docs: updated README.md
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@@ -132,4 +132,5 @@ dist
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# custom
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release/*
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spine-runtimes/*
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_*.json
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_*.json
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.DS_Store
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@@ -143,6 +143,7 @@ I'm still struggling to find a command-line tool to extract in-game assets. But
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|-------------|----------|------|
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| Logos | spritepack/ui_camp_logo_h2_0.ab | Sprite |
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| Logos for collaboration | spritepack/ui_camp_logo_h2_linkage_0.ab | Sprite |
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| Logo Mapping | gamedata/art/handbookpos_table.json<sup>3</sup> | TextAsset |
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| Dynaimc Character | arts/dynchars/ | Texture2D & TextAsset |
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| Static Image | Operator: chararts/ ; Skin: skinpack/ | Texture2D |
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| Background | arts/ui/homebackground/wrapper/ | Sprite |
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@@ -155,4 +156,4 @@ I'm still struggling to find a command-line tool to extract in-game assets. But
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<sup>2</sup>: `gamedata/excel/display_meta_table.json->homeBackgroundData`<sup>3</sup> and `gamedata/excel/audio_data.json`<sup>3</sup> is required to locate the music.
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<sup>3</sup>: Data is encryped, decryped version can be obtained from [ArknightsGameData](https://github.com/Kengxxiao/ArknightsGameData)
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<sup>3</sup>: Data is encryped, decryped version can be obtained from [ArknightsGameData](https://github.com/Kengxxiao/ArknightsGameData) for the Chinese version and [Kengxxiao/ArknightsGameData_YoStar](https://github.com/Kengxxiao/ArknightsGameData_YoStar) for other regions.
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