feat(config): clean up
This commit is contained in:
191
config.yaml
191
config.yaml
@@ -1,117 +1,90 @@
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operators:
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chen:
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common_name: dyn_illust_char_1013_chen2
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fallback_name: char_1013_chen2_2
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logo_name: logo_rhodes_override
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preview: preview.jpg
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project_json: project.json
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release_folder: ./release/{name}/
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source_folder: ./operator/{name}/extracted/
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target_folder: ./operator/{name}/processed/
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title: Ch'en the Holungday
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use_skel: true
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config:
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index.html:
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operator_logo: logo_rhodes_override
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title: Ch'en the Holungday
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version: __get_version
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fallback_name: char_1013_chen2_2
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operator_settings.js:
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fallbackImage_height: 2048
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fallbackImage_width: 2048
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filename: dyn_illust_char_1013_chen2
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fps: 60
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opacity: 100
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viewport_bottom: 1
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viewport_left: 0
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viewport_right: 0
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viewport_top: 1
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project.json:
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description: 'Arknights: Ch''en/Chen the Holungday Live 2D\n明日方舟:假日威龙陈 Live 2D\nThe model is extracted from game with Spine support.\n模型来自游戏内提取,支持Spine\nPlease set your FPS target in Wallpaper Engine > Settings > Performance > FPS\n请在 Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\n\nLive preview on: https://arknights.halyul.dev/chen\nGithub: https://github.com/Halyul/aklive2d'
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title: 'Arknights: Ch''en/Chen the Holungday - 明日方舟:假日威龙陈'
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ui_logo_opacity: 100
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ui_logo_ratio: 61.8
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ui_operator_logo: 'true'
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ui_position_padding_bottom: 1
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ui_position_padding_left: 0
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ui_position_padding_right: 0
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ui_position_padding_top: 1
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workshopid: 2564643862
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index.html:
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operator_logo: logo_rhodes_override
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title: Ch'en the Holungday
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version: __get_version
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fallback_name: char_1013_chen2_2
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operator_settings.js:
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fallbackImage_height: 2048
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fallbackImage_width: 2048
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filename: dyn_illust_char_1013_chen2
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fps: 60
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opacity: 100
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viewport_left: 0
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viewport_right: 0
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viewport_top: 1
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viewport_bottom: 1
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project.json:
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description: 'Arknights: Ch''en/Chen the Holungday Live 2D\n明日方舟:假日威龙陈 Live 2D\nThe model is extracted from game with Spine support.\n模型来自游戏内提取,支持Spine\nPlease set your FPS target in Wallpaper Engine > Settings > Performance > FPS\n请在 Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\n\nLive preview on: https://arknights.halyul.dev/chen\nGithub: https://github.com/Halyul/aklive2d'
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title: 'Arknights: Ch''en/Chen the Holungday - 明日方舟:假日威龙陈'
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ui_logo_opacity: 100
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ui_logo_ratio: 61.8
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ui_operator_logo: 'true'
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ui_position_padding_left: 0
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ui_position_padding_right: 0
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ui_position_padding_top: 1
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ui_position_padding_bottom: 1
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workshopid: 2564643862
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nian:
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common_name: dyn_illust_char_2014_nian
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fallback_name: char_2014_nian_2
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logo_name: logo_sui
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preview: preview.jpg
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project_json: project.json
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release_folder: ./release/{name}/
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source_folder: ./operator/{name}/extracted/
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target_folder: ./operator/{name}/processed/
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title: Nian
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use_skel: true
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config:
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index.html:
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operator_logo: logo_sui
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title: Nian
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version: __get_version
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fallback_name: char_2014_nian_2
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operator_settings.js:
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fallbackImage_height: 2048
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fallbackImage_width: 2048
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filename: dyn_illust_char_2014_nian
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fps: 60
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viewport_left: 2
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viewport_right: 2
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viewport_top: 3
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viewport_bottom: 5
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project.json:
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description: 'Arknights: Nian Live 2D\n明日方舟:年 Live 2D\nThe model is extracted from game with Spine support.\n模型来自游戏内提取,支持Spine\nPlease set your FPS target in Wallpaper Engine > Settings > Performance > FPS\n请在 Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\n\nLive preview on: https://arknights.halyul.dev/nian\nGithub: https://github.com/Halyul/aklive2d'
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title: 'Arknights: Nian - 明日方舟:年'
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ui_logo_opacity: 30
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ui_logo_ratio: 61.8
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ui_operator_logo: 'true'
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ui_position_padding_left: 02
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ui_position_padding_right: 2
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ui_position_padding_top: 3
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ui_position_padding_bottom: 5
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workshopid: 2564642594
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index.html:
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operator_logo: logo_sui
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title: Nian
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version: __get_version
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fallback_name: char_2014_nian_2
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operator_settings.js:
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fallbackImage_height: 2048
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fallbackImage_width: 2048
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filename: dyn_illust_char_2014_nian
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fps: 60
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viewport_left: 2
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viewport_right: 2
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viewport_top: 3
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viewport_bottom: 5
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project.json:
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description: 'Arknights: Nian Live 2D\n明日方舟:年 Live 2D\nThe model is extracted from game with Spine support.\n模型来自游戏内提取,支持Spine\nPlease set your FPS target in Wallpaper Engine > Settings > Performance > FPS\n请在 Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\n\nLive preview on: https://arknights.halyul.dev/nian\nGithub: https://github.com/Halyul/aklive2d'
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title: 'Arknights: Nian - 明日方舟:年'
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ui_logo_opacity: 30
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ui_logo_ratio: 61.8
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ui_operator_logo: 'true'
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ui_position_padding_left: 2
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ui_position_padding_right: 2
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ui_position_padding_top: 3
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ui_position_padding_bottom: 5
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workshopid: 2564642594
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skadi:
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common_name: dyn_illust_char_1012_skadi2
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fallback_name: char_1012_skadi2_2
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logo_name: logo_egir
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preview: preview.jpg
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project_json: project.json
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release_folder: ./release/{name}/
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source_folder: ./operator/{name}/extracted/
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target_folder: ./operator/{name}/processed/
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title: Skadi the Corrupting Heart
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use_skel: true
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config:
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index.html:
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operator_logo: logo_egir
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title: Skadi the Corrupting Heart
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version: __get_version
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fallback_name: char_1012_skadi2_2
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operator_settings.js:
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fallbackImage_height: 2048
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fallbackImage_width: 2048
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filename: dyn_illust_char_1012_skadi2
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fps: 60
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viewport_left: -5
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viewport_right: -10
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viewport_top: 0
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viewport_bottom: -12
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project.json:
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description: 'Arknights: Skadi the Corrupting Heart Live 2Di\r\n明日方舟:浊心斯卡蒂 Live 2Di\r\nThe model is extracted from game with Spine support.\r\n模型来自游戏内提取,支持Spine\r\nPlease set your FPS target in Wallpaper Engine > Settings > Performance > FPS\r\n请在 Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\r\n\r\nLive preview on: https://arknights.halyul.dev/skadi\r\nGithub: https://github.com/Halyul/aklive2d'
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title: 'Arknights: Skadi the Corrupting Heart - 明日方舟:浊心斯卡蒂'
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ui_logo_opacity: 30
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ui_logo_ratio: 61.8
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ui_operator_logo: 'true'
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ui_position_padding_left: -5
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ui_position_padding_right: -10
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ui_position_padding_top: 0
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ui_position_padding_bottom: -12
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workshopid: 2492307783
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index.html:
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operator_logo: logo_egir
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title: Skadi the Corrupting Heart
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version: __get_version
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fallback_name: char_1012_skadi2_2
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operator_settings.js:
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fallbackImage_height: 2048
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fallbackImage_width: 2048
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filename: dyn_illust_char_1012_skadi2
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fps: 60
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viewport_left: -5
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viewport_right: -10
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viewport_top: 0
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viewport_bottom: -12
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project.json:
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description: 'Arknights: Skadi the Corrupting Heart Live 2Di\r\n明日方舟:浊心斯卡蒂 Live 2Di\r\nThe model is extracted from game with Spine support.\r\n模型来自游戏内提取,支持Spine\r\nPlease set your FPS target in Wallpaper Engine > Settings > Performance > FPS\r\n请在 Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\r\n\r\nLive preview on: https://arknights.halyul.dev/skadi\r\nGithub: https://github.com/Halyul/aklive2d'
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title: 'Arknights: Skadi the Corrupting Heart - 明日方舟:浊心斯卡蒂'
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ui_logo_opacity: 30
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ui_logo_ratio: 61.8
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ui_operator_logo: 'true'
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ui_position_padding_left: -5
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ui_position_padding_right: -10
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ui_position_padding_top: 0
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ui_position_padding_bottom: -12
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workshopid: 2492307783
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server:
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operator_folder: ./operator/
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release_folder: ./release/
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template_folder: ./template/
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operator:
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use_skel: true
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preview: preview.jpg
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project_json: project.json
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source_folder: ./operator/{name}/extracted/
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target_folder: ./operator/{name}/processed/
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@@ -57,11 +57,11 @@ class Builder:
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def __build_assets(self, operator_name):
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use_skel = self.config["operators"][operator_name]["use_skel"]
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source_path = self.config["operators"][operator_name]["source_folder"].format(name=operator_name)
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target_path = self.config["operators"][operator_name]["target_folder"].format(name=operator_name)
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common_name = self.config["operators"][operator_name]["common_name"]
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fallback_name = self.config["operators"][operator_name]["fallback_name"]
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use_skel = self.config["operator"]["use_skel"]
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source_path = self.config["operator"]["source_folder"].format(name=operator_name)
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target_path = self.config["operator"]["target_folder"].format(name=operator_name)
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common_name = self.config["operators"][operator_name]["operator_settings.js"]["filename"]
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fallback_name = self.config["operators"][operator_name]["index.html"]["fallback_name"]
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file_paths = dict(
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json=target_path + common_name + ".json",
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atlas=target_path + common_name + ".atlas",
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@@ -219,7 +219,7 @@ class Builder:
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target_path = self.config["server"]["release_folder"]
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operator_release_path = pathlib.Path.cwd().joinpath(target_path, operator_name)
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release_operator_assets_path = pathlib.Path.cwd().joinpath(operator_release_path, self.config["server"]["operator_folder"])
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operator_assets_path = pathlib.Path.cwd().joinpath(self.config["operators"][operator_name]["target_folder"].format(name=operator_name), "..")
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operator_assets_path = pathlib.Path.cwd().joinpath(self.config["operator"]["target_folder"].format(name=operator_name), "..")
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template_path = pathlib.Path.cwd().joinpath(self.config["server"]["template_folder"])
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if operator_release_path.exists() is True:
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@@ -230,7 +230,7 @@ class Builder:
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for file in operator_assets_path.iterdir():
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if file.is_file() is True:
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filename = file.name
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if filename == self.config["operators"][operator_name]["project_json"] or filename == self.config["operators"][operator_name]["preview"]:
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if filename == self.config["operator"]["project_json"] or filename == self.config["operator"]["preview"]:
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file_path = pathlib.Path.cwd().joinpath(operator_release_path, filename)
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else:
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file_path = pathlib.Path.cwd().joinpath(release_operator_assets_path, filename)
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@@ -8,25 +8,55 @@ class Config:
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config=dict(
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server=dict,
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operators=dict,
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operator=dict,
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),
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server=dict(
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template_folder=str,
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release_folder=str,
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operator_folder=str,
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),
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operators=dict(
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operators={
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"index.html": dict,
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"operator_settings.js": dict,
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"project.json": dict
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},
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operator=dict(
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use_skel=bool,
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preview=str,
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project_json=str,
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source_folder=str,
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target_folder=str,
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common_name=str,
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fallback_name=str,
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release_folder=str,
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logo_name=str,
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project_json=str,
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preview=str,
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use_skel=bool,
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title=str,
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config=dict,
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)
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),
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operator_config={
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"index.html": dict(
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operator_logo=str,
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title=str,
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version=str,
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fallback_name=str,
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),
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"operator_settings.js": dict(
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fallbackImage_height=int,
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fallbackImage_width=int,
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filename=str,
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fps=int,
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viewport_left=int,
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viewport_right=int,
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viewport_top=int,
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viewport_bottom=int,
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),
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"project.json": dict(
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description=str,
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title=str,
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ui_logo_opacity=int,
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ui_logo_ratio=float,
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ui_operator_logo=str,
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ui_position_padding_left=int,
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ui_position_padding_right=int,
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ui_position_padding_top=int,
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ui_position_padding_bottom=int,
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workshopid=int,
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)
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}
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)
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self.__read_config()
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@@ -45,9 +75,14 @@ class Config:
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key = "server"
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self.__config_check(key, self.config[key], self.valid_keys[key])
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key = "operator"
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self.__config_check(key, self.config[key], self.valid_keys[key])
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key = "operators"
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for operator_name, operator_content in self.config[key].items():
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self.__config_check(operator_name, operator_content, self.valid_keys[key])
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for filename, filetype in self.config[key][operator_name].items():
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self.__config_check(filename, filetype, self.valid_keys["operator_config"][filename])
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# with open(self.config_path, 'w') as f:
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# yaml.safe_dump(self.config, f, allow_unicode=True)
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@@ -60,7 +95,7 @@ class Config:
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if key in checklist:
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required_type = required_keys[key]
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else:
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break
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continue
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if value_type != required_type:
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raise TypeError("Item {key} in config.yaml is not set up correctly. Type {value_type} is detected, but type {required_type} is required.".format(key=key, value_type=value_type.__name__, required_type=required_type.__name__))
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else:
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@@ -5,8 +5,8 @@ class ContentProcessor:
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def __init__(self, config, operator_name):
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self.config = config["operators"][operator_name]
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self.file_to_process = [key for key, value in self.config["config"].items()]
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self.settings = self.config["config"]
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self.file_to_process = [key for key, value in self.config.items()]
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self.settings = self.config
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self.evalable = [
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"__get_version"
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]
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Reference in New Issue
Block a user