Files
YarikStudio/AssetStudio/BlbFile.cs

307 lines
16 KiB
C#

using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace AssetStudio
{
public class Blb3File
{
private List<BundleFile.StorageBlock> m_BlocksInfo;
private List<BundleFile.Node> m_DirectoryInfo;
private byte[] Header;
private static string ModuleName = "UnityPlayer.dll";
private static IntPtr Module = IntPtr.Zero;
public BundleFile.Header m_Header;
public List<StreamFile> fileList;
public long Offset;
[DllImport("kernel32.dll")]
static extern bool VirtualProtect(IntPtr lpAddress, uint dwSize, uint flNewProtect, out uint lpflOldProtect);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
[DllImport("kernel32.dll")]
static extern IntPtr GetModuleHandle(string lpModuleName);
public delegate int DecryptBlb(ref byte buffer, ulong size, ref byte header, ulong headerSize, uint idk);
public static void Decrypt(byte[] header, Span<byte> buffer)
{
if (Module == IntPtr.Zero)
{
Module = LoadLibrary(ModuleName);
byte[] key1 = new byte[256] { 0x63, 0x7d, 0x75, 0x78, 0xf6, 0x6e, 0x69, 0xc2, 0x38, 0x08, 0x6d, 0x20, 0xf2, 0xda, 0xa5, 0x79, 0xda, 0x93, 0xdb, 0x6e, 0xee, 0x4c, 0x51, 0xe7, 0xb5, 0xcd, 0xb8, 0xb4, 0x80, 0xb9, 0x6c, 0xdf, 0x97, 0xdc, 0xb1, 0x05, 0x12, 0x1a, 0xd1, 0xeb, 0x1c, 0x8c, 0xcf, 0xda, 0x5d, 0xf5, 0x1f, 0x3a, 0x34, 0xf6, 0x11, 0xf0, 0x2c, 0xa3, 0x33, 0xad, 0x3f, 0x2b, 0xba, 0xd9, 0xd7, 0x1a, 0x8c, 0x4a, 0x49, 0xc2, 0x6e, 0x59, 0x5f, 0x2b, 0x1c, 0xe7, 0x1a, 0x72, 0x9c, 0xf8, 0x65, 0xae, 0x61, 0xcb, 0x03, 0x80, 0x52, 0xbe, 0x74, 0xa9, 0xe7, 0x0c, 0x32, 0x92, 0xe4, 0x62, 0x16, 0x11, 0x06, 0x90, 0xb0, 0x8e, 0xc8, 0x98, 0x27, 0x28, 0x55, 0xe2, 0x2d, 0x90, 0x68, 0x14, 0x3c, 0x51, 0xf1, 0xc7, 0x21, 0xd2, 0x32, 0xfc, 0xe6, 0xe8, 0x4e, 0x82, 0xc4, 0xcf, 0xa0, 0x5a, 0x6c, 0x82, 0x8d, 0xad, 0x4d, 0x8d, 0x91, 0x6f, 0xdb, 0x12, 0xc2, 0x90, 0x4c, 0x2e, 0xf4, 0xb6, 0xe8, 0xd0, 0x97, 0xfc, 0xf0, 0x10, 0xdd, 0x4f, 0xb6, 0xbf, 0x06, 0x1f, 0xde, 0x77, 0x22, 0x8f, 0x42, 0xc3, 0x95, 0x44, 0x40, 0x93, 0x98, 0xa9, 0xed, 0xa3, 0x82, 0xfb, 0x6a, 0x7a, 0x06, 0xc9, 0x3d, 0x38, 0x4a, 0xd6, 0x57, 0x79, 0x85, 0xde, 0x39, 0x60, 0xf8, 0x1e, 0xd4, 0xef, 0x4e, 0x51, 0xd9, 0xc7, 0x10, 0xb7, 0x7a, 0xb9, 0xe7, 0xed, 0xd8, 0x63, 0x72, 0x01, 0x20, 0x14, 0xbe, 0xd4, 0x87, 0x70, 0x45, 0x45, 0xa0, 0xef, 0x67, 0xb5, 0x9c, 0xd6, 0x20, 0xd9, 0xb9, 0xec, 0x8d, 0x62, 0x5a, 0x1c, 0xc3, 0x41, 0x01, 0x19, 0x7a, 0xf2, 0x8d, 0x3c, 0x68, 0x73, 0x73, 0xf7, 0x6d, 0x02, 0x22, 0xb8, 0xc6, 0x30, 0x7c, 0x50, 0x7b, 0xfe, 0x4b, 0x13, 0xb4, 0x9f, 0xb9, 0x60, 0xd7, 0xf4, 0x4c, 0xa9, 0x45, 0xe9 };
byte[] key2 = new byte[256] { 0x29, 0x23, 0xbe, 0x84, 0xe1, 0x6c, 0xd6, 0xae, 0x52, 0x90, 0x49, 0xf1, 0xf1, 0xbb, 0xe9, 0xeb, 0xb3, 0xa6, 0xdb, 0x3c, 0x87, 0x0c, 0x3e, 0x99, 0x24, 0x5e, 0x0d, 0x1c, 0x06, 0xb7, 0x47, 0xde, 0xb3, 0x12, 0x4d, 0xc8, 0x43, 0xbb, 0x8b, 0xa6, 0x1f, 0x03, 0x5a, 0x7d, 0x09, 0x38, 0x25, 0x1f, 0x5d, 0xd4, 0xcb, 0xfc, 0x96, 0xf5, 0x45, 0x3b, 0x13, 0x0d, 0x89, 0x0a, 0x1c, 0xdb, 0xae, 0x32, 0x20, 0x9a, 0x50, 0xee, 0x40, 0x78, 0x36, 0xfd, 0x12, 0x49, 0x32, 0xf6, 0x9e, 0x7d, 0x49, 0xdc, 0xad, 0x4f, 0x14, 0xf2, 0x44, 0x40, 0x66, 0xd0, 0x6b, 0xc4, 0x30, 0xb7, 0x32, 0x3b, 0xa1, 0x22, 0xf6, 0x22, 0x91, 0x9d, 0xe1, 0x8b, 0x1f, 0xda, 0xb0, 0xca, 0x99, 0x02, 0xb9, 0x72, 0x9d, 0x49, 0x2c, 0x80, 0x7e, 0xc5, 0x99, 0xd5, 0xe9, 0x80, 0xb2, 0xea, 0xc9, 0xcc, 0x53, 0xbf, 0x67, 0xd6, 0xbf, 0x14, 0xd6, 0x7e, 0x2d, 0xdc, 0x8e, 0x66, 0x83, 0xef, 0x57, 0x49, 0x61, 0xff, 0x69, 0x8f, 0x61, 0xcd, 0xd1, 0x1e, 0x9d, 0x9c, 0x16, 0x72, 0x72, 0xe6, 0x1d, 0xf0, 0x84, 0x4f, 0x4a, 0x77, 0x02, 0xd7, 0xe8, 0x39, 0x2c, 0x53, 0xcb, 0xc9, 0x12, 0x1e, 0x33, 0x74, 0x9e, 0x0c, 0xf4, 0xd5, 0xd4, 0x9f, 0xd4, 0xa4, 0x59, 0x7e, 0x35, 0xcf, 0x32, 0x22, 0xf4, 0xcc, 0xcf, 0xd3, 0x90, 0x2d, 0x48, 0xd3, 0x8f, 0x75, 0xe6, 0xd9, 0x1d, 0x2a, 0xe5, 0xc0, 0xf7, 0x2b, 0x78, 0x81, 0x87, 0x44, 0x0e, 0x5f, 0x50, 0x00, 0xd4, 0x61, 0x8d, 0xbe, 0x7b, 0x05, 0x15, 0x07, 0x3b, 0x33, 0x82, 0x1f, 0x18, 0x70, 0x92, 0xda, 0x64, 0x54, 0xce, 0xb1, 0x85, 0x3e, 0x69, 0x15, 0xf8, 0x46, 0x6a, 0x04, 0x96, 0x73, 0x0e, 0xd9, 0x16, 0x2f, 0x67, 0x68, 0xd4, 0xf7, 0x4a, 0x4a, 0xd0, 0x57, 0x68, 0x76 };
IntPtr key1Ptr = GetModuleHandle(ModuleName) + 0x1FF7090;
IntPtr key2Ptr = GetModuleHandle(ModuleName) + 0x1FF6F90;
OverrideBytes(key1Ptr, key1, 256);
OverrideBytes(key2Ptr, key2, 256);
}
IntPtr function_raw = Module + 0xFC730;
DecryptBlb decrypt = (DecryptBlb)Marshal.GetDelegateForFunctionPointer(function_raw, typeof(DecryptBlb));
ulong header_size = (ulong)header.Length;
ulong buffer_size = (ulong)buffer.Length;
decrypt(ref buffer[0], buffer_size > 128 ? 128 : buffer_size, ref header[0], header_size, 0);
}
public Blb3File(FileReader reader, string path)
{
Offset = reader.Position;
reader.Endian = EndianType.LittleEndian;
var signature = reader.ReadStringToNull(4);
Logger.Verbose($"Parsed signature {signature}");
if (signature != "Blb\x03")
throw new Exception("not a Blb3 file");
var size = reader.ReadUInt32();
m_Header = new BundleFile.Header
{
version = 6,
unityVersion = "5.x.x",
unityRevision = "2017.4.30f1",
flags = 0
};
m_Header.compressedBlocksInfoSize = size;
m_Header.uncompressedBlocksInfoSize = size;
Logger.Verbose($"Header: {m_Header}");
reader.ReadUInt32();
Header = reader.ReadBytes(16);
var header = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
Decrypt(Header, header);
ReadBlocksInfoAndDirectory(header);
using var blocksStream = CreateBlocksStream(path);
ReadBlocks(reader, blocksStream);
ReadFiles(blocksStream, path);
}
private static void OverrideBytes(IntPtr address, byte[] bytes, int length)
{
uint oldprotect;
VirtualProtect(address, (uint)length, 0x40, out oldprotect);
Marshal.Copy(bytes, 0, address, length);
VirtualProtect(address, (uint)length, oldprotect, out oldprotect);
}
private void ReadBlocksInfoAndDirectory(byte[] header)
{
using var stream = new MemoryStream(header);
using var reader = new EndianBinaryReader(stream, EndianType.LittleEndian);
m_Header.size = reader.ReadUInt32();
var lastUncompressedSize = reader.ReadUInt32();
reader.Position += 4;
var blobOffset = reader.ReadInt32();
var blobSize = reader.ReadUInt32();
var compressionType = (CompressionType)reader.ReadByte();
var uncompressedSize = (uint)1 << reader.ReadByte();
reader.AlignStream();
var blocksInfoCount = reader.ReadInt32();
var nodesCount = reader.ReadInt32();
var blocksInfoOffset = reader.Position + reader.ReadInt64();
var nodesInfoOffset = reader.Position + reader.ReadInt64();
var flagInfoOffset = reader.Position + reader.ReadInt64();
reader.Position = blocksInfoOffset;
m_BlocksInfo = new List<BundleFile.StorageBlock>();
Logger.Verbose($"Blocks count: {blocksInfoCount}");
for (int i = 0; i < blocksInfoCount; i++)
{
m_BlocksInfo.Add(new BundleFile.StorageBlock
{
compressedSize = reader.ReadUInt32(),
uncompressedSize = i == blocksInfoCount - 1 ? lastUncompressedSize : uncompressedSize,
flags = (StorageBlockFlags)compressionType
});
Logger.Verbose($"Block {i} Info: {m_BlocksInfo[i]}");
}
for (int i = m_BlocksInfo.Count - 1; i > 0; i--)
{
m_BlocksInfo[i].compressedSize = m_BlocksInfo[i].compressedSize - m_BlocksInfo[i - 1].compressedSize;
}
reader.Position = nodesInfoOffset;
m_DirectoryInfo = new List<BundleFile.Node>();
Logger.Verbose($"Directory count: {nodesCount}");
for (int i = 0; i < nodesCount; i++)
{
m_DirectoryInfo.Add(new BundleFile.Node
{
offset = reader.ReadInt32(),
size = reader.ReadInt32()
});
var pos = reader.Position;
reader.Position = flagInfoOffset;
var flag = reader.ReadUInt32();
if (i >= 0x20)
{
flag = reader.ReadUInt32();
}
m_DirectoryInfo[i].flags = (uint)(flag & (1 << i)) * 4;
reader.Position = pos;
var pathOffset = reader.Position + reader.ReadInt64();
pos = reader.Position;
reader.Position = pathOffset;
m_DirectoryInfo[i].path = reader.ReadStringToNull();
reader.Position = pos;
Logger.Verbose($"Directory {i} Info: {m_DirectoryInfo[i]}");
}
}
private Stream CreateBlocksStream(string path)
{
Stream blocksStream;
var uncompressedSizeSum = (int)m_BlocksInfo.Sum(x => x.uncompressedSize);
Logger.Verbose($"Total size of decompressed blocks: 0x{uncompressedSizeSum:X8}");
if (uncompressedSizeSum >= int.MaxValue)
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
else
blocksStream = new MemoryStream(uncompressedSizeSum);
return blocksStream;
}
private void ReadBlocks(FileReader reader, Stream blocksStream)
{
foreach (var blockInfo in m_BlocksInfo)
{
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
Logger.Verbose($"Block compression type {compressionType}");
switch (compressionType) //kStorageBlockCompressionTypeMask
{
case CompressionType.None: //None
{
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
break;
}
case CompressionType.Oodle: //Oodle
{
{
var compressedSize = (int)blockInfo.compressedSize;
var uncompressedSize = (int)blockInfo.uncompressedSize;
var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
try
{
reader.Read(compressedBytesSpan);
Decrypt(Header, compressedBytesSpan);
var numWrite = OodleHelper.Decompress(compressedBytesSpan, uncompressedBytesSpan);
if (numWrite != uncompressedSize)
{
Logger.Warning($"Oodle decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
}
}
finally
{
blocksStream.Write(uncompressedBytesSpan);
ArrayPool<byte>.Shared.Return(compressedBytes, true);
ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
}
break;
}
}
case CompressionType.Lzma: //LZMA
{
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
break;
}
case CompressionType.Lz4: //LZ4
case CompressionType.Lz4HC: //LZ4HC
{
var compressedSize = (int)blockInfo.compressedSize;
var uncompressedSize = (int)blockInfo.uncompressedSize;
var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
try
{
reader.Read(compressedBytesSpan);
Decrypt(Header, compressedBytesSpan);
var numWrite = LZ4.Instance.Decompress(compressedBytesSpan, uncompressedBytesSpan);
if (numWrite != uncompressedSize)
{
Logger.Warning($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
}
}
catch (Exception e)
{
Logger.Error($"Lz4 decompression error {e.Message}");
}
finally
{
blocksStream.Write(uncompressedBytesSpan);
ArrayPool<byte>.Shared.Return(compressedBytes, true);
ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
}
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
}
}
private void ReadFiles(Stream blocksStream, string path)
{
Logger.Verbose($"Writing files from blocks stream...");
fileList = new List<StreamFile>();
for (int i = 0; i < m_DirectoryInfo.Count; i++)
{
var node = m_DirectoryInfo[i];
var file = new StreamFile();
fileList.Add(file);
file.path = node.path;
file.fileName = Path.GetFileName(node.path);
if (node.size >= int.MaxValue)
{
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
Directory.CreateDirectory(extractPath);
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
}
else
file.stream = new MemoryStream((int)node.size);
blocksStream.Position = node.offset;
blocksStream.CopyTo(file.stream, node.size);
file.stream.Position = 0;
}
}
}
}