Live2D model(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightCyan)}\"" :
|
||||
"Nothing exported.";
|
||||
Logger.Default.Log(LoggerEvent.Info, status, ignoreLevel: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
using namespace System;
|
||||
using namespace System::Reflection;
|
||||
using namespace System::Runtime::CompilerServices;
|
||||
using namespace System::Runtime::InteropServices;
|
||||
using namespace System::Security::Permissions;
|
||||
|
||||
[assembly:AssemblyTitleAttribute(L"AssetStudioFBX")];
|
||||
[assembly:AssemblyDescriptionAttribute(L"")];
|
||||
[assembly:AssemblyConfigurationAttribute(L"")];
|
||||
[assembly:AssemblyCompanyAttribute(L"")];
|
||||
[assembly:AssemblyProductAttribute(L"AssetStudioFBX")];
|
||||
[assembly:AssemblyCopyrightAttribute(L"Copyright © Perfare 2018-2020")];
|
||||
[assembly:AssemblyTrademarkAttribute(L"")];
|
||||
[assembly:AssemblyCultureAttribute(L"")];
|
||||
|
||||
[assembly:AssemblyVersionAttribute("1.0.*")];
|
||||
|
||||
[assembly:ComVisible(false)];
|
||||
|
||||
[assembly:CLSCompliantAttribute(true)];
|
||||
@@ -1,43 +0,0 @@
|
||||
#include "AssetStudioFBX.h"
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
char* Fbx::StringToUTF8(String^ s)
|
||||
{
|
||||
auto bytes = Text::Encoding::UTF8->GetBytes(s);
|
||||
auto chars = new char[bytes->Length + 1];
|
||||
pin_ptr<unsigned char> ptr = &bytes[0];
|
||||
memcpy(chars, ptr, bytes->Length);
|
||||
chars[bytes->Length] = '\0';
|
||||
return chars;
|
||||
}
|
||||
|
||||
void Fbx::Init(FbxManager** pSdkManager, FbxScene** pScene)
|
||||
{
|
||||
*pSdkManager = FbxManager::Create();
|
||||
if (!pSdkManager)
|
||||
{
|
||||
throw gcnew Exception(gcnew String("Unable to create the FBX SDK manager"));
|
||||
}
|
||||
|
||||
FbxIOSettings* ios = FbxIOSettings::Create(*pSdkManager, IOSROOT);
|
||||
(*pSdkManager)->SetIOSettings(ios);
|
||||
*pScene = FbxScene::Create(*pSdkManager, "");
|
||||
}
|
||||
|
||||
Vector3 Fbx::QuaternionToEuler(Quaternion q)
|
||||
{
|
||||
FbxAMatrix lMatrixRot;
|
||||
lMatrixRot.SetQ(FbxQuaternion(q.X, q.Y, q.Z, q.W));
|
||||
FbxVector4 lEuler = lMatrixRot.GetR();
|
||||
return Vector3((float)lEuler[0], (float)lEuler[1], (float)lEuler[2]);
|
||||
}
|
||||
|
||||
Quaternion Fbx::EulerToQuaternion(Vector3 v)
|
||||
{
|
||||
FbxAMatrix lMatrixRot;
|
||||
lMatrixRot.SetR(FbxVector4(v.X, v.Y, v.Z));
|
||||
FbxQuaternion lQuaternion = lMatrixRot.GetQ();
|
||||
return Quaternion((float)lQuaternion[0], (float)lQuaternion[1], (float)lQuaternion[2], (float)lQuaternion[3]);
|
||||
}
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <fbxsdk.h>
|
||||
|
||||
#ifdef IOS_REF
|
||||
#undef IOS_REF
|
||||
#define IOS_REF (*(pSdkManager->GetIOSettings()))
|
||||
#endif
|
||||
|
||||
using namespace System;
|
||||
using namespace System::Collections::Generic;
|
||||
using namespace System::IO;
|
||||
|
||||
#define WITH_MARSHALLED_STRING(name,str,block)\
|
||||
{ \
|
||||
char* name; \
|
||||
try \
|
||||
{ \
|
||||
name = StringToUTF8(str); \
|
||||
block \
|
||||
} \
|
||||
finally \
|
||||
{ \
|
||||
delete name; \
|
||||
} \
|
||||
}
|
||||
|
||||
static char* FBXVersion[] =
|
||||
{
|
||||
FBX_2010_00_COMPATIBLE,
|
||||
FBX_2011_00_COMPATIBLE,
|
||||
FBX_2012_00_COMPATIBLE,
|
||||
FBX_2013_00_COMPATIBLE,
|
||||
FBX_2014_00_COMPATIBLE,
|
||||
FBX_2016_00_COMPATIBLE
|
||||
};
|
||||
|
||||
namespace AssetStudio {
|
||||
|
||||
public ref class Fbx
|
||||
{
|
||||
public:
|
||||
static Vector3 QuaternionToEuler(Quaternion q);
|
||||
static Quaternion EulerToQuaternion(Vector3 v);
|
||||
static char* StringToUTF8(String^ s);
|
||||
static void Init(FbxManager** pSdkManager, FbxScene** pScene);
|
||||
|
||||
ref class Exporter
|
||||
{
|
||||
public:
|
||||
static void Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
|
||||
|
||||
private:
|
||||
bool exportSkins;
|
||||
float boneSize;
|
||||
IImported^ imported;
|
||||
HashSet<String^>^ framePaths;
|
||||
Dictionary<ImportedFrame^, size_t>^ frameToNode;
|
||||
List<ImportedFrame^>^ meshFrames;
|
||||
|
||||
char* cDest;
|
||||
FbxManager* pSdkManager;
|
||||
FbxScene* pScene;
|
||||
FbxExporter* pExporter;
|
||||
FbxArray<FbxSurfacePhong*>* pMaterials;
|
||||
FbxArray<FbxFileTexture*>* pTextures;
|
||||
FbxPose* pBindPose;
|
||||
|
||||
Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
|
||||
~Exporter();
|
||||
|
||||
void Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop);
|
||||
void SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool allBones);
|
||||
HashSet<String^>^ SearchHierarchy();
|
||||
void SearchHierarchy(ImportedFrame^ frame, HashSet<String^>^ exportFrames);
|
||||
void SetJointsFromImportedMeshes(bool allBones);
|
||||
void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
|
||||
void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ iMesh);
|
||||
FbxFileTexture* ExportTexture(ImportedTexture^ matTex);
|
||||
void ExportAnimations(bool eulerFilter, float filterValue);
|
||||
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision);
|
||||
void ExportMorphs();
|
||||
};
|
||||
};
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<ProjectGuid>{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}</ProjectGuid>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<Keyword>ManagedCProj</Keyword>
|
||||
<RootNamespace>AssetStudioFBX</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CLRSupport>true</CLRSupport>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CLRSupport>true</CLRSupport>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CLRSupport>true</CLRSupport>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CLRSupport>true</CLRSupport>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>FBXSDK_SHARED;WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>FBXSDK_SHARED;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>FBXSDK_SHARED;WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>FBXSDK_SHARED;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>libfbxsdk.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AssetStudioFBX.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AssemblyInfo.cpp" />
|
||||
<ClCompile Include="AssetStudioFBX.cpp" />
|
||||
<ClCompile Include="AssetStudioFBXExporter.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,33 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AssetStudioFBX.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AssemblyInfo.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AssetStudioFBX.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AssetStudioFBXExporter.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user