Files
AssetStudio/AssetStudio/Classes/Object.cs
2021-05-28 22:23:07 +08:00

79 lines
2.0 KiB
C#

using System.Collections.Specialized;
namespace AssetStudio
{
public class Object
{
public SerializedFile assetsFile;
public ObjectReader reader;
public long m_PathID;
public int[] version;
protected BuildType buildType;
public BuildTarget platform;
public ClassIDType type;
public SerializedType serializedType;
public uint byteSize;
public Object(ObjectReader reader)
{
this.reader = reader;
reader.Reset();
assetsFile = reader.assetsFile;
type = reader.type;
m_PathID = reader.m_PathID;
version = reader.version;
buildType = reader.buildType;
platform = reader.platform;
serializedType = reader.serializedType;
byteSize = reader.byteSize;
if (platform == BuildTarget.NoTarget)
{
var m_ObjectHideFlags = reader.ReadUInt32();
}
}
public string Dump()
{
if (serializedType?.m_Type != null)
{
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
}
return null;
}
public string Dump(TypeTree m_Type)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadTypeString(m_Type, reader);
}
return null;
}
public OrderedDictionary ToType()
{
if (serializedType?.m_Type != null)
{
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
}
return null;
}
public OrderedDictionary ToType(TypeTree m_Type)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadType(m_Type, reader);
}
return null;
}
public byte[] GetRawData()
{
reader.Reset();
return reader.ReadBytes((int)byteSize);
}
}
}