update project files
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@@ -1,149 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AssetStudio</RootNamespace>
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<AssemblyName>AssetStudio</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
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<AssemblyVersion>0.15.0.0</AssemblyVersion>
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<FileVersion>0.15.0.0</FileVersion>
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<Copyright>Copyright © Perfare 2018-2021</Copyright>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="7zip\Common\CommandLineParser.cs" />
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<Compile Include="7zip\Common\CRC.cs" />
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<Compile Include="7zip\Common\InBuffer.cs" />
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<Compile Include="7zip\Common\OutBuffer.cs" />
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<Compile Include="7zip\Compress\LZMA\LzmaBase.cs" />
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<Compile Include="7zip\Compress\LZMA\LzmaDecoder.cs" />
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<Compile Include="7zip\Compress\LZMA\LzmaEncoder.cs" />
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<Compile Include="7zip\Compress\LZ\IMatchFinder.cs" />
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<Compile Include="7zip\Compress\LZ\LzBinTree.cs" />
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<Compile Include="7zip\Compress\LZ\LzInWindow.cs" />
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<Compile Include="7zip\Compress\LZ\LzOutWindow.cs" />
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<Compile Include="7zip\Compress\RangeCoder\RangeCoder.cs" />
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<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs" />
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<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs" />
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<Compile Include="7zip\ICoder.cs" />
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<Compile Include="AssetsManager.cs" />
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<Compile Include="Brotli\BitReader.cs" />
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<Compile Include="Brotli\BrotliInputStream.cs" />
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<Compile Include="Brotli\BrotliRuntimeException.cs" />
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<Compile Include="Brotli\Context.cs" />
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<Compile Include="Brotli\Decode.cs" />
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<Compile Include="Brotli\Dictionary.cs" />
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<Compile Include="Brotli\Huffman.cs" />
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<Compile Include="Brotli\HuffmanTreeGroup.cs" />
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<Compile Include="Brotli\IntReader.cs" />
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<Compile Include="Brotli\Prefix.cs" />
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<Compile Include="Brotli\RunningState.cs" />
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<Compile Include="Brotli\State.cs" />
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<Compile Include="Brotli\Transform.cs" />
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<Compile Include="Brotli\Utils.cs" />
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<Compile Include="Brotli\WordTransformType.cs" />
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<Compile Include="BuildTarget.cs" />
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<Compile Include="BuildType.cs" />
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<Compile Include="BundleFile.cs" />
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<Compile Include="Classes\Animation.cs" />
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<Compile Include="Classes\AnimationClip.cs" />
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<Compile Include="Classes\Animator.cs" />
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<Compile Include="Classes\AnimatorController.cs" />
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<Compile Include="Classes\AnimatorOverrideController.cs" />
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<Compile Include="Classes\AssetBundle.cs" />
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<Compile Include="Classes\AudioClip.cs" />
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<Compile Include="Classes\Avatar.cs" />
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<Compile Include="Classes\Behaviour.cs" />
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<Compile Include="Classes\BuildSettings.cs" />
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<Compile Include="Classes\Component.cs" />
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<Compile Include="Classes\EditorExtension.cs" />
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<Compile Include="Classes\Font.cs" />
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<Compile Include="Classes\GameObject.cs" />
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<Compile Include="Classes\Material.cs" />
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<Compile Include="Classes\Mesh.cs" />
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<Compile Include="Classes\MeshFilter.cs" />
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<Compile Include="Classes\MeshRenderer.cs" />
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<Compile Include="Classes\MonoBehaviour.cs" />
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<Compile Include="Classes\MonoScript.cs" />
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<Compile Include="Classes\MovieTexture.cs" />
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<Compile Include="Classes\NamedObject.cs" />
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<Compile Include="Classes\Object.cs" />
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<Compile Include="Classes\PlayerSettings.cs" />
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<Compile Include="Classes\PPtr.cs" />
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<Compile Include="Classes\RectTransform.cs" />
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<Compile Include="Classes\Renderer.cs" />
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<Compile Include="Classes\ResourceManager.cs" />
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<Compile Include="Classes\RuntimeAnimatorController.cs" />
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<Compile Include="Classes\Shader.cs" />
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<Compile Include="Classes\SkinnedMeshRenderer.cs" />
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<Compile Include="Classes\Sprite.cs" />
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<Compile Include="Classes\SpriteAtlas.cs" />
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<Compile Include="Classes\TextAsset.cs" />
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<Compile Include="Classes\Texture.cs" />
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<Compile Include="Classes\Texture2D.cs" />
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<Compile Include="Classes\Transform.cs" />
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<Compile Include="Classes\VideoClip.cs" />
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<Compile Include="ClassIDType.cs" />
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<Compile Include="CommonString.cs" />
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<Compile Include="EndianBinaryReader.cs" />
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<Compile Include="Extensions\BinaryReaderExtensions.cs" />
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<Compile Include="Extensions\BinaryWriterExtensions.cs" />
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<Compile Include="Extensions\StreamExtensions.cs" />
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<Compile Include="FileIdentifier.cs" />
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<Compile Include="IImported.cs" />
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<Compile Include="ILogger.cs" />
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<Compile Include="ImportHelper.cs" />
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<Compile Include="IProgress.cs" />
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<Compile Include="LocalSerializedObjectIdentifier.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="Lz4DecoderStream.cs" />
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<Compile Include="Math\Color.cs" />
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<Compile Include="Math\Half.cs" />
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<Compile Include="Math\HalfHelper.cs" />
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<Compile Include="Math\Matrix4x4.cs" />
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<Compile Include="Math\Quaternion.cs" />
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<Compile Include="Math\Vector2.cs" />
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<Compile Include="Math\Vector3.cs" />
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<Compile Include="Math\Vector4.cs" />
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<Compile Include="ObjectInfo.cs" />
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<Compile Include="ObjectReader.cs" />
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<Compile Include="Progress.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ResourceReader.cs" />
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<Compile Include="SerializedFile.cs" />
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<Compile Include="SerializedFileFormatVersion.cs" />
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<Compile Include="SerializedFileHeader.cs" />
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<Compile Include="SerializedType.cs" />
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<Compile Include="SevenZipHelper.cs" />
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<Compile Include="StreamFile.cs" />
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<Compile Include="TypeTree.cs" />
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<Compile Include="TypeTreeHelper.cs" />
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<Compile Include="TypeTreeNode.cs" />
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<Compile Include="WebFile.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("AssetStudio")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("AssetStudio")]
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[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// 将 ComVisible 设置为 false 会使此程序集中的类型
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
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//请将此类型的 ComVisible 特性设置为 true。
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("7662f8c2-7bfd-442e-a948-a43b4f7eb06e")]
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// 程序集的版本信息由下列四个值组成:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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//
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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