Files
YarikStudio/AssetStudioCLI/Program.cs
2022-10-22 00:36:45 +04:00

266 lines
11 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.CommandLine;
using System.CommandLine.Binding;
using System.Text.RegularExpressions;
using static AssetStudioCLI.Studio;
using AssetStudio;
namespace AssetStudioCLI
{
public class Program
{
public static void Main(string[] args)
{
var rootCommand = RegisterOptions();
rootCommand.Invoke(args);
}
public static RootCommand RegisterOptions()
{
var optionsBinder = new OptionsBinder();
var rootCommand = new RootCommand()
{
optionsBinder.Silent,
optionsBinder.Types,
optionsBinder.Filters,
optionsBinder.GameName,
optionsBinder.MapOp,
optionsBinder.MapType,
optionsBinder.MapName,
optionsBinder.GroupAssetsType,
optionsBinder.NoAssetBundle,
optionsBinder.NoIndexObject,
optionsBinder.XorByte,
optionsBinder.AIFile,
optionsBinder.Input,
optionsBinder.Output
};
rootCommand.SetHandler((Options o) =>
{
try
{
var game = GameManager.GetGame(o.GameName);
if (game == null)
{
Console.WriteLine("Invalid Game !!");
Console.WriteLine(GameManager.SupportedGames());
return;
}
Studio.Game = game;
assetsManager.Game = game;
AssetBundle.Exportable = !o.NoAssetBundle;
IndexObject.Exportable = !o.NoIndexObject;
if (!o.Silent)
{
Logger.Default = new ConsoleLogger();
}
if (o.XorKey != default)
{
if (o.NoIndexObject)
{
Logger.Warning("XOR key is set but IndexObject/MiHoYoBinData is excluded, ignoring key...");
}
else
{
MiHoYoBinData.doXOR = true;
MiHoYoBinData.Key = o.XorKey;
}
}
if (o.AIFile != null && game.Name == "GI" || game.Name == "CB2" || game.Name == "CB3")
{
ResourceIndex.FromFile(o.AIFile.FullName);
}
Logger.Info("Scanning for files");
var files = o.Input.Attributes.HasFlag(FileAttributes.Directory) ? Directory.GetFiles(o.Input.FullName, $"*{game.Extension}", SearchOption.AllDirectories).OrderBy(x => x.Length).ToArray() : new string[] { o.Input.FullName };
Logger.Info(string.Format("Found {0} file(s)", files.Count()));
if (o.MapOp.Equals(MapOpType.None))
{
var i = 0;
foreach (var file in files)
{
assetsManager.LoadFiles(file);
BuildAssetData(o.Types, o.Filters, ref i);
ExportAssets(o.Output.FullName, exportableAssets, o.GroupAssetsType);
exportableAssets.Clear();
assetsManager.Clear();
}
}
if (o.MapOp.HasFlag(MapOpType.CABMap))
{
CABManager.BuildMap(files.ToList(), game);
}
if (o.MapOp.HasFlag(MapOpType.AssetMap))
{
if (files.Length == 1)
{
throw new Exception("Unable to build AssetMap with input_path as a file !!");
}
var assets = BuildAssetMap(files.ToList(), o.Types, o.Filters);
if (!o.Output.Exists)
{
o.Output.Create();
}
if (string.IsNullOrEmpty(o.MapName))
{
o.MapName = $"assets_map_{game.Name}";
}
ExportAssetsMap(o.Output.FullName, assets, o.MapName, o.MapType);
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Console.WriteLine(e.StackTrace);
}
}, optionsBinder);
return rootCommand;
}
}
public class Options
{
public bool Silent { get; set; }
public ClassIDType[] Types { get; set; }
public Regex[] Filters { get; set; }
public string GameName { get; set; }
public MapOpType MapOp { get; set; }
public ExportListType MapType { get; set; }
public string MapName { get; set; }
public AssetGroupOption GroupAssetsType { get; set; }
public bool NoAssetBundle { get; set; }
public bool NoIndexObject { get; set; }
public byte XorKey { get; set; }
public FileInfo AIFile { get; set; }
public FileInfo Input { get; set; }
public DirectoryInfo Output { get; set; }
}
public class OptionsBinder : BinderBase<Options>
{
public readonly Option<bool> Silent;
public readonly Option<ClassIDType[]> Types;
public readonly Option<Regex[]> Filters;
public readonly Option<string> GameName;
public readonly Option<MapOpType> MapOp;
public readonly Option<ExportListType> MapType;
public readonly Option<string> MapName;
public readonly Option<AssetGroupOption> GroupAssetsType;
public readonly Option<bool> NoAssetBundle;
public readonly Option<bool> NoIndexObject;
public readonly Option<byte> XorByte;
public readonly Option<FileInfo> AIFile;
public readonly Argument<FileInfo> Input;
public readonly Argument<DirectoryInfo> Output;
public OptionsBinder()
{
Silent = new Option<bool>("--silent", "Hide log messages.");
Types = new Option<ClassIDType[]>("--type", "Specify unity class type(s)") { AllowMultipleArgumentsPerToken = true, ArgumentHelpName = "Texture2D|Sprite|etc.." };
Filters = new Option<Regex[]>("--filter", result => result.Tokens.Select(x => new Regex(x.Value, RegexOptions.IgnoreCase)).ToArray(), false, "Specify regex filter(s).") { AllowMultipleArgumentsPerToken = true };
GameName = new Option<string>("--game", $"Specify Game.") { IsRequired = true };
MapOp = new Option<MapOpType>("--map_op", "Specify which map to build.");
MapType = new Option<ExportListType>("--map_type", "AssetMap output type.");
MapName = new Option<string>("--map_name", "Specify AssetMap file name.");
GroupAssetsType = new Option<AssetGroupOption>("--group_assets_type", "Specify how exported assets should be grouped.");
NoAssetBundle = new Option<bool>("--no_asset_bundle", "Exclude AssetBundle from AssetMap/Export.");
NoIndexObject = new Option<bool>("--no_index_object", "Exclude IndexObject/MiHoYoBinData from AssetMap/Export.");
AIFile = new Option<FileInfo>("--ai_file", "Specify asset_index json file path (to recover GI containers).").LegalFilePathsOnly();
Input = new Argument<FileInfo>("input_path", "Input file/folder.").LegalFilePathsOnly();
Output = new Argument<DirectoryInfo>("output_path", "Output folder.").LegalFilePathsOnly();
XorByte = new Option<byte>("--xor_key", result =>
{
var value = result.Tokens.Single().Value;
if (value.StartsWith("0x"))
{
value = value.Substring(2);
return Convert.ToByte(value, 0x10);
}
else
{
return byte.Parse(value);
}
}, false, "XOR key to decrypt MiHoYoBinData.");
Filters.AddValidator(result =>
{
var values = result.Tokens.Select(x => x.Value).ToArray();
foreach(var val in values)
{
if (string.IsNullOrWhiteSpace(val))
{
result.ErrorMessage = "Empty string.";
return;
}
try
{
Regex.Match("", val, RegexOptions.IgnoreCase);
}
catch (ArgumentException e)
{
result.ErrorMessage = "Invalid Regex.\n" + e.Message;
return;
}
}
});
XorByte.AddValidator(result =>
{
var value = result.Tokens.Single().Value;
try
{
if (value.StartsWith("0x"))
{
value = value.Substring(2);
Convert.ToByte(value, 0x10);
}
else
{
byte.Parse(value);
}
}
catch(Exception e)
{
result.ErrorMessage = "Invalid byte value.\n" + e.Message;
}
});
GameName.FromAmong(GameManager.GetGameNames());
GroupAssetsType.SetDefaultValue(0);
MapOp.SetDefaultValue(MapOpType.None);
MapType.SetDefaultValue(ExportListType.XML);
}
protected override Options GetBoundValue(BindingContext bindingContext) =>
new Options
{
Silent = bindingContext.ParseResult.GetValueForOption(Silent),
Types = bindingContext.ParseResult.GetValueForOption(Types),
Filters = bindingContext.ParseResult.GetValueForOption(Filters),
GameName = bindingContext.ParseResult.GetValueForOption(GameName),
MapOp = bindingContext.ParseResult.GetValueForOption(MapOp),
MapType = bindingContext.ParseResult.GetValueForOption(MapType),
MapName = bindingContext.ParseResult.GetValueForOption(MapName),
GroupAssetsType = bindingContext.ParseResult.GetValueForOption(GroupAssetsType),
NoAssetBundle = bindingContext.ParseResult.GetValueForOption(NoAssetBundle),
NoIndexObject = bindingContext.ParseResult.GetValueForOption(NoIndexObject),
XorKey = bindingContext.ParseResult.GetValueForOption(XorByte),
AIFile = bindingContext.ParseResult.GetValueForOption(AIFile),
Input = bindingContext.ParseResult.GetValueForArgument(Input),
Output = bindingContext.ParseResult.GetValueForArgument(Output)
};
}
}