Update Exporter.cs

This commit is contained in:
Razmoth
2024-01-29 10:20:52 +04:00
committed by GitHub
parent a0d8691331
commit f2d65e458c

View File

@@ -366,7 +366,7 @@ namespace AssetStudio.CLI
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs),
texs = JsonConvert.DeserializeObject<Dictionary<int, string>>(Properties.Settings.Default.texs), texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs),
}; };
var convert = animationList != null var convert = animationList != null
? new ModelConverter(m_Animator, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) ? new ModelConverter(m_Animator, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
@@ -392,7 +392,7 @@ namespace AssetStudio.CLI
game = Studio.Game, game = Studio.Game,
collectAnimations = Properties.Settings.Default.collectAnimations, collectAnimations = Properties.Settings.Default.collectAnimations,
uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs), uvs = JsonConvert.DeserializeObject<Dictionary<string, (bool, int)>>(Properties.Settings.Default.uvs),
texs = JsonConvert.DeserializeObject<Dictionary<int, string>>(Properties.Settings.Default.texs), texs = JsonConvert.DeserializeObject<Dictionary<string, int>>(Properties.Settings.Default.texs),
}; };
var convert = animationList != null var convert = animationList != null
? new ModelConverter(gameObject, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) ? new ModelConverter(gameObject, options, animationList.Select(x => (AnimationClip)x.Asset).ToArray())