- [Core] bug fixes.

This commit is contained in:
Razmoth
2024-02-19 17:15:16 +04:00
parent 2d1e5a076e
commit b5d54ce318
3 changed files with 8 additions and 9 deletions

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using AssetStudio.CLI.Properties;
using Newtonsoft.Json;
using static AssetStudio.CLI.Studio;
@@ -155,12 +156,12 @@ namespace AssetStudio.CLI
{
throw new Exception("Unable to build AssetMap with input_path as a file !!");
}
AssetsHelper.BuildAssetMap(files, o.MapName, game, o.Output.FullName, o.MapType, classTypeFilter, o.NameFilter, o.ContainerFilter);
Task.Run(() => AssetsHelper.BuildAssetMap(files, o.MapName, game, o.Output.FullName, o.MapType, classTypeFilter, o.NameFilter, o.ContainerFilter)).Wait();
}
}
if (o.MapOp.HasFlag(MapOpType.Both))
{
AssetsHelper.BuildBoth(files, o.MapName, o.Input.FullName, game, o.Output.FullName, o.MapType, classTypeFilter, o.NameFilter, o.ContainerFilter);
Task.Run(() => AssetsHelper.BuildBoth(files, o.MapName, o.Input.FullName, game, o.Output.FullName, o.MapType, classTypeFilter, o.NameFilter, o.ContainerFilter)).Wait();
}
if (o.MapOp.Equals(MapOpType.None) || o.MapOp.HasFlag(MapOpType.Load))
{

View File

@@ -2218,7 +2218,7 @@ namespace AssetStudio.GUI
InvokeUpdate(miscToolStripMenuItem, true);
}
private async void buildBothToolStripMenuItem_Click(object sender, EventArgs e)
private async Task buildBothToolStripMenuItem_Click(object sender, EventArgs e)
{
miscToolStripMenuItem.DropDown.Visible = false;
InvokeUpdate(miscToolStripMenuItem, false);
@@ -2406,7 +2406,7 @@ namespace AssetStudio.GUI
Console.Clear();
}
private async void buildAssetMapToolStripMenuItem_Click(object sender, EventArgs e)
private async Task buildAssetMapToolStripMenuItem_Click(object sender, EventArgs e)
{
miscToolStripMenuItem.DropDown.Visible = false;
InvokeUpdate(miscToolStripMenuItem, false);

View File

@@ -313,7 +313,7 @@ namespace AssetStudio
}
}
public static async void BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
public static async Task BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
{
Logger.Info("Building AssetMap...");
try
@@ -629,7 +629,7 @@ namespace AssetStudio
}
}
private static Task ExportAssetsMap(List<AssetEntry> toExportAssets, Game game, string name, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null)
private static Task ExportAssetsMap(List<AssetEntry> toExportAssets, Game game, string name, string savePath, ExportListType exportListType)
{
return Task.Run(() =>
{
@@ -691,11 +691,9 @@ namespace AssetStudio
Logger.Info($"Finished buidling AssetMap with {toExportAssets.Count} assets.");
}
resetEvent?.Set();
});
}
public static async void BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
public static async Task BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
{
Logger.Info($"Building Both...");
CABMap.Clear();