fix(aklive2d): skip fork when running charword:build

This commit is contained in:
Haoyu Xu
2023-08-23 18:47:58 +08:00
parent 036de4ac7c
commit a02239c46d
2 changed files with 15 additions and 2 deletions

7
.vscode/launch.json vendored
View File

@@ -56,6 +56,13 @@
"command": "pnpm run charwords:update",
"cwd": "${workspaceFolder}"
},
{
"type": "node-terminal",
"name": "Run Script: charwords:build",
"request": "launch",
"command": "pnpm run charwords:build",
"cwd": "${workspaceFolder}"
},
{
"type": "node-terminal",
"name": "Run Script: music",

View File

@@ -289,8 +289,14 @@ async function main() {
const str = `${__error.length} error${__error.length > 1 ? 's were' : ' was'} found:\n${__error.join('\n')}`
throw new Error(str)
} else {
for (const OPERATOR_NAME of OPERATOR_NAMES) {
fork(path.join(__projectRoot, 'vite.config.js'), [op, OPERATOR_NAME])
switch (op) {
case 'charwords:build':
return
default:
for (const OPERATOR_NAME of OPERATOR_NAMES) {
fork(path.join(__projectRoot, 'vite.config.js'), [op, OPERATOR_NAME])
}
return
}
}
}