Perfare
3660b4ed67
Some improvements
2021-12-09 17:13:21 +08:00
Perfare
3370f93037
Fixed bug
2021-12-06 17:37:59 +08:00
Perfare
80653711cd
Performance improvement
2021-12-06 13:36:22 +08:00
Perfare
88c5804586
Fixed #886
2021-12-04 09:23:41 +08:00
Perfare
e501940f03
Use a better way to crop Sprite
2021-12-04 08:44:33 +08:00
Perfare
5fa4934787
Add net5.0 target framework
2021-12-03 17:21:24 +08:00
Perfare
18277fbea8
fixed bug
2021-12-03 17:05:06 +08:00
Perfare
ce1172ca9a
rename. closed #817
2021-11-19 18:24:18 +08:00
Perfare
34a0af683a
Fixed bug
2021-11-19 18:11:00 +08:00
Perfare
91410a33b1
Improve the handling of compressed files.
2021-11-19 17:54:06 +08:00
Perfare
d08b78c2cf
support 2021.2
2021-11-12 10:25:22 +08:00
Perfare
c85873b729
0.16.0
2021-07-06 16:03:54 +08:00
Perfare
850ba63a10
support exporting VideoClips with a size above 2gb. close #765
2021-07-02 03:26:46 +08:00
Perfare
17b91984d6
fixed bug
2021-07-02 02:29:03 +08:00
Perfare
7ab2cda120
refactor the file reading part
2021-07-02 02:17:59 +08:00
Perfare
7c3cb36630
update project files
2021-06-29 11:03:19 +08:00
Perfare
c1cddce031
added option to support version stripped files, close #766
2021-06-29 10:32:19 +08:00
Perfare
973a1076e4
support exporting AnimationClip versions below 4.3
2021-06-29 02:43:42 +08:00
Perfare
8dec094304
update project files
2021-06-27 09:27:40 +08:00
Dan Weatherford
08b7bfcf9a
Fix blend shape export with multiple submeshes
...
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.
As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Perfare
ab98585b6a
Fix Shader reading. Close #720
2021-05-29 05:11:05 +08:00
Perfare
075d53a455
small improvement
2021-05-28 23:19:31 +08:00
Perfare
432116d834
Improve SerializedFile reading.
2021-05-28 22:23:07 +08:00
Perfare
46c0e8ffe1
Improve stream file processing
2021-05-28 03:43:32 +08:00
Perfare
d14c232015
Improve the error message
2021-05-28 03:27:50 +08:00
Perfare
44b02b92d8
fix lzma decompression
2021-05-27 03:46:15 +08:00
Perfare
6d99f5ebf6
Improve vertex format parsing. Close #689
2021-04-12 15:11:17 +08:00
Perfare
f1f2430f97
Support 2021.1
2021-04-11 23:49:44 +08:00
K0lb3
5fba52dc83
Update ClassIDType according to official reference
...
I noticed that Unity has made a [ClassID Reference table](https://docs.unity3d.com/Manual/ClassIDReference.html ) and thought that copying it over here might be useful for dumps.
2021-03-28 14:24:20 -07:00
Perfare
7ed5345b1b
Fixed #652
2021-01-15 02:12:54 +08:00
Perfare
d7f652d572
improved Sprite export
2021-01-14 19:27:57 +08:00
Perfare
32ce032655
Support 2020.2
2021-01-14 05:23:19 +08:00
Perfare
3e77c34bd5
Fixed #618
2020-09-29 07:08:14 +08:00
Perfare
052c60f629
Fix file occupation conflict
2020-09-26 23:29:38 +08:00
Perfare
ca60dd9834
Support exporting MonoBehaviour to json. Close #477
2020-08-14 15:45:48 +08:00
Perfare
9b2c85bcae
Refactor MonoBehaviour reading
2020-08-14 00:02:59 +08:00
Perfare
0ec29f62ca
Improve shader conversion, fixes #589
2020-08-12 20:49:36 +08:00
Perfare
796317f9d9
support 2020.1
2020-08-12 19:13:10 +08:00
Perfare
422851cdab
Fix mesh index errors
2020-08-12 02:24:08 +08:00
Perfare
6fdb0c7b0e
add ResourceManager
2020-08-06 23:17:44 +08:00
Perfare
4e97b4b898
improve export
2020-08-06 21:07:37 +08:00
Perfare
da98a0c5b8
fixed bug
2020-04-10 18:20:45 +08:00
Perfare
76d17bacf5
improve type read
2020-04-10 18:11:56 +08:00
Perfare
6678ce082b
refactor BundleFile read
2020-04-07 16:13:04 +08:00
Perfare
07074b3deb
improve SerializedFile read
2020-04-07 08:59:04 +08:00
Perfare
d259c7a5cd
multiple uv export
2020-04-06 19:29:15 +08:00
Perfare
c71ceb7ea6
improve SerializedType read
2020-04-06 19:21:48 +08:00
Perfare
687b1d3a0d
Fixed get triangles of mesh #510
2020-03-30 08:52:16 +08:00
Perfare
e1dc54d6d7
use list to store objects in their original order
2020-03-28 14:13:25 +08:00
Perfare
182a42ace2
optimize ResourceReader
2020-03-28 13:33:37 +08:00