- [CLI] Update default settings.
- [GUI] Update default settings.
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@@ -20,7 +20,7 @@
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<add key="restoreExtensionName" value="True" />
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<add key="enableFileLogging" value="False" />
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<add key="minimalAssetMap" value="True" />
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<add key="texs" value="{}" />
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<add key="uvs" value='{"UV0":{"Item1":true,"Item2":0},"UV1":{"Item1":true,"Item2":1},"UV2":{"Item1":false,"Item2":0},"UV3":{"Item1":false,"Item2":0},"UV4":{"Item1":false,"Item2":0},"UV5":{"Item1":false,"Item2":0},"UV6":{"Item1":false,"Item2":0},"UV7":{"Item1":false,"Item2":0}}' />
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<add key="texs" value="{}" />
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</appSettings>
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</configuration>
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@@ -36,11 +36,6 @@ namespace AssetStudio.CLI.Properties {
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public static Settings Default => defaultInstance;
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public bool displayAll => AppSettings.Get("displayAll", false);
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public bool enablePreview => AppSettings.Get("enablePreview", true);
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public bool displayInfo => AppSettings.Get("displayInfo", true);
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public bool openAfterExport => AppSettings.Get("openAfterExport", true);
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public int assetGroupOption => AppSettings.Get("assetGroupOption", 0);
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public bool convertTexture => AppSettings.Get("convertTexture", true);
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public bool convertAudio => AppSettings.Get("convertAudio", true);
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public ImageFormat convertType => AppSettings.Get("convertType", ImageFormat.Png);
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@@ -57,13 +52,6 @@ namespace AssetStudio.CLI.Properties {
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public bool exportBlendShape => AppSettings.Get("exportBlendShape", true);
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public bool castToBone => AppSettings.Get("castToBone", false);
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public bool restoreExtensionName => AppSettings.Get("restoreExtensionName", true);
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public bool encrypted => AppSettings.Get("encrypted", true);
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public byte key => AppSettings.Get("key", (byte)0x93);
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public int selectedGame => AppSettings.Get("selectedGame", 0);
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public bool enableResolveDependencies => AppSettings.Get("enableResolveDependencies", true);
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public int selectedCNUnityKey => AppSettings.Get("selectedCNUnityKey", 0);
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public int selectedAssetMapType => AppSettings.Get("selectedAssetMapType", 0);
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public bool exportMiHoYoBinData => AppSettings.Get("exportMiHoYoBinData", true);
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public bool enableFileLogging => AppSettings.Get("enableFileLogging", false);
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public bool minimalAssetMap => AppSettings.Get("minimalAssetMap", true);
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public string texs => AppSettings.Get("texs", string.Empty);
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@@ -80,7 +80,7 @@
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<value>True</value>
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</setting>
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<setting name="assetMapType" serializeAs="String">
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<value>0</value>
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<value>1</value>
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</setting>
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<setting name="collectAnimations" serializeAs="String">
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<value>True</value>
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2
AssetStudio.GUI/Properties/Settings.Designer.cs
generated
2
AssetStudio.GUI/Properties/Settings.Designer.cs
generated
@@ -325,7 +325,7 @@ namespace AssetStudio.GUI.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("0")]
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[global::System.Configuration.DefaultSettingValueAttribute("1")]
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public int assetMapType {
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get {
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return ((int)(this["assetMapType"]));
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@@ -78,7 +78,7 @@
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="assetMapType" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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<Value Profile="(Default)">1</Value>
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</Setting>
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<Setting Name="collectAnimations" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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