93 lines
3.2 KiB
TypeScript
Executable File
93 lines
3.2 KiB
TypeScript
Executable File
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
module spine {
|
|
|
|
/** Stores the setup pose for a {@link Bone}. */
|
|
export class BoneData {
|
|
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
index: number;
|
|
|
|
/** The name of the bone, which is unique across all bones in the skeleton. */
|
|
name: string;
|
|
|
|
/** @returns May be null. */
|
|
parent: BoneData;
|
|
|
|
/** The bone's length. */
|
|
length: number;
|
|
|
|
/** The local x translation. */
|
|
x = 0;
|
|
|
|
/** The local y translation. */
|
|
y = 0;
|
|
|
|
/** The local rotation. */
|
|
rotation = 0;
|
|
|
|
/** The local scaleX. */
|
|
scaleX = 1;
|
|
|
|
/** The local scaleY. */
|
|
scaleY = 1;
|
|
|
|
/** The local shearX. */
|
|
shearX = 0;
|
|
|
|
/** The local shearX. */
|
|
shearY = 0;
|
|
|
|
/** The transform mode for how parent world transforms affect this bone. */
|
|
transformMode = TransformMode.Normal;
|
|
|
|
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
* bone.
|
|
* @see Skin#bones */
|
|
skinRequired = false;
|
|
|
|
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
* rendered at runtime. */
|
|
color = new Color();
|
|
|
|
constructor (index: number, name: string, parent: BoneData) {
|
|
if (index < 0) throw new Error("index must be >= 0.");
|
|
if (name == null) throw new Error("name cannot be null.");
|
|
this.index = index;
|
|
this.name = name;
|
|
this.parent = parent;
|
|
}
|
|
}
|
|
|
|
/** Determines how a bone inherits world transforms from parent bones. */
|
|
export enum TransformMode {
|
|
Normal, OnlyTranslation, NoRotationOrReflection, NoScale, NoScaleOrReflection
|
|
}
|
|
}
|