Files
YarikStudio/AssetStudio/Classes/Transform.cs
2023-11-24 21:17:13 +04:00

32 lines
919 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class Transform : Component
{
public Quaternion m_LocalRotation;
public Vector3 m_LocalPosition;
public Vector3 m_LocalScale;
public List<PPtr<Transform>> m_Children;
public PPtr<Transform> m_Father;
public Transform(ObjectReader reader) : base(reader)
{
m_LocalRotation = reader.ReadQuaternion();
m_LocalPosition = reader.ReadVector3();
m_LocalScale = reader.ReadVector3();
int m_ChildrenCount = reader.ReadInt32();
m_Children = new List<PPtr<Transform>>();
for (int i = 0; i < m_ChildrenCount; i++)
{
m_Children.Add(new PPtr<Transform>(reader));
}
m_Father = new PPtr<Transform>(reader);
}
}
}