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aklive2d/apps/module/spine-ts/core/src/BoneData.ts
2025-04-30 22:08:27 +08:00

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TypeScript
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
/** Stores the setup pose for a {@link Bone}. */
export class BoneData {
/** The index of the bone in {@link Skeleton#getBones()}. */
index: number;
/** The name of the bone, which is unique across all bones in the skeleton. */
name: string;
/** @returns May be null. */
parent: BoneData;
/** The bone's length. */
length: number;
/** The local x translation. */
x = 0;
/** The local y translation. */
y = 0;
/** The local rotation. */
rotation = 0;
/** The local scaleX. */
scaleX = 1;
/** The local scaleY. */
scaleY = 1;
/** The local shearX. */
shearX = 0;
/** The local shearX. */
shearY = 0;
/** The transform mode for how parent world transforms affect this bone. */
transformMode = TransformMode.Normal;
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
* bone.
* @see Skin#bones */
skinRequired = false;
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
* rendered at runtime. */
color = new Color();
constructor (index: number, name: string, parent: BoneData) {
if (index < 0) throw new Error("index must be >= 0.");
if (name == null) throw new Error("name cannot be null.");
this.index = index;
this.name = name;
this.parent = parent;
}
}
/** Determines how a bone inherits world transforms from parent bones. */
export enum TransformMode {
Normal, OnlyTranslation, NoRotationOrReflection, NoScale, NoScaleOrReflection
}
}