feat: use custom player module
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92
apps/module/spine-ts/core/src/BoneData.ts
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92
apps/module/spine-ts/core/src/BoneData.ts
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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/** Stores the setup pose for a {@link Bone}. */
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export class BoneData {
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/** The index of the bone in {@link Skeleton#getBones()}. */
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index: number;
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/** The name of the bone, which is unique across all bones in the skeleton. */
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name: string;
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/** @returns May be null. */
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parent: BoneData;
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/** The bone's length. */
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length: number;
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/** The local x translation. */
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x = 0;
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/** The local y translation. */
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y = 0;
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/** The local rotation. */
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rotation = 0;
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/** The local scaleX. */
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scaleX = 1;
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/** The local scaleY. */
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scaleY = 1;
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/** The local shearX. */
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shearX = 0;
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/** The local shearX. */
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shearY = 0;
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/** The transform mode for how parent world transforms affect this bone. */
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transformMode = TransformMode.Normal;
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/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
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* bone.
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* @see Skin#bones */
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skinRequired = false;
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/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
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* rendered at runtime. */
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color = new Color();
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constructor (index: number, name: string, parent: BoneData) {
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if (index < 0) throw new Error("index must be >= 0.");
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if (name == null) throw new Error("name cannot be null.");
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this.index = index;
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this.name = name;
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this.parent = parent;
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}
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}
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/** Determines how a bone inherits world transforms from parent bones. */
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export enum TransformMode {
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Normal, OnlyTranslation, NoRotationOrReflection, NoScale, NoScaleOrReflection
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}
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}
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