Files
YarikStudio/AssetStudio.CLI/Studio.cs
2023-11-24 21:17:13 +04:00

498 lines
21 KiB
C#

using System;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using static AssetStudio.CLI.Exporter;
using System.Globalization;
using System.Xml;
namespace AssetStudio.CLI
{
[Flags]
public enum MapOpType
{
None,
Load,
CABMap,
AssetMap = 4,
Both = 8,
All = Both | Load,
}
internal static class Studio
{
public static Game Game;
public static bool ModelOnly = false;
public static bool SkipContainer = false;
public static AssetsManager assetsManager = new AssetsManager() { ResolveDependencies = false };
public static AssemblyLoader assemblyLoader = new AssemblyLoader();
public static List<AssetItem> exportableAssets = new List<AssetItem>();
public static int ExtractFolder(string path, string savePath)
{
int extractedCount = 0;
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
for (int i = 0; i < files.Length; i++)
{
var file = files[i];
var fileOriPath = Path.GetDirectoryName(file);
var fileSavePath = fileOriPath.Replace(path, savePath);
extractedCount += ExtractFile(file, fileSavePath);
}
return extractedCount;
}
public static int ExtractFile(string[] fileNames, string savePath)
{
int extractedCount = 0;
for (var i = 0; i < fileNames.Length; i++)
{
var fileName = fileNames[i];
extractedCount += ExtractFile(fileName, savePath);
}
return extractedCount;
}
public static int ExtractFile(string fileName, string savePath)
{
int extractedCount = 0;
var reader = new FileReader(fileName);
reader = reader.PreProcessing(Game);
if (reader.FileType == FileType.BundleFile)
extractedCount += ExtractBundleFile(reader, savePath);
else if (reader.FileType == FileType.WebFile)
extractedCount += ExtractWebDataFile(reader, savePath);
else if (reader.FileType == FileType.BlkFile)
extractedCount += ExtractBlkFile(reader, savePath);
else if (reader.FileType == FileType.BlockFile)
extractedCount += ExtractBlockFile(reader, savePath);
else
reader.Dispose();
return extractedCount;
}
private static int ExtractBundleFile(FileReader reader, string savePath)
{
Logger.Info($"Decompressing {reader.FileName} ...");
try
{
var bundleFile = new BundleFile(reader, Game);
reader.Dispose();
if (bundleFile.fileList.Count > 0)
{
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
return ExtractStreamFile(extractPath, bundleFile.fileList);
}
}
catch (InvalidCastException)
{
Logger.Error($"Game type mismatch, Expected {nameof(Mr0k)} but got {Game.Name} ({Game.GetType().Name}) !!");
}
return 0;
}
private static int ExtractWebDataFile(FileReader reader, string savePath)
{
Logger.Info($"Decompressing {reader.FileName} ...");
var webFile = new WebFile(reader);
reader.Dispose();
if (webFile.fileList.Count > 0)
{
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
return ExtractStreamFile(extractPath, webFile.fileList);
}
return 0;
}
private static int ExtractBlkFile(FileReader reader, string savePath)
{
int total = 0;
Logger.Info($"Decompressing {reader.FileName} ...");
try
{
using var stream = BlkUtils.Decrypt(reader, (Blk)Game);
do
{
stream.Offset = stream.AbsolutePosition;
var dummyPath = Path.Combine(reader.FullPath, stream.AbsolutePosition.ToString("X8"));
var subReader = new FileReader(dummyPath, stream, true);
var subSavePath = Path.Combine(savePath, reader.FileName + "_unpacked");
switch (subReader.FileType)
{
case FileType.BundleFile:
total += ExtractBundleFile(subReader, subSavePath);
break;
case FileType.MhyFile:
total += ExtractMhyFile(subReader, subSavePath);
break;
}
} while (stream.Remaining > 0);
}
catch (InvalidCastException)
{
Logger.Error($"Game type mismatch, Expected {nameof(Blk)} but got {Game.Name} ({Game.GetType().Name}) !!");
}
return total;
}
private static int ExtractBlockFile(FileReader reader, string savePath)
{
int total = 0;
Logger.Info($"Decompressing {reader.FileName} ...");
using var stream = new OffsetStream(reader.BaseStream, 0);
do
{
stream.Offset = stream.AbsolutePosition;
var subSavePath = Path.Combine(savePath, reader.FileName + "_unpacked");
var dummyPath = Path.Combine(reader.FullPath, stream.AbsolutePosition.ToString("X8"));
var subReader = new FileReader(dummyPath, stream, true);
total += ExtractBundleFile(subReader, subSavePath);
} while (stream.Remaining > 0);
return total;
}
private static int ExtractMhyFile(FileReader reader, string savePath)
{
Logger.Info($"Decompressing {reader.FileName} ...");
try
{
var mhy0File = new MhyFile(reader, reader.FullPath, (Mhy)Game);
reader.Dispose();
if (mhy0File.fileList.Count > 0)
{
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
return ExtractStreamFile(extractPath, mhy0File.fileList);
}
}
catch (InvalidCastException)
{
Logger.Error($"Game type mismatch, Expected {nameof(Mhy)} but got {Game.Name} ({Game.GetType().Name}) !!");
}
return 0;
}
private static int ExtractStreamFile(string extractPath, List<StreamFile> fileList)
{
int extractedCount = 0;
foreach (var file in fileList)
{
var filePath = Path.Combine(extractPath, file.path);
var fileDirectory = Path.GetDirectoryName(filePath);
if (!Directory.Exists(fileDirectory))
{
Directory.CreateDirectory(fileDirectory);
}
if (!File.Exists(filePath))
{
using (var fileStream = File.Create(filePath))
{
file.stream.CopyTo(fileStream);
}
extractedCount += 1;
}
file.stream.Dispose();
}
return extractedCount;
}
public static void UpdateContainers()
{
if (exportableAssets.Count > 0)
{
Logger.Info("Updating Containers...");
foreach (var asset in exportableAssets)
{
if (int.TryParse(asset.Container, out var value))
{
var last = unchecked((uint)value);
var name = Path.GetFileNameWithoutExtension(asset.SourceFile.originalPath);
if (uint.TryParse(name, out var id))
{
var path = ResourceIndex.GetContainer(id, last);
if (!string.IsNullOrEmpty(path))
{
asset.Container = path;
if (asset.Type == ClassIDType.MiHoYoBinData)
{
asset.Text = Path.GetFileNameWithoutExtension(path);
}
}
}
}
}
Logger.Info("Updated !!");
}
}
public static void BuildAssetData(ClassIDType[] typeFilters, Regex[] nameFilters, Regex[] containerFilters, ref int i)
{
var objectAssetItemDic = new Dictionary<Object, AssetItem>();
var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
var containers = new List<(PPtr<Object>, string)>();
foreach (var assetsFile in assetsManager.assetsFileList)
{
foreach (var asset in assetsFile.Objects)
{
ProcessAssetData(asset, typeFilters, nameFilters, objectAssetItemDic, mihoyoBinDataNames, containers, ref i);
}
}
foreach ((var pptr, var name) in mihoyoBinDataNames)
{
if (pptr.TryGet<MiHoYoBinData>(out var obj))
{
var assetItem = objectAssetItemDic[obj];
if (int.TryParse(name, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var hash))
{
assetItem.Text = name;
assetItem.Container = hash.ToString();
}
else assetItem.Text = $"BinFile #{assetItem.m_PathID}";
}
}
if (!SkipContainer)
{
foreach ((var pptr, var container) in containers)
{
if (pptr.TryGet(out var obj))
{
var item = objectAssetItemDic[obj];
if (containerFilters.IsNullOrEmpty() || containerFilters.Any(x => x.IsMatch(container)))
{
item.Container = container;
}
else
{
exportableAssets.Remove(item);
}
}
}
containers.Clear();
if (Game.Type.IsGISubGroup())
{
UpdateContainers();
}
}
}
public static void ProcessAssetData(Object asset, ClassIDType[] typeFilters, Regex[] nameFilters, Dictionary<Object, AssetItem> objectAssetItemDic, List<(PPtr<Object>, string)> mihoyoBinDataNames, List<(PPtr<Object>, string)> containers, ref int i)
{
var assetItem = new AssetItem(asset);
objectAssetItemDic.Add(asset, assetItem);
assetItem.UniqueID = "#" + i++;
var exportable = false;
switch (asset)
{
case GameObject m_GameObject:
exportable = ModelOnly && m_GameObject.HasModel();
break;
case Texture2D m_Texture2D:
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
exportable = !ModelOnly;
break;
case AudioClip m_AudioClip:
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
exportable = !ModelOnly;
break;
case VideoClip m_VideoClip:
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
exportable = !ModelOnly;
break;
case MonoBehaviour m_MonoBehaviour:
exportable = !ModelOnly && assemblyLoader.Loaded;
break;
case AssetBundle m_AssetBundle:
foreach (var m_Container in m_AssetBundle.m_Container)
{
var preloadIndex = m_Container.Value.preloadIndex;
var preloadSize = m_Container.Value.preloadSize;
var preloadEnd = preloadIndex + preloadSize;
for (int k = preloadIndex; k < preloadEnd; k++)
{
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
}
}
break;
case IndexObject m_IndexObject:
foreach (var index in m_IndexObject.AssetMap)
{
mihoyoBinDataNames.Add((index.Value.Object, index.Key));
}
break;
case ResourceManager m_ResourceManager:
foreach (var m_Container in m_ResourceManager.m_Container)
{
containers.Add((m_Container.Value, m_Container.Key));
}
break;
case Mesh _:
case TextAsset _:
case AnimationClip _ when AnimationClip.Parsable:
case Font _:
case MovieTexture _:
case Sprite _:
case Material _:
case MiHoYoBinData _:
case Shader _ when Shader.Parsable:
case Animator _:
exportable = !ModelOnly;
break;
}
if (assetItem.Text == "")
{
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
}
var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(assetItem.Text));
var isFilteredType = typeFilters.IsNullOrEmpty() || typeFilters.Contains(assetItem.Type);
if (isMatchRegex && isFilteredType && exportable)
{
exportableAssets.Add(assetItem);
}
}
public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, AssetGroupOption assetGroupOption, ExportType exportType)
{
int toExportCount = toExportAssets.Count;
int exportedCount = 0;
foreach (var asset in toExportAssets)
{
string exportPath;
switch (assetGroupOption)
{
case AssetGroupOption.ByType: //type name
exportPath = Path.Combine(savePath, asset.TypeString);
break;
case AssetGroupOption.ByContainer: //container path
if (!string.IsNullOrEmpty(asset.Container))
{
exportPath = Path.HasExtension(asset.Container) ? Path.Combine(savePath, Path.GetDirectoryName(asset.Container)) : Path.Combine(savePath, asset.Container);
}
else
{
exportPath = Path.Combine(savePath, asset.TypeString);
}
break;
case AssetGroupOption.BySource: //source file
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
{
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
}
else
{
exportPath = Path.Combine(savePath, Path.GetFileName(asset.SourceFile.originalPath) + "_export", asset.SourceFile.fileName);
}
break;
default:
exportPath = savePath;
break;
}
exportPath += Path.DirectorySeparatorChar;
Logger.Info($"[{exportedCount}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
try
{
switch (exportType)
{
case ExportType.Raw:
if (ExportRawFile(asset, exportPath))
{
exportedCount++;
}
break;
case ExportType.Dump:
if (ExportDumpFile(asset, exportPath))
{
exportedCount++;
}
break;
case ExportType.Convert:
if (ExportConvertFile(asset, exportPath))
{
exportedCount++;
}
break;
case ExportType.JSON:
if (ExportJSONFile(asset, exportPath))
{
exportedCount++;
}
break;
}
}
catch (Exception ex)
{
Logger.Error($"Export {asset.Type}:{asset.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}");
}
}
var statusText = exportedCount == 0 ? "Nothing exported." : $"Finished exporting {exportedCount} assets.";
if (toExportCount > exportedCount)
{
statusText += $" {toExportCount - exportedCount} assets skipped (not extractable or files already exist)";
}
Logger.Info(statusText);
}
public static void ExportAssetsMap(string savePath, List<AssetEntry> toExportAssets, string exportListName, ExportListType exportListType)
{
string filename;
switch (exportListType)
{
case ExportListType.XML:
filename = Path.Combine(savePath, $"{exportListName}.xml");
var settings = new XmlWriterSettings() { Indent = true };
using (XmlWriter writer = XmlWriter.Create(filename, settings))
{
writer.WriteStartDocument();
writer.WriteStartElement("Assets");
writer.WriteAttributeString("filename", filename);
writer.WriteAttributeString("createdAt", DateTime.UtcNow.ToString("s"));
foreach (var asset in toExportAssets)
{
writer.WriteStartElement("Asset");
writer.WriteElementString("Name", asset.Name);
writer.WriteElementString("Container", asset.Container);
writer.WriteStartElement("Type");
writer.WriteAttributeString("id", ((int)asset.Type).ToString());
writer.WriteValue(asset.Type.ToString());
writer.WriteEndElement();
writer.WriteElementString("PathID", asset.PathID.ToString());
writer.WriteElementString("Source", asset.Source);
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.WriteEndDocument();
}
break;
case ExportListType.JSON:
filename = Path.Combine(savePath, $"{exportListName}.json");
using (StreamWriter file = File.CreateText(filename))
{
JsonSerializer serializer = new JsonSerializer() { Formatting = Newtonsoft.Json.Formatting.Indented };
serializer.Converters.Add(new StringEnumConverter());
serializer.Serialize(file, toExportAssets);
}
break;
}
var statusText = $"Finished exporting asset list with {toExportAssets.Count()} items.";
Logger.Info(statusText);
Logger.Info($"AssetMap build successfully !!");
}
public static TypeTree MonoBehaviourToTypeTree(MonoBehaviour m_MonoBehaviour)
{
return m_MonoBehaviour.ConvertToTypeTree(assemblyLoader);
}
}
}