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aklive2d/README.md
2025-02-23 22:28:55 +08:00

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# aklive2d
A project that builds showcase webpage for Arknights Live2D-equipped operators. Showcase webpage can be used as a wallpaper for Wallpaper Engine on Windows or [Plash](https://github.com/sindresorhus/Plash) on macOS (not tested).
## Softwares
- For Windows users: Use [Wallpaper Engine](https://www.wallpaperengine.io/en) or other softwares that support using webpage as desktop wallpaper.
- For macOS users: Use [Plash](https://github.com/sindresorhus/Plash), however, I don't have macOS machine, so your mileage may vary.
- For Linux users: You power user should be able to find your solutions!
## Supported Operators
A list of supported operators can be found at [Directory](https://gura.ch/aklive2d) page.
## Usage
### Command Line Tool
``` bash
$ pnpm run update
Update data from official website and github repo
```
``` bash
$ pnpm run lint
ESLint and StyleLint
```
``` bash
$ pnpm run build
Build showcase webpage for all operators and directory page
```
``` bash
$ name=<name> pnpm run build
Build showcase webpage for an operator
```
``` bash
$ name=<name> id=<id> pnpm run init
To initialize folder and config file for an operator
```
``` bash
$ name=<name> pnpm run dev:showcase
Run dev server for showcase webpage for an operator
```
``` bash
$ name=<name> pnpm run preview:showcase
Preview built showcase webpage for an operator
```
``` bash
$ pnpm run dev:directory
Run dev server for directory webpage
```
``` bash
$ name=<name> pnpm run preview:directory
Preview built directory webpage
```
``` bash
$ pnpm run preview
Preview built all webpages
```
``` bash
$ name=<name> id=<id> pnpm run init
Init new operator config
```
``` bash
$ pnpm run download:game
Download latest game data from Arknights
```
``` bash
$ pnpm run download:data
Download extracted game assets
```
### Webpage & JavaScript
Add query string `aklive2d` to bring up the settings panel to adjust your settings.
Settings can be adjusted under `window.aklive2d` or by dispatching custom events (under `window.aklive2d.events`) to `document`.
Examples can be found at `apps/showcase/src/components/wallpaper_engine.js`.
```js
document.dispatchEvent(
window.aklive2d.events.RegisterConfig.handler({
target: 'background',
key: 'default',
value: 'bg_sui_1.png',
})
)
```
Using JS events to change settings is recommended.
## Config
### General Config
in `packages/config/config.yaml`
Settings for the whole project
``` yaml
site_id: aklive2d
akassets:
project_name: akassets
url: https://akassets.pages.dev
insight:
id: aklive2d
url: https://insight.halyul.dev/on-demand.js
module:
assets:
config_yaml: config.yaml
background: background
music: music
charword_table: charword_table
project_json: project_json
background:
operator_bg_png: operator_bg.png
charword_table:
charword_table_json: charword_table.json
music:
music_table_json: music_table.json
display_meta_table_json: display_meta_table.json
audio_data_json: audio_data.json
official_info:
official_info_json: official_info.json
operator:
operator: operator
config: config
template_yaml: _template.yaml
config_yaml: config.yaml
portraits: _portraits
logos_assets: _logos
logos: logos
directory_assets: _directory
MonoBehaviour: MonoBehaviour
Texture2D: Texture2D
title:
zh-CN: '明日方舟:'
en-US: 'Arknights: '
project_json:
project_json: project.json
preview_jpg: preview.jpg
template_yaml: project_json.yaml
wrangler:
index_json: index.json
vite_helpers:
config_json: config.json
app:
showcase:
public: public
assets: assets
dir_name:
data: data
dist: dist
extracted: extracted
auto_update: auto_update
voice:
main: voice
sub:
- name: jp
lang: JP
lookup_region: zh_CN
- name: cn
lang: CN_MANDARIN
lookup_region: zh_CN
- name: en
lang: EN
lookup_region: en_US
- name: kr
lang: KR
lookup_region: ko_KR
- name: custom
lang: CUSTOM
lookup_region: zh_CN
directory:
assets_dir: _assets
title: AKLive2D
voice: jp/CN_037.ogg
error:
files:
- key: build_char_128_plosis_epoque#3
paddings:
left: -120
right: 150
top: 10
bottom: 0
- key: build_char_128_plosis
paddings:
left: -90
right: 100
top: 10
bottom: 0
voice:
file: CN_034.ogg
target: error.ogg
```
### Operators Config
in `packages/operator/config.yaml`
```yaml
chen: !include config/chen.yaml
dusk: !include config/dusk.yaml
dusk_everything_is_a_miracle: !include config/dusk_everything_is_a_miracle.yaml
ling: !include config/ling.yaml
nearl: !include config/nearl.yaml
nian: !include config/nian.yaml
nian_unfettered_freedom: !include config/nian_unfettered_freedom.yaml
phatom_focus: !include config/phatom_focus.yaml
rosmontis: !include config/rosmontis.yaml
skadi: !include config/skadi.yaml
skadi_sublimation: !include config/skadi_sublimation.yaml
w: !include config/w.yaml
...
```
### Operator Config
in `packages/operator/config/<name>.yaml`
```yaml
filename: dyn_illust_char_1013_chen2 # live2d assets name
logo: logo_rhodes_override # operator logo
fallback_name: char_1013_chen2_2 # fallback image name
viewport_left: 0 # live2d view port settings
viewport_right: 0
viewport_top: 0
viewport_bottom: 0
invert_filter: false # operator logo invert filter
codename: # operator name
zh-CN: 假日威龙陈
en-US: Ch'en/Chen the Holungday
use_json: false # whether the spine skel is in json format
```
## LICENSE
The `LICENSE` file applies to all files unless listed specifically.
`LICENSE_SPINE` file applies to following files including adapted code for this repo:
- `apps/module/libs/spine-player.css`
- `apps/module/libs/spine-player.js`
`Copyright © 2017 - 2023 Arknights/Hypergryph Co., Ltd` applies to following files:
- all files under `packages/operator/data` folder and its sub-folders
- all files under `packages/music/data` folder and its sub-folders
- all files under `packages/background/data` folder and its sub-folders
## Instructions on Extracting In-Game Assets
| Assets Name | Location | Type |
|-------------|----------|------|
| Logos | spritepack/ui_camp_logo_0.ab | Sprite |
| Logo Mapping | gamedata/art/handbookpos_table.json<sup>3</sup> | TextAsset |
| Dynaimc Character | arts/dynchars/ | Texture2D & TextAsset |
| Static Image | Operator: chararts/ ; Skin: skinpack/ | Texture2D |
| Background | arts/ui/homebackground/wrapper/ | Sprite |
| Voice Clips | audio/sound_beta_2/voice{_*}/ | AudioClip |
| Voice Lines<sup>3</sup> | gamedata/excel/charword_table.ab | TextAsset |
| Portrait Images<sup>1</sup> | arts/charportraits | Texture2D & MonoBehaviour |
| Home Music<sup>2</sup> | audio/sound_beta_2/music | AudioClip |
<sup>1</sup>: `portrait_hub` is required to locate the image
<sup>2</sup>: `gamedata/excel/display_meta_table.json->homeBackgroundData`<sup>3</sup> and `gamedata/excel/audio_data.json`<sup>3</sup> is required to locate the music.
<sup>3</sup>: Data is encryped, decryped version can be obtained from [ArknightsGameData](https://github.com/Kengxxiao/ArknightsGameData) for the Chinese version and [Kengxxiao/ArknightsGameData_YoStar](https://github.com/Kengxxiao/ArknightsGameData_YoStar) for other regions.