optimize ResourceReader

This commit is contained in:
Perfare
2020-03-28 13:33:37 +08:00
parent 06fbe69a97
commit 182a42ace2
9 changed files with 25 additions and 26 deletions

View File

@@ -10,7 +10,7 @@ namespace AssetStudio
{
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, EndianBinaryReader> resourceFileReaders = new Dictionary<string, EndianBinaryReader>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
private List<string> importFiles = new List<string>();
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);

View File

@@ -29,7 +29,7 @@ namespace AssetStudio
public string m_Source;
public long m_Offset;
public long m_Size;
public Lazy<byte[]> m_AudioData;
public ResourceReader m_AudioData;
public AudioClip(ObjectReader reader) : base(reader)
{
@@ -87,7 +87,7 @@ namespace AssetStudio
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
}
m_AudioData = new Lazy<byte[]>(resourceReader.GetData);
m_AudioData = resourceReader;
}
}

View File

@@ -51,7 +51,7 @@ namespace AssetStudio
public bool m_MipMap;
public int m_MipCount;
public GLTextureSettings m_TextureSettings;
public Lazy<byte[]> image_data;
public ResourceReader image_data;
public StreamingInfo m_StreamData;
public Texture2D(ObjectReader reader) : base(reader)
@@ -102,7 +102,7 @@ namespace AssetStudio
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
}
image_data = new Lazy<byte[]>(resourceReader.GetData);
image_data = resourceReader;
}
}

View File

@@ -8,7 +8,7 @@ namespace AssetStudio
{
public sealed class VideoClip : NamedObject
{
public Lazy<byte[]> m_VideoData;
public ResourceReader m_VideoData;
public string m_OriginalPath;
public string m_Source;
public ulong m_Size;
@@ -47,7 +47,7 @@ namespace AssetStudio
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
}
m_VideoData = new Lazy<byte[]>(resourceReader.GetData);
m_VideoData = resourceReader;
}
}
}

View File

@@ -34,17 +34,18 @@ namespace AssetStudio
{
var resourceFileName = Path.GetFileName(path);
if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out var reader))
if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out reader))
{
reader.Position = offset;
needSearch = false;
reader.BaseStream.Position = offset;
return reader.ReadBytes(size);
}
var currentDirectory = Path.GetDirectoryName(assetsFile.fullName);
var resourceFilePath = currentDirectory + "\\" + resourceFileName;
var assetsFileDirectory = Path.GetDirectoryName(assetsFile.fullName);
var resourceFilePath = assetsFileDirectory + Path.DirectorySeparatorChar + resourceFileName;
if (!File.Exists(resourceFilePath))
{
var findFiles = Directory.GetFiles(currentDirectory, resourceFileName, SearchOption.AllDirectories);
var findFiles = Directory.GetFiles(assetsFileDirectory, resourceFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
resourceFilePath = findFiles[0];
@@ -52,11 +53,11 @@ namespace AssetStudio
}
if (File.Exists(resourceFilePath))
{
using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
resourceReader.BaseStream.Position = offset;
return resourceReader.ReadBytes(size);
}
reader = new BinaryReader(File.OpenRead(resourceFilePath));
needSearch = false;
assetsFile.assetsManager.resourceFileReaders.Add(resourceFileName, reader);
reader.BaseStream.Position = offset;
return reader.ReadBytes(size);
}
throw new FileNotFoundException($"Can't find the resource file {resourceFileName}");