diff --git a/.gitignore b/.gitignore index 43faaf7..4012744 100644 --- a/.gitignore +++ b/.gitignore @@ -132,4 +132,5 @@ dist # custom release/* spine-runtimes/* -_*.json \ No newline at end of file +_*.json +.DS_Store \ No newline at end of file diff --git a/README.md b/README.md index cf1eb55..ce453a4 100644 --- a/README.md +++ b/README.md @@ -143,6 +143,7 @@ I'm still struggling to find a command-line tool to extract in-game assets. But |-------------|----------|------| | Logos | spritepack/ui_camp_logo_h2_0.ab | Sprite | | Logos for collaboration | spritepack/ui_camp_logo_h2_linkage_0.ab | Sprite | +| Logo Mapping | gamedata/art/handbookpos_table.json3 | TextAsset | | Dynaimc Character | arts/dynchars/ | Texture2D & TextAsset | | Static Image | Operator: chararts/ ; Skin: skinpack/ | Texture2D | | Background | arts/ui/homebackground/wrapper/ | Sprite | @@ -155,4 +156,4 @@ I'm still struggling to find a command-line tool to extract in-game assets. But 2: `gamedata/excel/display_meta_table.json->homeBackgroundData`3 and `gamedata/excel/audio_data.json`3 is required to locate the music. -3: Data is encryped, decryped version can be obtained from [ArknightsGameData](https://github.com/Kengxxiao/ArknightsGameData) +3: Data is encryped, decryped version can be obtained from [ArknightsGameData](https://github.com/Kengxxiao/ArknightsGameData) for the Chinese version and [Kengxxiao/ArknightsGameData_YoStar](https://github.com/Kengxxiao/ArknightsGameData_YoStar) for other regions.