- [Core] bug fixes.
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using AssetStudio.CLI.Properties;
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using Newtonsoft.Json;
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using static AssetStudio.CLI.Studio;
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@@ -155,12 +156,12 @@ namespace AssetStudio.CLI
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{
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throw new Exception("Unable to build AssetMap with input_path as a file !!");
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}
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AssetsHelper.BuildAssetMap(files, o.MapName, game, o.Output.FullName, o.MapType, classTypeFilter, o.NameFilter, o.ContainerFilter);
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Task.Run(() => AssetsHelper.BuildAssetMap(files, o.MapName, game, o.Output.FullName, o.MapType, classTypeFilter, o.NameFilter, o.ContainerFilter)).Wait();
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}
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}
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if (o.MapOp.HasFlag(MapOpType.Both))
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{
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AssetsHelper.BuildBoth(files, o.MapName, o.Input.FullName, game, o.Output.FullName, o.MapType, classTypeFilter, o.NameFilter, o.ContainerFilter);
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Task.Run(() => AssetsHelper.BuildBoth(files, o.MapName, o.Input.FullName, game, o.Output.FullName, o.MapType, classTypeFilter, o.NameFilter, o.ContainerFilter)).Wait();
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}
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if (o.MapOp.Equals(MapOpType.None) || o.MapOp.HasFlag(MapOpType.Load))
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{
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@@ -2218,7 +2218,7 @@ namespace AssetStudio.GUI
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InvokeUpdate(miscToolStripMenuItem, true);
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}
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private async void buildBothToolStripMenuItem_Click(object sender, EventArgs e)
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private async Task buildBothToolStripMenuItem_Click(object sender, EventArgs e)
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{
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miscToolStripMenuItem.DropDown.Visible = false;
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InvokeUpdate(miscToolStripMenuItem, false);
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@@ -2406,7 +2406,7 @@ namespace AssetStudio.GUI
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Console.Clear();
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}
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private async void buildAssetMapToolStripMenuItem_Click(object sender, EventArgs e)
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private async Task buildAssetMapToolStripMenuItem_Click(object sender, EventArgs e)
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{
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miscToolStripMenuItem.DropDown.Visible = false;
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InvokeUpdate(miscToolStripMenuItem, false);
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@@ -313,7 +313,7 @@ namespace AssetStudio
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}
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}
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public static async void BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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public static async Task BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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{
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Logger.Info("Building AssetMap...");
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try
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@@ -629,7 +629,7 @@ namespace AssetStudio
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}
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}
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private static Task ExportAssetsMap(List<AssetEntry> toExportAssets, Game game, string name, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null)
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private static Task ExportAssetsMap(List<AssetEntry> toExportAssets, Game game, string name, string savePath, ExportListType exportListType)
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{
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return Task.Run(() =>
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{
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@@ -691,11 +691,9 @@ namespace AssetStudio
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Logger.Info($"Finished buidling AssetMap with {toExportAssets.Count} assets.");
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}
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resetEvent?.Set();
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});
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}
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public static async void BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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public static async Task BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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{
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Logger.Info($"Building Both...");
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CABMap.Clear();
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