- [Core] Fix parsing for MeshRenderer [SR].
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@@ -24,7 +24,7 @@ namespace AssetStudio
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public uint[] m_SubsetIndices;
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private bool isNewHeader = false;
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public static bool HasPrope(SerializedType type) => type.Match("F622BC5EE0E86D7BDF8C912DD94DCBF5");
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public static bool HasPrope(SerializedType type) => type.Match("F622BC5EE0E86D7BDF8C912DD94DCBF5") || type.Match("9255FA54269ADD294011FDA525B5FCAC");
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protected Renderer(ObjectReader reader) : base(reader)
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{
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