diff --git a/.gitignore b/.gitignore
index 43faaf7..4012744 100644
--- a/.gitignore
+++ b/.gitignore
@@ -132,4 +132,5 @@ dist
# custom
release/*
spine-runtimes/*
-_*.json
\ No newline at end of file
+_*.json
+.DS_Store
\ No newline at end of file
diff --git a/README.md b/README.md
index cf1eb55..ce453a4 100644
--- a/README.md
+++ b/README.md
@@ -143,6 +143,7 @@ I'm still struggling to find a command-line tool to extract in-game assets. But
|-------------|----------|------|
| Logos | spritepack/ui_camp_logo_h2_0.ab | Sprite |
| Logos for collaboration | spritepack/ui_camp_logo_h2_linkage_0.ab | Sprite |
+| Logo Mapping | gamedata/art/handbookpos_table.json3 | TextAsset |
| Dynaimc Character | arts/dynchars/ | Texture2D & TextAsset |
| Static Image | Operator: chararts/ ; Skin: skinpack/ | Texture2D |
| Background | arts/ui/homebackground/wrapper/ | Sprite |
@@ -155,4 +156,4 @@ I'm still struggling to find a command-line tool to extract in-game assets. But
2: `gamedata/excel/display_meta_table.json->homeBackgroundData`3 and `gamedata/excel/audio_data.json`3 is required to locate the music.
-3: Data is encryped, decryped version can be obtained from [ArknightsGameData](https://github.com/Kengxxiao/ArknightsGameData)
+3: Data is encryped, decryped version can be obtained from [ArknightsGameData](https://github.com/Kengxxiao/ArknightsGameData) for the Chinese version and [Kengxxiao/ArknightsGameData_YoStar](https://github.com/Kengxxiao/ArknightsGameData_YoStar) for other regions.